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Sep 1st, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- made by 1ndrew
  88. function sandbox(var,func)
  89. local env = getfenv(func)
  90. local newenv = setmetatable({},{
  91. __index = function(self,k)
  92. if k=="script" then
  93. return var
  94. else
  95. return env[k]
  96. end
  97. end,
  98. })
  99. setfenv(func,newenv)
  100. return func
  101. end
  102. cors = {}
  103. mas = Instance.new("Model",game:GetService("Lighting"))
  104. Tool0 = Instance.new("Tool")
  105. LocalScript1 = Instance.new("LocalScript")
  106. LocalScript2 = Instance.new("LocalScript")
  107. ScreenGui3 = Instance.new("ScreenGui")
  108. TextLabel4 = Instance.new("TextLabel")
  109. TextLabel5 = Instance.new("TextLabel")
  110. TextLabel6 = Instance.new("TextLabel")
  111. ImageLabel7 = Instance.new("ImageLabel")
  112. TextLabel8 = Instance.new("TextLabel")
  113. TextLabel9 = Instance.new("TextLabel")
  114. TextLabel10 = Instance.new("TextLabel")
  115. Frame11 = Instance.new("Frame")
  116. TextLabel12 = Instance.new("TextLabel")
  117. LocalScript13 = Instance.new("LocalScript")
  118. LocalScript14 = Instance.new("LocalScript")
  119. Part15 = Instance.new("Part")
  120. BlockMesh16 = Instance.new("BlockMesh")
  121. Part17 = Instance.new("Part")
  122. SpecialMesh18 = Instance.new("SpecialMesh")
  123. Part19 = Instance.new("Part")
  124. BillboardGui20 = Instance.new("BillboardGui")
  125. ImageLabel21 = Instance.new("ImageLabel")
  126. CylinderMesh22 = Instance.new("CylinderMesh")
  127. Part23 = Instance.new("Part")
  128. BlockMesh24 = Instance.new("BlockMesh")
  129. Part25 = Instance.new("Part")
  130. BlockMesh26 = Instance.new("BlockMesh")
  131. Part27 = Instance.new("Part")
  132. BlockMesh28 = Instance.new("BlockMesh")
  133. Part29 = Instance.new("Part")
  134. SpecialMesh30 = Instance.new("SpecialMesh")
  135. Part31 = Instance.new("Part")
  136. BlockMesh32 = Instance.new("BlockMesh")
  137. Sound33 = Instance.new("Sound")
  138. Sound34 = Instance.new("Sound")
  139. Sound35 = Instance.new("Sound")
  140. Sound36 = Instance.new("Sound")
  141. Sound37 = Instance.new("Sound")
  142. Part38 = Instance.new("Part")
  143. BlockMesh39 = Instance.new("BlockMesh")
  144. Part40 = Instance.new("Part")
  145. SpecialMesh41 = Instance.new("SpecialMesh")
  146. Part42 = Instance.new("Part")
  147. SpecialMesh43 = Instance.new("SpecialMesh")
  148. Part44 = Instance.new("Part")
  149. SpecialMesh45 = Instance.new("SpecialMesh")
  150. Part46 = Instance.new("Part")
  151. SpecialMesh47 = Instance.new("SpecialMesh")
  152. Part48 = Instance.new("Part")
  153. SpecialMesh49 = Instance.new("SpecialMesh")
  154. Part50 = Instance.new("Part")
  155. BlockMesh51 = Instance.new("BlockMesh")
  156. Part52 = Instance.new("Part")
  157. BlockMesh53 = Instance.new("BlockMesh")
  158. Part54 = Instance.new("Part")
  159. BlockMesh55 = Instance.new("BlockMesh")
  160. Part56 = Instance.new("Part")
  161. SpecialMesh57 = Instance.new("SpecialMesh")
  162. Part58 = Instance.new("Part")
  163. BlockMesh59 = Instance.new("BlockMesh")
  164. Part60 = Instance.new("Part")
  165. SpecialMesh61 = Instance.new("SpecialMesh")
  166. Part62 = Instance.new("Part")
  167. BlockMesh63 = Instance.new("BlockMesh")
  168. Part64 = Instance.new("Part")
  169. SpecialMesh65 = Instance.new("SpecialMesh")
  170. Part66 = Instance.new("Part")
  171. BlockMesh67 = Instance.new("BlockMesh")
  172. Part68 = Instance.new("Part")
  173. BlockMesh69 = Instance.new("BlockMesh")
  174. Part70 = Instance.new("Part")
  175. BlockMesh71 = Instance.new("BlockMesh")
  176. Part72 = Instance.new("Part")
  177. BlockMesh73 = Instance.new("BlockMesh")
  178. Part74 = Instance.new("Part")
  179. BlockMesh75 = Instance.new("BlockMesh")
  180. Part76 = Instance.new("Part")
  181. BlockMesh77 = Instance.new("BlockMesh")
  182. Part78 = Instance.new("Part")
  183. BlockMesh79 = Instance.new("BlockMesh")
  184. Part80 = Instance.new("Part")
  185. BlockMesh81 = Instance.new("BlockMesh")
  186. Part82 = Instance.new("Part")
  187. BlockMesh83 = Instance.new("BlockMesh")
  188. Part84 = Instance.new("Part")
  189. BlockMesh85 = Instance.new("BlockMesh")
  190. Part86 = Instance.new("Part")
  191. SpecialMesh87 = Instance.new("SpecialMesh")
  192. Part88 = Instance.new("Part")
  193. SpecialMesh89 = Instance.new("SpecialMesh")
  194. Part90 = Instance.new("Part")
  195. BlockMesh91 = Instance.new("BlockMesh")
  196. Part92 = Instance.new("Part")
  197. SpecialMesh93 = Instance.new("SpecialMesh")
  198. Part94 = Instance.new("Part")
  199. SpecialMesh95 = Instance.new("SpecialMesh")
  200. Part96 = Instance.new("Part")
  201. BlockMesh97 = Instance.new("BlockMesh")
  202. Part98 = Instance.new("Part")
  203. BlockMesh99 = Instance.new("BlockMesh")
  204. Part100 = Instance.new("Part")
  205. SpecialMesh101 = Instance.new("SpecialMesh")
  206. Part102 = Instance.new("Part")
  207. BlockMesh103 = Instance.new("BlockMesh")
  208. Part104 = Instance.new("Part")
  209. BlockMesh105 = Instance.new("BlockMesh")
  210. Part106 = Instance.new("Part")
  211. BlockMesh107 = Instance.new("BlockMesh")
  212. Part108 = Instance.new("Part")
  213. BlockMesh109 = Instance.new("BlockMesh")
  214. Part110 = Instance.new("Part")
  215. BlockMesh111 = Instance.new("BlockMesh")
  216. Part112 = Instance.new("Part")
  217. CylinderMesh113 = Instance.new("CylinderMesh")
  218. Part114 = Instance.new("Part")
  219. BlockMesh115 = Instance.new("BlockMesh")
  220. Part116 = Instance.new("Part")
  221. CylinderMesh117 = Instance.new("CylinderMesh")
  222. Part118 = Instance.new("Part")
  223. BlockMesh119 = Instance.new("BlockMesh")
  224. Part120 = Instance.new("Part")
  225. CylinderMesh121 = Instance.new("CylinderMesh")
  226. Part122 = Instance.new("Part")
  227. CylinderMesh123 = Instance.new("CylinderMesh")
  228. Part124 = Instance.new("Part")
  229. BlockMesh125 = Instance.new("BlockMesh")
  230. Part126 = Instance.new("Part")
  231. BlockMesh127 = Instance.new("BlockMesh")
  232. Part128 = Instance.new("Part")
  233. BlockMesh129 = Instance.new("BlockMesh")
  234. Part130 = Instance.new("Part")
  235. BlockMesh131 = Instance.new("BlockMesh")
  236. Part132 = Instance.new("Part")
  237. BlockMesh133 = Instance.new("BlockMesh")
  238. Part134 = Instance.new("Part")
  239. PointLight135 = Instance.new("PointLight")
  240. BillboardGui136 = Instance.new("BillboardGui")
  241. ImageLabel137 = Instance.new("ImageLabel")
  242. Part138 = Instance.new("Part")
  243. CylinderMesh139 = Instance.new("CylinderMesh")
  244. Part140 = Instance.new("Part")
  245. BlockMesh141 = Instance.new("BlockMesh")
  246. Part142 = Instance.new("Part")
  247. CylinderMesh143 = Instance.new("CylinderMesh")
  248. Part144 = Instance.new("Part")
  249. CylinderMesh145 = Instance.new("CylinderMesh")
  250. Part146 = Instance.new("Part")
  251. CylinderMesh147 = Instance.new("CylinderMesh")
  252. Part148 = Instance.new("Part")
  253. BlockMesh149 = Instance.new("BlockMesh")
  254. Part150 = Instance.new("Part")
  255. CylinderMesh151 = Instance.new("CylinderMesh")
  256. Part152 = Instance.new("Part")
  257. CylinderMesh153 = Instance.new("CylinderMesh")
  258. Part154 = Instance.new("Part")
  259. BlockMesh155 = Instance.new("BlockMesh")
  260. Part156 = Instance.new("Part")
  261. CylinderMesh157 = Instance.new("CylinderMesh")
  262. Part158 = Instance.new("Part")
  263. CylinderMesh159 = Instance.new("CylinderMesh")
  264. Part160 = Instance.new("Part")
  265. CylinderMesh161 = Instance.new("CylinderMesh")
  266. Part162 = Instance.new("Part")
  267. CylinderMesh163 = Instance.new("CylinderMesh")
  268. Part164 = Instance.new("Part")
  269. CylinderMesh165 = Instance.new("CylinderMesh")
  270. Part166 = Instance.new("Part")
  271. BlockMesh167 = Instance.new("BlockMesh")
  272. Part168 = Instance.new("Part")
  273. CylinderMesh169 = Instance.new("CylinderMesh")
  274. Part170 = Instance.new("Part")
  275. CylinderMesh171 = Instance.new("CylinderMesh")
  276. Part172 = Instance.new("Part")
  277. CylinderMesh173 = Instance.new("CylinderMesh")
  278. Part174 = Instance.new("Part")
  279. BlockMesh175 = Instance.new("BlockMesh")
  280. Part176 = Instance.new("Part")
  281. CylinderMesh177 = Instance.new("CylinderMesh")
  282. Part178 = Instance.new("Part")
  283. CylinderMesh179 = Instance.new("CylinderMesh")
  284. Part180 = Instance.new("Part")
  285. CylinderMesh181 = Instance.new("CylinderMesh")
  286. Part182 = Instance.new("Part")
  287. CylinderMesh183 = Instance.new("CylinderMesh")
  288. Part184 = Instance.new("Part")
  289. BlockMesh185 = Instance.new("BlockMesh")
  290. Part186 = Instance.new("Part")
  291. BlockMesh187 = Instance.new("BlockMesh")
  292. Part188 = Instance.new("Part")
  293. BlockMesh189 = Instance.new("BlockMesh")
  294. Part190 = Instance.new("Part")
  295. BlockMesh191 = Instance.new("BlockMesh")
  296. Part192 = Instance.new("Part")
  297. BlockMesh193 = Instance.new("BlockMesh")
  298. Part194 = Instance.new("Part")
  299. BlockMesh195 = Instance.new("BlockMesh")
  300. Part196 = Instance.new("Part")
  301. CylinderMesh197 = Instance.new("CylinderMesh")
  302. Part198 = Instance.new("Part")
  303. CylinderMesh199 = Instance.new("CylinderMesh")
  304. Part200 = Instance.new("Part")
  305. BlockMesh201 = Instance.new("BlockMesh")
  306. Part202 = Instance.new("Part")
  307. BlockMesh203 = Instance.new("BlockMesh")
  308. Part204 = Instance.new("Part")
  309. CylinderMesh205 = Instance.new("CylinderMesh")
  310. Part206 = Instance.new("Part")
  311. CylinderMesh207 = Instance.new("CylinderMesh")
  312. Part208 = Instance.new("Part")
  313. BlockMesh209 = Instance.new("BlockMesh")
  314. Part210 = Instance.new("Part")
  315. CylinderMesh211 = Instance.new("CylinderMesh")
  316. Part212 = Instance.new("Part")
  317. BlockMesh213 = Instance.new("BlockMesh")
  318. Part214 = Instance.new("Part")
  319. BlockMesh215 = Instance.new("BlockMesh")
  320. Part216 = Instance.new("Part")
  321. BlockMesh217 = Instance.new("BlockMesh")
  322. Part218 = Instance.new("Part")
  323. BlockMesh219 = Instance.new("BlockMesh")
  324. Part220 = Instance.new("Part")
  325. CylinderMesh221 = Instance.new("CylinderMesh")
  326. Part222 = Instance.new("Part")
  327. CylinderMesh223 = Instance.new("CylinderMesh")
  328. Part224 = Instance.new("Part")
  329. BlockMesh225 = Instance.new("BlockMesh")
  330. Part226 = Instance.new("Part")
  331. CylinderMesh227 = Instance.new("CylinderMesh")
  332. Part228 = Instance.new("Part")
  333. CylinderMesh229 = Instance.new("CylinderMesh")
  334. Part230 = Instance.new("Part")
  335. CylinderMesh231 = Instance.new("CylinderMesh")
  336. Part232 = Instance.new("Part")
  337. CylinderMesh233 = Instance.new("CylinderMesh")
  338. Part234 = Instance.new("Part")
  339. CylinderMesh235 = Instance.new("CylinderMesh")
  340. Part236 = Instance.new("Part")
  341. CylinderMesh237 = Instance.new("CylinderMesh")
  342. Part238 = Instance.new("Part")
  343. CylinderMesh239 = Instance.new("CylinderMesh")
  344. Part240 = Instance.new("Part")
  345. CylinderMesh241 = Instance.new("CylinderMesh")
  346. Part242 = Instance.new("Part")
  347. BlockMesh243 = Instance.new("BlockMesh")
  348. Part244 = Instance.new("Part")
  349. BlockMesh245 = Instance.new("BlockMesh")
  350. Part246 = Instance.new("Part")
  351. BlockMesh247 = Instance.new("BlockMesh")
  352. Part248 = Instance.new("Part")
  353. BlockMesh249 = Instance.new("BlockMesh")
  354. Part250 = Instance.new("Part")
  355. BlockMesh251 = Instance.new("BlockMesh")
  356. Part252 = Instance.new("Part")
  357. BlockMesh253 = Instance.new("BlockMesh")
  358. LocalScript254 = Instance.new("LocalScript")
  359. Tool0.Name = "M4"
  360. Tool0.Parent = mas
  361. Tool0.GripForward = Vector3.new(-0.197077975, 0, -0.980387866)
  362. Tool0.GripPos = Vector3.new(0, -0.300000012, -0.200000003)
  363. Tool0.GripRight = Vector3.new(0.980387866, 0, -0.197077975)
  364. LocalScript1.Name = "BackupWeld"
  365. LocalScript1.Parent = Tool0
  366. table.insert(cors,sandbox(LocalScript1,function()
  367. function Weld(x,y)
  368. local W = Instance.new("Weld")
  369. W.Part0 = x
  370. W.Part1 = y
  371. local CJ = CFrame.new(x.Position)
  372. local C0 = x.CFrame:inverse()*CJ
  373. local C1 = y.CFrame:inverse()*CJ
  374. W.C0 = C0
  375. W.C1 = C1
  376. W.Parent = x
  377. end
  378.  
  379. function Get(A)
  380. if A.className == "Part" then
  381. Weld(script.Parent.Handle, A)
  382. A.Anchored = false
  383. else
  384. local C = A:GetChildren()
  385. for i=1, #C do
  386. Get(C[i])
  387. end
  388. end
  389. end
  390.  
  391. function Finale()
  392. Get(script.Parent)
  393. end
  394.  
  395. script.Parent.Equipped:connect(Finale)
  396. script.Parent.Unequipped:connect(Finale)
  397. Finale()
  398. end))
  399. LocalScript2.Name = "GunScript"
  400. LocalScript2.Parent = Tool0
  401. table.insert(cors,sandbox(LocalScript2,function()
  402. -- DECLARATION OF VARIABLES: Do not touch unless you know what you're doing.
  403. local tool = script.Parent
  404. local Cam = game.Workspace.CurrentCamera
  405. local canReload = true
  406. local isFiring = false
  407. local canZoom = true
  408. local canCycleModes = true
  409. local isZoomed = false
  410. local arms = nil
  411. local torso = nil
  412. local welds = {}
  413. local cancelStatus = true
  414. local cooldownInterrupted = false
  415. local reloading = false
  416. local recoilMultiplier = 1
  417. local toolIsEquipped = true
  418.  
  419. wait(0.03)
  420.  
  421. local NoAmmoClick = tool.Handle.NoAmmoClick
  422. local MagazineOut = tool.Handle.MagazineOut
  423. local MagazineIn= tool.Handle.MagazineIn
  424. local FireModeClick = tool.Handle.FireModeClick
  425.  
  426. local fireModeIcons = {
  427. [1] = "ModeAuto",
  428. [2] = "ModeSingle",
  429. [3] = "ModeBurst"
  430. }
  431.  
  432. local flashListBig = { -- List of image IDs for Muzzleflash -- big
  433. "131435802",
  434. "131435817",
  435. "131435825",
  436. }
  437.  
  438. local fireStreakLimiter = Instance.new("DoubleConstrainedValue") -- Constrains the recoil
  439. fireStreakLimiter.MaxValue = 10
  440. fireStreakLimiter.MinValue = 0
  441. fireStreakLimiter.Value = 0
  442.  
  443. local aimLimit = Instance.new("DoubleConstrainedValue") -- Constrains the recoil
  444. aimLimit.MaxValue = math.rad(70)
  445. aimLimit.MinValue = math.rad(-45)
  446. aimLimit.Value = 0
  447.  
  448. local fireStreak = fireStreakLimiter.Value
  449.  
  450. -- DECLARATION OF VARIABLES: You can modify the ones below this. Names are intuitive.
  451. --AMMUNITION MECHANICS
  452. local usesMagazines = true -- Uses clips: bullets still loaded into magazine after reloading are wasted. Turn of for infinite ammo.
  453. local MagazinesCarried = 6 -- Clips you begin with.
  454. local AmmoLoaded = 30 -- Ammo the gun starts with. Reccommended to be equal to AmmoMax
  455. local AmmoMax = 30 -- Magazine size
  456. --ZOOM
  457. local zoomMin = 70 -- FOV default
  458. local zoomMax = 50 -- FOV zoom in
  459. local zoomFrames = 10 -- Larger number = slower zoom speed
  460. local zoomWalkSpeedMultiplier = 0.5 -- Slows character down by this factor upon zooming
  461. --GUN DAMAGE
  462. local gunDamage = 40 -- duh
  463. local rateOfFireScale = .3 -- the minimum is 0. Each additional unit increases the firing delay by ~0.03 seconds.
  464. --RECOIL
  465. local recoilX = 2.7 -- Kind of hard to explain. Larger values mean larger recoil. Go figure.
  466. local recoily = 2.7
  467. local defaultRecoilMultiplier = 1
  468. local zoomRecoilMultiplier = 0.6 -- Zooming multiplies recoil by this amount
  469. --RAYCASTING
  470. local range = 600 -- [range - (spreadX OR spreadY)] should be less than 1000
  471. local spreadX = 1.8 --
  472. local spreadY = 1.8
  473. --FIRE MODES
  474. local fireMode = 1 -- Fire mode gun starts with. Look at the list below for a guide.
  475. local burstLength = 3 -- Length of a burst.
  476. --END. Anything below here. Feel free to modify yourself, if you know what you're doing.
  477. local fireModeValues = { -- Modes
  478. [1] = "Automatic",
  479. [2] = "Semi-Automatic",
  480. [3] = tostring(burstLength).."-Round Burst"
  481. }
  482.  
  483. print[[Made by XAXA!]] -- Please don't remove me :c -- This only prints in the output window.
  484.  
  485. -- Change how you want the shell casing to look here.
  486. local Shell = Instance.new("Part")
  487. Shell.BrickColor = BrickColor.new(24)
  488. Shell.Name = "Shell"
  489. Shell.Locked = true
  490. Shell.formFactor = 3
  491. Shell.CanCollide = true
  492. Shell.Size = Vector3.new(.2,.2,.2)
  493. --Shell.Parent = game.Workspace
  494. local ShellMesh = Instance.new("CylinderMesh")
  495. ShellMesh.Scale = Vector3.new(0.30, 1, 0.30)
  496.  
  497. function loadValues()
  498. -- print[[loadValues()]]
  499. wait()
  500. cancelStatus = true
  501. tool.Enabled = true
  502.  
  503. playerPlayer = owner
  504. playerCharacter = playerPlayer.Character
  505. playerHumanoid = playerCharacter.Humanoid
  506.  
  507. if playerHumanoid then
  508. playerSpeed = playerHumanoid.WalkSpeed
  509. else
  510. print [[Humanoid not found]]
  511. end
  512.  
  513. recoilMultiplier = 1
  514.  
  515. end
  516.  
  517. function changeGunStatus(status)
  518. --print("changeGunStatus("..status..")")
  519. if status == "disable" then
  520. canCycleModes = false
  521. canReload = false
  522. canZoom = false
  523. reloading = true
  524. elseif status == "enable" then
  525. canCycleModes = true
  526. canReload = true
  527. canZoom = true
  528. reloading = false
  529. else
  530. print[[Invalid Input]]
  531. end
  532. end
  533.  
  534. function convertColor3(r, g, b)
  535. return Color3.new(r/255,g/255,b/255)
  536. end
  537.  
  538. function convertToCFrameDegrees(xa, ya, za)
  539. return CFrame.Angles(math.rad(xa), math.rad(ya), math.rad(za))
  540. end
  541.  
  542. function updateAmmo()
  543. Hud.AmmoLoadedLabel.Text = tostring(AmmoLoaded)
  544. if AmmoLoaded <= AmmoMax/2 then
  545. Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,255,0)
  546. -- Hud.AmmoLoadedLabel.TextColor3 = Color3.new(1, 1, 0)
  547. if AmmoLoaded <= AmmoMax/4 then
  548. Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,0,0)
  549. -- Hud.AmmoLoadedLabel.TextColor3 = Color3.new(1, 0, 0)
  550. end
  551. else
  552. Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,255,255)
  553. end
  554. end
  555.  
  556. function updateHUD()
  557. Hud.ModeLabel.Text = (fireModeValues[fireMode])
  558. if usesClips then
  559. Hud.MagazinesCarriedLabel.Text = "x "..MagazinesCarried
  560. else
  561. Hud.MagazinesCarriedLabel.Visible = false
  562. Hud.ClipPic.Visible = false
  563. end
  564. Hud.AmmoMaxLabel.Text = tostring(AmmoMax)
  565. updateAmmo()
  566. end
  567.  
  568. function recoilCooldown()
  569. coroutine.resume(coroutine.create(function ()
  570. wait(0.2)
  571. while fireStreakLimiter.Value > 0 and not cooldownInterrupted do
  572. wait(.10 - fireStreakLimiter.Value/100)
  573. fireStreakLimiter.Value = fireStreakLimiter.Value - 1
  574. fireStreak = fireStreakLimiter.Value
  575. -- print(fireStreak)
  576. end
  577. end))
  578. end
  579.  
  580. --function recoilCooldown()
  581. --wait(0.2)
  582. -- while fireStreakLimiter.Value > 0 and not isFiring and not cooldownInterrupted do
  583. -- wait(.10 - fireStreakLimiter.Value/100)
  584. -- fireStreakLimiter.Value = fireStreakLimiter.Value - 1
  585. -- fireStreak = fireStreakLimiter.Value
  586. -- print(fireStreak)
  587. -- end
  588. --end
  589.  
  590. function WeldArms(mouse) -- All hail ipod, the original creator of the weld arm script.
  591. toolIsEquipped = true
  592. -- print[[WeldArms(mouse)]]
  593. print[[Made by XAXA!]]
  594. loadValues()
  595. Hud = script.HudGui:Clone()
  596. Hud.Parent = playerPlayer.PlayerGui
  597. updateHUD()
  598. mouse.KeyDown:connect(commandKeys)
  599. mouse.Button1Up:connect(stopFiring)
  600.  
  601. mouse.Icon = "http://www.roblox.com/asset/?id=131424826"
  602.  
  603. arms = {tool.Parent:FindFirstChild("Left Arm"), tool.Parent:FindFirstChild("Right Arm")}
  604. torso = tool.Parent:FindFirstChild("Torso")
  605.  
  606. if arms ~= nil and torso ~= nil then
  607. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  608.  
  609. if sh ~= nil then
  610. local yes = true
  611.  
  612. if yes then
  613. yes = false
  614. sh[1].Part1 = nil
  615. sh[2].Part1 = nil
  616.  
  617. local falseArmLeft = arms[1]:clone()
  618. falseArmLeftG = falseArmLeft
  619. falseArmLeft.Parent = tool
  620. falseArmLeft.BrickColor = arms[1].BrickColor
  621. local meshCheck1 = tool.Parent:FindFirstChild("leftarm")
  622. if meshCheck1 then
  623. meshBody1 = Instance.new("SpecialMesh")
  624. meshBody1.Parent = falseArmLeft
  625. meshBody1.MeshId = "http://www.roblox.com/asset/?id="..tostring(meshCheck1.MeshId)
  626. meshBody1.Scale = Vector3.new(.90,.90,.90)
  627. else
  628.  
  629. meshDefault1 = Instance.new("BlockMesh")
  630. meshDefault1.Parent = falseArmLeft
  631. meshDefault1.Scale = Vector3.new(.80,.95,.80)
  632. meshDefault1.Parent = falseArmLeft
  633. end
  634.  
