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despacito

Jan 3rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. --//====================================================\\--
  137. --|| DESPACITO
  138. --\\====================================================//--
  139.  
  140. print("Despacito Smasha by InfiniteOneWithdank lol")
  141.  
  142. wait(0.2)
  143.  
  144.  
  145.  
  146. Player = game:GetService("Players").LocalPlayer
  147. PlayerGui = Player.PlayerGui
  148. Cam = workspace.CurrentCamera
  149. Backpack = Player.Backpack
  150. Character = Player.Character
  151. Humanoid = Character.Humanoid
  152. Mouse = Player:GetMouse()
  153. RootPart = Character["HumanoidRootPart"]
  154. Torso = Character["Torso"]
  155. Head = Character["Head"]
  156. RightArm = Character["Right Arm"]
  157. LeftArm = Character["Left Arm"]
  158. RightLeg = Character["Right Leg"]
  159. LeftLeg = Character["Left Leg"]
  160. RootJoint = RootPart["RootJoint"]
  161. Neck = Torso["Neck"]
  162. RightShoulder = Torso["Right Shoulder"]
  163. LeftShoulder = Torso["Left Shoulder"]
  164. RightHip = Torso["Right Hip"]
  165. LeftHip = Torso["Left Hip"]
  166. local sick = Instance.new("Sound",Character)
  167. sick.SoundId = "rbxassetid://1433431805"
  168. sick.Looped = true
  169. sick.Pitch = 1
  170. sick.Volume = 5
  171. sick:Play()
  172. Humanoid.DisplayDistanceType = "None"
  173. local LEFTWINGS = {}
  174. local RIGHTWINGS = {}
  175. local BODY = {}
  176.  
  177. --//=================================\\
  178. --|| SOME TAG EDIT
  179. --\\=================================//
  180.  
  181. m = game.Players.LocalPlayer
  182. char = m.Character
  183. local txt = Instance.new("BillboardGui", char)
  184. txt.Adornee = char.Head
  185. txt.Name = "_status"
  186. txt.Size = UDim2.new(2, 0, 1.2, 0)
  187. txt.StudsOffset = Vector3.new(-9, 8, 0)
  188. local text = Instance.new("TextLabel", txt)
  189. text.Size = UDim2.new(10, 0, 7, 0)
  190. text.FontSize = "Size24"
  191. text.TextScaled = true
  192. text.TextTransparency = 0
  193. text.BackgroundTransparency = 1
  194. text.TextTransparency = 0
  195. text.TextStrokeTransparency = 0
  196. text.Font = "Bodoni"
  197. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  198. v = Instance.new("Part")
  199. v.Name = "ColorBrick"
  200. v.Parent = m.Character
  201. v.FormFactor = "Symmetric"
  202. v.Anchored = true
  203. v.CanCollide = false
  204. v.BottomSurface = "Smooth"
  205. v.TopSurface = "Smooth"
  206. v.Size = Vector3.new(10, 5, 3)
  207. v.Transparency = 1
  208. v.CFrame = char.Torso.CFrame
  209. v.BrickColor = BrickColor.new("Really black")
  210. v.Transparency = 1
  211. v.Shape = "Block"
  212. spawn(function()
  213. local TweenService = game:GetService("TweenService")
  214. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  215. local Int = 0
  216. while wait(0.5) do
  217. if Int == #Colours then Int = 0 end
  218. Int = Int+1
  219. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  220. end
  221. end)
  222. text.Text = "Despacito Infinity plus dos"
  223.  
  224. IT = Instance.new
  225. CF = CFrame.new
  226. VT = Vector3.new
  227. RAD = math.rad
  228. C3 = Color3.new
  229. UD2 = UDim2.new
  230. BRICKC = BrickColor.new
  231. ANGLES = CFrame.Angles
  232. EULER = CFrame.fromEulerAnglesXYZ
  233. COS = math.cos
  234. ACOS = math.acos
  235. SIN = math.sin
  236. ASIN = math.asin
  237. ABS = math.abs
  238. MRANDOM = math.random
  239. FLOOR = math.floor
  240.  
  241. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  242. local NEWMESH = IT(MESH)
  243. if MESH == "SpecialMesh" then
  244. NEWMESH.MeshType = MESHTYPE
  245. if MESHID ~= "nil" and MESHID ~= "" then
  246. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  247. end
  248. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  249. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  250. end
  251. end
  252. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  253. NEWMESH.Scale = SCALE
  254. NEWMESH.Parent = PARENT
  255. return NEWMESH
  256. end
  257.  
  258. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  259. local NEWPART = IT("Part")
  260. NEWPART.formFactor = FORMFACTOR
  261. NEWPART.Reflectance = REFLECTANCE
  262. NEWPART.Transparency = TRANSPARENCY
  263. NEWPART.CanCollide = false
  264. NEWPART.Locked = true
  265. NEWPART.Anchored = true
  266. if ANCHOR == false then
  267. NEWPART.Anchored = false
  268. end
  269. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  270. NEWPART.Name = NAME
  271. NEWPART.Size = SIZE
  272. NEWPART.Position = Torso.Position
  273. NEWPART.Material = MATERIAL
  274. NEWPART:BreakJoints()
  275. NEWPART.Parent = PARENT
  276. return NEWPART
  277. end
  278.  
  279. --//=================================\\
  280. --|| CUSTOMIZATION
  281. --\\=================================//
  282.  
  283. Player_Size = 1 --Size of the player.
  284. Animation_Speed = 3
  285. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  286.  
  287. local Speed = 16
  288. local Effects2 = {}
  289.  
  290. --//=================================\\
  291. --|| END OF CUSTOMIZATION
  292. --\\=================================//
  293.  
  294. local function weldBetween(a, b)
  295. local weldd = Instance.new("ManualWeld")
  296. weldd.Part0 = a
  297. weldd.Part1 = b
  298. weldd.C0 = CFrame.new()
  299. weldd.C1 = b.CFrame:inverse() * a.CFrame
  300. weldd.Parent = a
  301. return weldd
  302. end
  303.  
  304. --//=================================\\
  305. --|| USEFUL VALUES
  306. --\\=================================//
  307.  
  308. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  309. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  310. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  311. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  312. local CHANGEDEFENSE = 0
  313. local CHANGEDAMAGE = 0
  314. local CHANGEMOVEMENT = 0
  315. local ANIM = "Idle"
  316. local ATTACK = false
  317. local EQUIPPED = false
  318. local HOLD = false
  319. local COMBO = 1
  320. local Rooted = false
  321. local SINE = 0
  322. local KEYHOLD = false
  323. local CHANGE = 2 / Animation_Speed
  324. local WALKINGANIM = false
  325. local WALK = 0
  326. local VALUE1 = false
  327. local VALUE2 = false
  328. local POWERLEVEL = 1
  329. local DEATH = false
  330. local ROBLOXIDLEANIMATION = IT("Animation")
  331. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  332. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  333. --ROBLOXIDLEANIMATION.Parent = Humanoid
  334. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  335. WEAPONGUI.Name = "Weapon GUI"
  336. local Weapon = IT("Model")
  337. Weapon.Name = "Adds"
  338. local Effects = IT("Folder", Weapon)
  339. Effects.Name = "Effects"
  340. local ANIMATOR = Humanoid.Animator
  341. local ANIMATE = Character.Animate
  342. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  343. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  344. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  345. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  346. local UNANCHOR = true
  347. local LIMITBROKEN = false
  348. local HITFLOOR, HITPOS = nil
  349. local FLIGHT = false
  350.  
  351. local SKILLTEXTCOLOR = BRICKC("Royal purple").Color
  352.  
  353. --//=================================\\
  354. --\\=================================//
  355.  
  356.  
  357. --//=================================\\
  358. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  359. --\\=================================//
  360.  
  361. ArtificialHB = Instance.new("BindableEvent", script)
  362. ArtificialHB.Name = "ArtificialHB"
  363.  
  364. script:WaitForChild("ArtificialHB")
  365.  
  366. frame = Frame_Speed
  367. tf = 0
  368. allowframeloss = false
  369. tossremainder = false
  370. lastframe = tick()
  371. script.ArtificialHB:Fire()
  372.  
  373. game:GetService("RunService").Heartbeat:connect(function(s, p)
  374. tf = tf + s
  375. if tf >= frame then
  376. if allowframeloss then
  377. script.ArtificialHB:Fire()
  378. lastframe = tick()
  379. else
  380. for i = 1, math.floor(tf / frame) do
  381. script.ArtificialHB:Fire()
  382. end
  383. lastframe = tick()
  384. end
  385. if tossremainder then
  386. tf = 0
  387. else
  388. tf = tf - frame * math.floor(tf / frame)
  389. end
  390. end
  391. end)
  392.  
  393. --//=================================\\
  394. --\\=================================//
  395.  
  396.  
  397.  
  398.  
  399.  
  400. --//=================================\\
  401. --|| SOME FUNCTIONS
  402. --\\=================================//
  403.  
  404. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  405. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  406. end
  407.  
  408. function PositiveAngle(NUMBER)
  409. if NUMBER >= 0 then
  410. NUMBER = 0
  411. end
  412. return NUMBER
  413. end
  414.  
  415. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  416. local NEWPART = IT("Part")
  417. NEWPART.formFactor = FORMFACTOR
  418. NEWPART.Reflectance = REFLECTANCE
  419. NEWPART.Transparency = TRANSPARENCY
  420. NEWPART.CanCollide = false
  421. NEWPART.Locked = true
  422. NEWPART.Anchored = true
  423. if ANCHOR == false then
  424. NEWPART.Anchored = false
  425. end
  426. NEWPART.Name = NAME
  427. NEWPART.Size = SIZE
  428. NEWPART.Position = Torso.Position
  429. NEWPART.Material = MATERIAL
  430. NEWPART:BreakJoints()
  431. NEWPART.Parent = PARENT
  432. return NEWPART
  433. end
  434.  
