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- // GAMEMODE
- "lang"
- {
- "Language" "English"
- "Tokens"
- {
- "addon_game_name" "Red Bull R1v1R Runes"
- "DOTA_GameMode_15" "Red Bull R1v1R Runes"
- "dota_tooltip_ability_item_bottle_arcane" "Rune: Arcane"
- "dota_tooltip_ability_item_bottle_bounty" "Rune: Bounty"
- "dota_tooltip_ability_item_bottle_double_damage" "Rune: Double Damage"
- "dota_tooltip_ability_item_bottle_haste" "Rune: Haste"
- "dota_tooltip_ability_item_bottle_illusion" "Rune: Illusion"
- "dota_tooltip_ability_item_bottle_invisible" "Rune: Invisibility"
- "dota_tooltip_ability_item_bottle_frost" "Rune: Frost"
- "dota_tooltip_ability_item_r1v1r_bottle" "Bottle"
- "dota_tooltip_ability_item_r1v1r_bottle_description" "<h1>Active: Regenerate</h1>Consumes a charge to restore %health_restore% health and %mana_restore% mana over %restore_time% seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.<br><br>The Bottle automatically refills at the fountain.<br><br>Hold Control to use on an allied hero.<br><br>Range: %tooltip_range%\n<h1>Passive: Store Rune</h1>Runes can be stored in the bottle for later use by right-clicking them. Unused runes will automatically activate after 2 minutes.<br><br>Using a stored rune fully refills the Bottle. Stored Bounty Runes replenish 2/3 charges.\n<h1><font color='#FF7800'>Passive: Arcane Water</font></h1> Bottle regeneration can not be interrupted."
- "dota_tooltip_ability_item_r1v1r_bottle_lore" "An old bottle that survived the ages, the contents placed inside become enchanted."
- "dota_tooltip_ability_item_r1v1r_bottle_note0" "Bottle is shareable. Stored runes cannot be shared."
- "dota_tooltip_ability_item_r1v1r_rune_arcane" "Arcane Rune"
- "dota_tooltip_ability_item_r1v1r_rune_arcane_description" "Spell Amp increased, mana costs reduced, and cooldowns reduced."
- "dota_tooltip_ability_item_r1v1r_rune_bounty" "Bounty Rune"
- "dota_tooltip_ability_item_r1v1r_rune_bounty_description" "Grants bonus Gold and XP."
- "dota_tooltip_ability_item_r1v1r_rune_double_damage" "Double Damage Rune"
- "dota_tooltip_ability_item_r1v1r_rune_doubledamage_description" "Base damage increased by displayed percentage."
- "dota_tooltip_ability_item_r1v1r_rune_haste" "Haste Rune"
- "dota_tooltip_ability_item_r1v1r_rune_haste_description" "Attack speed increased. Movement speed increased. No movement speed limit."
- "dota_tooltip_ability_item_r1v1r_rune_illusion" "Illusion Rune"
- "dota_tooltip_ability_item_r1v1r_rune_illusion_description" "Conjures extra illusions of your hero which deal less damage and take more damage."
- "dota_tooltip_ability_item_r1v1r_rune_invisibility" "Invisibility Rune"
- "dota_tooltip_ability_item_r1v1r_rune_invisibility_description" "Become invisible with bonus movement speed. Attacking removes invisibility, dealing extra damage."
- "dota_tooltip_ability_item_r1v1r_rune_regeneration" "Regeneration Rune"
- "dota_tooltip_ability_item_r1v1r_rune_regeneration_description" "Regenerate a percentage of health and mana each second. Stacks decrease upon taking damage."
- "dota_tooltip_ability_item_r1v1r_rune_frost" "Frost Rune"
- "dota_tooltip_ability_item_r1v1r_rune_frost_description" "Your attacks slow enemy targets.\nAlso slows enemies attacking you."
- "dota_tooltip_modifier_r1v1r_arcane_rune" "Arcane Rune"
- "dota_tooltip_modifier_r1v1r_arcane_rune_description" "Spell Amp increased, mana costs reduced, and cooldowns reduced."
- "dota_tooltip_modifier_r1v1r_double_damage_rune" "Double Damage Rune"
- "dota_tooltip_modifier_r1v1r_double_damage_rune_description" "Base damage increased by displayed percentage."
- "dota_tooltip_modifier_r1v1r_haste_rune" "Haste Rune"
- "dota_tooltip_modifier_r1v1r_haste_rune_description" "Attack speed increased. Movement speed increased. No movement speed limit."