  635. local falseArmWeldLeft = Instance.new("Weld")
  636. falseArmWeldLeft.Parent = falseArmLeft
  637. falseArmWeldLeft.Part0 = falseArmLeft
  638. falseArmWeldLeft.Part1 = arms[1]
  639.  
  640. local falseArmRight = arms[2]:clone()
  641. falseArmRightG = falseArmRight
  642. falseArmRight.Parent = tool
  643. falseArmRight.BrickColor = arms[2].BrickColor
  644.  
  645. local meshCheck2 = tool.Parent:FindFirstChild("rightarm")
  646. if meshCheck2 then
  647. meshBody2 = Instance.new("SpecialMesh")
  648. meshBody2.Parent = falseArmRight
  649. meshBody2.MeshId = "http://www.roblox.com/asset/?id="..tostring(meshCheck2.MeshId)
  650. meshBody2.Scale = Vector3.new(.90,.90,.90)
  651. else
  652.  
  653. meshDefault2 = Instance.new("BlockMesh")
  654. meshDefault2.Parent = falseArmRight
  655. meshDefault2.Scale = Vector3.new(.80,.95,.80)
  656. meshDefault2.Parent = falseArmRight
  657. end
  658.  
  659. local falseArmWeldRight = Instance.new("Weld")
  660. falseArmWeldRight.Parent = falseArmRight
  661. falseArmWeldRight.Part0 = falseArmRight
  662. falseArmWeldRight.Part1 = arms[2]
  663.  
  664. local weldLeft = Instance.new("Weld") -- left arm
  665. weldLeftG = weldLeft
  666. weldLeft.Part0 = torso
  667. weldLeft.Parent = torso
  668. weldLeft.Part1 = arms[1]
  669. --weldLeft.C1 = CFrame.new(-0.1, 0.0, 0.7) * CFrame.Angles(math.rad(290), 0, math.rad(-90))
  670. weldLeft.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90)
  671. --X position value moves arm DOWNWARDS... X angle value rotates arm IN (C)
  672. --Y position value moves arm FORWARD... Y angle value tilts arm UPWARDS (C)
  673. --Z position value moves arm AWAY... Z angle value tilts arm INWARDS (C)
  674. welds[1] = weldLeft
  675.  
  676. local weldRight = Instance.new("Weld") -- right arm
  677. weldRightG = weldRight
  678. weldRight.Part0 = torso
  679. weldRight.Parent = torso
  680. weldRight.Part1 = arms[2]
  681. weldRight.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0)
  682. welds[2] = weldRight
  683. --X position value moves arm INSIDE... X angle value tilts arm DOWNWARDS (C)
  684. --Y position value moves arm FORWARD... Y angle value rotates arm AWAY (C)
  685. --Z position value moves arm UPWARDS... Z angle value tilts arm OUTWARDS (C)
  686. --X GripPos value move tool INSIDE. Y GripPos value move tool DOWNWARDS. Z GripPos value move tool FORWARDS.
  687.  
  688. --NOTE: Use these when you're modifying the gun positions. These happen if the values are increased. Hopefully you understand my wording.
  689.  
  690. coroutine.resume(coroutine.create(
  691. function ()
  692. lastvar = 0
  693. aimLimit.Value = 0
  694. -- thisvarTorso = 0
  695. -- origC1L = weldLeft.C1
  696. -- origC1R = weldRight.C1
  697. while toolIsEquipped do
  698. lastvar = aimLimit.Value
  699. aimLimit.Value = -math.atan((playerHumanoid.TargetPoint.y-tool.Handle.CFrame.p.y)/math.sqrt((playerHumanoid.TargetPoint.x-tool.Handle.CFrame.p.x)^2+(playerHumanoid.TargetPoint.z-tool.Handle.CFrame.p.z)^2))
  700. -- lastvarTorso = thisvarTorso
  701. -- thisvarTorso = math.atan((playerHumanoid.TargetPoint.z-tool.Handle.CFrame.p.z)/(playerHumanoid.TargetPoint.x-tool.Handle.CFrame.p.x))
  702.  
  703. -- playerHumanoid.TargetPoint - tool.Handle.CFrame.p
  704. -- weldLeftG.C1 = weldLeftG.C1 * convertToCFrameDegrees(testvar-lastvar, 0, 0)
  705. -- weldRightG.C1 = weldRightG.C1 * convertToCFrameDegrees(testvar-lastvar, 0, 0)
  706.  
  707. weldLeftG.C1 = weldLeftG.C1 * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  708. weldRightG.C1 = weldRightG.C1 * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  709.  
  710. -- playerCharacter.Torse.CFrame = playerCharacter.Torso.CFrame * CFrame.Angles(0, thisvarToso - lastvarTorso, 0)
  711. print(aimLimit.Value)
  712. wait()
  713. end
  714. end
  715. ))
  716.  
  717.  
  718. end
  719. end
  720. end
  721. end
  722.  
  723. function stopFiring(mouse)
  724. -- print[[stopFiring(mouse)]]
  725. isFiring = false
  726. -- recoilCooldown()
  727. end
  728.  
  729. function createShellCasing() -- Hooray for a bullet casing! ~~XAXA
  730. local ShellClone = Shell:Clone()
  731. ShellClone.Parent = Workspace
  732. ShellClone.CFrame = tool.Port.CFrame * convertToCFrameDegrees(90,0,0)
  733. ShellClone.Velocity = Vector3.new(0,math.random(10,40),0) + (tool.Port.CFrame * convertToCFrameDegrees(0,math.random(-140,-90),0)).lookVector * (math.random(5,25))
  734. ShellClone.RotVelocity = Vector3.new(0,0,(math.random(200,400) / 10))
  735. local ShellMeshClone = ShellMesh:Clone()
  736. ShellMeshClone.Parent = ShellClone
  737. game.Debris:AddItem(ShellClone, 0.3) --Add it to the debris. No script can match this one's reliability.
  738. end
  739.  
  740.  
  741.  
  742. function raycastShoot()
  743. -- print[[raycastShoot()]]
  744. local ray = Ray.new(tool.Handle.CFrame.p, ((playerHumanoid.TargetPoint - tool.Handle.CFrame.p).unit * (range) + Vector3.new(math.random(-100,100)/100 * spreadX,math.random(-100,100)/100 * spreadY,math.random(0,0))))
  745. --local hitcheck, positioncheck = game.Workspace:FindPartOnRay(ray, tool.Parent)
  746.  
  747. --local ignoreList = {}
  748. --table.insert(ignoreList, tool.Parent)
  749.  
  750. --if hitcheck and hitcheck.Parent:IsA("Tool") then
  751. -- local ignoreList = {}
  752. -- table.insert(ignoreList, hit.Parent)
  753. -- table.insert(ignoreList, tool.Parent)
  754. -- print[[Hit a tool]]
  755. --end
  756.  
  757. --print[[Debug spot]]
  758. local hit, position = game.Workspace:FindPartOnRay(ray, tool.Parent)-- ignoreList)
  759.  
  760. local ShootSound = tool.Handle.ShootSound
  761. ShootSound.Pitch = math.random(110,115)/100
  762. ShootSound:Play()
  763.  
  764. --weldLeftG.C1 = CFrame.new(-0.35, 0.8, 0.6) * convertToCFrameDegrees(305, 5, -90)
  765. --weldRightG.C1 = CFrame.new(-0.95, -0.5, 0.3) * convertToCFrameDegrees(-90, -15, 0)
  766.  
  767. local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid")
  768.  
  769. coroutine.resume(coroutine.create(
  770. function ()
  771. if humanoid and humanoid.Parent.Name ~= tool.Parent.Name then --and hit:IsDescendantOf(humanoid.Parent) then
  772. local KillRecord = Instance.new("ObjectValue")
  773. KillRecord.Value = playerPlayer
  774. KillRecord.Name = "creator"
  775. -- local tag = KillRecord:Clone()
  776. KillRecord.Parent = humanoid
  777. humanoid:TakeDamage(gunDamage)
  778. print("Hit "..humanoid.Parent.Name.." for "..gunDamage.." damage.")
  779. wait(1)
  780. if humanoid then
  781. local tagCheck = humanoid:findFirstChild("creator")
  782. if tagCheck then
  783. tagCheck:Destroy()
  784. end
  785. end
  786. end
  787. end))
  788.  
  789. local distance = (position - tool.Muzzle.CFrame.p).magnitude
  790. local rayPart = Instance.new("Part", tool)
  791. rayPart.Name = "RayPart"
  792. rayPart.BrickColor = BrickColor.new(24)
  793. rayPart.Transparency = 0.5
  794. rayPart.Anchored = true
  795. rayPart.CanCollide = false
  796. rayPart.TopSurface = Enum.SurfaceType.Smooth
  797. rayPart.BottomSurface = Enum.SurfaceType.Smooth
  798. rayPart.formFactor = Enum.FormFactor.Custom
  799. rayPart.Size = Vector3.new(.2, 1, .2)
  800. rayPart.CFrame = CFrame.new(position, tool.Muzzle.CFrame.p) * CFrame.new(0, 0, 1) * convertToCFrameDegrees(90, 0, 0)
  801. local rayMesh = Instance.new("CylinderMesh",rayPart)
  802. rayMesh.Scale = Vector3.new(1,10,1)
  803. rayMesh.Offset = Vector3.new(0, -distance + rayMesh.Scale.y/2, 0)
  804. -- rayMesh.Scale = Vector3.new(1,distance,1)
  805. -- rayMesh.Offset = Vector3.new(0, -distance/2, 0)
  806.  
  807. coroutine.resume(coroutine.create(
  808. function ()
  809. for i = 0, distance - rayMesh.Scale.y, 30 do
  810. rayMesh.Offset = rayMesh.Offset + Vector3.new(0, 30, 0)
  811. wait()
  812. end
  813. rayPart:Destroy()
  814. end))
  815.  
  816. game.Debris:AddItem(rayPart, 3)
  817.  
  818. local recoilXTemp = math.random(-100,100)/100*recoilX
  819. local recoilyTemp = math.random(80,100)/100*recoily
  820. local recoilFrames = 2
  821.  
  822. fireStreakLimiter.Value = fireStreakLimiter.Value + 1
  823. fireStreak = fireStreakLimiter.Value
  824.  
  825. coroutine.resume(coroutine.create(
  826. function ()
  827. local recoilFormula = fireStreak^1.4/30 * recoilMultiplier
  828. for i = 1, recoilFrames do
  829. local camRotation = Cam.CoordinateFrame - Cam.CoordinateFrame.p
  830. local camScroll = (Cam.CoordinateFrame.p - Cam.Focus.p).magnitude
  831. local ncf = CFrame.new(Cam.Focus.p)*camRotation*convertToCFrameDegrees(recoilyTemp/recoilFrames * recoilFormula, recoilXTemp/recoilFrames * recoilFormula, 0)
  832. weldLeftG.C1 = (weldLeftG.C1 + Vector3.new(0, -0.1/recoilFrames, -0.1/recoilFrames))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  833. weldRightG.C1 = (weldRightG.C1 + Vector3.new(0, -0.1/recoilFrames, 0))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  834. Cam.CoordinateFrame = ncf*CFrame.new(0, 0, camScroll)
  835. wait()
  836. end
  837. end))
  838.  
  839. wait()
  840.  
  841. weldLeftG.C1 = (weldLeftG.C1 + Vector3.new(0, 0.1, 0.1))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  842. weldRightG.C1 = (weldRightG.C1 + Vector3.new(0, 0.1, 0))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  843. -- print(fireStreak)
  844. tool.Muzzle.PointLight.Enabled = true
  845. tool.Muzzle.BillboardGui.Flash.Image = "http://www.roblox.com/asset/?id="..flashListBig[math.random(1,#flashListBig)]
  846. tool.Muzzle.BillboardGui.Enabled = true
  847.  
  848. createShellCasing()
  849.  
  850. wait()
  851.  
  852. tool.Muzzle.PointLight.Enabled = false
  853. tool.Muzzle.BillboardGui.Enabled = false
  854. updateAmmo()
  855.  
  856. if rateOfFireScale > 0 then
  857. wait(0.03 * rateOfFireScale)
  858. end
  859. end
  860.  
  861. function modeAutomatic() -- INDEX: F-MAUTO ... Automatic mode
  862. isFiring = true
  863. while isFiring == true do
  864. if not isReloading and playerHumanoid.Health > 0 then
  865. if AmmoLoaded > 0 then
  866. AmmoLoaded = AmmoLoaded - 1
  867. raycastShoot()
  868. else
  869. NoAmmoClick:Play()
  870. canReload = true
  871. Reload()
  872. break
  873. end
  874. elseif playerHumanoid.Health <= 0 then
  875. tool:Destroy()
  876. break
  877. end
  878. end
  879. end
  880.  
  881. function modeSingle() -- INDEX: F-MSEMI ... Semi-automatic mode
  882. if playerHumanoid.Health > 0 then
  883. if AmmoLoaded > 0 then
  884. AmmoLoaded = AmmoLoaded - 1
  885. raycastShoot()
  886. else
  887. NoAmmoClick:Play()
  888. canReload = true
  889. Reload()
  890. end
  891. elseif playerHumanoid.Health <= 0 then
  892. tool:Destroy()
  893. end
  894. end
  895.  
  896. function modeBurst() -- INDEX: F-MBRST ... Burst fire mode
  897. if playerHumanoid.Health > 0 then
  898. for i = 1, burstLength do
  899. if AmmoLoaded > 0 then
  900. AmmoLoaded = AmmoLoaded - 1
  901. raycastShoot()
  902. else
  903. NoAmmoClick:Play()
  904. canReload = true
  905. Reload()
  906. break
  907. end
  908. end
  909. elseif playerHumanoid.Health <= 0 then
  910. tool:Destroy()
  911. end
  912. end
  913.  
  914. function onActivated()
  915. -- print[[onActivated()]]
  916. if not tool.Enabled then
  917. return
  918. end
  919.  
  920. tool.Enabled = false
  921. changeGunStatus("disable")
  922. cooldownInterrupted = true
  923. if fireMode == 1 then
  924. modeAutomatic()
  925.  
  926. elseif fireMode == 2 then
  927. modeSingle()
  928.  
  929. elseif fireMode == 3 then
  930. modeBurst()
  931. end
  932. tool.Enabled = true
  933. cooldownInterrupted = false
  934. changeGunStatus("enable")
  935. recoilCooldown()
  936. end
  937.  
  938. function Reload()
  939. -- print[[Reload()]]
  940. if canReload then
  941. cooldownInterrupted = false
  942. cancelStatus = false
  943. recoilCooldown()
  944. if usesClips then
  945. if MagazinesCarried <= 0 then
  946. return
  947. end
  948. MagazinesCarried = MagazinesCarried - 1
  949. end
  950. AmmoLoaded = 0
  951. updateHUD()
  952. changeGunStatus("disable")
  953. tool.Enabled = false
  954. if isZoomed then
  955. zoomOut()
  956. end
  957. wait(.1)
  958. local reloadTween = 12
  959. local reloadTween = 12
  960. for i = 1, reloadTween do
  961. --weldLeftG.C1 = CFrame.new(-0.35, 0.9 - 0.9/reloadTween*i, 0.7 + 0.3/reloadTween*i) * CFrame.Angles(math.rad(305 - 15/reloadTween*i), math.rad(5 - 75/reloadTween*i), math.rad(-90 + 90/reloadTween*i))
  962. weldLeftG.C1 = CFrame.new(-0.35 + 1.5/reloadTween*i , 0.9 - 1/reloadTween*i, 0.7 - 1/reloadTween*i) * convertToCFrameDegrees(305 + 30/reloadTween*i, 5 + 30/reloadTween*i, -90 + 90/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  963. weldRightG.C1 = CFrame.new(-0.95 + 0/reloadTween*i, -0.4 + 0.3/reloadTween*i, 0.3 + 0.8/reloadTween*i) * convertToCFrameDegrees(-90, -15, 0 + 15/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  964. wait()
  965. end
  966.  
  967.  
  968. MagazineOut:Play()
  969.  
  970. local magazineUsedProp = tool.Magazine:Clone()
  971. magazineUsedProp.CFrame = tool.Magazine.CFrame
  972. magazineUsedProp.CanCollide = true
  973. magazineUsedProp.Parent = Workspace
  974. game.Debris:AddItem(magazineUsedProp, 3)
  975. tool.Magazine.Transparency = 1
  976. tool.Magazine2.Transparency = 1
  977.  
  978. wait(.2) --The following is left for MY consideration. This should have welded a fake magazine into the player's left hand upon reloading. Can't be bothered to tune it.
  979. -- local magazineNewProp = tool.Magazine:Clone()
  980. -- magazineNewProp.Transparency = 0
  981. -- magazineNewProp.Parent = tool
  982. --
  983. -- local magazineNewPropWeld = Instance.new("Weld")
  984. -- leftarm = tool.Parent["Left Arm"]
  985. -- magazineNewPropWeldG = magazineNewPropWeld
  986. -- magazineNewPropWeld.Parent = magazineNewProp
  987. -- magazineNewPropWeld.Part0 = magazineNewProp
  988. -- magazineNewPropWeld.Part1 = leftarm
  989. -- magazineNewPropWeld.C0 = CFrame.new(-1,-0.4,0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90))
  990.  
  991. -- magazineNewProp:Destroy()
  992. local reloadTween = 12
  993. for i = 1, reloadTween do
  994. weldLeftG.C1 = CFrame.new(1.15 - 1.2/reloadTween*i , -0.1 + 0.8/reloadTween*i, -0.3 + 1/reloadTween*i) * convertToCFrameDegrees(335 - 10/reloadTween*i, 35 - 35/reloadTween*i, -0 - 90/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  995. weldRightG.C1 = CFrame.new(-0.95 - 0/reloadTween*i, -0.1 - 0.3/reloadTween*i, 1.1 - 0.8/reloadTween*i) * convertToCFrameDegrees(-90 - 5/reloadTween*i, -15, 15 - 15/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  996. wait()
  997. end
  998. tool.Magazine.Transparency = 0
  999. tool.Magazine2.Transparency = 0
  1000.  
  1001. MagazineIn:Play()
  1002.  
  1003. wait(.2)
  1004. local reloadTween = 4
  1005. for i = 1, reloadTween do
  1006. weldLeftG.C1 = CFrame.new(-0.05 -0.30/reloadTween*i , 0.7 + 0.2/reloadTween*i, 0.7 + 0/reloadTween*i) * convertToCFrameDegrees(325 - 20/reloadTween*i, 0 + 5/reloadTween*i, -90 - 0/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1007. weldRightG.C1 = CFrame.new(-0.95 - 0/reloadTween*i, -0.4 - 0.0/reloadTween*i, 0.3 - 0.0/reloadTween*i) *convertToCFrameDegrees(-95 + 5/reloadTween*i, -15, 0 + 0/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1008. wait()
  1009. end
  1010.  
  1011. weldLeftG.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1012. weldRightG.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0) * CFrame.Angles(aimLimit.Value, 0, 0)
  1013. wait(0.2)
  1014. if not cancelStatus then
  1015. AmmoLoaded = AmmoMax
  1016. end
  1017. changeGunStatus("enable")
  1018. tool.Enabled = true
  1019. updateHUD()
  1020. end
  1021. end
  1022.  
  1023. --function resetValues()
  1024. -- print[[resetValues()]]
  1025. -- changeGunStatus("enable")
  1026. -- recoilMultiplier = defaultRecoilMultiplier
  1027. -- Cam.FieldOfView = zoomMin
  1028. -- tool.Muzzle.PointLight.Enabled = false
  1029. -- tool.Muzzle.BillboardGui.Enabled = false
  1030. -- if playerHumanoid then
  1031. -- playerHumanoid.WalkSpeed = playerSpeed
  1032. -- end
  1033. -- while playerPlayer.PlayerGui:FindFirstChild("HudGui") do
  1034. -- playerPlayer.PlayerGui:FindFirstChild("HudGui"):Destroy()
  1035. -- wait()
  1036. -- print[[ee]]
  1037. -- end
  1038. --end
  1039.  
  1040. function RemoveWeldArms(mouse)
  1041. -- print[[RemoveWeldArms(mouse)]]
  1042. toolIsEquipped = false
  1043. changeGunStatus("enable")
  1044. recoilMultiplier = defaultRecoilMultiplier
  1045. Cam.FieldOfView = zoomMin
  1046. tool.Muzzle.PointLight.Enabled = false
  1047. tool.Muzzle.BillboardGui.Enabled = false
  1048. if playerHumanoid then
  1049. playerHumanoid.WalkSpeed = playerSpeed
  1050. end
  1051. while playerPlayer.PlayerGui:FindFirstChild("HudGui") do
  1052. playerPlayer.PlayerGui:FindFirstChild("HudGui"):Destroy()
  1053. wait()
  1054. -- print[[ee]]
  1055. end
  1056.  
  1057. if arms ~= nil and torso ~= nil then
  1058. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  1059.  
  1060. if sh ~= nil then
  1061. local yes = true
  1062. if yes then
  1063. yes = false
  1064. sh[1].Part1 = arms[1]
  1065. sh[2].Part1 = arms[2]
  1066. --for _, v in pairs(playerCharacter["Left Arm"]:GetChildren()) do
  1067. -- v:Destroy()
  1068. --end
  1069. --for _, v in pairs(playerCharacter["Right Arm"]:GetChildren()) do
  1070. -- v:Destroy()
  1071. --end
  1072. welds[1].Parent = nil
  1073. welds[2].Parent = nil
  1074. falseArmLeftG:Destroy()
  1075. falseArmRightG:Destroy()
  1076. end
  1077. end
  1078. end
  1079. end
  1080.  
  1081. function zoomIn()
  1082. -- print[[zoomIn()]]
  1083. isZoomed = true
  1084. recoilMultiplier = zoomRecoilMultiplier
  1085. playerHumanoid.WalkSpeed = playerSpeed * zoomWalkSpeedMultiplier
  1086. for i = 1, zoomFrames do
  1087. Cam.FieldOfView = Cam.FieldOfView + (zoomMax - Cam.FieldOfView)/3
  1088. wait()
  1089. end
  1090. Cam.FieldOfView = zoomMax
  1091. end
  1092.  
  1093. function zoomOut()
  1094. -- print[[zoomOut()]]
  1095. isZoomed = false
  1096. recoilMultiplier = defaultRecoilMultiplier
  1097. playerHumanoid.WalkSpeed = playerSpeed
  1098. for i = 1, zoomFrames do
  1099. Cam.FieldOfView = Cam.FieldOfView + (zoomMin - Cam.FieldOfView)/3
  1100. wait()
  1101. end
  1102. Cam.FieldOfView = zoomMin
  1103. end
  1104.  
  1105. function fireModeChange()
  1106.  
  1107. FireModeClick:Play()
  1108. if fireMode == 1 then
  1109. fireMode = 2
  1110. updateHUD()
  1111. elseif fireMode == 2 then
  1112. fireMode = 3
  1113. updateHUD()
  1114. elseif fireMode == 3 then
  1115. fireMode = 1
  1116. updateHUD()
  1117. end
  1118. end
  1119.  
  1120. function fireModeAnimate()
  1121.  
  1122. local fireModeAnimateTween = 8
  1123. for i = 1, fireModeAnimateTween do
  1124. weldLeftG.C1 = CFrame.new(-0.35, 0.9 - 0.8/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(305 + 30/fireModeAnimateTween*i, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1125. weldRightG.C1 = CFrame.new(-0.95, -0.4 + 0.1/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 0 + 5/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1126. tool.GripPos = Vector3.new(0, -0.3, -0.2 - .1/fireModeAnimateTween*i)
  1127. wait(0.03)
  1128. end
  1129.  
  1130. wait(.1)
  1131. fireModeAnimateTween = 3
  1132. for i = 1, fireModeAnimateTween do
  1133. weldLeftG.C1 = CFrame.new(-0.35, 0.1 - 0/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(335 + 0/fireModeAnimateTween*i, 5 - 10/fireModeAnimateTween*i, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1134. weldRightG.C1 = CFrame.new(-0.95, -0.3 + 0/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 5 + 0/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1135. tool.GripPos = Vector3.new(0, -0.3, -0.3 - 0/fireModeAnimateTween*i)
  1136. wait(0.03)
  1137. end
  1138. fireModeChange()
  1139.  
  1140. wait(0.2)
  1141. fireModeAnimateTween = 8
  1142. for i = 1, fireModeAnimateTween do
  1143. weldLeftG.C1 = CFrame.new(-0.35, 0.1 + 0.8/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(335 - 30/fireModeAnimateTween*i, -5 + 10/fireModeAnimateTween*i, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1144. weldRightG.C1 = CFrame.new(-0.95, -0.3 - 0.1/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 5 - 5/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1145. tool.GripPos = Vector3.new(0, -0.3, -0.3 + 0.1/fireModeAnimateTween*i)
  1146. wait()
  1147. end
  1148. weldLeftG.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1149. weldRightG.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0) * CFrame.Angles(aimLimit.Value, 0, 0)
  1150. tool.GripPos = Vector3.new(0, -0.3, -0.2)
  1151. end
  1152.  
  1153. function commandKeys(key)
  1154. if key == "f" and canCycleModes then
  1155. changeGunStatus("disable")
  1156. fireModeAnimate()
  1157. -- print("fireModeKey(key): "..fireModeValues[fireMode])
  1158. wait(.5)
  1159. changeGunStatus("enable")
  1160. elseif key == "q" and canZoom then
  1161. changeGunStatus("disable")
  1162. if not isZoomed then
  1163. zoomIn()
  1164. elseif isZoomed then
  1165. zoomOut()
  1166. end
  1167. wait(.5)
  1168. changeGunStatus("enable")
  1169. elseif key == "r" and canReload and not reloading and AmmoLoaded < AmmoMax then
  1170. changeGunStatus("disable")
  1171. reloading = true
  1172. canReload = true
  1173. -- if AmmoLoaded < AmmoMax and canReload then
  1174. Reload()
  1175. -- else
  1176. -- print[[Cannot reload right now]]
  1177. -- end
  1178. reloading = false
  1179. wait(.5)
  1180. changeGunStatus("enable")
  1181. end
  1182. end
  1183.  
