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tomonaoboys

edit of scirave , its idk

Feb 18th, 2018
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  1. ----------------------------------------------------------------------------------------------------------------
  2. -----------------------------------------------------------------------------------------------------------------------------------------------
  3. findname = tostring(game:service("Players").LocalPlayer)or tostring(owner)
  4. waitengine="ArtHB"
  5. local Create = LoadLibrary("RbxUtility").Create
  6. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})script:WaitForChild("Heartbeat")frame = 0.03333333333333333
  7. tf = 0
  8. allowframeloss = false
  9. tossremainder = false
  10. lastframe = tick()script.Heartbeat:Fire()
  11. game:GetService("RunService").Heartbeat:connect(function(s, p)
  12.   tf = tf + s
  13.   if tf >= frame then
  14.     if allowframeloss then
  15.       script.Heartbeat:Fire()
  16.       lastframe = tick()
  17.     else
  18.       for i = 1, math.floor(tf / frame) do
  19.         script.Heartbeat:Fire()
  20.       end
  21.       lastframe = tick()
  22.     end
  23.     if tossremainder then
  24.       tf = 0
  25.     else
  26.       tf = tf - frame * math.floor(tf / frame)
  27.     end
  28.   end
  29. end)
  30. script.Parent = game:GetService'Players':FindFirstChild(findname) ~= nil and game:GetService'Players':FindFirstChild(findname)
  31. sn = table.concat({"Sci","R","a","v","e"})
  32. spd = 0.125 -- (1/SPD) = FramesPerSecond:>
  33. d = {17,18}
  34. local MainBrCol="Navy blue"
  35. if 1 then
  36. local rs=game:service("RunService").RenderStepped
  37. function sw(n)if waitengine=="ArtHB"then
  38. if n==nil then rs:wait()else for i=1,n do rs:wait()end end
  39. else if n==nil then ArtificialHB:wait()else for i=1,n do ArtificialHB:wait()end end end return true end end
  40. Decs={}
  41. if 1 then
  42. Decs.Totem = "rbxassetid://35624068"
  43. Decs.Tornado = "rbxassetid://1051557"
  44. Decs.SpikeBall = "rbxassetid://9982590"
  45. Decs.Fist = "rbxassetid://65322375"
  46. Decs.RedCliffT = "rbxassetid://49754754"
  47. Decs.RedCliff = "rbxassetid://49754655"
  48. Decs.Chakram = "rbxassetid://18430887"
  49. Decs.Chakram2 = "rbxassetid://47260990"
  50. Decs.Chakram3 = "rbxassetid://19251107"
  51. Decs.Diamond = "rbxassetid://9756362"
  52. Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh"
  53. Decs.EF1 = "rbxassetid://64467174"
  54. Decs.TSkull1="rbxassetid://36869975"
  55. Decs.Skull1="rbxassetid://36869983"
  56. Decs.Shield1="rbxassetid://60120613"Decs.Ring="rbxassetid://3270017"Decs.Shine="rbxassetid://48965808"Decs.Crack="rbxassetid://49173398"Decs.Cloud="rbxassetid://1095708"Decs.Spike="rbxassetid://1033714"Decs.Rock="rbxassetid://1290033"Decs.Crown="rbxassetid://20329976"Decs.Crown2="rbxassetid://1323306"
  57. Decs.SplinteredSkyT="rbxassetid://50798688" Decs.SplinteredSky="rbxassetid://50798664"
  58. end
  59. e = string.char p = game:service'Players' l = game:service'Lighting' w = workspace -- dirteh useless funkshuns bel0w
  60. w = wait wt = 0.1 s=script q = function(f) coroutine.resume(coroutine.create(function() f() end)) end
  61. it=Instance.new v3=Vector3.new c3=Color3.new ud=UDim2.new cn=CFrame.new ca=CFrame.Angles pi=math.pi rd=math.rad
  62. v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end
  63. mf=math.floor sf=string.find sb=string.sub rn=math.random
  64. function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  65. qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end
  66. function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  67. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end
  68. function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom"
  69. elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge"
  70. fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end
  71. function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end
  72. function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cn(x,y,z) *ca(a,b,c) return fw end
  73. function fade(prt,incr) q(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end
  74. function appear(prt,incr) q(function() for i=1,0,-incr do prt.Transparency=i w() end end) end
  75. function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cn(HitPos)
  76. local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
  77. function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
  78. function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end
  79. function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then v.Handle.Transparency = 1 local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
  80. function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end
  81. function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end
  82. function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end
  83. function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
  84. function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end
  85. function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end
  86. deb = function(ob,it) game:service'Debris':AddItem(ob,it) end
  87. function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","Really red","Bright red"} return colz[rn(1,#colz)] end
  88. function findhum(anc)for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end
  89. Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
  90. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  91. for i=1,tym do
  92. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)li.Material="Neon"
  93. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  94. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  95. if tym == i then
  96. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  97. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  98. else
  99. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  100. end
  101. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25)
  102. end
  103. end
  104. function Trail(ob,times,waitz,col,thickz,ofz) q(function() local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cn(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  105. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end) end
  106. sTrail={}
  107. function Trail2(lopz,ob,waitz,col,thickz,ofz) q(function() ti(sTrail,ob)
  108. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  109. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  110. local mag=(oldpos - obp).magnitude
  111. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  112. tr.CFrame=cn(oldpos,obp)
  113. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  114. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  115. q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  116. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  117. repeat loltr()
  118. w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  119. asset="rbxassetid://"
  120. table.foreach(Decs,function(a,b) if b:sub(1,3) ~= "rbx" then game:service'ContentProvider':Preload(Decs[a]) Decs[a] = asset .. Decs[a] game:service'ContentProvider':Preload(Decs[a]) end end)
  121. a={}
  122. a.ClickHold=0
  123. a.c=true -- weapon change or act debounce
  124. a.s={}
  125. a.cr={20,1.5}
  126. ky = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
  127. Anim = "None"
  128. mouse = nil
  129. local function CHAT(msg,filt)local chatcol=math.pi/math.random(100)
  130.     local RootPart=t
  131.     while not c or not c.Parent do sw()end
  132.     --if msg:sub(1,5)=="/Play"then PlayMusic(tonumber(msg:sub(6)))end
  133.     if RootPart:FindFirstChild("_CHAT")then RootPart._CHAT:Destroy()end local num=10 local ris=5.5
  134.     local b=Instance.new("BillboardGui",RootPart)b.Name="_CHAT"b.Size=UDim2.new(1,0,1,0)b.StudsOffset=Vector3.new(0,ris,0)
  135.     local txt=Instance.new("TextLabel",b)txt.Text=""txt.Size=UDim2.new(256,0,3,0)txt.BackgroundTransparency=1
  136.     txt.TextColor3=Color3.new()txt.TextStrokeTransparency=0 txt.Position=UDim2.new(-127.5,0,0,0)txt.Font="Fantasy"
  137.     if filt then msg=game:service("Chat"):FilterStringAsync(msg,game:service'Players'.LocalPlayer,game:service'Players'.LocalPlayer)end txt.TextSize=32 txt.TextScaled=true b.AlwaysOnTop=1
  138.     spawn(function()
  139.         spawn(function()
  140.             while b.Parent do
  141.                 txt.TextColor3=Color3.new(0,0,math.sin(chatcol)/3.33+.6)chatcol=chatcol+.075
  142.                 sw()
  143.             end
  144.             end)
  145.         for i=0,string.len(msg)do
  146.             if b.Parent then
  147.             txt.Text=msg:sub(0,i)
  148.             sw(3)
  149.             end
  150.         end
  151.         for i=0,40 do if b.Parent then txt.Text=msg sw(3)end end
  152.         for i=0,1,.025 do if b.Parent then
  153.             txt.Text=msg txt.TextTransparency=i txt.TextStrokeTransparency=i ris=ris+.05 sw()end
  154.         end b:Destroy()
  155.     end)
  156. end
