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- local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- local FullHealth = 100
- local pcl = Instance.new("SpotLight")
- local CF = CFrame.new
- local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom
- local ChaseStart = game:GetService("ReplicatedStorage").GameData.ChaseStart
- local TargetWalkspeed = 0
- pcl.Brightness = 1
- pcl.Face = Enum.NormalId.Front
- pcl.Range = 90
- pcl.Parent = game.Players.LocalPlayer.Character.Head
- pcl.Enabled = false
- if game.PlaceId == 6516141723 then
- Rayfield:Notify({
- Title = "注意!",
- Content = "不要在大厅运行,不然你是有可能被封的!",
- Duration = 30,
- Image = 4483362458,
- Actions = {
- Ignore = {
- Name = "oh",
- }
- }
- })
- return
- end
- Rayfield:Notify({
- Title = "版本",
- Content = "1.5.0",
- Duration = 6.5,
- Image = 4483362458,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "知道了!",
- Callback = function()
- end
- },
- },
- })
- local Window = Rayfield:CreateWindow({
- Name = "zhangfengshan的界面",
- LoadingTitle = "欢迎",
- LoadingSubtitle = "作者zhangfengshan",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = "Rayfield Interface Suite",
- FileName = "SindubsMiniScripts"
- },
- KeySystem = false, -- Set this to true to use our key system
- })
- -- tabs variables
- local timerTab = Window:CreateTab("怪物计时器", 11372950109)
- local customTab = Window:CreateTab("自定义实体", 11372950109)
- local everyTab = Window:CreateTab("每一道门生成怪物", 11372950109)
- local Tab = Window:CreateTab("生成 怪物", 11372950109)
- local itemsTab = Window:CreateTab("物品", 7734068321)
- local PlayerTab = Window:CreateTab("人物", 4483345998)
- local VisualsTab = Window:CreateTab("看的", 4483345998)
- local GameTab = Window:CreateTab("游戏", 4483345998)
- local ExtraTab = Window:CreateTab("其他", 7734042071)
- local InfoTab = Window:CreateTab("资讯", 4483345998)
- InfoTab:CreateParagraph({Title = "如何联系作者", Content = "zhangfengshan"})
- InfoTab:CreateParagraph({Title = "更新", Content = ""})
- InfoTab:CreateParagraph({Title = "06.12.2022", Content = "Rayfield UI!!!"})
- InfoTab:CreateParagraph({Title = "Bugs", Content = "1. 骷髅钥匙无效 "})
- InfoTab:CreateParagraph({Title = "Notes", Content = "nothing"})
- timerTab:CreateButton({
- Name = "每15秒一只screech",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- while true do -- Will run the script forever
- coroutine.wrap(function() require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(Data) end)() -- Coroutines prevent the script from yielding.
- task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
- end
- end
- })
- timerTab:CreateButton({
- Name = "每15秒一只halt",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- while true do -- Will run the script forever
- coroutine.wrap(function() require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)]) end)() -- Coroutines prevent the script from yielding.
- task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
- end
- end
- })
- timerTab:CreateButton({
- Name = "每15秒一只glitch",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- while true do -- Will run the script forever
- coroutine.wrap(function() require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)]) end)() -- Coroutines prevent the script from yielding.
- task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
- end
- end
- })
- timerTab:CreateButton({
- Name = "每15秒一次心跳小游戏",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- while true do -- Will run the script forever
- coroutine.wrap(function() firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent) end)() -- Coroutines prevent the script from yielding.
- task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
- end
- end
- })
- timerTab:CreateButton({
- Name = "每15秒一只timothy",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- while true do -- Will run the script forever
- coroutine.wrap(function() local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.SpiderJumpscare)(Data.workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value].Assets:WaitForChild("Dresser").DrawerContainer, 0.2) end)() -- Coroutines prevent the script from yielding.
- task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
- end
- end
- })
- timerTab:CreateParagraph({Title = "Bug", Content = "我点生成rush的时候会崩溃哈哈哈希望你们不会"})
- timerTab:CreateButton({
- Name = "每15秒一只rush",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- while true do
- coroutine.wrap(function() local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Rush", -- Custom name of your entity
- Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 25,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 1,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(0, 0, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 4,
- Max = 4,
- },
- },
- },
- CustomDialog = {"你死于rush...", "作者zhangfengshan", "能不能点赞加关注?"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体已结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity) end)()
- end
- end
- })
- customTab:CreateParagraph({Title = "无伤害怪物", Content = ""})
- customTab:CreateButton({
- Name = "生成 A-60",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "A-60", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/A-60.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 1, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 3,
- Max = 3,
- WaitTime = 5,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {30, 30, 0.1, 1}, -- Shake values (don't change if you don't know)
- 50, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://11394048190", -- Image1 url
- Image2 = "rbxassetid://11394048190", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 0, 0), -- Color
- },
- Tease = {
- false, -- Enabled/Disabled
- Min = 1,
- Max = 1,
- },
- },
- },
- CustomDialog = {"你死于 A-60", "作者zhangfengshan", "我想不到guiding light写啥了.."}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Firebrand",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Firebrand", -- Custom name of your entity
- Model = "https://github.com/fnaclol/sussy-bois/raw/main/FireBrand3.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 400, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 2,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"?", "这是啥玩意", "我也不知道", "反正作者是zhangfengshan"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Null",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Null", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Null.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 400, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 2,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"?", "?", "?", "?"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Rebound",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Rebound", -- Custom name of your entity
- Model = "rbxassetid://11401769490", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 3, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2.5, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 6,
- WaitTime = 7,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://11372489796", -- Image1 url
- Image2 = "rbxassetid://11372489796", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 0, 0), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You died to Rebound...", "The lights flicker upon its scream.", "It is also tricky, as it rebounds.", "You need to hide to around 6 times."}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Angry Munci",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Angry Munci", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/AngryMunci.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 400, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 3, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 20, 3, 1}, -- Shake values (don't change if you don't know)
- 50, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者zhangfengshan"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 BigGames",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "BigGames", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/BIGGAMES.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 200, -- Percentage, 100 = default Rush speed
- DelayTime = 3, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 3, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 5,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 20, 1, 2}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不是到要写啥."}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 rush (Ambush (没有声音)) ??",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "bruh", -- Custom name of your entity
- Model = "https://github.com/RegularVynixu/Utilities/blob/main/Doors%20Entity%20Spawner/Models/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 5,
- WaitTime = 3,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {4.5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Bonnie",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Bonnie", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Bonnie.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Capybara",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Capybara", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Capybara.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 3, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 3,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Chica",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Chica", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Chica.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 3, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 3,
- Max = 6,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"6."}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Depth",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Depth", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Depth.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {10, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Doge",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Doge", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Doge.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 3, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 5,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {4.9, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Eater",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Eater", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Eater.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Elgato",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Elgato", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Elgato.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 230, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Flamingo",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Flamingo", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Flamingo.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 4, -- Time (seconds)
- },
- Cycles = {
- Min = 3,
- Max = 6,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- customTab:CreateButton({
- Name = "生成 Foxy",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Foxy", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Foxy.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.9, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Freddy Fazbear",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Freddy Fazbear", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/FreddyFazbear.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 3, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5.5, 20, 1.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Greed",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Greed", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Greed.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Greed RF",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Greed RF", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/GreedRF.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Happy Muchi",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Happy Munci", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/HappyMuchi.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Hehehehaw",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Hehehehaw", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Hehehehaw.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Kardin",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Kardin", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Kardin.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 LSPLASH",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "LSPLASH", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/LSPLASH.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成移动的 Eyes",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Moving Eyes", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/MovingEyes.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Obunga",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Obunga", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Obunga.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 400, -- Percentage, 100 = default Rush speed
- DelayTime = 4, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 4, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 6,
- WaitTime = 3,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {7, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"作者不知道要写啥"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成旧版 Ambush",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Ambush", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/OldAmbush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"6"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 橙子?",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Orange", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Orange.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你干嘛哈哈哟"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Peter Griffin",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Peter Griffin", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/PeterGriffin.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 350, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"666"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 皮卡丘",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Greed RF", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Pikachu.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 350, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"皮卡皮卡丘"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 索尼克",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Sanic", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Sanic.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 450, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 3,
- Max = 6,
- WaitTime = 4,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {7, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"哈哈哈哈"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Saul",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Saul", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Saul.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"人机"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Wise Mystical Tree",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Greed RF", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Wise Mystical Tree.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"我真的想不到写啥了"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 plamen6789",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Greed RF", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/plamen6789.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"好无聊啊"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 噩梦 Ambush",
