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ArcDesLHK

Gameon 2023

May 25th, 2023 (edited)
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  1. Gameon
  2. Level 2 WIND Machine/Normal
  3. 500/500
  4.  
  5. Gameon Gardna
  6. Level 2 WIND Machine/Effect
  7. 500/500
  8. This card's name becomes "Gameon" while in the hand, Deck, GY, or on the field. You can only use each of the following effects of "Gameon Gardna" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is sent from the field to the GY: You can add 1 "Cartridge" Union monster from your Deck to your hand.
  9.  
  10. Gameon Dragon
  11. Level 8 WIND Machine/Enhance/Effect
  12. 3000/3000
  13. 1 "Gameon" equipped with a "Cartridge" Equip Card
  14. You can banish any number of "Cartridge" Union monsters from your hand, field, or GY, then target that many cards on the field; destroy them. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 "Cartridge" Union monster from your Deck to the GY; change the ATK of that opponent's monster to 0, until the end of this turn. You can only use each effect of "Gameon Dragon" once per turn.
  15.  
  16. Shooter Cartridge
  17. Level 3 DARK Machine/Union/Effect
  18. 0/0
  19. Once per turn, you can either: Target 1 "Gameon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can only use each of the following effects of "Shooter Cartridge" once per turn. If you control "Gameon": You can Special Summon this card from your hand. If this card is destroyed and sent to the GY while equipped to a monster: You can add 1 "Gameon" card from your Deck to your hand.
  20.  
  21. Fighting Cartridge
  22. Level 3 EARTH Machine/Union/Effect
  23. 0/0
  24. Once per turn, you can either: Target 1 "Gameon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can only use each of the following effects of "Fighting Cartridge" once per turn. If you control "Gameon": You can Special Summon this card from your hand. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card.
  25.  
  26. Horror Cartridge
  27. Level 3 DARK Machine/Union/Effect
  28. 0/0
  29. Once per turn, you can either: Target 1 "Gameon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can only use each of the following effects of "Horror Cartridge" once per turn. If you control "Gameon": You can Special Summon this card from your hand. If this card is destroyed and sent to the GY while equipped to a monster: You can target 1 monster your opponent controls; return it to the hand.
  30.  
  31. Visual Novel Cartridge
  32. Level 3 WATER Machine/Union/Effect
  33. 0/0
  34. Once per turn, you can either: Target 1 "Gameon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can only use each of the following effects of "Visual Novel Cartridge" once per turn. If you control "Gameon": You can Special Summon this card from your hand. If this card is destroyed and sent to the GY while equipped to a monster: You can target 1 Spell/Trap your opponent controls; destroy that target.
  35.  
  36. RPG Cartridge
  37. Level 3 LIGHT Machine/Union/Effect
  38. 0/0
  39. Once per turn, you can either: Target 1 "Gameon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can only use each of the following effects of "RPG Cartridge" once per turn. If you control "Gameon": You can Special Summon this card from your hand. If this card is destroyed and sent to the GY while equipped to a monster: You can target 1 "Gameon" Enhance Monster in your GY; Special Summon that target.
  40.  
  41. Racing Cartridge
  42. Level 3 WIND Machine/Union/Effect
  43. 0/0
  44. Once per turn, you can either: Target 1 "Gameon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can only use each of the following effects of "Racing Cartridge" once per turn. If you control "Gameon": You can Special Summon this card from your hand. If this card is destroyed and sent to the GY while equipped to a monster: You can discard 1 "Gameon" card or "Cartridge" Union monster, and if you do, draw 2 cards.
  45.  
  46. Sports Cartridge
  47. Level 3 FIRE Machine/Union/Effect
  48. 0/0
  49. Once per turn, you can either: Target 1 "Gameon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can only use each of the following effects of "Sports Cartridge" once per turn. If you control "Gameon": You can Special Summon this card from your hand. If this card is destroyed and sent to the GY while equipped to a monster: You can target 1 "Gameon" monster you control; it gains 1000 ATK until the end of this turn.
  50.  
