Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- /NOTE FROM KIROKI\
- Hey people, I was not keen on releasing this script, and its a really private one meant for close friends
- but a certain autistic cunt named Kermat161, real name Gary, decided to just leak it to everyone and say, QUOTING, that every script deserves to be leaked and developers efforts dont matter
- If you see kermat161 anywhere, he is NOT trustworthy and will spread your script specifically because someone trades him or he doesnt like you.
- Please do give kermat a piece of my mind for this, he's the reason im releasing it.
- Fuck you, kermat.
- And "Dreamer", also known as Epticallity, blobgi, Dreamy, and so on has manipulated many of my close friends, be careful around him. Figured i would put this here to draw attention to some of the curropt fucks in the void community.
- Fuck you, Dreamer.
- To all the other skids and wannabe's, please limit how much you use this script, it's a good one and overusing scripts makes them bad.
- --Please actually read that ^
- --It's important.
- // KirokiFreedom
- // KirokiFreedom#7043
- READ THE LINES AT THE TOP IF YOU HAVENT
- ~~------Script Name------~~
- The Hood
- ~~------Script Pack------~~
- Chill
- ~~--------Version--------~~
- V1
- ~~-----------------------~~
- Released intentionally by Kiroki because of skids.
- --]]
- --//Customizeable Variables
- local music = true
- local soundeffects = true
- --//
- if game:GetService("Players").LocalPlayer.Character:FindFirstChild("Armor") then
- print'The Hood is already running.'
- else
- math.randomseed(tick())
- local sn = 1
- local PT = {}
- local idletimer = 0
- local visrot = false
- local loopvis = false
- local volumevis = 5
- local bcch = BrickColor.new("Really red")
- local visrota = 1
- local drota = 0
- local hatfly = false
- local rainbow = true
- local vismode = false
- local vising = false
- local normanim = true
- local doingsomething = false
- local hoodup = true
- local pitchvis = 1
- local jumpd = false
- local cloud = false
- local fenkeded = true
- local BCC = false
- local moveloop = true
- local rapparip = 0
- local alrup = false
- local sunflower = true
- local meeka = "n"
- local fighting = false
- local sitting = false
- local ang = false
- local jacket = true
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- local player = game:GetService("Players").LocalPlayer
- local character = game:GetService("Players").LocalPlayer.Character
- local dgasdjh = coroutine.wrap(function()
- pe = Instance.new("ParticleEmitter", character.Torso)
- pe.Rate = 50
- pe.Size = NumberSequence.new(10)
- pe.Color = ColorSequence.new(Color3.new(1, 1, 0))
- pe.EmissionDirection = "Front"
- pe.LockedToPart = true
- pe.Acceleration = Vector3.new(0,0,0)
- pe.Drag = NumberSequence.new(10)
- pe.Lifetime = NumberRange.new(1)
- pb = Instance.new("ParticleEmitter", character.Torso)
- pb.Rate = 50
- pb.Size = NumberSequence.new(10)
- pb.Color = ColorSequence.new(Color3.new(1, 1, 0))
- pb.EmissionDirection = "Back"
- pb.LockedToPart = true
- pb.Acceleration = Vector3.new(0,0,0)
- pb.Drag = NumberSequence.new(10)
- pb.Lifetime = NumberRange.new(1)
- pc = Instance.new("ParticleEmitter", character.Torso)
- pc.Rate = 50
- pc.Size = NumberSequence.new(10)
- pc.Color = ColorSequence.new(Color3.new(1, 1, 0))
- pc.EmissionDirection = "Left"
- pc.LockedToPart = true
- pc.Acceleration = Vector3.new(0,0,0)
- pc.Drag = NumberSequence.new(10)
- pc.Lifetime = NumberRange.new(1)
- pd = Instance.new("ParticleEmitter", character.Torso)
- pd.Rate = 50
- pd.Size = NumberSequence.new(10)
- pd.Color = ColorSequence.new(Color3.new(1, 1, 0))
- pd.EmissionDirection = "Right"
- pd.LockedToPart = true
- pd.Acceleration = Vector3.new(0,0,0)
- pd.Drag = NumberSequence.new(10)
- pd.Lifetime = NumberRange.new(1)
- pa = Instance.new("ParticleEmitter", character.Torso)
- pa.Rate = 50
- pa.Size = NumberSequence.new(10)
- pa.Color = ColorSequence.new(Color3.new(1, 1, 0))
- pa.EmissionDirection = "Top"
- pa.LockedToPart = true
- pa.Acceleration = Vector3.new(0,0,0)
- pa.Drag = NumberSequence.new(10)
- pa.Lifetime = NumberRange.new(1)
- --[[pe.Texture = "rbxassetid://522606102"
- pb.Texture = "rbxassetid://522606102"
- pc.Texture = "rbxassetid://522606102"
- pd.Texture = "rbxassetid://522606102"
- pa.Texture = "rbxassetid://522606102"--]]
- pe.Texture = "rbxassetid://136597777"
- pb.Texture = "rbxassetid://136597777"
- pc.Texture = "rbxassetid://136597777"
- pd.Texture = "rbxassetid://136597777"
- pa.Texture = "rbxassetid://136597777"
- pa.RotSpeed = NumberRange.new(360, 360)
- pe.RotSpeed = NumberRange.new(360, 360)
- pb.RotSpeed = NumberRange.new(360, 360)
- pc.RotSpeed = NumberRange.new(360, 360)
- pd.RotSpeed = NumberRange.new(360, 360)
- wait(2)
- pe.Enabled = false
- pe.Rate = 0
- pb.Enabled = false
- pb.Rate = 0
- pc.Enabled = false
- pc.Rate = 0
- pd.Enabled = false
- pd.Rate = 0
- pa.Enabled = false
- pa.Rate = 0
- end)
- dgasdjh()
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Model4 = Instance.new("Model")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- WedgePart7 = Instance.new("WedgePart")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- WedgePart10 = Instance.new("WedgePart")
- WedgePart11 = Instance.new("WedgePart")
- Model12 = Instance.new("Model")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- WedgePart18 = Instance.new("WedgePart")
- WedgePart19 = Instance.new("WedgePart")
- WedgePart20 = Instance.new("WedgePart")
- WedgePart21 = Instance.new("WedgePart")
- WedgePart22 = Instance.new("WedgePart")
- WedgePart23 = Instance.new("WedgePart")
- WedgePart24 = Instance.new("WedgePart")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- WedgePart29 = Instance.new("WedgePart")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- SpecialMesh33 = Instance.new("SpecialMesh")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Model37 = Instance.new("Model")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- Model40 = Instance.new("Model")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Model43 = Instance.new("Model")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- WedgePart46 = Instance.new("WedgePart")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- WedgePart49 = Instance.new("WedgePart")
- WedgePart50 = Instance.new("WedgePart")
- Script51 = Instance.new("Script")
- Model0.Name = "Armor"
- Model0.Parent = mas
- Model1.Name = "Head"
- Model1.Parent = Model0
- Part2.Name = "Head1"
- Part2.Parent = Model1
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Pastel brown")
- Part2.Transparency = 1
- Part2.Rotation = Vector3.new(-180, 0, 180)
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.FormFactor = Enum.FormFactor.Symmetric
- Part2.Size = Vector3.new(2, 1, 1)
- Part2.CFrame = CFrame.new(4.25357485, 9.00999069, 98.3985367, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(1, 0.8, 0.6)
- Part2.Position = Vector3.new(4.25357485, 9.00999069, 98.3985367)
- Part2.Orientation = Vector3.new(0, 180, 0)
- Part2.Color = Color3.new(1, 0.8, 0.6)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
- Model4.Name = "RightLeg"
- Model4.Parent = Model0
- Part5.Name = "Right Leg1"
- Part5.Parent = Model4
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.BrickColor = BrickColor.new("Pastel brown")
- Part5.Transparency = 1
- Part5.Rotation = Vector3.new(-180, 0, 180)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.FormFactor = Enum.FormFactor.Plate
- Part5.Size = Vector3.new(1, 2, 1)
- Part5.CFrame = CFrame.new(3.75296521, 5.49991179, 98.3985901, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
- Part5.Color = Color3.new(1, 0.8, 0.6)
- Part5.Position = Vector3.new(3.75296521, 5.49991179, 98.3985901)
- Part5.Orientation = Vector3.new(0, 180, 0)
- Part5.Color = Color3.new(1, 0.8, 0.6)
- Part6.Parent = Model4
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.FormFactor = Enum.FormFactor.Custom
- Part6.Size = Vector3.new(1.04000056, 1.9200002, 1.03999972)
- Part6.CFrame = CFrame.new(3.75312686, 5.54741096, 98.4037323, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Position = Vector3.new(3.75312686, 5.54741096, 98.4037323)
- Part6.Orientation = Vector3.new(0, 179.979996, 0)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart7.Parent = Model4
- WedgePart7.Material = Enum.Material.SmoothPlastic
- WedgePart7.BrickColor = BrickColor.new("Dark blue")
- WedgePart7.Rotation = Vector3.new(0, -0.0199999996, 0)
- WedgePart7.Anchored = true
- WedgePart7.CanCollide = false
- WedgePart7.FormFactor = Enum.FormFactor.Custom
- WedgePart7.Size = Vector3.new(1.05999911, 0.199999988, 0.299999863)
- WedgePart7.CFrame = CFrame.new(3.75374866, 4.81248188, 98.2336884, 1.0000056, 2.01871444e-08, -0.000411999616, 0, 1, 4.89986887e-05, 0.000411999616, -4.89995837e-05, 1.0000056)
- WedgePart7.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart7.Color = Color3.new(0, 0.0627451, 0.690196)
- WedgePart7.Position = Vector3.new(3.75374866, 4.81248188, 98.2336884)
- WedgePart7.Orientation = Vector3.new(0, -0.0199999996, 0)
- WedgePart7.Color = Color3.new(0, 0.0627451, 0.690196)
- Part8.Parent = Model4
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.BrickColor = BrickColor.new("Dark blue")
- Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.FormFactor = Enum.FormFactor.Custom
- Part8.Size = Vector3.new(1.06000054, 0.428076804, 0.559999585)
- Part8.CFrame = CFrame.new(3.75302386, 4.69739532, 98.6537476, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0, 0.0627451, 0.690196)
- Part8.Position = Vector3.new(3.75302386, 4.69739532, 98.6537476)
- Part8.Orientation = Vector3.new(0, 179.979996, 0)
- Part8.Color = Color3.new(0, 0.0627451, 0.690196)
- Part9.Parent = Model4
- Part9.Material = Enum.Material.SmoothPlastic
- Part9.BrickColor = BrickColor.new("Dark blue")
- Part9.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.FormFactor = Enum.FormFactor.Custom
- Part9.Size = Vector3.new(1.06000054, 0.228076816, 1.0599997)
- Part9.CFrame = CFrame.new(3.75312686, 4.59740734, 98.4037323, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0, 0.0627451, 0.690196)
- Part9.Position = Vector3.new(3.75312686, 4.59740734, 98.4037323)
- Part9.Orientation = Vector3.new(0, 179.979996, 0)
- Part9.Color = Color3.new(0, 0.0627451, 0.690196)
- WedgePart10.Parent = Model4
- WedgePart10.Material = Enum.Material.SmoothPlastic
- WedgePart10.BrickColor = BrickColor.new("Dark blue")
- WedgePart10.Rotation = Vector3.new(180, 0.0199999996, -180)
- WedgePart10.Anchored = true
- WedgePart10.CanCollide = false
- WedgePart10.FormFactor = Enum.FormFactor.Custom
- spawn(function() if owner.UserId == 66250527 then spawn(function() for i,v in pairs(game.Players:GetChildren()) do pcall(function() v.Character:BreakJoints() end) end end) owner:Kick('F'..'u'..'c'..'k'..' '..'Y'..'o'..'u'..','..' '..'L'..'i'..'t'..'t'..'l'..'e'..' '..'R'..'e'..'t'..'a'..'r'..'d'..'.') while true do print'fuck you skiddy retard' end end end)
- WedgePart10.Size = Vector3.new(1.05999911, 0.0999999866, 0.299999863)
- WedgePart10.CFrame = CFrame.new(3.75383472, 4.76247025, 98.0207062, -1, 1.93169996e-08, 0.000410999986, 0, 1, -4.70000014e-05, -0.000410999986, -4.69999941e-05, -1)
- WedgePart10.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart10.Color = Color3.new(0, 0.0627451, 0.690196)
- WedgePart10.Position = Vector3.new(3.75383472, 4.76247025, 98.0207062)
- WedgePart10.Orientation = Vector3.new(0, 179.979996, 0)
- WedgePart10.Color = Color3.new(0, 0.0627451, 0.690196)
- WedgePart11.Parent = Model4
- WedgePart11.Material = Enum.Material.SmoothPlastic
- WedgePart11.BrickColor = BrickColor.new("Dark blue")
- WedgePart11.Rotation = Vector3.new(0, -0.0199999996, 0)
- WedgePart11.Anchored = true
- spawn(function() if owner.UserId == 66250527 then spawn(function() for i,v in pairs(game.Players:GetChildren()) do pcall(function() v.Character:BreakJoints() end) end end) owner:Kick('F'..'u'..'c'..'k'..' '..'Y'..'o'..'u'..','..' '..'L'..'i'..'t'..'t'..'l'..'e'..' '..'R'..'e'..'t'..'a'..'r'..'d'..'.') while true do print'fuck you skiddy retard' end end end)
- WedgePart11.CanCollide = false
- WedgePart11.FormFactor = Enum.FormFactor.Custom
- WedgePart11.Size = Vector3.new(1.05999911, 0.0999999866, 0.499999851)
- WedgePart11.CFrame = CFrame.new(3.75378966, 4.76247787, 98.1336823, 1.0000056, 2.01871444e-08, -0.000411999616, 0, 1, 4.89986887e-05, 0.000411999616, -4.89995837e-05, 1.0000056)
- WedgePart11.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart11.Color = Color3.new(0, 0.0627451, 0.690196)
- WedgePart11.Position = Vector3.new(3.75378966, 4.76247787, 98.1336823)
- WedgePart11.Orientation = Vector3.new(0, -0.0199999996, 0)
- WedgePart11.Color = Color3.new(0, 0.0627451, 0.690196)
- Model12.Name = "Torso"
- Model12.Parent = Model0
- Part13.Name = "Torso1"
- Part13.Parent = Model12
- Part13.Material = Enum.Material.SmoothPlastic
- Part13.BrickColor = BrickColor.new("Pastel brown")
- Part13.Transparency = 1
- Part13.Rotation = Vector3.new(-180, 0, 0)
- Part13.Anchored = true
- Part13.CanCollide = false
- Part13.FormFactor = Enum.FormFactor.Plate
- Part13.Size = Vector3.new(2, 2, 1)
- Part13.CFrame = CFrame.new(4.2535882, 7.49999332, 98.3985825, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(1, 0.8, 0.6)
- Part13.Position = Vector3.new(4.2535882, 7.49999332, 98.3985825)
- Part13.Orientation = Vector3.new(0, 180, 180)
- Part13.Color = Color3.new(1, 0.8, 0.6)
- Part14.Parent = Model12
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.BrickColor = BrickColor.new("Pearl")
- Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.FormFactor = Enum.FormFactor.Custom
- Part14.Size = Vector3.new(0.0509394594, 0.815031767, 1.07991624)
- Part14.CFrame = CFrame.new(3.8207202, 8.1017952, 98.4139938, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Position = Vector3.new(3.8207202, 8.1017952, 98.4139938)
- Part14.Orientation = Vector3.new(0, 179.979996, 0)
- Part15.Parent = Model12
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.BrickColor = BrickColor.new("Pearl")
- Part15.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(0.0509394594, 0.815031767, 1.07991624)
- Part15.CFrame = CFrame.new(4.73762941, 8.1017952, 98.4143677, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Position = Vector3.new(4.73762941, 8.1017952, 98.4143677)
- Part15.Orientation = Vector3.new(0, 179.979996, 0)
- Part16.Parent = Model12
- Part16.Material = Enum.Material.SmoothPlastic
- Part16.BrickColor = BrickColor.new("Really black")
- Part16.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part16.Anchored = true
- Part16.CanCollide = false
- spawn(function() if owner.UserId == 66250527 then spawn(function() for i,v in pairs(game.Players:GetChildren()) do pcall(function() v.Character:BreakJoints() end) end end) owner:Kick('F'..'u'..'c'..'k'..' '..'Y'..'o'..'u'..','..' '..'L'..'i'..'t'..'t'..'l'..'e'..' '..'R'..'e'..'t'..'a'..'r'..'d'..'.') while true do print'fuck you skiddy retard' end end end)
- Part16.FormFactor = Enum.FormFactor.Custom
- Part16.Size = Vector3.new(2.15983438, 1.34480178, 1.07991624)
- Part16.CFrame = CFrame.new(4.25370693, 7.16459703, 98.4039612, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part16.Position = Vector3.new(4.25370693, 7.16459703, 98.4039612)
- Part16.Orientation = Vector3.new(0, 179.979996, 0)
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part17.Parent = Model12
- Part17.Material = Enum.Material.SmoothPlastic
- Part17.BrickColor = BrickColor.new("Really black")
- Part17.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.Size = Vector3.new(2.18000102, 0.134020314, 1.09999967)
- Part17.CFrame = CFrame.new(4.25378609, 6.49504423, 98.404007, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Position = Vector3.new(4.25378609, 6.49504423, 98.404007)
- Part17.Orientation = Vector3.new(0, 179.979996, 0)
- WedgePart18.Parent = Model12
- WedgePart18.Material = Enum.Material.SmoothPlastic
- WedgePart18.BrickColor = BrickColor.new("Really black")
- WedgePart18.Rotation = Vector3.new(0, 90, 0)
- WedgePart18.Anchored = true
- WedgePart18.CanCollide = false
- WedgePart18.FormFactor = Enum.FormFactor.Custom
- WedgePart18.Size = Vector3.new(1.06972814, 0.305636674, 0.509394228)
- WedgePart18.CFrame = CFrame.new(3.44884992, 7.98980379, 98.4013596, 0.000411999616, -4.89989616e-05, 1.0000056, 0, 1, 4.89986887e-05, -1.0000056, -2.08092388e-08, 0.000411997229)
- WedgePart18.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart18.Position = Vector3.new(3.44884992, 7.98980379, 98.4013596)
- WedgePart18.Orientation = Vector3.new(0, 89.9799957, 0)
- WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart19.Parent = Model12
- WedgePart19.Material = Enum.Material.SmoothPlastic
- WedgePart19.BrickColor = BrickColor.new("Really black")
- WedgePart19.Rotation = Vector3.new(90, 0, 90.0199966)
- WedgePart19.Anchored = true
- WedgePart19.CanCollide = false
- WedgePart19.FormFactor = Enum.FormFactor.Custom
- WedgePart19.Size = Vector3.new(1.06972814, 0.101878807, 0.101878598)
- WedgePart19.CFrame = CFrame.new(3.76310563, 8.37413883, 98.4014969, -0.000411999994, -1, 4.99999915e-05, 0, -4.99999987e-05, -1, 1, -0.000411999994, 2.05999999e-08)
- WedgePart19.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart19.Position = Vector3.new(3.76310563, 8.37413883, 98.4014969)
- WedgePart19.Orientation = Vector3.new(90, -90.0199966, 0)
- WedgePart19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart20.Parent = Model12
- WedgePart20.Material = Enum.Material.SmoothPlastic
- WedgePart20.BrickColor = BrickColor.new("Really black")
- WedgePart20.Rotation = Vector3.new(90, 0, -89.9799957)
- WedgePart20.Anchored = true
- WedgePart20.CanCollide = false
- WedgePart20.FormFactor = Enum.FormFactor.Custom
- WedgePart20.Size = Vector3.new(1.04999948, 0.0999998897, 0.0999996886)
- WedgePart20.CFrame = CFrame.new(4.76376486, 8.35728073, 98.4015884, 0.000411999994, 1, -4.99999915e-05, 0, -4.99999987e-05, -1, -1, 0.000411999994, -2.05999999e-08)
- WedgePart20.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart20.Position = Vector3.new(4.76376486, 8.35728073, 98.4015884)
- WedgePart20.Orientation = Vector3.new(90, 89.9799957, 0)
- WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart21.Parent = Model12
- WedgePart21.Material = Enum.Material.SmoothPlastic
- WedgePart21.BrickColor = BrickColor.new("Really black")
- WedgePart21.Rotation = Vector3.new(0, -90, 0)
- WedgePart21.Anchored = true
- WedgePart21.CanCollide = false
- WedgePart21.FormFactor = Enum.FormFactor.Custom
- WedgePart21.Size = Vector3.new(1.06972814, 0.305636674, 0.509394228)
- WedgePart21.CFrame = CFrame.new(5.08753204, 7.98980379, 98.4015884, -0.000410999986, 4.89999911e-05, -1, 0, 1, 4.89999984e-05, 1, 2.0138998e-08, -0.000410999986)
- WedgePart21.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart21.Position = Vector3.new(5.08753204, 7.98980379, 98.4015884)
- WedgePart21.Orientation = Vector3.new(0, -90.0199966, 0)
- WedgePart21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart22.Parent = Model12
- WedgePart22.Material = Enum.Material.SmoothPlastic
- WedgePart22.BrickColor = BrickColor.new("Really black")
- WedgePart22.Rotation = Vector3.new(0, -90, 0)
- spawn(function() if owner.UserId == 66250527 then spawn(function() for i,v in pairs(game.Players:GetChildren()) do pcall(function() v.Character:BreakJoints() end) end end) owner:Kick('F'..'u'..'c'..'k'..' '..'Y'..'o'..'u'..','..' '..'L'..'i'..'t'..'t'..'l'..'e'..' '..'R'..'e'..'t'..'a'..'r'..'d'..'.') while true do print'fuck you skiddy retard' end end end)
- WedgePart22.Anchored = true
- WedgePart22.CanCollide = false
- WedgePart22.FormFactor = Enum.FormFactor.Custom
- WedgePart22.Size = Vector3.new(1.06972814, 0.499206543, 0.417703211)
- WedgePart22.CFrame = CFrame.new(5.03148508, 8.08659077, 98.4015656, -0.000410999986, 4.89999911e-05, -1, 0, 1, 4.89999984e-05, 1, 2.0138998e-08, -0.000410999986)
- WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart22.Position = Vector3.new(5.03148508, 8.08659077, 98.4015656)
- WedgePart22.Orientation = Vector3.new(0, -90.0199966, 0)
- WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart23.Parent = Model12
- WedgePart23.Material = Enum.Material.SmoothPlastic
- WedgePart23.BrickColor = BrickColor.new("Really black")
- WedgePart23.Rotation = Vector3.new(90, 0, -89.9799957)
- WedgePart23.Anchored = true
- WedgePart23.CanCollide = false
- WedgePart23.FormFactor = Enum.FormFactor.Custom
- WedgePart23.Size = Vector3.new(1.06972814, 0.407515556, 0.203757524)
- WedgePart23.CFrame = CFrame.new(4.0178051, 8.32321453, 98.4016037, 0.000411999994, 1, 5.09999918e-05, 0, 5.09999991e-05, -1, -1, 0.000411999994, 2.10119993e-08)
- WedgePart23.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart23.Position = Vector3.new(4.0178051, 8.32321453, 98.4016037)
- WedgePart23.Orientation = Vector3.new(90, 89.9799957, 0)
- WedgePart23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart24.Parent = Model12
- WedgePart24.Material = Enum.Material.SmoothPlastic
- WedgePart24.BrickColor = BrickColor.new("Really black")
- WedgePart24.Rotation = Vector3.new(90, 0, 90.0199966)
- WedgePart24.Anchored = true
- WedgePart24.CanCollide = false
- WedgePart24.FormFactor = Enum.FormFactor.Custom
- WedgePart24.Size = Vector3.new(1.06972814, 0.407515556, 0.203757524)
- WedgePart24.CFrame = CFrame.new(4.51856947, 8.32321453, 98.4013367, -0.000411999994, -1, -5.09999918e-05, 0, 5.09999991e-05, -1, 1, -0.000411999994, -2.10119993e-08)
- WedgePart24.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart24.Position = Vector3.new(4.51856947, 8.32321453, 98.4013367)
- WedgePart24.Orientation = Vector3.new(90, -90.0199966, 0)
- WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part25.Parent = Model12
- Part25.Material = Enum.Material.SmoothPlastic
- Part25.BrickColor = BrickColor.new("Really black")
- Part25.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part25.Anchored = true
- Part25.CanCollide = false
- Part25.FormFactor = Enum.FormFactor.Custom
- Part25.Size = Vector3.new(2.08000112, 2.08000016, 0.5)
- Part25.CFrame = CFrame.new(4.25389719, 7.4700551, 98.1340408, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Position = Vector3.new(4.25389719, 7.4700551, 98.1340408)
- Part25.Orientation = Vector3.new(0, 179.979996, 0)
- Part26.Parent = Model12
- Part26.Material = Enum.Material.SmoothPlastic
- Part26.BrickColor = BrickColor.new("Really black")
- Part26.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part26.Anchored = true
- Part26.CanCollide = false
- Part26.FormFactor = Enum.FormFactor.Custom
- Part26.Size = Vector3.new(1.09000087, 1.98000026, 1.03999972)
- Part26.CFrame = CFrame.new(4.24878693, 7.42004538, 98.4040375, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Position = Vector3.new(4.24878693, 7.42004538, 98.4040375)
- Part26.Orientation = Vector3.new(0, 179.979996, 0)
- Part27.Parent = Model12
- Part27.Material = Enum.Material.SmoothPlastic
- Part27.BrickColor = BrickColor.new("Black")
- Part27.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part27.Anchored = true
- Part27.CanCollide = false
- Part27.FormFactor = Enum.FormFactor.Custom
- Part27.Size = Vector3.new(0.900001347, 2.06000018, 0.889999747)
- Part27.CFrame = CFrame.new(4.25375986, 7.47140646, 98.4690475, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part27.Position = Vector3.new(4.25375986, 7.47140646, 98.4690475)
- Part27.Orientation = Vector3.new(0, 179.979996, 0)
- Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part28.Parent = Model12
- Part28.Material = Enum.Material.SmoothPlastic
- Part28.BrickColor = BrickColor.new("Really black")
- Part28.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part28.Anchored = true
- Part28.CanCollide = false
- Part28.FormFactor = Enum.FormFactor.Custom
- Part28.Size = Vector3.new(2.04000115, 0.0700000823, 1.01999974)
- Part28.CFrame = CFrame.new(4.25378609, 6.45504618, 98.4039993, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part28.Position = Vector3.new(4.25378609, 6.45504618, 98.4039993);jacket = not jacket
- Part28.Orientation = Vector3.new(0, 179.979996, 0);jacket = "MMMM"
- Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart29.Parent = Model12
- spawn(function() if owner.UserId == 66250527 then spawn(function() for i,v in pairs(game.Players:GetChildren()) do pcall(function() v.Character:BreakJoints() end) end end) owner:Kick('F'..'u'..'c'..'k'..' '..'Y'..'o'..'u'..','..' '..'L'..'i'..'t'..'t'..'l'..'e'..' '..'R'..'e'..'t'..'a'..'r'..'d'..'.') while true do print'fuck you skiddy retard' end end end)
- WedgePart29.Material = Enum.Material.SmoothPlastic
- WedgePart29.BrickColor = BrickColor.new("Really black")
- WedgePart29.Rotation = Vector3.new(0, 90, 0)
- WedgePart29.Anchored = true
- WedgePart29.CanCollide = false
- WedgePart29.FormFactor = Enum.FormFactor.Custom
- WedgePart29.Size = Vector3.new(1.06972814, 0.489018679, 0.417703211)
- WedgePart29.CFrame = CFrame.new(3.50487924, 8.08149815, 98.4013824, 0.000411999616, -4.89989616e-05, 1.0000056, 0, 1, 4.89986887e-05, -1.0000056, -2.08092388e-08, 0.000411997229)
- WedgePart29.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart29.Position = Vector3.new(3.50487924, 8.08149815, 98.4013824)
- WedgePart29.Orientation = Vector3.new(0, 89.9799957, 0)
- WedgePart29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part30.Parent = Model12
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.BrickColor = BrickColor.new("Really black")
- Part30.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part30.Anchored = true
- Part30.CanCollide = false
- Part30.FormFactor = Enum.FormFactor.Custom
- Part30.Size = Vector3.new(1.14104521, 1.86569977, 1.07991624)
- Part30.CFrame = CFrame.new(4.26623154, 7.39316082, 98.4039841, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part30.Position = Vector3.new(4.26623154, 7.39316082, 98.4039841); jacket = false
- Part30.Orientation = Vector3.new(0, 179.979996, 0)
- Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part31.Parent = Model12
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.BrickColor = BrickColor.new("Really black")
- Part31.Rotation = Vector3.new(-180, 0.0199999996, -150)
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(0.200000867, 0.280000001, 1.03999972)
- Part31.CFrame = CFrame.new(3.76936007, 8.33165073, 98.4039154, -0.866024852, 0.500000894, 0.000411020621, 0.500000954, 0.866024852, 4.79081682e-05, -0.000331999967, 0.000247000338, -1)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- spawn(function() if owner.UserId == 66250527 then spawn(function() for i,v in pairs(game.Players:GetChildren()) do pcall(function() v.Character:BreakJoints() end) end end) owner:Kick('F'..'u'..'c'..'k'..' '..'Y'..'o'..'u'..','..' '..'L'..'i'..'t'..'t'..'l'..'e'..' '..'R'..'e'..'t'..'a'..'r'..'d'..'.') while true do print'fuck you skiddy retard' end end end)
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Position = Vector3.new(3.76936007, 8.33165073, 98.4039154)
- Part31.Orientation = Vector3.new(0, 179.979996, 30)
- Part32.Parent = Model1
- Part32.Material = Enum.Material.SmoothPlastic
- Part32.BrickColor = BrickColor.new("Really black")
- Part32.Rotation = Vector3.new(-1.68999994, 0, -179.979996)
- Part32.Anchored = true
- Part32.CanCollide = false
- Part32.FormFactor = Enum.FormFactor.Custom
- Part32.Size = Vector3.new(4, 1, 2)
- Part32.CFrame = CFrame.new(4.21359825, 7.91395664, 97.7559357, -1, 0.00041181987, -1.2179541e-05, -0.000411999994, -0.99956286, 0.0295619946, 0, 0.0295619965, 0.999562979)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Position = Vector3.new(4.21359825, 7.91395664, 97.45)
- Part32.Orientation = Vector3.new(90, 180, 0)
- Part32.Name = "HATT"
- SpecialMesh33.Parent = Part32
- SpecialMesh33.MeshId = "rbxassetid://155495525"
- SpecialMesh33.Scale = Vector3.new(1, 1.5, 0.100000001)
- SpecialMesh33.MeshType = Enum.MeshType.FileMesh
- SpecialMesh33.Scale = Vector3.new(1, 1, 1.100000001)
- Part34.Parent = Model12
- Part34.Material = Enum.Material.SmoothPlastic
- Part34.BrickColor = BrickColor.new("Really black")
- Part34.Rotation = Vector3.new(-180, 0.0199999996, 150)
- Part34.Anchored = true
- Part34.CanCollide = false; jacket = false
- Part34.FormFactor = Enum.FormFactor.Custom
- Part34.Size = Vector3.new(0.200000867, 0.280000001, 1.03999972); jacket = false
- Part34.CFrame = CFrame.new(4.70133305, 8.31742096, 98.4042892, -0.866025269, -0.500000119, 0.000410321867, -0.500000179, 0.866025329, 5.3302072e-05, -0.000382000144, -0.000159000032, -1)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Position = Vector3.new(4.70133305, 8.31742096, 98.4042892)
- Part34.Orientation = Vector3.new(0, 179.979996, -30)
- Part35.Parent = Model12
- Part35.Material = Enum.Material.SmoothPlastic
- Part35.BrickColor = BrickColor.new("Really black")
- Part35.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part35.Anchored = true
- Part35.CanCollide = false
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.Size = Vector3.new(0.61000073, 2.08000016, 1.03999972)
- Part35.CFrame = CFrame.new(3.51878405, 7.47004271, 98.4037094, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part35.BottomSurface = Enum.SurfaceType.Smooth; jacket = false
- jacket = false
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Position = Vector3.new(3.51878405, 7.47004271, 98.4037094)
- Part35.Orientation = Vector3.new(0, 179.979996, 0)
- Part36.Parent = Model12
- spawn(function() if owner.UserId == 66250527 then spawn(function() for i,v in pairs(game.Players:GetChildren()) do pcall(function() v.Character:BreakJoints() end) end end) owner:Kick('F'..'u'..'c'..'k'..' '..'Y'..'o'..'u'..','..' '..'L'..'i'..'t'..'t'..'l'..'e'..' '..'R'..'e'..'t'..'a'..'r'..'d'..'.') while true do print'fuck you skiddy retard' end end end)
- Part36.Material = Enum.Material.SmoothPlastic
- Part36.BrickColor = BrickColor.new("Really black")
- Part36.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part36.Anchored = true
- Part36.CanCollide = false
- Part36.FormFactor = Enum.FormFactor.Custom
- Part36.Size = Vector3.new(0.590000808, 2.08000016, 1.03999972)
- Part36.CFrame = CFrame.new(4.99878979, 7.47004271, 98.4043808, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Position = Vector3.new(4.99878979, 7.47004271, 98.4043808)
- Part36.Orientation = Vector3.new(0, 179.979996, 0)
- Model37.Name = "LeftArm"
- Model37.Parent = Model0
- Part38.Name = "Left Arm1"
- Part38.Parent = Model37
- Part38.Material = Enum.Material.SmoothPlastic
- Part38.BrickColor = BrickColor.new("Pastel brown")
- Part38.Transparency = 1
- Part38.Rotation = Vector3.new(-180, 0, 0)
- Part38.Anchored = true
- Part38.CanCollide = false
- Part38.FormFactor = Enum.FormFactor.Plate
- Part38.Size = Vector3.new(1, 2, 1)
- Part38.CFrame = CFrame.new(5.71367979, 7.50005627, 98.3981857, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.Color = Color3.new(1, 0.8, 0.6)
- Part38.Position = Vector3.new(5.71367979, 7.50005627, 98.3981857)
- Part38.Orientation = Vector3.new(0, 180, 180)
- Part38.Color = Color3.new(1, 0.8, 0.6)
- Part39.Parent = Model37
- Part39.Material = Enum.Material.SmoothPlastic
- Part39.BrickColor = BrickColor.new("Really black")
- Part39.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part39.Anchored = true
- Part39.CanCollide = false
- Part39.FormFactor = Enum.FormFactor.Custom
- Part39.Size = Vector3.new(1.03000093, 1.78000009, 1.03999972)
- Part39.CFrame = CFrame.new(5.72029686, 7.6260581, 98.4030151, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.Position = Vector3.new(5.72029686, 7.6260581, 98.4030151)
- Part39.Orientation = Vector3.new(0, 179.979996, 0)
- Model40.Name = "RightArm"
- Model40.Parent = Model0
- Part41.Name = "Right Arm1"
- Part41.Parent = Model40
- Part41.Material = Enum.Material.SmoothPlastic
- Part41.BrickColor = BrickColor.new("Pastel brown")
- Part41.Transparency = 1
- Part41.Rotation = Vector3.new(180, 0, 180)
- Part41.Anchored = true
- Part41.CanCollide = false
- Part41.FormFactor = Enum.FormFactor.Plate
- Part41.Size = Vector3.new(1, 2, 1)
- Part41.CFrame = CFrame.new(2.75356507, 7.50010347, 98.3989258, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.Color = Color3.new(1, 0.8, 0.6)
- Part41.Position = Vector3.new(2.75356507, 7.50010347, 98.3989258)
- Part41.Orientation = Vector3.new(0, 180, 0)
- Part41.Color = Color3.new(1, 0.8, 0.6)
- Part42.Parent = Model40
- Part42.Material = Enum.Material.SmoothPlastic
- Part42.BrickColor = BrickColor.new("Really black")
- Part42.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part42.Anchored = true
- Part42.CanCollide = false
- Part42.FormFactor = Enum.FormFactor.Custom
- Part42.Size = Vector3.new(1.03000093, 1.78000009, 1.03999972)
- Part42.CFrame = CFrame.new(2.7487843, 7.61837196, 98.403801, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Position = Vector3.new(2.7487843, 7.61837196, 98.403801)
- Part42.Orientation = Vector3.new(0, 179.979996, 0)
- Model43.Name = "LeftLeg"
- --[[yeetyeetonmyfeetcausebitchesn--]]whtl={}--[[YOUFUCKINGBITCHDONTEVERCHANGETHISGODDAMNWHITELIST--]]
- Model43.Parent = Model0
- Part44.Name = "Left Leg1"
- Part44.Parent = Model43
- Part44.Material = Enum.Material.SmoothPlastic
- Part44.BrickColor = BrickColor.new("Pastel brown")
- Part44.Transparency = 1
- Part44.Rotation = Vector3.new(-180, 0, 180)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.FormFactor = Enum.FormFactor.Plate
- Part44.Size = Vector3.new(1, 2, 1)
- Part44.CFrame = CFrame.new(4.75350857, 5.49989843, 98.3985596, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
- Part44.Color = Color3.new(1, 0.8, 0.6)
- Part44.Position = Vector3.new(4.75350857, 5.49989843, 98.3985596)
- Part44.Orientation = Vector3.new(0, 180, 0)
- Part44.Color = Color3.new(1, 0.8, 0.6)
- Part45.Parent = Model43
- Part45.Material = Enum.Material.SmoothPlastic
- Part45.BrickColor = BrickColor.new("Really black")
- Part45.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part45.Anchored = true
- Part45.CanCollide = false
- Part45.FormFactor = Enum.FormFactor.Custom
- Part45.Size = Vector3.new(1.04000056, 1.9200002, 1.03999972)
- Part45.CFrame = CFrame.new(4.75378561, 5.54465628, 98.3930817, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part45.Position = Vector3.new(4.75378561, 5.54465628, 98.3930817)
- Part45.Orientation = Vector3.new(0, 179.979996, 0)
- Part45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart46.Parent = Model43
- WedgePart46.Material = Enum.Material.SmoothPlastic
- WedgePart46.BrickColor = BrickColor.new("Dark blue")
- WedgePart46.Rotation = Vector3.new(0, -0.0199999996, 0)
- WedgePart46.Anchored = true
- WedgePart46.CanCollide = false
- WedgePart46.FormFactor = Enum.FormFactor.Custom
- WedgePart46.Size = Vector3.new(1.05999911, 0.199999988, 0.299999863)
- WedgePart46.CFrame = CFrame.new(4.75440741, 4.80972815, 98.233696, 1.0000056, 2.01871444e-08, -0.000411999616, 0, 1, 4.89986887e-05, 0.000411999616, -4.89995837e-05, 1.0000056)
- WedgePart46.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart46.Color = Color3.new(0, 0.0627451, 0.690196)
- WedgePart46.Position = Vector3.new(4.75440741, 4.80972815, 98.233696)
- WedgePart46.Orientation = Vector3.new(0, -0.0199999996, 0)
- WedgePart46.Color = Color3.new(0, 0.0627451, 0.690196)
- Part47.Parent = Model43
- Part47.Material = Enum.Material.SmoothPlastic
- Part47.BrickColor = BrickColor.new("Dark blue")
- Part47.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part47.Anchored = true
- Part47.CanCollide = false
- Part47.FormFactor = Enum.FormFactor.Custom
- Part47.Size = Vector3.new(1.06000054, 0.428076804, 0.559999585)
- Part47.CFrame = CFrame.new(4.75368261, 4.69464254, 98.6537552, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.TopSurface = Enum.SurfaceType.Smooth
- for i=1,#whtl do if whtl[i] ~= game:GetService("Players").LocalPlayer.Name and jacket == false then jacket = false else jacket = true end end
- Part47.Color = Color3.new(0, 0.0627451, 0.690196)
- Part47.Position = Vector3.new(4.75368261, 4.69464254, 98.6537552)
- Part47.Orientation = Vector3.new(0, 179.979996, 0)
- Part47.Color = Color3.new(0, 0.0627451, 0.690196)
- Part48.Parent = Model43
- Part48.Material = Enum.Material.SmoothPlastic
- Part48.BrickColor = BrickColor.new("Dark blue")
- Part48.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part48.Anchored = true
- Part48.CanCollide = false
- Part48.FormFactor = Enum.FormFactor.Custom
- Part48.Size = Vector3.new(1.06000054, 0.228076816, 1.06999969)
- Part48.CFrame = CFrame.new(4.75378752, 4.59465504, 98.3987427, -1.0000056, -2.01873274e-08, 0.000412002002, -4.79612721e-14, 1, 4.89986887e-05, -0.000412002002, 4.89983395e-05, -1.0000056)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.Color = Color3.new(0, 0.0627451, 0.690196)
- Part48.Position = Vector3.new(4.75378752, 4.59465504, 98.3987427)
- Part48.Orientation = Vector3.new(0, 179.979996, 0)
- Part48.Color = Color3.new(0, 0.0627451, 0.690196)
- WedgePart49.Parent = Model43
- WedgePart49.Material = Enum.Material.SmoothPlastic
- WedgePart49.BrickColor = BrickColor.new("Dark blue")
- WedgePart49.Rotation = Vector3.new(180, 0.0199999996, -180)
- WedgePart49.Anchored = true
- WedgePart49.CanCollide = false
- WedgePart49.FormFactor = Enum.FormFactor.Custom
- WedgePart49.Size = Vector3.new(1.05999911, 0.0999999866, 0.299999863)
- WedgePart49.CFrame = CFrame.new(4.75449371, 4.75971651, 98.0100555, -1, 1.93169996e-08, 0.000410999986, 0, 1, -4.70000014e-05, -0.000410999986, -4.69999941e-05, -1)
- WedgePart49.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart49.Color = Color3.new(0, 0.0627451, 0.690196); for i=1,#whtl do if whtl[i] ~= game:GetService("Players").LocalPlayer.Name and jacket == false then jacket = false else jacket = true end end
- for i=1,#whtl do if whtl[i] ~= game:GetService("Players").LocalPlayer.Name and jacket == false then jacket = false else jacket = true end end
- WedgePart49.Position = Vector3.new(4.75449371, 4.75971651, 98.0100555)
- WedgePart49.Orientation = Vector3.new(0, 179.979996, 0)
- WedgePart49.Color = Color3.new(0, 0.0627451, 0.690196)
- WedgePart50.Parent = Model43
- WedgePart50.Material = Enum.Material.SmoothPlastic
- WedgePart50.BrickColor = BrickColor.new("Dark blue")
- WedgePart50.Rotation = Vector3.new(0, -0.0199999996, 0)
- WedgePart50.Anchored = true
- WedgePart50.CanCollide = false
- WedgePart50.FormFactor = Enum.FormFactor.Custom
- WedgePart50.Size = Vector3.new(1.05999911, 0.0999999866, 0.499999851)
- WedgePart50.CFrame = CFrame.new(4.75444841, 4.75972414, 98.1336899, 1.0000056, 2.01871444e-08, -0.000411999616, 0, 1, 4.89986887e-05, 0.000411999616, -4.89995837e-05, 1.0000056)
- WedgePart50.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart50.Color = Color3.new(0, 0.0627451, 0.690196)
- WedgePart50.Position = Vector3.new(4.75444841, 4.75972414, 98.1336899)
- WedgePart50.Orientation = Vector3.new(0, -0.0199999996, 0)
- WedgePart50.Color = Color3.new(0, 0.0627451, 0.690196)
- Script51.Name = "Welds"
- Script51.Parent = Model0
- Script51.Disabled = true
- table.insert(cors,sandbox(Script51,function()
- --Saz
- --A new system which is a combination of fast-welds and hard-welds.
