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FE Rocky2u Admin

Feb 22nd, 2018
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  1. --[[
  2. ____ _ ____ _ ____ __ __ ____
  3. | _ \ ___ ___| | ___ _|___ \ _ _( )___ / ___| \/ | _ \ ___
  4. | |_) / _ \ / __| |/ / | | | __) | | | |// __| | | | |\/| | | | / __|
  5. | _ < (_) | (__| <| |_| |/ __/| |_| | \__ \ | |___| | | | |_| \__ \
  6. |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/ \____|_| |_|____/|___/
  7. |___/
  8.  
  9. Want to keep this admin command updated?
  10. Join our Discord! https://discord.me/rainbow2u
  11.  
  12. --]]
  13.  
  14. local ADMINS = {}
  15. local BANS = {}
  16.  
  17. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  18. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  19.  
  20. local VERSION = 'unOfficial 1.8.1'
  21. local UPDATED = '2017/10/05'
  22. local CHANGELOG = {
  23. ' - Removed Patched Properties',
  24. ' - Removed Guest Support',
  25. ' - Removed Broken Shutdown Command'
  26. }
  27.  
  28. local CREDITS = [[
  29. Rocky2u - lol
  30. veinyrox - ;crash
  31. Harkinian - half of the message function
  32. Moon - cmd bar addon idea
  33. N3xul - Fixing stuff because of Roblox Update
  34. ]]
  35.  
  36. local _CORE = game:GetService('CoreGui')
  37. local _LIGHTING = game:GetService('Lighting')
  38. local _NETWORK = game:GetService('NetworkClient')
  39. local _PLAYERS = game:GetService('Players')
  40.  
  41. local LP = _PLAYERS.LocalPlayer
  42. local MOUSE = LP:GetMouse()
  43.  
  44. local SERVER_LOCKED = false
  45. local SHOWING_MESSAGE = false
  46.  
  47. local SERVICES = {}
  48. SERVICES.EVENTS = {}
  49.  
  50. local COMMANDS = {}
  51. local STD = {}
  52. local JAILED = {}
  53. local KICKS = {}
  54. local LOOPED_H = {}
  55. local LOOPED_K = {}
  56.  
  57. local C_PREFIX = ';'
  58. local SPLIT = ' '
  59.  
  60. local NEW = LoadLibrary('RbxUtility').Create
  61.  
  62. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  63. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  64. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  65. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  66. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  67. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  68. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  69. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  70. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  71. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  72. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  73.  
  74. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  75. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  76. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  77.  
  78. local STUFF = '[ Rocky2u\'s CMDs ] : '
  79. local NOCLIP, JESUSFLY, SWIM = false, false, false
  80.  
  81. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  82. if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  83. if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  84. UPDATE_CHAT(PLAYER)
  85. if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  86. end)
  87.  
  88. game:GetService('RunService').Stepped:connect(function()
  89. for i,v in pairs(_PLAYERS:GetPlayers()) do
  90. if FIND_IN_TABLE(KICKS, v) then KICK(v) end
  91. if FIND_IN_TABLE(LOOPED_H, v.Name) then
  92. v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
  93. end
  94. if FIND_IN_TABLE(LOOPED_K, v.Name) then
  95. v.Character:BreakJoints()
  96. end
  97. end
  98. if NOCLIP then
  99. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
  100. elseif JESUSFLY then
  101. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
  102. elseif SWIM then
  103. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
  104. end
  105. end)
  106.  
  107. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  108.  
  109. function GET_PLAYER(NAME, SPEAKER)
  110. local NAME_TABLE = {}
  111. NAME = NAME:lower()
  112. if NAME == 'me' then
  113. table.insert(NAME_TABLE, SPEAKER.Name)
  114. elseif NAME == 'others' then
  115. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  116. elseif NAME == 'all' then
  117. for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  118. elseif NAME == 'random' then
  119. table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  120. elseif NAME == 'team' then
  121. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  122. elseif NAME == 'nonadmins' then
  123. for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  124. elseif NAME == 'admins' then
  125. for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  126. elseif NAME == 'nonfriends' then
  127. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  128. elseif NAME == 'friends' then
  129. for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  130. elseif NAME == 'nbcs' then
  131. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  132. elseif NAME == 'bcs' then
  133. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  134. elseif NAME == 'tbcs' then
  135. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  136. elseif NAME == 'obcs' then
  137. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  138. else
  139. for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  140. end
  141. return NAME_TABLE
  142. end
  143.  
  144. local SI = 'rbxasset://textures/blackBkg_square.png'
  145.  
  146. function LOAD_DATA()
  147. local DATA = Instance.new('Folder')
  148.  
  149. GUIS = Instance.new('Folder', DATA)
  150. HUMANOIDS = Instance.new('Folder', DATA)
  151. OTHER = Instance.new('Folder', DATA)
  152.  
  153. MAIN_GUI = Instance.new('ScreenGui', GUIS)
  154. MAIN_GUI.Name = 'seth_main'
  155. NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  156. NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  157. local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  158. NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  159. NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  160. NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  161. NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  162. NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  163. NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  164. NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  165.  
  166. local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  167. NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  168. NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  169. NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  170. NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  171. NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  172. NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  173. NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  174. NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  175. NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  176. NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  177. NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  178. local Y_CHANGES = 0
  179. for i,v in pairs(CHANGELOG) do
  180. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  181. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  182. Y_CHANGES = Y_CHANGES + 30
  183. end
  184. NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  185. NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  186. NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  187.  
  188. NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  189. NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  190.  
  191. CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  192. CMD_BAR_H.Name = 'cmdbar_seth'
  193. NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  194. NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  195. NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  196.  
  197. local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  198. NOTIFY_H.Name = 'notify_seth'
  199. local N = Instance.new('Frame', NOTIFY_H)
  200. N.Name = 'notify'
  201. N.BackgroundColor3 = C3(0, 0, 0)
  202. N.BackgroundTransparency = 0.5
  203. N.BorderSizePixel = 0
  204. N.Position = UDim2.new(0, -225, 0.6, 0)
  205. N.Size = UDim2.new(0, 225, 0, 30)
  206. local BAR = Instance.new('Frame', N)
  207. BAR.Name = ''
  208. BAR.BackgroundColor3 = C3(255, 255, 255)
  209. BAR.BackgroundTransparency = 0.5
  210. BAR.BorderSizePixel = 0
  211. BAR.Position = UDim2.new(0, 0, 1, 0)
  212. BAR.Size = UDim2.new(1, 0, 0, 5)
  213. local TEXT = Instance.new('TextLabel', N)
  214. TEXT.Name = 'text'
  215. TEXT.BackgroundTransparency = 1
  216. TEXT.BorderSizePixel = 0
  217. TEXT.Size = UDim2.new(1, 0, 1, 0)
  218. TEXT.Font = 'SourceSansBold'
  219. TEXT.TextColor3 = C3(255, 255, 255)
  220. TEXT.TextSize = 18
  221. TEXT.TextXAlignment = 'Left'
  222.  
  223. PAPER_MESH = Instance.new('BlockMesh', OTHER)
  224. PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  225.  
  226. JAIL = Instance.new('Model', OTHER)
  227. JAIL.Name = 'JAIL'
  228. local B = Instance.new('Part', JAIL)
  229. B.Name = 'BUTTOM'
  230. B.BrickColor = BrickColor.new('Black')
  231. B.Transparency = 0.5
  232. B.Anchored = true
  233. B.Locked = true
  234. B.Size = Vector3.new(6, 1, 6)
  235. B.TopSurface = 'Smooth'
  236. B.BottomSurface = 'Smooth'
  237. local M = Instance.new('Part', JAIL)
  238. M.Name = 'MAIN'
  239. M.BrickColor = BrickColor.new('Black')
  240. M.Transparency = 1
  241. M.Anchored = true
  242. M.CanCollide = false
  243. M.Locked = true
  244. M.Position = B.Position + Vector3.new(0, 3, 0)
  245. M.Size = Vector3.new(1, 1, 1)
  246. local P1 = Instance.new('Part', JAIL)
  247. P1.BrickColor = BrickColor.new('Black')
  248. P1.Transparency = 1
  249. P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  250. P1.Rotation = Vector3.new(0, 90, 0)
  251. P1.Anchored = true
  252. P1.Locked = true
  253. P1.Size = Vector3.new(1, 6, 6)
  254. local P2 = Instance.new('Part', JAIL)
  255. P2.BrickColor = BrickColor.new('Black')
  256. P2.Transparency = 1
  257. P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  258. P2.Rotation = Vector3.new(-180, 0, -180)
  259. P2.Anchored = true
  260. P2.Locked = true
  261. P2.Size = Vector3.new(1, 6, 4)
  262. local P3 = Instance.new('Part', JAIL)
  263. P3.BrickColor = BrickColor.new('Black')
  264. P3.Transparency = 1
  265. P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  266. P3.Rotation = Vector3.new(0, 0, 0)
  267. P3.Anchored = true
  268. P3.Locked = true
  269. P3.Size = Vector3.new(1, 6, 4)
  270. local P4 = Instance.new('Part', JAIL)
  271. P4.BrickColor = BrickColor.new('Black')
  272. P4.Transparency = 1
  273. P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  274. P4.Rotation = Vector3.new(0, 90, 0)
  275. P4.Anchored = true
  276. P4.Locked = true
  277. P4.Size = Vector3.new(1, 6, 4)
  278. local TOP = Instance.new('Part', JAIL)
  279. TOP.BrickColor = BrickColor.new('Black')
  280. TOP.Transparency = 0.5
  281. TOP.Position = B.Position + Vector3.new(0, 7, 0)
  282. TOP.Rotation = Vector3.new(0, 0, 0)
  283. TOP.Anchored = true
  284. TOP.Locked = true
  285. TOP.Size = Vector3.new(6, 1, 6)
  286. TOP.TopSurface = 'Smooth'
  287. TOP.BottomSurface = 'Smooth'
  288.  
  289. ROCKET = Instance.new('Part', OTHER)
  290. ROCKET.Name = 'rocket_seth'
  291. ROCKET.CanCollide = false
  292. ROCKET.Size = Vector3.new(2, 5, 2)
  293. Instance.new('CylinderMesh', ROCKET)
  294. local F = Instance.new('Part', ROCKET)
  295. F.BrickColor = BrickColor.new('Black')
  296. F.CanCollide = false
  297. F.Size = Vector3.new(2, 0.2, 2)
  298. Instance.new('CylinderMesh', F)
  299. local PE = Instance.new('ParticleEmitter', F)
  300. PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  301. PE.Size = NumberSequence.new(0.2)
  302. PE.Texture = 'rbxassetid://17238048'
  303. PE.LockedToPart = true
  304. PE.Lifetime = NumberRange.new(0.2)
  305. PE.Rate = 50
  306. PE.Speed = NumberRange.new(-20)
  307. local TOP = Instance.new('Part', ROCKET)
  308. TOP.CanCollide = false
  309. TOP.Shape = 'Ball'
  310. TOP.Size = Vector3.new(2, 2, 2)
  311. TOP.TopSurface = 'Smooth'
  312. TOP.BottomSurface = 'Smooth'
  313. local BF = Instance.new('BodyForce', ROCKET)
  314. BF.Name = 'force'
  315. BF.Force = Vector3.new(0, 0, 0)
  316. local W1 = Instance.new('Weld', ROCKET)
  317. W1.Part0 = ROCKET
  318. W1.Part1 = F
  319. W1.C1 = CFrame.new(0, 2.6, 0)
  320. local W2 = Instance.new('Weld', ROCKET)
  321. W2.Part0 = ROCKET
  322. W2.Part1 = TOP
  323. W2.C1 = CFrame.new(0, -2.6, 0)
  324.  
  325. ALIEN_H = Instance.new('Accessory', OTHER)
  326. local H = Instance.new('Part', ALIEN_H)
  327. H.Name = 'Handle'
  328. H.Size = Vector3.new(2, 2.4, 2)
  329. local HA = Instance.new('Attachment', H)
  330. HA.Name = 'HatAttachment'
  331. HA.Position = Vector3.new(0, 0.15, 0)
  332. local SM = Instance.new('SpecialMesh', H)
  333. SM.MeshId = 'rbxassetid://13827689'
  334. SM.MeshType = 'FileMesh'
  335. SM.Scale = Vector3.new(1, 1.02, 1)
  336. SM.TextureId = 'rbxassetid://13827796'
  337.  
  338. local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  339. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  340. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  341. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  342. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  343. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  344. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  345. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  346. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  347. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  348.  
  349. CMD_BAR_H.Parent = _CORE
  350. end
  351.  
  352. local RS = game:GetService('RunService').RenderStepped
  353.  
