ArcDesLHK

Dokkan

Feb 8th, 2023 (edited)
26
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 23.41 KB | None | 0 0
  1. Dokkan Rusher
  2. Level 4 EARTH Warrior/Effect
  3. 1900/500
  4. If you control no monsters, you can Special Summon this card (from your hand). If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Rusher", then, you can inflict 700 damage to your opponent. You can only use this effect of "Dokkan Rusher" once per turn.
  5.  
  6. Dokkan Big Banger
  7. Level 6 EARTH Warrior/Effect
  8. 1800/500
  9. You can reveal this card in your hand, then target 1 "Dokkan" monster you control, except "Dokkan Big Banger"; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, destroy that monster. If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Big Banger", then you can return 1 monster on the field to the hand. You can only use each effect of "Dokkan Big Banger" once per turn.
  10.  
  11. Dokkan Chopper
  12. Level 3 EARTH Warrior/Effect
  13. 1500/500
  14. When this card is Normal Summoned: You can Special Summon 1 "Dokkan" monster from your hand. If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Chopper", then you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Dokkan Chopper" once per turn.
  15.  
  16. Dokkan Backer
  17. Level 1 EARTH Warrior/Effect
  18. 600/500
  19. If you control a "Dokkan" monster, you can Special Summon this card (from your hand). You can only Special Summon "Dokkan Backer" once per turn this way. If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Backer", then you can add 1 "Dokkan" Spell from your Deck to your hand. You can only use this effect of "Dokkan Backer" once per turn.
  20.  
  21. Dokkan Uppercutter
  22. Level 2 EARTH Warrior/Effect
  23. 1100/500
  24. During your Main Phase, you can Normal Summon 1 "Dokkan" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Uppercutter", then you can draw 1 card. You can only use this effect of "Dokkan Uppercutter" once per turn.
  25.  
  26. Dokkan Haymaker
  27. Level 7 EARTH Warrior/Effect
  28. 2300/500
  29. You can pay 500 LP; Special Summon this card from your hand. If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Haymaker", then you can send the top 3 cards of your opponent's Deck to the GY. You can only use each effect of "Dokkan Haymaker" once per turn.
  30.  
  31. Dokkan Hammerer
  32. Level 4 EARTH Warrior/Effect
  33. 1700/500
  34. If this card attacks, it gains 400 ATK during the Damage Step only. If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Hammerer", then you can send 1 "Dokkan" monster from your Deck to the GY, except "Dokkan Hammerer". You can only use this effect of "Dokkan Hammerer" once per turn.
  35.  
  36. Dokkan Straighter
  37. Level 2 EARTH Warrior/Effect
  38. 1300/500
  39. You can discard 1 other "Dokkan" card; Special Summon this card from your hand. If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Straighter", then you can gain LP equal to the Summoned monster's Level x 300. You can only use each effect of "Dokkan Straighter" once per turn.
  40.  
  41. Dokkan Jabber
  42. Level 4 EARTH Warrior/Effect
  43. 1800/500
  44. If this card is Normal or Special Summoned: You can add 1 "Dokkan" monster from your Deck to your hand, except "Dokkan Jabber". If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Jabber". You can only use each effect of "Dokkan Jabber" once per turn.
  45.  
  46. Dokkan Elbower
  47. Level 3 EARTH Warrior/Effect
  48. 0/500
  49. If this card is sent to the GY as Link Material for the Link Summon of a "Dokkan" monster: You can Special Summon this card, but banish it when it leaves the field. If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Elbower", then you can return 1 "Dokkan" Link Monster from your GY to your Extra Deck. You can only use each effect of "Dokkan Elbower" once per turn.
  50.  
  51. Dokkan Palmer
  52. Level 6 EARTH Warrior/Effect
  53. 2200/500
  54. If you control no monsters, or all monsters you control are "Dokkan" monsters: You can Special Summon this card from your hand. If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Palmer", then you can send 1 random card from your opponent's hand to the GY. You can only use each effect of "Dokkan Palmer" once per turn.
  55.  
  56. Dokkan Hooker
  57. Level 1 EARTH Warrior/Effect
  58. 0/500
  59. If you control no monsters: You can reveal this card in your hand, then target 1 "Dokkan" Link Monster in your GY; Special Summon this card from your hand, then, Special Summon the target, but it loses 500 ATK. If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Hooker", then you can make that monster gain 500 ATK. You can only use this effect of "Dokkan Hooker" once per turn.
  60.  
  61. Dokkan Slapper
  62. Level 3 EARTH Warrior/Effect
  63. 1200/500
  64. You can Special Summon this card (from your hand) to your zone a "Dokkan" Link Monster points to. You can only Special Summon "Dokkan Slapper" once per turn this way. If an EARTH Warrior monster is sent to the GY because it was destroyed by battle or card effect while face-up on the field: Special Summon 1 "Dokkan" monster from your hand or Deck in Attack Position, except "Dokkan Slapper", then you can apply the following effect.
