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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --FE Convert By 95audrey
- --Edited by VV_rk
- -- date:7/15/17
- function TakeDamage(hum, dmg)
- hum:TakeDamage(dmg)
- end
- plr = game.Players.LocalPlayer
- repeat
- wait(0.4)
- until plr.Character
- chr = plr.Character
- human = chr:FindFirstChild("Humanoid")
- human.Name = "hi"
- human.MaxHealth, human.Health = math.huge, math.huge
- mouse = plr:GetMouse()
- cam = workspace.CurrentCamera
- selected = false
- equipd = false
- tors = chr.Torso
- rarm = chr["Right Arm"]
- larm = chr["Left Arm"]
- rleg = chr["Right Leg"]
- lleg = chr["Left Leg"]
- hrp = chr.HumanoidRootPart
- hed = chr.Head
- anim = human.Animator
- activu = false
- appeared = false
- animpose = nil
- POSU = false
- local wherto = hrp
- local addcfr = CFrame.new(0, 0, 0)
- Heartbeat = Instance.new("BindableEvent")
- Heartbeat.Name = "Heartbeat"
- Heartbeat.Parent = script
- frame = 0.03333333333333333
- tf = 0
- for i,v in pairs(chr:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(chr:children()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(chr:children()) do
- if v:IsA("Pants") then
- v:Destroy()
- end
- end
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- for i = 1, math.floor(tf / frame) do
- Heartbeat:Fire()
- end
- tf = tf - frame * math.floor(tf / frame)
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- Heartbeat.Event:wait()
- else
- for i = 1, num do
- Heartbeat.Event:wait()
- end
- end
- end
- tool = Instance.new("Tool")
- tool.CanBeDropped = false
- tool.RequiresHandle = false
- tool.Name = "Za Warudo"
- tool.Parent = plr.Backpack
- modz = Instance.new("Model")
- modz.Name = "efx"
- modz.Parent = chr
- ZaWarudo = Instance.new("Model")
- ZaWarudo.Name = "Za Warudo"
- ZaWarudo.Parent = chr
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function nooutline(p)
- p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
- end
- function makepart(color, name, reflec, mater, parnt, cfram)
- local port = Instance.new("Part")
- port.BrickColor = BrickColor.new(color)
- port.Name = name
- port.Transparency = 1
- nooutline(port)
- port.Reflectance = reflec
- port.Material = mater
- port.Anchored = false
- port.CanCollide = false
- port.Locked = true
- port.Size = Vector3.new(0.2, 0.2, 0.2)
- port.Parent = parnt
- return port
- end
- function makemesh(meshtype, scale, meshid, parent)
- local mes = Instance.new("SpecialMesh")
- mes.MeshType = meshtype
- mes.Scale = scale
- if meshtype == "FileMesh" then
- mes.MeshId = meshid
- end
- mes.Parent = parent
- return mes
- end
- function makemotor(parent, p0, p1, c0, c1)
- swait()
- local wel = Instance.new("Motor6D")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- local konodioda = Instance.new("Sound")
- konodioda.SoundId = "rbxassetid://276263776"
- konodioda.Volume = 3.5
- konodioda.Parent = hrp
- local bast = Instance.new("Sound")
- bast.SoundId = "rbxassetid://616576465"
- bast.Volume = 0.5
- bast.Parent = hrp
- local zaworld = Instance.new("Sound")
- zaworld.SoundId = "rbxassetid://616576400"
- zaworld.Volume = 0.8
- zaworld.Parent = hrp
- local wry = Instance.new("Sound")
- wry.SoundId = "rbxassetid://276152532"
- wry.Volume = 5
- wry.Parent = hrp
- function animo(yep)
- if yep == true then
- anim.Parent = human
- chr.Animate.Disabled = false
- elseif yep == false then
- chr.Animate.Disabled = true
- anim.Parent = nil
- end
- end
- animo(false)
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- function resetlerp(whoever)
- if whoever == nil then
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- elseif whoever ~= nil then
- nRJ.C0 = RJC0
- nRJ.C1 = RJC1
- nN.C0 = NC0
- nN.C1 = NC1
- nRS.C0 = RSC0
- nRS.C1 = RSC1
- nLS.C0 = LSC0
- nLS.C1 = LSC1
- nRH.C0 = RHC0
- nRH.C1 = RHC1
- nLH.C0 = LHC0
- nLH.C1 = LHC1
- end
- end
- ---- Dio Hair
- local pa = Instance.new("Part",chr)
- pa.Name = "Hair"
- local me = Instance.new("SpecialMesh",pa)
- me.MeshType = "FileMesh"
- me.MeshId = "rbxassetid://166681225"
- me.TextureId = "rbxassetid://292751453"
- me.Scale = Vector3.new(0.923,0.923,0.925)
- local we = Instance.new("Weld")
- we.Parent = pa
- we.Part0 = hed
- we.Part1 = pa
- we.C1 = CFrame.new(-.1,-.5,-.2)
- we.C0 = CFrame.Angles(-.3,-.8,-0.9)
- -----------Head Band/Heart
- local hb = Instance.new("Part",chr)
- hb.Name = "HeadBand"
- hb.CanCollide = false
- hb.Size = Vector3.new(1,1.2,1)
- hb.BrickColor = BrickColor.new("Forest green")
- local hbm = Instance.new("SpecialMesh",hb)
- hbm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- hbm.MeshType = "FileMesh"
- hbm.Scale = Vector3.new(1.2, 1.2, 1.2)
- local hbw = Instance.new("Weld")
- hbw.Parent = hb
- hbw.Part0 = hed
- hbw.Part1 = hb
- hbw.C1 = CFrame.new(0,0,-.4)
- hbw.C0 = CFrame.Angles(29.9,0,0)
- ---Heart
- local hp = Instance.new("Part",chr)
- hp.Name = "Heart Piece"
- hp.Size = Vector3.new(0.41, 0.8, 0.2)
- hp.CanCollide = false
- hp.BrickColor = BrickColor.new("Forest green")
- local hpm = Instance.new("SpecialMesh",hp)
- hpm.MeshId = "http://www.roblox.com/asset/?id=105992239"
- hpm.MeshType = "FileMesh"
- hpm.Scale = Vector3.new(1.1, 1.1, 1.1)
- local hpw = Instance.new("Weld")
- hpw.Parent = hp
- hpw.Part0 = hed
- hpw.Part1 = hp
- hpw.C1 = CFrame.new(-.1,-.47,.68)
- ------Dio shirt/Pants
- local sh = Instance.new("Shirt",chr)
- sh.ShirtTemplate = "rbxassetid://298260655"
- local pan = Instance.new("Pants",chr)
- pan.PantsTemplate = "rbxassetid://298260668"
- ------Hearts
- local heart1 = Instance.new("Part",chr)
- heart1.Name = "LHeart"
- heart1.BrickColor = BrickColor.new("Forest green")
- heart1.Size = Vector3.new(0.05, 0.05, 0.05)
- local heartm = Instance.new("SpecialMesh",heart1)
- heartm.MeshId = "http://www.roblox.com/asset/?id=105992239"
- heartm.MeshType = "FileMesh"
- heartm.Scale = Vector3.new(1.1,1.1,1.1)
- local heartw = Instance.new("Weld")
- heartw.Parent = heart1
- heartw.Part0 = lleg
- heartw.Part1 = heart1
- heartw.C1 = CFrame.new(0,.15,.55)
- -------------------------------------
- local heart2 = Instance.new("Part",chr)
- heart2.Name = "RHeart"
- heart2.BrickColor = BrickColor.new("Forest green")
- heart2.Size = Vector3.new(0.05, 0.05, 0.05)
- local heartm = Instance.new("SpecialMesh",heart2)
- heartm.MeshId = "http://www.roblox.com/asset/?id=105992239"
- heartm.MeshType = "FileMesh"
- heartm.Scale = Vector3.new(1.1,1.1,1.1)
- local heartw = Instance.new("Weld")
- heartw.Parent = heart2
- heartw.Part0 = rleg
- heartw.Part1 = heart2
- heartw.C1 = CFrame.new(0,.15,.55)
- -------------------------------------
- local heart3 = Instance.new("Part",chr)
- heart3.Name = "THeart"
- heart3.BrickColor = BrickColor.new("Forest green")
- heart3.Size = Vector3.new(0.05, 0.05, 0.05)
- local heartm = Instance.new("SpecialMesh",heart3)
- heartm.MeshId = "http://www.roblox.com/asset/?id=105992239"
- heartm.MeshType = "FileMesh"
- heartm.Scale = Vector3.new(1.1,1.1,1.1)
- local heartw = Instance.new("Weld")
- heartw.Parent = heart3
- heartw.Part0 = tors
- heartw.Part1 = heart3
- heartw.C1 = CFrame.new(0,1,.55)
- ------ end of dio
- function STANDO(cfr)
- local rooto = Instance.new("Part")
- nooutline(rooto)
- rooto.Name = "HumanoidRootPart"
- rooto.Anchored = true
- rooto.CFrame = cfr
- rooto.Size = Vector3.new(2, 2, 1)
- rooto.CanCollide = false
- rooto.Locked = true
- rooto.Transparency = 1
- rooto.Parent = ZaWarudo
- local head = Instance.new("Part")
- nooutline(head)
- head.Anchored = false
- head.CFrame = rooto.CFrame * CFrame.new(0, 1.5, 0)
- head.Size = Vector3.new(2, 1, 1)
- head.BrickColor = BrickColor.new("Sand blue")
- head.CanCollide = false
- head.Name = "Head"
- head.Locked = true
- head.Transparency = 1
- head.Parent = ZaWarudo
- local headmesh = makemesh("Head", Vector3.new(1.25, 1.25, 1.25), nil, head)
- local headdecal = Instance.new("Decal")
- headdecal.Name = "face"
- headdecal.Texture = "rbxassetid://64064193"
- headdecal.Face = "Front"
- headdecal.Transparency = 1
- headdecal.Parent = head
- -------- Mask-ZaWarudo
- local mp = Instance.new("Part",ZaWarudo)
- mp.Name = "Mask"
- mp.BrickColor = BrickColor.new("Gold")
- mp.Transparency = 1
- mp.CanCollide = false
- local mask = Instance.new("SpecialMesh",mp)
- mask.MeshId = "rbxassetid://882264338"
- mask.MeshType = "FileMesh"
- mask.Scale = Vector3.new(0.03, 0.04, 0.03)
- local mw = Instance.new("Weld")
- mw.Parent = mask
- mw.Part0 = head
- mw.Part1 = mp
- mw.C1 = CFrame.new(0,-.6,0)
- mw.C0 = CFrame.Angles(0,0,0)
- -----------Chin
- local hp2 = Instance.new("Part",ZaWarudo)
- hp2.Name = "Heart Piece2"
- hp2.Size = Vector3.new(0.41, 0.8, 0.2)
- hp2.Transparency = 1
- hp2.CanCollide = false
- hp2.BrickColor = BrickColor.new("Forest green")
- local hpm2 = Instance.new("SpecialMesh",hp2)
- hpm2.MeshId = "http://www.roblox.com/asset/?id=105992239"
- hpm2.MeshType = "FileMesh"
- hpm2.Scale = Vector3.new(1.1, 1.1, 1.1)
- local hpw2 = Instance.new("Weld")
- hpw2.Parent = hp2
- hpw2.Part0 = head
- hpw2.Part1 = hp2
- hpw2.C1 = CFrame.new(0,.41,.6)
- local torso = Instance.new("Part")
- nooutline(torso)
- torso.Name = "Torso"
- torso.Anchored = false
- torso.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
- torso.Size = Vector3.new(2, 1, 1)
- torso.BrickColor = BrickColor.new("Sand blue")
- torso.CanCollide = false
- torso.Transparency = 1
- torso.Locked = true
- torso.Parent = ZaWarudo
- local torsomesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/torso.mesh", torso)
- local leftarm = Instance.new("Part")
- nooutline(leftarm)
- leftarm.Anchored = false
- leftarm.Name = "Left Arm"
- leftarm.CFrame = rooto.CFrame * CFrame.new(1.5, 0, 0)
- leftarm.Size = Vector3.new(1, 2, 1)
- leftarm.BrickColor = BrickColor.new("Sand blue")
- leftarm.CanCollide = false
- leftarm.Transparency = 1
- leftarm.Locked = true
- leftarm.Parent = ZaWarudo
- local leftarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftarm.mesh", leftarm)
- local rightarm = Instance.new("Part")
- nooutline(rightarm)
- rightarm.Anchored = false
- rightarm.CFrame = rooto.CFrame * CFrame.new(-1.5, 0, 0)
- rightarm.Name = "Right Arm"
- rightarm.Size = Vector3.new(1, 2, 1)
- rightarm.BrickColor = BrickColor.new("Sand blue")
- rightarm.CanCollide = false
- rightarm.Locked = true
- rightarm.Transparency = 1
- rightarm.Parent = ZaWarudo
- local rightarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightarm.mesh", rightarm)
- local leftleg = Instance.new("Part")
- nooutline(leftleg)
- leftleg.Anchored = false
- leftleg.CFrame = rooto.CFrame * CFrame.new(1.5, -1.5, 0)
- leftleg.Name = "Left Leg"
- leftleg.Size = Vector3.new(1, 2, 1)
- leftleg.BrickColor = BrickColor.new("Sand blue")
- leftleg.CanCollide = false
- leftleg.Transparency = 1
- leftleg.Locked = true
- leftleg.Parent = ZaWarudo
- local leftlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftleg.mesh", leftleg)
- local rightleg = Instance.new("Part")
- nooutline(rightleg)
- rightleg.Anchored = false
- rightleg.CFrame = rooto.CFrame * CFrame.new(-1.5, -1.5, 0)
- rightleg.Name = "Right Leg"
- rightleg.Size = Vector3.new(1, 2, 1)
- rightleg.BrickColor = BrickColor.new("Sand blue")
- rightleg.CanCollide = false
- rightleg.Locked = true
- rightleg.Transparency = 1
- rightleg.Parent = ZaWarudo
- local rightlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightleg.mesh", rightleg)