  354. function OPEN_MAIN()
  355. SETH_MAIN = MAIN_GUI:Clone()
  356.  
  357. local BUTTONS = SETH_MAIN.main.holder.buttons
  358. local HOLDERS = SETH_MAIN.main.holder.holders
  359.  
  360. for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  361. v.MouseButton1Down:connect(function(X, Y)
  362. OPEN_TAB(v.Name)
  363. if not v:FindFirstChild('circle') then
  364. local C = Instance.new('ImageLabel', v)
  365. C.BackgroundTransparency = 1
  366. C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  367. C.Size = UDim2.new(0, 0, 0, 0)
  368. C.ZIndex = v.ZIndex
  369. C.Image = 'rbxassetid://200182847'
  370. C.ImageColor3 = C3(0, 100, 255)
  371. C.Name = 'circle'
  372. C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  373. for i = 0, 1, 0.03 do
  374. C.ImageTransparency = i
  375. RS:wait()
  376. end
  377. C:destroy()
  378. end
  379. end)
  380. end
  381.  
  382. HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  383. game:GetService('RunService').Stepped:connect(function()
  384. if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  385. if not workspace.FilteringEnabled then
  386. HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  387. else
  388. HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  389. end
  390. HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  391. HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  392. HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  393. end
  394. end)
  395.  
  396. function UPDATE_ADMINS()
  397. HOLDERS.admins:ClearAllChildren()
  398. HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  399. local Y_ADMINS = 5
  400. for i,v in pairs(ADMINS) do
  401. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  402. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  403. HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  404. table.remove(ADMINS, i)
  405. UPDATE_ADMINS()
  406. end)
  407. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  408. Y_ADMINS = Y_ADMINS + 30
  409. end
  410. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  411. spawn(function()
  412. for i,v in pairs(HOLDERS.admins:GetChildren()) do
  413. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  414. end
  415. end)
  416. end
  417. UPDATE_ADMINS()
  418.  
  419. function UPDATE_BANS()
  420. HOLDERS.bans:ClearAllChildren()
  421. HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  422. local Y_BANS = 5
  423. for i,v in pairs(BANS) do
  424. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  425. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  426. HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  427. table.remove(BANS, i)
  428. UPDATE_BANS()
  429. end)
  430. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  431. Y_BANS = Y_BANS + 30
  432. end
  433. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  434. spawn(function()
  435. for i,v in pairs(HOLDERS.bans:GetChildren()) do
  436. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  437. end
  438. end)
  439. end
  440. UPDATE_BANS()
  441.  
  442. local function DISPLAY_CMDS()
  443. local Y_COMMANDS = 0
  444. for i,v in pairs(COMMANDS) do
  445. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  446. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  447. Y_COMMANDS = Y_COMMANDS + 25
  448. end
  449. end
  450. DISPLAY_CMDS()
  451.  
  452. HOLDERS.search.Changed:connect(function()
  453. if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  454. if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  455. if HOLDERS.search.Text ~= '' then
  456. if not HOLDERS.search.Text:find(' ') then
  457. HOLDERS.cmds:ClearAllChildren()
  458. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  459. local Y_COMMANDS = 0
  460. for i,v in pairs(COMMANDS) do
  461. if v.N:find(HOLDERS.search.Text) then
  462. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  463. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  464. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  465. Y_COMMANDS = Y_COMMANDS + 25
  466. end
  467. end
  468. end
  469. else
  470. HOLDERS.cmds:ClearAllChildren()
  471. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  472. DISPLAY_CMDS()
  473. end
  474. end
  475. end
  476. end)
  477.  
  478. local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  479. local Y_FUN = 5
  480. for i,v in pairs(FUN) do
  481. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  482. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  483. Y_FUN = Y_FUN + 30
  484. end
  485. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  486. for i,v in pairs(HOLDERS.fun:GetChildren()) do
  487. NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  488. v.load.MouseButton1Down:connect(function()
  489. if v.Name == 'balefire' then LOAD_BALEFIRE()
  490. elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  491. elseif v.Name == 'trowel' then LOAD_TROWEL()
  492. elseif v.Name == 'path giver' then LOAD_PATH()
  493. elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  494. end
  495. end)
  496. end
  497.  
  498. SETH_MAIN.main.close.MouseButton1Down:connect(function()
  499. SETH_MAIN:destroy()
  500. end)
  501.  
  502. SETH_MAIN.Parent = _CORE
  503. end
  504.  
  505. LOAD_DATA()
  506.  
  507. --/ TOOLS
  508.  
  509. function LOAD_BALEFIRE()
  510. local HB = Instance.new('HopperBin', LP.Backpack)
  511. HB.Name = 'balefire'
  512.  
  513. local function BF(P)
  514. for i = 1, 50 do
  515. local E = Instance.new('Explosion', workspace)
  516. E.BlastRadius = 3
  517. E.BlastPressure = 999999
  518. E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  519. end
  520. end
  521.  
  522. FIRED = false
  523. local function FIRE(M)
  524. if not FIRED then
  525. FIRED = true
  526. BF(M.Hit.p)
  527. wait(0.25)
  528. FIRED = false
  529. end
  530. end
  531.  
  532. HB.Selected:connect(function(M)
  533. M.Button1Down:connect(function()
  534. FIRE(M)
  535. end)
  536. end)
  537. end
  538.  
  539. function LOAD_TROWEL()
  540. local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  541. NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  542. NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  543. NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  544.  
  545. local HEIGHT = 5
  546. local SPEED = 0.05
  547. local WIDTH = 15
  548.  
  549. function BRICK(CF, P, C)
  550. local B = Instance.new('Part')
  551. B.BrickColor = C
  552. B.CFrame = CF * CFrame.new(P + B.Size / 2)
  553. B.Parent = game.Workspace
  554. B:MakeJoints()
  555. B.Material = 'Neon'
  556. return B, P + B.Size
  557. end
  558.  
  559. function BW(CF)
  560. local BC = BrickColor.Random()
  561. local B = {}
  562. assert(WIDTH > 0)
  563. local Y = 0
  564. while Y < HEIGHT do
  565. local P
  566. local X = -WIDTH / 2
  567. while X < WIDTH / 2 do
  568. local brick
  569. brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  570. X = P.x
  571. table.insert(B, brick)
  572. wait(SPEED)
  573. end
  574. Y = P.y
  575. end
  576. return B
  577. end
  578.  
  579. function S(A)
  580. if math.abs(A.x) > math.abs(A.z) then
  581. if A.x > 0 then
  582. return Vector3.new(1, 0, 0)
  583. else
  584. return Vector3.new(-1, 0, 0)
  585. end
  586. else
  587. if A.z > 0 then
  588. return Vector3.new(0, 0, 1)
  589. else
  590. return Vector3.new(0, 0, -1)
  591. end
  592. end
  593. end
  594.  
  595. T.Enabled = true
  596. T.Activated:connect(function()
  597. if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  598. T.Enabled = false
  599. T.Handle.build:Play()
  600. BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  601. T.Enabled = true
  602. end
  603. end)
  604. end
  605.  
  606. function LOAD_PATH()
  607. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  608.  
  609. local function PATH(M, C)
  610. if ENABLED and LP.Character then
  611. if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  612. local hit = M.Target
  613. local point = M.Hit.p
  614. local P = Instance.new('Part', workspace.paths_seth)
  615. P.BrickColor = C
  616. P.Material = 'Neon'
  617. P.Transparency = 0.75
  618. P.Anchored = true
  619. P.Size = Vector3.new(20, 1, 20)
  620. P.Velocity = M.Hit.lookVector * 75
  621. P.BottomSurface = 'Smooth'
  622. P.TopSurface = 'Smooth'
  623. P.CFrame = CFrame.new(LP.Character.Head.Position)
  624. P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  625. P.CFrame = CFrame.new(P.Position, point)
  626. wait()
  627. PATH(M, C)
  628. end
  629. end
  630.  
  631. local function SELECTED(M)
  632. M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  633. M.Button1Up:connect(function() ENABLED = false end)
  634. M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  635. end
  636.  
  637. HB.Selected:connect(SELECTED)
  638. end
  639.  
  640. function LOAD_STRIKE()
  641. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  642.  
  643. local function SHOOT(T)
  644. if ENABLED then
  645. local P0 = CFrame.new(0, 1500, 0)
  646. P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  647. local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  648. SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  649.  
  650. local M = Instance.new('Model', workspace)
  651. NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  652. NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  653. NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  654.  
  655. for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  656. M:destroy()
  657. end
  658. end
  659.  
  660. HB.Selected:connect(function(M)
  661. if not workspace:FindFirstChild('orbital_seth') then
  662. SATELITE = Instance.new('Part', workspace)
  663. SATELITE.Name = 'orbital_seth'
  664. SATELITE.Position = Vector3.new(0, 1500, 0)
  665. SATELITE.Anchored = true
  666. SATELITE.CanCollide = false
  667. SATELITE.Size = Vector3.new(5, 16.8, 5)
  668. NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  669. end
  670. M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  671. M.Button1Up:connect(function() ENABLED = false end)
  672. end)
  673. end
  674.  
  675. function FIND_IN_TABLE(TABLE, NAME)
  676. for i,v in pairs(TABLE) do
  677. if v == NAME then
  678. return true
  679. end
  680. end
  681. return false
  682. end
  683.  
  684. function GET_IN_TABLE(TABLE, NAME)
  685. for i = 1, #TABLE do
  686. if TABLE[i] == NAME then
  687. return i
  688. end
  689. end
  690. return false
  691. end
  692.  
  693. local NOTIFY_1 = false
  694. local NOTIFY_2 = false
  695.  
  696. function NOTIFY(M, R, G, B)
  697. spawn(function()
  698. repeat wait() until not NOTIFY_1
  699. local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  700. if NOTIFY_SETH then
  701. NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  702. NOTIFY_SETH.notify.text.Text = ' ' .. M
  703. repeat wait() until not NOTIFY_1
  704. NOTIFY_1 = true
  705. wait(0.5)
  706. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  707. wait(0.5)
  708. repeat wait() until not NOTIFY_2
  709. NOTIFY_1 = false
  710. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  711. wait(0.5)
  712. NOTIFY_2 = true
  713. wait(2.5)
  714. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  715. end
  716. wait(1)
  717. NOTIFY_SETH:destroy()
  718. NOTIFY_2 = false
  719. end)
  720. end
  721.  
  722. function KICK(P)
  723. spawn(function()
  724. for i = 1,5 do
  725. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  726. P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  727. local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  728. spawn(function()
  729. repeat wait()
  730. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  731. until not _PLAYERS:FindFirstChild(P.Name)
  732. end)
  733. P.Character.Torso.Anchored = true
  734. end
  735. end
  736. end)
  737. end
  738.  
  739. _PLAYERS.PlayerRemoving:connect(function(P)
  740. if FIND_IN_TABLE(KICKS, P) then
  741. for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  742. NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  743. end
  744. if FIND_IN_TABLE(JAILED, P.Name) then
  745. for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  746. end
  747. end)
  748.  
  749. function FIX_LIGHTING()
  750. _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  751. _LIGHTING.Brightness = 1
  752. _LIGHTING.GlobalShadows = true
  753. _LIGHTING.Outlines = false
  754. _LIGHTING.TimeOfDay = 14
  755. _LIGHTING.FogEnd = 100000
  756. end
  757.  
  758. function COLOR(PLAYER, BCOLOR)
  759. for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  760. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  761. for i,v in pairs(PLAYER.Character:GetChildren()) do
  762. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  763. v.BrickColor = BrickColor.new(BCOLOR)
  764. elseif v:IsA('Accessory') then
  765. v.Handle.BrickColor = BrickColor.new(BCOLOR)
  766. for a,b in pairs(v.Handle:GetChildren()) do
  767. if b:IsA('SpecialMesh') then
  768. b.TextureId = ''
  769. end
  770. end
  771. end
  772. end
  773. end
  774.  
  775. function LAG(PLAYER)
  776. local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  777. spawn(function()
  778. repeat wait()
  779. if PLAYER and PLAYER.Character then
  780. PLAYER.CameraMode = 'LockFirstPerson'
  781. PLAYER.Character.HumanoidRootPart.CFrame = POS
  782. PLAYER.Character.Torso.Anchored = true
  783. Instance.new('ForceField', PLAYER.Character)
  784. Instance.new('Smoke', PLAYER.Character.Head)
  785. end
  786. until not _PLAYERS:FindFirstChild(PLAYER.Name)
  787. end)
  788. end
  789.  
  790. local FLYING = false
  791.  
  792. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  793. LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  794. end
  795.  
  796. function sFLY()
  797. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  798. repeat wait() until MOUSE
  799.  
