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zhangfengshan

dddddor

Feb 17th, 2023 (edited)
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  1. local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
  2. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3. local FullHealth = 100
  4. local pcl = Instance.new("SpotLight")
  5. local CF = CFrame.new
  6. local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom
  7. local ChaseStart = game:GetService("ReplicatedStorage").GameData.ChaseStart
  8. local TargetWalkspeed = 0
  9. pcl.Brightness = 1
  10. pcl.Face = Enum.NormalId.Front
  11. pcl.Range = 90
  12. pcl.Parent = game.Players.LocalPlayer.Character.Head
  13. pcl.Enabled = false
  14.  
  15. if game.PlaceId == 6516141723 then
  16. Rayfield:Notify({
  17. Title = "注意!",
  18. Content = "不要在大厅运行,不然你是有可能被封的!",
  19. Duration = 30,
  20. Image = 4483362458,
  21. Actions = {
  22. Ignore = {
  23. Name = "oh",
  24. }
  25.  
  26. }
  27. })
  28. return
  29. end
  30.  
  31.  
  32. Rayfield:Notify({
  33. Title = "版本",
  34. Content = "1.5.0",
  35. Duration = 6.5,
  36. Image = 4483362458,
  37. Actions = { -- Notification Buttons
  38. Ignore = {
  39. Name = "知道了!",
  40. Callback = function()
  41. end
  42. },
  43. },
  44. })
  45.  
  46. local Window = Rayfield:CreateWindow({
  47. Name = "zhangfengshan的界面",
  48. LoadingTitle = "欢迎",
  49. LoadingSubtitle = "作者zhangfengshan",
  50. ConfigurationSaving = {
  51. Enabled = true,
  52. FolderName = "Rayfield Interface Suite",
  53. FileName = "SindubsMiniScripts"
  54. },
  55. KeySystem = false, -- Set this to true to use our key system
  56. })
  57.  
  58. -- tabs variables
  59. local timerTab = Window:CreateTab("怪物计时器", 11372950109)
  60. local customTab = Window:CreateTab("自定义实体", 11372950109)
  61. local everyTab = Window:CreateTab("每一道门生成怪物", 11372950109)
  62. local Tab = Window:CreateTab("生成 怪物", 11372950109)
  63. local itemsTab = Window:CreateTab("物品", 7734068321)
  64. local PlayerTab = Window:CreateTab("人物", 4483345998)
  65. local VisualsTab = Window:CreateTab("看的", 4483345998)
  66. local GameTab = Window:CreateTab("游戏", 4483345998)
  67. local ExtraTab = Window:CreateTab("其他", 7734042071)
  68. local InfoTab = Window:CreateTab("资讯", 4483345998)
  69.  
  70. InfoTab:CreateParagraph({Title = "如何联系作者", Content = "zhangfengshan"})
  71. InfoTab:CreateParagraph({Title = "更新", Content = ""})
  72. InfoTab:CreateParagraph({Title = "06.12.2022", Content = "Rayfield UI!!!"})
  73. InfoTab:CreateParagraph({Title = "Bugs", Content = "1. 骷髅钥匙无效 "})
  74. InfoTab:CreateParagraph({Title = "Notes", Content = "nothing"})
  75.  
  76. timerTab:CreateButton({
  77. Name = "每15秒一只screech",
  78. Callback = function ()
  79. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  80.  
  81. while true do -- Will run the script forever
  82. coroutine.wrap(function() require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(Data) end)() -- Coroutines prevent the script from yielding.
  83. task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
  84. end
  85.  
  86. end
  87. })
  88.  
  89. timerTab:CreateButton({
  90. Name = "每15秒一只halt",
  91. Callback = function ()
  92. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  93.  
  94. while true do -- Will run the script forever
  95. coroutine.wrap(function() require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)]) end)() -- Coroutines prevent the script from yielding.
  96. task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
  97. end
  98. end
  99. })
  100.  
  101. timerTab:CreateButton({
  102. Name = "每15秒一只glitch",
  103. Callback = function ()
  104. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  105.  
  106. while true do -- Will run the script forever
  107. coroutine.wrap(function() require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)]) end)() -- Coroutines prevent the script from yielding.
  108. task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
  109. end
  110. end
  111. })
  112.  
  113. timerTab:CreateButton({
  114. Name = "每15秒一次心跳小游戏",
  115. Callback = function ()
  116. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  117.  
  118. while true do -- Will run the script forever
  119. coroutine.wrap(function() firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent) end)() -- Coroutines prevent the script from yielding.
  120. task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
  121. end
  122. end
  123. })
  124.  
  125. timerTab:CreateButton({
  126. Name = "每15秒一只timothy",
  127. Callback = function ()
  128. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  129.  
  130. while true do -- Will run the script forever
  131. coroutine.wrap(function() local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  132.  
  133. require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.SpiderJumpscare)(Data.workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value].Assets:WaitForChild("Dresser").DrawerContainer, 0.2) end)() -- Coroutines prevent the script from yielding.
  134. task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
  135. end
  136. end
  137. })
  138.  
  139. timerTab:CreateParagraph({Title = "Bug", Content = "我点生成rush的时候会崩溃哈哈哈希望你们不会"})
  140.  
  141. timerTab:CreateButton({
  142. Name = "每15秒一只rush",
  143. Callback = function ()
  144. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  145.  
  146. while true do
  147. coroutine.wrap(function() local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  148.  
  149. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  150.  
  151. -- Create entity
  152. local entity = Creator.createEntity({
  153. CustomName = "Rush", -- Custom name of your entity
  154. Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  155. Speed = 100, -- Percentage, 100 = default Rush speed
  156. DelayTime = 2, -- Time before starting cycles (seconds)
  157. HeightOffset = 0,
  158. CanKill = false,
  159. KillRange = 25,
  160. BreakLights = true,
  161. BackwardsMovement = false,
  162. FlickerLights = {
  163. true, -- Enabled/Disabled
  164. 1, -- Time (seconds)
  165. },
  166. Cycles = {
  167. Min = 1,
  168. Max = 1,
  169. WaitTime = 2,
  170. },
  171. CamShake = {
  172. true, -- Enabled/Disabled
  173. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  174. 100, -- Shake start distance (from Entity to you)
  175. },
  176. Jumpscare = {
  177. true, -- Enabled/Disabled
  178. {
  179. Image1 = "rbxassetid://10483855823", -- Image1 url
  180. Image2 = "rbxassetid://10483999903", -- Image2 url
  181. Shake = true,
  182. Sound1 = {
  183. 10483790459, -- SoundId
  184. { Volume = 0.5 }, -- Sound properties
  185. },
  186. Sound2 = {
  187. 10483837590, -- SoundId
  188. { Volume = 0.5 }, -- Sound properties
  189. },
  190. Flashing = {
  191. true, -- Enabled/Disabled
  192. Color3.fromRGB(0, 0, 255), -- Color
  193. },
  194. Tease = {
  195. true, -- Enabled/Disabled
  196. Min = 4,
  197. Max = 4,
  198. },
  199. },
  200. },
  201. CustomDialog = {"你死于rush...", "作者zhangfengshan", "能不能点赞加关注?"}, -- Custom death message
  202. })
  203.  
  204. -----[[ Advanced ]]-----
  205. entity.Debug.OnEntitySpawned = function(entityTable)
  206. print("实体已生成:", entityTable.Model)
  207. end
  208.  
  209. entity.Debug.OnEntityDespawned = function(entityTable)
  210. print("实体已消失:", entityTable.Model)
  211. end
  212.  
  213. entity.Debug.OnEntityStartMoving = function(entityTable)
  214. print("实体开始移动:", entityTable.Model)
  215. end
  216.  
  217. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  218. print("实体已结束来回:", entityTable.Model)
  219. end
  220.  
  221. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  222. print("实体:", entityTable.Model, "已进入房间:", room)
  223. end
  224.  
  225. entity.Debug.OnLookAtEntity = function(entityTable)
  226. print("玩家已看向实体:", entityTable.Model)
  227. end
  228.  
  229. entity.Debug.OnDeath = function(entityTable)
  230. warn("玩家死亡.")
  231. end
  232. ------------------------
  233.  
  234. -- Run the created entity
  235. Creator.runEntity(entity) end)()
  236.  
  237. end
  238. end
  239. })
  240.  
  241. customTab:CreateParagraph({Title = "无伤害怪物", Content = ""})
  242.  
  243. customTab:CreateButton({
  244. Name = "生成 A-60",
  245. Callback = function ()
  246. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  247.  
  248. -- Create entity
  249. local entity = Creator.createEntity({
  250. CustomName = "A-60", -- Custom name of your entity
  251. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/A-60.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  252. Speed = 300, -- Percentage, 100 = default Rush speed
  253. DelayTime = 1, -- Time before starting cycles (seconds)
  254. HeightOffset = 0,
  255. CanKill = false,
  256. KillRange = 50,
  257. BreakLights = false,
  258. BackwardsMovement = false,
  259. FlickerLights = {
  260. true, -- Enabled/Disabled
  261. 2, -- Time (seconds)
  262. },
  263. Cycles = {
  264. Min = 3,
  265. Max = 3,
  266. WaitTime = 5,
  267. },
  268. CamShake = {
  269. true, -- Enabled/Disabled
  270. {30, 30, 0.1, 1}, -- Shake values (don't change if you don't know)
  271. 50, -- Shake start distance (from Entity to you)
  272. },
  273. Jumpscare = {
  274. false, -- Enabled/Disabled
  275. {
  276. Image1 = "rbxassetid://11394048190", -- Image1 url
  277. Image2 = "rbxassetid://11394048190", -- Image2 url
  278. Shake = true,
  279. Sound1 = {
  280. 10483790459, -- SoundId
  281. { Volume = 0.5 }, -- Sound properties
  282. },
  283. Sound2 = {
  284. 10483837590, -- SoundId
  285. { Volume = 0.5 }, -- Sound properties
  286. },
  287. Flashing = {
  288. true, -- Enabled/Disabled
  289. Color3.fromRGB(255, 0, 0), -- Color
  290. },
  291. Tease = {
  292. false, -- Enabled/Disabled
  293. Min = 1,
  294. Max = 1,
  295. },
  296. },
  297. },
  298. CustomDialog = {"你死于 A-60", "作者zhangfengshan", "我想不到guiding light写啥了.."}, -- Custom death message
  299. })
  300.  
  301. -----[[ Advanced ]]-----
  302. entity.Debug.OnEntitySpawned = function(entityTable)
  303. print("实体已生成:", entityTable.Model)
  304. end
  305.  
  306. entity.Debug.OnEntityDespawned = function(entityTable)
  307. print("实体已消失:", entityTable.Model)
  308. end
  309.  
  310. entity.Debug.OnEntityStartMoving = function(entityTable)
  311. print("实体开始移动:", entityTable.Model)
  312. end
  313.  
  314. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  315. print("实体结束来回:", entityTable.Model)
  316. end
  317.  
  318. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  319. print("实体:", entityTable.Model, "已进入房间:", room)
  320. end
  321.  
  322. entity.Debug.OnLookAtEntity = function(entityTable)
  323. print("玩家已看向实体:", entityTable.Model)
  324. end
  325.  
  326. entity.Debug.OnDeath = function(entityTable)
  327. warn("玩家死亡.")
  328. end
  329. ------------------------
  330.  
  331. -- Run the created entity
  332. Creator.runEntity(entity)
  333.  
  334.  
  335.  
  336. end
  337.  
  338.  
  339.  
  340. })
  341.  
  342.  
  343. customTab:CreateButton({
  344. Name = "生成 Firebrand",
  345. Callback = function ()
  346. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  347.  
  348. -- Create entity
  349. local entity = Creator.createEntity({
  350. CustomName = "Firebrand", -- Custom name of your entity
  351. Model = "https://github.com/fnaclol/sussy-bois/raw/main/FireBrand3.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  352. Speed = 400, -- Percentage, 100 = default Rush speed
  353. DelayTime = 2, -- Time before starting cycles (seconds)
  354. HeightOffset = 0,
  355. CanKill = false,
  356. KillRange = 50,
  357. BreakLights = true,
  358. BackwardsMovement = false,
  359. FlickerLights = {
  360. true, -- Enabled/Disabled
  361. 1, -- Time (seconds)
  362. },
  363. Cycles = {
  364. Min = 2,
  365. Max = 2,
  366. WaitTime = 2,
  367. },
  368. CamShake = {
  369. true, -- Enabled/Disabled
  370. {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  371. 100, -- Shake start distance (from Entity to you)
  372. },
  373. Jumpscare = {
  374. true, -- Enabled/Disabled
  375. {
  376. Image1 = "rbxassetid://10483855823", -- Image1 url
  377. Image2 = "rbxassetid://10483999903", -- Image2 url
  378. Shake = true,
  379. Sound1 = {
  380. 10483790459, -- SoundId
  381. { Volume = 0.5 }, -- Sound properties
  382. },
  383. Sound2 = {
  384. 10483837590, -- SoundId
  385. { Volume = 0.5 }, -- Sound properties
  386. },
  387. Flashing = {
  388. true, -- Enabled/Disabled
  389. Color3.fromRGB(255, 255, 255), -- Color
  390. },
  391. Tease = {
  392. true, -- Enabled/Disabled
  393. Min = 1,
  394. Max = 3,
  395. },
  396. },
  397. },
  398. CustomDialog = {"?", "这是啥玩意", "我也不知道", "反正作者是zhangfengshan"}, -- Custom death message
  399. })
  400.  
  401. -----[[ Advanced ]]-----
  402. entity.Debug.OnEntitySpawned = function(entityTable)
  403. print("实体已生成:", entityTable.Model)
  404. end
  405.  
  406. entity.Debug.OnEntityDespawned = function(entityTable)
  407. print("实体已消失:", entityTable.Model)
  408. end
  409.  
  410. entity.Debug.OnEntityStartMoving = function(entityTable)
  411. print("实体开始移动:", entityTable.Model)
  412. end
  413.  
  414. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  415. print("实体结束来回:", entityTable.Model)
  416. end
  417.  
  418. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  419. print("实体:", entityTable.Model, "已进入房间:", room)
  420. end
  421.  
  422. entity.Debug.OnLookAtEntity = function(entityTable)
  423. print("玩家已看向实体:", entityTable.Model)
  424. end
  425.  
  426. entity.Debug.OnDeath = function(entityTable)
  427. warn("玩家死亡.")
  428. end
  429. ------------------------
  430.  
  431. -- Run the created entity
  432. Creator.runEntity(entity)
  433.  
  434.  
  435. end
  436. })
  437.  
  438. customTab:CreateButton({
  439. Name = "生成 Null",
  440. Callback = function ()
  441. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  442.  