  51. Stealth Cartridge
  52. Level 3 WIND Machine/Union/Effect
  53. 0/0
  54. Once per turn, you can either: Target 1 "Gameon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can only use each of the following effects of "Stealth Cartridge" once per turn. If you control "Gameon": You can Special Summon this card from your hand. If this card is destroyed and sent to the GY while equipped to a monster: You can send 1 random card from your opponent's hand to the GY.
  55.  
  56. Gameon Giant
  57. Level 7 EARTH Machine/Enhance/Effect
  58. 2400/1800
  59. 1 "Gameon" equipped with an Equip Card
  60. Gains 300 ATK for each Union Monster Card you control and in your GY. You can only use each of the following effects of "Gameon Giant" once per turn. You can target 1 "Gameon" in your GY; add it to your hand. (Quick Effect): You can target 1 card you control and 1 card your opponent controls; destroy them.
  61.  
  62. Gameon Leo
  63. Level 7 LIGHT Machine/Enhance/Effect
  64. 2100/1800
  65. 1 "Gameon" equipped with an Equip Card
  66. Monsters your opponent controls lose 300 ATK for each Union Monster Card you control and in your GY. You can only use each of the following effects of "Gameon Leo" once per turn. You can target 1 "Gameon" in your GY; Special Summon that target in face-up Defense Position. During the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can destroy 1 Union Monster Card from your hand and/or field, and if you do, negate the activation.
  67.  
  68. Gameon Paladin
  69. Link-2 WIND Machine/Link/Effect
  70. 1900/BL BR
  71. 2 monsters, including "Gameon"
  72. For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. This card's name becomes "Gameon" while in the Extra Monster Zone. You can only use each of the following effects of "Gameon Paladin" once per turn. If this card is Link Summoned: You can add 1 "Cartridge" Union monster from your Deck to your hand. You can discard 1 "Cartridge" Union monster; draw 1 card.
  73.  
  74. Gameon Wolfsbane
  75. Level 7 WATER Machine/Enhance/Effect
  76. 2300/2100
  77. 1 "Gameon" equipped with an Equip Card
  78. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. This card can attack a number of times each Battle Phase, up to the number of "Cartridge" Union monsters with different names in your GY. If this card would be destroyed by battle or card effect, you can banish 1 Union monster from your GY instead.
  79.  
  80. Gameon NEO
  81. Link-1 LIGHT Machine/Link/Effect
  82. 500/B
  83. 1 Level 2 or lower Normal Monster
  84. This card's name becomes "Gameon" while in the Extra Monster Zone. You can only use each of the following effects of "Gameon Paladin" once per turn. If this card is Link Summoned: You can add 1 "Gameon" card from your Deck to your hand. You can discard 1 "Cartridge" Union monster; this card gains 500 ATK until the end of this turn.
  85.  
  86. Gameon Extra Life
  87. Normal Spell
  88. Special Summon 1 "Gameon" from your hand, then add 1 "Cartridge" Union monster from your Deck or GY to your hand, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Gameon" monsters. You can only activate 1 "Gameon Extra Life" per turn.
  89.  
  90. Gameon Quest
  91. Quick-Play Spell
  92. Target 1 "Gameon" Link or Enhance Monster you control; if that target battles an opponent's monster this turn, you can send 1 card your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation. During the End Phase, if this card is in your GY and you control "Gameon Dragon": You can add this card to your hand. You can only use 1 "Gameon Quest" effect per turn, and only once that turn.
  93.  
  94. Gameon Challenge
  95. Equip Spell
  96. Activate this card by targeting 1 "Gameon" in your GY; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle, also your opponent takes any damage you would have taken from attacks involving the equipped monster, instead. You can only activate 1 "Gameon Challenge" per turn.
  97.  
  98. Gameon Spoils
  99. Counter Trap
  100. When a Spell/Trap Card, or monster effect, is activated while you control a "Gameon" Enhance Monster: Negate the activation, and if you do, destroy that card. During the End Phase, if this card is in your GY and you control "Gameon Dragon": You can Set this card to your field. You can only use 1 "Gameon Spoils" effect per turn, and only once that turn.
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