- Callback = function ()
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "Nightmare Ambush", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/NightmareAmbush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 3, -- Time (seconds)
- },
- Cycles = {
- Min = 3,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于噩梦 Ambush"}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end
- })
- customTab:CreateButton({
- Name = "生成 噩梦 rush",
- Callback = function ()
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "Nightmare Rush", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/NightmareRush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 200, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 3, -- Time (seconds)
- },
- Cycles = {
- Min = 3,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于噩梦rush"}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end
- })
- customTab:CreateParagraph({Title = "可被杀", Content = ""})
- customTab:CreateButton({
- Name = "生成 A-60",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "A-60", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/A-60.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 1, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 3,
- Max = 3,
- WaitTime = 5,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {30, 30, 0.1, 1}, -- Shake values (don't change if you don't know)
- 50, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://11394048190", -- Image1 url
- Image2 = "rbxassetid://11394048190", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 0, 0), -- Color
- },
- Tease = {
- false, -- Enabled/Disabled
- Min = 1,
- Max = 1,
- },
- },
- },
- CustomDialog = {"你死于a-60"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Firebrand",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Firebrand", -- Custom name of your entity
- Model = "https://github.com/fnaclol/sussy-bois/raw/main/FireBrand3.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 400, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 2,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"干嘛"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Null",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Null", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Null.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 400, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 2,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Null"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Rebound",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Rebound", -- Custom name of your entity
- Model = "rbxassetid://11401769490", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 3, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2.5, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 6,
- WaitTime = 7,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://11372489796", -- Image1 url
- Image2 = "rbxassetid://11372489796", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 0, 0), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Rebound..."}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Angry Munci",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Angry Munci", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/AngryMunci.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 400, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 3, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 20, 3, 1}, -- Shake values (don't change if you don't know)
- 50, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于Angry Muchi"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 BigGames",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "BigGames", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/BIGGAMES.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 200, -- Percentage, 100 = default Rush speed
- DelayTime = 3, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 3, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 5,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 20, 1, 2}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Big Games"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Bonnie",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Bonnie", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Bonnie.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于Bonnie"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "S生成pawn Capybara",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Capybara", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Capybara.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 3, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 3,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Capybara"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Chica",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Chica", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Chica.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 3, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 3,
- Max = 6,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于Chica"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Depth",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Depth", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Depth.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {10, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于Depth"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Doge",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Doge", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Doge.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 3, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 5,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {4.9, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于Doge"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Eater",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Eater", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Eater.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Eater"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Elgato",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Elgato", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Elgato.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 230, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Elgato"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Flamingo",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Flamingo", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Flamingo.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 4, -- Time (seconds)
- },
- Cycles = {
- Min = 3,
- Max = 6,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Flamingo"}, -- Custom death message
- })
- customTab:CreateButton({
- Name = "生成 Foxy",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Foxy", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Foxy.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.9, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You died to Foxy"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Freddy Fazbear",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Freddy Fazbear", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/FreddyFazbear.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 3, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5.5, 20, 1.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Freddy Fazbear"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Greed",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Greed", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Greed.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Greed"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Greed RF",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Greed RF", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/GreedRF.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Greed RF"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Happy Muchi",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Happy Munci", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/HappyMuchi.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Happy Muchi"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Hehehehaw",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Hehehehaw", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Hehehehaw.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Hehehehaw", "Hehehehaw", "Hehehehaw"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Kardin",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Kardin", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Kardin.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Kardin"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 LSPLASH",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "LSPLASH", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/LSPLASH.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 LSPLASH"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成移动的 Eyes",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Moving Eyes", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/MovingEyes.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于移动的 Eyes"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Obunga",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Obunga", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Obunga.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 400, -- Percentage, 100 = default Rush speed
- DelayTime = 4, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 4, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 6,
- WaitTime = 3,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {7, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Obunga"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成旧版 Ambush",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Ambush", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/OldAmbush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于旧版 Ambush"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 橙子???",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Orange", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Orange.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于橙子"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Peter Griffin",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Peter Griffin", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/PeterGriffin.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 350, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Peter Griffin"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 皮卡丘",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Greed RF", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Pikachu.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 350, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于皮卡丘"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 索尼克",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Sanic", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Sanic.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 450, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 3,
- Max = 6,
- WaitTime = 4,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {7, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于索尼克"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Saul",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Saul", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Saul.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Saul"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 Wise Mystical Tree",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Greed RF", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Wise Mystical Tree.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Wise Mystical Tree"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 plamen6789",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "plamen6789", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/plamen6789.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 250, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 plamen6789"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- customTab:CreateButton({
- Name = "生成 噩梦 ambush",
- Callback = function ()
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "Nightmare Ambush", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/NightmareAmbush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 300, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 3, -- Time (seconds)
- },
- Cycles = {
- Min = 3,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 噩梦 ambush"}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end
- })
- customTab:CreateButton({
- Name = "生成 噩梦 rush",
- Callback = function ()
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "Nightmare Rush", -- Custom name of your entity
- Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/NightmareRush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 200, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 3, -- Time (seconds)
- },
- Cycles = {
- Min = 3,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 噩梦 rush"}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end
- })
- everyTab:CreateButton({
- Name = "每一道门一只screech",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(Data)
- end)
- end
- })
- everyTab:CreateButton({
- Name = "每一道门一只 Eyes",
- Callback = function ()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- local enableDamage = true
- repenttimes = 0
- local deadeyescrucifix = false
- local repentcomplete = false
- local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
- local eyes = game:GetObjects("rbxassetid://11388700077")[1]
- local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
- eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
- eyes.Parent = workspace
- eyes.Initiate:Play()
- task.wait(0.5)
- eyes.Attachment.Eyes.Enabled = true
- eyes.whisper:Play()
- eyes.whisper.Looped = true
- function EyesHell()
- ts = game:GetService("TweenService")
- wait(3)
- eyes.Scream:Play()
- ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
- wait(7)
- eyes:Destroy()
- end
- local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
- local function IsVisible(part)
- local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
- local onscreen = found and vec.Z > 0
- local cfg = RaycastParams.new();
- cfg.FilterType = Enum.RaycastFilterType.Blacklist
- cfg.FilterDescendantsInstances = {part};
- local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
- return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
- end
- while true do
- if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
- enableDamage = false
- task.wait(0.2)
- eyes:Destroy()
- end
- if enableDamage then
- if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.2)
- elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
- print("把那可恶的东西拿走!!!")