  443. -- Create entity
  444. local entity = Creator.createEntity({
  445. CustomName = "Null", -- Custom name of your entity
  446. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Null.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  447. Speed = 400, -- Percentage, 100 = default Rush speed
  448. DelayTime = 2, -- Time before starting cycles (seconds)
  449. HeightOffset = 0,
  450. CanKill = false,
  451. KillRange = 50,
  452. BreakLights = true,
  453. BackwardsMovement = false,
  454. FlickerLights = {
  455. true, -- Enabled/Disabled
  456. 1, -- Time (seconds)
  457. },
  458. Cycles = {
  459. Min = 2,
  460. Max = 2,
  461. WaitTime = 2,
  462. },
  463. CamShake = {
  464. true, -- Enabled/Disabled
  465. {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  466. 100, -- Shake start distance (from Entity to you)
  467. },
  468. Jumpscare = {
  469. true, -- Enabled/Disabled
  470. {
  471. Image1 = "rbxassetid://10483855823", -- Image1 url
  472. Image2 = "rbxassetid://10483999903", -- Image2 url
  473. Shake = true,
  474. Sound1 = {
  475. 10483790459, -- SoundId
  476. { Volume = 0.5 }, -- Sound properties
  477. },
  478. Sound2 = {
  479. 10483837590, -- SoundId
  480. { Volume = 0.5 }, -- Sound properties
  481. },
  482. Flashing = {
  483. true, -- Enabled/Disabled
  484. Color3.fromRGB(255, 255, 255), -- Color
  485. },
  486. Tease = {
  487. true, -- Enabled/Disabled
  488. Min = 1,
  489. Max = 3,
  490. },
  491. },
  492. },
  493. CustomDialog = {"?", "?", "?", "?"}, -- Custom death message
  494. })
  495.  
  496. -----[[ Advanced ]]-----
  497. entity.Debug.OnEntitySpawned = function(entityTable)
  498. print("实体已生成:", entityTable.Model)
  499. end
  500.  
  501. entity.Debug.OnEntityDespawned = function(entityTable)
  502. print("实体已消失:", entityTable.Model)
  503. end
  504.  
  505. entity.Debug.OnEntityStartMoving = function(entityTable)
  506. print("实体开始移动:", entityTable.Model)
  507. end
  508.  
  509. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  510. print("实体结束来回:", entityTable.Model)
  511. end
  512.  
  513. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  514. print("实体:", entityTable.Model, "已进入房间:", room)
  515. end
  516.  
  517. entity.Debug.OnLookAtEntity = function(entityTable)
  518. print("玩家已看向实体:", entityTable.Model)
  519. end
  520.  
  521. entity.Debug.OnDeath = function(entityTable)
  522. warn("玩家死亡.")
  523. end
  524. ------------------------
  525.  
  526. -- Run the created entity
  527. Creator.runEntity(entity)
  528.  
  529.  
  530. end
  531. })
  532.  
  533.  
  534. customTab:CreateButton({
  535. Name = "生成 Rebound",
  536. Callback = function ()
  537. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  538.  
  539. -- Create entity
  540. local entity = Creator.createEntity({
  541. CustomName = "Rebound", -- Custom name of your entity
  542. Model = "rbxassetid://11401769490", -- Can be GitHub file or rbxassetid
  543. Speed = 300, -- Percentage, 100 = default Rush speed
  544. DelayTime = 3, -- Time before starting cycles (seconds)
  545. HeightOffset = 0,
  546. CanKill = false,
  547. KillRange = 50,
  548. BreakLights = false,
  549. BackwardsMovement = false,
  550. FlickerLights = {
  551. true, -- Enabled/Disabled
  552. 2.5, -- Time (seconds)
  553. },
  554. Cycles = {
  555. Min = 1,
  556. Max = 6,
  557. WaitTime = 7,
  558. },
  559. CamShake = {
  560. true, -- Enabled/Disabled
  561. {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  562. 100, -- Shake start distance (from Entity to you)
  563. },
  564. Jumpscare = {
  565. false, -- Enabled/Disabled
  566. {
  567. Image1 = "rbxassetid://11372489796", -- Image1 url
  568. Image2 = "rbxassetid://11372489796", -- Image2 url
  569. Shake = true,
  570. Sound1 = {
  571. 10483790459, -- SoundId
  572. { Volume = 0.5 }, -- Sound properties
  573. },
  574. Sound2 = {
  575. 10483837590, -- SoundId
  576. { Volume = 0.5 }, -- Sound properties
  577. },
  578. Flashing = {
  579. true, -- Enabled/Disabled
  580. Color3.fromRGB(255, 0, 0), -- Color
  581. },
  582. Tease = {
  583. true, -- Enabled/Disabled
  584. Min = 1,
  585. Max = 3,
  586. },
  587. },
  588. },
  589. CustomDialog = {"You died to Rebound...", "The lights flicker upon its scream.", "It is also tricky, as it rebounds.", "You need to hide to around 6 times."}, -- Custom death message
  590. })
  591.  
  592. -----[[ Advanced ]]-----
  593. entity.Debug.OnEntitySpawned = function(entityTable)
  594. print("实体已生成:", entityTable.Model)
  595. end
  596.  
  597. entity.Debug.OnEntityDespawned = function(entityTable)
  598. print("实体已消失:", entityTable.Model)
  599. end
  600.  
  601. entity.Debug.OnEntityStartMoving = function(entityTable)
  602. print("实体开始移动:", entityTable.Model)
  603. end
  604.  
  605. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  606. print("实体结束来回:", entityTable.Model)
  607. end
  608.  
  609. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  610. print("实体:", entityTable.Model, "已进入房间:", room)
  611. end
  612.  
  613. entity.Debug.OnLookAtEntity = function(entityTable)
  614. print("玩家已看向实体:", entityTable.Model)
  615. end
  616.  
  617. entity.Debug.OnDeath = function(entityTable)
  618. warn("玩家死亡.")
  619. end
  620. ------------------------
  621.  
  622. -- Run the created entity
  623. Creator.runEntity(entity)
  624.  
  625. end
  626. })
  627.  
  628.  
  629.  
  630. customTab:CreateButton({
  631. Name = "生成 Angry Munci",
  632. Callback = function ()
  633. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  634.  
  635. -- Create entity
  636. local entity = Creator.createEntity({
  637. CustomName = "Angry Munci", -- Custom name of your entity
  638. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/AngryMunci.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  639. Speed = 400, -- Percentage, 100 = default Rush speed
  640. DelayTime = 2, -- Time before starting cycles (seconds)
  641. HeightOffset = 0,
  642. CanKill = false,
  643. KillRange = 50,
  644. BreakLights = true,
  645. BackwardsMovement = false,
  646. FlickerLights = {
  647. true, -- Enabled/Disabled
  648. 3, -- Time (seconds)
  649. },
  650. Cycles = {
  651. Min = 2,
  652. Max = 4,
  653. WaitTime = 2,
  654. },
  655. CamShake = {
  656. true, -- Enabled/Disabled
  657. {5, 20, 3, 1}, -- Shake values (don't change if you don't know)
  658. 50, -- Shake start distance (from Entity to you)
  659. },
  660. Jumpscare = {
  661. false, -- Enabled/Disabled
  662. {
  663. Image1 = "rbxassetid://10483855823", -- Image1 url
  664. Image2 = "rbxassetid://10483999903", -- Image2 url
  665. Shake = true,
  666. Sound1 = {
  667. 10483790459, -- SoundId
  668. { Volume = 0.5 }, -- Sound properties
  669. },
  670. Sound2 = {
  671. 10483837590, -- SoundId
  672. { Volume = 0.5 }, -- Sound properties
  673. },
  674. Flashing = {
  675. true, -- Enabled/Disabled
  676. Color3.fromRGB(255, 255, 255), -- Color
  677. },
  678. Tease = {
  679. true, -- Enabled/Disabled
  680. Min = 1,
  681. Max = 3,
  682. },
  683. },
  684. },
  685. CustomDialog = {"作者zhangfengshan"}, -- Custom death message
  686. })
  687.  
  688. -----[[ Advanced ]]-----
  689. entity.Debug.OnEntitySpawned = function(entityTable)
  690. print("实体已生成:", entityTable.Model)
  691. end
  692.  
  693. entity.Debug.OnEntityDespawned = function(entityTable)
  694. print("实体已消失:", entityTable.Model)
  695. end
  696.  
  697. entity.Debug.OnEntityStartMoving = function(entityTable)
  698. print("实体开始移动:", entityTable.Model)
  699. end
  700.  
  701. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  702. print("实体结束来回:", entityTable.Model)
  703. end
  704.  
  705. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  706. print("实体:", entityTable.Model, "已进入房间:", room)
  707. end
  708.  
  709. entity.Debug.OnLookAtEntity = function(entityTable)
  710. print("玩家已看向实体:", entityTable.Model)
  711. end
  712.  
  713. entity.Debug.OnDeath = function(entityTable)
  714. warn("玩家死亡.")
  715. end
  716. ------------------------
  717.  
  718. -- Run the created entity
  719. Creator.runEntity(entity)
  720. end
  721. })
  722.  
  723.  
  724. customTab:CreateButton({
  725. Name = "生成 BigGames",
  726. Callback = function ()
  727. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  728.  
  729. -- Create entity
  730. local entity = Creator.createEntity({
  731. CustomName = "BigGames", -- Custom name of your entity
  732. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/BIGGAMES.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  733. Speed = 200, -- Percentage, 100 = default Rush speed
  734. DelayTime = 3, -- Time before starting cycles (seconds)
  735. HeightOffset = 0,
  736. CanKill = false,
  737. KillRange = 50,
  738. BreakLights = false,
  739. BackwardsMovement = false,
  740. FlickerLights = {
  741. true, -- Enabled/Disabled
  742. 3, -- Time (seconds)
  743. },
  744. Cycles = {
  745. Min = 2,
  746. Max = 5,
  747. WaitTime = 2,
  748. },
  749. CamShake = {
  750. true, -- Enabled/Disabled
  751. {5, 20, 1, 2}, -- Shake values (don't change if you don't know)
  752. 100, -- Shake start distance (from Entity to you)
  753. },
  754. Jumpscare = {
  755. false, -- Enabled/Disabled
  756. {
  757. Image1 = "rbxassetid://10483855823", -- Image1 url
  758. Image2 = "rbxassetid://10483999903", -- Image2 url
  759. Shake = true,
  760. Sound1 = {
  761. 10483790459, -- SoundId
  762. { Volume = 0.5 }, -- Sound properties
  763. },
  764. Sound2 = {
  765. 10483837590, -- SoundId
  766. { Volume = 0.5 }, -- Sound properties
  767. },
  768. Flashing = {
  769. true, -- Enabled/Disabled
  770. Color3.fromRGB(255, 255, 255), -- Color
  771. },
  772. Tease = {
  773. true, -- Enabled/Disabled
  774. Min = 1,
  775. Max = 3,
  776. },
  777. },
  778. },
  779. CustomDialog = {"作者不是到要写啥."}, -- Custom death message
  780. })
  781.  
  782. -----[[ Advanced ]]-----
  783. entity.Debug.OnEntitySpawned = function(entityTable)
  784. print("实体已生成:", entityTable.Model)
  785. end
  786.  
  787. entity.Debug.OnEntityDespawned = function(entityTable)
  788. print("实体已消失:", entityTable.Model)
  789. end
  790.  
  791. entity.Debug.OnEntityStartMoving = function(entityTable)
  792. print("实体开始移动:", entityTable.Model)
  793. end
  794.  
  795. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  796. print("实体结束来回:", entityTable.Model)
  797. end
  798.  
  799. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  800. print("实体:", entityTable.Model, "已进入房间:", room)
  801. end
  802.  
  803. entity.Debug.OnLookAtEntity = function(entityTable)
  804. print("玩家已看向实体:", entityTable.Model)
  805. end
  806.  
  807. entity.Debug.OnDeath = function(entityTable)
  808. warn("玩家死亡.")
  809. end
  810. ------------------------
  811.  
  812. -- Run the created entity
  813. Creator.runEntity(entity)
  814.  
  815. end
  816. })
  817.  
  818. customTab:CreateButton({
  819. Name = "生成 rush (Ambush (没有声音)) ??",
  820. Callback = function ()
  821.  
  822. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  823.  
  824. -- Create entity
  825. local entity = Creator.createEntity({
  826. CustomName = "bruh", -- Custom name of your entity
  827. Model = "https://github.com/RegularVynixu/Utilities/blob/main/Doors%20Entity%20Spawner/Models/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  828. Speed = 100, -- Percentage, 100 = default Rush speed
  829. DelayTime = 2, -- Time before starting cycles (seconds)
  830. HeightOffset = 0,
  831. CanKill = false,
  832. KillRange = 50,
  833. BreakLights = true,
  834. BackwardsMovement = false,
  835. FlickerLights = {
  836. true, -- Enabled/Disabled
  837. 2, -- Time (seconds)
  838. },
  839. Cycles = {
  840. Min = 2,
  841. Max = 5,
  842. WaitTime = 3,
  843. },
  844. CamShake = {
  845. true, -- Enabled/Disabled
  846. {4.5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  847. 100, -- Shake start distance (from Entity to you)
  848. },
  849. Jumpscare = {
  850. false, -- Enabled/Disabled
  851. {
  852. Image1 = "rbxassetid://10483855823", -- Image1 url
  853. Image2 = "rbxassetid://10483999903", -- Image2 url
  854. Shake = true,
  855. Sound1 = {
  856. 10483790459, -- SoundId
  857. { Volume = 0.5 }, -- Sound properties
  858. },
  859. Sound2 = {
  860. 10483837590, -- SoundId
  861. { Volume = 0.5 }, -- Sound properties
  862. },
  863. Flashing = {
  864. true, -- Enabled/Disabled
  865. Color3.fromRGB(255, 255, 255), -- Color
  866. },
  867. Tease = {
  868. true, -- Enabled/Disabled
  869. Min = 1,
  870. Max = 3,
  871. },
  872. },
  873. },
  874. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  875. })
  876.  
  877. -----[[ Advanced ]]-----
  878. entity.Debug.OnEntitySpawned = function(entityTable)
  879. print("实体已生成:", entityTable.Model)
  880. end
  881.  
  882. entity.Debug.OnEntityDespawned = function(entityTable)
  883. print("实体已消失:", entityTable.Model)
  884. end
  885.  
  886. entity.Debug.OnEntityStartMoving = function(entityTable)
  887. print("实体开始移动:", entityTable.Model)
  888. end
  889.  
  890. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  891. print("实体结束来回:", entityTable.Model)
  892. end
  893.  
  894. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  895. print("实体:", entityTable.Model, "已进入房间:", room)
  896. end
  897.  
  898. entity.Debug.OnLookAtEntity = function(entityTable)
  899. print("玩家已看向实体:", entityTable.Model)
  900. end
  901.  
  902. entity.Debug.OnDeath = function(entityTable)
  903. warn("玩家死亡.")
  904. end
  905. ------------------------
  906.  
  907. -- Run the created entity
  908. Creator.runEntity(entity)
  909.  
  910. end
  911. })
  912.  
  913. customTab:CreateButton({
  914. Name = "生成 Bonnie",
  915. Callback = function ()
  916. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  917.  