  1184. tool.Equipped:connect(WeldArms)
  1185. tool.Unequipped:connect(RemoveWeldArms)
  1186. tool.Activated:connect(onActivated)
  1187.  
  1188. end))
  1189. ScreenGui3.Name = "HudGui"
  1190. ScreenGui3.Parent = LocalScript2
  1191. TextLabel4.Name = "AmmoMaxLabel"
  1192. TextLabel4.Parent = ScreenGui3
  1193. TextLabel4.Transparency = 1
  1194. TextLabel4.Size = UDim2.new(0, 0, 0, -30)
  1195. TextLabel4.Text = "20"
  1196. TextLabel4.Position = UDim2.new(1, -165, 1, -130)
  1197. TextLabel4.BackgroundColor3 = Color3.new(0.992157, 0.984314, 1)
  1198. TextLabel4.BackgroundTransparency = 1
  1199. TextLabel4.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
  1200. TextLabel4.BorderSizePixel = 0
  1201. TextLabel4.FontSize = Enum.FontSize.Size24
  1202. TextLabel4.TextColor3 = Color3.new(1, 1, 1)
  1203. TextLabel4.TextStrokeTransparency = 0
  1204. TextLabel4.TextWrapped = true
  1205. TextLabel4.TextXAlignment = Enum.TextXAlignment.Left
  1206. TextLabel4.TextYAlignment = Enum.TextYAlignment.Bottom
  1207. TextLabel5.Name = "Instructions"
  1208. TextLabel5.Parent = ScreenGui3
  1209. TextLabel5.Transparency = 1
  1210. TextLabel5.Size = UDim2.new(0, -300, 0, -20)
  1211. TextLabel5.Text = "(r)Reload | (f)Fire Selector | (q)Zoom"
  1212. TextLabel5.Position = UDim2.new(1, -40, 1, -190)
  1213. TextLabel5.BackgroundTransparency = 1
  1214. TextLabel5.BorderSizePixel = 0
  1215. TextLabel5.FontSize = Enum.FontSize.Size9
  1216. TextLabel5.TextColor3 = Color3.new(1, 1, 1)
  1217. TextLabel5.TextStrokeTransparency = 0
  1218. TextLabel5.TextWrapped = true
  1219. TextLabel5.TextXAlignment = Enum.TextXAlignment.Right
  1220. TextLabel6.Name = "ModeLabel"
  1221. TextLabel6.Parent = ScreenGui3
  1222. TextLabel6.Transparency = 1
  1223. TextLabel6.Size = UDim2.new(0, 0, 0, -30)
  1224. TextLabel6.Text = "Auto"
  1225. TextLabel6.Position = UDim2.new(1, -40, 1, -165)
  1226. TextLabel6.BackgroundTransparency = 1
  1227. TextLabel6.BorderSizePixel = 0
  1228. TextLabel6.TextColor3 = Color3.new(1, 1, 1)
  1229. TextLabel6.TextStrokeTransparency = 0
  1230. TextLabel6.TextXAlignment = Enum.TextXAlignment.Right
  1231. ImageLabel7.Name = "ClipPic"
  1232. ImageLabel7.Parent = ScreenGui3
  1233. ImageLabel7.Transparency = 1
  1234. ImageLabel7.Size = UDim2.new(0, -8, 0, -15)
  1235. ImageLabel7.Position = UDim2.new(1, -105, 1, -140)
  1236. ImageLabel7.BackgroundTransparency = 1
  1237. ImageLabel7.BorderSizePixel = 0
  1238. ImageLabel7.Image = "http://www.roblox.com/asset/?id=131543027"
  1239. TextLabel8.Name = "MagazinesCarriedLabel"
  1240. TextLabel8.Parent = ScreenGui3
  1241. TextLabel8.Transparency = 1
  1242. TextLabel8.Size = UDim2.new(0, 0, 0, -15)
  1243. TextLabel8.Text = "x 6"
  1244. TextLabel8.Position = UDim2.new(1, -100, 1, -140)
  1245. TextLabel8.BackgroundTransparency = 1
  1246. TextLabel8.BorderSizePixel = 0
  1247. TextLabel8.FontSize = Enum.FontSize.Size10
  1248. TextLabel8.TextColor3 = Color3.new(1, 1, 1)
  1249. TextLabel8.TextStrokeTransparency = 0
  1250. TextLabel8.TextXAlignment = Enum.TextXAlignment.Left
  1251. TextLabel9.Name = "AmmoLoadedLabel"
  1252. TextLabel9.Parent = ScreenGui3
  1253. TextLabel9.Transparency = 1
  1254. TextLabel9.Size = UDim2.new(0, 0, 0, -30)
  1255. TextLabel9.Text = "20"
  1256. TextLabel9.Position = UDim2.new(1, -185, 1, -135)
  1257. TextLabel9.BackgroundTransparency = 1
  1258. TextLabel9.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
  1259. TextLabel9.BorderSizePixel = 0
  1260. TextLabel9.FontSize = Enum.FontSize.Size36
  1261. TextLabel9.TextColor3 = Color3.new(1, 1, 1)
  1262. TextLabel9.TextStrokeTransparency = 0
  1263. TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
  1264. TextLabel9.TextYAlignment = Enum.TextYAlignment.Bottom
  1265. TextLabel10.Name = "SlashLarge"
  1266. TextLabel10.Parent = ScreenGui3
  1267. TextLabel10.Transparency = 1
  1268. TextLabel10.Size = UDim2.new(0, 0, 0, -30)
  1269. TextLabel10.Text = "/"
  1270. TextLabel10.Position = UDim2.new(1, -165, 1, -120)
  1271. TextLabel10.BackgroundColor3 = Color3.new(0.992157, 0.984314, 1)
  1272. TextLabel10.BackgroundTransparency = 1
  1273. TextLabel10.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
  1274. TextLabel10.BorderSizePixel = 0
  1275. TextLabel10.FontSize = Enum.FontSize.Size48
  1276. TextLabel10.TextColor3 = Color3.new(1, 1, 1)
  1277. TextLabel10.TextStrokeTransparency = 0
  1278. TextLabel10.TextXAlignment = Enum.TextXAlignment.Right
  1279. TextLabel10.TextYAlignment = Enum.TextYAlignment.Bottom
  1280. Frame11.Parent = ScreenGui3
  1281. Frame11.Size = UDim2.new(0, -215, 0, -90)
  1282. Frame11.Style = Enum.FrameStyle.RobloxRound
  1283. Frame11.Position = UDim2.new(1, -30, 1, -125)
  1284. TextLabel12.Name = "hmm"
  1285. TextLabel12.Parent = ScreenGui3
  1286. TextLabel12.Transparency = 50
  1287. TextLabel12.Size = UDim2.new(0, 200, 0, 50)
  1288. TextLabel12.Text = "Made by 1ndrew"
  1289. TextLabel12.BackgroundColor3 = Color3.new(1, 1, 1)
  1290. TextLabel12.BackgroundTransparency = 50
  1291. TextLabel12.BorderColor3 = Color3.new(1, 1, 1)
  1292. TextLabel12.Font = Enum.Font.SourceSans
  1293. TextLabel12.FontSize = Enum.FontSize.Size14
  1294. TextLabel12.TextColor3 = Color3.new(0, 0, 1)
  1295. LocalScript13.Name = "Prone"
  1296. LocalScript13.Parent = Tool0
  1297. table.insert(cors,sandbox(LocalScript13,function()
  1298. on = 0
  1299. Tool = script.Parent
  1300. welds = {}
  1301. sh = {}
  1302. arms = nil
  1303. torso = nil
  1304. f = nil
  1305. function Crouch(ison)
  1306. if arms == nil and torso == nil then
  1307. arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
  1308. torso = Tool.Parent:FindFirstChild("Torso")
  1309. end
  1310. if arms ~= nil and torso ~= nil then
  1311. sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
  1312. if sh ~= nil then
  1313. local yes = true
  1314. if yes then
  1315. yes = false
  1316. if ison == 1 then
  1317. sh[1].Part1 = nil
  1318. sh[2].Part1 = nil
  1319. local weld1 = Instance.new("Weld")
  1320. weld1.Part0 = torso
  1321. weld1.Parent = torso
  1322. weld1.Part1 = arms[1]
  1323. weld1.C1 = CFrame.new(0.4, 1.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),0.25,0) --Left leg
  1324. arms[1].Name = "LDave"
  1325. arms[1].CanCollide = true
  1326. welds[1] = weld1
  1327. -------------------------------------------
  1328. local weld2 = Instance.new("Weld")
  1329. weld2.Part0 = torso
  1330. weld2.Parent = torso
  1331. weld2.Part1 = arms[2]
  1332. weld2.C1 = CFrame.new(-0.4, 1.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),-0.25,0) --Right leg
  1333. arms[2].Name = "RDave"
  1334. arms[2].CanCollide = true
  1335. welds[2] = weld2
  1336. ---------------------------------
  1337. local force = Instance.new("BodyForce")
  1338. force.Parent = torso
  1339. f = force
  1340. wait(0.01)
  1341. elseif ison == 0 then
  1342. if arms then
  1343. sh[1].Part1 = arms[1]
  1344. sh[2].Part1 = arms[2]
  1345. f.Parent = nil
  1346. arms[2].Name = "Right Leg"
  1347. arms[1].Name = "Left Leg"
  1348. welds[1].Parent = nil
  1349. welds[2].Parent = nil
  1350. end
  1351. end
  1352. --
  1353. end
  1354. else
  1355. print("sh")
  1356. end
  1357. else
  1358. print("arms")
  1359. end
  1360. end
  1361. function Key(key)
  1362. if key then
  1363. key = string.lower(key)
  1364. if (key=="x") then
  1365. if on == 1 then
  1366. on = 0
  1367. elseif on == 0 then
  1368. on = 1
  1369. end
  1370. Crouch(on)
  1371. end
  1372. end
  1373. end
  1374. function Equip(mouse)
  1375. mouse.KeyDown:connect(Key)
  1376. end
  1377. script.Parent.Equipped:connect(Equip)
  1378.  
  1379.  
  1380. end))
  1381. LocalScript14.Name = "Crouch"
  1382. LocalScript14.Parent = Tool0
  1383. table.insert(cors,sandbox(LocalScript14,function()
  1384. on = 0
  1385. Tool = script.Parent
  1386. welds = {}
  1387. sh = {}
  1388. arms = nil
  1389. torso = nil
  1390. f = nil
  1391. function Crouch(ison)
  1392. if arms == nil and torso == nil then
  1393. arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
  1394. torso = Tool.Parent:FindFirstChild("Torso")
  1395. end
  1396. if arms ~= nil and torso ~= nil then
  1397. sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
  1398. if sh ~= nil then
  1399. local yes = true
  1400. if yes then
  1401. yes = false
  1402. if ison == 1 then
  1403. sh[1].Part1 = nil
  1404. sh[2].Part1 = nil
  1405. local weld1 = Instance.new("Weld")
  1406. weld1.Part0 = torso
  1407. weld1.Parent = torso
  1408. weld1.Part1 = arms[1]
  1409. weld1.C1 = CFrame.new(0.5, 0.6, 1.15) * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0) --Left leg
  1410. arms[1].Name = "LDave"
  1411. arms[1].CanCollide = true
  1412. welds[1] = weld1
  1413. -------------------------------------------
  1414. local weld2 = Instance.new("Weld")
  1415. weld2.Part0 = torso
  1416. weld2.Parent = torso
  1417. weld2.Part1 = arms[2]
  1418. weld2.C1 = CFrame.new(-0.5,0.495,1) * CFrame.fromEulerAnglesXYZ(math.rad(60),0,0) --Right leg
  1419. arms[2].Name = "RDave"
  1420. arms[2].CanCollide = true
  1421. welds[2] = weld2
  1422. ---------------------------------
  1423. local force = Instance.new("BodyForce")
  1424. force.Parent = torso
  1425. f = force
  1426. wait(0.01)
  1427. elseif ison == 0 then
  1428. if arms then
  1429. sh[1].Part1 = arms[1]
  1430. sh[2].Part1 = arms[2]
  1431. f.Parent = nil
  1432. arms[2].Name = "Right Leg"
  1433. arms[1].Name = "Left Leg"
  1434. welds[1].Parent = nil
  1435. welds[2].Parent = nil
  1436. end
  1437. end
  1438. --
  1439. end
  1440. else
  1441. print("sh")
  1442. end
  1443. else
  1444. print("arms")
  1445. end
  1446. end
  1447. function Key(key)
  1448. if key then
  1449. key = string.lower(key)
  1450. if (key=="c") then
  1451. if on == 1 then
  1452. on = 0
  1453. elseif on == 0 then
  1454. on = 1
  1455. end
  1456. Crouch(on)
  1457. end
  1458. end
  1459. end
  1460. function Equip(mouse)
  1461. mouse.KeyDown:connect(Key)
  1462. end
  1463. script.Parent.Equipped:connect(Equip)
  1464.  
  1465.  
  1466. end))
  1467. Part15.Parent = Tool0
  1468. Part15.Material = Enum.Material.SmoothPlastic
  1469. Part15.BrickColor = BrickColor.new("Dark stone grey")
  1470. Part15.Rotation = Vector3.new(72.1899948, 0, 0)
  1471. Part15.Anchored = true
  1472. Part15.CanCollide = false
  1473. Part15.FormFactor = Enum.FormFactor.Custom
  1474. Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1475. Part15.CFrame = CFrame.new(-178.090088, 5.61193371, 66.2619247, 0.999999642, 3.63643835e-07, 1.44525742e-08, -8.15153243e-08, 0.305802256, -0.952094555, -3.27825546e-07, 0.952094674, 0.305801958)
  1476. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1477. Part15.TopSurface = Enum.SurfaceType.Smooth
  1478. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1479. Part15.Position = Vector3.new(-178.090088, 5.61193371, 66.2619247)
  1480. Part15.Orientation = Vector3.new(72.1899948, 0, 0)
  1481. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1482. BlockMesh16.Parent = Part15
  1483. BlockMesh16.Scale = Vector3.new(0.719999969, 0.288000107, 0.180000469)
  1484. BlockMesh16.Scale = Vector3.new(0.719999969, 0.288000107, 0.180000469)
  1485. Part17.Parent = Tool0
  1486. Part17.Material = Enum.Material.SmoothPlastic
  1487. Part17.BrickColor = BrickColor.new("Black")
  1488. Part17.Rotation = Vector3.new(0, 0, 180)
  1489. Part17.Anchored = true
  1490. Part17.CanCollide = false
  1491. Part17.FormFactor = Enum.FormFactor.Custom
  1492. Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1493. Part17.CFrame = CFrame.new(-178.093613, 6.77073956, 66.370636, -1, -2.86345255e-07, 1.66893005e-06, 2.86345255e-07, -0.99999994, -4.81536802e-08, 1.69873238e-06, -4.81535203e-08, 0.999999881)
  1494. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1495. Part17.TopSurface = Enum.SurfaceType.Smooth
  1496. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1497. Part17.Position = Vector3.new(-178.093613, 6.77073956, 66.370636)
  1498. Part17.Orientation = Vector3.new(0, 0, 180)
  1499. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1500. SpecialMesh18.Parent = Part17
  1501. SpecialMesh18.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1502. SpecialMesh18.Scale = Vector3.new(0.0557999983, 0.0557999983, 0.287999988)
  1503. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  1504. SpecialMesh18.Scale = Vector3.new(0.0557999983, 0.0557999983, 0.287999988)
  1505. Part19.Name = "barrelpos1"
  1506. Part19.Parent = Tool0
  1507. Part19.Material = Enum.Material.SmoothPlastic
  1508. Part19.BrickColor = BrickColor.new("Black")
  1509. Part19.Transparency = 1
  1510. Part19.Rotation = Vector3.new(-90, 90, 0)
  1511. Part19.Anchored = true
  1512. Part19.CanCollide = false
  1513. Part19.FormFactor = Enum.FormFactor.Custom
  1514. Part19.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003)
  1515. Part19.CFrame = CFrame.new(-178.094193, 6.42099667, 63.940094, 4.3022621e-05, -2.68220901e-07, 1, -1, 3.25878391e-05, 4.30226282e-05, -3.258785e-05, -1, -2.68220901e-07)
  1516. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1517. Part19.TopSurface = Enum.SurfaceType.Smooth
  1518. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1519. Part19.Position = Vector3.new(-178.094193, 6.42099667, 63.940094)
  1520. Part19.Orientation = Vector3.new(0, 90, -90)
  1521. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1522. BillboardGui20.Name = "Flash"
  1523. BillboardGui20.Parent = Part19
  1524. BillboardGui20.Size = UDim2.new(2, 0, 2, 0)
  1525. BillboardGui20.Active = true
  1526. ImageLabel21.Name = "Flash"
  1527. ImageLabel21.Parent = BillboardGui20
  1528. ImageLabel21.Transparency = 1
  1529. ImageLabel21.Size = UDim2.new(0.75, 0, 0.660000026, 0)
  1530. ImageLabel21.Position = UDim2.new(0.125, 0, 0.150000006, 0)
  1531. ImageLabel21.Active = true
  1532. ImageLabel21.Visible = false
  1533. ImageLabel21.BackgroundColor3 = Color3.new(0.756863, 0.752941, 0.764706)
  1534. ImageLabel21.BackgroundTransparency = 1
  1535. ImageLabel21.Image = "http://www.roblox.com/asset/?id=95361991"
  1536. CylinderMesh22.Name = "Normal"
  1537. CylinderMesh22.Parent = Part19
  1538. CylinderMesh22.Scale = Vector3.new(0.666700006, 1, 0.666700006)
  1539. CylinderMesh22.Scale = Vector3.new(0.666700006, 1, 0.666700006)
  1540. Part23.Name = "Magazine2"
  1541. Part23.Parent = Tool0
  1542. Part23.Material = Enum.Material.SmoothPlastic
  1543. Part23.BrickColor = BrickColor.new("Dark stone grey")
  1544. Part23.Rotation = Vector3.new(-168, 0, -180)
  1545. Part23.Anchored = true
  1546. Part23.CanCollide = false
  1547. Part23.FormFactor = Enum.FormFactor.Custom
  1548. Part23.Size = Vector3.new(0.200000003, 0.395999998, 0.360000014)
  1549. Part23.CFrame = CFrame.new(-178.090088, 5.67608929, 65.6359482, -1, 1.101808e-07, -1.94986043e-07, 7.97159245e-08, 0.978147626, 0.207911879, 1.49011612e-07, 0.207911849, -0.978147507)
  1550. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1551. Part23.TopSurface = Enum.SurfaceType.Smooth
  1552. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1553. Part23.Position = Vector3.new(-178.090088, 5.67608929, 65.6359482)
  1554. Part23.Orientation = Vector3.new(-12, -180, 0)
  1555. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1556. BlockMesh24.Parent = Part23
  1557. BlockMesh24.Scale = Vector3.new(0.648000002, 1, 1)
  1558. BlockMesh24.Scale = Vector3.new(0.648000002, 1, 1)
  1559. Part25.Parent = Tool0
  1560. Part25.Material = Enum.Material.SmoothPlastic
  1561. Part25.BrickColor = BrickColor.new("Dark stone grey")
  1562. Part25.Rotation = Vector3.new(72.1899948, 0, 0)
  1563. Part25.Anchored = true
  1564. Part25.CanCollide = false
  1565. Part25.FormFactor = Enum.FormFactor.Custom
  1566. Part25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1567. Part25.CFrame = CFrame.new(-178.090088, 5.72217083, 66.4874191, 0.999999642, 3.63643835e-07, 1.44525742e-08, -8.15153243e-08, 0.305802256, -0.952094555, -3.27825546e-07, 0.952094674, 0.305801958)
  1568. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1569. Part25.TopSurface = Enum.SurfaceType.Smooth
  1570. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1571. Part25.Position = Vector3.new(-178.090088, 5.72217083, 66.4874191)
  1572. Part25.Orientation = Vector3.new(72.1899948, 0, 0)
  1573. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1574. BlockMesh26.Parent = Part25
  1575. BlockMesh26.Scale = Vector3.new(0.719999969, 0.252000093, 0.540000558)
  1576. BlockMesh26.Scale = Vector3.new(0.719999969, 0.252000093, 0.540000558)
  1577. Part27.Parent = Tool0
  1578. Part27.Material = Enum.Material.SmoothPlastic
  1579. Part27.BrickColor = BrickColor.new("Dark stone grey")
  1580. Part27.Rotation = Vector3.new(72.1899948, 0, 0)
  1581. Part27.Anchored = true
  1582. Part27.CanCollide = false
  1583. Part27.FormFactor = Enum.FormFactor.Custom
  1584. Part27.Size = Vector3.new(0.200000003, 0.208799973, 0.453600109)
  1585. Part27.CFrame = CFrame.new(-178.090073, 5.84704876, 66.3111649, 0.999999642, 3.63643835e-07, -4.51520705e-08, -1.52937218e-07, 0.305802286, -0.952094555, -2.38418565e-07, 0.952094674, 0.305801988)
  1586. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1587. Part27.TopSurface = Enum.SurfaceType.Smooth
  1588. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1589. Part27.Position = Vector3.new(-178.090073, 5.84704876, 66.3111649)
  1590. Part27.Orientation = Vector3.new(72.1899948, 0, 0)
  1591. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1592. BlockMesh28.Parent = Part27
  1593. BlockMesh28.Scale = Vector3.new(0.719999969, 1, 1)
  1594. BlockMesh28.Scale = Vector3.new(0.719999969, 1, 1)
  1595. Part29.Parent = Tool0
  1596. Part29.Material = Enum.Material.SmoothPlastic
  1597. Part29.BrickColor = BrickColor.new("Dark stone grey")
  1598. Part29.Rotation = Vector3.new(72.1899948, 0, 0)
  1599. Part29.Anchored = true
  1600. Part29.CanCollide = false
  1601. Part29.FormFactor = Enum.FormFactor.Custom
  1602. Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1603. Part29.CFrame = CFrame.new(-178.090073, 5.94493389, 66.4158554, 0.999999464, 2.44434574e-07, -2.38867216e-07, -3.32638734e-07, 0.305801928, -0.952094018, -2.38418565e-07, 0.952094436, 0.305802017)
  1604. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1605. Part29.TopSurface = Enum.SurfaceType.Smooth
  1606. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1607. Part29.Position = Vector3.new(-178.090073, 5.94493389, 66.4158554)
  1608. Part29.Orientation = Vector3.new(72.1899948, 0, 0)
  1609. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1610. SpecialMesh30.Parent = Part29
  1611. SpecialMesh30.Scale = Vector3.new(0.719999969, 0.252000004, 1)
  1612. SpecialMesh30.MeshType = Enum.MeshType.Wedge
  1613. SpecialMesh30.Scale = Vector3.new(0.719999969, 0.252000004, 1)
  1614. Part31.Name = "Handle"
  1615. Part31.Parent = Tool0
  1616. Part31.Material = Enum.Material.SmoothPlastic
  1617. Part31.BrickColor = BrickColor.new("Black")
  1618. Part31.Transparency = 1
  1619. Part31.Anchored = true
  1620. Part31.CanCollide = false
  1621. Part31.FormFactor = Enum.FormFactor.Custom
  1622. Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1623. Part31.CFrame = CFrame.new(-178.197205, 6.01099682, 66.3131027, 0.99999994, 2.18556949e-07, 5.96046448e-08, -2.18556949e-07, 1, -9.55342711e-15, -5.96046448e-08, 0, 0.99999994)
  1624. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1625. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1626. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1627. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1628. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1629. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1630. Part31.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1631. Part31.Position = Vector3.new(-178.197205, 6.01099682, 66.3131027)
  1632. Part31.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1633. BlockMesh32.Parent = Part31
  1634. BlockMesh32.Scale = Vector3.new(1, 0.846153855, 1)
  1635. BlockMesh32.Scale = Vector3.new(1, 0.846153855, 1)
  1636. Sound33.Name = "FireModeClick"
  1637. Sound33.Parent = Part31
  1638. Sound33.Pitch = 1.5
  1639. Sound33.SoundId = "rbxasset://sounds/switch.wav"
  1640. Sound33.Volume = 1
  1641. Sound34.Name = "NoAmmoClick"
  1642. Sound34.Parent = Part31
  1643. Sound34.Pitch = 2
  1644. Sound34.SoundId = "rbxasset://sounds/switch.wav"
  1645. Sound34.Volume = 1
  1646. Sound35.Name = "MagazineOut"
  1647. Sound35.Parent = Part31
  1648. Sound35.Pitch = 0.85000002384186
  1649. Sound35.SoundId = "http://www.roblox.com/asset/?id=131045401"
  1650. Sound35.Volume = 1
  1651. Sound36.Name = "MagazineIn"
  1652. Sound36.Parent = Part31
  1653. Sound36.Pitch = 0.89999997615814
  1654. Sound36.SoundId = "http://www.roblox.com/asset/?id=131045429"
  1655. Sound36.Volume = 1
  1656. Sound37.Name = "ShootSound"
  1657. Sound37.Parent = Part31
  1658. Sound37.Pitch = 0.75
  1659. Sound37.SoundId = "http://www.roblox.com/asset/?id=130767489"
  1660. Sound37.Volume = 1
  1661. Part38.Parent = Tool0
  1662. Part38.Material = Enum.Material.SmoothPlastic
  1663. Part38.BrickColor = BrickColor.new("Black")
  1664. Part38.Rotation = Vector3.new(126.790001, 89.9700012, -126.790001)
  1665. Part38.Anchored = true
  1666. Part38.CanCollide = false
  1667. Part38.FormFactor = Enum.FormFactor.Custom
  1668. Part38.Size = Vector3.new(0.252000004, 0.200000003, 0.200000003)
  1669. Part38.CFrame = CFrame.new(-178.090088, 6.03403759, 65.9828186, -5.9604659e-08, 7.97159458e-08, 0.999999881, 1.51469592e-07, 1, -7.97159601e-08, -0.999999881, 1.51469578e-07, -5.96046412e-08)
  1670. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1671. Part38.TopSurface = Enum.SurfaceType.Smooth
  1672. Part38.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1673. Part38.Position = Vector3.new(-178.090088, 6.03403759, 65.9828186)
  1674. Part38.Orientation = Vector3.new(0, 90, 0)
  1675. Part38.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1676. BlockMesh39.Parent = Part38
  1677. BlockMesh39.Scale = Vector3.new(1, 0.0719999969, 0.540000021)
  1678. BlockMesh39.Scale = Vector3.new(1, 0.0719999969, 0.540000021)
  1679. Part40.Parent = Tool0
  1680. Part40.Material = Enum.Material.SmoothPlastic
  1681. Part40.BrickColor = BrickColor.new("Black")
  1682. Part40.Rotation = Vector3.new(-90, 0, 90)
  1683. Part40.Anchored = true
  1684. Part40.CanCollide = false
  1685. Part40.FormFactor = Enum.FormFactor.Custom
  1686. Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1687. Part40.CFrame = CFrame.new(-178.154877, 6.127635, 67.1852264, -5.9604659e-08, -0.999999881, 7.97159601e-08, 1.95180988e-07, 7.97159601e-08, 1, -0.999999881, 5.96046412e-08, 1.95180945e-07)
  1688. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1689. Part40.TopSurface = Enum.SurfaceType.Smooth
  1690. Part40.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1691. Part40.Position = Vector3.new(-178.154877, 6.127635, 67.1852264)
  1692. Part40.Orientation = Vector3.new(-90, 90, 0)
  1693. Part40.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1694. SpecialMesh41.Parent = Part40
  1695. SpecialMesh41.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1696. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  1697. SpecialMesh41.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1698. Part42.Parent = Tool0
  1699. Part42.Material = Enum.Material.SmoothPlastic