- eyes.Repent:Play()
- eyes.Attachment.Angry.Enabled = true
- wait(1)
- repenttimes = repenttimes + 1
- print(repenttimes)
- eyes.Attachment.Angry.Enabled = false
- wait(0.4)
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
- local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
- hi.Anchored = true
- hi.Parent = workspace
- hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
- game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
- EyesHell()
- enableDamage = false
- if hum.Health <= 0 then
- game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
- "Eyes"
- debug.setupvalue(
- getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
- 1,
- {
- "你死于 Eyes...",
- "他们不喜欢被盯着.",
- }
- )
- end
- end
- end
- task.wait(0.2)
- end
- end)
- end,
- })
- everyTab:CreateButton({
- Name = "每一道门一只 Jack",
- Callback = function ()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
- local shadow=game:GetObjects("rbxassetid://11446576619")[1]
- firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
- shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
- wait(0.2)
- shadow.Parent=workspace
- shadow.Sound:Play()
- task.wait(0.3)
- shadow:Destroy()
- firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 10)
- end)
- end
- })
- everyTab:CreateButton({
- Name = "每一道门一只 Halt",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
- end)
- end
- })
- everyTab:CreateButton({
- Name = "每一道门都破灯",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "breakLights", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 0.416, 60)
- end)
- end
- })
- everyTab:CreateButton({
- Name = "每一道门一只 Eyes",
- Callback = function ()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- local enableDamage = true
- repenttimes = 0
- local deadeyescrucifix = false
- local repentcomplete = false
- local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
- local eyes = game:GetObjects("rbxassetid://11388700077")[1]
- local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
- eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
- eyes.Parent = workspace
- eyes.Initiate:Play()
- task.wait(0.5)
- eyes.Attachment.Eyes.Enabled = true
- eyes.whisper:Play()
- eyes.whisper.Looped = true
- function EyesHell()
- ts = game:GetService("TweenService")
- wait(3)
- eyes.Scream:Play()
- ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
- wait(7)
- eyes:Destroy()
- end
- local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
- local function IsVisible(part)
- local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
- local onscreen = found and vec.Z > 0
- local cfg = RaycastParams.new();
- cfg.FilterType = Enum.RaycastFilterType.Blacklist
- cfg.FilterDescendantsInstances = {part};
- local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
- return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
- end
- while true do
- if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
- enableDamage = false
- task.wait(0.2)
- eyes:Destroy()
- end
- if enableDamage then
- if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.2)
- elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
- print("把那东西拿走!")
- eyes.Repent:Play()
- eyes.Attachment.Angry.Enabled = true
- wait(1)
- repenttimes = repenttimes + 1
- print(repenttimes)
- eyes.Attachment.Angry.Enabled = false
- wait(0.4)
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
- local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
- hi.Anchored = true
- hi.Parent = workspace
- hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
- game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
- EyesHell()
- enableDamage = false
- if hum.Health <= 0 then
- game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
- "Eyes"
- debug.setupvalue(
- getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
- 1,
- {
- "你死于Eyes...",
- "他们不喜欢被盯着.",
- }
- )
- end
- end
- end
- task.wait(0.2)
- end
- end)
- end,
- })
- everyTab:CreateButton({
- Name = "每一道门都闪灯",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
- end)
- end
- })
- everyTab:CreateButton({
- Name = "每一道门都生成seek的眼睛",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- require(game:GetService("ReplicatedStorage").ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms:WaitForChild(game.ReplicatedStorage.GameData.LatestRoom.Value), 14, 1665596753, true)
- end)
- end
- })
- everyTab:CreateButton({
- Name = "每一道门心跳小游戏",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)
- end)
- end
- })
- everyTab:CreateButton({
- Name = "每一道门红房",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- local v1 = require(game.ReplicatedStorage.ClientModules.Module_Events)
- local room = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
- local seconds = 1000000
- v1.tryp(workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], seconds)
- end)
- end
- })
- everyTab:CreateButton({
- Name = "每一道门一只 A-60 ",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "A-60", -- Custom name of your entity
- Model = "https://github.com/fnaclol/sussy-bois/blob/main/A-60V2.rbxm", -- Can be GitHub file or rbxassetid
- Speed = 200, -- Percentage, 100 = default Rush speed
- DelayTime = 3, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 2,
- WaitTime = 0.05,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {30, 30, 0.1, 1}, -- Shake values (don't change if you don't know)
- 50, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://11394048190", -- Image1 url
- Image2 = "rbxassetid://11394048190", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 0, 0), -- Color
- },
- Tease = {
- false, -- Enabled/Disabled
- Min = 1,
- Max = 1,
- },
- },
- },
- CustomDialog = {"你死于A-60.."}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体正在移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体已结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end)
- end
- })
- everyTab:CreateButton({
- Name = "每一道门一只 Rebound",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Rebound", -- Custom name of your entity
- Model = "rbxassetid://11401769490", -- Can be GitHub file or rbxassetid
- Speed = 150, -- Percentage, 100 = default Rush speed
- DelayTime = 3, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BreakLights = false,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 2.5, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 6,
- WaitTime = 7,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://11372489796", -- Image1 url