  918. -- Create entity
  919. local entity = Creator.createEntity({
  920. CustomName = "Bonnie", -- Custom name of your entity
  921. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Bonnie.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  922. Speed = 300, -- Percentage, 100 = default Rush speed
  923. DelayTime = 2, -- Time before starting cycles (seconds)
  924. HeightOffset = 0,
  925. CanKill = false,
  926. KillRange = 50,
  927. BreakLights = false,
  928. BackwardsMovement = false,
  929. FlickerLights = {
  930. true, -- Enabled/Disabled
  931. 2, -- Time (seconds)
  932. },
  933. Cycles = {
  934. Min = 1,
  935. Max = 4,
  936. WaitTime = 2,
  937. },
  938. CamShake = {
  939. true, -- Enabled/Disabled
  940. {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  941. 100, -- Shake start distance (from Entity to you)
  942. },
  943. Jumpscare = {
  944. false, -- Enabled/Disabled
  945. {
  946. Image1 = "rbxassetid://10483855823", -- Image1 url
  947. Image2 = "rbxassetid://10483999903", -- Image2 url
  948. Shake = true,
  949. Sound1 = {
  950. 10483790459, -- SoundId
  951. { Volume = 0.5 }, -- Sound properties
  952. },
  953. Sound2 = {
  954. 10483837590, -- SoundId
  955. { Volume = 0.5 }, -- Sound properties
  956. },
  957. Flashing = {
  958. true, -- Enabled/Disabled
  959. Color3.fromRGB(255, 255, 255), -- Color
  960. },
  961. Tease = {
  962. true, -- Enabled/Disabled
  963. Min = 1,
  964. Max = 3,
  965. },
  966. },
  967. },
  968. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  969. })
  970.  
  971. -----[[ Advanced ]]-----
  972. entity.Debug.OnEntitySpawned = function(entityTable)
  973. print("实体已生成:", entityTable.Model)
  974. end
  975.  
  976. entity.Debug.OnEntityDespawned = function(entityTable)
  977. print("实体已消失:", entityTable.Model)
  978. end
  979.  
  980. entity.Debug.OnEntityStartMoving = function(entityTable)
  981. print("实体开始移动:", entityTable.Model)
  982. end
  983.  
  984. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  985. print("实体结束来回:", entityTable.Model)
  986. end
  987.  
  988. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  989. print("实体:", entityTable.Model, "已进入房间:", room)
  990. end
  991.  
  992. entity.Debug.OnLookAtEntity = function(entityTable)
  993. print("玩家已看向实体:", entityTable.Model)
  994. end
  995.  
  996. entity.Debug.OnDeath = function(entityTable)
  997. warn("玩家死亡.")
  998. end
  999. ------------------------
  1000.  
  1001. -- Run the created entity
  1002. Creator.runEntity(entity)
  1003.  
  1004. end
  1005. })
  1006.  
  1007. customTab:CreateButton({
  1008. Name = "生成 Capybara",
  1009. Callback = function ()
  1010. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1011.  
  1012. -- Create entity
  1013. local entity = Creator.createEntity({
  1014. CustomName = "Capybara", -- Custom name of your entity
  1015. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Capybara.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1016. Speed = 100, -- Percentage, 100 = default Rush speed
  1017. DelayTime = 3, -- Time before starting cycles (seconds)
  1018. HeightOffset = 0,
  1019. CanKill = false,
  1020. KillRange = 50,
  1021. BreakLights = false,
  1022. BackwardsMovement = false,
  1023. FlickerLights = {
  1024. true, -- Enabled/Disabled
  1025. 2, -- Time (seconds)
  1026. },
  1027. Cycles = {
  1028. Min = 2,
  1029. Max = 4,
  1030. WaitTime = 3,
  1031. },
  1032. CamShake = {
  1033. true, -- Enabled/Disabled
  1034. {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1035. 100, -- Shake start distance (from Entity to you)
  1036. },
  1037. Jumpscare = {
  1038. false, -- Enabled/Disabled
  1039. {
  1040. Image1 = "rbxassetid://10483855823", -- Image1 url
  1041. Image2 = "rbxassetid://10483999903", -- Image2 url
  1042. Shake = true,
  1043. Sound1 = {
  1044. 10483790459, -- SoundId
  1045. { Volume = 0.5 }, -- Sound properties
  1046. },
  1047. Sound2 = {
  1048. 10483837590, -- SoundId
  1049. { Volume = 0.5 }, -- Sound properties
  1050. },
  1051. Flashing = {
  1052. true, -- Enabled/Disabled
  1053. Color3.fromRGB(255, 255, 255), -- Color
  1054. },
  1055. Tease = {
  1056. true, -- Enabled/Disabled
  1057. Min = 1,
  1058. Max = 3,
  1059. },
  1060. },
  1061. },
  1062. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  1063. })
  1064.  
  1065. -----[[ Advanced ]]-----
  1066. entity.Debug.OnEntitySpawned = function(entityTable)
  1067. print("实体已生成:", entityTable.Model)
  1068. end
  1069.  
  1070. entity.Debug.OnEntityDespawned = function(entityTable)
  1071. print("实体已消失:", entityTable.Model)
  1072. end
  1073.  
  1074. entity.Debug.OnEntityStartMoving = function(entityTable)
  1075. print("实体开始移动:", entityTable.Model)
  1076. end
  1077.  
  1078. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1079. print("实体结束来回:", entityTable.Model)
  1080. end
  1081.  
  1082. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1083. print("实体:", entityTable.Model, "已进入房间:", room)
  1084. end
  1085.  
  1086. entity.Debug.OnLookAtEntity = function(entityTable)
  1087. print("玩家已看向实体:", entityTable.Model)
  1088. end
  1089.  
  1090. entity.Debug.OnDeath = function(entityTable)
  1091. warn("玩家死亡.")
  1092. end
  1093. ------------------------
  1094.  
  1095. -- Run the created entity
  1096. Creator.runEntity(entity)
  1097.  
  1098. end
  1099. })
  1100.  
  1101. customTab:CreateButton({
  1102. Name = "生成 Chica",
  1103. Callback = function ()
  1104. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1105.  
  1106. -- Create entity
  1107. local entity = Creator.createEntity({
  1108. CustomName = "Chica", -- Custom name of your entity
  1109. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Chica.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1110. Speed = 300, -- Percentage, 100 = default Rush speed
  1111. DelayTime = 3, -- Time before starting cycles (seconds)
  1112. HeightOffset = 0,
  1113. CanKill = false,
  1114. KillRange = 50,
  1115. BreakLights = true,
  1116. BackwardsMovement = false,
  1117. FlickerLights = {
  1118. true, -- Enabled/Disabled
  1119. 2, -- Time (seconds)
  1120. },
  1121. Cycles = {
  1122. Min = 3,
  1123. Max = 6,
  1124. WaitTime = 2,
  1125. },
  1126. CamShake = {
  1127. true, -- Enabled/Disabled
  1128. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1129. 100, -- Shake start distance (from Entity to you)
  1130. },
  1131. Jumpscare = {
  1132. false, -- Enabled/Disabled
  1133. {
  1134. Image1 = "rbxassetid://10483855823", -- Image1 url
  1135. Image2 = "rbxassetid://10483999903", -- Image2 url
  1136. Shake = true,
  1137. Sound1 = {
  1138. 10483790459, -- SoundId
  1139. { Volume = 0.5 }, -- Sound properties
  1140. },
  1141. Sound2 = {
  1142. 10483837590, -- SoundId
  1143. { Volume = 0.5 }, -- Sound properties
  1144. },
  1145. Flashing = {
  1146. true, -- Enabled/Disabled
  1147. Color3.fromRGB(255, 255, 255), -- Color
  1148. },
  1149. Tease = {
  1150. true, -- Enabled/Disabled
  1151. Min = 1,
  1152. Max = 3,
  1153. },
  1154. },
  1155. },
  1156. CustomDialog = {"6."}, -- Custom death message
  1157. })
  1158.  
  1159. -----[[ Advanced ]]-----
  1160. entity.Debug.OnEntitySpawned = function(entityTable)
  1161. print("实体已生成:", entityTable.Model)
  1162. end
  1163.  
  1164. entity.Debug.OnEntityDespawned = function(entityTable)
  1165. print("实体已消失:", entityTable.Model)
  1166. end
  1167.  
  1168. entity.Debug.OnEntityStartMoving = function(entityTable)
  1169. print("实体开始移动:", entityTable.Model)
  1170. end
  1171.  
  1172. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1173. print("实体结束来回:", entityTable.Model)
  1174. end
  1175.  
  1176. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1177. print("实体:", entityTable.Model, "已进入房间:", room)
  1178. end
  1179.  
  1180. entity.Debug.OnLookAtEntity = function(entityTable)
  1181. print("玩家已看向实体:", entityTable.Model)
  1182. end
  1183.  
  1184. entity.Debug.OnDeath = function(entityTable)
  1185. warn("玩家死亡.")
  1186. end
  1187. ------------------------
  1188.  
  1189. -- Run the created entity
  1190. Creator.runEntity(entity)
  1191.  
  1192. end
  1193. })
  1194.  
  1195. customTab:CreateButton({
  1196. Name = "生成 Depth",
  1197. Callback = function ()
  1198. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1199.  
  1200. -- Create entity
  1201. local entity = Creator.createEntity({
  1202. CustomName = "Depth", -- Custom name of your entity
  1203. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Depth.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1204. Speed = 300, -- Percentage, 100 = default Rush speed
  1205. DelayTime = 2, -- Time before starting cycles (seconds)
  1206. HeightOffset = 0,
  1207. CanKill = false,
  1208. KillRange = 50,
  1209. BreakLights = true,
  1210. BackwardsMovement = false,
  1211. FlickerLights = {
  1212. true, -- Enabled/Disabled
  1213. 2, -- Time (seconds)
  1214. },
  1215. Cycles = {
  1216. Min = 2,
  1217. Max = 4,
  1218. WaitTime = 2,
  1219. },
  1220. CamShake = {
  1221. true, -- Enabled/Disabled
  1222. {10, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1223. 100, -- Shake start distance (from Entity to you)
  1224. },
  1225. Jumpscare = {
  1226. false, -- Enabled/Disabled
  1227. {
  1228. Image1 = "rbxassetid://10483855823", -- Image1 url
  1229. Image2 = "rbxassetid://10483999903", -- Image2 url
  1230. Shake = true,
  1231. Sound1 = {
  1232. 10483790459, -- SoundId
  1233. { Volume = 0.5 }, -- Sound properties
  1234. },
  1235. Sound2 = {
  1236. 10483837590, -- SoundId
  1237. { Volume = 0.5 }, -- Sound properties
  1238. },
  1239. Flashing = {
  1240. true, -- Enabled/Disabled
  1241. Color3.fromRGB(255, 255, 255), -- Color
  1242. },
  1243. Tease = {
  1244. true, -- Enabled/Disabled
  1245. Min = 1,
  1246. Max = 3,
  1247. },
  1248. },
  1249. },
  1250. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  1251. })
  1252.  
  1253. -----[[ Advanced ]]-----
  1254. entity.Debug.OnEntitySpawned = function(entityTable)
  1255. print("实体已生成:", entityTable.Model)
  1256. end
  1257.  
  1258. entity.Debug.OnEntityDespawned = function(entityTable)
  1259. print("实体已消失:", entityTable.Model)
  1260. end
  1261.  
  1262. entity.Debug.OnEntityStartMoving = function(entityTable)
  1263. print("实体开始移动:", entityTable.Model)
  1264. end
  1265.  
  1266. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1267. print("实体结束来回:", entityTable.Model)
  1268. end
  1269.  
  1270. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1271. print("实体:", entityTable.Model, "已进入房间:", room)
  1272. end
  1273.  
  1274. entity.Debug.OnLookAtEntity = function(entityTable)
  1275. print("玩家已看向实体:", entityTable.Model)
  1276. end
  1277.  
  1278. entity.Debug.OnDeath = function(entityTable)
  1279. warn("玩家死亡.")
  1280. end
  1281. ------------------------
  1282.  
  1283. -- Run the created entity
  1284. Creator.runEntity(entity)
  1285.  
  1286.  
  1287. end
  1288. })
  1289.  
  1290. customTab:CreateButton({
  1291. Name = "生成 Doge",
  1292. Callback = function ()
  1293. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1294.  
  1295. -- Create entity
  1296. local entity = Creator.createEntity({
  1297. CustomName = "Doge", -- Custom name of your entity
  1298. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Doge.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1299. Speed = 250, -- Percentage, 100 = default Rush speed
  1300. DelayTime = 3, -- Time before starting cycles (seconds)
  1301. HeightOffset = 0,
  1302. CanKill = false,
  1303. KillRange = 50,
  1304. BreakLights = false,
  1305. BackwardsMovement = false,
  1306. FlickerLights = {
  1307. true, -- Enabled/Disabled
  1308. 2, -- Time (seconds)
  1309. },
  1310. Cycles = {
  1311. Min = 1,
  1312. Max = 5,
  1313. WaitTime = 2,
  1314. },
  1315. CamShake = {
  1316. true, -- Enabled/Disabled
  1317. {4.9, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1318. 100, -- Shake start distance (from Entity to you)
  1319. },
  1320. Jumpscare = {
  1321. false, -- Enabled/Disabled
  1322. {
  1323. Image1 = "rbxassetid://10483855823", -- Image1 url
  1324. Image2 = "rbxassetid://10483999903", -- Image2 url
  1325. Shake = true,
  1326. Sound1 = {
  1327. 10483790459, -- SoundId
  1328. { Volume = 0.5 }, -- Sound properties
  1329. },
  1330. Sound2 = {
  1331. 10483837590, -- SoundId
  1332. { Volume = 0.5 }, -- Sound properties
  1333. },
  1334. Flashing = {
  1335. true, -- Enabled/Disabled
  1336. Color3.fromRGB(255, 255, 255), -- Color
  1337. },
  1338. Tease = {
  1339. true, -- Enabled/Disabled
  1340. Min = 1,
  1341. Max = 3,
  1342. },
  1343. },
  1344. },
  1345. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  1346. })
  1347.  
  1348. -----[[ Advanced ]]-----
  1349. entity.Debug.OnEntitySpawned = function(entityTable)
  1350. print("实体已生成:", entityTable.Model)
  1351. end
  1352.  
  1353. entity.Debug.OnEntityDespawned = function(entityTable)
  1354. print("实体已消失:", entityTable.Model)
  1355. end
  1356.  
  1357. entity.Debug.OnEntityStartMoving = function(entityTable)
  1358. print("实体开始移动:", entityTable.Model)
  1359. end
  1360.  
  1361. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1362. print("实体结束来回:", entityTable.Model)
  1363. end
  1364.  
  1365. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1366. print("实体:", entityTable.Model, "已进入房间:", room)
  1367. end
  1368.  
  1369. entity.Debug.OnLookAtEntity = function(entityTable)
  1370. print("玩家已看向实体:", entityTable.Model)
  1371. end
  1372.  
  1373. entity.Debug.OnDeath = function(entityTable)
  1374. warn("玩家死亡.")
  1375. end
  1376. ------------------------
  1377.  
  1378. -- Run the created entity
  1379. Creator.runEntity(entity)
  1380.  
  1381. end
  1382. })
  1383.  
  1384. customTab:CreateButton({
  1385. Name = "生成 Eater",
  1386. Callback = function ()
  1387. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1388.  