  800. local T = LP.Character.Torso
  801. local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  802. local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  803. local SPEED = 0
  804.  
  805. local function FLY()
  806. FLYING = true
  807. local BG = Instance.new('BodyGyro', T)
  808. local BV = Instance.new('BodyVelocity', T)
  809. BG.P = 9e4
  810. BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  811. BG.cframe = T.CFrame
  812. BV.velocity = Vector3.new(0, 0.1, 0)
  813. BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  814. spawn(function()
  815. repeat wait()
  816. LP.Character.Humanoid.PlatformStand = true
  817. if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  818. SPEED = 50
  819. elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  820. SPEED = 0
  821. end
  822. if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  823. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  824. lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  825. elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  826. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  827. else
  828. BV.velocity = Vector3.new(0, 0.1, 0)
  829. end
  830. BG.cframe = workspace.CurrentCamera.CoordinateFrame
  831. until not FLYING
  832. CONTROL = {F = 0, B = 0, L = 0, R = 0}
  833. lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  834. SPEED = 0
  835. BG:destroy()
  836. BV:destroy()
  837. LP.Character.Humanoid.PlatformStand = false
  838. end)
  839. end
  840.  
  841. MOUSE.KeyDown:connect(function(KEY)
  842. if KEY:lower() == 'w' then
  843. CONTROL.F = 1
  844. elseif KEY:lower() == 's' then
  845. CONTROL.B = -1
  846. elseif KEY:lower() == 'a' then
  847. CONTROL.L = -1
  848. elseif KEY:lower() == 'd' then
  849. CONTROL.R = 1
  850. end
  851. end)
  852.  
  853. MOUSE.KeyUp:connect(function(KEY)
  854. if KEY:lower() == 'w' then
  855. CONTROL.F = 0
  856. elseif KEY:lower() == 's' then
  857. CONTROL.B = 0
  858. elseif KEY:lower() == 'a' then
  859. CONTROL.L = 0
  860. elseif KEY:lower() == 'd' then
  861. CONTROL.R = 0
  862. end
  863. end)
  864. FLY()
  865. end
  866.  
  867. function NOFLY()
  868. FLYING = false
  869. LP.Character.Humanoid.PlatformStand = false
  870. end
  871.  
  872. function RESET_MODEL(MODEL)
  873. for i,v in pairs(MODEL:GetChildren()) do
  874. if v:IsA('Seat') and v.Name == 'FakeTorso' then
  875. v:destroy()
  876. elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  877. v:destroy()
  878. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  879. v.Transparency = 0
  880. elseif v:IsA('ShirtGraphic') then
  881. v.Archivable = false
  882. v.Graphic = ''
  883. end
  884. end
  885. for i,v in pairs(MODEL.Torso:GetChildren()) do
  886. if v:IsA('SpecialMesh') then
  887. v:destroy()
  888. end
  889. end
  890. if MODEL.Head:FindFirstChild('Mesh') then
  891. MODEL.Head.Mesh:destroy()
  892. end
  893. if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  894. if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  895. if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  896. if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  897. if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  898. end
  899.  
  900. function UPDATE_MODEL(MODEL, USERNAME)
  901. local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  902. MODEL.Name = USERNAME
  903. for i,v in pairs(AppModel:GetChildren()) do
  904. if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  905. v.Parent = MODEL.Head
  906. elseif v:IsA('Decal') then
  907. if MODEL.Head:FindFirstChild('face') then
  908. MODEL.Head.face.Texture = v.Texture
  909. else
  910. local FACE = Instance.new('Decal', MODEL.Head)
  911. FACE.Texture = v.Texture
  912. end
  913. elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  914. if MODEL:FindFirstChild('Body Colors') then
  915. MODEL['Body Colors']:destroy()
  916. end
  917. v.Parent = MODEL
  918. elseif v:IsA('Accessory') then
  919. v.Parent = MODEL
  920. v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  921. end
  922. end
  923. if not MODEL.Head:FindFirstChild('Mesh') then
  924. local SM = Instance.new('SpecialMesh', MODEL.Head)
  925. SM.MeshType = Enum.MeshType.Head
  926. SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  927. end
  928. end
  929.  
  930. function CREEPER(PLAYER)
  931. for i,v in pairs(PLAYER.Character:GetChildren()) do
  932. if v:IsA('Shirt') or v:IsA('Pants') then
  933. v:destroy()
  934. elseif v:IsA('ShirtGraphic') then
  935. v.Archivable = false
  936. v.Graphic = ''
  937. end
  938. end
  939. for i,v in pairs(PLAYER.Character:GetChildren()) do
  940. if v:IsA('Accessory') then
  941. v:destroy()
  942. end
  943. end
  944. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  945. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  946. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  947. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  948. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  949. for i,v in pairs(PLAYER.Character:GetChildren()) do
  950. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  951. v.BrickColor = BrickColor.new('Bright green')
  952. end
  953. end
  954. end
  955.  
  956. function SHREK(PLAYER)
  957. COLOR(PLAYER, 'Bright green')
  958. for i,v in pairs(PLAYER.Character:GetChildren()) do
  959. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  960. v:destroy()
  961. elseif v:IsA('ShirtGraphic') then
  962. v.Archivable = false
  963. v.Graphic = ''
  964. end
  965. end
  966. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  967. if v:IsA('Decal') or v:IsA('SpecialMesh') then
  968. v:destroy()
  969. end
  970. end
  971. if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  972. PLAYER.Character['Shirt Graphic'].Archivable = false
  973. PLAYER.Character['Shirt Graphic'].Graphic = ''
  974. end
  975. local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  976. local S = Instance.new('Shirt', PLAYER.Character)
  977. local P = Instance.new('Pants', PLAYER.Character)
  978. M.MeshType = 'FileMesh'
  979. M.MeshId = 'rbxassetid://19999257'
  980. M.Offset = Vector3.new(-0.1, 0.1, 0)
  981. M.TextureId = 'rbxassetid://156397869'
  982. S.ShirtTemplate = 'rbxassetid://133078194'
  983. P.PantsTemplate = 'rbxassetid://133078204'
  984. end
  985.  
  986. function DUCK(PLAYER)
  987. for i,v in pairs(PLAYER.Character:GetChildren()) do
  988. if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  989. v.Transparency = 1
  990. elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  991. v:destroy()
  992. elseif v:IsA('ShirtGraphic') then
  993. v.Archivable = false
  994. v.Graphic = ''
  995. end
  996. end
  997. local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  998. DUCK.MeshType = 'FileMesh'
  999. DUCK.MeshId = 'rbxassetid://9419831'
  1000. DUCK.TextureId = 'rbxassetid://9419827'
  1001. DUCK.Scale = Vector3.new(5, 5, 5)
  1002. if PLAYER.Character.Head:FindFirstChild('face') then
  1003. PLAYER.Character.Head.face.Transparency = 1
  1004. end
  1005. end
  1006.  
  1007. function DOG(PLAYER)
  1008. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1009. if v:IsA('Shirt') or v:IsA('Pants') then
  1010. v:destroy()
  1011. elseif v:IsA('ShirtGraphic') then
  1012. v.Archivable = false
  1013. v.Graphic = ''
  1014. end
  1015. end
  1016. PLAYER.Character.Torso.Transparency = 1
  1017. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1018. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1019. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1020. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1021. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1022. local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1023. local BF = Instance.new('BodyForce', FakeTorso)
  1024. local W = Instance.new('Weld', PLAYER.Character.Torso)
  1025. FakeTorso.Name = 'FakeTorso'
  1026. FakeTorso.TopSurface = 0
  1027. FakeTorso.BottomSurface = 0
  1028. FakeTorso.Size = Vector3.new(3,1,4)
  1029. FakeTorso.BrickColor = BrickColor.new('Brown')
  1030. FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1031. BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1032. W.Part0 = PLAYER.Character.Torso
  1033. W.Part1 = FakeTorso
  1034. W.C0 = CFrame.new(0, -0.5, 0)
  1035. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1036. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1037. v.BrickColor = BrickColor.new('Brown')
  1038. end
  1039. end
  1040. end
  1041.  
  1042. function ALIEN(PLAYER)
  1043. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1044. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1045. v:destroy()
  1046. elseif v:IsA('ShirtGraphic') then
  1047. v.Archivable = false
  1048. v.Graphic = ''
  1049. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1050. v.BrickColor = BrickColor.new('Fossil')
  1051. end
  1052. end
  1053. ALIEN_H:Clone().Parent = PLAYER.Character
  1054. end
  1055.  
  1056. function DECALSPAM(INSTANCE, ID)
  1057. for i,v in pairs(INSTANCE:GetChildren()) do
  1058. if v:IsA('BasePart') then
  1059. spawn(function()
  1060. local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1061. local CURRENT_FACE = 1
  1062. for i = 1, 6 do
  1063. local DECAL = Instance.new('Decal', v)
  1064. DECAL.Name = 'decal_seth'
  1065. DECAL.Texture = 'rbxassetid://' .. ID - 1
  1066. DECAL.Face = FACES[CURRENT_FACE]
  1067. CURRENT_FACE = CURRENT_FACE + 1
  1068. end
  1069. end)
  1070. end
  1071. DECALSPAM(v, ID)
  1072. end
  1073. end
  1074.  
  1075. function UNDECALSPAM(INSTANCE)
  1076. for i,v in pairs(INSTANCE:GetChildren()) do
  1077. if v:IsA('BasePart') then
  1078. for a,b in pairs(v:GetChildren()) do
  1079. if b:IsA('Decal') and b.Name == 'decal_seth' then
  1080. b:destroy()
  1081. end
  1082. end
  1083. end
  1084. UNDECALSPAM(v)
  1085. end
  1086. end
  1087.  
  1088. function CREATE_DONG(PLAYER, DONG_COLOR)
  1089. if PLAYER.Character:FindFirstChild('DONG') then
  1090. PLAYER.Character.DONG:destroy()
  1091. end
  1092. local D = Instance.new('Model', PLAYER.Character)
  1093. D.Name = 'DONG'
  1094.  
  1095. local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1096. local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1097. local M1 = Instance.new('CylinderMesh', MAIN)
  1098. local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1099. local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1100. local M2 = Instance.new('SpecialMesh', P1)
  1101. local W2 = Instance.new('Weld', P1)
  1102. local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1103. local M3 = Instance.new('SpecialMesh', B1)
  1104. local W3 = Instance.new('Weld', B1)
  1105. local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1106. local M4 = Instance.new('SpecialMesh', B2)
  1107. local W4 = Instance.new('Weld', B2)
  1108. MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1109. W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1110. P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1111. M2.MeshType = 'Sphere'
  1112. W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1113. B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1114. M3.Parent = B1 M3.MeshType = 'Sphere'
  1115. W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1116. B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1117. M4.MeshType = 'Sphere'
  1118. W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1119. end
  1120.  
  1121. function SCALE(C, S)
  1122. if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1123.  
  1124. local HAT_CLONE = {}
  1125.  
  1126. for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1127.  
  1128. local HEAD = C.Head
  1129. local TORSO = C.Torso
  1130. local LA = C['Left Arm']
  1131. local RA = C['Right Arm']
  1132. local LL = C['Left Leg']
  1133. local RL = C['Right Leg']
  1134. local HRP = C.HumanoidRootPart
  1135.  
  1136. HEAD.Size = Vector3.new(S * 2, S, S)
  1137. TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1138. LA.Size = Vector3.new(S, S * 2, S)
  1139. RA.Size = Vector3.new(S, S * 2, S)
  1140. LL.Size = Vector3.new(S, S * 2, S)
  1141. RL.Size = Vector3.new(S, S * 2, S)
  1142. HRP.Size = Vector3.new(S * 2, S * 2, S)
  1143.  
  1144. local M1 = Instance.new('Motor6D', TORSO)
  1145. local M2 = Instance.new('Motor6D', TORSO)
  1146. local M3 = Instance.new('Motor6D', TORSO)
  1147. local M4 = Instance.new('Motor6D', TORSO)
  1148. local M5 = Instance.new('Motor6D', TORSO)
  1149. local M6 = Instance.new('Motor6D', HRP)
  1150.  
  1151. M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1152. M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1153. M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1154. M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1155. M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1156. M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1157.  
  1158. for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1159. end
  1160.  
  1161. function CAPE(COLOR)
  1162. if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1163.  
  1164. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1165.  
  1166. local T = LP.Character.Torso
  1167.  
  1168. local C = Instance.new('Part', T.Parent)
  1169. C.Name = 'cape_seth'
  1170. C.Anchored = false
  1171. C.CanCollide = false
  1172. C.TopSurface = 0
  1173. C.BottomSurface = 0
  1174. C.BrickColor = BrickColor.new(COLOR)
  1175. C.Material = 'Neon'
  1176. C.Size = Vector3.new(0.2, 0.2, 0.2)
  1177.  