- Image2 = "rbxassetid://11372489796", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 0, 0), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"你死于 Rebound..."}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体已结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end)
- end
- })
- Tab:CreateButton({
- Name = "生成 Screech",
- Callback = function ()
- require(game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
- workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
- end
- })
- Tab:CreateButton({
- Name = "生成 Ambush",
- Callback = function ()
- local EntitySpawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/dreadmania/Scripts/main/Spawner_V2.lua"))()
- local Configuration = {
- Kill = false,
- Speed = 160,
- Time = 3
- }
- EntitySpawner:Spawn("Ambush", Configuration)
- end
- })
- Tab:CreateButton({
- Name = "生成 Ambush [可被杀]",
- Callback = function ()
- local EntitySpawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/dreadmania/Scripts/main/Spawner_V2.lua"))()
- local Configuration = {
- Kill = true,
- Speed = 160,
- Time = 3
- }
- EntitySpawner:Spawn("Ambush", Configuration)
- end
- })
- Tab:CreateButton({
- Name = "生成 Seek",
- Callback = function ()
- local EntitySpawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/dreadmania/Scripts/main/EntitySpawner.lua"))()
- local Configuration = {}
- EntitySpawner:Spawn("Seek", unpack(Configuration))
- end
- })
- Tab:CreateButton({
- Name = "生成 Eyes [可被杀]",
- Callback = function ()
- local enableDamage = true
- repenttimes = 0
- local deadeyescrucifix = false
- local repentcomplete = false
- local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
- local eyes = game:GetObjects("rbxassetid://11488518082")[1]
- local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
- eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
- eyes.Parent = workspace
- eyes.Initiate:Play()
- task.wait(0.5)
- eyes.Attachment.Eyes.Enabled = true
- eyes.whisper:Play()
- eyes.whisper.Looped = true
- function EyesHell()
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local camara = game.Workspace.CurrentCamera
- local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
- camara.CFrame = camara.CFrame * shakeCf
- end)
- camShake:Start()
- camShake:ShakeOnce(10,30,0.7,0.1)
- ts = game:GetService("TweenService")
- wait(0.2)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local camara = game.Workspace.CurrentCamera
- local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
- camara.CFrame = camara.CFrame * shakeCf
- end)
- camShake:Start()
- camShake:ShakeOnce(2,30,5,2)
- wait(3)
- eyes.Scream:Play()
- ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
- wait(7)
- eyes:Destroy()
- end
- local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
- local function IsVisible(part)
- local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
- local onscreen = found and vec.Z > 0
- local cfg = RaycastParams.new();
- cfg.FilterType = Enum.RaycastFilterType.Blacklist
- cfg.FilterDescendantsInstances = {part};
- local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
- return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
- end
- while true do
- if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
- enableDamage = false
- task.wait(0.2)
- eyes:Destroy()
- end
- if enableDamage then
- if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.2)
- elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
- print("把那东西拿开!!!")
- eyes.Repent:Play()
- eyes.Attachment.Angry.Enabled = true
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local camara = game.Workspace.CurrentCamera
- local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
- camara.CFrame = camara.CFrame * shakeCf
- end)
- camShake:Start()
- camShake:ShakeOnce(5,50,0.7,0.2)
- wait(0.7)
- repenttimes = repenttimes + 1
- print(repenttimes)
- eyes.Attachment.Angry.Enabled = false
- wait(0.4)
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
- local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
- hi.Anchored = true
- hi.Parent = workspace
- hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
- game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
- EyesHell()
- enableDamage = false
- if hum.Health <= 0 then
- game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
- "Eyes"
- debug.setupvalue(
- getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
- 1,
- {
- "你死于 Eyes...",
- "他们不喜欢被盯着.",
- }
- )
- end
- end
- end
- task.wait(0.2)
- end
- end
- })
- Tab:CreateButton({
- Name = "生成 Eyes",
- Info = "十字架无效",
- Callback = function ()
- local enableDamage = false
- repenttimes = 0
- local deadeyescrucifix = false
- local repentcomplete = false
- local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
- local eyes = game:GetObjects("rbxassetid://11488518082")[1]
- local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
- eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
- eyes.Parent = workspace
- eyes.Initiate:Play()
- task.wait(0.5)
- eyes.Attachment.Eyes.Enabled = true
- eyes.whisper:Play()
- eyes.whisper.Looped = true
- function EyesHell()
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local camara = game.Workspace.CurrentCamera
- local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
- camara.CFrame = camara.CFrame * shakeCf
- end)
- camShake:Start()
- camShake:ShakeOnce(10,30,0.7,0.1)
- ts = game:GetService("TweenService")
- wait(0.2)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local camara = game.Workspace.CurrentCamera
- local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
- camara.CFrame = camara.CFrame * shakeCf
- end)
- camShake:Start()
- camShake:ShakeOnce(2,30,5,2)
- wait(3)
- eyes.Scream:Play()
- ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
- wait(7)
- eyes:Destroy()
- end
- local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
- local function IsVisible(part)
- local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
- local onscreen = found and vec.Z > 0
- local cfg = RaycastParams.new();
- cfg.FilterType = Enum.RaycastFilterType.Blacklist
- cfg.FilterDescendantsInstances = {part};
- local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
- return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
- end
- while true do
- if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
- enableDamage = false
- task.wait(0.2)
- eyes:Destroy()
- end
- if enableDamage then
- if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.2)
- elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
- print("把那东西拿走!!!")