  157. game:service'Players'.LocalPlayer.Chatted:connect(function(m)CHAT(m,true)end)
  158. Sounds={
  159. Break="3264793";
  160. Berserk="2676305";
  161. Fire1="2760979";
  162. Imbue="2785493";
  163. Ghost="3264923";
  164. Block="rbxasset://sounds\\metal.ogg";
  165. Boom="16976189";
  166. SniperFire="1369158";
  167. ShotgunFire2="1868836";
  168. MinigunFire="2692806";
  169. MinigunCharge="2692844";
  170. MinigunDischarge="1753007";
  171. Flashbang="16976189";
  172. Beep="15666462";
  173. Smash="2801263";
  174. Punch="31173820";
  175. Slash="rbxasset://sounds/swordslash.wav";
  176. Falcon="1387390";
  177. Cast="2101137";
  178. Spin="1369159";
  179. Abscond="2767090";
  180. ElectricalCharge="2800815";
  181. FireExplosion="3264793";
  182. SaberLightUp="10209303";
  183. SaberSlash="10209280";
  184. SaberHit="44463749";
  185. EnergyBlast="10209268";
  186. Lunge="rbxasset://sounds/swordlunge.wav";
  187. Unsheath="rbxasset://sounds/unsheath.wav";
  188. }
  189. wss = 16
  190. caw = true
  191. pl = p.LocalPlayer
  192. bp = pl:FindFirstChildOfClass("Backpack")
  193. pg = pl:FindFirstChildOfClass("PlayerGui")
  194. c = pl.Character
  195. to = c.Torso
  196. he = c.Head he.face.Face = "Bottom"
  197. hu =c:FindFirstChildOfClass("Humanoid")
  198. q(function() bp[sn]:Remove() end)
  199. local su = it("Model",c) su.Name = "Suit1"
  200. cl = "className" local caram = "CharacterMesh"
  201. for i,v in pairs(to:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end
  202. for i,v in pairs(c:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]==caram then v:Remove() end end
  203. pcall(function() c.Block:Remove() end)
  204. local block = qi({"BoolValue",c,Value=false,Name="Block"})
  205. local hd=he:Clone''
  206. to.Transparency = 1
  207. he.Transparency = 1
  208. a.Bodyas=0
  209. a.insw={}
  210. function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end
  211. if namzi=="p0" then
  212. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  213. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  214. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  215. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  216. end
  217. end
  218. function ws(ii)
  219. wss = ii
  220. end
  221. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) q(function() c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) end) end
  222. a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu)
  223. if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx)
  224. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  225. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  226. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  227. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx)
  228. local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then
  229. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  230. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else
  231. for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  232. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  233. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end
  234. for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  235. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  236. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end
  237. end
  238. local i=1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  239. else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx)
  240. if c0orc1==0 then
  241. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  242. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  243. elseif c0orc1==1 then
  244. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  245. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  246. elseif c0orc1==3 then
  247. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  248. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  249. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  250. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  251. end end
  252. to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to
  253. --"http://www.roblox.com/asset?id=67168288"
  254. tk = true
  255. p={}
  256. t=pa(su,"Torso","Block",1.99,1.99,1,false,false,0,0,ts(to.BrickColor))
  257. la=pa(su,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law=weld(la,t,la,-1.5,1,0,0,0,0)
  258. ra=pa(su,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw=weld(ra,t,ra,1.5,1,0,0,0,0)
  259. ll=pa(su,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw=weld(ll,t,ll,-0.5,-1,0,0,0,0)
  260. rl=pa(su,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw=weld(rl,t,rl,0.5,-1,0,0,0,0)
  261. local hd2 = hd:Clone() hd2.Parent = su hd2.Transparency = 0 hd2.face.Face = "Front" hd2.Name = "FakeHead" hw=weld(hd2,t,hd2,0,1.5,0,0,0,0)
  262. hd.Name = "Head" hd.Parent=su hd.Transparency=1 hd.face:Remove() hw2=weld(hd,t,hd,0,1.5,0,0,0,0)
  263. tw=weld(t,to,t,0,0,0,0,0,0)
  264. local fhu = it("Humanoid",su) fhu.MaxHealth = 1/0 fhu.PlatformStand = true fhu.Name = ""
  265. pcall(function() c.Shirt:Clone().Parent = su end)
  266. lh = to["Left Hip"] rh = to["Right Hip"] ls = to["Left Shoulder"] rs = to["Right Shoulder"]
  267. lh.Part0=t rh.Part0=t ls.Part0=t rs.Part0=t
  268. law2 = it("Weld",la) raw2 = it("Weld",ra) llw2 = it("Weld",ll) rlw2 = it("Weld",rl)
  269. law2.Part0 = la raw2.Part0 = ra llw2.Part0 =ll rlw2.Part0 = rl
  270. law2.C0 = cn(0,-1,0) raw2.C0 = cn(0,-1,0) llw2.C0 = cn(0,-1,0) rlw2.C0 = cn(0,-1,0)
  271. la.Transparency=1 ra.Transparency=1 ll.Transparency=1 rl.Transparency=1
  272. c["Left Arm"].Transparency = 0 c["Right Arm"].Transparency = 0
  273. c["Left Leg"].Transparency = 0 c["Right Leg"].Transparency = 0
  274. Armb=true Armb2=true
  275. Legb=true Legb2=true
  276. function Armz(ison) Armb=ison if ison then
  277. law.Part0=c["Left Arm"] law.C0=cn(-1.5,1,0) raw.Part0=c["Right Arm"] raw.C0=cn(1.5,1,0)
  278. ls.Part1 = c["Left Arm"] rs.Part1 = c["Right Arm"] law2.Part1 = la raw2.Part1 = ra
  279. else
  280. law2.Part0 = la law2.Part1 = c["Left Arm"] raw2.Part0 = ra raw2.Part1 = c["Right Arm"]
  281. ls.Part1 = t rs.Part1 = t law.Part0=t law.C0=cn(-1.5,1,0) raw.Part0=t raw.C0=cn(1.5,1,0)
  282. end end
  283. function Legz(ison) Legb=ison if ison then
  284. llw.Part0=c["Left Leg"] llw.C0=cn(-0.5,-1,0) rlw.Part0=c["Right Leg"] rlw.C0=cn(0.5,-1,0)
  285. lh.Part1 = c["Left Leg"] rh.Part1 = c["Right Leg"] llw2.Part1 = ll rlw2.Part1 = rl
  286. else
  287. llw2.Part0 = ll llw2.Part1 = c["Left Leg"] rlw2.Part0 = rl rlw2.Part1 = c["Right Leg"]
  288. lh.Part1 = t rh.Part1 = t llw.Part0=t llw.C0=cn(-0.5,-1,0) rlw.Part0=t rlw.C0=cn(0.5,-1,0)
  289. end end function Headz(ison) if ison then he.Transparency=0 else end end
  290. Armz(true) Legz(true) --newhats(c,hd2,he)
  291. hax2sazc = "z z z"
  292. function Sound(sidz,pit,vol,parz)
  293. local sid=tostring(sidz)if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end
  294. local parx = to if parz then parx = parz end
  295. q(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol sou.Parent =parx or workspace sou.PlayOnRemove=true sou:Destroy()end)
  296. end
  297.  
  298. Sound("RIGHT!!!",1,1,he)
  299. function SplashDmg(tehsit,pos,dmgx,mag,forc,fu) q(function()
  300. local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end
  301. if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v,fu) if tehsit then av.Sit=true end
  302. --elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cn(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cn(pos,v.Position).lookVector*forc
  303. else q(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end
  304. end end -- func and loop end
  305. dive(workspace) dive(workspace.CurrentCamera) end) end
  306.  
  307. for i,v in pairs(c:children()) do if v.Name == su.Name and v ~= su then v:Remove() end end
  308. function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cn(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4)
  309. q(function()local fu=spim.Scale local spix=0
  310. for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w()end
  311. for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0)w()end spi:Remove''end) end
  312. function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function()
  313. local spi=pa(c,"","Block",1,1,1,false,false,l1,0,colzz)spi.Material="Neon"local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  314. if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
  315. for i=l1,l2,l1/2 do spi.Transparency=i spim.Scale=mv3*(i+0.3)sw()end spi:Remove''end)
  316. end
  317.  
  318. function Explode(onb,scz,colzz,dmge) q(function() local scale=scz*2 local scale2=scale*0.825
  319. local e1=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=Decs.Ring
  320. local e2=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=Decs.Ring
  321. local e3=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=Decs.Crown
  322. SplashDmg(false,onb.p,dmge,scale/1.6,125) q(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do
  323. e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w()
  324. end
  325. end) end
  326.  