  435. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  436. if DoesCourontine == false then
  437. local Direction = CF(Part.Position,ToLocation)
  438. local Distance = (Part.Position - ToLocation).magnitude
  439. for i = 1, AmountOfTime do
  440. Swait()
  441. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  442. Direction = Part.CFrame
  443. end
  444. Part:remove()
  445. elseif DoesCourontine == true then
  446. coroutine.resume(coroutine.create(function()
  447. local Direction = CF(Part.Position,ToLocation)
  448. local Distance = (Part.Position - ToLocation).magnitude
  449. for i = 1, AmountOfTime do
  450. Swait()
  451. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  452. Direction = Part.CFrame
  453. end
  454. Part:remove()
  455. end))
  456. end
  457. end
  458.  
  459. function NegativeAngle(NUMBER)
  460. if NUMBER <= 0 then
  461. NUMBER = 0
  462. end
  463. return NUMBER
  464. end
  465.  
  466. function Swait(NUMBER)
  467. if NUMBER == 0 or NUMBER == nil then
  468. ArtificialHB.Event:wait()
  469. else
  470. for i = 1, NUMBER do
  471. ArtificialHB.Event:wait()
  472. end
  473. end
  474. end
  475.  
  476. function swait(num)
  477. if num == 0 or num == nil then
  478. ArtificialHB.Event:wait()
  479. else
  480. for i = 0, num do
  481. ArtificialHB.Event:wait()
  482. end
  483. end
  484. end
  485.  
  486. function chatfunc(text)
  487. local chat = coroutine.wrap(function()
  488. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  489. Character:FindFirstChild("TalkingBillBoard"):destroy()
  490. end
  491. local Bill = Instance.new("BillboardGui",Character)
  492. Bill.Size = UDim2.new(0,100,0,40)
  493. Bill.StudsOffset = Vector3.new(0,3,0)
  494. Bill.Adornee = Character.Head
  495. Bill.Name = "TalkingBillBoard"
  496. local Hehe = Instance.new("TextLabel",Bill)
  497. Hehe.BackgroundTransparency = 1
  498. Hehe.BorderSizePixel = 0
  499. Hehe.Text = ""
  500. Hehe.Font = "Bodoni"
  501. Hehe.TextSize = 40
  502. Hehe.TextStrokeTransparency = 0
  503. Hehe.Size = UDim2.new(1,0,0.5,0)
  504. coroutine.resume(coroutine.create(function()
  505. while Hehe ~= nil do
  506. swait()
  507. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  508. Hehe.Rotation = math.random(-5,5)
  509. Hehe.TextColor3 = Color3.new(0,255,0)
  510. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  511. end
  512. end))
  513. for i = 1,string.len(text),1 do
  514. swait()
  515. Hehe.Text = string.sub(text,1,i)
  516. end
  517. swait(90)--Re[math.random(1, 93)]
  518. for i = 0, 1, .025 do
  519. swait()
  520. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  521. Hehe.TextStrokeTransparency = i
  522. Hehe.TextTransparency = i
  523. end
  524. Bill:Destroy()
  525. end)
  526. chat()
  527. end
  528.  
  529. function onChatted(msg)
  530. chatfunc(msg)
  531. end
  532.  
  533. Player.Chatted:connect(onChatted)
  534.  
  535. function QuaternionFromCFrame(cf)
  536. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  537. local trace = m00 + m11 + m22
  538. if trace > 0 then
  539. local s = math.sqrt(1 + trace)
  540. local recip = 0.5 / s
  541. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  542. else
  543. local i = 0
  544. if m11 > m00 then
  545. i = 1
  546. end
  547. if m22 > (i == 0 and m00 or m11) then
  548. i = 2
  549. end
  550. if i == 0 then
  551. local s = math.sqrt(m00 - m11 - m22 + 1)
  552. local recip = 0.5 / s
  553. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  554. elseif i == 1 then
  555. local s = math.sqrt(m11 - m22 - m00 + 1)
  556. local recip = 0.5 / s
  557. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  558. elseif i == 2 then
  559. local s = math.sqrt(m22 - m00 - m11 + 1)
  560. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  561. end
  562. end
  563. end
  564.  
  565. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  566. local xs, ys, zs = x + x, y + y, z + z
  567. local wx, wy, wz = w * xs, w * ys, w * zs
  568. local xx = x * xs
  569. local xy = x * ys
  570. local xz = x * zs
  571. local yy = y * ys
  572. local yz = y * zs
  573. local zz = z * zs
  574. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  575. end
  576.  
  577. function QuaternionSlerp(a, b, t)
  578. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  579. local startInterp, finishInterp;
  580. if cosTheta >= 0.0001 then
  581. if (1 - cosTheta) > 0.0001 then
  582. local theta = ACOS(cosTheta)
  583. local invSinTheta = 1 / SIN(theta)
  584. startInterp = SIN((1 - t) * theta) * invSinTheta
  585. finishInterp = SIN(t * theta) * invSinTheta
  586. else
  587. startInterp = 1 - t
  588. finishInterp = t
  589. end
  590. else
  591. if (1 + cosTheta) > 0.0001 then
  592. local theta = ACOS(-cosTheta)
  593. local invSinTheta = 1 / SIN(theta)
  594. startInterp = SIN((t - 1) * theta) * invSinTheta
  595. finishInterp = SIN(t * theta) * invSinTheta
  596. else
  597. startInterp = t - 1
  598. finishInterp = t
  599. end
  600. end
  601. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  602. end
  603.  
  604. function Clerp(a, b, t)
  605. local qa = {QuaternionFromCFrame(a)}
  606. local qb = {QuaternionFromCFrame(b)}
  607. local ax, ay, az = a.x, a.y, a.z
  608. local bx, by, bz = b.x, b.y, b.z
  609. local _t = 1 - t
  610. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  611. end
  612.  
  613. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  614. local frame = IT("Frame")
  615. frame.BackgroundTransparency = TRANSPARENCY
  616. frame.BorderSizePixel = BORDERSIZEPIXEL
  617. frame.Position = POSITION
  618. frame.Size = SIZE
  619. frame.BackgroundColor3 = COLOR
  620. frame.BorderColor3 = BORDERCOLOR
  621. frame.Name = NAME
  622. frame.Parent = PARENT
  623. return frame
  624. end
  625.  
  626. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  627. local label = IT("TextLabel")
  628. label.BackgroundTransparency = 1
  629. label.Size = UD2(1, 0, 1, 0)
  630. label.Position = UD2(0, 0, 0, 0)
  631. label.TextColor3 = TEXTCOLOR
  632. label.TextStrokeTransparency = STROKETRANSPARENCY
  633. label.TextTransparency = TRANSPARENCY
  634. label.FontSize = TEXTFONTSIZE
  635. label.Font = TEXTFONT
  636. label.BorderSizePixel = BORDERSIZEPIXEL
  637. label.TextScaled = false
  638. label.Text = TEXT
  639. label.Name = NAME
  640. label.Parent = PARENT
  641. return label
  642. end
  643.  
  644. function NoOutlines(PART)
  645. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  646. end
  647.  