  1700. Part42.BrickColor = BrickColor.new("Dark stone grey")
  1701. Part42.Rotation = Vector3.new(-90, 0, 90)
  1702. Part42.Anchored = true
  1703. Part42.CanCollide = false
  1704. Part42.FormFactor = Enum.FormFactor.Custom
  1705. Part42.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1706. Part42.CFrame = CFrame.new(-178.154877, 6.127635, 67.2104111, -5.9604659e-08, -0.999999881, 7.97159601e-08, 1.95180988e-07, 7.97159601e-08, 1, -0.999999881, 5.96046412e-08, 1.95180945e-07)
  1707. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1708. Part42.TopSurface = Enum.SurfaceType.Smooth
  1709. Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1710. Part42.Position = Vector3.new(-178.154877, 6.127635, 67.2104111)
  1711. Part42.Orientation = Vector3.new(-90, 90, 0)
  1712. Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1713. SpecialMesh43.Parent = Part42
  1714. SpecialMesh43.Scale = Vector3.new(0.0720000044, 0.179999992, 1)
  1715. SpecialMesh43.MeshType = Enum.MeshType.Wedge
  1716. SpecialMesh43.Scale = Vector3.new(0.0720000044, 0.179999992, 1)
  1717. Part44.Parent = Tool0
  1718. Part44.Material = Enum.Material.SmoothPlastic
  1719. Part44.BrickColor = BrickColor.new("Dark stone grey")
  1720. Part44.Rotation = Vector3.new(-90, 0, -90)
  1721. Part44.Anchored = true
  1722. Part44.CanCollide = false
  1723. Part44.FormFactor = Enum.FormFactor.Custom
  1724. Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1725. Part44.CFrame = CFrame.new(-178.032501, 6.127635, 67.2104111, 1.49011626e-07, 1, 7.97159601e-08, -1.95180988e-07, -7.97159245e-08, 1, 1, -1.49011612e-07, 1.95180945e-07)
  1726. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1727. Part44.TopSurface = Enum.SurfaceType.Smooth
  1728. Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1729. Part44.Position = Vector3.new(-178.032501, 6.127635, 67.2104111)
  1730. Part44.Orientation = Vector3.new(-90, -90, 0)
  1731. Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1732. SpecialMesh45.Parent = Part44
  1733. SpecialMesh45.Scale = Vector3.new(0.0719999969, 0.179999992, 1)
  1734. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  1735. SpecialMesh45.Scale = Vector3.new(0.0719999969, 0.179999992, 1)
  1736. Part46.Parent = Tool0
  1737. Part46.Material = Enum.Material.SmoothPlastic
  1738. Part46.BrickColor = BrickColor.new("Black")
  1739. Part46.Rotation = Vector3.new(-90, 0, -90)
  1740. Part46.Anchored = true
  1741. Part46.CanCollide = false
  1742. Part46.FormFactor = Enum.FormFactor.Custom
  1743. Part46.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1744. Part46.CFrame = CFrame.new(-178.032486, 6.127635, 67.1852188, 1.49011626e-07, 1, 7.97159601e-08, -1.95180988e-07, -7.97159245e-08, 1, 1, -1.49011612e-07, 1.95180945e-07)
  1745. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1746. Part46.TopSurface = Enum.SurfaceType.Smooth
  1747. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1748. Part46.Position = Vector3.new(-178.032486, 6.127635, 67.1852188)
  1749. Part46.Orientation = Vector3.new(-90, -90, 0)
  1750. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1751. SpecialMesh47.Parent = Part46
  1752. SpecialMesh47.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1753. SpecialMesh47.MeshType = Enum.MeshType.Wedge
  1754. SpecialMesh47.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1755. Part48.Parent = Tool0
  1756. Part48.Material = Enum.Material.SmoothPlastic
  1757. Part48.BrickColor = BrickColor.new("Black")
  1758. Part48.Rotation = Vector3.new(90, 0, -180)
  1759. Part48.Anchored = true
  1760. Part48.CanCollide = false
  1761. Part48.FormFactor = Enum.FormFactor.Custom
  1762. Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1763. Part48.CFrame = CFrame.new(-178.090073, 6.06283855, 66.1124191, -0.999999464, 2.71201134e-06, -2.88331876e-07, 4.67146435e-07, 4.73367194e-08, -0.999999762, -2.68220901e-06, -0.999999881, 1.91080616e-07)
  1764. Part48.BottomSurface = Enum.SurfaceType.Smooth
  1765. Part48.TopSurface = Enum.SurfaceType.Smooth
  1766. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1767. Part48.Position = Vector3.new(-178.090073, 6.06283855, 66.1124191)
  1768. Part48.Orientation = Vector3.new(89.9599991, -56.4699974, 84.2099991)
  1769. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1770. SpecialMesh49.Parent = Part48
  1771. SpecialMesh49.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  1772. SpecialMesh49.MeshType = Enum.MeshType.Wedge
  1773. SpecialMesh49.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  1774. Part50.Parent = Tool0
  1775. Part50.Material = Enum.Material.SmoothPlastic
  1776. Part50.BrickColor = BrickColor.new("Dark stone grey")
  1777. Part50.Rotation = Vector3.new(90, 0, 0)
  1778. Part50.Anchored = true
  1779. Part50.CanCollide = false
  1780. Part50.FormFactor = Enum.FormFactor.Custom
  1781. Part50.Size = Vector3.new(0.200000003, 0.208800003, 0.200000003)
  1782. Part50.CFrame = CFrame.new(-178.090088, 6.10963726, 66.2420197, 0.999999642, 1.4901164e-07, -3.49900034e-07, -3.49900063e-07, -2.70678868e-07, -0.999999881, -1.7881392e-07, 0.999999881, -5.09097276e-07)
  1783. Part50.BottomSurface = Enum.SurfaceType.Smooth
  1784. Part50.TopSurface = Enum.SurfaceType.Smooth
  1785. Part50.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1786. Part50.Position = Vector3.new(-178.090088, 6.10963726, 66.2420197)
  1787. Part50.Orientation = Vector3.new(89.9700012, -145.5, -127.729996)
  1788. Part50.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1789. BlockMesh51.Parent = Part50
  1790. BlockMesh51.Scale = Vector3.new(0.719999969, 1, 0.828000069)
  1791. BlockMesh51.Scale = Vector3.new(0.719999969, 1, 0.828000069)
  1792. Part52.Parent = Tool0
  1793. Part52.Material = Enum.Material.SmoothPlastic
  1794. Part52.BrickColor = BrickColor.new("Black")
  1795. Part52.Rotation = Vector3.new(-174, 0, -180)
  1796. Part52.Anchored = true
  1797. Part52.CanCollide = false
  1798. Part52.FormFactor = Enum.FormFactor.Custom
  1799. Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1800. Part52.CFrame = CFrame.new(-178.090088, 6.06643963, 65.6408005, -1, 8.28301197e-08, -1.86944533e-07, 7.97159245e-08, 0.994521916, 0.104528591, 1.49011612e-07, 0.104528576, -0.994521797)
  1801. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1802. Part52.TopSurface = Enum.SurfaceType.Smooth
  1803. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1804. Part52.Position = Vector3.new(-178.090088, 6.06643963, 65.6408005)
  1805. Part52.Orientation = Vector3.new(-6, -180, 0)
  1806. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1807. BlockMesh53.Parent = Part52
  1808. BlockMesh53.Scale = Vector3.new(0.900000036, 0.179999992, 1)
  1809. BlockMesh53.Scale = Vector3.new(0.900000036, 0.179999992, 1)
  1810. Part54.Name = "Magazine"
  1811. Part54.Parent = Tool0
  1812. Part54.Material = Enum.Material.SmoothPlastic
  1813. Part54.BrickColor = BrickColor.new("Dark stone grey")
  1814. Part54.Rotation = Vector3.new(-180, 0, -180)
  1815. Part54.Anchored = true
  1816. Part54.CanCollide = false
  1817. Part54.FormFactor = Enum.FormFactor.Custom
  1818. Part54.Size = Vector3.new(0.200000003, 0.432000011, 0.360000014)
  1819. Part54.CFrame = CFrame.new(-178.090057, 6.04843426, 65.6732101, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1820. Part54.BottomSurface = Enum.SurfaceType.Smooth
  1821. Part54.TopSurface = Enum.SurfaceType.Smooth
  1822. Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1823. Part54.Position = Vector3.new(-178.090057, 6.04843426, 65.6732101)
  1824. Part54.Orientation = Vector3.new(0, -180, 0)
  1825. Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1826. BlockMesh55.Parent = Part54
  1827. BlockMesh55.Scale = Vector3.new(0.648000002, 1, 1)
  1828. BlockMesh55.Scale = Vector3.new(0.648000002, 1, 1)
  1829. Part56.Parent = Tool0
  1830. Part56.Material = Enum.Material.SmoothPlastic
  1831. Part56.BrickColor = BrickColor.new("Black")
  1832. Part56.Rotation = Vector3.new(-90, 0, 0)
  1833. Part56.Anchored = true
  1834. Part56.CanCollide = false
  1835. Part56.FormFactor = Enum.FormFactor.Custom
  1836. Part56.Size = Vector3.new(0.200000003, 0.352800012, 0.200000003)
  1837. Part56.CFrame = CFrame.new(-178.090088, 6.04483318, 65.6587982, 0.999999762, -5.96046874e-08, 3.93611458e-07, -3.93611515e-07, 5.09097447e-07, 0.999999881, -8.9406953e-08, -0.999999881, 2.70678754e-07)
  1838. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1839. Part56.TopSurface = Enum.SurfaceType.Smooth
  1840. Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1841. Part56.Position = Vector3.new(-178.090088, 6.04483318, 65.6587982)
  1842. Part56.Orientation = Vector3.new(-89.9700012, 55.4799995, -37.7099991)
  1843. Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1844. SpecialMesh57.Parent = Part56
  1845. SpecialMesh57.Scale = Vector3.new(0.719999969, 1, 0.179999992)
  1846. SpecialMesh57.MeshType = Enum.MeshType.Wedge
  1847. SpecialMesh57.Scale = Vector3.new(0.719999969, 1, 0.179999992)
  1848. Part58.Parent = Tool0
  1849. Part58.Material = Enum.Material.SmoothPlastic
  1850. Part58.BrickColor = BrickColor.new("Dark stone grey")
  1851. Part58.Rotation = Vector3.new(93, 0, -90)
  1852. Part58.Anchored = true
  1853. Part58.CanCollide = false
  1854. Part58.FormFactor = Enum.FormFactor.Custom
  1855. Part58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1856. Part58.CFrame = CFrame.new(-178.108093, 6.12713146, 66.0616837, 4.46696104e-05, 0.999999642, -4.42551391e-05, 0.0523137152, -4.62137214e-05, -0.998630345, -0.998630285, 4.25577164e-05, -0.0523140691)
  1857. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1858. Part58.TopSurface = Enum.SurfaceType.Smooth
  1859. Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1860. Part58.Position = Vector3.new(-178.108093, 6.12713146, 66.0616837)
  1861. Part58.Orientation = Vector3.new(87, -179.949997, 90.0499954)
  1862. Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1863. BlockMesh59.Parent = Part58
  1864. BlockMesh59.Scale = Vector3.new(0.143999994, 0.359999985, 0.287999988)
  1865. BlockMesh59.Scale = Vector3.new(0.143999994, 0.359999985, 0.287999988)
  1866. Part60.Parent = Tool0
  1867. Part60.Material = Enum.Material.SmoothPlastic
  1868. Part60.BrickColor = BrickColor.new("Black")
  1869. Part60.Rotation = Vector3.new(90, 0, 0)
  1870. Part60.Anchored = true
  1871. Part60.CanCollide = false
  1872. Part60.FormFactor = Enum.FormFactor.Custom
  1873. Part60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1874. Part60.CFrame = CFrame.new(-178.090073, 6.06283855, 65.8712082, 0.999999642, 1.4901164e-07, -3.49900034e-07, -3.49900063e-07, -2.70678868e-07, -0.999999881, -1.7881392e-07, 0.999999881, -5.09097276e-07)
  1875. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1876. Part60.TopSurface = Enum.SurfaceType.Smooth
  1877. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1878. Part60.Position = Vector3.new(-178.090073, 6.06283855, 65.8712082)
  1879. Part60.Orientation = Vector3.new(89.9700012, -145.5, -127.729996)
  1880. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1881. SpecialMesh61.Parent = Part60
  1882. SpecialMesh61.Scale = Vector3.new(0.719999969, 0.359999985, 0.359999985)
  1883. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1884. SpecialMesh61.Scale = Vector3.new(0.719999969, 0.359999985, 0.359999985)
  1885. Part62.Parent = Tool0
  1886. Part62.Material = Enum.Material.SmoothPlastic
  1887. Part62.BrickColor = BrickColor.new("Black")
  1888. Part62.Rotation = Vector3.new(90, 0, 180)
  1889. Part62.Anchored = true
  1890. Part62.CanCollide = false
  1891. Part62.FormFactor = Enum.FormFactor.Custom
  1892. Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1893. Part62.CFrame = CFrame.new(-178.090088, 6.12043285, 66.1231995, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899921e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
  1894. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1895. Part62.TopSurface = Enum.SurfaceType.Smooth
  1896. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1897. Part62.Position = Vector3.new(-178.090088, 6.12043285, 66.1231995)
  1898. Part62.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
  1899. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1900. BlockMesh63.Parent = Part62
  1901. BlockMesh63.Scale = Vector3.new(0.719999969, 0.144000158, 0.719999969)
  1902. BlockMesh63.Scale = Vector3.new(0.719999969, 0.144000158, 0.719999969)
  1903. Part64.Parent = Tool0
  1904. Part64.Material = Enum.Material.SmoothPlastic
  1905. Part64.BrickColor = BrickColor.new("Dark stone grey")
  1906. Part64.Rotation = Vector3.new(-62, 0, 180)
  1907. Part64.Anchored = true
  1908. Part64.CanCollide = false
  1909. Part64.FormFactor = Enum.FormFactor.Custom
  1910. Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1911. Part64.CFrame = CFrame.new(-178.108093, 6.07641125, 66.0465927, -1, -1.12492671e-07, 4.37961717e-07, 4.01938962e-07, -0.469494849, 0.882935345, 1.49011598e-07, 0.882935166, 0.46949479)
  1912. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1913. Part64.TopSurface = Enum.SurfaceType.Smooth
  1914. Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1915. Part64.Position = Vector3.new(-178.108093, 6.07641125, 66.0465927)
  1916. Part64.Orientation = Vector3.new(-62, 0, 180)
  1917. Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1918. SpecialMesh65.Parent = Part64
  1919. SpecialMesh65.Scale = Vector3.new(0.359999985, 0.143999994, 0.324000001)
  1920. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1921. SpecialMesh65.Scale = Vector3.new(0.359999985, 0.143999994, 0.324000001)
  1922. Part66.Parent = Tool0
  1923. Part66.Material = Enum.Material.SmoothPlastic
  1924. Part66.BrickColor = BrickColor.new("Dark stone grey")
  1925. Part66.Rotation = Vector3.new(-180, 0, -180)
  1926. Part66.Anchored = true
  1927. Part66.CanCollide = false
  1928. Part66.FormFactor = Enum.FormFactor.Custom
  1929. Part66.Size = Vector3.new(0.200000003, 0.504000008, 0.200000003)
  1930. Part66.CFrame = CFrame.new(-178.093689, 6.1996336, 67.2104111, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1931. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1932. Part66.TopSurface = Enum.SurfaceType.Smooth
  1933. Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1934. Part66.Position = Vector3.new(-178.093689, 6.1996336, 67.2104111)
  1935. Part66.Orientation = Vector3.new(0, -180, 0)
  1936. Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1937. BlockMesh67.Parent = Part66
  1938. BlockMesh67.Scale = Vector3.new(0.432000011, 1, 0.0719999969)
  1939. BlockMesh67.Scale = Vector3.new(0.432000011, 1, 0.0719999969)
  1940. Part68.Parent = Tool0
  1941. Part68.Material = Enum.Material.SmoothPlastic
  1942. Part68.BrickColor = BrickColor.new("Black")
  1943. Part68.Rotation = Vector3.new(-180, 0, -180)
  1944. Part68.Anchored = true
  1945. Part68.CanCollide = false
  1946. Part68.FormFactor = Enum.FormFactor.Custom
  1947. Part68.Size = Vector3.new(0.200000003, 0.504000008, 0.200000003)
  1948. Part68.CFrame = CFrame.new(-178.093689, 6.1996336, 67.1852036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1949. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1950. Part68.TopSurface = Enum.SurfaceType.Smooth
  1951. Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1952. Part68.Position = Vector3.new(-178.093689, 6.1996336, 67.1852036)
  1953. Part68.Orientation = Vector3.new(0, -180, 0)
  1954. Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1955. BlockMesh69.Parent = Part68
  1956. BlockMesh69.Scale = Vector3.new(0.432000011, 1, 0.179999992)
  1957. BlockMesh69.Scale = Vector3.new(0.432000011, 1, 0.179999992)
  1958. Part70.Parent = Tool0
  1959. Part70.Material = Enum.Material.SmoothPlastic
  1960. Part70.BrickColor = BrickColor.new("Black")
  1961. Part70.Rotation = Vector3.new(-180, 0, -180)
  1962. Part70.Anchored = true
  1963. Part70.CanCollide = false
  1964. Part70.FormFactor = Enum.FormFactor.Custom
  1965. Part70.Size = Vector3.new(0.200000003, 0.410399944, 0.200000003)
  1966. Part70.CFrame = CFrame.new(-178.093689, 6.17443371, 67.1636047, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1967. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1968. Part70.TopSurface = Enum.SurfaceType.Smooth
  1969. Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1970. Part70.Position = Vector3.new(-178.093689, 6.17443371, 67.1636047)
  1971. Part70.Orientation = Vector3.new(0, -180, 0)
  1972. Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1973. BlockMesh71.Parent = Part70
  1974. BlockMesh71.Scale = Vector3.new(0.359999985, 1, 0.395999998)
  1975. BlockMesh71.Scale = Vector3.new(0.359999985, 1, 0.395999998)
  1976. Part72.Parent = Tool0
  1977. Part72.Material = Enum.Material.SmoothPlastic
  1978. Part72.BrickColor = BrickColor.new("Dark stone grey")
  1979. Part72.Rotation = Vector3.new(-150, 0, -180)
  1980. Part72.Anchored = true
  1981. Part72.CanCollide = false
  1982. Part72.FormFactor = Enum.FormFactor.Custom
  1983. Part72.Size = Vector3.new(0.200000003, 0.200000003, 0.395999998)
  1984. Part72.CFrame = CFrame.new(-178.093613, 6.17055035, 64.8645401, -1, 1.56154954e-07, -1.87903368e-07, 7.97159245e-08, 0.866025388, 0.500000179, 1.49011612e-07, 0.50000006, -0.866025329)
  1985. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1986. Part72.TopSurface = Enum.SurfaceType.Smooth
  1987. Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1988. Part72.Position = Vector3.new(-178.093613, 6.17055035, 64.8645401)
  1989. Part72.Orientation = Vector3.new(-30, -180, 0)
  1990. Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1991. BlockMesh73.Parent = Part72
  1992. BlockMesh73.Scale = Vector3.new(0.540000021, 0.324000001, 1)
  1993. BlockMesh73.Scale = Vector3.new(0.540000021, 0.324000001, 1)
  1994. Part74.Parent = Tool0
  1995. Part74.Material = Enum.Material.SmoothPlastic
  1996. Part74.BrickColor = BrickColor.new("Dark stone grey")
  1997. Part74.Rotation = Vector3.new(-150, 0, -180)
  1998. Part74.Anchored = true
  1999. Part74.CanCollide = false
  2000. Part74.FormFactor = Enum.FormFactor.Custom
  2001. Part74.Size = Vector3.new(0.200000003, 0.216000006, 0.200000003)
  2002. Part74.CFrame = CFrame.new(-178.093613, 6.15715313, 65.0478973, -1, 1.56154954e-07, -1.87903368e-07, 7.97159245e-08, 0.866025388, 0.500000179, 1.49011612e-07, 0.50000006, -0.866025329)
  2003. Part74.BottomSurface = Enum.SurfaceType.Smooth
  2004. Part74.TopSurface = Enum.SurfaceType.Smooth
  2005. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2006. Part74.Position = Vector3.new(-178.093613, 6.15715313, 65.0478973)
  2007. Part74.Orientation = Vector3.new(-30, -180, 0)
  2008. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2009. BlockMesh75.Parent = Part74
  2010. BlockMesh75.Scale = Vector3.new(0.540000021, 1, 0.324000001)
  2011. BlockMesh75.Scale = Vector3.new(0.540000021, 1, 0.324000001)
  2012. Part76.Parent = Tool0
  2013. Part76.Material = Enum.Material.SmoothPlastic
  2014. Part76.BrickColor = BrickColor.new("Dark stone grey")
  2015. Part76.Rotation = Vector3.new(70, 0, -90)
  2016. Part76.Anchored = true
  2017. Part76.CanCollide = false
  2018. Part76.FormFactor = Enum.FormFactor.Custom
  2019. Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2020. Part76.CFrame = CFrame.new(-178.108093, 6.18379498, 66.0519333, -2.41617414e-07, 0.999999881, -3.73942271e-07, -0.342019975, -4.41598047e-07, -0.939692616, -0.939692616, -5.9604627e-08, 0.342019945)
  2021. Part76.BottomSurface = Enum.SurfaceType.Smooth
  2022. Part76.TopSurface = Enum.SurfaceType.Smooth
  2023. Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2024. Part76.Position = Vector3.new(-178.108093, 6.18379498, 66.0519333)
  2025. Part76.Orientation = Vector3.new(70, 0, -90)
  2026. Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2027. BlockMesh77.Parent = Part76
  2028. BlockMesh77.Scale = Vector3.new(0.143999994, 0.359999985, 0.359999985)
  2029. BlockMesh77.Scale = Vector3.new(0.143999994, 0.359999985, 0.359999985)
  2030. Part78.Parent = Tool0
  2031. Part78.Material = Enum.Material.SmoothPlastic
  2032. Part78.BrickColor = BrickColor.new("Black")
  2033. Part78.Rotation = Vector3.new(90, 0, 180)
  2034. Part78.Anchored = true
  2035. Part78.CanCollide = false
  2036. Part78.FormFactor = Enum.FormFactor.Custom
  2037. Part78.Size = Vector3.new(0.200000003, 0.864000082, 0.200000003)
  2038. Part78.CFrame = CFrame.new(-178.090088, 6.22839642, 65.9144058, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899864e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
  2039. Part78.BottomSurface = Enum.SurfaceType.Smooth
  2040. Part78.TopSurface = Enum.SurfaceType.Smooth
  2041. Part78.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2042. Part78.Position = Vector3.new(-178.090088, 6.22839642, 65.9144058)
  2043. Part78.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
  2044. Part78.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2045. BlockMesh79.Parent = Part78
  2046. BlockMesh79.Scale = Vector3.new(0.719999969, 1, 0.359999985)
  2047. BlockMesh79.Scale = Vector3.new(0.719999969, 1, 0.359999985)
  2048. Part80.Parent = Tool0
  2049. Part80.Material = Enum.Material.SmoothPlastic
  2050. Part80.BrickColor = BrickColor.new("Black")
  2051. Part80.Rotation = Vector3.new(90, 0, 180)
  2052. Part80.Anchored = true
  2053. Part80.CanCollide = false
  2054. Part80.FormFactor = Enum.FormFactor.Custom
  2055. Part80.Size = Vector3.new(0.200000003, 0.381600022, 0.200000003)
  2056. Part80.CFrame = CFrame.new(-178.090057, 6.14563274, 65.6732101, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899921e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
  2057. Part80.BottomSurface = Enum.SurfaceType.Smooth
  2058. Part80.TopSurface = Enum.SurfaceType.Smooth
  2059. Part80.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2060. Part80.Position = Vector3.new(-178.090057, 6.14563274, 65.6732101)
  2061. Part80.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
  2062. Part80.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2063. BlockMesh81.Parent = Part80
  2064. BlockMesh81.Scale = Vector3.new(0.719999969, 1, 0.82799983)
  2065. BlockMesh81.Scale = Vector3.new(0.719999969, 1, 0.82799983)
  2066. Part82.Parent = Tool0
  2067. Part82.Material = Enum.Material.SmoothPlastic
  2068. Part82.BrickColor = BrickColor.new("Black")
  2069. Part82.Rotation = Vector3.new(-148, 0, -180)
  2070. Part82.Anchored = true
  2071. Part82.CanCollide = false
  2072. Part82.FormFactor = Enum.FormFactor.Custom
  2073. Part82.Size = Vector3.new(0.200000003, 0.200000003, 0.647999883)
  2074. Part82.CFrame = CFrame.new(-178.093689, 6.20582867, 66.8706436, -1, 1.42652141e-07, -1.9023058e-07, 7.97159245e-08, 0.848048091, 0.529919446, 1.49011612e-07, 0.529919386, -0.848048091)
  2075. Part82.BottomSurface = Enum.SurfaceType.Smooth
  2076. Part82.TopSurface = Enum.SurfaceType.Smooth
  2077. Part82.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2078. Part82.Position = Vector3.new(-178.093689, 6.20582867, 66.8706436)
  2079. Part82.Orientation = Vector3.new(-32, -180, 0)
  2080. Part82.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2081. BlockMesh83.Parent = Part82
  2082. BlockMesh83.Scale = Vector3.new(0.359999985, 0.359999985, 1)
  2083. BlockMesh83.Scale = Vector3.new(0.359999985, 0.359999985, 1)
  2084. Part84.Parent = Tool0
  2085. Part84.Material = Enum.Material.SmoothPlastic
  2086. Part84.BrickColor = BrickColor.new("Dark stone grey")
  2087. Part84.Rotation = Vector3.new(-180, 0, -180)