- ------------Armor
- local arp = Instance.new("Part",ZaWarudo)
- arp.Name = "lap"
- arp.Transparency = 1
- arp.CanCollide = false
- arp.BrickColor = BrickColor.new("Gold")
- arp.Size = Vector3.new(0,0,0)
- local smp = Instance.new("SpecialMesh",arp)
- smp.MeshId = "rbxasset://fonts/leftarm.mesh"
- smp.MeshType = "FileMesh"
- smp.Scale = Vector3.new(1.1, 0.4, 1.1)
- local weld = Instance.new("Weld")
- weld.Parent = arp
- weld.Part0 = leftarm
- weld.Part1 = arp
- weld.C1 = CFrame.new(0,-.62,0)
- --------------------
- local arp1 = Instance.new("Part",ZaWarudo)
- arp1.Name = "lap1"
- arp1.Transparency = 1
- arp1.CanCollide = false
- arp1.BrickColor = BrickColor.new("Gold")
- arp1.Size = Vector3.new(0,0,0)
- local smp1 = Instance.new("SpecialMesh",arp1)
- smp1.MeshId = "rbxasset://fonts/leftarm.mesh"
- smp1.MeshType = "FileMesh"
- smp1.Scale = Vector3.new(0.6, 0.4, 0.5)
- local weld1 = Instance.new("Weld")
- weld1.Parent = arp1
- weld1.Part0 = leftarm
- weld1.Part1 = arp1
- weld1.C1 = CFrame.new(.25,0,0)
- --------------------
- local arp2 = Instance.new("Part",ZaWarudo)
- arp2.Name = "lap2"
- arp2.Transparency = 1
- arp2.CanCollide = false
- arp2.BrickColor = BrickColor.new("Gold")
- arp2.Size = Vector3.new(0,0,0)
- local smp2 = Instance.new("SpecialMesh",arp2)
- smp2.MeshId = "rbxasset://fonts/leftarm.mesh"
- smp2.MeshType = "FileMesh"
- smp2.Scale = Vector3.new(0.6, 0.4, 0.5)
- local weld2 = Instance.new("Weld")
- weld2.Parent = arp2
- weld2.Part0 = leftarm
- weld2.Part1 = arp2
- weld2.C1 = CFrame.new(-.25,0,0)
- --------------------
- local arp3 = Instance.new("Part",ZaWarudo)
- arp3.Name = "lap3"
- arp3.Transparency = 1
- arp3.CanCollide = false
- arp3.BrickColor = BrickColor.new("Gold")
- arp3.Size = Vector3.new(0,0,0)
- local smp = Instance.new("SpecialMesh",arp3)
- smp.MeshId = "rbxasset://fonts/leftarm.mesh"
- smp.MeshType = "FileMesh"
- smp.Scale = Vector3.new(1.1, 0.4, 1.1)
- local weld = Instance.new("Weld")
- weld.Parent = arp3
- weld.Part0 = rightarm
- weld.Part1 = arp3
- weld.C1 = CFrame.new(0,-.62,0)
- --------------------
- local arp4 = Instance.new("Part",ZaWarudo)
- arp4.Name = "lap4"
- arp4.Transparency = 1
- arp4.CanCollide = false
- arp4.BrickColor = BrickColor.new("Gold")
- arp4.Size = Vector3.new(0,0,0)
- local smp = Instance.new("SpecialMesh",arp4)
- smp.MeshId = "rbxasset://fonts/leftarm.mesh"
- smp.MeshType = "FileMesh"
- smp.Scale = Vector3.new(0.6, 0.4, 0.5)
- local weld = Instance.new("Weld")
- weld.Parent = arp4
- weld.Part0 = rightarm
- weld.Part1 = arp4
- weld.C1 = CFrame.new(-.25,0,0)
- --------------------
- local arp5 = Instance.new("Part",ZaWarudo)
- arp5.Name = "lap5"
- arp5.Transparency = 1
- arp5.CanCollide = false
- arp5.BrickColor = BrickColor.new("Gold")
- arp5.Size = Vector3.new(0,0,0)
- local smp = Instance.new("SpecialMesh",arp5)
- smp.MeshId = "rbxasset://fonts/leftarm.mesh"
- smp.MeshType = "FileMesh"
- smp.Scale = Vector3.new(0.6, 0.4, 0.5)
- local weld = Instance.new("Weld")
- weld.Parent = arp5
- weld.Part0 = rightarm
- weld.Part1 = arp5
- weld.C1 = CFrame.new(.25,0,0)
- --------------------
- local rootweld = makemotor(rooto, rooto, torso, RJC0, RJC1)
- rootweld.Name = "RootJoint"
- local neckweld = makemotor(torso, torso, head, NC0, NC1)
- neckweld.Name = "Neck"
- local rshoulderweld = makemotor(torso, torso, rightarm, RSC0, RSC1)
- rshoulderweld.Name = "Right Shoulder"
- local lshoulderweld = makemotor(torso, torso, leftarm, LSC0, LSC1)
- lshoulderweld.Name = "Left Shoulder"
- local rhipweld = makemotor(torso, torso, rightleg, RHC0, RHC1)
- rhipweld.Name = "Right Hip"
- local lhipweld = makemotor(torso, torso, leftleg, LHC0, LHC1)
- lhipweld.Name = "Left Hip"
- local pa1 = Instance.new("Part")
- nooutline(pa1)
- pa1.Anchored = false
- pa1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa1.Name = "pa1"
- pa1.Size = Vector3.new(0.2, 0.2, 0.2)
- pa1.BrickColor = BrickColor.new("Gold")
- pa1.CanCollide = false
- pa1.Locked = true
- pa1.Transparency = 1
- pa1.Parent = ZaWarudo
- local pa1m = makemesh("FileMesh", Vector3.new(0.55, 0.55, 0.35), "rbxasset://fonts/torso.mesh", pa1)
- local pa1w = makemotor(pa1, pa1, torso, ang(rd(0), rd(90), rd(15)) * cf(-0.75, -0.75, 0.3), ang(rd(20), 0, 0))
- local pa2 = Instance.new("Part")
- nooutline(pa2)
- pa2.Anchored = false
- pa2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa2.Name = "pa2"
- pa2.Size = Vector3.new(0.2, 0.2, 0.2)
- pa2.BrickColor = BrickColor.new("Gold")
- pa2.CanCollide = false
- pa2.Locked = true
- pa2.Transparency = 1
- pa2.Parent = ZaWarudo
- local pa2m = makemesh("FileMesh", Vector3.new(0.55, 0.55, 0.35), "rbxasset://fonts/torso.mesh", pa2)
- local pa2w = makemotor(pa2, pa2, torso, ang(rd(0), rd(90), rd(-15)) * cf(0.75, -0.75, 0.3), ang(rd(20), 0, 0))
- local pa3 = Instance.new("Part")
- nooutline(pa3)
- pa3.Anchored = false
- pa3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa3.Name = "pa3"
- pa3.Size = Vector3.new(0.2, 0.2, 0.2)
- pa3.BrickColor = BrickColor.new("Gold")
- pa3.CanCollide = false
- pa3.Locked = true
- pa3.Transparency = 1
- pa3.Parent = ZaWarudo
- local pa3m = makemesh("FileMesh", Vector3.new(0.45, 0.45, 0.35), "rbxasset://fonts/torso.mesh", pa3)
- local pa3w = makemotor(pa3, pa3, torso, ang(rd(0), rd(90), rd(5)) * cf(-0.575, -0.1, 0.275), ang(rd(0), 0, 0))
- local pa4 = Instance.new("Part")
- nooutline(pa4)
- pa4.Anchored = false
- pa4.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa4.Name = "pa4"
- pa4.Size = Vector3.new(0.2, 0.2, 0.2)
- pa4.BrickColor = BrickColor.new("Gold")
- pa4.CanCollide = false
- pa4.Locked = true
- pa4.Transparency = 1
- pa4.Parent = ZaWarudo
- local pa4m = makemesh("FileMesh", Vector3.new(0.45, 0.45, 0.35), "rbxasset://fonts/torso.mesh", pa4)
- local pa4w = makemotor(pa4, pa4, torso, ang(rd(0), rd(90), rd(-5)) * cf(0.575, -0.1, 0.275), ang(rd(0), 0, 0))
- local pa5 = Instance.new("Part")
- nooutline(pa5)
- pa5.Anchored = false
- pa5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa5.Name = "pa5"
- pa5.Size = Vector3.new(0.2, 0.2, 0.2)
- pa5.BrickColor = BrickColor.new("Gold")
- pa5.CanCollide = false
- pa5.Locked = true
- pa5.Transparency = 1
- pa5.Parent = ZaWarudo
- local pa5m = makemesh("FileMesh", Vector3.new(0.35, 0.35, 0.35), "rbxasset://fonts/torso.mesh", pa5)
- local pa5w = makemotor(pa5, pa5, torso, ang(rd(0), rd(90), rd(-15)) * cf(-0.625, 0.375, 0.45), ang(rd(-20), 0, 0))
- local pa6 = Instance.new("Part")
- nooutline(pa6)
- pa6.Anchored = false
- pa6.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa6.Name = "pa6"
- pa6.Size = Vector3.new(0.2, 0.2, 0.2)
- pa6.BrickColor = BrickColor.new("Gold")
- pa6.CanCollide = false
- pa6.Locked = true
- pa6.Transparency = 1
- pa6.Parent = ZaWarudo
- local pa6m = makemesh("FileMesh", Vector3.new(0.35, 0.35, 0.35), "rbxasset://fonts/torso.mesh", pa6)
- local pa6w = makemotor(pa6, pa6, torso, ang(rd(0), rd(90), rd(15)) * cf(0.625, 0.375, 0.45), ang(rd(-20), 0, 0))
- local pa7 = Instance.new("Part")
- nooutline(pa7)
- pa7.Anchored = false
- pa7.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa7.Name = "pa7"
- pa7.Size = Vector3.new(0.2, 0.2, 0.2)
- pa7.BrickColor = BrickColor.new("Gold")
- pa7.CanCollide = false
- pa7.Locked = true
- pa7.Transparency = 1
- pa7.Parent = ZaWarudo
- local pa7m = makemesh("FileMesh", Vector3.new(1.05, 0.201, 1.1), "rbxasset://fonts/torso.mesh", pa7)
- local pa7w = makemotor(pa7, pa7, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.8, 0), ang(0, 0, 0))
- local pa9 = Instance.new("Part")
- nooutline(pa9)
- pa9.Anchored = false
- pa9.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa9.Name = "pa9"
- pa9.Size = Vector3.new(0.2, 0.2, 0.2)
- pa9.BrickColor = BrickColor.new("Forest green")
- pa9.CanCollide = false
- pa9.Locked = true
- pa9.Transparency = 1
- pa9.Parent = ZaWarudo
- local pa9m = makemesh("FileMesh", Vector3.new(1.65, 1.65, 1), "rbxassetid://105992239", pa9)
- local pa9w = makemotor(pa9, pa9, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.8, 0.675), ang(0, 0, 0))
- local pa10 = Instance.new("Part")
- nooutline(pa10)
- pa10.Anchored = false
- pa10.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa10.Name = "pa10"
- pa10.Size = Vector3.new(2,1,1)
- pa10.BrickColor = BrickColor.new("Gold")
- pa10.CanCollide = false
- pa10.Locked = true
- pa10.Transparency = 1
- pa10.Parent = ZaWarudo
- pa10.Shape = "Cylinder"
- pa10.Material = "SmoothPlastic"
- local pa10w = makemotor(pa10, pa10, torso, ang(rd(0), rd(0), rd(90)) * cf(0.425, 0, -0.8), ang(0, 0, 0))
- local pa10d = Instance.new("Part")
- nooutline(pa10d)
- pa10d.Anchored = false
- pa10d.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa10d.Name = "pa10d"
- pa10d.Size = Vector3.new(2.2,.8,.8)
- pa10d.BrickColor = BrickColor.new("Gold")
- pa10d.CanCollide = false
- pa10d.Locked = true
- pa10d.Transparency = 1
- pa10d.Parent = ZaWarudo
- pa10d.Shape = "Cylinder"
- pa10d.Material = "SmoothPlastic"
- local pa10wd = makemotor(pa10d, pa10d, torso, ang(rd(0), rd(0), rd(90)) * cf(0.425, 0, -0.8), ang(0, 0, 0))
- local pa11 = Instance.new("Part")
- nooutline(pa11)
- pa11.Anchored = false
- pa11.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa11.Name = "pa11"
- pa11.Size = Vector3.new(2,1,1)
- pa11.BrickColor = BrickColor.new("Gold")
- pa11.CanCollide = false
- pa11.Locked = true
- pa11.Transparency = 1
- pa11.Parent = ZaWarudo
- pa11.Shape = "Cylinder"
- pa11.Material = "SmoothPlastic"
- local pa11w = makemotor(pa11, pa11, torso, ang(rd(0), rd(0), rd(90)) * cf(-0.425, 0, -0.8), ang(0, 0, 0))
- local pa11d = Instance.new("Part")
- nooutline(pa11d)
- pa11d.Anchored = false
- pa11d.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa11d.Name = "pa11d"
- pa11d.Size = Vector3.new(2.2,.8,.8)
- pa11d.BrickColor = BrickColor.new("Gold")
- pa11d.CanCollide = false
- pa11d.Locked = true
- pa11d.Transparency = 1
- pa11d.Parent = ZaWarudo
- pa11d.Shape = "Cylinder"
- pa11d.Material = "SmoothPlastic"
- local pa11wd = makemotor(pa11d, pa11d, torso, ang(rd(0), rd(0), rd(90)) * cf(-0.425, 0, -0.8), ang(0, 0, 0))
- local raemblem = Instance.new("Part")
- nooutline(raemblem)
- raemblem.Anchored = false
- raemblem.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- raemblem.Name = "raemblem"
- raemblem.Size = Vector3.new(0.2, 0.2, 0.2)
- raemblem.BrickColor = BrickColor.new("Gold")
- raemblem.CanCollide = false
- raemblem.Locked = true
- raemblem.Material = "SmoothPlastic"
- raemblem.Transparency = 1
- raemblem.Parent = ZaWarudo
- local raemblemm = makemesh("Brick", Vector3.new(0, 3, 3), nil, raemblem)
- local raemblemw = makemotor(raemblem, raemblem, rightarm, ang(rd(0.5), rd(0), rd(0)) * cf(-0.5, -0.5, 0), ang(rd(0), 0, 0))
- local emmes = Instance.new("Decal")
- emmes.Texture = "rbxassetid://0"
- emmes.Transparency = 1
- emmes.Face = "Right"
- emmes.Name = "embe"
- emmes.Parent = raemblem
- local ra1 = Instance.new("Part")
- nooutline(ra1)
- ra1.Anchored = false
- ra1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ra1.Name = "ra1"
- ra1.Size = Vector3.new(0.2, 0.2, 0.2)
- ra1.BrickColor = BrickColor.new("Gold")
- ra1.CanCollide = false
- ra1.Locked = true
- ra1.Transparency = 1
- ra1.Parent = ZaWarudo
- local ra1m = makemesh("FileMesh", Vector3.new(1.1, 0.25, 1.1), "rbxasset://fonts/rightarm.mesh", ra1)