  648. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  649. local cR=255
  650. local cG=0
  651. local cB=0
  652. local flg5=1 local omgidk=1
  653. local add=15
  654. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  655. if omgidk>10000 then omgidk=0 end
  656. omgidk=omgidk+1
  657. if cR>=255 then flg5=1 end
  658. if cG>=255 then flg5=2 end
  659. if cB>=255 then flg5=3 end
  660. if flg5==1 then cR=cR-add cG=cG+add end
  661. if flg5==2 then cG=cG-add cB=cB+add end
  662. if flg5==3 then cB=cB-add cR=cR+add end
  663. color=Color3.fromRGB(cR,cG,cB)
  664. function WACKYEFFECT(Table)
  665. local TYPE = (Table.EffectType or "Sphere")
  666. local SIZE = (Table.Size or VT(6,6,6))
  667. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  668. local TRANSPARENCY = (Table.Transparency or 0)
  669. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  670. local CFRAME = (Table.CFrame or Torso.CFrame)
  671. local MOVEDIRECTION = (Table.MoveToPos or nil)
  672. local ROTATION1 = (Table.RotationX or 0)
  673. local ROTATION2 = (Table.RotationY or 0)
  674. local ROTATION3 = (Table.RotationZ or 0)
  675. local MATERIAL = "Neon"
  676. local COLOR = color
  677. local TIME = (Table.Time or 45)
  678. local SOUNDID = (Table.SoundID or nil)
  679. local SOUNDPITCH = (Table.SoundPitch or nil)
  680. local SOUNDVOLUME = (Table.SoundVolume or nil)
  681. coroutine.resume(coroutine.create(function()
  682. local PLAYSSOUND = false
  683. local SOUND = nil
  684. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  685. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  686. PLAYSSOUND = true
  687. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  688. end
  689. EFFECT.Color = color
  690. local MSH = nil
  691. if TYPE == "Sphere" then
  692. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  693. elseif TYPE == "Block" then
  694. MSH = IT("BlockMesh",EFFECT)
  695. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  696. elseif TYPE == "Wave" then
  697. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  698. elseif TYPE == "Ring" then
  699. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  700. elseif TYPE == "Slash" then
  701. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  702. elseif TYPE == "Round Slash" then
  703. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  704. elseif TYPE == "Swirl" then
  705. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  706. elseif TYPE == "Skull" then
  707. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  708. elseif TYPE == "Crystal" then
  709. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  710. end
  711. if MSH ~= nil then
  712. local MOVESPEED = nil
  713. if MOVEDIRECTION ~= nil then
  714. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  715. end
  716. local GROWTH = SIZE - ENDSIZE
  717. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  718. if TYPE == "Block" then
  719. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  720. else
  721. EFFECT.CFrame = CFRAME
  722. end
  723. for LOOP = 1, TIME+1 do
  724. Swait()
  725. MSH.Scale = MSH.Scale - GROWTH/TIME
  726. if TYPE == "Wave" then
  727. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  728. end
  729. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  730. if TYPE == "Block" then
  731. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  732. else
  733. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  734. end
  735. if MOVEDIRECTION ~= nil then
  736. local ORI = EFFECT.Orientation
  737. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  738. EFFECT.Orientation = ORI
  739. end
  740. end
  741. if PLAYSSOUND == false then
  742. EFFECT:remove()
  743. else
  744. SOUND.Stopped:Connect(function()
  745. EFFECT:remove()
  746. end)
  747. end
  748. else
  749. if PLAYSSOUND == false then
  750. EFFECT:remove()
  751. else
  752. repeat Swait() until SOUND.Playing == false
  753. EFFECT:remove()
  754. end
  755. end
  756. end))
  757. end
  758. end)
  759. function MakeForm(PART,TYPE)
  760. if TYPE == "Cyl" then
  761. local MSH = IT("CylinderMesh",PART)
  762. elseif TYPE == "Ball" then
  763. local MSH = IT("SpecialMesh",PART)
  764. MSH.MeshType = "Sphere"
  765. elseif TYPE == "Wedge" then
  766. local MSH = IT("SpecialMesh",PART)
  767. MSH.MeshType = "Wedge"
  768. end
  769. end
  770. function SpawnTrail(FROM,TO,BIG)
  771. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  772. MakeForm(TRAIL,"Cyl")
  773. local cR=255
  774. local cG=0
  775. local cB=0
  776. local flg5=1 local omgidk=1
  777. local add=15
  778. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  779. if omgidk>10000 then omgidk=0 end
  780. omgidk=omgidk+1
  781. if cR>=255 then flg5=1 end
  782. if cG>=255 then flg5=2 end
  783. if cB>=255 then flg5=3 end
  784. if flg5==1 then cR=cR-add cG=cG+add end
  785. if flg5==2 then cG=cG-add cB=cB+add end
  786. if flg5==3 then cB=cB-add cR=cR+add end
  787. color=Color3.fromRGB(cR,cG,cB)
  788. TRAIL.Color = color
  789. end)
  790. local DIST = (FROM - TO).Magnitude
  791. if BIG == true then
  792. TRAIL.Size = VT(5,DIST,5)
  793. else
  794. TRAIL.Size = VT(5,DIST,5)
  795. end
  796. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  797. coroutine.resume(coroutine.create(function()
  798. for i = 1, 55 do
  799. Swait()
  800. TRAIL.Transparency = TRAIL.Transparency + 0.01
  801. end
  802. TRAIL:remove()
  803. end))
  804. end
  805.  
  806. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  807. local NEWWELD = IT(TYPE)
  808. NEWWELD.Part0 = PART0
  809. NEWWELD.Part1 = PART1
  810. NEWWELD.C0 = C0
  811. NEWWELD.C1 = C1
  812. NEWWELD.Parent = PARENT
  813. return NEWWELD
  814. end
  815.  
  816. local SOUND = IT("Sound")
  817.  
  818. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  819. local NEWSOUND = nil
  820. coroutine.resume(coroutine.create(function()
  821. NEWSOUND = SOUND:Clone()
  822. NEWSOUND.Parent = PARENT
  823. NEWSOUND.Volume = VOLUME
  824. NEWSOUND.Pitch = PITCH
  825. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  826. --Swait()
  827. NEWSOUND:play()
  828. if DOESLOOP == false then
  829. repeat Swait() until NEWSOUND.Playing == false
  830. NEWSOUND:remove()
  831. elseif DOESLOOP == true then
  832. NEWSOUND.Looped = true
  833. end
  834. end))
  835. return NEWSOUND
  836. end
  837.  
  838. function CFrameFromTopBack(at, top, back)
  839. local right = top:Cross(back)
  840. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  841. end
  842.  
  843. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  844. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  845. local mesh = IT("SpecialMesh",wave)
  846. mesh.MeshType = "FileMesh"
  847. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  848. mesh.Scale = SIZE
  849. mesh.Offset = VT(0,0,-SIZE.X/8)
  850. wave.CFrame = CFRAME
  851. coroutine.resume(coroutine.create(function(PART)
  852. for i = 1, WAIT do
  853. Swait()
  854. mesh.Scale = mesh.Scale + GROW
  855. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  856. if DOESROT == true then
  857. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  858. end
  859. wave.Transparency = wave.Transparency + (0.5/WAIT)
  860. if wave.Transparency > 0.99 then
  861. wave:remove()
  862. end
  863. end
  864. end))
  865. end
  866.  
  867. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  868. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  869. local mesh = IT("SpecialMesh",wave)
  870. mesh.MeshType = "FileMesh"
  871. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  872. mesh.Scale = SIZE
  873. mesh.Offset = VT(0,0,0)
  874. wave.CFrame = CFRAME
  875. coroutine.resume(coroutine.create(function(PART)
  876. for i = 1, WAIT do
  877. Swait()
  878. mesh.Scale = mesh.Scale + GROW
  879. if DOESROT == true then
  880. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  881. end
  882. wave.Transparency = wave.Transparency + (0.5/WAIT)
  883. if wave.Transparency > 0.99 then
  884. wave:remove()
  885. end
  886. end
  887. end))
  888. end
  889.  
  890. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  891. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  892. wave.Color = COLOR
  893. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  894. wave.CFrame = CFRAME
  895. coroutine.resume(coroutine.create(function(PART)
  896. for i = 1, WAIT do
  897. Swait()
  898. mesh.Scale = mesh.Scale + GROW
  899. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  900. if DOESROT == true then
  901. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  902. end
  903. wave.Transparency = wave.Transparency + (0.5/WAIT)
  904. if wave.Transparency > 0.99 then
  905. wave:remove()
  906. end
  907. end
  908. end))
  909. end
  910.  
  911. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  912. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  913. local mesh = IT("SpecialMesh",wave)
  914. mesh.MeshType = "Sphere"
  915. mesh.Scale = SIZE
  916. mesh.Offset = VT(0,0,0)
  917. wave.CFrame = CFRAME
  918. coroutine.resume(coroutine.create(function(PART)
  919. for i = 1, WAIT do
  920. Swait()
  921. mesh.Scale = mesh.Scale + GROW
  922. wave.Transparency = wave.Transparency + (1/WAIT)
  923. if wave.Transparency > 0.99 then
  924. wave:remove()
  925. end
  926. end
  927. end))
  928. end
  929.  
  930. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  931. if FLOOR ~= nil then
  932. coroutine.resume(coroutine.create(function()
  933. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0))
  934. PART.CFrame = CF(POSITION)
  935. for i = 1, 45 do
  936. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Royal purple", "DebreePart", BLOCKSIZE)
  937. RingPiece.Material = FLOOR.Material
  938. RingPiece.Color = FLOOR.Color
  939. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  940. Debris:AddItem(RingPiece,SWAIT)
  941. end
  942. PART:remove()
  943. end))
  944. end
  945. end
  946.  
  947. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  948. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  949. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  950. wave.CFrame = CFRAME
  951. coroutine.resume(coroutine.create(function(PART)
  952. for i = 1, WAIT do
  953. Swait()
  954. mesh.Scale = mesh.Scale * GROW
  955. wave.Transparency = wave.Transparency + (0.5/WAIT)
  956. if wave.Transparency > 0.99 then
  957. wave:remove()
  958. end
  959. end
  960. end))
  961. end
  962.  
  963. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  964. if FLOOR ~= nil then
  965. for i = 1, AMOUNT do
  966. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "Debree", BLOCKSIZE, false)
  967. DEBREE.Material = FLOOR.Material
  968. DEBREE.Color = FLOOR.Color
  969. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  970. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  971. coroutine.resume(coroutine.create(function()
  972. Swait(15)
  973. DEBREE.Parent = workspace
  974. DEBREE.CanCollide = true
  975. Debris:AddItem(DEBREE,SWAIT)
  976. end))
  977. end
  978. end
  979. end
  980.  
  981. function MakeForm(PART,TYPE)
  982. if TYPE == "Cyl" then
  983. local MSH = IT("CylinderMesh",PART)
  984. elseif TYPE == "Ball" then
  985. local MSH = IT("SpecialMesh",PART)
  986. MSH.MeshType = "Sphere"
  987. elseif TYPE == "Wedge" then
  988. local MSH = IT("SpecialMesh",PART)
  989. MSH.MeshType = "Wedge"
  990. end
  991. end
  992.  
  993. function CheckTableForString(Table, String)
  994. for i, v in pairs(Table) do
  995. if string.find(string.lower(String), string.lower(v)) then
  996. return true
  997. end
  998. end
  999. return false
  1000. end
  1001.  
  1002. function CheckIntangible(Hit)
  1003. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1004. if Hit and Hit.Parent then
  1005. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1006. return true
  1007. end
  1008. end
  1009. return false
  1010. end
  1011.  
  1012. Debris = game:GetService("Debris")
  1013.  