  1389. -- Create entity
  1390. local entity = Creator.createEntity({
  1391. CustomName = "Eater", -- Custom name of your entity
  1392. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Eater.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1393. Speed = 300, -- Percentage, 100 = default Rush speed
  1394. DelayTime = 2, -- Time before starting cycles (seconds)
  1395. HeightOffset = 0,
  1396. CanKill = false,
  1397. KillRange = 50,
  1398. BreakLights = true,
  1399. BackwardsMovement = false,
  1400. FlickerLights = {
  1401. true, -- Enabled/Disabled
  1402. 1, -- Time (seconds)
  1403. },
  1404. Cycles = {
  1405. Min = 1,
  1406. Max = 4,
  1407. WaitTime = 2,
  1408. },
  1409. CamShake = {
  1410. true, -- Enabled/Disabled
  1411. {5.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1412. 100, -- Shake start distance (from Entity to you)
  1413. },
  1414. Jumpscare = {
  1415. false, -- Enabled/Disabled
  1416. {
  1417. Image1 = "rbxassetid://10483855823", -- Image1 url
  1418. Image2 = "rbxassetid://10483999903", -- Image2 url
  1419. Shake = true,
  1420. Sound1 = {
  1421. 10483790459, -- SoundId
  1422. { Volume = 0.5 }, -- Sound properties
  1423. },
  1424. Sound2 = {
  1425. 10483837590, -- SoundId
  1426. { Volume = 0.5 }, -- Sound properties
  1427. },
  1428. Flashing = {
  1429. true, -- Enabled/Disabled
  1430. Color3.fromRGB(255, 255, 255), -- Color
  1431. },
  1432. Tease = {
  1433. true, -- Enabled/Disabled
  1434. Min = 1,
  1435. Max = 3,
  1436. },
  1437. },
  1438. },
  1439. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  1440. })
  1441.  
  1442. -----[[ Advanced ]]-----
  1443. entity.Debug.OnEntitySpawned = function(entityTable)
  1444. print("实体已生成:", entityTable.Model)
  1445. end
  1446.  
  1447. entity.Debug.OnEntityDespawned = function(entityTable)
  1448. print("实体已消失:", entityTable.Model)
  1449. end
  1450.  
  1451. entity.Debug.OnEntityStartMoving = function(entityTable)
  1452. print("实体开始移动:", entityTable.Model)
  1453. end
  1454.  
  1455. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1456. print("实体结束来回:", entityTable.Model)
  1457. end
  1458.  
  1459. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1460. print("实体:", entityTable.Model, "已进入房间:", room)
  1461. end
  1462.  
  1463. entity.Debug.OnLookAtEntity = function(entityTable)
  1464. print("玩家已看向实体:", entityTable.Model)
  1465. end
  1466.  
  1467. entity.Debug.OnDeath = function(entityTable)
  1468. warn("玩家死亡.")
  1469. end
  1470. ------------------------
  1471.  
  1472. -- Run the created entity
  1473. Creator.runEntity(entity)
  1474.  
  1475. end
  1476. })
  1477.  
  1478. customTab:CreateButton({
  1479. Name = "生成 Elgato",
  1480. Callback = function ()
  1481. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1482.  
  1483. -- Create entity
  1484. local entity = Creator.createEntity({
  1485. CustomName = "Elgato", -- Custom name of your entity
  1486. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Elgato.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1487. Speed = 230, -- Percentage, 100 = default Rush speed
  1488. DelayTime = 2, -- Time before starting cycles (seconds)
  1489. HeightOffset = 0,
  1490. CanKill = false,
  1491. KillRange = 50,
  1492. BreakLights = false,
  1493. BackwardsMovement = false,
  1494. FlickerLights = {
  1495. true, -- Enabled/Disabled
  1496. 1, -- Time (seconds)
  1497. },
  1498. Cycles = {
  1499. Min = 1,
  1500. Max = 4,
  1501. WaitTime = 2,
  1502. },
  1503. CamShake = {
  1504. true, -- Enabled/Disabled
  1505. {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1506. 100, -- Shake start distance (from Entity to you)
  1507. },
  1508. Jumpscare = {
  1509. false, -- Enabled/Disabled
  1510. {
  1511. Image1 = "rbxassetid://10483855823", -- Image1 url
  1512. Image2 = "rbxassetid://10483999903", -- Image2 url
  1513. Shake = true,
  1514. Sound1 = {
  1515. 10483790459, -- SoundId
  1516. { Volume = 0.5 }, -- Sound properties
  1517. },
  1518. Sound2 = {
  1519. 10483837590, -- SoundId
  1520. { Volume = 0.5 }, -- Sound properties
  1521. },
  1522. Flashing = {
  1523. true, -- Enabled/Disabled
  1524. Color3.fromRGB(255, 255, 255), -- Color
  1525. },
  1526. Tease = {
  1527. true, -- Enabled/Disabled
  1528. Min = 1,
  1529. Max = 3,
  1530. },
  1531. },
  1532. },
  1533. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  1534. })
  1535.  
  1536. -----[[ Advanced ]]-----
  1537. entity.Debug.OnEntitySpawned = function(entityTable)
  1538. print("实体已生成:", entityTable.Model)
  1539. end
  1540.  
  1541. entity.Debug.OnEntityDespawned = function(entityTable)
  1542. print("实体已消失:", entityTable.Model)
  1543. end
  1544.  
  1545. entity.Debug.OnEntityStartMoving = function(entityTable)
  1546. print("实体开始移动:", entityTable.Model)
  1547. end
  1548.  
  1549. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1550. print("实体结束来回:", entityTable.Model)
  1551. end
  1552.  
  1553. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1554. print("实体:", entityTable.Model, "已进入房间:", room)
  1555. end
  1556.  
  1557. entity.Debug.OnLookAtEntity = function(entityTable)
  1558. print("玩家已看向实体:", entityTable.Model)
  1559. end
  1560.  
  1561. entity.Debug.OnDeath = function(entityTable)
  1562. warn("玩家死亡.")
  1563. end
  1564. ------------------------
  1565.  
  1566. -- Run the created entity
  1567. Creator.runEntity(entity)
  1568.  
  1569. end
  1570. })
  1571.  
  1572. customTab:CreateButton({
  1573. Name = "生成 Flamingo",
  1574. Callback = function ()
  1575. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1576.  
  1577. -- Create entity
  1578. local entity = Creator.createEntity({
  1579. CustomName = "Flamingo", -- Custom name of your entity
  1580. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Flamingo.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1581. Speed = 250, -- Percentage, 100 = default Rush speed
  1582. DelayTime = 2, -- Time before starting cycles (seconds)
  1583. HeightOffset = 0,
  1584. CanKill = false,
  1585. KillRange = 50,
  1586. BreakLights = true,
  1587. BackwardsMovement = false,
  1588. FlickerLights = {
  1589. true, -- Enabled/Disabled
  1590. 4, -- Time (seconds)
  1591. },
  1592. Cycles = {
  1593. Min = 3,
  1594. Max = 6,
  1595. WaitTime = 2,
  1596. },
  1597. CamShake = {
  1598. true, -- Enabled/Disabled
  1599. {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1600. 100, -- Shake start distance (from Entity to you)
  1601. },
  1602. Jumpscare = {
  1603. false, -- Enabled/Disabled
  1604. {
  1605. Image1 = "rbxassetid://10483855823", -- Image1 url
  1606. Image2 = "rbxassetid://10483999903", -- Image2 url
  1607. Shake = true,
  1608. Sound1 = {
  1609. 10483790459, -- SoundId
  1610. { Volume = 0.5 }, -- Sound properties
  1611. },
  1612. Sound2 = {
  1613. 10483837590, -- SoundId
  1614. { Volume = 0.5 }, -- Sound properties
  1615. },
  1616. Flashing = {
  1617. true, -- Enabled/Disabled
  1618. Color3.fromRGB(255, 255, 255), -- Color
  1619. },
  1620. Tease = {
  1621. true, -- Enabled/Disabled
  1622. Min = 1,
  1623. Max = 3,
  1624. },
  1625. },
  1626. },
  1627. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  1628. })
  1629.  
  1630. customTab:CreateButton({
  1631. Name = "生成 Foxy",
  1632. Callback = function ()
  1633. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1634.  
  1635. -- Create entity
  1636. local entity = Creator.createEntity({
  1637. CustomName = "Foxy", -- Custom name of your entity
  1638. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Foxy.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1639. Speed = 250, -- Percentage, 100 = default Rush speed
  1640. DelayTime = 2, -- Time before starting cycles (seconds)
  1641. HeightOffset = 0,
  1642. CanKill = false,
  1643. KillRange = 50,
  1644. BreakLights = false,
  1645. BackwardsMovement = false,
  1646. FlickerLights = {
  1647. true, -- Enabled/Disabled
  1648. 2, -- Time (seconds)
  1649. },
  1650. Cycles = {
  1651. Min = 1,
  1652. Max = 4,
  1653. WaitTime = 2,
  1654. },
  1655. CamShake = {
  1656. true, -- Enabled/Disabled
  1657. {3.9, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1658. 100, -- Shake start distance (from Entity to you)
  1659. },
  1660. Jumpscare = {
  1661. false, -- Enabled/Disabled
  1662. {
  1663. Image1 = "rbxassetid://10483855823", -- Image1 url
  1664. Image2 = "rbxassetid://10483999903", -- Image2 url
  1665. Shake = true,
  1666. Sound1 = {
  1667. 10483790459, -- SoundId
  1668. { Volume = 0.5 }, -- Sound properties
  1669. },
  1670. Sound2 = {
  1671. 10483837590, -- SoundId
  1672. { Volume = 0.5 }, -- Sound properties
  1673. },
  1674. Flashing = {
  1675. true, -- Enabled/Disabled
  1676. Color3.fromRGB(255, 255, 255), -- Color
  1677. },
  1678. Tease = {
  1679. true, -- Enabled/Disabled
  1680. Min = 1,
  1681. Max = 3,
  1682. },
  1683. },
  1684. },
  1685. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  1686. })
  1687.  
  1688. -----[[ Advanced ]]-----
  1689. entity.Debug.OnEntitySpawned = function(entityTable)
  1690. print("实体已生成:", entityTable.Model)
  1691. end
  1692.  
  1693. entity.Debug.OnEntityDespawned = function(entityTable)
  1694. print("实体已消失:", entityTable.Model)
  1695. end
  1696.  
  1697. entity.Debug.OnEntityStartMoving = function(entityTable)
  1698. print("实体开始移动:", entityTable.Model)
  1699. end
  1700.  
  1701. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1702. print("实体结束来回:", entityTable.Model)
  1703. end
  1704.  
  1705. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1706. print("实体:", entityTable.Model, "已进入房间:", room)
  1707. end
  1708.  
  1709. entity.Debug.OnLookAtEntity = function(entityTable)
  1710. print("玩家已看向实体:", entityTable.Model)
  1711. end
  1712.  
  1713. entity.Debug.OnDeath = function(entityTable)
  1714. warn("玩家死亡.")
  1715. end
  1716. ------------------------
  1717.  
  1718. -- Run the created entity
  1719. Creator.runEntity(entity)
  1720.  
  1721. end
  1722. })
  1723.  
  1724. -----[[ Advanced ]]-----
  1725. entity.Debug.OnEntitySpawned = function(entityTable)
  1726. print("实体已生成:", entityTable.Model)
  1727. end
  1728.  
  1729. entity.Debug.OnEntityDespawned = function(entityTable)
  1730. print("实体已消失:", entityTable.Model)
  1731. end
  1732.  
  1733. entity.Debug.OnEntityStartMoving = function(entityTable)
  1734. print("实体开始移动:", entityTable.Model)
  1735. end
  1736.  
  1737. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1738. print("实体结束来回:", entityTable.Model)
  1739. end
  1740.  
  1741. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1742. print("实体:", entityTable.Model, "已进入房间:", room)
  1743. end
  1744.  
  1745. entity.Debug.OnLookAtEntity = function(entityTable)
  1746. print("玩家已看向实体:", entityTable.Model)
  1747. end
  1748.  
  1749. entity.Debug.OnDeath = function(entityTable)
  1750. warn("玩家死亡.")
  1751. end
  1752. ------------------------
  1753.  
  1754. -- Run the created entity
  1755. Creator.runEntity(entity)
  1756.  
  1757. end
  1758. })
  1759.  
  1760. customTab:CreateButton({
  1761. Name = "生成 Freddy Fazbear",
  1762. Callback = function ()
  1763. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1764.  
  1765. -- Create entity
  1766. local entity = Creator.createEntity({
  1767. CustomName = "Freddy Fazbear", -- Custom name of your entity
  1768. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/FreddyFazbear.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1769. Speed = 250, -- Percentage, 100 = default Rush speed
  1770. DelayTime = 2, -- Time before starting cycles (seconds)
  1771. HeightOffset = 0,
  1772. CanKill = false,
  1773. KillRange = 50,
  1774. BreakLights = true,
  1775. BackwardsMovement = false,
  1776. FlickerLights = {
  1777. true, -- Enabled/Disabled
  1778. 3, -- Time (seconds)
  1779. },
  1780. Cycles = {
  1781. Min = 1,
  1782. Max = 4,
  1783. WaitTime = 2,
  1784. },
  1785. CamShake = {
  1786. true, -- Enabled/Disabled
  1787. {5.5, 20, 1.1, 1}, -- Shake values (don't change if you don't know)
  1788. 100, -- Shake start distance (from Entity to you)
  1789. },
  1790. Jumpscare = {
  1791. false, -- Enabled/Disabled
  1792. {
  1793. Image1 = "rbxassetid://10483855823", -- Image1 url
  1794. Image2 = "rbxassetid://10483999903", -- Image2 url
  1795. Shake = true,
  1796. Sound1 = {
  1797. 10483790459, -- SoundId
  1798. { Volume = 0.5 }, -- Sound properties
  1799. },
  1800. Sound2 = {
  1801. 10483837590, -- SoundId
  1802. { Volume = 0.5 }, -- Sound properties
  1803. },
  1804. Flashing = {
  1805. true, -- Enabled/Disabled
  1806. Color3.fromRGB(255, 255, 255), -- Color
  1807. },
  1808. Tease = {
  1809. true, -- Enabled/Disabled
  1810. Min = 1,
  1811. Max = 3,
  1812. },
  1813. },
  1814. },
  1815. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  1816. })
  1817.  
  1818. -----[[ Advanced ]]-----
  1819. entity.Debug.OnEntitySpawned = function(entityTable)
  1820. print("实体已生成:", entityTable.Model)
  1821. end
  1822.  
  1823. entity.Debug.OnEntityDespawned = function(entityTable)
  1824. print("实体已消失:", entityTable.Model)
  1825. end
  1826.  
  1827. entity.Debug.OnEntityStartMoving = function(entityTable)
  1828. print("实体开始移动:", entityTable.Model)
  1829. end
  1830.  
  1831. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1832. print("实体结束来回:", entityTable.Model)
  1833. end
  1834.  
  1835. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1836. print("实体:", entityTable.Model, "已进入房间:", room)
  1837. end
  1838.  
  1839. entity.Debug.OnLookAtEntity = function(entityTable)
  1840. print("玩家已看向实体:", entityTable.Model)
  1841. end
  1842.  
  1843. entity.Debug.OnDeath = function(entityTable)
  1844. warn("玩家死亡.")
  1845. end
  1846. ------------------------
  1847.  
  1848. -- Run the created entity
  1849. Creator.runEntity(entity)
  1850.  
  1851. end
  1852. })
  1853.  
  1854. customTab:CreateButton({
  1855. Name = "生成 Greed",
  1856. Callback = function ()
  1857. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1858.  