  327. function splat2(pos,dmge)--replaced
  328. local part=Instance.new("Part",workspace)part.Material="Neon"part.Size=Vector3.new()pos=pos+Vector3.new(math.random(-10,10)/50,3.5+math.random(-10,10)/50,math.random(-10,10)/50)part.CFrame=CFrame.new(pos)
  329. part.Transparency=1 part.Anchored=1 part.CanCollide=nil local b=Instance.new("BillboardGui",part)b.Size=UDim2.new(1,0,1,0)
  330. b.MaxDistance=200 b.AlwaysOnTop=true local t=Instance.new("TextLabel",b)t.Size=UDim2.new(64,0,5,0)
  331. local iscrit=false if tostring(dmge):sub(5)=="Crit!"then iscrit=true end
  332. if string.sub(dmge,1,1) =="-"then t.TextColor3=Color3.new(0,1,0)else t.TextColor3=Color3.new(.2,.2,1)end
  333. if tonumber(dmge)~=nil then dmge=math.floor(tonumber(dmge))end t.Text=tostring(dmge)
  334. t.TextScaled=1 t.Position=UDim2.new(-31.5,0,0,0)t.TextStrokeTransparency=0 if iscrit then t.TextColor3=Color3.new(1,1,0)end t.Font="SourceSansSemibold"
  335. t.BackgroundTransparency=1 spawn(function()for i=0,60 do part.CFrame=CFrame.new(pos)+Vector3.new(0,i/15,0)sw()end for i=0,1,.05 do t.TextStrokeTransparency=i t.TextTransparency=i part.CFrame=CFrame.new(pos)+Vector3.new(0,4,0)sw()end part:Destroy()end)
  336. end
  337.  
  338. local DBDH={}
  339. function Dmgz(blockz,aihu,dmgzz2,pos,fuu)if dmgzz2>0 then if ft(DBDH,aihu.Parent) or aihu == hu then return end end if aihu.Health==0 then end if aihu.Parent:findFirstChild("ForceField") then end dmgdeb2=true q(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Block!") w(0.2) Sound(Sounds.Block,1.4,3) return end
  340. local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) and not tk then return end if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.75 end ti(DBDH,aihu.Parent) if rn(1,a.cr[1]) == 1 and dmgzz2>0 then aihu.Health=aihu.Health-dmgzz*a.cr[2] dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else q(function() fuu(aihu.Parent) end) aihu.Health=aihu.Health-dmgzz end if not pos then return end splat2(pos.Position,dmgzz) q(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end)
  341. end) end
  342. function rayHit(wai,lolk,weplol,adjus,magz,tim) local DebounceTable2={} q(function()
  343. local hitx=0 local tymzup=false q(function() w(wai) tymzup=true end)
  344. repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999)
  345. repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
  346. bhit,bpos=ray((weplol.CFrame *adjus *cn(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cn(0,0,2)).p)
  347. if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
  348. if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false
  349. for i,v in pairs(bhit.Parent:children()) do local dmge=rn(d[1],d[2])*tim
  350. if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end
  351. if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(d[1],d[2])*tim
  352. if v.Parent:findFirstChildOfClass("Humanoid")and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent:findFirstChildOfClass("Humanoid"),dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end
  353. end
  354. end until hitx >= lolk or tymzup end) end
  355. function GetRegion(p0,p1,f,f2) q(function()
  356. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChildOfClass("Humanoid")and v.Parent:findFirstChildOfClass("Humanoid").Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChildOfClass("Humanoid") == nil then f2(v) end end
  357. end) end
  358. function FindGround(pos) local ax,ay,az = pos:toEulerAnglesXYZ()
  359. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  360. if bhit and bpos then return cn(bpos)*ca(ax,ay,az) end return nil end
  361. function MakeCrater(pos,sc,tyms,debz) q(function() if not debz then debz = 5 end
  362. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
  363. if bhit and bpos then
  364. for i=1,tyms do q(function()
  365. local gr = pa(su,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface
  366. gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,0.1)
  367. end) end
  368. end
  369. end)
  370. end
  371. function ForceBrick(v,rootpos,force) q(function() if v:GetMass() > 100 or v.Anchored or getclass(v,"Weld") then return end
  372. v:BreakJoints() v.Velocity = cn(rootpos,v.Position).lookVector*force
  373. end) end
  374.  
  375. function FireObj(v,tcf2,adj,spi,tym,rang,fu,glo)q(function() -- obj,cf,adj,spid,tyms,rang,func,glo
  376. local tcf = tcf2 for i=1,tym*2 do
  377. bhit,bpos=ray(tcf.p,tcf.p - (tcf *cn(0,0,-1)).p)
  378. if bhit and (bpos - tcf.p).magnitude < rang then break end
  379. tcf=tcf*cn(0,0,spi/2) v.CFrame=tcf*adj
  380. sw()end
  381. if glo then GlowMesh(false,"Sphere",t,v3(glo,glo,glo),'Navy blue',cn(bpos),0.1,1,0.08) end
  382. if fu and bhit then fu(bhit) else wait(rn(0,20)/10) fade(v,0.1) end
  383. end) end
  384. function ProjHit1(v,hit,mul2) local mul = mul2 q(function() if not mul2 then mul = 1 end if not hit.Anchored then
  385. if hit.Parent:findFirstChildOfClass("Humanoid") and hit.Parent:findFirstChild("Torso") then Dmgz(false,hit.Parent:findFirstChildOfClass("Humanoid"),rn(d[1],d[2])*mul,hit.Parent.Torso) end
  386. v.Anchored = false stick(hit,v)
  387. wait(1) end wait(rn(10,25)/10) fade(v,0.1) end) end
  388. --Dio's functions
  389.  
  390. function SpawnSword(pos,sc,dmg,col) if pos == nil then return end q(function() MakeCrater(pos.p+v3(0,2,0),3,3,3)
  391. GlowMesh(false,"Sphere",t,v3(7*sc,1.5*sc,7*sc),col,pos,0.1,1,0.05)
  392. local pro = pa(su,"","Block",2*sc,2*sc,7*sc,true,true,0.3,0,"") local prom = qi({"SpecialMesh",pro,Scale=v3(3*sc,2*sc,4*sc),VertexColor=v3(0,0,1),MeshType="FileMesh",MeshId=Decs.RedCliff,TextureId=Decs.RedCliffT})
  393. pro.CFrame = pos*ca(rd(-25),0,0)*cn(0,-3*sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end
  394. local rr = sc*1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v:FindFirstChildOfClass("Humanoid").PlatformStand = true local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(pro.Position,v.Torso.Position+v3(0,20,0)).lookVector*40}) Dmgz(false,v:FindFirstChildOfClass("Humanoid"),rn(d[1],d[2]),v.Torso) wait(0.15) bpp:Remove() v:FindFirstChildOfClass("Humanoid").PlatformStand = false end) wait(1) for i=1,0,-0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end pro:Remove() end)
  395. end local bped = {}
  396.  
  397. function SpikeSucker(pos,sc)local HCO=0 local here={}
  398. local bal = pa(c,"","Ball",4*sc,4*sc,4*sc,false,true,0.16,0,MainBrCol) bal.CFrame = pos bal.Material="Glass"
  399. local spi = pa(c,"","Ball",0,0,0,false,true,0.16,0,MainBrCol) spi.CFrame = bal.CFrame local spm = qi({"SpecialMesh",spi,MeshType="FileMesh",MeshId=Decs.SpikeBall})
  400. local dia = pa(bal,"","Block",0,0,0,false,true,0.3,0,MainBrCol) qi({"SpecialMesh",dia,Scale=v3(1*sc,2*sc,1*sc),MeshType="FileMesh",MeshId=Decs.Diamond})
  401. local dia2 = dia:Clone() dia2.Parent = bal local dia3 = dia:Clone() dia3.Parent = bal local tms = 0
  402. local spi2=spi:Clone()spi2.Material="Neon"spi2.Parent=spi spi2.CFrame=spi.CFrame spi2.Transparency=.8 local spm2=spi2.Mesh
  403. spi2.Color=Color3.new()local s2s=.1 local rr=10*sc
  404. for x=1,4 do
  405. for i=.8,1,0.01 do tms = tms + 1
  406. spm.Scale = v3(i,i,i)*5 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4))
  407. spm2.Scale =(v3(i,i,i)+v3(s2s,s2s,s2s))*5 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4))spi2.CFrame=spi.CFrame dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0)
  408. if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v:FindFirstChildOfClass("Humanoid"),.1,v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=1000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
  409. wait()
  410. end
  411. for i=1,.8,-0.01 do tms = tms + 1
  412. spm.Scale = v3(i,i,i)*5 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4))
  413. spm2.Scale =(v3(i,i,i)+v3(s2s,s2s,s2s))*5 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4))spi2.CFrame=spi.CFrame dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0)
  414. if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v:FindFirstChildOfClass("Humanoid"),.1,v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=1000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
  415. wait()
  416. end
  417. for i,v in pairs(bped) do q(function() for i,vv in pairs(v.Torso:children()) do if vv.Name == "SBP" then vv:Remove()
  418. spawn(function()while Anim~="None"and sw()do end
  419. if v:FindFirstChildOfClass("Humanoid")then Dmgz(false,v:FindFirstChildOfClass("Humanoid"),v:FindFirstChildOfClass("Humanoid").MaxHealth/8,v.Torso)end
  420.  