- local ra1w = makemotor(ra1, ra1, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0))
- local ra2 = Instance.new("Part")
- nooutline(ra2)
- ra2.Anchored = false
- ra2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ra2.Name = "ra2"
- ra2.Size = Vector3.new(0.2, 0.2, 0.2)
- ra2.BrickColor = BrickColor.new("Gold")
- ra2.CanCollide = false
- ra2.Locked = true
- ra2.Transparency = 1
- ra2.Parent = ZaWarudo
- local ra2m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.1), "rbxasset://fonts/rightarm.mesh", ra2)
- local ra2w = makemotor(ra2, ra2, rightarm, ang(rd(0), rd(0), rd(0)) * cf(-0.175, 0.9, 0), ang(rd(0), 0, 0))
- local ra5 = Instance.new("Part")
- nooutline(ra5)
- ra5.Anchored = false
- ra5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ra5.Name = "ra5"
- ra5.Size = Vector3.new(0.2, 0.2, 0.2)
- ra5.BrickColor = BrickColor.new("Forest green")
- ra5.CanCollide = false
- ra5.Locked = true
- ra5.Transparency = 1
- ra5.Parent = ZaWarudo
- local ra5m = makemesh("FileMesh", Vector3.new(1.35, 1.35, 1.35), "rbxassetid://105992239", ra5)
- local ra5w = makemotor(ra5, ra5, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.65, 0.7, 0), ang(rd(0), 0, 0))
- local la1 = Instance.new("Part")
- nooutline(la1)
- la1.Anchored = false
- la1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- la1.Name = "la1"
- la1.Size = Vector3.new(0.2, 0.2, 0.2)
- la1.BrickColor = BrickColor.new("Gold")
- la1.CanCollide = false
- la1.Locked = true
- la1.Transparency = 1
- la1.Parent = ZaWarudo
- local la1m = makemesh("FileMesh", Vector3.new(1.1, 0.25, 1.1), "rbxasset://fonts/rightarm.mesh", la1)
- local la1w = makemotor(la1, la1, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0))
- local la2 = Instance.new("Part")
- nooutline(la2)
- la2.Anchored = false
- la2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- la2.Name = "la2"
- la2.Size = Vector3.new(0.2, 0.2, 0.2)
- la2.BrickColor = BrickColor.new("Gold")
- la2.CanCollide = false
- la2.Locked = true
- la2.Transparency = 1
- la2.Parent = ZaWarudo
- local la2m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.1), "rbxasset://fonts/rightarm.mesh", la2)
- local la2w = makemotor(la2, la2, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0.175, 0.9, 0), ang(rd(0), 0, 0))
- local la5 = Instance.new("Part")
- nooutline(la5)
- la5.Anchored = false
- la5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- la5.Name = "la5"
- la5.Size = Vector3.new(0.2, 0.2, 0.2)
- la5.BrickColor = BrickColor.new("Forest green")
- la5.CanCollide = false
- la5.Locked = true
- la5.Transparency = 1
- la5.Parent = ZaWarudo
- local la5m = makemesh("FileMesh", Vector3.new(1.35, 1.35, 1.35), "rbxassetid://105992239", la5)
- local la5w = makemotor(la5, la5, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.4, 0.7, 0), ang(rd(0), 0, 0))
- local ll3 = Instance.new("Part")
- nooutline(ll3)
- ll3.Anchored = false
- ll3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ll3.Name = "ll3"
- ll3.Size = Vector3.new(0.2, 0.2, 0.2)
- ll3.BrickColor = BrickColor.new("Forest green")
- ll3.CanCollide = false
- ll3.Locked = true
- ll3.Transparency = 1
- ll3.Parent = ZaWarudo
- local ll3m = makemesh("FileMesh", Vector3.new(1.4, 1.4, 1.3), "rbxassetid://105992239", ll3)
- local ll3w = makemotor(ll3, ll3, leftleg, ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.6), ang(0, 0, 0))
- local rr3 = Instance.new("Part")
- nooutline(rr3)
- rr3.Anchored = false
- rr3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- rr3.Name = "rr3"
- rr3.Size = Vector3.new(0.2, 0.2, 0.2)
- rr3.BrickColor = BrickColor.new("Forest green")
- rr3.CanCollide = false
- rr3.Locked = true
- rr3.Transparency = 1
- rr3.Parent = ZaWarudo
- local rr3m = makemesh("FileMesh", Vector3.new(1.4, 1.4, 1.3), "rbxassetid://105992239", rr3)
- local rr3w = makemotor(rr3, rr3, rightleg, ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.6), ang(0, 0, 0))
- return ZaWarudo
- end
- local thenoob = STANDO(hrp.CFrame * CFrame.new(0, 0, 0))
- coroutine.resume(coroutine.create(function()
- local rot = thenoob.HumanoidRootPart
- repeat
- swait()
- rot.CFrame = rot.CFrame:lerp(wherto.CFrame * addcfr, 0.5)
- until rot == nil
- end))
- local rot = thenoob.HumanoidRootPart
- local ntorso = thenoob:FindFirstChild("Torso")
- local rightarm = thenoob:FindFirstChild("Right Arm")
- local leftarm = thenoob:FindFirstChild("Left Arm")
- local leftleg = thenoob:FindFirstChild("Left Leg")
- local rightleg = thenoob:FindFirstChild("Right Leg")
- local head = thenoob:FindFirstChild("Head")
- local face = head:FindFirstChild("face")
- local emblem = thenoob:FindFirstChild("raemblem"):FindFirstChild("embe")
- local embpart = thenoob:FindFirstChild("raemblem")
- local nRJ = rot:FindFirstChild("RootJoint")
- local nN = ntorso:FindFirstChild("Neck")
- local nRS = ntorso:FindFirstChild("Right Shoulder")
- local nLS = ntorso:FindFirstChild("Left Shoulder")
- local nRH = ntorso:FindFirstChild("Right Hip")
- local nLH = ntorso:FindFirstChild("Left Hip")
- function standappear(nbz)
- if selected == false or activu == true then
- return
- end
- if appeared == false then
- appeared = true
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- local apear = Instance.new("Sound")
- apear.SoundId = "rbxassetid://463010917"
- apear.Parent = rot
- apear.Volume = 1.25
- game.Debris:AddItem(apear, 1.5)
- apear:Play()
- for _, n in pairs(nbz:GetChildren()) do
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- if n ~= rot and n ~= embpart and n.ClassName ~= "Sound" then
- swait()
- n.Transparency = n.Transparency - 0.2
- face.Transparency = face.Transparency - 0.2
- emblem.Transparency = emblem.Transparency - 0.2
- end
- end
- if n ~= rot and n ~= embpart then
- n.Transparency = 0
- end
- face.Transparency = 0
- emblem.Transparency = 0
- end))
- end
- elseif appeared == true then
- appeared = false
- wherto = hrp
- addcfr = cf(0, 0, 0)
- for _, n in pairs(nbz:GetChildren()) do
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- if n ~= rot and n ~= embpart then
- swait()
- n.Transparency = n.Transparency + 0.2
- face.Transparency = face.Transparency + 0.2
- emblem.Transparency = emblem.Transparency + 0.2
- end
- end
- if n ~= rot and n ~= embpart then
- n.Transparency = 1
- end
- face.Transparency = 1
- emblem.Transparency = 1
- end))
- end
- end
- end
- function THREATENING()
- if selected == false or activu == true then
- return
- end
- if POSU == false then
- POSU = true
- human.WalkSpeed = 0
- local d = Instance.new("ParticleEmitter")
- d.Name = "MENACINGU"
- d.Lifetime = NumberRange.new(1)
- d.Rate = 2
- d.Texture = "rbxassetid://298768656"
- d.VelocitySpread = 60
- d.Parent = tors
- human:SetStateEnabled(3, false)
- local randomoth = math.random(1, 2)
- if randomoth == 1 then
- repeat
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.05) * ang(rd(-5), rd(0), rd(-30)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(30)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-20), rd(-5)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(140), rd(-70), rd(-50)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0.3, 0.1, -0.15) * ang(rd(-20), rd(50), rd(10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3)
- until POSU == false
- elseif randomoth == 2 then
- repeat
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-2), rd(25)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(0), rd(-50)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(-0.25, 0.3, -0.5) * ang(rd(-30), rd(-15), rd(200)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0.25, 0.3, -0.5) * ang(rd(-32), rd(13), rd(-195)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-15), rd(-10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- until POSU == false
- end
- elseif POSU == true then
- POSU = false
- human.WalkSpeed = 16
- human:SetStateEnabled(3, true)
- tors.MENACINGU:Destroy()
- activu = true
- activu = false
- end
- end
- local EHMMM = 0
- function block()
- if EHMMM == 50 or selected == false or activu == true then
- return
- end
- if appeared == false then
- standappear(thenoob)
- end
- wherto = hrp
- addcfr = cf(0, 0, -3)
- local bep = true
- local humanshealth = human.Health
- activu = true
- human:SetStateEnabled(15, false)
- local de = mouse.KeyUp:connect(function(key)
- if key == "e" then
- bep = false
- end
- end)
- local poopes = 0
- repeat
- swait()
- poopes = poopes + 1
- human.Health = humanshealth
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(0)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(7), rd(0), rd(0)), 0.5)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(110), rd(160)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-110), rd(-160)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- until bep == false or poopes > 240
- de:Disconnect()
- human:SetStateEnabled(15, true)
- activu = false
- EHMMM = 50
- coroutine.resume(coroutine.create(function()
- wait(7)
- EHMMM = 0
- end))
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- end
- function MUDA()
- if selected == false or activu == true then
- return
- end
- if appeared == false then
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- end
- wry:Stop()
- local bep = true
- activu = true
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- local function blur(limb)
- coroutine.resume(coroutine.create(function()
- local memedon = {}
- for i = 1, 6 do
- local b1 = Instance.new("Part")
- nooutline(b1)
- b1.Size = Vector3.new(1, 2, 1)
- b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
- b1.CanCollide = false
- b1.BrickColor = limb.BrickColor
- b1.Anchored = true
- b1.Transparency = 0.7
- b1.Locked = true
- b1.Parent = modz
- table.insert(memedon, b1)
- end
- local num = 0
- repeat
- swait()
- num = num % 6 + 1
- memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
- until bep == false
- for i = 1, #memedon do
- swait()
- memedon[i]:Destroy()
- end
- end))
- end
- local de = mouse.KeyUp:connect(function(key)
- if key == "r" then
- bep = false
- end
- end)
- blur(rightarm)
- blur(leftarm)
- local mudodo = Instance.new("Sound")
- mudodo.Volume = 7.5
- mudodo.SoundId = "rbxassetid://616593932"
- mudodo.Looped = true
- mudodo.Parent = hrp
- mudodo:Play()
- repeat
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(4), rd(4), rd(30)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-28)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0.5, 0.25, -0.1) * ang(rd(20), rd(20), rd(105)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(30), rd(10), rd(-70)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(-30)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(31)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(-10), rd(-30), rd(75)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(10), rd(-70)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(3), rd(3), rd(32)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-29)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0.35, 0.25, 0.1) * ang(rd(-10), rd(-20), rd(95)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(-10), rd(10), rd(-80)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(3), rd(-40)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-2), rd(35)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(20), rd(-30), rd(65)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(30), rd(-75)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- until bep == false or 0 >= human.Health
