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Christoffer07700Extr

The Banisher Of The City Reanimated

Jul 2nd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. wait(0.2)
  84.  
  85. Player = owner
  86. PlayerGui = Player.PlayerGui
  87. Cam = workspace.CurrentCamera
  88. Backpack = Player.Backpack
  89. Character = Player.Character
  90. Humanoid = Character.Humanoid
  91. RootPart = Character["HumanoidRootPart"]
  92. Torso = Character["Torso"]
  93. Head = Character["Head"]
  94. RightArm = Character["Right Arm"]
  95. LeftArm = Character["Left Arm"]
  96. RightLeg = Character["Right Leg"]
  97. LeftLeg = Character["Left Leg"]
  98. RootJoint = RootPart["RootJoint"]
  99. Neck = Torso["Neck"]
  100. RightShoulder = Torso["Right Shoulder"]
  101. LeftShoulder = Torso["Left Shoulder"]
  102. RightHip = Torso["Right Hip"]
  103. LeftHip = Torso["Left Hip"]
  104. local sick = Instance.new("Sound",Character)
  105. sick.SoundId = "rbxassetid://142603362"
  106. sick.Looped = true
  107. sick.Pitch = 1
  108. sick.Volume = 1
  109. sick:Play()
  110.  
  111. IT = Instance.new
  112. CF = CFrame.new
  113. VT = Vector3.new
  114. RAD = math.rad
  115. C3 = Color3.new
  116. UD2 = UDim2.new
  117. BRICKC = BrickColor.new
  118. ANGLES = CFrame.Angles
  119. EULER = CFrame.fromEulerAnglesXYZ
  120. COS = math.cos
  121. ACOS = math.acos
  122. SIN = math.sin
  123. ASIN = math.asin
  124. ABS = math.abs
  125. MRANDOM = math.random
  126. FLOOR = math.floor
  127. Class_Name = "₩₳ⱤĐɆ₦.exe"
  128. Editor_Name = "JkBananaPill_H2O"
  129.  
  130.  
  131. --//=================================\\
  132. --|| USEFUL VALUES
  133. --\\=================================//
  134.  
  135. Animation_Speed = 3
  136. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  137. local Speed = 15
  138. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  141. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  142. local DAMAGEMULTIPLIER = 1
  143. local ANIM = "Idle"
  144. local ATTACK = false
  145. local EQUIPPED = false
  146. local HOLD = false
  147. local COMBO = 1
  148. local Rooted = false
  149. local SINE = 0
  150. local KEYHOLD = false
  151. local CHANGE = 2 / Animation_Speed
  152. local WALKINGANIM = false
  153. local VALUE1 = false
  154. local VALUE2 = false
  155. local ROBLOXIDLEANIMATION = IT("Animation")
  156. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  157. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  158. --ROBLOXIDLEANIMATION.Parent = Humanoid
  159. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  160. WEAPONGUI.Name = "Weapon GUI"
  161. local Effects = IT("Folder", Character)
  162. Effects.Name = "Effects"
  163. local ANIMATOR = Humanoid.Animator
  164. local ANIMATE = Character.Animate
  165. local UNANCHOR = true
  166. local PLAYMAINANIM = true
  167. local BOLTSOUNDS = {168586621,168586586,178452241}
  168.  
  169. --//=================================\\
  170. --\\=================================//
  171. local Player = owner
  172. function RemoveOutlines(part)
  173. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  174. end
  175. local Create = LoadLibrary("RbxUtility").Create
  176.  
  177. CFuncs = {
  178. ["Part"] = {
  179. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  180. local Part = Create("Part"){
  181. Parent = Parent,
  182. Reflectance = Reflectance,
  183. Transparency = Transparency,
  184. CanCollide = false,
  185. Locked = true,
  186. BrickColor = BrickColor.new(tostring(BColor)),
  187. Name = Name,
  188. Size = Size,
  189. Material = Material,
  190. }
  191. RemoveOutlines(Part)
  192. return Part
  193. end;
  194. };
  195. ["Sound"] = {
  196. Create = function(id, par, vol, pit)
  197. coroutine.resume(coroutine.create(function()
  198. local S = Create("Sound"){
  199. Volume = vol,
  200. Pitch = pit or 1,
  201. SoundId = id,
  202. Parent = par or workspace,
  203. }
  204. wait()
  205. S:play()
  206. game:GetService("Debris"):AddItem(S, 6)
  207. end))
  208. end;
  209. };
  210. }
  211.  
  212. local toggleTag = true
  213. local txt = Instance.new("BillboardGui", Head)
  214. txt.Adornee = nil
  215. txt.Name = "NameDetect"
  216. txt.Size = UDim2.new(4, 0, 1.2, 0)
  217. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  218. local text = Instance.new("TextLabel", txt)
  219. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  220. text.FontSize = "Size8"
  221. text.TextScaled = true
  222. text.TextTransparency = 0
  223. text.BackgroundTransparency = 1
  224. text.TextTransparency = 0
  225. text.TextStrokeTransparency = 0
  226. text.Font = "Garamond"
  227. text.TextStrokeColor3 = Color3.new(0,1,1)
  228. text.TextColor3 = Color3.new(0,0,0)
  229. text.Text = "The Warden Of The City"
  230.  
  231. local Char = Character
  232.  
  233. function RecolorTextAndRename(name,col1,col2)
  234. text.TextStrokeColor3 = col2
  235. text.TextColor3 = col1
  236. text.Text = name
  237. end
  238. RecolorTextAndRename("The Banisher Of The City",Color3.new(0,0,0),Color3.new(0,0,1))
  239.  
  240. function chatfunc(text)
  241. local chat = coroutine.wrap(function()
  242. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  243. Char:FindFirstChild("TalkingBillBoard"):destroy()
  244. end
  245. local naeeym2 = Instance.new("BillboardGui",Char)
  246. naeeym2.Size = UDim2.new(0,100,0,40)
  247. naeeym2.StudsOffset = Vector3.new(0,3,0)
  248. naeeym2.Adornee = Char.Head
  249. naeeym2.Name = "TalkingBillBoard"
  250. local tecks2 = Instance.new("TextLabel",naeeym2)
  251. tecks2.BackgroundTransparency = 1
  252. tecks2.BorderSizePixel = 0
  253. tecks2.Text = ""
  254. tecks2.Font = "Antique"
  255. tecks2.TextSize = 30
  256. tecks2.TextStrokeTransparency = 0
  257. tecks2.TextColor3 = Color3.new(.6,0,0)
  258. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  259. tecks2.Size = UDim2.new(1,0,0.5,0)
  260. local tecks3 = Instance.new("TextLabel",naeeym2)
  261. tecks3.BackgroundTransparency = 1
  262. tecks3.BorderSizePixel = 0
  263. tecks3.Text = ""
  264. tecks3.Font = "Antique"
  265. tecks3.TextSize = 30
  266. tecks3.TextStrokeTransparency = 0
  267. tecks3.TextColor3 = BrickColor.new("Hot white").Color
  268. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  269. tecks3.Size = UDim2.new(1,0,0.5,0)
  270. spawn(function()
  271. while wait() do
  272. tecks3.TextColor3 = BrickColor.random().Color
  273. tecks2.TextColor3 = BrickColor.random().Color
  274. end
  275. end)
  276. for i = 1,string.len(text),1 do
  277. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=418252437", Char, 1, 1)
  278. tecks2.Text = string.sub(text,1,i)
  279. tecks3.Text = string.sub(text,1,i)
  280. wait(0.01)
  281. end
  282. wait(2)
  283. for i = 1, 50 do
  284. Swait()
  285. tecks2.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  286. tecks2.Rotation = tecks2.Rotation - .8
  287. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  288. tecks2.TextTransparency = tecks2.TextTransparency + .04
  289. tecks3.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  290. tecks3.Rotation = tecks2.Rotation + .8
  291. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  292. tecks3.TextTransparency = tecks2.TextTransparency + .04
  293. end
  294. naeeym2:Destroy()
  295. end)
  296. chat()
  297. end
  298. function onChatted(msg)
  299. chatfunc(msg)
  300. end
  301. Player.Chatted:connect(onChatted)
  302.  