- "dota_tooltip_modifier_r1v1r_invisibility_rune" "Invisibility Rune"
- "dota_tooltip_modifier_r1v1r_invisibility_rune_description" "Invisible with bonus movement speed. Attacking removes invisibility, dealing extra damage."
- "dota_tooltip_modifier_r1v1r_regen_rune" "Regeneration Rune"
- "dota_tooltip_modifier_r1v1r_regen_rune_description" "Regenerate a percentage of health and mana each second. Stacks decrease upon taking damage."
- "dota_tooltip_modifier_r1v1r_regen_rune_minor" "Regeneration Rune"
- "dota_tooltip_modifier_r1v1r_regen_rune_minor_description" "Regenerate a constant amount of health and mana each second."
- "dota_tooltip_modifier_r1v1r_frost_rune" "Frost Rune"
- "dota_tooltip_modifier_r1v1r_frost_rune_description" "Your attacks slow enemy targets.\nAlso slows enemies attacking you."
- "dota_tooltip_modifier_r1v1r_frost_rune_slow" "Frost Rune Slow"
- "dota_tooltip_modifier_r1v1r_frost_rune_slow_description" "Attack speed and movement speed slowed."
- "r1v1r_custom_rune_bottled_arcane" "{s:player_name} has bottled an <font color='#FD3AFB'>{s:locstring_value}</font> rune."
- "r1v1r_custom_rune_bottled_bounty" "{s:player_name} has bottled a <font color='#FF7800'>{s:locstring_value}</font> rune."
- "r1v1r_custom_rune_bottled_double_damage" "{s:player_name} has bottled a <font color='#82CAFF'>{s:locstring_value}</font> rune."
- "r1v1r_custom_rune_bottled_haste" "{s:player_name} has bottled a <font color='#F62817'>{s:locstring_value}</font> rune."
- "r1v1r_custom_rune_bottled_illusion" "{s:player_name} has bottled an <font color='#FFD700'>{s:locstring_value}</font> rune."
- "r1v1r_custom_rune_bottled_invisibility" "{s:player_name} has bottled an <font color='#8B008B'>{s:locstring_value}</font> rune."
- "r1v1r_custom_rune_bottled_regeneration" "{s:player_name} has bottled a <font color='#7FFF00'>{s:locstring_value}</font> rune."
- "r1v1r_custom_rune_bottled_frost" "{s:player_name} has bottled a <font color='#7FFF00'>{s:locstring_value}</font> rune."
- "r1v1r_custom_rune_arcane" "{s:player_name} activated an <font color='#FD3AFB'>{s:locstring_value}</font>!"
- "r1v1r_custom_rune_bounty" "{s:player_name} activated a <font color='#FF7800'>{s:locstring_value}</font>!"
- "r1v1r_custom_rune_double_damage" "{s:player_name} activated a <font color='#82CAFF'>{s:locstring_value}</font>!"
- "r1v1r_custom_rune_haste" "{s:player_name} activated a <font color='#F62817'>{s:locstring_value}</font>!"
- "r1v1r_custom_rune_illusion" "{s:player_name} activated an <font color='#FFD700'>{s:locstring_value}</font>!"
- "r1v1r_custom_rune_invisibility" "{s:player_name} activated an <font color='#8B008B'>{s:locstring_value}</font>!"
- "r1v1r_custom_rune_regeneration" "{s:player_name} activated a <font color='#7FFF00'>{s:locstring_value}</font>!"
- "r1v1r_custom_rune_frost" "{s:player_name} activated a <font color='#7FFF00'>{s:locstring_value}</font>!"
- }
- }
- // PANORAMA
- "addon"
- {
- "addonname" "Red Bull R1v1r Runes"
- "r1v1r_game_info_header_objective" "Objective"
- "r1v1r_brief_description" "Slay your opponent <font color='#FFFFFF'>three times</font> or knock down their tower to win! Red Bull R1v1r Runes is a fast paced adaptation of Dota's classic 1v1 gamemode. "
- "r1v1r_game_info_runes_header" "Runes"
- "r1v1r_game_info_runes" "Every minute, <font color='#3153af'>runes</font> have a 50% chance of spawning at the top and bottom rune spot."
- "r1v1r_game_info_runes_super" "At 7 minutes, <font color='purple'>super runes</font> begin spawning in place of normal runes."
- "r1v1r_game_info_items_header" "Items"
- "r1v1r_game_info_itemdrops" "Every 5 minutes, both players will be given a <font color='#FFB300'>random item</font>. At 15 minutes, a rapier will drop."