- de:Disconnect()
- mudodo:Stop()
- wry:Play()
- for _ = 1, 6 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- for _ = 1, 7 do
- swait()
- hito(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 50)
- lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
- lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- swait(5)
- wherto = hrp
- mudodo:Destroy()
- addcfr = cf(-2, 1, 2)
- activu = false
- end
- function cability()
- if selected == false or activu == true then
- return
- end
- if appeared == false then
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(0, 0, -3.75)
- end
- activu = true
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- local ZAWRUA = Instance.new("Sound")
- ZAWRUA.SoundId = "rbxassetid://257346558"
- ZAWRUA.Volume = 3
- ZAWRUA.Parent = hrp
- ZAWRUA:Play()
- game.Debris:AddItem(ZAWRUA, 2.5)
- local wate = Instance.new("Part")
- nooutline(wate)
- wate.Size = Vector3.new(0.2, 0.2, 0.2)
- wate.Material = "Neon"
- wate.Transparency = 1
- wate.BrickColor = BrickColor.new("Forest green")
- wate.CFrame = rightarm.CFrame * cf(0, -1.5, 0)
- wate.Anchored = true
- wate.CanCollide = false
- wate.Parent = modz
- local wmesh = makemesh("Sphere", Vector3.new(5, 5, 5), nil, wate)
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- wate.CFrame = rightarm.CFrame * cf(0, -1, 0)
- wmesh.Scale = wmesh.Scale:lerp(Vector3.new(10, 10, 10), 0.5)
- until not wate
- end))
- coroutine.resume(coroutine.create(function()
- local pt = {}
- for _ = 1, 10 do
- local wp = Instance.new("Part")
- nooutline(wp)
- wp.Size = Vector3.new(0.2, 0.2, 0.2)
- wp.Material = "Neon"
- wp.Transparency = 1
- wp.BrickColor = BrickColor.new("Forest green")
- wp.CFrame = wate.CFrame * ang(rd2(-100, 100) / 1000, rd2(-100, 100) / 1000, rd2(-100, 100) / 1000) * cf(0, -0.25, 0)
- wp.Anchored = true
- wp.CanCollide = false
- wp.Parent = modz
- local wmz = makemesh("Sphere", Vector3.new(0.5, 2, 0.5), nil, wp)
- table.insert(pt, wp)
- table.insert(pt, wmz)
- end
- for m = 1, 45 do
- swait()
- for _, hey in pairs(pt) do
- if hey.ClassName == "SpecialMesh" then
- hey.Scale = hey.Scale + Vector3.new(0.005, 0.04, 0.005)
- elseif hey.ClassName == "Part" then
- hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
- hey.Transparency = hey.Transparency - 0.015
- end
- end
- end
- for m = 45, 50 do
- swait()
- for _, hey in pairs(pt) do
- if hey.ClassName == "SpecialMesh" then
- hey.Scale = hey.Scale + Vector3.new(0.025, 0.08, 0.025)
- elseif hey.ClassName == "Part" then
- hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
- hey.Transparency = hey.Transparency + 0.2
- end
- end
- end
- for _, AAA in pairs(pt) do
- if AAA.ClassName == "Part" then
- AAA:Destroy()
- end
- end
- end))
- for _ = 1, 50 do
- swait()
- wmesh.Scale = Vector3.new(9, 9, 9)
- wate.Transparency = wate.Transparency - 0.008
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-125)), 0.2)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(115)), 0.2)
- lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.2)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.2)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.2)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.2)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- end
- local pooo = Instance.new("Sound")
- pooo.SoundId = "rbxassetid://686423225"
- pooo.Volume = 3
- pooo.Parent = hrp
- pooo:Play()
- game.Debris:AddItem(pooo, 2.5)
- for _ = 1, 1 do
- swait()
- wate.Transparency = wate.Transparency + 0.15
- lerpz(nRJ, "C0", RJC0 * cf(0, -2, 0) * ang(rd(0), rd(10), rd(35)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-30)), 0.5)
- lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-80), rd(100)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- local swoo = Instance.new("Part")
- nooutline(swoo)
- swoo.Size = Vector3.new(0.2, 0.2, 0.2)
- swoo.Material = "Neon"
- swoo.Transparency = 0.2
- swoo.BrickColor = BrickColor.new("Forest green")
- swoo.CFrame = rightarm.CFrame * ang(rd(0), rd(-15), rd(240)) * cf(1.5, -2.5, 0)
- swoo.Anchored = true
- swoo.CanCollide = false
- swoo.Parent = modz
- local wmesh = makemesh("FileMesh", Vector3.new(0.013333333333333334, 0.015384615384615385, 0.025), "rbxassetid://576041905", swoo)
- local pli = Instance.new("PointLight")
- pli.Brightness = 2
- pli.Color = Color3.new(0.45098039215686275, 1, 0)
- pli.Range = 10
- pli.Shadows = true
- pli.Parent = swoo
- hito(swoo, 5, 40, 0.15, rot.CFrame.lookVector * 80)
- tagability(swoo, 4)
- for _ = 1, 10 do
- swait()
- wate.Transparency = wate.Transparency + 0.05
- swoo.Transparency = swoo.Transparency + 0.075
- pli.Range = pli.Range - 1
- lerpz(nRJ, "C0", RJC0 * cf(0, -3, 0) * ang(rd(0), rd(10), rd(105)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.5)
- lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-30), rd(100)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- wate:Destroy()
- swoo:Destroy()
- pli:Destroy()
- swait(15)
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- activu = false
- end
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=188959462")
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616594208")
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616576400")
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=291088606")
- function THEBEST()
- if selected == false or activu == true or appeared == true or POSU == true then
- return
- end
- local dipperhat = chr:FindFirstChild("DXD_DipperHat")
- local dipperrot
- if dipperhat then
- dipperrot = dipperhat.Handle.HatAttachment.Rotation
- end
- activu = true
- POSU = true
- cam.CameraType = "Scriptable"
- chr.PrimaryPart = hrp
- human.WalkSpeed = 0
- human:SetStateEnabled(3, false)
- local actmus1 = Instance.new("Sound")
- actmus1.SoundId = "rbxassetid://188959462"
- actmus1.Volume = 1.5
- actmus1.RollOffMode = 1
- actmus1.TimePosition = 0
- actmus1.Parent = cam
- local actmus2 = Instance.new("Sound")
- actmus2.SoundId = "rbxassetid://188959462"
- actmus2.Volume = 1.5
- actmus2.RollOffMode = 1
- actmus2.TimePosition = 0
- actmus2.Parent = hrp
- actmus1:Play()
- actmus2:Play()
- local mus1 = Instance.new("Sound")
- mus1.SoundId = "rbxassetid://616594208"
- mus1.Volume = 1.25
- mus1.TimePosition = 0.45
- mus1.Parent = cam
- local mus2 = Instance.new("Sound")
- mus2.SoundId = "rbxassetid://616594208"
- mus2.Volume = 1.25
- mus2.TimePosition = 0.45
- mus2.Parent = hrp
- local zawarudoda = Instance.new("Sound")
- zawarudoda.SoundId = "rbxassetid://616576400"
- zawarudoda.Volume = 2
- zawarudoda.TimePosition = 0.3
- zawarudoda.Parent = hrp
- mus1:Play()
- mus2:Play()
- cam.CoordinateFrame = hrp.CFrame * ang(rd(20), rd(100), rd(0)) * cf(0, 0, 7)
- local regface = hed.face.Texture
- local whogothit, bodyvel
- local function checkhit(partoz, magn)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and not whogothit then
- whogothit = guy
- guy:FindFirstChild("Humanoid").PlatformStand = true
- do
- local derp = Instance.new("BodyPosition")
- derp.MaxForce = Vector3.new(999999999999, 999999999999, 999999999999)
- derp.P = 8000
- derp.D = 500
- derp.Position = hrp.Position + hrp.CFrame.lookVector * 20
- derp.Parent = guy:FindFirstChild("HumanoidRootPart")
- bodyvel = derp
- local derp2 = Instance.new("BodyAngularVelocity")
- derp2.MaxTorque = Vector3.new(999999999999, 999999999999, 999999999999)
- derp2.P = 8000
- derp2.AngularVelocity = Vector3.new(rd2(2, 4), rd2(50, 100), 0)
- derp2.Parent = guy:FindFirstChild("HumanoidRootPart")
- delay(0.1, function()
- derp2:Destroy()
- guy.Torso:Remove()
- guy.Head:Remove()
- end)
- bodyvel = derp
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for _ = 1, 25 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(10), rd(20)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- for _ = 1, 20 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(10), rd(20)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0.4) * ang(rd(70), rd(-60), rd(-100)), 0.3)
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, -40, 0), 0.3)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end))
- repeat
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(1), rd(0)) * cf(0.15, 0, 0)
- until mus1.TimePosition > 2.9
- mus1:Pause()
- mus2:Pause()
- zawarudoda:Play()
- coroutine.resume(coroutine.create(function()
- for _ = 1, 7 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(-5)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(80)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(-70)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- for _ = 1, 16 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(8), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(80)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(-70)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-15)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(15)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end))
- repeat
- swait()
- until zawarudoda.TimePosition > 1.4
- zawarudoda:Pause()
- activu = false
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(3, 0.25, -1.5)
- activu = true
- cam.CoordinateFrame = hrp.CFrame * ang(rd(-25), rd(0), rd(0)) * cf(0, 2, 3)
- for _ = 1, 10 do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 1.5)
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-75)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(45)), 0.5)
- lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- wherto = hrp
- addcfr = cf(-3, 0.25, -1.5)
- for _ = 1, 25 do
- swait()
- checkhit(rightarm, 3)
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(105)), 0.4)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(-45)), 0.4)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.4)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.4)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.4)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.4)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- end
- if whogothit then
- print("derp")
- cam.CoordinateFrame = hrp.CFrame * ang(rd(15), rd(140), rd(0)) * cf(0, 1, 4)
- local laugo = Instance.new("Sound")
- laugo.SoundId = "rbxassetid://291088606"
- laugo.Volume = 1.5
- laugo.Parent = hrp
- game.Debris:AddItem(laugo, 2.5)
- laugo:Play()
- local sda = 0
- local chn = 2
- local cs = math.cos
- for D = 1, 60 do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.15)
- sda = sda + chn
- lerpz(RJ, "C0", RJC0 * cf(0, 0.75, 1 * cs(sda / 2)) * ang(rd(-40), rd(0), rd(-5)), 0.8 / D)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60 + 40 * cs(sda / 2)), rd(8), rd(0)), 0.8 / D)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-110 + 80 * cs(sda / 2)), rd(80)), 0.8 / D)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(110 + 80 * cs(sda / 2)), rd(-70)), 0.8 / D)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
- lerpz(RH, "C0", RHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(-10), rd(-40)), 0.8 / D)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
- lerpz(LH, "C0", LHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(10), rd(40)), 0.8 / D)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
- end
- hed.face.Texture = "rbxassetid://176777497"