  303. --//=================================\\
  304. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  305. --\\=================================//
  306.  
  307. ArtificialHB = Instance.new("BindableEvent", script)
  308. ArtificialHB.Name = "ArtificialHB"
  309.  
  310. script:WaitForChild("ArtificialHB")
  311.  
  312. frame = Frame_Speed
  313. tf = 0
  314. allowframeloss = false
  315. tossremainder = false
  316. lastframe = tick()
  317. script.ArtificialHB:Fire()
  318.  
  319. game:GetService("RunService").Heartbeat:connect(function(s, p)
  320. tf = tf + s
  321. if tf >= frame then
  322. if allowframeloss then
  323. script.ArtificialHB:Fire()
  324. lastframe = tick()
  325. else
  326. for i = 1, math.floor(tf / frame) do
  327. script.ArtificialHB:Fire()
  328. end
  329. lastframe = tick()
  330. end
  331. if tossremainder then
  332. tf = 0
  333. else
  334. tf = tf - frame * math.floor(tf / frame)
  335. end
  336. end
  337. end)
  338.  
  339. --//=================================\\
  340. --\\=================================//
  341. print(Class_Name.." Loaded")
  342. print(Editor_Name.." Edited This")
  343. --//=================================\\
  344. --|| SOME FUNCTIONS
  345. --\\=================================//
  346.  
  347. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  348. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  349. end
  350.  
  351. function PositiveAngle(NUMBER)
  352. if NUMBER >= 0 then
  353. NUMBER = 0
  354. end
  355. return NUMBER
  356. end
  357.  
  358. function NegativeAngle(NUMBER)
  359. if NUMBER <= 0 then
  360. NUMBER = 0
  361. end
  362. return NUMBER
  363. end
  364.  
  365. function Swait(NUMBER)
  366. if NUMBER == 0 or NUMBER == nil then
  367. ArtificialHB.Event:wait()
  368. else
  369. for i = 1, NUMBER do
  370. ArtificialHB.Event:wait()
  371. end
  372. end
  373. end
  374.  
  375. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  376. local NEWMESH = IT(MESH)
  377. if MESH == "SpecialMesh" then
  378. NEWMESH.MeshType = MESHTYPE
  379. if MESHID ~= "nil" and MESHID ~= "" then
  380. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  381. end
  382. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  383. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  384. end
  385. end
  386. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  387. NEWMESH.Scale = SCALE
  388. NEWMESH.Parent = PARENT
  389. return NEWMESH
  390. end
  391.  
  392. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  393. local NEWPART = IT("Part")
  394. NEWPART.formFactor = FORMFACTOR
  395. NEWPART.Reflectance = REFLECTANCE
  396. NEWPART.Transparency = TRANSPARENCY
  397. NEWPART.CanCollide = false
  398. NEWPART.Locked = true
  399. NEWPART.Anchored = true
  400. if ANCHOR == false then
  401. NEWPART.Anchored = false
  402. end
  403. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  404. NEWPART.Name = NAME
  405. NEWPART.Size = SIZE
  406. NEWPART.Position = Torso.Position
  407. NEWPART.Material = MATERIAL
  408. NEWPART:BreakJoints()
  409. NEWPART.Parent = PARENT
  410. return NEWPART
  411. end
  412.  
  413. local function weldBetween(a, b)
  414. local weldd = Instance.new("ManualWeld")
  415. weldd.Part0 = a
  416. weldd.Part1 = b
  417. weldd.C0 = CFrame.new()
  418. weldd.C1 = b.CFrame:inverse() * a.CFrame
  419. weldd.Parent = a
  420. return weldd
  421. end
  422.  
  423.  
  424. function QuaternionFromCFrame(cf)
  425. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  426. local trace = m00 + m11 + m22
  427. if trace > 0 then
  428. local s = math.sqrt(1 + trace)
  429. local recip = 0.5 / s
  430. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  431. else
  432. local i = 0
  433. if m11 > m00 then
  434. i = 1
  435. end
  436. if m22 > (i == 0 and m00 or m11) then
  437. i = 2
  438. end
  439. if i == 0 then
  440. local s = math.sqrt(m00 - m11 - m22 + 1)
  441. local recip = 0.5 / s
  442. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  443. elseif i == 1 then
  444. local s = math.sqrt(m11 - m22 - m00 + 1)
  445. local recip = 0.5 / s
  446. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  447. elseif i == 2 then
  448. local s = math.sqrt(m22 - m00 - m11 + 1)
  449. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  450. end
  451. end
  452. end
  453.  
  454. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  455. local xs, ys, zs = x + x, y + y, z + z
  456. local wx, wy, wz = w * xs, w * ys, w * zs
  457. local xx = x * xs
  458. local xy = x * ys
  459. local xz = x * zs
  460. local yy = y * ys
  461. local yz = y * zs
  462. local zz = z * zs
  463. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  464. end
  465.  
  466. function QuaternionSlerp(a, b, t)
  467. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  468. local startInterp, finishInterp;
  469. if cosTheta >= 0.0001 then
  470. if (1 - cosTheta) > 0.0001 then
  471. local theta = ACOS(cosTheta)
  472. local invSinTheta = 1 / SIN(theta)
  473. startInterp = SIN((1 - t) * theta) * invSinTheta
  474. finishInterp = SIN(t * theta) * invSinTheta
  475. else
  476. startInterp = 1 - t
  477. finishInterp = t
  478. end
  479. else
  480. if (1 + cosTheta) > 0.0001 then
  481. local theta = ACOS(-cosTheta)
  482. local invSinTheta = 1 / SIN(theta)
  483. startInterp = SIN((t - 1) * theta) * invSinTheta
  484. finishInterp = SIN(t * theta) * invSinTheta
  485. else
  486. startInterp = t - 1
  487. finishInterp = t
  488. end
  489. end
  490. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  491. end
  492.  
  493. function Clerp(a, b, t)
  494. local qa = {QuaternionFromCFrame(a)}
  495. local qb = {QuaternionFromCFrame(b)}
  496. local ax, ay, az = a.x, a.y, a.z
  497. local bx, by, bz = b.x, b.y, b.z
  498. local _t = 1 - t
  499. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  500. end
  501.  
  502. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  503. local frame = IT("Frame")
  504. frame.BackgroundTransparency = TRANSPARENCY
  505. frame.BorderSizePixel = BORDERSIZEPIXEL
  506. frame.Position = POSITION
  507. frame.Size = SIZE
  508. frame.BackgroundColor3 = COLOR
  509. frame.BorderColor3 = BORDERCOLOR
  510. frame.Name = NAME
  511. frame.Parent = PARENT
  512. return frame
  513. end
  514.  
  515. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  516. local label = IT("TextLabel")
  517. label.BackgroundTransparency = 1
  518. label.Size = UD2(1, 0, 1, 0)
  519. label.Position = UD2(0, 0, 0, 0)
  520. label.TextColor3 = TEXTCOLOR
  521. label.TextStrokeTransparency = STROKETRANSPARENCY
  522. label.TextTransparency = TRANSPARENCY
  523. label.FontSize = TEXTFONTSIZE
  524. label.Font = TEXTFONT
  525. label.BorderSizePixel = BORDERSIZEPIXEL
  526. label.TextScaled = false
  527. label.Text = TEXT
  528. label.Name = NAME
  529. label.Parent = PARENT
  530. return label
  531. end
  532.  
  533. function NoOutlines(PART)
  534. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  535. end
  536.  