  1014. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1015. local Direction = CFrame.new(StartPos, Vec).lookVector
  1016. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1017. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1018. if RayHit and CheckIntangible(RayHit) then
  1019. if DelayIfHit then
  1020. wait()
  1021. end
  1022. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1023. end
  1024. return RayHit, RayPos, RayNormal
  1025. end
  1026.  
  1027. function turnto(position)
  1028. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1029. end
  1030.  
  1031. --//=================================\\
  1032. --|| WEAPON CREATION
  1033. --\\=================================//
  1034.  
  1035. local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1036. Light = Instance.new("PointLight",FIST)
  1037. Light.Brightness = 0.85
  1038. touchCounter = 0
  1039. local cR=255
  1040. local cG=0
  1041. local cB=0
  1042. local flg5=1 local omgidk=1
  1043. local add=7.5
  1044. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1045. if omgidk>10000 then omgidk=0 end
  1046. omgidk=omgidk+1
  1047. if cR>=255 then flg5=1 end
  1048. if cG>=255 then flg5=2 end
  1049. if cB>=255 then flg5=3 end
  1050. if flg5==1 then cR=cR-add cG=cG+add end
  1051. if flg5==2 then cG=cG-add cB=cB+add end
  1052. if flg5==3 then cB=cB-add cR=cR+add end
  1053. color=Color3.fromRGB(cR,cG,cB)
  1054. Light.Color = color
  1055. end)
  1056. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1057. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1058. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1059.  
  1060. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1061. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1062. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1063. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1064. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1065. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1066. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1067. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1068.  
  1069. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1070. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1071. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1072. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1073. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1074. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1075. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1076. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1077. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1078. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1079. touchCounter = 0
  1080. local cR=255
  1081. local cG=0
  1082. local cB=0
  1083. local flg5=1 local omgidk=1
  1084. local add=7.5
  1085. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1086. if omgidk>10000 then omgidk=0 end
  1087. omgidk=omgidk+1
  1088. if cR>=255 then flg5=1 end
  1089. if cG>=255 then flg5=2 end
  1090. if cB>=255 then flg5=3 end
  1091. if flg5==1 then cR=cR-add cG=cG+add end
  1092. if flg5==2 then cG=cG-add cB=cB+add end
  1093. if flg5==3 then cB=cB-add cR=cR+add end
  1094. color=Color3.fromRGB(cR,cG,cB)
  1095. local d = Weapon:FindFirstChild("Neon Gauntlet Part")
  1096. if d then
  1097. d.Color = color
  1098. end
  1099. local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
  1100. if d then
  1101. d.Color = color
  1102. end
  1103. end)
  1104.  
  1105. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  1106. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  1107.  
  1108. local ANGLE = 35
  1109. for i = 1, 5 do
  1110. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Wing", VT(0.15,2+(i/2),0.15),false)
  1111. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1112. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Wing", VT(0.25,1,0.25),false)
  1113. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1114. ANGLE = ANGLE - 15
  1115. table.insert(LEFTWINGS,WingWeld)
  1116. end
  1117. ANGLE = 35
  1118. for i = 1, 5 do
  1119. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Wing", VT(0.15,2+(i/2),0.15),false)
  1120. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1121. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Wing", VT(0.25,1,0.25),false)
  1122. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1123. ANGLE = ANGLE - 15
  1124. table.insert(RIGHTWINGS,WingWeld)
  1125. end
  1126.  
  1127. for i = 1, 35 do
  1128. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1129. FACE.Color = C3(0,0,0)
  1130. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1131. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1132. end
  1133. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.15,0.15,0.15),false)
  1134. MakeForm(EYE,"Ball")
  1135. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1136. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball", VT(0.15,0.15,0.15),false)
  1137. MakeForm(EYE2,"Ball")
  1138. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1139.  
  1140. for _, c in pairs(Character:GetDescendants()) do
  1141. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1142. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1143. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1144. end
  1145.  
  1146. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1147. elseif c:IsA("JointInstance") then
  1148. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1149. end
  1150. end
  1151.  
  1152. for e = 1, #BODY do
  1153. if BODY[e] ~= nil then
  1154. local STUFF = BODY[e]
  1155. local PART = STUFF[1]
  1156. local PARENT = STUFF[2]
  1157. local MATERIAL = STUFF[3]
  1158. local COLOR = STUFF[4]
  1159. local TRANSPARENCY = STUFF[5]
  1160. if PART.ClassName == "Part" and PART ~= RootPart then
  1161. PART.Material = MATERIAL
  1162. PART.Color = COLOR
  1163. PART.Transparency = TRANSPARENCY
  1164. end
  1165. PART.AncestryChanged:Connect(function()
  1166. PART.Parent = PARENT
  1167. end)
  1168. end
  1169. end
  1170.  
  1171. function refit()
  1172. Character.Parent = workspace
  1173. for e = 1, #BODY do
  1174. if BODY[e] ~= nil then
  1175. local STUFF = BODY[e]
  1176. local PART = STUFF[1]
  1177. local PARENT = STUFF[2]
  1178. local MATERIAL = STUFF[3]
  1179. local COLOR = STUFF[4]
  1180. local TRANSPARENCY = STUFF[5]
  1181. if PART.ClassName == "Part" and PART ~= RootPart then
  1182. PART.Material = MATERIAL
  1183. PART.Color = COLOR
  1184. PART.Transparency = TRANSPARENCY
  1185. end
  1186. if PART.Parent ~= PARENT then
  1187. Humanoid:remove()
  1188. PART.Parent = PARENT
  1189. Humanoid = IT("Humanoid",Character)
  1190. end
  1191. end
  1192. end
  1193. end
  1194.  
  1195. function particles(art)
  1196. local EyeSizes={
  1197. NumberSequenceKeypoint.new(0,1,0),
  1198. NumberSequenceKeypoint.new(1,1,0)
  1199. }
  1200. local EyeTrans={
  1201. NumberSequenceKeypoint.new(0,0.8,0),
  1202. NumberSequenceKeypoint.new(1,1,0)
  1203. }
  1204. local PE=Instance.new("ParticleEmitter",art)
  1205. PE.LightEmission=.8
  1206. PE.Color = ColorSequence.new(BRICKC("Deep orange").Color)
  1207. PE.Size=NumberSequence.new(EyeSizes)
  1208. PE.Transparency=NumberSequence.new(EyeTrans)
  1209. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  1210. PE.Rotation=NumberRange.new(0,360)
  1211. PE.Rate=999
  1212. PE.VelocitySpread = 10000
  1213. PE.Acceleration = Vector3.new(0,75,0)
  1214. PE.Drag = 5
  1215. PE.Speed = NumberRange.new(0,0,0)
  1216. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  1217. PE.ZOffset = -1.5
  1218. PE.Name = "PE"
  1219. end
  1220.  
  1221. Weapon.Parent = Character
  1222.  
  1223. Humanoid.Died:connect(function()
  1224. ATTACK = true
  1225. DEATH = true
  1226. end)
  1227.  
  1228. function Blink()
  1229. coroutine.resume(coroutine.create(function()
  1230. if EYE ~= nil then
  1231. for i = 1, 5 do
  1232. Swait()
  1233. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1234. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1235. end
  1236. for i = 1, 7 do
  1237. Swait()
  1238. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1239. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1240. end
  1241. EYE.Mesh.Scale = VT(1,1,1)
  1242. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1243. end
  1244. end))
  1245. end
  1246.  
  1247. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1248. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1249. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1250. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1251. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1252. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1253.  
  1254. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] DESPACITO FAST", SKILLTEXTCOLOR, 7, "Bodoni", 0, 2, 1, "Text 1")
  1255. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] DESPACITO SMASH", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 2")
  1256. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] DESPACITO ROCK", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 3")
  1257. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] DESPACITO CHARGE", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  1258. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] DESPACITO X", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 1, "Text 5")
  1259. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "ASCENTION: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Bodoni", 0, 2, 1, "Text 6")
  1260.  
  1261. --//=================================\\
  1262. --|| DAMAGING
  1263. --\\=================================//
  1264.  
  1265. function killnearest(position,range,maxstrength)
  1266. for i,v in ipairs(workspace:GetChildren()) do
  1267. if v.ClassName == "Model" then
  1268. local body = v:GetChildren()
  1269. for part = 1, #body do
  1270. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1271. if(body[part].Position - position).Magnitude < range then
  1272. if v.ClassName == "Model" then
  1273. v:BreakJoints()
  1274. end
  1275. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1276. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1277. end
  1278. end
  1279. end
  1280. end
  1281. end
  1282. end
  1283.  
  1284. --//=================================\\
  1285. --|| ATTACK FUNCTIONS AND STUFF
  1286. --\\=================================//
  1287.  
  1288. Humanoid.HealthChanged:connect(function()
  1289. if DEATH == false then
  1290. if Humanoid.Health ~= "inf" then
  1291. Humanoid.Health = "inf"
  1292. CreateSound("907330011", Torso, 10, 1)
  1293. end
  1294. if Humanoid.MaxHealth ~= "inf" then
  1295. Humanoid.MaxHealth = "inf"
  1296. end
  1297. end
  1298. end)
  1299.  
  1300. function VanishPlayer()
  1301. text.TextTransparency = 1
  1302. text.TextStrokeTransparency = 1
  1303. for _, c in pairs(Character:GetChildren()) do
  1304. if c.ClassName == "Part" then
  1305. c.Transparency = 1
  1306. if c:FindFirstChildOfClass("Decal") then
  1307. c:FindFirstChildOfClass("Decal").Transparency = 1
  1308. end
  1309. if c:FindFirstChildOfClass("ParticleEmitter") then
  1310. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  1311. end
  1312. elseif c.ClassName == "Accessory" then
  1313. c.Handle.Transparency = 1
  1314. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  1315. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  1316. end
  1317. end
  1318. end
  1319. end
  1320.  
