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voyqgo

Ail Blue

May 29th, 2018
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  1. --//====================================================\\--
  2. --|| EDITED BY VOYQGO
  3. --\\====================================================//--
  4.  
  5. --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9.  
  10.  
  11. wait(0.2)
  12.  
  13.  
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local sick = Instance.new("Sound",Character)
  36. sick.SoundId = "rbxassetid://692602903"
  37. sick.Looped = true
  38. sick.Pitch = 1
  39. sick.Volume = 5
  40. sick:Play()
  41. Character.Head.face.Texture = "rbxassetid://120463437"
  42.  
  43. local naeeym2 = Instance.new("BillboardGui",Character)
  44. naeeym2.AlwaysOnTop = true
  45. naeeym2.Size = UDim2.new(5,35,2,35)
  46. naeeym2.StudsOffset = Vector3.new(0,3,0)
  47. naeeym2.Adornee = Character.Head
  48. naeeym2.Name = "Name"
  49. naeeym2.PlayerToHideFrom = Player
  50. local tecks2 = Instance.new("TextLabel",naeeym2)
  51. tecks2.BackgroundTransparency = 1
  52. tecks2.TextScaled = true
  53. tecks2.BorderSizePixel = 0
  54. tecks2.Text = "Ail Blue"
  55. tecks2.Font = "SourceSansBold"
  56. tecks2.TextSize = 30
  57. tecks2.TextStrokeTransparency = 0
  58. tecks2.TextColor3 = BrickColor.new("Really blue").Color
  59. tecks2.TextStrokeColor3 = BrickColor.new("Really blue").Color
  60. tecks2.Size = UDim2.new(1,0,0.5,0)
  61. tecks2.Parent = naeeym2
  62.  
  63. IT = Instance.new
  64. CF = CFrame.new
  65. VT = Vector3.new
  66. RAD = math.rad
  67. C3 = Color3.new
  68. UD2 = UDim2.new
  69. BRICKC = BrickColor.new
  70. ANGLES = CFrame.Angles
  71. EULER = CFrame.fromEulerAnglesXYZ
  72. COS = math.cos
  73. ACOS = math.acos
  74. SIN = math.sin
  75. ASIN = math.asin
  76. ABS = math.abs
  77. MRANDOM = math.random
  78. FLOOR = math.floor
  79.  
  80. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  81. local NEWMESH = IT(MESH)
  82. if MESH == "SpecialMesh" then
  83. NEWMESH.MeshType = MESHTYPE
  84. if MESHID ~= "nil" and MESHID ~= "" then
  85. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  86. end
  87. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  88. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  89. end
  90. end
  91. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  92. NEWMESH.Scale = SCALE
  93. NEWMESH.Parent = PARENT
  94. return NEWMESH
  95. end
  96.  
  97. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  98. local NEWPART = IT("Part")
  99. NEWPART.formFactor = FORMFACTOR
  100. NEWPART.Reflectance = REFLECTANCE
  101. NEWPART.Transparency = TRANSPARENCY
  102. NEWPART.CanCollide = false
  103. NEWPART.Locked = true
  104. NEWPART.Anchored = true
  105. if ANCHOR == false then
  106. NEWPART.Anchored = false
  107. end
  108. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  109. NEWPART.Name = NAME
  110. NEWPART.Size = SIZE
  111. NEWPART.Position = Torso.Position
  112. NEWPART.Material = MATERIAL
  113. NEWPART:BreakJoints()
  114. NEWPART.Parent = PARENT
  115. return NEWPART
  116. end
  117.  
  118. --//=================================\\
  119. --|| CUSTOMIZATION
  120. --\\=================================//
  121.  
  122. Player_Size = 1 --Size of the player.
  123. Animation_Speed = 3
  124. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  125.  
  126. local Speed = 16
  127. local Effects2 = {}
  128.  
  129. --//=================================\\
  130. --|| END OF CUSTOMIZATION
  131. --\\=================================//
  132.  
  133. local function weldBetween(a, b)
  134. local weldd = Instance.new("ManualWeld")
  135. weldd.Part0 = a
  136. weldd.Part1 = b
  137. weldd.C0 = CFrame.new()
  138. weldd.C1 = b.CFrame:inverse() * a.CFrame
  139. weldd.Parent = a
  140. return weldd
  141. end
  142.  
  143. --//=================================\\
  144. --|| USEFUL VALUES
  145. --\\=================================//
  146.  
  147. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  149. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  150. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  151. local CHANGEDEFENSE = 0
  152. local CHANGEDAMAGE = 0
  153. local CHANGEMOVEMENT = 0
  154. local ANIM = "Idle"
  155. local ATTACK = false
  156. local EQUIPPED = false
  157. local HOLD = false
  158. local COMBO = 1
  159. local Rooted = false
  160. local SINE = 0
  161. local KEYHOLD = false
  162. local CHANGE = 2 / Animation_Speed
  163. local WALKINGANIM = false
  164. local WALK = 0
  165. local VALUE1 = false
  166. local VALUE2 = false
  167. local POWERLEVEL = 1
  168. local DEATH = false
  169. local ROBLOXIDLEANIMATION = IT("Animation")
  170. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  171. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  172. --ROBLOXIDLEANIMATION.Parent = Humanoid
  173. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  174. WEAPONGUI.Name = "Weapon GUI"
  175. local Weapon = IT("Model")
  176. Weapon.Name = "Adds"
  177. local Effects = IT("Folder", Weapon)
  178. Effects.Name = "Effects"
  179. local ANIMATOR = Humanoid.Animator
  180. local ANIMATE = Character.Animate
  181. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  182. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  183. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  184. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  185. local UNANCHOR = true
  186. local LIMITBROKEN = false
  187. local HITFLOOR, HITPOS = nil
  188. local FLIGHT = false
  189.  
  190. local SKILLTEXTCOLOR = BRICKC("Really blue").Color
  191.  
  192. --//=================================\\
  193. --\\=================================//
  194.  
  195.  
  196. --//=================================\\
  197. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  198. --\\=================================//
  199.  
  200. ArtificialHB = Instance.new("BindableEvent", script)
  201. ArtificialHB.Name = "ArtificialHB"
  202.  
  203. script:WaitForChild("ArtificialHB")
  204.  
  205. frame = Frame_Speed
  206. tf = 0
  207. allowframeloss = false
  208. tossremainder = false
  209. lastframe = tick()
  210. script.ArtificialHB:Fire()
  211.  
  212. game:GetService("RunService").Heartbeat:connect(function(s, p)
  213. tf = tf + s
  214. if tf >= frame then
  215. if allowframeloss then
  216. script.ArtificialHB:Fire()
  217. lastframe = tick()
  218. else
  219. for i = 1, math.floor(tf / frame) do
  220. script.ArtificialHB:Fire()
  221. end
  222. lastframe = tick()
  223. end
  224. if tossremainder then
  225. tf = 0
  226. else
  227. tf = tf - frame * math.floor(tf / frame)
  228. end
  229. end
  230. end)
  231.  
  232. --//=================================\\
  233. --\\=================================//
  234.  
