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Pandora Master Of Time

May 1st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. -- [[[
  84. --000000[[====================================================================================\\
  85. --000000[[ DEIVIS97 EDIT
  86. --000000[[====================================================================================//
  87. -- [[[
  88. wait(0.2)
  89.  
  90. Player = owner
  91. PlayerGui = Player.PlayerGui
  92. Cam = workspace.CurrentCamera
  93. Backpack = Player.Backpack
  94. Character = Player.Character
  95. Humanoid = Character.Humanoid
  96. RootPart = Character["HumanoidRootPart"]
  97. Torso = Character["Torso"]
  98. Head = Character["Head"]
  99. RightArm = Character["Right Arm"]
  100. LeftArm = Character["Left Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LeftLeg = Character["Left Leg"]
  103. RootJoint = RootPart["RootJoint"]
  104. Neck = Torso["Neck"]
  105. RightShoulder = Torso["Right Shoulder"]
  106. LeftShoulder = Torso["Left Shoulder"]
  107. RightHip = Torso["Right Hip"]
  108. LeftHip = Torso["Left Hip"]
  109. Character.Archivable = true
  110. Player:ClearCharacterAppearance()
  111.  
  112. IT = Instance.new
  113. CF = CFrame.new
  114. VT = Vector3.new
  115. RAD = math.rad
  116. C3 = Color3.new
  117. UD2 = UDim2.new
  118. BRICKC = BrickColor.new
  119. ANGLES = CFrame.Angles
  120. EULER = CFrame.fromEulerAnglesXYZ
  121. COS = math.cos
  122. ACOS = math.acos
  123. SIN = math.sin
  124. ASIN = math.asin
  125. ABS = math.abs
  126. MRANDOM = math.random
  127. FLOOR = math.floor
  128. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  129. --//=================================\\
  130. --|| USEFUL VALUES
  131. --\\=================================//
  132.  
  133. Animation_Speed = 3
  134. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  135. local Speed = 20
  136. local SIZE = 1.4
  137. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  140. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  141. local DAMAGEMULTIPLIER = "inf"
  142. local ANIM = "Idle"
  143. local ATTACK = false
  144. local EQUIPPED = false
  145. local HOLD = false
  146. local COMBO = 1
  147. local Rooted = false
  148. local SINE = 0
  149. local KEYHOLD = false
  150. local CHANGE = 2 / Animation_Speed
  151. local WALKINGANIM = false
  152. local VALUE1 = false
  153. local VALUE2 = false
  154. local ROBLOXIDLEANIMATION = IT("Animation")
  155. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  156. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  157. local ATANIM = IT("Animation")
  158. ATANIM.Name = "Attack Animation"
  159. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "Weapon GUI"
  163. local Weapon = IT("Model")
  164. Weapon.Name = "Adds"
  165. local Effects = IT("Folder", Weapon)
  166. Effects.Name = "Effects"
  167. local ANIMATOR = Humanoid.Animator
  168. local ANIMATE = Character.Animate
  169. local UNANCHOR = true
  170. local CLOCKLOOP = 0
  171. local SONG = 492070484
  172. local CLOCKTARGET = nil
  173. local CLOCKSPEED = 0
  174. script.Parent = WEAPONGUI
  175. local CLONE = Character:Clone()
  176. CLONE.Parent = nil
  177. Character.Archivable = false
  178. local sick = Instance.new("Sound",Character)
  179. --//=================================\\
  180. --\\=================================//
  181.  
  182.  
  183. --//=================================\\
  184. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  185. --\\=================================//
  186.  
  187. ArtificialHB = Instance.new("BindableEvent", script)
  188. ArtificialHB.Name = "ArtificialHB"
  189.  
  190. script:WaitForChild("ArtificialHB")
  191.  
  192. frame = Frame_Speed
  193. tf = 0
  194. allowframeloss = false
  195. tossremainder = false
  196. lastframe = tick()
  197. script.ArtificialHB:Fire()
  198.  
  199. game:GetService("RunService").Heartbeat:connect(function(s, p)
  200. tf = tf + s
  201. if tf >= frame then
  202. if allowframeloss then
  203. script.ArtificialHB:Fire()
  204. lastframe = tick()
  205. else
  206. for i = 1, math.floor(tf / frame) do
  207. script.ArtificialHB:Fire()
  208. end
  209. lastframe = tick()
  210. end
  211. if tossremainder then
  212. tf = 0
  213. else
  214. tf = tf - frame * math.floor(tf / frame)
  215. end
  216. end
  217. end)
  218.  
  219. --//=================================\\
  220. --\\=================================//
  221.  
  222. --//=================================\\
  223. --|| SOME FUNCTIONS
  224. --\\=================================//
  225.  
  226. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  227. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  228. end
  229.  
  230. function PositiveAngle(NUMBER)
  231. if NUMBER >= 0 then
  232. NUMBER = 0
  233. end
  234. return NUMBER
  235. end
  236.  
  237. function NegativeAngle(NUMBER)
  238. if NUMBER <= 0 then
  239. NUMBER = 0
  240. end
  241. return NUMBER
  242. end
  243.  
  244. function Swait(NUMBER)
  245. if NUMBER == 0 or NUMBER == nil then
  246. ArtificialHB.Event:wait()
  247. else
  248. for i = 1, NUMBER do
  249. ArtificialHB.Event:wait()
  250. end
  251. end
  252. end
  253.  
  254. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  255. local NEWMESH = IT(MESH)
  256. if MESH == "SpecialMesh" then
  257. NEWMESH.MeshType = MESHTYPE
  258. if MESHID ~= "nil" and MESHID ~= "" then
  259. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  260. end
  261. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  262. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  263. end
  264. end
  265. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  266. NEWMESH.Scale = SCALE
  267. NEWMESH.Parent = PARENT
  268. return NEWMESH
  269. end
  270.  
  271. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  272. local NEWPART = IT("Part")
  273. NEWPART.formFactor = FORMFACTOR
  274. NEWPART.Reflectance = REFLECTANCE
  275. NEWPART.Transparency = TRANSPARENCY
  276. NEWPART.CanCollide = false
  277. NEWPART.Locked = true
  278. NEWPART.Anchored = true
  279. if ANCHOR == false then
  280. NEWPART.Anchored = false
  281. end
  282. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  283. NEWPART.Name = NAME
  284. NEWPART.Size = SIZE
  285. NEWPART.Position = Torso.Position
  286. NEWPART.Material = MATERIAL
  287. NEWPART:BreakJoints()
  288. NEWPART.Parent = PARENT
  289. return NEWPART
  290. end
  291.  
  292. local function weldBetween(a, b)
  293. local weldd = Instance.new("ManualWeld")
  294. weldd.Part0 = a
  295. weldd.Part1 = b
  296. weldd.C0 = CFrame.new()
  297. weldd.C1 = b.CFrame:inverse() * a.CFrame
  298. weldd.Parent = a
  299. return weldd
  300. end
  301.  
  302.  
  303. function QuaternionFromCFrame(cf)
  304. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  305. local trace = m00 + m11 + m22
  306. if trace > 0 then
  307. local s = math.sqrt(1 + trace)
  308. local recip = 0.5 / s
  309. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  310. else
  311. local i = 0
  312. if m11 > m00 then
  313. i = 1
  314. end
  315. if m22 > (i == 0 and m00 or m11) then
  316. i = 2
  317. end
  318. if i == 0 then
  319. local s = math.sqrt(m00 - m11 - m22 + 1)
  320. local recip = 0.5 / s
  321. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  322. elseif i == 1 then
  323. local s = math.sqrt(m11 - m22 - m00 + 1)
  324. local recip = 0.5 / s
  325. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  326. elseif i == 2 then
  327. local s = math.sqrt(m22 - m00 - m11 + 1)
  328. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  329. end
  330. end
  331. end
  332.  
  333. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  334. local xs, ys, zs = x + x, y + y, z + z
  335. local wx, wy, wz = w * xs, w * ys, w * zs
  336. local xx = x * xs
  337. local xy = x * ys
  338. local xz = x * zs
  339. local yy = y * ys
  340. local yz = y * zs
  341. local zz = z * zs
  342. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  343. end
  344.  
