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- --By Rufus14
- mouse = game.Players.LocalPlayer:GetMouse()
- gun = Instance.new("Part", game.Players.LocalPlayer.Character)
- gun.Size = Vector3.new(0.5, 1, 2)
- gun.CanCollide = false
- gun:BreakJoints()
- weld = Instance.new("Weld", gun)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = gun
- weld.C0 = weld.C0 * CFrame.new(-0.2,-1.7,-0.25) * CFrame.Angles(0,1.6,-1.53)
- mesh = Instance.new("SpecialMesh", gun)
- mesh.MeshId = "rbxassetid://623102664"
- mesh.TextureId = "rbxassetid://623102879"
- mesh.Scale = Vector3.new(0.01,0.01,0.01)
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- shooting = false
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.03)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.07)
- end
- for i = 1,7 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.17)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.07)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.03)
- end
- function shoot()
- if not shooting then
- shooting = true
- local shotsound = Instance.new("Sound", gun)
- shotsound.EmitterSize = 1
- shotsound.SoundId = "rbxassetid://139593133"
- shotsound.Volume = 3
- shotsound:Play()
- local missle = Instance.new("Part", workspace)
- missle.Size = Vector3.new(0.05,0.05,0.05)
- missle.BrickColor = BrickColor.new("New Yeller")
- missle:BreakJoints()
- missle.CFrame = gun.CFrame
- local velo = Instance.new("BodyVelocity", missle)
- velo.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- velo.Velocity = mouse.Hit.lookVector * 190
- for i = 1,2 do
- weld.C0 = weld.C0 * CFrame.Angles(0,0,0.14)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.14)
- end
- for i = 1,2 do
- wait()
- weld.C0 = weld.C0 * CFrame.Angles(0,0,-0.07)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.07)
- end
- local function kill(part)
- local hum = part.Parent:findFirstChild("Humanoid")
- local torso = part.Parent:findFirstChild("Torso")
- local larm = part.Parent:findFirstChild("Left Arm")
- local rarm = part.Parent:findFirstChild("Right Arm")
- local lleg = part.Parent:findFirstChild("Left Leg")
- local rleg = part.Parent:findFirstChild("Right Leg")
- missle:destroy()
- if hum ~= nil then
- if torso then
- hum.Health = hum.Health - math.random(25,68)
- local shotsound1 = Instance.new("Sound", torso)
- shotsound1:Play()
- shotsound1.EmitterSize = 1
- shotsound1.SoundId = "rbxassetid://144884872"
- shotsound1.Volume = 2
- shotsound1:Play()
- local shotsound1 = Instance.new("Sound", torso)
- shotsound1:Play()
- shotsound1.EmitterSize = 1
- shotsound1.SoundId = "rbxassetid://175272131"
- shotsound1.Volume = 2
- shotsound1:Play()
- using = false
- hit = Instance.new("Sound", torso)
- hit.SoundId = "rbxassetid://260430060"
- hit.Volume = 5
- hit1 = Instance.new("Sound", torso)
- hit1.SoundId = "rbxassetid://138087186"
- hit1.Volume = 5
- hit2 = Instance.new("Sound", torso)
- hit2.SoundId = "rbxassetid://131237241"
- hit2.Volume = 5
- hit3 = Instance.new("Sound", torso)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 5
- hit3.TimePosition = 0.33
- print("You killed "..hum.Parent.Name)
- hum.PlatformStand = true
- ----------
- local lhip = torso:findFirstChild("Left Hip")
- if lhip then
- ---
- torso["Left Hip"]:destroy()
- local head = game.Players.LocalPlayer.Character.Head
- local glue = Instance.new("Glue", torso)
- glue.Part0 = torso
- glue.Part1 = torso.Parent["Left Leg"]
- glue.Name = "Left leg"
- local collider = Instance.new("Part", torso.Parent["Left Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.7, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = torso.Parent["Left Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.Angles(0, 0, 80)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- local rhip = torso:findFirstChild("Right Hip")
- if rhip then
- ------------
- torso["Right Hip"]:destroy()
- local glue1 = Instance.new("Glue", torso)
- glue1.Part0 = torso
- glue1.Part1 = torso.Parent["Right Leg"]
- glue1.Name = "Right leg"
- local collider1 = Instance.new("Part", torso.Parent["Right Leg"])
- collider1.Position = Vector3.new(0,9999,0)
- collider1.Size = Vector3.new(1.7, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = torso.Parent["Right Leg"]
- weld1.Part1 = collider1
- weld1.C0 = CFrame.Angles(0, 0, 80)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- end
- ------------
- local rshoulder = torso:findFirstChild("Right Shoulder")
- if rshoulder then
- torso["Right Shoulder"]:destroy()
- local glue11 = Instance.new("Glue", torso)
- glue11.Part0 = torso
- glue11.Part1 = torso.Parent["Right Arm"]
- glue11.Name = "Right shoulder"
- local collider11 = Instance.new("Part", torso.Parent["Right Arm"])
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.8,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = torso.Parent["Right Arm"]
- weld11.Part1 = collider11
- weld11.C0 = CFrame.Angles(0, 0, 80)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- end
- ------------
- local lshoulder = torso:findFirstChild("Left Shoulder")
- if lshoulder then
- torso["Left Shoulder"]:destroy()
- local glue111 = Instance.new("Glue", torso)
- glue111.Part0 = torso
- glue111.Part1 = torso.Parent["Left Arm"]
- glue111.Name = "Left shoulder"
- local collider111 = Instance.new("Part", torso.Parent["Left Arm"])
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.8,1,1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = torso.Parent["Left Arm"]
- weld111.Part1 = collider111
- weld111.C0 = CFrame.Angles(0, 0, 80)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- end
- -----------------
- local sensoring = Instance.new("Part", torso)
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.CanCollide = false
- sensoring.Position = torso.Position
- local welder = Instance.new("Weld", sensoring)
- welder.Part0 = torso
- welder.Part1 = sensoring
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- sensoring.Transparency = 1
- -----------------
- local sensoring1 = Instance.new("Part", torso)
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.CanCollide = false
- sensoring1.Position = torso.Position
- local welder1 = Instance.new("Weld", sensoring)
- welder1.Part0 = torso
- welder1.Part1 = sensoring1
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- sensoring1.Transparency = 1
- local function touch()
- if not using then
- using = true
- local Math = math.random(1,4)
- if Math == 1 then
- hit:Play()
- end
- if Math == 2 then
- hit1:Play()
- end
- if Math == 3 then
- hit2:Play()
- end
- if Math == 4 then
- hit3:Play()
- end
- wait(0.1)
- using = false
- end
- end
- sensoring.Touched:connect(touch)
- sensoring1.Touched:connect(touch)
- while true do
- wait(0.3)
- hum.PlatformStand = true
- end
- --di ent
- end
- end
- end
- missle.Touched:connect(kill)
- for i = 1,2 do
- wait()
- weld.C0 = weld.C0 * CFrame.Angles(0,0,-0.07)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.07)
- end
- shooting = false
- wait(3)
- shotsound:destroy()
- end
- end
- mouse.Button1Down:connect(shoot)
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