  1178. local M = Instance.new('BlockMesh', C)
  1179. M.Scale = Vector3.new(9, 17.5, 0.5)
  1180.  
  1181. local M1 = Instance.new('Motor', C)
  1182. M1.Part0 = C
  1183. M1.Part1 = T
  1184. M1.MaxVelocity = 1
  1185. M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1186. M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1187.  
  1188. local WAVE = false
  1189.  
  1190. repeat wait(1 / 44)
  1191. local ANG = 0.2
  1192. local oldMag = T.Velocity.magnitude
  1193. local MV = 0.1
  1194.  
  1195. if WAVE then
  1196. ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1197. WAVE = false
  1198. else
  1199. WAVE = false
  1200. end
  1201. ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1202. M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1203. M1.DesiredAngle = -ANG
  1204. if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1205. M1.MaxVelocity = 0.04
  1206. end
  1207. repeat
  1208. wait()
  1209. until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
  1210. if T.Velocity.magnitude < 0.1 then
  1211. wait(0.1)
  1212. end
  1213. until not C or C.Parent ~= T.Parent
  1214. end
  1215.  
  1216. function INFECT(PLAYER)
  1217. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1218. Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1219. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1220. v:destroy()
  1221. elseif v:IsA('ShirtGraphic') then
  1222. v.Archivable = false
  1223. v.Graphic = ''
  1224. end
  1225. end
  1226.  
  1227. if PLAYER.Character.Head:FindFirstChild('face') then
  1228. PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1229. end
  1230.  
  1231. for i,v in pairs (PLAYER.Character:GetChildren()) do
  1232. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1233. if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1234. v.BrickColor = BrickColor.new('Medium green')
  1235. elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1236. v.BrickColor = BrickColor.new('Brown')
  1237. end
  1238. end
  1239. end
  1240.  
  1241. local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1242. if not TC.Parent:FindFirstChild('infected_seth') then
  1243. local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1244. if GPFC then
  1245. INFECT(GPFC)
  1246. end
  1247. end
  1248. end)
  1249. end
  1250.  
  1251. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1252. local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1253. if (zCoco) then
  1254. funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1255. else
  1256. funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1257. end
  1258. return funcw
  1259. end
  1260.  
  1261. function BANG(VICTIM)
  1262. spawn(function()
  1263. local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1264. local V1 = _PLAYERS[VICTIM].Character.Torso
  1265.  
  1266. V1.Parent.Humanoid.PlatformStand = true
  1267.  
  1268. P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1269.  
  1270. P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1271.  
  1272. V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1273.  
  1274. V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1275.  
  1276. V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1277.  
  1278. V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1279.  
  1280. local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1281.  
  1282. local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1283.  
  1284. fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1285.  
  1286. local D2 = D:Clone() D2.Parent = P1
  1287.  
  1288. fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1289.  
  1290. local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1291.  
  1292. fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1293.  
  1294. local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1295.  
  1296. fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1297.  
  1298. local CM = Instance.new('CylinderMesh', C)
  1299.  
  1300. local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1301.  
  1302. local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1303.  
  1304. fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1305.  
  1306. local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1307.  
  1308. local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1309.  
  1310. fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1311.  
  1312. local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1313.  
  1314. local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1315.  
  1316. fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1317.  
  1318. local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1319.  
  1320. local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1321.  
  1322. fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1323.  
  1324. LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1325. LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1326. LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1327.  
  1328. if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1329.  
  1330. WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1331.  
  1332. local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1333. end)
  1334. spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1335. end
  1336.  
  1337. function RESPAWN(PLAYER)
  1338. local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1339. local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1340. Instance.new('Humanoid', M)
  1341. PLAYER.Character = M
  1342. end
  1343.  
  1344. function LOAD_MESSAGE(STRING)
  1345. _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1346. RESPAWN(LP)
  1347.  
  1348. R = false
  1349. LP.CharacterAdded:connect(function()
  1350. if not R then
  1351. wait(0.5)
  1352. if LP.Character:FindFirstChild('Humanoid') then
  1353. MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1354. end
  1355. R = true
  1356. end
  1357. end)
  1358. repeat wait() until R
  1359. RESPAWN(LP)
  1360. LP.CharacterAppearanceId = 0
  1361.  
  1362. if MAIN_HAT then
  1363. MAIN_HAT.Handle.CanCollide = true
  1364. local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1365. local P = Instance.new('Part')
  1366. M.Disabled = false
  1367. M.Parent = P
  1368. MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1369. MAIN_HAT:destroy()
  1370. P.Parent = LP.Character
  1371. repeat wait() until LP:FindFirstChild('ChessMsg')
  1372. MG = LP:FindFirstChild('ChessMsg')
  1373. MG.Name = 'message_seth'
  1374. MG.Text = ''
  1375. MG.Parent = workspace
  1376. MESSAGE(STRING)
  1377. P:destroy()
  1378. for i,v in pairs(workspace:GetChildren()) do
  1379. if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1380. if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1381. v:destroy()
  1382. end
  1383. end
  1384. end
  1385. end
  1386. end
  1387.  
  1388. function MESSAGE(STRING)
  1389. if not SHOWING_MESSAGE then
  1390. spawn(function()
  1391. SHOWING_MESSAGE = true
  1392. MG.Text = STRING
  1393. wait(5)
  1394. MG.Text = ''
  1395. SHOWING_MESSAGE = false
  1396. end)
  1397. end
  1398. end
  1399.  
  1400. _G.CLICK_TP = false
  1401. local M_CTRL = false
  1402.  
  1403. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1404. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1405. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1406.  
  1407. _LIGHTING.Outlines = false -- / outlines are gross
  1408.  
  1409. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1410.  
  1411. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1412.  
  1413. -- / commands
  1414.  
  1415. ADD_COMMAND('ff','ff [plr]', {},
  1416. function(ARGS, SPEAKER)
  1417. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1418. for i,v in pairs(PLAYERS) do
  1419. Instance.new('ForceField', _PLAYERS[v].Character)
  1420. end
  1421. end)
  1422.  
  1423. ADD_COMMAND('unff','unff [plr]',{},
  1424. function(ARGS, SPEAKER)
  1425. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1426. for i,v in pairs(PLAYERS) do
  1427. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1428. if v:IsA('ForceField') then
  1429. v:destroy()
  1430. end
  1431. end
  1432. end
  1433. end)
  1434.  
  1435. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1436. function(ARGS, SPEAKER)
  1437. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1438. for i,v in pairs(PLAYERS) do
  1439. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1440. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1441. local F = Instance.new('Fire', v)
  1442. if ARGS[2] and ARGS[3] and ARGS[4] then
  1443. F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1444. F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1445. end
  1446. end
  1447. end
  1448. end
  1449. end)
  1450.  
  1451. ADD_COMMAND('unfire','unfire [plr]',{},
  1452. function(ARGS, SPEAKER)
  1453. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1454. for i,v in pairs(PLAYERS) do
  1455. local PCHAR = _PLAYERS[v].Character
  1456. for i,v in pairs(PCHAR:GetChildren()) do
  1457. for i,v in pairs(v:GetChildren()) do
  1458. if v:IsA('Fire') then
  1459. v:destroy()
  1460. end
  1461. end
  1462. end
  1463. end
  1464. end)
  1465.  
  1466. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1467. function(ARGS, SPEAKER)
  1468. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1469. for i,v in pairs(PLAYERS) do
  1470. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1471. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1472. if ARGS[2] and ARGS[3] and ARGS[4] then
  1473. Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1474. else
  1475. Instance.new('Sparkles', v)
  1476. end
  1477. end
  1478. end
  1479. end
  1480. end)
  1481.  
  1482. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1483. function(ARGS, SPEAKER)
  1484. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1485. for i,v in pairs(PLAYERS) do
  1486. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1487. for i,v in pairs(v:GetChildren()) do
  1488. if v:IsA('Sparkles') then
  1489. v:destroy()
  1490. end
  1491. end
  1492. end
  1493. end
  1494. end)
  1495.  
  1496. ADD_COMMAND('smoke','smoke [plr]',{},
  1497. function(ARGS, SPEAKER)
  1498. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1499. for i,v in pairs(PLAYERS) do
  1500. Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1501. end
  1502. end)
  1503.  
  1504. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1505. function(ARGS, SPEAKER)
  1506. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1507. for i,v in pairs(PLAYERS) do
  1508. for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1509. if v:IsA('Smoke') then
  1510. v:destroy()
  1511. end
  1512. end
  1513. end
  1514. end)
  1515.  
  1516. ADD_COMMAND('btools','btools [plr]',{},
  1517. function(ARGS, SPEAKER)
  1518. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1519. for i,v in pairs(PLAYERS) do
  1520. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
  1521. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
  1522. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
  1523. end
  1524. end)
  1525.  
  1526. ADD_COMMAND('god','god [plr]',{},
  1527. function(ARGS, SPEAKER)
  1528. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1529. for i,v in pairs(PLAYERS) do
  1530. local PCHAR = _PLAYERS[v].Character
  1531. if PCHAR:FindFirstChild('Humanoid') then
  1532. PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1533. end
  1534. end
  1535. end)
  1536.  
  1537. ADD_COMMAND('sgod','sgod [plr]',{},
  1538. function(ARGS, SPEAKER)
  1539. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1540. for i,v in pairs(PLAYERS) do
  1541. local PCHAR = _PLAYERS[v].Character
  1542. if PCHAR:FindFirstChild('Humanoid') then
  1543. PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1544. end
  1545. end
  1546. end)
  1547.  
  1548. ADD_COMMAND('ungod','ungod [plr]',{},
  1549. function(ARGS, SPEAKER)
  1550. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1551. for i,v in pairs(PLAYERS) do
  1552. local PCHAR = _PLAYERS[v].Character
  1553. if PCHAR:FindFirstChild('Humanoid') then
  1554. PCHAR.Humanoid.MaxHealth = 100
  1555. end
  1556. end
  1557. end)
  1558.  
  1559. ADD_COMMAND('heal','heal [plr]',{},
  1560. function(ARGS, SPEAKER)
  1561. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1562. for i,v in pairs(PLAYERS) do
  1563. local PCHAR = _PLAYERS[v].Character
  1564. if PCHAR:FindFirstChild('Humanoid') then
  1565. PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1566. end
  1567. end
  1568. end)
  1569.  
  1570. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1571. function(ARGS, SPEAKER)
  1572. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1573. for i,v in pairs(PLAYERS) do
  1574. for i,v in pairs(PLAYERS) do
  1575. local PCHAR = _PLAYERS[v].Character
  1576. for i,v in pairs(PCHAR:GetChildren()) do
  1577. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1578. v.Anchored = true
  1579. end
  1580. end
  1581. end
  1582. end
  1583. end)
  1584.  
  1585. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1586. function(ARGS, SPEAKER)
  1587. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1588. for i,v in pairs(PLAYERS) do
  1589. for i,v in pairs(PLAYERS) do
  1590. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1591. if v:IsA('Part') then
  1592. v.Anchored = false
  1593. end
  1594. end
  1595. end
  1596. end
  1597. end)
  1598.  
  1599. ADD_COMMAND('kill','kill [plr]',{},
  1600. function(ARGS, SPEAKER)
  1601. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1602. for i,v in pairs(PLAYERS) do
  1603. _PLAYERS[v].Character:BreakJoints()
  1604. end
  1605. end)
  1606.  
  1607. ADD_COMMAND('sound','sound [id]',{},
  1608. function(ARGS, SPEAKER)
  1609. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1610. if ARGS[1]:lower() ~= 'off' then
  1611. local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1612. end
  1613. end)
  1614.  
  1615. ADD_COMMAND('volume','volume [int]',{},
  1616. function(ARGS, SPEAKER)
  1617. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1618. end)
  1619.  
  1620. ADD_COMMAND('pitch','pitch [int]',{},
  1621. function(ARGS, SPEAKER)
  1622. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1623. end)
  1624.  
  1625. ADD_COMMAND('explode','explode [plr]',{},
  1626. function(ARGS, SPEAKER)
  1627. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1628. for i,v in pairs(PLAYERS) do
  1629. local PCHAR = _PLAYERS[v].Character
  1630. if PCHAR:FindFirstChild('Torso') then
  1631. Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
  1632. end
  1633. end
  1634. end)
  1635.  
  1636. ADD_COMMAND('invis','invis [plr]',{},
  1637. function(ARGS, SPEAKER)
  1638. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1639. for i,v in pairs(PLAYERS) do
  1640. local PCHAR = _PLAYERS[v].Character
  1641. for i,v in pairs(PCHAR:GetChildren()) do
  1642. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1643. v.Transparency = 1
  1644. end
  1645. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1646. v.Handle.Transparency = 1
  1647. end
  1648. end
  1649. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1650. end
  1651. end)
  1652.  