- eyes.Repent:Play()
- eyes.Attachment.Angry.Enabled = true
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local camara = game.Workspace.CurrentCamera
- local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
- camara.CFrame = camara.CFrame * shakeCf
- end)
- camShake:Start()
- camShake:ShakeOnce(5,50,0.7,0.2)
- wait(0.7)
- repenttimes = repenttimes + 1
- print(repenttimes)
- eyes.Attachment.Angry.Enabled = false
- wait(0.4)
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
- local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
- hi.Anchored = true
- hi.Parent = workspace
- hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
- game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
- EyesHell()
- enableDamage = false
- if hum.Health <= 0 then
- game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
- "Eyes"
- debug.setupvalue(
- getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
- 1,
- {
- "你死于 Eyes...",
- "他们不喜欢被盯着.",
- }
- )
- end
- end
- end
- task.wait(0.2)
- end
- end
- })
- Tab:CreateButton({
- Name = "生成 Halt",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- require(game.ReplicatedStorage.ClientModules.EntityModules.Shade).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
- end
- })
- Tab:CreateButton({
- Name = "生成 Glitch",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
- end
- })
- Tab:CreateButton({
- Name = "生成 Rush",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Rush", -- Custom name of your entity
- Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 25,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 1,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(0, 0, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 4,
- Max = 4,
- },
- },
- },
- CustomDialog = {"You died to Rush...", "your balls look dry", "Can I put some lotion on them?"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("实体已生成:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("实体已消失:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("实体开始移动:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("实体已结束来回:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("实体:", entityTable.Model, "已进入房间:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("玩家已看向实体:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("玩家死亡.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- Tab:CreateButton({
- Name = "生成 Rush [可被杀]",
- Callback = function ()
- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Rush", -- Custom name of your entity
- Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 25,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 1,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(0, 0, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 4,
- Max = 4,
- },
- },
- },
- CustomDialog = {"你死于rush"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("Entity has spawned:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("Entity has despawned:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("Entity has started moving:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("Entity has finished rebound:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("Entity:", entityTable.Model, "has entered room:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("Player has looked at entity:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("Player has died.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
- end
- })
- itemsTab:CreateParagraph({Title = "注意!", Content = "只对自己生成的怪物有效,且会持续一整局,无法删除!"})
- itemsTab:CreateButton({
- Name = "拿枪",
- Callback = function ()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/ZepsyyCodesLUA/Utilities/main/DOORSFpsGun.lua?token=GHSAT0AAAAAAB2POHILOXMAHBQ2GN2QD2MQY3SXTCQ"))()
- end
- })
- itemsTab:CreateButton({
- Name = "拿十字架",
- Callback = function ()
- --[[ local shadow=game:GetObjects("rbxassetid://11480603603")[1]
- shadow.Parent = game.Players.LocalPlayer.Backpack
- local anim = Instance.new("Animation")
- anim.AnimationId = 'https://www.roblox.com/Assest?ID=9982615727'
- local track
- shadow.Equipped:Connect(function()
- track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
- track.Priority = Enum.AnimationPriority.Action
- track:Play()
- track.Looped = true
- end)
- shadow.Unequipped:Connect(function()
- if track then
- track:Stop()
- end
- end)
- end,
- ]]
- loadstring(game:HttpGet("https://raw.githubusercontent.com/DXuwu/abc/main/abc.lua"))()
- end
- })
- itemsTab:CreateParagraph({Title = "注意!", Content = "骷髅钥匙因未知原因不能使用"})
- itemsTab:CreateButton({
- Name = "拿骷髅钥匙",
- Info = "能打开全部门",
- Callback = function ()
- -- Services
- local Players = game:GetService("Players")
- local TS = game:GetService("TweenService")
- local ReSt = game:GetService("ReplicatedStorage")
- -- Variables
- local Plr = Players.LocalPlayer
- local Char = Plr.Character or Plr.CharacterAdded:Wait()
- local Hum = Char:WaitForChild("Humanoid")
- local Root = Char:WaitForChild("HumanoidRootPart")
- local SelfModules = {
- Functions = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Functions.lua"))(),
- }
- local Assets = {
- Door = LoadCustomInstance("https://github.com/RegularVynixu/Utilities/blob/main/Doors/Door%20Replication/Door.rbxm?raw=true"),
- }
- local DoorReplication = {}
- -- Misc Functions
- local function openDoor(doorTable)
- doorTable.Debug.OnDoorPreOpened()
- doorTable.Model:SetAttribute("Opened", true)
- if doorTable.Model:FindFirstChild("Lock") then
- -- Unlock visual
- doorTable.Model.Lock.UnlockPrompt.Enabled = false
- doorTable.Model.Lock.M_Thing.C0 = doorTable.Model.Lock.M_Thing.C0 * CFrame.Angles(0, math.rad(-45), 0)
- doorTable.Model.Hinge.Lock:Destroy()
- doorTable.Model.Lock.UnlockPrompt:Destroy()
- end
- -- Door opening visual
- if doorTable.Model:FindFirstChild("Light") then
- doorTable.Model.Light.Light.Color = Color3.fromRGB(197, 113, 88)
- doorTable.Model.Light.Light.Attachment.PointLight.Enabled = true
- doorTable.Model.Light.Light.Hit:Play()
- end
- doorTable.Model.Door.CanCollide = false
- doorTable.Model.Door.Open:Play()
- doorTable.Model.Hidden:Destroy()
- task.spawn(function()
- local knobC1 = doorTable.Model.Hinge.Knob.C1
- TS:Create(doorTable.Model.Hinge.Knob, TweenInfo.new(0.15, Enum.EasingStyle.Quad), {C1 = knobC1 * CFrame.Angles(0, 0, math.rad(-35))}):Play()
- task.wait(0.15)
- TS:Create(doorTable.Model.Hinge.Knob, TweenInfo.new(0.15, Enum.EasingStyle.Quad), {C1 = knobC1}):Play()
- end)
- TS:Create(doorTable.Model.Hinge, TweenInfo.new(doorTable.Config.FastOpen and 0.15 or 0.75, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {CFrame = doorTable.Model.Hinge.CFrame * CFrame.Angles(0, math.rad(-90), 0)}):Play()