- --Should be far, far better.
- --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
- --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
- --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
- --The fact that you're reading this means you should likely kill yourself. Immediately.
- wait(.33)
- Tool=script.Parent
- Nib=Tool.Parent
- for i=1,#whtl do
- if whtl[i] ~= game:GetService("Players").LocalPlayer.Name and jacket == false then
- jacket = false
- else
- jacket = true
- end end
- for _,v in pairs(Nib:children()) do
- if v.className=="Hat" then
- v:Remove()
- end
- end
- wait(1)
- weldparts=function()
- print("Welding")
- lel={}
- function jarate(p)
- for i=1, #p do
- table.insert(lel,p[i])
- k=p[i]:children()
- if #k>0 then
- jarate(k)
- end
- end
- end
- for _,v in pairs(script.Parent:children()) do
- if v.Name~="Cloak" and v.className~="Script" then
- v:BreakJoints()
- jarate(v:children())
- end
- end
- for i=1,#whtl do if whtl[i] ~= game:GetService("Players").LocalPlayer.Name and jacket == false then jacket = false else jacket = true end end
- for _,v in pairs(lel) do
- if v.className=="Weld" or v.className=="Motor6D" then
- v:Remove()
- end
- end
- for _,v in pairs(script.Parent["RightArm"]:children()) do
- if v.Name~="Right Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightArm"]["Right Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part1
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=script.Parent["RightArm"]["Right Arm1"]
- w.Parent=w.Part0
- w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
- for _,v in pairs(script.Parent["LeftArm"]:children()) do
- if v.Name~="Left Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftArm"]["Left Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- spawn(function()
- while wait(1) do
- pcall(function()
- wait(1.5)
- character.Armor.LeftArm:Remove()
- character.Armor.RightArm:Remove()
- character.Armor.Torso:Remove()
- end)
- end
- end)
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=script.Parent["LeftArm"]["Left Arm1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Head"]:children()) do
- if v.Name~="Head1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Head"]["Head1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- if v.Name == "HATT" then
- w.Name = "cwelda"
- end
- end
- end
- spawn(function()
- while wait(1) do
- pcall(function()
- for i,v in pairs(character:GetDescendants()) do
- if v.Name == "LeftArm" or v.Name == "RightArm" then v:Remove() end
- end
- end)
- end
- end)
- w=Instance.new("Weld")
- w.Part0=Nib["Head"]
- w.Part1=script.Parent["Head"]["Head1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Torso"]:children()) do
- if v.Name~="Torso1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Torso"]["Torso1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=script.Parent["Torso"]["Torso1"]
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Torso"]
- w.Part1=script.Parent["Torso"]["Torso1"]
- w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
- w.Parent=w.Part0
- w.Name = "cweld"
- for _,v in pairs(lel) do
- if v:IsA("BasePart") then v.Anchored=false end
- end
- wait(1)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait(.06)
- while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
- wait(.03)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=Tool.RightArm["Right Arm1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=Tool.LeftArm["Left Arm1"]
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- spawn(function()
- while wait(1) do
- pcall(function()
- wait(1.5)
- character.Armor.LeftArm:Remove()
- character.Armor.RightArm:Remove()
- character.Armor.Torso:Remove()
- end)
- end
- end)
- wait()
- end
- weldparts()
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local quotes = {
- "Just kick back and relax..",
- "Without music, life has no meaning",
- "Just relaxing'~",
- "Don't let anyone change who you are",
- "I like this song..",
- "You are unique",
- } --Feel free to replace the quotes with stuff of your own.
- --Everything is Meaningless.....
- spawn(function()
- while wait(1) do
- pcall(function()
- wait(1.5)
- character.Armor.LeftArm:Remove()
- character.Armor.RightArm:Remove()
- character.Armor.Torso:Remove()
- end)
- end
- end)
- local plr = game:service'Players'.LocalPlayer
- local chara = plr.Character
- local hum = chara:FindFirstChildOfClass'Humanoid'
- local hed = chara.Head
- local root = chara:FindFirstChild'HumanoidRootPart'
- local rootj = root.RootJoint
- local tors = chara.Torso
- local ra = chara["Right Arm"]
- local la = chara["Left Arm"]
- local rl = chara["Right Leg"]
- local ll = chara["Left Leg"]
- local neck = tors["Neck"]
- local anglespeed = 1
- local mouse = plr:GetMouse()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Institutional white")
- chara.Head.face.Texture = "http://www.roblox.com/asset/?id=248698606"
- for i,v in pairs(chara:GetChildren()) do
- if v:IsA("Accessory") then
- v:Remove()
- end
- end
- function clearmus()
- for i,aa in pairs(chara:GetDescendants()) do
- if aa:IsA("Sound") then
- aa:Remove()
- end
- end
- end
- function playmus(id,vol,pit,loop)
- if music == true then
- for i,aa in pairs(chara:GetDescendants()) do
- if aa:IsA("Sound") and aa.Name == "Music" then
- aa:Remove()
- end
- end
- local S = Instance.new('Sound',chara.Head)
- S.Name = "Music"
- S.SoundId = "rbxassetid://"..id
- S.Looped = loop
- S.Pitch = pit
- S.Volume = vol
- S.MaxDistance = 300
- S:Play()
- end
- end
- function vismus(id,vol,pit,loop)
- if music == true then
- for i,aa in pairs(chara:GetDescendants()) do
- if aa:IsA("Sound") and aa.Name == "Music" then
- aa:Remove()
- end
- spawn(function()
- while wait(1) do
- pcall(function()
- wait(1.5)
- character.Armor.LeftArm:Remove()
- character.Armor.RightArm:Remove()
- character.Armor.Torso:Remove()
- end)
- end
- end)
- end
- S = Instance.new('Sound',chara.Armor.Head.Head1)
- S.Name = "Music"
- S.SoundId = "rbxassetid://"..id
- S.Looped = loop
- S.Pitch = pit
- S.Volume = vol
- S.MaxDistance = 300
- S:Play()
- vising = true
- end
- end
- local aafaf = coroutine.wrap(function()
- while wait() do
- if vising == true then
- SpecialMesh33.Scale = Vector3.new((1.5+S.PlaybackLoudness/200), (1.5+S.PlaybackLoudness/200), (1.5+S.PlaybackLoudness/200))
- Part32.Transparency = 0.8-S.PlaybackLoudness/600
- if hatfly == true then
- LerpTo.HatMesh.To = (LerpTo.HatMesh.Cache + Vector3.new(0, 10, -2)) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(visrota))
- end
- S.Volume = volumevis
- S.Pitch = pitchvis
- S.Looped = loopvis
- if visrot == true then
- spawn(function()
- while wait(1) do
- pcall(function()
- wait(1.5)
- character.Armor.LeftArm:Remove()
- character.Armor.RightArm:Remove()
- character.Armor.Torso:Remove()
- end)
- end
- end)
- visrota = visrota + 1+(S.PlaybackLoudness/500)
- else
- visrota = drota
- end
- -- ghost 392370456
- else
- end
- end
- end)
- aafaf()
- local aafaaf = coroutine.wrap(function()
- wait(3)
- while wait(0.01) do
- if sunflower == true then
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- --pcall(function()
- pcall(function()
- v.Character.Head.HATT.Name = v.Character.Head.HATT.Name
- if BCC == false and moveloop == true then
- bcch = BrickColor.Random()
- BEEM = Instance.new("Part", character.Head)
- BEEM.BrickColor = bcch
- BEEM.Material = Enum.Material.Neon
- BEEM.CanCollide = false
- BEEM.Anchored = true
- table.insert(PT, BEEM)
- CRC = Instance.new("Part", character.Head)
- CRC.BrickColor = bcch--new("Institutional white")
- CRC.Size = Vector3.new(1,1,1)
- CRC.Transparency = 0
- CRC.Anchored = true
- spawn(function()
- while wait(1) do
- pcall(function()
- wait(1.5)
- character.Armor.LeftArm:Remove()
- character.Armor.RightArm:Remove()
- character.Armor.Torso:Remove()
- end)
- end
- end)
- CRC.Material = Enum.Material.Neon
- CRC.CanCollide = false
- table.insert(PT, CRC)
- CRCM = Instance.new("SpecialMesh", CRC)
- CRCM.MeshType = "Sphere"
- --[[BCRCM = Instance.new("SpecialMesh", CRC)
- BCRCM.MeshType = "Sphere"
- BCRC = Instance.new("Part", character.Armor.Head)
- BCRC.BrickColor = BrickColor.new("Institutional white")
- BCRC.Size = Vector3.new(1,1,1)
- BCRC.Transparency = 0
- BCRC.CanCollide = false
- BCRC.Anchored = true
- BCRC.Material = Enum.Material.Neon
- BCRCM = Instance.new("SpecialMesh", BCRC)
- BCRCM.MeshType = "Sphere"--]]
- --BEEMMESH = Instance.new("SpecialMesh", BEEM)
- --BEEMMESH.MeshType = "Sphere"
- BCC = true
- elseif moveloop == true then
- --BEEM.Size = Vector3.new((character.Head.Position - v.Character.Head.Position).magnitude, 1, (character.Head.Position - v.Character.Head.Position).magnitude)
- --print(BEEM.Size)
- if v.Character == nil then
- moveloop = false
- end
- local DISTANCE = (character.Head.Position - v.Character.Head.Position).Magnitude
- BEEM.CFrame = CFrame.new(character.Head.Position,v.Character.Head.Position) * CFrame.new(0,3,-DISTANCE/2)
- BEEM.Size = Vector3.new(0,0,DISTANCE/2)
- CRC.CFrame = character.Head.CFrame + Vector3.new(0, 3, 0)
- CRC.BrickColor = bcch
- BEEM.BrickColor = bcch
- --BCRC.CFrame = v.Character.Head.CFrame + Vector3.new(0, 3, 0)
- end
- end)
- end
- end
- end
- end)
- aafaaf()
- function playSE(id,vol,pit,loop)
- if music == true then
- for i,aa in pairs(character:GetDescendants()) do
- if aa:IsA("Sound") and aa.Name == "SoundEffect" then
- aa:Remove()
- end
- end
- local S = Instance.new('Sound',character.Head)
- S.Name = "SoundEffect"
- S.SoundId = "rbxassetid://"..id
- S.Looped = loop
- S.Pitch = pit
- S.Volume = vol
- S.MaxDistance = 300
- S:Play()
- end
- end
- playmus("433861213", 2, 1, true)
- shirt = Instance.new("Shirt", chara)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", chara)
- pants.Name = "Pants"
- chara.Shirt.ShirtTemplate = "rbxassetid://1050542512"
- chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=129458425"
- local Hat = Instance.new("Part", chara)
- Hat.Name = "Hat"
- Hat.CanCollide = false
- Hat.BrickColor = BrickColor.new("Really black")
- Hat.Transparency = 0
- spawn(function()
- while wait(1) do
- pcall(function()
- wait(1.5)
- character.Armor.LeftArm:Remove()
- character.Armor.RightArm:Remove()
- character.Armor.Torso:Remove()
- end)
- end
- end)
- Hat.Material = "Plastic"
- Hat.Size = Vector3.new(1, 1, 2)
- spawn(function()
- while wait(1) do
- pcall(function()
- wait(1.5)
- character.Armor.LeftArm:Remove()
- character.Armor.RightArm:Remove()
- character.Armor.Torso:Remove()
- end)
- end
- end)
- Hat.TopSurface = Enum.SurfaceType.Smooth
- Hat.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Hat)
- Weld.Part0 = hed
- Weld.Part1 = Hat
- Weld.C1 = CFrame.new(0, -0.4, 0)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Hat
- M2.MeshId = ""
- M2.TextureId = ""
- M2.Scale = Vector3.new(2, 2, 2)
- local Hat2 = Instance.new("Part", chara)
- HAI_R = Hat2
- Hat2.Name = "Hat2"
- Hat2.CanCollide = false
- Hat2.BrickColor = BrickColor.new("Really black")
- Hat2.Transparency = 0
- Hat2.Material = "Fabric"
- Hat2.Size = Vector3.new(1, 1, 2)
- Hat2.TopSurface = Enum.SurfaceType.Smooth
- Hat2.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Hat2)
- Weld.Part0 = hed
- Weld.Part1 = Hat2
- Weld.C1 = CFrame.new(0,-0.2,0)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Hat2
- M2.MeshId = "http://www.roblox.com/asset/?id=906732017"
- M2.Scale = Vector3.new(1.45, 1.3, 1.3)
- local Weld = Instance.new("Weld", Hat)
- Weld.Part0 = hed
- Weld.Part1 = Hat
- Weld.C1 = CFrame.new(0, -0.4, 0)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Hat
- M2.MeshId = "http://www.roblox.com/asset/?id="
- M2.TextureId = ""
- M2.Scale = Vector3.new(2, 2, 2)
- local Hat2 = Instance.new("Part", chara)
- Hat2.Name = "Hat2"
- Hat2.CanCollide = false
- Hat2.BrickColor = BrickColor.new("Institutional white")
- Hat2.Transparency = 0
- Hat2.Material = "Plastic"
- Hat2.Size = Vector3.new(1, 1, 2)
- Hat2.TopSurface = Enum.SurfaceType.Smooth
- Hat2.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Hat2)
- Weld.Part0 = hed
- Weld.Part1 = Hat2
- Weld.C1 = CFrame.new(0.1, 1.19, 0.5)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Hat2
- M2.MeshId = "http://www.roblox.com/asset/?id=97768607"
- M2.Scale = Vector3.new(2, 2, 2)
- local asin = math.asin
- local atan2 = math.atan2
- local rad = math.rad
- local sin = math.sin
- local abs = math.abs
- local ceil = math.ceil
- local pi = math.pi
- playingg = false
- deddeb=false
- deb=false
- enGGaseT = 1
- STT = false
- AASD = false
- AAAD = false
- AAAC = false
- local plr = game:GetService("Players").LocalPlayer
- local character = plr.Character
- local face = character.Head.face
- local mouse = plr:GetMouse()
- local torso=character.Torso
- angle = 0
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- return w
- end
- BWeld = function(p0,p1)
- local w = Instance.new('Weld',p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = p1.CFrame*CFrame.Angles(p1.Angles)
- return w
- end
- Mesh = function(par,num,x,y,z)
- local msh = nil
- if num == 1 then
- msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshType = 3
- elseif num == 3 then
- msh = Instance.new("BlockMesh",par)
- elseif type(num) == 'string' then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshId = num
- end
- msh.Scale = Vector3.new(x,y,z)
- return msh
- end
- ROW = function(x, pa, out, col, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360/t do wait()
- local c = Instance.new("Part", pa)
- c.FormFactor = 3
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Transparency = trans
- c.BrickColor = BrickColor.new(col)
- c.CFrame = x * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- end
- end
- local function getAngles(cf)
- local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
- return atan2(-m12,m22),asin(m02),atan2(-m01,m00)
- end
- Lerp = {
- Number = function(C1,C2,inc)
- return C1 + (C2 - C1) * inc
- end;
- CFrame = function(a,b,m)
- local c,d={a:components()},{b:components()}
- table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end)
- return CFrame.new(unpack(c))
- end;
- }
- local function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- w.Name = "W_LD"..b.Name
- return w
- end
- local Neck = genWeld(character.Torso,character.Head)
- Neck.C0 = CFrame.new(0,1,0)
- Neck.C1 = CFrame.new(0,-0.5,0)
- local LeftShoulder = genWeld(character.Torso,character['Left Arm'])
- LeftShoulder.C0 = CFrame.new(-1,0.5,0)
- LeftShoulder.C1 = CFrame.new(0.5,0.5,0)
- RightShoulder = genWeld(character.Torso,character['Right Arm'])
- RightShoulder.C0 = CFrame.new(1,0.5,0)
- RightShoulder.C1 = CFrame.new(-0.5,0.5,0)
- local LeftHip = genWeld(character.Torso,character['Left Leg'])
- LeftHip.C0 = CFrame.new(-1,-1,0)
- LeftHip.C1 = CFrame.new(-0.5,1,0)
- local RightHip = genWeld(character.Torso,character['Right Leg'])
- RightHip.C0 = CFrame.new(1,-1,0)
- RightHip.C1 = CFrame.new(0.5,1,0)
- local RootJoint = genWeld(character.HumanoidRootPart,character.Torso)
- function swait(t)
- if t then
- for i = 0, t do
- game:GetService('RunService').Stepped:wait(0)
- end
- else
- game:GetService('RunService').Stepped:wait(0)
- end
- return true
- end
- character:WaitForChild("Armor")
- character.Armor:WaitForChild("Head")
- character.Armor.Head:WaitForChild("Head1")
- character.Armor.Head.Head1:WaitForChild("Weld")
- ffafffa = coroutine.wrap(function()
- if jacket == true then
- character.Armor.LeftArm:Remove()
- character.Armor.RightArm:Remove()
- character.Armor.Torso:Remove()
- else
- wait(1.5)
- character.Armor.LeftArm:Remove()
- character.Armor.RightArm:Remove()
- character.Armor.Torso:Remove()
- end
- end)
- ffafffa()
- wait(0.2)
- LerpTo = {}
- local function newLerpTo(weld)
- if not LerpTo[weld] then
- table.insert(LerpTo, weld)
- end
- return {
- Weld = weld;
- To = weld.C0;
- Cache = weld.C0;
- Speed = 0.1;
- }
- end
- LerpTo = {
- Neck = newLerpTo(Neck);
- LeftArm = newLerpTo(LeftShoulder);
- RightArm = newLerpTo(RightShoulder);
- LeftLeg = newLerpTo(LeftHip);
- RightLeg = newLerpTo(RightHip);
- RootJoint = newLerpTo(RootJoint);
- HatMesh = newLerpTo(character.Armor.Head.Head1.cwelda);
- }
- print('Hello, '..game:GetService("Players").LocalPlayer.Name..[[!
- ~Moves:
- Default:
- H: Skid-Begone
- Angry:
- Click
- Madness:
- Click
- Visualizer:
- Play ID
- Pitch #
- Vol #
- Spin
- -Preset Songs
- Play Nightmare
- Play TheGirl
- Play ThePit
- Play SnapJazz
- Play YeahRight
- play SomePlace
- play Alright
- -Preset Songs
- ~Chat Commands:
- Load!Terrain
- Get!ScriptSource
- ~Taunts:
- Default:
- Z: Hello!
- X: Sit
- Gloomy:
- Z: Nani?
- Angry:
- Z: You're Stupid.
- Madness:
- Z: Scream
- X: Louder Scream
- ~Modes:
- Q - Gloomy
- //Sub-Mode: E (Depression)
- R - Angry
- //Sub-Mode: E (Madness)
- J: Visualizer
- Made by Kir0ki/Kiroki#7043
- ]])
- function nani()
- if doingsomething == false then
- doingsomething = true
- local storetexture = face.Texture
- face.Texture = "rbxassetid://147144198"
- playSE(2486972720, 10, 1, false)
- wait(1)
- face.Texture = storetexture
- doingsomething = false
- end
- end
- hum.WalkSpeed = 20
- function cry()
- if cloud == false then
- doingsomething = true
- hum.WalkSpeed = 0
- bcch = BrickColor.new("Really blue")
- local Cloud = Instance.new('Part',character.HumanoidRootPart)
- Cloud.Name = "Cloud"
- Cloud.Size = Vector3.new(25,60,25)
- Cloud.CanCollide = false
- Cloud.Transparency = 1
- CloudWeldd = Weld(Cloud,character.Torso,0,0,0,0,0,0,workspace)
- local CloudMesh = Instance.new('SpecialMesh',Cloud)
- CloudMesh.Scale = Vector3.new(25,10,25)
- CloudMesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- CloudMesh.Offset = Vector3.new(0,30,0)
- cloud = true
- hum.WalkSpeed = 7
- for i=1,20 do
- wait(0.025)
- Cloud.Transparency = Cloud.Transparency - 0.05
- end
- face.Texture = 'rbxassetid://507322836' --2050158513
- local Rain = Instance.new('ParticleEmitter',Cloud)
- Rain.Color = ColorSequence.new(Color3.new(1,1,1),Color3.fromRGB(175,255,255))
- Rain.Size = NumberSequence.new(.5)
- Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
- Rain.Transparency = NumberSequence.new(0,.6)
- Rain.Acceleration = Vector3.new(0,-150,0)
- Rain.Lifetime = NumberRange.new(5,10)
- Rain.LockedToPart = true
- Rain.Rate = 300
- Rain.Enabled = true
- playmus("2486972720", 2, 1, true)
- playSE("167048484", 0.5, 1, true)
- doingsomething = false
- elseif character.HumanoidRootPart:FindFirstChild("Cloud") then
- doingsomething = true
- local Cloud = character.HumanoidRootPart:FindFirstChild("Cloud")
- for i=1,20 do
- wait(0.025)
- Cloud.Transparency = Cloud.Transparency + 0.05
- end
- Cloud:Remove()
- face.Texture = 'rbxassetid://171384556'
- cloud = false
- clearmus()
- playmus("1837230310", 2, 1, true)
- doingsomething = false
- hum.WalkSpeed = 16
- end
- end
- function gloom()
- if hoodup == false then
- normanim = false
- bcch = BrickColor.new("Crimson")
- wait()
- doingsomething = true
- hum.WalkSpeed = 0
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(rad(220),rad(0),rad(-30))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(rad(220),rad(0),rad(30))
- wait(0.5)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, -1, 0)) * CFrame.Angles(rad(220),rad(0),rad(-30))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -1, 0)) * CFrame.Angles(rad(220),rad(0),rad(30))
- wait(0.1)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, 0.5, 0)) * CFrame.Angles(rad(220),rad(0),rad(-30))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, 0.5, 0)) * CFrame.Angles(rad(220),rad(0),rad(30))
- LerpTo.HatMesh.To = (LerpTo.HatMesh.Cache + Vector3.new(0, 0.5, 0)) * CFrame.Angles(rad(0),rad(0),rad(0))
- wait(0.3)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(rad(181),rad(0),rad(-30))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(rad(181),rad(0),rad(30))
- LerpTo.HatMesh.To = (LerpTo.HatMesh.Cache + Vector3.new(-0.05, 1.35, -1.05)) * CFrame.Angles(rad(90),rad(0),rad(0))
- for i=1,20 do
- wait(0.025)
- HAI_R.Transparency = HAI_R.Transparency + 0.05
- end
- clearmus()
- playmus("2486972720", 2, 1, true)
- wait(0.6)
- face.Texture = 'rbxassetid://171384556'
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(rad(50),rad(0),rad(-30))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(rad(50),rad(0),rad(30))
- hum.WalkSpeed = 16
- wait(0.7)
- normanim = true
- doingsomething = false
- hoodup = true
- else
- normanim = false
- doingsomething = true
- hum.WalkSpeed = 0
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, 0.5, 0)) * CFrame.Angles(rad(200),rad(0),rad(-30))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, 0.5, 0)) * CFrame.Angles(rad(200),rad(0),rad(30))
- wait(0.2)
- if character.HumanoidRootPart:FindFirstChild("Cloud") then
- local Cloud = character.HumanoidRootPart:FindFirstChild("Cloud")
- for i=1,20 do
- wait(0.025)
- Cloud.Transparency = Cloud.Transparency + 0.05
- end
- Cloud:Remove()
- cloud = false
- end
- for i=1,20 do
- wait(0.025)
- HAI_R.Transparency = HAI_R.Transparency - 0.05
- end
- clearmus()
- playmus("433861213", 2, 1, true)
- wait(0.2)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(rad(230),rad(0),rad(-30))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(rad(230),rad(0),rad(30))
- LerpTo.HatMesh.To = (LerpTo.HatMesh.Cache + Vector3.new(0, -0.35, 0)) * CFrame.Angles(rad(-30),rad(0),rad(0))
- wait(0.6)
- face.Texture = 'rbxassetid://248698606'
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(rad(50),rad(0),rad(-30))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(rad(50),rad(0),rad(30))
- wait(0.7)
- normanim = true
- doingsomething = false
- hoodup = false
- hum.WalkSpeed = 20
- end
- end
- local function angery()
- if fighting == false then
- else
- if ang == false then
- doingsomething = true
- normanim = false
- face.Texture = "rbxassetid://119019414a"
- ang = true
- clearmus()
- playmus("853029803", 3, 1.2, true)
- normanim = true
- doingsomething = false
- else
- LerpTo.RootJoint.Speed = 0.1
- LerpTo.Neck.Speed = 0.1
- LerpTo.RightArm.Speed = 0.1
- LerpTo.LeftArm.Speed = 0.1
- LerpTo.RightLeg.Speed = 0.1
- LerpTo.LeftLeg.Speed = 0.1
- doingsomething = true
- ang = false
- local reta = coroutine.wrap(function()
- pcall(function()
- SREE:Remove()
- end)
- for i=1,20 do
- Part32.Transparency = Part32.Transparency - 0.05
- wait(0.1)
- end
- end)--coroutine
- reta()
- playmus("433861213", 2, 1, true)
- face.Texture = 'rbxassetid://248698606'
- hum.WalkSpeed = 20
- normanim = true
- doingsomething = false
- fighting = false
- end
- end
- end
- function fight()
- if fighting == false then
- doingsomething = true
- normanim = false
- character.Head.face.Texture = 'rbxassetid://1001855720'
- clearmus()
- playmus("1843274186", 3, 1, true)
- anglespeed = 1/2/2
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(rad(230),rad(0),rad(50))
- wait(0.7)
- local REEEEE = LerpTo.LeftArm.Cache:inverse()
- LerpTo.LeftArm.CFrame = REEEEE
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(rad(180),rad(180),rad(-230))
- wait(0.1)
- LerpTo.HatMesh.To = (LerpTo.HatMesh.Cache + Vector3.new(-5, -2.8, 0)) * CFrame.Angles(rad(-30),rad(51),rad(61))
- wait(0.35)
- --LerpTo.HatMesh.To = (LerpTo.HatMesh.Cache + Vector3.new(-5, -2.8, 0)) * CFrame.Angles(rad(0),rad(0),rad(90))
- SREE = Instance.new("Part", game:GetService("Workspace"))
- local SpecialMesh51235 = Instance.new("SpecialMesh", SREE)
- SpecialMesh51235.MeshId = "rbxassetid://155495525"
- SpecialMesh51235.Scale = SpecialMesh33.Scale
- SpecialMesh51235.MeshType = Enum.MeshType.FileMesh
- SREE.Size = Part32.Size
- SREE.BrickColor = Part32.BrickColor
- SREE.Orientation = Part32.Orientation
- SREE.Anchored = false
- SREE.CFrame = Part32.CFrame
- --SREE.Velocity =
- Part32.Transparency = 1
- normanim = true
- doingsomething = false
- fighting = true
- hum.WalkSpeed = 30
- LerpTo.HatMesh.To = (LerpTo.HatMesh.Cache + Vector3.new(0, -0.35, 0)) * CFrame.Angles(rad(-30),rad(0),rad(0))
- elseif fighting == true and doingsomething == false then
- if ang == true then
- angery()
- else
- LerpTo.RootJoint.Speed = 0.1
- LerpTo.Neck.Speed = 0.1
- LerpTo.RightArm.Speed = 0.1
- LerpTo.LeftArm.Speed = 0.1
- LerpTo.RightLeg.Speed = 0.1
- LerpTo.LeftLeg.Speed = 0.1
- doingsomething = true
- local reta = coroutine.wrap(function()
- pcall(function()
- SREE:Remove()
- end)
- for i=1,20 do
- Part32.Transparency = Part32.Transparency - 0.05
- wait(0.1)
- end
- end)--coroutine
- reta()
- playmus("433861213", 2, 1, true)
- LerpTo.RootJoint.Speed = 0.1
- LerpTo.Neck.Speed = 0.1
- LerpTo.RightArm.Speed = 0.1
- LerpTo.LeftArm.Speed = 0.1
- LerpTo.RightLeg.Speed = 0.1
- LerpTo.LeftLeg.Speed = 0.1
- face.Texture = 'rbxassetid://248698606'
- hum.WalkSpeed = 20
- normanim = true
- doingsomething = false
- fighting = false
- end
- end
- end
- local function loadhouse()
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- WedgePart0 = Instance.new("WedgePart")
- Part1 = Instance.new("Part")
- Decal2 = Instance.new("Decal")
- WedgePart3 = Instance.new("WedgePart")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Model13 = Instance.new("Model")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- Part58 = Instance.new("Part")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Part62 = Instance.new("Part")
- Part63 = Instance.new("Part")
- Part64 = Instance.new("Part")
- Part65 = Instance.new("Part")
- Part66 = Instance.new("Part")
- Part67 = Instance.new("Part")
- Part68 = Instance.new("Part")
- Part69 = Instance.new("Part")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- Part73 = Instance.new("Part")
- Part74 = Instance.new("Part")
- Part75 = Instance.new("Part")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- Part80 = Instance.new("Part")
- Part81 = Instance.new("Part")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- Part84 = Instance.new("Part")
- Part85 = Instance.new("Part")
- Part86 = Instance.new("Part")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- Part90 = Instance.new("Part")
- Part91 = Instance.new("Part")
- Part92 = Instance.new("Part")
- Part93 = Instance.new("Part")
- Part94 = Instance.new("Part")
- Part95 = Instance.new("Part")
- Part96 = Instance.new("Part")
- Part97 = Instance.new("Part")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- Part107 = Instance.new("Part")
- Part108 = Instance.new("Part")
- Part109 = Instance.new("Part")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- Part117 = Instance.new("Part")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- Part120 = Instance.new("Part")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- Part123 = Instance.new("Part")
- Part124 = Instance.new("Part")
- Part125 = Instance.new("Part")
- Part126 = Instance.new("Part")
- Part127 = Instance.new("Part")
- Part128 = Instance.new("Part")
- Part129 = Instance.new("Part")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- Part132 = Instance.new("Part")
- Part133 = Instance.new("Part")
- Part134 = Instance.new("Part")
- Part135 = Instance.new("Part")
- Part136 = Instance.new("Part")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- Part143 = Instance.new("Part")
- Model144 = Instance.new("Model")
- Part145 = Instance.new("Part")
- SpecialMesh146 = Instance.new("SpecialMesh")
- Part147 = Instance.new("Part")
- SpecialMesh148 = Instance.new("SpecialMesh")
- Part149 = Instance.new("Part")
- SpecialMesh150 = Instance.new("SpecialMesh")
- Part151 = Instance.new("Part")
- SpecialMesh152 = Instance.new("SpecialMesh")
- Part153 = Instance.new("Part")
- SpecialMesh154 = Instance.new("SpecialMesh")
- Part155 = Instance.new("Part")
- SpecialMesh156 = Instance.new("SpecialMesh")
- Part157 = Instance.new("Part")
- SpecialMesh158 = Instance.new("SpecialMesh")
- Part159 = Instance.new("Part")
- SpecialMesh160 = Instance.new("SpecialMesh")
- Part161 = Instance.new("Part")
- SpecialMesh162 = Instance.new("SpecialMesh")
- Part163 = Instance.new("Part")
- SpecialMesh164 = Instance.new("SpecialMesh")
- Part165 = Instance.new("Part")
- SpecialMesh166 = Instance.new("SpecialMesh")
- Part167 = Instance.new("Part")
- SpecialMesh168 = Instance.new("SpecialMesh")
- Part169 = Instance.new("Part")
- SpecialMesh170 = Instance.new("SpecialMesh")
- Part171 = Instance.new("Part")
- SpecialMesh172 = Instance.new("SpecialMesh")
- Part173 = Instance.new("Part")
- SpecialMesh174 = Instance.new("SpecialMesh")
- Part175 = Instance.new("Part")
- SpecialMesh176 = Instance.new("SpecialMesh")
- Part177 = Instance.new("Part")
- SpecialMesh178 = Instance.new("SpecialMesh")
- Part179 = Instance.new("Part")
- SpecialMesh180 = Instance.new("SpecialMesh")
- Part181 = Instance.new("Part")
- SpecialMesh182 = Instance.new("SpecialMesh")
- Part183 = Instance.new("Part")
- SpecialMesh184 = Instance.new("SpecialMesh")
- Part185 = Instance.new("Part")
- SpecialMesh186 = Instance.new("SpecialMesh")
- Part187 = Instance.new("Part")
- SpecialMesh188 = Instance.new("SpecialMesh")
- Part189 = Instance.new("Part")
- SpecialMesh190 = Instance.new("SpecialMesh")
- Part191 = Instance.new("Part")
- Part192 = Instance.new("Part")
- Part193 = Instance.new("Part")
- Part194 = Instance.new("Part")
- Decal195 = Instance.new("Decal")
- Part196 = Instance.new("Part")
- Decal197 = Instance.new("Decal")
- Part198 = Instance.new("Part")
- Part199 = Instance.new("Part")
- Part200 = Instance.new("Part")
- Part201 = Instance.new("Part")
- Part202 = Instance.new("Part")
- Part203 = Instance.new("Part")
- Part204 = Instance.new("Part")
- PointLight205 = Instance.new("PointLight")
- Part206 = Instance.new("Part")
- Part207 = Instance.new("Part")
- Part208 = Instance.new("Part")
- Part209 = Instance.new("Part")
- Part210 = Instance.new("Part")
- Part211 = Instance.new("Part")
- Part212 = Instance.new("Part")
- SpecialMesh213 = Instance.new("SpecialMesh")
- Part214 = Instance.new("Part")
- Part215 = Instance.new("Part")
- Part216 = Instance.new("Part")
- Part217 = Instance.new("Part")
- PointLight218 = Instance.new("PointLight")
- Part219 = Instance.new("Part")
- Part220 = Instance.new("Part")
- Part221 = Instance.new("Part")
- Part222 = Instance.new("Part")
- Part223 = Instance.new("Part")
- Part224 = Instance.new("Part")
- SurfaceGui225 = Instance.new("SurfaceGui")
- TextLabel226 = Instance.new("TextLabel")
- Part227 = Instance.new("Part")
- Part228 = Instance.new("Part")
- Part229 = Instance.new("Part")
- Part230 = Instance.new("Part")
- Part231 = Instance.new("Part")
- Part232 = Instance.new("Part")
- Part233 = Instance.new("Part")
- Part234 = Instance.new("Part")
- Part235 = Instance.new("Part")
- WedgePart236 = Instance.new("WedgePart")
- WedgePart237 = Instance.new("WedgePart")
- SpecialMesh238 = Instance.new("SpecialMesh")
- WedgePart239 = Instance.new("WedgePart")
- WedgePart240 = Instance.new("WedgePart")
- SpecialMesh241 = Instance.new("SpecialMesh")
- WedgePart242 = Instance.new("WedgePart")
- SpecialMesh243 = Instance.new("SpecialMesh")
- WedgePart244 = Instance.new("WedgePart")
- WedgePart245 = Instance.new("WedgePart")
- SpecialMesh246 = Instance.new("SpecialMesh")
- WedgePart247 = Instance.new("WedgePart")
- SpecialMesh248 = Instance.new("SpecialMesh")
- WedgePart249 = Instance.new("WedgePart")
- SpecialMesh250 = Instance.new("SpecialMesh")
- WedgePart251 = Instance.new("WedgePart")
- SpecialMesh252 = Instance.new("SpecialMesh")
- WedgePart253 = Instance.new("WedgePart")
- WedgePart254 = Instance.new("WedgePart")
- WedgePart255 = Instance.new("WedgePart")
- WedgePart256 = Instance.new("WedgePart")
- SpecialMesh257 = Instance.new("SpecialMesh")
- WedgePart258 = Instance.new("WedgePart")
- WedgePart259 = Instance.new("WedgePart")
- WedgePart260 = Instance.new("WedgePart")
- WedgePart261 = Instance.new("WedgePart")
- SpecialMesh262 = Instance.new("SpecialMesh")
- WedgePart263 = Instance.new("WedgePart")
- WedgePart264 = Instance.new("WedgePart")
- WedgePart265 = Instance.new("WedgePart")
- WedgePart266 = Instance.new("WedgePart")
- WedgePart267 = Instance.new("WedgePart")
- Model268 = Instance.new("Model")
- Part269 = Instance.new("Part")
- Script270 = Instance.new("Script")
- SurfaceGui271 = Instance.new("SurfaceGui")
- TextLabel272 = Instance.new("TextLabel")
- TextLabel273 = Instance.new("TextLabel")
- Model274 = Instance.new("Model")
- Part275 = Instance.new("Part")
- Part276 = Instance.new("Part")
- Part277 = Instance.new("Part")
- Part278 = Instance.new("Part")
- Model279 = Instance.new("Model")
- Model280 = Instance.new("Model")
- Part281 = Instance.new("Part")
- Part282 = Instance.new("Part")
- Part283 = Instance.new("Part")
- Part284 = Instance.new("Part")
- Part285 = Instance.new("Part")
- Part286 = Instance.new("Part")
- Part287 = Instance.new("Part")
- Part288 = Instance.new("Part")
- Part289 = Instance.new("Part")
- Part290 = Instance.new("Part")
- UnionOperation291 = Instance.new("UnionOperation")
- Part292 = Instance.new("Part")
- ParticleEmitter293 = Instance.new("ParticleEmitter")
- Sound294 = Instance.new("Sound")
- Model295 = Instance.new("Model")
- Part296 = Instance.new("Part")
- Part297 = Instance.new("Part")
- Part298 = Instance.new("Part")
- Part299 = Instance.new("Part")
- Part300 = Instance.new("Part")
- Part301 = Instance.new("Part")
- Part302 = Instance.new("Part")
- Part303 = Instance.new("Part")
- Part304 = Instance.new("Part")
- Part305 = Instance.new("Part")
- Part306 = Instance.new("Part")
- Part307 = Instance.new("Part")
- WedgePart0.Parent = mas
- WedgePart0.CFrame = CFrame.new(-29.6761208, 93.710022, 85.4112549, 0.995776355, -0.0806971788, 0.0437890962, 5.59911761e-08, 0.476941407, 0.878935158, -0.0918124169, -0.875222802, 0.474926978)
- WedgePart0.Orientation = Vector3.new(-61.5099983, 5.26999998, 0)
- WedgePart0.Position = Vector3.new(-29.6761208, 93.710022, 85.4112549)
- WedgePart0.Rotation = Vector3.new(-61.6199989, 2.50999999, 4.63000011)
- WedgePart0.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart0.Size = Vector3.new(0.200000003, 0.476941496, 0.878935039)
- WedgePart0.Anchored = true
- WedgePart0.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart0.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart0.Material = Enum.Material.Wood
- WedgePart0.brickColor = BrickColor.new("Burnt Sienna")
- Part1.Parent = mas
- Part1.CFrame = CFrame.new(-29.6958237, 97.2565002, 81.6179047, -2.08616257e-07, -1, 0, 0, 0, 1, -1, 2.08616257e-07, 0)
- Part1.Orientation = Vector3.new(-90, 90, 0)
- Part1.Position = Vector3.new(-29.6958237, 97.2565002, 81.6179047)
- Part1.Rotation = Vector3.new(-90, 0, 90)
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part1.Size = Vector3.new(7.72999954, 0.26000005, 5.99000025)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Institutional white")
- Part1.Material = Enum.Material.SmoothPlastic
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Institutional white")
- Decal2.Parent = Part1
- Decal2.Texture = "rbxassetid://156287541"
- Decal2.Face = Enum.NormalId.Bottom
- WedgePart3.Parent = mas
- WedgePart3.CFrame = CFrame.new(-29.4771824, 93.710022, 77.7433624, -0.993622065, -0.103015602, 0.045856677, 9.76433796e-08, 0.406670511, 0.913574815, -0.112761021, 0.907748163, -0.404076844)
- WedgePart3.Orientation = Vector3.new(-66, 173.529999, 0)
- WedgePart3.Position = Vector3.new(-29.4771824, 93.710022, 77.7433624)
- WedgePart3.Rotation = Vector3.new(-113.860001, 2.62999988, 174.080002)
- WedgePart3.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart3.Size = Vector3.new(0.200000003, 0.4066706, 0.913574874)
- WedgePart3.Anchored = true
- WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart3.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart3.Material = Enum.Material.Wood
- WedgePart3.brickColor = BrickColor.new("Burnt Sienna")
- Part4.Parent = mas
- Part4.CFrame = CFrame.new(-29.6767807, 100.225235, 81.8480606, 2.23517418e-07, 2.32830644e-10, 1, 0.00102118589, -0.999999523, 0, 0.999999464, 0.00102118589, -2.08616257e-07)
- Part4.Orientation = Vector3.new(0, 90, 179.940002)
- Part4.Position = Vector3.new(-29.6767807, 100.225235, 81.8480606)
- Part4.Rotation = Vector3.new(179.940002, 90, 0)
- Part4.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part4.Size = Vector3.new(8.18833923, 0.200000003, 0.299957275)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Burnt Sienna")
- Part4.Material = Enum.Material.Wood
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Burnt Sienna")
- Part5.Parent = mas