  1653. ADD_COMMAND('vis','vis [plr]',{},
  1654. function(ARGS, SPEAKER)
  1655. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1656. for i,v in pairs(PLAYERS) do
  1657. local PCHAR = _PLAYERS[v].Character
  1658. for i,v in pairs(PCHAR:GetChildren()) do
  1659. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1660. v.Transparency = 0
  1661. end
  1662. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1663. v.Handle.Transparency = 0
  1664. end
  1665. end
  1666. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1667. end
  1668. end)
  1669.  
  1670. ADD_COMMAND('goto','goto [plr]',{},
  1671. function(ARGS, SPEAKER)
  1672. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1673. for i,v in pairs(PLAYERS) do
  1674. local PCHAR = _PLAYERS[v].Character
  1675. if PCHAR then
  1676. SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1677. end
  1678. end
  1679. end)
  1680.  
  1681. ADD_COMMAND('bring','bring [plr]',{},
  1682. function(ARGS, SPEAKER)
  1683. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1684. for i,v in pairs(PLAYERS) do
  1685. _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1686. end
  1687. end)
  1688.  
  1689. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1690. function(ARGS, SPEAKER)
  1691. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1692. for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1693. if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1694. _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1695. end
  1696. end end
  1697. end)
  1698.  
  1699. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1700. function(ARGS, SPEAKER)
  1701. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1702. for i,v in pairs(PLAYERS) do
  1703. _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1704. _PLAYERS[v].Character:BreakJoints()
  1705. end
  1706. end)
  1707.  
  1708. ADD_COMMAND('ws','ws [plr] [int]',{},
  1709. function(ARGS, SPEAKER)
  1710. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1711. for i,v in pairs(PLAYERS) do
  1712. local PCHAR = _PLAYERS[v].Character
  1713. if PCHAR:FindFirstChild('Humanoid') then
  1714. PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  1715. end
  1716. end
  1717. end)
  1718.  
  1719. ADD_COMMAND('time','time [int]',{},
  1720. function(ARGS, SPEAKER)
  1721. _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  1722. end)
  1723.  
  1724. ADD_COMMAND('kick','kick [plr]',{},
  1725. function(ARGS, SPEAKER)
  1726. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1727. for i,v in pairs(PLAYERS) do
  1728. table.insert(KICKS, _PLAYERS[v])
  1729. end
  1730. end)
  1731.  
  1732. ADD_COMMAND('ban','ban [plr]',{},
  1733. function(ARGS, SPEAKER)
  1734. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1735. for i,v in pairs(PLAYERS) do
  1736. table.insert(BANS, _PLAYERS[v].userId)
  1737. table.insert(KICKS, _PLAYERS[v])
  1738. UPDATE_BANS()
  1739. end
  1740. end)
  1741.  
  1742. ADD_COMMAND('unban','unban [username]',{},
  1743. function(ARGS, SPEAKER)
  1744. if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  1745. table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  1746. UPDATE_BANS()
  1747. end
  1748. end)
  1749.  
  1750. ADD_COMMAND('unlockws','unlock',{'unlock'},
  1751. function(ARGS, SPEAKER)
  1752. local function UNLOCK(INSTANCE)
  1753. for i,v in pairs(INSTANCE:GetChildren()) do
  1754. if v:IsA('BasePart') then
  1755. v.Locked = false
  1756. end
  1757. UNLOCK(v)
  1758. end
  1759. end
  1760. UNLOCK(workspace)
  1761. end)
  1762.  
  1763. ADD_COMMAND('lockws','lock',{'lock'},
  1764. function(ARGS, SPEAKER)
  1765. local function LOCK(INSTANCE)
  1766. for i,v in pairs(INSTANCE:GetChildren()) do
  1767. if v:IsA('BasePart') then
  1768. v.Locked = true
  1769. end
  1770. LOCK(v)
  1771. end
  1772. end
  1773. LOCK(workspace)
  1774. end)
  1775.  
  1776. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  1777. function(ARGS, SPEAKER)
  1778. local function UNANCHOR(INSTANCE)
  1779. for i,v in pairs(INSTANCE:GetChildren()) do
  1780. if v:IsA('BasePart') then
  1781. v.Anchored = false
  1782. end
  1783. UNANCHOR(v)
  1784. end
  1785. end
  1786. UNANCHOR(workspace)
  1787. end)
  1788.  
  1789. ADD_COMMAND('anchorws','anchor',{'anchor'},
  1790. function(ARGS, SPEAKER)
  1791. local function ANCHOR(INSTANCE)
  1792. for i,v in pairs(INSTANCE:GetChildren()) do
  1793. if v:IsA('BasePart') then
  1794. v.Anchored = true
  1795. end
  1796. ANCHOR(v)
  1797. end
  1798. end
  1799. ANCHOR(workspace)
  1800. end)
  1801.  
  1802. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  1803. function(ARGS, SPEAKER)
  1804. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1805. for i,v in pairs(PLAYERS) do
  1806. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1807. if v:IsA('Accessory') then
  1808. for a,b in pairs(v.Handle:GetChildren()) do
  1809. if b:IsA('SpecialMesh') then
  1810. b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  1811. end
  1812. end
  1813. end
  1814. end
  1815. end
  1816. end)
  1817.  
  1818. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  1819. function(ARGS, SPEAKER)
  1820. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1821. for i,v in pairs(PLAYERS) do
  1822. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1823. if v:IsA('Accessory') then
  1824. v.Parent = SPEAKER.Character
  1825. end
  1826. end
  1827. end
  1828. end)
  1829.  
  1830. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  1831. function(ARGS, SPEAKER)
  1832. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1833. for i,v in pairs(PLAYERS) do
  1834. local PCHAR = _PLAYERS[v].Character
  1835. if PCHAR:FindFirstChild('Humanoid') then
  1836. PCHAR.Humanoid:RemoveAccessories()
  1837. end
  1838. end
  1839. end)
  1840.  
  1841. ADD_COMMAND('firstp','firstp [plr]',{},
  1842. function(ARGS, SPEAKER)
  1843. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1844. for i,v in pairs(PLAYERS) do
  1845. _PLAYERS[v].CameraMode = 'LockFirstPerson'
  1846. end
  1847. end)
  1848.  
  1849. ADD_COMMAND('thirdp','thirdp [plr]',{},
  1850. function(ARGS, SPEAKER)
  1851. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1852. for i,v in pairs(PLAYERS) do
  1853. _PLAYERS[v].CameraMode = 'Classic'
  1854. end
  1855. end)
  1856.  
  1857. ADD_COMMAND('chat','chat [plr] [string]',{},
  1858. function(ARGS, SPEAKER)
  1859. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1860. for i,v in pairs(PLAYERS) do
  1861. game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  1862. end
  1863. end)
  1864.  
  1865. ADD_COMMAND('name','name [plr] [string]',{},
  1866. function(ARGS, SPEAKER)
  1867. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1868. for i,v in pairs(PLAYERS) do
  1869. _PLAYERS[v].Character.Name = GLS(false, 1)
  1870. end
  1871. end)
  1872.  
  1873. ADD_COMMAND('unname','unname [plr]',{},
  1874. function(ARGS, SPEAKER)
  1875. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1876. for i,v in pairs(PLAYERS) do
  1877. _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  1878. end
  1879. end)
  1880.  
  1881. ADD_COMMAND('noname','noname [plr]',{},
  1882. function(ARGS, SPEAKER)
  1883. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1884. for i,v in pairs(PLAYERS) do
  1885. _PLAYERS[v].Character.Name = ''
  1886. end
  1887. end)
  1888.  
  1889. ADD_COMMAND('stun','stun [plr]',{},
  1890. function(ARGS, SPEAKER)
  1891. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1892. for i,v in pairs(PLAYERS) do
  1893. local PCHAR = _PLAYERS[v].Character
  1894. PCHAR.Humanoid.PlatformStand = true
  1895. end
  1896. end)
  1897.  
  1898. ADD_COMMAND('unstun','unstun [plr]',{},
  1899. function(ARGS, SPEAKER)
  1900. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1901. for i,v in pairs(PLAYERS) do
  1902. local PCHAR = _PLAYERS[v].Character
  1903. PCHAR.Humanoid.PlatformStand = false
  1904. end
  1905. end)
  1906.  
  1907. ADD_COMMAND('guest','guest [plr]',{},
  1908. function(ARGS, SPEAKER)
  1909. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1910. for i,v in pairs(PLAYERS) do
  1911. local PCHAR = _PLAYERS[v].Character
  1912. _PLAYERS[v].CharacterAppearanceId = 1
  1913. PCHAR:BreakJoints()
  1914. end
  1915. end)
  1916.  
  1917. ADD_COMMAND('noob','noob [plr]',{},
  1918. function(ARGS, SPEAKER)
  1919. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1920. for i,v in pairs(PLAYERS) do
  1921. local PCHAR = _PLAYERS[v].Character
  1922. _PLAYERS[v].CharacterAppearanceId = 155902847
  1923. PCHAR:BreakJoints()
  1924. end
  1925. end)
  1926.  
  1927. ADD_COMMAND('damage','damage [plr] [int]',{},
  1928. function(ARGS, SPEAKER)
  1929. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1930. for i,v in pairs(PLAYERS) do
  1931. _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  1932. end
  1933. end)
  1934.  
  1935. ADD_COMMAND('view','view [plr]',{},
  1936. function(ARGS, SPEAKER)
  1937. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1938. for i,v in pairs(PLAYERS) do
  1939. local PCHAR = _PLAYERS[v].Character
  1940. workspace.CurrentCamera.CameraSubject = PCHAR
  1941. end
  1942. end)
  1943.  
  1944. ADD_COMMAND('unview','unview',{},
  1945. function()
  1946. workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  1947. end)
  1948.  
  1949. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  1950. function(ARGS, SPEAKER)
  1951. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1952. for i,v in pairs(PLAYERS) do
  1953. local PCHAR = _PLAYERS[v].Character
  1954. for i,v in pairs(PCHAR:GetChildren()) do
  1955. local LIMB = PCHAR.Humanoid:GetLimb(v)
  1956. if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  1957. v:destroy()
  1958. end
  1959. end
  1960. end
  1961. end)
  1962.  
  1963. ADD_COMMAND('box','box [plr]',{},
  1964. function(ARGS, SPEAKER)
  1965. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1966. for i,v in pairs(PLAYERS) do
  1967. local PCHAR = _PLAYERS[v].Character
  1968. local SB = Instance.new('SelectionBox', PCHAR)
  1969. SB.Adornee = SB.Parent
  1970. SB.Color = BrickColor.new('' .. (ARGS[2]))
  1971. end
  1972. end)
  1973.  
  1974. ADD_COMMAND('unbox','nobox [plr]',{},
  1975. function(ARGS, SPEAKER)
  1976. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1977. for i,v in pairs(PLAYERS) do
  1978. local PCHAR = _PLAYERS[v].Character
  1979. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1980. if v:IsA('SelectionBox') then
  1981. v:destroy()
  1982. end
  1983. end
  1984. end
  1985. end)
  1986.  
  1987. ADD_COMMAND('ghost','ghost [plr]',{},
  1988. function(ARGS, SPEAKER)
  1989. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1990. for i,v in pairs(PLAYERS) do
  1991. local PCHAR = _PLAYERS[v].Character
  1992. for i,v in pairs(PCHAR:GetChildren()) do
  1993. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1994. v.Transparency = 0.5
  1995. elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1996. v.Handle.Transparency = 0.5
  1997. elseif PCHAR.Head:FindFirstChild('face') then
  1998. PCHAR.Head.face.Transparency = 0.5
  1999. end
  2000. end
  2001. end
  2002. end)
  2003.  
  2004. ADD_COMMAND('sphere','sphere [plr]',{},
  2005. function(ARGS, SPEAKER)
  2006. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2007. for i,v in pairs(PLAYERS) do
  2008. local PCHAR=_PLAYERS[v].Character
  2009. local SS = Instance.new('SelectionSphere', PCHAR)
  2010. SS.Adornee = SS.Parent
  2011. end
  2012. end)
  2013.  
  2014. ADD_COMMAND('sky','sky [id]',{},
  2015. function(ARGS, SPEAKER)
  2016. if ARGS[1] then
  2017. for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2018. local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2019. local SKY = Instance.new('Sky', _LIGHTING)
  2020. for i,v in pairs(SKIES) do
  2021. SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2022. end
  2023. end
  2024. end)
  2025.  