  1321. function Reappear()
  1322. text.TextTransparency = 0
  1323. text.TextStrokeTransparency = 0
  1324. for _, c in pairs(Character:GetChildren()) do
  1325. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1326. c.Transparency = 0
  1327. if c:FindFirstChildOfClass("Decal") then
  1328. c:FindFirstChildOfClass("Decal").Transparency = 0
  1329. end
  1330. if c:FindFirstChildOfClass("ParticleEmitter") then
  1331. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  1332. end
  1333. elseif c.ClassName == "Accessory" then
  1334. c.Handle.Transparency = 0
  1335. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  1336. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  1337. end
  1338. end
  1339. end
  1340. end
  1341.  
  1342. function Warp()
  1343. ATTACK = true
  1344. Rooted = true
  1345. for i = 1, 50 do
  1346. Swait()
  1347. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  1348. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  1349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1355. end
  1356. if VALUE2 == false then
  1357. VALUE2 = true
  1358. elseif VALUE2 == true then
  1359. VALUE2 = false
  1360. end
  1361. ATTACK = false
  1362. Rooted = false
  1363. end
  1364.  
  1365. function Hypernova()
  1366. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1367. if HITFLOOR ~= nil then
  1368. local HITBODIES = {}
  1369. ATTACK = true
  1370. Rooted = true
  1371. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
  1372. MakeForm(ABSOLUTE,"Ball")
  1373. CreateSound("429459101", ABSOLUTE, 10, 1)
  1374. for i=0, 4, 0.1 / Animation_Speed do
  1375. Swait()
  1376. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1377. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1378. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1379. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1380. MakeForm(CHARGE,"Ball")
  1381. CHARGE.Color = C3(1,1,1)
  1382. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1383. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. end
  1391. CreateSound("907330103", Head, 10, 1.2)
  1392. for i = 1, 75 do
  1393. Swait()
  1394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. end
  1401. coroutine.resume(coroutine.create(function()
  1402. for i = 1, 13 do
  1403. for e = 1, 8 do
  1404. Swait()
  1405. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1406. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  1407. end
  1408. for i = 1, 5 do
  1409. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1410. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1411. end
  1412. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  1413. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1414. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1415. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1416. killnearest(ABSOLUTE.Position,i*18,i)
  1417. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1418. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1419. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1420. end
  1421. ABSOLUTE.Transparency = 1
  1422. Debris:AddItem(ABSOLUTE,10)
  1423. end))
  1424. ATTACK = false
  1425. Rooted = false
  1426. end
  1427. end
  1428.  
  1429. function RivalingOverthrower()
  1430. if HITFLOOR ~= nil then
  1431. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1432. local HITBODY = Mouse.Target.Parent
  1433. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1434. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1435. if TORS ~= nil and HUMAN ~= nil then
  1436. ATTACK = true
  1437. Rooted = true
  1438. TORS.Anchored = true
  1439. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  1440. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  1441. local FLOOR = HITFLOOR
  1442. local POS = HITPOS
  1443. print(FLOOR)
  1444. UNANCHOR = false
  1445. RootPart.Anchored = true
  1446. CreateSound("1295446488", Torso, 10, 1)
  1447. for i=0, 1, 0.1 / Animation_Speed do
  1448. Swait()
  1449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1455. end
  1456. local TAUNTS = {"907329532","907333294","907329893"}
  1457. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  1458. for i=0, 1, 0.1 / Animation_Speed do
  1459. Swait()
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1466. end
  1467. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  1468. CreateSound("260411131", TORS, 10, 1)
  1469. TORS.Anchored = false
  1470. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1471. for i=0, 1, 0.1 / Animation_Speed do
  1472. Swait()
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1479. end
  1480. for i=0, 2, 0.1 / Animation_Speed do
  1481. Swait()
  1482. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1488. end
  1489. for i = 1, 15 do
  1490. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  1491. end
  1492. WELD:remove()
  1493. local grav = Instance.new("BodyPosition",TORS)
  1494. grav.P = 20000
  1495. grav.D = 100
  1496. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1497. grav.position = TORS.Position + VT(0,50,0)
  1498. grav.Name = "GravityForce"
  1499. for i=0, 1, 0.1 / Animation_Speed do
  1500. Swait()
  1501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1507. end
  1508. for i=0, 2, 0.1 / Animation_Speed do
  1509. Swait()
  1510. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1516. end
  1517. CreateSound("1295446488", Torso, 10, 1)
  1518. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  1519. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  1520. for i=0, 2, 0.1 / Animation_Speed do
  1521. Swait()
  1522. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1528. end
  1529. VanishPlayer()
  1530. for i = 1, 50+(25*POWERLEVEL) do
  1531. Swait()
  1532. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1533. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1534. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1535. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  1536. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5))
  1537. end
  1538. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  1539. Reappear()
  1540. for i=0, 2, 0.1 / Animation_Speed do
  1541. Swait()
  1542. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1548. end
  1549. for i = 1, 15 do
  1550. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  1551. end
  1552. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  1553. grav.Position = POS
  1554. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  1555. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  1556. CreateSound("289842971", TORS, 3, 1)
  1557. MagicSphere(VT(0,0,0),35,CF(POS),"Lime green",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1558. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"New yeller",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1559. killnearest(POS,POWERLEVEL*10,5)
  1560. if POWERLEVEL > 3 then
  1561. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  1562. end
  1563. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  1564. for i=0, 1, 0.1 / Animation_Speed do
  1565. Swait()
  1566. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1572. end
  1573. HITBODY:BreakJoints()
  1574. grav:remove()
  1575. ATTACK = false
  1576. Rooted = false
  1577. UNANCHOR = true
  1578. RootPart.Anchored = false
  1579. if POWERLEVEL > 1 then
  1580. POWERLEVEL = POWERLEVEL - 1
  1581. end
  1582. end
  1583. end
  1584. end
  1585. end
  1586.  
  1587. function ChunkChuck()
  1588. if HITFLOOR ~= nil then
  1589. ATTACK = true
  1590. Rooted = true
  1591. CreateSound("305685800", Head, 10, 1)
  1592. for i=0, 1, 0.1 / Animation_Speed do
  1593. Swait()
  1594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1600. end
  1601. for i=0, 1, 0.1 / Animation_Speed do
  1602. Swait()
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1609. end
  1610. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1611. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1612. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1613. CHUNK.Color = HITFLOOR.Color
  1614. CHUNK.Material = HITFLOOR.Material
  1615. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1616. CreateSound("260411131", CHUNK, 10, 1)
  1617. CreateSound("289842971", Torso, 3, 1)
  1618. repeat
  1619. Swait()
  1620. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1621. turnto(Mouse.Hit.p)
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1628. until HOLD == true
  1629. for i=0, 1, 0.1 / Animation_Speed do
  1630. Swait()
  1631. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1638. end
  1639. CHUNK.CanCollide = true
  1640. CHUNK.Anchored = false
  1641. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1642. for i = 1, 25 do
  1643. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Deep orange",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1644. end
  1645. local bv = Instance.new("BodyVelocity")
  1646. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1647. bv.velocity = RootPart.CFrame.lookVector*400
  1648. bv.Parent = CHUNK
  1649. local HIT = CHUNK.Touched:Connect(function(hit)
  1650. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1651. hit.Parent:BreakJoints()
  1652. end
  1653. end)
  1654. CreateSound("138079201", CHUNK, 10, 1)
  1655. Debris:AddItem(CHUNK,5)
  1656. for i=0, 1, 0.1 / Animation_Speed do
  1657. Swait()
  1658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1664. end
  1665. ATTACK = false
  1666. Rooted = false
  1667. if POWERLEVEL > 1 then
  1668. POWERLEVEL = POWERLEVEL - 1
  1669. end
  1670. end
  1671. end
  1672.  
  1673. function Boost()
  1674. ATTACK = true
  1675. Rooted = true
  1676. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1677. for i = 1, 50 do
  1678. Swait()
  1679. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really blue",VT(i/5,i/5,0))
  1680. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Forest green",VT(i/5,i/5,0))
  1681. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1688. end
  1689. POWERLEVEL = POWERLEVEL + 1
  1690. ATTACK = false
  1691. Rooted = false
  1692. end
  1693.  