  235.  
  236.  
  237.  
  238.  
  239. --//=================================\\
  240. --|| SOME FUNCTIONS
  241. --\\=================================//
  242.  
  243. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  244. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  245. end
  246.  
  247. function PositiveAngle(NUMBER)
  248. if NUMBER >= 0 then
  249. NUMBER = 0
  250. end
  251. return NUMBER
  252. end
  253.  
  254. function NegativeAngle(NUMBER)
  255. if NUMBER <= 0 then
  256. NUMBER = 0
  257. end
  258. return NUMBER
  259. end
  260.  
  261. function Swait(NUMBER)
  262. if NUMBER == 0 or NUMBER == nil then
  263. ArtificialHB.Event:wait()
  264. else
  265. for i = 1, NUMBER do
  266. ArtificialHB.Event:wait()
  267. end
  268. end
  269. end
  270.  
  271. function QuaternionFromCFrame(cf)
  272. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  273. local trace = m00 + m11 + m22
  274. if trace > 0 then
  275. local s = math.sqrt(1 + trace)
  276. local recip = 0.5 / s
  277. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  278. else
  279. local i = 0
  280. if m11 > m00 then
  281. i = 1
  282. end
  283. if m22 > (i == 0 and m00 or m11) then
  284. i = 2
  285. end
  286. if i == 0 then
  287. local s = math.sqrt(m00 - m11 - m22 + 1)
  288. local recip = 0.5 / s
  289. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  290. elseif i == 1 then
  291. local s = math.sqrt(m11 - m22 - m00 + 1)
  292. local recip = 0.5 / s
  293. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  294. elseif i == 2 then
  295. local s = math.sqrt(m22 - m00 - m11 + 1)
  296. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  297. end
  298. end
  299. end
  300.  
  301. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  302. local xs, ys, zs = x + x, y + y, z + z
  303. local wx, wy, wz = w * xs, w * ys, w * zs
  304. local xx = x * xs
  305. local xy = x * ys
  306. local xz = x * zs
  307. local yy = y * ys
  308. local yz = y * zs
  309. local zz = z * zs
  310. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  311. end
  312.  
  313. function QuaternionSlerp(a, b, t)
  314. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  315. local startInterp, finishInterp;
  316. if cosTheta >= 0.0001 then
  317. if (1 - cosTheta) > 0.0001 then
  318. local theta = ACOS(cosTheta)
  319. local invSinTheta = 1 / SIN(theta)
  320. startInterp = SIN((1 - t) * theta) * invSinTheta
  321. finishInterp = SIN(t * theta) * invSinTheta
  322. else
  323. startInterp = 1 - t
  324. finishInterp = t
  325. end
  326. else
  327. if (1 + cosTheta) > 0.0001 then
  328. local theta = ACOS(-cosTheta)
  329. local invSinTheta = 1 / SIN(theta)
  330. startInterp = SIN((t - 1) * theta) * invSinTheta
  331. finishInterp = SIN(t * theta) * invSinTheta
  332. else
  333. startInterp = t - 1
  334. finishInterp = t
  335. end
  336. end
  337. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  338. end
  339.  
  340. function Clerp(a, b, t)
  341. local qa = {QuaternionFromCFrame(a)}
  342. local qb = {QuaternionFromCFrame(b)}
  343. local ax, ay, az = a.x, a.y, a.z
  344. local bx, by, bz = b.x, b.y, b.z
  345. local _t = 1 - t
  346. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  347. end
  348.  
  349. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  350. local frame = IT("Frame")
  351. frame.BackgroundTransparency = TRANSPARENCY
  352. frame.BorderSizePixel = BORDERSIZEPIXEL
  353. frame.Position = POSITION
  354. frame.Size = SIZE
  355. frame.BackgroundColor3 = COLOR
  356. frame.BorderColor3 = BORDERCOLOR
  357. frame.Name = NAME
  358. frame.Parent = PARENT
  359. return frame
  360. end
  361.  
  362. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  363. local label = IT("TextLabel")
  364. label.BackgroundTransparency = 1
  365. label.Size = UD2(1, 0, 1, 0)
  366. label.Position = UD2(0, 0, 0, 0)
  367. label.TextColor3 = TEXTCOLOR
  368. label.TextStrokeTransparency = STROKETRANSPARENCY
  369. label.TextTransparency = TRANSPARENCY
  370. label.FontSize = TEXTFONTSIZE
  371. label.Font = TEXTFONT
  372. label.BorderSizePixel = BORDERSIZEPIXEL
  373. label.TextScaled = false
  374. label.Text = TEXT
  375. label.Name = NAME
  376. label.Parent = PARENT
  377. return label
  378. end
  379.  
  380. function NoOutlines(PART)
  381. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  382. end
  383.  
  384.  
  385. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  386. local NEWWELD = IT(TYPE)
  387. NEWWELD.Part0 = PART0
  388. NEWWELD.Part1 = PART1
  389. NEWWELD.C0 = C0
  390. NEWWELD.C1 = C1
  391. NEWWELD.Parent = PARENT
  392. return NEWWELD
  393. end
  394.  
  395. local SOUND = IT("Sound")
  396.  
  397. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  398. local NEWSOUND = nil
  399. coroutine.resume(coroutine.create(function()
  400. NEWSOUND = SOUND:Clone()
  401. NEWSOUND.Parent = PARENT
  402. NEWSOUND.Volume = VOLUME
  403. NEWSOUND.Pitch = PITCH
  404. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  405. --Swait()
  406. NEWSOUND:play()
  407. if DOESLOOP == false then
  408. repeat Swait() until NEWSOUND.Playing == false
  409. NEWSOUND:remove()
  410. elseif DOESLOOP == true then
  411. NEWSOUND.Looped = true
  412. end
  413. end))
  414. return NEWSOUND
  415. end
  416.  
  417. function CFrameFromTopBack(at, top, back)
  418. local right = top:Cross(back)
  419. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  420. end
  421.  
  422. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  423. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  424. local mesh = IT("SpecialMesh",wave)
  425. mesh.MeshType = "FileMesh"
  426. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  427. mesh.Scale = SIZE
  428. mesh.Offset = VT(0,0,-SIZE.X/8)
  429. wave.CFrame = CFRAME
  430. coroutine.resume(coroutine.create(function(PART)
  431. for i = 1, WAIT do
  432. Swait()
  433. mesh.Scale = mesh.Scale + GROW
  434. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  435. if DOESROT == true then
  436. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  437. end
  438. wave.Transparency = wave.Transparency + (0.5/WAIT)
  439. if wave.Transparency > 0.99 then
  440. wave:remove()
  441. end
  442. end
  443. end))
  444. end
  445.  
  446. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  447. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  448. local mesh = IT("SpecialMesh",wave)
  449. mesh.MeshType = "FileMesh"
  450. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  451. mesh.Scale = SIZE
  452. mesh.Offset = VT(0,0,0)
  453. wave.CFrame = CFRAME
  454. coroutine.resume(coroutine.create(function(PART)
  455. for i = 1, WAIT do
  456. Swait()
  457. mesh.Scale = mesh.Scale + GROW
  458. if DOESROT == true then
  459. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  460. end
  461. wave.Transparency = wave.Transparency + (0.5/WAIT)
  462. if wave.Transparency > 0.99 then
  463. wave:remove()
  464. end
  465. end
  466. end))
  467. end
  468.  