  2026. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2027. function(ARGS, SPEAKER)
  2028. if ARGS[1] and ARGS[2] and ARGS[3] then
  2029. _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2030. end
  2031. end)
  2032.  
  2033. ADD_COMMAND('jail','jail [plr]',{},
  2034. function(ARGS, SPEAKER)
  2035. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2036. for i,v in pairs(PLAYERS) do
  2037. if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2038. table.insert(JAILED, _PLAYERS[v].Name)
  2039. local PCHAR = _PLAYERS[v].Character
  2040. local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2041. repeat wait()
  2042. PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2043. until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2044. end
  2045. end)
  2046.  
  2047. ADD_COMMAND('unjail','unjail [plr]',{},
  2048. function(ARGS, SPEAKER)
  2049. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2050. for i,v in pairs(PLAYERS) do
  2051. for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2052. if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2053. end
  2054. end)
  2055.  
  2056. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2057. function(ARGS, SPEAKER)
  2058. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2059. for i,v in pairs(PLAYERS) do
  2060. local ID = ARGS[2]
  2061. if ARGS[2] == 'climb' then ID = '180436334' end
  2062. if ARGS[2] == 'fall' then ID = '180436148' end
  2063. if ARGS[2] == 'jump' then ID = '125750702' end
  2064. if ARGS[2] == 'sit' then ID = '178130996' end
  2065. for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2066. if b:IsA('StringValue') then
  2067. for c,d in pairs(b:GetChildren()) do
  2068. if d:IsA('Animation') then
  2069. d.AnimationId = 'rbxassetid://' .. ID
  2070. end
  2071. end
  2072. end
  2073. end
  2074. end
  2075. end)
  2076.  
  2077. ADD_COMMAND('fix','fix [plr]',{},
  2078. function(ARGS, SPEAKER)
  2079. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2080. for i,v in pairs(PLAYERS) do
  2081. local PCHAR = _PLAYERS[v].Character
  2082. RESET_MODEL(PCHAR)
  2083. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2084. end
  2085. end)
  2086.  
  2087. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2088. function(ARGS, SPEAKER)
  2089. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2090. for i,v in pairs(PLAYERS) do
  2091. CREEPER(_PLAYERS[v])
  2092. end
  2093. end)
  2094.  
  2095. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2096. function(ARGS, SPEAKER)
  2097. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2098. for i,v in pairs(PLAYERS) do
  2099. local PCHAR = _PLAYERS[v].Character
  2100. RESET_MODEL(PCHAR)
  2101. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2102. end
  2103. end)
  2104.  
  2105. ADD_COMMAND('shrek','shrek [plr]',{},
  2106. function(ARGS, SPEAKER)
  2107. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2108. for i,v in pairs(PLAYERS) do
  2109. SHREK(_PLAYERS[v])
  2110. end
  2111. end)
  2112.  
  2113. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2114. function(ARGS, SPEAKER)
  2115. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2116. for i,v in pairs(PLAYERS) do
  2117. local PCHAR = _PLAYERS[v].Character
  2118. RESET_MODEL(PCHAR)
  2119. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2120. end
  2121. end)
  2122.  
  2123. ADD_COMMAND('nuke','nuke [plr]',{},
  2124. function(ARGS, SPEAKER)
  2125. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2126. for i,v in pairs(PLAYERS) do
  2127. local PCHAR = _PLAYERS[v].Character
  2128. spawn(function()
  2129. if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
  2130. local N = Instance.new('Part', workspace)
  2131. N.Name = 'nuke_seth'
  2132. N.Anchored = true
  2133. N.CanCollide = false
  2134. N.Shape = 'Ball'
  2135. N.Size = Vector3.new(1, 1, 1)
  2136. N.BrickColor = BrickColor.new('New Yeller')
  2137. N.Transparency = 0.5
  2138. N.Reflectance = 0.2
  2139. N.TopSurface = 0
  2140. N.BottomSurface = 0
  2141. N.Touched:connect(function(T)
  2142. if T and T.Parent then
  2143. local E = Instance.new('Explosion', workspace)
  2144. E.Position = T.Position
  2145. E.BlastRadius = 20
  2146. E.BlastPressure = math.huge
  2147. end
  2148. end)
  2149. local CF = PCHAR.Torso.CFrame
  2150. N.CFrame = CF
  2151. for i = 1,30 do
  2152. N.Size = N.Size + Vector3.new(5, 5, 5)
  2153. N.CFrame = CF
  2154. wait(1 / 44)
  2155. end
  2156. N:destroy()
  2157. end
  2158. end)
  2159. end
  2160. end)
  2161.  
  2162. ADD_COMMAND('unnuke','nonuke',{},
  2163. function(ARGS, SPEAKER)
  2164. for i,v in pairs(workspace:GetChildren()) do
  2165. if v:IsA('Part') and v.Name == 'nuke_seth' then
  2166. v:destroy()
  2167. end
  2168. end
  2169. end)
  2170.  
  2171. ADD_COMMAND('infect','infect [plr]',{},
  2172. function(ARGS, SPEAKER)
  2173. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2174. for i,v in pairs(PLAYERS) do
  2175. INFECT(_PLAYERS[v])
  2176. end
  2177. end)
  2178.  
  2179. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2180. function(ARGS, SPEAKER)
  2181. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2182. for i,v in pairs(PLAYERS) do
  2183. local PCHAR = _PLAYERS[v].Character
  2184. RESET_MODEL(PCHAR)
  2185. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2186. end
  2187. end)
  2188.  
  2189. ADD_COMMAND('duck','duck [plr]',{},
  2190. function(ARGS, SPEAKER)
  2191. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2192. for i,v in pairs(PLAYERS) do
  2193. DUCK(_PLAYERS[v])
  2194. end
  2195. end)
  2196.  
  2197. ADD_COMMAND('unduck','unduck [plr]',{},
  2198. function(ARGS, SPEAKER)
  2199. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2200. for i,v in pairs(PLAYERS) do
  2201. local PCHAR = _PLAYERS[v].Character
  2202. RESET_MODEL(PCHAR)
  2203. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2204. end
  2205. end)
  2206.  
  2207. ADD_COMMAND('disable','disable [plr]',{},
  2208. function(ARGS, SPEAKER)
  2209. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2210. for i,v in pairs(PLAYERS) do
  2211. local PCHAR = _PLAYERS[v].Character
  2212. if PCHAR:FindFirstChild('Humanoid') then
  2213. PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
  2214. local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
  2215. humanoid.Parent = HUMANOIDS
  2216. end
  2217. end
  2218. end)
  2219.  
  2220. ADD_COMMAND('enable','enable [plr]',{},
  2221. function(ARGS, SPEAKER)
  2222. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2223. for i,v in pairs(PLAYERS) do
  2224. local PCHAR = _PLAYERS[v].Character
  2225. if PCHAR:FindFirstChild('Humanoid') then
  2226. return
  2227. else
  2228. if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2229. local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2230. end
  2231. end
  2232. end
  2233. end)
  2234.  
  2235. ADD_COMMAND('size','size [plr] [int]',{},
  2236. function(ARGS, SPEAKER)
  2237. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2238. for i,v in pairs(PLAYERS) do
  2239. SCALE(_PLAYERS[v].Character, ARGS[2])
  2240. end
  2241. end)
  2242.  
  2243. ADD_COMMAND('clone','clone [plr]',{},
  2244. function(ARGS, SPEAKER)
  2245. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2246. for i,v in pairs(PLAYERS) do
  2247. local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2248. local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2249. PCHAR.Archivable = false
  2250. end
  2251. end)
  2252.  
  2253. ADD_COMMAND('spin','spin [plr]',{},
  2254. function(ARGS, SPEAKER)
  2255. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2256. for i,v in pairs(PLAYERS) do
  2257. local PCHAR = _PLAYERS[v].Character
  2258. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2259. if v.Name == 'SPIN' then
  2260. v:destroy()
  2261. end
  2262. end
  2263. local T = PCHAR.Torso
  2264. local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2265. spawn(function()
  2266. repeat wait(1/44)
  2267. BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2268. until not BG or BG.Parent ~= T
  2269. end)
  2270. end
  2271. end)
  2272.  
  2273. ADD_COMMAND('unspin','unspin [plr]',{},
  2274. function(ARGS, SPEAKER)
  2275. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2276. for i,v in pairs(PLAYERS) do
  2277. local PCHAR = _PLAYERS[v].Character
  2278. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2279. if v.Name == 'SPIN' then
  2280. v:destroy()
  2281. end
  2282. end
  2283. end
  2284. end)
  2285.  
  2286. ADD_COMMAND('dog','dog [plr]',{},
  2287. function(ARGS, SPEAKER)
  2288. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2289. for i,v in pairs(PLAYERS) do
  2290. DOG(_PLAYERS[v])
  2291. end
  2292. end)
  2293.  
  2294. ADD_COMMAND('undog','undog [plr]',{},
  2295. function(ARGS, SPEAKER)
  2296. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2297. for i,v in pairs(PLAYERS) do
  2298. local PCHAR = _PLAYERS[v].Character
  2299. RESET_MODEL(PCHAR)
  2300. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2301. end
  2302. end)
  2303.  
  2304. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2305. function(ARGS, SPEAKER)
  2306. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2307. for i,v in pairs(PLAYERS) do
  2308. if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2309. table.insert(LOOPED_H, _PLAYERS[v].Name)
  2310. end
  2311. end
  2312. end)
  2313.  
  2314. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2315. function(ARGS, SPEAKER)
  2316. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2317. for i,v in pairs(PLAYERS) do
  2318. if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2319. table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2320. end
  2321. end
  2322. end)
  2323.  
  2324. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2325. function(ARGS, SPEAKER)
  2326. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2327. for i,v in pairs(PLAYERS) do
  2328. if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2329. table.insert(LOOPED_K, _PLAYERS[v].Name)
  2330. end
  2331. end
  2332. end)
  2333.  
  2334. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2335. function(ARGS, SPEAKER)
  2336. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2337. for i,v in pairs(PLAYERS) do
  2338. if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2339. table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2340. end
  2341. end
  2342. end)
  2343.  
  2344. ADD_COMMAND('fling','fling [plr]',{},
  2345. function(ARGS, SPEAKER)
  2346. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2347. for i,v in pairs(PLAYERS) do
  2348. local PCHAR = _PLAYERS[v].Character
  2349. if PCHAR:FindFirstChild('Humanoid') then
  2350. local X
  2351. local Z
  2352. repeat
  2353. X = math.random(-9999, 9999)
  2354. until math.abs(X) >= 5555
  2355. repeat
  2356. Z = math.random(-9999, 9999)
  2357. until math.abs(Z) >= 5555
  2358. PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2359. local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2360. end
  2361. end
  2362. end)
  2363.  
  2364. ADD_COMMAND('alien','alien [plr]',{},
  2365. function(ARGS, SPEAKER)
  2366. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2367. for i,v in pairs(PLAYERS) do
  2368. ALIEN(_PLAYERS[v])
  2369. end
  2370. end)
  2371.  
  2372. ADD_COMMAND('nograv','nograv [plr]',{},
  2373. function(ARGS, SPEAKER)
  2374. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2375. for i,v in pairs(PLAYERS) do
  2376. if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2377. NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2378. end
  2379. end
  2380. end)
  2381.  
  2382. ADD_COMMAND('grav','grav [plr]',{},
  2383. function(ARGS, SPEAKER)
  2384. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2385. for i,v in pairs(PLAYERS) do
  2386. if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2387. _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2388. end
  2389. end
  2390. end)
  2391.  
  2392. ADD_COMMAND('cape','cape [brick color]',{},
  2393. function(ARGS, SPEAKER)
  2394. spawn(function()
  2395. if LP.Character:FindFirstChild('Cape') then
  2396. LP.Character.Cape:destroy()
  2397. end
  2398. if not ARGS[1] then
  2399. ARGS[1] = 'Deep blue'
  2400. end
  2401. CAPE(GLS(false, 1))
  2402. end)
  2403. end)
  2404.  
  2405. ADD_COMMAND('uncape','uncape',{},
  2406. function(ARGS, SPEAKER)
  2407. if LP.Character:FindFirstChild('cape_seth') then
  2408. LP.Character.cape_seth:destroy()
  2409. end
  2410. end)
  2411.  
  2412. ADD_COMMAND('paper','paper [plr]',{},
  2413. function(ARGS, SPEAKER)
  2414. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2415. for i,v in pairs(PLAYERS) do
  2416. local PCHAR = _PLAYERS[v].Character
  2417. for i,v in pairs(PCHAR:GetChildren()) do
  2418. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2419. PAPER_MESH:Clone().Parent = v
  2420. end
  2421. end
  2422. end
  2423. end)
  2424.  