  2088. Part84.Anchored = true
  2089. Part84.CanCollide = false
  2090. Part84.FormFactor = Enum.FormFactor.Custom
  2091. Part84.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2092. Part84.CFrame = CFrame.new(-178.093689, 6.19927502, 64.5248108, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2093. Part84.BottomSurface = Enum.SurfaceType.Smooth
  2094. Part84.TopSurface = Enum.SurfaceType.Smooth
  2095. Part84.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2096. Part84.Position = Vector3.new(-178.093689, 6.19927502, 64.5248108)
  2097. Part84.Orientation = Vector3.new(0, -180, 0)
  2098. Part84.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2099. BlockMesh85.Parent = Part84
  2100. BlockMesh85.Scale = Vector3.new(0.900000036, 0.719999969, 0.359999985)
  2101. BlockMesh85.Scale = Vector3.new(0.900000036, 0.719999969, 0.359999985)
  2102. Part86.Parent = Tool0
  2103. Part86.Material = Enum.Material.SmoothPlastic
  2104. Part86.BrickColor = BrickColor.new("Black")
  2105. Part86.Rotation = Vector3.new(-90, 0, 0)
  2106. Part86.Anchored = true
  2107. Part86.CanCollide = false
  2108. Part86.FormFactor = Enum.FormFactor.Custom
  2109. Part86.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2110. Part86.CFrame = CFrame.new(-178.090073, 6.15643597, 66.1124191, 0.999999642, -1.49011655e-07, 4.37322853e-07, -4.37322882e-07, 5.09097447e-07, 0.999999881, -1.7881392e-07, -0.999999881, 2.70678839e-07)
  2111. Part86.BottomSurface = Enum.SurfaceType.Smooth
  2112. Part86.TopSurface = Enum.SurfaceType.Smooth
  2113. Part86.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2114. Part86.Position = Vector3.new(-178.090073, 6.15643597, 66.1124191)
  2115. Part86.Orientation = Vector3.new(-89.9700012, 58.2399979, -40.6599998)
  2116. Part86.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2117. SpecialMesh87.Parent = Part86
  2118. SpecialMesh87.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  2119. SpecialMesh87.MeshType = Enum.MeshType.Wedge
  2120. SpecialMesh87.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  2121. Part88.Parent = Tool0
  2122. Part88.Material = Enum.Material.SmoothPlastic
  2123. Part88.BrickColor = BrickColor.new("Black")
  2124. Part88.Rotation = Vector3.new(-90, 0, -180)
  2125. Part88.Anchored = true
  2126. Part88.CanCollide = false
  2127. Part88.FormFactor = Enum.FormFactor.Custom
  2128. Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2129. Part88.CFrame = CFrame.new(-178.090073, 6.17443371, 65.8856125, -0.999999881, 5.96044885e-08, 3.49941217e-07, 3.49941416e-07, 2.05390234e-06, 0.999999881, 5.96046306e-08, 0.999999881, -2.05390211e-06)
  2130. Part88.BottomSurface = Enum.SurfaceType.Smooth
  2131. Part88.TopSurface = Enum.SurfaceType.Smooth
  2132. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2133. Part88.Position = Vector3.new(-178.090073, 6.17443371, 65.8856125)
  2134. Part88.Orientation = Vector3.new(-89.9700012, 170.330002, 9.67000008)
  2135. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2136. SpecialMesh89.Parent = Part88
  2137. SpecialMesh89.Scale = Vector3.new(0.719999969, 0.216000006, 0.179999992)
  2138. SpecialMesh89.MeshType = Enum.MeshType.Wedge
  2139. SpecialMesh89.Scale = Vector3.new(0.719999969, 0.216000006, 0.179999992)
  2140. Part90.Parent = Tool0
  2141. Part90.Material = Enum.Material.SmoothPlastic
  2142. Part90.BrickColor = BrickColor.new("Dark stone grey")
  2143. Part90.Rotation = Vector3.new(-180, 0, -180)
  2144. Part90.Anchored = true
  2145. Part90.CanCollide = false
  2146. Part90.FormFactor = Enum.FormFactor.Custom
  2147. Part90.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2148. Part90.CFrame = CFrame.new(-178.093689, 6.24607372, 64.7768097, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2149. Part90.BottomSurface = Enum.SurfaceType.Smooth
  2150. Part90.TopSurface = Enum.SurfaceType.Smooth
  2151. Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2152. Part90.Position = Vector3.new(-178.093689, 6.24607372, 64.7768097)
  2153. Part90.Orientation = Vector3.new(0, -180, 0)
  2154. Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2155. BlockMesh91.Parent = Part90
  2156. BlockMesh91.Scale = Vector3.new(0.900000036, 0.179999992, 0.359999985)
  2157. BlockMesh91.Scale = Vector3.new(0.900000036, 0.179999992, 0.359999985)
  2158. Part92.Parent = Tool0
  2159. Part92.Material = Enum.Material.SmoothPlastic
  2160. Part92.BrickColor = BrickColor.new("Dark stone grey")
  2161. Part92.Rotation = Vector3.new(90, 0, 0)
  2162. Part92.Anchored = true
  2163. Part92.CanCollide = false
  2164. Part92.FormFactor = Enum.FormFactor.Custom
  2165. Part92.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2166. Part92.CFrame = CFrame.new(-178.093689, 6.28207684, 64.7768097, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
  2167. Part92.BottomSurface = Enum.SurfaceType.Smooth
  2168. Part92.TopSurface = Enum.SurfaceType.Smooth
  2169. Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2170. Part92.Position = Vector3.new(-178.093689, 6.28207684, 64.7768097)
  2171. Part92.Orientation = Vector3.new(90, 0, 0)
  2172. Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2173. SpecialMesh93.Parent = Part92
  2174. SpecialMesh93.Scale = Vector3.new(0.900000036, 0.359999985, 0.179999992)
  2175. SpecialMesh93.MeshType = Enum.MeshType.Wedge
  2176. SpecialMesh93.Scale = Vector3.new(0.900000036, 0.359999985, 0.179999992)
  2177. Part94.Parent = Tool0
  2178. Part94.Material = Enum.Material.SmoothPlastic
  2179. Part94.BrickColor = BrickColor.new("Black")
  2180. Part94.Rotation = Vector3.new(-90, 0, -180)
  2181. Part94.Anchored = true
  2182. Part94.CanCollide = false
  2183. Part94.FormFactor = Enum.FormFactor.Custom
  2184. Part94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2185. Part94.CFrame = CFrame.new(-178.090073, 6.24640179, 66.3788147, -1, 1.49011456e-07, 2.7444338e-07, 2.74443693e-07, 2.05390234e-06, 0.999999881, 1.49011598e-07, 0.999999881, -2.05390211e-06)
  2186. Part94.BottomSurface = Enum.SurfaceType.Smooth
  2187. Part94.TopSurface = Enum.SurfaceType.Smooth
  2188. Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2189. Part94.Position = Vector3.new(-178.090073, 6.24640179, 66.3788147)
  2190. Part94.Orientation = Vector3.new(-89.9700012, 172.389999, 7.60999966)
  2191. Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2192. SpecialMesh95.Parent = Part94
  2193. SpecialMesh95.Scale = Vector3.new(0.719999969, 0.432000011, 0.359999985)
  2194. SpecialMesh95.MeshType = Enum.MeshType.Wedge
  2195. SpecialMesh95.Scale = Vector3.new(0.719999969, 0.432000011, 0.359999985)
  2196. Part96.Parent = Tool0
  2197. Part96.Material = Enum.Material.SmoothPlastic
  2198. Part96.BrickColor = BrickColor.new("Black")
  2199. Part96.Rotation = Vector3.new(-180, 0, -180)
  2200. Part96.Anchored = true
  2201. Part96.CanCollide = false
  2202. Part96.FormFactor = Enum.FormFactor.Custom
  2203. Part96.Size = Vector3.new(0.200000003, 0.200000003, 0.93599999)
  2204. Part96.CFrame = CFrame.new(-178.093689, 6.28927898, 64.928009, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2205. Part96.BottomSurface = Enum.SurfaceType.Smooth
  2206. Part96.TopSurface = Enum.SurfaceType.Smooth
  2207. Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2208. Part96.Position = Vector3.new(-178.093689, 6.28927898, 64.928009)
  2209. Part96.Orientation = Vector3.new(0, -180, 0)
  2210. Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2211. BlockMesh97.Parent = Part96
  2212. BlockMesh97.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  2213. BlockMesh97.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  2214. Part98.Parent = Tool0
  2215. Part98.Material = Enum.Material.SmoothPlastic
  2216. Part98.BrickColor = BrickColor.new("Black")
  2217. Part98.Rotation = Vector3.new(90, 0, 180)
  2218. Part98.Anchored = true
  2219. Part98.CanCollide = false
  2220. Part98.FormFactor = Enum.FormFactor.Custom
  2221. Part98.Size = Vector3.new(0.200000003, 0.200000003, 0.287999988)
  2222. Part98.CFrame = CFrame.new(-178.136856, 6.27876568, 65.712822, -0.999999881, -5.96048295e-08, -1.55193504e-07, 1.55193106e-07, 2.35684138e-06, -0.999999881, 5.96046377e-08, -0.999999881, -2.35684138e-06)
  2223. Part98.BottomSurface = Enum.SurfaceType.Smooth
  2224. Part98.TopSurface = Enum.SurfaceType.Smooth
  2225. Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2226. Part98.Position = Vector3.new(-178.136856, 6.27876568, 65.712822)
  2227. Part98.Orientation = Vector3.new(89.9700012, -176.229996, 3.76999998)
  2228. Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2229. BlockMesh99.Parent = Part98
  2230. BlockMesh99.Scale = Vector3.new(0.359999985, 0.648000002, 1)
  2231. BlockMesh99.Scale = Vector3.new(0.359999985, 0.648000002, 1)
  2232. Part100.Parent = Tool0
  2233. Part100.Material = Enum.Material.SmoothPlastic
  2234. Part100.BrickColor = BrickColor.new("Black")
  2235. Part100.Rotation = Vector3.new(0, 0, 180)
  2236. Part100.Anchored = true
  2237. Part100.CanCollide = false
  2238. Part100.FormFactor = Enum.FormFactor.Custom
  2239. Part100.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2240. Part100.CFrame = CFrame.new(-178.090088, 6.27523327, 65.4608078, -0.999999881, -2.30711734e-07, 5.96046661e-08, 2.30711777e-07, -1, -2.38892341e-07, 5.96046341e-08, -2.38892312e-07, 0.999999881)
  2241. Part100.BottomSurface = Enum.SurfaceType.Smooth
  2242. Part100.TopSurface = Enum.SurfaceType.Smooth
  2243. Part100.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2244. Part100.Position = Vector3.new(-178.090088, 6.27523327, 65.4608078)
  2245. Part100.Orientation = Vector3.new(0, 0, 180)
  2246. Part100.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2247. SpecialMesh101.Parent = Part100
  2248. SpecialMesh101.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2249. SpecialMesh101.MeshType = Enum.MeshType.Wedge
  2250. SpecialMesh101.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2251. Part102.Parent = Tool0
  2252. Part102.Material = Enum.Material.SmoothPlastic
  2253. Part102.BrickColor = BrickColor.new("Dark stone grey")
  2254. Part102.Rotation = Vector3.new(-180, 0, -180)
  2255. Part102.Anchored = true
  2256. Part102.CanCollide = false
  2257. Part102.FormFactor = Enum.FormFactor.Custom
  2258. Part102.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
  2259. Part102.CFrame = CFrame.new(-178.093689, 6.30400372, 64.9712143, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2260. Part102.BottomSurface = Enum.SurfaceType.Smooth
  2261. Part102.TopSurface = Enum.SurfaceType.Smooth
  2262. Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2263. Part102.Position = Vector3.new(-178.093689, 6.30400372, 64.9712143)
  2264. Part102.Orientation = Vector3.new(0, -180, 0)
  2265. Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2266. BlockMesh103.Parent = Part102
  2267. BlockMesh103.Scale = Vector3.new(0.540000021, 0.179999992, 1)
  2268. BlockMesh103.Scale = Vector3.new(0.540000021, 0.179999992, 1)
  2269. Part104.Parent = Tool0
  2270. Part104.Material = Enum.Material.SmoothPlastic
  2271. Part104.BrickColor = BrickColor.new("Dark stone grey")
  2272. Part104.Rotation = Vector3.new(-165, 0, -180)
  2273. Part104.Anchored = true
  2274. Part104.CanCollide = false
  2275. Part104.FormFactor = Enum.FormFactor.Custom
  2276. Part104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2277. Part104.CFrame = CFrame.new(-178.093689, 6.30591106, 66.9190598, -0.999999881, 7.38785531e-08, -2.01318571e-08, 8.91149341e-08, 0.965925813, 0.258819193, 5.96046377e-08, 0.258819163, -0.965925694)
  2278. Part104.BottomSurface = Enum.SurfaceType.Smooth
  2279. Part104.TopSurface = Enum.SurfaceType.Smooth
  2280. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2281. Part104.Position = Vector3.new(-178.093689, 6.30591106, 66.9190598)
  2282. Part104.Orientation = Vector3.new(-15, -180, 0)
  2283. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2284. BlockMesh105.Parent = Part104
  2285. BlockMesh105.Scale = Vector3.new(0.432000011, 0.179999992, 0.828000367)
  2286. BlockMesh105.Scale = Vector3.new(0.432000011, 0.179999992, 0.828000367)
  2287. Part106.Parent = Tool0
  2288. Part106.Material = Enum.Material.SmoothPlastic
  2289. Part106.BrickColor = BrickColor.new("Black")
  2290. Part106.Rotation = Vector3.new(90, 0, 180)
  2291. Part106.Anchored = true
  2292. Part106.CanCollide = false
  2293. Part106.FormFactor = Enum.FormFactor.Custom
  2294. Part106.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2295. Part106.CFrame = CFrame.new(-178.090088, 6.31119823, 65.4896164, -1, -2.38418778e-07, -3.93612083e-07, 3.93611401e-07, 2.53565531e-06, -0.999999881, 2.68220873e-07, -0.999999881, -2.53565486e-06)
  2296. Part106.BottomSurface = Enum.SurfaceType.Smooth
  2297. Part106.TopSurface = Enum.SurfaceType.Smooth
  2298. Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2299. Part106.Position = Vector3.new(-178.090088, 6.31119823, 65.4896164)
  2300. Part106.Orientation = Vector3.new(89.9700012, -171.179993, 8.81999969)
  2301. Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2302. BlockMesh107.Parent = Part106
  2303. BlockMesh107.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2304. BlockMesh107.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2305. Part108.Parent = Tool0
  2306. Part108.Material = Enum.Material.SmoothPlastic
  2307. Part108.BrickColor = BrickColor.new("Dark stone grey")
  2308. Part108.Rotation = Vector3.new(-180, 0, -180)
  2309. Part108.Anchored = true
  2310. Part108.CanCollide = false
  2311. Part108.FormFactor = Enum.FormFactor.Custom
  2312. Part108.Size = Vector3.new(0.200000003, 0.200000003, 0.648000002)
  2313. Part108.CFrame = CFrame.new(-178.093689, 6.25327587, 64.8308029, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2314. Part108.BottomSurface = Enum.SurfaceType.Smooth
  2315. Part108.TopSurface = Enum.SurfaceType.Smooth
  2316. Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2317. Part108.Position = Vector3.new(-178.093689, 6.25327587, 64.8308029)
  2318. Part108.Orientation = Vector3.new(0, -180, 0)
  2319. Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2320. BlockMesh109.Parent = Part108
  2321. BlockMesh109.Scale = Vector3.new(0.719999969, 0.179999992, 1)
  2322. BlockMesh109.Scale = Vector3.new(0.719999969, 0.179999992, 1)
  2323. Part110.Parent = Tool0
  2324. Part110.Material = Enum.Material.SmoothPlastic
  2325. Part110.BrickColor = BrickColor.new("Dark stone grey")
  2326. Part110.Rotation = Vector3.new(-180, 0, -180)
  2327. Part110.Anchored = true
  2328. Part110.CanCollide = false
  2329. Part110.FormFactor = Enum.FormFactor.Custom
  2330. Part110.Size = Vector3.new(0.200000003, 0.200000003, 0.251999974)
  2331. Part110.CFrame = CFrame.new(-178.093689, 6.26407909, 64.6148148, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2332. Part110.BottomSurface = Enum.SurfaceType.Smooth
  2333. Part110.TopSurface = Enum.SurfaceType.Smooth
  2334. Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2335. Part110.Position = Vector3.new(-178.093689, 6.26407909, 64.6148148)
  2336. Part110.Orientation = Vector3.new(0, -180, 0)
  2337. Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2338. BlockMesh111.Parent = Part110
  2339. BlockMesh111.Scale = Vector3.new(0.900000036, 0.359999985, 1)
  2340. BlockMesh111.Scale = Vector3.new(0.900000036, 0.359999985, 1)
  2341. Part112.Parent = Tool0
  2342. Part112.Material = Enum.Material.SmoothPlastic
  2343. Part112.BrickColor = BrickColor.new("Black")
  2344. Part112.Rotation = Vector3.new(-90, 0, 90)
  2345. Part112.Anchored = true
  2346. Part112.CanCollide = false
  2347. Part112.FormFactor = Enum.FormFactor.Custom
  2348. Part112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2349. Part112.CFrame = CFrame.new(-178.093689, 6.32923412, 67.1348267, -2.6822093e-07, -1, 7.97159743e-08, 1.95181002e-07, 7.97159316e-08, 1, -1, 2.68220901e-07, 1.95180945e-07)
  2350. Part112.BottomSurface = Enum.SurfaceType.Smooth
  2351. Part112.TopSurface = Enum.SurfaceType.Smooth
  2352. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2353. Part112.Position = Vector3.new(-178.093689, 6.32923412, 67.1348267)
  2354. Part112.Orientation = Vector3.new(-90, 90, 0)
  2355. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2356. CylinderMesh113.Parent = Part112
  2357. CylinderMesh113.Scale = Vector3.new(0.540000021, 0.359999985, 0.540000021)
  2358. CylinderMesh113.Scale = Vector3.new(0.540000021, 0.359999985, 0.540000021)
  2359. Part114.Parent = Tool0
  2360. Part114.Material = Enum.Material.SmoothPlastic
  2361. Part114.BrickColor = BrickColor.new("Black")
  2362. Part114.Rotation = Vector3.new(-180, 0, -180)
  2363. Part114.Anchored = true
  2364. Part114.CanCollide = false
  2365. Part114.FormFactor = Enum.FormFactor.Custom
  2366. Part114.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2367. Part114.CFrame = CFrame.new(-178.093689, 6.3220396, 66.7639999, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2368. Part114.BottomSurface = Enum.SurfaceType.Smooth
  2369. Part114.TopSurface = Enum.SurfaceType.Smooth
  2370. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2371. Part114.Position = Vector3.new(-178.093689, 6.3220396, 66.7639999)
  2372. Part114.Orientation = Vector3.new(0, -180, 0)
  2373. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2374. BlockMesh115.Parent = Part114
  2375. BlockMesh115.Scale = Vector3.new(0.359999985, 0.467999995, 0.359999985)
  2376. BlockMesh115.Scale = Vector3.new(0.359999985, 0.467999995, 0.359999985)
  2377. Part116.Parent = Tool0
  2378. Part116.Material = Enum.Material.SmoothPlastic
  2379. Part116.BrickColor = BrickColor.new("Black")
  2380. Part116.Rotation = Vector3.new(90, 0, -90)
  2381. Part116.Anchored = true
  2382. Part116.CanCollide = false
  2383. Part116.FormFactor = Enum.FormFactor.Custom
  2384. Part116.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2385. Part116.CFrame = CFrame.new(-178.090073, 6.31483746, 65.4644089, -2.68220901e-07, 1, -7.97159458e-08, 1.07758218e-07, -7.97159316e-08, -1, -1, -2.68220901e-07, -1.07758162e-07)
  2386. Part116.BottomSurface = Enum.SurfaceType.Smooth
  2387. Part116.TopSurface = Enum.SurfaceType.Smooth
  2388. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2389. Part116.Position = Vector3.new(-178.090073, 6.31483746, 65.4644089)
  2390. Part116.Orientation = Vector3.new(90, 90, 0)
  2391. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2392. CylinderMesh117.Parent = Part116
  2393. CylinderMesh117.Scale = Vector3.new(0.432000011, 0.806400001, 0.540000021)
  2394. CylinderMesh117.Scale = Vector3.new(0.432000011, 0.806400001, 0.540000021)
  2395. Part118.Parent = Tool0
  2396. Part118.Material = Enum.Material.SmoothPlastic
  2397. Part118.BrickColor = BrickColor.new("Dark stone grey")
  2398. Part118.Rotation = Vector3.new(0, 0, 180)
  2399. Part118.Anchored = true
  2400. Part118.CanCollide = false
  2401. Part118.FormFactor = Enum.FormFactor.Custom
  2402. Part118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2403. Part118.CFrame = CFrame.new(-178.154877, 6.3399992, 65.925209, -1, -3.49921038e-07, 1.49011626e-07, 3.49921038e-07, -1, -2.40876574e-07, 1.49011598e-07, -2.40876489e-07, 1)
  2404. Part118.BottomSurface = Enum.SurfaceType.Smooth
  2405. Part118.TopSurface = Enum.SurfaceType.Smooth
  2406. Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2407. Part118.Position = Vector3.new(-178.154877, 6.3399992, 65.925209)
  2408. Part118.Orientation = Vector3.new(0, 0, 180)
  2409. Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2410. BlockMesh119.Parent = Part118
  2411. BlockMesh119.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  2412. BlockMesh119.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  2413. Part120.Parent = Tool0
  2414. Part120.Material = Enum.Material.SmoothPlastic
  2415. Part120.BrickColor = BrickColor.new("Really black")
  2416. Part120.Rotation = Vector3.new(90, 0, 0)
  2417. Part120.Anchored = true
  2418. Part120.CanCollide = false
  2419. Part120.FormFactor = Enum.FormFactor.Custom
  2420. Part120.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2421. Part120.CFrame = CFrame.new(-178.277267, 6.34687328, 64.5021439, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2422. Part120.BottomSurface = Enum.SurfaceType.Smooth
  2423. Part120.TopSurface = Enum.SurfaceType.Smooth
  2424. Part120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2425. Part120.Position = Vector3.new(-178.277267, 6.34687328, 64.5021439)
  2426. Part120.Orientation = Vector3.new(90, 0, 0)
  2427. Part120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2428. CylinderMesh121.Parent = Part120
  2429. CylinderMesh121.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  2430. CylinderMesh121.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  2431. Part122.Parent = Tool0
  2432. Part122.Material = Enum.Material.SmoothPlastic
  2433. Part122.BrickColor = BrickColor.new("Black")
  2434. Part122.Rotation = Vector3.new(90, 0, 0)
  2435. Part122.Anchored = true
  2436. Part122.CanCollide = false
  2437. Part122.FormFactor = Enum.FormFactor.Custom
  2438. Part122.Size = Vector3.new(0.200000003, 0.252000004, 0.200000003)
  2439. Part122.CFrame = CFrame.new(-178.277283, 6.34687328, 64.6112061, 1, 3.57627869e-07, -7.97159458e-08, -7.97159174e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758162e-07)
  2440. Part122.BottomSurface = Enum.SurfaceType.Smooth
  2441. Part122.TopSurface = Enum.SurfaceType.Smooth
  2442. Part122.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2443. Part122.Position = Vector3.new(-178.277283, 6.34687328, 64.6112061)
  2444. Part122.Orientation = Vector3.new(90, 0, 0)
  2445. Part122.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2446. CylinderMesh123.Parent = Part122
  2447. CylinderMesh123.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  2448. CylinderMesh123.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  2449. Part124.Parent = Tool0
  2450. Part124.Material = Enum.Material.SmoothPlastic
  2451. Part124.BrickColor = BrickColor.new("Black")
  2452. Part124.Rotation = Vector3.new(90, 0, 180)
  2453. Part124.Anchored = true
  2454. Part124.CanCollide = false
  2455. Part124.FormFactor = Enum.FormFactor.Custom
  2456. Part124.Size = Vector3.new(0.200000003, 0.986400008, 0.200000003)
  2457. Part124.CFrame = CFrame.new(-178.090073, 6.3544035, 65.9756088, -0.999999881, -5.96048295e-08, -3.93612311e-07, 3.936116e-07, 2.35684138e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.35684092e-06)
  2458. Part124.BottomSurface = Enum.SurfaceType.Smooth
  2459. Part124.TopSurface = Enum.SurfaceType.Smooth
  2460. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2461. Part124.Position = Vector3.new(-178.090073, 6.3544035, 65.9756088)
  2462. Part124.Orientation = Vector3.new(89.9700012, -170.519989, 9.47999954)
  2463. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2464. BlockMesh125.Parent = Part124
  2465. BlockMesh125.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2466. BlockMesh125.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2467. Part126.Parent = Tool0
  2468. Part126.Material = Enum.Material.SmoothPlastic
  2469. Part126.BrickColor = BrickColor.new("Black")
  2470. Part126.Rotation = Vector3.new(-180, 0, -180)
  2471. Part126.Anchored = true
  2472. Part126.CanCollide = false
  2473. Part126.FormFactor = Enum.FormFactor.Custom
  2474. Part126.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2475. Part126.CFrame = CFrame.new(-178.093689, 6.36163616, 67.1852036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2476. Part126.BottomSurface = Enum.SurfaceType.Smooth