  65. ● Send 1 "Dokkan" card from your hand to the GY, and if you do, draw 1 card.
  66. You can only use this effect of "Dokkan Slapper" once per turn.
  67.  
  68. Dokkan Rabbit Puncher
  69. Link-2 EARTH Warrior/Link/Effect
  70. 800/B R
  71. 2 "Dokkan" monster
  72. Once per turn: You can target 1 "Dokkan" card you control; destroy it, and if you do, change 1 face-up monster on the field to face-down Defense Position Position. If this card is sent from the field to the GY: You can target 1 "Dokkan" monster in your GY, except "Dokkan Rabbit Puncher"; add it to your hand. You can only use this effect of "Dokkan Rabbit Puncher" once per turn.
  73.  
  74. Dokkan Sambo Caster
  75. Link-2 EARTH Warrior/Link/Effect
  76. 1000/T B
  77. 2 EARTH monsters
  78. If this card is Link Summoned: You can return all "Dokkan" monsters that were used for its Link Summon to your hand. You can only use this effect of "Dokkan Sambo Caster" once per turn. When this card, or your "Dokkan" monster this card points to, is targeted for an attack: You can send 1 "Dokkan" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle, also you take no battle damage.
  79.  
  80. Dokkan Ridge Hander
  81. Link-2 EARTH Warrior/Link/Effect
  82. 1700/L R
  83. 2 "Dokkan" monsters
  84. You can target 1 "Dokkan" card in your GY; add it to your hand. During your End Phase, if this card is in your GY and you control no monsters in your Main Monster Zone: You can Special Summon this card. You can only use each effect of "Dokkan Ridge Hander" once per turn.
  85.  
  86. Dokkan Bolo Puncher
  87. Link-2 EARTH Warrior/Link/Effect
  88. 1800/BL BR
  89. 2 "Dokkan" monsters
  90. If this card is Link Summoned: You can Set 1 "Dokkan" Trap directly from your Deck. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
  91.  
  92. Dokkan Thunderclapper
  93. Link-3 EARTH Warrior/Link/Effect
  94. 2400/L R B
  95. 2+ Warrior monsters
  96. During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dokkan Thunderclapper" once per turn.
  97.  
  98. Dokkan Double Fister
  99. Link-3 EARTH Warrior/Link/Effect
  100. 2600/T BL BR
  101. 2+ "Dokkan" monsters
  102. Once per turn: You can send 1 card from each player's field to the GYs. You can only use each of the following effects of "Dokkan Double Fister" once per turn. During the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. During your Main Phase, except the turn this card was Link Summoned: You can Tribute this card, then target 1 Link-2 or lower "Dokkan" Link Monster and 1 Level 4 or lower "Dokkan" monster in your GY; Special Summon them in Attack Position.
  103.  
  104. Dokkan Leopard Puncher
  105. Link-2 EARTH Warrior/Link/Effect
  106. 800/B BR
  107. 2 Warrior monsters
  108. When an opponent's monster declares an attack: You can negate the attack. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Dokkan Leopard Puncher" once per turn.
  109.  
  110. Dokkan Saber Hander
  111. Link-2 EARTH Warrior/Link/Effect
  112. 1700/L B
  113. 2 Warrior monsters
  114. (Quick Effect): You can target 1 "Dokkan" monster in your GY that was destroyed this turn; Special Summon it in Defense Position, but negate its effects, also destroy it during the End Phase. If this card is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of "Dokkan Saber Hander" once per turn.
  115.  
  116. Dokkan Superman
  117. Link-3 EARTH Warrior/Link/Effect
  118. 2300/T BL BR
  119. 2+ Effect Monsters
  120. Gains 500 ATK for each "Dokkan" monster with a different name in your GY. You can only use each of the following effects of "Dokkan Superman" once per turn. You can target 1 "Dokkan" monster with 2000 or less ATK in your GY; Special Summon it to your zone this card points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
  121.  
  122. Dokkan Vertical Fister
  123. Link-2 EARTH Warrior/Link/Effect
  124. 1600/B R
  125. 2 EARTH Warrior monsters
  126. Cannot be destroyed by battle while in the Extra Monster Zone. Once per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that attacked this turn; destroy it. If a "Dokkan" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dokkan Vertical Fister" once per turn.
  127.  
  128. Dokkan Wing Chun Doubler
  129. Link-3 EARTH Warrior/Link/Effect
  130. 2300/TL T TR
  131. 2+ Link Monsters
  132. You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each monster it points to. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to this card's ATK.
