Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- function weld(hat, position, orientation) --Object, Vector3, Vector3
- local attachment = Instance.new("Attachment")
- attachment.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- attachment.Name = hat:GetFullName()
- attachment.Position = position
- attachment.Orientation = orientation
- local attach0 = hat.Handle:FindFirstChildOfClass("Attachment")
- local attach1 = attachment
- hat.Handle.AccessoryWeld:Destroy()
- local alignP = Instance.new("AlignPosition")
- alignP.Parent = hat.Handle
- alignP.Attachment0 = attach0
- alignP.Attachment1 = attach1
- local alignO = Instance.new("AlignOrientation")
- alignO.Parent = hat.Handle
- alignO.Attachment0 = attach0
- alignO.Attachment1 = attach1
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") then
- weld(v, Vector3.new(0, 0, 0), Vector3.new(0, 0, 0))
- end
- end
- function LoadLibrary(a)
- return loadstring(game:HttpGet("https://pastebin.com/raw/UfzKgS6T", true))()
- end
- loadstring(game:GetObjects("rbxassetid://4480871791")[1].Source)()
- Player=game.Players.LocalPlayer
- Character=workspace.CloneCharacter
- hum = Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- Neck=Torso["Neck"]
- mouse = Player:GetMouse()
- walking = false
- jumping = false
- attacking = false
- firsttime = false
- tauntdebounce = false
- position = nil
- MseGuide = true
- running = false
- settime = 0
- sine = 0
- t = 0
- ws = 14
- change = 1
- combo1 = true
- dancing = false
- equip = false
- dgs = 75
- combo2 = false
- switch1 = true
- switch2 = false
- firsttime2 = false
- combo3 = false
- gunallowance = false
- shooting = false
- RunSrv = game:GetService("RunService")
- RenderStepped = game:GetService("RunService").RenderStepped
- removeuseless = game:GetService("Debris")
- screenGui = Instance.new("ScreenGui")
- screenGui.Parent = script.Parent
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
- A = Instance.new("Attachment", PARENT)
- A.Position = POSITION1
- A.Name = "A"
- B = Instance.new("Attachment", PARENT)
- B.Position = POSITION2
- B.Name = "B"
- tr1 = Instance.new("Trail", PARENT)
- tr1.Attachment0 = A
- tr1.Attachment1 = B
- tr1.Enabled = true
- tr1.Lifetime = LIFETIME
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = COLOR
- tr1.Transparency = NumberSequence.new(0, 1)
- end
- introsound = Instance.new("Sound",Head)
- introsound.SoundId = "rbxassetid://236146895"
- introsound.Volume = 8
- introsound:Play()
- fedora = Instance.new("Part",Character)
- fedora.Size = Vector3.new(2,2,2)
- fedora.CFrame = Head.CFrame
- fedora.CanCollide = false
- fedoraweld = Instance.new("Weld",fedora)
- fedoraweld.Part0 = fedora
- fedoraweld.Part1 = Head
- fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.75,0)
- mfedora = Instance.new("SpecialMesh", fedora)
- mfedora.MeshType = "FileMesh"
- mfedora.Scale = Vector3.new(.97, .97, .97)
- mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=13640868','http://www.roblox.com/asset/?id=18987684'
- shades = Instance.new("Part",Character)
- shades.Size = Vector3.new(2,2,2)
- shades.CFrame = Head.CFrame
- shades.CanCollide = false
- shadesweld = Instance.new("Weld",shades)
- shadesweld.Part0 = shades
- shadesweld.Part1 = Head
- shadesweld.C0 = shades.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.2,.15)
- mshades = Instance.new("SpecialMesh", shades)
- mshades.MeshType = "FileMesh"
- mshades.Scale = Vector3.new(1.04, 1.28, 1.04)
- mshades.MeshId,mshades.TextureId = 'http://www.roblox.com/asset/?id=1577360','http://www.roblox.com/asset/?id=1577349'
- for i,v in pairs(Character:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
- v:Remove()
- end
- end
- coroutine.wrap(function()
- while wait() do
- Head.face.Texture = "rbxasset://textures/face.png"
- hum.WalkSpeed = ws
- LeftArm.BrickColor = BrickColor.new("Really black")
- RightArm.BrickColor = BrickColor.new("Really black")
- Head.BrickColor = BrickColor.new("White")
- Torso.BrickColor = BrickColor.new("Really black")
- LeftLeg.BrickColor = BrickColor.new("Really black")
- RightLeg.BrickColor = BrickColor.new("Really black")
- end
- end)()
- godmode = coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") and v ~= Root then
- v.Anchored = false
- end
- end
- while true do
- hum.MaxHealth = math.huge
- wait(0.0000001)
- hum.Health = math.huge
- wait()
- end
- end)
- godmode()
- ff = Instance.new("ForceField", Character)
- ff.Visible = false
- coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "Animate" then v:Remove()
- end
- end
- end)()
- function damagealll(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