  469. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  470. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  471. local mesh = IT("SpecialMesh",wave)
  472. mesh.MeshType = "Sphere"
  473. mesh.Scale = SIZE
  474. mesh.Offset = VT(0,0,0)
  475. wave.CFrame = CFRAME
  476. coroutine.resume(coroutine.create(function(PART)
  477. for i = 1, WAIT do
  478. Swait()
  479. mesh.Scale = mesh.Scale + GROW
  480. wave.Transparency = wave.Transparency + (1/WAIT)
  481. if wave.Transparency > 0.99 then
  482. wave:remove()
  483. end
  484. end
  485. end))
  486. end
  487.  
  488. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  489. if FLOOR ~= nil then
  490. coroutine.resume(coroutine.create(function()
  491. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really blue", "DebreeCenter", VT(0,0,0))
  492. PART.CFrame = CF(POSITION)
  493. for i = 1, 45 do
  494. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  495. RingPiece.Material = FLOOR.Material
  496. RingPiece.Color = FLOOR.Color
  497. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  498. Debris:AddItem(RingPiece,SWAIT)
  499. end
  500. PART:remove()
  501. end))
  502. end
  503. end
  504.  
  505. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  506. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  507. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  508. wave.CFrame = CFRAME
  509. coroutine.resume(coroutine.create(function(PART)
  510. for i = 1, WAIT do
  511. Swait()
  512. mesh.Scale = mesh.Scale * GROW
  513. wave.Transparency = wave.Transparency + (0.5/WAIT)
  514. if wave.Transparency > 0.99 then
  515. wave:remove()
  516. end
  517. end
  518. end))
  519. end
  520.  
  521. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  522. if FLOOR ~= nil then
  523. for i = 1, AMOUNT do
  524. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Debree", BLOCKSIZE, false)
  525. DEBREE.Material = FLOOR.Material
  526. DEBREE.Color = FLOOR.Color
  527. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  528. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  529. coroutine.resume(coroutine.create(function()
  530. Swait(15)
  531. DEBREE.Parent = workspace
  532. DEBREE.CanCollide = true
  533. Debris:AddItem(DEBREE,SWAIT)
  534. end))
  535. end
  536. end
  537. end
  538.  
  539. function MakeForm(PART,TYPE)
  540. if TYPE == "Cyl" then
  541. local MSH = IT("CylinderMesh",PART)
  542. elseif TYPE == "Ball" then
  543. local MSH = IT("SpecialMesh",PART)
  544. MSH.MeshType = "Sphere"
  545. elseif TYPE == "Wedge" then
  546. local MSH = IT("SpecialMesh",PART)
  547. MSH.MeshType = "Wedge"
  548. end
  549. end
  550.  
  551. function CheckTableForString(Table, String)
  552. for i, v in pairs(Table) do
  553. if string.find(string.lower(String), string.lower(v)) then
  554. return true
  555. end
  556. end
  557. return false
  558. end
  559.  
  560. function CheckIntangible(Hit)
  561. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  562. if Hit and Hit.Parent then
  563. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  564. return true
  565. end
  566. end
  567. return false
  568. end
  569.  
  570. Debris = game:GetService("Debris")
  571.  
  572. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  573. local Direction = CFrame.new(StartPos, Vec).lookVector
  574. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  575. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  576. if RayHit and CheckIntangible(RayHit) then
  577. if DelayIfHit then
  578. wait()
  579. end
  580. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  581. end
  582. return RayHit, RayPos, RayNormal
  583. end
  584.  
  585. function turnto(position)
  586. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  587. end
  588.  
  589. --//=================================\\
  590. --|| WEAPON CREATION
  591. --\\=================================//
  592.  
  593. function particles(art)
  594. local EyeSizes={
  595. NumberSequenceKeypoint.new(0,1,0),
  596. NumberSequenceKeypoint.new(1,1,0)
  597. }
  598. local EyeTrans={
  599. NumberSequenceKeypoint.new(0,0.8,0),
  600. NumberSequenceKeypoint.new(1,1,0)
  601. }
  602. local PE=Instance.new("ParticleEmitter",art)
  603. PE.LightEmission=.8
  604. PE.Color = ColorSequence.new(BRICKC("Really blue").Color)
  605. PE.Size=NumberSequence.new(EyeSizes)
  606. PE.Transparency=NumberSequence.new(EyeTrans)
  607. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  608. PE.Rotation=NumberRange.new(0,360)
  609. PE.Rate=999
  610. PE.VelocitySpread = 10000
  611. PE.Acceleration = Vector3.new(0,75,0)
  612. PE.Drag = 5
  613. PE.Speed = NumberRange.new(0,0,0)
  614. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  615. PE.ZOffset = -1.5
  616. PE.Name = "PE"
  617. end
  618.  
  619. Weapon.Parent = Character
  620.  
  621. Humanoid.Died:connect(function()
  622. ATTACK = true
  623. DEATH = true
  624. end)
  625.  
  626. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  627. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  628. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  629. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  630. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  631. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  632.  
  633. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Sqeed up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  634. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  635. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  636. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  637. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  638. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  639.  
  640. --//=================================\\
  641. --|| DAMAGING
  642. --\\=================================//
  643.  
  644. function killnearest(position,range,maxstrength)
  645. for i,v in ipairs(workspace:GetChildren()) do
  646. if v.ClassName == "Model" then
  647. local body = v:GetChildren()
  648. for part = 1, #body do
  649. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  650. if(body[part].Position - position).Magnitude < range then
  651. if v.ClassName == "Model" then
  652. v:BreakJoints()
  653. end
  654. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  655. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  656. end
  657. end
  658. end
  659. end
  660. end
  661. end
  662.  
  663. --//=================================\\
  664. --|| ATTACK FUNCTIONS AND STUFF
  665. --\\=================================//
  666.  
  667. Humanoid.HealthChanged:connect(function()
  668. if DEATH == false then
  669. if Humanoid.Health ~= "inf" then
  670. Humanoid.Health = "inf"
  671. CreateSound("966270845", Torso, 10, 1)
  672. end
  673. if Humanoid.MaxHealth ~= "inf" then
  674. Humanoid.MaxHealth = "inf"
  675. end
  676. end
  677. end)
  678.  
  679. function VanishPlayer()
  680. tecks2.TextTransparency = 1
  681. tecks2.TextStrokeTransparency = 1
  682. for _, c in pairs(Character:GetChildren()) do
  683. if c.ClassName == "Part" then
  684. c.Transparency = 1
  685. if c:FindFirstChildOfClass("Decal") then
  686. c:FindFirstChildOfClass("Decal").Transparency = 1
  687. end
  688. if c:FindFirstChildOfClass("ParticleEmitter") then
  689. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  690. end
  691. elseif c.ClassName == "Accessory" then
  692. c.Handle.Transparency = 1
  693. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  694. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  695. end
  696. end
  697. end
  698. end
  699.  