  537. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  538. local NEWWELD = IT(TYPE)
  539. NEWWELD.Part0 = PART0
  540. NEWWELD.Part1 = PART1
  541. NEWWELD.C0 = C0
  542. NEWWELD.C1 = C1
  543. NEWWELD.Parent = PARENT
  544. return NEWWELD
  545. end
  546.  
  547. local S = IT("Sound")
  548. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  549. local NEWSOUND = nil
  550. coroutine.resume(coroutine.create(function()
  551. NEWSOUND = S:Clone()
  552. NEWSOUND.Parent = PARENT
  553. NEWSOUND.Volume = VOLUME
  554. NEWSOUND.Pitch = PITCH
  555. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  556. NEWSOUND:play()
  557. if DOESLOOP == true then
  558. NEWSOUND.Looped = true
  559. else
  560. repeat wait(1) until NEWSOUND.Playing == false
  561. NEWSOUND:remove()
  562. end
  563. end))
  564. return NEWSOUND
  565. end
  566.  
  567.  
  568. local EyeSizes={
  569. NumberSequenceKeypoint.new(0,2,0),
  570. NumberSequenceKeypoint.new(1,0,0)
  571. }
  572. local EyeTrans={
  573. NumberSequenceKeypoint.new(0,0.5,0),
  574. NumberSequenceKeypoint.new(1,1,0)
  575. }
  576. local PE=Instance.new("ParticleEmitter",nil)
  577. PE.LightEmission=.8
  578. PE.Color = ColorSequence.new(BRICKC("Dark blue").Color,BRICKC("Cyan").Color)
  579. PE.Size=NumberSequence.new(EyeSizes)
  580. PE.Transparency=NumberSequence.new(EyeTrans)
  581. PE.Lifetime=NumberRange.new(0.35,1)
  582. PE.Rotation=NumberRange.new(0,360)
  583. PE.Rate=100
  584. PE.VelocitySpread = 10000
  585. PE.Acceleration = Vector3.new(0,85,0)
  586. PE.Drag = 5
  587. PE.Speed = NumberRange.new(0.1,5)
  588. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  589. PE.ZOffset = 0.5
  590. PE.Name = "PE"
  591. PE.Enabled = false
  592.  
  593. function Fire(art)
  594. local PARTICLES = PE:Clone()
  595. PARTICLES.Parent = art
  596. PARTICLES.Enabled = true
  597. return PARTICLES
  598. end
  599.  
  600. function CFrameFromTopBack(at, top, back)
  601. local right = top:Cross(back)
  602. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  603. end
  604.  
  605. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  606. function WACKYEFFECT(Table)
  607. local TYPE = (Table.EffectType or "Sphere")
  608. local SIZE = (Table.Size or VT(1,1,1))
  609. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  610. local TRANSPARENCY = (Table.Transparency or 0)
  611. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  612. local CFRAME = (Table.CFrame or Torso.CFrame)
  613. local MOVEDIRECTION = (Table.MoveToPos or nil)
  614. local ROTATION1 = (Table.RotationX or 0)
  615. local ROTATION2 = (Table.RotationY or 0)
  616. local ROTATION3 = (Table.RotationZ or 0)
  617. local MATERIAL = (Table.Material or "Neon")
  618. local COLOR = (Table.Color or C3(1,1,1))
  619. local TIME = (Table.Time or 45)
  620. local SOUNDID = (Table.SoundID or nil)
  621. local SOUNDPITCH = (Table.SoundPitch or nil)
  622. local SOUNDVOLUME = (Table.SoundVolume or nil)
  623. coroutine.resume(coroutine.create(function()
  624. local PLAYSSOUND = false
  625. local SOUND = nil
  626. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark blue"), "Effect", VT(1,1,1), true)
  627. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  628. PLAYSSOUND = true
  629. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  630. end
  631. EFFECT.Color = COLOR
  632. local MSH = nil
  633. if TYPE == "Sphere" then
  634. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  635. elseif TYPE == "Block" or TYPE == "Box" then
  636. MSH = IT("BlockMesh",EFFECT)
  637. MSH.Scale = SIZE
  638. elseif TYPE == "Wave" then
  639. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  640. elseif TYPE == "Ring" then
  641. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  642. elseif TYPE == "Slash" then
  643. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  644. elseif TYPE == "Round Slash" then
  645. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  646. elseif TYPE == "Swirl" then
  647. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  648. elseif TYPE == "Skull" then
  649. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  650. elseif TYPE == "Crystal" then
  651. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  652. end
  653. if MSH ~= nil then
  654. local MOVESPEED = nil
  655. if MOVEDIRECTION ~= nil then
  656. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  657. end
  658. local GROWTH = SIZE - ENDSIZE
  659. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  660. if TYPE == "Block" then
  661. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  662. else
  663. EFFECT.CFrame = CFRAME
  664. end
  665. for LOOP = 1, TIME+1 do
  666. Swait()
  667. MSH.Scale = MSH.Scale - GROWTH/TIME
  668. if TYPE == "Wave" then
  669. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  670. end
  671. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  672. if TYPE == "Block" then
  673. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  674. else
  675. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  676. end
  677. if MOVEDIRECTION ~= nil then
  678. local ORI = EFFECT.Orientation
  679. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  680. EFFECT.Orientation = ORI
  681. end
  682. end
  683. if PLAYSSOUND == false then
  684. EFFECT:remove()
  685. else
  686. repeat wait(1) until SOUND.Playing == false
  687. EFFECT:remove()
  688. end
  689. else
  690. if PLAYSSOUND == false then
  691. EFFECT:remove()
  692. else
  693. repeat Swait() until SOUND.Playing == false
  694. EFFECT:remove()
  695. end
  696. end
  697. end))
  698. end
  699.  
  700. function MakeForm(PART,TYPE)
  701. if TYPE == "Cyl" then
  702. local MSH = IT("CylinderMesh",PART)
  703. elseif TYPE == "Ball" then
  704. local MSH = IT("SpecialMesh",PART)
  705. MSH.MeshType = "Sphere"
  706. elseif TYPE == "Wedge" then
  707. local MSH = IT("SpecialMesh",PART)
  708. MSH.MeshType = "Wedge"
  709. end
  710. end
  711.  
  712. Debris = game:GetService("Debris")
  713.  
  714. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  715. local DIRECTION = CF(StartPos,EndPos).lookVector
  716. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  717. end
  718.  
  719. local HATWELD = nil
  720. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  721. PLAYMAINANIM = false
  722. if WhichPose == "Cast1" then
  723. for i=0, Time, 0.1 / Animation_Speed do
  724. Swait()
  725. if Magic == true then
  726. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  727. end
  728. if Gyro ~= nil and Gyro ~= false then
  729. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  730. end
  731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  737. end
  738. elseif WhichPose == "Cast2" then
  739. for i=0, Time, 0.1 / Animation_Speed do
  740. Swait()
  741. if Magic == true then
  742. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  743. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  744. end
  745. if Gyro ~= nil and Gyro ~= false then
  746. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  747. end
  748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  754. end
  755. elseif WhichPose == "RightArmUp" then
  756. for i=0, Time, 0.1 / Animation_Speed do
  757. Swait()
  758. if Magic == true then
  759. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  760. end
  761. if Gyro ~= nil and Gyro ~= false then
  762. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  763. end
  764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  770. end
  771. elseif WhichPose == "Taunt" then
  772. for i=0, Time, 0.1 / Animation_Speed do
  773. Swait()
  774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  780. end
  781. HATWELD.Part0 = RightArm
  782. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  783. CreateSound(137473066,Torso,10,1,false)
  784. for i=0, Time*2, 0.1 / Animation_Speed do
  785. Swait()
  786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  792. end
  793. for i=0, Time, 0.1 / Animation_Speed do
  794. Swait()
  795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  801. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  802. end
  803. HATWELD.Part0 = Head
  804. HATWELD.C0 = CF(0,0.35,0)
  805. elseif WhichPose == "Prepare key" then
  806. for i=0, Time, 0.1 / Animation_Speed do
  807. Swait()
  808. if Gyro ~= nil and Gyro ~= false then
  809. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  810. end
  811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  817. end
  818. elseif WhichPose == "Turn key" then
  819. for i=0, Time, 0.1 / Animation_Speed do
  820. Swait()
  821. if Gyro ~= nil and Gyro ~= false then
  822. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  823. end
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  830. end
  831. end
  832. PLAYMAINANIM = true
  833. end
  834.  