  2477. Part126.TopSurface = Enum.SurfaceType.Smooth
  2478. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2479. Part126.Position = Vector3.new(-178.093689, 6.36163616, 67.1852036)
  2480. Part126.Orientation = Vector3.new(0, -180, 0)
  2481. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2482. BlockMesh127.Parent = Part126
  2483. BlockMesh127.Scale = Vector3.new(0.791999996, 0.540000021, 0.179999992)
  2484. BlockMesh127.Scale = Vector3.new(0.791999996, 0.540000021, 0.179999992)
  2485. Part128.Parent = Tool0
  2486. Part128.Material = Enum.Material.SmoothPlastic
  2487. Part128.BrickColor = BrickColor.new("Dark stone grey")
  2488. Part128.Rotation = Vector3.new(-180, 0, -180)
  2489. Part128.Anchored = true
  2490. Part128.CanCollide = false
  2491. Part128.FormFactor = Enum.FormFactor.Custom
  2492. Part128.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2493. Part128.CFrame = CFrame.new(-178.093689, 6.36163616, 67.2104111, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2494. Part128.BottomSurface = Enum.SurfaceType.Smooth
  2495. Part128.TopSurface = Enum.SurfaceType.Smooth
  2496. Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2497. Part128.Position = Vector3.new(-178.093689, 6.36163616, 67.2104111)
  2498. Part128.Orientation = Vector3.new(0, -180, 0)
  2499. Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2500. BlockMesh129.Parent = Part128
  2501. BlockMesh129.Scale = Vector3.new(0.791999996, 0.540000021, 0.0720000044)
  2502. BlockMesh129.Scale = Vector3.new(0.791999996, 0.540000021, 0.0720000044)
  2503. Part130.Name = "Port"
  2504. Part130.Parent = Tool0
  2505. Part130.BrickColor = BrickColor.new("Dark stone grey")
  2506. Part130.Transparency = 1
  2507. Part130.Anchored = true
  2508. Part130.CanCollide = false
  2509. Part130.FormFactor = Enum.FormFactor.Custom
  2510. Part130.Size = Vector3.new(0.200000003, 0.200000003, 0.353571415)
  2511. Part130.CFrame = CFrame.new(-177.825394, 6.40936565, 65.6948853, 1, 4.55654533e-26, -7.10549376e-14, 0, 1, 6.41270728e-13, 7.10549376e-14, -6.41270728e-13, 1)
  2512. Part130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2513. Part130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2514. Part130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2515. Part130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2516. Part130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2517. Part130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2518. Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2519. Part130.Position = Vector3.new(-177.825394, 6.40936565, 65.6948853)
  2520. Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2521. BlockMesh131.Parent = Part130
  2522. BlockMesh131.Scale = Vector3.new(0.0803571492, 0.5625, 1)
  2523. BlockMesh131.Scale = Vector3.new(0.0803571492, 0.5625, 1)
  2524. Part132.Parent = Tool0
  2525. Part132.Material = Enum.Material.SmoothPlastic
  2526. Part132.BrickColor = BrickColor.new("Black")
  2527. Part132.Rotation = Vector3.new(-180, 0, -180)
  2528. Part132.Anchored = true
  2529. Part132.CanCollide = false
  2530. Part132.FormFactor = Enum.FormFactor.Custom
  2531. Part132.Size = Vector3.new(0.200000003, 0.200000003, 0.576000094)
  2532. Part132.CFrame = CFrame.new(-178.093689, 6.38323498, 66.8432159, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2533. Part132.BottomSurface = Enum.SurfaceType.Smooth
  2534. Part132.TopSurface = Enum.SurfaceType.Smooth
  2535. Part132.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2536. Part132.Position = Vector3.new(-178.093689, 6.38323498, 66.8432159)
  2537. Part132.Orientation = Vector3.new(0, -180, 0)
  2538. Part132.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2539. BlockMesh133.Parent = Part132
  2540. BlockMesh133.Scale = Vector3.new(0.359999985, 0.683999956, 1)
  2541. BlockMesh133.Scale = Vector3.new(0.359999985, 0.683999956, 1)
  2542. Part134.Name = "Muzzle"
  2543. Part134.Parent = Tool0
  2544. Part134.Material = Enum.Material.SmoothPlastic
  2545. Part134.BrickColor = BrickColor.new("Black")
  2546. Part134.Transparency = 1
  2547. Part134.Rotation = Vector3.new(90, 0, 0)
  2548. Part134.Anchored = true
  2549. Part134.CanCollide = false
  2550. Part134.FormFactor = Enum.FormFactor.Custom
  2551. Part134.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2552. Part134.CFrame = CFrame.new(-178.097015, 6.42200041, 63.9939957, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2553. Part134.BottomSurface = Enum.SurfaceType.Smooth
  2554. Part134.TopSurface = Enum.SurfaceType.Smooth
  2555. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2556. Part134.Position = Vector3.new(-178.097015, 6.42200041, 63.9939957)
  2557. Part134.Orientation = Vector3.new(90, 0, 0)
  2558. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2559. PointLight135.Parent = Part134
  2560. PointLight135.Color = Color3.new(1, 0.988235, 0.870588)
  2561. PointLight135.Enabled = false
  2562. PointLight135.Range = 30
  2563. PointLight135.Shadows = true
  2564. PointLight135.Color = Color3.new(1, 0.988235, 0.870588)
  2565. BillboardGui136.Parent = Part134
  2566. BillboardGui136.Size = UDim2.new(2, 0, 2, 0)
  2567. BillboardGui136.Enabled = false
  2568. ImageLabel137.Name = "Flash"
  2569. ImageLabel137.Parent = BillboardGui136
  2570. ImageLabel137.Transparency = 1
  2571. ImageLabel137.Size = UDim2.new(1, 1, 1, 1)
  2572. ImageLabel137.BackgroundTransparency = 1
  2573. ImageLabel137.BorderSizePixel = 0
  2574. ImageLabel137.ClipsDescendants = true
  2575. ImageLabel137.Image = "http://www.roblox.com/asset/?id=131435802"
  2576. Part138.Parent = Tool0
  2577. Part138.Material = Enum.Material.SmoothPlastic
  2578. Part138.BrickColor = BrickColor.new("Dark stone grey")
  2579. Part138.Rotation = Vector3.new(90, 0, 0)
  2580. Part138.Anchored = true
  2581. Part138.CanCollide = false
  2582. Part138.FormFactor = Enum.FormFactor.Custom
  2583. Part138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2584. Part138.CFrame = CFrame.new(-178.093689, 6.41563702, 67.2104111, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
  2585. Part138.BottomSurface = Enum.SurfaceType.Smooth
  2586. Part138.TopSurface = Enum.SurfaceType.Smooth
  2587. Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2588. Part138.Position = Vector3.new(-178.093689, 6.41563702, 67.2104111)
  2589. Part138.Orientation = Vector3.new(90, 0, 0)
  2590. Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2591. CylinderMesh139.Parent = Part138
  2592. CylinderMesh139.Scale = Vector3.new(0.99000001, 0.0719999969, 0.791999996)
  2593. CylinderMesh139.Scale = Vector3.new(0.99000001, 0.0719999969, 0.791999996)
  2594. Part140.Parent = Tool0
  2595. Part140.Material = Enum.Material.SmoothPlastic
  2596. Part140.BrickColor = BrickColor.new("Dark stone grey")
  2597. Part140.Rotation = Vector3.new(-180, 0, -180)
  2598. Part140.Anchored = true
  2599. Part140.CanCollide = false
  2600. Part140.FormFactor = Enum.FormFactor.Custom
  2601. Part140.Size = Vector3.new(0.216000006, 0.200000003, 0.200000003)
  2602. Part140.CFrame = CFrame.new(-178.096542, 6.42247295, 64.5212173, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2603. Part140.BottomSurface = Enum.SurfaceType.Smooth
  2604. Part140.TopSurface = Enum.SurfaceType.Smooth
  2605. Part140.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2606. Part140.Position = Vector3.new(-178.096542, 6.42247295, 64.5212173)
  2607. Part140.Orientation = Vector3.new(0, -180, 0)
  2608. Part140.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2609. BlockMesh141.Parent = Part140
  2610. BlockMesh141.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2611. BlockMesh141.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2612. Part142.Parent = Tool0
  2613. Part142.Material = Enum.Material.SmoothPlastic
  2614. Part142.BrickColor = BrickColor.new("Dark stone grey")
  2615. Part142.Rotation = Vector3.new(90, 0, 0)
  2616. Part142.Anchored = true
  2617. Part142.CanCollide = false
  2618. Part142.FormFactor = Enum.FormFactor.Custom
  2619. Part142.Size = Vector3.new(0.216000006, 0.200000003, 0.216000006)
  2620. Part142.CFrame = CFrame.new(-178.096542, 6.42247295, 64.5212173, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2621. Part142.BottomSurface = Enum.SurfaceType.Smooth
  2622. Part142.TopSurface = Enum.SurfaceType.Smooth
  2623. Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2624. Part142.Position = Vector3.new(-178.096542, 6.42247295, 64.5212173)
  2625. Part142.Orientation = Vector3.new(90, 0, 0)
  2626. Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2627. CylinderMesh143.Parent = Part142
  2628. CylinderMesh143.Scale = Vector3.new(0.899999917, 0.575999856, 0.899999917)
  2629. CylinderMesh143.Scale = Vector3.new(0.899999917, 0.575999856, 0.899999917)
  2630. Part144.Parent = Tool0
  2631. Part144.Material = Enum.Material.SmoothPlastic
  2632. Part144.BrickColor = BrickColor.new("Black")
  2633. Part144.Rotation = Vector3.new(90, 0, 0)
  2634. Part144.Anchored = true
  2635. Part144.CanCollide = false
  2636. Part144.FormFactor = Enum.FormFactor.Custom
  2637. Part144.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2638. Part144.CFrame = CFrame.new(-178.096558, 6.42247295, 64.1140442, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2639. Part144.BottomSurface = Enum.SurfaceType.Smooth
  2640. Part144.TopSurface = Enum.SurfaceType.Smooth
  2641. Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2642. Part144.Position = Vector3.new(-178.096558, 6.42247295, 64.1140442)
  2643. Part144.Orientation = Vector3.new(90, 0, 0)
  2644. Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2645. CylinderMesh145.Parent = Part144
  2646. CylinderMesh145.Scale = Vector3.new(0.719999969, 0.0720000938, 0.719999969)
  2647. CylinderMesh145.Scale = Vector3.new(0.719999969, 0.0720000938, 0.719999969)
  2648. Part146.Parent = Tool0
  2649. Part146.Material = Enum.Material.SmoothPlastic
  2650. Part146.BrickColor = BrickColor.new("Black")
  2651. Part146.Rotation = Vector3.new(90, 0, 0)
  2652. Part146.Anchored = true
  2653. Part146.CanCollide = false
  2654. Part146.FormFactor = Enum.FormFactor.Custom
  2655. Part146.Size = Vector3.new(0.200000003, 0.230400026, 0.200000003)
  2656. Part146.CFrame = CFrame.new(-178.096558, 6.42247295, 64.2436523, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2657. Part146.BottomSurface = Enum.SurfaceType.Smooth
  2658. Part146.TopSurface = Enum.SurfaceType.Smooth
  2659. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2660. Part146.Position = Vector3.new(-178.096558, 6.42247295, 64.2436523)
  2661. Part146.Orientation = Vector3.new(90, 0, 0)
  2662. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2663. CylinderMesh147.Parent = Part146
  2664. CylinderMesh147.Scale = Vector3.new(0.719999969, 1, 0.719999969)
  2665. CylinderMesh147.Scale = Vector3.new(0.719999969, 1, 0.719999969)
  2666. Part148.Parent = Tool0
  2667. Part148.Material = Enum.Material.SmoothPlastic
  2668. Part148.BrickColor = BrickColor.new("Black")
  2669. Part148.Rotation = Vector3.new(-180, 0, 90)
  2670. Part148.Anchored = true
  2671. Part148.CanCollide = false
  2672. Part148.FormFactor = Enum.FormFactor.Custom
  2673. Part148.Size = Vector3.new(0.200000003, 0.200000003, 0.216000006)
  2674. Part148.CFrame = CFrame.new(-178.277283, 6.41887951, 64.6112061, -3.60045789e-08, -1, -1.49011626e-07, -1, 3.60045433e-08, 1.51469592e-07, -1.51469578e-07, 1.49011612e-07, -1)
  2675. Part148.BottomSurface = Enum.SurfaceType.Smooth
  2676. Part148.TopSurface = Enum.SurfaceType.Smooth
  2677. Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2678. Part148.Position = Vector3.new(-178.277283, 6.41887951, 64.6112061)
  2679. Part148.Orientation = Vector3.new(0, -180, -90)
  2680. Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2681. BlockMesh149.Parent = Part148
  2682. BlockMesh149.Scale = Vector3.new(0.719999969, 0.359999985, 1)
  2683. BlockMesh149.Scale = Vector3.new(0.719999969, 0.359999985, 1)
  2684. Part150.Parent = Tool0
  2685. Part150.Material = Enum.Material.SmoothPlastic
  2686. Part150.BrickColor = BrickColor.new("Dark stone grey")
  2687. Part150.Rotation = Vector3.new(90, 0, 0)
  2688. Part150.Anchored = true
  2689. Part150.CanCollide = false
  2690. Part150.FormFactor = Enum.FormFactor.Custom
  2691. Part150.Size = Vector3.new(0.200000003, 0.345599979, 0.200000003)
  2692. Part150.CFrame = CFrame.new(-178.068497, 6.4119978, 65.6912155, 1, 3.57627897e-07, -3.4990137e-07, -3.49901256e-07, -4.65386165e-07, -1, -3.57627869e-07, 1, -4.65386051e-07)
  2693. Part150.BottomSurface = Enum.SurfaceType.Smooth
  2694. Part150.TopSurface = Enum.SurfaceType.Smooth
  2695. Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2696. Part150.Position = Vector3.new(-178.068497, 6.4119978, 65.6912155)
  2697. Part150.Orientation = Vector3.new(90, 0, 0)
  2698. Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2699. CylinderMesh151.Parent = Part150
  2700. CylinderMesh151.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2701. CylinderMesh151.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2702. Part152.Parent = Tool0
  2703. Part152.Material = Enum.Material.SmoothPlastic
  2704. Part152.BrickColor = BrickColor.new("Black")
  2705. Part152.Rotation = Vector3.new(90, 90, 0)
  2706. Part152.Anchored = true
  2707. Part152.CanCollide = false
  2708. Part152.FormFactor = Enum.FormFactor.Custom
  2709. Part152.Size = Vector3.new(0.200000003, 1.00080001, 0.200000003)
  2710. Part152.CFrame = CFrame.new(-178.093689, 6.41556072, 65.9684296, 9.1418093e-07, -1.49011598e-07, 1, 1, -1.51469592e-07, -9.14181157e-07, 1.51469521e-07, 1, 1.4901164e-07)
  2711. Part152.BottomSurface = Enum.SurfaceType.Smooth
  2712. Part152.TopSurface = Enum.SurfaceType.Smooth
  2713. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2714. Part152.Position = Vector3.new(-178.093689, 6.41556072, 65.9684296)
  2715. Part152.Orientation = Vector3.new(0, 90, 90)
  2716. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2717. CylinderMesh153.Parent = Part152
  2718. CylinderMesh153.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2719. CylinderMesh153.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2720. Part154.Parent = Tool0
  2721. Part154.Material = Enum.Material.SmoothPlastic
  2722. Part154.BrickColor = BrickColor.new("Black")
  2723. Part154.Rotation = Vector3.new(-180, 0, -180)
  2724. Part154.Anchored = true
  2725. Part154.CanCollide = false
  2726. Part154.FormFactor = Enum.FormFactor.Custom
  2727. Part154.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2728. Part154.CFrame = CFrame.new(-178.240585, 6.41887951, 64.6112213, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2729. Part154.BottomSurface = Enum.SurfaceType.Smooth
  2730. Part154.TopSurface = Enum.SurfaceType.Smooth
  2731. Part154.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2732. Part154.Position = Vector3.new(-178.240585, 6.41887951, 64.6112213)
  2733. Part154.Orientation = Vector3.new(0, -180, 0)
  2734. Part154.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2735. BlockMesh155.Parent = Part154
  2736. BlockMesh155.Scale = Vector3.new(0.359999985, 0.900000036, 0.719999969)
  2737. BlockMesh155.Scale = Vector3.new(0.359999985, 0.900000036, 0.719999969)
  2738. Part156.Parent = Tool0
  2739. Part156.Material = Enum.Material.SmoothPlastic
  2740. Part156.BrickColor = BrickColor.new("Dark stone grey")
  2741. Part156.Rotation = Vector3.new(90, 0, -15)
  2742. Part156.Anchored = true
  2743. Part156.CanCollide = false
  2744. Part156.FormFactor = Enum.FormFactor.Custom
  2745. Part156.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2746. Part156.CFrame = CFrame.new(-177.964081, 6.4119978, 66.3536224, 0.965925872, 0.258819163, -3.47936862e-07, -2.76215047e-07, -2.86149685e-07, -1, -0.258819163, 0.965925753, -1.51469521e-07)
  2747. Part156.BottomSurface = Enum.SurfaceType.Smooth
  2748. Part156.TopSurface = Enum.SurfaceType.Smooth
  2749. Part156.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2750. Part156.Position = Vector3.new(-177.964081, 6.4119978, 66.3536224)
  2751. Part156.Orientation = Vector3.new(90, 15, 0)
  2752. Part156.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2753. CylinderMesh157.Parent = Part156
  2754. CylinderMesh157.Scale = Vector3.new(0.485999942, 0.359999985, 0.324000001)
  2755. CylinderMesh157.Scale = Vector3.new(0.485999942, 0.359999985, 0.324000001)
  2756. Part158.Parent = Tool0
  2757. Part158.Material = Enum.Material.SmoothPlastic
  2758. Part158.BrickColor = BrickColor.new("Black")
  2759. Part158.Rotation = Vector3.new(90, 0, 0)
  2760. Part158.Anchored = true
  2761. Part158.CanCollide = false
  2762. Part158.FormFactor = Enum.FormFactor.Custom
  2763. Part158.Size = Vector3.new(0.200000003, 0.273599952, 0.200000003)
  2764. Part158.CFrame = CFrame.new(-178.096558, 6.42247295, 64.2436523, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2765. Part158.BottomSurface = Enum.SurfaceType.Smooth
  2766. Part158.TopSurface = Enum.SurfaceType.Smooth
  2767. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2768. Part158.Position = Vector3.new(-178.096558, 6.42247295, 64.2436523)
  2769. Part158.Orientation = Vector3.new(90, 0, 0)
  2770. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2771. CylinderMesh159.Parent = Part158
  2772. CylinderMesh159.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2773. CylinderMesh159.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2774. Part160.Parent = Tool0
  2775. Part160.Material = Enum.Material.SmoothPlastic
  2776. Part160.BrickColor = BrickColor.new("Black")
  2777. Part160.Rotation = Vector3.new(90, 0, 0)
  2778. Part160.Anchored = true
  2779. Part160.CanCollide = false
  2780. Part160.FormFactor = Enum.FormFactor.Custom
  2781. Part160.Size = Vector3.new(0.200000003, 0.655200005, 0.200000003)
  2782. Part160.CFrame = CFrame.new(-178.093689, 6.41563702, 66.875618, 1, 1.49011626e-07, -7.97159458e-08, -7.97159245e-08, -1.51469592e-07, -1, -1.49011612e-07, 1, -1.51469578e-07)
  2783. Part160.BottomSurface = Enum.SurfaceType.Smooth
  2784. Part160.TopSurface = Enum.SurfaceType.Smooth
  2785. Part160.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2786. Part160.Position = Vector3.new(-178.093689, 6.41563702, 66.875618)
  2787. Part160.Orientation = Vector3.new(90, 0, 0)
  2788. Part160.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2789. CylinderMesh161.Parent = Part160
  2790. CylinderMesh161.Scale = Vector3.new(0.99000001, 1, 0.791999996)
  2791. CylinderMesh161.Scale = Vector3.new(0.99000001, 1, 0.791999996)
  2792. Part162.Parent = Tool0
  2793. Part162.Material = Enum.Material.SmoothPlastic
  2794. Part162.BrickColor = BrickColor.new("Black")
  2795. Part162.Rotation = Vector3.new(90, 0, 0)
  2796. Part162.Anchored = true
  2797. Part162.CanCollide = false
  2798. Part162.FormFactor = Enum.FormFactor.Custom
  2799. Part162.Size = Vector3.new(0.200000003, 0.864000022, 0.200000003)
  2800. Part162.CFrame = CFrame.new(-178.096558, 6.42247295, 64.7912216, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
  2801. Part162.BottomSurface = Enum.SurfaceType.Smooth
  2802. Part162.TopSurface = Enum.SurfaceType.Smooth
  2803. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2804. Part162.Position = Vector3.new(-178.096558, 6.42247295, 64.7912216)
  2805. Part162.Orientation = Vector3.new(90, 0, 0)
  2806. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2807. CylinderMesh163.Parent = Part162
  2808. CylinderMesh163.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  2809. CylinderMesh163.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  2810. Part164.Parent = Tool0
  2811. Part164.Material = Enum.Material.SmoothPlastic
  2812. Part164.BrickColor = BrickColor.new("Dark stone grey")
  2813. Part164.Rotation = Vector3.new(90, 0, -15)
  2814. Part164.Anchored = true
  2815. Part164.CanCollide = false
  2816. Part164.FormFactor = Enum.FormFactor.Custom
  2817. Part164.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2818. Part164.CFrame = CFrame.new(-177.954132, 6.4119978, 66.3860626, 0.965925872, 0.258819163, -3.47936862e-07, -2.76215047e-07, -2.86149685e-07, -1, -0.258819163, 0.965925753, -1.51469521e-07)
  2819. Part164.BottomSurface = Enum.SurfaceType.Smooth
  2820. Part164.TopSurface = Enum.SurfaceType.Smooth
  2821. Part164.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2822. Part164.Position = Vector3.new(-177.954132, 6.4119978, 66.3860626)
  2823. Part164.Orientation = Vector3.new(90, 15, 0)
  2824. Part164.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2825. CylinderMesh165.Parent = Part164
  2826. CylinderMesh165.Scale = Vector3.new(0.540000021, 0.0720000044, 0.432000011)
  2827. CylinderMesh165.Scale = Vector3.new(0.540000021, 0.0720000044, 0.432000011)
  2828. Part166.Parent = Tool0
  2829. Part166.Material = Enum.Material.SmoothPlastic
  2830. Part166.BrickColor = BrickColor.new("Dark stone grey")
  2831. Part166.Rotation = Vector3.new(-180, 0, -180)
  2832. Part166.Anchored = true
  2833. Part166.CanCollide = false
  2834. Part166.FormFactor = Enum.FormFactor.Custom
  2835. Part166.Size = Vector3.new(0.216000006, 0.200000003, 0.200000003)
  2836. Part166.CFrame = CFrame.new(-178.096558, 6.42247295, 65.4212036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2837. Part166.BottomSurface = Enum.SurfaceType.Smooth
  2838. Part166.TopSurface = Enum.SurfaceType.Smooth
  2839. Part166.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2840. Part166.Position = Vector3.new(-178.096558, 6.42247295, 65.4212036)
  2841. Part166.Orientation = Vector3.new(0, -180, 0)
  2842. Part166.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2843. BlockMesh167.Parent = Part166
  2844. BlockMesh167.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2845. BlockMesh167.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2846. Part168.Parent = Tool0
  2847. Part168.Material = Enum.Material.SmoothPlastic
  2848. Part168.BrickColor = BrickColor.new("Dark stone grey")
  2849. Part168.Rotation = Vector3.new(90, 0, 0)
  2850. Part168.Anchored = true
  2851. Part168.CanCollide = false
  2852. Part168.FormFactor = Enum.FormFactor.Custom
  2853. Part168.Size = Vector3.new(0.216000006, 0.200000003, 0.216000006)
  2854. Part168.CFrame = CFrame.new(-178.096558, 6.42247295, 65.4248047, 1, 3.57627869e-07, -1.11522056e-07, -1.11522056e-07, 1.14510694e-08, -1, -3.57627869e-07, 1, 1.14511067e-08)
  2855. Part168.BottomSurface = Enum.SurfaceType.Smooth
  2856. Part168.TopSurface = Enum.SurfaceType.Smooth
  2857. Part168.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2858. Part168.Position = Vector3.new(-178.096558, 6.42247295, 65.4248047)
  2859. Part168.Orientation = Vector3.new(90, 0, 0)
  2860. Part168.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2861. CylinderMesh169.Parent = Part168
  2862. CylinderMesh169.Scale = Vector3.new(0.899999917, 0.575999975, 0.899999917)
  2863. CylinderMesh169.Scale = Vector3.new(0.899999917, 0.575999975, 0.899999917)
  2864. Part170.Parent = Tool0
  2865. Part170.Material = Enum.Material.SmoothPlastic
  2866. Part170.BrickColor = BrickColor.new("Dark stone grey")
  2867. Part170.Rotation = Vector3.new(90, 0, 0)
  2868. Part170.Anchored = true
  2869. Part170.CanCollide = false
  2870. Part170.FormFactor = Enum.FormFactor.Custom
  2871. Part170.Size = Vector3.new(0.200000003, 0.655199885, 0.200000003)