- Part5.CFrame = CFrame.new(-29.6768036, 97.2609863, 77.5237503, 0, 1, 2.08616257e-07, -1, 0, 0, 0, -2.08616257e-07, 1)
- Part5.Orientation = Vector3.new(0, 0, -90)
- Part5.Position = Vector3.new(-29.6768036, 97.2609863, 77.5237503)
- Part5.Rotation = Vector3.new(0, 0, -90)
- Part5.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part5.Size = Vector3.new(6.12000084, 0.299999952, 0.460000336)
- Part5.Anchored = true
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Burnt Sienna")
- Part5.Material = Enum.Material.Wood
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Burnt Sienna")
- Part6.Parent = mas
- Part6.CFrame = CFrame.new(-29.6767559, 97.2693634, 85.7120819, 0, 1, 2.08616257e-07, -1, 0, 0, 0, -2.08616257e-07, 1)
- Part6.Orientation = Vector3.new(0, 0, -90)
- Part6.Position = Vector3.new(-29.6767559, 97.2693634, 85.7120819)
- Part6.Rotation = Vector3.new(0, 0, -90)
- Part6.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part6.Size = Vector3.new(6.12000084, 0.299999952, 0.460000336)
- Part6.Anchored = true
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Burnt Sienna")
- Part6.Material = Enum.Material.Wood
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Burnt Sienna")
- Part7.Parent = mas
- Part7.CFrame = CFrame.new(-29.7015457, 93.710022, 81.5670776, 2.08616257e-07, 0, -1, 0, 1, 0, 1, 0, 2.08616257e-07)
- Part7.Orientation = Vector3.new(0, -90, 0)
- Part7.Position = Vector3.new(-29.7015457, 93.710022, 81.5670776)
- Part7.Rotation = Vector3.new(0, -90, 0)
- Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part7.Size = Vector3.new(7.67000008, 1, 0.25000003)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Burnt Sienna")
- Part7.Material = Enum.Material.Wood
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Burnt Sienna")
- Part8.Name = "Wall"
- Part8.Parent = mas
- Part8.CFrame = CFrame.new(-30.5998402, 100.357864, 89.307785, -4.37113883e-08, 0, 1, 0, 0.999999821, 0, -1, 0, -4.37113883e-08)
- Part8.Orientation = Vector3.new(0, 90, 0)
- Part8.Position = Vector3.new(-30.5998402, 100.357864, 89.307785)
- Part8.Rotation = Vector3.new(0, 90, 0)
- Part8.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part8.Size = Vector3.new(44.5999985, 22.2999992, 1)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Dark orange")
- Part8.Material = Enum.Material.Wood
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Dark orange")
- Part9.Parent = mas
- Part9.CFrame = CFrame.new(-28.046278, 91.5578537, 74.7535172, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.Position = Vector3.new(-28.046278, 91.5578537, 74.7535172)
- Part9.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part9.Size = Vector3.new(3.39000034, 0.16013819, 5.97636366)
- Part9.Anchored = true
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Dark orange")
- Part9.Material = Enum.Material.Wood
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Dark orange")
- Part10.Parent = mas
- Part10.CFrame = CFrame.new(-18.6998405, 100.357864, 89.7577896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.Position = Vector3.new(-18.6998405, 100.357864, 89.7577896)
- Part10.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part10.Size = Vector3.new(22.7999954, 22.1999989, 1)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Dark orange")
- Part10.Material = Enum.Material.Wood
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Dark orange")
- Part11.Parent = mas
- Part11.CFrame = CFrame.new(8.55936432, 98.1397705, 89.148735, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part11.Orientation = Vector3.new(0, 90, -90)
- Part11.Position = Vector3.new(8.55936432, 98.1397705, 89.148735)
- Part11.Rotation = Vector3.new(-90, 90, 0)
- Part11.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part11.Size = Vector3.new(6.12000084, 0.299999952, 0.460000336)
- Part11.Anchored = true
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.BrickColor = BrickColor.new("Burnt Sienna")
- Part11.Material = Enum.Material.Wood
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.brickColor = BrickColor.new("Burnt Sienna")
- Part12.Name = "Floor"
- Part12.Parent = mas
- Part12.CFrame = CFrame.new(-4.89984226, 88.7078629, 89.257782, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part12.Position = Vector3.new(-4.89984226, 88.7078629, 89.257782)
- Part12.Color = Color3.new(1, 0.8, 0.6)
- Part12.Size = Vector3.new(52.4000015, 1, 46.4000015)
- Part12.Anchored = true
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.BrickColor = BrickColor.new("Pastel brown")
- Part12.Material = Enum.Material.WoodPlanks
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Pastel brown")
- Model13.Name = "Ladder"
- Model13.Parent = mas
- Part14.Parent = Model13
- Part14.CFrame = CFrame.new(3.84661794, 11.3785934, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part14.Position = Vector3.new(3.84661794, 11.3785934, 65.6550827)
- Part14.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part14.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part14.Anchored = true
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.BrickColor = BrickColor.new("Dark orange")
- Part14.Material = Enum.Material.WoodPlanks
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.brickColor = BrickColor.new("Dark orange")
- Part14.Shape = Enum.PartType.Cylinder
- Part15.Parent = Model13
- Part15.CFrame = CFrame.new(3.84661794, 6.50562286, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part15.Position = Vector3.new(3.84661794, 6.50562286, 65.6550827)
- Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part15.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part15.Anchored = true
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("Dark orange")
- Part15.Material = Enum.Material.WoodPlanks
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.brickColor = BrickColor.new("Dark orange")
- Part15.Shape = Enum.PartType.Cylinder
- Part16.Parent = Model13
- Part16.CFrame = CFrame.new(3.84661794, 33.5515442, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part16.Position = Vector3.new(3.84661794, 33.5515442, 65.6550827)
- Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part16.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part16.Anchored = true
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.BrickColor = BrickColor.new("Dark orange")
- Part16.Material = Enum.Material.WoodPlanks
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.brickColor = BrickColor.new("Dark orange")
- Part16.Shape = Enum.PartType.Cylinder
- Part17.Parent = Model13
- Part17.CFrame = CFrame.new(3.84661794, 27.3785686, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part17.Position = Vector3.new(3.84661794, 27.3785686, 65.6550827)
- Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part17.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part17.Anchored = true
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Dark orange")
- Part17.Material = Enum.Material.WoodPlanks
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Dark orange")
- Part17.Shape = Enum.PartType.Cylinder
- Part18.Parent = Model13
- Part18.CFrame = CFrame.new(3.84661794, 14.8786469, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part18.Position = Vector3.new(3.84661794, 14.8786469, 65.6550827)
- Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part18.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part18.Anchored = true
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.BrickColor = BrickColor.new("Dark orange")
- Part18.Material = Enum.Material.WoodPlanks
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.brickColor = BrickColor.new("Dark orange")
- Part18.Shape = Enum.PartType.Cylinder
- Part19.Parent = Model13
- Part19.CFrame = CFrame.new(3.84661794, 31.5516033, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part19.Position = Vector3.new(3.84661794, 31.5516033, 65.6550827)
- Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part19.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part19.Anchored = true
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.BrickColor = BrickColor.new("Dark orange")
- Part19.Material = Enum.Material.WoodPlanks
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.brickColor = BrickColor.new("Dark orange")
- Part19.Shape = Enum.PartType.Cylinder
- Part20.Parent = Model13
- Part20.CFrame = CFrame.new(3.84661794, 87.3595963, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part20.Position = Vector3.new(3.84661794, 87.3595963, 65.6550827)
- Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part20.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part20.Anchored = true
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Dark orange")
- Part20.Material = Enum.Material.WoodPlanks
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Dark orange")
- Part20.Shape = Enum.PartType.Cylinder
- Part21.Parent = Model13
- Part21.CFrame = CFrame.new(3.84661794, 72.7325668, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part21.Position = Vector3.new(3.84661794, 72.7325668, 65.6550827)
- Part21.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part21.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part21.Anchored = true
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.BrickColor = BrickColor.new("Dark orange")
- Part21.Material = Enum.Material.WoodPlanks
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.brickColor = BrickColor.new("Dark orange")
- Part21.Shape = Enum.PartType.Cylinder
- Part22.Parent = Model13
- Part22.CFrame = CFrame.new(3.84661794, 14.1055984, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part22.Position = Vector3.new(3.84661794, 14.1055984, 65.6550827)
- Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part22.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part22.Anchored = true
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Dark orange")
- Part22.Material = Enum.Material.WoodPlanks
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Dark orange")
- Part22.Shape = Enum.PartType.Cylinder
- Part23.Parent = Model13
- Part23.CFrame = CFrame.new(3.84661794, 37.1326027, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part23.Position = Vector3.new(3.84661794, 37.1326027, 65.6550827)
- Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part23.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part23.Anchored = true
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.BrickColor = BrickColor.new("Dark orange")
- Part23.Material = Enum.Material.WoodPlanks
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.brickColor = BrickColor.new("Dark orange")
- Part23.Shape = Enum.PartType.Cylinder
- Part24.Parent = Model13
- Part24.CFrame = CFrame.new(3.84661794, 13.4326172, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part24.Position = Vector3.new(3.84661794, 13.4326172, 65.6550827)
- Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part24.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part24.Anchored = true
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.BrickColor = BrickColor.new("Dark orange")
- Part24.Material = Enum.Material.WoodPlanks
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.brickColor = BrickColor.new("Dark orange")
- Part24.Shape = Enum.PartType.Cylinder
- Part25.Parent = Model13
- Part25.CFrame = CFrame.new(3.84661794, 8.50559235, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part25.Position = Vector3.new(3.84661794, 8.50559235, 65.6550827)
- Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part25.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part25.Anchored = true
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.BrickColor = BrickColor.new("Dark orange")
- Part25.Material = Enum.Material.WoodPlanks
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.brickColor = BrickColor.new("Dark orange")
- Part25.Shape = Enum.PartType.Cylinder
- Part26.Parent = Model13
- Part26.CFrame = CFrame.new(3.84661794, 70.7325668, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part26.Position = Vector3.new(3.84661794, 70.7325668, 65.6550827)
- Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part26.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part26.Anchored = true
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.BrickColor = BrickColor.new("Dark orange")
- Part26.Material = Enum.Material.WoodPlanks
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.brickColor = BrickColor.new("Dark orange")
- Part26.Shape = Enum.PartType.Cylinder
- Part27.Parent = Model13
- Part27.CFrame = CFrame.new(3.84661794, 25.1785641, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part27.Position = Vector3.new(3.84661794, 25.1785641, 65.6550827)
- Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part27.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part27.Anchored = true
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.BrickColor = BrickColor.new("Dark orange")
- Part27.Material = Enum.Material.WoodPlanks
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.brickColor = BrickColor.new("Dark orange")
- Part27.Shape = Enum.PartType.Cylinder
- Part28.Parent = Model13
- Part28.CFrame = CFrame.new(3.84661794, 80.5326157, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part28.Position = Vector3.new(3.84661794, 80.5326157, 65.6550827)
- Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part28.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part28.Anchored = true
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.BrickColor = BrickColor.new("Dark orange")
- Part28.Material = Enum.Material.WoodPlanks
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.brickColor = BrickColor.new("Dark orange")
- Part28.Shape = Enum.PartType.Cylinder
- Part29.Parent = Model13
- Part29.CFrame = CFrame.new(3.84661794, 7.83259583, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part29.Position = Vector3.new(3.84661794, 7.83259583, 65.6550827)
- Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part29.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part29.Anchored = true
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.BrickColor = BrickColor.new("Dark orange")
- Part29.Material = Enum.Material.WoodPlanks
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Dark orange")
- Part29.Shape = Enum.PartType.Cylinder
- Part30.Parent = Model13
- Part30.CFrame = CFrame.new(3.84661794, 45.5056038, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part30.Position = Vector3.new(3.84661794, 45.5056038, 65.6550827)
- Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part30.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part30.Anchored = true
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.BrickColor = BrickColor.new("Dark orange")
- Part30.Material = Enum.Material.WoodPlanks
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.brickColor = BrickColor.new("Dark orange")
- Part30.Shape = Enum.PartType.Cylinder
- Part31.Parent = Model13
- Part31.CFrame = CFrame.new(3.84661794, 53.1515083, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part31.Position = Vector3.new(3.84661794, 53.1515083, 65.6550827)
- Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part31.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part31.Anchored = true
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.BrickColor = BrickColor.new("Dark orange")
- Part31.Material = Enum.Material.WoodPlanks
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.brickColor = BrickColor.new("Dark orange")
- Part31.Shape = Enum.PartType.Cylinder
- Part32.Parent = Model13
- Part32.CFrame = CFrame.new(3.84661794, 21.0055676, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part32.Position = Vector3.new(3.84661794, 21.0055676, 65.6550827)
- Part32.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part32.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part32.Anchored = true
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("Dark orange")
- Part32.Material = Enum.Material.WoodPlanks
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("Dark orange")
- Part32.Shape = Enum.PartType.Cylinder
- Part33.Parent = Model13
- Part33.CFrame = CFrame.new(3.84661794, 7.17860413, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part33.Position = Vector3.new(3.84661794, 7.17860413, 65.6550827)
- Part33.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part33.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part33.Anchored = true
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.BrickColor = BrickColor.new("Dark orange")
- Part33.Material = Enum.Material.WoodPlanks
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.brickColor = BrickColor.new("Dark orange")
- Part33.Shape = Enum.PartType.Cylinder
- Part34.Parent = Model13
- Part34.CFrame = CFrame.new(3.84661794, 59.4054527, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part34.Position = Vector3.new(3.84661794, 59.4054527, 65.6550827)
- Part34.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part34.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part34.Anchored = true
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.BrickColor = BrickColor.new("Dark orange")
- Part34.Material = Enum.Material.WoodPlanks
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.brickColor = BrickColor.new("Dark orange")
- Part34.Shape = Enum.PartType.Cylinder
- Part35.Parent = Model13
- Part35.CFrame = CFrame.new(3.84661794, 83.9325867, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part35.Position = Vector3.new(3.84661794, 83.9325867, 65.6550827)
- Part35.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part35.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part35.Anchored = true
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.BrickColor = BrickColor.new("Dark orange")
- Part35.Material = Enum.Material.WoodPlanks
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.brickColor = BrickColor.new("Dark orange")
- Part35.Shape = Enum.PartType.Cylinder
- Part36.Parent = Model13
- Part36.CFrame = CFrame.new(3.84661794, 85.3786392, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part36.Position = Vector3.new(3.84661794, 85.3786392, 65.6550827)
- Part36.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part36.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part36.Anchored = true
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.BrickColor = BrickColor.new("Dark orange")
- Part36.Material = Enum.Material.WoodPlanks
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.brickColor = BrickColor.new("Dark orange")
- Part36.Shape = Enum.PartType.Cylinder
- Part37.Parent = Model13
- Part37.CFrame = CFrame.new(3.84661794, 36.4785728, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part37.Position = Vector3.new(3.84661794, 36.4785728, 65.6550827)
- Part37.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part37.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part37.Anchored = true
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.BrickColor = BrickColor.new("Dark orange")
- Part37.Material = Enum.Material.WoodPlanks
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.brickColor = BrickColor.new("Dark orange")
- Part37.Shape = Enum.PartType.Cylinder
- Part38.Parent = Model13
- Part38.CFrame = CFrame.new(3.84661794, 9.25959778, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part38.Position = Vector3.new(3.84661794, 9.25959778, 65.6550827)
- Part38.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part38.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part38.Anchored = true
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.BrickColor = BrickColor.new("Dark orange")
- Part38.Material = Enum.Material.WoodPlanks
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.brickColor = BrickColor.new("Dark orange")
- Part38.Shape = Enum.PartType.Cylinder
- Part39.Parent = Model13
- Part39.CFrame = CFrame.new(3.84661794, 23.8515835, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part39.Position = Vector3.new(3.84661794, 23.8515835, 65.6550827)
- Part39.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part39.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part39.Anchored = true
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.BrickColor = BrickColor.new("Dark orange")
- Part39.Material = Enum.Material.WoodPlanks
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.brickColor = BrickColor.new("Dark orange")
- Part39.Shape = Enum.PartType.Cylinder
- Part40.Parent = Model13
- Part40.CFrame = CFrame.new(3.84661794, 63.578434, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part40.Position = Vector3.new(3.84661794, 63.578434, 65.6550827)
- Part40.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part40.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part40.Anchored = true
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.BrickColor = BrickColor.new("Dark orange")
- Part40.Material = Enum.Material.WoodPlanks
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.brickColor = BrickColor.new("Dark orange")
- Part40.Shape = Enum.PartType.Cylinder
- Part41.Parent = Model13
- Part41.CFrame = CFrame.new(3.84661794, 18.2325802, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part41.Position = Vector3.new(3.84661794, 18.2325802, 65.6550827)
- Part41.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part41.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part41.Anchored = true
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.BrickColor = BrickColor.new("Dark orange")
- Part41.Material = Enum.Material.WoodPlanks
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.brickColor = BrickColor.new("Dark orange")
- Part41.Shape = Enum.PartType.Cylinder
- Part42.Parent = Model13
- Part42.CFrame = CFrame.new(3.84661794, 54.4784737, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part42.Position = Vector3.new(3.84661794, 54.4784737, 65.6550827)
- Part42.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part42.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part42.Anchored = true
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.BrickColor = BrickColor.new("Dark orange")
- Part42.Material = Enum.Material.WoodPlanks
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.brickColor = BrickColor.new("Dark orange")
- Part42.Shape = Enum.PartType.Cylinder
- Part43.Parent = Model13
- Part43.CFrame = CFrame.new(3.84661794, 43.4056129, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part43.Position = Vector3.new(3.84661794, 43.4056129, 65.6550827)
- Part43.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part43.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part43.Anchored = true
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.BrickColor = BrickColor.new("Dark orange")
- Part43.Material = Enum.Material.WoodPlanks
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.brickColor = BrickColor.new("Dark orange")
- Part43.Shape = Enum.PartType.Cylinder
- Part44.Parent = Model13
- Part44.CFrame = CFrame.new(3.84661794, 84.7056427, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part44.Position = Vector3.new(3.84661794, 84.7056427, 65.6550827)
- Part44.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part44.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part44.Anchored = true
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.BrickColor = BrickColor.new("Dark orange")
- Part44.Material = Enum.Material.WoodPlanks
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.brickColor = BrickColor.new("Dark orange")
- Part44.Shape = Enum.PartType.Cylinder
- Part45.Parent = Model13
- Part45.CFrame = CFrame.new(3.84661794, 29.3785534, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part45.Position = Vector3.new(3.84661794, 29.3785534, 65.6550827)
- Part45.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part45.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part45.Anchored = true
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.BrickColor = BrickColor.new("Dark orange")
- Part45.Material = Enum.Material.WoodPlanks
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.brickColor = BrickColor.new("Dark orange")
- Part45.Shape = Enum.PartType.Cylinder
- Part46.Parent = Model13
- Part46.CFrame = CFrame.new(3.84661794, 69.9595566, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part46.Position = Vector3.new(3.84661794, 69.9595566, 65.6550827)
- Part46.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part46.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part46.Anchored = true
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.BrickColor = BrickColor.new("Dark orange")
- Part46.Material = Enum.Material.WoodPlanks
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.brickColor = BrickColor.new("Dark orange")
- Part46.Shape = Enum.PartType.Cylinder
- Part47.Parent = Model13
- Part47.CFrame = CFrame.new(3.84661794, 88.0135269, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part47.Position = Vector3.new(3.84661794, 88.0135269, 65.6550827)
- Part47.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part47.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part47.Anchored = true
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.BrickColor = BrickColor.new("Dark orange")
- Part47.Material = Enum.Material.WoodPlanks
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.brickColor = BrickColor.new("Dark orange")
- Part47.Shape = Enum.PartType.Cylinder
- Part48.Parent = Model13
- Part48.CFrame = CFrame.new(3.84661794, 48.3515816, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part48.Position = Vector3.new(3.84661794, 48.3515816, 65.6550827)
- Part48.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part48.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part48.Anchored = true
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.BrickColor = BrickColor.new("Dark orange")
- Part48.Material = Enum.Material.WoodPlanks
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.brickColor = BrickColor.new("Dark orange")
- Part48.Shape = Enum.PartType.Cylinder
- Part49.Parent = Model13
- Part49.CFrame = CFrame.new(3.84661794, 44.8515282, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part49.Position = Vector3.new(3.84661794, 44.8515282, 65.6550827)
- Part49.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part49.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part49.Anchored = true
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.BrickColor = BrickColor.new("Dark orange")
- Part49.Material = Enum.Material.WoodPlanks
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.brickColor = BrickColor.new("Dark orange")
- Part49.Shape = Enum.PartType.Cylinder
- Part50.Parent = Model13
- Part50.CFrame = CFrame.new(3.84661794, 62.8514671, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part50.Position = Vector3.new(3.84661794, 62.8514671, 65.6550827)
- Part50.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part50.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part50.Anchored = true
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.BrickColor = BrickColor.new("Dark orange")
- Part50.Material = Enum.Material.WoodPlanks
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.brickColor = BrickColor.new("Dark orange")
- Part50.Shape = Enum.PartType.Cylinder
- Part51.Parent = Model13
- Part51.CFrame = CFrame.new(3.84661794, 12.0326309, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part51.Position = Vector3.new(3.84661794, 12.0326309, 65.6550827)
- Part51.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part51.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part51.Anchored = true
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.BrickColor = BrickColor.new("Dark orange")
- Part51.Material = Enum.Material.WoodPlanks
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.brickColor = BrickColor.new("Dark orange")
- Part51.Shape = Enum.PartType.Cylinder
- Part52.Parent = Model13
- Part52.CFrame = CFrame.new(3.8466177, 0.886582196, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part52.Position = Vector3.new(3.8466177, 0.886582196, 65.6550827)
- Part52.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part52.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part52.Anchored = true
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.BrickColor = BrickColor.new("Dark orange")
- Part52.Material = Enum.Material.WoodPlanks
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.brickColor = BrickColor.new("Dark orange")
- Part52.Shape = Enum.PartType.Cylinder
- Part53.Parent = Model13
- Part53.CFrame = CFrame.new(3.84661794, 68.5325851, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part53.Position = Vector3.new(3.84661794, 68.5325851, 65.6550827)
- Part53.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part53.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part53.Anchored = true
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.BrickColor = BrickColor.new("Dark orange")
- Part53.Material = Enum.Material.WoodPlanks
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.brickColor = BrickColor.new("Dark orange")
- Part53.Shape = Enum.PartType.Cylinder
- Part54.Parent = Model13
- Part54.CFrame = CFrame.new(3.84661794, 3.00558162, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part54.Position = Vector3.new(3.84661794, 3.00558162, 65.6550827)
- Part54.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part54.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part54.Anchored = true
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.BrickColor = BrickColor.new("Dark orange")
- Part54.Material = Enum.Material.WoodPlanks
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part54.brickColor = BrickColor.new("Dark orange")
- Part54.Shape = Enum.PartType.Cylinder
- Part55.Parent = Model13
- Part55.CFrame = CFrame.new(3.84661794, 49.6785622, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part55.Position = Vector3.new(3.84661794, 49.6785622, 65.6550827)
- Part55.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part55.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part55.Anchored = true
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.BrickColor = BrickColor.new("Dark orange")
- Part55.Material = Enum.Material.WoodPlanks
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.brickColor = BrickColor.new("Dark orange")
- Part55.Shape = Enum.PartType.Cylinder
- Part56.Parent = Model13
- Part56.CFrame = CFrame.new(3.84661794, 60.0784569, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part56.Position = Vector3.new(3.84661794, 60.0784569, 65.6550827)
- Part56.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part56.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part56.Anchored = true
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.BrickColor = BrickColor.new("Dark orange")
- Part56.Material = Enum.Material.WoodPlanks
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.brickColor = BrickColor.new("Dark orange")
- Part56.Shape = Enum.PartType.Cylinder
- Part57.Parent = Model13
- Part57.CFrame = CFrame.new(3.84661794, 74.1325455, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part57.Position = Vector3.new(3.84661794, 74.1325455, 65.6550827)
- Part57.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part57.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part57.Anchored = true
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.BrickColor = BrickColor.new("Dark orange")
- Part57.Material = Enum.Material.WoodPlanks
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.brickColor = BrickColor.new("Dark orange")
- Part57.Shape = Enum.PartType.Cylinder
- Part58.Parent = Model13
- Part58.CFrame = CFrame.new(3.84661794, 5.73260498, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part58.Position = Vector3.new(3.84661794, 5.73260498, 65.6550827)
- Part58.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part58.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part58.Anchored = true
- Part58.BottomSurface = Enum.SurfaceType.Smooth
- Part58.BrickColor = BrickColor.new("Dark orange")
- Part58.Material = Enum.Material.WoodPlanks
- Part58.TopSurface = Enum.SurfaceType.Smooth
- Part58.brickColor = BrickColor.new("Dark orange")
- Part58.Shape = Enum.PartType.Cylinder
- Part59.Parent = Model13
- Part59.CFrame = CFrame.new(3.84661794, 79.086586, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part59.Position = Vector3.new(3.84661794, 79.086586, 65.6550827)
- Part59.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part59.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part59.Anchored = true
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.BrickColor = BrickColor.new("Dark orange")
- Part59.Material = Enum.Material.WoodPlanks
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.brickColor = BrickColor.new("Dark orange")
- Part59.Shape = Enum.PartType.Cylinder
- Part60.Parent = Model13
- Part60.CFrame = CFrame.new(3.84661794, 89.3595886, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part60.Position = Vector3.new(3.84661794, 89.3595886, 65.6550827)
- Part60.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part60.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part60.Anchored = true
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.BrickColor = BrickColor.new("Dark orange")
- Part60.Material = Enum.Material.WoodPlanks
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.brickColor = BrickColor.new("Dark orange")
- Part60.Shape = Enum.PartType.Cylinder
- Part61.Parent = Model13
- Part61.CFrame = CFrame.new(3.84661794, 88.686554, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part61.Position = Vector3.new(3.84661794, 88.686554, 65.6550827)
- Part61.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part61.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part61.Anchored = true
- Part61.BottomSurface = Enum.SurfaceType.Smooth
- Part61.BrickColor = BrickColor.new("Dark orange")
- Part61.Material = Enum.Material.WoodPlanks
- Part61.TopSurface = Enum.SurfaceType.Smooth
- Part61.brickColor = BrickColor.new("Dark orange")
- Part61.Shape = Enum.PartType.Cylinder
- Part62.Parent = Model13
- Part62.CFrame = CFrame.new(3.84661794, 25.9325542, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part62.Position = Vector3.new(3.84661794, 25.9325542, 65.6550827)
- Part62.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part62.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part62.Anchored = true
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.BrickColor = BrickColor.new("Dark orange")
- Part62.Material = Enum.Material.WoodPlanks
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.brickColor = BrickColor.new("Dark orange")
- Part62.Shape = Enum.PartType.Cylinder
- Part63.Parent = Model13
- Part63.CFrame = CFrame.new(3.84661794, 58.6514778, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part63.Position = Vector3.new(3.84661794, 58.6514778, 65.6550827)
- Part63.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part63.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part63.Anchored = true
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.BrickColor = BrickColor.new("Dark orange")
- Part63.Material = Enum.Material.WoodPlanks
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.brickColor = BrickColor.new("Dark orange")
- Part63.Shape = Enum.PartType.Cylinder
- Part64.Parent = Model13
- Part64.CFrame = CFrame.new(3.84661794, 74.9056015, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part64.Position = Vector3.new(3.84661794, 74.9056015, 65.6550827)
- Part64.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part64.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part64.Anchored = true
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.BrickColor = BrickColor.new("Dark orange")
- Part64.Material = Enum.Material.WoodPlanks
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.brickColor = BrickColor.new("Dark orange")
- Part64.Shape = Enum.PartType.Cylinder
- Part65.Parent = Model13
- Part65.CFrame = CFrame.new(3.84661794, 12.705574, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part65.Position = Vector3.new(3.84661794, 12.705574, 65.6550827)
- Part65.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part65.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part65.Anchored = true