  421. if v:FindFirstChildOfClass("Humanoid")then
  422. th=v:FindFirstChildOfClass("Humanoid")local hitf=false
  423. for i=1,#here do if here[i]==th then hitf=true end end
  424. if not hitf then HCO=HCO+1
  425. table.insert(here,th)
  426. q(function()local save=th.WalkSpeed th.WalkSpeed=0
  427. th.PlatformStant=1 sw(180)th.PlatformStand=nil th.WalkSpeed=save end)
  428. if th.Health~=0 then
  429. local b=Instance.new("BillboardGui",c)b.ExtentsOffsetWorldSpace=Vector3.new(0,6,0)b.Size=UDim2.new(4,0,4,0)
  430. b.MaxDistance=400 b.AlwaysOnTop=true b.Adornee=v.Torso local targp=v.Torso
  431. v.Changed:connect(function(wut)if wut=="Parent"then if v.Parent==nil then b:Destroy()end end end)
  432. targp.Changed:connect(function(wut)if wut=="Parent"then if targp.Parent==nil then b:Destroy()end end end)
  433. th.Died:connect(function()b:Destroy()Dmgz(false,hu,-50,to)end)
  434. local il=Instance.new("ImageLabel",b)il.Image="rbxassetid://660096383"il.ImageColor3=Color3.new(.5)
  435. il.BackgroundTransparency=1 il.Size=UDim2.new(1,0,1,0)
  436. end
  437. for i=1,30 do Dmgz(false,v:FindFirstChildOfClass("Humanoid"),th.MaxHealth/100,v.Torso)sw(15)end
  438. end
  439.  
  440. end
  441. end)
  442. end end end)end end
  443. q(function()
  444. Sound(3264793,1,5)Sound(10209268,1,5)fade(dia,0.2) fade(dia2,0.2) fade(dia3,0.2)
  445. for i=0.1,1,0.1 do spi.Transparency = i spm.Scale = spm.Scale*1.1 spi2.Transparency = i spm2.Scale = (spm.Scale+v3(s2s,s2s,s2s))*1.1 bal.Transparency = i bal.Size = bal.Size*1.1 bal.CFrame = pos wait()end
  446. spi:Remove()bal:Remove()Sound(271787865,1,1,c)spawn(function()sw(120)Dmgz(false,hu,-HCO*10,to)end)CHAT("Your soul is mine...")
  447. end)
  448.  
  449. end
  450.  
  451. function Blackspace(pos,tms,dmg)
  452. local bal = pa(c,"","Ball",52,52,52,false,true,1,0,"Really black") bal.CFrame = pos
  453. for i=1,0.5,-0.1 do bal.Transparency =i wait() end
  454. for i=1,tms do local o = 25
  455. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(25,0,0).p,4,2.5,"Institutional white",0.3,0)
  456. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(-25,0,0).p,4,2.5,"Institutional white",0.3,0)
  457. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,25,0).p,4,2.5,"Institutional white",0.3,0)
  458. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,-25,0).p,4,2.5,"Institutional white",0.3,0)
  459. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,25).p,4,2.5,"Institutional white",0.3,0)
  460. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,-25).p,4,2.5,"Institutional white",0.3,0)
  461. local rr = 25 if i%2==0 then GetRegion(pos.p-v3(rr,rr,rr),pos.p+v3(rr,rr,rr),function(v) Dmgz(false,v:FindFirstChildOfClass("Humanoid"),rn(3,5),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bal.Position,v.Torso.Position).lookVector*10}) wait(0.1) bpp:Remove() end) end
  462. sw()
  463. end
  464. for i=0.5,1,0.1 do bal.Transparency =i wait() end bal:Remove()
  465. end
  466.  
  467. function MatterBall(pos,sc,spid,tyms,dmgmul) q(function()
  468. local cor = db1:Clone() cor.Mesh.Scale=v3(sc,sc,sc)*5 local cor2 = db2:Clone() cor2.Mesh.Scale = cor.Mesh.Scale*1.55 qi({"Fire",cor,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color,Size=sc*3.5,Heat=0})
  469. cor.Transparency = 0.05 cor.Anchored = true cor2.Anchored = true cor2.Transparency = 0.4 cor.Parent = su cor2.Parent = cor cor.CFrame = pos
  470. local corms = cor.Mesh.Scale local cor2ms = cor2.Mesh.Scale for i=1,tyms do local lolvt = {-2*sc,2*sc}
  471. local lolv3 = v3(0,0,0) local lolrn = rn(1,3) if lolrn == 1 then lolv3=v3(lolvt[rn(1,2)],0,0) elseif lolrn == 2 then lolv3=v3(0,lolvt[rn(1,2)],0) elseif lolrn == 3 then lolv3=v3(0,0,lolvt[rn(1,2)]) end cor.Mesh.Scale=corms+lolv3 cor2.Mesh.Scale=cor2ms+lolv3
  472. cor.CFrame = pos*cn(0,0,-spid*i)
  473. local bhit,bpos=ray(cor.Position,cor.Position - (cor.CFrame *cn(0,0,1)).p)
  474. if bhit and (bpos - cor.Position).magnitude < (spid*1.1) then break end
  475. cor.CFrame=cor.CFrame*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))) cor2.CFrame = cor.CFrame
  476. local lolpos = FindGround(cor.CFrame) if lolpos and i%rn(2,3)==0 then GlowMesh(false,Decs.Crown,t,v3(2.6*sc,0.8*sc,2.6*sc),'Navy blue',cn(lolpos.p+v3(0,0.05*sc,0)),0.1,1,0.05) end
  477. sw() end cor.Fire:Remove()
  478. q(function()
  479. local n1 = pa(su,"","Block",0,0,0,true,true,0.3,0,MainBrCol) qi({"SpecialMesh",n1,Scale=v3(3.5,3.5,8),MeshType="FileMesh",MeshId=Decs.Chakram})
  480. local n2 = n1:Clone() n2.Parent = su n1.CFrame = cor.CFrame*ca(0,rd(-45),0) n2.CFrame = cor.CFrame*ca(0,rd(45),0)
  481. for i=1,120 do n1.Mesh.Scale = n1.Mesh.Scale+v3(0.3*sc,0.3*sc,0.35*sc) n2.Mesh.Scale = n1.Mesh.Scale cor.Transparency = cor.Transparency + 0.12 n1.Transparency = cor.Transparency n2.Transparency = n1.Transparency cor2.Transparency = cor2.Transparency + 0.1 cor.Mesh.Scale = cor.Mesh.Scale+v3(2.3*sc,2.3*sc,2.3*sc) cor2.Mesh.Scale = cor.Mesh.Scale*1.55 wait() end n1:Remove() n2:Remove() cor:Remove() cor2:Remove() end)
  482. local rr = sc GetRegion(cor.Position-v3(rr,rr,rr),cor.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(cor.Position,v.Torso.Position+v3(0,2,0)).lookVector*60}) Dmgz(false,v:FindFirstChildOfClass("Humanoid"),rn(10,15),v.Torso) wait(0.12) bpp:Remove() end)
  483. end) end
  484.  
