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- -- Updated by Epic
- -- Also leaked by melon aka the creator
- --[[
- Here are hats u need:
- www.roblox.com/catalog/3443038622/International-Fedora-Peru
- www.roblox.com/catalog/48474313/Red-Roblox-Cap
- www.roblox.com/catalog/4819740796/Robox
- www.roblox.com/catalog/9867481700/Le-Rouge-Cross-body-Bag-1-0
- www.roblox.com/catalog/9867487176/Le-Rouge-Cross-body-Bag-3-0
- You can wear any accessories for ur head
- ]]
- -- flex yo girls with ur dance moves
- local FrukingChar = game.Players.LocalPlayer.Character
- local MainHub = Instance.new("ScreenGui")
- local HubFrame = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local HubGradient = Instance.new("UIGradient")
- local HubScrollingFrame = Instance.new("ScrollingFrame")
- local UIGradient = Instance.new("UIGradient")
- local Livesy = Instance.new("TextButton")
- local LivesyGrad = Instance.new("UIGradient")
- local Goopie = Instance.new("TextButton")
- local GoopieGrad = Instance.new("UIGradient")
- local EngineerDance = Instance.new("TextButton")
- local EngGrad = Instance.new("UIGradient")
- local CrazyMoves = Instance.new("TextButton")
- local CrazyGrad = Instance.new("UIGradient")
- local TopBot = Instance.new("TextButton")
- local TopGrad = Instance.new("UIGradient")
- local BoogieBomb = Instance.new("TextButton")
- local BoogieGrad = Instance.new("UIGradient")
- local RidinIt = Instance.new("TextButton")
- local RideGrad = Instance.new("UIGradient")
- local BoogieDown = Instance.new("TextButton")
- local BoogDownGrad = Instance.new("UIGradient")
- local What = Instance.new("TextButton")
- local WhaGrad = Instance.new("UIGradient")
- local Chance = Instance.new("TextButton")
- local ChanceGrad = Instance.new("UIGradient")
- local ElectroSwing = Instance.new("TextButton")
- local ElectroGrad = Instance.new("UIGradient")
- local Reanimated = Instance.new("TextButton")
- local ReanimGrad = Instance.new("UIGradient")
- local Quagmire = Instance.new("TextButton")
- local QuagGrad = Instance.new("UIGradient")
- local Slick = Instance.new("TextButton")
- local SlickGrad = Instance.new("UIGradient")
- local Cradles = Instance.new("TextButton")
- local CradlesGrad = Instance.new("UIGradient")
- local BreakDance = Instance.new("TextButton")
- local BreakGrad = Instance.new("UIGradient")
- local Lucio = Instance.new("TextButton")
- local LucioGrad = Instance.new("UIGradient")
- local BumbleBee = Instance.new("TextButton")
- local BumbleGrad = Instance.new("UIGradient")
- local Jevil = Instance.new("TextButton")
- local JevGrad = Instance.new("UIGradient")
- local Mannrobics = Instance.new("TextButton")
- local Manngrad = Instance.new("UIGradient")
- local Thriller = Instance.new("TextButton")
- local ThrillGrad = Instance.new("UIGradient")
- local Hustle = Instance.new("TextButton")
- local HusGrad = Instance.new("UIGradient")
- local Appendum = Instance.new("TextButton")
- local AppGrad = Instance.new("UIGradient")
- local Jabba = Instance.new("TextButton")
- local JabGrad = Instance.new("UIGradient")
- local NinjaStyle = Instance.new("TextButton")
- local NinGrad = Instance.new("UIGradient")
- local OverDrive = Instance.new("TextButton")
- local OverGrad = Instance.new("UIGradient")
- local ZeroTwo = Instance.new("TextButton")
- local ZeroGrad = Instance.new("UIGradient")
- local ToosieSlide = Instance.new("TextButton")
- local ToosGrad = Instance.new("UIGradient")
- local PumperNickel = Instance.new("TextButton")
- local PumpGrad = Instance.new("UIGradient")
- local Distracted = Instance.new("TextButton")
- local Disgrad = Instance.new("UIGradient")
- local Chronoshift = Instance.new("TextButton")
- local ChronoGrad = Instance.new("UIGradient")
- local PeterParker = Instance.new("TextButton")
- local PeterGrad = Instance.new("UIGradient")
- local Griddy = Instance.new("TextButton")
- local GridGrad = Instance.new("UIGradient")
- --Properties:
- MainHub.Name = "MainHub"
- MainHub.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- HubFrame.Name = "HubFrame"
- HubFrame.Parent = MainHub
- HubFrame.Active = true
- HubFrame.BackgroundColor3 = Color3.fromRGB(126, 126, 126)
- HubFrame.BorderColor3 = Color3.fromRGB(27, 42, 53)