  133.  
  134. Dokkan Tiger Clawer
  135. Link-3 EARTH Warrior/Link/Effect
  136. 2200/BL B BR
  137. 2+ Warrior monsters
  138. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Banish any monster destroyed by battle with this card and monsters this card points to.
  139.  
  140. Dokkan Spinning Backer
  141. Link-3 EARTH Warrior/Link/Effect
  142. 2500/L R T
  143. 2+ monsters, including a Warrior monster
  144. If this card is Link Summoned: You can target 1 "Dokkan" monster in your GY used as its material; inflict damage to your opponent equal to its ATK. You can only use this effect of "Dokkan Spinning Backer" once per turn. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, send 1 random card from your opponent's hand to the GY.
  145.  
  146. Dokkan Overhander
  147. Link-4 EARTH Warrior/Link/Effect
  148. 3000/L R BL BR
  149. 3+ Effect Monsters
  150. You can target 1 "Dokkan" monster in your GY; add it to your hand. You can send 1 "Dokkan" monster from your hand or Main Monster Zone to the GY, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Dokkan Overhander" once per turn.
  151.  
  152. Dokkan Spear Hander
  153. Link-2 EARTH Warrior/Link/Effect
  154. 1600/BL B
  155. 2 Warrior monsters
  156. You can discard 1 "Dokkan" card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Dokkan Spear Hander" once per turn.
  157.  
  158. Dokkan Nakadaka Ken
  159. Link-2 EARTH Warrior/Link/Effect
  160. 1700/TL R
  161. 2 Warrior monsters
  162. Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. If this card would be destroyed by battle or card effect, you can destroy 1 card from your hand or field instead.
  163.  
  164. Dokkan Scissor Fingerer
  165. Link-2 EARTH Warrior/Link/Effect
  166. 1600/T B
  167. 2 Warrior monsters
  168. Monsters your opponent controls lose 200 ATK for each "Dokkan" card in your GY. Once while face-up on the field, if this card is linked to your "Dokkan" Link Monster: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Dokkan Scissor Fingerer" once per turn.
  169.  
  170. Dokkan Ippon Ken
  171. Link-2 EARTH Warrior/Link/Effect
  172. 2000/BL T
  173. 2 "Dokkan" monsters
  174. You can target 1 "Dokkan" monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use this effect of "Dokkan Ippon Ken" once per turn. A "Dokkan" Link Monster that was Summoned using this card as Link Material cannot be destroyed by your opponent's card effects.
  175.  
  176. Dokkan Eagle Striker
  177. Link-3 EARTH Warrior/Link/Effect
  178. 2500/BL T BR
  179. 2+ Warrior monsters
  180. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase.
  181.  
  182. Dokkan Eagle Clawer
  183. Link-3 EARTH Warrior/Link/Effect
  184. 2500/TR R BR
  185. 2+ Warrior monsters
  186. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field.
  187.  
  188. Dokkan Crane Beaker
  189. Link-3 EARTH Warrior/Link/Effect
  190. 2500/TL L BL
  191. 2+ Warrior monsters
  192. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls.
  193.  
  194. Dokkan Eye Scratcher
  195. Link-1 EARTH Warrior/Link/Effect
  196. 1000/B
  197. 1 non-Link "Dokkan" monster
  198. You can Tribute 1 "Dokkan" monster this card points to; this card gains ATK equal to its original ATK until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 4 or lower Warrior monster; Special Summon this card. You can only use each effect of "Dokkan Eye Scratcher" once per turn.
  199.  
  200. Dokkan Eye Jabber
  201. Link-1 EARTH Warrior/Link/Effect
  202. 1000/T
  203. 1 non-Link "Dokkan" monster
  204. If this card is Special Summoned: For the rest of this turn, you cannot Link Summon monsters, except "Dokkan" monsters. If this co-linked card is Tributed: You can draw 2 cards. You can only use this effect of "Dokkan Eye Jabber" once per turn.
  205.  
  206. Dokkan Liver Puncher
  207. Link-1 EARTH Warrior/Link/Effect
  208. 1500/BL
  209. 1 Level 4 or lower "Dokkan" monster
  210. When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can banish this card; Special Summon 1 Link-2 "Dokkan" Link Monster from your GY. You can only use each effect of "Dokkan Liver Puncher" once per turn.
  211.  
  212. Dokkan Mouth of Hander
  213. Link-3 EARTH Warrior/Link/Effect
  214. 2400/T BL BR
  215. 3 monsters
  216. If this card is Link Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower "Dokkan" monster from your Extra Deck, then inflict 200 damage to your opponent for each card they control. You can only use each effect of "Dokkan Mouth of Hander" once per turn.
  217.  