  1859. -- Create entity
  1860. local entity = Creator.createEntity({
  1861. CustomName = "Greed", -- Custom name of your entity
  1862. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Greed.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1863. Speed = 250, -- Percentage, 100 = default Rush speed
  1864. DelayTime = 2, -- Time before starting cycles (seconds)
  1865. HeightOffset = 0,
  1866. CanKill = false,
  1867. KillRange = 50,
  1868. BreakLights = false,
  1869. BackwardsMovement = false,
  1870. FlickerLights = {
  1871. true, -- Enabled/Disabled
  1872. 2, -- Time (seconds)
  1873. },
  1874. Cycles = {
  1875. Min = 2,
  1876. Max = 4,
  1877. WaitTime = 2,
  1878. },
  1879. CamShake = {
  1880. true, -- Enabled/Disabled
  1881. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1882. 100, -- Shake start distance (from Entity to you)
  1883. },
  1884. Jumpscare = {
  1885. false, -- Enabled/Disabled
  1886. {
  1887. Image1 = "rbxassetid://10483855823", -- Image1 url
  1888. Image2 = "rbxassetid://10483999903", -- Image2 url
  1889. Shake = true,
  1890. Sound1 = {
  1891. 10483790459, -- SoundId
  1892. { Volume = 0.5 }, -- Sound properties
  1893. },
  1894. Sound2 = {
  1895. 10483837590, -- SoundId
  1896. { Volume = 0.5 }, -- Sound properties
  1897. },
  1898. Flashing = {
  1899. true, -- Enabled/Disabled
  1900. Color3.fromRGB(255, 255, 255), -- Color
  1901. },
  1902. Tease = {
  1903. true, -- Enabled/Disabled
  1904. Min = 1,
  1905. Max = 3,
  1906. },
  1907. },
  1908. },
  1909. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  1910. })
  1911.  
  1912. -----[[ Advanced ]]-----
  1913. entity.Debug.OnEntitySpawned = function(entityTable)
  1914. print("实体已生成:", entityTable.Model)
  1915. end
  1916.  
  1917. entity.Debug.OnEntityDespawned = function(entityTable)
  1918. print("实体已消失:", entityTable.Model)
  1919. end
  1920.  
  1921. entity.Debug.OnEntityStartMoving = function(entityTable)
  1922. print("实体开始移动:", entityTable.Model)
  1923. end
  1924.  
  1925. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1926. print("实体结束来回:", entityTable.Model)
  1927. end
  1928.  
  1929. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1930. print("实体:", entityTable.Model, "已进入房间:", room)
  1931. end
  1932.  
  1933. entity.Debug.OnLookAtEntity = function(entityTable)
  1934. print("玩家已看向实体:", entityTable.Model)
  1935. end
  1936.  
  1937. entity.Debug.OnDeath = function(entityTable)
  1938. warn("玩家死亡.")
  1939. end
  1940. ------------------------
  1941.  
  1942. -- Run the created entity
  1943. Creator.runEntity(entity)
  1944.  
  1945. end
  1946. })
  1947.  
  1948. customTab:CreateButton({
  1949. Name = "生成 Greed RF",
  1950. Callback = function ()
  1951. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1952.  
  1953. -- Create entity
  1954. local entity = Creator.createEntity({
  1955. CustomName = "Greed RF", -- Custom name of your entity
  1956. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/GreedRF.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1957. Speed = 250, -- Percentage, 100 = default Rush speed
  1958. DelayTime = 2, -- Time before starting cycles (seconds)
  1959. HeightOffset = 0,
  1960. CanKill = false,
  1961. KillRange = 50,
  1962. BreakLights = false,
  1963. BackwardsMovement = false,
  1964. FlickerLights = {
  1965. true, -- Enabled/Disabled
  1966. 2, -- Time (seconds)
  1967. },
  1968. Cycles = {
  1969. Min = 2,
  1970. Max = 4,
  1971. WaitTime = 2,
  1972. },
  1973. CamShake = {
  1974. true, -- Enabled/Disabled
  1975. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1976. 100, -- Shake start distance (from Entity to you)
  1977. },
  1978. Jumpscare = {
  1979. false, -- Enabled/Disabled
  1980. {
  1981. Image1 = "rbxassetid://10483855823", -- Image1 url
  1982. Image2 = "rbxassetid://10483999903", -- Image2 url
  1983. Shake = true,
  1984. Sound1 = {
  1985. 10483790459, -- SoundId
  1986. { Volume = 0.5 }, -- Sound properties
  1987. },
  1988. Sound2 = {
  1989. 10483837590, -- SoundId
  1990. { Volume = 0.5 }, -- Sound properties
  1991. },
  1992. Flashing = {
  1993. true, -- Enabled/Disabled
  1994. Color3.fromRGB(255, 255, 255), -- Color
  1995. },
  1996. Tease = {
  1997. true, -- Enabled/Disabled
  1998. Min = 1,
  1999. Max = 3,
  2000. },
  2001. },
  2002. },
  2003. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  2004. })
  2005.  
  2006. -----[[ Advanced ]]-----
  2007. entity.Debug.OnEntitySpawned = function(entityTable)
  2008. print("实体已生成:", entityTable.Model)
  2009. end
  2010.  
  2011. entity.Debug.OnEntityDespawned = function(entityTable)
  2012. print("实体已消失:", entityTable.Model)
  2013. end
  2014.  
  2015. entity.Debug.OnEntityStartMoving = function(entityTable)
  2016. print("实体开始移动:", entityTable.Model)
  2017. end
  2018.  
  2019. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2020. print("实体结束来回:", entityTable.Model)
  2021. end
  2022.  
  2023. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2024. print("实体:", entityTable.Model, "已进入房间:", room)
  2025. end
  2026.  
  2027. entity.Debug.OnLookAtEntity = function(entityTable)
  2028. print("玩家已看向实体:", entityTable.Model)
  2029. end
  2030.  
  2031. entity.Debug.OnDeath = function(entityTable)
  2032. warn("玩家死亡.")
  2033. end
  2034. ------------------------
  2035.  
  2036. -- Run the created entity
  2037. Creator.runEntity(entity)
  2038.  
  2039. end
  2040. })
  2041.  
  2042. customTab:CreateButton({
  2043. Name = "生成 Happy Muchi",
  2044. Callback = function ()
  2045. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2046.  
  2047. -- Create entity
  2048. local entity = Creator.createEntity({
  2049. CustomName = "Happy Munci", -- Custom name of your entity
  2050. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/HappyMuchi.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2051. Speed = 250, -- Percentage, 100 = default Rush speed
  2052. DelayTime = 2, -- Time before starting cycles (seconds)
  2053. HeightOffset = 0,
  2054. CanKill = false,
  2055. KillRange = 50,
  2056. BreakLights = false,
  2057. BackwardsMovement = false,
  2058. FlickerLights = {
  2059. true, -- Enabled/Disabled
  2060. 2, -- Time (seconds)
  2061. },
  2062. Cycles = {
  2063. Min = 2,
  2064. Max = 4,
  2065. WaitTime = 2,
  2066. },
  2067. CamShake = {
  2068. true, -- Enabled/Disabled
  2069. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2070. 100, -- Shake start distance (from Entity to you)
  2071. },
  2072. Jumpscare = {
  2073. false, -- Enabled/Disabled
  2074. {
  2075. Image1 = "rbxassetid://10483855823", -- Image1 url
  2076. Image2 = "rbxassetid://10483999903", -- Image2 url
  2077. Shake = true,
  2078. Sound1 = {
  2079. 10483790459, -- SoundId
  2080. { Volume = 0.5 }, -- Sound properties
  2081. },
  2082. Sound2 = {
  2083. 10483837590, -- SoundId
  2084. { Volume = 0.5 }, -- Sound properties
  2085. },
  2086. Flashing = {
  2087. true, -- Enabled/Disabled
  2088. Color3.fromRGB(255, 255, 255), -- Color
  2089. },
  2090. Tease = {
  2091. true, -- Enabled/Disabled
  2092. Min = 1,
  2093. Max = 3,
  2094. },
  2095. },
  2096. },
  2097. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  2098. })
  2099.  
  2100. -----[[ Advanced ]]-----
  2101. entity.Debug.OnEntitySpawned = function(entityTable)
  2102. print("实体已生成:", entityTable.Model)
  2103. end
  2104.  
  2105. entity.Debug.OnEntityDespawned = function(entityTable)
  2106. print("实体已消失:", entityTable.Model)
  2107. end
  2108.  
  2109. entity.Debug.OnEntityStartMoving = function(entityTable)
  2110. print("实体开始移动:", entityTable.Model)
  2111. end
  2112.  
  2113. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2114. print("实体结束来回:", entityTable.Model)
  2115. end
  2116.  
  2117. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2118. print("实体:", entityTable.Model, "已进入房间:", room)
  2119. end
  2120.  
  2121. entity.Debug.OnLookAtEntity = function(entityTable)
  2122. print("玩家已看向实体:", entityTable.Model)
  2123. end
  2124.  
  2125. entity.Debug.OnDeath = function(entityTable)
  2126. warn("玩家死亡.")
  2127. end
  2128. ------------------------
  2129.  
  2130. -- Run the created entity
  2131. Creator.runEntity(entity)
  2132.  
  2133. end
  2134. })
  2135.  
  2136. customTab:CreateButton({
  2137. Name = "生成 Hehehehaw",
  2138. Callback = function ()
  2139. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2140.  
  2141. -- Create entity
  2142. local entity = Creator.createEntity({
  2143. CustomName = "Hehehehaw", -- Custom name of your entity
  2144. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Hehehehaw.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2145. Speed = 250, -- Percentage, 100 = default Rush speed
  2146. DelayTime = 2, -- Time before starting cycles (seconds)
  2147. HeightOffset = 0,
  2148. CanKill = false,
  2149. KillRange = 50,
  2150. BreakLights = false,
  2151. BackwardsMovement = false,
  2152. FlickerLights = {
  2153. true, -- Enabled/Disabled
  2154. 2, -- Time (seconds)
  2155. },
  2156. Cycles = {
  2157. Min = 2,
  2158. Max = 4,
  2159. WaitTime = 2,
  2160. },
  2161. CamShake = {
  2162. true, -- Enabled/Disabled
  2163. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2164. 100, -- Shake start distance (from Entity to you)
  2165. },
  2166. Jumpscare = {
  2167. false, -- Enabled/Disabled
  2168. {
  2169. Image1 = "rbxassetid://10483855823", -- Image1 url
  2170. Image2 = "rbxassetid://10483999903", -- Image2 url
  2171. Shake = true,
  2172. Sound1 = {
  2173. 10483790459, -- SoundId
  2174. { Volume = 0.5 }, -- Sound properties
  2175. },
  2176. Sound2 = {
  2177. 10483837590, -- SoundId
  2178. { Volume = 0.5 }, -- Sound properties
  2179. },
  2180. Flashing = {
  2181. true, -- Enabled/Disabled
  2182. Color3.fromRGB(255, 255, 255), -- Color
  2183. },
  2184. Tease = {
  2185. true, -- Enabled/Disabled
  2186. Min = 1,
  2187. Max = 3,
  2188. },
  2189. },
  2190. },
  2191. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2192. })
  2193.  
  2194. -----[[ Advanced ]]-----
  2195. entity.Debug.OnEntitySpawned = function(entityTable)
  2196. print("实体已生成:", entityTable.Model)
  2197. end
  2198.  
  2199. entity.Debug.OnEntityDespawned = function(entityTable)
  2200. print("实体已消失:", entityTable.Model)
  2201. end
  2202.  
  2203. entity.Debug.OnEntityStartMoving = function(entityTable)
  2204. print("实体开始移动:", entityTable.Model)
  2205. end
  2206.  
  2207. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2208. print("实体结束来回:", entityTable.Model)
  2209. end
  2210.  
  2211. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2212. print("实体:", entityTable.Model, "已进入房间:", room)
  2213. end
  2214.  
  2215. entity.Debug.OnLookAtEntity = function(entityTable)
  2216. print("玩家已看向实体:", entityTable.Model)
  2217. end
  2218.  
  2219. entity.Debug.OnDeath = function(entityTable)
  2220. warn("玩家死亡.")
  2221. end
  2222. ------------------------
  2223.  
  2224. -- Run the created entity
  2225. Creator.runEntity(entity)
  2226.  
  2227. end
  2228. })
  2229.  
  2230. customTab:CreateButton({
  2231. Name = "生成 Kardin",
  2232. Callback = function ()
  2233. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2234.  
  2235. -- Create entity
  2236. local entity = Creator.createEntity({
  2237. CustomName = "Kardin", -- Custom name of your entity
  2238. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Kardin.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2239. Speed = 300, -- Percentage, 100 = default Rush speed
  2240. DelayTime = 2, -- Time before starting cycles (seconds)
  2241. HeightOffset = 0,
  2242. CanKill = false,
  2243. KillRange = 50,
  2244. BreakLights = false,
  2245. BackwardsMovement = false,
  2246. FlickerLights = {
  2247. true, -- Enabled/Disabled
  2248. 2, -- Time (seconds)
  2249. },
  2250. Cycles = {
  2251. Min = 2,
  2252. Max = 4,
  2253. WaitTime = 2,
  2254. },
  2255. CamShake = {
  2256. true, -- Enabled/Disabled
  2257. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2258. 100, -- Shake start distance (from Entity to you)
  2259. },
  2260. Jumpscare = {
  2261. false, -- Enabled/Disabled
  2262. {
  2263. Image1 = "rbxassetid://10483855823", -- Image1 url
  2264. Image2 = "rbxassetid://10483999903", -- Image2 url
  2265. Shake = true,
  2266. Sound1 = {
  2267. 10483790459, -- SoundId
  2268. { Volume = 0.5 }, -- Sound properties
  2269. },
  2270. Sound2 = {
  2271. 10483837590, -- SoundId
  2272. { Volume = 0.5 }, -- Sound properties
  2273. },
  2274. Flashing = {
  2275. true, -- Enabled/Disabled
  2276. Color3.fromRGB(255, 255, 255), -- Color
  2277. },
  2278. Tease = {
  2279. true, -- Enabled/Disabled
  2280. Min = 1,
  2281. Max = 3,
  2282. },
  2283. },
  2284. },
  2285. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2286. })
  2287.  
  2288. -----[[ Advanced ]]-----
  2289. entity.Debug.OnEntitySpawned = function(entityTable)
  2290. print("实体已生成:", entityTable.Model)
  2291. end
  2292.  
  2293. entity.Debug.OnEntityDespawned = function(entityTable)
  2294. print("实体已消失:", entityTable.Model)
  2295. end
  2296.  
  2297. entity.Debug.OnEntityStartMoving = function(entityTable)
  2298. print("实体开始移动:", entityTable.Model)
  2299. end
  2300.  
  2301. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2302. print("实体结束来回:", entityTable.Model)
  2303. end
  2304.  
  2305. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2306. print("实体:", entityTable.Model, "已进入房间:", room)
  2307. end
  2308.  
  2309. entity.Debug.OnLookAtEntity = function(entityTable)
  2310. print("玩家已看向实体:", entityTable.Model)
  2311. end
  2312.  
  2313. entity.Debug.OnDeath = function(entityTable)
  2314. warn("玩家死亡.")
  2315. end
  2316. ------------------------
  2317.  
  2318. -- Run the created entity
  2319. Creator.runEntity(entity)
  2320.  
  2321. end
  2322. })
  2323.  
  2324. customTab:CreateButton({
  2325. Name = "生成 LSPLASH",
  2326. Callback = function ()
  2327. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2328.  