- HubFrame.BorderSizePixel = 0
- HubFrame.Position = UDim2.new(0.186500177, 0, 0.244140625, 0)
- HubFrame.Size = UDim2.new(0, 289, 0, 324)
- Title.Name = "Title"
- Title.Parent = HubFrame
- Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Title.BackgroundTransparency = 1.000
- Title.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Title.Position = UDim2.new(0.148130551, 0, 0.0270270873, 0)
- Title.Size = UDim2.new(0, 200, 0, 41)
- Title.Font = Enum.Font.SciFi
- Title.Text = "Disbelief V1.1 :skull:"
- Title.TextColor3 = Color3.fromRGB(0, 0, 0)
- Title.TextSize = 41.000
- HubGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(0.30, Color3.fromRGB(242, 241, 239)), ColorSequenceKeypoint.new(0.31, Color3.fromRGB(239, 238, 235)), ColorSequenceKeypoint.new(0.70, Color3.fromRGB(229, 228, 223)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(114, 114, 111))}
- HubGradient.Rotation = 90
- HubGradient.Name = "HubGradient"
- HubGradient.Parent = HubFrame
- HubScrollingFrame.Name = "HubScrollingFrame"
- HubScrollingFrame.Parent = HubFrame
- HubScrollingFrame.Active = true
- HubScrollingFrame.BackgroundColor3 = Color3.fromRGB(181, 179, 179)
- HubScrollingFrame.BorderSizePixel = 0
- HubScrollingFrame.Position = UDim2.new(0.0645129979, 0, 0.153570294, 0)
- HubScrollingFrame.Size = UDim2.new(0, 251, 0, 250)
- HubScrollingFrame.CanvasPosition = Vector2.new(0, 1398)
- HubScrollingFrame.CanvasSize = UDim2.new(0, 0, 2, 1000)
- HubScrollingFrame.ScrollBarThickness = 10
- UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(102, 127, 102)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(204, 255, 204)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(102, 127, 102))}
- UIGradient.Rotation = 90
- UIGradient.Parent = HubScrollingFrame
- Livesy.Name = "Livesy"
- Livesy.Parent = HubScrollingFrame
- Livesy.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Livesy.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Livesy.Size = UDim2.new(0, 251, 0, 50)
- Livesy.Font = Enum.Font.SourceSans
- Livesy.Text = "Dr Livesy Walk"
- Livesy.TextColor3 = Color3.fromRGB(255, 255, 255)
- Livesy.TextSize = 38.000
- Livesy.MouseButton1Down:connect(function()
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- s.SoundId = "rbxassetid://5925302691"
- s.Looped = true
- s.Playing = true
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://10964173713"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- LivesyGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- LivesyGrad.Rotation = 90
- LivesyGrad.Name = "LivesyGrad"
- LivesyGrad.Parent = Livesy
- Goopie.Name = "Goopie"
- Goopie.Parent = HubScrollingFrame
- Goopie.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Goopie.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Goopie.Position = UDim2.new(0, 0, 0.0300818607, 0)
- Goopie.Size = UDim2.new(0, 251, 0, 50)
- Goopie.Font = Enum.Font.SourceSans
- Goopie.Text = "Goopie"
- Goopie.TextColor3 = Color3.fromRGB(255, 255, 255)
- Goopie.TextSize = 38.000
- Goopie.MouseButton1Down:connect(function()
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://7828640127"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- GoopieGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- GoopieGrad.Rotation = 90
- GoopieGrad.Name = "GoopieGrad"
- GoopieGrad.Parent = Goopie
- EngineerDance.Name = "EngineerDance"
- EngineerDance.Parent = HubScrollingFrame
- EngineerDance.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- EngineerDance.BorderColor3 = Color3.fromRGB(53, 53, 53)
- EngineerDance.Position = UDim2.new(0, 0, 0.0601637214, 0)
- EngineerDance.Size = UDim2.new(0, 251, 0, 50)
- EngineerDance.Font = Enum.Font.SourceSans
- EngineerDance.Text = "Engineer Dance"
- EngineerDance.TextColor3 = Color3.fromRGB(255, 255, 255)
- EngineerDance.TextSize = 38.000
- EngineerDance.MouseButton1Down:connect(function()
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://8328359953"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- EngGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- EngGrad.Rotation = 90
- EngGrad.Name = "EngGrad"
- EngGrad.Parent = EngineerDance
- CrazyMoves.Name = "CrazyMoves"
