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- --< press x to toggle gui on/off >--
- crashy = false
- on = true
- if game.CoreGui:FindFirstChild('ESP') then
- game.CoreGui.ESP:Destroy()
- elseif game.Players.LocalPlayer.PlayerGui:FindFirstChild('ESP') then
- game.Players.LocalPlayer.PlayerGui.ESP:Destroy()
- end
- function doit(hey)
- local t1 = Instance.new('SurfaceGui',hey)
- t1.AlwaysOnTop = true
- local t1g = Instance.new('Frame',t1)
- t1g.Size = UDim2.new(1,0,1,0)
- t1g.BackgroundColor3 = t1.Parent.BrickColor.Color
- local t2 = Instance.new('SurfaceGui',hey)
- t2.AlwaysOnTop = true
- t2.Face = Enum.NormalId.Right
- local t2g = Instance.new('Frame',t2)
- t2g.Size = UDim2.new(1,0,1,0)
- t2g.BackgroundColor3 = t2.Parent.BrickColor.Color
- local t3 = Instance.new('SurfaceGui',hey)
- t3.AlwaysOnTop = true
- t3.Face = Enum.NormalId.Left
- local t3g = Instance.new('Frame',t3)
- t3g.Size = UDim2.new(1,0,1,0)
- t3g.BackgroundColor3 = t3.Parent.BrickColor.Color
- local t4 = Instance.new('SurfaceGui',hey)
- t4.AlwaysOnTop = true
- t4.Face = Enum.NormalId.Back
- local t4g = Instance.new('Frame',t4)
- t4g.Size = UDim2.new(1,0,1,0)
- t4g.BackgroundColor3 = t4.Parent.BrickColor.Color
- local t5 = Instance.new('SurfaceGui',hey)
- t5.AlwaysOnTop = true
- t5.Face = Enum.NormalId.Top
- local t5g = Instance.new('Frame',t5)
- t5g.Size = UDim2.new(1,0,1,0)
- t5g.BackgroundColor3 = t5.Parent.BrickColor.Color
- local t6 = Instance.new('SurfaceGui',hey)
- t6.AlwaysOnTop = true
- t6.Face = Enum.NormalId.Bottom
- local t6g = Instance.new('Frame',t6)
- t6g.Size = UDim2.new(1,0,1,0)
- t6g.BackgroundColor3 = t6.Parent.BrickColor.Color
- end
- function undo(chr)
- for i,v in pairs(chr:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- for a,c in pairs(v:GetChildren()) do
- if c.ClassName == "SurfaceGui" then
- c:Destroy()
- end
- if c.ClassName == "BillboardGui" and c.Name == "thingyye" then
- c:Destroy()
- end
- end
- end
- end
- end
- local gui = Instance.new('ScreenGui')
- if crashy == false then
- gui.Parent = game.CoreGui
- else
- gui.Parent = game.Players.LocalPlayer.PlayerGui
- end
- gui.Name = "ESP"
- gui.ResetOnSpawn = false
- local frame = Instance.new('Frame',gui)
- frame.Size = UDim2.new(0.2,0,0.3,0)
- frame.Position = UDim2.new(0,0,0.9,0)
- frame.BackgroundTransparency = 0.5
- frame.BackgroundColor3 = Color3.fromRGB(131,182,239)
- frame.BorderSizePixel = 4
- frame.BorderColor3 = Color3.fromRGB(66,134,244)
- frame.Active = true
- frame.Draggable = true
- local txt = Instance.new('TextLabel',frame)
- txt.Text = "ESP Gui"
- txt.TextColor3 = Color3.fromRGB(255,255,255)
- txt.Size = UDim2.new(1,0,0.3,0)
- txt.TextScaled = true
- txt.BackgroundTransparency = 1
- local but = Instance.new('TextButton',frame)
- but.Text = "ESP On"
- but.TextColor3 = Color3.fromRGB(255,255,255)
- but.Size = UDim2.new(0.7,0,0.3,0)
- but.Position = UDim2.new(0.15,0,0.5,0)
- but.BorderSizePixel = 0
- but.TextScaled = true
- but.BackgroundColor3 = Color3.fromRGB(66,134,244)
- but.BackgroundTransparency = 0.4
- for i,v in pairs(game.Players:GetChildren()) do
- undo(v.Character)
- end
- but.MouseButton1Down:connect(function()
- if but.Text == "ESP On" then
- but.Text = "ESP Off"
- on = true
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "thingyye"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = v.TeamColor.Color
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- doit(c)
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- doit(c)
- end
- end
- end
- end
- else
- but.Text = "ESP On"
- on = false
- for i,v in pairs(game.Players:GetChildren()) do
- undo(v.Character)
- end
- end
- end)
- for i,v in pairs(game.Players:GetChildren()) do
- v.CharacterAdded:connect(function()
- v.Character:WaitForChild('Head')
- wait(1)
- if on == true then
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "thingyye"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = v.TeamColor.Color
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- doit(c)
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- doit(c)
- end
- end
- end
- end
- end)
- end
- game.Players.PlayerAdded:connect(function(v)
- v.CharacterAdded:connect(function()
- v.Character:WaitForChild('Head')
- wait(1)
- if on == true then
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "thingyye"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = v.TeamColor.Color
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- doit(c)
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- doit(c)
- end
- end
- end
- end
- end)
- end)
- local player = game:GetService("Players").LocalPlayer
- local mouse = player:GetMouse()
- mouse.KeyDown:Connect(function(key)
- if(key == "x") then
- if frame.Visible == true then
- frame.Visible = false
- elseif frame.Visible == false then
- frame.Visible = true
- end
- end
- end)
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