  345. function QuaternionSlerp(a, b, t)
  346. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  347. local startInterp, finishInterp;
  348. if cosTheta >= 0.0001 then
  349. if (1 - cosTheta) > 0.0001 then
  350. local theta = ACOS(cosTheta)
  351. local invSinTheta = 1 / SIN(theta)
  352. startInterp = SIN((1 - t) * theta) * invSinTheta
  353. finishInterp = SIN(t * theta) * invSinTheta
  354. else
  355. startInterp = 1 - t
  356. finishInterp = t
  357. end
  358. else
  359. if (1 + cosTheta) > 0.0001 then
  360. local theta = ACOS(-cosTheta)
  361. local invSinTheta = 1 / SIN(theta)
  362. startInterp = SIN((t - 1) * theta) * invSinTheta
  363. finishInterp = SIN(t * theta) * invSinTheta
  364. else
  365. startInterp = t - 1
  366. finishInterp = t
  367. end
  368. end
  369. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  370. end
  371.  
  372. function Clerp(a, b, t)
  373. local qa = {QuaternionFromCFrame(a)}
  374. local qb = {QuaternionFromCFrame(b)}
  375. local ax, ay, az = a.x, a.y, a.z
  376. local bx, by, bz = b.x, b.y, b.z
  377. local _t = 1 - t
  378. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  379. end
  380.  
  381. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  382. local frame = IT("Frame")
  383. frame.BackgroundTransparency = TRANSPARENCY
  384. frame.BorderSizePixel = BORDERSIZEPIXEL
  385. frame.Position = POSITION
  386. frame.Size = SIZE
  387. frame.BackgroundColor3 = COLOR
  388. frame.BorderColor3 = BORDERCOLOR
  389. frame.Name = NAME
  390. frame.Parent = PARENT
  391. return frame
  392. end
  393.  
  394. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  395. local label = IT("TextLabel")
  396. label.BackgroundTransparency = 1
  397. label.Size = UD2(1, 0, 1, 0)
  398. label.Position = UD2(0, 0, 0, 0)
  399. label.TextColor3 = TEXTCOLOR
  400. label.TextStrokeTransparency = STROKETRANSPARENCY
  401. label.TextTransparency = TRANSPARENCY
  402. label.FontSize = TEXTFONTSIZE
  403. label.Font = TEXTFONT
  404. label.BorderSizePixel = BORDERSIZEPIXEL
  405. label.TextStrokeColor3 = C3(1,1,1)
  406. label.TextScaled = false
  407. label.Text = TEXT
  408. label.Name = NAME
  409. label.Parent = PARENT
  410. return label
  411. end
  412.  
  413. function NoOutlines(PART)
  414. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  415. end
  416.  
  417. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  418. local NEWWELD = IT(TYPE)
  419. NEWWELD.Part0 = PART0
  420. NEWWELD.Part1 = PART1
  421. NEWWELD.C0 = C0
  422. NEWWELD.C1 = C1
  423. NEWWELD.Parent = PARENT
  424. return NEWWELD
  425. end
  426.  
  427. local S = IT("Sound")
  428. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  429. local NEWSOUND = nil
  430. coroutine.resume(coroutine.create(function()
  431. NEWSOUND = S:Clone()
  432. NEWSOUND.Parent = PARENT
  433. NEWSOUND.Volume = VOLUME
  434. NEWSOUND.Pitch = PITCH
  435. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  436. NEWSOUND:play()
  437. if DOESLOOP == true then
  438. NEWSOUND.Looped = true
  439. else
  440. repeat wait(1) until NEWSOUND.Playing == false
  441. NEWSOUND:remove()
  442. end
  443. end))
  444. return NEWSOUND
  445. end
  446.  
  447. function CFrameFromTopBack(at, top, back)
  448. local right = top:Cross(back)
  449. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  450. end
  451.  
  452. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  453. function WACKYEFFECT(Table)
  454. local TYPE = (Table.EffectType or "Sphere")
  455. local SIZE = (Table.Size or VT(1,1,1))
  456. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  457. local TRANSPARENCY = (Table.Transparency or 0)
  458. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  459. local CFRAME = (Table.CFrame or Torso.CFrame)
  460. local MOVEDIRECTION = (Table.MoveToPos or nil)
  461. local ROTATION1 = (Table.RotationX or 0)
  462. local ROTATION2 = (Table.RotationY or 0)
  463. local ROTATION3 = (Table.RotationZ or 0)
  464. local MATERIAL = (Table.Material or "Neon")
  465. local COLOR = (Table.Color or C3(1,1,1))
  466. local TIME = (Table.Time or 45)
  467. local SOUNDID = (Table.SoundID or nil)
  468. local SOUNDPITCH = (Table.SoundPitch or nil)
  469. local SOUNDVOLUME = (Table.SoundVolume or nil)
  470. coroutine.resume(coroutine.create(function()
  471. local PLAYSSOUND = false
  472. local SOUND = nil
  473. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("New Yeller"), "Effect", VT(1,1,1), true)
  474. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  475. PLAYSSOUND = true
  476. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  477. end
  478. EFFECT.Color = COLOR
  479. local MSH = nil
  480. if TYPE == "Sphere" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  482. elseif TYPE == "Block" then
  483. MSH = IT("BlockMesh",EFFECT)
  484. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  485. elseif TYPE == "Wave" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  487. elseif TYPE == "Ring" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  489. elseif TYPE == "Slash" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  491. elseif TYPE == "Round Slash" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  493. elseif TYPE == "Swirl" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  495. elseif TYPE == "Skull" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  497. elseif TYPE == "Crystal" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  499. end
  500. if MSH ~= nil then
  501. local MOVESPEED = nil
  502. if MOVEDIRECTION ~= nil then
  503. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  504. end
  505. local GROWTH = SIZE - ENDSIZE
  506. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  507. if TYPE == "Block" then
  508. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  509. else
  510. EFFECT.CFrame = CFRAME
  511. end
  512. for LOOP = 1, TIME+1 do
  513. Swait()
  514. MSH.Scale = MSH.Scale - GROWTH/TIME
  515. if TYPE == "Wave" then
  516. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  517. end
  518. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  519. if TYPE == "Block" then
  520. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  521. else
  522. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  523. end
  524. if MOVEDIRECTION ~= nil then
  525. local ORI = EFFECT.Orientation
  526. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  527. EFFECT.Orientation = ORI
  528. end
  529. end
  530. if PLAYSSOUND == false then
  531. EFFECT:remove()
  532. else
  533. repeat Swait() until SOUND.Playing == false
  534. EFFECT:remove()
  535. end
  536. else
  537. if PLAYSSOUND == false then
  538. EFFECT:remove()
  539. else
  540. repeat Swait() until SOUND.Playing == false
  541. EFFECT:remove()
  542. end
  543. end
  544. end))
  545. end
  546.  
  547. function MakeForm(PART,TYPE)
  548. if TYPE == "Cyl" then
  549. local MSH = IT("CylinderMesh",PART)
  550. elseif TYPE == "Ball" then
  551. local MSH = IT("SpecialMesh",PART)
  552. MSH.MeshType = "Sphere"
  553. elseif TYPE == "Wedge" then
  554. local MSH = IT("SpecialMesh",PART)
  555. MSH.MeshType = "Wedge"
  556. end
  557. end
  558.  
  559. Debris = game:GetService("Debris")
  560.  
  561. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  562. local DIRECTION = CF(StartPos,EndPos).lookVector
  563. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  564. end
  565.  
  566. function turnto(position)
  567. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  568. end
  569.  
  570. --//=================================\\
  571. --|| WEAPON CREATION
  572. --\\=================================//
  573.  
  574. Humanoid.Parent = nil
  575. RootPart.Size = RootPart.Size*SIZE
  576. Torso.Size = Torso.Size*SIZE
  577. RightArm.Size = RightArm.Size*SIZE
  578. RightLeg.Size = RightLeg.Size*SIZE
  579. LeftArm.Size = LeftArm.Size*SIZE
  580. LeftLeg.Size = LeftLeg.Size*SIZE
  581. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  582. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  583. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  584. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  585. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  586. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  587. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  588. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  589. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  590. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  591. Head.Size = Head.Size*SIZE
  592. RootJoint.Parent = RootPart
  593. Neck.Parent = Torso
  594. RightShoulder.Parent = Torso
  595. LeftShoulder.Parent = Torso
  596. RightHip.Parent = Torso
  597. LeftHip.Parent = Torso
  598. function swait(num)
  599. if num == 0 or num == nil then
  600. ArtificialHB.Event:wait()
  601. else
  602. for i = 0, num do
  603. ArtificialHB.Event:wait()
  604. end
  605. end
  606. end
  607.  