- CrazyMoves.Parent = HubScrollingFrame
- CrazyMoves.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- CrazyMoves.BorderColor3 = Color3.fromRGB(53, 53, 53)
- CrazyMoves.Position = UDim2.new(0, 0, 0.090266645, 0)
- CrazyMoves.Size = UDim2.new(0, 251, 0, 50)
- CrazyMoves.Font = Enum.Font.SourceSans
- CrazyMoves.Text = "Crazy Moves"
- CrazyMoves.TextColor3 = Color3.fromRGB(255, 255, 255)
- CrazyMoves.TextSize = 38.000
- CrazyMoves.MouseButton1Down:connect(function()
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://10687500605"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- CrazyGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- CrazyGrad.Rotation = 90
- CrazyGrad.Name = "CrazyGrad"
- CrazyGrad.Parent = CrazyMoves
- TopBot.Name = "TopBot"
- TopBot.Parent = HubScrollingFrame
- TopBot.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- TopBot.BorderColor3 = Color3.fromRGB(53, 53, 53)
- TopBot.Position = UDim2.new(-0.00796812773, 0, 0.120369591, 0)
- TopBot.Size = UDim2.new(0, 251, 0, 50)
- TopBot.Font = Enum.Font.SourceSans
- TopBot.Text = "TopBot"
- TopBot.TextColor3 = Color3.fromRGB(255, 255, 255)
- TopBot.TextSize = 38.000
- TopBot.MouseButton1Down:connect(function()
- --TopBot
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://9112900428"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- TopGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- TopGrad.Rotation = 90
- TopGrad.Name = "TopGrad"
- TopGrad.Parent = TopBot
- BoogieBomb.Name = "BoogieBomb"
- BoogieBomb.Parent = HubScrollingFrame
- BoogieBomb.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- BoogieBomb.BorderColor3 = Color3.fromRGB(53, 53, 53)
- BoogieBomb.Position = UDim2.new(-0.00796812773, 0, 0.150595799, 0)
- BoogieBomb.Size = UDim2.new(0, 251, 0, 50)
- BoogieBomb.Font = Enum.Font.SourceSans
- BoogieBomb.Text = "Boogie Bomb"
- BoogieBomb.TextColor3 = Color3.fromRGB(255, 255, 255)
- BoogieBomb.TextSize = 38.000
- BoogieBomb.MouseButton1Down:connect(function()
- --Boogie Bomb
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://9668546477"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- BoogieGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- BoogieGrad.Rotation = 90
- BoogieGrad.Name = "BoogieGrad"
- BoogieGrad.Parent = BoogieBomb
- RidinIt.Name = "RidinIt"
- RidinIt.Parent = HubScrollingFrame
- RidinIt.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- RidinIt.BorderColor3 = Color3.fromRGB(53, 53, 53)
- RidinIt.Position = UDim2.new(-0.00796812773, 0, 0.241010144, 0)
- RidinIt.Size = UDim2.new(0, 251, 0, 50)
- RidinIt.Font = Enum.Font.SourceSans
- RidinIt.Text = "Ridin It"
- RidinIt.TextColor3 = Color3.fromRGB(255, 255, 255)
- RidinIt.TextSize = 38.000
- RidinIt.MouseButton1Down:connect(function()
- --Ridin It
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://8038132892"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- RideGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- RideGrad.Rotation = 90
- RideGrad.Name = "RideGrad"
- RideGrad.Parent = RidinIt
- BoogieDown.Name = "BoogieDown"
- BoogieDown.Parent = HubScrollingFrame
- BoogieDown.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- BoogieDown.BorderColor3 = Color3.fromRGB(53, 53, 53)
- BoogieDown.Position = UDim2.new(-0.00796812773, 0, 0.180698782, 0)
- BoogieDown.Size = UDim2.new(0, 251, 0, 50)
- BoogieDown.Font = Enum.Font.SourceSans
- BoogieDown.Text = "Boogie Down"
- BoogieDown.TextColor3 = Color3.fromRGB(255, 255, 255)
- BoogieDown.TextSize = 38.000
- BoogieDown.MouseButton1Down:connect(function()
- --Boogie Down
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://5025546871"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- BoogDownGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- BoogDownGrad.Rotation = 90
- BoogDownGrad.Name = "BoogDownGrad"
- BoogDownGrad.Parent = BoogieDown
- What.Name = "What"
- What.Parent = HubScrollingFrame
- What.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- What.BorderColor3 = Color3.fromRGB(53, 53, 53)
- What.Position = UDim2.new(-0.00796812773, 0, 0.210907206, 0)
- What.Size = UDim2.new(0, 251, 0, 50)
- What.Font = Enum.Font.SourceSans
- What.Text = "What...?"