- "r1v1r_game_info_items_5" "5:00 item drop pool"
- "r1v1r_game_info_items_10" "10:00 item drop pool"
- "r1v1r_game_info_items_15" "15:00 item drop"
- "r1v1r_game_info_tips_header" "Tips"
- "r1v1r_game_info_tip00" "• If you die, don't fret. The respawn time is only 5 seconds."
- "r1v1r_game_info_tip01" "• Make use of the <font color='#FFB300'>items</font> you get every five minutes."
- "r1v1r_game_info_tip02" "• Be ready to contest <font color='#3153af'>runes</font>, as they spawn every minute."
- "r1v1r_game_info_tip03" "• Try to damage your opponent's tower whenever you can."
- "r1v1r_game_info_tip04" "• Avoid jungling, as <font color='#A82A2A'>neutrals are disabled</font> in this gamemode."
- "r1v1r_game_info_rune_super" "Super"
- "r1v1r_game_info_rune_normal" "Normal"
- "r1v1r_game_info_rune_duration" "Duration: "
- "r1v1r_game_info_arcane_rune" "Arcane Rune"
- "r1v1r_game_info_arcane_rune_description" "Increases Spell Amplification, reduces mana costs, and shortens cooldowns."
- "r1v1r_game_info_arcane_rune_0" "• {arcane_rune_cdr}% cooldown reduction"
- "r1v1r_game_info_arcane_rune_1" "• {arcane_rune_spell_amp}% spell amplification"
- "r1v1r_game_info_arcane_rune_2" "• {arcane_rune_mana_cost_reduction}% mana cost reduction"
- "r1v1r_game_info_double_damage_rune" "Double Damage Rune"
- "r1v1r_game_info_double_damage_rune_description" "Grants extra damage each attack, based on base attack damage"
- "r1v1r_game_info_double_damage_rune_0" "• {double_damage_rune_multiplier}00% additional damage"
- "r1v1r_game_info_haste_rune" "Haste Rune"
- "r1v1r_game_info_haste_rune_description" "Grants extra movement speed as well as attack speed."
- "r1v1r_game_info_haste_rune_0" "• {haste_rune_attack_speed} extra attack speed"
- "r1v1r_game_info_haste_rune_1" "• {haste_rune_move_speed}% bonus movement speed"
- "r1v1r_game_info_haste_rune_2" "• {haste_rune_move_speed_min} minimum movement speed"
- "r1v1r_game_info_invisibility_rune" "Invisibility Rune"
- "r1v1r_game_info_invisibility_rune_description" "Grants invisibility. Upon attacking, extra damage will be dealt."
- "r1v1r_game_info_invisibility_rune_0" "• {invis_rune_critical_damage}% damage dealt on next hit"
- "r1v1r_game_info_invisibility_rune_1" "• {invis_rune_move_speed}% bonus movement speed"
- "r1v1r_game_info_regeneration_rune" "Regeneration Rune"
- "r1v1r_game_info_regeneration_rune_description" "Regenerates health and mana each second. Percentage-based regen is lost after a certain number of hits."
- "r1v1r_game_info_regeneration_rune_0" "• {regen_rune_stacks}% hits can be taken"
- "r1v1r_game_info_regeneration_rune_1" "• {regen_rune_heal_base} constant health regen"
- "r1v1r_game_info_regeneration_rune_2" "• {regen_rune_heal_pct}% health regen"
- "r1v1r_game_info_regeneration_rune_3" "• {regen_rune_mana_base} constant mana regen"
- "r1v1r_game_info_regeneration_rune_4" "• {regen_rune_mana_pct}% mana regen"
- "r1v1r_game_info_illusion_rune" "Illusion Rune"
- "r1v1r_game_info_illusion_rune_description" "Creates images of your hero."
- "r1v1r_game_info_illusion_rune_0" "• {illusion_rune_count} illusions"
- "r1v1r_game_info_illusion_rune_1" "• {illusion_rune_damage_dealt}% damage dealt"
- "r1v1r_game_info_illusion_rune_2" "• {illusion_rune_damage_taken_melee}% melee damage taken"
- "r1v1r_game_info_illusion_rune_3" "• {illusion_rune_damage_taken_ranged}% ranged damage taken"
- "r1v1r_game_info_bounty_rune" "Bounty Rune"
- "r1v1r_game_info_bounty_rune_description" "Gives xp and gold. The amount given is increased every minute."
