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- wait(5)
- local bv = Instance.new("LinearVelocity", script.Parent)
- --local bg = Instance.new("AlignOrientation", script.Parent)
- local me = game.Players.Skit_y.Character.UpperTorso
- local bg = Instance.new("AlignOrientation", me)
- local invis = workspace.Invis
- --local att0 = Instance.new("Attachment", script.Parent)
- local att0 = Instance.new("Attachment", me)
- local att1 = Instance.new("Attachment", invis)
- --bv.MaxForce, bv.Attachment0, bv.VectorVelocity =
- -- math.huge, att0, Vector3.new(0, 1, 0)
- bg.Attachment0, bg.Attachment1, bg.RigidityEnabled, bg.Mode, bg.MaxTorque =
- att0, att1, false, Enum.OrientationAlignmentMode.TwoAttachment, math.huge
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