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ArcDesLHK

Skullsong

Apr 24th, 2024
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  1. Skullsong Pillager
  2. Level 3 EARTH Warrior/Effect
  3. 1600/1200
  4. If you control a Zombie "Skullsong" monster: You can Special Summon this card from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Pillager" once per turn.
  5.  
  6. Skullsong Marauder
  7. Level 4 EARTH Warrior/Effect
  8. 1800/1200
  9. If this card is Normal or Special Summoned: You can add 1 "Skullsong" card from your Deck to your hand, except "Skullsong Marauder". If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Marauder" once per turn.
  10.  
  11. Skullsong Saboteur
  12. Level 2 EARTH Warrior/Effect
  13. 600/1900
  14. You can target 1 "Skullsong" monster in your GY or banishment, except "Skullsong Saboteur"; Special Summon this card from your hand, and if you do, add that monster to your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Saboteur" once per turn.
  15.  
  16. Skullsong Demolition Expert
  17. Level 3 EARTH Warrior/Effect
  18. 1200/1000
  19. If this card is Normal or Special Summoned: You can Fusion Summon 1 "Skullsong" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Demolition Expert" once per turn.
  20.  
  21. Skullsong Des Dealer
  22. Level 4 EARTH Warrior/Effect
  23. 1600/1200
  24. If a face-up Warrior "Skullsong" monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Des Dealer" once per turn.
  25.  
  26. Skullsong Merchant
  27. Level 3 EARTH Warrior/Effect
  28. 1500/300
  29. You can Tribute this card; Special Summon 1 "Skullsong" monster from your Deck, except "Skullsong Merchant", and if you do, it becomes a Zombie monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Merchant" once per turn.
  30.  
  31. Skullsong Thresher
  32. Level 5 EARTH Warrior/Effect
  33. 2000/1600
  34. If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only use each of the following effects of "Skullsong Thresher" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. If you control 2 or more "Skullsong" monsters with different Types: You can draw 1 card.
  35.  
  36. Skullsong Ninja
  37. Level 4 EARTH Warrior/Effect
  38. 1800/700
  39. During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, it becomes a Zombie monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Ninja" once per turn.
  40.  
  41. Skullsong Crusader
  42. Level 4 EARTH Warrior/Effect
  43. 1000/1000
  44. If you control a Warrior "Skullsong" monster other than "Skullsong Crusader": You can Special Summon this card from your hand, and if you do, it becomes a Zombie monsters. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Crusader" once per turn.
  45.  
  46. Skullsong Champion
  47. Level 7 EARTH Zombie/Fusion/Effect
  48. 2500/2100
  49. 2 "Skullsong" monsters (1 Warrior and 1 Zombie)
  50. All Zombie "Skullsong" monsters on the field gain 500 ATK. You can only use each of the following effects of "Skullsong Champion" once per turn. If this card is Fusion Summoned: You can target 1 of your banished "Skullsong" monsters; return it to the GY. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can target 1 "Skullsong" monster in your GY, except "Skullsong Champion"; Special Summon it, and if you do, it becomes a Zombie monster, and if you do that, negate the activated effect.
  51.  
  52. Skullsong Battlelord
  53. Level 7 EARTH Zombie/Fusion/Effect
  54. 2700/2000
  55. 2 "Skullsong" monsters (1 Warrior and 1 Zombie)
  56. If your Warrior "Skullsong" monster battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. You can only use each of the following effects of "Skullsong Battlelord" once per turn. You can target 1 of your banished "Skullsong" monsters; Special Summon it. When your opponent activates a monster effect (Quick Effect): You can target 1 Zombie "Skullsong" monster you control; it becomes a Zombie monster, and if you do, negate the activated effect.
  57.  
  58. Skullsong Warlord
  59. Level 8 EARTH Warrior/Fusion/Effect
  60. 2800/1500
  61. 2 "Skullsong" monsters (1 Warrior and 1 Zombie)
  62. You can banish 1 "Skullsong" monster from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. You can target 1 "Skullsong" monster in your GY or banishment, except "Skullsong Warlord"; Special Summon it in Defense Position. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card, and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Warlord" once per turn.
  63.  
  64. Skullsong Daimyo
  65. Level 10 EARTH Warrior/Fusion/Effect
  66. 3000/3000
  67. 2 "Skullsong" Fusion Monsters (1 Warrior and 1 Zombie)
  68. Must be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. You can target 1 "Skullsong" monster in your GY or banishment; Special Summon it in Defense Position. You can target 1 other "Skullsong" monster you control; it becomes a Zombie monster this turn. (Quick Effect): You can banish 1 "Skullsong" monster from your GY or Tribute 1 Zombie monster, then target 1 card on the field; banish it. You can only use each effect of "Skullsong Daimyo" once per turn.
  69.  
  70. Skullsong Bone Dojo
  71. Field Spell
  72. All Warrior "Skullsong" monsters on the field gain 600 ATK. All Zombie "Skullsong" monsters on the field cannot be destroyed by card effects. During your Main Phase: You can Fusion Summon 1 "Skullsong" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Skullsong Bone Dojo" once per turn.
  73.  
  74. Skullsong Fusion
  75. Normal Spell
  76. Special Summon 1 "Skullsong" monster from your hand as a Zombie monster, then you can apply the following effect.
  77. ● Fusion Summon 1 "Skullsong" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand, field, or GY, including the Summoned monster.
  78. You can only activate 1 "Skullsong Fusion" per turn.
  79.  
  80. Skullsong Requiem
  81. Continuous Trap
  82. You can target 1 "Skullsong" monster in your GY or banishment; Special Summon it in Defense Position, but banish it face-down when it leaves the field (even if this card leaves the field). You can target 1 "Skullsong" monster you control; it becomes a Zombie monster this turn. You can only use each effect of "Skullsong Requiem" once per turn.
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