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- SRC: https://www.thetechgame.com/Archives/t=4074548/tutorial-how-to-create-an-xex-in-vs-2010.html
- This is just a mini tutorial on how to create and xex file using
- Visual Studio 2010, and Xbox 360 Development Kit (XDK)
- Software needed
- 1: Visual Studio 2010
- 2: XDKSetupXenon21076.11, I'm using this one, i haven't tried the other versions
- Hardware needed
- 1: xbox 360 dev kit
- 2: rgh running dev kernel
- 3: computer
- 4: A friend or someone that has a jtag/rgh console.
- Getting started, turn your console on make sure it is connected to your network.
- Once it's on, open xbox 360 neighborhood and check if it is connected.
- Open Visual Studio and follow the images below.
- Keep in mind that i did not add any code to the files in this as i wanted to leave it as a starting point. I too myself is just getting started.
- Hopefully we can share knowledge and learn more on this tutorial.
- Feel free to add anything. In the new project solution window you could also choose
- Xbox 360 Makefile Project
- This has no
- external dependencies, header files, resource files, or source files.
- Here is a dump of the xex file i created.
- Xex Info
- Devkit
- Uncompressed
- Encrypted
- Title Module
- Basefile Info
- Original PE Name: Test.exe
- Load Address: 82000000
- Entry Point: 820875B8
- Image Size: 290000
- Page Size: 10000
- Checksum: 002867D5
- Filetime: 50125993 - Fri Jul 27 02:04:19 2012
- Stack Size: 40000
- Regions
- All Regions
- Allowed Media
- Hard Disk
- DVD / CD
- Networked SMB Share
- Direct from Ram
- Live Signed Package ("LIVE")
- Media Id
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- Encryption Key
- 52 3F 9A 9A E9 E3 44 24 12 BA CB 4F 8C DC 7B 4B
- LAN Key
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- TLS Info
- Number of Slots: 64
- Data Size: 0
- Raw Data Address: 00000000
- Raw Data Size: 0
- Static Libraries
- 0) XAPILIB v2.0.21076.0
- 1) D3DX9 v2.0.21076.0
- 2) XGRAPHC v2.0.21076.0
- 3) XBOXKRNL v2.0.21076.0
- 4) LIBCPMT v2.0.11886.0
- 5) D3D9LTCG v2.0.21076.0
- 6) LINK v10.0.11886.0
- 7) C2 v16.0.11886.0
- 8) C1 v16.0.11886.0
- Import Libraries
- 0) xam.xex v2.0.21076.0 (min v2.0.1861.0)
- 1) xboxkrnl.exe v2.0.21076.0 (min v2.0.1861.0)
- Sections
- 0) 82000000 - 82010000 : Header/Resource
- 1) 82010000 - 82020000 : Header/Resource
- 2) 82020000 - 82030000 : Header/Resource
- 3) 82030000 - 82040000 : Header/Resource
- 4) 82040000 - 82050000 : Header/Resource
- 5) 82050000 - 82060000 : Header/Resource
- 6) 82060000 - 82070000 : Code
- 7) 82070000 - 82080000 : Code
- 8) 82080000 - 82090000 : Code
- 9) 82090000 - 820A0000 : Code
- 10) 820A0000 - 820B0000 : Code
- 11) 820B0000 - 820C0000 : Code
- 12) 820C0000 - 820D0000 : Code
- 13) 820D0000 - 820E0000 : Code
- 14) 820E0000 - 820F0000 : Code
- 15) 820F0000 - 82100000 : Code
- 16) 82100000 - 82110000 : Code
- 17) 82110000 - 82120000 : Code
- 18) 82120000 - 82130000 : Code
- 19) 82130000 - 82140000 : Code
- 20) 82140000 - 82150000 : Code
- 21) 82150000 - 82160000 : Code
- 22) 82160000 - 82170000 : Code
- 23) 82170000 - 82180000 : Code
- 24) 82180000 - 82190000 : Code
- 25) 82190000 - 821A0000 : Code
- 26) 821A0000 - 821B0000 : Code
- 27) 821B0000 - 821C0000 : Code
- 28) 821C0000 - 821D0000 : Code
- 29) 821D0000 - 821E0000 : Code
- 30) 821E0000 - 821F0000 : Code
- 31) 821F0000 - 82200000 : Code
- 32) 82200000 - 82210000 : Code
- 33) 82210000 - 82220000 : Code
- 34) 82220000 - 82230000 : Code
- 35) 82230000 - 82240000 : Code
- 36) 82240000 - 82250000 : Code
- 37) 82250000 - 82260000 : Code
- 38) 82260000 - 82270000 : Code
- 39) 82270000 - 82280000 : Data
- 40) 82280000 - 82290000 : Data
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