  835. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  836. function Lightning(Table)
  837. local Color = Table.Color or C3(1,1,1)
  838. local StartPos = Table.Start or Torso.Position
  839. local EndPos = Table.End or Mouse.Hit.p
  840. local SegmentLength = Table.SegmentL or 2
  841. local Thickness = Table.Thickness or 0.1
  842. local Dissapear = Table.DoesFade or false
  843. local Parent = Table.Ignore or Character
  844. local MaxDist = Table.MaxDist or 400
  845. local Branches = Table.Branches or false
  846. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  847. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  848. local LIGHTNINGMODEL = IT("Model",Effects)
  849. LIGHTNINGMODEL.Name = "Lightning"
  850. local LastBolt = nil
  851. for E = 1, DISTANCE do
  852. local ExtraSize = (DISTANCE-E)/15
  853. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  854. PART.Color = Color
  855. MakeForm(PART,"Cyl")
  856. if LastBolt == nil then
  857. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  858. else
  859. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  860. end
  861. LastBolt = PART
  862. if Branches == true then
  863. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  864. if CHOICE == 1 then
  865. local LASTBRANCH = nil
  866. for i = 1, MRANDOM(2,5) do
  867. local ExtraSize2 = ((DISTANCE-E)/25)/i
  868. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  869. PART.Color = Color
  870. MakeForm(PART,"Cyl")
  871. if LASTBRANCH == nil then
  872. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  873. else
  874. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  875. end
  876. LASTBRANCH = PART
  877. end
  878. end
  879. end
  880. end
  881. if Dissapear == true then
  882. coroutine.resume(coroutine.create(function()
  883. for i = 1, 10 do
  884. Swait()
  885. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  886. if c.ClassName == "Part" then
  887. c.Transparency = i/10
  888. end
  889. end
  890. end
  891. LIGHTNINGMODEL:remove()
  892. end))
  893. elseif Dissapear == false then
  894. Debris:AddItem(LIGHTNINGMODEL,0.1)
  895. end
  896. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  897. end
  898.  
  899. --//=================================\\
  900. --|| WEAPON CREATION
  901. --\\=================================//
  902.  
  903. for i = 1, 15 do
  904. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  905. FACE.Color = C3(0,0,0)
  906. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  907. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  908. end
  909. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2,0.2,2),false)
  910. MakeForm(HAT1,"Cyl")
  911. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  912. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2.01,0.15,2.01),false)
  913. BELT.Color = C3(15/255,15/255,15/255)
  914. MakeForm(BELT,"Cyl")
  915. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  916. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,2.2,1.3),false)
  917. MakeForm(HAT2,"Cyl")
  918. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  919. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.2,1.31),false)
  920. BELT.Color = C3(15/255,15/255,15/255)
  921. MakeForm(BELT,"Cyl")
  922. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  923. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false)
  924. MakeForm(GEM,"Ball")
  925. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  926. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false)
  927. MakeForm(GEM,"Ball")
  928. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  929. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false)
  930. MakeForm(GEM,"Ball")
  931. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  932. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false)
  933. MakeForm(GEM,"Ball")
  934. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  935. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  936. BELT.Color = C3(15/255,15/255,15/255)
  937. MakeForm(BELT,"Cyl")
  938. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  939. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  940. BELT.Color = C3(15/255,15/255,15/255)
  941. MakeForm(BELT,"Cyl")
  942. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  943. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  944. BELT.Color = C3(15/255,15/255,15/255)
  945. MakeForm(BELT,"Cyl")
  946. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  947. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  948. BELT.Color = C3(15/255,15/255,15/255)
  949. MakeForm(BELT,"Cyl")
  950. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  951. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,0.5,1.3),false)
  952. MakeForm(BELT,"Ball")
  953. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  954. Humanoid.DisplayDistanceType = "None"
  955.  
  956. local Particle = IT("ParticleEmitter",nil)
  957. Particle.Enabled = false
  958. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  959. Particle.LightEmission = 0.5
  960. Particle.Rate = 150
  961. Particle.ZOffset = 0.2
  962. Particle.Rotation = NumberRange.new(-180, 180)
  963. Particle.RotSpeed = NumberRange.new(-180, 180)
  964. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  965. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255))
  966. local Particle2 = IT("ParticleEmitter",nil)
  967. Particle2.Enabled = false
  968. Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597"
  969. Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  970. Particle2.LightEmission = 0
  971. Particle2.RotSpeed = NumberRange.new(0, 180)
  972. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  973. Particle2.LightEmission = 1
  974. Particle2.Rate = 20
  975. Particle2.RotSpeed = NumberRange.new(-20, 20)
  976. local Particle3 = IT("ParticleEmitter",nil)
  977. Particle3.Enabled = false
  978. Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121"
  979. Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  980. Particle3.LightEmission = 0
  981. Particle3.RotSpeed = NumberRange.new(0, 180)
  982. Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  983. Particle3.LightEmission = 1
  984. Particle3.Rate = 20
  985. Particle3.RotSpeed = NumberRange.new(-20, 20)
  986. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  987. function ParticleEmitter(Table)
  988. local PRTCL = Particle:Clone()
  989. local Speed = Table.Speed or 5
  990. local Drag = Table.Drag or 0
  991. local Size1 = Table.Size1 or 1
  992. local Size2 = Table.Size2 or 5
  993. local Lifetime1 = Table.Lifetime1 or 1
  994. local Lifetime2 = Table.Lifetime2 or 1.5
  995. local Parent = Table.Parent or Torso
  996. local Emit = Table.Emit or 100
  997. local Offset = Table.Offset or 360
  998. local Acel = Table.Acel or VT(0,0,0)
  999. local Enabled = Table.Enabled or false
  1000. PRTCL.Parent = Parent
  1001. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1002. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1003. PRTCL.Speed = NumberRange.new(Speed)
  1004. PRTCL.VelocitySpread = Offset
  1005. PRTCL.Drag = Drag
  1006. PRTCL.Acceleration = Acel
  1007. if Enabled == false then
  1008. PRTCL:Emit(Emit)
  1009. Debris:AddItem(PRTCL,Lifetime2)
  1010. else
  1011. PRTCL.Enabled = true
  1012. end
  1013. return PRTCL
  1014. end
  1015. function ParticleEmitter2(Table)
  1016. local PRTCL2 = Particle2:Clone()
  1017. local LockedToPart = Table.LTP or true
  1018. local Speed = Table.Speed or 0
  1019. local Drag = Table.Drag or 0
  1020. local Size1 = Table.Size1 or 1
  1021. local Size2 = Table.Size2 or 2
  1022. local Lifetime1 = Table.Lifetime1 or 1
  1023. local Lifetime2 = Table.Lifetime2 or 1
  1024. local Parent = Table.Parent or Torso
  1025. local Emit = Table.Emit or 100
  1026. local Offset = Table.Offset or 360
  1027. local Acel = Table.Acel or VT(0,0,0)
  1028. local Enabled = Table.Enabled or false
  1029. PRTCL2.Parent = Parent
  1030. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1031. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1032. PRTCL2.Speed = NumberRange.new(Speed)
  1033. PRTCL2.VelocitySpread = Offset
  1034. PRTCL2.Drag = Drag
  1035. PRTCL2.Acceleration = Acel
  1036. PRTCL2.Parent = Parent
  1037. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1038. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1039. PRTCL2.Speed = NumberRange.new(Speed)
  1040. PRTCL2.VelocitySpread = Offset
  1041. PRTCL2.Drag = Drag
  1042. PRTCL2.Acceleration = Acel
  1043. PRTCL2.LockedToPart = true
  1044. if Enabled == false then
  1045. PRTCL2:Emit(Emit)
  1046. Debris:AddItem(PRTCL2,Lifetime2)
  1047. else
  1048. PRTCL2.Enabled = true
  1049. end
  1050. return PRTCL2
  1051. end
  1052. function ParticleEmitter3(Table)
  1053. local PRTCL3 = Particle2:Clone()
  1054. local Speed = Table.Speed or 0
  1055. local Drag = Table.Drag or 0
  1056. local Size1 = Table.Size1 or 1
  1057. local Size2 = Table.Size2 or 2
  1058. local Lifetime1 = Table.Lifetime1 or 1
  1059. local Lifetime2 = Table.Lifetime2 or 1
  1060. local Parent = Table.Parent or Torso
  1061. local Emit = Table.Emit or 100
  1062. local Offset = Table.Offset or 0
  1063. local Acel = Table.Acel or VT(0,0,0)
  1064. local Enabled = Table.Enabled or false
  1065. PRTCL3.Parent = Parent
  1066. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1067. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1068. PRTCL3.Speed = NumberRange.new(Speed)
  1069. PRTCL3.VelocitySpread = Offset
  1070. PRTCL3.Drag = Drag
  1071. PRTCL3.Acceleration = Acel
  1072. PRTCL3.Parent = Parent
  1073. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1074. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1075. PRTCL3.Speed = NumberRange.new(Speed)
  1076. PRTCL3.VelocitySpread = Offset
  1077. PRTCL3.Drag = Drag
  1078. PRTCL3.Acceleration = Acel
  1079. if Enabled == false then
  1080. PRTCL3:Emit(Emit)
  1081. Debris:AddItem(PRTCL3,Lifetime2)
  1082. else
  1083. PRTCL3.Enabled = true
  1084. end
  1085. return PRTCL3
  1086. end
  1087.  
