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Harrypotterfan

Untitled

Mar 20th, 2016
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  1. var placeId =70501379; // Place to check and message
  2. var waitTime = 10; // In seconds
  3. var group = 0; // 0 for no group check, otherwise people in this group will not receive the message
  4. function sendMsg(userId, username) {
  5. function send() {
  6. $.post("http://www.roblox.com/messages/send",{
  7. subject: 'Trading',
  8. body: 'Hello,' + username + '.\n\Hey! I noticed you have some pretty cool items that I want, go ahead and send me a trade! I have 300k+ value and some cool items you might like! :) Here is my trading link: http://www.roblox.com/Trade/TradeWindow.aspx?TradePartnerID=15023965',
  9. recipientid: userId,
  10. cacheBuster: new Date().getTime()
  11. }).done(function(response) {
  12. if (response.success == true) {
  13. console.log('Sent message to ' + username + ' (' + userId + ')');
  14. } else {
  15. console.log('Error sending to ' + username + ': ' + response.shortMessage);
  16. }
  17. });
  18. }
  19. if (group > 0) {
  20. $.get("http://www.roblox.com/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=" + userId + "&groupid=" + group, function(response) {
  21. if(response.indexOf('true') == -1) {
  22. send();
  23. } else {
  24. console.log('Didn\'t send a message to ' + username + ' because he is already in group ' + group + '.');
  25. }
  26. });
  27. } else {
  28. send();
  29. }
  30. }
  31.  
  32. var i=0;
  33. function run() {
  34. var timeout = 0;
  35. var url = "http://www.roblox.com/games/getgameinstancesjson?placeId=" + placeId +"&startindex=" + i*10;
  36. $.get(url).done(function(obj){
  37. for (var server in obj.Collection) {
  38. for (var players in obj.Collection[server].CurrentPlayers) {
  39. var plr = obj.Collection[server].CurrentPlayers[players];
  40. if (plr.Id > 0) {
  41. (function(time,id,name) {
  42. setTimeout(sendMsg,time,id,name);
  43. })(timeout,plr.Id,plr.Username);
  44. timeout+=waitTime*1000;
  45. }
  46. }
  47. }
  48. i++;
  49. setTimeout(run, timeout);
  50. });
  51. }
  52. run();
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