- "r1v1r_game_info_bounty_rune_0" "• {bounty_rune_gold_base} base gold"
- "r1v1r_game_info_bounty_rune_1" "• {bounty_rune_gold_per_minute} gold increase per minute"
- "r1v1r_game_info_bounty_rune_2" "• {bounty_rune_xp_base} base xp"
- "r1v1r_game_info_bounty_rune_3" "• {bounty_rune_xp_per_minute} xp increase per minute"
- "r1v1r_game_info_frost_rune" "Frost Rune"
- "r1v1r_game_info_frost_rune_description" "Your attacks slow enemy targets.\nAlso slows enemies attacking you."
- "r1v1r_game_info_frost_rune_0" "• {frost_rune_attack_slow} attack slow"
- "r1v1r_game_info_frost_rune_1" "• {frost_rune_move_slow} move slow"
- "r1v1r_game_info_frost_rune_2" "• {frost_rune_slow_duration}s slow duration"
- "r1v1r_next_item" "Next Item"
- "r1v1r_granted_at" "Granted to both players at"
- "r1v1r_rune_display_top" "Top"
- "r1v1r_rune_display_bot" "Bot"
- "r1v1r_rune_display_current" "Current"
- "r1v1r_rune_display_next" "Next"
- "r1v1r_rune_display_spawning_in" "Spawning in..."
- "r1v1r_draft_series_text" "Best of %1 Draft"
- "r1v1r_draft_waiting_for_players" "Waiting for players..."
- "r1v1r_draft_waiting_for_one_player" "Waiting for one player..."
- "r1v1r_draft_waiting_for_opponent" "Waiting for opponent..."
- "r1v1r_draft_radiant_picks" "Radiant Picks"
- "r1v1r_draft_dire_picks" "Dire Picks"
- "r1v1r_draft_both_teams_picking" "Both teams picking"
- "r1v1r_draft_radiant_picking" "Radiant is picking %1 hero(es)"
- "r1v1r_draft_dire_picking" "Dire is picking %1 hero(es)"
- "r1v1r_draft_your_picks" "Your Picks"
- "r1v1r_draft_opponents_picks" "Opponent's Picks"
- "r1v1r_draft_pick_n_heroes" "Pick %1 hero(es)"
- "r1v1r_draft_waiting_on_opponent_pick" "Waiting on opponent to pick %1 hero(es)"
- "r1v1r_draft_pick_hero" "Pick Hero"
- "r1v1r_draft_both_teams_banning" "Both teams banning"
- "r1v1r_draft_radiant_banning" "Radiant is banning %1 hero(es)"
- "r1v1r_draft_dire_banning" "Dire is banning %1 hero(es)"
- "r1v1r_draft_ban_n_heroes" "Ban %1 hero(es)"
- "r1v1r_draft_waiting_on_opponent_ban" "Waiting on opponent to ban %1 hero(es)"
- "r1v1r_draft_ban_hero" "Ban Hero"
- "r1v1r_draft_tip1" "• After game 1, the loser selects the hero to be played from the hero pool."
- "r1v1r_draft_tip2" "• A hero can only be selected once."
- "r1v1r_draft_tip3" "• Please remember the hero pool for the next games in the series."
- "r1v1r_draft_game_1_pick" "Game 1 Pick"
- "r1v1r_draft_hero_selections" "Hero Selections"
- "r1v1r_draft_hero_pool" "Hero Pool"
- "r1v1r_draft_final_picks" "Final Picks"
- "r1v1r_draft_radiant_reserve_time" "Radiant Reserve Time"
- "r1v1r_draft_dire_reserve_time" "Dire Reserve Time"
- "r1v1r_draft_watch_drafting" "Watch Drafting"
- "r1v1r_draft_start_drafting" "Start Drafting"
- "r1v1r_draft_pick_suggestion" "Pick %1"
- "r1v1r_draft_must_join_team" "Join team to draft"
- "r1v1r_settings_host_is_picking" "Host is picking settings..."
- "r1v1r_settings_country" "Country"
- "r1v1r_settings_series_type" "Series Type"
- "r1v1r_settings_series_type_bo1" "Best of 1"
- "r1v1r_settings_series_type_bo3" "Best of 3"
- "r1v1r_settings_series_type_bo5" "Best of 5"
- "r1v1r_settings_series_type_bo7" "Best of 7"
- "r1v1r_settings_team_size" "Team Size"
- "r1v1r_settings_team_size_1v1" "1v1"
- "r1v1r_settings_done" "Done"
- }
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