- mus1.TimePosition = 2.75
- mus1:Play()
- for C = 1, 30 do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, -(0.02 + C / 60))
- sda = sda + chn
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.05 + C / 31)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.05 + C / 31)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.05 + C / 31)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.05 + C / 31)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.05 + C / 31)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.05 + C / 31)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
- end
- for _ = 1, 5 do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.02)
- sda = sda + chn
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0.25, 0) * ang(rd(60), rd(-60), rd(-100)), 0.5)
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, 0, 0), 0.5)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- wait(2)
- elseif whogothit == nil then
- print("noderp")
- end
- human:SetStateEnabled(3, true)
- activu = false
- standappear(thenoob)
- activu = true
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperrot
- end
- actmus1:Destroy()
- actmus2:Destroy()
- bast:Play()
- if bodyvel then
- bodyvel:Destroy()
- end
- cam.CameraType = "Custom"
- hed.face.Texture = regface
- chr.PrimaryPart = head
- human.WalkSpeed = 16
- activu = false
- POSU = false
- end
- function hito(partoz, magn, dmg, debtim, bodyfdire)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local horp = guy:FindFirstChild("HumanoidRootPart")
- TakeDamage(humz, dmg)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = horp
- delay(debtim, function()
- db:Destroy()
- end)
- local b = Instance.new("Part")
- nooutline(b)
- b.Size = Vector3.new(0.2, 0.2, 0.2)
- b.Transparency = 0.25
- b.Anchored = true
- b.CanCollide = false
- b.BrickColor = BrickColor.new("Institutional white")
- b.Locked = true
- b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
- b.Parent = modz
- local c = Instance.new("SpecialMesh")
- c.MeshType = "Sphere"
- c.Scale = Vector3.new(3.5, 3.5, 3.5)
- c.Parent = b
- game.Debris:AddItem(b, 1)
- if bodyfdire then
- local boopyve = Instance.new("BodyVelocity")
- boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- boopyve.P = math.huge
- boopyve.Velocity = bodyfdire
- boopyve.Parent = horp
- game.Debris:AddItem(boopyve, debtim)
- end
- local bet = Instance.new("Sound")
- bet.Pitch = rd2(9, 11) / 10
- bet.Volume = rd2(12, 14) / 10
- bet.SoundId = "rbxassetid://165604684"
- bet.Parent = b
- bet:Play()
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- swait()
- b.Transparency = b.Transparency + 0.15
- c.Scale = c.Scale + Vector3.new(0.8 * dmg, 0.8 * dmg, 0.8 * dmg)
- end
- end))
- end
- end
- end
- end
- function tagability(partoz, magn)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("derbaba") == nil and guy:FindFirstChildOfClass("ForceField") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- humz.PlatformStand = true
- delay(1, function()
- humz.PlatformStand = false
- end)
- local horp = guy:FindFirstChild("HumanoidRootPart")
- local db = Instance.new("StringValue")
- db.Name = "dedrbaba"
- db.Parent = horp
- local bodyrot = Instance.new("BodyAngularVelocity")
- bodyrot.MaxTorque = Vector3.new(99999, 99999, 99999)
- bodyrot.P = math.huge
- bodyrot.AngularVelocity = Vector3.new(0, 5, 50)
- bodyrot.Parent = horp
- local hL, tL, aL, bL, cL, dL
- game.Debris:AddItem(bodyrot, 0.2)
- if guy:FindFirstChild("Head") then
- hL = guy:FindFirstChild("Head")
- hL.BrickColor = BrickColor.new("Gold")
- end
- if guy:FindFirstChild("Torso") then
- tL = guy:FindFirstChild("Torso")
- tL.BrickColor = BrickColor.new("Bright blue")
- end
- if guy:FindFirstChild("Left Arm") then
- aL = guy:FindFirstChild("Left Arm")
- aL.BrickColor = BrickColor.new("Gold")
- end
- if guy:FindFirstChild("Right Arm") then
- bL = guy:FindFirstChild("Right Arm")
- bL.BrickColor = BrickColor.new("Gold")
- end
- if guy:FindFirstChild("Left Leg") then
- cL = guy:FindFirstChild("Left Leg")
- cL.BrickColor = BrickColor.new("Forest green")
- end
- if guy:FindFirstChild("Right Leg") then
- dL = guy:FindFirstChild("Right Leg")
- dL.BrickColor = BrickColor.new("Forest green")
- end
- coroutine.resume(coroutine.create(function()
- if aL then
- aL.Name = "Right Arm"
- wait()
- end
- if bL then
- bL.Name = "Left Leg"
- wait()
- end
- if cL then
- cL.Name = "Left Arm"
- wait()
- end
- if dL then
- dL.Name = "Right Leg"
- end
- end))
- end
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if human.Health <= 0 then
- return
- end
- if key == "f" then
- standappear(thenoob)
- end
- if key == "r" then
- MUDA()
- end
- if key == "e" then
- block()
- end
- if key == "v" then
- cability()
- end
- if key == "m" and plr.UserId then
- THEBEST()
- end
- if key == "j" then
- THREATENING()
- end
- if key == "k" then
- konodioda:Play()
- end
- if key == "l" then
- bast:Play()
- end
- if key == "p" then
- zaworld:Play()
- end
- end)
- tool.Equipped:connect(function()
- selected = true
- end)
- tool.Unequipped:connect(function()
- selected = false
- end)
- sine = 0
- charge = 1
- cos = math.cos
- game:GetService("RunService").RenderStepped:connect(function()
- if POSU == false then
- local checkfloor = Ray.new(hrp.Position, hrp.CFrame.upVector * -4)
- local checkpart = workspace:FindPartOnRayWithIgnoreList(checkfloor, {chr}, false, false)
- local checkstate = human:GetState()
- if checkstate.Value == 13 then
- animpose = "Sitting"
- elseif hrp.Velocity.y > 1 and checkpart == nil then
- animpose = "Jumping"
- elseif hrp.Velocity.y < -1 and checkpart == nil then
- animpose = "Falling"
- elseif 1 > (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude then
- animpose = "Idle"
- elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 35 then
- animpose = "Walking"
- elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 35 then
- animpose = "TooFast"
- end
- if animpose == "Idle" then
- sine = sine + charge
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(-5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Walking" then
- sine = sine + charge
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Jumping" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Falling" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(-0.65, 0.75, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "TooFast" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -1.5) * ang(rd(20), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-10)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, -0.75, 0) * ang(rd(10), rd(-80), rd(-10)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0.75, 1.5, 0) * ang(rd(0), rd(0), rd(30)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Sitting" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end
- if appeared == false and activu == false then
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- elseif appeared == true and activu == false then
- sine = sine + charge
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0.05 * cos(sine / 90)) * ang(rd(1 - 1 * cos(sine / 90)), rd(0), rd(-5)), 0.3)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 90)), rd(0), rd(4)), 0.3)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(-3 - 3 * cos(sine / 100)), rd(0)), 0.3)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(3 - 3 * cos(sine / 100)), rd(0)), 0.3)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(-3 - 3 * cos(sine / 100)), rd(-2 - 2 * cos(sine / 100))), 0.3)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(3 - 3 * cos(sine / 100)), rd(2 - 2 * cos(sine / 100))), 0.3)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end)
- function dispose()
- for i, v in pairs(getfenv(0)) do
- v = nil
- end
- error = nil
- print = nil
- warn = nil
- end
- human.Died:connect(dispose)
- chr.Changed:connect(function()
- if chr.Parent == nil then
- dispose()
- end
- end)
- local p = game.Players.LocalPlayer
- local char = p.Character
- local hed = char.Head
- local LocalPlayer = p
- local Player = game.Players.localPlayer
- local Character = p.Character
- local LeftArm2 = Character["Left Arm"]
- local RightArm2 = Character["Right Arm"]
- local LeftLeg2 = Character["Left Leg"]
- local RightLeg2 = Character["Right Leg"]
- local Head2 = Character.Head
- local Torso2 = Character.Torso
- --created by SoldierJoao
- --Credits to metabee for the knives edit
- cut = Instance.new("Sound", Character)
- cut.SoundId = "https://www.roblox.com/asset/?id=0"
- cut.Volume = 1.5
- thri = Instance.new("Sound", Character)
- thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
- thri.Volume = 2.5
- WRY = Instance.new("Sound", Character)
- WRY.SoundId = "https://www.roblox.com/asset/?id=276152532"
- WRY.Volume = 5
- local Players=game:service'Players'
- local Player=Players.LocalPlayer
- local Mouse=Player:GetMouse''
- local RenderStepped=game:service'RunService'.RenderStepped
- local MeshId='http://www.roblox.com/asset?id=202083123'
- local TextureId='http://www.roblox.com/asset/?id=189436355'
- local BeeSpeed= 100
- local QHold=false
- local EHold=false
- Mouse.Button1Down:connect(function()
- cut:Play()
- if Mouse.Target and canworld == false then
- local Bee=Instance.new('Part',Player.Character)
- Bee.CanCollide=false
- Bee.Size=Vector3.new(2,2,2)
- Bee.CFrame=Player.Character.Torso.CFrame
- local BeeMesh=Instance.new('SpecialMesh',Bee)
- BeeMesh.MeshType='FileMesh'
- BeeMesh.MeshId=MeshId
- BeeMesh.TextureId=TextureId
- BeeMesh.Scale=Vector3.new(1,1,1)
- local BodyVel=Instance.new('BodyVelocity',Bee)
- BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- local BodyGyro=Instance.new('BodyGyro',Bee)
- BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro.P=2e4
- coroutine.wrap(function()
- RenderStepped:connect(function()
- BodyGyro.cframe=CFrame.new(Bee.Position,Mouse.Hit.p)
- BodyVel.velocity=Bee.CFrame.lookVector*BeeSpeed
- end)
- end)()
- Bee.Touched:connect(function(p)
- if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid'then
- p.Parent:BreakJoints()
- Bee:Destroy''
- thri:Play()
- end
- end)
- end
- end)
- Mouse.KeyDown:connect(function(k)
- local Key=k:lower''
- if Key=='q'then
- QHold=true
- elseif Key=='e'then
- EHold=true
- end
- end)
- Mouse.KeyUp:connect(function(k)
- local Key=k:lower''
- if Key=='q'then
- QHold=false
- elseif Key=='e'then
- EHold=false
- end
- end)
- coroutine.wrap(function()
- RenderStepped:connect(function()
- if QHold then
- if BeeSpeed>0 then
- BeeSpeed=BeeSpeed-1
- end
- elseif EHold then
- BeeSpeed=BeeSpeed+1
- end
- end)
- end)()
- mse = Player:GetMouse()
- sound2 = Instance.new("Sound", Character)
- sound2.SoundId = "https://www.roblox.com/asset/?id=864569342"
- sound2.Volume = 2.5
- sound4 = Instance.new("Sound", Character)
- sound4.SoundId = "https://www.roblox.com/asset/?id=616576400"
- sound4.Volume = 2
- TSTheme = Instance.new("Sound", Character)
- TSTheme.SoundId = "https://www.roblox.com/asset/?id=172374380"
- TSTheme.Volume = 2
- canworld = true
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "t" then
- sound4:Play()
- if canworld == false then return end
- if canworld then
- canworld = false
- TSTheme:Play()
- local function spawnpart()
- sphere = Instance.new("Part")
- --game.Debris:AddItem(sphere,3)
- local sm = Instance.new("SpecialMesh", sphere)
