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ArcDesLHK

Seer of Fate

May 1st, 2024
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  1. Seer of Fate - Troy
  2. Level 4 Scale 1 FIRE Psychic/Pendulum/Effect
  3. 1600/1600
  4. You must pay 500 LP to activate a card or effect.
  5. ----
  6. You can reveal this card in your hand; Tribute 1 "Seer of Fate" Pendulum Monster, and if you do, place this card in your opponent's Pendulum Zone. If this card is Tributed: You can Special Summon 1 "Seer of Fate" monster from your Deck, except "Seer of Fate - Troy". You can only use each effect of "Seer of Fate - Troy" once per turn.
  7.  
  8. Seer of Fate - Samael
  9. Link-2 FIRE Psychic/Link/Effect
  10. 1700/BL BR
  11. 2 Pendulum Monsters
  12. While your opponent controls a card(s) in their Pendulum Zone, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy 1 card on the field.
  13.  
  14. Seer of Fate - Tomoel
  15. Link-2 FIRE Psychic/Link/Effect
  16. 1800/L R
  17. 2 Psychic monsters
  18. Cannot be destroyed by card effects while your opponent controls a card(s) in their Pendulum Zone. Face-up cards in your opponent's Pendulum Zones cannot be destroyed by card effects. Once per turn, when an opponent's monster declares an attack, while you control this Link Summoned card: You can destroy that monster.
  19.  
  20. Seer of Fate - Rufiel
  21. Link-3 FIRE Psychic/Link/Effect
  22. 2500/BL B BR
  23. 2+ Psychic monsters
  24. Neither player can Special Summon 2 or more monsters at the same time, except Psychic monsters. You can only use each of the following effects of "Seer of Fate - Rufiel" once per turn. When a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; return it to the hand. If this card on the field is destroyed: You can target 1 "Seer of Fate" monster in your GY, except "Seer of Fate - Rufiel"; Special Summon it.
  25.  
  26. Seer of Fate - Wilhelm
  27. Level 3 Scale 8 FIRE Psychic/Pendulum/Effect
  28. 1500/700
  29. You must pay 500 LP to declare an attack.
  30. ----
  31. You can reveal this card in your hand; Tribute 1 "Seer of Fate" Pendulum Monster, and if you do, place this card in your opponent's Pendulum Zone. If this card is Tributed: You can add 1 "Seer of Fate" monster from your Deck to your hand, except "Seer of Fate - Wilhelm". You can only use each effect of "Seer of Fate - Wilhelm" once per turn.
  32.  
  33. Seer of Fate - Allison
  34. Level 5 Scale 1 FIRE Psychic/Pendulum/Effect
  35. 2000/1900
  36. Once per turn, during the End Phase: You can target 1 other card you control; destroy it.
  37. ----
  38. If this card is Normal or Special Summoned: You can add 1 "Seer of Fate" monster from your Deck to your hand, except "Seer of Fate - Allison". You can reveal this card in your hand; Tribute 1 "Seer of Fate" Pendulum Monster, and if you do, place this card in your opponent's Pendulum Zone. If this card is Tributed: You can add 1 "Seer of Fate" Spell/Trap from your Deck to your hand. You can only use each effect of "Seer of Fate - Allison" once per turn.
  39.  
  40. Seer of Fate - Max
  41. Link-1 FIRE Psychic/Link/Effect
  42. 1500/B
  43. 1 Psychic Pendulum Monster
  44. If this card is Link Summoned: You can add 1 "Harmonic Oscillation" from your Deck or GY to your hand. During your Main Phase: You can add 1 face-up "Seer of Fate" Pendulum Monster from your Extra Deck to your hand. You can only use each effect of "Seer of Fate - Max" once per turn.
  45.  
  46. Seer of Fate - Christian
  47. Level 2 Scale 8 FIRE Psychic/Pendulum/Effect
  48. 900/1700
  49. Monsters you control cannot attack the turn they are Normal or Special Summoned.
  50. ----
  51. If you control a "Seer of Fate" monster, you can Special Summon this card (from your hand). You can only Special Summon "Seer of Fate - Christian" once per turn this way. You can only use each of the following effects of "Seer of Fate - Christian" once per turn. You can reveal this card in your hand; Tribute 1 "Seer of Fate" Pendulum Monster, and if you do, place this card in your opponent's Pendulum Zone. If this card is Tributed: You can draw 1 card.
  52.  
  53. Seer of Fate - Artemis
  54. Level 6 Scale 1 FIRE Psychic/Pendulum/Effect
  55. 2400/1700
  56. Monsters you control cannot activate their effects the turn they are Normal or Special Summoned.
  57. ----
  58. If your opponent has a card in their Pendulum Zone, you can Special Summon this card (from your hand). You can only Special Summon "Seer of Fate - Artemis" once per turn this way. You can only use each of the following effects of "Seer of Fate - Artemis" once per turn. You can reveal this card in your hand; Tribute 1 "Seer of Fate" Pendulum Monster, and if you do, place this card in your opponent's Pendulum Zone. If this card is Tributed: You can add 1 "Seer of Fate - Artemis" from your Deck or face-up Extra Deck to your hand.
  59.  
  60. Seer of Fate - Carlo
  61. Level 5 Scale 8 FIRE Psychic/Pendulum/Effect
  62. 500/2500
  63. Any monster sent from the field to your GY is banished instead.
  64. ----
  65. You can pay 1000 LP; Special Summon this card from your hand. You can reveal this card in your hand; Tribute 1 "Seer of Fate" Pendulum Monster, and if you do, place this card in your opponent's Pendulum Zone. If this card is Tributed: You can target 1 "Seer of Fate" Link Monster in your GY; Special Summon it. You can only use each effect of "Seer of Fate - Carlo" once per turn.