  700. function Reappear()
  701. tecks2.TextTransparency = 0
  702. tecks2.TextStrokeTransparency = 0
  703. for _, c in pairs(Character:GetChildren()) do
  704. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  705. c.Transparency = 0
  706. if c:FindFirstChildOfClass("Decal") then
  707. c:FindFirstChildOfClass("Decal").Transparency = 0
  708. end
  709. if c:FindFirstChildOfClass("ParticleEmitter") then
  710. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  711. end
  712. elseif c.ClassName == "Accessory" then
  713. c.Handle.Transparency = 0
  714. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  715. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  716. end
  717. end
  718. end
  719. end
  720.  
  721. function Warp()
  722. ATTACK = true
  723. Rooted = true
  724. for i = 1, 50 do
  725. Swait()
  726. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  727. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  734. end
  735. if VALUE2 == false then
  736. VALUE2 = true
  737. elseif VALUE2 == true then
  738. VALUE2 = false
  739. end
  740. ATTACK = false
  741. Rooted = false
  742. end
  743.  
  744. function RivalingOverthrower()
  745. if HITFLOOR ~= nil then
  746. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  747. local HITBODY = Mouse.Target.Parent
  748. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  749. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  750. if TORS ~= nil and HUMAN ~= nil then
  751. ATTACK = true
  752. Rooted = true
  753. TORS.Anchored = true
  754. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  755. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  756. local FLOOR = HITFLOOR
  757. local POS = HITPOS
  758. print(FLOOR)
  759. UNANCHOR = false
  760. RootPart.Anchored = true
  761. CreateSound("1295446488", Torso, 10, 1)
  762. for i=0, 1, 0.1 / Animation_Speed do
  763. Swait()
  764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  770. end
  771. local TAUNTS = {"907329532","966261603","966270845"}
  772. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  773. for i=0, 1, 0.1 / Animation_Speed do
  774. Swait()
  775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  781. end
  782. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  783. CreateSound("260411131", TORS, 10, 1)
  784. TORS.Anchored = false
  785. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  786. for i=0, 1, 0.1 / Animation_Speed do
  787. Swait()
  788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  794. end
  795. for i=0, 2, 0.1 / Animation_Speed do
  796. Swait()
  797. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  803. end
  804. for i = 1, 15 do
  805. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  806. end
  807. WELD:remove()
  808. local grav = Instance.new("BodyPosition",TORS)
  809. grav.P = 20000
  810. grav.D = 100
  811. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  812. grav.position = TORS.Position + VT(0,50,0)
  813. grav.Name = "GravityForce"
  814. for i=0, 1, 0.1 / Animation_Speed do
  815. Swait()
  816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  822. end
  823. for i=0, 2, 0.1 / Animation_Speed do
  824. Swait()
  825. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  831. end
  832. CreateSound("1295446488", Torso, 10, 1)
  833. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  834. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  835. for i=0, 2, 0.1 / Animation_Speed do
  836. Swait()
  837. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  843. end
  844. VanishPlayer()
  845. for i = 1, 50+(25*POWERLEVEL) do
  846. Swait()
  847. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  848. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  849. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  850. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  851. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  852. end
  853. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  854. Reappear()
  855. for i=0, 2, 0.1 / Animation_Speed do
  856. Swait()
  857. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  863. end
  864. for i = 1, 15 do
  865. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  866. end
  867. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  868. grav.Position = POS
  869. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  870. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  871. CreateSound("289842971", TORS, 3, 1)
  872. MagicSphere(VT(0,0,0),35,CF(POS),"Really blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  873. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  874. killnearest(POS,POWERLEVEL*10,5)
  875. if POWERLEVEL > 3 then
  876. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  877. end
  878. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really blue",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  879. for i=0, 1, 0.1 / Animation_Speed do
  880. Swait()
  881. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  887. end
  888. HITBODY:BreakJoints()
  889. grav:remove()
  890. ATTACK = false
  891. Rooted = false
  892. UNANCHOR = true
  893. RootPart.Anchored = false
  894. if POWERLEVEL > 1 then
  895. POWERLEVEL = POWERLEVEL - 1
  896. end
  897. end
  898. end
  899. end
  900. end
  901.  
  902. function ChunkChuck()
  903. if HITFLOOR ~= nil then
  904. ATTACK = true
  905. Rooted = true
  906. CreateSound("966270845", Head, 10, 1)
  907. for i=0, 1, 0.1 / Animation_Speed do
  908. Swait()
  909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  915. end
  916. for i=0, 1, 0.1 / Animation_Speed do
  917. Swait()
  918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  924. end
  925. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  926. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  927. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  928. CHUNK.Color = HITFLOOR.Color
  929. CHUNK.Material = HITFLOOR.Material
  930. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  931. CreateSound("260411131", CHUNK, 10, 1)
  932. CreateSound("289842971", Torso, 3, 1)
  933. repeat
  934. Swait()
  935. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  936. turnto(Mouse.Hit.p)
  937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  943. until HOLD == true
  944. for i=0, 1, 0.1 / Animation_Speed do
  945. Swait()
  946. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  953. end
  954. CHUNK.CanCollide = true
  955. CHUNK.Anchored = false
  956. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  957. for i = 1, 25 do
  958. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  959. end
  960. local bv = Instance.new("BodyVelocity")
  961. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  962. bv.velocity = RootPart.CFrame.lookVector*400
  963. bv.Parent = CHUNK
  964. local HIT = CHUNK.Touched:Connect(function(hit)
  965. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  966. hit.Parent:BreakJoints()
  967. end
  968. end)
  969. CreateSound("138079201", CHUNK, 10, 1)
  970. Debris:AddItem(CHUNK,5)
  971. for i=0, 1, 0.1 / Animation_Speed do
  972. Swait()
  973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  979. end
  980. ATTACK = false
  981. Rooted = false
  982. if POWERLEVEL > 1 then
  983. POWERLEVEL = POWERLEVEL - 1
  984. end
  985. end
  986. end
  987.  
  988. function Boost()
  989. ATTACK = true
  990. Rooted = true
  991. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  992. for i = 1, 50 do
  993. Swait()
  994. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really blue",VT(i/5,i/5,0))
  995. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  996. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1003. end
  1004. POWERLEVEL = POWERLEVEL + 1
  1005. ATTACK = false
  1006. Rooted = false
  1007. end
  1008.  