  2329. -- Create entity
  2330. local entity = Creator.createEntity({
  2331. CustomName = "LSPLASH", -- Custom name of your entity
  2332. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/LSPLASH.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2333. Speed = 250, -- Percentage, 100 = default Rush speed
  2334. DelayTime = 2, -- Time before starting cycles (seconds)
  2335. HeightOffset = 0,
  2336. CanKill = false,
  2337. KillRange = 50,
  2338. BreakLights = false,
  2339. BackwardsMovement = false,
  2340. FlickerLights = {
  2341. true, -- Enabled/Disabled
  2342. 2, -- Time (seconds)
  2343. },
  2344. Cycles = {
  2345. Min = 2,
  2346. Max = 4,
  2347. WaitTime = 2,
  2348. },
  2349. CamShake = {
  2350. true, -- Enabled/Disabled
  2351. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2352. 100, -- Shake start distance (from Entity to you)
  2353. },
  2354. Jumpscare = {
  2355. false, -- Enabled/Disabled
  2356. {
  2357. Image1 = "rbxassetid://10483855823", -- Image1 url
  2358. Image2 = "rbxassetid://10483999903", -- Image2 url
  2359. Shake = true,
  2360. Sound1 = {
  2361. 10483790459, -- SoundId
  2362. { Volume = 0.5 }, -- Sound properties
  2363. },
  2364. Sound2 = {
  2365. 10483837590, -- SoundId
  2366. { Volume = 0.5 }, -- Sound properties
  2367. },
  2368. Flashing = {
  2369. true, -- Enabled/Disabled
  2370. Color3.fromRGB(255, 255, 255), -- Color
  2371. },
  2372. Tease = {
  2373. true, -- Enabled/Disabled
  2374. Min = 1,
  2375. Max = 3,
  2376. },
  2377. },
  2378. },
  2379. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  2380. })
  2381.  
  2382. -----[[ Advanced ]]-----
  2383. entity.Debug.OnEntitySpawned = function(entityTable)
  2384. print("实体已生成:", entityTable.Model)
  2385. end
  2386.  
  2387. entity.Debug.OnEntityDespawned = function(entityTable)
  2388. print("实体已消失:", entityTable.Model)
  2389. end
  2390.  
  2391. entity.Debug.OnEntityStartMoving = function(entityTable)
  2392. print("实体开始移动:", entityTable.Model)
  2393. end
  2394.  
  2395. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2396. print("实体结束来回:", entityTable.Model)
  2397. end
  2398.  
  2399. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2400. print("实体:", entityTable.Model, "已进入房间:", room)
  2401. end
  2402.  
  2403. entity.Debug.OnLookAtEntity = function(entityTable)
  2404. print("玩家已看向实体:", entityTable.Model)
  2405. end
  2406.  
  2407. entity.Debug.OnDeath = function(entityTable)
  2408. warn("玩家死亡.")
  2409. end
  2410. ------------------------
  2411.  
  2412. -- Run the created entity
  2413. Creator.runEntity(entity)
  2414.  
  2415. end
  2416. })
  2417.  
  2418. customTab:CreateButton({
  2419. Name = "生成移动的 Eyes",
  2420. Callback = function ()
  2421. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2422.  
  2423. -- Create entity
  2424. local entity = Creator.createEntity({
  2425. CustomName = "Moving Eyes", -- Custom name of your entity
  2426. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/MovingEyes.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2427. Speed = 300, -- Percentage, 100 = default Rush speed
  2428. DelayTime = 2, -- Time before starting cycles (seconds)
  2429. HeightOffset = 0,
  2430. CanKill = false,
  2431. KillRange = 50,
  2432. BreakLights = false,
  2433. BackwardsMovement = false,
  2434. FlickerLights = {
  2435. true, -- Enabled/Disabled
  2436. 2, -- Time (seconds)
  2437. },
  2438. Cycles = {
  2439. Min = 2,
  2440. Max = 4,
  2441. WaitTime = 2,
  2442. },
  2443. CamShake = {
  2444. true, -- Enabled/Disabled
  2445. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2446. 100, -- Shake start distance (from Entity to you)
  2447. },
  2448. Jumpscare = {
  2449. false, -- Enabled/Disabled
  2450. {
  2451. Image1 = "rbxassetid://10483855823", -- Image1 url
  2452. Image2 = "rbxassetid://10483999903", -- Image2 url
  2453. Shake = true,
  2454. Sound1 = {
  2455. 10483790459, -- SoundId
  2456. { Volume = 0.5 }, -- Sound properties
  2457. },
  2458. Sound2 = {
  2459. 10483837590, -- SoundId
  2460. { Volume = 0.5 }, -- Sound properties
  2461. },
  2462. Flashing = {
  2463. true, -- Enabled/Disabled
  2464. Color3.fromRGB(255, 255, 255), -- Color
  2465. },
  2466. Tease = {
  2467. true, -- Enabled/Disabled
  2468. Min = 1,
  2469. Max = 3,
  2470. },
  2471. },
  2472. },
  2473. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2474. })
  2475.  
  2476. -----[[ Advanced ]]-----
  2477. entity.Debug.OnEntitySpawned = function(entityTable)
  2478. print("实体已生成:", entityTable.Model)
  2479. end
  2480.  
  2481. entity.Debug.OnEntityDespawned = function(entityTable)
  2482. print("实体已消失:", entityTable.Model)
  2483. end
  2484.  
  2485. entity.Debug.OnEntityStartMoving = function(entityTable)
  2486. print("实体开始移动:", entityTable.Model)
  2487. end
  2488.  
  2489. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2490. print("实体结束来回:", entityTable.Model)
  2491. end
  2492.  
  2493. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2494. print("实体:", entityTable.Model, "已进入房间:", room)
  2495. end
  2496.  
  2497. entity.Debug.OnLookAtEntity = function(entityTable)
  2498. print("玩家已看向实体:", entityTable.Model)
  2499. end
  2500.  
  2501. entity.Debug.OnDeath = function(entityTable)
  2502. warn("玩家死亡.")
  2503. end
  2504. ------------------------
  2505.  
  2506. -- Run the created entity
  2507. Creator.runEntity(entity)
  2508.  
  2509. end
  2510. })
  2511.  
  2512. customTab:CreateButton({
  2513. Name = "生成 Obunga",
  2514. Callback = function ()
  2515. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2516.  
  2517. -- Create entity
  2518. local entity = Creator.createEntity({
  2519. CustomName = "Obunga", -- Custom name of your entity
  2520. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Obunga.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2521. Speed = 400, -- Percentage, 100 = default Rush speed
  2522. DelayTime = 4, -- Time before starting cycles (seconds)
  2523. HeightOffset = 0,
  2524. CanKill = false,
  2525. KillRange = 50,
  2526. BreakLights = false,
  2527. BackwardsMovement = false,
  2528. FlickerLights = {
  2529. true, -- Enabled/Disabled
  2530. 4, -- Time (seconds)
  2531. },
  2532. Cycles = {
  2533. Min = 2,
  2534. Max = 6,
  2535. WaitTime = 3,
  2536. },
  2537. CamShake = {
  2538. true, -- Enabled/Disabled
  2539. {7, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2540. 100, -- Shake start distance (from Entity to you)
  2541. },
  2542. Jumpscare = {
  2543. false, -- Enabled/Disabled
  2544. {
  2545. Image1 = "rbxassetid://10483855823", -- Image1 url
  2546. Image2 = "rbxassetid://10483999903", -- Image2 url
  2547. Shake = true,
  2548. Sound1 = {
  2549. 10483790459, -- SoundId
  2550. { Volume = 0.5 }, -- Sound properties
  2551. },
  2552. Sound2 = {
  2553. 10483837590, -- SoundId
  2554. { Volume = 0.5 }, -- Sound properties
  2555. },
  2556. Flashing = {
  2557. true, -- Enabled/Disabled
  2558. Color3.fromRGB(255, 255, 255), -- Color
  2559. },
  2560. Tease = {
  2561. true, -- Enabled/Disabled
  2562. Min = 1,
  2563. Max = 3,
  2564. },
  2565. },
  2566. },
  2567. CustomDialog = {"作者不知道要写啥"}, -- Custom death message
  2568. })
  2569.  
  2570. -----[[ Advanced ]]-----
  2571. entity.Debug.OnEntitySpawned = function(entityTable)
  2572. print("实体已生成:", entityTable.Model)
  2573. end
  2574.  
  2575. entity.Debug.OnEntityDespawned = function(entityTable)
  2576. print("实体已消失:", entityTable.Model)
  2577. end
  2578.  
  2579. entity.Debug.OnEntityStartMoving = function(entityTable)
  2580. print("实体开始移动:", entityTable.Model)
  2581. end
  2582.  
  2583. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2584. print("实体结束来回:", entityTable.Model)
  2585. end
  2586.  
  2587. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2588. print("实体:", entityTable.Model, "已进入房间:", room)
  2589. end
  2590.  
  2591. entity.Debug.OnLookAtEntity = function(entityTable)
  2592. print("玩家已看向实体:", entityTable.Model)
  2593. end
  2594.  
  2595. entity.Debug.OnDeath = function(entityTable)
  2596. warn("玩家死亡.")
  2597. end
  2598. ------------------------
  2599.  
  2600. -- Run the created entity
  2601. Creator.runEntity(entity)
  2602.  
  2603. end
  2604. })
  2605.  
  2606. customTab:CreateButton({
  2607. Name = "生成旧版 Ambush",
  2608. Callback = function ()
  2609. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2610.  
  2611. -- Create entity
  2612. local entity = Creator.createEntity({
  2613. CustomName = "Ambush", -- Custom name of your entity
  2614. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/OldAmbush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2615. Speed = 300, -- Percentage, 100 = default Rush speed
  2616. DelayTime = 2, -- Time before starting cycles (seconds)
  2617. HeightOffset = 0,
  2618. CanKill = false,
  2619. KillRange = 50,
  2620. BreakLights = false,
  2621. BackwardsMovement = false,
  2622. FlickerLights = {
  2623. true, -- Enabled/Disabled
  2624. 2, -- Time (seconds)
  2625. },
  2626. Cycles = {
  2627. Min = 2,
  2628. Max = 4,
  2629. WaitTime = 2,
  2630. },
  2631. CamShake = {
  2632. true, -- Enabled/Disabled
  2633. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2634. 100, -- Shake start distance (from Entity to you)
  2635. },
  2636. Jumpscare = {
  2637. false, -- Enabled/Disabled
  2638. {
  2639. Image1 = "rbxassetid://10483855823", -- Image1 url
  2640. Image2 = "rbxassetid://10483999903", -- Image2 url
  2641. Shake = true,
  2642. Sound1 = {
  2643. 10483790459, -- SoundId
  2644. { Volume = 0.5 }, -- Sound properties
  2645. },
  2646. Sound2 = {
  2647. 10483837590, -- SoundId
  2648. { Volume = 0.5 }, -- Sound properties
  2649. },
  2650. Flashing = {
  2651. true, -- Enabled/Disabled
  2652. Color3.fromRGB(255, 255, 255), -- Color
  2653. },
  2654. Tease = {
  2655. true, -- Enabled/Disabled
  2656. Min = 1,
  2657. Max = 3,
  2658. },
  2659. },
  2660. },
  2661. CustomDialog = {"6"}, -- Custom death message
  2662. })
  2663.  
  2664. -----[[ Advanced ]]-----
  2665. entity.Debug.OnEntitySpawned = function(entityTable)
  2666. print("实体已生成:", entityTable.Model)
  2667. end
  2668.  
  2669. entity.Debug.OnEntityDespawned = function(entityTable)
  2670. print("实体已消失:", entityTable.Model)
  2671. end
  2672.  
  2673. entity.Debug.OnEntityStartMoving = function(entityTable)
  2674. print("实体开始移动:", entityTable.Model)
  2675. end
  2676.  
  2677. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2678. print("实体结束来回:", entityTable.Model)
  2679. end
  2680.  
  2681. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2682. print("实体:", entityTable.Model, "已进入房间:", room)
  2683. end
  2684.  
  2685. entity.Debug.OnLookAtEntity = function(entityTable)
  2686. print("玩家已看向实体:", entityTable.Model)
  2687. end
  2688.  
  2689. entity.Debug.OnDeath = function(entityTable)
  2690. warn("玩家死亡.")
  2691. end
  2692. ------------------------
  2693.  
  2694. -- Run the created entity
  2695. Creator.runEntity(entity)
  2696.  
  2697. end
  2698. })
  2699.  
  2700. customTab:CreateButton({
  2701. Name = "生成 橙子?",
  2702. Callback = function ()
  2703. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2704.  
  2705. -- Create entity
  2706. local entity = Creator.createEntity({
  2707. CustomName = "Orange", -- Custom name of your entity
  2708. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Orange.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2709. Speed = 300, -- Percentage, 100 = default Rush speed
  2710. DelayTime = 2, -- Time before starting cycles (seconds)
  2711. HeightOffset = 0,
  2712. CanKill = false,
  2713. KillRange = 50,
  2714. BreakLights = false,
  2715. BackwardsMovement = false,
  2716. FlickerLights = {
  2717. true, -- Enabled/Disabled
  2718. 2, -- Time (seconds)
  2719. },
  2720. Cycles = {
  2721. Min = 2,
  2722. Max = 4,
  2723. WaitTime = 2,
  2724. },
  2725. CamShake = {
  2726. true, -- Enabled/Disabled
  2727. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2728. 100, -- Shake start distance (from Entity to you)
  2729. },
  2730. Jumpscare = {
  2731. false, -- Enabled/Disabled
  2732. {
  2733. Image1 = "rbxassetid://10483855823", -- Image1 url
  2734. Image2 = "rbxassetid://10483999903", -- Image2 url
  2735. Shake = true,
  2736. Sound1 = {
  2737. 10483790459, -- SoundId
  2738. { Volume = 0.5 }, -- Sound properties
  2739. },
  2740. Sound2 = {
  2741. 10483837590, -- SoundId
  2742. { Volume = 0.5 }, -- Sound properties
  2743. },
  2744. Flashing = {
  2745. true, -- Enabled/Disabled
  2746. Color3.fromRGB(255, 255, 255), -- Color
  2747. },
  2748. Tease = {
  2749. true, -- Enabled/Disabled
  2750. Min = 1,
  2751. Max = 3,
  2752. },
  2753. },
  2754. },
  2755. CustomDialog = {"你干嘛哈哈哟"}, -- Custom death message
  2756. })
  2757.  
  2758. -----[[ Advanced ]]-----
  2759. entity.Debug.OnEntitySpawned = function(entityTable)
  2760. print("实体已生成:", entityTable.Model)
  2761. end
  2762.  
  2763. entity.Debug.OnEntityDespawned = function(entityTable)
  2764. print("实体已消失:", entityTable.Model)
  2765. end
  2766.  
  2767. entity.Debug.OnEntityStartMoving = function(entityTable)
  2768. print("实体开始移动:", entityTable.Model)
  2769. end
  2770.  
  2771. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2772. print("实体结束来回:", entityTable.Model)
  2773. end
  2774.  
  2775. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2776. print("实体:", entityTable.Model, "已进入房间:", room)
  2777. end
  2778.  
  2779. entity.Debug.OnLookAtEntity = function(entityTable)
  2780. print("玩家已看向实体:", entityTable.Model)
  2781. end
  2782.  
  2783. entity.Debug.OnDeath = function(entityTable)
  2784. warn("玩家死亡.")
  2785. end
  2786. ------------------------
  2787.  
  2788. -- Run the created entity
  2789. Creator.runEntity(entity)
  2790.  