  608. function chatfunc(text)
  609. local chat = coroutine.wrap(function()
  610. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  611. Character:FindFirstChild("TalkingBillBoard"):destroy()
  612. end
  613. local Bill = Instance.new("BillboardGui",Character)
  614. Bill.Size = UDim2.new(0,100,0,40)
  615. Bill.StudsOffset = Vector3.new(0,3,0)
  616. Bill.Adornee = Character.Head
  617. Bill.Name = "TalkingBillBoard"
  618. local Hehe = Instance.new("TextLabel",Bill)
  619. Hehe.BackgroundTransparency = 1
  620. Hehe.BorderSizePixel = 0
  621. Hehe.Text = ""
  622. Hehe.Font = "Garamond"
  623. Hehe.TextSize = 40
  624. Hehe.TextStrokeTransparency = 0
  625. Hehe.Size = UDim2.new(1,0,0.5,0)
  626. coroutine.resume(coroutine.create(function()
  627. while Hehe ~= nil do
  628. swait()
  629. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  630. Hehe.Rotation = math.random(-5,5)
  631. Hehe.TextColor3 = Color3.new(255,255,0)
  632. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  633. end
  634. end))
  635. for i = 1,string.len(text),1 do
  636. swait()
  637. Hehe.Text = string.sub(text,1,i)
  638. end
  639. swait(90)--Re[math.random(1, 93)]
  640. for i = 0, 1, .025 do
  641. swait()
  642. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  643. Hehe.TextStrokeTransparency = i
  644. Hehe.TextTransparency = i
  645. end
  646. Bill:Destroy()
  647. end)
  648. chat()
  649. end
  650.  
  651. function onChatted(msg)
  652. chatfunc(msg)
  653. end
  654.  
  655. Player.Chatted:connect(onChatted)
  656.  
  657. Humanoid.DisplayDistanceType = "None"
  658. local naeeym2 = IT("BillboardGui",Character)
  659. naeeym2.AlwaysOnTop = true
  660. naeeym2.Size = UDim2.new(5,35,2,15)
  661. naeeym2.StudsOffset = Vector3.new(0,2,0)
  662. naeeym2.MaxDistance = 75
  663. naeeym2.Adornee = Character.Head
  664. naeeym2.Name = "Name"
  665. local tecks2 = IT("TextLabel",naeeym2)
  666. tecks2.BackgroundTransparency = 1
  667. tecks2.TextScaled = true
  668. tecks2.BorderSizePixel = 0
  669. tecks2.Text = "Master of Time"
  670. tecks2.Font = "Fantasy"
  671. tecks2.TextSize = 30
  672. tecks2.TextStrokeTransparency = 0
  673. tecks2.TextColor3 = C3(0,0,0)
  674. tecks2.TextStrokeColor3 = C3(225/255, 225/255, 0/255)
  675. tecks2.Size = UDim2.new(1,0,0.5,0)
  676. tecks2.Parent = naeeym2
  677. local top = Instance.new("Shirt")
  678. top.ShirtTemplate = "rbxassetid://45695443"
  679. top.Parent = Character
  680. top.Name = "Cloth"
  681. local bottom = Instance.new("Pants")
  682. bottom.PantsTemplate = "rbxassetid://45696190"
  683. bottom.Parent = Character
  684. bottom.Name = "Cloth"
  685. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  686. PRT.Color = C3(0,0,0)
  687. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  688. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  689. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  690. PRT.Color = C3(0,0,0)
  691. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  692. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  693. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  694. PRT.Color = C3(255/255, 0/255, 0/255)
  695. MakeForm(PRT,"Ball")
  696. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  697. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  698. PRT.Color = C3(255/255, 255/255, 0/255)
  699. MakeForm(PRT,"Ball")
  700. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  701. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  702. PRT.Color = C3(255/255, 255/255, 0/255)
  703. MakeForm(PRT,"Ball")
  704. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  705. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  706. PRT.Color = C3(255/255, 255/255, 0/255)
  707. MakeForm(PRT,"Ball")
  708. local Aura = Instance.new('ParticleEmitter')
  709. Aura.Name = "Aura"
  710. Aura.Texture = "rbxassetid://131765579"
  711. Aura.Parent = PRT
  712. Aura.LightEmission = 0.3
  713. Aura.Transparency = NumberSequence.new(0,0.6,1)
  714. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  715. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  716. Aura.LockedToPart = false
  717. Aura.Lifetime = NumberRange.new(2)
  718. Aura.Rate = 30
  719. Aura.Speed = NumberRange.new(1)
  720. Aura.EmissionDirection = "Top"
  721. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  722. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  723. PRT.Color = C3(255/255, 255/255, 0/255)
  724. MakeForm(PRT,"Ball")
  725. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  726. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  727. PRT.Color = C3(255/255, 255/255, 0/255)
  728. MakeForm(PRT,"Ball")
  729. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  730.  
  731. local LASTPART = Head
  732. for i = 1, 24 do
  733. local MATH = (1-(i/30))
  734. if LASTPART == Head then
  735. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  736. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  737. LASTPART = Horn
  738. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  739. else
  740. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  741. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  742. LASTPART = Horn
  743. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  744. end
  745. end
  746. local LASTPART = Head
  747. for i = 1, 24 do
  748. local MATH = (1-(i/30))
  749. if LASTPART == Head then
  750. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  751. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  752. LASTPART = Horn
  753. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  754. else
  755. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  756. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  757. LASTPART = Horn
  758. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  759. end
  760. end
  761. local LASTPART = Head
  762. for i = 1, 8 do
  763. local MATH = (1-(i/14))
  764. if LASTPART == Head then
  765. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  766. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  767. LASTPART = Horn
  768. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  769. else
  770. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  771. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  772. LASTPART = Horn
  773. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  774. end
  775. end
  776. local LASTPART = Head
  777. for i = 1, 8 do
  778. local MATH = (1-(i/14))
  779. if LASTPART == Head then
  780. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  781. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  782. LASTPART = Horn
  783. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  784. else
  785. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  786. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  787. LASTPART = Horn
  788. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  789. end
  790. end
  791. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  792. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  794. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  795. MakeForm(PRT,"Cyl")
  796. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  797. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  798. MakeForm(PRT,"Cyl")
  799. PRT.Color = C3(255/255, 255/255, 0/255)
  800. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  801. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  802. MakeForm(RING,"Cyl")
  803. RING.Color = C3(0,0,0)
  804. for i = 1, 12 do
  805. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  806. PRT.Color = C3(0,0,0)
  807. local MSH = IT("BlockMesh",PRT)
  808. MSH.Scale = VT(0.6,1,1)
  809. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  810. end
  811. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  812. PRT.Color = C3(0,0,0)
  813. local MSH = IT("BlockMesh",PRT)
  814. MSH.Scale = VT(0.4,1,1)
  815. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  816. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  817. PRT.Color = C3(0,0,0)
  818. local MSH = IT("BlockMesh",PRT)
  819. MSH.Scale = VT(0.4,1,1)
  820. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  821. coroutine.resume(coroutine.create(function()
  822. while true do
  823. Swait()
  824. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  825. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  826. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  827. if CLOCKLOOP <= -150 then
  828. if VALUE1 == false then
  829. CLOCKLOOP = 0
  830. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  831. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  832. ApplyAoE(HITPOS,10,15,45,75,false)
  833. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  834. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  835. if CLOCKTARGET ~= nil then
  836. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  837. if CLOCKTARGET.Torso ~= nil then
  838. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  839. end
  840. if CLOCKTARGET.Health == 0 then
  841. CLOCKTARGET = nil
  842. end
  843. end
  844. end
  845. end
  846. end
  847. end))
  848. chatfunc("Gentlemen, you just annoyed me")
  849. warn("deivis97 edit")
  850. for _, c in pairs(Weapon:GetChildren()) do
  851. if c.ClassName == "Part" then
  852. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  853. end
  854. end
  855.  
  856. Neck.Name = "Weld"
  857. RootJoint.Name = "Weld"
  858. RightShoulder.Name = "Weld"
  859. LeftShoulder.Name = "Weld"
  860. RightHip.Name = "Weld"
  861. LeftHip.Name = "Weld"
  862.  
  863. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  864. local SKILLFONT = "Fantasy"
  865. local SKILLTEXTSIZE = 7
  866.  
  867. Weapon.Parent = Character
  868. Humanoid.Parent = Character
  869.  
  870. Humanoid.Died:connect(function()
  871. ATTACK = true
  872. end)
  873.  
  874. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  875. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  876. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  877. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  878. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  879. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  880.  
  881.  
  882. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  883. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  884. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  885. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  886. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  887. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  888.  
  889. --//=================================\\
  890. --|| DAMAGING
  891. --\\=================================//
  892.  