  1088. local Weapon1 = IT("Model")
  1089. Weapon1.Name = "Pistol"
  1090.  
  1091. local Handle = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1092. local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1093. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1094. MakeForm(Part,"Wedge")
  1095. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1096. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1097. MakeForm(Part,"Wedge")
  1098. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1099. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1100. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1101. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1102. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1103. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1104. MakeForm(Part,"Cyl")
  1105. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1106. for i = 1, 8 do
  1107. local Piece = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1108. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1109. end
  1110. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1111. MakeForm(Part,"Cyl")
  1112. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1113. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1114. MakeForm(Part,"Ball")
  1115. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1116. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1117. MakeForm(Part,"Wedge")
  1118. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1119. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1120. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1121. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1122. MakeForm(Part,"Cyl")
  1123. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1124. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1125. MakeForm(Part,"Cyl")
  1126. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1127. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1128. MakeForm(Part,"Cyl")
  1129. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1130. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1131. MakeForm(Part,"Wedge")
  1132. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1133. local LASTPART = Handle
  1134. for i = 1, 10 do
  1135. if LASTPART == Handle then
  1136. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1137. LASTPART = Part
  1138. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1139. else
  1140. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1141. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1142. LASTPART = Part
  1143. end
  1144. end
  1145.  
  1146. local Barrel = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1147. MakeForm(Barrel,"Cyl")
  1148. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1149. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1150. MakeForm(Part,"Cyl")
  1151. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1152. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1153. MakeForm(Part,"Wedge")
  1154. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1155. local Hole = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1156. MakeForm(Hole,"Cyl")
  1157. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1158. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1159. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1160. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1161. local Part = CreatePart(3, Weapon1, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1162. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1163. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1164. coroutine.resume(coroutine.create(function()
  1165. while wait() do
  1166. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1167. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1168. end
  1169. end))
  1170. --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  1171. --[[
  1172. YEAH BOIIIIIIIII
  1173. PARTICLE TIME
  1174. --]]
  1175. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1176. --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
  1177. ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1178. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1179. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1180. --Trails
  1181. local A1 = Instance.new("Attachment",Barrel)
  1182. local A2 = Instance.new("Attachment",Barrel)
  1183. local Trail = Instance.new("Trail",Barrel)
  1184. A1.Position = Vector3.new(0,1,0)
  1185. A2.Position = Vector3.new(0,-0.8,0)
  1186. Trail.Attachment0 = A1
  1187. Trail.Attachment1 = A2
  1188. Trail.LightEmission = 1
  1189. Trail.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,255,255))
  1190. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  1191. for _, c in pairs(Weapon1:GetDescendants()) do
  1192. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1193. c.Material = "Glass"
  1194. c.Color = C3(0,0,0)
  1195. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1196. c.Color = C3(0,0,1)
  1197. c.Material = "Neon"
  1198. end
  1199. end
  1200.  
  1201. local TOBANISH = {}
  1202.  
  1203. Weapon1.Parent = Character
  1204. for _, c in pairs(Weapon1:GetChildren()) do
  1205. if c.ClassName == "Part" then
  1206. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1207. end
  1208. end
  1209.  
  1210. local SKILLTEXTCOLOR = C3(0,0,1)
  1211. local SKILLFONT = "Antique"
  1212. local SKILLTEXTSIZE = 7
  1213.  
  1214. Humanoid.Died:connect(function()
  1215. ATTACK = true
  1216. end)
  1217.  
  1218. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1219. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1220. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1221. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1222. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1223. --]]
  1224. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1225. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1226. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1227. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1228. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1229. --]]
  1230. function printbye(Name)
  1231. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1232. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1233.  
  1234. end
  1235.  
  1236. workspace.ChildAdded:connect(function(instance)
  1237. for BANISH = 1, #TOBANISH do
  1238. if TOBANISH[BANISH] ~= nil then
  1239. if instance.Name == TOBANISH[BANISH] then
  1240. coroutine.resume(coroutine.create(function()
  1241. printbye(instance.Name)
  1242. instance:ClearAllChildren()
  1243. Debris:AddItem(instance,0.0005)
  1244. end))
  1245. end
  1246. end
  1247. end
  1248. end)
  1249.  
  1250. local Char = Character
  1251. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1252. MakeForm(Eye,"Ball")
  1253. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1254. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1255. MakeForm(Eye,"Ball")
  1256. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1257. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1258. MakeForm(Eye,"Ball")
  1259. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1260. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1261. MakeForm(Eye,"Ball")
  1262. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1263.  