  485. function FistBoom(pos,sc,dmg,TYMZEH) q(function()
  486. local rip = pa(su,"","Block",1,1,1,false,true,0.2,0,MainBrCol) local ripm = qi({"SpecialMesh",rip,MeshType="Sphere"})
  487. rip.CFrame = pos*cn(-4*sc/2,4*sc/2,0)*ca(0,0,rd(45))
  488. for i=1,3.5,0.5 do rip.Size=v3(1,i*2,1) rip.CFrame = pos*cn((-4+i)*sc,(4-i)*sc,0)*ca(0,0,rd(45)) wait() end
  489. for i=1,3.5,0.25 do rip.Size=v3(i*2,7,1) rip.CFrame = pos*ca(0,0,rd(45)) wait() end
  490. local fis = pa(su,"","Block",0,0,0,false,true,0.2,0,MainBrCol) local fism = qi({"SpecialMesh",fis,Scale=v3(8*sc,8*sc,8*sc),MeshType="FileMesh",MeshId=Decs.Fist})
  491. for i=0.5,5.5,1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end
  492. fism.Scale = fism.Scale+v3(1*sc,1*sc,1*sc) fis.CFrame = pos*cn(0,5*sc,-5*sc)*ca(rd(45),0,0)*ca(rd(-90),rd(-90),0) rip.CFrame=pos*ca(rd(45),0,0) qi({"Fire",fis,Heat=-25,Size=15,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color})
  493. local arm = pa(su,"","Block",1,1,1,false,true,0.2,0,MainBrCol) local armm = it('CylinderMesh',arm)
  494. arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc)
  495. for i=1,7 do fis.CFrame=fis.CFrame*cn(0,TYMZEH/7,0)
  496. arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc)
  497. wait() end local armag = (rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1
  498. for x=45,0,-5 do
  499. rip.CFrame = pos*ca(rd(x+180),0,0) fis.CFrame=rip.CFrame*cn(0,0,(armag-1)+(5.5*sc))*ca(rd(90),rd(-90),0)
  500. arm.CFrame = rip.CFrame*cn(0,0,((armag-1)/2)+0.5)*ca(rd(90),0,0)
  501. wait()
  502. end
  503. q(function() local cfz = {rip.CFrame,arm.CFrame,fis.CFrame} for i=1,15 do local lolv3=v3(rn(-1*sc,1*sc),rn(-1*sc,1*sc),rn(-1*sc,1*sc)) rip.CFrame=cfz[1]+lolv3 fis.CFrame=cfz[3]+lolv3 arm.CFrame=cfz[2]+lolv3 wait() end
  504. for i=armag,0,-armag/15 do armm.Scale =v3(4,i,4) fis.CFrame=rip.CFrame*cn(0,0,(i)+(5.5*sc))*ca(rd(90),rd(-90),0) arm.CFrame = rip.CFrame*cn(0,0,((i-1)/2)+0.5)*ca(rd(90),0,0) wait() end arm:Remove()
  505. for i=5.5,0.5,-1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end fis:Remove()
  506. for i=0.2,1,0.1 do ripm.Scale = ripm.Scale+v3(0.2*sc,0.2*sc,0.2*sc) rip.Transparency = i wait() end rip:Remove() end)
  507. local rr = 6.5*sc GetRegion(fis.Position-v3(rr,rr,rr),fis.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(fis.Position-v3(0,1*sc,0),v.Torso.Position+v3(0,2,0)).lookVector*75}) Dmgz(false,v:FindFirstChildOfClass("Humanoid"),rn(d[1]*2,d[2]*2.5),v.Torso) wait(0.15) bpp:Remove() end,function(v) ForceBrick(v,fis.Position,100) end)
  508. MakeCrater(fis.Position+v3(0,2,0),5,7,10)
  509. end) end
  510.  
  511. WormDrill = function(target,sca) q(function() local spiran = rn(-360,360) local slope = {}
  512. for i=90,-270,-10 do table.insert(slope,cn(target.p)*ca(0,rd(spiran),0)*cn(0,0,30*sca)*ca(rd(i),0,0)*cn(0,0,30*sca)) end
  513. local mm = it('Model',su) local tr = 0.15
  514. local worm0 = pa(mm,"","Block",0,60,0,true,true,tr,0,MainBrCol) qi({"SpecialMesh",worm0,Scale=v3(9*sca,12*sca,9*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=12137531"})
  515. local worm1 = pa(mm,"","Block",10*sca,6*sca,10*sca,true,true,tr,0,MainBrCol) it('CylinderMesh',worm1)
  516. local worm2 = pa(mm,"","Block",9.5*sca,6*sca,9.5*sca,true,true,tr,0,MainBrCol) it('CylinderMesh',worm2)
  517. local worm3 = pa(mm,"","Block",9*sca,6*sca,9*sca,true,true,tr,0,MainBrCol) it('CylinderMesh',worm3)
  518. local worm4 = pa(mm,"","Block",8.5*sca,6*sca,8.5*sca,true,true,tr,0,MainBrCol) it('CylinderMesh',worm4)
  519. local worm5 = pa(mm,"","Block",8*sca,6*sca,8*sca,true,true,tr,0,MainBrCol) it('CylinderMesh',worm5)
  520. local worm6 = pa(mm,"","Block",7.2*sca,6*sca,7.2*sca,true,true,tr,0,MainBrCol) qi({"SpecialMesh",worm6,Scale=v3(4*sca,18.5*sca,4*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=1033714"})
  521. for i=1,#slope-6 do if i+6 == 10 then MakeCrater(slope[i+6].p+v3(0,10,0),13,9,20) end if i+5 == 27 then local rr = 8*sca GetRegion(slope[i+5].p-v3(rr,rr,rr),slope[i+5].p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(slope[i+5].p,v.Torso.Position+v3(0,2,0)).lookVector*120}) Dmgz(false,v:FindFirstChildOfClass("Humanoid"),rn(d[1],d[2])*3.5,v.Torso) wait(0.2) bpp:Remove() end,function(v) ForceBrick(v,slope[i+5].p,150) end) MakeCrater(slope[i+5].p+v3(0,10,0),13,9,20) end
  522. worm0.CFrame = slope[i+6]*ca(rd(160),0,0)*ca(0,rd(0),0)*cn(0,5*sca,0) worm1.CFrame = slope[i+5] worm2.CFrame = slope[i+4] worm3.CFrame = slope[i+3] worm4.CFrame = slope[i+2] worm5.CFrame = slope[i+1] worm6.CFrame = slope[i]*ca(rd(180),0,0)*cn(0,4*sca,0) wait(0.04) end
  523. worm0:Remove() worm1:Remove() worm2:Remove() worm3:Remove() worm4:Remove() worm5:Remove() worm6:Remove()
  524. end) end
  525.  
  526. SpawnTornado = function(pos,sc,ski,tyms) q(function()
  527. local tor = pa(su,"","Block",0,0,0,true,true,1,0,MainBrCol) qi({"SpecialMesh",tor,Scale=v3(6.4*sc,8*sc,6.5*sc),MeshType="FileMesh",MeshId=Decs.Tornado})
  528. tor.CFrame = pos q(function() for i=1,0.2,-0.025 do tor.Transparency = i wait() end end)
  529. local zz = 0 local tpos = tor.Position
  530. q(function() while tor.Parent do zz = zz+1
  531. tor.CFrame = pos*cn(0,0,-zz/2.6)*ca(0,rd(zz*5),0)*cn(0,0,zz*ski/30)*ca(0,rd(zz*25),0) sw()
  532. local rr = 7*sc GetRegion(tor.Position-v3(rr,rr,rr),tor.Position+v3(rr,rr,rr),function(v) if v.Torso:findFirstChild("SRP") == nil then local bp = qi({"BodyPosition",v.Torso,Name="SRP",maxForce=v3(1/0,1/0,1/0),position=tor.CFrame*cn(0,0,-11*sc).p}) while tor.Parent do v:FindFirstChildOfClass("Humanoid").PlatformStand=true bp.position=tor.CFrame*cn(0,0,8*sc).p
  533. if rn(1,6) == 2 then v:FindFirstChildOfClass("Humanoid").Sit = true Dmgz(false,v:FindFirstChildOfClass("Humanoid"),rn(1,2),v.Torso) end
  534. wait() end bp:Remove() local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(v.Torso.Position,to.Position+v3(0,30,0)).lookVector*135}) wait(0.4) bpp:Remove() wait(2.5) v:FindFirstChildOfClass("Humanoid").PlatformStand = false else end end)
  535. end end)
  536. wait(tyms) tpos = tor.Position local torm = tor.Mesh.Scale tor:Remove() GlowMesh(false,Decs.Tornado,t,torm*3,'Navy blue',cn(tpos),0.2,1,0.05)
  537. end) end
  538.  
  539. function CrownSwords(pos) q(function()local sw1n=32 local sw2n=12-- local sw3n=12
  540. local hol = pa(su,"","Block",1,1,1,false,true,0.1,0,Color3.new()) qi({"SpecialMesh",hol,MeshType="Sphere"})hol.Material="Neon"
  541. hol.CFrame = pos for i=1,6 do hol.Size=v3(1,1,i*5) hol.CFrame=pos*cn(0,0,(5*i)/2) wait() end
  542. Sound(164320294,1,5,hol)
  543. for i=1,6,.25 do hol.Size=v3(i*5,1,30) hol.CFrame=pos*cn(0,0,15) sw() end
  544. local swr = {} for i=1,sw1n do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,MainBrCol) qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr,swor) end
  545.  