  1009. function XEvent()
  1010. if HITFLOOR ~= nil then
  1011. VALUE2 = false
  1012. CreateSound("966270845", Effects, 10, 1)
  1013. local POS = HITPOS
  1014. local FLOOR = HITFLOOR
  1015. local STARTPOS = RootPart.CFrame
  1016. ATTACK = true
  1017. Rooted = true
  1018. for i=0, 2, 0.1 / Animation_Speed do
  1019. Swait()
  1020. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1026. end
  1027. UNANCHOR = false
  1028. RootPart.Anchored = true
  1029. CreateSound("1295446488", Effects, 10, 1)
  1030. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1031. for i=0, 1, 0.1 / Animation_Speed do
  1032. Swait()
  1033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1039. end
  1040. CreateSound("289315275", Effects, 10, 1)
  1041. for i=0, 5, 0.1 / Animation_Speed do
  1042. Swait()
  1043. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1044. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL,POWERLEVEL,0))
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1051. end
  1052. CreateSound("260411131", Effects, 3, 1)
  1053. for i=0, 1, 0.1 / Animation_Speed do
  1054. Swait()
  1055. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1056. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1063. end
  1064. for i=0, 0.3, 0.1 / Animation_Speed do
  1065. Swait()
  1066. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1067. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1074. end
  1075. for i=0, 0.3, 0.1 / Animation_Speed do
  1076. Swait()
  1077. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1078. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1085. end
  1086. local BURNMARKS = {}
  1087. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "RAY", VT(0,0,0))
  1088. MakeForm(DEATHRAY1,"Cyl")
  1089. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "RAY", VT(0,0,0))
  1090. MakeForm(DEATHRAY2,"Cyl")
  1091. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1092. local AMOUNT = POWERLEVEL * 25
  1093. for i = 1, POWERLEVEL * 50 do
  1094. Swait()
  1095. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1096. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1097. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1098. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1099. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1100. table.insert(BURNMARKS,MARK)
  1101. MakeForm(MARK,"Cyl")
  1102. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1103. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1104. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1105. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1106. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1107. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1108. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1109. AMOUNT = AMOUNT - 1
  1110. end
  1111. local AMOUNT = POWERLEVEL * 25
  1112. for i = 1, POWERLEVEL * 50 do
  1113. Swait()
  1114. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1115. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1116. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1117. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1118. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1119. table.insert(BURNMARKS,MARK)
  1120. MakeForm(MARK,"Cyl")
  1121. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1122. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1123. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1124. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1125. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1126. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1127. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1128. AMOUNT = AMOUNT - 1
  1129. end
  1130. DEATHRAY1:remove()
  1131. DEATHRAY2:remove()
  1132. loopsound:remove()
  1133. for i=0, 1, 0.1 / Animation_Speed do
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1141. end
  1142. RootPart.CFrame = STARTPOS
  1143. for i=0, 0.1, 0.1 / Animation_Speed do
  1144. Swait()
  1145. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1151. end
  1152. for i = 1, 10+(5*POWERLEVEL) do
  1153. Swait()
  1154. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1155. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1156. end
  1157. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1158. CreateSound("414517163", Effects, 10, 1)
  1159. IT("EchoSoundEffect",SOUND)
  1160. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1161. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1162. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1163. for i = 1, 25 do
  1164. Swait()
  1165. MagicSphere(VT(0,0,0),15,CF(POS),"Really blue",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1166. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1167. killnearest(POS,POWERLEVEL*100,500)
  1168. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1169. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1170. end
  1171. for i = 1, 50 do
  1172. Swait()
  1173. for e=1,#BURNMARKS do
  1174. if BURNMARKS[e]~=nil then
  1175. local Thing=BURNMARKS[e]
  1176. if Thing~=nil then
  1177. local Part=Thing
  1178. Part.Transparency = Part.Transparency + (1/50)
  1179. end
  1180. end
  1181. end
  1182. end
  1183. for e=1,#BURNMARKS do
  1184. if BURNMARKS[e]~=nil then
  1185. local Thing=BURNMARKS[e]
  1186. if Thing~=nil then
  1187. local Part=Thing
  1188. Part:remove()
  1189. end
  1190. end
  1191. end
  1192. ATTACK = false
  1193. Rooted = false
  1194. UNANCHOR = true
  1195. RootPart.Anchored = false
  1196. POWERLEVEL = 1
  1197. end
  1198. end
  1199.  
  1200. function Taunt()
  1201. ATTACK = true
  1202. Rooted = true
  1203. CreateSound("966270845", Head, 10, 1.1)
  1204. for i=0, 1, 0.1 / Animation_Speed do
  1205. Swait()
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1212. end
  1213. for i=0, 2, 0.1 / Animation_Speed do
  1214. Swait()
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1221. end
  1222. ATTACK = false
  1223. Rooted = false
  1224. end
  1225.  
  1226. function BreakLimit()
  1227. ATTACK = true
  1228. Rooted = false
  1229. UNANCHOR = false
  1230. RootPart.Anchored = true
  1231. for i=0, 5, 0.1 / Animation_Speed do
  1232. Swait()
  1233. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1234. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1240. end
  1241. CreateSound("1368598393", Effects, 10, 1)
  1242. for i=0, 2, 0.1 / Animation_Speed do
  1243. Swait()
  1244. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1245. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,5))
  1246. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Dark blue",VT(0.1,0.1,5))
  1247. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1253. end
  1254. CreateSound("1368583274", Effects, 10, 1)
  1255. for i=0, 6, 0.1 / Animation_Speed do
  1256. Swait()
  1257. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0))
  1258. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0)*3)
  1259. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1260. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1261. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(2,2,2))
  1262. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1263. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1269. end
  1270. CreateSound("907329532", Effects, 10, 1.1)
  1271. Swait(175)
  1272. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(7,7,0))
  1273. CreateSound("1368605755", Effects, 10, 1)
  1274. CreateSound("1368637781", Effects, 10, 1)
  1275. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really blue",VT(5,5,5))
  1276. LIMITBROKEN = true
  1277. for i=0, 1, 0.1 / Animation_Speed do
  1278. Swait()
  1279. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(4,4,0))
  1280. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(5,5,0))
  1281. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1287. end
  1288. UNANCHOR = true
  1289. RootPart.Anchored = false
  1290. ATTACK = false
  1291. Rooted = false
  1292. end
  1293.  
  1294. -- LIMIT BROKEN
  1295.  