- What.TextColor3 = Color3.fromRGB(255, 255, 255)
- What.TextSize = 38.000
- What.MouseButton1Down:connect(function()
- --What.
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://3383725246"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- WhaGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- WhaGrad.Rotation = 90
- WhaGrad.Name = "WhaGrad"
- WhaGrad.Parent = What
- Chance.Name = "Chance"
- Chance.Parent = HubScrollingFrame
- Chance.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Chance.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Chance.Position = UDim2.new(0, 0, 0.271113127, 0)
- Chance.Size = UDim2.new(0, 251, 0, 50)
- Chance.Font = Enum.Font.SourceSans
- Chance.Text = "Chance"
- Chance.TextColor3 = Color3.fromRGB(255, 255, 255)
- Chance.TextSize = 34.000
- Chance.TextWrapped = true
- Chance.MouseButton1Down:connect(function()
- --Chance
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://9730153158"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- ChanceGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- ChanceGrad.Rotation = 90
- ChanceGrad.Name = "ChanceGrad"
- ChanceGrad.Parent = Chance
- ElectroSwing.Name = "ElectroSwing"
- ElectroSwing.Parent = HubScrollingFrame
- ElectroSwing.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- ElectroSwing.BorderColor3 = Color3.fromRGB(53, 53, 53)
- ElectroSwing.Position = UDim2.new(-0.00796812773, 0, 0.301321536, 0)
- ElectroSwing.Size = UDim2.new(0, 251, 0, 50)
- ElectroSwing.Font = Enum.Font.SourceSans
- ElectroSwing.Text = "Electro Swing"
- ElectroSwing.TextColor3 = Color3.fromRGB(255, 255, 255)
- ElectroSwing.TextSize = 38.000
- ElectroSwing.MouseButton1Down:connect(function()
- --Electro Swing
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://8847306347"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- ElectroGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- ElectroGrad.Rotation = 90
- ElectroGrad.Name = "ElectroGrad"
- ElectroGrad.Parent = ElectroSwing
- Reanimated.Name = "Reanimated"
- Reanimated.Parent = HubScrollingFrame
- Reanimated.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Reanimated.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Reanimated.Position = UDim2.new(-0.00796812773, 0, 0.331661344, 0)
- Reanimated.Size = UDim2.new(0, 251, 0, 50)
- Reanimated.Font = Enum.Font.SourceSans
- Reanimated.Text = "Reanimated"
- Reanimated.TextColor3 = Color3.fromRGB(255, 255, 255)
- Reanimated.TextSize = 38.000
- Reanimated.MouseButton1Down:connect(function()
- --Reanimated
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://8485473122"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- ReanimGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- ReanimGrad.Rotation = 90
- ReanimGrad.Name = "ReanimGrad"
- ReanimGrad.Parent = Reanimated
- Quagmire.Name = "Quagmire"
- Quagmire.Parent = HubScrollingFrame
- Quagmire.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Quagmire.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Quagmire.Position = UDim2.new(-0.00796812773, 0, 0.362001151, 0)
- Quagmire.Size = UDim2.new(0, 251, 0, 50)
- Quagmire.Font = Enum.Font.SourceSans
- Quagmire.Text = "Quagmire"
- Quagmire.TextColor3 = Color3.fromRGB(255, 255, 255)
- Quagmire.TextSize = 38.000
- Quagmire.MouseButton1Down:connect(function()
- --Quagmire
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://5683591368"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- QuagGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- QuagGrad.Rotation = 90
- QuagGrad.Name = "QuagGrad"
- QuagGrad.Parent = Quagmire
- Slick.Name = "Slick"
- Slick.Parent = HubScrollingFrame
- Slick.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Slick.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Slick.Position = UDim2.new(-0.00796812773, 0, 0.392340958, 0)
- Slick.Size = UDim2.new(0, 251, 0, 50)
- Slick.Font = Enum.Font.SourceSans
- Slick.Text = "Slick"
- Slick.TextColor3 = Color3.fromRGB(255, 255, 255)
- Slick.TextSize = 38.000
- Slick.MouseButton1Down:connect(function()
- --Slick
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://10304455659"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- SlickGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- SlickGrad.Rotation = 90
- SlickGrad.Name = "SlickGrad"
- SlickGrad.Parent = Slick
- Cradles.Name = "Cradles"