  218. Dokkan One Incher
  219. Link-3 EARTH Warrior/Link/Effect
  220. 2300/L R B
  221. 2+ Warrior monsters
  222. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower "Dokkan" monster from your Extra Deck, then gain 200 LP for each card they control. You can only use this effect of "Dokkan One Incher" once per turn.
  223.  
  224. Dokkan Thumber
  225. Link-3 EARTH Warrior/Link/Effect
  226. 2300/L R T
  227. 2+ Effect Monsters
  228. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect. If this card is sent from the field to the GY: You can target 1 "Dokkan" card in your GY, except "Dokkan Thumber"; add it to your hand. You can only use this effect of "Dokkan Thumber" once per turn.
  229.  
  230. Dokkan Re-Match
  231. Normal Spell
  232. Target 2 "Dokkan" monsters in your GY with different names; Special Summon them. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Dokkan" monster or 1 "Dokkan" Trap from your Deck to your hand. You can only use each effect of "Dokkan Re-Match" once per turn.
  233.  
  234. Dokkan Explosion
  235. Normal Spell
  236. Add 1 "Dokkan" monster from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Dokkan" monster or 1 "Dokkan" Trap from your Deck to your hand. You can only use each effect of "Dokkan Explosion" once per turn.
  237.  
  238. Dokkan Martial Arena
  239. Field Spell
  240. When this card is activated: Place 3 counters on this card. If your "Dokkan" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can destroy as many Spells and Traps on the field as possible, except this card, then place 3 counters on this card.
  241.  
  242. Dokkan Knock Out
  243. Normal Spell
  244. Target 1 "Dokkan" Link Monster you control; it gains ATK equal to its Link Rating x 1000 until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Dokkan" monster or 1 "Dokkan" Trap from your Deck to your hand. You can only use each effect of "Dokkan Knock Out" once per turn.
  245.  
  246. Dokkan Iron Fists
  247. Normal Spell
  248. Target 1 "Dokkan" monster you control and 1 "Dokkan" Link Monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Dokkan" monster or 1 "Dokkan" Trap from your Deck to your hand. You can only use each effect of "Dokkan Iron Fists" once per turn.
  249.  
  250. Dokkan Unity
  251. Normal Spell
  252. Target 1 "Dokkan" Link Monster you control; until the end of this turn, it gains 500 ATK, and if it battles, any battle damage it inflicts to your opponent becomes doubled. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Dokkan" monster or 1 "Dokkan" Trap from your Deck to your hand. You can only use each effect of "Dokkan Unity" once per turn.
  253.  
  254. Dokkan Drive
  255. Normal Spell
  256. If you control a "Dokkan" Link Monster: Target 1 card on the field; destroy that target. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Dokkan" monster or 1 "Dokkan" Trap from your Deck to your hand. You can only use each effect of "Dokkan Drive" once per turn.
  257.  
  258. Dokkan Impact Strike
  259. Equip Spell
  260. Special Summon 1 "Dokkan" monster from your hand or GY, and if you do, equip it with this card. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Dokkan Impact Strike" per turn.
  261.  
  262. Dokkan Action
  263. Normal Spell
  264. Destroy Spells/Traps on the field equal to the number of "Dokkan" monsters you control. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Dokkan" monster or 1 "Dokkan" Trap from your Deck to your hand. You can only use each effect of "Dokkan Action" once per turn.
  265.  
  266. Dokkan Pain Gainer
  267. Normal Spell
  268. Target 1 "Dokkan" Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 "Dokkan Pain Gainer" per turn.
  269.  
  270. Dokkan Tenacity
  271. Normal Trap
  272. When a face-up "Dokkan" monster you control is targeted for an attack: Destroy the attacking monster. If this Set card is sent from the field to the GY: You can add 1 "Dokkan" monster or 1 "Dokkan" Spell from your Deck to your hand. You can only use each effect of "Dokkan Tenacity" once per turn.
  273.  
  274. Dokkan Heel Tactics
  275. Counter Trap
  276. When a Spell/Trap Card, or monster effect, is activated while you control a "Dokkan" Link Monster: Negate the activation, and if you do, destroy that card. If this Set card is sent from the field to the GY: You can add 1 "Dokkan" monster or 1 "Dokkan" Spell from your Deck to your hand. You can only use 1 "Dokkan Heel Tactics" effect per turn, and only once that turn.
  277.  
  278. Dokkan Counterattack
  279. Normal Trap
  280. Target 1 "Dokkan" monster you control and 2 cards your opponent controls; destroy them. If this Set card is sent from the field to the GY: You can add 1 "Dokkan" monster or 1 "Dokkan" Spell from your Deck to your hand. You can only use each effect of "Dokkan Tenacity" once per turn.
Add Comment
Please, Sign In to add comment