  2425. ADD_COMMAND('punish','punish [plr]',{},
  2426. function(ARGS, SPEAKER)
  2427. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2428. for i,v in pairs(PLAYERS) do
  2429. _PLAYERS[v].Character.Parent = nil
  2430. end
  2431. end)
  2432.  
  2433. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2434. function(ARGS, SPEAKER)
  2435. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2436. for i,v in pairs(PLAYERS) do
  2437. _PLAYERS[v].Character.Parent = workspace
  2438. end
  2439. end)
  2440.  
  2441. local DISCO = false
  2442.  
  2443. ADD_COMMAND('disco','disco',{},
  2444. function(ARGS, SPEAKER)
  2445. DISCO = true
  2446. if not DISCO then
  2447. spawn(function()
  2448. repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2449. end)
  2450. end
  2451. end)
  2452.  
  2453. ADD_COMMAND('undisco','undisco',{},
  2454. function(ARGS, SPEAKER)
  2455. DISCO = false
  2456. end)
  2457.  
  2458. ADD_COMMAND('team','team [plr] [team]',{},
  2459. function(ARGS, SPEAKER)
  2460. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2461. for i,v in pairs(PLAYERS) do
  2462. for a,b in pairs(game.Teams:GetChildren()) do
  2463. if string.lower(b.Name) == GLS(true, 1) then
  2464. _PLAYERS[v].Team = b
  2465. end
  2466. end
  2467. end
  2468. end)
  2469.  
  2470. ADD_COMMAND('jp','jp [plr] [int]',{},
  2471. function(ARGS, SPEAKER)
  2472. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2473. for i,v in pairs(PLAYERS) do
  2474. local PCHAR = _PLAYERS[v].Character
  2475. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2476. end
  2477. end)
  2478.  
  2479. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2480. function(ARGS, SPEAKER)
  2481. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2482. for i,v in pairs(PLAYERS) do
  2483. local PCHAR = _PLAYERS[v].Character
  2484. PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2485. PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2486. end
  2487. end)
  2488.  
  2489. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2490. function(ARGS, SPEAKER)
  2491. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2492. for i,v in pairs(PLAYERS) do
  2493. local PCHAR = _PLAYERS[v].Character
  2494. PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2495. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2496. end
  2497. end)
  2498.  
  2499. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2500. function(ARGS, SPEAKER)
  2501. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2502. for i,v in pairs(PLAYERS) do
  2503. local PCHAR = _PLAYERS[v].Character
  2504. if ARGS[2] == 1 then
  2505. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2506. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2507. else
  2508. PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2509. end
  2510. end
  2511. end)
  2512.  
  2513. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2514. function(ARGS, SPEAKER)
  2515. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2516. for i,v in pairs(PLAYERS) do
  2517. local PCHAR = _PLAYERS[v].Character
  2518. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2519. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2520. PCHAR.Head.Transparency = 0
  2521. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2522. end
  2523. end)
  2524.  
  2525. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2526. function(ARGS, SPEAKER)
  2527. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2528. for i,v in pairs(PLAYERS) do
  2529. local PCHAR = _PLAYERS[v].Character
  2530. PCHAR.Head.Transparency = 1
  2531. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2532. end
  2533. end)
  2534.  
  2535. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2536. function(ARGS, SPEAKER)
  2537. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2538. for i,v in pairs(PLAYERS) do
  2539. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2540. if v:IsA('Tool') or v:IsA('HopperBin') then
  2541. v.Parent = LP.Backpack
  2542. end
  2543. end
  2544. end
  2545. end)
  2546.  
  2547. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2548. function(ARGS, SPEAKER)
  2549. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2550. for i,v in pairs(PLAYERS) do
  2551. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2552. if v:IsA('Tool') or v:IsA('HopperBin') then
  2553. v:destroy()
  2554. end
  2555. end
  2556. end
  2557. end)
  2558.  
  2559. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2560. function(ARGS, SPEAKER)
  2561. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2562. for i,v in pairs(PLAYERS) do
  2563. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2564. if v:IsA('Tool') or v:IsA('HopperBin') then
  2565. v:Clone().Parent = LP.Backpack
  2566. end
  2567. end
  2568. end
  2569. end)
  2570.  
  2571. ADD_COMMAND('dong','dong [plr]',{},
  2572. function(ARGS, SPEAKER)
  2573. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2574. for i,v in pairs(PLAYERS) do
  2575. local PCHAR = _PLAYERS[v].Character
  2576. if ARGS[2] == 'black' then
  2577. CREATE_DONG(_PLAYERS[v], 'Brown')
  2578. end
  2579. if ARGS[2] == 'asian' then
  2580. CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2581. end
  2582. if ARGS[2] == 'alien' then
  2583. CREATE_DONG(_PLAYERS[v], 'Lime green')
  2584. end
  2585. if ARGS[2] == 'frozen' then
  2586. CREATE_DONG(_PLAYERS[v], 1019)
  2587. end
  2588. if not ARGS[2] then
  2589. CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2590. end
  2591. end
  2592. end)
  2593.  
  2594. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2595. function(ARGS, SPEAKER)
  2596. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2597. for i,v in pairs(PLAYERS) do
  2598. local PCHAR = _PLAYERS[v].Character
  2599. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2600. if v:IsA('ParticleEmitter') then
  2601. v:destroy()
  2602. end
  2603. end
  2604. Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2605. end
  2606. end)
  2607.  
  2608. ADD_COMMAND('rocket','rocket [plr]',{},
  2609. function(ARGS, SPEAKER)
  2610. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2611. for i,v in pairs(PLAYERS) do
  2612. local PCHAR = _PLAYERS[v].Character
  2613. spawn(function()
  2614. local R = ROCKET:Clone()
  2615. R.Parent = workspace
  2616. local W = Instance.new('Weld', R)
  2617. W.Part0 = W.Parent
  2618. W.Part1 = PCHAR.Torso
  2619. W.C1 = CFrame.new(0, 0.5, 1)
  2620. R.force.Force = Vector3.new(0, 15000, 0)
  2621. wait()
  2622. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2623. wait(5)
  2624. Instance.new('Explosion', R).Position = R.Position
  2625. wait(1)
  2626. R:destroy()
  2627. end)
  2628. end
  2629. end)
  2630.  
  2631. ADD_COMMAND('blackify','blackify [plr]',{},
  2632. function(ARGS, SPEAKER)
  2633. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2634. for i,v in pairs(PLAYERS) do
  2635. COLOR(_PLAYERS[v], 'Really black')
  2636. end
  2637. end)
  2638.  
  2639. ADD_COMMAND('whitify','whitify [plr]',{},
  2640. function(ARGS, SPEAKER)
  2641. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2642. for i,v in pairs(PLAYERS) do
  2643. COLOR(_PLAYERS[v], 'White')
  2644. end
  2645. end)
  2646.  
  2647. ADD_COMMAND('color','color [plr] [brick color]',{},
  2648. function(ARGS, SPEAKER)
  2649. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2650. for i,v in pairs(PLAYERS) do
  2651. COLOR(_PLAYERS[v], GLS(false, 1))
  2652. end
  2653. end)
  2654.  
  2655. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2656. function(ARGS, SPEAKER)
  2657. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2658. for i,v in pairs(PLAYERS) do
  2659. if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2660. for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2661. if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2662. if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2663. elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2664. v.Value = GLS(false, 2)
  2665. end
  2666. end
  2667. end
  2668. end
  2669. end)
  2670.  
  2671. ADD_COMMAND('bait','bait',{},
  2672. function(ARGS, SPEAKER)
  2673. spawn(function()
  2674. local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2675. local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2676. local H = Instance.new('Humanoid', M)
  2677. P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2678. end)
  2679. end)
  2680.  
  2681. ADD_COMMAND('naked','naked [plr]',{},
  2682. function(ARGS, SPEAKER)
  2683. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2684. for i,v in pairs(PLAYERS) do
  2685. local PCHAR = _PLAYERS[v].Character
  2686. for i,v in pairs(PCHAR:GetChildren()) do
  2687. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2688. v:destroy()
  2689. end
  2690. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2691. if v:IsA('Decal') then
  2692. v:destroy()
  2693. end
  2694. end
  2695. end
  2696. end
  2697. end)
  2698.  
  2699. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2700. function(ARGS, SPEAKER)
  2701. if ARGS[1] then
  2702. DECALSPAM(workspace, ARGS[1])
  2703. end
  2704. end)
  2705.  
  2706. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2707. function(ARGS, SPEAKER)
  2708. if ARGS[1] then
  2709. UNDECALSPAM(workspace)
  2710. end
  2711. end)
  2712.  
  2713. ADD_COMMAND('bang','bang [plr]',{'rape'},
  2714. function(ARGS, SPEAKER)
  2715. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2716. for i,v in pairs(PLAYERS) do
  2717. BANG(_PLAYERS[v].Name)
  2718. end
  2719. end)
  2720.  
  2721. ADD_COMMAND('lag','lag [plr]',{},
  2722. function(ARGS, SPEAKER)
  2723. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2724. for i,v in pairs(PLAYERS) do
  2725. LAG(_PLAYERS[v])
  2726. end
  2727. end)
  2728.  
  2729. ADD_COMMAND('respawn','respawn [plr]',{},
  2730. function(ARGS, SPEAKER)
  2731. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2732. for i,v in pairs(PLAYERS) do
  2733. RESPAWN(_PLAYERS[v])
  2734. end
  2735. end)
  2736.  
  2737. ADD_COMMAND('face','face [plr] [decal]',{},
  2738. function(ARGS, SPEAKER)
  2739. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2740. for i,v in pairs(PLAYERS) do
  2741. local PCHAR = _PLAYERS[v].Character
  2742. for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  2743. local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  2744. end
  2745. end)
  2746.  
  2747. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  2748. function(ARGS, SPEAKER)
  2749. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2750. for i,v in pairs(PLAYERS) do
  2751. local PCHAR = _PLAYERS[v].Character
  2752. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  2753. local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2754. end
  2755. end)
  2756.  
  2757. ADD_COMMAND('pants','pants [plr] [decal]',{},
  2758. function(ARGS, SPEAKER)
  2759. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2760. for i,v in pairs(PLAYERS) do
  2761. local PCHAR = _PLAYERS[v].Character
  2762. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  2763. local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2764. end
  2765. end)
  2766.  
  2767. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  2768. function(ARGS, SPEAKER)
  2769. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2770. for i,v in pairs(PLAYERS) do
  2771. local PCHAR = _PLAYERS[v].Character
  2772. RESET_MODEL(PCHAR)
  2773. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2774. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  2775. if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  2776. local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  2777. local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  2778. local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  2779. end
  2780. end)
  2781.  
  2782. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  2783. function(ARGS, SPEAKER)
  2784. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  2785. for i,v in pairs(PLAYERS1) do
  2786. RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  2787. end
  2788. end)
  2789.  
  2790. ADD_COMMAND('baseplate','baseplate',{'bp'},
  2791. function(ARGS, SPEAKER)
  2792. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  2793. local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  2794. end)
  2795.  
  2796. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  2797. function(ARGS, SPEAKER)
  2798. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2799. for i,v in pairs(PLAYERS) do
  2800. local PCHAR = _PLAYERS[v].Character
  2801. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  2802. end
  2803. end)
  2804.  
  2805. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  2806. function(ARGS, SPEAKER)
  2807. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2808. for i,v in pairs(PLAYERS) do
  2809. local PCHAR = _PLAYERS[v].Character
  2810. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  2811. end
  2812. end)
  2813.  
  2814. ADD_COMMAND('admin','admin [plr]',{},
  2815. function(ARGS, SPEAKER)
  2816. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2817. for i,v in pairs(PLAYERS) do
  2818. if not CHECK_ADMIN(_PLAYERS[v]) then
  2819. table.insert(ADMINS, _PLAYERS[v].userId)
  2820. UPDATE_ADMINS()
  2821. spawn(function()
  2822. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  2823. wait(3)
  2824. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  2825. end)
  2826. end
  2827. end
  2828. end)
  2829.  
  2830. ADD_COMMAND('unadmin','unadmin [plr]',{},
  2831. function(ARGS, SPEAKER)
  2832. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2833. for i,v in pairs(PLAYERS) do
  2834. if CHECK_ADMIN(_PLAYERS[v]) then
  2835. if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  2836. table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  2837. UPDATE_ADMINS()
  2838. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  2839. end
  2840. end
  2841. end
  2842. end)
  2843.  
  2844. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  2845. function(ARGS, SPEAKER)
  2846. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2847. for i,v in pairs(PLAYERS) do
  2848. _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  2849. end
  2850. end)
  2851.  