- if v:FindFirstChild("Torso") then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- elseif v:FindFirstChild("UpperTorso") then
- local Mag = (v.UpperTorso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- end
- return Returning
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- for _,n in pairs(Character:GetChildren()) do
- if n:IsA("Accessory") then end
- end
- for _,x in pairs(Character:GetChildren()) do
- if x:IsA("Decal") then x:Remove() end
- end
- intro = true
- ws = 0
- bigfedora = Instance.new("Part",Character)
- bigfedora.Size = Vector3.new(2,2,2)
- bigfedora.CFrame = bigfedora.CFrame:inverse() * Root.CFrame * CFrame.new(math.random(-60,60),-.2,math.random(-60,60)) * CFrame.Angles(0,math.rad(math.random(-180,180)),0)
- bigfedora.CanCollide = false
- bigfedora.Anchored = true
- bigfedora.Name = "mbigf"
- mbigfedora = Instance.new("SpecialMesh", bigfedora)
- mbigfedora.MeshType = "FileMesh"
- mbigfedora.Scale = Vector3.new(6, 7, 7)
- mbigfedora.MeshId,mbigfedora.TextureId = 'http://www.roblox.com/asset/?id=13640868','http://www.roblox.com/asset/?id=18987684'
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("Part") and v.Name ~= "mbigf" then v.Transparency = 1
- end
- end
- for i = 1, 60 do
- bigfedora.CFrame = bigfedora.CFrame:lerp(CFrame.new(Root.Position) * CFrame.new(0,-.1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.09)
- swait()
- end
- wait(.25)
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("Part") and v.Name ~= "mbigf" and v.Name ~= "HumanoidRootPart" then v.Transparency = 0
- end
- end
- for i = 1, 50 do
- bigfedora.CFrame = bigfedora.CFrame:lerp(CFrame.new(fedora.Position),.05)
- swait()
- end
- zmc = 0
- for i = 1, 29 do
- zmc = zmc + 2
- mbigfedora.Scale = mbigfedora.Scale - Vector3.new(.25,.25,.25)
- bigfedora.CFrame = bigfedora.CFrame * CFrame.Angles(math.rad(0),math.rad(zmc),0)
- swait()
- end
- bigfedora:Remove()
- ws = 14
- function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
- so = Instance.new("Sound")
- so.Parent = PARENT
- so.SoundId = "rbxassetid://"..ID
- so.Volume = VOL
- so.Looped = LOOP
- so:Play()
- removeuseless:AddItem(so,REMOVE)
- end
- function ray(pos, dir, rang, ignoredesc)
- return workspace:FindPartOnRay(Ray.new(pos, dir.unit * rang), ignoredesc)
- end
- function ray2(startpos, endpos, distance, ignore)
- local dir = CFrame.new(startpos,endpos).lookVector
- return ray(startpos, dir, distance, ignore)
- end
- checks1 = coroutine.wrap(function() -------Checks
- while true do
- hf = ray(Root.Position,(CFrame.new(Root.Position,Root.Position+Vector3.new(0,-1,0))).lookVector,3*3,Character)
- if Root.Velocity.y > 1 then
- position = "Jump"
- elseif Root.Velocity.y < -1 then
- position = "Falling"
- elseif Root.Velocity.Magnitude < 2 then
- position = "Idle"
- elseif Root.Velocity.Magnitude > 2 then
- position = "Walking"
- elseif Root.Velocity.Magnitude > 20 then
- position = "Running"
- else
- end
- wait()
- end
- end)
- checks1()
- function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function ray2(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
- return ray(StartPos, DIRECTION, Distance, Ignore)
- end
- OrgnC0 = Neck.C0
- local movelimbs = coroutine.wrap(function()
- while RunSrv.RenderStepped:wait() do
- TrsoLV = Torso.CFrame.lookVector
- Dist = nil
- Diff = nil
- if not MseGuide then
- print("Failed to recognize")
- else
- local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist2 = (LeftArm.CFrame.p-Point).magnitude
- Diff2 = LeftArm.CFrame.Y-Point.Y
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
- end
- end
- end)
- movelimbs()
- immortal = {}
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
- if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
- elseif v:IsA("JointInstance") then
- table.insert(immortal,{v,v.Parent,nil,nil,nil})
- end
- end
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if levitate then
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- else
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- end
- function immortality()
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART == Root then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- hum:Remove()
- PART.Parent = PARENT
- hum = Instance.new("Humanoid",Character)
- end
- end
- end
- end
- coroutine.wrap(function()
- while true do
- if hum.Health < .1 then
- deadsound = Instance.new("Sound", Torso)
- deadsound.Volume = 6
- deadsound.SoundId = "rbxassetid://1411352723"
- deadsound:Play()
- immortality()
- end
- wait()
- end
- end)()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v:Destroy()
- end
- end
Add Comment
Please, Sign In to add comment