  1694. function XEvent()
  1695. if HITFLOOR ~= nil then
  1696. VALUE2 = false
  1697. CreateSound("907332670", Effects, 10, 1)
  1698. local POS = HITPOS
  1699. local FLOOR = HITFLOOR
  1700. local STARTPOS = RootPart.CFrame
  1701. ATTACK = true
  1702. Rooted = true
  1703. for i=0, 2, 0.1 / Animation_Speed do
  1704. Swait()
  1705. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1711. end
  1712. UNANCHOR = false
  1713. RootPart.Anchored = true
  1714. CreateSound("1295446488", Effects, 10, 1)
  1715. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1716. for i=0, 1, 0.1 / Animation_Speed do
  1717. Swait()
  1718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1724. end
  1725. CreateSound("289315275", Effects, 10, 1)
  1726. for i=0, 5, 0.1 / Animation_Speed do
  1727. Swait()
  1728. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1729. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL,POWERLEVEL,0))
  1730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1736. end
  1737. CreateSound("260411131", Effects, 3, 1)
  1738. for i=0, 1, 0.1 / Animation_Speed do
  1739. Swait()
  1740. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1741. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1748. end
  1749. for i=0, 0.3, 0.1 / Animation_Speed do
  1750. Swait()
  1751. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep orange",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1752. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep orange",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1759. end
  1760. for i=0, 0.3, 0.1 / Animation_Speed do
  1761. Swait()
  1762. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1763. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1770. end
  1771. local BURNMARKS = {}
  1772. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "New yeller", "RAY", VT(0,0,0))
  1773. MakeForm(DEATHRAY1,"Cyl")
  1774. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "RAY", VT(0,0,0))
  1775. MakeForm(DEATHRAY2,"Cyl")
  1776. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1777. local AMOUNT = POWERLEVEL * 25
  1778. for i = 1, POWERLEVEL * 50 do
  1779. Swait()
  1780. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Lime green",VT(0,0,0))
  1781. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1782. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1783. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1784. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1785. table.insert(BURNMARKS,MARK)
  1786. MakeForm(MARK,"Cyl")
  1787. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"New yeller",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1788. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"New yeller",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1789. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1790. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1791. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1792. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1793. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1794. AMOUNT = AMOUNT - 1
  1795. end
  1796. local AMOUNT = POWERLEVEL * 25
  1797. for i = 1, POWERLEVEL * 50 do
  1798. Swait()
  1799. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1800. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1801. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1802. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1803. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1804. table.insert(BURNMARKS,MARK)
  1805. MakeForm(MARK,"Cyl")
  1806. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1807. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1808. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1809. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1810. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1811. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1812. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1813. AMOUNT = AMOUNT - 1
  1814. end
  1815. DEATHRAY1:remove()
  1816. DEATHRAY2:remove()
  1817. loopsound:remove()
  1818. for i=0, 1, 0.1 / Animation_Speed do
  1819. Swait()
  1820. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1826. end
  1827. RootPart.CFrame = STARTPOS
  1828. for i=0, 0.1, 0.1 / Animation_Speed do
  1829. Swait()
  1830. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1836. end
  1837. for i = 1, 10+(5*POWERLEVEL) do
  1838. Swait()
  1839. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1840. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep orange",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1841. end
  1842. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1843. CreateSound("414517163", Effects, 10, 1)
  1844. IT("EchoSoundEffect",SOUND)
  1845. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1846. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1847. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1848. for i = 1, 25 do
  1849. Swait()
  1850. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1851. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1852. killnearest(POS,POWERLEVEL*100,500)
  1853. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1854. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Bright green",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1855. end
  1856. for i = 1, 50 do
  1857. Swait()
  1858. for e=1,#BURNMARKS do
  1859. if BURNMARKS[e]~=nil then
  1860. local Thing=BURNMARKS[e]
  1861. if Thing~=nil then
  1862. local Part=Thing
  1863. Part.Transparency = Part.Transparency + (1/50)
  1864. end
  1865. end
  1866. end
  1867. end
  1868. for e=1,#BURNMARKS do
  1869. if BURNMARKS[e]~=nil then
  1870. local Thing=BURNMARKS[e]
  1871. if Thing~=nil then
  1872. local Part=Thing
  1873. Part:remove()
  1874. end
  1875. end
  1876. end
  1877. ATTACK = false
  1878. Rooted = false
  1879. UNANCHOR = true
  1880. RootPart.Anchored = false
  1881. POWERLEVEL = 1
  1882. end
  1883. end
  1884.  
  1885. function Taunt()
  1886. ATTACK = true
  1887. Rooted = true
  1888. CreateSound("907330011", Head, 10, 1.1)
  1889. for i=0, 1, 0.1 / Animation_Speed do
  1890. Swait()
  1891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1897. end
  1898. for i=0, 2, 0.1 / Animation_Speed do
  1899. Swait()
  1900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1906. end
  1907. ATTACK = false
  1908. Rooted = false
  1909. end
  1910.  
  1911. function BreakLimit()
  1912. ATTACK = true
  1913. Rooted = false
  1914. UNANCHOR = false
  1915. RootPart.Anchored = true
  1916. for i=0, 5, 0.1 / Animation_Speed do
  1917. Swait()
  1918. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1919. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1925. end
  1926. CreateSound("1368598393", Effects, 10, 1)
  1927. for i=0, 2, 0.1 / Animation_Speed do
  1928. Swait()
  1929. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1930. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1931. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1932. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1938. end
  1939. CreateSound("1368583274", Effects, 10, 1)
  1940. for i=0, 6, 0.1 / Animation_Speed do
  1941. Swait()
  1942. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0))
  1943. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0)*3)
  1944. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1945. MagicSphere(VT(0,0,0),15,CFRAME,"New yeller",VT(0.1,0.1,55))
  1946. MagicSphere(VT(0,0,0),15,CFRAME,"New yeller",VT(2,2,2))
  1947. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1948. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1954. end
  1955. CreateSound("907329532", Effects, 10, 1.1)
  1956. Swait(175)
  1957. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Rpyal purple",VT(7,7,0))
  1958. CreateSound("1368605755", Effects, 10, 1)
  1959. CreateSound("1368637781", Effects, 10, 1)
  1960. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5))
  1961. LIMITBROKEN = true
  1962. for i=0, 1, 0.1 / Animation_Speed do
  1963. Swait()
  1964. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(4,4,0))
  1965. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(5,5,0))
  1966. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1972. end
  1973. UNANCHOR = true
  1974. RootPart.Anchored = false
  1975. ATTACK = false
  1976. Rooted = false
  1977. end
  1978.  
  1979. -- LIMIT BROKEN
  1980.  
  1981. function RivalingOverthrower2()
  1982. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1983. local HITBODY = Mouse.Target.Parent
  1984. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1985. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1986. if TORS ~= nil and HUMAN ~= nil then
  1987. ATTACK = true
  1988. Rooted = false
  1989. VanishPlayer()
  1990. TORS.Anchored = true
  1991. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1992. CreateSound("260411131", RootPart, 3, 1)
  1993. for i = 1, 75 do
  1994. Swait()
  1995. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep orange",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1996. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1997. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1998. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1999. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  2000. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2001. end
  2002. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  2003. Reappear()
  2004. CreateSound("1368583274", RightArm, 10, 1)
  2005. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Toothpaste", "Neon", VT(0,0,0))
  2006. MakeForm(ORB,"Ball")
  2007. ORB.Color = C3(0,0,0)
  2008. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  2009. for i=0, 4, 0.1 / Animation_Speed do
  2010. Swait()
  2011. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2012. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  2013. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Toothpaste",VT(-1,-1,0))
  2014. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2021. end
  2022. for i = 1, 5 do
  2023. Swait()
  2024. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  2025. ORB.Size = ORB.Size * 0.8
  2026. end
  2027. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Navy blue", "Neon", VT(0,25,0))
  2028. MakeForm(BEAM,"Ball")
  2029. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Navy blue", "Neon", VT(0,1000,0))
  2030. MakeForm(BEAM2,"Cyl")
  2031. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  2032. ORB.Color = BRICKC("Navy blue").Color
  2033. for i = 1, 5 do
  2034. Swait()
  2035. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Deep orange",VT(2,2,0))
  2036. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  2037. BEAM.Size = BEAM.Size + VT(2,0,2)
  2038. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  2039. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  2040. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  2041. ORB.Size = ORB.Size * 1.3
  2042. end
  2043. CreateSound("1368605755", Effects, 10, 1)
  2044. HITBODY:BreakJoints()
  2045. TORS.Anchored = false
  2046. local POS = TORS.Position
  2047. for i = 1, 25 do
  2048. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2049. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  2050. end
  2051. for i=0, 2, 0.1 / Animation_Speed do
  2052. Swait()
  2053. killnearest(POS,15,700)
  2054. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Bright green",VT(2,2,0))
  2055. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  2056. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  2057. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2058. RootPart.CFrame = CF(RootPart.Position,POS)
  2059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2065. end
  2066. for i = 1, 5 do
  2067. Swait()
  2068. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  2069. BEAM.Size = BEAM.Size - VT(2,0,2)
  2070. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  2071. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  2072. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  2073. ORB.Size = ORB.Size * 0.8
  2074. end
  2075. turnto(POS)
  2076. ORB:remove()
  2077. BEAM:remove()
  2078. BEAM2:remove()
  2079. ATTACK = false
  2080. Rooted = false
  2081. end
  2082. end
  2083. end
  2084.  
  2085. function ChunkChuck2()
  2086. if HITFLOOR ~= nil then
  2087. ATTACK = true
  2088. Rooted = false
  2089. for i=0, 1, 0.1 / Animation_Speed do
  2090. Swait()
  2091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  2092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  2097. end
  2098. local DIST = (RootPart.Position - HITPOS).Magnitude
  2099. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  2100. for i=0, 0.1, 0.1 / Animation_Speed do
  2101. Swait()
  2102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  2103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2108. end
  2109. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  2110. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  2111. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  2112. CHUNK.Color = HITFLOOR.Color
  2113. CHUNK.Material = HITFLOOR.Material
  2114. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  2115. CreateSound("260411131", CHUNK, 10, 1)
  2116. CreateSound("289842971", Torso, 3, 1)
  2117. for i=0, 1, 0.1 / Animation_Speed do
  2118. Swait()
  2119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  2120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2125. end
  2126. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  2127. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  2128. repeat
  2129. Swait()
  2130. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2131. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  2132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  2133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  2138. until HOLD == true
  2139. for i=0, 1, 0.1 / Animation_Speed do
  2140. Swait()
  2141. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  2142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  2143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  2148. end
  2149. coroutine.resume(coroutine.create(function()
  2150. local COLLISION = false
  2151. CHUNK.CFrame = RootPart.CFrame
  2152. for i = 1, 300 do
  2153. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  2154. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  2155. local TRAIL = CHUNK:Clone()
  2156. TRAIL.CanCollide = false
  2157. TRAIL.Transparency = 0.9
  2158. TRAIL.Parent = Effects
  2159. TRAIL.CFrame = CHUNK.CFrame
  2160. coroutine.resume(coroutine.create(function()
  2161. for i = 1, 10 do
  2162. Swait()
  2163. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  2164. end
  2165. TRAIL:remove()
  2166. end))
  2167. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  2168. if HIT ~= nil then
  2169. COLLISION = true
  2170. break
  2171. end
  2172. end
  2173. CHUNK:remove()
  2174. if COLLISION == true then
  2175. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  2176. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  2177. end
  2178. end))
  2179. turnto(CHUNK.Position)
  2180. for i=0, 1, 0.1 / Animation_Speed do
  2181. Swait()
  2182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  2183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  2188. end
  2189. ATTACK = false
  2190. Rooted = false
  2191. end
  2192. end
  2193.  