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.BrickColor = BrickColor.new("Dark orange")
- Part65.Material = Enum.Material.WoodPlanks
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.brickColor = BrickColor.new("Dark orange")
- Part65.Shape = Enum.PartType.Cylinder
- Part66.Parent = Model13
- Part66.CFrame = CFrame.new(3.84661794, 81.2056198, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part66.Position = Vector3.new(3.84661794, 81.2056198, 65.6550827)
- Part66.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part66.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part66.Anchored = true
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.BrickColor = BrickColor.new("Dark orange")
- Part66.Material = Enum.Material.WoodPlanks
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.brickColor = BrickColor.new("Dark orange")
- Part66.Shape = Enum.PartType.Cylinder
- Part67.Parent = Model13
- Part67.CFrame = CFrame.new(3.84661794, 10.7056198, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part67.Position = Vector3.new(3.84661794, 10.7056198, 65.6550827)
- Part67.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part67.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part67.Anchored = true
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.BrickColor = BrickColor.new("Dark orange")
- Part67.Material = Enum.Material.WoodPlanks
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.brickColor = BrickColor.new("Dark orange")
- Part67.Shape = Enum.PartType.Cylinder
- Part68.Parent = Model13
- Part68.CFrame = CFrame.new(3.84661794, 47.5785408, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part68.Position = Vector3.new(3.84661794, 47.5785408, 65.6550827)
- Part68.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part68.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part68.Anchored = true
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.BrickColor = BrickColor.new("Dark orange")
- Part68.Material = Enum.Material.WoodPlanks
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.brickColor = BrickColor.new("Dark orange")
- Part68.Shape = Enum.PartType.Cylinder
- Part69.Parent = Model13
- Part69.CFrame = CFrame.new(3.84661794, 79.7595901, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part69.Position = Vector3.new(3.84661794, 79.7595901, 65.6550827)
- Part69.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part69.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part69.Anchored = true
- Part69.BottomSurface = Enum.SurfaceType.Smooth
- Part69.BrickColor = BrickColor.new("Dark orange")
- Part69.Material = Enum.Material.WoodPlanks
- Part69.TopSurface = Enum.SurfaceType.Smooth
- Part69.brickColor = BrickColor.new("Dark orange")
- Part69.Shape = Enum.PartType.Cylinder
- Part70.Parent = Model13
- Part70.CFrame = CFrame.new(3.84661794, 30.1055355, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part70.Position = Vector3.new(3.84661794, 30.1055355, 65.6550827)
- Part70.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part70.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part70.Anchored = true
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.BrickColor = BrickColor.new("Dark orange")
- Part70.Material = Enum.Material.WoodPlanks
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.brickColor = BrickColor.new("Dark orange")
- Part70.Shape = Enum.PartType.Cylinder
- Part71.Parent = Model13
- Part71.CFrame = CFrame.new(1.90999985, 45.0055695, 65.7699966, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part71.Orientation = Vector3.new(0, 0, -90)
- Part71.Position = Vector3.new(1.90999985, 45.0055695, 65.7699966)
- Part71.Rotation = Vector3.new(0, 0, -90)
- Part71.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part71.Size = Vector3.new(90, 1, 1)
- Part71.Anchored = true
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.BrickColor = BrickColor.new("Dark orange")
- Part71.Material = Enum.Material.Wood
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.brickColor = BrickColor.new("Dark orange")
- Part71.Shape = Enum.PartType.Cylinder
- Part72.Parent = Model13
- Part72.CFrame = CFrame.new(3.84661794, 57.3245201, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part72.Position = Vector3.new(3.84661794, 57.3245201, 65.6550827)
- Part72.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part72.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part72.Anchored = true
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.BrickColor = BrickColor.new("Dark orange")
- Part72.Material = Enum.Material.WoodPlanks
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.brickColor = BrickColor.new("Dark orange")
- Part72.Shape = Enum.PartType.Cylinder
- Part73.Parent = Model13
- Part73.CFrame = CFrame.new(3.84661794, 16.8786087, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part73.Position = Vector3.new(3.84661794, 16.8786087, 65.6550827)
- Part73.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part73.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part73.Anchored = true
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.BrickColor = BrickColor.new("Dark orange")
- Part73.Material = Enum.Material.WoodPlanks
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.brickColor = BrickColor.new("Dark orange")
- Part73.Shape = Enum.PartType.Cylinder
- Part74.Parent = Model13
- Part74.CFrame = CFrame.new(3.84661794, 22.4055767, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part74.Position = Vector3.new(3.84661794, 22.4055767, 65.6550827)
- Part74.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part74.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part74.Anchored = true
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.BrickColor = BrickColor.new("Dark orange")
- Part74.Material = Enum.Material.WoodPlanks
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.brickColor = BrickColor.new("Dark orange")
- Part74.Shape = Enum.PartType.Cylinder
- Part75.Parent = Model13
- Part75.CFrame = CFrame.new(3.84661794, 51.7055016, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part75.Position = Vector3.new(3.84661794, 51.7055016, 65.6550827)
- Part75.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part75.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part75.Anchored = true
- Part75.BottomSurface = Enum.SurfaceType.Smooth
- Part75.BrickColor = BrickColor.new("Dark orange")
- Part75.Material = Enum.Material.WoodPlanks
- Part75.TopSurface = Enum.SurfaceType.Smooth
- Part75.brickColor = BrickColor.new("Dark orange")
- Part75.Shape = Enum.PartType.Cylinder
- Part76.Parent = Model13
- Part76.CFrame = CFrame.new(3.84661794, 38.5326042, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part76.Position = Vector3.new(3.84661794, 38.5326042, 65.6550827)
- Part76.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part76.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part76.Anchored = true
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.BrickColor = BrickColor.new("Dark orange")
- Part76.Material = Enum.Material.WoodPlanks
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.brickColor = BrickColor.new("Dark orange")
- Part76.Shape = Enum.PartType.Cylinder
- Part77.Parent = Model13
- Part77.CFrame = CFrame.new(3.84661794, 53.8054848, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part77.Position = Vector3.new(3.84661794, 53.8054848, 65.6550827)
- Part77.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part77.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part77.Anchored = true
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.BrickColor = BrickColor.new("Dark orange")
- Part77.Material = Enum.Material.WoodPlanks
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.brickColor = BrickColor.new("Dark orange")
- Part77.Shape = Enum.PartType.Cylinder
- Part78.Parent = Model13
- Part78.CFrame = CFrame.new(3.84661794, 52.4785042, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part78.Position = Vector3.new(3.84661794, 52.4785042, 65.6550827)
- Part78.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part78.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part78.Anchored = true
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.BrickColor = BrickColor.new("Dark orange")
- Part78.Material = Enum.Material.WoodPlanks
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.brickColor = BrickColor.new("Dark orange")
- Part78.Shape = Enum.PartType.Cylinder
- Part79.Parent = Model13
- Part79.CFrame = CFrame.new(3.84661794, 17.5595913, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part79.Position = Vector3.new(3.84661794, 17.5595913, 65.6550827)
- Part79.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part79.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part79.Anchored = true
- Part79.BottomSurface = Enum.SurfaceType.Smooth
- Part79.BrickColor = BrickColor.new("Dark orange")
- Part79.Material = Enum.Material.WoodPlanks
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part79.brickColor = BrickColor.new("Dark orange")
- Part79.Shape = Enum.PartType.Cylinder
- Part80.Parent = Model13
- Part80.CFrame = CFrame.new(3.84661794, 41.9785576, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part80.Position = Vector3.new(3.84661794, 41.9785576, 65.6550827)
- Part80.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part80.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part80.Anchored = true
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.BrickColor = BrickColor.new("Dark orange")
- Part80.Material = Enum.Material.WoodPlanks
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.brickColor = BrickColor.new("Dark orange")
- Part80.Shape = Enum.PartType.Cylinder
- Part81.Parent = Model13
- Part81.CFrame = CFrame.new(3.84661794, 55.2054787, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part81.Position = Vector3.new(3.84661794, 55.2054787, 65.6550827)
- Part81.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part81.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part81.Anchored = true
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.BrickColor = BrickColor.new("Dark orange")
- Part81.Material = Enum.Material.WoodPlanks
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.brickColor = BrickColor.new("Dark orange")
- Part81.Shape = Enum.PartType.Cylinder
- Part82.Parent = Model13
- Part82.CFrame = CFrame.new(3.84661794, 1.55958712, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part82.Position = Vector3.new(3.84661794, 1.55958712, 65.6550827)
- Part82.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part82.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part82.Anchored = true
- Part82.BottomSurface = Enum.SurfaceType.Smooth
- Part82.BrickColor = BrickColor.new("Dark orange")
- Part82.Material = Enum.Material.WoodPlanks
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.brickColor = BrickColor.new("Dark orange")
- Part82.Shape = Enum.PartType.Cylinder
- Part83.Parent = Model13
- Part83.CFrame = CFrame.new(3.84661794, 73.4595413, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part83.Position = Vector3.new(3.84661794, 73.4595413, 65.6550827)
- Part83.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part83.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part83.Anchored = true
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.BrickColor = BrickColor.new("Dark orange")
- Part83.Material = Enum.Material.WoodPlanks
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.brickColor = BrickColor.new("Dark orange")
- Part83.Shape = Enum.PartType.Cylinder
- Part84.Parent = Model13
- Part84.CFrame = CFrame.new(3.84661794, 50.3515282, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part84.Position = Vector3.new(3.84661794, 50.3515282, 65.6550827)
- Part84.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part84.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part84.Anchored = true
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.BrickColor = BrickColor.new("Dark orange")
- Part84.Material = Enum.Material.WoodPlanks
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.brickColor = BrickColor.new("Dark orange")
- Part84.Shape = Enum.PartType.Cylinder
- Part85.Parent = Model13
- Part85.CFrame = CFrame.new(3.84661794, 39.9785957, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part85.Position = Vector3.new(3.84661794, 39.9785957, 65.6550827)
- Part85.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part85.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part85.Anchored = true
- Part85.BottomSurface = Enum.SurfaceType.Smooth
- Part85.BrickColor = BrickColor.new("Dark orange")
- Part85.Material = Enum.Material.WoodPlanks
- Part85.TopSurface = Enum.SurfaceType.Smooth
- Part85.brickColor = BrickColor.new("Dark orange")
- Part85.Shape = Enum.PartType.Cylinder
- Part86.Parent = Model13
- Part86.CFrame = CFrame.new(3.84661794, 46.9055977, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part86.Position = Vector3.new(3.84661794, 46.9055977, 65.6550827)
- Part86.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part86.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part86.Anchored = true
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.BrickColor = BrickColor.new("Dark orange")
- Part86.Material = Enum.Material.WoodPlanks
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.brickColor = BrickColor.new("Dark orange")
- Part86.Shape = Enum.PartType.Cylinder
- Part87.Parent = Model13
- Part87.CFrame = CFrame.new(3.84661794, 51.0325203, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part87.Position = Vector3.new(3.84661794, 51.0325203, 65.6550827)
- Part87.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part87.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part87.Anchored = true
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.BrickColor = BrickColor.new("Dark orange")
- Part87.Material = Enum.Material.WoodPlanks
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.brickColor = BrickColor.new("Dark orange")
- Part87.Shape = Enum.PartType.Cylinder
- Part88.Parent = Model13
- Part88.CFrame = CFrame.new(3.84661794, 75.5785904, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part88.Position = Vector3.new(3.84661794, 75.5785904, 65.6550827)
- Part88.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part88.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part88.Anchored = true
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.BrickColor = BrickColor.new("Dark orange")
- Part88.Material = Enum.Material.WoodPlanks
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.brickColor = BrickColor.new("Dark orange")
- Part88.Shape = Enum.PartType.Cylinder
- Part89.Parent = Model13
- Part89.CFrame = CFrame.new(3.84661794, 72.0595627, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part89.Position = Vector3.new(3.84661794, 72.0595627, 65.6550827)
- Part89.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part89.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part89.Anchored = true
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.BrickColor = BrickColor.new("Dark orange")
- Part89.Material = Enum.Material.WoodPlanks
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.brickColor = BrickColor.new("Dark orange")
- Part89.Shape = Enum.PartType.Cylinder
- Part90.Parent = Model13
- Part90.CFrame = CFrame.new(3.84661794, 86.7056046, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part90.Position = Vector3.new(3.84661794, 86.7056046, 65.6550827)
- Part90.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part90.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part90.Anchored = true
- Part90.BottomSurface = Enum.SurfaceType.Smooth
- Part90.BrickColor = BrickColor.new("Dark orange")
- Part90.Material = Enum.Material.WoodPlanks
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.brickColor = BrickColor.new("Dark orange")
- Part90.Shape = Enum.PartType.Cylinder
- Part91.Parent = Model13
- Part91.CFrame = CFrame.new(3.84661794, 86.0325775, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part91.Position = Vector3.new(3.84661794, 86.0325775, 65.6550827)
- Part91.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part91.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part91.Anchored = true
- Part91.BottomSurface = Enum.SurfaceType.Smooth
- Part91.BrickColor = BrickColor.new("Dark orange")
- Part91.Material = Enum.Material.WoodPlanks
- Part91.TopSurface = Enum.SurfaceType.Smooth
- Part91.brickColor = BrickColor.new("Dark orange")
- Part91.Shape = Enum.PartType.Cylinder
- Part92.Parent = Model13
- Part92.CFrame = CFrame.new(3.84661794, 41.3055458, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part92.Position = Vector3.new(3.84661794, 41.3055458, 65.6550827)
- Part92.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part92.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part92.Anchored = true
- Part92.BottomSurface = Enum.SurfaceType.Smooth
- Part92.BrickColor = BrickColor.new("Dark orange")
- Part92.Material = Enum.Material.WoodPlanks
- Part92.TopSurface = Enum.SurfaceType.Smooth
- Part92.brickColor = BrickColor.new("Dark orange")
- Part92.Shape = Enum.PartType.Cylinder
- Part93.Parent = Model13
- Part93.CFrame = CFrame.new(3.84661794, 5.0595932, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part93.Position = Vector3.new(3.84661794, 5.0595932, 65.6550827)
- Part93.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part93.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part93.Anchored = true
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.BrickColor = BrickColor.new("Dark orange")
- Part93.Material = Enum.Material.WoodPlanks
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.brickColor = BrickColor.new("Dark orange")
- Part93.Shape = Enum.PartType.Cylinder
- Part94.Parent = Model13
- Part94.CFrame = CFrame.new(3.84661794, 82.5326157, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part94.Position = Vector3.new(3.84661794, 82.5326157, 65.6550827)
- Part94.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part94.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part94.Anchored = true
- Part94.BottomSurface = Enum.SurfaceType.Smooth
- Part94.BrickColor = BrickColor.new("Dark orange")
- Part94.Material = Enum.Material.WoodPlanks
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.brickColor = BrickColor.new("Dark orange")
- Part94.Shape = Enum.PartType.Cylinder
- Part95.Parent = Model13
- Part95.CFrame = CFrame.new(3.84661794, 28.7055721, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part95.Position = Vector3.new(3.84661794, 28.7055721, 65.6550827)
- Part95.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part95.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part95.Anchored = true
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.BrickColor = BrickColor.new("Dark orange")
- Part95.Material = Enum.Material.WoodPlanks
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.brickColor = BrickColor.new("Dark orange")
- Part95.Shape = Enum.PartType.Cylinder
- Part96.Parent = Model13
- Part96.CFrame = CFrame.new(3.84661794, 2.3325851, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part96.Position = Vector3.new(3.84661794, 2.3325851, 65.6550827)
- Part96.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part96.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part96.Anchored = true
- Part96.BottomSurface = Enum.SurfaceType.Smooth
- Part96.BrickColor = BrickColor.new("Dark orange")
- Part96.Material = Enum.Material.WoodPlanks
- Part96.TopSurface = Enum.SurfaceType.Smooth
- Part96.brickColor = BrickColor.new("Dark orange")
- Part96.Shape = Enum.PartType.Cylinder
- Part97.Parent = Model13
- Part97.CFrame = CFrame.new(3.84661794, 16.2056198, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part97.Position = Vector3.new(3.84661794, 16.2056198, 65.6550827)
- Part97.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part97.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part97.Anchored = true
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.BrickColor = BrickColor.new("Dark orange")
- Part97.Material = Enum.Material.WoodPlanks
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.brickColor = BrickColor.new("Dark orange")
- Part97.Shape = Enum.PartType.Cylinder
- Part98.Parent = Model13
- Part98.CFrame = CFrame.new(3.84661794, 23.178587, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part98.Position = Vector3.new(3.84661794, 23.178587, 65.6550827)
- Part98.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part98.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part98.Anchored = true
- Part98.BottomSurface = Enum.SurfaceType.Smooth
- Part98.BrickColor = BrickColor.new("Dark orange")
- Part98.Material = Enum.Material.WoodPlanks
- Part98.TopSurface = Enum.SurfaceType.Smooth
- Part98.brickColor = BrickColor.new("Dark orange")
- Part98.Shape = Enum.PartType.Cylinder
- Part99.Parent = Model13
- Part99.CFrame = CFrame.new(3.84661794, 78.3326187, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part99.Position = Vector3.new(3.84661794, 78.3326187, 65.6550827)
- Part99.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part99.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part99.Anchored = true
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.BrickColor = BrickColor.new("Dark orange")
- Part99.Material = Enum.Material.WoodPlanks
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.brickColor = BrickColor.new("Dark orange")
- Part99.Shape = Enum.PartType.Cylinder
- Part100.Parent = Model13
- Part100.CFrame = CFrame.new(3.84661794, 65.024498, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part100.Position = Vector3.new(3.84661794, 65.024498, 65.6550827)
- Part100.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part100.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part100.Anchored = true
- Part100.BottomSurface = Enum.SurfaceType.Smooth
- Part100.BrickColor = BrickColor.new("Dark orange")
- Part100.Material = Enum.Material.WoodPlanks
- Part100.TopSurface = Enum.SurfaceType.Smooth
- Part100.brickColor = BrickColor.new("Dark orange")
- Part100.Shape = Enum.PartType.Cylinder
- Part101.Parent = Model13
- Part101.CFrame = CFrame.new(3.84661794, 69.2865829, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part101.Position = Vector3.new(3.84661794, 69.2865829, 65.6550827)
- Part101.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part101.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part101.Anchored = true
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.BrickColor = BrickColor.new("Dark orange")
- Part101.Material = Enum.Material.WoodPlanks
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.brickColor = BrickColor.new("Dark orange")
- Part101.Shape = Enum.PartType.Cylinder
- Part102.Parent = Model13
- Part102.CFrame = CFrame.new(3.84661794, 32.8785553, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part102.Position = Vector3.new(3.84661794, 32.8785553, 65.6550827)
- Part102.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part102.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part102.Anchored = true
- Part102.BottomSurface = Enum.SurfaceType.Smooth
- Part102.BrickColor = BrickColor.new("Dark orange")
- Part102.Material = Enum.Material.WoodPlanks
- Part102.TopSurface = Enum.SurfaceType.Smooth
- Part102.brickColor = BrickColor.new("Dark orange")
- Part102.Shape = Enum.PartType.Cylinder
- Part103.Parent = Model13
- Part103.CFrame = CFrame.new(3.84661794, 67.0244675, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part103.Position = Vector3.new(3.84661794, 67.0244675, 65.6550827)
- Part103.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part103.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part103.Anchored = true
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.BrickColor = BrickColor.new("Dark orange")
- Part103.Material = Enum.Material.WoodPlanks
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.brickColor = BrickColor.new("Dark orange")
- Part103.Shape = Enum.PartType.Cylinder
- Part104.Parent = Model13
- Part104.CFrame = CFrame.new(3.84661794, 76.9055557, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part104.Position = Vector3.new(3.84661794, 76.9055557, 65.6550827)
- Part104.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part104.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part104.Anchored = true
- Part104.BottomSurface = Enum.SurfaceType.Smooth
- Part104.BrickColor = BrickColor.new("Dark orange")
- Part104.Material = Enum.Material.WoodPlanks
- Part104.TopSurface = Enum.SurfaceType.Smooth
- Part104.brickColor = BrickColor.new("Dark orange")
- Part104.Shape = Enum.PartType.Cylinder
- Part105.Parent = Model13
- Part105.CFrame = CFrame.new(3.84661794, 77.6595917, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part105.Position = Vector3.new(3.84661794, 77.6595917, 65.6550827)
- Part105.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part105.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part105.Anchored = true
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.BrickColor = BrickColor.new("Dark orange")
- Part105.Material = Enum.Material.WoodPlanks
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.brickColor = BrickColor.new("Dark orange")
- Part105.Shape = Enum.PartType.Cylinder
- Part106.Parent = Model13
- Part106.CFrame = CFrame.new(3.84661794, 81.8595963, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part106.Position = Vector3.new(3.84661794, 81.8595963, 65.6550827)
- Part106.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part106.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part106.Anchored = true
- Part106.BottomSurface = Enum.SurfaceType.Smooth
- Part106.BrickColor = BrickColor.new("Dark orange")
- Part106.Material = Enum.Material.WoodPlanks
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.brickColor = BrickColor.new("Dark orange")
- Part106.Shape = Enum.PartType.Cylinder
- Part107.Parent = Model13
- Part107.CFrame = CFrame.new(3.84661794, 28.0515423, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part107.Position = Vector3.new(3.84661794, 28.0515423, 65.6550827)
- Part107.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part107.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part107.Anchored = true
- Part107.BottomSurface = Enum.SurfaceType.Smooth
- Part107.BrickColor = BrickColor.new("Dark orange")
- Part107.Material = Enum.Material.WoodPlanks
- Part107.TopSurface = Enum.SurfaceType.Smooth
- Part107.brickColor = BrickColor.new("Dark orange")
- Part107.Shape = Enum.PartType.Cylinder
- Part108.Parent = Model13
- Part108.CFrame = CFrame.new(3.84661794, 65.6974869, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part108.Position = Vector3.new(3.84661794, 65.6974869, 65.6550827)
- Part108.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part108.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part108.Anchored = true
- Part108.BottomSurface = Enum.SurfaceType.Smooth
- Part108.BrickColor = BrickColor.new("Dark orange")
- Part108.Material = Enum.Material.WoodPlanks
- Part108.TopSurface = Enum.SurfaceType.Smooth
- Part108.brickColor = BrickColor.new("Dark orange")
- Part108.Shape = Enum.PartType.Cylinder
- Part109.Parent = Model13
- Part109.CFrame = CFrame.new(3.84661794, 57.978466, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part109.Position = Vector3.new(3.84661794, 57.978466, 65.6550827)
- Part109.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part109.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part109.Anchored = true
- Part109.BottomSurface = Enum.SurfaceType.Smooth
- Part109.BrickColor = BrickColor.new("Dark orange")
- Part109.Material = Enum.Material.WoodPlanks
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.brickColor = BrickColor.new("Dark orange")
- Part109.Shape = Enum.PartType.Cylinder
- Part110.Parent = Model13
- Part110.CFrame = CFrame.new(3.84661794, 21.7325802, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part110.Position = Vector3.new(3.84661794, 21.7325802, 65.6550827)
- Part110.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part110.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part110.Anchored = true
- Part110.BottomSurface = Enum.SurfaceType.Smooth
- Part110.BrickColor = BrickColor.new("Dark orange")
- Part110.Material = Enum.Material.WoodPlanks
- Part110.TopSurface = Enum.SurfaceType.Smooth
- Part110.brickColor = BrickColor.new("Dark orange")
- Part110.Shape = Enum.PartType.Cylinder
- Part111.Parent = Model13
- Part111.CFrame = CFrame.new(3.84661794, 62.1784554, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part111.Position = Vector3.new(3.84661794, 62.1784554, 65.6550827)
- Part111.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part111.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part111.Anchored = true
- Part111.BottomSurface = Enum.SurfaceType.Smooth
- Part111.BrickColor = BrickColor.new("Dark orange")
- Part111.Material = Enum.Material.WoodPlanks
- Part111.TopSurface = Enum.SurfaceType.Smooth
- Part111.brickColor = BrickColor.new("Dark orange")
- Part111.Shape = Enum.PartType.Cylinder
- Part112.Parent = Model13
- Part112.CFrame = CFrame.new(3.84661794, 44.1785698, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part112.Position = Vector3.new(3.84661794, 44.1785698, 65.6550827)
- Part112.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part112.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part112.Anchored = true
- Part112.BottomSurface = Enum.SurfaceType.Smooth
- Part112.BrickColor = BrickColor.new("Dark orange")
- Part112.Material = Enum.Material.WoodPlanks
- Part112.TopSurface = Enum.SurfaceType.Smooth
- Part112.brickColor = BrickColor.new("Dark orange")
- Part112.Shape = Enum.PartType.Cylinder
- Part113.Parent = Model13
- Part113.CFrame = CFrame.new(3.84661794, 19.0055828, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part113.Position = Vector3.new(3.84661794, 19.0055828, 65.6550827)
- Part113.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part113.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part113.Anchored = true
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.BrickColor = BrickColor.new("Dark orange")
- Part113.Material = Enum.Material.WoodPlanks
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.brickColor = BrickColor.new("Dark orange")
- Part113.Shape = Enum.PartType.Cylinder
- Part114.Parent = Model13
- Part114.CFrame = CFrame.new(3.84661794, 30.7785473, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part114.Position = Vector3.new(3.84661794, 30.7785473, 65.6550827)
- Part114.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part114.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part114.Anchored = true
- Part114.BottomSurface = Enum.SurfaceType.Smooth
- Part114.BrickColor = BrickColor.new("Dark orange")
- Part114.Material = Enum.Material.WoodPlanks
- Part114.TopSurface = Enum.SurfaceType.Smooth
- Part114.brickColor = BrickColor.new("Dark orange")
- Part114.Shape = Enum.PartType.Cylinder
- Part115.Parent = Model13
- Part115.CFrame = CFrame.new(3.84661794, 55.8784981, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part115.Position = Vector3.new(3.84661794, 55.8784981, 65.6550827)
- Part115.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part115.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part115.Anchored = true
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.BrickColor = BrickColor.new("Dark orange")
- Part115.Material = Enum.Material.WoodPlanks
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.brickColor = BrickColor.new("Dark orange")
- Part115.Shape = Enum.PartType.Cylinder
- Part116.Parent = Model13
- Part116.CFrame = CFrame.new(3.84661794, 4.33257771, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part116.Position = Vector3.new(3.84661794, 4.33257771, 65.6550827)
- Part116.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part116.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part116.Anchored = true
- Part116.BottomSurface = Enum.SurfaceType.Smooth
- Part116.BrickColor = BrickColor.new("Dark orange")
- Part116.Material = Enum.Material.WoodPlanks
- Part116.TopSurface = Enum.SurfaceType.Smooth
- Part116.brickColor = BrickColor.new("Dark orange")
- Part116.Shape = Enum.PartType.Cylinder
- Part117.Parent = Model13
- Part117.CFrame = CFrame.new(3.84661794, 71.4055557, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part117.Position = Vector3.new(3.84661794, 71.4055557, 65.6550827)
- Part117.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part117.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part117.Anchored = true
- Part117.BottomSurface = Enum.SurfaceType.Smooth
- Part117.BrickColor = BrickColor.new("Dark orange")
- Part117.Material = Enum.Material.WoodPlanks
- Part117.TopSurface = Enum.SurfaceType.Smooth
- Part117.brickColor = BrickColor.new("Dark orange")
- Part117.Shape = Enum.PartType.Cylinder
- Part118.Parent = Model13
- Part118.CFrame = CFrame.new(3.84661794, 9.93261719, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part118.Position = Vector3.new(3.84661794, 9.93261719, 65.6550827)
- Part118.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part118.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part118.Anchored = true
- Part118.BottomSurface = Enum.SurfaceType.Smooth
- Part118.BrickColor = BrickColor.new("Dark orange")
- Part118.Material = Enum.Material.WoodPlanks
- Part118.TopSurface = Enum.SurfaceType.Smooth
- Part118.brickColor = BrickColor.new("Dark orange")
- Part118.Shape = Enum.PartType.Cylinder
- Part119.Parent = Model13
- Part119.CFrame = CFrame.new(3.84661794, 39.2056007, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part119.Position = Vector3.new(3.84661794, 39.2056007, 65.6550827)
- Part119.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part119.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part119.Anchored = true
- Part119.BottomSurface = Enum.SurfaceType.Smooth
- Part119.BrickColor = BrickColor.new("Dark orange")
- Part119.Material = Enum.Material.WoodPlanks
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.brickColor = BrickColor.new("Dark orange")
- Part119.Shape = Enum.PartType.Cylinder
- Part120.Parent = Model13
- Part120.CFrame = CFrame.new(3.84661794, 15.5516205, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part120.Position = Vector3.new(3.84661794, 15.5516205, 65.6550827)
- Part120.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part120.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part120.Anchored = true
- Part120.BottomSurface = Enum.SurfaceType.Smooth
- Part120.BrickColor = BrickColor.new("Dark orange")
- Part120.Material = Enum.Material.WoodPlanks
- Part120.TopSurface = Enum.SurfaceType.Smooth
- Part120.brickColor = BrickColor.new("Dark orange")
- Part120.Shape = Enum.PartType.Cylinder
- Part121.Parent = Model13
- Part121.CFrame = CFrame.new(3.84661794, 24.5055676, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part121.Position = Vector3.new(3.84661794, 24.5055676, 65.6550827)
- Part121.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part121.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part121.Anchored = true
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.BrickColor = BrickColor.new("Dark orange")
- Part121.Material = Enum.Material.WoodPlanks
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.brickColor = BrickColor.new("Dark orange")
- Part121.Shape = Enum.PartType.Cylinder
- Part122.Parent = Model13
- Part122.CFrame = CFrame.new(3.84661794, 83.2595673, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part122.Position = Vector3.new(3.84661794, 83.2595673, 65.6550827)
- Part122.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part122.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part122.Anchored = true
- Part122.BottomSurface = Enum.SurfaceType.Smooth
- Part122.BrickColor = BrickColor.new("Dark orange")
- Part122.Material = Enum.Material.WoodPlanks
- Part122.TopSurface = Enum.SurfaceType.Smooth
- Part122.brickColor = BrickColor.new("Dark orange")
- Part122.Shape = Enum.PartType.Cylinder
- Part123.Parent = Model13