  893. function ApplyDamage(Humanoid,Damage,TorsoPart)
  894. local defence = Instance.new("BoolValue",Humanoid.Parent)
  895. defence.Name = ("HitBy"..Player.Name)
  896. game:GetService("Debris"):AddItem(defence, 0.001)
  897. Damage = Damage * DAMAGEMULTIPLIER
  898. if Humanoid.Health ~= 0 then
  899. local CritChance = MRANDOM(1,2)
  900. if Damage > Humanoid.Health then
  901. Damage = math.ceil(Humanoid.Health)
  902. if Damage == 0 then
  903. Damage = "inf"
  904. end
  905. end
  906. Humanoid.Health = Humanoid.Health - Damage
  907. end
  908. end
  909.  
  910. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  911. local CHILDREN = workspace:GetDescendants()
  912. for index, CHILD in pairs(CHILDREN) do
  913. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  914. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  915. if HUM then
  916. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  917. if TORSO then
  918. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  919. if INSTAKILL == true then
  920. CHILD:BreakJoints()
  921. else
  922. local DMG = MRANDOM(MINDMG,MAXDMG)
  923. ApplyDamage(HUM,DMG,TORSO)
  924. end
  925. if FLING > 0 then
  926. for _, c in pairs(CHILD:GetChildren()) do
  927. if c:IsA("BasePart") then
  928. local bv = Instance.new("BodyVelocity")
  929. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  930. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  931. bv.Parent = c
  932. Debris:AddItem(bv,0.05)
  933. end
  934. end
  935. end
  936. end
  937. end
  938. end
  939. end
  940. end
  941. end
  942.  
  943. --//=================================\\
  944. --|| ATTACK FUNCTIONS AND STUFF
  945. --\\=================================//
  946. Circle = nil
  947. CircleParts = {}
  948. Equipped = false
  949.  
  950. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  951. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  952. end
  953. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  954. Torso = Character:FindFirstChild("Torso")
  955. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  956. return
  957. end
  958. Equipped = true
  959. Circle = Instance.new("Model")
  960. Circle.Name = "Circle"
  961. Angle = 0
  962. for i = 1, 1 do
  963. local CirclePart = Instance.new("Part")
  964. CirclePart.Name = "CirclePart"
  965. CirclePart.Transparency = 1
  966. CirclePart.BrickColor = BrickColor.new("Really black")
  967. CirclePart.Material = Enum.Material.Plastic
  968. CirclePart.Shape = Enum.PartType.Block
  969. CirclePart.FormFactor = Enum.FormFactor.Custom
  970. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  971. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  972. CirclePart.Anchored = true
  973. CirclePart.CanCollide = false
  974. CirclePart.Locked = true
  975. CirclePart.Size = Vector3.new(10, 0.2, 10)
  976. Aura.Name = "Aura"
  977. Aura.Texture = "rbxassetid://641078192"
  978. Aura.Parent = CirclePart
  979. Aura.LightEmission = 0
  980. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  981. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/255, 0/255, 0/255))
  982. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  983. Aura.LockedToPart = false
  984. Aura.Lifetime = NumberRange.new(1)
  985. Aura.Rate = 50
  986. Aura.Speed = NumberRange.new(2.5)
  987. Aura.SpreadAngle = Vector2.new(80,80)
  988. local BlockMesh = Instance.new("BlockMesh")
  989. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  990. BlockMesh.Parent = CirclePart
  991. CirclePart.Parent = Circle
  992. local Star = Instance.new("Decal", CirclePart)
  993. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  994. Star.Face = "Top"
  995. local Light = Instance.new("PointLight", CirclePart)
  996. Light.Color = Color3.new(.20,0,0)
  997. Light.Brightness = 100
  998. Light.Range = 15
  999. table.insert(CircleParts, CirclePart)
  1000. end
  1001. Spawn(function()
  1002. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  1003. if Angle == 360 then
  1004. Angle = 0
  1005. end
  1006. Angle = Angle + 0.05
  1007. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1008. if Hit then
  1009. if not Circle.Parent then
  1010. Circle.Parent = Character
  1011. end
  1012. for i, v in pairs(CircleParts) do
  1013. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1014. end
  1015. else
  1016. Circle.Parent = nil
  1017. end
  1018. wait()
  1019. end
  1020. end)
  1021. local BODY = {}
  1022. for _, c in pairs(Character:GetDescendants()) do
  1023. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1024. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1025. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1026. end
  1027. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1028. elseif c:IsA("JointInstance") then
  1029. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1030. end
  1031. end
  1032. for e = 1, #BODY do
  1033. if BODY[e] ~= nil then
  1034. local STUFF = BODY[e]
  1035. local PART = STUFF[1]
  1036. local PARENT = STUFF[2]
  1037. local MATERIAL = STUFF[3]
  1038. local COLOR = STUFF[4]
  1039. local TRANSPARENCY = STUFF[5]
  1040. if PART.ClassName == "Part" and PART ~= RootPart then
  1041. PART.Material = MATERIAL
  1042. PART.Color = COLOR
  1043. PART.Transparency = TRANSPARENCY
  1044. end
  1045. PART.AncestryChanged:Connect(function()
  1046. PART.Parent = PARENT
  1047. end)
  1048. end
  1049. end
  1050. function refit()
  1051. Character.Parent = workspace
  1052. for e = 1, #BODY do
  1053. if BODY[e] ~= nil then
  1054. local STUFF = BODY[e]
  1055. local PART = STUFF[1]
  1056. local PARENT = STUFF[2]
  1057. local MATERIAL = STUFF[3]
  1058. local COLOR = STUFF[4]
  1059. local TRANSPARENCY = STUFF[5]
  1060. if PART.ClassName == "Part" and PART ~= RootPart then
  1061. PART.Material = MATERIAL
  1062. PART.Color = COLOR
  1063. PART.Transparency = TRANSPARENCY
  1064. end
  1065. if PART.Parent ~= PARENT then
  1066. Humanoid:remove()
  1067. PART.Parent = PARENT
  1068. Humanoid = IT("Humanoid",Character)
  1069. end
  1070. end
  1071. end
  1072. end
  1073. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  1074. local SKILLFONT = "Bodoni"
  1075. local SKILLTEXTSIZE = 7
  1076.  
  1077. Humanoid.Died:connect(function()
  1078. refit()
  1079. end)
  1080.  
  1081. function MagicMissiles()
  1082. ATTACK = true
  1083. Rooted = true
  1084. local SELECTING = true
  1085. local SPOTS = {}
  1086. coroutine.resume(coroutine.create(function()
  1087. local LOOP = 0
  1088. repeat
  1089. LOOP = LOOP + 1
  1090. Swait()
  1091. if LOOP >= 10 then
  1092. LOOP = 0
  1093. for i = 1, #SPOTS do
  1094. if SPOTS[i] ~= nil then
  1095. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1096. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1097. end
  1098. end
  1099. end
  1100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1104. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. until SELECTING == false
  1107. Rooted = false
  1108. repeat
  1109. LOOP = LOOP + 1
  1110. Swait()
  1111. if LOOP >= 10 then
  1112. LOOP = 0
  1113. for i = 1, #SPOTS do
  1114. if SPOTS[i] ~= nil then
  1115. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1116. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1117. end
  1118. end
  1119. end
  1120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1124. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. until ATTACK == false
  1127. end))
  1128. repeat
  1129. repeat Swait() until HOLD == true
  1130. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1131. if DIST > 65 then
  1132. DIST = 65
  1133. end
  1134. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1135. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1136. if HITFLOOR ~= nil then
  1137. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1138. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1139. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1140. end
  1141. repeat Swait() until HOLD == false
  1142. until #SPOTS == 5
  1143. SELECTING = false
  1144. for i = 1, #SPOTS do
  1145. if SPOTS[i] ~= nil then
  1146. local POS = SPOTS[i]
  1147. coroutine.resume(coroutine.create(function()
  1148. local MISSILE = IT("Model",Effects)
  1149. MISSILE.Name = "Missile"
  1150. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
  1151. MakeForm(BASEPART,"Cyl")
  1152. MISSILE.PrimaryPart = BASEPART
  1153. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1154. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
  1155. MakeForm(HEAD,"Ball")
  1156. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1157. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
  1158. MakeForm(TAIL,"Cyl")
  1159. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1160. for i = 1, 10 do
  1161. Swait()
  1162. for _, c in pairs(MISSILE:GetChildren()) do
  1163. if c.ClassName == "Part" then
  1164. c.Transparency = c.Transparency - 1/10
  1165. end
  1166. end
  1167. end
  1168. for i = 1, 15*1.5 do
  1169. Swait()
  1170. chatfunc("you like nukes?")