- Cradles.Parent = HubScrollingFrame
- Cradles.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Cradles.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Cradles.Position = UDim2.new(-0.00796812773, 0, 0.422680765, 0)
- Cradles.Size = UDim2.new(0, 251, 0, 50)
- Cradles.Font = Enum.Font.SourceSans
- Cradles.Text = "Cradles"
- Cradles.TextColor3 = Color3.fromRGB(255, 255, 255)
- Cradles.TextSize = 38.000
- Cradles.MouseButton1Down:connect(function()
- --Cradles
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://8966697998"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- CradlesGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- CradlesGrad.Rotation = 90
- CradlesGrad.Name = "CradlesGrad"
- CradlesGrad.Parent = Cradles
- BreakDance.Name = "BreakDance"
- BreakDance.Parent = HubScrollingFrame
- BreakDance.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- BreakDance.BorderColor3 = Color3.fromRGB(53, 53, 53)
- BreakDance.Position = UDim2.new(-0.00796812773, 0, 0.453020573, 0)
- BreakDance.Size = UDim2.new(0, 251, 0, 50)
- BreakDance.Font = Enum.Font.SourceSans
- BreakDance.Text = "BreakDance"
- BreakDance.TextColor3 = Color3.fromRGB(255, 255, 255)
- BreakDance.TextSize = 38.000
- BreakDance.MouseButton1Down:connect(function()
- --BreakDance
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://8966658497"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- BreakGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- BreakGrad.Rotation = 90
- BreakGrad.Name = "BreakGrad"
- BreakGrad.Parent = BreakDance
- Lucio.Name = "Lucio"
- Lucio.Parent = HubScrollingFrame
- Lucio.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Lucio.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Lucio.Position = UDim2.new(-0.00796812773, 0, 0.48336038, 0)
- Lucio.Size = UDim2.new(0, 251, 0, 50)
- Lucio.Font = Enum.Font.SourceSans
- Lucio.Text = "Lucio"
- Lucio.TextColor3 = Color3.fromRGB(255, 255, 255)
- Lucio.TextSize = 38.000
- Lucio.MouseButton1Down:connect(function()
- --Lucio
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://8966763758"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- LucioGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- LucioGrad.Rotation = 90
- LucioGrad.Name = "LucioGrad"
- LucioGrad.Parent = Lucio
- BumbleBee.Name = "BumbleBee"
- BumbleBee.Parent = HubScrollingFrame
- BumbleBee.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- BumbleBee.BorderColor3 = Color3.fromRGB(53, 53, 53)
- BumbleBee.Position = UDim2.new(-0.00796812773, 0, 0.513700128, 0)
- BumbleBee.Size = UDim2.new(0, 251, 0, 50)
- BumbleBee.Font = Enum.Font.SourceSans
- BumbleBee.Text = "BumbleBee"
- BumbleBee.TextColor3 = Color3.fromRGB(255, 255, 255)
- BumbleBee.TextSize = 38.000
- BumbleBee.MouseButton1Down:connect(function()
- --Im your little bumblebee
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://10048786578"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- BumbleGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- BumbleGrad.Rotation = 90
- BumbleGrad.Name = "BumbleGrad"
- BumbleGrad.Parent = BumbleBee
- Jevil.Name = "Jevil"
- Jevil.Parent = HubScrollingFrame
- Jevil.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Jevil.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Jevil.Position = UDim2.new(-0.00796812773, 0, 0.544039905, 0)
- Jevil.Size = UDim2.new(0, 251, 0, 50)
- Jevil.Font = Enum.Font.SourceSans
- Jevil.Text = "Jevil"
- Jevil.TextColor3 = Color3.fromRGB(255, 255, 255)
- Jevil.TextSize = 38.000
- Jevil.MouseButton1Down:connect(function()
- --Jevil
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://8550316999"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- JevGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- JevGrad.Rotation = 90
- JevGrad.Name = "JevGrad"
- JevGrad.Parent = Jevil
- Mannrobics.Name = "Mannrobics"
- Mannrobics.Parent = HubScrollingFrame
- Mannrobics.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Mannrobics.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Mannrobics.Position = UDim2.new(-0.00796812773, 0, 0.574379683, 0)
- Mannrobics.Size = UDim2.new(0, 251, 0, 50)
- Mannrobics.Font = Enum.Font.SourceSans
- Mannrobics.Text = "Mannrobics"
- Mannrobics.TextColor3 = Color3.fromRGB(255, 255, 255)
- Mannrobics.TextSize = 38.000
- Mannrobics.MouseButton1Down:connect(function()