  2872. Part170.CFrame = CFrame.new(-178.093674, 6.41563702, 66.8252182, 0.999999881, 1.0887908e-14, -4.99136092e-08, -4.99136377e-08, -1.07758197e-07, -1, 4.11426688e-15, 0.999999881, -1.07758176e-07)
  2873. Part170.BottomSurface = Enum.SurfaceType.Smooth
  2874. Part170.TopSurface = Enum.SurfaceType.Smooth
  2875. Part170.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2876. Part170.Position = Vector3.new(-178.093674, 6.41563702, 66.8252182)
  2877. Part170.Orientation = Vector3.new(90, 0, 0)
  2878. Part170.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2879. CylinderMesh171.Parent = Part170
  2880. CylinderMesh171.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2881. CylinderMesh171.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2882. Part172.Parent = Tool0
  2883. Part172.Material = Enum.Material.SmoothPlastic
  2884. Part172.BrickColor = BrickColor.new("Really black")
  2885. Part172.Rotation = Vector3.new(90, 0, 0)
  2886. Part172.Anchored = true
  2887. Part172.CanCollide = false
  2888. Part172.FormFactor = Enum.FormFactor.Custom
  2889. Part172.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2890. Part172.CFrame = CFrame.new(-178.096558, 6.42247295, 64.109726, 1, 3.57627869e-07, -7.97159458e-08, -7.97159174e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758162e-07)
  2891. Part172.BottomSurface = Enum.SurfaceType.Smooth
  2892. Part172.TopSurface = Enum.SurfaceType.Smooth
  2893. Part172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2894. Part172.Position = Vector3.new(-178.096558, 6.42247295, 64.109726)
  2895. Part172.Orientation = Vector3.new(90, 0, 0)
  2896. Part172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2897. CylinderMesh173.Parent = Part172
  2898. CylinderMesh173.Scale = Vector3.new(0.648000062, 0.0359999985, 0.648000062)
  2899. CylinderMesh173.Scale = Vector3.new(0.648000062, 0.0359999985, 0.648000062)
  2900. Part174.Parent = Tool0
  2901. Part174.Material = Enum.Material.SmoothPlastic
  2902. Part174.BrickColor = BrickColor.new("Black")
  2903. Part174.Rotation = Vector3.new(-180, 0, -180)
  2904. Part174.Anchored = true
  2905. Part174.CanCollide = false
  2906. Part174.FormFactor = Enum.FormFactor.Custom
  2907. Part174.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
  2908. Part174.CFrame = CFrame.new(-178.222565, 6.41887951, 64.9712219, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2909. Part174.BottomSurface = Enum.SurfaceType.Smooth
  2910. Part174.TopSurface = Enum.SurfaceType.Smooth
  2911. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2912. Part174.Position = Vector3.new(-178.222565, 6.41887951, 64.9712219)
  2913. Part174.Orientation = Vector3.new(0, -180, 0)
  2914. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2915. BlockMesh175.Parent = Part174
  2916. BlockMesh175.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  2917. BlockMesh175.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  2918. Part176.Parent = Tool0
  2919. Part176.Material = Enum.Material.SmoothPlastic
  2920. Part176.BrickColor = BrickColor.new("Really black")
  2921. Part176.Rotation = Vector3.new(90, 0, 0)
  2922. Part176.Anchored = true
  2923. Part176.CanCollide = false
  2924. Part176.FormFactor = Enum.FormFactor.Custom
  2925. Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2926. Part176.CFrame = CFrame.new(-178.096558, 6.42247295, 64.4636154, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2927. Part176.BottomSurface = Enum.SurfaceType.Smooth
  2928. Part176.TopSurface = Enum.SurfaceType.Smooth
  2929. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2930. Part176.Position = Vector3.new(-178.096558, 6.42247295, 64.4636154)
  2931. Part176.Orientation = Vector3.new(90, 0, 0)
  2932. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2933. CylinderMesh177.Parent = Part176
  2934. CylinderMesh177.Scale = Vector3.new(0.863999844, 0.0363600031, 0.82799983)
  2935. CylinderMesh177.Scale = Vector3.new(0.863999844, 0.0363600031, 0.82799983)
  2936. Part178.Parent = Tool0
  2937. Part178.Material = Enum.Material.SmoothPlastic
  2938. Part178.BrickColor = BrickColor.new("Black")
  2939. Part178.Rotation = Vector3.new(90, 0, 0)
  2940. Part178.Anchored = true
  2941. Part178.CanCollide = false
  2942. Part178.FormFactor = Enum.FormFactor.Custom
  2943. Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2944. Part178.CFrame = CFrame.new(-178.093689, 6.41563702, 66.4868088, 1, 3.57627897e-07, -3.4990137e-07, -3.49901256e-07, -4.65386165e-07, -1, -3.57627869e-07, 1, -4.65386051e-07)
  2945. Part178.BottomSurface = Enum.SurfaceType.Smooth
  2946. Part178.TopSurface = Enum.SurfaceType.Smooth
  2947. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2948. Part178.Position = Vector3.new(-178.093689, 6.41563702, 66.4868088)
  2949. Part178.Orientation = Vector3.new(90, 0, 0)
  2950. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2951. CylinderMesh179.Parent = Part178
  2952. CylinderMesh179.Scale = Vector3.new(0.99000001, 0.359999835, 0.791999996)
  2953. CylinderMesh179.Scale = Vector3.new(0.99000001, 0.359999835, 0.791999996)
  2954. Part180.Parent = Tool0
  2955. Part180.Material = Enum.Material.SmoothPlastic
  2956. Part180.BrickColor = BrickColor.new("Black")
  2957. Part180.Rotation = Vector3.new(90, 0, -16)
  2958. Part180.Anchored = true
  2959. Part180.CanCollide = false
  2960. Part180.FormFactor = Enum.FormFactor.Custom
  2961. Part180.Size = Vector3.new(0.200000003, 0.302400023, 0.200000003)
  2962. Part180.CFrame = CFrame.new(-178.004166, 6.4119978, 66.2148666, 0.961261451, 0.275637388, -3.47936862e-07, -1.83888801e-07, -5.25202495e-07, -0.99999994, -0.275637329, 0.96126163, -5.68701978e-07)
  2963. Part180.BottomSurface = Enum.SurfaceType.Smooth
  2964. Part180.TopSurface = Enum.SurfaceType.Smooth
  2965. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2966. Part180.Position = Vector3.new(-178.004166, 6.4119978, 66.2148666)
  2967. Part180.Orientation = Vector3.new(89.9799957, -148.539993, -160.699997)
  2968. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2969. CylinderMesh181.Parent = Part180
  2970. CylinderMesh181.Scale = Vector3.new(0.540000021, 1, 0.359999985)
  2971. CylinderMesh181.Scale = Vector3.new(0.540000021, 1, 0.359999985)
  2972. Part182.Parent = Tool0
  2973. Part182.Material = Enum.Material.SmoothPlastic
  2974. Part182.BrickColor = BrickColor.new("Black")
  2975. Part182.Rotation = Vector3.new(90, 0, 0)
  2976. Part182.Anchored = true
  2977. Part182.CanCollide = false
  2978. Part182.FormFactor = Enum.FormFactor.Custom
  2979. Part182.Size = Vector3.new(0.200000003, 0.907199979, 0.200000003)
  2980. Part182.CFrame = CFrame.new(-178.096542, 6.42247295, 64.9136124, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2981. Part182.BottomSurface = Enum.SurfaceType.Smooth
  2982. Part182.TopSurface = Enum.SurfaceType.Smooth
  2983. Part182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2984. Part182.Position = Vector3.new(-178.096542, 6.42247295, 64.9136124)
  2985. Part182.Orientation = Vector3.new(90, 0, 0)
  2986. Part182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2987. CylinderMesh183.Parent = Part182
  2988. CylinderMesh183.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2989. CylinderMesh183.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2990. Part184.Parent = Tool0
  2991. Part184.Material = Enum.Material.SmoothPlastic
  2992. Part184.BrickColor = BrickColor.new("Black")
  2993. Part184.Rotation = Vector3.new(-180, 0, -180)
  2994. Part184.Anchored = true
  2995. Part184.CanCollide = false
  2996. Part184.FormFactor = Enum.FormFactor.Custom
  2997. Part184.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
  2998. Part184.CFrame = CFrame.new(-177.970566, 6.42247295, 64.9712219, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2999. Part184.BottomSurface = Enum.SurfaceType.Smooth
  3000. Part184.TopSurface = Enum.SurfaceType.Smooth
  3001. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3002. Part184.Position = Vector3.new(-177.970566, 6.42247295, 64.9712219)
  3003. Part184.Orientation = Vector3.new(0, -180, 0)
  3004. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3005. BlockMesh185.Parent = Part184
  3006. BlockMesh185.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  3007. BlockMesh185.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  3008. Part186.Parent = Tool0
  3009. Part186.Material = Enum.Material.SmoothPlastic
  3010. Part186.BrickColor = BrickColor.new("Black")
  3011. Part186.Rotation = Vector3.new(90, 0, 130)
  3012. Part186.Anchored = true
  3013. Part186.CanCollide = false
  3014. Part186.FormFactor = Enum.FormFactor.Custom
  3015. Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3016. Part186.CFrame = CFrame.new(-178.043274, 6.43359661, 65.9360046, -0.64279002, -0.766042411, -3.00034367e-06, -3.26784038e-06, 6.65874268e-06, -1, 0.766042411, -0.64279002, -6.78347669e-06)
  3017. Part186.BottomSurface = Enum.SurfaceType.Smooth
  3018. Part186.TopSurface = Enum.SurfaceType.Smooth
  3019. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3020. Part186.Position = Vector3.new(-178.043274, 6.43359661, 65.9360046)
  3021. Part186.Orientation = Vector3.new(90, -130, 0)
  3022. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3023. BlockMesh187.Parent = Part186
  3024. BlockMesh187.Scale = Vector3.new(0.719999969, 0.719999969, 0.540000021)
  3025. BlockMesh187.Scale = Vector3.new(0.719999969, 0.719999969, 0.540000021)
  3026. Part188.Parent = Tool0
  3027. Part188.Material = Enum.Material.SmoothPlastic
  3028. Part188.BrickColor = BrickColor.new("Dark stone grey")
  3029. Part188.Rotation = Vector3.new(-90, 0, 0)
  3030. Part188.Anchored = true
  3031. Part188.CanCollide = false
  3032. Part188.FormFactor = Enum.FormFactor.Custom
  3033. Part188.Size = Vector3.new(0.200000003, 1.02240002, 0.252000004)
  3034. Part188.CFrame = CFrame.new(-178.093689, 6.44079876, 65.9432144, 1, -1.49011626e-07, 7.97159458e-08, -7.97159245e-08, 1.51469592e-07, 1, -1.49011612e-07, -1, 1.51469578e-07)
  3035. Part188.BottomSurface = Enum.SurfaceType.Smooth
  3036. Part188.TopSurface = Enum.SurfaceType.Smooth
  3037. Part188.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3038. Part188.Position = Vector3.new(-178.093689, 6.44079876, 65.9432144)
  3039. Part188.Orientation = Vector3.new(-90, 0, 0)
  3040. Part188.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3041. BlockMesh189.Parent = Part188
  3042. BlockMesh189.Scale = Vector3.new(0.540000021, 0.98999989, 1)
  3043. BlockMesh189.Scale = Vector3.new(0.540000021, 0.98999989, 1)
  3044. Part190.Parent = Tool0
  3045. Part190.Material = Enum.Material.SmoothPlastic
  3046. Part190.BrickColor = BrickColor.new("Dark stone grey")
  3047. Part190.Rotation = Vector3.new(-180, 0, -180)
  3048. Part190.Anchored = true
  3049. Part190.CanCollide = false
  3050. Part190.FormFactor = Enum.FormFactor.Custom
  3051. Part190.Size = Vector3.new(0.200000003, 0.252000004, 0.200000003)
  3052. Part190.CFrame = CFrame.new(-178.093689, 6.44047832, 64.521225, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3053. Part190.BottomSurface = Enum.SurfaceType.Smooth
  3054. Part190.TopSurface = Enum.SurfaceType.Smooth
  3055. Part190.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3056. Part190.Position = Vector3.new(-178.093689, 6.44047832, 64.521225)
  3057. Part190.Orientation = Vector3.new(0, -180, 0)
  3058. Part190.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3059. BlockMesh191.Parent = Part190
  3060. BlockMesh191.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  3061. BlockMesh191.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  3062. Part192.Parent = Tool0
  3063. Part192.Material = Enum.Material.SmoothPlastic
  3064. Part192.BrickColor = BrickColor.new("Black")
  3065. Part192.Rotation = Vector3.new(0, 0, -180)
  3066. Part192.Anchored = true
  3067. Part192.CanCollide = false
  3068. Part192.FormFactor = Enum.FormFactor.Custom
  3069. Part192.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3070. Part192.CFrame = CFrame.new(-178.144073, 6.44800091, 65.5976181, -0.999999881, 2.75684329e-08, 5.9604659e-08, -2.75684506e-08, -1, -1.95180931e-07, 5.96046448e-08, -1.95180917e-07, 0.999999881)
  3071. Part192.BottomSurface = Enum.SurfaceType.Smooth
  3072. Part192.TopSurface = Enum.SurfaceType.Smooth
  3073. Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3074. Part192.Position = Vector3.new(-178.144073, 6.44800091, 65.5976181)
  3075. Part192.Orientation = Vector3.new(0, 0, -180)
  3076. Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3077. BlockMesh193.Parent = Part192
  3078. BlockMesh193.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  3079. BlockMesh193.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  3080. Part194.Parent = Tool0
  3081. Part194.Material = Enum.Material.SmoothPlastic
  3082. Part194.BrickColor = BrickColor.new("Black")
  3083. Part194.Rotation = Vector3.new(90, 24, 0)
  3084. Part194.Anchored = true
  3085. Part194.CanCollide = false
  3086. Part194.FormFactor = Enum.FormFactor.Custom
  3087. Part194.Size = Vector3.new(0.200000003, 0.266400009, 0.200000003)
  3088. Part194.CFrame = CFrame.new(-178.058624, 6.47118664, 65.6912079, 0.91354531, 1.4901164e-07, 0.406736314, 0.406736344, -2.70678896e-07, -0.913545549, 1.06104672e-07, 1, -3.8779902e-07)
  3089. Part194.BottomSurface = Enum.SurfaceType.Smooth
  3090. Part194.TopSurface = Enum.SurfaceType.Smooth
  3091. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3092. Part194.Position = Vector3.new(-178.058624, 6.47118664, 65.6912079)
  3093. Part194.Orientation = Vector3.new(66, 90, 90)
  3094. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3095. BlockMesh195.Parent = Part194
  3096. BlockMesh195.Scale = Vector3.new(0.359999985, 1.30000007, 0.395999998)
  3097. BlockMesh195.Scale = Vector3.new(0.359999985, 1.30000007, 0.395999998)
  3098. Part196.Parent = Tool0
  3099. Part196.Material = Enum.Material.SmoothPlastic
  3100. Part196.BrickColor = BrickColor.new("Really black")
  3101. Part196.Rotation = Vector3.new(90, 0, 0)
  3102. Part196.Anchored = true
  3103. Part196.CanCollide = false
  3104. Part196.FormFactor = Enum.FormFactor.Custom
  3105. Part196.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3106. Part196.CFrame = CFrame.new(-178.277283, 6.49087811, 64.519043, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  3107. Part196.BottomSurface = Enum.SurfaceType.Smooth
  3108. Part196.TopSurface = Enum.SurfaceType.Smooth
  3109. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3110. Part196.Position = Vector3.new(-178.277283, 6.49087811, 64.519043)
  3111. Part196.Orientation = Vector3.new(90, 0, 0)
  3112. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3113. CylinderMesh197.Parent = Part196
  3114. CylinderMesh197.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  3115. CylinderMesh197.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  3116. Part198.Parent = Tool0
  3117. Part198.Material = Enum.Material.SmoothPlastic
  3118. Part198.BrickColor = BrickColor.new("Black")
  3119. Part198.Rotation = Vector3.new(90, 0, 0)
  3120. Part198.Anchored = true
  3121. Part198.CanCollide = false
  3122. Part198.FormFactor = Enum.FormFactor.Custom
  3123. Part198.Size = Vector3.new(0.200000003, 0.216000006, 0.200000003)
  3124. Part198.CFrame = CFrame.new(-178.277283, 6.49087811, 64.6112061, 1, 3.57627869e-07, -7.89328567e-08, -7.89328283e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758176e-07)
  3125. Part198.BottomSurface = Enum.SurfaceType.Smooth
  3126. Part198.TopSurface = Enum.SurfaceType.Smooth
  3127. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3128. Part198.Position = Vector3.new(-178.277283, 6.49087811, 64.6112061)
  3129. Part198.Orientation = Vector3.new(90, 0, 0)
  3130. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3131. CylinderMesh199.Parent = Part198
  3132. CylinderMesh199.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  3133. CylinderMesh199.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  3134. Part200.Parent = Tool0
  3135. Part200.Material = Enum.Material.SmoothPlastic
  3136. Part200.BrickColor = BrickColor.new("Black")
  3137. Part200.Rotation = Vector3.new(90, 0, 180)
  3138. Part200.Anchored = true
  3139. Part200.CanCollide = false
  3140. Part200.FormFactor = Enum.FormFactor.Custom
  3141. Part200.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3142. Part200.CFrame = CFrame.new(-178.093689, 6.52716351, 66.3968124, -0.999999881, -5.96048295e-08, -1.55193604e-07, 1.55193391e-07, 2.3727348e-06, -1, 5.96046377e-08, -0.999999881, -2.37273503e-06)
  3143. Part200.BottomSurface = Enum.SurfaceType.Smooth
  3144. Part200.TopSurface = Enum.SurfaceType.Smooth
  3145. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3146. Part200.Position = Vector3.new(-178.093689, 6.52716351, 66.3968124)
  3147. Part200.Orientation = Vector3.new(90, -180, 0)
  3148. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3149. BlockMesh201.Parent = Part200
  3150. BlockMesh201.Scale = Vector3.new(0.359999985, 0.648000002, 0.179999992)
  3151. BlockMesh201.Scale = Vector3.new(0.359999985, 0.648000002, 0.179999992)
  3152. Part202.Parent = Tool0
  3153. Part202.Material = Enum.Material.SmoothPlastic
  3154. Part202.BrickColor = BrickColor.new("Black")
  3155. Part202.Rotation = Vector3.new(-180, 0, -180)
  3156. Part202.Anchored = true
  3157. Part202.CanCollide = false
  3158. Part202.FormFactor = Enum.FormFactor.Custom
  3159. Part202.Size = Vector3.new(0.244799972, 0.200000003, 0.200000003)
  3160. Part202.CFrame = CFrame.new(-178.093689, 6.52716351, 66.4976044, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3161. Part202.BottomSurface = Enum.SurfaceType.Smooth
  3162. Part202.TopSurface = Enum.SurfaceType.Smooth
  3163. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3164. Part202.Position = Vector3.new(-178.093689, 6.52716351, 66.4976044)
  3165. Part202.Orientation = Vector3.new(0, -180, 0)
  3166. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3167. BlockMesh203.Parent = Part202
  3168. BlockMesh203.Scale = Vector3.new(1, 0.179999992, 0.359999985)
  3169. BlockMesh203.Scale = Vector3.new(1, 0.179999992, 0.359999985)
  3170. Part204.Parent = Tool0
  3171. Part204.Material = Enum.Material.SmoothPlastic
  3172. Part204.BrickColor = BrickColor.new("Black")
  3173. Part204.Anchored = true
  3174. Part204.CanCollide = false
  3175. Part204.FormFactor = Enum.FormFactor.Custom
  3176. Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3177. Part204.CFrame = CFrame.new(-177.971268, 6.52716351, 66.497612, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
  3178. Part204.BottomSurface = Enum.SurfaceType.Smooth
  3179. Part204.TopSurface = Enum.SurfaceType.Smooth
  3180. Part204.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3181. Part204.Position = Vector3.new(-177.971268, 6.52716351, 66.497612)
  3182. Part204.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3183. CylinderMesh205.Parent = Part204
  3184. CylinderMesh205.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3185. CylinderMesh205.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3186. Part206.Parent = Tool0
  3187. Part206.Material = Enum.Material.SmoothPlastic
  3188. Part206.BrickColor = BrickColor.new("Dark stone grey")
  3189. Part206.Anchored = true
  3190. Part206.CanCollide = false
  3191. Part206.FormFactor = Enum.FormFactor.Custom
  3192. Part206.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3193. Part206.CFrame = CFrame.new(-178.093689, 6.55600262, 66.4508133, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
  3194. Part206.BottomSurface = Enum.SurfaceType.Smooth
  3195. Part206.TopSurface = Enum.SurfaceType.Smooth
  3196. Part206.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3197. Part206.Position = Vector3.new(-178.093689, 6.55600262, 66.4508133)
  3198. Part206.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3199. CylinderMesh207.Parent = Part206
  3200. CylinderMesh207.Scale = Vector3.new(0.540000021, 0.108000003, 0.540000021)
  3201. CylinderMesh207.Scale = Vector3.new(0.540000021, 0.108000003, 0.540000021)
  3202. Part208.Parent = Tool0
  3203. Part208.Material = Enum.Material.SmoothPlastic
  3204. Part208.BrickColor = BrickColor.new("Black")
  3205. Part208.Rotation = Vector3.new(-180, 0, -180)
  3206. Part208.Anchored = true
  3207. Part208.CanCollide = false
  3208. Part208.FormFactor = Enum.FormFactor.Custom
  3209. Part208.Size = Vector3.new(0.200000003, 0.200000003, 1.94400001)
  3210. Part208.CFrame = CFrame.new(-178.093689, 6.55567455, 65.4417343, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3211. Part208.BottomSurface = Enum.SurfaceType.Smooth
  3212. Part208.TopSurface = Enum.SurfaceType.Smooth
  3213. Part208.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3214. Part208.Position = Vector3.new(-178.093689, 6.55567455, 65.4417343)
  3215. Part208.Orientation = Vector3.new(0, -180, 0)
  3216. Part208.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3217. BlockMesh209.Parent = Part208
  3218. BlockMesh209.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  3219. BlockMesh209.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  3220. Part210.Parent = Tool0
  3221. Part210.Material = Enum.Material.SmoothPlastic
  3222. Part210.BrickColor = BrickColor.new("Black")
  3223. Part210.Anchored = true
  3224. Part210.CanCollide = false
  3225. Part210.FormFactor = Enum.FormFactor.Custom
  3226. Part210.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3227. Part210.CFrame = CFrame.new(-178.216064, 6.52716351, 66.4976196, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
  3228. Part210.BottomSurface = Enum.SurfaceType.Smooth
  3229. Part210.TopSurface = Enum.SurfaceType.Smooth
  3230. Part210.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3231. Part210.Position = Vector3.new(-178.216064, 6.52716351, 66.4976196)
  3232. Part210.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3233. CylinderMesh211.Parent = Part210
  3234. CylinderMesh211.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3235. CylinderMesh211.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3236. Part212.Parent = Tool0
  3237. Part212.Material = Enum.Material.SmoothPlastic
  3238. Part212.BrickColor = BrickColor.new("Dark stone grey")
  3239. Part212.Rotation = Vector3.new(-180, 0, -180)
  3240. Part212.Anchored = true
  3241. Part212.CanCollide = false
  3242. Part212.FormFactor = Enum.FormFactor.Custom
  3243. Part212.Size = Vector3.new(0.200000003, 0.200000003, 0.972000003)
  3244. Part212.CFrame = CFrame.new(-178.093674, 6.53767681, 64.9557343, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3245. Part212.BottomSurface = Enum.SurfaceType.Smooth
  3246. Part212.TopSurface = Enum.SurfaceType.Smooth
  3247. Part212.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3248. Part212.Position = Vector3.new(-178.093674, 6.53767681, 64.9557343)
  3249. Part212.Orientation = Vector3.new(0, -180, 0)
  3250. Part212.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3251. BlockMesh213.Parent = Part212
  3252. BlockMesh213.Scale = Vector3.new(0.540000021, 0.143999994, 1)
  3253. BlockMesh213.Scale = Vector3.new(0.540000021, 0.143999994, 1)
  3254. Part214.Parent = Tool0
  3255. Part214.Material = Enum.Material.SmoothPlastic
  3256. Part214.BrickColor = BrickColor.new("Black")
  3257. Part214.Rotation = Vector3.new(-180, 0, -180)
  3258. Part214.Anchored = true
  3259. Part214.CanCollide = false
  3260. Part214.FormFactor = Enum.FormFactor.Custom