  1171. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1172. end
  1173. ApplyAoE(BASEPART.CFrame.p,200,305,450,750,false)
  1174. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,1,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1175. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1176. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1177. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1178. MISSILE:remove()
  1179. end))
  1180. end
  1181. end
  1182. wait(0.6)
  1183. ATTACK = false
  1184. Rooted = false
  1185. end
  1186.  
  1187. function TimesUp()
  1188. CLOCKTARGET = nil
  1189. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1190. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1191. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1192. if TORSO then
  1193. ATTACK = true
  1194. Rooted = false
  1195. coroutine.resume(coroutine.create(function()
  1196. repeat
  1197. Swait()
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. until ATTACK == false
  1205. end))
  1206. if Effects:FindFirstChild("NeonDoll") then
  1207. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1208. end
  1209. wait(0.5)
  1210. local FAKECHARACTER = IT("Model",Effects)
  1211. FAKECHARACTER.Name = "NeonDoll"
  1212. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false)
  1213. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1214. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1215. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1216. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1217. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1218. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1219. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1220. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1221. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1222. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false)
  1223. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1224. CreateSound(201858045, TORS, 5, 0.4, false)
  1225. for i = 1, 150 do
  1226. Swait()
  1227. CLOCKSPEED = 6
  1228. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1229. if c.ClassName == "Part" then
  1230. c.Transparency = c.Transparency - 0.5/150
  1231. end
  1232. end
  1233. end
  1234. CLOCKTARGET = HUM
  1235. coroutine.resume(coroutine.create(function()
  1236. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1237. for i = 1, 25 do
  1238. Swait()
  1239. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1240. if c.ClassName == "Part" then
  1241. c.Transparency = c.Transparency + 0.5/25
  1242. end
  1243. end
  1244. end
  1245. CLOCKSPEED = 1
  1246. FAKECHARACTER:remove()
  1247. end))
  1248. wait(0.5)
  1249. ATTACK = false
  1250. Rooted = false
  1251. end
  1252. end
  1253. end
  1254.  
  1255. function ChainPunch()
  1256. ATTACK = true
  1257. Rooted = false
  1258. local GYRO = IT("BodyGyro",RootPart)
  1259. GYRO.D = 25
  1260. GYRO.P = 2000
  1261. GYRO.MaxTorque = VT(0,40000,0)
  1262. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1263. repeat
  1264. Swait()
  1265. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. until HOLD == true
  1273. local POS = Mouse.Hit.p
  1274. local CHAINS = false
  1275. local CHAINLINKS = {}
  1276. local A = IT("Attachment",RightArm)
  1277. A.Position = VT(1,-1,0)*SIZE
  1278. A.Orientation = VT(-90, -89.982, 0)
  1279. local B = IT("Attachment",RightArm)
  1280. B.Position = VT(-1,-1,0)*SIZE
  1281. B.Orientation = VT(-90, 89.988, 0)
  1282. local C = IT("Attachment",RightArm)
  1283. C.Position = VT(0.5,-1.3,0)*SIZE
  1284. C.Orientation = VT(-90, -89.982, 0)
  1285. local D = IT("Attachment",RightArm)
  1286. D.Position = VT(-0.5,-1.3,0)*SIZE
  1287. D.Orientation = VT(-90, 89.988, 0)
  1288. local LIGHT = IT("Attachment",RightArm)
  1289. LIGHT.Position = VT(0,-1,0)*SIZE
  1290. local LIGHT2 = IT("PointLight",LIGHT)
  1291. LIGHT2.Range = 7
  1292. LIGHT2.Brightness = 5
  1293. LIGHT2.Color = SKILLTEXTCOLOR
  1294. chatfunc("Falcon...")
  1295. for i = 1, 2 do
  1296. local TWIST = -2
  1297. local START = A
  1298. local END = B
  1299. if i == 1 then
  1300. START = B
  1301. END = A
  1302. end
  1303. local ChainLink = IT("Beam",Torso)
  1304. ChainLink.Texture = "rbxassetid://73042633"
  1305. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1306. ChainLink.TextureSpeed = 1
  1307. ChainLink.Width0 = 1
  1308. ChainLink.Width1 = 1
  1309. ChainLink.TextureLength = 2.5
  1310. ChainLink.Attachment0 = START
  1311. ChainLink.Attachment1 = END
  1312. ChainLink.CurveSize0 = TWIST
  1313. ChainLink.CurveSize1 = TWIST
  1314. --ChainLink.FaceCamera = true
  1315. ChainLink.Segments = 45
  1316. ChainLink.Transparency = NumberSequence.new(1)
  1317. table.insert(CHAINLINKS,ChainLink)
  1318. end
  1319. for i = 1, 2 do
  1320. local TWIST = -1
  1321. local START = C
  1322. local END = D
  1323. if i == 1 then
  1324. START = D
  1325. END = C
  1326. end
  1327. local ChainLink = IT("Beam",Torso)
  1328. ChainLink.Texture = "rbxassetid://73042633"
  1329. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1330. ChainLink.TextureSpeed = 1
  1331. ChainLink.Width0 = 1
  1332. ChainLink.Width1 = 1
  1333. ChainLink.TextureLength = 5
  1334. ChainLink.Attachment0 = START
  1335. ChainLink.Attachment1 = END
  1336. ChainLink.CurveSize0 = TWIST
  1337. ChainLink.CurveSize1 = TWIST
  1338. --ChainLink.FaceCamera = true
  1339. ChainLink.Segments = 25
  1340. ChainLink.LightEmission = 0.5
  1341. ChainLink.Transparency = NumberSequence.new(1)
  1342. table.insert(CHAINLINKS,ChainLink)
  1343. end
  1344. coroutine.resume(coroutine.create(function()
  1345. repeat
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. until CHAINS == true
  1354. repeat
  1355. Swait()
  1356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1360. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. until ATTACK == false
  1363. for e = 1, 15 do
  1364. Swait()
  1365. chatfunc("PUNCH!!!")
  1366. for i = 1, #CHAINLINKS do
  1367. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1368. end
  1369. end
  1370. A:remove()
  1371. B:remove()
  1372. C:remove()
  1373. D:remove()
  1374. end))
  1375. CreateSound(233856115, RightArm, 5, 1.2, false)
  1376. for e = 1, 15 do
  1377. Swait()
  1378. for i = 1, #CHAINLINKS do
  1379. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1380. end
  1381. end
  1382. CHAINS = true
  1383. Rooted = true
  1384. wait(0.25)
  1385. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1386. FIST.Color = C3(1, 215/255, 1)
  1387. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1388. local LIGHT3 = IT("PointLight",FIST)
  1389. LIGHT3.Range = 7
  1390. LIGHT3.Brightness = 5
  1391. LIGHT3.Color = SKILLTEXTCOLOR
  1392. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1393. local FISTA = IT("Attachment",FIST)
  1394. FISTA.Position = VT(0.062, 0.977, 0)
  1395. local ChainLink = IT("Beam",Torso)
  1396. ChainLink.Texture = "rbxassetid://73042633"
  1397. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1398. ChainLink.TextureSpeed = 2
  1399. ChainLink.Width0 = 3
  1400. ChainLink.Width1 = 3
  1401. ChainLink.TextureLength = 12
  1402. ChainLink.Attachment0 = LIGHT
  1403. ChainLink.Attachment1 = FISTA
  1404. ChainLink.FaceCamera = true
  1405. ChainLink.Segments = 45
  1406. ChainLink.LightEmission = 0.5
  1407. ChainLink.Transparency = NumberSequence.new(0.25)
  1408. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1409. for i = 1, 85 do
  1410. Swait()
  1411. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1412. ChainLink.TextureLength = 12+(i*2)
  1413. ApplyAoE(FIST.Position,10,15,25,100,false)
  1414. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1415. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1416. if HITFLOOR ~= nil then
  1417. HITFLOOR:BreakJoints()
  1418. coroutine.resume(coroutine.create(function()
  1419. for i = 1, 15 do
  1420. Swait()
  1421. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1422. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1423. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1424. end
  1425. end))
  1426. break
  1427. end
  1428. end
  1429. coroutine.resume(coroutine.create(function()
  1430. for i = 1, 50 do
  1431. Swait()
  1432. FIST.Transparency = FIST.Transparency + 0.5/50
  1433. LIGHT3.Range = LIGHT3.Range - 7/50
  1434. end
  1435. FIST:remove()
  1436. end))
  1437. LIGHT:remove()
  1438. GYRO:remove()
  1439. ATTACK = false
  1440. Rooted = false
  1441. end
  1442.  