- --Mannrobics
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://8755445499"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- Manngrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- Manngrad.Rotation = 90
- Manngrad.Name = "Manngrad"
- Manngrad.Parent = Mannrobics
- Thriller.Name = "Thriller"
- Thriller.Parent = HubScrollingFrame
- Thriller.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Thriller.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Thriller.Position = UDim2.new(-0.00796812773, 0, 0.60471946, 0)
- Thriller.Size = UDim2.new(0, 251, 0, 50)
- Thriller.Font = Enum.Font.SourceSans
- Thriller.Text = "Thriller"
- Thriller.TextColor3 = Color3.fromRGB(255, 255, 255)
- Thriller.TextSize = 38.000
- Thriller.MouseButton1Down:connect(function()
- --Thriller
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://11434028691"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- ThrillGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- ThrillGrad.Rotation = 90
- ThrillGrad.Name = "ThrillGrad"
- ThrillGrad.Parent = Thriller
- Hustle.Name = "Hustle"
- Hustle.Parent = HubScrollingFrame
- Hustle.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Hustle.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Hustle.Position = UDim2.new(-0.00796812773, 0, 0.635059237, 0)
- Hustle.Size = UDim2.new(0, 251, 0, 50)
- Hustle.Font = Enum.Font.SourceSans
- Hustle.Text = "Hustle"
- Hustle.TextColor3 = Color3.fromRGB(255, 255, 255)
- Hustle.TextSize = 38.000
- Hustle.MouseButton1Down:connect(function()
- --Hustler
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://8678603200"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- HusGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- HusGrad.Rotation = 90
- HusGrad.Name = "HusGrad"
- HusGrad.Parent = Hustle
- Appendum.Name = "Appendum"
- Appendum.Parent = HubScrollingFrame
- Appendum.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Appendum.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Appendum.Position = UDim2.new(-0.00796812773, 0, 0.665399015, 0)
- Appendum.Size = UDim2.new(0, 251, 0, 50)
- Appendum.Font = Enum.Font.SourceSans
- Appendum.Text = "Appendum"
- Appendum.TextColor3 = Color3.fromRGB(255, 255, 255)
- Appendum.TextSize = 38.000
- Appendum.MouseButton1Down:connect(function()
- --Appendum
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://9191168242"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- AppGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- AppGrad.Rotation = 90
- AppGrad.Name = "AppGrad"
- AppGrad.Parent = Appendum
- Jabba.Name = "Jabba"
- Jabba.Parent = HubScrollingFrame
- Jabba.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Jabba.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Jabba.Position = UDim2.new(-0.00796812773, 0, 0.695738792, 0)
- Jabba.Size = UDim2.new(0, 251, 0, 50)
- Jabba.Font = Enum.Font.SourceSans
- Jabba.Text = "Jabba Switchway"
- Jabba.TextColor3 = Color3.fromRGB(255, 255, 255)
- Jabba.TextSize = 38.000
- Jabba.MouseButton1Down:connect(function()
- --Jabba Sideway
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://6681499338"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- JabGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- JabGrad.Rotation = 90
- JabGrad.Name = "JabGrad"
- JabGrad.Parent = Jabba
- NinjaStyle.Name = "NinjaStyle"
- NinjaStyle.Parent = HubScrollingFrame
- NinjaStyle.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- NinjaStyle.BorderColor3 = Color3.fromRGB(53, 53, 53)
- NinjaStyle.Position = UDim2.new(-0.00796812773, 0, 0.72607857, 0)
- NinjaStyle.Size = UDim2.new(0, 251, 0, 50)
- NinjaStyle.Font = Enum.Font.SourceSans
- NinjaStyle.Text = "Ninja Style"
- NinjaStyle.TextColor3 = Color3.fromRGB(255, 255, 255)
- NinjaStyle.TextSize = 38.000
- NinjaStyle.MouseButton1Down:connect(function()
- --Ninja Style
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://7283738284"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- NinGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- NinGrad.Rotation = 90
- NinGrad.Name = "NinGrad"
- NinGrad.Parent = NinjaStyle
- OverDrive.Name = "OverDrive"
- OverDrive.Parent = HubScrollingFrame
- OverDrive.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- OverDrive.BorderColor3 = Color3.fromRGB(53, 53, 53)
- OverDrive.Position = UDim2.new(-0.00796812773, 0, 0.756418347, 0)