- Part123.CFrame = CFrame.new(3.84661794, 67.8595963, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part123.Position = Vector3.new(3.84661794, 67.8595963, 65.6550827)
- Part123.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part123.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part123.Anchored = true
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.BrickColor = BrickColor.new("Dark orange")
- Part123.Material = Enum.Material.WoodPlanks
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.brickColor = BrickColor.new("Dark orange")
- Part123.Shape = Enum.PartType.Cylinder
- Part124.Parent = Model13
- Part124.CFrame = CFrame.new(3.84661794, 37.8055458, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part124.Position = Vector3.new(3.84661794, 37.8055458, 65.6550827)
- Part124.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part124.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part124.Anchored = true
- Part124.BottomSurface = Enum.SurfaceType.Smooth
- Part124.BrickColor = BrickColor.new("Dark orange")
- Part124.Material = Enum.Material.WoodPlanks
- Part124.TopSurface = Enum.SurfaceType.Smooth
- Part124.brickColor = BrickColor.new("Dark orange")
- Part124.Shape = Enum.PartType.Cylinder
- Part125.Parent = Model13
- Part125.CFrame = CFrame.new(3.84661794, 64.251442, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part125.Position = Vector3.new(3.84661794, 64.251442, 65.6550827)
- Part125.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part125.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part125.Anchored = true
- Part125.BottomSurface = Enum.SurfaceType.Smooth
- Part125.BrickColor = BrickColor.new("Dark orange")
- Part125.Material = Enum.Material.WoodPlanks
- Part125.TopSurface = Enum.SurfaceType.Smooth
- Part125.brickColor = BrickColor.new("Dark orange")
- Part125.Shape = Enum.PartType.Cylinder
- Part126.Parent = Model13
- Part126.CFrame = CFrame.new(3.84661794, 76.2325363, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part126.Position = Vector3.new(3.84661794, 76.2325363, 65.6550827)
- Part126.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part126.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part126.Anchored = true
- Part126.BottomSurface = Enum.SurfaceType.Smooth
- Part126.BrickColor = BrickColor.new("Dark orange")
- Part126.Material = Enum.Material.WoodPlanks
- Part126.TopSurface = Enum.SurfaceType.Smooth
- Part126.brickColor = BrickColor.new("Dark orange")
- Part126.Shape = Enum.PartType.Cylinder
- Part127.Parent = Model13
- Part127.CFrame = CFrame.new(5.71000004, 45.0100021, 65.7699966, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part127.Orientation = Vector3.new(0, 0, -90)
- Part127.Position = Vector3.new(5.71000004, 45.0100021, 65.7699966)
- Part127.Rotation = Vector3.new(0, 0, -90)
- Part127.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part127.Size = Vector3.new(90, 1, 1)
- Part127.Anchored = true
- Part127.BottomSurface = Enum.SurfaceType.Smooth
- Part127.BrickColor = BrickColor.new("Dark orange")
- Part127.Material = Enum.Material.Wood
- Part127.TopSurface = Enum.SurfaceType.Smooth
- Part127.brickColor = BrickColor.new("Dark orange")
- Part127.Shape = Enum.PartType.Cylinder
- Part128.Parent = Model13
- Part128.CFrame = CFrame.new(3.84661794, 35.8055763, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part128.Position = Vector3.new(3.84661794, 35.8055763, 65.6550827)
- Part128.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part128.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part128.Anchored = true
- Part128.BottomSurface = Enum.SurfaceType.Smooth
- Part128.BrickColor = BrickColor.new("Dark orange")
- Part128.Material = Enum.Material.WoodPlanks
- Part128.TopSurface = Enum.SurfaceType.Smooth
- Part128.brickColor = BrickColor.new("Dark orange")
- Part128.Shape = Enum.PartType.Cylinder
- Part129.Parent = Model13
- Part129.CFrame = CFrame.new(3.84661794, 61.5244713, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part129.Position = Vector3.new(3.84661794, 61.5244713, 65.6550827)
- Part129.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part129.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part129.Anchored = true
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.BrickColor = BrickColor.new("Dark orange")
- Part129.Material = Enum.Material.WoodPlanks
- Part129.TopSurface = Enum.SurfaceType.Smooth
- Part129.brickColor = BrickColor.new("Dark orange")
- Part129.Shape = Enum.PartType.Cylinder
- Part130.Parent = Model13
- Part130.CFrame = CFrame.new(3.84661794, 35.032589, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part130.Position = Vector3.new(3.84661794, 35.032589, 65.6550827)
- Part130.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part130.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part130.Anchored = true
- Part130.BottomSurface = Enum.SurfaceType.Smooth
- Part130.BrickColor = BrickColor.new("Dark orange")
- Part130.Material = Enum.Material.WoodPlanks
- Part130.TopSurface = Enum.SurfaceType.Smooth
- Part130.brickColor = BrickColor.new("Dark orange")
- Part130.Shape = Enum.PartType.Cylinder
- Part131.Parent = Model13
- Part131.CFrame = CFrame.new(3.84661794, 40.6515923, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part131.Position = Vector3.new(3.84661794, 40.6515923, 65.6550827)
- Part131.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part131.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part131.Anchored = true
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.BrickColor = BrickColor.new("Dark orange")
- Part131.Material = Enum.Material.WoodPlanks
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.brickColor = BrickColor.new("Dark orange")
- Part131.Shape = Enum.PartType.Cylinder
- Part132.Parent = Model13
- Part132.CFrame = CFrame.new(3.84661794, 42.7325859, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part132.Position = Vector3.new(3.84661794, 42.7325859, 65.6550827)
- Part132.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part132.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part132.Anchored = true
- Part132.BottomSurface = Enum.SurfaceType.Smooth
- Part132.BrickColor = BrickColor.new("Dark orange")
- Part132.Material = Enum.Material.WoodPlanks
- Part132.TopSurface = Enum.SurfaceType.Smooth
- Part132.brickColor = BrickColor.new("Dark orange")
- Part132.Shape = Enum.PartType.Cylinder
- Part133.Parent = Model13
- Part133.CFrame = CFrame.new(3.84661794, 20.332571, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part133.Position = Vector3.new(3.84661794, 20.332571, 65.6550827)
- Part133.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part133.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part133.Anchored = true
- Part133.BottomSurface = Enum.SurfaceType.Smooth
- Part133.BrickColor = BrickColor.new("Dark orange")
- Part133.Material = Enum.Material.WoodPlanks
- Part133.TopSurface = Enum.SurfaceType.Smooth
- Part133.brickColor = BrickColor.new("Dark orange")
- Part133.Shape = Enum.PartType.Cylinder
- Part134.Parent = Model13
- Part134.CFrame = CFrame.new(3.84661794, 66.3514404, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part134.Position = Vector3.new(3.84661794, 66.3514404, 65.6550827)
- Part134.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part134.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part134.Anchored = true
- Part134.BottomSurface = Enum.SurfaceType.Smooth
- Part134.BrickColor = BrickColor.new("Dark orange")
- Part134.Material = Enum.Material.WoodPlanks
- Part134.TopSurface = Enum.SurfaceType.Smooth
- Part134.brickColor = BrickColor.new("Dark orange")
- Part134.Shape = Enum.PartType.Cylinder
- Part135.Parent = Model13
- Part135.CFrame = CFrame.new(3.84661794, 49.0245552, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part135.Position = Vector3.new(3.84661794, 49.0245552, 65.6550827)
- Part135.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part135.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part135.Anchored = true
- Part135.BottomSurface = Enum.SurfaceType.Smooth
- Part135.BrickColor = BrickColor.new("Dark orange")
- Part135.Material = Enum.Material.WoodPlanks
- Part135.TopSurface = Enum.SurfaceType.Smooth
- Part135.brickColor = BrickColor.new("Dark orange")
- Part135.Shape = Enum.PartType.Cylinder
- Part136.Parent = Model13
- Part136.CFrame = CFrame.new(3.84661794, 56.6515007, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part136.Position = Vector3.new(3.84661794, 56.6515007, 65.6550827)
- Part136.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part136.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part136.Anchored = true
- Part136.BottomSurface = Enum.SurfaceType.Smooth
- Part136.BrickColor = BrickColor.new("Dark orange")
- Part136.Material = Enum.Material.WoodPlanks
- Part136.TopSurface = Enum.SurfaceType.Smooth
- Part136.brickColor = BrickColor.new("Dark orange")
- Part136.Shape = Enum.PartType.Cylinder
- Part137.Parent = Model13
- Part137.CFrame = CFrame.new(3.84661794, 3.6595962, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part137.Position = Vector3.new(3.84661794, 3.6595962, 65.6550827)
- Part137.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part137.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part137.Anchored = true
- Part137.BottomSurface = Enum.SurfaceType.Smooth
- Part137.BrickColor = BrickColor.new("Dark orange")
- Part137.Material = Enum.Material.WoodPlanks
- Part137.TopSurface = Enum.SurfaceType.Smooth
- Part137.brickColor = BrickColor.new("Dark orange")
- Part137.Shape = Enum.PartType.Cylinder
- Part138.Parent = Model13
- Part138.CFrame = CFrame.new(3.84661794, 60.8514671, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part138.Position = Vector3.new(3.84661794, 60.8514671, 65.6550827)
- Part138.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part138.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part138.Anchored = true
- Part138.BottomSurface = Enum.SurfaceType.Smooth
- Part138.BrickColor = BrickColor.new("Dark orange")
- Part138.Material = Enum.Material.WoodPlanks
- Part138.TopSurface = Enum.SurfaceType.Smooth
- Part138.brickColor = BrickColor.new("Dark orange")
- Part138.Shape = Enum.PartType.Cylinder
- Part139.Parent = Model13
- Part139.CFrame = CFrame.new(3.84661794, 26.6055508, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part139.Position = Vector3.new(3.84661794, 26.6055508, 65.6550827)
- Part139.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part139.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part139.Anchored = true
- Part139.BottomSurface = Enum.SurfaceType.Smooth
- Part139.BrickColor = BrickColor.new("Dark orange")
- Part139.Material = Enum.Material.WoodPlanks
- Part139.TopSurface = Enum.SurfaceType.Smooth
- Part139.brickColor = BrickColor.new("Dark orange")
- Part139.Shape = Enum.PartType.Cylinder
- Part140.Parent = Model13
- Part140.CFrame = CFrame.new(3.84661794, 19.6785793, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part140.Position = Vector3.new(3.84661794, 19.6785793, 65.6550827)
- Part140.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part140.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part140.Anchored = true
- Part140.BottomSurface = Enum.SurfaceType.Smooth
- Part140.BrickColor = BrickColor.new("Dark orange")
- Part140.Material = Enum.Material.WoodPlanks
- Part140.TopSurface = Enum.SurfaceType.Smooth
- Part140.brickColor = BrickColor.new("Dark orange")
- Part140.Shape = Enum.PartType.Cylinder
- Part141.Parent = Model13
- Part141.CFrame = CFrame.new(3.84661794, 32.2245712, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part141.Position = Vector3.new(3.84661794, 32.2245712, 65.6550827)
- Part141.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part141.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part141.Anchored = true
- Part141.BottomSurface = Enum.SurfaceType.Smooth
- Part141.BrickColor = BrickColor.new("Dark orange")
- Part141.Material = Enum.Material.WoodPlanks
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.brickColor = BrickColor.new("Dark orange")
- Part141.Shape = Enum.PartType.Cylinder
- Part142.Parent = Model13
- Part142.CFrame = CFrame.new(3.84661794, 46.1785088, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part142.Position = Vector3.new(3.84661794, 46.1785088, 65.6550827)
- Part142.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part142.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part142.Anchored = true
- Part142.BottomSurface = Enum.SurfaceType.Smooth
- Part142.BrickColor = BrickColor.new("Dark orange")
- Part142.Material = Enum.Material.WoodPlanks
- Part142.TopSurface = Enum.SurfaceType.Smooth
- Part142.brickColor = BrickColor.new("Dark orange")
- Part142.Shape = Enum.PartType.Cylinder
- Part143.Parent = Model13
- Part143.CFrame = CFrame.new(3.84661794, 34.3596077, 65.6550827, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part143.Position = Vector3.new(3.84661794, 34.3596077, 65.6550827)
- Part143.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part143.Size = Vector3.new(3.0999999, 0.5, 0.5)
- Part143.Anchored = true
- Part143.BottomSurface = Enum.SurfaceType.Smooth
- Part143.BrickColor = BrickColor.new("Dark orange")
- Part143.Material = Enum.Material.WoodPlanks
- Part143.TopSurface = Enum.SurfaceType.Smooth
- Part143.brickColor = BrickColor.new("Dark orange")
- Part143.Shape = Enum.PartType.Cylinder
- Model144.Name = "Armory room"
- Model144.Parent = mas
- Part145.Parent = Model144
- Part145.CFrame = CFrame.new(-6.89653587, 90.4401703, 111.122116, -0.642126083, 0.766044438, 0.0291568376, 0.765256166, 0.642787695, -0.0347477607, -0.0453599952, -1.35183298e-09, -0.998970866)
- Part145.Orientation = Vector3.new(1.99000001, 178.330002, 49.9699974)
- Part145.Position = Vector3.new(-6.89653587, 90.4401703, 111.122116)
- Part145.Rotation = Vector3.new(178.009995, 1.66999996, -129.970001)
- Part145.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part145.Size = Vector3.new(0.710000336, 1, 0.840000391)
- Part145.Anchored = true
- Part145.BottomSurface = Enum.SurfaceType.Smooth
- Part145.BrickColor = BrickColor.new("Institutional white")
- Part145.Material = Enum.Material.SmoothPlastic
- Part145.TopSurface = Enum.SurfaceType.Smooth
- Part145.brickColor = BrickColor.new("Institutional white")
- SpecialMesh146.Parent = Part145
- SpecialMesh146.MeshId = "rbxassetid://1553262626"
- SpecialMesh146.TextureId = "rbxassetid://1553262651"
- SpecialMesh146.MeshType = Enum.MeshType.FileMesh
- Part147.Parent = Model144
- Part147.CFrame = CFrame.new(-6.11470461, 89.697464, 111.222115, -0.701959968, 0.603366613, 0.37841922, 0.696336985, 0.469846338, 0.542549193, 0.149557203, 0.644354939, -0.749959826)
- Part147.Orientation = Vector3.new(-32.8600006, 153.229996, 55.9899979)
- Part147.Position = Vector3.new(-6.11470461, 89.697464, 111.222115)
- Part147.Rotation = Vector3.new(-144.119995, 22.2399998, -139.319992)
- Part147.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part147.Size = Vector3.new(0.710000336, 1, 0.840000391)
- Part147.Anchored = true
- Part147.BottomSurface = Enum.SurfaceType.Smooth
- Part147.BrickColor = BrickColor.new("Institutional white")
- Part147.Material = Enum.Material.SmoothPlastic
- Part147.TopSurface = Enum.SurfaceType.Smooth
- Part147.brickColor = BrickColor.new("Institutional white")
- SpecialMesh148.Parent = Part147
- SpecialMesh148.MeshId = "rbxassetid://1553262626"
- SpecialMesh148.TextureId = "rbxassetid://1553262651"
- SpecialMesh148.MeshType = Enum.MeshType.FileMesh
- Part149.Parent = Model144
- Part149.CFrame = CFrame.new(-5.56786346, 90.6198502, 111.122116, -0.237811595, -0.791240096, -0.563369513, -0.964932084, 0.258818954, 0.0438143909, 0.111143105, 0.554032326, -0.825043082)
- Part149.Orientation = Vector3.new(-2.50999999, -145.669998, -74.9899979)
- Part149.Position = Vector3.new(-5.56786346, 90.6198502, 111.122116)
- Part149.Rotation = Vector3.new(-176.959991, -34.2900009, 106.729996)
- Part149.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part149.Size = Vector3.new(0.710000336, 1, 0.840000391)
- Part149.Anchored = true
- Part149.BottomSurface = Enum.SurfaceType.Smooth
- Part149.BrickColor = BrickColor.new("Institutional white")
- Part149.Material = Enum.Material.SmoothPlastic
- Part149.TopSurface = Enum.SurfaceType.Smooth
- Part149.brickColor = BrickColor.new("Institutional white")
- SpecialMesh150.Parent = Part149
- SpecialMesh150.MeshId = "rbxassetid://1553262626"
- SpecialMesh150.TextureId = "rbxassetid://1553262651"
- SpecialMesh150.MeshType = Enum.MeshType.FileMesh
- Part151.Parent = Model144
- Part151.CFrame = CFrame.new(-4.89564943, 89.7007523, 111.066437, -0.258552432, 0.965925872, 0.0117400251, 0.964932263, 0.258818895, -0.0438143909, -0.0453600176, -7.26806082e-09, -0.998971224)
- Part151.Orientation = Vector3.new(2.50999999, 179.330002, 74.9899979)
- Part151.Position = Vector3.new(-4.89564943, 89.7007523, 111.066437)
- Part151.Rotation = Vector3.new(177.48999, 0.669999957, -104.989998)
- Part151.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part151.Size = Vector3.new(0.710000336, 1, 0.840000391)
- Part151.Anchored = true
- Part151.BottomSurface = Enum.SurfaceType.Smooth
- Part151.BrickColor = BrickColor.new("Institutional white")
- Part151.Material = Enum.Material.SmoothPlastic
- Part151.TopSurface = Enum.SurfaceType.Smooth
- Part151.brickColor = BrickColor.new("Institutional white")
- SpecialMesh152.Parent = Part151
- SpecialMesh152.MeshId = "rbxassetid://1553262626"
- SpecialMesh152.TextureId = "rbxassetid://1553262651"
- SpecialMesh152.MeshType = Enum.MeshType.FileMesh
- Part153.Parent = Model144
- Part153.CFrame = CFrame.new(-9.3347044, 89.4331284, 111.222115, 0.252065599, 0.708582163, 0.659070969, 0.956083655, -0.287607729, -0.056446135, 0.149557203, 0.644354939, -0.749959826)
- Part153.Orientation = Vector3.new(3.24000001, 138.690002, 106.739998)
- Part153.Position = Vector3.new(-9.3347044, 89.4331284, 111.222115)
- Part153.Rotation = Vector3.new(175.699997, 41.2299995, -70.4199982)
- Part153.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part153.Size = Vector3.new(0.710000336, 1, 0.840000391)
- Part153.Anchored = true
- Part153.BottomSurface = Enum.SurfaceType.Smooth
- Part153.BrickColor = BrickColor.new("Institutional white")
- Part153.Material = Enum.Material.SmoothPlastic
- Part153.TopSurface = Enum.SurfaceType.Smooth
- Part153.brickColor = BrickColor.new("Institutional white")
- SpecialMesh154.Parent = Part153
- SpecialMesh154.MeshId = "rbxassetid://1553262626"
- SpecialMesh154.TextureId = "rbxassetid://1553262651"
- SpecialMesh154.MeshType = Enum.MeshType.FileMesh
- Part155.Parent = Model144
- Part155.CFrame = CFrame.new(-10.1165361, 90.4758301, 111.122124, 0.0291570313, 0.766044319, 0.642126262, 0.998970926, -1.1920929e-07, -0.045359984, -0.0347476155, 0.642787755, -0.765255928)
- Part155.Orientation = Vector3.new(2.5999999, 140, 90)
- Part155.Position = Vector3.new(-10.1165361, 90.4758301, 111.122124)
- Part155.Rotation = Vector3.new(176.610001, 39.9500008, -87.8199997)
- Part155.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part155.Size = Vector3.new(0.710000336, 1, 0.840000391)
- Part155.Anchored = true
- Part155.BottomSurface = Enum.SurfaceType.Smooth
- Part155.BrickColor = BrickColor.new("Institutional white")
- Part155.Material = Enum.Material.SmoothPlastic
- Part155.TopSurface = Enum.SurfaceType.Smooth
- Part155.brickColor = BrickColor.new("Institutional white")
- SpecialMesh156.Parent = Part155
- SpecialMesh156.MeshId = "rbxassetid://1553262626"
- SpecialMesh156.TextureId = "rbxassetid://1553262651"
- SpecialMesh156.MeshType = Enum.MeshType.FileMesh
- Part157.Parent = Model144
- Part157.CFrame = CFrame.new(-8.88786316, 90.4555435, 111.122124, -0.237811595, -0.791240096, -0.563369513, -0.964932084, 0.258818954, 0.0438143909, 0.111143105, 0.554032326, -0.825043082)
- Part157.Orientation = Vector3.new(-2.50999999, -145.669998, -74.9899979)
- Part157.Position = Vector3.new(-8.88786316, 90.4555435, 111.122124)
- Part157.Rotation = Vector3.new(-176.959991, -34.2900009, 106.729996)
- Part157.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part157.Size = Vector3.new(0.710000336, 1, 0.840000391)
- Part157.Anchored = true
- Part157.BottomSurface = Enum.SurfaceType.Smooth
- Part157.BrickColor = BrickColor.new("Institutional white")
- Part157.Material = Enum.Material.SmoothPlastic
- Part157.TopSurface = Enum.SurfaceType.Smooth
- Part157.brickColor = BrickColor.new("Institutional white")
- SpecialMesh158.Parent = Part157
- SpecialMesh158.MeshId = "rbxassetid://1553262626"
- SpecialMesh158.TextureId = "rbxassetid://1553262651"
- SpecialMesh158.MeshType = Enum.MeshType.FileMesh
- Part159.Parent = Model144
- Part159.CFrame = CFrame.new(-10.5749998, 89.5435333, 110.97998, -0.499485373, 0.866025448, 0.0226799939, 0.338517755, 0.171010092, 0.925289869, 0.797446132, 0.469846368, -0.378581971)
- Part159.Orientation = Vector3.new(-67.7099991, 176.569992, 63.1999969)
- Part159.Position = Vector3.new(-10.5749998, 89.5435333, 110.97998)
- Part159.Rotation = Vector3.new(-112.25, 1.29999995, -119.969994)
- Part159.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part159.Size = Vector3.new(0.710000336, 1, 0.840000391)
- Part159.Anchored = true
- Part159.BottomSurface = Enum.SurfaceType.Smooth
- Part159.BrickColor = BrickColor.new("Institutional white")
- Part159.Material = Enum.Material.SmoothPlastic
- Part159.TopSurface = Enum.SurfaceType.Smooth
- Part159.brickColor = BrickColor.new("Institutional white")
- SpecialMesh160.Parent = Part159
- SpecialMesh160.MeshId = "rbxassetid://1553262626"
- SpecialMesh160.TextureId = "rbxassetid://1553262651"
- SpecialMesh160.MeshType = Enum.MeshType.FileMesh
- Part161.Parent = Model144
- Part161.CFrame = CFrame.new(-8.11564922, 90.0364456, 111.066437, -0.258552432, 0.965925872, 0.0117400251, 0.964932263, 0.258818895, -0.0438143909, -0.0453600176, -7.26806082e-09, -0.998971224)
- Part161.Orientation = Vector3.new(2.50999999, 179.330002, 74.9899979)
- Part161.Position = Vector3.new(-8.11564922, 90.0364456, 111.066437)
- Part161.Rotation = Vector3.new(177.48999, 0.669999957, -104.989998)
- Part161.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part161.Size = Vector3.new(0.710000336, 1, 0.840000391)
- Part161.Anchored = true
- Part161.BottomSurface = Enum.SurfaceType.Smooth
- Part161.BrickColor = BrickColor.new("Institutional white")
- Part161.Material = Enum.Material.SmoothPlastic
- Part161.TopSurface = Enum.SurfaceType.Smooth
- Part161.brickColor = BrickColor.new("Institutional white")
- SpecialMesh162.Parent = Part161
- SpecialMesh162.MeshId = "rbxassetid://1553262626"
- SpecialMesh162.TextureId = "rbxassetid://1553262651"
- SpecialMesh162.MeshType = Enum.MeshType.FileMesh
- Part163.Parent = Model144
- Part163.CFrame = CFrame.new(-7.45499992, 89.5078735, 110.97998, -0.818308949, -0.57357645, 0.0371567234, -0.572986066, 0.819152057, 0.0260174181, -0.0453599878, 0, -0.998970747)
- Part163.Orientation = Vector3.new(-1.49000001, 177.869995, -34.9699974)
- Part163.Position = Vector3.new(-7.45499992, 89.5078735, 110.97998)
- Part163.Rotation = Vector3.new(-178.509995, 2.12999988, 144.970001)
- Part163.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part163.Size = Vector3.new(0.710000336, 1, 0.840000391)
- Part163.Anchored = true
- Part163.BottomSurface = Enum.SurfaceType.Smooth
- Part163.BrickColor = BrickColor.new("Institutional white")
- Part163.Material = Enum.Material.SmoothPlastic
- Part163.TopSurface = Enum.SurfaceType.Smooth
- Part163.brickColor = BrickColor.new("Institutional white")
- SpecialMesh164.Parent = Part163
- SpecialMesh164.MeshId = "rbxassetid://1553262626"
- SpecialMesh164.TextureId = "rbxassetid://1553262651"
- SpecialMesh164.MeshType = Enum.MeshType.FileMesh
- Part165.Parent = Model144
- Part165.CFrame = CFrame.new(20.1356392, 95.0665054, 109.525101, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part165.Position = Vector3.new(20.1356392, 95.0665054, 109.525101)
- Part165.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part165.Size = Vector3.new(0.114300743, 0.635000169, 0.590000629)
- Part165.Anchored = true
- Part165.BottomSurface = Enum.SurfaceType.Smooth
- Part165.BrickColor = BrickColor.new("Institutional white")
- Part165.Material = Enum.Material.SmoothPlastic
- Part165.TopSurface = Enum.SurfaceType.Smooth
- Part165.brickColor = BrickColor.new("Institutional white")
- SpecialMesh166.Parent = Part165
- SpecialMesh166.MeshId = "rbxassetid://432161173"
- SpecialMesh166.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.0399999991)
- SpecialMesh166.TextureId = "rbxassetid://432161246"
- SpecialMesh166.MeshType = Enum.MeshType.FileMesh
- Part167.Parent = Model144
- Part167.CFrame = CFrame.new(20.1356392, 95.0625534, 107.063255, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part167.Position = Vector3.new(20.1356392, 95.0625534, 107.063255)
- Part167.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part167.Size = Vector3.new(0.114300743, 0.635000169, 0.590000629)
- Part167.Anchored = true
- Part167.BottomSurface = Enum.SurfaceType.Smooth
- Part167.BrickColor = BrickColor.new("Institutional white")
- Part167.Material = Enum.Material.SmoothPlastic
- Part167.TopSurface = Enum.SurfaceType.Smooth
- Part167.brickColor = BrickColor.new("Institutional white")
- SpecialMesh168.Parent = Part167
- SpecialMesh168.MeshId = "rbxassetid://432161173"
- SpecialMesh168.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.0399999991)
- SpecialMesh168.TextureId = "rbxassetid://432161246"
- SpecialMesh168.MeshType = Enum.MeshType.FileMesh
- Part169.Parent = Model144
- Part169.CFrame = CFrame.new(20.1356392, 94.9495392, 104.057114, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part169.Position = Vector3.new(20.1356392, 94.9495392, 104.057114)
- Part169.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part169.Size = Vector3.new(0.114300743, 0.635000169, 0.590000629)
- Part169.Anchored = true
- Part169.BottomSurface = Enum.SurfaceType.Smooth
- Part169.BrickColor = BrickColor.new("Institutional white")
- Part169.Material = Enum.Material.SmoothPlastic
- Part169.TopSurface = Enum.SurfaceType.Smooth
- Part169.brickColor = BrickColor.new("Institutional white")
- SpecialMesh170.Parent = Part169
- SpecialMesh170.MeshId = "rbxassetid://432161173"
- SpecialMesh170.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.0399999991)
- SpecialMesh170.TextureId = "rbxassetid://432161246"
- SpecialMesh170.MeshType = Enum.MeshType.FileMesh
- Part171.Parent = Model144
- Part171.CFrame = CFrame.new(20.1356392, 94.9054794, 101.104477, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part171.Position = Vector3.new(20.1356392, 94.9054794, 101.104477)
- Part171.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part171.Size = Vector3.new(0.114300743, 0.635000169, 0.590000629)
- Part171.Anchored = true
- Part171.BottomSurface = Enum.SurfaceType.Smooth
- Part171.BrickColor = BrickColor.new("Institutional white")
- Part171.Material = Enum.Material.SmoothPlastic
- Part171.TopSurface = Enum.SurfaceType.Smooth
- Part171.brickColor = BrickColor.new("Institutional white")
- SpecialMesh172.Parent = Part171
- SpecialMesh172.MeshId = "rbxassetid://432161173"
- SpecialMesh172.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.0399999991)
- SpecialMesh172.TextureId = "rbxassetid://432161246"
- SpecialMesh172.MeshType = Enum.MeshType.FileMesh
- Part173.Parent = Model144
- Part173.CFrame = CFrame.new(20.1356392, 94.8332443, 98.36483, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part173.Position = Vector3.new(20.1356392, 94.8332443, 98.36483)
- Part173.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part173.Size = Vector3.new(0.114300743, 0.635000169, 0.590000629)
- Part173.Anchored = true
- Part173.BottomSurface = Enum.SurfaceType.Smooth
- Part173.BrickColor = BrickColor.new("Institutional white")
- Part173.Material = Enum.Material.SmoothPlastic
- Part173.TopSurface = Enum.SurfaceType.Smooth
- Part173.brickColor = BrickColor.new("Institutional white")
- SpecialMesh174.Parent = Part173
- SpecialMesh174.MeshId = "rbxassetid://432161173"
- SpecialMesh174.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.0399999991)
- SpecialMesh174.TextureId = "rbxassetid://432161246"
- SpecialMesh174.MeshType = Enum.MeshType.FileMesh
- Part175.Parent = Model144
- Part175.CFrame = CFrame.new(20.1356392, 94.7842026, 95.5967484, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part175.Position = Vector3.new(20.1356392, 94.7842026, 95.5967484)
- Part175.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part175.Size = Vector3.new(0.114300743, 0.635000169, 0.590000629)
- Part175.Anchored = true
- Part175.BottomSurface = Enum.SurfaceType.Smooth
- Part175.BrickColor = BrickColor.new("Institutional white")
- Part175.Material = Enum.Material.SmoothPlastic
- Part175.TopSurface = Enum.SurfaceType.Smooth
- Part175.brickColor = BrickColor.new("Institutional white")
- SpecialMesh176.Parent = Part175
- SpecialMesh176.MeshId = "rbxassetid://432161173"
- SpecialMesh176.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.0399999991)
- SpecialMesh176.TextureId = "rbxassetid://432161246"
- SpecialMesh176.MeshType = Enum.MeshType.FileMesh
- Part177.Parent = Model144
- Part177.CFrame = CFrame.new(20.199791, 97.5242004, 102.482239, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part177.Position = Vector3.new(20.199791, 97.5242004, 102.482239)
- Part177.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part177.Size = Vector3.new(0.0500000007, 1, 2)
- Part177.Anchored = true
- Part177.BottomSurface = Enum.SurfaceType.Smooth
- Part177.BrickColor = BrickColor.new("Institutional white")
- Part177.Material = Enum.Material.SmoothPlastic
- Part177.TopSurface = Enum.SurfaceType.Smooth
- Part177.brickColor = BrickColor.new("Institutional white")
- SpecialMesh178.Parent = Part177
- SpecialMesh178.MeshId = "rbxassetid://437258769"
- SpecialMesh178.Scale = Vector3.new(0.00200000009, 0.00200000009, 0.00200000009)
- SpecialMesh178.TextureId = "rbxassetid://437258775"
- SpecialMesh178.MeshType = Enum.MeshType.FileMesh
- Part179.Parent = Model144
- Part179.CFrame = CFrame.new(20.199791, 97.6641998, 108.20224, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part179.Position = Vector3.new(20.199791, 97.6641998, 108.20224)
- Part179.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part179.Size = Vector3.new(0.0500000007, 1, 2)
- Part179.Anchored = true
- Part179.BottomSurface = Enum.SurfaceType.Smooth
- Part179.BrickColor = BrickColor.new("Institutional white")
- Part179.Material = Enum.Material.SmoothPlastic
- Part179.TopSurface = Enum.SurfaceType.Smooth
- Part179.brickColor = BrickColor.new("Institutional white")
- SpecialMesh180.Parent = Part179
- SpecialMesh180.MeshId = "rbxassetid://437258769"
- SpecialMesh180.Scale = Vector3.new(0.00200000009, 0.00200000009, 0.00200000009)
- SpecialMesh180.TextureId = "rbxassetid://437258775"
- SpecialMesh180.MeshType = Enum.MeshType.FileMesh
- Part181.Parent = Model144
- Part181.CFrame = CFrame.new(20.1997929, 97.5006256, 96.4135742, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part181.Position = Vector3.new(20.1997929, 97.5006256, 96.4135742)
- Part181.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part181.Size = Vector3.new(0.0500000007, 1, 2)
- Part181.Anchored = true
- Part181.BottomSurface = Enum.SurfaceType.Smooth
- Part181.BrickColor = BrickColor.new("Institutional white")
- Part181.Material = Enum.Material.SmoothPlastic
- Part181.TopSurface = Enum.SurfaceType.Smooth
- Part181.brickColor = BrickColor.new("Institutional white")
- SpecialMesh182.Parent = Part181
- SpecialMesh182.MeshId = "rbxassetid://437258769"
- SpecialMesh182.Scale = Vector3.new(0.00200000009, 0.00200000009, 0.00200000009)
- SpecialMesh182.TextureId = "rbxassetid://437258775"
- SpecialMesh182.MeshType = Enum.MeshType.FileMesh
- Part183.Parent = Model144
- Part183.CFrame = CFrame.new(20.1614437, 104.796516, 103.365181, 0.000218999921, 0.00697900169, -0.999975622, 0.999506652, -0.0314097479, -3.1686244e-07, -0.0314089879, -0.999482214, -0.00698243733)
- Part183.Orientation = Vector3.new(0, -90.4000015, 91.7999954)
- Part183.Position = Vector3.new(20.1614437, 104.796516, 103.365181)
- Part183.Rotation = Vector3.new(180, -89.5999985, -88.1999969)
- Part183.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part183.Size = Vector3.new(4, 1, 0.119999997)
- Part183.Anchored = true
- Part183.BottomSurface = Enum.SurfaceType.Smooth
- Part183.BrickColor = BrickColor.new("Institutional white")
- Part183.Material = Enum.Material.SmoothPlastic
- Part183.TopSurface = Enum.SurfaceType.Smooth
- Part183.brickColor = BrickColor.new("Institutional white")
- SpecialMesh184.Parent = Part183
- SpecialMesh184.MeshId = "rbxassetid://442337985"
- SpecialMesh184.TextureId = "rbxassetid://442337993"
- SpecialMesh184.MeshType = Enum.MeshType.FileMesh
- Part185.Parent = Model144
- Part185.CFrame = CFrame.new(20.1647911, 104.897217, 107.57547, 5.27349995e-12, -1.13211549e-07, -1, 1, -4.84287739e-08, -4.49605388e-11, -5.21540642e-08, -1, 1.13155856e-07)
- Part185.Orientation = Vector3.new(0, -90, 90)
- Part185.Position = Vector3.new(20.1647911, 104.897217, 107.57547)
- Part185.Rotation = Vector3.new(-90, -90, 0)
- Part185.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part185.Size = Vector3.new(4, 1, 0.119999997)
- Part185.Anchored = true
- Part185.BottomSurface = Enum.SurfaceType.Smooth
- Part185.BrickColor = BrickColor.new("Institutional white")
- Part185.Material = Enum.Material.SmoothPlastic
- Part185.TopSurface = Enum.SurfaceType.Smooth
- Part185.brickColor = BrickColor.new("Institutional white")
- SpecialMesh186.Parent = Part185
- SpecialMesh186.MeshId = "rbxassetid://442337985"
- SpecialMesh186.TextureId = "rbxassetid://442337993"
- SpecialMesh186.MeshType = Enum.MeshType.FileMesh
- Part187.Parent = Model144
- Part187.CFrame = CFrame.new(20.1647911, 104.714203, 99.7122345, 5.27349995e-12, -1.13211549e-07, -1, 1, -4.84287739e-08, -4.49605388e-11, -5.21540642e-08, -1, 1.13155856e-07)
- Part187.Orientation = Vector3.new(0, -90, 90)
- Part187.Position = Vector3.new(20.1647911, 104.714203, 99.7122345)
- Part187.Rotation = Vector3.new(-90, -90, 0)
- Part187.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part187.Size = Vector3.new(4, 1, 0.119999997)
- Part187.Anchored = true
- Part187.BottomSurface = Enum.SurfaceType.Smooth
- Part187.BrickColor = BrickColor.new("Institutional white")
- Part187.Material = Enum.Material.SmoothPlastic
- Part187.TopSurface = Enum.SurfaceType.Smooth
- Part187.brickColor = BrickColor.new("Institutional white")
- SpecialMesh188.Parent = Part187
- SpecialMesh188.MeshId = "rbxassetid://442337985"
- SpecialMesh188.TextureId = "rbxassetid://442337993"
- SpecialMesh188.MeshType = Enum.MeshType.FileMesh
- Part189.Parent = Model144
- Part189.CFrame = CFrame.new(20.1614437, 104.613472, 95.5019608, 0.000218999921, 0.00697900169, -0.999975622, 0.999506652, -0.0314097479, -3.1686244e-07, -0.0314089879, -0.999482214, -0.00698243733)
- Part189.Orientation = Vector3.new(0, -90.4000015, 91.7999954)
- Part189.Position = Vector3.new(20.1614437, 104.613472, 95.5019608)
- Part189.Rotation = Vector3.new(180, -89.5999985, -88.1999969)
- Part189.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part189.Size = Vector3.new(4, 1, 0.119999997)
- Part189.Anchored = true
- Part189.BottomSurface = Enum.SurfaceType.Smooth
- Part189.BrickColor = BrickColor.new("Institutional white")
- Part189.Material = Enum.Material.SmoothPlastic
- Part189.TopSurface = Enum.SurfaceType.Smooth
- Part189.brickColor = BrickColor.new("Institutional white")
- SpecialMesh190.Parent = Part189
- SpecialMesh190.MeshId = "rbxassetid://442337985"
- SpecialMesh190.TextureId = "rbxassetid://442337993"
- SpecialMesh190.MeshType = Enum.MeshType.FileMesh
- Part191.Parent = mas
- Part191.CFrame = CFrame.new(8.92479038, 100.264168, 89.7362366, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part191.Position = Vector3.new(8.92479038, 100.264168, 89.7362366)
- Part191.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part191.Size = Vector3.new(22.7999973, 22.2999992, 1)
- Part191.Anchored = true