  1443. function WarpMeteor()
  1444. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1445. if DIST > 180 then
  1446. DIST = 180
  1447. end
  1448. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1449. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1450. if HITFLOOR then
  1451. local POS = HITPOS
  1452. ATTACK = true
  1453. Rooted = true
  1454. local WARPED = false
  1455. local SMASHED = false
  1456. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1457. coroutine.resume(coroutine.create(function()
  1458. repeat
  1459. Swait()
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. until WARPED == true
  1467. repeat
  1468. Swait()
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. until SMASHED == true
  1476. repeat
  1477. Swait()
  1478. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. until ATTACK == false
  1485. end))
  1486. VALUE1 = true
  1487. CreateSound(233856115, Torso, 5, 1.6, false)
  1488. chatfunc("This hurt more than you think")
  1489. for i = 1, 25 do
  1490. Swait()
  1491. for _, c in pairs(Character:GetChildren()) do
  1492. if c.ClassName == "Part" then
  1493. c.Transparency = c.Transparency + 1/25
  1494. end
  1495. end
  1496. for _, c in pairs(Weapon:GetChildren()) do
  1497. if c.ClassName == "Part" then
  1498. c.Transparency = c.Transparency + 1/25
  1499. end
  1500. end
  1501. end
  1502. UNANCHOR = false
  1503. RootPart.Anchored = true
  1504. RootPart.Velocity = VT(0,0,0)
  1505. local ROOTPOS = RootPart.Position
  1506. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1507. WARPED = true
  1508. for i = 1, 25 do
  1509. Swait()
  1510. for _, c in pairs(Character:GetChildren()) do
  1511. if c.ClassName == "Part" then
  1512. c.Transparency = c.Transparency - 1/25
  1513. end
  1514. end
  1515. for _, c in pairs(Weapon:GetChildren()) do
  1516. if c.ClassName == "Part" then
  1517. c.Transparency = c.Transparency - 1/25
  1518. end
  1519. end
  1520. end
  1521. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1522. SHELL.CFrame = RootPart.CFrame
  1523. MakeForm(SHELL,"Ball")
  1524. CreateSound(402981977, SHELL, 5, 1.6, false)
  1525. for i = 1, 10 do
  1526. Swait()
  1527. SHELL.Transparency = SHELL.Transparency - 1/10
  1528. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1529. end
  1530. for i = 1, math.ceil(75/2) do
  1531. Swait()
  1532. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1533. SHELL.CFrame = CF(RootPart.Position)
  1534. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1535. end
  1536. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1537. SHELL.CFrame = CF(RootPart.Position)
  1538. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1539. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1540. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1541. for i = 1, 5 do
  1542. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1543. end
  1544. SHELL:remove()
  1545. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1546. SMASHED = true
  1547. wait(1)
  1548. VALUE1 = false
  1549. UNANCHOR = true
  1550. ATTACK = false
  1551. Rooted = false
  1552. end
  1553. end
  1554.  
  1555. function PandorasBox()
  1556. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1557. if HITFLOOR ~= nil then
  1558. ATTACK = true
  1559. Rooted = true
  1560. local RINGSPIN = true
  1561. local CONSTRUCTING = true
  1562. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1563. RING.Color = C3(0,0,0)
  1564. MakeForm(RING,"Cyl")
  1565. RING.CFrame = CF(HITPOS)
  1566. CreateSound(402981977, RING, 5, 1.2, false)
  1567. coroutine.resume(coroutine.create(function()
  1568. repeat
  1569. Swait()
  1570. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. until CONSTRUCTING == false
  1578. repeat
  1579. Swait()
  1580. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1581. until RINGSPIN == false
  1582. for i = 1, 25 do
  1583. Swait()
  1584. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1585. RING.Size = RING.Size - VT(0.15,0,0.15)
  1586. --DECAL.Transparency = DECAL.Transparency + 1/25
  1587. RING.Transparency = RING.Transparency + 1/25
  1588. end
  1589. RING:remove()
  1590. end))
  1591. for i = 1, 15 do
  1592. Swait()
  1593. RING.Size = RING.Size + VT(0.75,0,0.75)
  1594. RING.Transparency = RING.Transparency - 1/15
  1595. end
  1596. chatfunc("let's see your prize...")
  1597. local BOXSPIN = true
  1598. local PANDORASBOX = IT("Model",Effects)
  1599. PANDORASBOX.Name = "Pandora's Box"
  1600. local BOX = IT("Model",PANDORASBOX)
  1601. BOX.Name = "Body"
  1602. local LID = IT("Model",PANDORASBOX)
  1603. LID.Name = "Lid"
  1604. --BUILDING THE BOX--
  1605. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1606. BASE.Color = C3(0,0,0)
  1607. PANDORASBOX.PrimaryPart = BASE
  1608. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1609. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1610. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1611. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1612. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1613. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1614. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1615. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1616. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1617. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1618. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1619. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1620. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1621. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1622. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1623. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1624. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1625. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1626. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1627. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1628. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1629. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1630. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1631. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1632. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1633. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1634. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1635. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1636. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1637. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1638. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1639. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1640. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1641. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1642. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1643. -------------
  1644. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1645. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1646. LID.PrimaryPart = LIDPART
  1647. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1648. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1649. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1650. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1651. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1652. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1653. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1654. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1655. local DECAL = IT("Decal",LIDPART)
  1656. DECAL.Face = "Top"
  1657. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1658. DECAL.Color3 = C3(0,0,0)
  1659. --BUILDING THE BOX--
  1660. coroutine.resume(coroutine.create(function()
  1661. repeat
  1662. Swait()
  1663. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1664. until BOXSPIN == false
  1665. end))
  1666. for i = 1, 25 do
  1667. Swait()
  1668. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1669. end
  1670. wait(0.5)
  1671. BOXSPIN = false
  1672. CONSTRUCTING = false
  1673. coroutine.resume(coroutine.create(function()
  1674. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1675. --[[for i = 1, 45 do
  1676. Swait()
  1677. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1678. end-
  1679. LID:remove()]]--
  1680. for _, c in pairs(LID:GetChildren()) do
  1681. if c.ClassName == "Part" then
  1682. c.Anchored = false
  1683. c.CanCollide = true
  1684. if c ~= LIDPART then
  1685. weldBetween(LIDPART,c)
  1686. end
  1687. end
  1688. end
  1689. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1690. Debris:AddItem(LID,15)
  1691. wait(0.5)
  1692. local RANDOMEFFECT = MRANDOM(1,4)
  1693. if RANDOMEFFECT == 1 then
  1694. for i = 1, 45 do
  1695. wait((2-(i/15))/15)
  1696. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1697. end
  1698. wait(1)
  1699. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1700. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1701. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1702. for i = 1, 5 do
  1703. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1704. end
  1705. ApplyAoE(BASE.Position,50,1,200,375,false)
  1706. ApplyAoE(BASE.Position,250,35,75,175,false)
  1707. elseif RANDOMEFFECT == 2 then
  1708. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1709. FIELD.CFrame = BASE.CFrame
  1710. MakeForm(FIELD,"Ball")
  1711. for i = 1, 50 do
  1712. Swait()
  1713. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1714. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1715. end
  1716. wait(0.2)
  1717. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1718. coroutine.resume(coroutine.create(function()
  1719. for i = 1, 75 do
  1720. Swait()
  1721. LOOP.Volume = LOOP.Volume + 10/75
  1722. LOOP.Parent = FIELD