- -- Next room preparations
- local nextRoom = workspace.CurrentRooms:FindFirstChild(tonumber(doorTable.Model.Parent.Name) + 1)
- if nextRoom then
- for _, v in next, {"Assets", "Light_Fixtures"} do
- if nextRoom:FindFirstChild(v) then
- for _, v2 in next, nextRoom[v]:GetDescendants() do
- if string.find(v2.ClassName, "Light") and not v2.Enabled then
- v2.Enabled = true
- end
- end
- end
- end
- end
- doorTable.Debug.OnDoorOpened()
- end
- -- Functions
- DoorReplication.CreateDoor = function(config)
- -- Configs setup
- for _, v in next, {"Key", "Lockpick"} do
- if not table.find(config.CustomKeyNames, v) then
- table.insert(config.CustomKeyNames, v)
- end
- end
- -- Model
- local model = Assets.Door:Clone()
- model.Door.MaterialVariant = "PlywoodALT"
- model.Sign.MaterialVariant = "Plywood"
- if not config.Barricaded then
- model.Boards:Destroy()
- if not config.Locked then
- model.Lock:Destroy()
- end
- if config.Sign == false then
- model.Sign:Destroy()
- model.Gui:Destroy()
- else
- task.spawn(function()
- repeat task.wait() until model.Parent and tonumber(model.Parent.Name)
- local signText = ""
- for i = #tostring(model.Parent.Name + 1), 3 do
- signText = signText.. "0"
- end
- signText = signText.. model.Parent.Name + 1
- for _, v in next, model.Gui:GetDescendants() do
- if v.ClassName == "TextLabel" then
- v.Text = signText
- end
- end
- end)
- end
- if config.Light == false then
- model.Light:Destroy()
- end
- else
- model.Lock:Destroy()
- model.Sign:Destroy()
- model.Gui:Destroy()
- end
- return {
- Model = model,
- Config = config,
- Debug = {
- OnDoorPreOpened = function() end,
- OnDoorOpened = function() end,
- },
- }
- end
- DoorReplication.ReplicateDoor = function(doorTable)
- -- Pre-check
- if not doorTable.Model.Parent then
- warn("Failure - Parent the door before replicating it")
- return
- elseif doorTable.Config.Barricaded then
- warn("Failure - Attempt to replicate a barricaded door")
- return
- end
- -- Guiding light
- if doorTable.Config.GuidingLight ~= false and doorTable.Model.Parent:GetAttribute("IsDark") then
- task.spawn(function()
- if not doorTable.Model.Door.LightAttach.HelpLight.Enabled then
- task.wait(15)
- end
- if doorTable.Model.Parent and not doorTable.Model:GetAttribute("Opened") then
- doorTable.Model.Door.LightAttach.HelpLight.Enabled = true
- doorTable.Model.Door.LightAttach.HelpParticle.Enabled = true
- TS:Create(doorTable.Model.Door.LightAttach.HelpLight, TweenInfo.new(2), {Brightness = 0.5}):Play()
- end
- end)
- end
- -- Connections
- local connections = {}
- if doorTable.Model:FindFirstChild("Lock") then
- connections.unlockBegan = doorTable.Model.Lock.UnlockPrompt.PromptButtonHoldBegan:Connect(function()
- for _, v in next, doorTable.Config.CustomKeyNames do
- local key = Char:FindFirstChild(v)
- if key and key:FindFirstChild("Animations") and key.Animations:FindFirstChild("use") then
- Hum:LoadAnimation(key.Animations.use):Play()
- return
- end
- end
- firesignal(ReSt.Bricks.Caption.OnClientEvent, "你需要钥匙!", true)
- end)
- connections.unlockTriggered = doorTable.Model.Lock.UnlockPrompt.Triggered:Connect(function()
- for _, v in next, doorTable.Config.CustomKeyNames do
- local key = Char:FindFirstChild(v)
- if key then
- for _, v in next, connections do
- v:Disconnect()
- end
- if key:GetAttribute("uses") then key:SetAttribute("uses", key:GetAttribute("uses")-1) end
- if not key:GetAttribute("uses") and doorTable.Config.DestroyKey ~= false or key:GetAttribute("uses")==0 then
- key:Destroy()
- if key:FindFirstChild("Handle"):FindFIrstChild("Curse") then key.Handle.Curse:Play() end
- end
- openDoor(doorTable)
- break
- end
- end
- end)
- else
- task.spawn(function()
- while doorTable.Model.Parent and Root do
- if (Root.Position - doorTable.Model.PrimaryPart.Position).Magnitude <= 15 then
- openDoor(doorTable)
- break
- end
- task.wait()
- end
- end)
- end
- end
- -- Scripts
- return DoorReplication end
- })
- PlayerTab:CreateSlider({
- Name = "人物速度",
- Range = {0, 50},
- Increment = 1,
- Suffix = "Wheeeemoomeomeomeomeom",
- CurrentValue = 5,
- Callback = function(Value)
- TargetWalkspeed = Value
- end,
- })
- VisualsTab:CreateButton({
- Name = "全成就【不是真的】",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- for i,v in pairs(require(game.ReplicatedStorage.Achievements)) do
- spawn(function()
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.AchievementUnlock)(nil, i)
- end)
- end
- end
- })
- local KeyChams = {}
- VisualsTab:CreateToggle({
- Name = "Key Chams",
- Default = false,
- Flag = "KeyToggle",
- Save = true,
- Callback = function(Value)
- for i,v in pairs(KeyChams) do
- v.Enabled = Value
- end
- end
- })
- local function ApplyKeyChams(inst)
- wait()
- local Cham = Instance.new("Highlight")
- Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- Cham.FillColor = Color3.new(0.980392, 0.670588, 0)
- Cham.FillTransparency = 0.5
- Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
- Cham.Parent = game:GetService("CoreGui")
- Cham.Adornee = inst
- Cham.Enabled = Rayfield.Flags["KeyToggle"].Value
- Cham.RobloxLocked = true
- return Cham
- end
- local KeyCoroutine = coroutine.create(function()
- workspace.CurrentRooms.DescendantAdded:Connect(function(inst)
- if inst.Name == "KeyObtain" then
- table.insert(KeyChams,ApplyKeyChams(inst))
- end
- end)
- end)
- for i,v in ipairs(workspace:GetDescendants()) do
- if v.Name == "KeyObtain" then
- table.insert(KeyChams,ApplyKeyChams(v))
- end
- end
- coroutine.resume(KeyCoroutine)
- local BookChams = {}
- VisualsTab:CreateToggle({
- Name = "Book Chams",
- Default = false,
- Flag = "BookToggle",
- Save = true,
- Callback = function(Value)
- for i,v in pairs(BookChams) do
- v.Enabled = Value
- end
- end
- })
- local FigureChams = {}
- VisualsTab:CreateToggle({
- Name = "Figure Chams",
- Default = false,
- Flag = "FigureToggle",
- Save = true,
- Callback = function(Value)
- for i,v in pairs(FigureChams) do
- v.Enabled = Value
- end
- end
- })
- local function ApplyBookChams(inst)
- if inst:IsDescendantOf(game:GetService("Workspace").CurrentRooms:FindFirstChild("50")) and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value == 50 then
- wait()
- local Cham = Instance.new("Highlight")
- Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- Cham.FillColor = Color3.new(0, 1, 0.749019)
- Cham.FillTransparency = 0.5
- Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
- Cham.Parent = game:GetService("CoreGui")
- Cham.Enabled = Rayfield.Flags["BookToggle"].Value
- Cham.Adornee = inst
- Cham.RobloxLocked = true
- return Cham
- end
- end
- local function ApplyEntityChams(inst)
- wait()