  2791. end
  2792. })
  2793.  
  2794. customTab:CreateButton({
  2795. Name = "生成 Peter Griffin",
  2796. Callback = function ()
  2797. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2798.  
  2799. -- Create entity
  2800. local entity = Creator.createEntity({
  2801. CustomName = "Peter Griffin", -- Custom name of your entity
  2802. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/PeterGriffin.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2803. Speed = 350, -- Percentage, 100 = default Rush speed
  2804. DelayTime = 2, -- Time before starting cycles (seconds)
  2805. HeightOffset = 0,
  2806. CanKill = false,
  2807. KillRange = 50,
  2808. BreakLights = false,
  2809. BackwardsMovement = false,
  2810. FlickerLights = {
  2811. true, -- Enabled/Disabled
  2812. 2, -- Time (seconds)
  2813. },
  2814. Cycles = {
  2815. Min = 2,
  2816. Max = 4,
  2817. WaitTime = 2,
  2818. },
  2819. CamShake = {
  2820. true, -- Enabled/Disabled
  2821. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2822. 100, -- Shake start distance (from Entity to you)
  2823. },
  2824. Jumpscare = {
  2825. false, -- Enabled/Disabled
  2826. {
  2827. Image1 = "rbxassetid://10483855823", -- Image1 url
  2828. Image2 = "rbxassetid://10483999903", -- Image2 url
  2829. Shake = true,
  2830. Sound1 = {
  2831. 10483790459, -- SoundId
  2832. { Volume = 0.5 }, -- Sound properties
  2833. },
  2834. Sound2 = {
  2835. 10483837590, -- SoundId
  2836. { Volume = 0.5 }, -- Sound properties
  2837. },
  2838. Flashing = {
  2839. true, -- Enabled/Disabled
  2840. Color3.fromRGB(255, 255, 255), -- Color
  2841. },
  2842. Tease = {
  2843. true, -- Enabled/Disabled
  2844. Min = 1,
  2845. Max = 3,
  2846. },
  2847. },
  2848. },
  2849. CustomDialog = {"666"}, -- Custom death message
  2850. })
  2851.  
  2852. -----[[ Advanced ]]-----
  2853. entity.Debug.OnEntitySpawned = function(entityTable)
  2854. print("实体已生成:", entityTable.Model)
  2855. end
  2856.  
  2857. entity.Debug.OnEntityDespawned = function(entityTable)
  2858. print("实体已消失:", entityTable.Model)
  2859. end
  2860.  
  2861. entity.Debug.OnEntityStartMoving = function(entityTable)
  2862. print("实体开始移动:", entityTable.Model)
  2863. end
  2864.  
  2865. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2866. print("实体结束来回:", entityTable.Model)
  2867. end
  2868.  
  2869. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2870. print("实体:", entityTable.Model, "已进入房间:", room)
  2871. end
  2872.  
  2873. entity.Debug.OnLookAtEntity = function(entityTable)
  2874. print("玩家已看向实体:", entityTable.Model)
  2875. end
  2876.  
  2877. entity.Debug.OnDeath = function(entityTable)
  2878. warn("玩家死亡.")
  2879. end
  2880. ------------------------
  2881.  
  2882. -- Run the created entity
  2883. Creator.runEntity(entity)
  2884.  
  2885. end
  2886. })
  2887.  
  2888. customTab:CreateButton({
  2889. Name = "生成 皮卡丘",
  2890. Callback = function ()
  2891. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2892.  
  2893. -- Create entity
  2894. local entity = Creator.createEntity({
  2895. CustomName = "Greed RF", -- Custom name of your entity
  2896. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Pikachu.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2897. Speed = 350, -- Percentage, 100 = default Rush speed
  2898. DelayTime = 2, -- Time before starting cycles (seconds)
  2899. HeightOffset = 0,
  2900. CanKill = false,
  2901. KillRange = 50,
  2902. BreakLights = false,
  2903. BackwardsMovement = false,
  2904. FlickerLights = {
  2905. true, -- Enabled/Disabled
  2906. 2, -- Time (seconds)
  2907. },
  2908. Cycles = {
  2909. Min = 2,
  2910. Max = 4,
  2911. WaitTime = 2,
  2912. },
  2913. CamShake = {
  2914. true, -- Enabled/Disabled
  2915. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2916. 100, -- Shake start distance (from Entity to you)
  2917. },
  2918. Jumpscare = {
  2919. false, -- Enabled/Disabled
  2920. {
  2921. Image1 = "rbxassetid://10483855823", -- Image1 url
  2922. Image2 = "rbxassetid://10483999903", -- Image2 url
  2923. Shake = true,
  2924. Sound1 = {
  2925. 10483790459, -- SoundId
  2926. { Volume = 0.5 }, -- Sound properties
  2927. },
  2928. Sound2 = {
  2929. 10483837590, -- SoundId
  2930. { Volume = 0.5 }, -- Sound properties
  2931. },
  2932. Flashing = {
  2933. true, -- Enabled/Disabled
  2934. Color3.fromRGB(255, 255, 255), -- Color
  2935. },
  2936. Tease = {
  2937. true, -- Enabled/Disabled
  2938. Min = 1,
  2939. Max = 3,
  2940. },
  2941. },
  2942. },
  2943. CustomDialog = {"皮卡皮卡丘"}, -- Custom death message
  2944. })
  2945.  
  2946. -----[[ Advanced ]]-----
  2947. entity.Debug.OnEntitySpawned = function(entityTable)
  2948. print("实体已生成:", entityTable.Model)
  2949. end
  2950.  
  2951. entity.Debug.OnEntityDespawned = function(entityTable)
  2952. print("实体已消失:", entityTable.Model)
  2953. end
  2954.  
  2955. entity.Debug.OnEntityStartMoving = function(entityTable)
  2956. print("实体开始移动:", entityTable.Model)
  2957. end
  2958.  
  2959. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2960. print("实体结束来回:", entityTable.Model)
  2961. end
  2962.  
  2963. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2964. print("实体:", entityTable.Model, "已进入房间:", room)
  2965. end
  2966.  
  2967. entity.Debug.OnLookAtEntity = function(entityTable)
  2968. print("玩家已看向实体:", entityTable.Model)
  2969. end
  2970.  
  2971. entity.Debug.OnDeath = function(entityTable)
  2972. warn("玩家死亡.")
  2973. end
  2974. ------------------------
  2975.  
  2976. -- Run the created entity
  2977. Creator.runEntity(entity)
  2978.  
  2979. end
  2980. })
  2981.  
  2982. customTab:CreateButton({
  2983. Name = "生成 索尼克",
  2984. Callback = function ()
  2985. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2986.  
  2987. -- Create entity
  2988. local entity = Creator.createEntity({
  2989. CustomName = "Sanic", -- Custom name of your entity
  2990. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Sanic.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2991. Speed = 450, -- Percentage, 100 = default Rush speed
  2992. DelayTime = 2, -- Time before starting cycles (seconds)
  2993. HeightOffset = 0,
  2994. CanKill = false,
  2995. KillRange = 50,
  2996. BreakLights = false,
  2997. BackwardsMovement = false,
  2998. FlickerLights = {
  2999. true, -- Enabled/Disabled
  3000. 2, -- Time (seconds)
  3001. },
  3002. Cycles = {
  3003. Min = 3,
  3004. Max = 6,
  3005. WaitTime = 4,
  3006. },
  3007. CamShake = {
  3008. true, -- Enabled/Disabled
  3009. {7, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  3010. 100, -- Shake start distance (from Entity to you)
  3011. },
  3012. Jumpscare = {
  3013. false, -- Enabled/Disabled
  3014. {
  3015. Image1 = "rbxassetid://10483855823", -- Image1 url
  3016. Image2 = "rbxassetid://10483999903", -- Image2 url
  3017. Shake = true,
  3018. Sound1 = {
  3019. 10483790459, -- SoundId
  3020. { Volume = 0.5 }, -- Sound properties
  3021. },
  3022. Sound2 = {
  3023. 10483837590, -- SoundId
  3024. { Volume = 0.5 }, -- Sound properties
  3025. },
  3026. Flashing = {
  3027. true, -- Enabled/Disabled
  3028. Color3.fromRGB(255, 255, 255), -- Color
  3029. },
  3030. Tease = {
  3031. true, -- Enabled/Disabled
  3032. Min = 1,
  3033. Max = 3,
  3034. },
  3035. },
  3036. },
  3037. CustomDialog = {"哈哈哈哈"}, -- Custom death message
  3038. })
  3039.  
  3040. -----[[ Advanced ]]-----
  3041. entity.Debug.OnEntitySpawned = function(entityTable)
  3042. print("实体已生成:", entityTable.Model)
  3043. end
  3044.  
  3045. entity.Debug.OnEntityDespawned = function(entityTable)
  3046. print("实体已消失:", entityTable.Model)
  3047. end
  3048.  
  3049. entity.Debug.OnEntityStartMoving = function(entityTable)
  3050. print("实体开始移动:", entityTable.Model)
  3051. end
  3052.  
  3053. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3054. print("实体结束来回:", entityTable.Model)
  3055. end
  3056.  
  3057. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3058. print("实体:", entityTable.Model, "已进入房间:", room)
  3059. end
  3060.  
  3061. entity.Debug.OnLookAtEntity = function(entityTable)
  3062. print("玩家已看向实体:", entityTable.Model)
  3063. end
  3064.  
  3065. entity.Debug.OnDeath = function(entityTable)
  3066. warn("玩家死亡.")
  3067. end
  3068. ------------------------
  3069.  
  3070. -- Run the created entity
  3071. Creator.runEntity(entity)
  3072.  
  3073. end
  3074. })
  3075.  
  3076. customTab:CreateButton({
  3077. Name = "生成 Saul",
  3078. Callback = function ()
  3079. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3080.  
  3081. -- Create entity
  3082. local entity = Creator.createEntity({
  3083. CustomName = "Saul", -- Custom name of your entity
  3084. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Saul.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3085. Speed = 300, -- Percentage, 100 = default Rush speed
  3086. DelayTime = 2, -- Time before starting cycles (seconds)
  3087. HeightOffset = 0,
  3088. CanKill = false,
  3089. KillRange = 50,
  3090. BreakLights = false,
  3091. BackwardsMovement = false,
  3092. FlickerLights = {
  3093. true, -- Enabled/Disabled
  3094. 2, -- Time (seconds)
  3095. },
  3096. Cycles = {
  3097. Min = 2,
  3098. Max = 4,
  3099. WaitTime = 2,
  3100. },
  3101. CamShake = {
  3102. true, -- Enabled/Disabled
  3103. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  3104. 100, -- Shake start distance (from Entity to you)
  3105. },
  3106. Jumpscare = {
  3107. false, -- Enabled/Disabled
  3108. {
  3109. Image1 = "rbxassetid://10483855823", -- Image1 url
  3110. Image2 = "rbxassetid://10483999903", -- Image2 url
  3111. Shake = true,
  3112. Sound1 = {
  3113. 10483790459, -- SoundId
  3114. { Volume = 0.5 }, -- Sound properties
  3115. },
  3116. Sound2 = {
  3117. 10483837590, -- SoundId
  3118. { Volume = 0.5 }, -- Sound properties
  3119. },
  3120. Flashing = {
  3121. true, -- Enabled/Disabled
  3122. Color3.fromRGB(255, 255, 255), -- Color
  3123. },
  3124. Tease = {
  3125. true, -- Enabled/Disabled
  3126. Min = 1,
  3127. Max = 3,
  3128. },
  3129. },
  3130. },
  3131. CustomDialog = {"人机"}, -- Custom death message
  3132. })
  3133.  
  3134. -----[[ Advanced ]]-----
  3135. entity.Debug.OnEntitySpawned = function(entityTable)
  3136. print("实体已生成:", entityTable.Model)
  3137. end
  3138.  
  3139. entity.Debug.OnEntityDespawned = function(entityTable)
  3140. print("实体已消失:", entityTable.Model)
  3141. end
  3142.  
  3143. entity.Debug.OnEntityStartMoving = function(entityTable)
  3144. print("实体开始移动:", entityTable.Model)
  3145. end
  3146.  
  3147. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3148. print("实体结束来回:", entityTable.Model)
  3149. end
  3150.  
  3151. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3152. print("实体:", entityTable.Model, "已进入房间:", room)
  3153. end
  3154.  
  3155. entity.Debug.OnLookAtEntity = function(entityTable)
  3156. print("玩家已看向实体:", entityTable.Model)
  3157. end
  3158.  
  3159. entity.Debug.OnDeath = function(entityTable)
  3160. warn("玩家死亡.")
  3161. end
  3162. ------------------------
  3163.  
  3164. -- Run the created entity
  3165. Creator.runEntity(entity)
  3166.  
  3167. end
  3168. })
  3169.  
  3170. customTab:CreateButton({
  3171. Name = "生成 Wise Mystical Tree",
  3172. Callback = function ()
  3173. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3174.  
  3175. -- Create entity
  3176. local entity = Creator.createEntity({
  3177. CustomName = "Greed RF", -- Custom name of your entity
  3178. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Wise Mystical Tree.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3179. Speed = 250, -- Percentage, 100 = default Rush speed
  3180. DelayTime = 2, -- Time before starting cycles (seconds)
  3181. HeightOffset = 0,
  3182. CanKill = false,
  3183. KillRange = 50,
  3184. BreakLights = false,
  3185. BackwardsMovement = false,
  3186. FlickerLights = {
  3187. true, -- Enabled/Disabled
  3188. 2, -- Time (seconds)
  3189. },
  3190. Cycles = {
  3191. Min = 2,
  3192. Max = 4,
  3193. WaitTime = 2,
  3194. },
  3195. CamShake = {
  3196. true, -- Enabled/Disabled
  3197. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  3198. 100, -- Shake start distance (from Entity to you)
  3199. },
  3200. Jumpscare = {
  3201. false, -- Enabled/Disabled
  3202. {
  3203. Image1 = "rbxassetid://10483855823", -- Image1 url
  3204. Image2 = "rbxassetid://10483999903", -- Image2 url
  3205. Shake = true,
  3206. Sound1 = {
  3207. 10483790459, -- SoundId
  3208. { Volume = 0.5 }, -- Sound properties
  3209. },
  3210. Sound2 = {
  3211. 10483837590, -- SoundId
  3212. { Volume = 0.5 }, -- Sound properties
  3213. },
  3214. Flashing = {
  3215. true, -- Enabled/Disabled
  3216. Color3.fromRGB(255, 255, 255), -- Color
  3217. },
  3218. Tease = {
  3219. true, -- Enabled/Disabled
  3220. Min = 1,
  3221. Max = 3,
  3222. },
  3223. },
  3224. },
  3225. CustomDialog = {"我真的想不到写啥了"}, -- Custom death message
  3226. })
  3227.  
  3228. -----[[ Advanced ]]-----
  3229. entity.Debug.OnEntitySpawned = function(entityTable)
  3230. print("实体已生成:", entityTable.Model)
  3231. end
  3232.  
  3233. entity.Debug.OnEntityDespawned = function(entityTable)
  3234. print("实体已消失:", entityTable.Model)
  3235. end
  3236.  
  3237. entity.Debug.OnEntityStartMoving = function(entityTable)
  3238. print("实体开始移动:", entityTable.Model)
  3239. end
  3240.  