  1723. local CHILDREN = workspace:GetDescendants()
  1724. for index, CHILD in pairs(CHILDREN) do
  1725. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1726. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1727. if HUM then
  1728. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1729. if TORSO then
  1730. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1731. HUM.Health = HUM.Health - 1.5
  1732. TORSO.Velocity = VT(0,5,0)
  1733. HUM.PlatformStand = true
  1734. if TORSO.RotVelocity.Magnitude < 15 then
  1735. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1736. end
  1737. end
  1738. end
  1739. end
  1740. end
  1741. end
  1742. FIELD.Size = FIELD.Size + VT(9,9,9)
  1743. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1744. end
  1745. for i = 1, 500 do
  1746. Swait()
  1747. LOOP.Parent = FIELD
  1748. local CHILDREN = workspace:GetDescendants()
  1749. for index, CHILD in pairs(CHILDREN) do
  1750. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1751. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1752. if HUM then
  1753. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1754. if TORSO then
  1755. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1756. TORSO.Velocity = VT(0,5,0)
  1757. HUM.Health = HUM.Health - 1.5
  1758. HUM.PlatformStand = true
  1759. if TORSO.RotVelocity.Magnitude < 15 then
  1760. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1761. end
  1762. end
  1763. end
  1764. end
  1765. end
  1766. end
  1767. end
  1768. for i = 1, 25 do
  1769. Swait()
  1770. LOOP.Volume = LOOP.Volume + 10/25
  1771. LOOP.Parent = FIELD
  1772. local CHILDREN = workspace:GetDescendants()
  1773. for index, CHILD in pairs(CHILDREN) do
  1774. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1775. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1776. if HUM then
  1777. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1778. if TORSO then
  1779. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1780. TORSO.Velocity = VT(0,5,0)
  1781. HUM.Health = HUM.Health - 1.5
  1782. HUM.PlatformStand = false
  1783. if TORSO.RotVelocity.Magnitude < 15 then
  1784. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1785. end
  1786. end
  1787. end
  1788. end
  1789. end
  1790. end
  1791. FIELD.Size = FIELD.Size - VT(3,3,3)
  1792. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1793. end
  1794. FIELD:remove()
  1795. end))
  1796. elseif RANDOMEFFECT == 3 then
  1797. for i = 1, 10 do
  1798. wait(0.15)
  1799. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1800. coroutine.resume(coroutine.create(function()
  1801. local MINION = CLONE:Clone()
  1802. MINION.Parent = Effects
  1803. MINION.Name = "Shadow"
  1804. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1805. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1806. for _, c in pairs(MINION:GetChildren()) do
  1807. if c.ClassName == "Part" then
  1808. c.Material = "Neon"
  1809. c.Color = C3(0,0,0)
  1810. c.Transparency = 0.25
  1811. if c.Name == "Head" then
  1812. c:ClearAllChildren()
  1813. local MSH = IT("BlockMesh",c)
  1814. MSH.Scale = VT(0.5,1,1)
  1815. end
  1816. end
  1817. end
  1818. local TORSO = MINION.Torso
  1819. local HUMAN = MINION.Humanoid
  1820. HUMAN.WalkSpeed = 20
  1821. HUMAN.MaxHealth = math.huge
  1822. HUMAN.Health = math.huge
  1823. HUMAN.DisplayDistanceType = "None"
  1824. HUMAN.Died:connect(function()
  1825. MINION:remove()
  1826. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1827. end)
  1828. wait(1)
  1829. local findNearestTorso = function(POS)
  1830. local list = game.Workspace:GetDescendants()
  1831. local torso = nil
  1832. local dist = 500
  1833. local temp = nil
  1834. local human = nil
  1835. local temp2 = nil
  1836. for x = 1, #list do
  1837. temp2 = list[x]
  1838. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1839. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1840. human = temp2:findFirstChildOfClass("Humanoid")
  1841. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1842. if (temp.Position - POS).magnitude < dist then
  1843. torso = temp
  1844. dist = (temp.Position - POS).magnitude
  1845. end
  1846. end
  1847. end
  1848. end
  1849. return torso, dist
  1850. end
  1851. for i = 1, 40 do
  1852. if HUMAN.Health == 0 then
  1853. break
  1854. end
  1855. wait(0.3)
  1856. local target,dist= findNearestTorso(TORSO.Position)
  1857. if target then
  1858. HUMAN:MoveTo(target.Position)
  1859. if dist < 25 then
  1860. CreateSound(348663022, TORSO, 10, 1, true)
  1861. wait(2)
  1862. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1863. --ANIM:Play()
  1864. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1865. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1866. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1867. for i = 1, 5 do
  1868. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1869. end
  1870. break
  1871. end
  1872. end
  1873. end
  1874. MINION:remove()
  1875. end))
  1876. end
  1877. elseif RANDOMEFFECT == 4 then
  1878. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1879. FIELD.Color = C3(0,0,0)
  1880. FIELD.CFrame = BASE.CFrame
  1881. MakeForm(FIELD,"Ball")
  1882. FIELD.CanCollide = true
  1883. for i = 1, 50 do
  1884. Swait()
  1885. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1886. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1887. end
  1888. wait(0.2)
  1889. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1890. coroutine.resume(coroutine.create(function()
  1891. local E = 0
  1892. for i = 1, 75 do
  1893. E = E + 1
  1894. Swait()
  1895. if E >= 35 then
  1896. E = 0
  1897. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1898. end
  1899. LOOP.Volume = LOOP.Volume + 10/75
  1900. LOOP.Parent = FIELD
  1901. local CHILDREN = workspace:GetDescendants()
  1902. for index, CHILD in pairs(CHILDREN) do
  1903. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1904. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1905. if HUM then
  1906. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1907. if TORSO then
  1908. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1909. for _, c in pairs(CHILD:GetChildren()) do
  1910. if c:IsA("BasePart") then
  1911. local bv = Instance.new("BodyVelocity")
  1912. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1913. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1914. bv.Parent = c
  1915. Debris:AddItem(bv,0.05)
  1916. end
  1917. end
  1918. HUM.Health = HUM.Health - 0.3
  1919. end
  1920. end
  1921. end
  1922. end
  1923. end
  1924. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1925. end
  1926. for i = 1, 180 do
  1927. E = E + 1
  1928. Swait()
  1929. if E >= 35 then
  1930. E = 0
  1931. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1932. end
  1933. LOOP.Parent = FIELD
  1934. local CHILDREN = workspace:GetDescendants()
  1935. for index, CHILD in pairs(CHILDREN) do
  1936. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1937. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1938. if HUM then
  1939. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1940. if TORSO then
  1941. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1942. for _, c in pairs(CHILD:GetChildren()) do
  1943. if c:IsA("BasePart") then
  1944. local bv = Instance.new("BodyVelocity")
  1945. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1946. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1947. bv.Parent = c
  1948. Debris:AddItem(bv,0.05)
  1949. end
  1950. end
  1951. HUM.Health = HUM.Health - 0.3
  1952. end
  1953. end
  1954. end
  1955. end
  1956. end
  1957. end
  1958. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1959. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1960. for i = 1, 5 do
  1961. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1962. end
  1963. FIELD:remove()
  1964. end))
  1965. elseif RANDOMEFFECT == 5 then
  1966. end
  1967. wait(0.5)
  1968. for i = 1, 25 do
  1969. Swait()
  1970. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1971. end
  1972. PANDORASBOX:remove()
  1973. RINGSPIN = false
  1974. end))
  1975. ATTACK = false
  1976. Rooted = false
  1977. end
  1978. end
  1979.  
  1980. function Taunt()
  1981. ATTACK = true
  1982. local LAUGH = nil
  1983. coroutine.resume(coroutine.create(function()
  1984. repeat
  1985. Swait()
  1986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1990. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1992. until LAUGH ~= nil
  1993. repeat
  1994. Swait()
  1995. LAUGH.Parent = Head
  1996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2000. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2002. until LAUGH.Playing == false
  2003. ATTACK = false
  2004. end))
  2005. wait(0.1)
  2006. sick:Pause()
  2007. chatfunc("You suck hahahahaha")
  2008. LAUGH = CreateSound(1399378075, Character, 99999, 1, false)
  2009. wait(6.6)
  2010. sick:Resume()
  2011. end
  2012.  
  2013. function TimeStop()
  2014. canworld = true
  2015. if canworld == false then return end
  2016. if canworld then
  2017. canworld = false
  2018. sptw = CreateSound.Sound.Create("1515909034")
  2019. sptw.Volume = 8
  2020. sptw.TimePosition = 0.05
  2021. chatfunc ("Za Warudo!!!")
  2022. wait(1.5)
  2023. lasers = CreateSound.Sound.Create("926382097")
  2024. lasers.Volume = 5
  2025.  
  2026. sick:Pause()
  2027.  
  2028. wait(1.5)
  2029.  
  2030.  
  2031. local function weld(lol)
  2032. local weld = Instance.new("Weld", Player.Character.Torso)
  2033. weld.Part0 = Player.Character.Torso
  2034. weld.Part1 = lol
  2035. weld.C0 = Player.Character.Torso.CFrame:inverse()
  2036. weld.C1 = lol.CFrame:inverse()
  2037. end
  2038. wait()
  2039.  