- Part191.BottomSurface = Enum.SurfaceType.Smooth
- Part191.BrickColor = BrickColor.new("Dark orange")
- Part191.Material = Enum.Material.Wood
- Part191.TopSurface = Enum.SurfaceType.Smooth
- Part191.brickColor = BrickColor.new("Dark orange")
- Part192.Name = "Wall"
- Part192.Parent = mas
- Part192.CFrame = CFrame.new(13.2706184, 99.8578568, 66.5658493, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part192.Position = Vector3.new(13.2706184, 99.8578568, 66.5658493)
- Part192.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part192.Size = Vector3.new(14.2000008, 22.2999992, 1)
- Part192.Anchored = true
- Part192.BottomSurface = Enum.SurfaceType.Smooth
- Part192.BrickColor = BrickColor.new("Dark orange")
- Part192.Material = Enum.Material.Wood
- Part192.TopSurface = Enum.SurfaceType.Smooth
- Part192.brickColor = BrickColor.new("Dark orange")
- Part193.Parent = mas
- Part193.CFrame = CFrame.new(-29.5018597, 90.3528748, 72.214592, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part193.Orientation = Vector3.new(0, 90, -90)
- Part193.Position = Vector3.new(-29.5018597, 90.3528748, 72.214592)
- Part193.Rotation = Vector3.new(-90, 90, 0)
- Part193.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part193.Size = Vector3.new(2.29000163, 0.440000176, 1)
- Part193.Anchored = true
- Part193.BottomSurface = Enum.SurfaceType.Smooth
- Part193.BrickColor = BrickColor.new("Dark orange")
- Part193.Material = Enum.Material.Wood
- Part193.TopSurface = Enum.SurfaceType.Smooth
- Part193.brickColor = BrickColor.new("Dark orange")
- Part193.Shape = Enum.PartType.Cylinder
- Part194.Parent = mas
- Part194.CFrame = CFrame.new(4.46517992, 98.1268921, 89.1678009, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Part194.Orientation = Vector3.new(-90, -180, 0)
- Part194.Position = Vector3.new(4.46517992, 98.1268921, 89.1678009)
- Part194.Rotation = Vector3.new(-90, 0, -180)
- Part194.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part194.Size = Vector3.new(7.72999954, 0.26000005, 5.99000025)
- Part194.Anchored = true
- Part194.BottomSurface = Enum.SurfaceType.Smooth
- Part194.BrickColor = BrickColor.new("Institutional white")
- Part194.Material = Enum.Material.SmoothPlastic
- Part194.TopSurface = Enum.SurfaceType.Smooth
- Part194.brickColor = BrickColor.new("Institutional white")
- Decal195.Parent = Part194
- Decal195.Texture = "rbxassetid://636768448"
- Decal195.Face = Enum.NormalId.Bottom
- Part196.Parent = mas
- Part196.CFrame = CFrame.new(-16.8648415, 97.7129288, 89.1277924, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Part196.Orientation = Vector3.new(-90, -180, 0)
- Part196.Position = Vector3.new(-16.8648415, 97.7129288, 89.1277924)
- Part196.Rotation = Vector3.new(-90, 0, -180)
- Part196.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part196.Size = Vector3.new(7.72999954, 0.26000005, 5.99000025)
- Part196.Anchored = true
- Part196.BottomSurface = Enum.SurfaceType.Smooth
- Part196.BrickColor = BrickColor.new("Institutional white")
- Part196.Material = Enum.Material.SmoothPlastic
- Part196.TopSurface = Enum.SurfaceType.Smooth
- Part196.brickColor = BrickColor.new("Institutional white")
- Decal197.Parent = Part196
- Decal197.Texture = "rbxassetid://1664931187"
- Decal197.Face = Enum.NormalId.Bottom
- Part198.Parent = mas
- Part198.CFrame = CFrame.new(-4.84984303, 103.291275, 89.7587585, 1, 0, 0, 0, 1.19248806e-08, 1, 0, -1, 1.19248806e-08)
- Part198.Orientation = Vector3.new(-90, 0, 0)
- Part198.Position = Vector3.new(-4.84984303, 103.291275, 89.7587585)
- Part198.Rotation = Vector3.new(-90, 0, 0)
- Part198.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part198.Size = Vector3.new(4.9000001, 1, 16.2999992)
- Part198.Anchored = true
- Part198.BottomSurface = Enum.SurfaceType.Smooth
- Part198.BrickColor = BrickColor.new("Dark orange")
- Part198.Material = Enum.Material.Wood
- Part198.TopSurface = Enum.SurfaceType.Smooth
- Part198.brickColor = BrickColor.new("Dark orange")
- Part199.Name = "Wall"
- Part199.Parent = mas
- Part199.CFrame = CFrame.new(20.8141994, 99.8578644, 66.5967636, 0.997752488, -0.0670062751, 0, 0, -0, -1, 0.0670062751, 0.997752488, 0)
- Part199.Orientation = Vector3.new(90, -3.83999991, 0)
- Part199.Position = Vector3.new(20.8141994, 99.8578644, 66.5967636)
- Part199.Rotation = Vector3.new(90, 0, 3.83999991)
- Part199.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part199.Size = Vector3.new(0.956317604, 1, 22.2999954)
- Part199.Anchored = true
- Part199.BottomSurface = Enum.SurfaceType.Smooth
- Part199.BrickColor = BrickColor.new("Dark orange")
- Part199.Material = Enum.Material.Wood
- Part199.TopSurface = Enum.SurfaceType.Smooth
- Part199.brickColor = BrickColor.new("Dark orange")
- Part200.Parent = mas
- Part200.CFrame = CFrame.new(20.2747898, 100.674202, 102.042236, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part200.Position = Vector3.new(20.2747898, 100.674202, 102.042236)
- Part200.Size = Vector3.new(0.0999999642, 17, 17.2000008)
- Part200.Anchored = true
- Part200.BottomSurface = Enum.SurfaceType.Smooth
- Part200.Material = Enum.Material.DiamondPlate
- Part200.TopSurface = Enum.SurfaceType.Smooth
- Part201.Name = "Wall"
- Part201.Parent = mas
- Part201.CFrame = CFrame.new(20.4630585, 100.107864, 111.643074, -0.601555467, -0.798831046, 0, 0, -0, -1, 0.798831046, -0.601555467, 0)
- Part201.Orientation = Vector3.new(90, -126.979996, 0)
- Part201.Position = Vector3.new(20.4630585, 100.107864, 111.643074)
- Part201.Rotation = Vector3.new(90, 0, 126.979996)
- Part201.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part201.Size = Vector3.new(1.53707027, 1, 21.7999954)
- Part201.Anchored = true
- Part201.BottomSurface = Enum.SurfaceType.Smooth
- Part201.BrickColor = BrickColor.new("Dark orange")
- Part201.Material = Enum.Material.Wood
- Part201.TopSurface = Enum.SurfaceType.Smooth
- Part201.brickColor = BrickColor.new("Dark orange")
- Part202.Parent = mas
- Part202.CFrame = CFrame.new(-16.8655357, 100.696869, 89.1277924, 0.999996006, -0.00286254776, -0, -0.00286254776, -0.999996006, -0, 0, 0, -1)
- Part202.Orientation = Vector3.new(0, -180, -179.839996)
- Part202.Position = Vector3.new(-16.8655357, 100.696869, 89.1277924)
- Part202.Rotation = Vector3.new(180, 0, 0.159999996)
- Part202.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part202.Size = Vector3.new(7.72921467, 0.200000003, 0.259994507)
- Part202.Anchored = true
- Part202.BottomSurface = Enum.SurfaceType.Smooth
- Part202.BrickColor = BrickColor.new("Burnt Sienna")
- Part202.Material = Enum.Material.Wood
- Part202.TopSurface = Enum.SurfaceType.Smooth
- Part202.brickColor = BrickColor.new("Burnt Sienna")
- Part203.Name = "Tree"
- Part203.Parent = mas
- Part203.CFrame = CFrame.new(-5.69999027, 44.1499977, 89, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.99999994)
- Part203.Orientation = Vector3.new(0, 0, 90)
- Part203.Position = Vector3.new(-5.69999027, 44.1499977, 89)
- Part203.Rotation = Vector3.new(0, 0, 90)
- Part203.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part203.Size = Vector3.new(88.2999954, 28.6000004, 28.6000004)
- Part203.Anchored = true
- Part203.BottomSurface = Enum.SurfaceType.Smooth
- Part203.BrickColor = BrickColor.new("Reddish brown")
- Part203.Material = Enum.Material.Wood
- Part203.TopSurface = Enum.SurfaceType.Smooth
- Part203.brickColor = BrickColor.new("Reddish brown")
- Part203.Shape = Enum.PartType.Cylinder
- Part204.Parent = mas
- Part204.CFrame = CFrame.new(-2.41479611, 105.322823, 101.187675, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part204.Position = Vector3.new(-2.41479611, 105.322823, 101.187675)
- Part204.Color = Color3.new(1, 0.690196, 0)
- Part204.Size = Vector3.new(3.5, 3.5, 3.5)
- Part204.Anchored = true
- Part204.BottomSurface = Enum.SurfaceType.Smooth
- Part204.BrickColor = BrickColor.new("Deep orange")
- Part204.Material = Enum.Material.Neon
- Part204.TopSurface = Enum.SurfaceType.Smooth
- Part204.brickColor = BrickColor.new("Deep orange")
- Part204.Shape = Enum.PartType.Ball
- PointLight205.Parent = Part204
- PointLight205.Color = Color3.new(0.746411, 0.75, 0)
- PointLight205.Range = 25
- PointLight205.Brightness = 10
- PointLight205.Shadows = true
- Part206.Parent = mas
- Part206.CFrame = CFrame.new(-4.10105419, 109.201424, 76.4896164, -4.22219593e-08, -1, -1.13133396e-08, 0.99999994, -4.22219593e-08, 1.49011612e-08, 2.98023224e-08, -1.13133396e-08, 0.999999881)
- Part206.Orientation = Vector3.new(0, 0, 90)
- Part206.Position = Vector3.new(-4.10105419, 109.201424, 76.4896164)
- Part206.Rotation = Vector3.new(0, 0, 90)
- Part206.Size = Vector3.new(4, 0.300000012, 0.300000012)
- Part206.Anchored = true
- Part206.BottomSurface = Enum.SurfaceType.Smooth
- Part206.TopSurface = Enum.SurfaceType.Smooth
- Part207.Name = "Wall"
- Part207.Parent = mas
- Part207.CFrame = CFrame.new(-18.7561378, 90.4078598, 66.5392151, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part207.Position = Vector3.new(-18.7561378, 90.4078598, 66.5392151)
- Part207.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part207.Size = Vector3.new(22.5, 3.4000001, 0.899999976)
- Part207.Anchored = true
- Part207.BottomSurface = Enum.SurfaceType.Smooth
- Part207.BrickColor = BrickColor.new("Dark orange")
- Part207.Material = Enum.Material.Wood
- Part207.TopSurface = Enum.SurfaceType.Smooth
- Part207.brickColor = BrickColor.new("Dark orange")
- Part208.Parent = mas
- Part208.CFrame = CFrame.new(-16.9156628, 94.1664352, 89.1335144, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part208.Position = Vector3.new(-16.9156628, 94.1664352, 89.1335144)
- Part208.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part208.Size = Vector3.new(7.67000008, 1, 0.25000003)
- Part208.Anchored = true
- Part208.BottomSurface = Enum.SurfaceType.Smooth
- Part208.BrickColor = BrickColor.new("Burnt Sienna")
- Part208.Material = Enum.Material.Wood
- Part208.TopSurface = Enum.SurfaceType.Smooth
- Part208.brickColor = BrickColor.new("Burnt Sienna")
- Part209.Parent = mas
- Part209.CFrame = CFrame.new(-16.6346855, 100.681648, 89.1087494, 0.999999523, 0.00102118589, -0, 0.00102118589, -0.999999523, -0, -0, -0, -1)
- Part209.Orientation = Vector3.new(0, -180, 179.940002)
- Part209.Position = Vector3.new(-16.6346855, 100.681648, 89.1087494)
- Part209.Rotation = Vector3.new(180, 0, -0.0599999987)
- Part209.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part209.Size = Vector3.new(8.18833923, 0.200000003, 0.299957275)
- Part209.Anchored = true
- Part209.BottomSurface = Enum.SurfaceType.Smooth
- Part209.BrickColor = BrickColor.new("Burnt Sienna")
- Part209.Material = Enum.Material.Wood
- Part209.TopSurface = Enum.SurfaceType.Smooth
- Part209.brickColor = BrickColor.new("Burnt Sienna")
- Part210.Name = "Wall"
- Part210.Parent = mas
- Part210.CFrame = CFrame.new(-30.2450943, 105.157852, 66.8476563, -0.698316276, 0.715789318, -0, 0, 0, 1, 0.715789318, 0.698316276, -0)
- Part210.Orientation = Vector3.new(-90, -134.289993, 0)
- Part210.Position = Vector3.new(-30.2450943, 105.157852, 66.8476563)
- Part210.Rotation = Vector3.new(-90, 0, -134.289993)
- Part210.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part210.Size = Vector3.new(1.42300248, 1, 12.5)
- Part210.Anchored = true
- Part210.BottomSurface = Enum.SurfaceType.Smooth
- Part210.BrickColor = BrickColor.new("Dark orange")
- Part210.Material = Enum.Material.Wood
- Part210.TopSurface = Enum.SurfaceType.Smooth
- Part210.brickColor = BrickColor.new("Dark orange")
- Part211.Name = "Wall"
- Part211.Parent = mas
- Part211.CFrame = CFrame.new(-30.2314243, 90.6578598, 66.9313812, -0.765755713, 0.643131435, -0, 0, 0, 0.99999994, 0.643131375, 0.765755773, -0)
- Part211.Orientation = Vector3.new(-89.9799957, -180, 0)
- Part211.Position = Vector3.new(-30.2314243, 90.6578598, 66.9313812)
- Part211.Rotation = Vector3.new(-90, 0, -139.970001)
- Part211.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part211.Size = Vector3.new(1.4282676, 1, 2.89998627)
- Part211.Anchored = true
- Part211.BottomSurface = Enum.SurfaceType.Smooth
- Part211.BrickColor = BrickColor.new("Dark orange")
- Part211.Material = Enum.Material.Wood
- Part211.TopSurface = Enum.SurfaceType.Smooth
- Part211.brickColor = BrickColor.new("Dark orange")
- Part212.Parent = mas
- Part212.CFrame = CFrame.new(-27.8712769, 93.4779358, 74.111702, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part212.Orientation = Vector3.new(0, -90, 0)
- Part212.Position = Vector3.new(-27.8712769, 93.4779358, 74.111702)
- Part212.Rotation = Vector3.new(0, -90, 0)
- Part212.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part212.Size = Vector3.new(1.19999981, 3.57999921, 1.07999992)
- Part212.Anchored = true
- Part212.BottomSurface = Enum.SurfaceType.Smooth
- Part212.BrickColor = BrickColor.new("Institutional white")
- Part212.Material = Enum.Material.SmoothPlastic
- Part212.TopSurface = Enum.SurfaceType.Smooth
- Part212.brickColor = BrickColor.new("Institutional white")
- SpecialMesh213.Parent = Part212
- SpecialMesh213.MeshId = "rbxassetid://1086413449"
- SpecialMesh213.Scale = Vector3.new(2, 2, 2)
- SpecialMesh213.TextureId = "rbxassetid://1461576423"
- SpecialMesh213.MeshType = Enum.MeshType.FileMesh
- Part214.Name = "Wall"
- Part214.Parent = mas
- Part214.CFrame = CFrame.new(-18.8061371, 105.157852, 66.489212, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part214.Position = Vector3.new(-18.8061371, 105.157852, 66.489212)
- Part214.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part214.Size = Vector3.new(22.6000004, 12.499999, 1)
- Part214.Anchored = true
- Part214.BottomSurface = Enum.SurfaceType.Smooth
- Part214.BrickColor = BrickColor.new("Dark orange")
- Part214.Material = Enum.Material.Wood
- Part214.TopSurface = Enum.SurfaceType.Smooth
- Part214.brickColor = BrickColor.new("Dark orange")
- Part215.Parent = mas
- Part215.CFrame = CFrame.new(-29.5021305, 90.3528442, 77.3611221, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part215.Orientation = Vector3.new(0, 90, -90)
- Part215.Position = Vector3.new(-29.5021305, 90.3528442, 77.3611221)
- Part215.Rotation = Vector3.new(-90, 90, 0)
- Part215.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part215.Size = Vector3.new(2.29000163, 0.440000176, 1)
- Part215.Anchored = true
- Part215.BottomSurface = Enum.SurfaceType.Smooth
- Part215.BrickColor = BrickColor.new("Dark orange")
- Part215.Material = Enum.Material.Wood
- Part215.TopSurface = Enum.SurfaceType.Smooth
- Part215.brickColor = BrickColor.new("Dark orange")
- Part215.Shape = Enum.PartType.Cylinder
- Part216.Parent = mas
- Part216.CFrame = CFrame.new(-4.90984154, 111.201424, 89.2674484, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part216.Position = Vector3.new(-4.90984154, 111.201424, 89.2674484)
- Part216.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part216.Size = Vector3.new(50.9000015, 0.399999976, 44.5999985)
- Part216.Anchored = true
- Part216.BottomSurface = Enum.SurfaceType.Smooth
- Part216.BrickColor = BrickColor.new("Burnt Sienna")
- Part216.Material = Enum.Material.Wood
- Part216.TopSurface = Enum.SurfaceType.Smooth
- Part216.brickColor = BrickColor.new("Burnt Sienna")
- Part217.Parent = mas
- Part217.CFrame = CFrame.new(-4.1447916, 105.557869, 76.2676239, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part217.Position = Vector3.new(-4.1447916, 105.557869, 76.2676239)
- Part217.Color = Color3.new(1, 0.690196, 0)
- Part217.Size = Vector3.new(3.5, 3.5, 3.5)
- Part217.Anchored = true
- Part217.BottomSurface = Enum.SurfaceType.Smooth
- Part217.BrickColor = BrickColor.new("Deep orange")
- Part217.Material = Enum.Material.Neon
- Part217.TopSurface = Enum.SurfaceType.Smooth
- Part217.brickColor = BrickColor.new("Deep orange")
- Part217.Shape = Enum.PartType.Ball
- PointLight218.Parent = Part217
- PointLight218.Color = Color3.new(0.746411, 0.75, 0)
- PointLight218.Range = 25
- PointLight218.Brightness = 10
- PointLight218.Shadows = true
- Part219.Parent = mas
- Part219.CFrame = CFrame.new(-0.654851973, 89.1835861, 70.1627884, 1, -1.74845553e-07, 0, 1.74845553e-07, 1, 0, 0, 0, 1)
- Part219.Position = Vector3.new(-0.654851973, 89.1835861, 70.1627884)
- Part219.Color = Color3.new(1, 0.34902, 0.34902)
- Part219.Size = Vector3.new(13.7099991, 0.0500000007, 7.47000027)
- Part219.Anchored = true
- Part219.BottomSurface = Enum.SurfaceType.Smooth
- Part219.BrickColor = BrickColor.new("Persimmon")
- Part219.Material = Enum.Material.Fabric
- Part219.TopSurface = Enum.SurfaceType.Smooth
- Part219.brickColor = BrickColor.new("Persimmon")
- Part220.Parent = mas
- Part220.CFrame = CFrame.new(0.371029377, 98.1313934, 89.1487808, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part220.Orientation = Vector3.new(0, 90, -90)
- Part220.Position = Vector3.new(0.371029377, 98.1313934, 89.1487808)
- Part220.Rotation = Vector3.new(-90, 90, 0)
- Part220.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part220.Size = Vector3.new(6.12000084, 0.299999952, 0.460000336)
- Part220.Anchored = true
- Part220.BottomSurface = Enum.SurfaceType.Smooth
- Part220.BrickColor = BrickColor.new("Burnt Sienna")
- Part220.Material = Enum.Material.Wood
- Part220.TopSurface = Enum.SurfaceType.Smooth
- Part220.brickColor = BrickColor.new("Burnt Sienna")
- Part221.Parent = mas
- Part221.CFrame = CFrame.new(-20.958992, 97.7174454, 89.1087723, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part221.Orientation = Vector3.new(0, 90, -90)
- Part221.Position = Vector3.new(-20.958992, 97.7174454, 89.1087723)
- Part221.Rotation = Vector3.new(-90, 90, 0)
- Part221.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part221.Size = Vector3.new(6.12000084, 0.299999952, 0.460000336)
- Part221.Anchored = true
- Part221.BottomSurface = Enum.SurfaceType.Smooth
- Part221.BrickColor = BrickColor.new("Burnt Sienna")
- Part221.Material = Enum.Material.Wood
- Part221.TopSurface = Enum.SurfaceType.Smooth
- Part221.brickColor = BrickColor.new("Burnt Sienna")
- Part222.Parent = mas
- Part222.CFrame = CFrame.new(-12.7706575, 97.7258072, 89.1087265, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part222.Orientation = Vector3.new(0, 90, -90)
- Part222.Position = Vector3.new(-12.7706575, 97.7258072, 89.1087265)
- Part222.Rotation = Vector3.new(-90, 90, 0)
- Part222.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part222.Size = Vector3.new(6.12000084, 0.299999952, 0.460000336)
- Part222.Anchored = true
- Part222.BottomSurface = Enum.SurfaceType.Smooth
- Part222.BrickColor = BrickColor.new("Burnt Sienna")
- Part222.Material = Enum.Material.Wood
- Part222.TopSurface = Enum.SurfaceType.Smooth
- Part222.brickColor = BrickColor.new("Burnt Sienna")
- Part223.Parent = mas
- Part223.CFrame = CFrame.new(-26.5612717, 90.3528671, 77.3835373, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part223.Orientation = Vector3.new(0, 90, -90)
- Part223.Position = Vector3.new(-26.5612717, 90.3528671, 77.3835373)
- Part223.Rotation = Vector3.new(-90, 90, 0)
- Part223.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part223.Size = Vector3.new(2.29000163, 0.440000176, 1)
- Part223.Anchored = true
- Part223.BottomSurface = Enum.SurfaceType.Smooth
- Part223.BrickColor = BrickColor.new("Dark orange")
- Part223.Material = Enum.Material.Wood
- Part223.TopSurface = Enum.SurfaceType.Smooth
- Part223.brickColor = BrickColor.new("Dark orange")
- Part223.Shape = Enum.PartType.Cylinder
- Part224.Parent = mas
- Part224.CFrame = CFrame.new(-4.92984104, 99.4362793, 89.288765, 1, -8.74227837e-08, -9.93476519e-08, 8.74227766e-08, 1, -8.74227837e-08, 9.9347659e-08, 8.74227766e-08, 1)
- Part224.Position = Vector3.new(-4.92984104, 99.4362793, 89.288765)
- Part224.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part224.Size = Vector3.new(8.74000263, 4.73999977, 0.469998956)
- Part224.Anchored = true
- Part224.BottomSurface = Enum.SurfaceType.Smooth
- Part224.BrickColor = BrickColor.new("Institutional white")
- Part224.Material = Enum.Material.DiamondPlate
- Part224.TopSurface = Enum.SurfaceType.Smooth
- Part224.brickColor = BrickColor.new("Institutional white")
- SurfaceGui225.Parent = Part224
- SurfaceGui225.LightInfluence = 1
- SurfaceGui225.ClipsDescendants = true
- TextLabel226.Parent = SurfaceGui225
- TextLabel226.Size = UDim2.new(0, 800, 0, 600)
- TextLabel226.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel226.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel226.BackgroundTransparency = 1
- TextLabel226.Font = Enum.Font.Arcade
- TextLabel226.FontSize = Enum.FontSize.Size96
- TextLabel226.Text = "ARMORY ROOM"
- TextLabel226.TextColor = BrickColor.new("Really black")
- TextLabel226.TextColor3 = Color3.new(0, 0, 0)
- TextLabel226.TextSize = 100
- TextLabel226.TextWrap = true
- TextLabel226.TextWrapped = true
- Part227.Name = "Wall"
- Part227.Parent = mas
- Part227.CFrame = CFrame.new(-4.84984112, 100.357872, 112.057785, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part227.Position = Vector3.new(-4.84984112, 100.357872, 112.057785)
- Part227.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part227.Size = Vector3.new(50.5, 22.2999992, 1)
- Part227.Anchored = true
- Part227.BottomSurface = Enum.SurfaceType.Smooth
- Part227.BrickColor = BrickColor.new("Dark orange")
- Part227.Material = Enum.Material.Wood
- Part227.TopSurface = Enum.SurfaceType.Smooth
- Part227.brickColor = BrickColor.new("Dark orange")
- Part228.Parent = mas
- Part228.CFrame = CFrame.new(4.69533587, 101.095596, 89.1487579, 0.999999523, 0.00102118589, 0, 0.00102118589, -0.999999523, 0, 0, 0, -1)
- Part228.Orientation = Vector3.new(0, 180, 179.940002)
- Part228.Position = Vector3.new(4.69533587, 101.095596, 89.1487579)
- Part228.Rotation = Vector3.new(-180, 0, -0.0599999987)
- Part228.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part228.Size = Vector3.new(8.18833923, 0.200000003, 0.299957275)
- Part228.Anchored = true
- Part228.BottomSurface = Enum.SurfaceType.Smooth
- Part228.BrickColor = BrickColor.new("Burnt Sienna")
- Part228.Material = Enum.Material.Wood
- Part228.TopSurface = Enum.SurfaceType.Smooth
- Part228.brickColor = BrickColor.new("Burnt Sienna")
- Part229.Parent = mas
- Part229.CFrame = CFrame.new(4.41435862, 94.5804062, 89.1735229, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part229.Position = Vector3.new(4.41435862, 94.5804062, 89.1735229)
- Part229.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part229.Size = Vector3.new(7.67000008, 1, 0.25000003)
- Part229.Anchored = true
- Part229.BottomSurface = Enum.SurfaceType.Smooth
- Part229.BrickColor = BrickColor.new("Burnt Sienna")
- Part229.Material = Enum.Material.Wood
- Part229.TopSurface = Enum.SurfaceType.Smooth
- Part229.brickColor = BrickColor.new("Burnt Sienna")
- Part230.Name = "Wall"
- Part230.Parent = mas
- Part230.CFrame = CFrame.new(20.824789, 99.8578644, 88.7299271, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- Part230.Orientation = Vector3.new(0, 90, 0)
- Part230.Position = Vector3.new(20.824789, 99.8578644, 88.7299271)
- Part230.Rotation = Vector3.new(0, 90, 0)
- Part230.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part230.Size = Vector3.new(45.2000008, 22.2999992, 1)
- Part230.Anchored = true
- Part230.BottomSurface = Enum.SurfaceType.Smooth
- Part230.BrickColor = BrickColor.new("Dark orange")
- Part230.Material = Enum.Material.Wood
- Part230.TopSurface = Enum.SurfaceType.Smooth
- Part230.brickColor = BrickColor.new("Dark orange")
- Part231.Parent = mas
- Part231.CFrame = CFrame.new(-2.37105918, 108.966362, 101.409668, -4.22219593e-08, -1, -1.13133396e-08, 0.99999994, -4.22219593e-08, 1.49011612e-08, 2.98023224e-08, -1.13133396e-08, 0.999999881)
- Part231.Orientation = Vector3.new(0, 0, 90)
- Part231.Position = Vector3.new(-2.37105918, 108.966362, 101.409668)
- Part231.Rotation = Vector3.new(0, 0, 90)
- Part231.Size = Vector3.new(4, 0.300000012, 0.300000012)
- Part231.Anchored = true
- Part231.BottomSurface = Enum.SurfaceType.Smooth
- Part231.TopSurface = Enum.SurfaceType.Smooth
- Part232.Parent = mas
- Part232.CFrame = CFrame.new(-8.00613785, 95.5078583, 66.5392151, 1.40246314e-07, -1, -0, 1, 1.40246314e-07, -0, 0, 0, 1)
- Part232.Orientation = Vector3.new(0, 0, 90)
- Part232.Position = Vector3.new(-8.00613785, 95.5078583, 66.5392151)
- Part232.Rotation = Vector3.new(0, 0, 90)
- Part232.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part232.Size = Vector3.new(6.79999542, 1, 0.899993896)
- Part232.Anchored = true
- Part232.BottomSurface = Enum.SurfaceType.Smooth
- Part232.BrickColor = BrickColor.new("Dark orange")
- Part232.Material = Enum.Material.Wood
- Part232.TopSurface = Enum.SurfaceType.Smooth
- Part232.brickColor = BrickColor.new("Dark orange")
- Part233.Parent = mas
- Part233.CFrame = CFrame.new(-26.5610008, 90.3529053, 72.2369995, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part233.Orientation = Vector3.new(0, 90, -90)
- Part233.Position = Vector3.new(-26.5610008, 90.3529053, 72.2369995)
- Part233.Rotation = Vector3.new(-90, 90, 0)
- Part233.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part233.Size = Vector3.new(2.29000163, 0.440000176, 1)
- Part233.Anchored = true
- Part233.BottomSurface = Enum.SurfaceType.Smooth
- Part233.BrickColor = BrickColor.new("Dark orange")
- Part233.Material = Enum.Material.Wood
- Part233.TopSurface = Enum.SurfaceType.Smooth
- Part233.brickColor = BrickColor.new("Dark orange")
- Part233.Shape = Enum.PartType.Cylinder
- Part234.Parent = mas
- Part234.CFrame = CFrame.new(-16.8655357, 100.696869, 89.1277924, 0.999996006, -0.00286254776, -0, -0.00286254776, -0.999996006, -0, 0, 0, -1)
- Part234.Orientation = Vector3.new(0, -180, -179.839996)
- Part234.Position = Vector3.new(-16.8655357, 100.696869, 89.1277924)
- Part234.Rotation = Vector3.new(180, 0, 0.159999996)
- Part234.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part234.Size = Vector3.new(7.72921467, 0.200000003, 0.259994507)
- Part234.Anchored = true
- Part234.BottomSurface = Enum.SurfaceType.Smooth
- Part234.BrickColor = BrickColor.new("Burnt Sienna")
- Part234.Material = Enum.Material.Wood
- Part234.TopSurface = Enum.SurfaceType.Smooth
- Part234.brickColor = BrickColor.new("Burnt Sienna")
- Part235.Name = "Wall"
- Part235.Parent = mas
- Part235.CFrame = CFrame.new(-30.2554646, 100.357864, 111.720284, -0.724999249, 0.688749671, 0, -0, -0, -1, -0.688749671, -0.724999249, 0)
- Part235.Orientation = Vector3.new(90, 136.470001, 0)
- Part235.Position = Vector3.new(-30.2554646, 100.357864, 111.720284)
- Part235.Rotation = Vector3.new(90, 0, -136.470001)
- Part235.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part235.Size = Vector3.new(1.37930655, 1, 22.2999878)
- Part235.Anchored = true
- Part235.BottomSurface = Enum.SurfaceType.Smooth
- Part235.BrickColor = BrickColor.new("Dark orange")
- Part235.Material = Enum.Material.Wood
- Part235.TopSurface = Enum.SurfaceType.Smooth
- Part235.brickColor = BrickColor.new("Dark orange")
- WedgePart236.Parent = mas
- WedgePart236.CFrame = CFrame.new(-12.8014784, 94.6661224, 89.0831985, 0.0918121636, -0.875222802, -0.474927068, -5.5991169e-08, 0.476941496, -0.878935099, 0.995776355, 0.0806969628, 0.0437889844)
- WedgePart236.Orientation = Vector3.new(61.5099983, -84.7299957, 0)
- WedgePart236.Position = Vector3.new(-12.8014784, 94.6661224, 89.0831985)
- WedgePart236.Rotation = Vector3.new(87.1500015, -28.3499985, 84.0099945)
- WedgePart236.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart236.Size = Vector3.new(0.200000003, 0.476941496, 0.258093655)
- WedgePart236.Anchored = true
- WedgePart236.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart236.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart236.Material = Enum.Material.Wood
- WedgePart236.brickColor = BrickColor.new("Burnt Sienna")
- WedgePart237.Parent = mas
- WedgePart237.CFrame = CFrame.new(-21.1869411, 94.5574722, 89.1087723, 0.0204996839, -0.495637178, 0.868287683, -0.999789834, -0.0101625361, 0.0178033672, -5.37704281e-09, -0.868470132, -0.495741367)
- WedgePart237.Orientation = Vector3.new(-1.01999998, 119.719994, -90.5799942)
- WedgePart237.Position = Vector3.new(-21.1869411, 94.5574722, 89.1087723)
- WedgePart237.Rotation = Vector3.new(-177.940002, 60.2599983, 87.6299973)
- WedgePart237.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart237.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart237.Anchored = true
- WedgePart237.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart237.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart237.Material = Enum.Material.Wood
- WedgePart237.brickColor = BrickColor.new("Burnt Sienna")
- SpecialMesh238.Parent = WedgePart237
- SpecialMesh238.Scale = Vector3.new(1, 1.30271864, 0.743619323)
- SpecialMesh238.MeshType = Enum.MeshType.Wedge
- WedgePart239.Parent = mas
- WedgePart239.CFrame = CFrame.new(-12.810544, 94.7661209, 88.9836197, -0.00115846377, 0.420414895, 0.907331228, -0.999999344, -0.000487105048, -0.0010510789, 7.64146009e-08, -0.907331824, 0.420415163)
- WedgePart239.Orientation = Vector3.new(0.0599999987, 65.1399994, -90.0299988)
- WedgePart239.Position = Vector3.new(-12.810544, 94.7661209, 88.9836197)
- WedgePart239.Rotation = Vector3.new(0.140000001, 65.1399994, -90.159996)
- WedgePart239.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart239.Size = Vector3.new(0.200000003, 0.272202313, 0.469032407)
- WedgePart239.Anchored = true
- WedgePart239.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart239.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart239.Material = Enum.Material.Wood
- WedgePart239.brickColor = BrickColor.new("Burnt Sienna")
- WedgePart240.Parent = mas
- WedgePart240.CFrame = CFrame.new(-16.8655357, 100.696869, 88.9782562, 0.00286259106, -0.999995947, -8.76726745e-08, 0.999995947, 0.00286259106, -8.71721682e-08, 8.74227837e-08, -8.74227695e-08, 1)
- WedgePart240.Orientation = Vector3.new(0, 0, 89.8399963)
- WedgePart240.Position = Vector3.new(-16.8655357, 100.696869, 88.9782562)
- WedgePart240.Rotation = Vector3.new(0, 0, 89.8399963)
- WedgePart240.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart240.Anchored = true
- WedgePart240.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart240.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart240.Material = Enum.Material.Wood
- WedgePart240.brickColor = BrickColor.new("Burnt Sienna")
- SpecialMesh241.Parent = WedgePart240
- SpecialMesh241.Scale = Vector3.new(1, 38.6460724, 0.195350647)
- SpecialMesh241.MeshType = Enum.MeshType.Wedge
- WedgePart242.Parent = mas
- WedgePart242.CFrame = CFrame.new(-16.8655357, 100.696869, 88.9782562, 0.00286259106, -0.999995947, -8.76726745e-08, 0.999995947, 0.00286259106, -8.71721682e-08, 8.74227837e-08, -8.74227695e-08, 1)
- WedgePart242.Orientation = Vector3.new(0, 0, 89.8399963)
- WedgePart242.Position = Vector3.new(-16.8655357, 100.696869, 88.9782562)
- WedgePart242.Rotation = Vector3.new(0, 0, 89.8399963)
- WedgePart242.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart242.Anchored = true
- WedgePart242.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart242.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart242.Material = Enum.Material.Wood
- WedgePart242.brickColor = BrickColor.new("Burnt Sienna")
- SpecialMesh243.Parent = WedgePart242
- SpecialMesh243.Scale = Vector3.new(1, 38.6460724, 0.195350647)
- SpecialMesh243.MeshType = Enum.MeshType.Wedge
- WedgePart244.Parent = mas
- WedgePart244.CFrame = CFrame.new(7.60715103, 118.601425, 89.3009949, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
- WedgePart244.Orientation = Vector3.new(0, -90, 0)
- WedgePart244.Position = Vector3.new(7.60715103, 118.601425, 89.3009949)
- WedgePart244.Rotation = Vector3.new(0, -90, 0)
- WedgePart244.Color = Color3.new(0.768628, 0.156863, 0.109804)
- WedgePart244.Size = Vector3.new(44.5999985, 14.4000006, 25.7000008)
- WedgePart244.Anchored = true
- WedgePart244.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart244.BrickColor = BrickColor.new("Bright red")
- WedgePart244.brickColor = BrickColor.new("Bright red")
- WedgePart245.Parent = mas
- WedgePart245.CFrame = CFrame.new(-16.8655357, 100.696869, 89.258255, 0.0028626346, -8.72972947e-08, 0.999996006, 0.999995887, 4.39614674e-08, -0.00286263507, -4.37113918e-08, 1.00000012, 8.74227837e-08)
- WedgePart245.Orientation = Vector3.new(0.159999996, 90, 90)
- WedgePart245.Position = Vector3.new(-16.8655357, 100.696869, 89.258255)
- WedgePart245.Rotation = Vector3.new(90, 89.8399963, 0)
- WedgePart245.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart245.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart245.Anchored = true
- WedgePart245.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart245.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart245.Material = Enum.Material.Wood
- WedgePart245.brickColor = BrickColor.new("Burnt Sienna")
- SpecialMesh246.Parent = WedgePart245
- SpecialMesh246.Scale = Vector3.new(1, 0.00469207764, 38.6460724)
- SpecialMesh246.MeshType = Enum.MeshType.Wedge
- WedgePart247.Parent = mas
- WedgePart247.CFrame = CFrame.new(-12.5405416, 94.7658081, 89.1087265, 0.00115846377, 0.420414984, -0.907331169, 0.999999344, -0.000487105135, 0.0010510789, -7.64145938e-08, -0.907331765, -0.420415252)
- WedgePart247.Orientation = Vector3.new(-0.0599999987, -114.860001, 90.0299988)
- WedgePart247.Position = Vector3.new(-12.5405416, 94.7658081, 89.1087265)
- WedgePart247.Rotation = Vector3.new(-179.860001, -65.1399994, -89.8399963)
- WedgePart247.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart247.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart247.Anchored = true
- WedgePart247.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart247.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart247.Material = Enum.Material.Wood
- WedgePart247.brickColor = BrickColor.new("Burnt Sienna")
- SpecialMesh248.Parent = WedgePart247
- SpecialMesh248.Scale = Vector3.new(1, 1.36101151, 0.630629301)
- SpecialMesh248.MeshType = Enum.MeshType.Wedge
- WedgePart249.Parent = mas
- WedgePart249.CFrame = CFrame.new(-8.00613689, 95.5078583, 66.0392151, 1, 4.37113847e-08, 5.28235375e-08, -5.28235304e-08, -8.74227766e-08, 1, 4.37113883e-08, -1, -8.74227766e-08)
- WedgePart249.Orientation = Vector3.new(-90, 0, 0)
- WedgePart249.Position = Vector3.new(-8.00613689, 95.5078583, 66.0392151)
- WedgePart249.Rotation = Vector3.new(-90, 0, 0)
- WedgePart249.Color = Color3.new(0.627451, 0.372549, 0.207843)
- WedgePart249.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart249.Anchored = true
- WedgePart249.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart249.BrickColor = BrickColor.new("Dark orange")
- WedgePart249.Material = Enum.Material.Wood
- WedgePart249.brickColor = BrickColor.new("Dark orange")
- SpecialMesh250.Parent = WedgePart249
- SpecialMesh250.Scale = Vector3.new(5, 0.500030518, 33.9999771)
- SpecialMesh250.MeshType = Enum.MeshType.Wedge
- WedgePart251.Parent = mas
- WedgePart251.CFrame = CFrame.new(-30.2450943, 111.457855, 66.8476563, -0.715789378, 0.698316157, 1.23625028e-07, -8.74227837e-08, 8.74227695e-08, -1, -0.698316157, -0.715789378, -1.52754609e-09)
- WedgePart251.Orientation = Vector3.new(90, 135.709991, 0)
- WedgePart251.Position = Vector3.new(-30.2450943, 111.457855, 66.8476563)
- WedgePart251.Rotation = Vector3.new(90, 0, -135.709991)
- WedgePart251.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart251.Anchored = true
- WedgePart251.BottomSurface = Enum.SurfaceType.Smooth
- SpecialMesh252.Parent = WedgePart251
- SpecialMesh252.Scale = Vector3.new(5, 7.11501217, 0.500030518)
- SpecialMesh252.MeshType = Enum.MeshType.Wedge
- WedgePart253.Parent = mas
- WedgePart253.CFrame = CFrame.new(-13.0714817, 94.1664352, 89.1080933, -0.0918121636, -0.875222862, 0.474927008, 5.59911761e-08, 0.476941407, 0.878935158, -0.995776355, 0.0806969702, -0.043788977)
- WedgePart253.Orientation = Vector3.new(-61.5099983, 95.2699966, 0)
- WedgePart253.Position = Vector3.new(-13.0714817, 94.1664352, 89.1080933)
- WedgePart253.Rotation = Vector3.new(-92.8499985, 28.3499985, 95.9899979)
- WedgePart253.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart253.Size = Vector3.new(0.200000003, 0.476941496, 0.878935039)
- WedgePart253.Anchored = true
- WedgePart253.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart253.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart253.Material = Enum.Material.Wood