  546. --local swr3 ={} for i=1,sw3n do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,MainBrCol) qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr3,swor) end
  547. local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,MainBrCol) qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(10,14,7.5),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)})
  548. q(function() for i=1,20 do
  549. swor.CFrame=hol.CFrame*cn(0,(i*3.5)-5.5,0)*ca(rd(90),0,0)
  550. sw()end end)
  551. holp=hol.CFrame
  552. local Rain=false
  553. q(function()while not Rain and sw()do swor.CFrame=(swor.CFrame*CFrame.new(0,.1,0))*CFrame.Angles(0,0,.05)end end)
  554. for i2,v in pairs(swr) do q(function() for i=1,20,.4 do
  555. v.CFrame=hol.CFrame*ca(0,rd(((360/sw1n)*i2)+i*6),0)*cn(0,(i*0.32)-5.5,10)*ca(rd(-90+(91/20*i)),0,0)
  556. sw()end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,.5) end,8) end) end
  557. for i3=0,24,6 do Sound(220834000,2,1,swor)
  558. q(function()
  559. local swr3 ={} for i=1,sw2n do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,MainBrCol) qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr3,swor) end
  560. for i2,v in pairs(swr3) do q(function() for i=1,20,.2+i3/10 do
  561. v.CFrame=hol.CFrame*ca(0,rd(((360/sw2n)*i2)+i*-8),0)*cn(0,(i*1)-5.5,6)*ca(rd(-90+((135-i3*1.4)/20*i)),0,0)
  562. sw() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,12,6,function(h) ProjHit1(v,h,.7) end,8) end) end for i=1,20 do wait() end local holp = hol.CFrame fade(hol,0.1)
  563. end)sw(20)
  564. end
  565.  
  566. Rain=true
  567. for i=20*3.5,0,-20*3.5/12 do
  568. swor.CFrame = hol.CFrame*cn(0,i-1,0)*ca(rd(90),0,0) GlowMesh(false,Decs.Crown,t,v3(5,10,5),'Navy blue',swor.CFrame*ca(rd(-90),0,0),0.1,1,0.1)
  569. wait() end local rr = 45 GetRegion(holp.p-v3(rr,rr,rr),holp.p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(holp.p,v.Torso.Position).lookVector*120}) Dmgz(false,v:FindFirstChildOfClass("Humanoid"),rn(d[1],d[2])*1.8,v.Torso) wait(0.24) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end)
  570.  
  571. for i=0,7.5,2.5 do GlowMesh(false,Decs.Ring,t,v3(85-i,85-i,60-i),'Navy blue',hol.CFrame*cn(0,3,0)*ca(rd(-90),0,0),0.1,1,0.05) wait(0.1) end
  572. Sound(418302853,1,10,swor)wait(5) fade(swor,0.02)
  573. end) end
  574.  
  575. function SpawnDeathBlock(pos,rootvel,sc) q(function()
  576. local bl = pa(su,"","Block",9.5*sc,12*sc,4*sc,true,true,0.05,0,"Really black") local rca = ca(rd(rn(-6,6)),rd(rn(-6,6)),rd(rn(-6,6)))
  577. local sk = pa(su,"","Block",0,0,0,false,true,0.05,0,"Really black") qi({"SpecialMesh",sk,Scale=v3(2*sc,2*sc,0.8*sc),MeshType="FileMesh",MeshId=Decs.Skull1})
  578. bl.Touched:connect(function(v) if v.Parent == c or v.Parent == su or v.Parent:findFirstChildOfClass("Humanoid")== nil or v.Parent:findFirstChild("Torso") == nil then return end
  579. GlowMesh(false,"Sphere",t,v3(12,12,12),'Navy blue',v.CFrame,0.1,1,0.1)
  580. local bpp = qi({"BodyVelocity",v.Parent.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(rootvel,v.Parent.Torso.Position+v3(0,7.5,0)).lookVector*80}) Dmgz(false,v.Parent:findFirstChildOfClass("Humanoid"),rn(d[1],d[2])*0.2,v.Parent.Torso) wait(0.2) bpp:Remove()
  581. end)
  582. for i=0,1,0.1 do bl.CFrame=pos*cn(0,(-5*sc)+(9*i),0)*rca sk.CFrame=bl.CFrame*cn(0,0,-2.1*sc) wait() end
  583. wait(rn(23,30))
  584. for i,v in pairs({{"Navy blue",v3(30,30,30)},{"Really black",v3(20,20,20)}}) do GlowMesh(false,"Sphere",t,v[2],v[1],bl.CFrame,0.1,1,0.1) end
  585. local rr = 8 GetRegion(bl.Position-v3(rr,rr,rr),bl.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bl.Position,v.Torso.Position).lookVector*80}) Dmgz(false,v:findFirstChildOfClass("Humanoid"),rn(d[1],d[2])*0.5,v.Torso) wait(0.1) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end)
  586. fade(bl,0.1) fade(sk,0.1)
  587. end) end
  588. ---- TUT01LOL
  589. if 1 then
  590. han = pa(su,"","Block",0.4,0.4,0.4,false,false,0,0,MainBrCol) it('CylinderMesh',han)
  591. hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)})
  592. han2 = pa(su,"hd","Block",0.35,4,0.35,false,false,0,0,"Black") it('CylinderMesh',han2)
  593. han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)})
  594. han3 = pa(su,"","Block",0,0,0,false,false,0,0,MainBrCol) qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5})
  595. han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)})
  596. han4 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5})
  597. han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)})
  598. for i=1,7 do
  599. des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,MainBrCol) it('CylinderMesh',des).Scale = v3(1,0.4,1)
  600. desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-0.9+(i/3),0)*ca(rd(rn(-15,15)),0,rd(rn(-15,15)))})
  601. end
  602. for i=0,270,90 do
  603. des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=Decs.Spike})
  604. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)})
  605. end
  606. han5 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5})
  607. han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)})
  608. han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5})
  609. han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)})
  610. han7 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=Decs.Ring})
  611. han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)})
  612. han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,MainBrCol) qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5})
  613. han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)})
  614. han9 = pa(su,"!","Block",0,0,0,false,false,0,0,"Institutional white") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = Decs.Chakram3})
  615. han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))})--rotates
  616. q(function() while true do sw()han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end)
  617. if 1 then local a0=Instance.new("Attachment",han2)a0.Position=Vector3.new(0,2.7,0)local a1=Instance.new("Attachment",han2)a1.Position=Vector3.new(0,3.1,0)
  618. local tr=Instance.new("Trail",han2)tr.Attachment0=a0 tr.Attachment1=a1 tr.Texture="rbxassetid://1251856844"tr.Lifetime=.3 tr.Color=ColorSequence.new(Color3.new(0,0,.4))
  619. tr.FaceCamera=true tr.Transparency=NumberSequence.new(0,1)end
  620. for i=0,2 do
  621. des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
  622. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)})
  623. end
  624. des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
  625. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)})
  626. bla = pa(su,"","Wedge",0.2,1,2,false,false,0,0.05,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"})
  627. blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)})
  628. bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,0.05,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"})
  629. bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
  630. bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,0.05,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"})
  631. bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
  632. han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really black") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2)
  633. han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))})
  634. han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,0,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9)
  635. han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)})
  636. --http://www.roblox.com/Knights-of-the-Seventh-Sanctum-Sword-and-Shield-item?id=60357959
  637. raa = c["Right Arm"]
  638. laa = c["Left Arm"]
  639. clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  640. clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)})
  641. clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  642. clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)})
  643. clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,MainBrCol) qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  644. clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)})
  645. clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,MainBrCol) qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  646. clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)})
  647. badge = pa(su,"","Block",0,0,0,false,false,0,0,MainBrCol) qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=Decs.Diamond})
  648. badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)})
  649. badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=Decs.Diamond})
  650. badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2})
  651. ef = pa(su,"","Block",0,0,0,false,true,1,0,MainBrCol) qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=Decs.Chakram2})
  652. --efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)})
  653. db1 = pa(su,"","Block",0,0,0,false,false,1,0,MainBrCol) qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5})
  654. db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)})
  655. db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,MainBrCol) qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5})
  656. db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)})
  657. end
  658. local ebs = false
  659. function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true
  660. if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end
  661. else
  662. ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end
  663. end end) end
  664. local efm = ef.Mesh.Scale
  665. function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then
  666. for i=0.3,1,0.1 do ef.Transparency = i wait() end
  667. else
  668. q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end)
  669. end end
  670. q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end
  671. for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end)
  672. q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end)
  673. sho = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"})
  674. show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)})
  675. chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=Decs.Chakram})
  676. chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
  677. chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,MainBrCol) qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=Decs.Chakram2})
  678. chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
  679. local efww = 0
  680. q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end)
  681. q(function() while true do wait(0.035) chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end)
  682. ---- TUT02LOL
  683.  