  2040. for i, v in pairs(game.Players:GetChildren()) do
  2041. h = v.Character:FindFirstChild("Head")
  2042. if h then
  2043. h.Anchored = true
  2044. Player.Character:FindFirstChild("Head").Anchored = false
  2045. end
  2046. t = v.Character:FindFirstChild("Torso")
  2047. if t then
  2048. t.Anchored = true
  2049. Player.Character:FindFirstChild("Torso").Anchored = false
  2050. end
  2051. RA = v.Character:FindFirstChild("Right Arm")
  2052. if RA then
  2053. RA.Anchored = true
  2054. Player.Character:FindFirstChild("Right Arm").Anchored = false
  2055. end
  2056. LA = v.Character:FindFirstChild("Left Arm")
  2057. if LA then
  2058. LA.Anchored = true
  2059. Player.Character:FindFirstChild("Left Arm").Anchored = false
  2060. end
  2061. RL = v.Character:FindFirstChild("Right Leg")
  2062. if RL then
  2063. RL.Anchored = true
  2064. Player.Character:FindFirstChild("Right Leg").Anchored = false
  2065. end
  2066. LL = v.Character:FindFirstChild("Left Leg")
  2067. if LL then
  2068. LL.Anchored = true
  2069. Player.Character:FindFirstChild("Left Leg").Anchored = false
  2070. end
  2071. end
  2072.  
  2073.  
  2074.  
  2075.  
  2076. game.Lighting.TimeOfDay="00:00:00"
  2077. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  2078. wait(0.1)
  2079. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  2080. wait(0.1)
  2081. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  2082. wait(0.1)
  2083. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  2084. wait(0.1)
  2085. game.Lighting.OutdoorAmbient=Color3.new(255, 255, 355)
  2086. tiock = CreateSound.Sound.Create("627730102")
  2087. tiock.Looped = true
  2088.  
  2089. --game.Debris:AddItem(cce, 5)
  2090.  
  2091. wait()
  2092.  
  2093. end
  2094. --wait(5)
  2095. wait(5)
  2096.  
  2097.  
  2098.  
  2099. tiock:Stop()
  2100. tokiu = CreateSound.Sound.Create("923033530")
  2101. tokiu.Volume = 5
  2102. chatfunc ("..Time resumes once again")
  2103. wait(1.5)
  2104. brmpbrmp = CreateSound.Sound.Create("757514877")
  2105. brmpbrmp.Volume = 5
  2106. for i, v in pairs(game.Players:GetChildren()) do
  2107. h = v.Character:FindFirstChild("Head")
  2108. if h then
  2109. h.Anchored = false
  2110. end
  2111. t = v.Character:FindFirstChild("Torso")
  2112. if t then
  2113. t.Anchored = false
  2114. end
  2115. RA = v.Character:FindFirstChild("Right Arm")
  2116. if RA then
  2117. RA.Anchored = false
  2118. end
  2119. LA = v.Character:FindFirstChild("Left Arm")
  2120. if LA then
  2121. LA.Anchored = false
  2122. end
  2123. RL = v.Character:FindFirstChild("Right Leg")
  2124. if RL then
  2125. RL.Anchored = false
  2126. end
  2127. LL = v.Character:FindFirstChild("Left Leg")
  2128. if LL then
  2129. LL.Anchored = false
  2130. end
  2131. end
  2132.  
  2133. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  2134. wait(0.1)
  2135. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  2136. wait(0.1)
  2137. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  2138. wait(0.1)
  2139. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  2140.  
  2141. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  2142. game.Lighting.TimeOfDay="15:00:00"
  2143.  
  2144. canworld = true
  2145. sick:Resume()
  2146.  
  2147. end
  2148.  
  2149. --//=================================\\
  2150. --|| ASSIGN THINGS TO KEYS
  2151. --\\=================================//
  2152.  
  2153. function MouseDown(Mouse)
  2154. HOLD = true
  2155. if ATTACK == false then
  2156. end
  2157. end
  2158.  
  2159. function MouseUp(Mouse)
  2160. HOLD = false
  2161. end
  2162.  
  2163. function KeyDown(Key)
  2164. KEYHOLD = true
  2165. if Key == "z" and ATTACK == false then
  2166. MagicMissiles()
  2167. end
  2168.  
  2169. if Key == "g" and ATTACK == false then
  2170. TimeStop()
  2171. end
  2172.  
  2173. if Key == "b" and ATTACK == false then
  2174. TimesUp()
  2175. end
  2176.  
  2177. if Key == "c" and ATTACK == false then
  2178. ChainPunch()
  2179. end
  2180.  
  2181. if Key == "v" and ATTACK == false then
  2182. WarpMeteor()
  2183. end
  2184.  
  2185. if Key == "x" and ATTACK == false then
  2186. PandorasBox()
  2187. end
  2188.  
  2189. if Key == "t" and ATTACK == false then
  2190. Taunt()
  2191. end
  2192. end
  2193.  
  2194. function KeyUp(Key)
  2195. KEYHOLD = false
  2196. end
  2197.  
  2198. Mouse.Button1Down:connect(function(NEWKEY)
  2199. MouseDown(NEWKEY)
  2200. end)
  2201. Mouse.Button1Up:connect(function(NEWKEY)
  2202. MouseUp(NEWKEY)
  2203. end)
  2204. Mouse.KeyDown:connect(function(NEWKEY)
  2205. KeyDown(NEWKEY)
  2206. end)
  2207. Mouse.KeyUp:connect(function(NEWKEY)
  2208. KeyUp(NEWKEY)
  2209. end)
  2210.  
  2211. --//=================================\\
  2212. --\\=================================//
  2213.  
  2214.  
  2215. function unanchor()
  2216. if UNANCHOR == true then
  2217. RootPart.Anchored = false
  2218. end
  2219. g = Character:GetChildren()
  2220. for i = 1, #g do
  2221. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2222. g[i].Anchored = false
  2223. end
  2224. end
  2225. g = Weapon:GetChildren()
  2226. for i = 1, #g do
  2227. if g[i].ClassName == "Part" then
  2228. g[i].Anchored = false
  2229. end
  2230. end
  2231. end
  2232.  
  2233.  
  2234. --//=================================\\
  2235. --|| WRAP THE WHOLE SCRIPT UP
  2236. --\\=================================//
  2237.  
  2238. Humanoid.Changed:connect(function(Jump)
  2239. if Jump == "Jump" and (Disable_Jump == true) then
  2240. Humanoid.Jump = false
  2241. end
  2242. end)
  2243.  
  2244. while true do
  2245. Swait()
  2246. script.Parent = WEAPONGUI
  2247. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2248. v:Stop();
  2249. end
  2250. ANIMATE.Parent = nil
  2251. SINE = SINE + CHANGE*1.5
  2252. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2253. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2254. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2255. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2256. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2257. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2258. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2259. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2260. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2261. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2262. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2263. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2264. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2265. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2266. end
  2267. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2268. ANIM = "Jump"
  2269. if ATTACK == false then
  2270. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2274. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2276. end
  2277. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2278. ANIM = "Fall"
  2279. if ATTACK == false then
  2280. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2284. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2286. end
  2287. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2288. ANIM = "Idle"
  2289. if ATTACK == false then
  2290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2294. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. end
  2297. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2298. ANIM = "Walk"
  2299. if ATTACK == false then
  2300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2304. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2306. end
  2307. end
  2308. unanchor()
  2309. Humanoid.MaxHealth = "inf"
  2310. Humanoid.Health = "inf"
  2311. if Rooted == false then
  2312. Disable_Jump = false
  2313. Humanoid.WalkSpeed = Speed
  2314. elseif Rooted == true then
  2315. Disable_Jump = true
  2316. Humanoid.WalkSpeed = 0
  2317. end
  2318. for _, c in pairs(Character:GetChildren()) do
  2319. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2320. c.Material = "Fabric"
  2321. if c:FindFirstChildOfClass("ParticleEmitter") then
  2322. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2323. end
  2324. if c ~= Head then
  2325. c.Color = C3(0,0,0)
  2326. else
  2327. c.Color = C3(1,1,1)
  2328. end
  2329. if c == Head then
  2330. if c:FindFirstChild("face") then
  2331. c.face:remove()
  2332. end
  2333. end
  2334. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2335. c:remove()
  2336. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2337. c:remove()
  2338. end
  2339. end
  2340. sick.SoundId = "rbxassetid://"..SONG
  2341. sick.Looped = true
  2342. sick.Pitch = 1
  2343. sick.Volume = 910999
  2344. sick.Parent = Torso
  2345. sick:Resume()
  2346. refit()
  2347. Humanoid.Name = "Pandora = "..Player.Name
  2348. if Head:FindFirstChildOfClass("Sound") then
  2349. Head:FindFirstChildOfClass("Sound"):remove()
  2350. end
  2351. end
  2352.  
  2353. --//=================================\\
  2354. --\\=================================//
  2355.  
  2356.  
  2357.  
  2358.  
  2359.  
  2360. --//====================================================\\--
  2361. --|| END OF SCRIPT
  2362. --\\====================================================//--
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