- local Cham = Instance.new("Highlight")
- Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- Cham.FillColor = Color3.new(1, 0, 0)
- Cham.FillTransparency = 0.5
- Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
- Cham.Parent = game:GetService("CoreGui")
- Cham.Enabled = Rayfield.Flags["FigureToggle"].Value
- Cham.Adornee = inst
- Cham.RobloxLocked = true
- return Cham
- end
- local BookCoroutine = coroutine.create(function()
- task.wait(1)
- for i,v in pairs(game:GetService("Workspace").CurrentRooms["50"].Assets:GetDescendants()) do
- if v.Name == "LiveHintBook" then
- table.insert(BookChams,ApplyBookChams(v))
- end
- end
- end)
- local EntityCoroutine = coroutine.create(function()
- local Entity = game:GetService("Workspace").CurrentRooms["50"].FigureSetup:WaitForChild("FigureRagdoll",5)
- Entity:WaitForChild("Torso",2.5)
- table.insert(FigureChams,ApplyEntityChams(Entity))
- end)
- ExtraTab:CreateButton({
- Name = "破坏灯",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "breakLights", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 0.416, 60)
- end
- })
- ExtraTab:CreateButton({
- Name = "让灯闪烁",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
- end
- })
- ExtraTab:CreateButton({
- Name = "Seek 的眼睛",
- Callback = function ()
- local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
- require(game:GetService("ReplicatedStorage").ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms:WaitForChild(game.ReplicatedStorage.GameData.LatestRoom.Value), 14, 1665596753, true)
- end
- })
- ExtraTab:CreateButton({
- Name = "红房",
- Callback = function ()
- local v1 = require(game.ReplicatedStorage.ClientModules.Module_Events)
- local room = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
- local seconds = 1000000
- v1.tryp(workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], seconds)
- end
- })
- ExtraTab:CreateButton({
- Name = "心跳小游戏",
- Callback = function ()
- firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)
- end
- })
- ExtraTab:CreateButton({
- Name = "Infinite Yield【外挂版本的管理员指令】",
- Callback = function ()
- loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source')))()
- end
- })
- local RoomActionsDropdown = ExtraTab:CreateDropdown({
- Name = "下一个房间的动作",
- Options = {"开门Jack","Shadow", "Eyes"},
- CurrentOption = "Input",
- Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- if Option == "开门Jackk" then
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
- local shadow=game:GetObjects("rbxassetid://11499539790")[1]
- firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
- shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
- wait(0.2)
- shadow.Parent=workspace
- shadow.Sound:Play()
- task.wait(0.3)
- shadow:Destroy()
- firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 10)
- elseif Option == "Shadow" then
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- wait(0.2)
- local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
- local shadow=game:GetObjects("rbxassetid://11454656473")[1]
- local num=math.floor(#currentLoadedRoom.Nodes:GetChildren()/2)
- shadow.CFrame=(
- num==0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]
- ).CFrame+Vector3.new(0,4,0)
- firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
- wait(0.2)
- shadow.Parent=workspace
- shadow.Initiate:Play()
- task.wait(0.3)
- shadow:Destroy()
- elseif Option == "Eyes" then
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- local enableDamage = true
- repenttimes = 0
- local deadeyescrucifix = false
- local repentcomplete = false
- local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
- local eyes = game:GetObjects("rbxassetid://11488518082")[1]
- local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
- eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
- eyes.Parent = workspace
- eyes.Initiate:Play()
- task.wait(0.5)
- eyes.Attachment.Eyes.Enabled = true
- eyes.whisper:Play()
- eyes.whisper.Looped = true
- function EyesHell()
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local camara = game.Workspace.CurrentCamera
- local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
- camara.CFrame = camara.CFrame * shakeCf
- end)
- camShake:Start()
- camShake:ShakeOnce(10,30,0.7,0.1)
- ts = game:GetService("TweenService")
- wait(0.2)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local camara = game.Workspace.CurrentCamera
- local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
- camara.CFrame = camara.CFrame * shakeCf
- end)
- camShake:Start()
- camShake:ShakeOnce(2,30,5,2)
- wait(3)
- eyes.Scream:Play()
- ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
- wait(7)
- eyes:Destroy()
- end
- local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
- local function IsVisible(part)
- local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
- local onscreen = found and vec.Z > 0
- local cfg = RaycastParams.new();
- cfg.FilterType = Enum.RaycastFilterType.Blacklist
- cfg.FilterDescendantsInstances = {part};
- local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
- return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
- end
- while true do
- if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
- enableDamage = false
- task.wait(0.2)
- eyes:Destroy()
- end
- if enableDamage then
- if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.2)
- elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
- print("把那东西拿开!!!")
- eyes.Repent:Play()
- eyes.Attachment.Angry.Enabled = true
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local camara = game.Workspace.CurrentCamera
- local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
- camara.CFrame = camara.CFrame * shakeCf
- end)
- camShake:Start()
- camShake:ShakeOnce(5,50,0.7,0.2)
- wait(0.7)
- repenttimes = repenttimes + 1
- print(repenttimes)
- eyes.Attachment.Angry.Enabled = false
- wait(0.4)
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
- local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
- hi.Anchored = true
- hi.Parent = workspace
- hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
- game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
- EyesHell()
- enableDamage = false
- if hum.Health <= 0 then
- game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
- "Eyes"
- debug.setupvalue(
- getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
- 1,
- {
- "你死于Eyes...",
- "他们不喜欢被盯着.",
- }
- )
- end
- end
- end
- task.wait(0.2)
- end
- end
- end,
- })
- ExtraTab:CreateButton({
- Name = "Doors 速通模式",
- Callback = function ()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/MuhXd/DoorSuff/main/DoorsModes/DoorSpeedRun%20Mode'))()
- end
- })
- GameTab:CreateToggle({
