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- Skullsong Pillager
- Level 3 EARTH Warrior/Effect
- 1600/1200
- If you control a Zombie "Skullsong" monster: You can Special Summon this card from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Pillager" once per turn.
- Skullsong Marauder
- Level 4 EARTH Warrior/Effect
- 1800/1200
- If this card is Normal or Special Summoned: You can add 1 "Skullsong" card from your Deck to your hand, except "Skullsong Marauder". If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Marauder" once per turn.
- Skullsong Saboteur
- Level 2 EARTH Warrior/Effect
- 600/1900
- You can target 1 "Skullsong" monster in your GY or banishment, except "Skullsong Saboteur"; Special Summon this card from your hand, and if you do, add that monster to your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Saboteur" once per turn.
- Skullsong Demolition Expert
- Level 3 EARTH Warrior/Effect
- 1200/1000
- If this card is Normal or Special Summoned: You can Fusion Summon 1 "Skullsong" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Demolition Expert" once per turn.
- Skullsong Des Dealer
- Level 4 EARTH Warrior/Effect
- 1600/1200
- If a face-up Warrior "Skullsong" monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Des Dealer" once per turn.
- Skullsong Merchant
- Level 3 EARTH Warrior/Effect
- 1500/300
- You can Tribute this card; Special Summon 1 "Skullsong" monster from your Deck, except "Skullsong Merchant", and if you do, it becomes a Zombie monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Merchant" once per turn.
- Skullsong Thresher
- Level 5 EARTH Warrior/Effect
- 2000/1600
- If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only use each of the following effects of "Skullsong Thresher" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. If you control 2 or more "Skullsong" monsters with different Types: You can draw 1 card.
- Skullsong Ninja
- Level 4 EARTH Warrior/Effect
- 1800/700
- During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, it becomes a Zombie monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Ninja" once per turn.
- Skullsong Crusader
- Level 4 EARTH Warrior/Effect
- 1000/1000
- If you control a Warrior "Skullsong" monster other than "Skullsong Crusader": You can Special Summon this card from your hand, and if you do, it becomes a Zombie monsters. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect, and sent to the GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Crusader" once per turn.
- Skullsong Champion
- Level 7 EARTH Zombie/Fusion/Effect
- 2500/2100
- 2 "Skullsong" monsters (1 Warrior and 1 Zombie)
- All Zombie "Skullsong" monsters on the field gain 500 ATK. You can only use each of the following effects of "Skullsong Champion" once per turn. If this card is Fusion Summoned: You can target 1 of your banished "Skullsong" monsters; return it to the GY. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can target 1 "Skullsong" monster in your GY, except "Skullsong Champion"; Special Summon it, and if you do, it becomes a Zombie monster, and if you do that, negate the activated effect.
- Skullsong Battlelord
- Level 7 EARTH Zombie/Fusion/Effect
- 2700/2000
- 2 "Skullsong" monsters (1 Warrior and 1 Zombie)
- If your Warrior "Skullsong" monster battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. You can only use each of the following effects of "Skullsong Battlelord" once per turn. You can target 1 of your banished "Skullsong" monsters; Special Summon it. When your opponent activates a monster effect (Quick Effect): You can target 1 Zombie "Skullsong" monster you control; it becomes a Zombie monster, and if you do, negate the activated effect.
- Skullsong Warlord
- Level 8 EARTH Warrior/Fusion/Effect
- 2800/1500
- 2 "Skullsong" monsters (1 Warrior and 1 Zombie)
- You can banish 1 "Skullsong" monster from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. You can target 1 "Skullsong" monster in your GY or banishment, except "Skullsong Warlord"; Special Summon it in Defense Position. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card, and if you do, it becomes a Zombie monster. You can only use each effect of "Skullsong Warlord" once per turn.
- Skullsong Daimyo
- Level 10 EARTH Warrior/Fusion/Effect
- 3000/3000
- 2 "Skullsong" Fusion Monsters (1 Warrior and 1 Zombie)
- Must be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. You can target 1 "Skullsong" monster in your GY or banishment; Special Summon it in Defense Position. You can target 1 other "Skullsong" monster you control; it becomes a Zombie monster this turn. (Quick Effect): You can banish 1 "Skullsong" monster from your GY or Tribute 1 Zombie monster, then target 1 card on the field; banish it. You can only use each effect of "Skullsong Daimyo" once per turn.
- Skullsong Bone Dojo
- Field Spell
- All Warrior "Skullsong" monsters on the field gain 600 ATK. All Zombie "Skullsong" monsters on the field cannot be destroyed by card effects. During your Main Phase: You can Fusion Summon 1 "Skullsong" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Skullsong Bone Dojo" once per turn.
- Skullsong Fusion
- Normal Spell
- Special Summon 1 "Skullsong" monster from your hand as a Zombie monster, then you can apply the following effect.
- ● Fusion Summon 1 "Skullsong" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand, field, or GY, including the Summoned monster.
- You can only activate 1 "Skullsong Fusion" per turn.
- Skullsong Requiem
- Continuous Trap
- You can target 1 "Skullsong" monster in your GY or banishment; Special Summon it in Defense Position, but banish it face-down when it leaves the field (even if this card leaves the field). You can target 1 "Skullsong" monster you control; it becomes a Zombie monster this turn. You can only use each effect of "Skullsong Requiem" once per turn.
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