  1296. function RivalingOverthrower2()
  1297. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1298. local HITBODY = Mouse.Target.Parent
  1299. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1300. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1301. if TORS ~= nil and HUMAN ~= nil then
  1302. ATTACK = true
  1303. Rooted = false
  1304. VanishPlayer()
  1305. TORS.Anchored = true
  1306. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1307. CreateSound("260411131", RootPart, 3, 1)
  1308. for i = 1, 75 do
  1309. Swait()
  1310. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1311. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1312. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1313. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  1314. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1315. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1316. end
  1317. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1318. Reappear()
  1319. CreateSound("1368583274", RightArm, 10, 1)
  1320. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1321. MakeForm(ORB,"Ball")
  1322. ORB.Color = C3(0, 0, 255)
  1323. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1324. for i=0, 4, 0.1 / Animation_Speed do
  1325. Swait()
  1326. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1327. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1328. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0))
  1329. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1336. end
  1337. for i = 1, 5 do
  1338. Swait()
  1339. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1340. ORB.Size = ORB.Size * 0.8
  1341. end
  1342. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,25,0))
  1343. MakeForm(BEAM,"Ball")
  1344. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1345. MakeForm(BEAM2,"Cyl")
  1346. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1347. ORB.Color = BRICKC("Really blue").Color
  1348. for i = 1, 5 do
  1349. Swait()
  1350. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1351. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1352. BEAM.Size = BEAM.Size + VT(2,0,2)
  1353. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1354. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1355. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1356. ORB.Size = ORB.Size * 1.3
  1357. end
  1358. CreateSound("1368605755", Effects, 10, 1)
  1359. HITBODY:BreakJoints()
  1360. TORS.Anchored = false
  1361. local POS = TORS.Position
  1362. for i = 1, 25 do
  1363. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1364. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1365. end
  1366. for i=0, 2, 0.1 / Animation_Speed do
  1367. Swait()
  1368. killnearest(POS,15,700)
  1369. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1370. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1371. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1372. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1373. RootPart.CFrame = CF(RootPart.Position,POS)
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1380. end
  1381. for i = 1, 5 do
  1382. Swait()
  1383. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1384. BEAM.Size = BEAM.Size - VT(2,0,2)
  1385. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1386. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1387. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1388. ORB.Size = ORB.Size * 0.8
  1389. end
  1390. turnto(POS)
  1391. ORB:remove()
  1392. BEAM:remove()
  1393. BEAM2:remove()
  1394. ATTACK = false
  1395. Rooted = false
  1396. end
  1397. end
  1398. end
  1399.  
  1400. function ChunkChuck2()
  1401. if HITFLOOR ~= nil then
  1402. ATTACK = true
  1403. Rooted = false
  1404. for i=0, 1, 0.1 / Animation_Speed do
  1405. Swait()
  1406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1412. end
  1413. local DIST = (RootPart.Position - HITPOS).Magnitude
  1414. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1415. for i=0, 0.1, 0.1 / Animation_Speed do
  1416. Swait()
  1417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1423. end
  1424. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1425. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1426. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1427. CHUNK.Color = HITFLOOR.Color
  1428. CHUNK.Material = HITFLOOR.Material
  1429. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1430. CreateSound("260411131", CHUNK, 10, 1)
  1431. CreateSound("289842971", Torso, 3, 1)
  1432. for i=0, 1, 0.1 / Animation_Speed do
  1433. Swait()
  1434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1440. end
  1441. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1442. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1443. repeat
  1444. Swait()
  1445. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1446. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1453. until HOLD == true
  1454. for i=0, 1, 0.1 / Animation_Speed do
  1455. Swait()
  1456. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1463. end
  1464. coroutine.resume(coroutine.create(function()
  1465. local COLLISION = false
  1466. CHUNK.CFrame = RootPart.CFrame
  1467. for i = 1, 300 do
  1468. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1469. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1470. local TRAIL = CHUNK:Clone()
  1471. TRAIL.CanCollide = false
  1472. TRAIL.Transparency = 0.9
  1473. TRAIL.Parent = Effects
  1474. TRAIL.CFrame = CHUNK.CFrame
  1475. coroutine.resume(coroutine.create(function()
  1476. for i = 1, 10 do
  1477. Swait()
  1478. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1479. end
  1480. TRAIL:remove()
  1481. end))
  1482. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1483. if HIT ~= nil then
  1484. COLLISION = true
  1485. break
  1486. end
  1487. end
  1488. CHUNK:remove()
  1489. if COLLISION == true then
  1490. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1491. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1492. end
  1493. end))
  1494. turnto(CHUNK.Position)
  1495. for i=0, 1, 0.1 / Animation_Speed do
  1496. Swait()
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1503. end
  1504. ATTACK = false
  1505. Rooted = false
  1506. end
  1507. end
  1508.  
  1509. function XEvent2()
  1510. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1511. if FLOOR then
  1512. local BURNMARKS = {}
  1513. local POS = HITPOS
  1514. ATTACK = true
  1515. Rooted = false
  1516. local AMOUNT = 200
  1517. for i=0, 3, 0.1 / Animation_Speed do
  1518. Swait()
  1519. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1526. end
  1527. CreateSound("1368583274", Effects, 10, 0.5)
  1528. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1529. MakeForm(ORB,"Ball")
  1530. ORB.Color = C3(0,0,0)
  1531. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1532. for i=0, 12, 0.1 / Animation_Speed do
  1533. Swait()
  1534. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1535. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1536. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1537. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1538. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1545. end
  1546. for i = 1, 50 do
  1547. Swait()
  1548. ORB.Size = ORB.Size * 0.9
  1549. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1550. end
  1551. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1552. MakeForm(BEAM,"Ball")
  1553. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1554. MakeForm(BEAM2,"Cyl")
  1555. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1556. ORB.Color = BRICKC("Really blue").Color
  1557. CreateSound("1368598393", Effects, 10, 0.3)
  1558. CreateSound("1368605755", Effects, 10, 0.3)
  1559. CreateSound("1368637781", Effects, 10, 0.3)
  1560. for i = 1, 10 do
  1561. local COLOR = C3(0,0,0)
  1562. ORB.Size = VT(10,10,10)
  1563. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1564. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1565. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1566. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1567. BEAM.Size = BEAM.Size + VT(4,0,4)
  1568. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1569. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1570. BEAM.Color = COLOR
  1571. ORB.Color = COLOR
  1572. BEAM2.Color = COLOR
  1573. end
  1574. for i = 1, 400 do
  1575. Swait()
  1576. local COLOR = C3(0, 0, 255)
  1577. BEAM.Color = COLOR
  1578. ORB.Color = COLOR
  1579. BEAM2.Color = COLOR
  1580. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1581. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1582. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1583. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1584. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1585. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1586. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1587. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1588. table.insert(BURNMARKS,MARK)