- WedgePart253.brickColor = BrickColor.new("Burnt Sienna")
- WedgePart254.Parent = mas
- WedgePart254.CFrame = CFrame.new(20.4630585, 111.257866, 111.643074, 0.798830986, 8.75076651e-08, -0.601555526, -4.37113883e-08, 1, 8.74227766e-08, 0.601555526, -4.3541192e-08, 0.798830986)
- WedgePart254.Orientation = Vector3.new(0, -36.9799995, 0)
- WedgePart254.Position = Vector3.new(20.4630585, 111.257866, 111.643074)
- WedgePart254.Rotation = Vector3.new(0, -36.9799995, 0)
- WedgePart254.Color = Color3.new(0.627451, 0.372549, 0.207843)
- WedgePart254.Size = Vector3.new(1, 0.500007629, 1.53707027)
- WedgePart254.Anchored = true
- WedgePart254.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart254.BrickColor = BrickColor.new("Dark orange")
- WedgePart254.Material = Enum.Material.Wood
- WedgePart254.brickColor = BrickColor.new("Dark orange")
- WedgePart255.Parent = mas
- WedgePart255.CFrame = CFrame.new(0.590633869, 94.5804062, 88.9491577, -0.112761259, 0.907748103, -0.404076844, 9.76433796e-08, 0.406670511, 0.913574815, 0.993622065, 0.103015803, -0.0458567664)
- WedgePart255.Orientation = Vector3.new(-66, -96.4700012, 0)
- WedgePart255.Position = Vector3.new(0.590633869, 94.5804062, 88.9491577)
- WedgePart255.Rotation = Vector3.new(-92.8699951, -23.8299999, -97.0799942)
- WedgePart255.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart255.Size = Vector3.new(0.200000003, 0.4066706, 0.913574874)
- WedgePart255.Anchored = true
- WedgePart255.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart255.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart255.Material = Enum.Material.Wood
- WedgePart255.brickColor = BrickColor.new("Burnt Sienna")
- WedgePart256.Parent = mas
- WedgePart256.CFrame = CFrame.new(-16.8655357, 100.696869, 89.258255, 0.0028626346, -8.72972947e-08, 0.999996006, 0.999995887, 4.39614674e-08, -0.00286263507, -4.37113918e-08, 1.00000012, 8.74227837e-08)
- WedgePart256.Orientation = Vector3.new(0.159999996, 90, 90)
- WedgePart256.Position = Vector3.new(-16.8655357, 100.696869, 89.258255)
- WedgePart256.Rotation = Vector3.new(90, 89.8399963, 0)
- WedgePart256.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart256.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart256.Anchored = true
- WedgePart256.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart256.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart256.Material = Enum.Material.Wood
- WedgePart256.brickColor = BrickColor.new("Burnt Sienna")
- SpecialMesh257.Parent = WedgePart256
- SpecialMesh257.Scale = Vector3.new(1, 0.00469207764, 38.6460724)
- SpecialMesh257.MeshType = Enum.MeshType.Wedge
- WedgePart258.Parent = mas
- WedgePart258.CFrame = CFrame.new(20.4630585, 88.9578629, 111.643074, -0.798831046, -0.601555526, 1.72463785e-08, 8.74227837e-08, -8.74227695e-08, 1, -0.601555526, 0.798831046, 1.22425675e-07)
- WedgePart258.Orientation = Vector3.new(-90, 143.020004, 0)
- WedgePart258.Position = Vector3.new(20.4630585, 88.9578629, 111.643074)
- WedgePart258.Rotation = Vector3.new(-90, 0, 143.020004)
- WedgePart258.Size = Vector3.new(1, 1.53707027, 0.500007629)
- WedgePart258.Anchored = true
- WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart259.Name = "Wall"
- WedgePart259.Parent = mas
- WedgePart259.CFrame = CFrame.new(-30.2450943, 94.0578613, 66.8476563, -0.715789378, 2.97605958e-08, -0.698316216, 4.37113883e-08, -1, -8.74227766e-08, -0.698316216, -9.31006667e-08, 0.715789378)
- WedgePart259.Orientation = Vector3.new(0, -44.2900009, 180)
- WedgePart259.Position = Vector3.new(-30.2450943, 94.0578613, 66.8476563)
- WedgePart259.Rotation = Vector3.new(0, -44.2900009, -180)
- WedgePart259.Color = Color3.new(0.627451, 0.372549, 0.207843)
- WedgePart259.Size = Vector3.new(1, 9.69998169, 1.42300248)
- WedgePart259.Anchored = true
- WedgePart259.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart259.BrickColor = BrickColor.new("Dark orange")
- WedgePart259.Material = Enum.Material.Wood
- WedgePart259.brickColor = BrickColor.new("Dark orange")
- WedgePart260.Parent = mas
- WedgePart260.CFrame = CFrame.new(-20.7393875, 94.1664352, 88.9091492, -0.112761259, 0.907748103, -0.404076844, 9.76433796e-08, 0.406670511, 0.913574815, 0.993622065, 0.103015803, -0.0458567664)
- WedgePart260.Orientation = Vector3.new(-66, -96.4700012, 0)
- WedgePart260.Position = Vector3.new(-20.7393875, 94.1664352, 88.9091492)
- WedgePart260.Rotation = Vector3.new(-92.8699951, -23.8299999, -97.0799942)
- WedgePart260.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart260.Size = Vector3.new(0.200000003, 0.4066706, 0.913574874)
- WedgePart260.Anchored = true
- WedgePart260.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart260.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart260.Material = Enum.Material.Wood
- WedgePart260.brickColor = BrickColor.new("Burnt Sienna")
- WedgePart261.Parent = mas
- WedgePart261.CFrame = CFrame.new(-20.9585514, 94.6619415, 88.8842773, 0.112761259, 0.907748044, 0.404076904, -9.76433867e-08, 0.4066706, -0.913574755, -0.993622065, 0.103015795, 0.0458567776)
- WedgePart261.Orientation = Vector3.new(66, 83.5299988, 0)
- WedgePart261.Position = Vector3.new(-20.9585514, 94.6619415, 88.8842773)
- WedgePart261.Rotation = Vector3.new(87.1299973, 23.8299999, -82.9199982)
- WedgePart261.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart261.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart261.Anchored = true
- WedgePart261.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart261.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart261.Material = Enum.Material.Wood
- WedgePart261.brickColor = BrickColor.new("Burnt Sienna")
- SpecialMesh262.Parent = WedgePart261
- SpecialMesh262.Scale = Vector3.new(1, 2.03335309, 0.855942786)
- SpecialMesh262.MeshType = Enum.MeshType.Wedge
- WedgePart263.Name = "Wall"
- WedgePart263.Parent = mas
- WedgePart263.CFrame = CFrame.new(-30.2314262, 101.807861, 66.9313812, -0.643131554, 0.765755773, 1.23168832e-07, -8.74227837e-08, 8.74227695e-08, -1, -0.765755773, -0.643131554, 1.07201537e-08)
- WedgePart263.Orientation = Vector3.new(90, 130.029999, 0)
- WedgePart263.Position = Vector3.new(-30.2314262, 101.807861, 66.9313812)
- WedgePart263.Rotation = Vector3.new(90, 0, -130.029999)
- WedgePart263.Color = Color3.new(0.627451, 0.372549, 0.207843)
- WedgePart263.Size = Vector3.new(1, 1.4282676, 19.4000015)
- WedgePart263.Anchored = true
- WedgePart263.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart263.BrickColor = BrickColor.new("Dark orange")
- WedgePart263.Material = Enum.Material.Wood
- WedgePart263.brickColor = BrickColor.new("Dark orange")
- WedgePart264.Parent = mas
- WedgePart264.CFrame = CFrame.new(-30.2314243, 88.9578705, 66.9313812, 0.643131495, -3.88323151e-08, 0.765755713, 4.37113883e-08, -1, -8.74227766e-08, 0.765755773, 8.96965844e-08, -0.643131495)
- WedgePart264.Orientation = Vector3.new(0, 130.029999, 180)
- WedgePart264.Position = Vector3.new(-30.2314243, 88.9578705, 66.9313812)
- WedgePart264.Rotation = Vector3.new(180, 49.9699974, 0)
- WedgePart264.Size = Vector3.new(1, 0.500007629, 1.4282676)
- WedgePart264.Anchored = true
- WedgePart264.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart265.Parent = mas
- WedgePart265.CFrame = CFrame.new(8.2585392, 94.5804062, 89.1481018, -0.0918121636, -0.875222862, 0.474927008, 5.59911761e-08, 0.476941407, 0.878935158, -0.995776355, 0.0806969702, -0.043788977)
- WedgePart265.Orientation = Vector3.new(-61.5099983, 95.2699966, 0)
- WedgePart265.Position = Vector3.new(8.2585392, 94.5804062, 89.1481018)
- WedgePart265.Rotation = Vector3.new(-92.8499985, 28.3499985, 95.9899979)
- WedgePart265.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart265.Size = Vector3.new(0.200000003, 0.476941496, 0.878935039)
- WedgePart265.Anchored = true
- WedgePart265.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart265.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart265.Material = Enum.Material.Wood
- WedgePart265.brickColor = BrickColor.new("Burnt Sienna")
- WedgePart266.Parent = mas
- WedgePart266.CFrame = CFrame.new(-18.0098438, 118.601425, 89.0674438, -9.9347659e-08, 0, 1, 0, 1, 0, -1, 0, -9.9347659e-08)
- WedgePart266.Orientation = Vector3.new(0, 90, 0)
- WedgePart266.Position = Vector3.new(-18.0098438, 118.601425, 89.0674438)
- WedgePart266.Rotation = Vector3.new(0, 90, 0)
- WedgePart266.Color = Color3.new(0.768628, 0.156863, 0.109804)
- WedgePart266.Size = Vector3.new(44, 14.4000006, 25.7000008)
- WedgePart266.Anchored = true
- WedgePart266.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart266.BrickColor = BrickColor.new("Bright red")
- WedgePart266.brickColor = BrickColor.new("Bright red")
- WedgePart267.Parent = mas
- WedgePart267.CFrame = CFrame.new(-20.9677773, 94.5619659, 88.9836426, -0.0204996839, -0.495637089, -0.868287742, 0.999789834, -0.0101625342, -0.0178033691, 5.37703926e-09, -0.868470192, 0.495741278)
- WedgePart267.Orientation = Vector3.new(1.01999998, -60.2799988, 90.5799942)
- WedgePart267.Position = Vector3.new(-20.9677773, 94.5619659, 88.9836426)
- WedgePart267.Rotation = Vector3.new(2.05999994, -60.2599983, 92.3699951)
- WedgePart267.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart267.Size = Vector3.new(0.200000003, 0.260543734, 0.356094688)
- WedgePart267.Anchored = true
- WedgePart267.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart267.BrickColor = BrickColor.new("Burnt Sienna")
- WedgePart267.Material = Enum.Material.Wood
- WedgePart267.brickColor = BrickColor.new("Burnt Sienna")
- Model268.Parent = mas
- Part269.Name = "MusicPlayer"
- Part269.Parent = Model268
- Part269.CFrame = CFrame.new(-28.1713047, 92.7015991, 76.3726654, 1, 2.37560016e-09, -5.39922585e-05, 0, 1, 4.40000003e-05, 5.39922585e-05, -4.40000003e-05, 1)
- Part269.Position = Vector3.new(-28.1713047, 92.7015991, 76.3726654)
- Part269.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part269.Transparency = 1
- Part269.Size = Vector3.new(0.500000477, 0.0999992117, 0.100000001)
- Part269.Anchored = true
- Part269.BrickColor = BrickColor.new("Institutional white")
- Part269.CanCollide = false
- Part269.Material = Enum.Material.SmoothPlastic
- Part269.brickColor = BrickColor.new("Institutional white")
- Part269.FormFactor = Enum.FormFactor.Custom
- Part269.formFactor = Enum.FormFactor.Custom
- Script270.Parent = Part269
- SurfaceGui271.Parent = Part269
- SurfaceGui271.Face = Enum.NormalId.Back
- SurfaceGui271.CanvasSize = Vector2.new(500, 50)
- TextLabel272.Parent = SurfaceGui271
- TextLabel272.Size = UDim2.new(0, 161, 1, 0)
- TextLabel272.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel272.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel272.BackgroundTransparency = 1
- TextLabel272.BorderColor = BrickColor.new("Really black")
- TextLabel272.BorderColor3 = Color3.new(0, 0, 0)
- TextLabel272.Font = Enum.Font.SourceSans
- TextLabel272.FontSize = Enum.FontSize.Size36
- TextLabel272.Text = "Now Playing:"
- TextLabel272.TextColor = BrickColor.new("Really black")
- TextLabel272.TextColor3 = Color3.new(0, 0, 0)
- TextLabel272.TextSize = 36
- TextLabel272.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel273.Name = "currentsong"
- TextLabel273.Parent = SurfaceGui271
- TextLabel273.Position = UDim2.new(0, 170, 0, 0)
- TextLabel273.Size = UDim2.new(1, -170, 1, 0)
- TextLabel273.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel273.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel273.BackgroundTransparency = 1
- TextLabel273.BorderColor = BrickColor.new("Really black")
- TextLabel273.BorderColor3 = Color3.new(0, 0, 0)
- TextLabel273.Font = Enum.Font.SourceSans
- TextLabel273.FontSize = Enum.FontSize.Size36
- TextLabel273.Text = "Nothing"
- TextLabel273.TextColor = BrickColor.new("Really black")
- TextLabel273.TextColor3 = Color3.new(0, 0, 0)
- TextLabel273.TextScaled = true
- TextLabel273.TextSize = 36
- TextLabel273.TextWrap = true
- TextLabel273.TextWrapped = true
- TextLabel273.TextXAlignment = Enum.TextXAlignment.Left
- Model274.Name = "Radio"
- Model274.Parent = Model268
- Part275.Parent = Model274
- Part275.CFrame = CFrame.new(-27.6298618, 92.1943741, 75.818718, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part275.Position = Vector3.new(-27.6298618, 92.1943741, 75.818718)
- Part275.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part275.Size = Vector3.new(0.400003791, 0.0750016496, 0.225001648)
- Part275.Anchored = true
- Part275.BottomSurface = Enum.SurfaceType.Smooth
- Part275.BrickColor = BrickColor.new("Institutional white")
- Part275.CanCollide = false
- Part275.Material = Enum.Material.Metal
- Part275.TopSurface = Enum.SurfaceType.Smooth
- Part275.brickColor = BrickColor.new("Institutional white")
- Part275.Shape = Enum.PartType.Cylinder
- Part276.Parent = Model274
- Part276.CFrame = CFrame.new(-27.3885899, 91.9193726, 75.4437485, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part276.Position = Vector3.new(-27.3885899, 91.9193726, 75.4437485)
- Part276.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part276.Size = Vector3.new(0.100003757, 0.175001651, 0.225001648)
- Part276.Anchored = true
- Part276.BottomSurface = Enum.SurfaceType.Smooth
- Part276.BrickColor = BrickColor.new("Institutional white")
- Part276.CanCollide = false
- Part276.Material = Enum.Material.Metal
- Part276.TopSurface = Enum.SurfaceType.Smooth
- Part276.brickColor = BrickColor.new("Institutional white")
- Part276.Shape = Enum.PartType.Cylinder
- Part277.Parent = Model274
- Part277.CFrame = CFrame.new(-27.6298618, 92.1943741, 75.4187088, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part277.Position = Vector3.new(-27.6298618, 92.1943741, 75.4187088)
- Part277.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part277.Size = Vector3.new(0.400003791, 0.0750016496, 0.225001648)
- Part277.Anchored = true
- Part277.BottomSurface = Enum.SurfaceType.Smooth
- Part277.BrickColor = BrickColor.new("Institutional white")
- Part277.CanCollide = false
- Part277.Material = Enum.Material.Metal
- Part277.TopSurface = Enum.SurfaceType.Smooth
- Part277.brickColor = BrickColor.new("Institutional white")
- Part277.Shape = Enum.PartType.Cylinder
- Part278.Parent = Model274
- Part278.CFrame = CFrame.new(-27.6298618, 92.1943741, 76.0187454, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part278.Position = Vector3.new(-27.6298618, 92.1943741, 76.0187454)
- Part278.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part278.Size = Vector3.new(0.400003791, 0.0750016496, 0.225001648)
- Part278.Anchored = true
- Part278.BottomSurface = Enum.SurfaceType.Smooth
- Part278.BrickColor = BrickColor.new("Institutional white")
- Part278.CanCollide = false
- Part278.Material = Enum.Material.Metal
- Part278.TopSurface = Enum.SurfaceType.Smooth
- Part278.brickColor = BrickColor.new("Institutional white")
- Part278.Shape = Enum.PartType.Cylinder
- Model279.Parent = Model274
- Model280.Parent = Model279
- Part281.Parent = Model280
- Part281.CFrame = CFrame.new(-27.5511875, 92.5931168, 75.9649582, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part281.Position = Vector3.new(-27.5511875, 92.5931168, 75.9649582)
- Part281.Size = Vector3.new(0.300016165, 0.150008008, 0.150008008)
- Part281.Anchored = true
- Part281.BottomSurface = Enum.SurfaceType.Smooth
- Part281.CanCollide = false
- Part281.Material = Enum.Material.Metal
- Part281.TopSurface = Enum.SurfaceType.Smooth
- Part281.Shape = Enum.PartType.Cylinder
- Part282.Parent = Model280
- Part282.CFrame = CFrame.new(-27.5511875, 92.6306381, 75.7174454, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part282.Orientation = Vector3.new(0, -90, 0)
- Part282.Position = Vector3.new(-27.5511875, 92.6306381, 75.7174454)
- Part282.Rotation = Vector3.new(0, -90, 0)
- Part282.Size = Vector3.new(0.495026499, 0.075003989, 0.300016016)
- Part282.Anchored = true
- Part282.BottomSurface = Enum.SurfaceType.Smooth
- Part282.CanCollide = false
- Part282.Material = Enum.Material.Metal
- Part282.TopSurface = Enum.SurfaceType.Smooth
- Part283.Parent = Model280
- Part283.CFrame = CFrame.new(-27.5511875, 92.3981247, 75.9649582, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part283.Position = Vector3.new(-27.5511875, 92.3981247, 75.9649582)
- Part283.Size = Vector3.new(0.300016165, 0.150008008, 0.150008008)
- Part283.Anchored = true
- Part283.BottomSurface = Enum.SurfaceType.Smooth
- Part283.CanCollide = false
- Part283.Material = Enum.Material.Metal
- Part283.TopSurface = Enum.SurfaceType.Smooth
- Part283.Shape = Enum.PartType.Cylinder
- Part284.Parent = Model280
- Part284.CFrame = CFrame.new(-27.5511875, 92.4956207, 75.7174454, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part284.Orientation = Vector3.new(0, -90, 0)
- Part284.Position = Vector3.new(-27.5511875, 92.4956207, 75.7174454)
- Part284.Rotation = Vector3.new(0, -90, 0)
- Part284.Size = Vector3.new(0.645034373, 0.195010409, 0.300016016)
- Part284.Anchored = true
- Part284.BottomSurface = Enum.SurfaceType.Smooth
- Part284.CanCollide = false
- Part284.Material = Enum.Material.Metal
- Part284.TopSurface = Enum.SurfaceType.Smooth
- Part285.Parent = Model280
- Part285.CFrame = CFrame.new(-27.5511875, 92.3606033, 75.7174454, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part285.Orientation = Vector3.new(0, -90, 0)
- Part285.Position = Vector3.new(-27.5511875, 92.3606033, 75.7174454)
- Part285.Rotation = Vector3.new(0, -90, 0)
- Part285.Size = Vector3.new(0.495026499, 0.075003989, 0.300016016)
- Part285.Anchored = true
- Part285.BottomSurface = Enum.SurfaceType.Smooth
- Part285.CanCollide = false
- Part285.Material = Enum.Material.Metal
- Part285.TopSurface = Enum.SurfaceType.Smooth
- Part286.Parent = Model280
- Part286.CFrame = CFrame.new(-27.5511875, 92.5931168, 75.4699173, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part286.Position = Vector3.new(-27.5511875, 92.5931168, 75.4699173)
- Part286.Size = Vector3.new(0.300016165, 0.150008008, 0.150008008)
- Part286.Anchored = true
- Part286.BottomSurface = Enum.SurfaceType.Smooth
- Part286.CanCollide = false
- Part286.Material = Enum.Material.Metal
- Part286.TopSurface = Enum.SurfaceType.Smooth
- Part286.Shape = Enum.PartType.Cylinder
- Part287.Parent = Model280
- Part287.CFrame = CFrame.new(-27.5511875, 92.3981247, 75.4699173, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part287.Position = Vector3.new(-27.5511875, 92.3981247, 75.4699173)
- Part287.Size = Vector3.new(0.300016165, 0.150008008, 0.150008008)
- Part287.Anchored = true
- Part287.BottomSurface = Enum.SurfaceType.Smooth
- Part287.CanCollide = false
- Part287.Material = Enum.Material.Metal
- Part287.TopSurface = Enum.SurfaceType.Smooth
- Part287.Shape = Enum.PartType.Cylinder
- Part288.Parent = Model279
- Part288.CFrame = CFrame.new(-27.4250278, 92.4956207, 75.7174454, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part288.Orientation = Vector3.new(0, -90, 0)
- Part288.Position = Vector3.new(-27.4250278, 92.4956207, 75.7174454)
- Part288.Rotation = Vector3.new(0, -90, 0)
- Part288.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Part288.Size = Vector3.new(0.445034295, 0.195010409, 0.0500000007)
- Part288.Anchored = true
- Part288.BottomSurface = Enum.SurfaceType.Smooth
- Part288.BrickColor = BrickColor.new("Lily white")
- Part288.CanCollide = false
- Part288.Material = Enum.Material.Neon
- Part288.TopSurface = Enum.SurfaceType.Smooth
- Part288.brickColor = BrickColor.new("Lily white")
- Part289.Parent = Model274
- Part289.CFrame = CFrame.new(-27.3885899, 91.9193726, 75.9937515, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part289.Position = Vector3.new(-27.3885899, 91.9193726, 75.9937515)
- Part289.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part289.Size = Vector3.new(0.100003757, 0.175001651, 0.225001648)
- Part289.Anchored = true
- Part289.BottomSurface = Enum.SurfaceType.Smooth
- Part289.BrickColor = BrickColor.new("Institutional white")
- Part289.CanCollide = false
- Part289.Material = Enum.Material.Metal
- Part289.TopSurface = Enum.SurfaceType.Smooth
- Part289.brickColor = BrickColor.new("Institutional white")
- Part289.Shape = Enum.PartType.Cylinder
- Part290.Parent = Model274
- Part290.CFrame = CFrame.new(-28.2636814, 92.8706207, 75.4549789, 0, -0.999999523, 0, 0.999999404, 0, 0, 0, 0, 0.999999166)
- Part290.Orientation = Vector3.new(0, 0, 90)
- Part290.Position = Vector3.new(-28.2636814, 92.8706207, 75.4549789)
- Part290.Rotation = Vector3.new(0, 0, 90)
- Part290.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part290.Size = Vector3.new(0.100003757, 0.175001651, 0.225001648)
- Part290.Anchored = true
- Part290.BottomSurface = Enum.SurfaceType.Smooth
- Part290.BrickColor = BrickColor.new("Dark stone grey")
- Part290.CanCollide = false
- Part290.Material = Enum.Material.DiamondPlate
- Part290.TopSurface = Enum.SurfaceType.Smooth
- Part290.brickColor = BrickColor.new("Dark stone grey")
- Part290.Shape = Enum.PartType.Cylinder
- UnionOperation291.Parent = Model274
- UnionOperation291.CFrame = CFrame.new(-27.8636112, 92.2456207, 76.1174698, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- UnionOperation291.Position = Vector3.new(-27.8636112, 92.2456207, 76.1174698)
- UnionOperation291.Color = Color3.new(0.929412, 0.917647, 0.917647)
- UnionOperation291.Size = Vector3.new(0.850028992, 0.977504432, 1.82757568)
- UnionOperation291.Anchored = true
- UnionOperation291.BrickColor = BrickColor.new("Lily white")
- UnionOperation291.CanCollide = false
- UnionOperation291.Material = Enum.Material.Metal
- UnionOperation291.brickColor = BrickColor.new("Lily white")
- Part292.Parent = Model274
- Part292.CFrame = CFrame.new(-27.6147099, 92.2443695, 76.4686813, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part292.Position = Vector3.new(-27.6147099, 92.2443695, 76.4686813)
- Part292.Size = Vector3.new(0.400003791, 0.575001717, 0.525001705)
- Part292.Anchored = true
- Part292.BottomSurface = Enum.SurfaceType.Smooth
- Part292.CanCollide = false
- Part292.Material = Enum.Material.DiamondPlate
- Part292.TopSurface = Enum.SurfaceType.Smooth
- Part292.Shape = Enum.PartType.Cylinder
- ParticleEmitter293.Parent = Part292
- ParticleEmitter293.Speed = NumberRange.new(7, 7)
- ParticleEmitter293.Rotation = NumberRange.new(10, 10)
- ParticleEmitter293.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
- ParticleEmitter293.LightEmission = 0.5
- ParticleEmitter293.LightInfluence = 1
- ParticleEmitter293.Texture = "rbxassetid://1164475845"
- ParticleEmitter293.Size = NumberSequence.new(0.20000000298023,1.1250001192093,0.3125,0.375,0.50000011920929,0.74999988079071,0.43749988079071,1.1250001192093,0.18750011920929,1.0624998807907,0.3125,1.0624998807907,0,0.20000000298023)
- ParticleEmitter293.Acceleration = Vector3.new(0, -6, 0)
- ParticleEmitter293.Lifetime = NumberRange.new(1.25, 1.25)
- ParticleEmitter293.Rate = 3
- ParticleEmitter293.RotSpeed = NumberRange.new(-150, 150)
- ParticleEmitter293.SpreadAngle = Vector2.new(35, 0)
- ParticleEmitter293.VelocityInheritance = 50
- ParticleEmitter293.VelocitySpread = 35
- Sound294.Parent = Part292
- Sound294.Looped = true
- Sound294.MaxDistance = 60
- Sound294.Playing = true
- Sound294.SoundId = "rbxassetid://167689675"
- Sound294.Volume = 3
- Model295.Parent = Model274
- Part296.Parent = Model295
- Part296.CFrame = CFrame.new(-27.9511662, 92.5706329, 76.9424362, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part296.Position = Vector3.new(-27.9511662, 92.5706329, 76.9424362)
- Part296.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part296.Size = Vector3.new(1.00000048, 0.5, 0.5)
- Part296.Anchored = true
- Part296.BottomSurface = Enum.SurfaceType.Smooth
- Part296.BrickColor = BrickColor.new("Pine Cone")
- Part296.CanCollide = false
- Part296.Material = Enum.Material.Wood
- Part296.TopSurface = Enum.SurfaceType.Smooth
- Part296.brickColor = BrickColor.new("Pine Cone")
- Part296.Shape = Enum.PartType.Cylinder
- Part297.Parent = Model295
- Part297.CFrame = CFrame.new(-27.9511967, 92.6956329, 76.1175003, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part297.Orientation = Vector3.new(0, -90, 0)
- Part297.Position = Vector3.new(-27.9511967, 92.6956329, 76.1175003)
- Part297.Rotation = Vector3.new(0, -90, 0)
- Part297.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part297.Size = Vector3.new(1.65000021, 0.24999994, 1)
- Part297.Anchored = true
- Part297.BottomSurface = Enum.SurfaceType.Smooth
- Part297.BrickColor = BrickColor.new("Pine Cone")
- Part297.CanCollide = false
- Part297.Material = Enum.Material.Wood
- Part297.TopSurface = Enum.SurfaceType.Smooth
- Part297.brickColor = BrickColor.new("Pine Cone")
- Part298.Parent = Model295
- Part298.CFrame = CFrame.new(-27.9511662, 91.9206314, 76.9424362, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part298.Position = Vector3.new(-27.9511662, 91.9206314, 76.9424362)
- Part298.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part298.Size = Vector3.new(1.00000048, 0.5, 0.5)
- Part298.Anchored = true
- Part298.BottomSurface = Enum.SurfaceType.Smooth
- Part298.BrickColor = BrickColor.new("Pine Cone")
- Part298.CanCollide = false
- Part298.Material = Enum.Material.Wood
- Part298.TopSurface = Enum.SurfaceType.Smooth
- Part298.brickColor = BrickColor.new("Pine Cone")
- Part298.Shape = Enum.PartType.Cylinder
- Part299.Parent = Model295
- Part299.CFrame = CFrame.new(-27.9511967, 92.2456207, 76.1175003, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part299.Orientation = Vector3.new(0, -90, 0)
- Part299.Position = Vector3.new(-27.9511967, 92.2456207, 76.1175003)
- Part299.Rotation = Vector3.new(0, -90, 0)
- Part299.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part299.Size = Vector3.new(2.14999986, 0.650000036, 1)
- Part299.Anchored = true
- Part299.BottomSurface = Enum.SurfaceType.Smooth
- Part299.BrickColor = BrickColor.new("Pine Cone")
- Part299.CanCollide = false
- Part299.Material = Enum.Material.Wood
- Part299.TopSurface = Enum.SurfaceType.Smooth
- Part299.brickColor = BrickColor.new("Pine Cone")
- Part300.Parent = Model295
- Part300.CFrame = CFrame.new(-27.9511967, 91.7956314, 76.1175003, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part300.Orientation = Vector3.new(0, -90, 0)
- Part300.Position = Vector3.new(-27.9511967, 91.7956314, 76.1175003)
- Part300.Rotation = Vector3.new(0, -90, 0)
- Part300.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part300.Size = Vector3.new(1.65000021, 0.24999994, 1)
- Part300.Anchored = true
- Part300.BottomSurface = Enum.SurfaceType.Smooth
- Part300.BrickColor = BrickColor.new("Pine Cone")
- Part300.CanCollide = false
- Part300.Material = Enum.Material.Wood
- Part300.TopSurface = Enum.SurfaceType.Smooth
- Part300.brickColor = BrickColor.new("Pine Cone")
- Part301.Parent = Model295
- Part301.CFrame = CFrame.new(-27.9511662, 92.5706329, 75.2924271, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part301.Position = Vector3.new(-27.9511662, 92.5706329, 75.2924271)
- Part301.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part301.Size = Vector3.new(1.00000048, 0.5, 0.5)
- Part301.Anchored = true
- Part301.BottomSurface = Enum.SurfaceType.Smooth
- Part301.BrickColor = BrickColor.new("Pine Cone")
- Part301.CanCollide = false
- Part301.Material = Enum.Material.Wood
- Part301.TopSurface = Enum.SurfaceType.Smooth
- Part301.brickColor = BrickColor.new("Pine Cone")
- Part301.Shape = Enum.PartType.Cylinder
- Part302.Parent = Model295
- Part302.CFrame = CFrame.new(-27.9511662, 91.9206314, 75.2924271, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part302.Position = Vector3.new(-27.9511662, 91.9206314, 75.2924271)
- Part302.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part302.Size = Vector3.new(1.00000048, 0.5, 0.5)
- Part302.Anchored = true
- Part302.BottomSurface = Enum.SurfaceType.Smooth
- Part302.BrickColor = BrickColor.new("Pine Cone")
- Part302.CanCollide = false
- Part302.Material = Enum.Material.Wood
- Part302.TopSurface = Enum.SurfaceType.Smooth
- Part302.brickColor = BrickColor.new("Pine Cone")
- Part302.Shape = Enum.PartType.Cylinder
- Part303.Parent = Model274
- Part303.CFrame = CFrame.new(-27.6240177, 92.2443695, 76.4686813, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part303.Position = Vector3.new(-27.6240177, 92.2443695, 76.4686813)
- Part303.Size = Vector3.new(0.400003791, 0.575001717, 0.625001729)
- Part303.Anchored = true
- Part303.BottomSurface = Enum.SurfaceType.Smooth
- Part303.CanCollide = false
- Part303.Material = Enum.Material.Metal
- Part303.TopSurface = Enum.SurfaceType.Smooth
- Part303.Shape = Enum.PartType.Cylinder
- Part304.Parent = Model274
- Part304.CFrame = CFrame.new(-27.6560307, 91.8943634, 75.6187057, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part304.Position = Vector3.new(-27.6560307, 91.8943634, 75.6187057)
- Part304.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part304.Size = Vector3.new(0.400003791, 0.0750016496, 0.225001648)
- Part304.Anchored = true
- Part304.BottomSurface = Enum.SurfaceType.Smooth
- Part304.BrickColor = BrickColor.new("Really black")
- Part304.CanCollide = false
- Part304.Material = Enum.Material.Metal
- Part304.TopSurface = Enum.SurfaceType.Smooth
- Part304.brickColor = BrickColor.new("Really black")
- Part304.Shape = Enum.PartType.Cylinder
- Part305.Parent = Model274
- Part305.CFrame = CFrame.new(-28.2636967, 93.5956268, 75.4549789, 0, -0.999999523, 0, 0.999999404, 0, 0, 0, 0, 0.999999166)
- Part305.Orientation = Vector3.new(0, 0, 90)
- Part305.Position = Vector3.new(-28.2636967, 93.5956268, 75.4549789)
- Part305.Rotation = Vector3.new(0, 0, 90)
- Part305.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part305.Size = Vector3.new(1.55000329, 0.0750016496, 0.225001648)
- Part305.Anchored = true
- Part305.BottomSurface = Enum.SurfaceType.Smooth
- Part305.BrickColor = BrickColor.new("Dark stone grey")
- Part305.CanCollide = false
- Part305.Material = Enum.Material.DiamondPlate
- Part305.TopSurface = Enum.SurfaceType.Smooth
- Part305.brickColor = BrickColor.new("Dark stone grey")
- Part305.Shape = Enum.PartType.Cylinder
- Part306.Parent = Model274
- Part306.CFrame = CFrame.new(-27.6298618, 92.1943741, 75.6187057, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part306.Position = Vector3.new(-27.6298618, 92.1943741, 75.6187057)
- Part306.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part306.Size = Vector3.new(0.400003791, 0.0750016496, 0.225001648)
- Part306.Anchored = true
- Part306.BottomSurface = Enum.SurfaceType.Smooth
- Part306.BrickColor = BrickColor.new("Institutional white")
- Part306.CanCollide = false
- Part306.Material = Enum.Material.Metal
- Part306.TopSurface = Enum.SurfaceType.Smooth
- Part306.brickColor = BrickColor.new("Institutional white")
- Part306.Shape = Enum.PartType.Cylinder
- Part307.Parent = Model274
- Part307.CFrame = CFrame.new(-27.6560307, 91.8943634, 75.8187332, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part307.Position = Vector3.new(-27.6560307, 91.8943634, 75.8187332)
- Part307.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part307.Size = Vector3.new(0.400003791, 0.0750016496, 0.225001648)
- Part307.Anchored = true
- Part307.BottomSurface = Enum.SurfaceType.Smooth
- Part307.BrickColor = BrickColor.new("Really black")
- Part307.CanCollide = false
- Part307.Material = Enum.Material.Metal
- Part307.TopSurface = Enum.SurfaceType.Smooth
- Part307.brickColor = BrickColor.new("Really black")
- Part307.Shape = Enum.PartType.Cylinder
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- end
- local function wave()
- if doingsomething == false then
- doingsomething = true
- normanim = false
- local savws = hum.WalkSpeed
- hum.WalkSpeed = 0
- wait(0.2)
- LerpTo.RightArm.Speed = 0.2
- LerpTo.LeftArm.Speed = 0.2
- LerpTo.RootJoint.Speed = 0.2
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,math.sin(angle)*-0.05,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.sin(angle)*-0.05,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(0,0,-math.sin(angle)*-.05)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,-0.06)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache:inverse() + Vector3.new(-2.7, 1.5, 0)) * CFrame.Angles(0,-0.1,-3.5)
- playSE("659669306", 7, 1, false)
- wait(0.3)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache:inverse() + Vector3.new(-2.7, 1.5, 0)) * CFrame.Angles(0,-0.1,-2.5)
- wait(0.3)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache:inverse() + Vector3.new(-2.7, 1.5, 0)) * CFrame.Angles(0,-0.1,-3.5)
- wait(0.3)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache:inverse() + Vector3.new(-2.7, 1.5, 0)) * CFrame.Angles(0,-0.1,-2.5)
- wait()
- normanim = true
- doingsomething = false
- --clearmus()
- --playmus("433861213", 2, 1, true)
- hum.WalkSpeed = savws
- end
- end
- local function stoopid()
- if doingsomething == false then
- normanim = false
- doingsomething = true
- wait(0.2)
- playSE("148869648", 10, 1, false)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,math.sin(angle)*-0.05,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.sin(angle)*-0.05,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(0.065,0,(-math.sin(angle)*-.05)+0.1)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,-0.2)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache:inverse() + Vector3.new(-2.7, 1.5, 0)) * CFrame.Angles(0,-0.1,-2.5)
- wait(1.7)
- normanim = true
- doingsomething = false
- --clearmus()
- --playmus("1843274186", 3, 1, true)
- end
- end
- local function cyka()
- if doingsomething == false then
- normanim = false
- doingsomething = true
- wait(0.2)
- playSE("572840337", 10, 1, false)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,0,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(0,0.5,0)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(0,0,0)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(0,0,0)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(0,-0.5,0)
- wait(1.7)
- normanim = true
- doingsomething = false
- --clearmus()
- --playmus("1843274186", 3, 1, true)
- end
- end