  2194. function XEvent2()
  2195. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  2196. if FLOOR then
  2197. local BURNMARKS = {}
  2198. local POS = HITPOS
  2199. ATTACK = true
  2200. Rooted = false
  2201. local AMOUNT = 200
  2202. for i=0, 3, 0.1 / Animation_Speed do
  2203. Swait()
  2204. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  2205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2211. end
  2212. CreateSound("1368583274", Effects, 10, 0.5)
  2213. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
  2214. MakeForm(ORB,"Ball")
  2215. ORB.Color = C3(0,0,0)
  2216. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  2217. for i=0, 12, 0.1 / Animation_Speed do
  2218. Swait()
  2219. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2220. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  2221. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  2222. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  2223. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  2224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2230. end
  2231. for i = 1, 50 do
  2232. Swait()
  2233. ORB.Size = ORB.Size * 0.9
  2234. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2235. end
  2236. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Toothpaste", "Neon", VT(0,100,0))
  2237. MakeForm(BEAM,"Ball")
  2238. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Toothpaste", "Neon", VT(0,1000,0))
  2239. MakeForm(BEAM2,"Cyl")
  2240. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  2241. ORB.Color = BRICKC("New yeller").Color
  2242. CreateSound("1368598393", Effects, 10, 0.3)
  2243. CreateSound("1368605755", Effects, 10, 0.3)
  2244. CreateSound("1368637781", Effects, 10, 0.3)
  2245. for i = 1, 10 do
  2246. local COLOR = C3(0,0,0)
  2247. ORB.Size = VT(10,10,10)
  2248. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2249. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Deep orange",VT(10,10,0))
  2250. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Deep orange",VT(20,20,0))
  2251. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  2252. BEAM.Size = BEAM.Size + VT(4,0,4)
  2253. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  2254. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  2255. BEAM.Color = COLOR
  2256. ORB.Color = COLOR
  2257. BEAM2.Color = COLOR
  2258. end
  2259. for i = 1, 400 do
  2260. Swait()
  2261. local COLOR = C3(1,1,1)
  2262. BEAM.Color = COLOR
  2263. ORB.Color = COLOR
  2264. BEAM2.Color = COLOR
  2265. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2266. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  2267. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  2268. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  2269. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  2270. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  2271. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "BurnMark", VT(15,0,15)*2)
  2272. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  2273. table.insert(BURNMARKS,MARK)
  2274. MakeForm(MARK,"Cyl")
  2275. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  2276. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  2277. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  2278. AMOUNT = AMOUNT - 1
  2279. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  2280. end
  2281. local AMOUNT = 200
  2282. for i = 1, 400 do
  2283. Swait()
  2284. local COLOR = C3(1,1,1)
  2285. BEAM.Color = COLOR
  2286. ORB.Color = COLOR
  2287. BEAM2.Color = COLOR
  2288. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2289. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  2290. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  2291. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  2292. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Bright green",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  2293. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Bright green",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  2294. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "BurnMark", VT(15,0,15)*2)
  2295. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  2296. table.insert(BURNMARKS,MARK)
  2297. MakeForm(MARK,"Cyl")
  2298. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  2299. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  2300. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  2301. AMOUNT = AMOUNT - 1
  2302. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  2303. end
  2304. for i = 1, 40 do
  2305. Swait()
  2306. local COLOR = C3(0,0,0)
  2307. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  2308. BEAM.Size = BEAM.Size - VT(2,0,2)
  2309. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  2310. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  2311. ORB.Size = ORB.Size * 0.9
  2312. BEAM.Color = COLOR
  2313. ORB.Color = COLOR
  2314. BEAM2.Color = COLOR
  2315. end
  2316. ORB:remove()
  2317. BEAM:remove()
  2318. BEAM2:remove()
  2319. CreateSound("1368583274", Effects, 10, 0.375)
  2320. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "Neon", VT(0,0,0))
  2321. MakeForm(ORB,"Ball")
  2322. ORB.Color = C3(0,0,0)
  2323. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  2324. for i=0, 18, 0.1 / Animation_Speed do
  2325. Swait()
  2326. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2327. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  2328. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  2329. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  2330. RootPart.CFrame = CF(RootPart.Position,POS)
  2331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2337. end
  2338. for i = 1, 50 do
  2339. Swait()
  2340. ORB.Size = ORB.Size * 0.9
  2341. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2342. end
  2343. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "Neon", VT(0,100,0))
  2344. MakeForm(BEAM,"Ball")
  2345. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Neon", VT(0,1000,0))
  2346. MakeForm(BEAM2,"Cyl")
  2347. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  2348. ORB.Color = BRICKC("Institutional white").Color
  2349. CreateSound("1368598393", Effects, 10, 1)
  2350. CreateSound("1368605755", Effects, 10, 1)
  2351. CreateSound("1368637781", Effects, 10, 1)
  2352. CreateSound("314970772", Effects, 10, 1)
  2353. for i = 1, 60 do
  2354. Swait()
  2355. MagicSphere(VT(0,0,0),25,CF(POS),"Toothpaste",VT(15,15,15))
  2356. local COLOR = C3(0,0,0)
  2357. ORB.Size = VT(10,10,10)
  2358. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2359. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Toothpaste",VT(10,10,0))
  2360. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Toothpaste",VT(20,20,0))
  2361. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  2362. BEAM.Size = BEAM.Size + VT(6,0,6)
  2363. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  2364. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  2365. BEAM.Color = COLOR
  2366. ORB.Color = COLOR
  2367. BEAM2.Color = COLOR
  2368. end
  2369. for _, c in pairs(workspace:GetChildren()) do
  2370. if c ~= Character then
  2371. if c.ClassName == "Model" then
  2372. c:BreakJoints()
  2373. for _, g in pairs(c:GetChildren()) do
  2374. if g ~= Character then
  2375. if g.ClassName == "Part" then
  2376. g.Anchored = false
  2377. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  2378. end
  2379. end
  2380. end
  2381. elseif c.ClassName == "Folder" then
  2382. for _, g in pairs(c:GetChildren()) do
  2383. if g ~= Character then
  2384. if g.ClassName == "Part" then
  2385. g.Anchored = false
  2386. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  2387. end
  2388. end
  2389. end
  2390. elseif c.ClassName == "Part" then
  2391. c.Anchored = false
  2392. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  2393. end
  2394. end
  2395. end
  2396. for e=1,#BURNMARKS do
  2397. if BURNMARKS[e]~=nil then
  2398. local Thing=BURNMARKS[e]
  2399. if Thing~=nil then
  2400. local Part=Thing
  2401. Part:remove()
  2402. end
  2403. end
  2404. end
  2405. ORB:remove()
  2406. BEAM:remove()
  2407. BEAM2:remove()
  2408. Swait(100)
  2409. for i = 1, 60 do
  2410. Swait()
  2411. end
  2412. ATTACK = false
  2413. Rooted = false
  2414. end
  2415. end
  2416.  
  2417. --//=================================\\
  2418. --|| ASSIGN THINGS TO KEYS
  2419. --\\=================================//
  2420.  
  2421. function MouseDown(Mouse)
  2422. HOLD = true
  2423. if ATTACK == false then
  2424. end
  2425. end
  2426.  
  2427. function CastProperRay(StartPos, Vec, Length, Ignore)
  2428. local Direction = CFrame.new(StartPos, Vec).lookVector
  2429. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2430. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  2431. return RayHit, RayPos, RayNormal
  2432. end
  2433.  
  2434. function MouseUp(Mouse)
  2435. HOLD = false
  2436. end
  2437.  
  2438. function KeyDown(Key)
  2439. KEYHOLD = true
  2440. if LIMITBROKEN == false then
  2441. if Key == "t" and ATTACK == false then
  2442. Taunt()
  2443. end
  2444.  
  2445. if Key == "z" and ATTACK == false then
  2446. Warp()
  2447. end
  2448.  
  2449. if Key == "b" and ATTACK == false then
  2450. RivalingOverthrower()
  2451. end
  2452.  
  2453. if Key == "c" and ATTACK == false then
  2454. ChunkChuck()
  2455. end
  2456.  
  2457. if Key == "v" and ATTACK == false then
  2458. if POWERLEVEL < 5 then
  2459. Boost()
  2460. end
  2461. end
  2462.  
  2463. if Key == "q" and ATTACK == false then
  2464. BreakLimit()
  2465. end
  2466.  
  2467. if Key == "x" and ATTACK == false then
  2468. XEvent()
  2469. end
  2470. else
  2471. if Key == "b" and ATTACK == false then
  2472. RivalingOverthrower2()
  2473. end
  2474.  