  1264. local top = Instance.new("Shirt")
  1265. top.ShirtTemplate = "rbxassetid://1533327933"
  1266. top.Parent = Character
  1267. top.Name = "Cloth"
  1268. local bottom = Instance.new("Pants")
  1269. bottom.PantsTemplate = "rbxassetid://1689251873"
  1270. bottom.Parent = Character
  1271. bottom.Name = "Cloth"
  1272. for _, c in pairs(Character:GetChildren()) do
  1273. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  1274. c.Material = "Neon"
  1275. if c:FindFirstChildOfClass("ParticleEmitter") then
  1276. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1277. end
  1278. c.Color = C3(1,1,1)
  1279. if c == Head then
  1280. if c:FindFirstChild("face") then
  1281. c.face:remove()
  1282. end
  1283. end
  1284. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1285. c:remove()
  1286. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1287. c:remove()
  1288. end
  1289. end
  1290. local BODY = {}
  1291. for _, c in pairs(Character:GetDescendants()) do
  1292. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1293. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1294. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1295. end
  1296. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1297. elseif c:IsA("JointInstance") then
  1298. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1299. end
  1300. end
  1301. for e = 1, #BODY do
  1302. if BODY[e] ~= nil then
  1303. local STUFF = BODY[e]
  1304. local PART = STUFF[1]
  1305. local PARENT = STUFF[2]
  1306. local MATERIAL = STUFF[3]
  1307. local COLOR = STUFF[4]
  1308. local TRANSPARENCY = STUFF[5]
  1309. if PART.ClassName == "Part" and PART ~= RootPart then
  1310. PART.Material = MATERIAL
  1311. PART.Color = COLOR
  1312. PART.Transparency = TRANSPARENCY
  1313. end
  1314. PART.AncestryChanged:Connect(function()
  1315. PART.Parent = PARENT
  1316. end)
  1317. end
  1318. end
  1319. function refit()
  1320. Character.Parent = workspace
  1321. for e = 1, #BODY do
  1322. if BODY[e] ~= nil then
  1323. local STUFF = BODY[e]
  1324. local PART = STUFF[1]
  1325. local PARENT = STUFF[2]
  1326. local MATERIAL = STUFF[3]
  1327. local COLOR = STUFF[4]
  1328. local TRANSPARENCY = STUFF[5]
  1329. if PART.ClassName == "Part" and PART ~= RootPart then
  1330. PART.Material = MATERIAL
  1331. PART.Color = COLOR
  1332. PART.Transparency = TRANSPARENCY
  1333. end
  1334. if PART.Parent ~= PARENT then
  1335. Humanoid:remove()
  1336. PART.Parent = PARENT
  1337. Humanoid = IT("Humanoid",Character)
  1338. end
  1339. end
  1340. end
  1341. end
  1342. local SKILLTEXTCOLOR = BRICKC"".Color
  1343. local SKILLFONT = "Bodoni"
  1344. local SKILLTEXTSIZE = 7
  1345.  
  1346. Humanoid.Died:connect(function()
  1347. refit()
  1348. end)
  1349.  
  1350.  
  1351. --//=================================\\
  1352. --|| DAMAGING
  1353. --\\=================================//
  1354.  
  1355. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1356. local CHILDREN = workspace:GetDescendants()
  1357. for index, CHILD in pairs(CHILDREN) do
  1358. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1359. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1360. if HUM then
  1361. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1362. if TORSO then
  1363. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1364. CHILD:BreakJoints()
  1365. if FLING ~= 0 then
  1366. for _, c in pairs(CHILD:GetChildren()) do
  1367. if c:IsA("BasePart") and c.Transparency == 0 then
  1368. if BURN == true then
  1369. Fire(c)
  1370. end
  1371. local bv = Instance.new("BodyVelocity")
  1372. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1373. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1374. bv.Parent = c
  1375. Debris:AddItem(bv,0.05)
  1376. end
  1377. end
  1378. end
  1379. end
  1380. end
  1381. end
  1382. end
  1383. end
  1384. end
  1385.  
  1386. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1387. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1388. local mesh = IT("SpecialMesh", wave)
  1389. mesh.MeshType = "Sphere"
  1390. mesh.Scale = SIZE
  1391. mesh.Offset = VT(0, 0, 0)
  1392. wave.CFrame = CFRAME
  1393. coroutine.resume(coroutine.create(function(PART)
  1394. for i = 1, WAIT do
  1395. Swait()
  1396. mesh.Scale = mesh.Scale + GROW
  1397. wave.Transparency = wave.Transparency + 1 / WAIT
  1398. if wave.Transparency > 0.99 then
  1399. wave:remove()
  1400. end
  1401. end
  1402. end))
  1403. end
  1404.  
  1405. function CastWarpOutlines(TARGET)
  1406. coroutine.resume(coroutine.create(function()
  1407. local T = TARGET:GetChildren()
  1408. for i = 1, #T do
  1409. local child = T[i]
  1410. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  1411. do
  1412. local clone = child:Clone()
  1413. clone.Parent = Effects
  1414. clone.Anchored = true
  1415. clone.CanCollide = false
  1416. clone:ClearAllChildren()
  1417. clone.CFrame = child.CFrame
  1418. if clone.Name == "Head" then
  1419. clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y)
  1420. end
  1421. if clone.ClassName == "MeshPart" then
  1422. clone.TextureID = ""
  1423. end
  1424. clone.Color = C3(1, 0, 0)
  1425. clone.Material = "Neon"
  1426. coroutine.resume(coroutine.create(function()
  1427. for i = 1, 100 do
  1428. Swait()
  1429. clone.Transparency = clone.Transparency + 0.01
  1430. clone.Size = clone.Size + VT(0.001, 0.001, 0.001)
  1431. end
  1432. clone:remove()
  1433. end))
  1434. end
  1435. end
  1436. end
  1437. end))
  1438. end
  1439.  
  1440. local Delete = IT("Model", Character)
  1441. Delete.Name = "Those who must be banished."
  1442.  
  1443. function killnearest(position, range, maxstrength)
  1444. for i, v in ipairs(workspace:GetChildren()) do
  1445. local body = v:GetChildren()
  1446. for part = 1, #body do
  1447. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then
  1448. CastWarpOutlines(v)
  1449. v:remove()
  1450. if game.Players:FindFirstChild(v.Name) then
  1451. local Value = IT("BoolValue", Delete)
  1452. Value.Name = v.Name
  1453. end
  1454. end
  1455. end
  1456. end
  1457. end
  1458.  
  1459. function Kill(Char)
  1460. local NewCharacter = IT("Model",Effects)
  1461. NewCharacter.Name = "Ow im ded ;-;"
  1462. for _, c in pairs(Char:GetDescendants()) do
  1463. if c:IsA("BasePart") and c.Transparency == 0 then
  1464. if c.Parent == Char then
  1465. getbloody(c,5)
  1466. end
  1467. c:BreakJoints()
  1468. c.Material = "Glass"
  1469. c.Color = C3(0.5,0,0)
  1470. c.CanCollide = true
  1471. c.Transparency = 0.3
  1472. if c:FindFirstChildOfClass("SpecialMesh") then
  1473. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1474. end
  1475. if c.Name == "Head" then
  1476. c:ClearAllChildren()
  1477. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1478. end
  1479. if c.ClassName == "MeshPart" then
  1480. c.TextureID = ""
  1481. end
  1482. if c:FindFirstChildOfClass("BodyPosition") then
  1483. c:FindFirstChildOfClass("BodyPosition"):remove()
  1484. end
  1485. if c:FindFirstChildOfClass("ParticleEmitter") then
  1486. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1487. end
  1488. c.Parent = NewCharacter
  1489. c.Name = "DeadPart"
  1490. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1491. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1492. end
  1493. end
  1494. Char:remove()
  1495. Debris:AddItem(NewCharacter,5)
  1496. end
  1497.  
  1498. local asd = Instance.new("ParticleEmitter")
  1499. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1500. asd.LightEmission = .1
  1501. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1502. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1503. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1504. asd.Transparency = bbb
  1505. asd.Size = aaa
  1506. asd.ZOffset = .9
  1507. asd.Acceleration = Vector3.new(0, -15, 0)
  1508. asd.LockedToPart = false
  1509. asd.EmissionDirection = "Back"
  1510. asd.Lifetime = NumberRange.new(1, 2)
  1511. asd.Rotation = NumberRange.new(-100, 100)
  1512. asd.RotSpeed = NumberRange.new(-100, 100)
  1513. asd.Speed = NumberRange.new(10)
  1514. asd.Enabled = false
  1515. asd.VelocitySpread = 999
  1516.  
  1517. function getbloody(victim,amount)
  1518. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1519. PART.CFrame = victim.CFrame
  1520. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1521. Debris:AddItem(PART,5)
  1522. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1523. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1524. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1525. local prtcl = asd:Clone()
  1526. prtcl.Parent = PART
  1527. prtcl:Emit(amount*10)
  1528. end
  1529. --//=================================\\
  1530. --|| ATTACK FUNCTIONS AND STUFF
  1531. --\\=================================//
  1532. local LAUGHS = {834001699,834001752,834001797,834001828}
  1533.  
