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ArcDesLHK

Fishmen pt2

Jun 20th, 2023
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  1. Fishmen Salmon
  2. Level 4 WATER Fish/Effect
  3. 1600/800
  4. If this card is Normal or Special Summoned: You can banish 1 "Fishmen" card from your Deck, except "Fishmen Salmon". During your 2nd Standby Phase after this effect's activation, add that card to the hand, and if you do, you can Special Summon 1 "Fishmen" monster from your hand, except "Fishmen Salmon".
  5.  
  6. Fishmen Blaster
  7. Level 3 WATER Warrior/Tuner/Effect
  8. 1100/300
  9. If you control 2 or more "Fishmen" monsters with different Types, you can Special Summon this card (from your hand). You can only Special Summon "Fishmen Blaster" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 face-up monster your opponent controls; banish it until the End Phase. You can only use this effect of "Fishmen Blaster" once per turn.
  10.  
  11. Fishmen Launcher
  12. Level 2 WATER Warrior/Tuner/Effect
  13. 800/800
  14. If you control 2 or more "Fishmen" monsters with different Types, you can Special Summon this card (from your hand). You can only Special Summon "Fishmen Launcher" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), also banish it when it leaves the field. You can only use this effect of "Fishmen Launcher" once per turn.
  15.  
  16. Fishmen Amemasu
  17. Level 4 Scale 1 WATER Warrior/Pendulum/Effect
  18. 1800/500
  19. If a "Fishmen" monster(s) is Pendulum Summoned to your field: All "Fishmen" monsters you currently control gain 500 ATK for each different Type among the "Fishmen" monsters you control, until the end of this turn (even if this card leaves the field).
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  21. If this card is Normal or Special Summoned: All "Fishmen" monsters you currently control gain 200 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 "Fishmen" monster from your Deck, except a Warrior monster. You can only use this effect of "Fishmen Amemasu" once per turn.
  22.  
  23. Fishmen Atlaua
  24. Level 3 Scale 8 WATER Warrior/Pendulum/Effect
  25. 1200/600
  26. If a "Fishmen" monster(s) is Pendulum Summoned to your field: All face-up monsters your opponent currently controls lose 300 ATK for each different Type among the "Fishmen" monsters you control, until the end of this turn (even if this card leaves the field).
  27. ----
  28. You can discard 1 card; Special Summon 1 "Fishmen" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Fishmen Atlaua" once per turn.
  29.  
  30. Fishmen Tlaloque
  31. Level 3 Scale 3 WATER Aqua/Pedndulum/Effect
  32. 1000/500
  33. You can Tribute 1 "Fishmen" monster, except an Aqua monster; Special Summon this card from your Pendulum Zone. You can only use this effect of "Fishmen Tlaloque" once per turn.
  34. ----
  35. If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Fishmen Tlaloque" once per turn.
  36.  
  37. Fishmen Ezili
  38. Level 5 Scale 7 WATER Warrior/Pendulum/Effect
  39. 2100/800
  40. If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Fishmen Ezili" once per turn.
  41. ----
  42. If this card is used for the Synchro or Xyz Summon of a "Fishmen" monster, it can be treated as a Level 3 or 4 monster. You can only use each of the following effects of "Fishmen Ezili" once per turn. You can target 1 "Fishmen" card you control and 1 monster your opponent controls; destroy them. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone.
  43.  
  44. Fishmen Yam
  45. Level 6 Scale 5 WATER Warrior/Pendulum/Effect
  46. 2300/1800
  47. If a "Fishmen" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
  48. ----
  49. If this card is used for the Synchro or Xyz Summon of a "Fishmen" monster, it can be treated as a Level 4 or 5 monster. You can only use each of the following effects of "Fishmen Yam" once per turn. You can target 1 "Fishmen" card you control; Special Summon this card from your hand, and if you do, destroy that target. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can place this card in your Pendulum Zone.
  50.  
  51. Fishmen Samurott
  52. Level 8 WATER Warrior/Fusion/Effect
  53. 2800/1600
  54. 2+ WATER monsters, including a "Fishmen" monster
  55. If this card is Fusion Summoned: You can target 1 Level 4 or lower "Fishmen" monster in your GY; inflict damage to your opponent equal to that target's ATK. You can only use this effect of "Fishmen Samurott" once per turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can target 1 Level 4 or lower "Fishmen" monster in your GY; this card gains ATK equal to that target's ATK, until the end of this turn.
  56.  