- OverDrive.Size = UDim2.new(0, 251, 0, 50)
- OverDrive.Font = Enum.Font.SourceSans
- OverDrive.Text = "OverDrive"
- OverDrive.TextColor3 = Color3.fromRGB(255, 255, 255)
- OverDrive.TextSize = 38.000
- OverDrive.MouseButton1Down:connect(function()
- --Overdrive
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://6284718946"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- OverGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- OverGrad.Rotation = 90
- OverGrad.Name = "OverGrad"
- OverGrad.Parent = OverDrive
- ZeroTwo.Name = "ZeroTwo"
- ZeroTwo.Parent = HubScrollingFrame
- ZeroTwo.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- ZeroTwo.BorderColor3 = Color3.fromRGB(53, 53, 53)
- ZeroTwo.Position = UDim2.new(-0.00796812773, 0, 0.786758125, 0)
- ZeroTwo.Size = UDim2.new(0, 251, 0, 50)
- ZeroTwo.Font = Enum.Font.SourceSans
- ZeroTwo.Text = "ZeroTwo"
- ZeroTwo.TextColor3 = Color3.fromRGB(255, 255, 255)
- ZeroTwo.TextSize = 38.000
- ZeroTwo.MouseButton1Down:connect(function()
- --ZeroTwo
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://6377439660"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- ZeroGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- ZeroGrad.Rotation = 90
- ZeroGrad.Name = "ZeroGrad"
- ZeroGrad.Parent = ZeroTwo
- ToosieSlide.Name = "ToosieSlide"
- ToosieSlide.Parent = HubScrollingFrame
- ToosieSlide.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- ToosieSlide.BorderColor3 = Color3.fromRGB(53, 53, 53)
- ToosieSlide.Position = UDim2.new(-0.00796812773, 0, 0.817097902, 0)
- ToosieSlide.Size = UDim2.new(0, 251, 0, 50)
- ToosieSlide.Font = Enum.Font.SourceSans
- ToosieSlide.Text = "Toosie Slide"
- ToosieSlide.TextColor3 = Color3.fromRGB(255, 255, 255)
- ToosieSlide.TextSize = 38.000
- ToosieSlide.MouseButton1Down:connect(function()
- --Toosie Slide
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://6418776116"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- ToosGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- ToosGrad.Rotation = 90
- ToosGrad.Name = "ToosGrad"
- ToosGrad.Parent = ToosieSlide
- PumperNickel.Name = "PumperNickel"
- PumperNickel.Parent = HubScrollingFrame
- PumperNickel.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- PumperNickel.BorderColor3 = Color3.fromRGB(53, 53, 53)
- PumperNickel.Position = UDim2.new(-0.00796812773, 0, 0.84743768, 0)
- PumperNickel.Size = UDim2.new(0, 251, 0, 50)
- PumperNickel.Font = Enum.Font.SourceSans
- PumperNickel.Text = "Pumpernickel"
- PumperNickel.TextColor3 = Color3.fromRGB(255, 255, 255)
- PumperNickel.TextSize = 38.000
- PumperNickel.MouseButton1Down:connect(function()
- --Pumpernickel
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://6793939366"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- PumpGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- PumpGrad.Rotation = 90
- PumpGrad.Name = "PumpGrad"
- PumpGrad.Parent = PumperNickel
- Distracted.Name = "Distracted"
- Distracted.Parent = HubScrollingFrame
- Distracted.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Distracted.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Distracted.Position = UDim2.new(-0.00796812773, 0, 0.877777457, 0)
- Distracted.Size = UDim2.new(0, 251, 0, 50)
- Distracted.Font = Enum.Font.SourceSans
- Distracted.Text = "Distracted"
- Distracted.TextColor3 = Color3.fromRGB(255, 255, 255)
- Distracted.TextSize = 38.000
- Distracted.MouseButton1Down:connect(function()
- --Distract
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://6366470548"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- Disgrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- Disgrad.Rotation = 90
- Disgrad.Name = "Disgrad"
- Disgrad.Parent = Distracted
- Chronoshift.Name = "Chronoshift"
- Chronoshift.Parent = HubScrollingFrame
- Chronoshift.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Chronoshift.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Chronoshift.Position = UDim2.new(-0.00796812773, 0, 0.908117235, 0)
- Chronoshift.Size = UDim2.new(0, 251, 0, 50)
- Chronoshift.Font = Enum.Font.SourceSans
- Chronoshift.Text = "ChronoShift"
- Chronoshift.TextColor3 = Color3.fromRGB(255, 255, 255)
- Chronoshift.TextSize = 38.000
- Chronoshift.MouseButton1Down:connect(function()
- --Chronoshift