  1534. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1535. MakeForm(RightHole,"Cyl")
  1536. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1537. MakeForm(LeftHole,"Cyl")
  1538.  
  1539. function Deathbound()
  1540. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1541. ATTACK = true
  1542. Rooted = true
  1543. for i=0, 1, 0.1 / Animation_Speed do
  1544. Swait()
  1545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. end
  1552. local DONE = false
  1553. local GATE = nil
  1554. local GATESPIN = true
  1555. coroutine.resume(coroutine.create(function()
  1556. repeat
  1557. Swait()
  1558. if GATE ~= nil then
  1559. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1560. end
  1561. until GATESPIN == false
  1562. end))
  1563. coroutine.resume(coroutine.create(function()
  1564. repeat
  1565. Swait()
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. until DONE == true
  1573. Swait(50)
  1574. for i = 1, 35 do
  1575. Swait(4)
  1576. local FIRED = false
  1577. local CHILDREN = workspace:GetDescendants()
  1578. for index, CHILD in pairs(CHILDREN) do
  1579. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1580. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1581. if HUM then
  1582. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1583. if TORSO then
  1584. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1585. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1586. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1587. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1588. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1589. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1590. Kill(CHILD)
  1591. FIRED = true
  1592. break
  1593. end
  1594. end
  1595. end
  1596. end
  1597. end
  1598. if FIRED == false then
  1599. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1600. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1601. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1602. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1603. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1604. if HITBOD ~= nil then
  1605. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1606. killnearest(HITBOD.Parent)
  1607. end
  1608. end
  1609. end
  1610. end
  1611. for i = 1, 45 do
  1612. Swait()
  1613. GATE.Size = GATE.Size - VT(3,0,3)
  1614. end
  1615. GATESPIN = false
  1616. GATE:remove()
  1617. end))
  1618. Swait(15)
  1619. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1620. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1621. local DECAL = IT("Decal",GATE)
  1622. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1623. DECAL.Face = "Top"
  1624. GATE.CFrame = CF(HITPOS)
  1625. CreateSound(160772554, GATE, 7, 1.3, false)
  1626. for i = 1, 45 do
  1627. Swait()
  1628. GATE.Size = GATE.Size + VT(3,0,3)
  1629. end
  1630. CreateSound(213603013, RightHole, 7, 1, false)
  1631. CreateSound(213603013, LeftHole, 7, 1, false)
  1632. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1633. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1634. ATTACK = false
  1635. Rooted = false
  1636. DONE = true
  1637. end
  1638.  
  1639. function Morning_Star()
  1640. ATTACK = true
  1641. Rooted = true
  1642. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1643. for i=0, 1, 0.1 / Animation_Speed do
  1644. Swait()
  1645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. end
  1652. coroutine.resume(coroutine.create(function()
  1653. local POS = Mouse.Hit.p
  1654. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,2000,0))
  1655. MakeForm(RAY,"Cyl")
  1656. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,0,0))
  1657. MakeForm(SPHERE,"Ball")
  1658. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
  1659. MakeForm(SHIELD,"Ball")
  1660. SHIELD.CFrame = CF(POS)
  1661. RAY.CFrame = CF(POS)
  1662. SPHERE.CFrame = CF(POS)
  1663. CreateSound(144699494, SPHERE, 10, 0.8, false)
  1664. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1665. for i = 1, 200 do
  1666. Swait()
  1667. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1668. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1669. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1670. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1671. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1672. end
  1673. for i = 1, 45 do
  1674. Swait()
  1675. RAY.Transparency = RAY.Transparency + 1/45
  1676. SPHERE.Transparency = RAY.Transparency
  1677. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1678. end
  1679. RAY:remove()
  1680. SHIELD:remove()
  1681. SPHERE:remove()
  1682. end))
  1683. for i=0, 1, 0.1 / Animation_Speed do
  1684. Swait()
  1685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. end
  1692. ATTACK = false
  1693. Rooted = false
  1694. end
  1695.  
  1696. function Teleport()
  1697. ATTACK = true
  1698. Rooted = false
  1699. for i=0, 0.5, 0.1 / Animation_Speed do
  1700. Swait()
  1701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1703. end
  1704. for e = 1, #BODY do
  1705. if BODY[e] ~= nil then
  1706. local STUFF = BODY[e]
  1707. local PART = STUFF[1]
  1708. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1709. local PRT = PART:Clone()
  1710. PRT.Anchored = true
  1711. PRT.CanCollide = false
  1712. PRT.Material = "Neon"
  1713. PRT.Color = C3(0,0,1)
  1714. PRT.Name = "WarpEffect"
  1715. PRT.Parent = Effects
  1716. PRT.CFrame = PART.CFrame
  1717. PRT:BreakJoints()
  1718. if PRT:FindFirstChildOfClass("Sound") then
  1719. PRT:FindFirstChildOfClass("Sound"):remove()
  1720. end
  1721. if PRT:FindFirstChildOfClass("Decal") then
  1722. PRT:FindFirstChildOfClass("Decal"):remove()
  1723. end
  1724. coroutine.resume(coroutine.create(function()
  1725. for i = 1, 100 do
  1726. Swait()
  1727. PRT.Transparency = PRT.Transparency + 1/100
  1728. end
  1729. PRT:remove()
  1730. end))
  1731. end
  1732. end
  1733. end
  1734. CreateSound(217767125, Torso, 10, 1)
  1735. local POS = RootPart.Orientation
  1736. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1737. RootPart.Orientation = POS
  1738. RootJoint.Parent = RootPart
  1739. for i=0, 0.5, 0.1 / Animation_Speed do
  1740. Swait()
  1741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1743. end
  1744. for i=0, 0.1, 0.1 / Animation_Speed do
  1745. Swait()
  1746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1747. end
  1748. ATTACK = false
  1749. Rooted = false
  1750. end
  1751.  
  1752. function turnto(position)
  1753. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1754. end
  1755.  
  1756. function Banish(Foe)
  1757. if Foe then
  1758. coroutine.resume(coroutine.create(function()
  1759. --if game.Players:FindFirstChild(Foe.Name) then
  1760. table.insert(TOBANISH,Foe.Name)
  1761. printbye(Foe.Name)
  1762. --end
  1763. Foe.Archivable = true
  1764. local CLONE = Foe:Clone()
  1765. Foe:Destroy()
  1766. CLONE.Parent = Effects
  1767. CLONE:BreakJoints()
  1768. local MATERIALS = {"Glass","Neon"}
  1769. for _, c in pairs(CLONE:GetDescendants()) do
  1770. if c:IsA("BasePart") then
  1771. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1772. CreateSound(340722848, c, 10, 1, false)
  1773. end
  1774. c.Anchored = true
  1775. c.Transparency = c.Transparency + 0.2
  1776. c.Material = MATERIALS[MRANDOM(1,2)]
  1777. c.Color = C3(0,0,255)
  1778. if c.ClassName == "MeshPart" then
  1779. c.TextureID = ""
  1780. end
  1781. if c:FindFirstChildOfClass("SpecialMesh") then
  1782. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1783. end
  1784. if c:FindFirstChildOfClass("Decal") then
  1785. c:FindFirstChildOfClass("Decal"):remove()
  1786. end
  1787. c.Name = "Banished"
  1788. c.CanCollide = false
  1789. else
  1790. c:remove()
  1791. end
  1792. end
  1793. local A = false
  1794. for i = 1, 35 do
  1795. if A == false then
  1796. A = true
  1797. elseif A == true then
  1798. A = false
  1799. end
  1800. for _, c in pairs(CLONE:GetDescendants()) do
  1801. if c:IsA("BasePart") then
  1802. c.Anchored = true
  1803. c.Material = MATERIALS[MRANDOM(1,2)]
  1804. c.Transparency = c.Transparency + 0.8/35
  1805. if A == false then
  1806. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1807. elseif A == true then
  1808. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1809. end
  1810. end
  1811. end
  1812. Swait()
  1813. end
  1814. CLONE:remove()
  1815. end))
  1816. end
  1817. end
  1818.  