  684. function Act(k,kb)
  685. if kb then
  686. if k == "e" and Anim=="None" then
  687. Anim = "SpawnSwords" Armz(false) e() eb(raa) fac = true
  688. c2(law,spd,3,-1.5,1,0,30,0,30) c2(tw,spd,3,0,0,0,0,-95,0) c2(hw,spd,3,0,1.5,0,0,95,0)
  689. c1(raw,spd,3,1,0.5,0,0,0,-80) c2(raw,spd,3,1,0.4,0,0,0,-140) for i=1,5 do SpawnSword(FindGround(to.CFrame*cn(0,-2.75,-0.5+(-i*8)-i)),1+(i/10),15,"Navy blue") wait(0.06) end
  690. eb(raa) fac = false wait(0.2) e() c2(law,spd,3,-1.5,1,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true)
  691. Anim = "None"
  692. elseif k == "q" and Anim=="None" then
  693. Anim = "GravGrab" Armz(false) e() eb(laa) caw = false
  694. c2(raw,spd,3,1.5,1,0,30,0,20) c2(tw,spd,3,0,0,0,0,95,0) c2(hw,spd,3,0,1.5,0,0,-95,0)
  695. c1(law,spd,3,-1,0.5,0,0,0,130) SpikeSucker(to.CFrame*cn(0,12,-15),3) eb(laa) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  696. c2(law,spd,3,-1,0.5,0,45,0,90) c2(hw,spd,3,0,1.5,0,0,90,0) c2(tw,spd,3,0,0,0,0,-90,0) c2(hanw,spd,0,-0.1,-2.2,0,0,90,170)
  697. Trail(bla3,15,0,MainBrCol,0.65,cn(0,-0.2,-1)) rayHit(0.6,1,ra,ca(rd(-90),0,0),8,1.3)
  698. c1(raw,spd,3,1.3,0.5,0,-30,0,-135) wait(0.5) c2(hanw,spd,0,-0.1,-1.1,0,0,0,75)
  699. caw = true c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,30,3,20) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) c1(raw,spd,3,1.5,1,0,0,0,0)
  700. e() Anim = "None" Armz(true)
  701. elseif k == "z" and Anim=="None" then
  702. Anim = "Blackspace" Armz(false) Legz(false) caw = false
  703. c2(raw,spd,3,1.5,1,0,20,0,-20) c2(law,spd,3,-1.5,1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) c2(llw,spd,3,-0.5,-1,0,20,0,20) c1(tw,spd*0.5,3,0,7,0,0,0,0) Blackspace(t.CFrame,40,3)
  704. c2(raw,spd,3,1.5,1,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,0) Anim = "None" Armz(true) Legz(true) caw = true
  705. elseif k == "g" and Anim=="None" then
  706. Anim = "MatterBall" e() Armz(false) fac = true
  707. c2(tw,spd*1.3,3,0,0,0,0,-90,0) c2(hw,spd*1.3,3,0,1.5,0,0,90,0) c1(law,spd*1.3,3,-1,0.5,0,50,0,90-math.deg((to.Position - mouse.hit.p).unit.y))
  708. eb(laa,nil,3) wait(0.3)
  709. c2(tw,spd*1.55,3,0,0,0,0,70,0) c2(hw,spd*1.55,3,0,1.5,0,0,-70,0) c1(law,spd*1.55,3,-1,0.5,0,-20,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) eb(laa,true,2) MatterBall(cn(db1.Position,la.CFrame*cn(0,-20,0).p),3,5,160,1.5)
  710. fac = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c1(law,spd*1.3,3,-1.5,1,0,0,0,0) e() Armz(true) wait(0.1) Anim = "None"
  711. elseif k == "r" and Anim=="None" then
  712. Anim = "Block" Armz(false) fac = true
  713. c2(tw,spd,3,0,0,0,0,-65,0) c2(hw,spd,3,0,1.5,0,0,65,0) c1(raw,spd,3,1.5,0.5,0.2,-100,-25,-5) c2(law,spd,3,-1.3,1,0.2,20,0,20)
  714. local spm = chak2.Mesh.Scale for i=1,11,1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end
  715. block.Value = true repeat wait(0.4) GlowMesh(true,chak2.Mesh.MeshId,chak2,chak2.Mesh.Scale*1.5,MainBrCol,cn(0,0,0),chak2.Transparency,1,0.025) until not ky[k] for i=11,1,-1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end chak2.Reflectance = 0
  716. block.Value = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c2(law,spd*1.3,3,-1.5,1,0,0,0,0) c1(raw,spd*1.3,3,1.5,1,0,0,0,0) Armz(true) fac = false Anim = "None"
  717. elseif k == "v" and Anim=="None" then
  718. Anim = "RakeFist" Armz(false) fac = true
  719. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  720. if (to.Position - mouse.hit.p).magnitude < 125 then c2(hanw,spd*1.5,0,-0.1,-1.2,0,0,-30,100) c1(raw,spd*1.5,3,1.5,0.5,0,-135,-60,0) wait(0.2) FistBoom(cn(to.CFrame*cn(-1.5,1.5,-4).p,to.CFrame*cn(-1.5,1.5,-5).p),1,rn(d[1]*2,d[2]*2),(to.Position-v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)).magnitude-10) fac = false c1(raw,spd,3,1,0.5,0,-50,70,0) end fac = false
  721. wait(0.2) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0.5,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  722. c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) Anim = "None"
  723. elseif k=="h" and Anim=="None" then
  724. Anim = "Worm" Armz(false) e(3) fac = true caw = false
  725. c2(tw,spd,3,0,0,0,0,-90,0) c2(hw,spd,3,0,1.5,0,0,90,0) c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  726. c2(hanw,spd,0,-0.1,-1.5,0,0,0,180) c1(raw,spd,3,1,0.5,0,-180,0,-30) c1(raw,spd,3,1,0.5,0,0,0,-90)
  727. local tpos = mouse.hit.p if (tpos - bla2.Position).magnitude < 350 then q(function() local to = pa(su,"","Block",2,1,2,false,true,0.1,0,MainBrCol) it('CylinderMesh',to) local to2 = pa(su,"","Block",0,0,0,false,true,0.1,0,MainBrCol) qi({"SpecialMesh",to2,Scale=v3(2,2,2),MeshType="FileMesh",MeshId=Decs.Totem})
  728. for i=1,5,0.5 do to.Size=v3(2,i,2) to.CFrame=cn(tpos+v3(0,i/2,0)) to2.CFrame = to.CFrame*cn(0,(i/2)+1,0) wait() end wait(3.5) for i=0.2,1,0.1 do to.Transparency = i to2.Transparency = i wait() end to:Remove() to2:Remove() end)
  729. for i=1,8 do Lightning(bla2.Position,tpos,math.floor((bla2.Position-tpos).magnitude/18)+1,1.5,MainBrCol,0.3,0) wait(0.04) end fac = false
  730. caw = true q(function() wait(1) WormDrill(cn(tpos),rn(25,30)/10) end) c1(law,spd,3,-1.5,0.25,0,0,0,180) q(function() local to = pa(su,"","Block",1.5,1.5,1.5,false,true,0.1,0,MainBrCol) qi({"SpecialMesh",to,MeshType="Sphere"}) for i=1,15,1 do to.Size=v3(1.5,i*2,1.5) to.CFrame=la.CFrame*cn(0,-2+(-i),0) wait() end GlowMesh(false,"Sphere",t,v3(35,35,35),'Navy blue',la.CFrame*cn(0,-32,0),0.1,1,0.1) fade(to,0.1) end)
  731. end fac = false caw = true c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  732. c2(tw,spd,3,0,0,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(law,spd*0.8,3,-1.5,1,0,0,0,0) c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) e(3) Anim = "None"
  733. elseif k == "y" and Anim == "None" then
  734. Anim = "Whirlwind" Armz(false) e() fac = true
  735. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  736. c2(hanw,spd,0,-0.1,-1.2,0,0,0,90) c2(hanw,spd,1,0,0,0,0,0,0) c1(raw,spd,3,1,0.5,0,-180,0,0) wait(0.1)
  737. local to = pa(su,"","Block",0,0,0,false,false,0.2,0,MainBrCol) it('CylinderMesh',to).Scale=v3(9,0.2,9)*5 local tom = qi({"Weld",to,Part0=ra,Part1=to})
  738. q(function() for i=1,120 do if i == 30 then for hax=-70,70,35/2 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd(hax),0),1,1.2,6) end end tom.C0 = cn(0,-2.3,0)*ca(rd(rn(-8,8)),0,rd(rn(-8,8))) sw() end fade(to,0.1) end) c1(hanw,spd*0.3,1,0,0,0,360*5,0,0) cleanweld(hanw,"a1")
  739. c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  740. c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) e() fac = false Anim ="None"