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://7601156504"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- ChronoGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- ChronoGrad.Rotation = 90
- ChronoGrad.Name = "ChronoGrad"
- ChronoGrad.Parent = Chronoshift
- PeterParker.Name = "PeterParker"
- PeterParker.Parent = HubScrollingFrame
- PeterParker.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- PeterParker.BorderColor3 = Color3.fromRGB(53, 53, 53)
- PeterParker.Position = UDim2.new(-0.00796812773, 0, 0.938457012, 0)
- PeterParker.Size = UDim2.new(0, 251, 0, 50)
- PeterParker.Font = Enum.Font.SourceSans
- PeterParker.Text = "Peter Parker"
- PeterParker.TextColor3 = Color3.fromRGB(255, 255, 255)
- PeterParker.TextSize = 38.000
- PeterParker.MouseButton1Down:connect(function()
- --Peter Parker
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://11407497257"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- PeterGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- PeterGrad.Rotation = 90
- PeterGrad.Name = "PeterGrad"
- PeterGrad.Parent = PeterParker
- Griddy.Name = "Griddy"
- Griddy.Parent = HubScrollingFrame
- Griddy.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
- Griddy.BorderColor3 = Color3.fromRGB(53, 53, 53)
- Griddy.Position = UDim2.new(-0.00796812773, 0, 0.969403625, 0)
- Griddy.Size = UDim2.new(0, 251, 0, 50)
- Griddy.Font = Enum.Font.SourceSans
- Griddy.Text = "Griddy"
- Griddy.TextColor3 = Color3.fromRGB(255, 255, 255)
- Griddy.TextSize = 38.000
- Griddy.MouseButton1Down:connect(function()
- --Griddy
- --Reanimate
- loadstring(game:HttpGet(("https://pastebin.com/raw/GYbekeRj"),true))()
- local playing = false
- local rtrnv;
- local c;
- local tbl3;
- local v;
- local anim;
- local count;
- local hhhh;
- local asdf;
- local s;
- local animid;
- local plr;
- local char;
- local cframe;
- local torso;
- local rs;
- local ls;
- local rh;
- local lh;
- local n;
- local rj;
- local rsc0;
- local lsc0;
- local rhc0;
- local lhc0;
- local rjc0;
- local nc0;
- local gc0;
- local orsc0;
- local olsc0;
- local orhc0;
- local olhc0;
- local orjc0;
- local onc0;
- local count2;
- local maxcount2;
- local function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- local function wait2(tim)
- if tim<0.1 then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- local function kftotbl(kf) -- Below this is PAIN
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- if playanother == true then
- playanother = false
- end
- playing = true
- s = Instance.new("Sound", game:GetService("Players").LocalPlayer.Character.Torso)
- wait(.1) -- Do not change because changing it will break.
- animid="rbxassetid://11407474599"
- plr = game.Players.LocalPlayer
- char = FrukingChar
- if _G.permadeath == true then
- char = FrukingChar
- end
- cframe = char.HumanoidRootPart.CFrame
- torso = char.Torso
- -----------------------------------------------------------
- rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- n = torso["Neck"]
- rj = char.HumanoidRootPart["RootJoint"]
- rsc0 = rs.C0
- lsc0 = ls.C0
- rhc0 = rh.C0
- lhc0 = lh.C0
- rjc0 = rj.C0
- nc0 = n.C0
- gc0 = CFrame.new()
- orsc0 = rs.C0
- olsc0 = ls.C0
- orhc0 = rh.C0
- olhc0 = lh.C0
- orjc0 = rj.C0
- onc0 = n.C0
- count2 = 100
- maxcount2=100
- -----------------------------------------------------------
- game:GetService("RunService").Heartbeat:Connect(function() -- Speed.
- if playanother == true then
- return nil
- else
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end
- end)
- -----------------------------------------------------------
- animid=game:GetObjects(animid)[1]
- anim={}
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- count = 0
- char=FrukingChar
- if _G.permadeath == false then
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- end
- hhhh=char.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- plr.CharacterRemoving:Connect(function()
- if playing == true then
- playing = false
- end
- end)
- while wait() do
- if playanother == true then
- break
- else
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
- end
- --end)
- end)
- GridGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(115, 115, 118)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(231, 231, 236))}
- GridGrad.Rotation = 90
- GridGrad.Name = "GridGrad"
- GridGrad.Parent = Griddy
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