  1589. MakeForm(MARK,"Cyl")
  1590. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1591. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1592. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1593. AMOUNT = AMOUNT - 1
  1594. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1595. end
  1596. local AMOUNT = 200
  1597. for i = 1, 400 do
  1598. Swait()
  1599. local COLOR = C3(0, 0, 255)
  1600. BEAM.Color = COLOR
  1601. ORB.Color = COLOR
  1602. BEAM2.Color = COLOR
  1603. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1604. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1605. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1606. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1607. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1608. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1609. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1610. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1611. table.insert(BURNMARKS,MARK)
  1612. MakeForm(MARK,"Cyl")
  1613. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1614. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1615. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1616. AMOUNT = AMOUNT - 1
  1617. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1618. end
  1619. for i = 1, 40 do
  1620. Swait()
  1621. local COLOR = C3(0, 0, 255)
  1622. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1623. BEAM.Size = BEAM.Size - VT(2,0,2)
  1624. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1625. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1626. ORB.Size = ORB.Size * 0.9
  1627. BEAM.Color = COLOR
  1628. ORB.Color = COLOR
  1629. BEAM2.Color = COLOR
  1630. end
  1631. ORB:remove()
  1632. BEAM:remove()
  1633. BEAM2:remove()
  1634. CreateSound("1368583274", Effects, 10, 0.375)
  1635. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1636. MakeForm(ORB,"Ball")
  1637. ORB.Color = C3(0, 0, 255)
  1638. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1639. for i=0, 18, 0.1 / Animation_Speed do
  1640. Swait()
  1641. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1642. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1643. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1644. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1645. RootPart.CFrame = CF(RootPart.Position,POS)
  1646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1652. end
  1653. for i = 1, 50 do
  1654. Swait()
  1655. ORB.Size = ORB.Size * 0.9
  1656. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1657. end
  1658. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1659. MakeForm(BEAM,"Ball")
  1660. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1661. MakeForm(BEAM2,"Cyl")
  1662. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1663. ORB.Color = BRICKC("Dark blue").Color
  1664. CreateSound("1368598393", Effects, 10, 1)
  1665. CreateSound("1368605755", Effects, 10, 1)
  1666. CreateSound("1368637781", Effects, 10, 1)
  1667. CreateSound("314970772", Effects, 10, 1)
  1668. for i = 1, 60 do
  1669. Swait()
  1670. MagicSphere(VT(0,0,0),25,CF(POS),"Really blue",VT(15,15,15))
  1671. local COLOR = C3(314970772)
  1672. ORB.Size = VT(10,10,10)
  1673. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1674. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(10,10,0))
  1675. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(20,20,0))
  1676. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1677. BEAM.Size = BEAM.Size + VT(6,0,6)
  1678. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1679. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1680. BEAM.Color = COLOR
  1681. ORB.Color = COLOR
  1682. BEAM2.Color = COLOR
  1683. end
  1684. for _, c in pairs(workspace:GetChildren()) do
  1685. if c ~= Character then
  1686. if c.ClassName == "Model" then
  1687. c:BreakJoints()
  1688. for _, g in pairs(c:GetChildren()) do
  1689. if g ~= Character then
  1690. if g.ClassName == "Part" then
  1691. g.Anchored = false
  1692. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1693. end
  1694. end
  1695. end
  1696. elseif c.ClassName == "Folder" then
  1697. for _, g in pairs(c:GetChildren()) do
  1698. if g ~= Character then
  1699. if g.ClassName == "Part" then
  1700. g.Anchored = false
  1701. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1702. end
  1703. end
  1704. end
  1705. elseif c.ClassName == "Part" then
  1706. c.Anchored = false
  1707. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1708. end
  1709. end
  1710. end
  1711. for e=1,#BURNMARKS do
  1712. if BURNMARKS[e]~=nil then
  1713. local Thing=BURNMARKS[e]
  1714. if Thing~=nil then
  1715. local Part=Thing
  1716. Part:remove()
  1717. end
  1718. end
  1719. end
  1720. ORB:remove()
  1721. BEAM:remove()
  1722. BEAM2:remove()
  1723. Swait(100)
  1724. for i = 1, 60 do
  1725. Swait()
  1726. end
  1727. ATTACK = false
  1728. Rooted = false
  1729. end
  1730. end
  1731.  
  1732. --//=================================\\
  1733. --|| ASSIGN THINGS TO KEYS
  1734. --\\=================================//
  1735.  
  1736. function MouseDown(Mouse)
  1737. HOLD = true
  1738. if ATTACK == false then
  1739. end
  1740. end
  1741.  
  1742. function CastProperRay(StartPos, Vec, Length, Ignore)
  1743. local Direction = CFrame.new(StartPos, Vec).lookVector
  1744. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1745. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1746. return RayHit, RayPos, RayNormal
  1747. end
  1748.  
  1749. function MouseUp(Mouse)
  1750. HOLD = false
  1751. end
  1752.  
  1753. function KeyDown(Key)
  1754. KEYHOLD = true
  1755. if LIMITBROKEN == false then
  1756. if Key == "t" and ATTACK == false then
  1757. Taunt()
  1758. end
  1759.  
  1760. if Key == "z" and ATTACK == false then
  1761. Warp()
  1762. end
  1763.  
  1764. if Key == "b" and ATTACK == false then
  1765. RivalingOverthrower()
  1766. end
  1767.  
  1768. if Key == "c" and ATTACK == false then
  1769. ChunkChuck()
  1770. end
  1771.  
  1772. if Key == "v" and ATTACK == false then
  1773. if POWERLEVEL < 5 then
  1774. Boost()
  1775. end
  1776. end
  1777.  
  1778. if Key == "q" and ATTACK == false then
  1779. BreakLimit()
  1780. end
  1781.  
  1782. if Key == "x" and ATTACK == false then
  1783. XEvent()
  1784. end
  1785. else
  1786. if Key == "b" and ATTACK == false then
  1787. RivalingOverthrower2()
  1788. end
  1789.  
  1790. if Key == "c" and ATTACK == false then
  1791. ChunkChuck2()
  1792. end
  1793.  
  1794. if Key == "x" and ATTACK == false then
  1795. XEvent2()
  1796. end
  1797.  
  1798. if Key == "q" and ATTACK == false then
  1799. LIMITBROKEN = false
  1800. POWERLEVEL = 1
  1801. end
  1802.  
  1803. if Key == "w" and ATTACK == false then
  1804. FLIGHT = true
  1805. repeat
  1806. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1807. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1808. Swait()
  1809. until KEYHOLD == false
  1810. FLIGHT = false
  1811. end
  1812. if Key == "s" and ATTACK == false then
  1813. FLIGHT = true
  1814. repeat
  1815. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1816. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1817. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1818. Swait()
  1819. until KEYHOLD == false
  1820. FLIGHT = false
  1821. end
  1822. if Key == "a" and ATTACK == false then
  1823. FLIGHT = true
  1824. repeat
  1825. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1826. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1827. Swait()
  1828. until KEYHOLD == false
  1829. FLIGHT = false
  1830. end
  1831. if Key == "d" and ATTACK == false then
  1832. FLIGHT = true
  1833. repeat
  1834. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1835. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1836. Swait()
  1837. until KEYHOLD == false
  1838. FLIGHT = false
  1839. end
  1840. end
  1841. end
  1842.  
  1843. function KeyUp(Key)
  1844. KEYHOLD = false
  1845. end
  1846.  
  1847. Mouse.Button1Down:connect(function(NEWKEY)
  1848. MouseDown(NEWKEY)
  1849. end)
  1850. Mouse.Button1Up:connect(function(NEWKEY)
  1851. MouseUp(NEWKEY)
  1852. end)
  1853. Mouse.KeyDown:connect(function(NEWKEY)
  1854. KeyDown(NEWKEY)
  1855. end)
  1856. Mouse.KeyUp:connect(function(NEWKEY)
  1857. KeyUp(NEWKEY)
  1858. end)
  1859.  
  1860. --//=================================\\
  1861. --\\=================================//
  1862.  
  1863.  
  1864. function unanchor()
  1865. if UNANCHOR == true then
  1866. g = Character:GetChildren()
  1867. for i = 1, #g do
  1868. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1869. g[i].Anchored = false
  1870. end
  1871. if g[i].ClassName == "Accessory" then
  1872. g[i].Handle.Anchored = false
  1873. end
  1874. end
  1875. if LIMITBROKEN == false then
  1876. RootPart.Anchored = false
  1877. end
  1878. end
  1879. end
  1880.  