  66.  
  67. Seer of Fate - Lewis
  68. Level 7 Scale 1 FIRE Psychic/Pendulum/Effect
  69. 2500/2000
  70. You must banish the top 3 cards of your Deck, face-down, to declare an attack.
  71. ----
  72. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Seer of Fate - Lewis" once per turn this way. You can only use each of the following effects of "Seer of Fate - Lewis" once per turn. You can reveal this card in your hand; Tribute 1 "Seer of Fate" Pendulum Monster, and if you do, place this card in your opponent's Pendulum Zone. If this card is Tributed: You can target 1 card on the field; destroy it.
  73.  
  74. Seer of Fate - Joshua
  75. Level 4 Scale 8 FIRE Psychic/Pendulum/Effect
  76. 1400/1900
  77. Once per turn, during your Standby Phase: Take 1000 damage.
  78. ----
  79. You can reveal this card in your hand, then activate 1 of the following effects;
  80. ● Tribute 1 "Seer of Fate" Pendulum Monster, and if you do, place this card in your opponent's Pendulum Zone.
  81. ● Add 1 face-up "Seer of Fate" Pendulum Monster from your Extra Deck to your hand, and if you do, Special Summon this card.
  82. You can only use this effect of "Seer of Fate - Joshua" once per turn.
  83.  
  84. Seer of Fate - Kenneth
  85. Link-2 FIRE Psychic/Link/Effect
  86. 1400/T B
  87. 2 non-Link Monsters
  88. "Seer of Fate" monsters you control gain 600 ATK. You can only use each of the following effects of "Seer of Fate - Kenneth" once per turn. You can target 1 card in your opponent's Pendulum Zone; Special Summon it to your field. (Quick Effect): You can Tribute 1 other "Seer of Fate" monster, then 1 card on the field; destroy that target.
  89.  
  90. Altered Fate
  91. Normal Spell
  92. (This card is always treated as a "Seer of Fate" card.)
  93. Target 1 card in your opponent's Pendulum Zone; Special Summon it to your field, and if you do, if that monster is a "Seer of Fate" Pendulum Monster, you can draw 1 card. You can only activate 1 "Altered Fate" per turn.
  94.  
  95. Locked-in Fate
  96. Continuous Spell
  97. (This card is always treated as a "Seer of Fate" card.)
  98. While your opponent controls a card(s) in their Pendulum Zone, other "Seer of Fate" cards you control cannot be destroyed by card effects. During your Main Phase: You can add 1 "Seer of Fate" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Locked-in Fate" once per turn.
  99.  
  100. Envisioned Fate
  101. Normal Spell
  102. (This card is always treated as a "Seer of Fate" card.)
  103. Tribute 1 "Seer of Fate" monster, then target 1 "Seer of Fate" Link Monster in your GY; return it to the Extra Deck, then Special Summon it from the Extra Deck. (This is treated as a Link Summon.) You can only activate 1 "Envisioned Fate" per turn.
  104.  
  105. Fate Brimstone
  106. Quick-Play Spell
  107. (This card is always treated as a "Seer of Fate" card.)
  108. Tribute 1 "Seer of Fate" monster, then target 1 card your opponent controls; destroy it. You can banish this card from your GY; place 1 face-up "Seer of Fate" Pendulum Monster from your Extra Deck in your opponent's Pendulum Zone. You can only use each effect of "Fate Brimstone" once per turn.
  109.  
  110. Crimson Fate
  111. Continuous Trap
  112. (This card is always treated as a "Seer of Fate" card.)
  113. If your opponent controls a "Seer of Fate" card(s) in their Pendulum Zone: You can Special Summon 1 "Seer of Fate Token" (Psychic/FIRE/Level 4/ATK 1500/DEF 1500). If your opponent Special Summons a monster(s) from their Extra Deck, you can (except during the Damage Step): Immediately after this effect resolves, Link Summon 1 "Seer of Fate" Link Monster. You can only use each effect of "Crimson Fate" once per turn.
  114.  
  115. Sorrowful Fate
  116. Counter Trap
  117. (This card is always treated as a "Seer of Fate" card.)
  118. When a Spell/Trap Card, or monster effect, is activated while a "Seer of Fate" card is in a Pendulum Zone: Negate the activation, and if you do, destroy that card. You can only activate 1 "Sorrowful Fate" per turn.
  119.  
  120. Unseen Fate
  121. Continuous Spell
  122. (This card is always treated as a "Seer of Fate" card.)
  123. Negate the effect of your opponent's first Trap Card or effect that resolves each turn while they have a "Seer of Fate" card in their Pendulum Zone, and if you do, destroy that card.
  124.  
  125. Foreseen Fate
  126. Continuous Spell
  127. (This card is always treated as a "Seer of Fate" card.)
  128. Negate the effect of your opponent's first monster effect that resolves each turn while they have a "Seer of Fate" card in their Pendulum Zone, and if you do, destroy that card.
  129.  
  130. Blazing Fate
  131. Normal Spell
  132. (This card is always treated as a "Seer of Fate" card.)
  133. If you control no monsters: Add 1 "Seer Fate" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, place 1 "Seer of Fate" Pendulum Monster from your Deck in your opponent's Pendulum Zone, with a different name from the cards in your face-up Extra Deck. You can only activate 1 "Blazing Fate" per turn.
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