  57. Fishmen Armor Striker
  58. Level 7 WATER Warrior/Synchro/Effect
  59. 2500/2000
  60. 1 WATER Tuner + 1+ non-Tuner monsters
  61. If this card is Synchro Summoned: You can target 1 Level 4 or lower "Fishmen" monster in your GY; gain LP equal to its ATK. You can target 1 monster you control; Special Summon 1 "Fishmen" monster from your hand or GY, except "Fishmen Armor Striker", and if you do, destroy the targeted monster. If this card is destroyed by battle or card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Fishmen Armor Striker" once per turn.
  62.  
  63. Fishmen Sea Ripper
  64. Level 5 WATER Aqua/Synchro/Effect
  65. 2100/1000
  66. 1 WATER Tuner + 1+ non-Tuner monsters
  67. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 face-up monster your opponent controls, until the End Phase of the next turn. If your opponent adds a card(s) from their Deck to their hand, while this card is in your GY (except during the Draw Phase or the Damage Step): You can Special Summon this card. You can only use this effect of "Fishmen Sea Ripper" once per turn.
  68.  
  69. Fishmen Bihamut
  70. Level 7 WATER Fish/Synchro/Effect
  71. 2400/1800
  72. 1 WATER Tuner + 1+ non-Tuner monsters
  73. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, Special Summon 1 "Fishmen Token" (Fish/WATER/Level 7/ATK 2400/DEF 1800). When your "Fishmen Token" destroys a monster by battle: You can Tribute this card; banish up to 3 cards from your opponent's GY, face-down. If this card is in your GY: You can Tribute 2 "Fishmen" monsters; Special Summon this card. You can only use each effect of "Fishmen Bihamut" once per turn.
  74.  
  75. Fishmen Dolphin Rider
  76. Level 7 WATER Aqua/Synchro/Effect
  77. 2600/1200
  78. 1 WATER Tuner + 1+ non-Tuner monsters
  79. If this card is Synchro Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 Level 4 or lower "Fishmen" monster in your GY; add it to your hand, and if you do, destroy all monsters your opponent controls with an equal or higher ATK than that monster. You can only use this effect of "Fishmen Dolphin Rider" once per turn. This card can make a second attack during each Battle Phase. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Fishmen" Pendulum Monster from your Deck or face-up Extra Deck to your hand.
  80.  
  81. Fishmen Monokeros
  82. Level 8 WATER Sea Serpent/Synchro/Effect
  83. 2800/1500
  84. 1 WATER Tuner + 1+ non-Tuner monsters
  85. If this card attacks a Defense Position monster, inflict piercing battle damage. You can only use each of the following effects of "Fishmen Monokeros" once per turn. If this card is Synchro Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 Spell/Trap on the field; destroy it. (Quick Effect): You can target 1 card in your Pendulum Zone; destroy it, and if you do, banish up to 3 cards from your opponent's GY, face-down.
  86.  
  87. Fishmen Giant Whale
  88. Level 8 WATER Fish/Synchro/Effect
  89. 2500/3000
  90. 1 WATER Tuner + 1+ non-Tuner monsters
  91. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Fishmen" Pendulum Monster from your Deck, face-up Extra Deck or GY to your hand.
  92.  
  93. Fishmen Aero Shark
  94. Rank 3 WATER Fish/Xyz/Effect
  95. 2100/1500
  96. 2 Level 3 WATER monsters
  97. Gains 200 ATK for each card in your hand. You can only use each of the following effects of "Fishmen Aero Shark" once per turn. You can detach 1 material from this card; take 1 "Fishmen" monster from your Deck, and either add it to your hand or send it to the GY. If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
  98.  
  99. Fishmen Ark Lancer
  100. Rank 4 WATER Aqua/Xyz/Effect
  101. 2400/2000
  102. 2 Level 4 WATER monsters
  103. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, and if you do, send 1 random card from your opponent's hand to the GY. If a card(s) is discarded from your opponent's hand by a card effect while you control this monster: You can detach 1 material from this card; Special Summon 1 "Fishmen" monster from your hand or GY, except "Fishmen Ark Lancer". You can only use this effect of "Fishmen Ark Lancer" once per turn.
  104.  
  105. Shark Armor Master
  106. Level 7 WATER Warrior/Synchro/Effect
  107. 2500/2000
  108. 1 Tuner + 1+ non-Tuner monsters
  109. Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card gains ATK equal to the number of WATER monsters excavated x 400 until the end of your opponent's next turn.
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