- sm.MeshType = "Sphere"
- sphere.Transparency = 0.5
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = "Neon"
- sphere.BrickColor = BrickColor.new("Black")
- end
- local function weld(lol)
- local weld = Instance.new("Weld", Player.Character.Torso)
- weld.Part0 = Player.Character.Torso
- weld.Part1 = lol
- weld.C0 = Player.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait()
- spawnpart()
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = true
- Player.Character:FindFirstChild("Torso").Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = true
- Player.Character:FindFirstChild("Right Arm").Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = true
- Player.Character:FindFirstChild("Left Arm").Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = true
- Player.Character:FindFirstChild("Right Leg").Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = true
- Player.Character:FindFirstChild("Left Leg").Anchored = false
- end
- end
- weld(sphere)
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -5
- --game.Debris:AddItem(cce, 5)
- sphere.Parent = Character.Torso
- for i = 1,3 do
- sphere.Size = sphere.Size + Vector3.new(50,50,50)
- wait()
- end
- wait()
- sphere:Destroy()
- BeeSpeed = 0
- cce.Saturation = -0.1
- wait(0.3)
- cce.Saturation = -0.2
- wait(0.3)
- cce.Saturation = -0.3
- wait(0.2)
- cce.Saturation = -1.5
- wait()
- end
- end
- end
- )
- if canworld == false then
- wait(9)
- canworld = true
- end
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "y" then
- canworld = true
- sound2:Play()
- wait()
- BeeSpeed = 1
- cce.Saturation = -1.3
- wait(0.5)
- BeeSpeed = 1.2
- cce.Saturation = -0.5
- wait(0.5)
- BeeSpeed = 1.4
- cce.Saturation = -0.4
- wait(0.3)
- BeeSpeed = 1.5
- cce.Saturation = -0.2
- wait(0.2)
- cce.Saturation = 0
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = false
- end
- end
- BeeSpeed = 100
- TSTheme:Stop()
- end
- end)
- A = true
- if A == true then
- Model = Instance.new("Model")
- Model.Name = "Weapon"
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(10, 12, 10)
- p.CFrame = CFrame.new(35.4000015, 7.0999999, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Medium stone grey")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Concrete
- m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(1, 1.02999997, 1)
- m.Parent = p
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(2, 12.8, 2)
- p.CFrame = CFrame.new(35.4000015, 7.19999981, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1.79, 5, 1)
- p.CFrame = CFrame.new(29.7000179, 8.89999485, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5, 1.40, 0.99)
- p.CFrame = CFrame.new(29.7000198, 10.4999943, 63.3000031, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Center"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(12.5, 5.80, 27.6)
- p.CFrame = CFrame.new(43.0000076, 9.30000114, 62.8999977, 1.06581131e-014, -8.74229471e-008, 1, -7.10542736e-015, 1, 8.742294e-008, -1, -7.10542736e-015, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 1
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(6.80, 1, 6.00)
- p.CFrame = CFrame.new(51.9999924, 9.06999207, 68.6000443, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(11, 5.40, 2.79)
- p.CFrame = CFrame.new(56.5999718, 9.76999664, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(2.60, 11, 1.99)
- p.CFrame = CFrame.new(39.4000015, 10.7699995, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(3.20, 11.0, 5)
- p.CFrame = CFrame.new(35.9000092, 11.0999928, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1.99, 1, 1)
- p.CFrame = CFrame.new(51.8999863, 16.6699886, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 1, 4.59)
- p.CFrame = CFrame.new(49.099987, 18.1699905, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 12.6, 9.80)
- p.CFrame = CFrame.new(40.2999878, 6.77000237, 63.0000038, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.19, 1.39, 2.39)
- p.CFrame = CFrame.new(32.2000008, 12.5999899, 63.2999992, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(11, 0.60, 1.99)
- p.CFrame = CFrame.new(39.3999825, 12.3699951, 63.0000267, 1.49008779e-008, 2.39330944e-007, -0.999990225, 6.66761935e-009, 0.99999392, 2.39331769e-007, 0.999994516, -6.66753408e-009, -7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(3.20, 11, 5.60)
- p.CFrame = CFrame.new(50.1999855, 14.0699921, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5, 13, 3.79)
- p.CFrame = CFrame.new(43.2999916, 9.56999779, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.19, 1.39, 2.39)
- p.CFrame = CFrame.new(39.6000061, 12.599987, 63.2999992, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.19, 1, 1)
- p.CFrame = CFrame.new(46.2999878, 15.069993, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(3.20, 5, 4)
- p.CFrame = CFrame.new(32.200016, 9.59999657, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(6, 6.79, 2.79)
- p.CFrame = CFrame.new(51.9999924, 9.06999302, 70.5000458, -1, 0, -4.37113883e-008, 0, 1, 0, 4.37113883e-008, 0, -1)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.60, 7.40, 3.79)
- p.CFrame = CFrame.new(43.2999916, 12.3699942, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Black")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(6.80, 1, 6.00)
- p.CFrame = CFrame.new(51.9999924, 9.06999588, 57.3999977, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(11, 3.20, 2.19)
- p.CFrame = CFrame.new(54.0999756, 14.0699921, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(2.60, 11, 2.39)
- p.CFrame = CFrame.new(32.1999741, 10.7699986, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.19, 1, 1)
- p.CFrame = CFrame.new(46.2999878, 15.0699921, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5, 0.80, 0.79)
- p.CFrame = CFrame.new(30.6000195, 11.5999937, 63.3000107, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(10, 12, 10)
- p.CFrame = CFrame.new(51.8000298, 7.099998, 63.0000191, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Medium stone grey")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Concrete
- m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(1, 1.02999997, 1)
- m.Parent = p
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.60, 5.19, 5)
- p.CFrame = CFrame.new(35.9000015, 13, 63.2999992, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(6, 6.79, 2.79)
- p.CFrame = CFrame.new(51.9999847, 9.06999207, 55.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(2.79, 7.40, 0.79)
- p.CFrame = CFrame.new(44.7999916, 14.0699921, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Black")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.40, 11, 10)
- p.CFrame = CFrame.new(50.1999893, 9.76999474, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(11, 0.60, 2.39)
- p.CFrame = CFrame.new(32.1999855, 12.3699961, 62.9999733, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(4, 13, 1)
- p.CFrame = CFrame.new(40.8999939, 10.0700006, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(10.1, 1, 0.99)
- p.CFrame = CFrame.new(51.8999825, 18.1699867, 62.9999733, 1.49008796e-008, 2.39336913e-007, -0.999990225, 6.66744882e-009, 0.99999392, 2.39337737e-007, 0.999994516, -6.66736355e-009, -7.45059765e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 1, 4.59)
- p.CFrame = CFrame.new(49.099987, 18.1699944, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1.99, 1, 1)
- p.CFrame = CFrame.new(51.8999863, 16.6699886, 67.5999908, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 1, 4.59)
- p.CFrame = CFrame.new(49.099987, 18.1699867, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(10.1, 1, 0.99)
- p.CFrame = CFrame.new(46.2999916, 18.1699886, 63.0000229, -1.49008823e-008, -2.39345496e-007, 0.999990225, 6.66727829e-009, 0.99999392, 2.39346434e-007, -0.999994516, 6.66733513e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- Spawn = function()
- Modelc = Model:clone()
- for _, v in pairs(Modelc:children()) do
- if v.className == "Part" then
- if v.Name ~= "Center" then
- w = Instance.new("Weld")
- w.Part0 = Modelc.Center
- w.Part1 = v
- w.C1 = v.CFrame:inverse() * CFrame.new(v.Position)
- w.C0 = Modelc.Center.CFrame:inverse() * CFrame.new(v.Position)
- w.Parent = w.Part0
- end
- end
- end
- return Modelc
- end
- CameraRadius = 66
- TimeStopRadius = 66
- RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- LeftShoulderC0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- LeftHipC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- LeftHipC1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- NeckC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- NeckC1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RootJointC0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RootJointC1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- getWelds = function(c) --designate weld variables
- local t = c.Torso
- local hrp = c.HumanoidRootPart.RootJoint
- RightShoulder = t:FindFirstChild("Right Shoulder")
- LeftShoulder = t:FindFirstChild("Left Shoulder")
- RightHip = t:FindFirstChild("Right Hip")
- LeftHip = t:FindFirstChild("Left Hip")
- RootJoint = hrp
- Neck = t:FindFirstChild("Neck")
- end
- resetWelds = function(ext, occ) --extent 1-3; occlusion
- --1 == reset desiredangle/currentangle
- --2 == reset C0/C1
- --3 == reset both des/cur/c0/c1
- local r = {
- RightShoulder,
- LeftShoulder,
- RightHip,
- LeftHip,
- RootJoint,
- Neck,
- Grip
- }
- for _, v in pairs(r) do
- for i = 1, #occ do
- if occ[i] == v then
- table.remove(r, _)
- end
- end
- end
- for _, v in pairs(r) do
- if v.Name == "Right Shoulder" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = RightShoulderC0
- v.C1 = RightShoulderC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = RightShoulderC0
- v.C1 = RightShoulderC1
- end
- elseif v.Name == "Left Shoulder" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = LeftShoulderC0
- v.C1 = LeftShoulderC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = LeftShoulderC0
- v.C1 = LeftShoulderC1
- end
- elseif v.Name == "Right Hip" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = RightHipC0
- v.C1 = RightHipC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = RightHipC0
- v.C1 = RightHipC1
- end
- elseif v.Name == "Left Hip" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = LeftHipC0
- v.C1 = LeftHipC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = LeftHipC0
- v.C1 = LeftHipC1
- end
- elseif v.Name == "Neck" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = NeckC0
- v.C1 = NeckC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = NeckC0
- v.C1 = NeckC1
- end
- elseif v.Name == "RootJoint" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = RootJointC0
- v.C1 = RootJointC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = RootJointC0
- v.C1 = RootJointC1
- end
- elseif v.Name == "RightGrip" then
- if ext == 1 then
- elseif ext == 2 then
- Grip.C0 = nGrip.C0
- Grip.C1 = nGrip.C1
- elseif ext == 3 then
- Grip.C0 = nGrip.C0
- Grip.C1 = nGrip.C1
- end
- end
- end
- end
- doitdocdoit = function()
- if deb == false then
- return
- end
- deb = false
- vPlayer = game.Players.LocalPlayer
- cPlayer = vPlayer.Character
- Anim = cPlayer.Animate
- Anim.Disabled = true
- Hum = cPlayer.Humanoid
- Hum.Name = "NOPE"
- Hum.WalkSpeed = 0
- getWelds(cPlayer)
- resetWelds(3, {})