  1881.  
  1882. --//=================================\\
  1883. --|| WRAP THE WHOLE SCRIPT UP
  1884. --\\=================================//
  1885.  
  1886. Humanoid.Changed:connect(function(Jump)
  1887. if Jump == "Jump" and (Disable_Jump == true) then
  1888. Humanoid.Jump = false
  1889. end
  1890. end)
  1891.  
  1892. Speed = 12
  1893. Humanoid.JumpPower = 200
  1894.  
  1895. local FF = IT("ForceField",Character)
  1896. FF.Visible = false
  1897.  
  1898. while true do
  1899. Swait()
  1900. ANIMATE.Parent = nil
  1901. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1902. IDLEANIMATION:Play()
  1903. SINE = SINE + CHANGE
  1904. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1905. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1906. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1907. if LIMITBROKEN == false then
  1908. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1909. if HITFLOOR ~= nil then
  1910. if HITFLOOR.CanCollide == false then
  1911. HITFLOOR = nil
  1912. end
  1913. end
  1914. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1915. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1916. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1917. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1918. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1919. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1920. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1921. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1922. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1923. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1924. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1925. end
  1926. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1927. ANIM = "Jump"
  1928. if ATTACK == false then
  1929. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1935. end
  1936. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1937. ANIM = "Fall"
  1938. if ATTACK == false then
  1939. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1945. end
  1946. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1947. if ANIM == "Fall" then
  1948. Rooted = true
  1949. CreateSound("289842971", Torso, 3, 1)
  1950. Humanoid.WalkSpeed = 0
  1951. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1952. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1953. for i=0, 1, 0.1 / Animation_Speed do
  1954. Swait()
  1955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1961. end
  1962. Rooted = false
  1963. end
  1964. ANIM = "Idle"
  1965. if ATTACK == false then
  1966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1972. end
  1973. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1974. if ANIM == "Fall" then
  1975. Rooted = true
  1976. CreateSound("289842971", Torso, 3, 1)
  1977. Humanoid.WalkSpeed = 0
  1978. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1979. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  1980. for i=0, 1, 0.1 / Animation_Speed do
  1981. Swait()
  1982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1986. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1988. end
  1989. Rooted = false
  1990. end
  1991. ANIM = "Walk"
  1992. WALK = WALK + 1 / Animation_Speed
  1993. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1994. WALK = 0
  1995. if WALKINGANIM == true then
  1996. WALKINGANIM = false
  1997. elseif WALKINGANIM == false then
  1998. WALKINGANIM = true
  1999. end
  2000. end
  2001. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2002. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2003. if ATTACK == false then
  2004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2008. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2010. end
  2011. end
  2012. if ATTACK == false and POWERLEVEL > 2 then
  2013. killnearest(Torso.Position,POWERLEVEL*2,15)
  2014. end
  2015. if sick.SoundId ~= "rbxassetid://692602903" then
  2016. sick.SoundId = "rbxassetid://692602903"
  2017. sick.Volume = 5
  2018. sick:Play()
  2019. end
  2020. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2021. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2022. else
  2023. VALUE2 = false
  2024. if ATTACK == false and POWERLEVEL > 2 then
  2025. killnearest(Torso.Position,15,15)
  2026. end
  2027. local RANDOM = MRANDOM(1,4)
  2028. if MRANDOM(1,5) == 1 then
  2029. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0)*RANDOM)
  2030. end
  2031. if MRANDOM(1,5) == 1 then
  2032. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0)*RANDOM)
  2033. end
  2034. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2035. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2036. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2037. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2038. POWERLEVEL = 100
  2039. RootPart.Anchored = true
  2040. if FLIGHT == false then
  2041. ANIM = "Levitate"
  2042. if ATTACK == false then
  2043. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2049. end
  2050. else
  2051. ANIM = "Fly"
  2052. if ATTACK == false then
  2053. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2059. end
  2060. end
  2061. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2062. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2063. if sick.SoundId ~= "rbxassetid://1501357995" then
  2064. sick.SoundId = "rbxassetid://1501357995"
  2065. sick.Volume = 5
  2066. sick:Play()
  2067. sick.Pitch = 1
  2068. end
  2069. end
  2070. unanchor()
  2071. Humanoid.MaxHealth = "inf"
  2072. Humanoid.Health = "inf"
  2073. if Rooted == false then
  2074. Disable_Jump = false
  2075. if ANIM == "Jump" or ANIM == "Fall" then
  2076. Humanoid.WalkSpeed = Speed*3
  2077. else
  2078. Humanoid.WalkSpeed = Speed
  2079. end
  2080. elseif Rooted == true then
  2081. Disable_Jump = true
  2082. Humanoid.WalkSpeed = 0
  2083. end
  2084. q = Character:GetChildren()
  2085. for u = 1, #q do
  2086. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2087. if q[u].Handle:FindFirstChild("PE") == nil then
  2088. particles(q[u].Handle)
  2089. elseif q[u].Handle:FindFirstChild("PE") then
  2090. if LIMITBROKEN == false then
  2091. local EyeSizes={
  2092. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2093. NumberSequenceKeypoint.new(1,0,0)
  2094. }
  2095. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2096. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2097. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2098. else
  2099. local EyeSizes={
  2100. NumberSequenceKeypoint.new(0,4,0),
  2101. NumberSequenceKeypoint.new(1,0,0)
  2102. }
  2103. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2104. q[u].Handle.PE.Speed = NumberRange.new(25)
  2105. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2106. end
  2107. end
  2108. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2109. if q[u]:FindFirstChild("PE") == nil then
  2110. particles(q[u])
  2111. elseif q[u]:FindFirstChild("PE") then
  2112. if LIMITBROKEN == false then
  2113. local EyeSizes={
  2114. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2115. NumberSequenceKeypoint.new(1,0,0)
  2116. }
  2117. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2118. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2119. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2120. else
  2121. local EyeSizes={
  2122. NumberSequenceKeypoint.new(0,4,0),
  2123. NumberSequenceKeypoint.new(1,0,0)
  2124. }
  2125. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2126. q[u].PE.Speed = NumberRange.new(25)
  2127. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2128. end
  2129. end
  2130. end
  2131. end
  2132. script.Parent = PlayerGui
  2133. if VALUE2 == false then
  2134. if HITFLOOR ~= nil then
  2135. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2136. end
  2137. Speed = 12
  2138. Character.Parent = workspace
  2139. Weapon.Parent = Character
  2140. elseif VALUE2 == true then
  2141. Speed = 45
  2142. Character.Parent = Cam
  2143. Weapon.Parent = workspace
  2144. end
  2145. Effects.Parent = Weapon
  2146. FF.Parent = Character
  2147. local MATHS = {"0","1"}
  2148. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2149. Humanoid.PlatformStand = false
  2150. sick.Parent = Character
  2151. end
  2152.  
  2153. --//=================================\\
  2154. --\\=================================//
  2155.  
  2156.  
  2157.  
  2158.  
  2159.  
  2160. --//====================================================\\--
  2161. --|| END OF SCRIPT
  2162. --\\====================================================//--
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