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- local length = 50
- --[[type = royal
- for i = 0, length, 1 do
- local part = Instance.new("Part")
- part.Size = Vector3.new(1, 10, 1)
- part.CFrame = CFrame.new(65, 5, 140 - math.rad(50*i)) * CFrame.Angles(math.rad(15*i),0,0)
- part.Parent = workspace
- part.Anchored = true
- local bm = Instance.new('BlockMesh', part)
- bm.Bevel = 0.1
- wait()
- end ]]
- --[[type = circal
- for i = 0, length, 1 do
- local part = Instance.new("Part")
- part.Size = Vector3.new(1, 10, 1)
- part.CFrame = CFrame.new(65, 5, 140 - math.rad(50*i)) * CFrame.Angles(math.rad(5*i),0,0)
- part.Parent = workspace
- part.Anchored = true
- local bm = Instance.new('BlockMesh', part)
- bm.Bevel = 0.1
- wait()
- end ]]
- --[[type = royal2
- for i = 0, length, 1 do
- local part = Instance.new("Part")
- part.Size = Vector3.new(1, 10, 1)
- part.CFrame = CFrame.new(65, 5, 140 - math.rad(50*i)) * CFrame.Angles(math.rad(20*i),math.rad(2*i),0)
- part.Parent = workspace
- part.Anchored = true
- local bm = Instance.new('BlockMesh', part)
- bm.Bevel = 0.1
- wait()
- end ]]
- --[[type = glass
- for i = 0, length, 2 do
- local part = Instance.new("Part")
- part.Size = Vector3.new(1, 10, 1)
- part.BrickColor = BrickColor.new("Bright green")
- part.Transparency = 0.75
- part.CFrame = CFrame.new(65, 5, 140 - math.rad(50*i)) * CFrame.Angles(math.rad(-80*i),math.rad(40*i),0)
- part.Parent = workspace
- part.Anchored = true
- local bm = Instance.new('BlockMesh', part)
- bm.Bevel = 0.1
- wait()
- end]]
- --[[type = normal
- for i = 0, length, 1 do
- local part = Instance.new("Part")
- part.BrickColor = BrickColor.new("Reddish brown")
- part.Size = Vector3.new(1, 10, 1)
- part.CFrame = CFrame.new(65, 5, 140 - math.rad(50*i)) * CFrame.Angles(math.rad(-90*i),0,0)
- part.Parent = workspace
- part.Anchored = true
- local bm = Instance.new('BlockMesh', part)
- bm.Bevel = 0.1
- wait()
- end]]
- --type = sumtin
- for i = 0, length, 1 do
- local part = Instance.new("Part")
- part.BrickColor = BrickColor.new("Reddish brown")
- part.Size = Vector3.new(1, 10, 1)
- part.CFrame = CFrame.new(65, 5, 140 - math.rad(50*i)) * CFrame.Angles(math.rad(-100*i),0,0)
- part.Parent = workspace
- part.Anchored = true
- local bm = Instance.new('BlockMesh', part)
- bm.Bevel = 0.1
- wait()
- end
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