- Name = "立即互动",
- Default = false,
- Flag = "InstantToggle",
- Save = true
- })
- GameTab:CreateButton({
- Name = "跳过发房间",
- Callback = function()
- pcall(function()
- local HasKey = false
- local CurrentDoor = workspace.CurrentRooms[tostring(game:GetService("ReplicatedStorage").GameData.LatestRoom.Value)]:WaitForChild("Door")
- for i,v in ipairs(CurrentDoor.Parent:GetDescendants()) do
- if v.Name == "KeyObtain" then
- HasKey = v
- end
- end
- if HasKey then
- game.Players.LocalPlayer.Character:PivotTo(CF(HasKey.Hitbox.Position))
- wait(0.3)
- fireproximityprompt(HasKey.ModulePrompt,0)
- game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
- wait(0.3)
- fireproximityprompt(CurrentDoor.Lock.UnlockPrompt,0)
- end
- if LatestRoom == 50 then
- CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
- end
- game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
- wait(0.3)
- CurrentDoor.ClientOpen:FireServer()
- end)
- end
- })
- GameTab:CreateToggle({
- Name = "自动跳过房间",
- Default = false,
- Save = false,
- Flag = "AutoSkip"
- })
- local AutoSkipCoro = coroutine.create(function()
- while true do
- task.wait()
- pcall(function()
- if Rayfield.Flags["AutoSkip"].Value == true and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value < 100 then
- local HasKey = false
- local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom.Value
- local CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom)]:WaitForChild("Door")
- for i,v in ipairs(CurrentDoor.Parent:GetDescendants()) do
- if v.Name == "KeyObtain" then
- HasKey = v
- end
- end
- if HasKey then
- game.Players.LocalPlayer.Character:PivotTo(CF(HasKey.Hitbox.Position))
- task.wait(0.3)
- fireproximityprompt(HasKey.ModulePrompt,0)
- game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
- task.wait(0.3)
- fireproximityprompt(CurrentDoor.Lock.UnlockPrompt,0)
- end
- if LatestRoom == 50 then
- CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
- end
- game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
- task.wait(0.3)
- CurrentDoor.ClientOpen:FireServer()
- end
- end)
- end
- end)
- coroutine.resume(AutoSkipCoro)
- GameTab:CreateButton({
- Name = "没有 jumpscares",
- Callback = function()
- pcall(function()
- game:GetService("ReplicatedStorage").Bricks.Jumpscare:Destroy()
- end)
- end
- })
- GameTab:CreateToggle({
- Name = "避开 Rush/Ambush",
- CurrneValue = false,
- Flag = "AvoidRushToggle",
- Save = true
- })
- GameTab:CreateToggle({
- Name = "没有 Screech",
- CurrentValue = false,
- Flag = "ScreechToggle",
- Save = true
- })
- GameTab:CreateToggle({
- Name = "一直完成心跳小游戏",
- CurrentValue = false,
- Flag = "HeartbeatWin",
- Save = true
- })
- GameTab:CreateToggle({
- Name = "预判追逐",
- CurrentValue = false,
- Flag = "PredictToggle" ,
- Save = true
- })
- GameTab:CreateToggle({
- Name = "怪物生成提示",
- CurrentValue = false,
- Flag = "MobToggle" ,
- Save = true
- })
- GameTab:CreateButton({
- Name = "Complete breaker box minigame",
- Callback = function()
- game:GetService("ReplicatedStorage").Bricks.EBF:FireServer()
- end
- })
- GameTab:CreateButton({
- Name = "跳过50关",
- Callback = function()
- local CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
- game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
- end
- })
- PlayerTab:CreateToggle({
- Name = "头顶的光",
- CurrentValue = false,
- Flag = "ToggleHeadlight",
- Callback = function(Value)
- pcl.Enabled = Value
- end
- })
- game:GetService("RunService").RenderStepped:Connect(function()
- pcall(function()
- if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
- game.Players.LocalPlayer.Character:TranslateBy(game.Players.LocalPlayer.Character.Humanoid.MoveDirection * TargetWalkspeed/50)
- end
- end)
- end)
- game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect(function(prompt)
- if Rayfield.Flags["InstantToggle"].Value == true then
- fireproximityprompt(prompt)
- end
- end)
- local old
- old = hookmetamethod(game,"__namecall",newcclosure(function(self,...)
- local args = {...}
- local method = getnamecallmethod()
- if tostring(self) == 'Screech' and method == "FireServer" and Rayfield.Flags["ScreechToggle"].Value == true then
- args[1] = true
- return old(self,unpack(args))
- end
- if tostring(self) == 'ClutchHeartbeat' and method == "FireServer" and Rayfield.Flags["HeartbeatWin"].Value == true then
- args[2] = true
- return old(self,unpack(args)).infiniteyield
- end
- return old(self,...)
- end))
- workspace.CurrentCamera.ChildAdded:Connect(function(child)
- if child.Name == "Screech" and Rayfield.Flags["ScreechToggle"].Value == true then
- child:Destroy()
- end
- end)
- local NotificationCoroutine = coroutine.create(function()
- LatestRoom.Changed:Connect(function()
- if Rayfield.Flags["PredictToggle"].Value == true then
- local n = ChaseStart.Value - LatestRoom.Value
- if 0 < n and n < 4 then
- Rayfield:MakeNotification({
- Name = "注意!",
- Content = "事件于 " .. tostring(n) .. " 房间.",
- Time = 5
- })
- end
- end
- if Rayfield.Flags["BookToggle"].Value == true then
- if LatestRoom.Value == 50 then
- coroutine.resume(BookCoroutine)
- end
- end
- if Rayfield.Flags["FigureToggle"].Value == true then
- if LatestRoom.Value == 50 then
- coroutine.resume(EntityCoroutine)
- end
- end
- end)
- workspace.ChildAdded:Connect(function(inst)
- if inst.Name == "RushMoving" and Rayfield.Flags["MobToggle"].Value == true then
- if Rayfield.Flags["AvoidRushToggle"].Value == true then
- Rayfield:MakeNotification({
- Name = "注意!",
- Content = "正在避开 Rush. 请稍等.",
- Time = 5
- })
- local OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- local con = game:GetService("RunService").Heartbeat:Connect(function()
- game.Players.LocalPlayer.Character:MoveTo(OldPos + Vector3.new(0,20,0))
- end)
- inst.Destroying:Wait()
- con:Disconnect()
- game.Players.LocalPlayer.Character:MoveTo(OldPos)
- else
- Rayfield:MakeNotification({
- Name = "注意!",
- Content = "Rush 已生成,躲!",
- Time = 5
- })
- end
- elseif inst.Name == "AmbushMoving" and Rayfield.Flags["MobToggle"].Value == true then
- if Rayfield.Flags["AvoidRushToggle"].Value == true then
- Rayfield:MakeNotification({
- Name = "注意!",
- Content = "正在避开 Ambush. 请稍等.",
- Time = 5
- })
- local OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- local con = game:GetService("RunService").Heartbeat:Connect(function()
- game.Players.LocalPlayer.Character:MoveTo(OldPos + Vector3.new(0,20,0))
- end)
- inst.Destroying:Wait()
- con:Disconnect()
- game.Players.LocalPlayer.Character:MoveTo(OldPos)
- else
- Rayfield:MakeNotification({
- Name = "注意!",
- Content = "Ambush 已生成, 躲!",
- Time = 5
- })
- end
- end
- end)
- end)
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