  1819. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1820. local CHILDREN = workspace:GetDescendants()
  1821. for index, CHILD in pairs(CHILDREN) do
  1822. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1823. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1824. if HUM then
  1825. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1826. if TORSO then
  1827. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1828. if ISBANISH == true then
  1829. Banish(CHILD)
  1830. else
  1831. if ISBANISH == "Gravity" then
  1832. HUM.PlatformStand = true
  1833. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1834. local grav = Instance.new("BodyPosition",TORSO)
  1835. grav.D = 15
  1836. grav.P = 20000
  1837. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1838. grav.position = TORSO.Position
  1839. grav.Name = "V3BanishForce"..Player.Name
  1840. else
  1841. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1842. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1843. end
  1844. else
  1845. HUM.PlatformStand = false
  1846. end
  1847. end
  1848. elseif ISBANISH == "Gravity" then
  1849. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1850. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1851. HUM.PlatformStand = false
  1852. end
  1853. end
  1854. end
  1855. end
  1856. end
  1857. end
  1858. end
  1859.  
  1860. function SpawnTrail(FROM,TO,BIG)
  1861. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0))
  1862. MakeForm(TRAIL,"Cyl")
  1863. local DIST = (FROM - TO).Magnitude
  1864. if BIG == true then
  1865. TRAIL.Size = VT(0.5,DIST,0.5)
  1866. else
  1867. TRAIL.Size = VT(0.25,DIST,0.25)
  1868. end
  1869. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1870. coroutine.resume(coroutine.create(function()
  1871. for i = 1, 5 do
  1872. Swait()
  1873. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1874. end
  1875. TRAIL:remove()
  1876. end))
  1877. end
  1878.  
  1879. function Banisher_Bullet()
  1880. ATTACK = true
  1881. Rooted = false
  1882. for i=0, 0.4, 0.1 / Animation_Speed do
  1883. Swait()
  1884. turnto(Mouse.Hit.p)
  1885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1891. end
  1892. repeat
  1893. for i=0, 0.2, 0.1 / Animation_Speed do
  1894. Swait()
  1895. turnto(Mouse.Hit.p)
  1896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1902. end
  1903. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1904. SpawnTrail(Hole.Position,POS)
  1905. if HIT ~= nil then
  1906. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1907. Banish(HIT.Parent)
  1908. end
  1909. end
  1910. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1911. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1912. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1913. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1914. for i=0, 0.3, 0.1 / Animation_Speed do
  1915. Swait()
  1916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1922. end
  1923. until KEYHOLD == false
  1924. ATTACK = false
  1925. Rooted = false
  1926. end
  1927.  
  1928. function Hat()
  1929. ATTACK = true
  1930. Rooted = false
  1931. Pose("Taunt",0.4,1.2,false)
  1932. ATTACK = false
  1933. Rooted = false
  1934. end
  1935.  
  1936. --//=================================\\
  1937. --|| ASSIGN THINGS TO KEYS
  1938. --\\=================================//
  1939.  
  1940. function MouseDown(Mouse)
  1941. HOLD = true
  1942. if ATTACK == false then
  1943. end
  1944. end
  1945.  
  1946. function MouseUp(Mouse)
  1947. HOLD = false
  1948. end
  1949.  
  1950. function KeyDown(Key)
  1951. KEYHOLD = true
  1952. if Key == "z" and ATTACK == false then
  1953. Banisher_Bullet()
  1954. end
  1955. if Key == "q" and ATTACK == false then
  1956. Teleport()
  1957. end
  1958. if Key == "x" and ATTACK == false then
  1959. Morning_Star()
  1960. end
  1961. if Key == "c" and ATTACK == false then
  1962. Deathbound()
  1963. end
  1964. if Key == "t" and ATTACK == false then
  1965. Hat()
  1966. end
  1967. end
  1968.  
  1969. function KeyUp(Key)
  1970. KEYHOLD = false
  1971. end
  1972.  
  1973. Mouse.Button1Down:connect(function(NEWKEY)
  1974. MouseDown(NEWKEY)
  1975. end)
  1976. Mouse.Button1Up:connect(function(NEWKEY)
  1977. MouseUp(NEWKEY)
  1978. end)
  1979. Mouse.KeyDown:connect(function(NEWKEY)
  1980. KeyDown(NEWKEY)
  1981. end)
  1982. Mouse.KeyUp:connect(function(NEWKEY)
  1983. KeyUp(NEWKEY)
  1984. end)
  1985.  
  1986. --//=================================\\
  1987. --\\=================================//
  1988.  
  1989.  
  1990.  
  1991. function unanchor()
  1992. if UNANCHOR == true then
  1993. g = Character:GetChildren()
  1994. for i = 1, #g do
  1995. if g[i].ClassName == "Part" then
  1996. g[i].Anchored = false
  1997. end
  1998. end
  1999. end
  2000. end
  2001.  
  2002.  
  2003. --//=================================\\
  2004. --|| WRAP THE WHOLE SCRIPT UP
  2005. --\\=================================//
  2006.  
  2007. Humanoid.Changed:connect(function(Jump)
  2008. if Jump == "Jump" and (Disable_Jump == true) then
  2009. Humanoid.Jump = false
  2010. end
  2011. end)
  2012.  
  2013. while true do
  2014. Swait()
  2015. script.Parent = WEAPONGUI
  2016. Humanoid.Parent = Character
  2017. if Humanoid then
  2018. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2019. IDLEANIMATION:Play()
  2020. end
  2021. if ANIMATE.Parent == Character then
  2022. ANIMATE:Destroy()
  2023. end
  2024. SINE = SINE + CHANGE
  2025. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2026. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2027. Humanoid.HipHeight = 1
  2028. Humanoid.Name = "Warden"
  2029. Humanoid.PlatformStand = false
  2030. if PLAYMAINANIM == true then
  2031. if TORSOVELOCITY < 1 then
  2032. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  2037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2038. elseif TORSOVELOCITY > 1 then
  2039. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. end
  2046. end
  2047. unanchor()
  2048. Humanoid.MaxHealth = "inf"
  2049. Humanoid.Health = "inf"
  2050. if Rooted == false then
  2051. Disable_Jump = false
  2052. Humanoid.WalkSpeed = Speed
  2053. elseif Rooted == true then
  2054. Disable_Jump = true
  2055. Humanoid.WalkSpeed = 0
  2056. end
  2057. for _, c in pairs(Character:GetChildren()) do
  2058. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2059. c.Material = "Neon"
  2060. if c:FindFirstChildOfClass("ParticleEmitter") then
  2061. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2062. end
  2063. c.Color = C3(1,1,1)
  2064. if c == Head then
  2065. if c:FindFirstChild("face") then
  2066. c.face:remove()
  2067. end
  2068. end
  2069. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  2070. c:remove()
  2071. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2072. c:remove()
  2073. end
  2074. end
  2075. sick.SoundId = "rbxassetid://1567323605"
  2076. sick.Looped = true
  2077. sick.Pitch = 1
  2078. sick.Volume = 3
  2079. sick:Resume()
  2080. sick.Parent = Torso
  2081. refit()
  2082. if Head:FindFirstChildOfClass("Sound") then
  2083. Head:FindFirstChildOfClass("Sound"):remove()
  2084. end
  2085. end
  2086. game.Lighting.TimeOfDay = "00:00:00"
  2087. game.Lighting.FogEnd = 50
  2088. game.Lighting.FogColor = Color3.fromRGB(0,0,0)
  2089.  
  2090. --//=================================\\
  2091.  
  2092. --\\=================================//
  2093.  
  2094.  
  2095.  
  2096.  
  2097.  
  2098. --//====================================================\\--
  2099. --|| END OF SCRIPT
  2100. --\\====================================================//--
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