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ArcDesLHK

Cosmic Shake Up

Apr 8th, 2023
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  1. Cosmic Shake Up Everyman
  2. Level 4 WIND Cosmoneer/Effect
  3. 1500/1500
  4. If you control no monsters, or you control a "Cosmic Shake Up" Normal Monster, while this card is in your hand or GY: You can Special Summon this card, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cosmoneer monsters. You can only use this effect of "Cosmic Shake Up Everyman" once per turn.
  5.  
  6. Cosmic Shake Up Mr. Fixer
  7. Level 4 Scale 1 WIND Cosmoneer/Pendulum/Normal
  8. 1900/1800
  9. You can target 1 "Cosmic Shake Up" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Cosmic Shake Up Mr. Fixer" once per turn.
  10. ----
  11. He is a jack of all trades. He often brings out his toolbox, full of useful tools, in the event of someone in a nearby neighborhood needs something to be repaired.
  12.  
  13. Cosmic Shake Up Cat Lady
  14. Level 2 Scale 8 WIND Cosmoneer/Pendulum/Normal
  15. 1300/800
  16. During your Main Phase: You can destroy this card, and if you do, take 1 "Cosmic Shake Up" Pendulum Monster from your Deck, except "Cosmic Shake Up Cat Lady", and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Cosmic Shake Up Cat Lady" once per turn.
  17. ----
  18. Homing a lot of homeless cats, this old lady is the joy of felines, bringing them food and water.
  19.  
  20. Cosmic Shake Up Lawn Whisperer
  21. Level 3 Scale 1 WIND Cosmoneer/Pendulum/Normal
  22. 1700/1000
  23. If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Cosmic Shake Up Lawn Whisperer" once per turn.
  24. ----
  25. His home has the biggest garden and owns a big, green lawn mower. When lawning, he often whistles, bringing a good sound to the neighborhood.
  26.  
  27. Cosmic Shake Up Generous Gardener
  28. Level 5 Scale 8 WIND Cosmoneer/Pendulum/Normal
  29. 2200/1400
  30. If a "Cosmic Shake Up" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
  31. ----
  32. A generous gardener who naturally plants his vegetables on his own, without any external help. His humble behavior makes it so that he will be able to give his spare vegetables he picked up to other fellow neighbors.
  33.  
  34. Cosmic Shake Up Sunbathing Granny
  35. Level 6 Scale 8 WIND Cosmoneer/Pendulum/Normal
  36. 2500/1800
  37. During your Main Phase: You can add 1 face-up "Cosmic Shake Up" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Cosmic Shake Up Sunbathing Granny" once per turn.
  38. ----
  39. A well-over-seventy-year-old granny that reminisces her youth and sunbathes in a hot Summer, viewing the vast sea in her balcony.
  40.  
  41. Cosmic Shake Up Hostess
  42. Link-2 WIND Cosmoneer/Link/Effect
  43. 1800/BL BR
  44. 2 WIND monsters
  45. If this card is Link Summoned: You can Special Summon 1 "Cosmic Shake Up Everyman" from your Deck or GY, but it cannot be used as Link Material this turn. You can only use this effect of "Cosmic Shake Up Hostess" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Perdition Summon using monsters you control.
  46.  
  47. Cosmic Shake Up Heroism Landlord
  48. SLevel 4 Per. Locks -2 WIND Cosmoneer/Perdition/Effect
  49. 2500/2200
  50. If this Unsealed card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  51. ----
  52. 3 "Cosmic Shake Up" monsters + "Cosmic Shake Up Everyman"
  53. The first time this card would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation. Once per turn, when your opponent would Special Summon a monster(s) during the Battle Phase (Quick Effect): You can negate the Summon, and if you do, banish that monster(s).
  54.  
  55. Cosmic Shake Up Valorous Houselord
  56. SLevel 3 Per. Locks -1 WIND Cosmoneer/Perdition/Effect
  57. 2400/1800
  58. If this Unsealed card battles an opponent's monster, change that monster's ATK to 0 until the end of the Damage Step.
  59. ----
  60. 2 "Cosmic Shake Up" monsters + "Cosmic Shake Up Everyman"
  61. Once per turn, when your opponent activates a Spell/Trap Card during the Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. If this card in your possession is sent to the GY by an opponent's card: You can Special Summon 1 face-up "Cosmic Shake Up" Pendulum Monster from your Extra Deck.
  62.  
  63. Cosmic Shake Up Sword
  64. Equip Spell
  65. Equip only to a Cosmoneer monster. It gains 300 ATK/DEF. While equipped to a Perdition Monster, this card cannot be destroyed by card effects. While you control a Field Spell, the equipped monster gains 800 ATK.
  66.  
  67. Cosmic Shake Up House
  68. Field Spell
  69. Your "Cosmic Shake Up" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. During your Main Phase: You can add 1 face-up "Cosmic Shake Up" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Cosmic Shake Up House" once per turn.
  70.  
  71. Cosmic Shake Up Garden
  72. Field Spell
  73. While you control an Unsealed "Cosmic Shake Up" Perdition Monster, any card sent to your opponent's GY is banished instead. Once per turn, when your "Cosmic Shake Up" Perdition Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. During your Main Phase: You can add 1 face-up "Cosmic Shake Up" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Cosmic Shake Up Garden" once per turn.
  74.  
  75. Cosmic Shake Up Event
  76. Continuous Spell
  77. During your Main Phase: You can add 1 face-up "Cosmic Shake Up" Pendulum Monster from your Extra Deck to your hand. If a "Cosmic Shake Up" monster(s) is Pendulum Summoned to your field: All "Cosmic Shake Up" monsters you currently control gain 800 ATK until the end of this turn (even if this card leaves the field). You can only use each effect of "Cosmic Shake Up Event" once per turn.
  78.  
  79. Cosmic Shake Up Expenses
  80. Continuous Spell
  81. During your Main Phase: You can add 1 face-up "Cosmic Shake Up" Pendulum Monster from your Extra Deck to your hand. If a "Cosmic Shake Up" monster(s) is Pendulum Summoned to your field: You can discard 1 "Cosmic Shake Up" card; draw 2 cards. You can only use each effect of "Cosmic Shake Up Expenses" once per turn.
  82.  
  83. Cosmic Shake Up Promise in a Bottle
  84. Counter Trap
  85. When a Spell/Trap Card, or monster effect, is activated while you control a "Cosmic Shake Up" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Cosmic Shake Up Promise in a Bottle" per turn.
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