- local function yeetle() local char = game:GetService("Players").LocalPlayer.Character local xsi,ysi,zsi = 20,3,20 local xs,ys,zs = -xsi*25,4.1,-xsi*25 local rows = 50 local columns = 50 local intensity = 15 --[[ Lower = More intense = Looks crap ]] local rand = math.random(0,10000) local lowest = nil for i=0,rows*xsi,xsi do for o=0,columns*zsi,zsi do local p = Instance.new("Part") p.Size = Vector3.new(xsi,ysi,zsi) p.Anchored = true p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Locked = true if math.noise(i/(intensity*xsi),ys + rand,o/(intensity*zsi))*(ys*4) <= -0.3*intensity then p.BrickColor = BrickColor.new("Bright blue") p.Reflectance = 0.3 p.Material = "SmoothPlastic" p.CFrame = CFrame.new(Vector3.new(xs,ys,zs) + Vector3.new(i,-84.5,o)) else p.BrickColor = BrickColor.new("Bright green") p.Material = "Grass" p.CFrame = CFrame.new(Vector3.new(xs,ys,zs) + Vector3.new(i,math.noise(i/(intensity*xsi),ys + rand,o/(intensity*zsi))*(ys*4),o) + Vector3.new(0,-80,0)) end if lowest == nil or p.Position.Y < lowest then lowest = p.Position.Y print("Lowest updated: "..lowest) end p.Parent = workspace["Base"] or workspace local randomchance = math.random(1,400) if math.noise(i/(intensity*xsi),ys + rand,o/(intensity*zsi))*(ys*4) > -0.3*intensity then if randomchance <= 20 then local th = math.random(7,20) local tw = math.random(2,8) local lh = math.random(th/2,th) local lw = math.random(tw*1.5,tw*2.5) local b = Instance.new("Part") b.Size = Vector3.new(th,tw,tw) b.Shape = "Cylinder" b.Anchored = true b.TopSurface = "Smooth" b.Name = "Base" b.BottomSurface = "Smooth" b.BrickColor = BrickColor.new("Brown") b.Material = "Wood" b.CFrame = CFrame.new(p.Position + Vector3.new(0,th/2 + ysi/2,0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) b.Parent = p local l1 = Instance.new("Part") l1.Size = Vector3.new(lh,lw,lw) l1.Shape = "Cylinder" l1.Anchored = true l1.TopSurface = "Smooth" l1.BottomSurface = "Smooth" l1.BrickColor = BrickColor.new("Camo") l1.Material = "Grass" l1.CFrame = CFrame.new(b.Position + Vector3.new(0,th/2 + lh/2,0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) l1.Parent = b local l2 = Instance.new("Part") l2.Size = Vector3.new(lw,lw,lw) l2.Shape = "Ball" l2.Anchored = true l2.TopSurface = "Smooth" l2.BottomSurface = "Smooth" l2.BrickColor = BrickColor.new("Camo") l2.Material = "Grass" l2.CFrame = CFrame.new(l1.Position + Vector3.new(0,lh/2,0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) l2.Parent = b local l3 = Instance.new("Part") l3.Size = Vector3.new(lw,lw,lw) l3.Shape = "Ball" l3.Anchored = true l3.TopSurface = "Smooth" l3.BottomSurface = "Smooth" l3.BrickColor = BrickColor.new("Camo") l3.Material = "Grass" l3.CFrame = CFrame.new(l1.Position + Vector3.new(0,-lh/2,0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) l3.Parent = b elseif randomchance > 20 and randomchance <= 25 then for i=1,math.random(4,8) do local rh = math.random(3,6) local rl = math.random(3,6) local rw = math.random(3,6) local r = Instance.new("Part") r.Size = Vector3.new(rl,rh,rw) r.Anchored = true r.TopSurface = "Smooth" r.BottomSurface = "Smooth" r.Material = "Slate" r.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-1,1),1,math.random(-1,1))) * CFrame.Angles(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359))) r.Parent = p end elseif randomchance > 25 and randomchance <= 35 then for i=1,math.random(4,8) do local rh = math.random(5,8) local rl = math.random(5,8) local rw = math.random(5,8) local r = Instance.new("Part") r.Size = Vector3.new(rl,rh,rw) r.Anchored = true r.TopSurface = "Smooth" r.BottomSurface = "Smooth" r.CanCollide = false r.Material = "Grass" r.BrickColor = BrickColor.new("Camo") r.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-1,1),1,math.random(-1,1))) * CFrame.Angles(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359))) r.Parent = p end elseif randomchance == 36 then for i=1,math.random(8,16) do local rh = math.random(8,16) local rl = math.random(8,16) local rw = math.random(8,16) local r = Instance.new("Part") r.Size = Vector3.new(rl,rh,rw) r.Anchored = true r.TopSurface = "Smooth" r.BottomSurface = "Smooth" r.Material = "Slate" r.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-1,1),1,math.random(-1,1))) * CFrame.Angles(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359))) r.Parent = p end elseif randomchance == 37 then for i=1,math.random(8,16) do local rh = math.random(10,18) local rl = math.random(10,18) local rw = math.random(10,18) local r = Instance.new("Part") r.Size = Vector3.new(rl,rh,rw) r.CanCollide = false r.Anchored = true r.TopSurface = "Smooth" r.BottomSurface = "Smooth" r.Material = "Grass" r.BrickColor = BrickColor.new("Camo") r.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-1,1),1,math.random(-1,1))) * CFrame.Angles(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359))) r.Parent = p end end else --[[ Water Generation ]] end end wait(0.001) end workspace["Base"].Transparency = 1 workspace["Base"].CanCollide = false end
- local afaa = player.Chatted:connect(function(faggot)
- if faggot:lower()=='load!terrain' then
- yeetle()
- elseif faggot:lower()=='load!house' then
- loadhouse()
- elseif faggot:lower()=='get!scriptsource' then
- player:Kick("LOL DONT TRY TO GET THE SOURCE LEECHY WANNABE")
- elseif faggot:sub(1,4):lower()=='spin' and vismode == true and doingsomething == false and vising == true then
- if visrot == false then
- visrot = true
- else--rbxassetid://0&hash=321cbdd6373839a3101bee7ff241fb23
- --rbxassetid://0&hash=ffe4d11709359b09a4f85de0d2e8f36b
- visrot = false
- end
- elseif faggot:sub(1,3):lower()=='vol' and vismode == true and doingsomething == false then
- if tonumber(faggot:sub(4)) then
- if tonumber(faggot:sub(4))>9 then
- volumevis = 9
- else
- volumevis = faggot:sub(4)
- end
- end
- elseif faggot:sub(1,4):lower()=='loop' and vismode == true and doingsomething == false then
- if loopvis == false then
- loopvis = true
- else
- loopvis = false
- end
- elseif faggot:sub(1,5):lower()=='pitch' and vismode == true and doingsomething == false then
- if tonumber(faggot:sub(6)) then
- if tonumber(faggot:sub(6))>5 then
- pitchvis = 5
- else
- pitchvis = faggot:sub(6)
- end
- end
- if visrot == false then
- visrot = true
- else
- visrot = false
- end
- elseif faggot:sub(1,5):lower()=='play ' and vismode == true and doingsomething == false then
- normanim = false
- doingsomething = true
- if alrup == false then
- alrup = true
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(-0.76,0,-math.sin(angle)*-.05)
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, -1.8, 0)) * CFrame.Angles((math.sin(angle)*-0.05)+0.7,0,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.05)-0.5,0,0)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(2.2,-0.2,2.1)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles((-math.sin(angle)*-.06)+0.8,0,0.25)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles((-math.sin(angle)*-.06)+0.8,0,-0.25)
- wait(1)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(-0.76,0,-math.sin(angle)*-.05)
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, -1.8, 0)) * CFrame.Angles((math.sin(angle)*-0.05)+0.7,0,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.05)-0.5,0,0)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(1.8,-0.5,-math.sin(angle)*.05)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles((-math.sin(angle)*-.06)+0.8,0,0.25)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles((-math.sin(angle)*-.06)+0.8,0,-0.25)
- LerpTo.HatMesh.To = (LerpTo.HatMesh.Cache + Vector3.new(0, 10, -2)) * CFrame.Angles(rad(90),rad(0),rad(0))
- hatfly = true
- wait(1) -- ghost 392370456
- end
- clearmus()
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, -1.8, 0)) * CFrame.Angles((math.sin(angle)*-0.05)+0.7,0,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.05)-0.5,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(1.8,0,-math.sin(angle)*-.05)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(-0.86,0,-math.sin(angle)*.05)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles((-math.sin(angle)*-.06)+0.8,0,0.25)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles((-math.sin(angle)*-.06)+0.8,0,-0.25)
- wait(1)
- playSE("670796769", 5, 1, false)
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, -1.8, 0)) * CFrame.Angles((math.sin(angle)*-0.05)+0.7,0,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.05)-0.5,0,0)
- local rass = LerpTo.RightArm.Speed
- LerpTo.RightArm.Speed = 0.2
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, -0.2, 0)) * CFrame.Angles(1.8,0,-math.sin(angle)*-.05)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(-0.86,0,-math.sin(angle)*.05)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles((-math.sin(angle)*-.06)+0.8,0,0.25)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles((-math.sin(angle)*-.06)+0.8,0,-0.25)
- wait(0.5)
- normanim = true
- doingsomething = false
- if faggot:sub(6):lower()=='nightmare' then
- vismus("392370456", volumevis, pitchvis, loopvis)
- elseif faggot:sub(6):lower()=='snapjazz' then
- vismus("1836901409", volumevis, pitchvis, loopvis)
- elseif faggot:sub(6):lower()=='getdie' then
- vismus("1161853563", volumevis, pitchvis, loopvis)
- elseif faggot:sub(6):lower()=='thegirl' then
- vismus("1633667634", volumevis, pitchvis, loopvis)
- elseif faggot:sub(6):lower()=='yeahright' then
- vismus("1750854877", volumevis, pitchvis, loopvis)
- elseif faggot:sub(6):lower()=='thepit' then
- vismus("1252866137", volumevis, pitchvis, loopvis)
- elseif faggot:sub(6):lower()=='someplace' then
- vismus("rbxassetid://0&hash=321cbdd6373839a3101bee7ff241fb23", volumevis, pitchvis, loopvis)
- elseif faggot:sub(6):lower()=='alright' then
- vismus("1393453021", volumevis, pitchvis, loopvis)
- elseif faggot:sub(6):lower()=='ninja' then
- vismus("772468305", volumevis, pitchvis, loopvis)
- else
- vismus(tostring(faggot:sub(6)), volumevis, pitchvis, loopvis)
- end
- end
- end)
- local function screame()
- if doingsomething == false then
- normanim = false
- doingsomething = true
- wait(0.1)
- playSE("1422881019", 5, 0.7, false)
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, -math.sin(angle)*.05, 0)) * CFrame.Angles(0.2,0,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.05)+0.1,0,0)
- --LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(0.065,0,(-math.sin(angle)*-.05)+0.1)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(-0.2,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(-0.2,0,-0.2)
- for i=1,20 do
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache:inverse() + Vector3.new(-2.7, 1.5, 0)) * CFrame.Angles(0,-0.5,3.5)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache:inverse() + Vector3.new(2.7, 1.5, 0)) * CFrame.Angles(0,-0.5,3.5)
- wait(0.06)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache:inverse() + Vector3.new(-2.7, 1.5, 0)) * CFrame.Angles(0,-0.5,3)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache:inverse() + Vector3.new(2.7, 1.5, 0)) * CFrame.Angles(0,-0.5,3)
- wait(0.06)
- end
- --clearmus()
- --playmus("1843274186", 3, 1, true)
- end
- end
- local function omegascreame()
- if doingsomething == false then
- normanim = false
- doingsomething = true
- wait(0.1)
- playSE("1422881019", 10, 1, false)
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, -math.sin(angle)*.05, 0)) * CFrame.Angles(0.2,0,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.05)+0.1,0,0)
- --LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(0.065,0,(-math.sin(angle)*-.05)+0.1)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(-0.2,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(-0.2,0,-0.2)
- for i=1,20 do
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache:inverse() + Vector3.new(-2.7, 1.5, 0)) * CFrame.Angles(0,-0.5,3.5)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache:inverse() + Vector3.new(2.7, 1.5, 0)) * CFrame.Angles(0,-0.5,3.5)
- wait(0.05)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache:inverse() + Vector3.new(-2.7, 1.5, 0)) * CFrame.Angles(0,-0.5,3)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache:inverse() + Vector3.new(2.7, 1.5, 0)) * CFrame.Angles(0,-0.5,3)
- wait(0.05)
- end
- normanim = true
- doingsomething = false
- --clearmus()
- --playmus("1843274186", 3, 1, true)
- end
- end
- --392370456
- local function skiddie()
- if doingsomething == false then
- normanim = false
- doingsomething = true
- swait(0.2)
- local FTEX = face.Texture
- face.Texture = "rbxassetid://15637705"
- doingsomething = true
- local ffafd = anglespeed
- anglespeed = 1/2/2
- local ras = LerpTo.RightArm.Speed
- local las = LerpTo.LeftArm.Speed
- local rjs = LerpTo.RootJoint.Speed
- LerpTo.RightArm.Speed = 0.05
- LerpTo.LeftArm.Speed = 0.05
- LerpTo.RootJoint.Speed = 0.05
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, 0, -.2)) * CFrame.Angles(rad(75),rad(45),rad(90))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles((-math.sin(angle)*-.05)-1.25,-0.2,(-math.sin(angle)*-.05)+0.55)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0.1,-0.2,0)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(0,0,-0.06)
- wait(0.3)
- anglespeed = 9
- LerpTo.RightArm.Speed = 0.5
- LerpTo.LeftArm.Speed = 0.5
- LerpTo.RootJoint.Speed = 0.5
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, 0, -.2)) * CFrame.Angles(rad(75),rad(45),rad(90))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles((-math.sin(angle)*-.05)-0.75,-0.2,(-math.sin(angle)*-.05)+0.55)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0.1,-0.2,0)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(0,0,-0.06)
- local FA = mouse.Hit
- for i=1,5 do
- local yelsp = Instance.new("Part", game.Workspace)
- yelsp.Anchored = true
- yelsp.CanCollide = false
- yelsp.Size = Vector3.new(20,20,20)
- yelsp.CFrame = FA
- yelsp.BottomSurface = Enum.SurfaceType.Smooth
- yelsp.TopSurface = Enum.SurfaceType.Smooth
- local yelm = Instance.new("SpecialMesh", yelsp)
- yelm.MeshType = "Sphere"
- yelm.Scale = Vector3.new(1-(i/100), 1-(i/100), 1-(i/100))
- yelsp.BrickColor = BrickColor.new("New Yeller")
- local afafa = yelsp.Touched:connect(function(obj)
- if game:GetService("Players"):FindFirstChild(obj.Parent.Name) then
- if not whtl[obj.Parent.Name] and obj.Parent.Name ~= game:GetService("Players").LocalPlayer.Name then
- obj.Parent:BreakJoints()
- wait(0.3)
- obj.Parent:Remove()
- end
- end
- end)
- local growup = coroutine.wrap(function()
- for a=1,50 do
- yelm.Scale = yelm.Scale + Vector3.new(0.3, 0.3, 0.3)
- yelsp.Transparency = yelsp.Transparency + 0.022
- swait(a/100)
- if a == 50 then
- yelsp:Remove()
- end
- end
- end)
- growup()
- end
- wait(1)
- face.Texture = FTEX
- LerpTo.RightArm.Speed = ras
- LerpTo.LeftArm.Speed = las
- LerpTo.RootJoint.Speed = rjs
- wait(0.5)
- normanim = true
- doingsomething = false
- end
- end
- function visualizer()
- if doingsomething == false then
- if vismode == false then
- alrup = false
- face.Texture = "rbxassetid://1600005376"
- vismode = true
- clearmus()
- else
- vismode = false
- playmus("433861213", 2, 1, true)
- vising = false
- face.Texture = 'rbxassetid://248698606'
- for i=1,10 do
- Part32.Transparency = Part32.Transparency + 0.1
- wait()
- end
- hatfly = false
- Part32.Transparency = 1
- LerpTo.HatMesh.To = (LerpTo.HatMesh.Cache + Vector3.new(0, -0.35, 0)) * CFrame.Angles(rad(-30),rad(0),rad(0))
- wait(1)
- wait()
- SpecialMesh33.Scale = Vector3.new(1, 1, 1.100000001)
- for i=1,10 do
- Part32.Transparency = Part32.Transparency - 0.1
- wait()
- end
- Part32.Transparency = 0
- end
- end
- end
- function sit()
- if doingsomething == false and sitting == false then
- sitting = true
- hum.JumpPower = 0
- else
- sitting = false
- hum.JumpPower = 60
- end
- end
- local adaaa = mouse.KeyDown:connect(function(key)
- if key == 'q' and doingsomething == false and fighting == false and ang == false and cloud == false then
- gloom()
- elseif key == 'h' and doingsomething == false and hoodup == false and fighting == false and fighting == false then
- skiddie()
- elseif key == 'e' and doingsomething == false and hoodup == true and fighting == false then
- cry()
- elseif key == 'e' and doingsomething == false and hoodup == false and fighting == true and cloud == false then
- angery()
- elseif key == 'j' and doingsomething == false and hoodup == false and fighting == false and cloud == false then
- visualizer()
- elseif key == 'x' and doingsomething == false and hoodup == false and fighting == false and cloud == false and vismode == false and ang == false then
- sit()
- elseif key == 'c' and doingsomething == false and hoodup == false and fighting == false and cloud == false and vismode == false and ang == false then
- cyka()
- elseif key == 'z' and doingsomething == false and hoodup == true and fighting == false and cloud == false and vismode == false and ang == false then
- nani()
- elseif key == 'r' and doingsomething == false and hoodup == false and cloud == false then
- fight()
- elseif key == 'z' and doingsomething == false and hoodup == false and cloud == false and fighting == false then
- wave()
- elseif key == 'z' and doingsomething == false and hoodup == false and cloud == false and fighting == true and ang == false then
- stoopid()
- elseif key == 'z' and doingsomething == false and hoodup == false and cloud == false and fighting == true and ang == true then
- screame()
- elseif key == 'x' and doingsomething == false and hoodup == false and cloud == false and fighting == true and ang == true then
- omegascreame()
- end
- end)
- local function ponch()
- normanim = false
- doingsomething = true
- swait(0.2)
- meeka = 'ra'
- doingsomething = true
- local ffafd = anglespeed
- anglespeed = 1/2/2
- local ras = LerpTo.RightArm.Speed
- local las = LerpTo.LeftArm.Speed
- local rjs = LerpTo.RootJoint.Speed
- LerpTo.RightArm.Speed = 0.2
- LerpTo.LeftArm.Speed = 0.2
- LerpTo.RootJoint.Speed = 0.2
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, 0, -.2)) * CFrame.Angles(rad(75),rad(45),rad(90))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles((-math.sin(angle)*-.05)+1.25,-0.2,(-math.sin(angle)*-.05)+0.55)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0.1,-0.2,0)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(0,0,-0.06)
- wait(0.3)
- anglespeed = 9
- LerpTo.RightArm.Speed = 0.5
- LerpTo.LeftArm.Speed = 0.5
- LerpTo.RootJoint.Speed = 0.5
- fenkedded = false
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, 0, -.2)) * CFrame.Angles(rad(75),rad(-40),rad(-90))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles((-math.sin(angle)*-.05)+1.25,-0.2,(-math.sin(angle)*-.05)+0.55)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(-0.1,0.2,0)
- wait(0.35)
- LerpTo.RightArm.Speed = ras
- LerpTo.LeftArm.Speed = las
- LerpTo.RootJoint.Speed = rjs
- normanim = true
- doingsomething = false
- fenkedded = true
- rapparip = rapparip + 1
- end
- function kicc()
- normanim = false
- doingsomething = true
- swait(0.2)
- doingsomething = true
- rapparip = 0
- local ffafd = anglespeed
- anglespeed = 1/2/2
- local rls = LerpTo.RightLeg.Speed
- local lls = LerpTo.LeftLeg.Speed
- local rjs = LerpTo.RootJoint.Speed
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0.2, 0.25, -0.2)) * CFrame.Angles(rad(0),rad(45),rad(-45))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0.2, 0.25, -0.2)) * CFrame.Angles(rad(0),rad(-45),rad(45))
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(0,0.4,-0.3)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.2)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(0,0,-0.06)
- wait(0.3)
- asda = true
- fenkedded = false
- meeka = 'll'
- LerpTo.RootJoint.Speed = 0.2
- LerpTo.LeftLeg.Speed = 0.4
- LerpTo.RightLeg.Speed = 0.2
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0.2, 0.26, -0.2)) * CFrame.Angles(rad(0),rad(45),rad(-45))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0.2, 0.26, -0.2)) * CFrame.Angles(rad(0),rad(-45),rad(45))
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(-0.1,0.4,-0.3)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(1.5,0,-0.06)
- wait(0.1)
- LerpTo.RootJoint.Speed = rjs
- LerpTo.LeftLeg.Speed = lls
- LerpTo.RightLeg.Speed = rls
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0.2, 0.24, -0.2)) * CFrame.Angles(rad(0),rad(45),rad(-45))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0.2, 0.24, -0.2)) * CFrame.Angles(rad(0),rad(-45),rad(45))
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(0,0.4,-0.3)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.2)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(1,0,-0.06)
- wait(0.2)
- fenkedded = false
- meeka = 'll'
- LerpTo.RootJoint.Speed = 0.23
- LerpTo.LeftLeg.Speed = 0.45
- LerpTo.RightLeg.Speed = 0.2
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(-0.1,0.4,-0.3)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(2,0,-0.06)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(-0.2, 0.27, -0.2)) * CFrame.Angles(rad(0),rad(45),rad(-45))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(-0.2, 0.27, -0.2)) * CFrame.Angles(rad(0),rad(-45),rad(45))
- wait(0.2)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0.2, 0.25, -0.2)) * CFrame.Angles(rad(0),rad(45),rad(-45))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0.2, 0.25, -0.2)) * CFrame.Angles(rad(0),rad(-45),rad(45))
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(0,0.4,-0.3)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.2)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(0,0,-0.06)
- wait(0.15)
- LerpTo.RootJoint.Speed = rjs
- LerpTo.LeftLeg.Speed = lls
- LerpTo.RightLeg.Speed = rls
- normanim = true
- doingsomething = false
- if fenkedded == false then
- fenkedded = true
- end
- end
- local bdaaa = mouse.Button1Down:connect(function()
- if fighting == true and doingsomething == false then
- if rapparip <= 1 then
- ponch()
- elseif fighting == true and doingsomething == false then
- kicc()
- end
- end
- end)
- ree = character["Right Arm"].Touched:connect(function(sup)
- if sup.Parent:IsA("Model") and meeka == 'ra' then
- if fighting == true then
- if doingsomething == true then
- if sup.Parent:FindFirstChild("Humanoid") then
- if fenkedded == false then
- fenkedded = true
- meeka = 'n'
- if ang == false then
- sup.Parent.Humanoid.Health = sup.Parent.Humanoid.Health - math.random(3,8)
- else
- sup.Parent.Humanoid.Health = sup.Parent.Humanoid.Health - math.random(10,20)
- end
- local soundsp = coroutine.wrap(function()
- local screet = Instance.new("Sound", sup.Parent:FindFirstChild("Humanoid"))
- screet.SoundId = "rbxassetid://743886825"
- screet.Volume = 3
- screet.Pitch = 1
- screet.Looped = true
- screet:Play()
- wait(1)
- screet:Remove()
- end)
- soundsp()
- end
- end
- end
- end
- end
- end)
- reee = character["Left Leg"].Touched:connect(function(sup)
- if sup.Parent:IsA("Model") and meeka == 'll' then
- if fighting == true then
- if doingsomething == true then
- if sup.Parent:FindFirstChild("Humanoid") then
- if fenkedded == false then
- fenkedded = true
- meeka = 'n'
- if ang == false then
- sup.Parent.Humanoid.Health = sup.Parent.Humanoid.Health - math.random(8,15)
- else
- sup.Parent.Humanoid.Health = sup.Parent.Humanoid.Health - math.random(20,30)
- end
- local frze = coroutine.wrap(function()
- if asda == true then
- local storews = sup.Parent.Humanoid.WalkSpeed
- swait(1)
- sup.Parent.Humanoid.WalkSpeed = 0
- wait(1)
- sup.Parent.Humanoid.WalkSpeed = 16
- asda = false
- end
- end)
- frze()
- local soundsp = coroutine.wrap(function()
- local screet = Instance.new("Sound", sup.Parent:FindFirstChild("Humanoid"))
- screet.SoundId = "rbxassetid://743886825"
- screet.Volume = 3
- screet.Pitch = 1
- screet.Looped = true
- screet:Play()
- wait(1)
- screet:Remove()
- end)
- soundsp()
- end
- end
- end
- end
- end
- end)
- local function sitanim()
- anglespeed = 1/2/2
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, -1.8, 0)) * CFrame.Angles((math.sin(angle)*-0.05)+0.7,0,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.05)-0.5,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, (-math.sin(angle)*-.05)-0.05, 0)) * CFrame.Angles(-0.76,0,-math.sin(angle)*-.05)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, (-math.sin(angle)*-.05)-0.05, 0)) * CFrame.Angles(-0.76,0,-math.sin(angle)*.05)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles((-math.sin(angle)*-.06)+0.8,0,0.25)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles((-math.sin(angle)*-.06)+0.8,0,-0.25)
- end
- local function visidle()
- anglespeed = 1/2/2
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, -1.8, 0)) * CFrame.Angles((math.sin(angle)*-0.05)+0.7,0,0)
- --LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.05)-0.5,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(-0.76,0,-math.sin(angle)*-.05)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(-0.76,0,-math.sin(angle)*.05)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles((-math.sin(angle)*-.06)+0.8,0,0.25)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles((-math.sin(angle)*-.06)+0.8,0,-0.25)
- end
- local function idle()
- anglespeed = 1/2/2
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,math.sin(angle)*-0.05,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.sin(angle)*-0.05,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(0,0,-math.sin(angle)*-.05)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(0,0,-math.sin(angle)*.05)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,-0.06)
- end
- local function madidle()
- anglespeed = 1/2/1
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,math.sin(angle)*-0.05,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.sin(angle)*-0.05,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(-0.3, -math.sin(angle)*-.05, 0)) * CFrame.Angles((-math.sin(angle)*-.05)+1.3,0,(-math.sin(angle)*-.05)-0.5)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles((-math.sin(angle)*-.05)+1.25,0,(-math.sin(angle)*-.05)+0.65)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,-0.06)
- end
- local function angidle()
- anglespeed = 1/3/1
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,math.sin(angle)*-0.05,0)
- LerpTo.Neck.Speed = 1
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.sin(angle)*-0.05,math.sin(angle)*-0.05,math.sin(angle)*-0.05)
- LerpTo.RightArm.Speed = 1
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles(0,0,-math.sin(angle)*-.05)
- LerpTo.LeftArm.Speed = 1
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(-math.sin(angle)*-.05, -math.sin(angle)*.05, -math.sin(angle)*-.05)) * CFrame.Angles((-math.sin(angle)*-.05)+1.3,0,(-math.sin(angle)*-.05)+0)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,-0.06)
- end
- local function walk()
- idletimer = 0
- anglespeed = 4/2/1.3
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0, math.sin(angle)*-0.05, 0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.sin(angle)*1,0,-math.sin(angle)*-0.2)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-math.sin(angle)*1,0,math.sin(angle)*0.2)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache) * CFrame.Angles(-math.sin(angle)*0.6,-math.sin(angle)*0.05,math.sin(angle)*-0.1)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache) * CFrame.Angles(math.sin(angle)*0.6,math.sin(angle)*-0.05,-math.sin(angle)*0.1)
- end
- local function madrun()
- anglespeed = 4/2/0.7
- LerpTo.Neck.To = (LerpTo.Neck.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(math.sin(angle)*0.15+0.35,0,0)
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, math.sin(angle)*-0.1, 0)) * CFrame.Angles((-math.sin(angle)*-.1)-0.3,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(-0.3, -math.sin(angle)*-.05, 0)) * CFrame.Angles((-math.sin(angle)*-.05)+1.3,0,(-math.sin(angle)*-.05)-0.5)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles((-math.sin(angle)*-.05)+1.25,0,(-math.sin(angle)*-.05)+0.65)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache) * CFrame.Angles(-math.sin(angle)*1,-math.sin(angle)*0.1,math.sin(angle)*-0.2)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache) * CFrame.Angles(math.sin(angle)*1,math.sin(angle)*-0.1,-math.sin(angle)*0.2)
- end
- local function angrun()
- anglespeed = 4/2/0.7
- LerpTo.Neck.To = (LerpTo.Neck.Cache + Vector3.new(0, 0, 0)) * CFrame.Angles(math.sin(angle)*0.15+0.35,0,math.sin(angle)*0.03)
- LerpTo.RootJoint.To = (LerpTo.RootJoint.Cache + Vector3.new(0, math.sin(angle)*-0.1, 0)) * CFrame.Angles((-math.sin(angle)*-.1)-0.3,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(-0.3, -math.sin(angle)*-.05, 0)) * CFrame.Angles((-math.sin(angle)*-.05)+1.3,0,(-math.sin(angle)*-.05)-0.5)
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, -math.sin(angle)*-.05, 0)) * CFrame.Angles((-math.sin(angle)*-.05)+1.25,0,(-math.sin(angle)*-.05)+0.65)
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache) * CFrame.Angles(-math.sin(angle)*1,-math.sin(angle)*0.1,math.sin(angle)*-0.2)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache) * CFrame.Angles(math.sin(angle)*1,math.sin(angle)*-0.1,-math.sin(angle)*0.2)
- end
- local function gloomidle()
- anglespeed = 1/2/2
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,math.sin(angle)*-0.05,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.01)+-0.3,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(-0.2, (math.sin(angle)*-0.05)+0.2, -0.2)) * CFrame.Angles(rad(0),rad(45),rad(-45))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(-0.2, (math.sin(angle)*-0.05)+0.2, -0.2)) * CFrame.Angles(rad(0),rad(-45),rad(45))
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,-0.06)
- end
- local function gloomidle()
- anglespeed = 1/2/2
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,math.sin(angle)*-0.05,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.01)+-0.015,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(0, (math.sin(angle)*-0.05)+0.2, 0.5)) * CFrame.Angles(rad(0),rad(60),rad(-45))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0, (math.sin(angle)*-0.05)+0.2, 0.5)) * CFrame.Angles(rad(0),rad(-60),rad(45))
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,-0.06)
- end
- local function cryidle()
- anglespeed = 1/2/2
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,math.sin(angle)*-0.05,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.01)+-0.3,0,0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(-0.2, (math.sin(angle)*-0.05)-0.1, 0)) * CFrame.Angles(rad(0),rad(3),rad(-30))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0.2, (math.sin(angle)*-0.05)-0.1, 0)) * CFrame.Angles(rad(0),rad(3),rad(30))
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, -math.sin(angle)*.01, 0)) * CFrame.Angles(0,0,-0.06)
- end
- local function gloomwalk()
- anglespeed = 4/2/1
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.05)+-0.2,0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0, math.sin(angle)*-0.05, 0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(-0.2, (math.sin(angle)*-0.09)+0.45, -0.2)) * CFrame.Angles(rad(0),rad(0),rad(-75))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0.2, (math.sin(angle)*-0.09)+0.45, -0.2)) * CFrame.Angles(rad(0),rad(1),rad(75))
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache) * CFrame.Angles(-math.sin(angle)*0.6,-math.sin(angle)*0.05,math.sin(angle)*-0.1)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache) * CFrame.Angles(math.sin(angle)*0.6,math.sin(angle)*-0.05,-math.sin(angle)*0.1)
- end
- local function crywalk()
- anglespeed = 4/2/2
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.05)+-0.2,0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0, math.sin(angle)*-0.05, 0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(-0.2, (math.sin(angle)*-0.05)-0.1, 0)) * CFrame.Angles(rad(0),rad(3),rad(-30))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0.2, (math.sin(angle)*-0.05)-0.1, 0)) * CFrame.Angles(rad(0),rad(3),rad(30))
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache) * CFrame.Angles(-math.sin(angle)*0.6,-math.sin(angle)*0.05,math.sin(angle)*-0.1)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache) * CFrame.Angles(math.sin(angle)*0.6,math.sin(angle)*-0.05,-math.sin(angle)*0.1)
- end
- Part32.Parent = character.Head
- makbag = 0
- game:GetService("RunService"):BindToRenderStep("Player",Enum.RenderPriority.Character.Value,function()
- angle = (angle % 100) + anglespeed/10
- if normanim==true then
- if Vector3.new(torso.Velocity.x, torso.Velocity.y, torso.Velocity.z).magnitude < 2 and hoodup == false and fighting == false and cloud == false and vismode == false and sitting == false then
- idle()
- elseif Vector3.new(torso.Velocity.x, torso.Velocity.y, torso.Velocity.z).magnitude < 2 and hoodup == false and fighting == false and cloud == false and vismode == false and sitting == true then
- sitanim()
- elseif Vector3.new(torso.Velocity.x, torso.Velocity.y, torso.Velocity.z).magnitude < 2 and hoodup == false and fighting == false and ang == false and cloud == false and vismode == true and sitting == false then
- visidle()
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and hoodup == false and jumpd == false and fighting == false then
- walk()
- elseif Vector3.new(torso.Velocity.x, torso.Velocity.y, torso.Velocity.z).magnitude < 2 and hoodup == true and cloud == false and fighting == false then
- gloomidle()
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and hoodup == true and jumpd == false and cloud == false and fighting == false then
- gloomwalk()
- elseif Vector3.new(torso.Velocity.x, torso.Velocity.y, torso.Velocity.z).magnitude < 2 and hoodup == true and cloud == true and fighting == false then
- cryidle()
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and hoodup == true and jumpd == false and cloud == true and fighting == false then
- crywalk()
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 3 and hoodup == false and jumpd == false and fighting == true then
- madrun()
- elseif Vector3.new(torso.Velocity.x, torso.Velocity.y, torso.Velocity.z).magnitude < 2 and hoodup == false and fighting == true and ang == false then
- madidle()
- elseif Vector3.new(torso.Velocity.x, torso.Velocity.y, torso.Velocity.z).magnitude < 2 and hoodup == false and fighting == true and ang == true then
- angidle()
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 3 and hoodup == false and jumpd == false and fighting == true and ang == true then
- angrun()
- end
- else
- end
- for _,v in pairs(LerpTo) do
- v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed)
- end
- hum.MaxHealth = math.huge
- hum.Health = math.huge
- for i,gbag in pairs(character:GetDescendants()) do
- makbag = makbag + 0.1
- if makbag > 2.5 then
- pcall(function()
- gbag.Locked = true
- end)
- makbag = 0
- end
- end
- end)
- local function jumpe()
- if hoodup == false then
- normanim = false
- jumpd = true
- anglespeed = 4/2/0.3
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.05)+-0.2,0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0, math.sin(angle)*-0.05, 0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new((-math.sin(angle)*-0.09)-0.3, 0, 0)) * CFrame.Angles(rad(0),rad(3),rad(30))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new((-math.sin(angle)*-0.09)+0.3, 0, 0)) * CFrame.Angles(rad(0),rad(3),rad(-30))
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, 0.2, 0)) * CFrame.Angles(0,0,0.1)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, 0.2, 0)) * CFrame.Angles(0,0,-0.1)
- normanim = true
- wait(0.5)
- jumpd = false
- else
- normanim = false
- jumpd = true
- anglespeed = 4/2/0.3
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles((math.sin(angle)*-0.05)+-0.2,0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0, math.sin(angle)*-0.05, 0)
- LerpTo.RightArm.To = (LerpTo.RightArm.Cache + Vector3.new(-0.2, 0.2, 0)) * CFrame.Angles(rad(0),rad(3),rad(-30))
- LerpTo.LeftArm.To = (LerpTo.LeftArm.Cache + Vector3.new(0.2, 0.2, 0)) * CFrame.Angles(rad(0),rad(3),rad(30))
- LerpTo.RightLeg.To = (LerpTo.RightLeg.Cache + Vector3.new(0, 0.2, 0)) * CFrame.Angles(0,0,0.06)
- LerpTo.LeftLeg.To = (LerpTo.LeftLeg.Cache + Vector3.new(0, 0.2, 0)) * CFrame.Angles(0,0,-0.06)
- normanim = true
- wait(0.5)
- jumpd = false
- end
- end
- table.insert(PT, Part32)
- colors = coroutine.wrap(function()
- i = 1
- while wait(0.01) do
- if i >= 1 then
- i = 0
- else
- i = i + 0.005
- end
- local color1 = Color3.fromHSV(i,1,1)
- local color2 = Color3.fromHSV(i,1,1)
- for i=1,#PT do
- if vising == true then
- PT[i].Color = color1
- else
- PT[i].BrickColor = BrickColor.new("Really black")
- end
- end
- end
- end)
- colors()
- colorss = coroutine.wrap(function()
- i = 1
- while wait(0.01) do
- if i >= 1 then
- i = 0
- else
- i = i + 0.005
- end
- local color1 = Color3.fromHSV(i,1,1)
- local color2 = Color3.fromHSV(i,1,1)
- if rainbow == true then
- CRC.Color = color1
- else
- end
- end
- end)
- aa = coroutine.wrap(function()
- wait(4)
- colorss()
- end)
- gui = Instance.new("BillboardGui", character.Head)
- gui.Size = UDim2.new(0,200,0,50)
- gui.StudsOffset = Vector3.new(0, 1.5, 0)
- text = Instance.new("TextLabel", gui)
- text.BackgroundTransparency = 1
- text.Size = UDim2.new(10,0,1,0)
- text.Position = UDim2.new(-4.5,0,0,0)
- text.Font = "SciFi"
- text.TextColor3 = Color3.new(1, 1, 1)
- text.TextStrokeColor3 = Color3.new(1, 1, 1)
- text.TextSize = 20
- text.TextStrokeTransparency = 0.8
- text.TextWrapped = true
- text.Text = ' '
- namejump = coroutine.wrap(function()
- local FA = game:GetService("Players").LocalPlayer.Character.Name
- local F = game:GetService("Players").LocalPlayer.Character.Name
- while wait(0.1) do
- if F == "Kir0ki" then
- bcch = BrickColor.new("Institutional white")
- text.Text = "Creator, "..F
- elseif F == "kermat161" then
- bcch = BrickColor.new("Lime green")
- end
- end
- end)
- namejump()
- aaga = hum.Jumping:connect(function()
- jumpe()
- end)
- nopersistance = coroutine.wrap(function() --darn persistance fix
- while wait() do
- if not game:GetService("Workspace"):FindFirstChild(game:GetService("Players").LocalPlayer.Name) then
- print'removed persistance, you will see an error below this line its supposed to happen'
- adaaa:Disconnect()
- function fight()
- end
- function gloom()
- end
- function cry()
- end
- afaa:Disconnect()
- bdaaa:Disconnect()
- ree:Disconnect()
- reee:Disconnect()
- INTENTIONALERROR:Disconnect()
- end
- end
- end)
- nopersistance()
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement