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- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- MMouse=nil
- combo=0
- mana=0
- local idle=0
- local Anim="Idle"
- local cansleigh=true
- --player
- player=nil
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- local Effects={}
- local GiftbagGifts={}
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.RenderStepped:wait()
- else
- for i=0,num do
- game:service'RunService'.RenderStepped:wait()
- end
- end
- end
- if Character:findFirstChild("Elf",true) ~= nil then
- Character:findFirstChild("Elf",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- GiftTextures1={
- "http://www.roblox.com/asset/?id=67108526",
- "http://www.roblox.com/asset/?id=66892127",
- "http://www.roblox.com/asset/?id=67156256",
- "http://www.roblox.com/asset/?id=22731874",
- "http://www.roblox.com/asset/?id=66888912",
- "http://www.roblox.com/asset/?id=138053709",
- "http://www.roblox.com/asset/?id=137677423",
- "http://www.roblox.com/asset/?id=137441786",
- "http://www.roblox.com/asset/?id=67156688",
- "http://www.roblox.com/asset/?id=67156487",
- "http://www.roblox.com/asset/?id=67108654",
- "http://www.roblox.com/asset/?id=67108786",
- "http://www.roblox.com/asset/?id=99262324",
- "http://www.roblox.com/asset/?id=99262600",
- "http://www.roblox.com/asset/?id=189783253",
- "http://www.roblox.com/asset/?id=137441880",
- "http://www.roblox.com/asset/?id=67099135",
- "http://www.roblox.com/asset/?id=137729610",
- "http://www.roblox.com/asset/?id=138219638",
- "http://www.roblox.com/asset/?id=162200169",
- "http://www.roblox.com/asset/?id=66888967",
- "http://www.roblox.com/asset/?id=66895727",
- "http://www.roblox.com/asset/?id=66895855",
- "http://www.roblox.com/asset/?id=67108896",
- "http://www.roblox.com/asset/?id=99262911",
- "http://www.roblox.com/asset/?id=100205893",
- "http://www.roblox.com/asset/?id=100372723",
- "http://www.roblox.com/asset/?id=189748284",
- "http://www.roblox.com/asset/?id=137676972",
- "http://www.roblox.com/asset/?id=137441880",
- "http://www.roblox.com/asset/?id=138376505",
- "http://www.roblox.com/asset/?id=138219638",
- "http://www.roblox.com/asset/?id=138135295",
- "http://www.roblox.com/asset/?id=137611947",
- "http://www.roblox.com/asset/?id=137677423",
- "http://www.roblox.com/asset/?id=137729610",
- "http://www.roblox.com/asset/?id=137384483",
- "http://www.roblox.com/asset/?id=137441786",
- "http://www.roblox.com/asset/?id=138293850",
- "http://www.roblox.com/asset/?id=138053709",
- "http://www.roblox.com/asset/?id=136798527",
- "http://www.roblox.com/asset/?id=99902032",
- }
- GiftTextures2={
- "http://www.roblox.com/asset/?id=41510057",
- "http://www.roblox.com/asset/?id=1238797",
- "http://www.roblox.com/asset/?id=10090366",
- "http://www.roblox.com/asset/?id=1237427",
- "http://www.roblox.com/asset/?id=1247867",
- "http://www.roblox.com/asset/?id=18986139",
- "http://www.roblox.com/asset/?id=19906004",
- "http://www.roblox.com/asset/?id=40867788",
- "http://www.roblox.com/asset/?id=1247871",
- "http://www.roblox.com/asset/?id=1239423",
- "http://www.roblox.com/asset/?id=11596767",
- "http://www.roblox.com/asset/?id=1247866",
- "http://www.roblox.com/asset/?id=1246569",
- "http://www.roblox.com/asset/?id=1239715",
- "http://www.roblox.com/asset/?id=6125462",
- "http://www.roblox.com/asset/?id=6202189",
- "http://www.roblox.com/asset/?id=34115626",
- "http://www.roblox.com/asset/?id=6313630",
- "http://www.roblox.com/asset/?id=6024329",
- "http://www.roblox.com/asset/?id=6020478",
- "http://www.roblox.com/asset/?id=6144194",
- "http://www.roblox.com/asset/?id=1459021",
- "http://www.roblox.com/asset/?id=18824013",
- }
- function Giftify(Part,x,y,z)
- if Part.className=="Part" then
- if math.random(1,2)==1 then
- Texture=math.random(1,#GiftTextures1) --FileMesh of gift 1 is weird :V
- local giftmsh=mesh("SpecialMesh",Part,"FileMesh","http://www.roblox.com/asset/?id=66887781",vt(0,0,0),vt(x,y,z))
- giftmsh.TextureId=GiftTextures1[Texture]
- else
- Texture=math.random(1,#GiftTextures2)
- local giftmsh=mesh("SpecialMesh",Part,"FileMesh","http://www.roblox.com/asset/?id=1237207",vt(0,0,0),vt(x,y,z))
- giftmsh.TextureId=GiftTextures2[Texture]
- end
- end
- end
- local modelzorz=Instance.new("Model")
- modelzorz.Parent=Character
- modelzorz.Name="Elf"
- local prt1=part(3,modelzorz,0,0,BrickColor.new("Black"),"Hat",vt())
- local prt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Bag",vt())
- local prt3=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift1",vt())
- local prt4=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift2",vt())
- local prt5=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift3",vt())
- local prt6=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift4",vt())
- table.insert(GiftbagGifts,prt3)
- table.insert(GiftbagGifts,prt4)
- table.insert(GiftbagGifts,prt5)
- table.insert(GiftbagGifts,prt6)
- local msh1=mesh("SpecialMesh",prt1,"FileMesh","http://www.roblox.com/asset/?id=1090610",vt(0,0,0),vt(1,1,1))
- msh1.TextureId="http://www.roblox.com/asset/?id=42037120"
- local msh2=mesh("SpecialMesh",prt2,"FileMesh","http://www.roblox.com/asset/?id=19646118",vt(0,0,0),vt(1.5,1.5,1.5))
- msh2.TextureId="http://www.roblox.com/asset/?id=19646165"
- Giftify(prt3,1.3,1.3,1.3)
- Giftify(prt4,1.3,1.3,1.3)
- Giftify(prt5,1.3,1.3,1.3)
- Giftify(prt6,1.3,1.3,1.3)
- local wld1=weld(prt1,prt1,Head,euler(0,0,0)*cf(0,-.5,0))
- local wld2=weld(prt2,prt2,Torso,euler(0,1.57,0)*cf(0,.5,-1.5))
- local wld3=weld(prt3,prt3,prt2,euler(.5,.1,0)*cf(-.2,-1.6,0.3))
- local wld4=weld(prt4,prt4,prt2,euler(0,.1,.5)*cf(-.2,-1.4,0))
- local wld5=weld(prt5,prt5,prt2,euler(0,.1,-.3)*cf(.3,-1.6,-.1))
- local wld6=weld(prt6,prt6,prt2,euler(-.4,-.2,0)*cf(0,-1.7,-.4))
- local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
- hitbox.Anchored=false
- if (script.Parent.className~="HopperBin") then
- Tool=Instance.new("HopperBin")
- Tool.Parent=Backpack
- Tool.Name="Merry Christmas"
- script.Parent=Tool
- end
- Bin=script.Parent
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function hideanim()
- equipped=false
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
- Torso.Neck.C1=clerp(Torso.Neck.C1,necko2*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,RHC0,.2)
- RH.C1=clerp(RH.C1,RHC1,.2)
- LH.C0=clerp(LH.C0,LHC0,.2)
- LH.C1=clerp(LH.C1,LHC1,.2)
- end
- end
- function equipanim()
- equipped=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.1),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- end
- function attackone()
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-.4),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.8,0,-0.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.3),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- num=math.random(1,#GiftbagGifts)
- GiftbagGifts[num].Mesh.Parent=nil
- Giftify(GiftbagGifts[num],1.3,1.3,1.3)
- local giftprt=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift",vt(1.3,1.3,1.3))
- Giftify(giftprt,1.3,1.3,1.3)
- local gwld=weld(giftprt,giftprt,RightArm,euler(1.57,0,0)*cf(0,1.3,0))
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-0.3),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- so("http://roblox.com/asset/?id=169445092",RightArm,1,math.random(80,120)/100)
- gwld.Parent=nil
- giftprt.Parent=workspace
- giftprt.CanCollide=true
- local TheHit=MMouse.Hit.p
- local MouseLook=cf((RootPart.Position+TheHit)/2,TheHit)
- --giftprt.Velocity=RootPart.CFrame.lookVector*100
- giftprt.Velocity=MouseLook.lookVector*160
- game:GetService("Debris"):AddItem(giftprt,5)
- Boom(giftprt,100,2,5,10,true)
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.7),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,-.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-0.3),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- attack=false
- end
- function attacktwo()
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,.4),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.3),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.8,0,0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- num=math.random(1,#GiftbagGifts)
- GiftbagGifts[num].Mesh.Parent=nil
- Giftify(GiftbagGifts[num],1.3,1.3,1.3)
- local giftprt=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift",vt(1.3,1.3,1.3))
- Giftify(giftprt,1.3,1.3,1.3)
- local gwld=weld(giftprt,giftprt,LeftArm,euler(1.57,0,0)*cf(0,1.3,0))
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,0.3),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- so("http://roblox.com/asset/?id=169445092",LeftArm,1,math.random(80,120)/100)
- gwld.Parent=nil
- giftprt.Parent=workspace
- giftprt.CanCollide=true
- local TheHit=MMouse.Hit.p
- local MouseLook=cf((RootPart.Position+TheHit)/2,TheHit)
- --giftprt.Velocity=RootPart.CFrame.lookVector*100
- giftprt.Velocity=MouseLook.lookVector*160
- game:GetService("Debris"):AddItem(giftprt,5)
- Boom(giftprt,100,2,5,10,true)
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.7),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.7),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,0.3),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- attack=false
- end
- function attackthree()
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.8,0,-0.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.8,0,0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- num=math.random(1,#GiftbagGifts)
- GiftbagGifts[num].Mesh.Parent=nil
- Giftify(GiftbagGifts[num],1.3,1.3,1.3)
- local giftprt=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift",vt(2,2,2))
- Giftify(giftprt,2,2,2)
- local gwld=weld(giftprt,giftprt,LeftArm,euler(1.57,0,0)*cf(-.8,1.8,0))
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,-0.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- so("http://roblox.com/asset/?id=169445092",LeftArm,1,math.random(60,90)/100)
- gwld.Parent=nil
- giftprt.Parent=workspace
- giftprt.CanCollide=true
- local TheHit=MMouse.Hit.p
- local MouseLook=cf((RootPart.Position+TheHit)/2,TheHit)
- --giftprt.Velocity=RootPart.CFrame.lookVector*100
- giftprt.Velocity=MouseLook.lookVector*120
- game:GetService("Debris"):AddItem(giftprt,5)
- Boom(giftprt,150,4,7,12,true)
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(1,0,-0.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.3)*euler(1,0,0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- attack=false
- end
- function Surprise()
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.8,0,-0.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.8,0,0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- num=math.random(1,#GiftbagGifts)
- GiftbagGifts[num].Mesh.Parent=nil
- Giftify(GiftbagGifts[num],1.3,1.3,1.3)
- Humanoid.WalkSpeed=0
- so("http://roblox.com/asset/?id=169445092",RightArm,1,math.random(50,80)/100)
- local giftprt=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift",vt(6,6,6))
- Giftify(giftprt,6,6,6)
- local gwld=weld(giftprt,giftprt,LeftArm,euler(1.57,0,.4)*cf(-.2,2.5,0))
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,-0.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.3)
- end
- Humanoid.WalkSpeed=16
- gwld.Parent=nil
- giftprt.Parent=workspace
- giftprt.CanCollide=true
- game:GetService("Debris"):AddItem(giftprt,10)
- Boom(giftprt,300,6,10,20,false)
- attack=false
- end
- function PartyCannon()
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.8,0,-0.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.8,0,0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- Humanoid.WalkSpeed=0
- local cannon=part(3,modelzorz,0,0,BrickColor.new("Bright stone grey"),"Cannon",vt())
- local cmsh=mesh("SpecialMesh",cannon,"FileMesh","http://www.roblox.com/asset/?id=110153429",vt(0,0,0),vt(1.5,1.5,1.5))
- local cwld=weld(cannon,cannon,LeftArm,euler(1.57,0,.4)*cf(-0.6,2,-0.5))
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,-0.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.3)
- end
- swait(5)
- so("http://roblox.com/asset/?id=146767803",cannon,1,1)
- swait(5)
- MagicBlock(BrickColor.new("Bright red"),cannon.CFrame,1,1,1,3,3,3,.05,1)
- Torso.Velocity=RootPart.CFrame.lookVector*-130
- for i=1,30 do
- local confetti=part(3,workspace,0,0,BrickColor.Random(),"Confetti",vt())
- local cmsh=mesh("BlockMesh",confetti,"","",vt(0,0,0),vt(3,1,3))
- confetti.CFrame=cannon.CFrame*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100)
- confetti.Velocity=(RootPart.CFrame.lookVector*math.random(40,60))+(vt(math.random(-100,100)/100,1,math.random(-100,100)/100)*math.random(60,80))
- game:GetService("Debris"):AddItem(confetti,5)
- end
- for i=1,10 do
- num=math.random(100,400)/100
- local giftprt=part(3,workspace,0,0,BrickColor.new("Black"),"Gift",vt(num,num,num))
- Giftify(giftprt,num,num,num)
- giftprt.CFrame=cannon.CFrame*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,-100)/100)
- giftprt.CanCollide=true
- giftprt.Velocity=(RootPart.CFrame.lookVector*math.random(40,60))+(vt(0,1,0)*math.random(60,80))
- game:GetService("Debris"):AddItem(giftprt,10)
- Boom(giftprt,math.random(200,600),num,10,20,false)
- end
- --[[for i=1,100 do
- num=math.random(100,400)/100
- local giftprt=part(3,workspace,0,0,BrickColor.new("Black"),"Gift",vt(num,num,num))
- Giftify(giftprt,num,num,num)
- giftprt.CFrame=cannon.CFrame*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,-100)/100)
- giftprt.CanCollide=true
- giftprt.Velocity=(RootPart.CFrame.lookVector*math.random(30,80))+(vt(0,1,0)*math.random(60,80))
- game:GetService("Debris"):AddItem(giftprt,10)
- Boom(giftprt,math.random(200,600),num,10,20,false)
- end]]
- swait(100)
- cannon.Parent=nil
- Humanoid.WalkSpeed=16
- attack=false
- end
- function SnowDay()
- attack=true
- Humanoid.WalkSpeed=0
- local gairo=Instance.new("BodyGyro")
- gairo.Parent=RootPart
- gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P=20e+003
- gairo.cframe=RootPart.CFrame
- s=Instance.new("Sound")
- s.Parent=Torso
- s.Pitch=1
- s.Volume=1
- s.SoundId="http://www.roblox.com/asset/?id=19358641"
- s.Looped=true
- s:Play()
- num=0
- num2=0
- num3=0
- CF=RootPart.CFrame
- local snowfield=part(3,modelzorz,0,1,BrickColor.new("Yellow"),"SnowField",vt())
- local cmsh=mesh("CylinderMesh",snowfield,"","",vt(0,0,0),vt(300,1,300))
- snowfield.Anchored=true
- snowfield.CFrame=cf(RootPart.Position)*cf(0,-3,0)
- while holdc==true do
- swait()
- hitfloor2,posfloor2=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,999,Character)
- if hitfloor2~=nil then
- snowfield.CFrame=cf(posfloor2)
- end
- if snowfield.Transparency>=.85 then
- snowfield.Transparency=snowfield.Transparency-0.0001
- end
- Neck.C0=clerp(Neck.C0,necko*euler(-.6,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,.8),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3,0,-.8),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- MagicBlock(BrickColor.new("Yellow"),LeftArm.CFrame*cf(0,-1,0),1,1,1,1,1,1,.1,1)
- MagicBlock(BrickColor.new("Yellow"),RightArm.CFrame*cf(0,-1,0),1,1,1,1,1,1,.1,1)
- gairo.cframe=CF*euler(0,num,0)
- num=num+0.1
- num2=num2+1
- if num2%100==0 then
- MagniDamage(RootPart,30,0,10,math.random(1,5),"Knockdown")
- end
- if num2%20==0 then
- local cloud=part(3,workspace,0,0,BrickColor.new("Yellow"),"Cloud",vt())
- local cmsh=mesh("SpecialMesh",cloud,"FileMesh","http://www.roblox.com/asset/?id=111820358",vt(0,0,0),vt(8,8,8))
- cloud.Anchored=true
- cloud.CFrame=cf(RootPart.Position)*cf(math.random(-2000,2000)/100,30,math.random(-2000,2000)/100)*euler(0,1.57,0)
- game:GetService("Debris"):AddItem(cloud,5)
- table.insert(Effects,{cloud,"Snow",40,0})
- end
- end
- snowfield.Parent=nil
- gairo.Parent=nil
- s:Stop()
- s.Parent=nil
- Humanoid.WalkSpeed=16
- attack=false
- end
- function SantaSleigh()
- attack=true
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.8,0,-0.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.8,0,0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- local sleigh=part(3,modelzorz,0,0,BrickColor.new("White"),"Sleigh",vt())
- local smsh=mesh("SpecialMesh",sleigh,"FileMesh","http://www.roblox.com/asset/?id=67730602 ",vt(0,0,0),vt(1.5,1.5,1.5))
- smsh.TextureId="http://www.roblox.com/asset/?id=67730764"
- local swld=weld(sleigh,sleigh,LeftArm,euler(3.14,0,.4+1.57)*cf(-0.6,2,-1))
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,-0.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.3)
- end
- swld.Part1=Torso
- swld.C0=euler(1.57,-1.57,0)*cf(0,1.2,0)
- wld2.C0=euler(0,1.57,0)*cf(0,-.8,-1.8)
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-0)*euler(1.3,1.57,0)*euler(-0.2,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-0)*euler(1.3,-1.57,0)*euler(-0.2,0,0),.3)
- end
- s=Instance.new("Sound")
- s.Parent=Torso
- s.Pitch=1
- s.Volume=1
- s.SoundId="http://www.roblox.com/asset/?id=19358641"
- s.Looped=true
- s:Play()
- bodvel=Instance.new("BodyVelocity")
- bodvel.Parent=RootPart
- bodvel.velocity=MMouse.Hit.lookVector*30
- bodvel.P=5000
- bodvel.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- local gairo=Instance.new("BodyGyro")
- gairo.Parent=RootPart
- gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)
- gairo.P=3000
- gairo.cframe=RootPart.CFrame
- gift=0
- for i=1,1000 do
- swait()
- bodvel.velocity=MMouse.Hit.lookVector*80
- gairo.cframe=CFrame.new(RootPart.Position,MMouse.Hit.p)
- if gift>=20 then
- gift=0
- for i=1,5 do
- local confetti=part(3,workspace,0,0,BrickColor.Random(),"Confetti",vt())
- local cmsh=mesh("BlockMesh",confetti,"","",vt(0,0,0),vt(3,1,3))
- confetti.CFrame=RootPart.CFrame*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100)
- confetti.Velocity=(RootPart.CFrame.lookVector*math.random(40,60))+(vt(math.random(-100,100)/100,-1,math.random(-100,100)/100)*math.random(60,80))
- game:GetService("Debris"):AddItem(confetti,5)
- end
- for i=1,2 do
- num=math.random(100,300)/100
- local giftprt=part(3,workspace,0,0,BrickColor.new("Black"),"Gift",vt(num,num,num))
- Giftify(giftprt,num,num,num)
- giftprt.CFrame=RootPart.CFrame*cf(math.random(-300,300)/100,math.random(-500,-300)/100,math.random(-300,300)/100)
- giftprt.CanCollide=true
- giftprt.Velocity=(RootPart.CFrame.lookVector*math.random(20,40))+(vt(math.random(-1,1),-1,math.random(-1,1))*math.random(80,100))
- game:GetService("Debris"):AddItem(giftprt,10)
- Boom(giftprt,math.random(200,400),num,10,20,false)
- end
- end
- gift=gift+1
- end
- s:Stop()
- s.Parent=nil
- bodvel.Parent=nil
- gairo.Parent=nil
- wld2.C0=euler(0,1.57,0)*cf(0,.5,-1.5)
- Humanoid.WalkSpeed=16
- sleigh.Parent=nil
- attack=false
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,3,1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- if Type==1 or Type==nil then
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
- elseif Type==2 then
- table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
- end
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function Boom(Part,numb,magnitude,mindam,maxdam,cantouch)
- if cantouch==true then
- con1=Part.Touched:connect(function(hit)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- Part.Parent=nil
- end
- end)
- end
- table.insert(Effects,{Part,"Explode",numb,magnitude,mindam,maxdam})
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-decreaseblock
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-decreaseblock
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor:Red())
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,30,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(math.floor(Dealt))
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- function ob1d(mouse)
- if attack==true or equipped==false then return end
- hold=true
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=0
- attackthree()
- end
- coroutine.resume(coroutine.create(function()
- for i=1,50 do
- if attack==false then
- swait()
- end
- end
- if attack==false then
- combo=0
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- holdg=false
- holdc=false
- cansurprise=true
- equipped=false
- function key(key)
- if key=="g" then
- holdg=true
- Humanoid.WalkSpeed = 65
- Humanoid.MaxHealth = math.huge
- Humanoid.JumpPower= 100
- end
- if key=="c" then
- holdc=true
- Humanoid.WalkSpeed = 65
- Humanoid.MaxHealth = math.huge
- Humanoid.JumpPower= 100
- end
- if attack==true then return end
- if key=="f" then
- Humanoid.WalkSpeed = 65
- Humanoid.MaxHealth = math.huge
- Humanoid.JumpPower= 100
- attack=true
- if equipped==false then
- equipped=true
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- equipanim()
- else
- equipped=false
- hideanim()
- swait(0)
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- attack=false
- end
- if equipped==false then return end
- if key=="z" and cansurprise==true then
- Surprise()
- cansurprise=false
- coroutine.resume(coroutine.create(function()
- wait(5)
- cansurprise=true
- Humanoid.WalkSpeed = 65
- Humanoid.MaxHealth = math.huge
- Humanoid.JumpPower= 100
- end))
- end
- if key=="x" then
- PartyCannon()
- Humanoid.WalkSpeed = 65
- Humanoid.MaxHealth = math.huge
- Humanoid.JumpPower= 100
- end
- if key=="c" then
- SnowDay()
- Humanoid.WalkSpeed = 65
- Humanoid.MaxHealth = math.huge
- Humanoid.JumpPower= 100
- end
- if key=="v" and cansleigh==true then
- cansleigh=false
- SantaSleigh()
- Humanoid.WalkSpeed = 65
- Humanoid.MaxHealth = math.huge
- Humanoid.JumpPower= 100
- end
- --[[if key=="g" then
- while holdg==true do
- swait()
- attack=true
- Neck.C0=clerp(Neck.C0,necko*euler(-.6,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,.8),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3,0,-.8),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- size=math.random(100,500)/100
- local giftprt=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift",vt(size*2,size*2,size*2))
- Giftify(giftprt,size*2,size*2,size*2)
- giftprt.Parent=workspace
- giftprt.CanCollide=true
- giftprt.CFrame=Torso.CFrame*cf(math.random(-50,50),math.random(80,100),math.random(-50,50))
- game:GetService("Debris"):AddItem(giftprt,5)
- Boom(giftprt,size*100,size*2,5,10,false)
- end
- attack=false
- end]]
- end
- function key2(key)
- if key=="g" then
- holdg=false
- Humanoid.WalkSpeed = 65
- Humanoid.MaxHealth = math.huge
- Humanoid.JumpPower= 100
- end
- if key=="c" then
- holdc=false
- Humanoid.WalkSpeed = 65
- Humanoid.MaxHealth = math.huge
- Humanoid.JumpPower= 100
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player=Player
- ch=Character
- MMouse=mouse
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Santa's Elf loaded.")
- local donum=0
- while true do
- swait()
- if donum>=.5 then
- handidle=true
- elseif donum<=0 then
- handidle=false
- end
- if handidle==false then
- donum=donum+0.003
- else
- donum=donum-0.003
- end
- --between prt16 and prt17
- --local wld27=weld(prt27,prt27,prt26,euler(0,0,0)*cf(0,-1.2,0))
- --[[local top=prt16r.CFrame
- local bottom=prt17r.CFrame
- oristrpos=CFrame.new((top.p+bottom.p)/2)
- local mg1=(top.p-oristrpos.p).magnitude
- local mg2=(bottom.p-oristrpos.p).magnitude
- cff=CFrame.new(top*angles(1.57,0,0).p,prt17r.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0)
- hit2=prt27
- hit=prt17r
- wld27.Parent=prt27
- wld27.Part0=hit2
- wld27.Part1=hit
- HitPos=cff.p
- local CJ = CFrame.new(HitPos)
- local C0=cff:inverse() *CJ
- local C1=hit.CFrame:inverse() * CJ
- wld27.C0=clerp(wld27.C0,C0,.1)
- wld27.C1=clerp(wld27.C1,C1,.1)]]
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.1-(donum/5)),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.1+(donum/5)),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- RH.C1=clerp(RH.C1,RHC1,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- LH.C1=clerp(LH.C1,LHC1,.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.2,0,0.3),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.3),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.3,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[2]=="Snow" then
- if Thing[1].Parent~=nil then
- if Thing[4]==Thing[3] then
- local snow=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt())
- snow.CFrame=Thing[1].CFrame*cf(math.random(-300,300)/100,0,math.random(-300,300)/100)
- local smsh=mesh("SpecialMesh",snow,"Sphere","",vt(0,0,0),vt(1,1,1))
- bodvol=Instance.new("BodyVelocity")
- bodvol.Parent=snow
- bodvol.velocity=vt(0,-1,0)*10
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- game:GetService("Debris"):AddItem(snow,5)
- Thing[4]=0
- else
- Thing[4]=Thing[4]+1
- end
- end
- end
- if Thing[2]=="Explode" then
- if Thing[3]<=0 or Thing[1].Parent==nil then
- Thing[1].Parent=nil
- size=Thing[4]
- MagicBlock(BrickColor.new("Bright red"),Thing[1].CFrame,1,1,1,size,size,size,.05,1)
- MagicCircle(BrickColor.new("Bright yellow"),Thing[1].CFrame,1,1,1,size*5,size*5,size*5,.1)
- local prtt=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- prtt.Anchored=true
- prtt.CFrame=Thing[1].CFrame
- MagniDamage(prtt,size*5,Thing[5],Thing[6],math.random(size*2,size*3),"Normal")
- game:GetService("Debris"):AddItem(prtt,1)
- so("http://roblox.com/asset/?id=2101148",prtt,1,1)
- table.remove(Effects,e)
- end
- Thing[3]=Thing[3]-1
- end
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block2" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end
- end
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