  741. elseif k == "n" and Anim=="None" then
  742. Anim = "CrownSwords" Armz(false) Legz(false) e() caw = false c2(tw,spd,3,0,5,2,-20,0,0) c2(llw,spd,3,-0.5,-1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20)
  743. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  744. c2(hanw,spd,0,-0.1,-1.2,0,40,0,205) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) sw()
  745. c2(raw,spd,3,1,0.5,-0.5,-70,-25,0) c2(law,spd,3,-1,0.5,-0.5,-70,25,0) c1(tw,spd,3,0,0,0,30,0,0) wait(0.2) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) CrownSwords(to.CFrame*cn(0,-2.5,-3)) to.CFrame = to.CFrame*cn(0,0,30)GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05)
  746. wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  747. c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Legz(true) Armz(true) caw = true Anim ="None"
  748. elseif k == "b" and Anim=="None" then
  749. Anim = "DeathWall" Armz(false) e() caw = false
  750. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  751. c2(hanw,spd,0,-0.1,-1.2,0,40,0,190) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15)
  752. c2(raw,spd*1.4,3,1,0.5,-0.5,-45,-25,0) c1(law,spd*1.4,3,-1,0.5,-0.5,-45,25,0) GlowMesh(false,"Sphere",t,v3(15,1,15),'Navy blue',to.CFrame*cn(0,-2.8,-5.5),0.1,1,0.03)
  753. wait(0.2) for i=0,300,60 do SpawnDeathBlock(to.CFrame*ca(0,rd(i),0)*cn(0,-2.8,-10),to.Position,1) wait() end
  754. wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  755. c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) caw = true Anim ="None"
  756. elseif k == "f" and Anim=="None" then
  757. Anim = "RapidKick" Legz(false)
  758. c1(tw,spd,3,0,-0.5,0,-90,0,90) local lo = {-1,-1.6} local ty = 0 ws(25)
  759. c1(tw,0.013,3,0,-0.5,0,-90,0,90+(360*5),function() ty=ty+1 local tz = 35 if lo[1] == -1 then lo = {-1.6,-1} else lo = {-1,-1.6} end
  760. c2(llw,1,3,-0.5,lo[1],0,rn(-tz,tz),0,rn(-tz,tz))
  761. c2(rlw,1,3,0.5,lo[2],0,rn(-tz,tz),0,rn(-tz,tz))
  762. local tst = ll if rn(1,2) == 1 then tst = rl end
  763. local das = pa(su,"","Block",1.5,2.5,1.5,false,true,0.1,0,MainBrCol) qi({"SpecialMesh",das,MeshType="Sphere"})
  764. das.CFrame=tst.CFrame*cn(0,-4,0) fade(das,0.2)
  765. if ty%3== 0 then hu:MoveTo(to.CFrame*cn(0,0,-5).p,to) local rr = 2 GetRegion(to.CFrame*cn(0,0,-3).p-v3(rr,rr,rr),to.CFrame*cn(0,0,-3).p+v3(rr,rr,rr),function(v) Dmgz(false,v:FindFirstChildOfClass("Humanoid"),rn(d[1],d[2])*0.2,v.Torso) end) end
  766. if ty%6==0 then GlowMesh(false,Decs.Crown,t,v3(3,6,3),'Navy blue',to.CFrame*cn(0,0,3)*ca(rd(90),0,0),0.1,1,0.05) end
  767. end) ws(16)
  768. c2(llw,1,3,-0.5,-1,0,0,0,0) c2(rlw,1,3,0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,360*5) cleanweld(tw,"a1") Legz(true) Anim="None"
  769. end
  770. else
  771. if k == "q" then
  772. end -- q end
  773. end -- bool end
  774. end -- func end
  775. local pla = pa(su,"","Block",7,1,7,true,true,1,0,MainBrCol)
  776. function ButtonDown() if Anim~="None" then return end
  777. to.Velocity=v3(0,0,0) if hu.Jump then GlowMesh(false,"Sphere",t,v3(8,2,8),MainBrCol,to.CFrame*cn(0,-2,0),0.1,1,0.05) GlowMesh(false,Decs.Crown,t,v3(5,3,5),MainBrCol,to.CFrame*cn(0,-1.5,0)*ca(rd(180),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,20,0)
  778. hu.Jump=false GlowMesh(false,"Sphere",t,v3(8,2,8),'Navy blue',to.CFrame*cn(0,-4,0),0.1,1,0.05)
  779. else GlowMesh(false,"Sphere",t,v3(8,10,2),'Navy blue',to.CFrame,0.1,1,0.05)
  780. GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Navy blue',to.CFrame*cn(0,0,1)*ca(rd(90),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,0,-12) GlowMesh(false,"Sphere",t,v3(8,10,2),MainBrCol,to.CFrame*cn(0,0,1),0.1,1,0.05) end
  781. pla.CFrame= to.CFrame*cn(0,-3.4,0) local orpos = pla.Position repeat wait(0.5) GlowMesh(false,"Sphere",t,v3(14,1,14),'Navy blue',cn(orpos)*cn(0,0.5,0),0.1,1,0.02) until pla.Position~=orpos or (pla.Position-to.Position).magnitude>10
  782. to.Velocity=v3(0,0,0)
  783. end
  784. pl.Chatted:connect(function(ms) local m = ms:lower() if su.Parent == nil then return end
  785. if m=="tkon" then tk = true
  786. elseif m=="tkoff" then tk = false
  787. elseif m == "rake!" and Anim=="None" then Anim = "Special"
  788. for i=1,8 do FistBoom(to.CFrame*ca(0,rd((360/8)*i),0)*cn(0,3,-6),1.5,rn(d[1]*2,d[2]*2),15) end wait(2) Anim="None"
  789. elseif m == "aerial!" and Anim=="None" then Anim = "Special"
  790. for i=1,10 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd((360/10)*i),0)*cn(0,0,-2.5),1.5,1.5,8) end Anim = "None"
  791. elseif m == "blast!" and Anim=="None" then Anim = "Special"
  792. for i=1,10 do MatterBall(to.CFrame*ca(0,rd((360/10)*i),0)*cn(0,1.5,-2.5),6,5,30,1.5) end Anim = "None"
  793. elseif m:sub(1,2) == "s/" then q(function()ms:sub(3)end)
  794. end end)
  795. bin = it("HopperBin",bp) --bin = it("Tool") it("Part",bin).Name = "Handle"
  796. bin.Name = sn.." / Scirave"
  797. q(function()sw(60)if c:FindFirstChildOfClass("Shirt")then c:FindFirstChildOfClass("Shirt"):Clone().Parent=su end end)
  798. q(function()sw(60)
  799. for i,p in pairs(c:children())do
  800.     if p:IsA("Hat")then p.Parent=su end
  801.     if p:IsA("Accessory")then
  802.         if p:FindFirstChild("Handle")then
  803.             if p.Handle:FindFirstChild("AccessoryWeld")then
  804.                 if su:FindFirstChild(tostring(p.Handle.AccessoryWeld.Part1))then
  805.                     p.Handle.AccessoryWeld.Part1=su:FindFirstChild(tostring(p.Handle.AccessoryWeld.Part1))
  806.                 end
  807.             end
  808.         end
  809.     end
  810. end
  811. print("Replacing ended.")
  812. end)
  813.  
  814. ---- TUT03LOL
  815. mouse=game:service'Players'.LocalPlayer:GetMouse()
  816. bin.Selected:connect(function(mouse2) mouse = mouse2
  817. mouse.KeyDown:connect(function(k) ky[k:lower()] = true
  818. Act(k:lower(),true) end)
  819. mouse.KeyUp:connect(function(k) ky[k:lower()] = false
  820. Act(k:lower(),false) end)
  821. mouse.Button1Down:connect(function() ButtonDown() end)
  822. end)
  823. ---- TUT04LOL
  824. bin.Deselected:connect(function()
  825. end)
  826. --bin.Parent = c
  827. fac = false local bgg = it('BodyGyro',to)
  828. ---- TUT05LOL
  829. hu.MaxHealth=250 hu.Health=250
  830. q(function() while wait()do
  831. hu.MaxHealth=250
  832. if caw then hu.WalkSpeed = wss else hu.WalkSpeed = 0 end
  833. if fac then bgg.maxTorque = v3(1/0,1/0,1/0) bgg.D = 50 bgg.cframe = cn(to.Position,v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)) else bgg.maxTorque = v3(0,0,0) end
  834. end end)
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