  2475. if Key == "c" and ATTACK == false then
  2476. ChunkChuck2()
  2477. end
  2478.  
  2479. if Key == "x" and ATTACK == false then
  2480. XEvent2()
  2481. end
  2482.  
  2483. if Key == "q" and ATTACK == false then
  2484. LIMITBROKEN = false
  2485. POWERLEVEL = 1
  2486. end
  2487.  
  2488. if Key == "w" and ATTACK == false then
  2489. FLIGHT = true
  2490. repeat
  2491. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  2492. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2493. Swait()
  2494. until KEYHOLD == false
  2495. FLIGHT = false
  2496. end
  2497. if Key == "s" and ATTACK == false then
  2498. FLIGHT = true
  2499. repeat
  2500. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  2501. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  2502. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2503. Swait()
  2504. until KEYHOLD == false
  2505. FLIGHT = false
  2506. end
  2507. if Key == "a" and ATTACK == false then
  2508. FLIGHT = true
  2509. repeat
  2510. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  2511. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2512. Swait()
  2513. until KEYHOLD == false
  2514. FLIGHT = false
  2515. end
  2516. if Key == "d" and ATTACK == false then
  2517. FLIGHT = true
  2518. repeat
  2519. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  2520. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2521. Swait()
  2522. until KEYHOLD == false
  2523. FLIGHT = false
  2524. end
  2525. end
  2526. end
  2527.  
  2528. function KeyUp(Key)
  2529. KEYHOLD = false
  2530. end
  2531.  
  2532. Mouse.Button1Down:connect(function(NEWKEY)
  2533. MouseDown(NEWKEY)
  2534. end)
  2535. Mouse.Button1Up:connect(function(NEWKEY)
  2536. MouseUp(NEWKEY)
  2537. end)
  2538. Mouse.KeyDown:connect(function(NEWKEY)
  2539. KeyDown(NEWKEY)
  2540. end)
  2541. Mouse.KeyUp:connect(function(NEWKEY)
  2542. KeyUp(NEWKEY)
  2543. end)
  2544.  
  2545. --//=================================\\
  2546. --\\=================================//
  2547.  
  2548.  
  2549. function unanchor()
  2550. if UNANCHOR == true then
  2551. g = Character:GetChildren()
  2552. for i = 1, #g do
  2553. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2554. g[i].Anchored = false
  2555. end
  2556. if g[i].ClassName == "Accessory" then
  2557. g[i].Handle.Anchored = false
  2558. end
  2559. end
  2560. if LIMITBROKEN == false then
  2561. RootPart.Anchored = false
  2562. end
  2563. end
  2564. end
  2565.  
  2566.  
  2567. --//=================================\\
  2568. --|| WRAP THE WHOLE SCRIPT UP
  2569. --\\=================================//
  2570.  
  2571. Humanoid.Changed:connect(function(Jump)
  2572. if Jump == "Jump" and (Disable_Jump == true) then
  2573. Humanoid.Jump = false
  2574. end
  2575. end)
  2576.  
  2577. Speed = 12
  2578. Humanoid.JumpPower = 200
  2579.  
  2580. local FF = IT("ForceField",Character)
  2581. FF.Visible = false
  2582.  
  2583. while true do
  2584. Swait()
  2585. ANIMATE.Parent = nil
  2586. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2587. IDLEANIMATION:Play()
  2588. SINE = SINE + CHANGE
  2589. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2590. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2591. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2592. if LIMITBROKEN == false then
  2593. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2594. if HITFLOOR ~= nil then
  2595. if HITFLOOR.CanCollide == false then
  2596. HITFLOOR = nil
  2597. end
  2598. end
  2599. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2600. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2601. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2602. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2603. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2604. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2605. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2606. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2607. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2608. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2609. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2610. end
  2611. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2612. ANIM = "Jump"
  2613. if ATTACK == false then
  2614. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2620. end
  2621. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2622. ANIM = "Fall"
  2623. if ATTACK == false then
  2624. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2630. end
  2631. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2632. if ANIM == "Fall" then
  2633. Rooted = true
  2634. CreateSound("289842971", Torso, 3, 1)
  2635. Humanoid.WalkSpeed = 0
  2636. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2637. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2638. for i=0, 1, 0.1 / Animation_Speed do
  2639. Swait()
  2640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2644. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2646. end
  2647. Rooted = false
  2648. end
  2649. ANIM = "Idle"
  2650. if ATTACK == false then
  2651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2657. end
  2658. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2659. if ANIM == "Fall" then
  2660. Rooted = true
  2661. CreateSound("289842971", Torso, 3, 1)
  2662. Humanoid.WalkSpeed = 0
  2663. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2664. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2665. for i=0, 1, 0.1 / Animation_Speed do
  2666. Swait()
  2667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2671. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2673. end
  2674. Rooted = false
  2675. end
  2676. ANIM = "Walk"
  2677. WALK = WALK + 1 / Animation_Speed
  2678. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2679. WALK = 0
  2680. if WALKINGANIM == true then
  2681. WALKINGANIM = false
  2682. elseif WALKINGANIM == false then
  2683. WALKINGANIM = true
  2684. end
  2685. end
  2686. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2687. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2688. if ATTACK == false then
  2689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2693. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2695. end
  2696. end
  2697. if ATTACK == false and POWERLEVEL > 2 then
  2698. killnearest(Torso.Position,POWERLEVEL*2,15)
  2699. end
  2700. if sick.SoundId ~= "rbxassetid://1433431805" then
  2701. sick.SoundId = "rbxassetid://1433431805"
  2702. sick.Volume = 5
  2703. sick:Play()
  2704. end
  2705. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2706. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2707. else
  2708. VALUE2 = false
  2709. if ATTACK == false and POWERLEVEL > 2 then
  2710. killnearest(Torso.Position,15,15)
  2711. end
  2712. local RANDOM = MRANDOM(1,4)
  2713. if MRANDOM(1,5) == 1 then
  2714. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM)
  2715. end
  2716. if MRANDOM(1,5) == 1 then
  2717. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM)
  2718. end
  2719. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2720. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2721. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2722. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2723. POWERLEVEL = 100
  2724. RootPart.Anchored = true
  2725. if FLIGHT == false then
  2726. ANIM = "Levitate"
  2727. if ATTACK == false then
  2728. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2734. end
  2735. else
  2736. ANIM = "Fly"
  2737. if ATTACK == false then
  2738. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2744. end
  2745. end
  2746. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2747. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2748. if sick.SoundId ~= "rbxassetid://1433431805" then
  2749. sick.SoundId = "rbxassetid://1433431805"
  2750. sick.Volume = 5
  2751. sick:Play()
  2752. sick.Pitch = 1
  2753. end
  2754. end
  2755. unanchor()
  2756. Humanoid.MaxHealth = "inf"
  2757. Humanoid.Health = "inf"
  2758. if Rooted == false then
  2759. Disable_Jump = false
  2760. if ANIM == "Jump" or ANIM == "Fall" then
  2761. Humanoid.WalkSpeed = Speed*3
  2762. else
  2763. Humanoid.WalkSpeed = Speed
  2764. end
  2765. elseif Rooted == true then
  2766. Disable_Jump = true
  2767. Humanoid.WalkSpeed = 0
  2768. end
  2769. q = Character:GetChildren()
  2770. for u = 1, #q do
  2771. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2772. if q[u].Handle:FindFirstChild("PE") == nil then
  2773. particles(q[u].Handle)
  2774. elseif q[u].Handle:FindFirstChild("PE") then
  2775. if LIMITBROKEN == false then
  2776. local EyeSizes={
  2777. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2778. NumberSequenceKeypoint.new(1,0,0)
  2779. }
  2780. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2781. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2782. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2783. else
  2784. local EyeSizes={
  2785. NumberSequenceKeypoint.new(0,4,0),
  2786. NumberSequenceKeypoint.new(1,0,0)
  2787. }
  2788. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2789. q[u].Handle.PE.Speed = NumberRange.new(25)
  2790. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2791. end
  2792. end
  2793. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2794. if q[u]:FindFirstChild("PE") == nil then
  2795. particles(q[u])
  2796. elseif q[u]:FindFirstChild("PE") then
  2797. if LIMITBROKEN == false then
  2798. local EyeSizes={
  2799. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2800. NumberSequenceKeypoint.new(1,0,0)
  2801. }
  2802. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2803. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2804. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2805. else
  2806. local EyeSizes={
  2807. NumberSequenceKeypoint.new(0,4,0),
  2808. NumberSequenceKeypoint.new(1,0,0)
  2809. }
  2810. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2811. q[u].PE.Speed = NumberRange.new(25)
  2812. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2813. end
  2814. end
  2815. end
  2816. end
  2817. script.Parent = PlayerGui
  2818. if VALUE2 == false then
  2819. if HITFLOOR ~= nil then
  2820. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Lime green",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2821. end
  2822. Speed = 12
  2823. Character.Parent = workspace
  2824. Weapon.Parent = Character
  2825. elseif VALUE2 == true then
  2826. Speed = 45
  2827. Character.Parent = Cam
  2828. Weapon.Parent = workspace
  2829. end
  2830. Effects.Parent = Weapon
  2831. FF.Parent = Character
  2832. local MATHS = {"0","1"}
  2833. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2834. Humanoid.PlatformStand = false
  2835. sick.Parent = Character
  2836. end
  2837.  
  2838. --//=================================\\
  2839. --\\=================================//
  2840.  
  2841.  
  2842.  
  2843.  
  2844.  
  2845. --//====================================================\\--
  2846. --|| END OF SCRIPT
  2847. --\\====================================================//--
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