- bodypos = Instance.new("BodyPosition")
- bodypos.P = 4000
- bodypos.maxForce = Vector3.new(5000000, 50000000, 5000000) * 5000
- bodypos.position = cPlayer.Torso.Position + Vector3.new(0, .5, 0)
- bodypos.Parent = cPlayer.Torso
- dir = cPlayer.HumanoidRootPart.CFrame.lookVector
- CPlayer = cPlayer
- partpos = Instance.new("Part", workspace)
- partpos.Transparency = 1
- partpos.CanCollide = false
- partpos.Anchored = true
- partpos.CFrame = cPlayer.Torso.CFrame
- sound = Instance.new("Sound")
- sound.Parent = partpos
- sound.Volume = 1
- sound.SoundId = "http://www.roblox.com/asset/?id=468760371"
- -- sound.SoundId="http://www.roblox.com/asset/?id=168009623"
- sound2 = Instance.new("Sound")
- sound2.Parent = workspace.CurrentCamera
- sound2.Volume = 1
- sound2.SoundId = "http://www.roblox.com/asset/?id=468760371"
- -- sound2.SoundId="http://www.roblox.com/asset/?id=168009623"
- sound:Play()
- sound2:Play()
- expected = 10
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- end)
- --[[sound=Instance.new("Sound")
- sound.Parent=cPlayer.Torso
- sound.Volume=1
- sound.SoundId="http://www.roblox.com/asset/?id=316900066"
- sound:Play()]]--
- while did == false do
- wait()
- end
- expected = 10
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted / 2), math.rad(0), math.rad(-pooted * 9))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(pooted / 3), math.rad(pooted * 10))
- end)
- while did == false do
- wait()
- end
- wait(.2)
- expected = 5
- did = false
- pooted = 0
- nubhit = nil
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(-90 + pooted * 40))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-10 + pooted * 4), math.rad(3.3), math.rad(90 - pooted * 34))
- if nubhit == nil then
- bodypos.position = bodypos.position + dir * 4
- cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * 4, bodypos.position + dir * 20)
- --bodypos.position=bodypos.position + dir*9
- --cPlayer.Torso.CFrame=CFrame.new(bodypos.position+dir*9,bodypos.position+dir*20)
- end
- if nubhit == nil and pooted >= 2 then
- pos = bodypos.position + dir * 2
- radi = 6
- for _, v in pairs(workspace:children()) do
- h = v:FindFirstChild("Humanoid")
- t = v:FindFirstChild("Torso")
- if h ~= nil and t ~= nil and v ~= cPlayer then
- if (t.Position - pos).magnitude <= radi then
- print(":>")
- nubhit = v
- break
- end
- end
- end
- end
- if nubhit ~= nil then
- if nubhit.Torso:FindFirstChild("PART1") == nil then
- v = Instance.new("BodyVelocity")
- v.P = 4000
- v.maxForce = Vector3.new(500000000000, 500000000000, 500000000000)
- v.velocity = dir * 4 + Vector3.new(0, 4, 0)
- v.Name = "PART1"
- v.Parent = nubhit.Torso
- game:GetService("Debris"):AddItem(v, 5)
- coroutine.resume(coroutine.create(function(v)
- for i = 1, 100 do
- v.velocity = v.velocity - Vector3.new(0, .07, 0)
- wait()
- end
- end), v)
- v = Instance.new("BodyGyro")
- v.P = 20
- v.D = 30
- v.maxTorque = Vector3.new(5000000, 5000000, 5000000)
- v.cframe = CPlayer.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, math.pi, 0)
- v.Name = "PART1"
- v.Parent = nubhit.Torso
- game:GetService("Debris"):AddItem(v, 5)
- end
- end
- end)
- while did == false do
- wait()
- end
- if nubhit == nil then
- sound:Stop()
- wait(.5)
- sound2:Stop()
- else
- expected = 32
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.03), math.rad(0), math.rad(.03))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, .02) * CFrame.fromEulerAnglesXYZ(math.rad(-.05), math.rad(.08), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.05), math.rad(0), math.rad(.1))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.2), math.rad(0.05), math.rad(-.05))
- bodypos.position = bodypos.position + dir * .05
- cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * .05, bodypos.position + dir * 20)
- end)
- while did == false do
- wait()
- end
- bodypos.Parent = nil
- expected = 12
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4.5), math.rad(0), math.rad(-.15))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, -.07) * CFrame.fromEulerAnglesXYZ(math.rad(5.6), math.rad(-4.5), math.rad(1.25))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(-2.5), math.rad(-8))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.5), math.rad(-.5), math.rad(7))
- end)
- while did == false do
- wait()
- end
- expected = 6
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(pooted * 18))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(-pooted * 18))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 6))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 6))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 5), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 6), math.rad(0), math.rad(pooted * 1))
- print(":(")
- end)
- wait(.3)
- while did == false do
- wait()
- end
- resetWelds(3, {
- "Neck"
- })
- expected = 5
- did = false
- pooted = 0
- p = Instance.new("Part", workspace)
- p.Name = "ORB"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.CFrame = cPlayer.Torso.CFrame
- m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- p.BrickColor = BrickColor:White()
- p.Size = Vector3.new(1, 1, 1)
- p.CanCollide = false
- p.Anchored = true
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- nubhit.Torso.Anchored = true
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5)
- p.Transparency = .5 + i / 20
- wait()
- end
- p:Remove()
- end), p)
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(-pooted * 12), math.rad(pooted * 10))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(pooted * 12), math.rad(-pooted * 10))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 10))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 9))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 - pooted * 6), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 9.5), math.rad(0), math.rad(pooted * .2))
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(1)
- expected = 5
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0))
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(.8)
- expected = 5
- did = false
- pooted = 0
- bodypos.Parent = cPlayer.Torso
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-3))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(3))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-8))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(8))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-14), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0))
- bodypos.position = bodypos.position + Vector3.new(0, 240, 0)
- cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 240, 0)
- print(":(")
- end)
- local DIOPLS = Instance.new("Sound", cPlayer.Torso)
- DIOPLS.SoundId = "rbxassetid://316900066"
- DIOPLS.Volume = 1
- DIOPLS:Play()
- Instance.new("DistortionSoundEffect", DIOPLS).Level = 1
- game:GetService("Debris"):AddItem(DIOPLS, 19)
- while did == false do
- wait()
- end
- wait(.8)
- LOL = Spawn()
- LOL.Parent = workspace
- LOL:MakeJoints()
- LOL:MoveTo(cPlayer.Torso.CFrame.p)
- C = LOL.Center
- C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 1200, 0)) * CFrame.new(8, 0, 0)
- bb = Instance.new("BodyPosition")
- bb.Parent = C
- bb.maxForce = Vector3.new(50000000000000000, 50000000000000000, 50000000000000000)
- bb.position = bb.Parent.Position
- C.CFrame = CFrame.new(bb.position)
- orig = bb.position
- gg = Instance.new("BodyGyro")
- gg.P = 15000
- gg.D = 100
- gg.maxTorque = Vector3.new(500000000, 500000000, 500000000)
- gg.cframe = CFrame.new(C.Position, Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(10), math.rad(10), 0)
- gg.Parent = C
- expected = 80
- did = false
- pooted = 0
- resetWelds(3, {})
- Hum.PlatformStand = true
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(180))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(-180))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(-8))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(8))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- bodypos.Parent = nil
- w = Instance.new("Weld")
- w.Part0 = C
- w.Part1 = cPlayer.Torso
- w.C0 = CFrame.new(.3, 5.6, -7) * CFrame.fromEulerAnglesXYZ(math.pi / .9, math.pi / 10, 0)
- w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- w.Parent = w.Part0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- bb.position = orig - Vector3.new(0, 1202 / 80 * pooted, 0)
- C.CFrame = C.CFrame - Vector3.new(0, 1202 / 80, 0)
- print(":(")
- end)
- while did == false do
- wait()
- end
- C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 4, 0), Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(5), math.rad(5), 0)
- C.CFrame = C.CFrame * CFrame.new(8, 0, 0)
- bl2 = Instance.new("Part")
- bl2.TopSurface = 0
- bl2.BottomSurface = 0
- bl2.CanCollide = false
- bl2.formFactor = "Symmetric"
- local ShockWaveSound = Instance.new("Sound", bl2)
- ShockWaveSound.SoundId = "rbxassetid://138186576"
- ShockWaveSound.Pitch = 0.8
- ShockWaveSound.Volume = 1
- ShockWaveSound:Play()
- Instance.new("DistortionSoundEffect", ShockWaveSound).Level = 1
- m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1, 4, 1)
- m.Parent = bl2
- bl2.Size = Vector3.new(1, 1, 1)
- bl2.Anchored = false
- bl2.Name = "c"
- bl2.CFrame = CFrame.new(C.Position) - Vector3.new(0, 2, 0)
- bl2.BrickColor = BrickColor.new("White")
- bl2.Parent = CPlayer
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(8, 0, 8)
- p.Transparency = .25 + i * .075
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(5), 0)
- wait()
- end
- p:Remove()
- end), bl2)
- bl2.Anchored = true
- bl2 = Instance.new("Part")
- bl2.TopSurface = 0
- bl2.BottomSurface = 0
- bl2.CanCollide = false
- bl2.formFactor = "Symmetric"
- m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1, 6, 1)
- m.Parent = bl2
- bl2.Size = Vector3.new(1, 1, 1)
- bl2.Anchored = false
- bl2.Name = "c"
- bl2.CFrame = CFrame.new(C.Position) - Vector3.new(0, 2, 0)
- bl2.BrickColor = BrickColor.new("White")
- bl2.Parent = CPlayer
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 0, 6)
- p.Transparency = i / 20
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(3), 0)
- wait()
- end
- p:Remove()
- end), bl2)
- bl2.Anchored = true
- gg.cframe = gg.cframe * CFrame.fromEulerAnglesXYZ(math.rad(10), -math.rad(10), 0)
- expected = 3
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-4), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0))
- w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(.3)
- expected = 5
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-8))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(8))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(14), math.rad(0), math.rad(0))
- w.C0 = w.C0 * CFrame.new(0, 0, -.04) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
- print(":(")
- end)
- while did == false do
- wait()
- end
- expected = 203
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {
- RightHip,
- LeftHip,
- RootJoint,
- Neck
- })
- RightShoulder.C0 = RightShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(60) - math.cos(time() * 70) * 2)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(-60) + math.sin(time() * 60) * 2)
- RightHip.C0 = RightHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(-30))
- LeftHip.C0 = LeftHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(30))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJointC0 * CFrame.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(0), math.rad(0))
- w.C0 = w.C0 * CFrame.new(math.random(-20, 20) / 2000, math.random(-20, 20) / 2000, math.random(-20, 20) / 2000) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- C.CFrame = C.CFrame + Vector3.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200)
- if pooted / 2 == math.floor(pooted / 2) then
- p = cPlayer["Right Arm"]:clone()
- p.Anchored = true
- p.CanCollide = false
- p.Parent = workspace
- p.Transparency = .5
- game:GetService("Debris"):AddItem(p, .2)
- p = cPlayer["Left Arm"]:clone()
- p.Anchored = true
- p.CanCollide = false
- p.Parent = workspace
- p.Transparency = .5
- game:GetService("Debris"):AddItem(p, .2)
- p = Instance.new("Part", workspace)
- p.Name = "ORB"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.CFrame = cPlayer.Torso.CFrame + cPlayer.Torso.CFrame.lookVector * 3 + Vector3.new(math.random(-20, 20) / 15, math.random(-20, 20) / 15 - .8, math.random(-20, 20) / 15)
- m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- p.BrickColor = BrickColor:White()
- p.Size = Vector3.new(.4, .4, .4)
- p.CanCollide = false
- p.Anchored = true
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 8 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 1, 1)
- p.Transparency = i / 8
- wait()
- end
- p:Remove()
- end), p)
- end
- print(":)")
- end)
- while did == false do
- wait()
- end
- wait(.5)
- expected = 20
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {
- Neck,
- RootJoint,
- RightHip,
- LeftHip
- })
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2 * pooted), math.rad(0), math.rad(5 * pooted))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-9 * pooted))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-2))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(4 * pooted))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(2))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- w.C0 = w.C0 * CFrame.new(0, 0.03, .03) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(2), math.rad(0))
- print(":)")
- end)
- while did == false do
- wait()
- end
- wait(2)
- expected = 5
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- w.Parent = nil
- bodypos.position = cPlayer.Torso.Position - Vector3.new(0, 1, 0)
- poo = cPlayer.Torso.CFrame.lookVector
- cPlayer.Torso.CFrame = CFrame.new(cPlayer.Torso.Position, cPlayer.Torso.Position + C.CFrame.lookVector * 50)
- bodypos.Parent = cPlayer.Torso
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(80 - pooted * 35))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(0), math.rad(-190 + pooted * 28))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(6), math.rad(0), math.rad(-80 + pooted * 4))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(8), math.rad(0), math.rad(84 - pooted * 4))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 10), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -pooted * .25) * CFrame.fromEulerAnglesXYZ(math.rad(-20 + pooted * 9), math.rad(0), math.rad(0))
- print(":)")
- end)
- while did == false do
- wait()
- end
- wait(.7)
- expected = 5
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0))
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(.2)
- expected = 10
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- g = Instance.new("BodyGyro")
- g.Parent = cPlayer.Torso
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-2))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(2))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-4))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(4))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- if pooted >= 2 then
- bodypos.position = bodypos.position + Vector3.new(0, 12, 0) - dir * 5
- cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 12, 0) - dir * 5
- end
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(.2)
- bodypos:Remove()
- wait(.5)
- e = Instance.new("Explosion")
- e.BlastRadius = 30
- e.Position = C.Position
- e.BlastPressure = e.BlastPressure * 2.5
- e.Parent = workspace
- s = Instance.new("Sound", C)
- s.SoundId = "rbxassetid://258057783"
- s.Volume = 1
- s:Play()
- Instance.new("DistortionSoundEffect", s).Level = 1
- g:Remove()
- --dun
- nubhit.Torso.Anchored = false
- Hum.PlatformStand = false
- C.Anchored = true
- coroutine.resume(coroutine.create(function(t)
- wait(3)
- p = Instance.new("Sound")
- p.SoundId = "http://www.roblox.com/asset/?id=154677261"
- p.Parent = t
- p.Volume = 1
- p:Play()
- end), C)
- game:GetService("Debris"):AddItem(LOL, 5)
- end
- resetWelds(3, {})
- workspace.CurrentCamera.CameraType = "Custom"
- Hum.WalkSpeed = 16
- Hum.Name = "Humanoid"
- bodypos:Remove()
- partpos:Remove()
- Anim.Parent = nil
- wait(.1)
- Anim.Disabled = false
- Anim.Parent = cPlayer
- deb = true
- end
- Tool = Instance.new("HopperBin")
- Tool.Name = "ROAD ROLLER DA"
- Tool.Parent = game.Players.LocalPlayer.Backpack
- Tool.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function()
- doitdocdoit()
- end)
- end)
- end
- local p = game.Players.LocalPlayer
- local char = p.Character
- local hed = char.Head
- local LocalPlayer = p
- local naeeym = Instance.new("BillboardGui",char)
- naeeym.Size = UDim2.new(0,100,0,40)
- naeeym.StudsOffset = Vector3.new(0,5,0)
- naeeym.Adornee = char.Head
- local tecks = Instance.new("TextLabel",naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = LocalPlayer.Name
- tecks.Font = "ArialBold"
- tecks.FontSize = "Size24"
- tecks.TextStrokeTransparency = 0
- tecks.TextStrokeColor3 = Color3.new(0,0,0)
- tecks.TextColor3 = Color3.new(255,255,255)
- tecks.Size = UDim2.new(1,0,0.5,0)
- local Player = game.Players.localPlayer
- local Character = p.Character
- local LeftArm2 = Character["Left Arm"]
- local RightArm2 = Character["Right Arm"]
- local LeftLeg2 = Character["Left Leg"]
- local RightLeg2 = Character["Right Leg"]
- local Head2 = Character.Head
- local Torso2 = Character.Torso
- --created by SoldierJoao
- --Credits to metabee for the knives edit
- cut = Instance.new("Sound", Character)
- cut.SoundId = "https://www.roblox.com/asset/?id=97095069"
- cut.Volume = 1.5
- thri = Instance.new("Sound", Character)
- thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
- thri.Volume = 2.5
- WRY = Instance.new("Sound", Character)
- WRY.SoundId = "https://www.roblox.com/asset/?id=276152532"
- WRY.Volume = 5
- local Players=game:service'Players'
- local Player=Players.LocalPlayer
- local Mouse=Player:GetMouse''
- local RenderStepped=game:service'RunService'.RenderStepped
- local MeshId='http://www.roblox.com/asset?id=202083123'
- local TextureId='http://www.roblox.com/asset/?id=189436355'
- local BeeSpeed= 100
- local QHold=false
- local EHold=false
- Mouse.Button1Down:connect(function()
- cut:Play()
- if Mouse.Target then
- local Bee=Instance.new('Part',Player.Character)
- Bee.CanCollide=false
- Bee.Size=Vector3.new(2,2,2)
- Bee.CFrame=Player.Character.Torso.CFrame
- local BeeMesh=Instance.new('SpecialMesh',Bee)
- BeeMesh.MeshType='FileMesh'
- BeeMesh.MeshId=MeshId
- BeeMesh.TextureId=TextureId
- BeeMesh.Scale=Vector3.new(1,1,1)
- local BodyVel=Instance.new('BodyVelocity',Bee)
- BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- local BodyGyro=Instance.new('BodyGyro',Bee)
- BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro.P=2e4
- coroutine.wrap(function()
- RenderStepped:connect(function()
- BodyGyro.cframe=CFrame.new(Bee.Position,Mouse.Hit.p)
- BodyVel.velocity=Bee.CFrame.lookVector*BeeSpeed
- end)
- end)()
- Bee.Touched:connect(function(p)
- if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid'then
- p.Parent:BreakJoints()
- Bee:Destroy''
- thri:Play()
- end
- end)
- end
- end)
- Mouse.KeyDown:connect(function(k)
- local Key=k:lower''
- if Key=='q'then
- QHold=true
- elseif Key=='e'then
- EHold=true
- end
- end)
- Mouse.KeyUp:connect(function(k)
- local Key=k:lower''
- if Key=='q'then
- QHold=false
- elseif Key=='e'then
- EHold=false
- end
- end)
- coroutine.wrap(function()
- RenderStepped:connect(function()
- if QHold then
- if BeeSpeed>0 then
- BeeSpeed=BeeSpeed-1
- end
- elseif EHold then
- BeeSpeed=BeeSpeed+1
- end
- end)
- end)()
- mse = Player:GetMouse()
- sound = Instance.new("Sound", Character)
- sound.SoundId = "https://www.roblox.com/asset/?id=290807425"
- sound.Volume = 2.5
- sound2 = Instance.new("Sound", Character)
- sound2.SoundId = "https://www.roblox.com/asset/?id=290810519"
- sound2.Volume = 2.5
- sound3 = Instance.new("Sound", Character)
- sound3.SoundId = "https://www.roblox.com/asset/?id=290807377"
- sound3.Volume = 1.8
- sound4 = Instance.new("Sound", Character)
- sound4.SoundId = "https://www.roblox.com/asset/?id=290807397"
- sound4.Volume = 2
- TSTheme = Instance.new("Sound", Character)
- TSTheme.SoundId = "https://www.roblox.com/asset/?id=172374380"
- TSTheme.Volume = 2
- canworld = true
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "t" then
- if canworld == false then return end
- if canworld then
- canworld = false
- sound3:Play()
- tecks.Text = "THE WORLD STOP TIME!"
- wait(2)
- tecks.Text = LocalPlayer.Name
- sound:Play()
- sound4:Play()
- TSTheme:Play()
- local function spawnpart()
- sphere = Instance.new("Part")
- --game.Debris:AddItem(sphere,3)
- local sm = Instance.new("SpecialMesh", sphere)
- sm.MeshType = "Sphere"
- sphere.Transparency = 0.5
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = "Neon"
- sphere.BrickColor = BrickColor.new("Black")
- end
- local function weld(lol)
- local weld = Instance.new("Weld", Player.Character.Torso)
- weld.Part0 = Player.Character.Torso
- weld.Part1 = lol
- weld.C0 = Player.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait()
- spawnpart()
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = true
- Player.Character:FindFirstChild("Torso").Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = true
- Player.Character:FindFirstChild("Right Arm").Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = true
- Player.Character:FindFirstChild("Left Arm").Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = true
- Player.Character:FindFirstChild("Right Leg").Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = true
- Player.Character:FindFirstChild("Left Leg").Anchored = false
- end
- end
- weld(sphere)
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -5
- --game.Debris:AddItem(cce, 5)
- sphere.Parent = Character.Torso
- for i = 1,3 do
- sphere.Size = sphere.Size + Vector3.new(50,50,50)
- wait()
- end
- wait()
- sphere:Destroy()
- BeeSpeed = 0
- cce.Saturation = -0.1
- wait(0.3)
- cce.Saturation = -0.2
- wait(0.3)
- cce.Saturation = -0.3
- wait(0.2)
- cce.Saturation = -1.5
- wait()
- end
- end
- end
- )
- tecks.Text = LocalPlayer.Name
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "y" then
- canworld = true
- tecks.Text = "Time continues moving again."
- sound2:Play()
- wait()
- BeeSpeed = 1
- cce.Saturation = -1.3
- wait(0.5)
- BeeSpeed = 1.2
- cce.Saturation = -0.5
- wait(0.5)
- BeeSpeed = 1.4
- cce.Saturation = -0.4
- wait(0.3)
- BeeSpeed = 1.5
- cce.Saturation = -0.2
- wait(0.2)
- cce.Saturation = 0
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = false
- end
- end
- BeeSpeed = 100
- tecks.Text = LocalPlayer.Name
- TSTheme:Stop()
- end
- end)
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