  2852. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  2853. function(ARGS, SPEAKER)
  2854. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2855. for i,v in pairs(PLAYERS) do
  2856. _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  2857. end
  2858. end)
  2859.  
  2860. ADD_COMMAND('age','age [plr]',{},
  2861. function(ARGS, SPEAKER)
  2862. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2863. for i,v in pairs(PLAYERS) do
  2864. NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  2865. end
  2866. end)
  2867.  
  2868. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  2869. function(ARGS, SPEAKER)
  2870. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2871. for i,v in pairs(PLAYERS) do
  2872. local PCHAR = _PLAYERS[v].Character
  2873. if PCHAR:FindFirstChild('Torso') then
  2874. local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  2875. if ARGS[2] and ARGS[3] and ARGS[4] then
  2876. HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  2877. end
  2878. end
  2879. end
  2880. end)
  2881.  
  2882. ADD_COMMAND('unhl','unhl [plr]',{},
  2883. function(ARGS, SPEAKER)
  2884. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2885. for i,v in pairs(PLAYERS) do
  2886. local PCHAR = _PLAYERS[v].Character
  2887. if PCHAR:FindFirstChild('Torso') then
  2888. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2889. if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  2890. v:destroy()
  2891. end
  2892. end
  2893. end
  2894. end
  2895. end)
  2896.  
  2897. ADD_COMMAND('crash','crash [plr]',{},
  2898. function(ARGS, SPEAKER)
  2899. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2900. for i,v in pairs(PLAYERS) do
  2901. local PCHAR = _PLAYERS[v].Character
  2902. PCHAR.Torso.Anchored = true
  2903. for i,v in pairs(PCHAR:GetChildren()) do
  2904. if v:IsA('Humanoid') then
  2905. for i = 1,10 do
  2906. v.HipHeight = 1/0*0
  2907. end
  2908. end
  2909. end
  2910. end
  2911. end)
  2912.  
  2913. ADD_COMMAND('smite','smite [plr]',{},
  2914. function(ARGS, SPEAKER)
  2915. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2916. for i,v in pairs(PLAYERS) do
  2917. local PCHAR = _PLAYERS[v].Character
  2918. spawn(function()
  2919. local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  2920.  
  2921. local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  2922. local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  2923. local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  2924.  
  2925. local P1 = Instance.new('Part', game.Workspace)
  2926. P1.BrickColor = BrickColor.new('Institutional white')
  2927. P1.Material = 'Neon'
  2928. P1.Transparency = 0.9
  2929. P1.Anchored = true
  2930. P1.CanCollide = false
  2931. P1.Size = Vector3.new(0.2, 0.2, 0.2)
  2932. P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  2933. Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  2934.  
  2935. local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  2936. for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  2937. end)
  2938. end
  2939. end)
  2940.  
  2941. ADD_COMMAND('skydive','skydive [plr]',{},
  2942. function(ARGS, SPEAKER)
  2943. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2944. for i,v in pairs(PLAYERS) do
  2945. local PCHAR = _PLAYERS[v].Character
  2946. spawn(function()
  2947. for i = 0, 3 do
  2948. if PCHAR then
  2949. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  2950. end
  2951. end
  2952. end)
  2953. end
  2954. end)
  2955.  
  2956. ADD_COMMAND('message','message [string]',{'m'},
  2957. function(ARGS, SPEAKER)
  2958. spawn(function()
  2959. if MG then
  2960. MESSAGE(GLS(false, 0))
  2961. else
  2962. LOAD_MESSAGE(GLS(false, 0))
  2963. end
  2964. end)
  2965. end)
  2966.  
  2967. ADD_COMMAND('control','control [plr]',{},
  2968. function(ARGS, SPEAKER)
  2969. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2970. for i,v in pairs(PLAYERS) do
  2971. local PCHAR = _PLAYERS[v].Character
  2972. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  2973. local CONTROL_ENABLED = false
  2974. local function CONTROL(P, V3)
  2975. if CONTROL_ENABLED then
  2976. if P.Character and P.Character:FindFirstChild('Humanoid') then
  2977. P.Character.Humanoid:MoveTo(V3)
  2978. end
  2979. end
  2980. end
  2981. HB.Selected:connect(function(M)
  2982. M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  2983. M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  2984. end)
  2985. end
  2986. end)
  2987.  
  2988. -- / extra
  2989.  
  2990. ADD_COMMAND('gravity','gravity [int]',{},
  2991. function(ARGS, SPEAKER)
  2992. workspace.Gravity = ARGS[1]
  2993. end)
  2994.  
  2995. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  2996. function(ARGS, SPEAKER)
  2997. FIX_LIGHTING()
  2998. end)
  2999.  
  3000. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  3001. function(ARGS, SPEAKER)
  3002. _LIGHTING.FogColor = C3(191, 191, 191)
  3003. _LIGHTING.FogEnd = 100000000
  3004. _LIGHTING.FogStart = 0
  3005. end)
  3006.  
  3007. ADD_COMMAND('day','day',{},
  3008. function(ARGS, SPEAKER)
  3009. _LIGHTING.TimeOfDay = 14
  3010. end)
  3011.  
  3012. ADD_COMMAND('night','night',{},
  3013. function(ARGS, SPEAKER)
  3014. _LIGHTING.TimeOfDay = 24
  3015. end)
  3016.  
  3017. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3018. function(ARGS, SPEAKER)
  3019. SERVER_LOCKED = true
  3020. end)
  3021.  
  3022. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3023. function(ARGS, SPEAKER)
  3024. SERVER_LOCKED = false
  3025. end)
  3026.  
  3027. ADD_COMMAND('fogend','fogend [int]',{},
  3028. function(ARGS, SPEAKER)
  3029. _LIGHTING.FogEnd = ARGS[1]
  3030. end)
  3031.  
  3032. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3033. function(ARGS, SPEAKER)
  3034. if ARGS[1] and ARGS[2] and ARGS[3] then
  3035. _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3036. end
  3037. end)
  3038.  
  3039. ADD_COMMAND('noclip','noclip',{},
  3040. function(ARGS, SPEAKER)
  3041. NOCLIP = true
  3042. JESUSFLY = false
  3043. SWIM = false
  3044. end)
  3045.  
  3046. ADD_COMMAND('clip','clip',{},
  3047. function(ARGS, SPEAKER)
  3048. NOCLIP = false
  3049. end)
  3050.  
  3051. ADD_COMMAND('jesusfly','jesusfly',{},
  3052. function(ARGS, SPEAKER)
  3053. NOCLIP = false
  3054. JESUSFLY = true
  3055. SWIM = false
  3056. end)
  3057.  
  3058. ADD_COMMAND('nojfly','nojfly',{},
  3059. function(ARGS, SPEAKER)
  3060. JESUSFLY = false
  3061. end)
  3062.  
  3063. ADD_COMMAND('swim','swim',{},
  3064. function(ARGS, SPEAKER)
  3065. NOCLIP = false
  3066. JESUSFLY = false
  3067. SWIM = true
  3068. end)
  3069.  
  3070. ADD_COMMAND('noswim','noswim',{},
  3071. function(ARGS, SPEAKER)
  3072. SWIM = false
  3073. end)
  3074.  
  3075. ADD_COMMAND('fly','fly',{},
  3076. function(ARGS, SPEAKER)
  3077. sFLY()
  3078. end)
  3079.  
  3080. ADD_COMMAND('unfly','unfly',{},
  3081. function(ARGS, SPEAKER)
  3082. NOFLY()
  3083. end)
  3084.  
  3085. ADD_COMMAND('prefix','prefix [string]',{},
  3086. function(ARGS, SPEAKER)
  3087. if ARGS[1] then
  3088. C_PREFIX = ARGS[1]
  3089. NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3090. end
  3091. end)
  3092.  
  3093. ADD_COMMAND('version','version',{},
  3094. function(ARGS, SPEAKER)
  3095. NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3096. end)
  3097.  
  3098. ADD_COMMAND('fe','fe',{},
  3099. function(ARGS, SPEAKER)
  3100. spawn(function()
  3101. CHECK_FE()
  3102. end)
  3103. end)
  3104.  
  3105. function OPEN_COMMANDS()
  3106. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3107. SETH_MAIN.main.holder.holders.search.Visible = true
  3108. end
  3109.  
  3110. function CLOSE_COMMANDS()
  3111. SETH_MAIN.main.holder.holders.search.Visible = false
  3112. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3113. end
  3114.  
  3115. function OPEN_TAB(TAB)
  3116. if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3117. for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3118. if b.Name ~= TAB then
  3119. b.Visible = false
  3120. else
  3121. b.Visible = true
  3122. end
  3123. if TAB ~= 'cmds' then
  3124. CLOSE_COMMANDS()
  3125. else
  3126. OPEN_COMMANDS()
  3127. end
  3128. end
  3129. end
  3130.  
  3131. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3132. function(ARGS, SPEAKER)
  3133. OPEN_TAB('server')
  3134. end)
  3135.  
  3136. ADD_COMMAND('admins','admins',{},
  3137. function(ARGS, SPEAKER)
  3138. OPEN_TAB('admins')
  3139. end)
  3140.  
  3141. ADD_COMMAND('cmds','cmds',{'commands'},
  3142. function(ARGS, SPEAKER)
  3143. OPEN_TAB('cmds')
  3144. end)
  3145.  
  3146. ADD_COMMAND('bans','bans',{},
  3147. function(ARGS, SPEAKER)
  3148. OPEN_TAB('bans')
  3149. end)
  3150.  
  3151. ADD_COMMAND('fun','fun',{},
  3152. function(ARGS, SPEAKER)
  3153. OPEN_TAB('fun')
  3154. end)
  3155.  
  3156. ADD_COMMAND('changelog','changelog',{},
  3157. function(ARGS, SPEAKER)
  3158. OPEN_TAB('changelog')
  3159. end)
  3160.  
  3161. ADD_COMMAND('credits','credits',{},
  3162. function(ARGS, SPEAKER)
  3163. OPEN_TAB('credits')
  3164. end)
  3165.  
  3166. MOUSE.KeyDown:connect(function(key)
  3167. if key:byte() == 29 then
  3168. if not NOCLIP then
  3169. ECOMMAND('noclip')
  3170. elseif NOCLIP then
  3171. ECOMMAND('clip')
  3172. end
  3173. elseif key:byte() == 30 then
  3174. if not JESUSFLY then
  3175. ECOMMAND('jesusfly')
  3176. elseif JESUSFLY then
  3177. ECOMMAND('nojfly')
  3178. end
  3179. end
  3180. end)
  3181.  
  3182. -- / after loaded
  3183.  
  3184. function CHECK_FE()
  3185. if not workspace.FilteringEnabled then
  3186. NOTIFY('Loaded Successfully', 50, 255, 50)
  3187. elseif workspace.FilteringEnabled then
  3188. NOTIFY('Loaded Successfully', 255, 50, 50)
  3189. end
  3190. end
  3191.  
  3192. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3193.  
  3194. local GOING_IN = true
  3195. CMD_BAR_H.bar.Changed:connect(function()
  3196. if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3197. if CMD_BAR_H.bar.Text ~= '' then
  3198. if not CMD_BAR_H.bar.Text:find(' ') then
  3199. CMD_BAR_H.bar.commands.Visible = true
  3200. CMD_BAR_H.bar.commands:ClearAllChildren()
  3201. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3202. local Y_COMMANDS = 0
  3203. for i,v in pairs(COMMANDS) do
  3204. if v.N:find(CMD_BAR_H.bar.Text) then
  3205. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3206. CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3207. local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3208. COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3209. COMMANDS_C.Visible = true
  3210. COMMANDS_C.Text = ' ' .. v.D
  3211. COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3212. Y_COMMANDS = Y_COMMANDS + 20
  3213. end
  3214. end
  3215. end
  3216. else
  3217. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3218. CMD_BAR_H.bar.commands:ClearAllChildren()
  3219. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3220. end
  3221. end
  3222. end)
  3223.  
  3224. CMD_BAR_H.bar.FocusLost:connect(function()
  3225. GOING_IN = true
  3226. if CMD_BAR_H.bar.Text ~= '' then
  3227. spawn(function()
  3228. ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3229. end)
  3230. end
  3231. CMD_BAR_H.bar.commands:ClearAllChildren()
  3232. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3233. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3234. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3235. end)
  3236.  
  3237. MOUSE.KeyDown:connect(function(K)
  3238. if K:byte() == 59 then
  3239. GOING_IN = false
  3240. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3241. CMD_BAR_H.bar:CaptureFocus()
  3242. end
  3243. end)
  3244.  
  3245. NOTIFY('Welcome to, FE Rockys2U!', 255, 255, 255)
  3246. CHECK_FE()
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