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- game.Players.PlayerAdded:connect(function(player)
- tab(player.Name .. " has entered the game")
- end)
- game.Players.PlayerRemoving:connect(function(player)
- tab(player.Name .. " has left the game")
- end)
- local player = game.Players.LocalPlayer
- local mouse = plr:GetMouse()
- local function collapse(tab2)
- local plr = game.Players.LocalPlayer
- local mouse = plr:GetMouse()
- if mouse.Target ~= nil and mouse.Target.Name == "Tab2" then
- mouse.Target:Destroy()
- end
- end
- mouse.Button1Down:connect(collapse)
- function tab(text)
- local f = Instance.new("Folder",workspace.Terrain)
- local x2 = Instance.new("Part",f)
- local x1 = Instance.new("Part",x2)
- local bil = Instance.new("BillboardGui",x1)
- local t = Instance.new("TextLabel",bil)
- local cd = Instance.new("ClickDetector",x2)
- bil.AlwaysOnTop = true
- x1.BrickColor = BrickColor.New("Really red")
- x2.BrickColor = BrickColor.New("Teal")
- t.TextColor3 = Color3.new( 0, 1, 0)
- t.FontSize = "Size24"
- t.Font = "SourceSansItalic"
- t.Text = text
- x1.Name = "Tab1"
- x2.Name = "Tab2"
- x1.Anchored = true
- x2.Anchored = true
- x1.Size = Vector3.new(5.45, 5.45, 5.45)
- bil.Size = UDim2.new(0, 200,0, 50)
- t.Size = UDim2.new(0, 200,0, 50)
- x2.Size = Vector3.new(5.45, 5.45, 5.45)
- x2.Transparency = 1
- t.BackgroundTransparency = 0.65
- t.TextWrapped = true
- x1.CanCollide = false
- x2.CanCollide = false
- x1.CFrame = x2.CFrame
- x1.Material = "Neon"
- x2.Material = "Neon"
- x1.BottomSurface = "Smooth"
- x1.TopSurface = "Smooth"
- x1.Transparency = 1
- x2.TopSurface = "Smooth"
- x2.BottomSurface = "Smooth"
- local i = 0
- local speed = 0.053
- local Angle = math.rad(0)
- local object = x1
- local host = game.Players.LocalPlayer.Character.Head
- local parent2 = game.Players.LocalPlayer
- local parent = Game.Workspace.Base
- local distance = 8.8
- while true do
- wait()
- x2.CFrame = x1.CFrame
- i = i + 1
- object.CFrame = host.CFrame * CFrame.fromEulerAnglesXYZ(Angle,i*speed,0) * CFrame.new(0,0,distance)
- x2.CFrame = x1.CFrame
- end
- end
- plr = game.Players.LocalPlayer
- plr.Chatted:connect(function(msg)
- tab(msg)
- end)
- -- Remove stuff --
- if Localplayer.HumanoidHealth == 0
- then
- x1:Destroy()
- x2:Destroy()
- tab("Welcome to bellaouzo's echo tabs!")
- if tab == ("Welcome to bellaouzo's echo tabs!") then
- tab("Fully loaded!")
- local destory = game.Workspace.x1 and game.Workspace.x2:destroy()
- end
- end
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