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- Cosmic Shake Up Everyman
- Level 4 WIND Cosmoneer/Effect
- 1500/1500
- If you control no monsters, or you control a "Cosmic Shake Up" Normal Monster, while this card is in your hand or GY: You can Special Summon this card, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cosmoneer monsters. You can only use this effect of "Cosmic Shake Up Everyman" once per turn.
- Cosmic Shake Up Mr. Fixer
- Level 4 Scale 1 WIND Cosmoneer/Pendulum/Normal
- 1900/1800
- You can target 1 "Cosmic Shake Up" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Cosmic Shake Up Mr. Fixer" once per turn.
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- He is a jack of all trades. He often brings out his toolbox, full of useful tools, in the event of someone in a nearby neighborhood needs something to be repaired.
- Cosmic Shake Up Cat Lady
- Level 2 Scale 8 WIND Cosmoneer/Pendulum/Normal
- 1300/800
- During your Main Phase: You can destroy this card, and if you do, take 1 "Cosmic Shake Up" Pendulum Monster from your Deck, except "Cosmic Shake Up Cat Lady", and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Cosmic Shake Up Cat Lady" once per turn.
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- Homing a lot of homeless cats, this old lady is the joy of felines, bringing them food and water.
- Cosmic Shake Up Lawn Whisperer
- Level 3 Scale 1 WIND Cosmoneer/Pendulum/Normal
- 1700/1000
- If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Cosmic Shake Up Lawn Whisperer" once per turn.
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- His home has the biggest garden and owns a big, green lawn mower. When lawning, he often whistles, bringing a good sound to the neighborhood.
- Cosmic Shake Up Generous Gardener
- Level 5 Scale 8 WIND Cosmoneer/Pendulum/Normal
- 2200/1400
- If a "Cosmic Shake Up" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
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- A generous gardener who naturally plants his vegetables on his own, without any external help. His humble behavior makes it so that he will be able to give his spare vegetables he picked up to other fellow neighbors.
- Cosmic Shake Up Sunbathing Granny
- Level 6 Scale 8 WIND Cosmoneer/Pendulum/Normal
- 2500/1800
- During your Main Phase: You can add 1 face-up "Cosmic Shake Up" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Cosmic Shake Up Sunbathing Granny" once per turn.
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- A well-over-seventy-year-old granny that reminisces her youth and sunbathes in a hot Summer, viewing the vast sea in her balcony.
- Cosmic Shake Up Hostess
- Link-2 WIND Cosmoneer/Link/Effect
- 1800/BL BR
- 2 WIND monsters
- If this card is Link Summoned: You can Special Summon 1 "Cosmic Shake Up Everyman" from your Deck or GY, but it cannot be used as Link Material this turn. You can only use this effect of "Cosmic Shake Up Hostess" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Perdition Summon using monsters you control.
- Cosmic Shake Up Heroism Landlord
- SLevel 4 Per. Locks -2 WIND Cosmoneer/Perdition/Effect
- 2500/2200
- If this Unsealed card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
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- 3 "Cosmic Shake Up" monsters + "Cosmic Shake Up Everyman"
- The first time this card would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation. Once per turn, when your opponent would Special Summon a monster(s) during the Battle Phase (Quick Effect): You can negate the Summon, and if you do, banish that monster(s).
- Cosmic Shake Up Valorous Houselord
- SLevel 3 Per. Locks -1 WIND Cosmoneer/Perdition/Effect
- 2400/1800
- If this Unsealed card battles an opponent's monster, change that monster's ATK to 0 until the end of the Damage Step.
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- 2 "Cosmic Shake Up" monsters + "Cosmic Shake Up Everyman"
- Once per turn, when your opponent activates a Spell/Trap Card during the Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. If this card in your possession is sent to the GY by an opponent's card: You can Special Summon 1 face-up "Cosmic Shake Up" Pendulum Monster from your Extra Deck.
- Cosmic Shake Up Sword
- Equip Spell
- Equip only to a Cosmoneer monster. It gains 300 ATK/DEF. While equipped to a Perdition Monster, this card cannot be destroyed by card effects. While you control a Field Spell, the equipped monster gains 800 ATK.
- Cosmic Shake Up House
- Field Spell
- Your "Cosmic Shake Up" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. During your Main Phase: You can add 1 face-up "Cosmic Shake Up" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Cosmic Shake Up House" once per turn.
- Cosmic Shake Up Garden
- Field Spell
- While you control an Unsealed "Cosmic Shake Up" Perdition Monster, any card sent to your opponent's GY is banished instead. Once per turn, when your "Cosmic Shake Up" Perdition Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. During your Main Phase: You can add 1 face-up "Cosmic Shake Up" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Cosmic Shake Up Garden" once per turn.
- Cosmic Shake Up Event
- Continuous Spell
- During your Main Phase: You can add 1 face-up "Cosmic Shake Up" Pendulum Monster from your Extra Deck to your hand. If a "Cosmic Shake Up" monster(s) is Pendulum Summoned to your field: All "Cosmic Shake Up" monsters you currently control gain 800 ATK until the end of this turn (even if this card leaves the field). You can only use each effect of "Cosmic Shake Up Event" once per turn.
- Cosmic Shake Up Expenses
- Continuous Spell
- During your Main Phase: You can add 1 face-up "Cosmic Shake Up" Pendulum Monster from your Extra Deck to your hand. If a "Cosmic Shake Up" monster(s) is Pendulum Summoned to your field: You can discard 1 "Cosmic Shake Up" card; draw 2 cards. You can only use each effect of "Cosmic Shake Up Expenses" once per turn.
- Cosmic Shake Up Promise in a Bottle
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated while you control a "Cosmic Shake Up" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Cosmic Shake Up Promise in a Bottle" per turn.
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