  3261. Part214.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3262. Part214.CFrame = CFrame.new(-178.093613, 6.57400036, 66.3157349, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3263. Part214.BottomSurface = Enum.SurfaceType.Smooth
  3264. Part214.TopSurface = Enum.SurfaceType.Smooth
  3265. Part214.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3266. Part214.Position = Vector3.new(-178.093613, 6.57400036, 66.3157349)
  3267. Part214.Orientation = Vector3.new(0, -180, 0)
  3268. Part214.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3269. BlockMesh215.Parent = Part214
  3270. BlockMesh215.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3271. BlockMesh215.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3272. Part216.Parent = Tool0
  3273. Part216.Material = Enum.Material.SmoothPlastic
  3274. Part216.BrickColor = BrickColor.new("Black")
  3275. Part216.Anchored = true
  3276. Part216.CanCollide = false
  3277. Part216.FormFactor = Enum.FormFactor.Custom
  3278. Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3279. Part216.CFrame = CFrame.new(-178.093689, 6.57367229, 64.55793, 1, 1.67138765e-07, 1.49011626e-07, -1.67138694e-07, 1, -2.38892369e-07, -1.49011598e-07, 2.38892341e-07, 1)
  3280. Part216.BottomSurface = Enum.SurfaceType.Smooth
  3281. Part216.TopSurface = Enum.SurfaceType.Smooth
  3282. Part216.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3283. Part216.Position = Vector3.new(-178.093689, 6.57367229, 64.55793)
  3284. Part216.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3285. BlockMesh217.Parent = Part216
  3286. BlockMesh217.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3287. BlockMesh217.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3288. Part218.Parent = Tool0
  3289. Part218.Material = Enum.Material.SmoothPlastic
  3290. Part218.BrickColor = BrickColor.new("Black")
  3291. Part218.Rotation = Vector3.new(0, 0, 180)
  3292. Part218.Anchored = true
  3293. Part218.CanCollide = false
  3294. Part218.FormFactor = Enum.FormFactor.Custom
  3295. Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3296. Part218.CFrame = CFrame.new(-178.093689, 6.6874342, 64.6137314, -0.999999881, -7.97159387e-08, 1.55241641e-14, 7.97159601e-08, -0.99999994, -1.67362842e-07, -5.07446681e-15, -1.67362799e-07, 0.999999881)
  3297. Part218.BottomSurface = Enum.SurfaceType.Smooth
  3298. Part218.TopSurface = Enum.SurfaceType.Smooth
  3299. Part218.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3300. Part218.Position = Vector3.new(-178.093689, 6.6874342, 64.6137314)
  3301. Part218.Orientation = Vector3.new(0, 0, 180)
  3302. Part218.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3303. BlockMesh219.Parent = Part218
  3304. BlockMesh219.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3305. BlockMesh219.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3306. Part220.Parent = Tool0
  3307. Part220.Material = Enum.Material.SmoothPlastic
  3308. Part220.BrickColor = BrickColor.new("Black")
  3309. Part220.Rotation = Vector3.new(-180, 0, 0)
  3310. Part220.Anchored = true
  3311. Part220.CanCollide = false
  3312. Part220.FormFactor = Enum.FormFactor.Custom
  3313. Part220.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3314. Part220.CFrame = CFrame.new(-178.093689, 6.75943279, 64.6137314, 0.999999881, 7.12798283e-08, -1.55241641e-14, 7.12798354e-08, -0.99999994, 1.67362842e-07, 2.09539818e-16, -1.67362813e-07, -0.999999881)
  3315. Part220.BottomSurface = Enum.SurfaceType.Smooth
  3316. Part220.TopSurface = Enum.SurfaceType.Smooth
  3317. Part220.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3318. Part220.Position = Vector3.new(-178.093689, 6.75943279, 64.6137314)
  3319. Part220.Orientation = Vector3.new(0, -180, 180)
  3320. Part220.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3321. CylinderMesh221.Parent = Part220
  3322. CylinderMesh221.Scale = Vector3.new(0.179999992, 0.179999992, 0.0540000014)
  3323. CylinderMesh221.Scale = Vector3.new(0.179999992, 0.179999992, 0.0540000014)
  3324. Part222.Parent = Tool0
  3325. Part222.Material = Enum.Material.SmoothPlastic
  3326. Part222.BrickColor = BrickColor.new("Black")
  3327. Part222.Rotation = Vector3.new(-180, 0, 0)
  3328. Part222.Anchored = true
  3329. Part222.CanCollide = false
  3330. Part222.FormFactor = Enum.FormFactor.Custom
  3331. Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3332. Part222.CFrame = CFrame.new(-178.093689, 6.73063946, 64.6137314, 0.999999881, 7.12798283e-08, -1.55241641e-14, 7.12798354e-08, -0.99999994, 1.67362842e-07, 2.09539818e-16, -1.67362813e-07, -0.999999881)
  3333. Part222.BottomSurface = Enum.SurfaceType.Smooth
  3334. Part222.TopSurface = Enum.SurfaceType.Smooth
  3335. Part222.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3336. Part222.Position = Vector3.new(-178.093689, 6.73063946, 64.6137314)
  3337. Part222.Orientation = Vector3.new(0, -180, 180)
  3338. Part222.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3339. CylinderMesh223.Parent = Part222
  3340. CylinderMesh223.Scale = Vector3.new(0.179999992, 0.179999992, 0.0899999961)
  3341. CylinderMesh223.Scale = Vector3.new(0.179999992, 0.179999992, 0.0899999961)
  3342. Part224.Parent = Tool0
  3343. Part224.Material = Enum.Material.SmoothPlastic
  3344. Part224.BrickColor = BrickColor.new("Black")
  3345. Part224.Rotation = Vector3.new(0, 0, 180)
  3346. Part224.Anchored = true
  3347. Part224.CanCollide = false
  3348. Part224.FormFactor = Enum.FormFactor.Custom
  3349. Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3350. Part224.CFrame = CFrame.new(-178.093613, 6.69189739, 66.3702698, -1, -2.86345255e-07, 1.66893005e-06, 2.86345255e-07, -0.99999994, -4.81536802e-08, 1.69873238e-06, -4.81535203e-08, 0.999999881)
  3351. Part224.BottomSurface = Enum.SurfaceType.Smooth
  3352. Part224.TopSurface = Enum.SurfaceType.Smooth
  3353. Part224.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3354. Part224.Position = Vector3.new(-178.093613, 6.69189739, 66.3702698)
  3355. Part224.Orientation = Vector3.new(0, 0, 180)
  3356. Part224.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3357. BlockMesh225.Parent = Part224
  3358. BlockMesh225.Scale = Vector3.new(0.179999992, 0.543599963, 0.179999992)
  3359. BlockMesh225.Scale = Vector3.new(0.179999992, 0.543599963, 0.179999992)
  3360. Part226.Parent = Tool0
  3361. Part226.Material = Enum.Material.SmoothPlastic
  3362. Part226.BrickColor = BrickColor.new("Black")
  3363. Part226.Rotation = Vector3.new(90, 0, -90)
  3364. Part226.Anchored = true
  3365. Part226.CanCollide = false
  3366. Part226.FormFactor = Enum.FormFactor.Custom
  3367. Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3368. Part226.CFrame = CFrame.new(-178.093689, 6.63343334, 64.6137314, -5.96046519e-08, 0.999999881, -7.97159601e-08, 7.59716983e-08, -7.97159601e-08, -1, -0.999999881, -5.96046412e-08, -7.59716769e-08)
  3369. Part226.BottomSurface = Enum.SurfaceType.Smooth
  3370. Part226.TopSurface = Enum.SurfaceType.Smooth
  3371. Part226.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3372. Part226.Position = Vector3.new(-178.093689, 6.63343334, 64.6137314)
  3373. Part226.Orientation = Vector3.new(90, 90, 0)
  3374. Part226.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3375. CylinderMesh227.Parent = Part226
  3376. CylinderMesh227.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3377. CylinderMesh227.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3378. Part228.Parent = Tool0
  3379. Part228.Material = Enum.Material.SmoothPlastic
  3380. Part228.BrickColor = BrickColor.new("Dark stone grey")
  3381. Part228.Rotation = Vector3.new(0, 0, -90)
  3382. Part228.Anchored = true
  3383. Part228.CanCollide = false
  3384. Part228.FormFactor = Enum.FormFactor.Custom
  3385. Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3386. Part228.CFrame = CFrame.new(-178.025208, 6.63376141, 66.3683014, -1.74864579e-06, 1, -1.49011598e-07, -1, -1.74864613e-06, -1.51468967e-07, -1.5146918e-07, 1.49011669e-07, 1)
  3387. Part228.BottomSurface = Enum.SurfaceType.Smooth
  3388. Part228.TopSurface = Enum.SurfaceType.Smooth
  3389. Part228.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3390. Part228.Position = Vector3.new(-178.025208, 6.63376141, 66.3683014)
  3391. Part228.Orientation = Vector3.new(0, 0, -90)
  3392. Part228.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3393. CylinderMesh229.Parent = Part228
  3394. CylinderMesh229.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3395. CylinderMesh229.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3396. Part230.Parent = Tool0
  3397. Part230.Material = Enum.Material.SmoothPlastic
  3398. Part230.BrickColor = BrickColor.new("Black")
  3399. Part230.Rotation = Vector3.new(0, 0, -90)
  3400. Part230.Anchored = true
  3401. Part230.CanCollide = false
  3402. Part230.FormFactor = Enum.FormFactor.Custom
  3403. Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3404. Part230.CFrame = CFrame.new(-178.063019, 6.62800121, 66.3697433, -1.74864579e-06, 1, -1.49011598e-07, -1, -1.74864613e-06, -1.51468967e-07, -1.5146918e-07, 1.49011669e-07, 1)
  3405. Part230.BottomSurface = Enum.SurfaceType.Smooth
  3406. Part230.TopSurface = Enum.SurfaceType.Smooth
  3407. Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3408. Part230.Position = Vector3.new(-178.063019, 6.62800121, 66.3697433)
  3409. Part230.Orientation = Vector3.new(0, 0, -90)
  3410. Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3411. CylinderMesh231.Parent = Part230
  3412. CylinderMesh231.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3413. CylinderMesh231.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3414. Part232.Parent = Tool0
  3415. Part232.Material = Enum.Material.SmoothPlastic
  3416. Part232.BrickColor = BrickColor.new("Black")
  3417. Part232.Rotation = Vector3.new(90, 0, -90)
  3418. Part232.Anchored = true
  3419. Part232.CanCollide = false
  3420. Part232.FormFactor = Enum.FormFactor.Custom
  3421. Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3422. Part232.CFrame = CFrame.new(-178.093613, 6.63376141, 66.369751, 2.68220901e-07, 1, -1.79235701e-06, -4.32382876e-08, -1.79235747e-06, -1, -1, 2.68220958e-07, 4.32377689e-08)
  3423. Part232.BottomSurface = Enum.SurfaceType.Smooth
  3424. Part232.TopSurface = Enum.SurfaceType.Smooth
  3425. Part232.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3426. Part232.Position = Vector3.new(-178.093613, 6.63376141, 66.369751)
  3427. Part232.Orientation = Vector3.new(90, 90, 0)
  3428. Part232.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3429. CylinderMesh233.Parent = Part232
  3430. CylinderMesh233.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3431. CylinderMesh233.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3432. Part234.Parent = Tool0
  3433. Part234.Material = Enum.Material.SmoothPlastic
  3434. Part234.BrickColor = BrickColor.new("Black")
  3435. Part234.Rotation = Vector3.new(0, 0, -90)
  3436. Part234.Anchored = true
  3437. Part234.CanCollide = false
  3438. Part234.FormFactor = Enum.FormFactor.Custom
  3439. Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3440. Part234.CFrame = CFrame.new(-178.126007, 6.62800121, 66.3697433, -7.97159458e-08, 1, 1.49011626e-07, -1, -7.97159245e-08, -1.51469592e-07, -1.51469578e-07, -1.49011612e-07, 1)
  3441. Part234.BottomSurface = Enum.SurfaceType.Smooth
  3442. Part234.TopSurface = Enum.SurfaceType.Smooth
  3443. Part234.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3444. Part234.Position = Vector3.new(-178.126007, 6.62800121, 66.3697433)
  3445. Part234.Orientation = Vector3.new(0, 0, -90)
  3446. Part234.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3447. CylinderMesh235.Parent = Part234
  3448. CylinderMesh235.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3449. CylinderMesh235.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3450. Part236.Parent = Tool0
  3451. Part236.Material = Enum.Material.SmoothPlastic
  3452. Part236.BrickColor = BrickColor.new("Black")
  3453. Part236.Rotation = Vector3.new(0, 0, -90)
  3454. Part236.Anchored = true
  3455. Part236.CanCollide = false
  3456. Part236.FormFactor = Enum.FormFactor.Custom
  3457. Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3458. Part236.CFrame = CFrame.new(-178.06308, 6.62767315, 64.6137238, -4.21808011e-09, 1, 1.4901164e-07, -1, -4.21803037e-09, -3.02465395e-07, -3.0246531e-07, -1.49011612e-07, 1)
  3459. Part236.BottomSurface = Enum.SurfaceType.Smooth
  3460. Part236.TopSurface = Enum.SurfaceType.Smooth
  3461. Part236.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3462. Part236.Position = Vector3.new(-178.06308, 6.62767315, 64.6137238)
  3463. Part236.Orientation = Vector3.new(0, 0, -90)
  3464. Part236.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3465. CylinderMesh237.Parent = Part236
  3466. CylinderMesh237.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3467. CylinderMesh237.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3468. Part238.Parent = Tool0
  3469. Part238.Material = Enum.Material.SmoothPlastic
  3470. Part238.BrickColor = BrickColor.new("Black")
  3471. Part238.Rotation = Vector3.new(0, 0, -90)
  3472. Part238.Anchored = true
  3473. Part238.CanCollide = false
  3474. Part238.FormFactor = Enum.FormFactor.Custom
  3475. Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3476. Part238.CFrame = CFrame.new(-178.124283, 6.62767315, 64.6137314, 1.66471193e-06, 1, 5.06639481e-07, -1, 1.66471216e-06, -3.02465452e-07, -3.02466162e-07, -5.06639537e-07, 1)
  3477. Part238.BottomSurface = Enum.SurfaceType.Smooth
  3478. Part238.TopSurface = Enum.SurfaceType.Smooth
  3479. Part238.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3480. Part238.Position = Vector3.new(-178.124283, 6.62767315, 64.6137314)
  3481. Part238.Orientation = Vector3.new(0, 0, -90)
  3482. Part238.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3483. CylinderMesh239.Parent = Part238
  3484. CylinderMesh239.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3485. CylinderMesh239.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3486. Part240.Parent = Tool0
  3487. Part240.Material = Enum.Material.SmoothPlastic
  3488. Part240.BrickColor = BrickColor.new("Dark stone grey")
  3489. Part240.Rotation = Vector3.new(-180, 0, 90)
  3490. Part240.Anchored = true
  3491. Part240.CanCollide = false
  3492. Part240.FormFactor = Enum.FormFactor.Custom
  3493. Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3494. Part240.CFrame = CFrame.new(-178.025284, 6.6316328, 64.6155319, -1.5521384e-07, -1, -1.49011612e-07, -1, 1.55213826e-07, 4.73797002e-10, -4.73775685e-10, 1.49011598e-07, -1)
  3495. Part240.BottomSurface = Enum.SurfaceType.Smooth
  3496. Part240.TopSurface = Enum.SurfaceType.Smooth
  3497. Part240.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3498. Part240.Position = Vector3.new(-178.025284, 6.6316328, 64.6155319)
  3499. Part240.Orientation = Vector3.new(0, -180, -90)
  3500. Part240.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3501. CylinderMesh241.Parent = Part240
  3502. CylinderMesh241.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3503. CylinderMesh241.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3504. Part242.Parent = Tool0
  3505. Part242.Material = Enum.Material.SmoothPlastic
  3506. Part242.BrickColor = BrickColor.new("Black")
  3507. Part242.Rotation = Vector3.new(0, 90, 0)
  3508. Part242.Anchored = true
  3509. Part242.CanCollide = false
  3510. Part242.FormFactor = Enum.FormFactor.Custom
  3511. Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3512. Part242.CFrame = CFrame.new(-178.064819, 6.61000347, 66.3697357, -1.49011626e-07, 7.97159458e-08, 1, 1.51469592e-07, 1, -7.97159245e-08, -1, 1.51469578e-07, -1.49011612e-07)
  3513. Part242.BottomSurface = Enum.SurfaceType.Smooth
  3514. Part242.TopSurface = Enum.SurfaceType.Smooth
  3515. Part242.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3516. Part242.Position = Vector3.new(-178.064819, 6.61000347, 66.3697357)
  3517. Part242.Orientation = Vector3.new(0, 90, 0)
  3518. Part242.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3519. BlockMesh243.Parent = Part242
  3520. BlockMesh243.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3521. BlockMesh243.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3522. Part244.Parent = Tool0
  3523. Part244.Material = Enum.Material.SmoothPlastic
  3524. Part244.BrickColor = BrickColor.new("Black")
  3525. Part244.Rotation = Vector3.new(0, 90, 0)
  3526. Part244.Anchored = true
  3527. Part244.CanCollide = false
  3528. Part244.FormFactor = Enum.FormFactor.Custom
  3529. Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3530. Part244.CFrame = CFrame.new(-178.124207, 6.61000347, 66.3697433, 2.68220901e-07, 1.79235724e-06, 1, 4.41844783e-08, 1, -1.79235747e-06, -1, 4.41847945e-08, 2.68220958e-07)
  3531. Part244.BottomSurface = Enum.SurfaceType.Smooth
  3532. Part244.TopSurface = Enum.SurfaceType.Smooth
  3533. Part244.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3534. Part244.Position = Vector3.new(-178.124207, 6.61000347, 66.3697433)
  3535. Part244.Orientation = Vector3.new(0, 90, 0)
  3536. Part244.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3537. BlockMesh245.Parent = Part244
  3538. BlockMesh245.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3539. BlockMesh245.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3540. Part246.Parent = Tool0
  3541. Part246.Material = Enum.Material.SmoothPlastic
  3542. Part246.BrickColor = BrickColor.new("Black")
  3543. Part246.Rotation = Vector3.new(0, 90, 0)
  3544. Part246.Anchored = true
  3545. Part246.CanCollide = false
  3546. Part246.FormFactor = Enum.FormFactor.Custom
  3547. Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3548. Part246.CFrame = CFrame.new(-178.06308, 6.60967541, 64.6137238, -1.49011626e-07, 7.97159458e-08, 1, 1.51469607e-07, 1, -7.97159245e-08, -1, 1.51469578e-07, -1.49011612e-07)
  3549. Part246.BottomSurface = Enum.SurfaceType.Smooth
  3550. Part246.TopSurface = Enum.SurfaceType.Smooth
  3551. Part246.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3552. Part246.Position = Vector3.new(-178.06308, 6.60967541, 64.6137238)
  3553. Part246.Orientation = Vector3.new(0, 90, 0)
  3554. Part246.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3555. BlockMesh247.Parent = Part246
  3556. BlockMesh247.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3557. BlockMesh247.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3558. Part248.Parent = Tool0
  3559. Part248.Material = Enum.Material.SmoothPlastic
  3560. Part248.BrickColor = BrickColor.new("Black")
  3561. Part248.Rotation = Vector3.new(0, 90, 0)
  3562. Part248.Anchored = true
  3563. Part248.CanCollide = false
  3564. Part248.FormFactor = Enum.FormFactor.Custom
  3565. Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3566. Part248.CFrame = CFrame.new(-178.124283, 6.60967541, 64.6137314, -1.49011626e-07, 7.97159601e-08, 1, 1.95180988e-07, 1, -7.97159245e-08, -1, 1.95180945e-07, -1.49011612e-07)
  3567. Part248.BottomSurface = Enum.SurfaceType.Smooth
  3568. Part248.TopSurface = Enum.SurfaceType.Smooth
  3569. Part248.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3570. Part248.Position = Vector3.new(-178.124283, 6.60967541, 64.6137314)
  3571. Part248.Orientation = Vector3.new(0, 90, 0)
  3572. Part248.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3573. BlockMesh249.Parent = Part248
  3574. BlockMesh249.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3575. BlockMesh249.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3576. Part250.Parent = Tool0
  3577. Part250.Material = Enum.Material.SmoothPlastic
  3578. Part250.BrickColor = BrickColor.new("Black")
  3579. Part250.Rotation = Vector3.new(-180, 0, -180)
  3580. Part250.Anchored = true
  3581. Part250.CanCollide = false
  3582. Part250.FormFactor = Enum.FormFactor.Custom
  3583. Part250.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3584. Part250.CFrame = CFrame.new(-178.093613, 6.5919981, 66.3157349, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3585. Part250.BottomSurface = Enum.SurfaceType.Smooth
  3586. Part250.TopSurface = Enum.SurfaceType.Smooth
  3587. Part250.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3588. Part250.Position = Vector3.new(-178.093613, 6.5919981, 66.3157349)
  3589. Part250.Orientation = Vector3.new(0, -180, 0)
  3590. Part250.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3591. BlockMesh251.Parent = Part250
  3592. BlockMesh251.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3593. BlockMesh251.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3594. Part252.Parent = Tool0
  3595. Part252.Material = Enum.Material.SmoothPlastic
  3596. Part252.BrickColor = BrickColor.new("Black")
  3597. Part252.Rotation = Vector3.new(-180, 0, 180)
  3598. Part252.Anchored = true
  3599. Part252.CanCollide = false
  3600. Part252.FormFactor = Enum.FormFactor.Custom
  3601. Part252.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3602. Part252.CFrame = CFrame.new(-178.093689, 6.59167767, 64.5597229, -1, -7.12798709e-08, -1.49011612e-07, -7.12798709e-08, 1, 4.73797002e-10, 1.49011612e-07, 4.73811212e-10, -1)
  3603. Part252.BottomSurface = Enum.SurfaceType.Smooth
  3604. Part252.TopSurface = Enum.SurfaceType.Smooth
  3605. Part252.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3606. Part252.Position = Vector3.new(-178.093689, 6.59167767, 64.5597229)
  3607. Part252.Orientation = Vector3.new(0, -180, 0)
  3608. Part252.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3609. BlockMesh253.Parent = Part252
  3610. BlockMesh253.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3611. BlockMesh253.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3612. LocalScript254.Name = "Animate"
  3613. LocalScript254.Parent = Tool0
  3614. table.insert(cors,sandbox(LocalScript254,function()
  3615. --08C!
  3616.  
  3617. wait()
  3618. Tool=script.Parent
  3619. CP,Torso,g=nil,nil,nil
  3620. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  3621. getPos=function(Pos,TorsoPos)
  3622. return Vector3.new(Pos.x,TorsoPos.y,Pos.z)
  3623. end
  3624. Turn=function(mouse,Torso,Gyro)
  3625. g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position))
  3626. offset=(Torso.Position.y-mouse.Hit.p.y)/100
  3627. mag=(Torso.Position-mouse.Hit.p).magnitude/80
  3628. offset=offset/mag
  3629. neck=Torso.Neck
  3630. neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0)
  3631. arm=Torso:FindFirstChild("Right Shoulder")
  3632. if arm~=nil then
  3633. arm.C0=CFrame.new(1, 0.5, 0, 0, 0, 1, -6.48200512e-007, 1.00000274, 0, -1.00000274, -6.48200512e-007, 0)*CFrame.fromEulerAnglesXYZ(0,0,-offset)
  3634. end
  3635. end
  3636.  
  3637. Equi=function(mouse)
  3638. wait(.2)
  3639. CP=Tool.Parent
  3640. Torso=CP.Torso
  3641. g=Instance.new("BodyGyro")
  3642. g.P=18000
  3643. g.D=600
  3644. g.maxTorque=Vector3.new(1/0,1/0,1/0)
  3645. g.cframe=Torso.CFrame
  3646. g.Parent=Torso
  3647. while true do
  3648. if Tool.Parent.className~="Model" then
  3649. break
  3650. end
  3651. Turn(mouse,Torso,g)
  3652. wait()
  3653. end
  3654. Torso.Neck.C0=necko
  3655. g:Remove()
  3656. end
  3657. Tool.Equipped:connect(Equi)
  3658.  
  3659. end))
  3660. for i,v in pairs(mas:GetChildren()) do
  3661. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  3662. pcall(function() v:MakeJoints() end)
  3663. end
  3664. mas:Destroy()
  3665. for i,v in pairs(cors) do
  3666. spawn(function()
  3667. pcall(v)
  3668. end)
  3669. end
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