  3241. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3242. print("实体结束来回:", entityTable.Model)
  3243. end
  3244.  
  3245. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3246. print("实体:", entityTable.Model, "已进入房间:", room)
  3247. end
  3248.  
  3249. entity.Debug.OnLookAtEntity = function(entityTable)
  3250. print("玩家已看向实体:", entityTable.Model)
  3251. end
  3252.  
  3253. entity.Debug.OnDeath = function(entityTable)
  3254. warn("玩家死亡.")
  3255. end
  3256. ------------------------
  3257.  
  3258. -- Run the created entity
  3259. Creator.runEntity(entity)
  3260.  
  3261. end
  3262. })
  3263.  
  3264. customTab:CreateButton({
  3265. Name = "生成 plamen6789",
  3266. Callback = function ()
  3267. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3268.  
  3269. -- Create entity
  3270. local entity = Creator.createEntity({
  3271. CustomName = "Greed RF", -- Custom name of your entity
  3272. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/plamen6789.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3273. Speed = 250, -- Percentage, 100 = default Rush speed
  3274. DelayTime = 2, -- Time before starting cycles (seconds)
  3275. HeightOffset = 0,
  3276. CanKill = false,
  3277. KillRange = 50,
  3278. BreakLights = false,
  3279. BackwardsMovement = false,
  3280. FlickerLights = {
  3281. true, -- Enabled/Disabled
  3282. 2, -- Time (seconds)
  3283. },
  3284. Cycles = {
  3285. Min = 2,
  3286. Max = 4,
  3287. WaitTime = 2,
  3288. },
  3289. CamShake = {
  3290. true, -- Enabled/Disabled
  3291. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  3292. 100, -- Shake start distance (from Entity to you)
  3293. },
  3294. Jumpscare = {
  3295. false, -- Enabled/Disabled
  3296. {
  3297. Image1 = "rbxassetid://10483855823", -- Image1 url
  3298. Image2 = "rbxassetid://10483999903", -- Image2 url
  3299. Shake = true,
  3300. Sound1 = {
  3301. 10483790459, -- SoundId
  3302. { Volume = 0.5 }, -- Sound properties
  3303. },
  3304. Sound2 = {
  3305. 10483837590, -- SoundId
  3306. { Volume = 0.5 }, -- Sound properties
  3307. },
  3308. Flashing = {
  3309. true, -- Enabled/Disabled
  3310. Color3.fromRGB(255, 255, 255), -- Color
  3311. },
  3312. Tease = {
  3313. true, -- Enabled/Disabled
  3314. Min = 1,
  3315. Max = 3,
  3316. },
  3317. },
  3318. },
  3319. CustomDialog = {"好无聊啊"}, -- Custom death message
  3320. })
  3321.  
  3322. -----[[ Advanced ]]-----
  3323. entity.Debug.OnEntitySpawned = function(entityTable)
  3324. print("实体已生成:", entityTable.Model)
  3325. end
  3326.  
  3327. entity.Debug.OnEntityDespawned = function(entityTable)
  3328. print("实体已消失:", entityTable.Model)
  3329. end
  3330.  
  3331. entity.Debug.OnEntityStartMoving = function(entityTable)
  3332. print("实体开始移动:", entityTable.Model)
  3333. end
  3334.  
  3335. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3336. print("实体结束来回:", entityTable.Model)
  3337. end
  3338.  
  3339. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3340. print("实体:", entityTable.Model, "已进入房间:", room)
  3341. end
  3342.  
  3343. entity.Debug.OnLookAtEntity = function(entityTable)
  3344. print("玩家已看向实体:", entityTable.Model)
  3345. end
  3346.  
  3347. entity.Debug.OnDeath = function(entityTable)
  3348. warn("玩家死亡.")
  3349. end
  3350. ------------------------
  3351.  
  3352. -- Run the created entity
  3353. Creator.runEntity(entity)
  3354.  
  3355. end
  3356. })
  3357.  
  3358. customTab:CreateButton({
  3359. Name = "生成 噩梦 Ambush",
  3360. Callback = function ()
  3361. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3362.  
  3363.  
  3364. -- Create entity
  3365. local entityTable = Spawner.createEntity({
  3366. CustomName = "Nightmare Ambush", -- Custom name of your entity
  3367. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/NightmareAmbush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3368. Speed = 300, -- Percentage, 100 = default Rush speed
  3369. DelayTime = 2, -- Time before starting cycles (seconds)
  3370. HeightOffset = 0,
  3371. CanKill = true,
  3372. KillRange = 50,
  3373. BackwardsMovement = false,
  3374. BreakLights = true,
  3375. FlickerLights = {
  3376. true, -- Enabled/Disabled
  3377. 3, -- Time (seconds)
  3378. },
  3379. Cycles = {
  3380. Min = 3,
  3381. Max = 4,
  3382. WaitTime = 2,
  3383. },
  3384. CamShake = {
  3385. true, -- Enabled/Disabled
  3386. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  3387. 100, -- Shake start distance (from Entity to you)
  3388. },
  3389. Jumpscare = {
  3390. false, -- Enabled/Disabled
  3391. {
  3392. Image1 = "rbxassetid://10483855823", -- Image1 url
  3393. Image2 = "rbxassetid://10483999903", -- Image2 url
  3394. Shake = true,
  3395. Sound1 = {
  3396. 10483790459, -- SoundId
  3397. { Volume = 0.5 }, -- Sound properties
  3398. },
  3399. Sound2 = {
  3400. 10483837590, -- SoundId
  3401. { Volume = 0.5 }, -- Sound properties
  3402. },
  3403. Flashing = {
  3404. true, -- Enabled/Disabled
  3405. Color3.fromRGB(255, 255, 255), -- Color
  3406. },
  3407. Tease = {
  3408. true, -- Enabled/Disabled
  3409. Min = 1,
  3410. Max = 3,
  3411. },
  3412. },
  3413. },
  3414. CustomDialog = {"你死于噩梦 Ambush"}, -- Custom death message
  3415. })
  3416.  
  3417.  
  3418. -----[[ Debug -=- Advanced ]]-----
  3419. entity.Debug.OnEntitySpawned = function(entityTable)
  3420. print("实体已生成:", entityTable.Model)
  3421. end
  3422.  
  3423. entity.Debug.OnEntityDespawned = function(entityTable)
  3424. print("实体已消失:", entityTable.Model)
  3425. end
  3426.  
  3427. entity.Debug.OnEntityStartMoving = function(entityTable)
  3428. print("实体开始移动:", entityTable.Model)
  3429. end
  3430.  
  3431. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3432. print("实体结束来回:", entityTable.Model)
  3433. end
  3434.  
  3435. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3436. print("实体:", entityTable.Model, "已进入房间:", room)
  3437. end
  3438.  
  3439. entity.Debug.OnLookAtEntity = function(entityTable)
  3440. print("玩家已看向实体:", entityTable.Model)
  3441. end
  3442.  
  3443. entity.Debug.OnDeath = function(entityTable)
  3444. warn("玩家死亡.")
  3445. end
  3446. ------------------------------------
  3447.  
  3448.  
  3449. -- Run the created entity
  3450. Spawner.runEntity(entityTable)
  3451.  
  3452. end
  3453. })
  3454.  
  3455. customTab:CreateButton({
  3456. Name = "生成 噩梦 rush",
  3457. Callback = function ()
  3458. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3459.  
  3460.  
  3461. -- Create entity
  3462. local entityTable = Spawner.createEntity({
  3463. CustomName = "Nightmare Rush", -- Custom name of your entity
  3464. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/NightmareRush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3465. Speed = 200, -- Percentage, 100 = default Rush speed
  3466. DelayTime = 2, -- Time before starting cycles (seconds)
  3467. HeightOffset = 0,
  3468. CanKill = true,
  3469. KillRange = 50,
  3470. BackwardsMovement = false,
  3471. BreakLights = true,
  3472. FlickerLights = {
  3473. true, -- Enabled/Disabled
  3474. 3, -- Time (seconds)
  3475. },
  3476. Cycles = {
  3477. Min = 3,
  3478. Max = 4,
  3479. WaitTime = 2,
  3480. },
  3481. CamShake = {
  3482. true, -- Enabled/Disabled
  3483. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  3484. 100, -- Shake start distance (from Entity to you)
  3485. },
  3486. Jumpscare = {
  3487. false, -- Enabled/Disabled
  3488. {
  3489. Image1 = "rbxassetid://10483855823", -- Image1 url
  3490. Image2 = "rbxassetid://10483999903", -- Image2 url
  3491. Shake = true,
  3492. Sound1 = {
  3493. 10483790459, -- SoundId
  3494. { Volume = 0.5 }, -- Sound properties
  3495. },
  3496. Sound2 = {
  3497. 10483837590, -- SoundId
  3498. { Volume = 0.5 }, -- Sound properties
  3499. },
  3500. Flashing = {
  3501. true, -- Enabled/Disabled
  3502. Color3.fromRGB(255, 255, 255), -- Color
  3503. },
  3504. Tease = {
  3505. true, -- Enabled/Disabled
  3506. Min = 1,
  3507. Max = 3,
  3508. },
  3509. },
  3510. },
  3511. CustomDialog = {"你死于噩梦rush"}, -- Custom death message
  3512. })
  3513.  
  3514.  
  3515. -----[[ Debug -=- Advanced ]]-----
  3516. entity.Debug.OnEntitySpawned = function(entityTable)
  3517. print("实体已生成:", entityTable.Model)
  3518. end
  3519.  
  3520. entity.Debug.OnEntityDespawned = function(entityTable)
  3521. print("实体已消失:", entityTable.Model)
  3522. end
  3523.  
  3524. entity.Debug.OnEntityStartMoving = function(entityTable)
  3525. print("实体开始移动:", entityTable.Model)
  3526. end
  3527.  
  3528. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3529. print("实体结束来回:", entityTable.Model)
  3530. end
  3531.  
  3532. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3533. print("实体:", entityTable.Model, "已进入房间:", room)
  3534. end
  3535.  
  3536. entity.Debug.OnLookAtEntity = function(entityTable)
  3537. print("玩家已看向实体:", entityTable.Model)
  3538. end
  3539.  
  3540. entity.Debug.OnDeath = function(entityTable)
  3541. warn("玩家死亡.")
  3542. end
  3543. ------------------------------------
  3544.  
  3545.  
  3546. -- Run the created entity
  3547. Spawner.runEntity(entityTable)
  3548.  
  3549. end
  3550. })
  3551.  
  3552. customTab:CreateParagraph({Title = "可被杀", Content = ""})
  3553.  
  3554. customTab:CreateButton({
  3555. Name = "生成 A-60",
  3556. Callback = function ()
  3557. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3558.  
  3559. -- Create entity
  3560. local entity = Creator.createEntity({
  3561. CustomName = "A-60", -- Custom name of your entity
  3562. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/A-60.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3563. Speed = 300, -- Percentage, 100 = default Rush speed
  3564. DelayTime = 1, -- Time before starting cycles (seconds)
  3565. HeightOffset = 0,
  3566. CanKill = true,
  3567. KillRange = 50,
  3568. BreakLights = false,
  3569. BackwardsMovement = false,
  3570. FlickerLights = {
  3571. true, -- Enabled/Disabled
  3572. 2, -- Time (seconds)
  3573. },
  3574. Cycles = {
  3575. Min = 3,
  3576. Max = 3,
  3577. WaitTime = 5,
  3578. },
  3579. CamShake = {
  3580. true, -- Enabled/Disabled
  3581. {30, 30, 0.1, 1}, -- Shake values (don't change if you don't know)
  3582. 50, -- Shake start distance (from Entity to you)
  3583. },
  3584. Jumpscare = {
  3585. false, -- Enabled/Disabled
  3586. {
  3587. Image1 = "rbxassetid://11394048190", -- Image1 url
  3588. Image2 = "rbxassetid://11394048190", -- Image2 url
  3589. Shake = true,
  3590. Sound1 = {
  3591. 10483790459, -- SoundId
  3592. { Volume = 0.5 }, -- Sound properties
  3593. },
  3594. Sound2 = {
  3595. 10483837590, -- SoundId
  3596. { Volume = 0.5 }, -- Sound properties
  3597. },
  3598. Flashing = {
  3599. true, -- Enabled/Disabled
  3600. Color3.fromRGB(255, 0, 0), -- Color
  3601. },
  3602. Tease = {
  3603. false, -- Enabled/Disabled
  3604. Min = 1,
  3605. Max = 1,
  3606. },
  3607. },
  3608. },
  3609. CustomDialog = {"你死于a-60"}, -- Custom death message
  3610. })
  3611.  
  3612. -----[[ Advanced ]]-----
  3613. entity.Debug.OnEntitySpawned = function(entityTable)
  3614. print("实体已生成:", entityTable.Model)
  3615. end
  3616.  
  3617. entity.Debug.OnEntityDespawned = function(entityTable)
  3618. print("实体已消失:", entityTable.Model)
  3619. end
  3620.  
  3621. entity.Debug.OnEntityStartMoving = function(entityTable)
  3622. print("实体开始移动:", entityTable.Model)
  3623. end
  3624.  
  3625. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3626. print("实体结束来回:", entityTable.Model)
  3627. end
  3628.  
  3629. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3630. print("实体:", entityTable.Model, "已进入房间:", room)
  3631. end
  3632.  
  3633. entity.Debug.OnLookAtEntity = function(entityTable)
  3634. print("玩家已看向实体:", entityTable.Model)
  3635. end
  3636.  
  3637. entity.Debug.OnDeath = function(entityTable)
  3638. warn("玩家死亡.")
  3639. end
  3640. ------------------------
  3641.  
  3642. -- Run the created entity
  3643. Creator.runEntity(entity)
  3644.  
  3645.  
  3646.  
  3647. end
  3648.  
  3649.  
  3650.  
  3651. })
  3652.  
  3653.  
  3654. customTab:CreateButton({
  3655. Name = "生成 Firebrand",
  3656. Callback = function ()
  3657. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3658.  
  3659. -- Create entity
  3660. local entity = Creator.createEntity({
  3661. CustomName = "Firebrand", -- Custom name of your entity
  3662. Model = "https://github.com/fnaclol/sussy-bois/raw/main/FireBrand3.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3663. Speed = 400, -- Percentage, 100 = default Rush speed
  3664. DelayTime = 2, -- Time before starting cycles (seconds)
  3665. HeightOffset = 0,
  3666. CanKill = true,
  3667. KillRange = 50,
  3668. BreakLights = true,
  3669. BackwardsMovement = false,
  3670. FlickerLights = {
  3671. true, -- Enabled/Disabled
  3672. 1, -- Time (seconds)
  3673. },
  3674. Cycles = {
  3675. Min = 2,
  3676. Max = 2,
  3677. WaitTime = 2,
  3678. },
  3679. CamShake = {
  3680. true, -- Enabled/Disabled
  3681. {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  3682. 100, -- Shake start distance (from Entity to you)
  3683. },
  3684. Jumpscare = {
  3685. false, -- Enabled/Disabled
  3686. {
  3687. Image1 = "rbxassetid://10483855823", -- Image1 url
  3688. Image2 = "rbxassetid://10483999903", -- Image2 url
  3689. Shake = true,
  3690. Sound1 = {
  3691. 10483790459, -- SoundId
  3692. { Volume = 0.5 }, -- Sound properties
  3693. },
  3694. Sound2 = {
  3695. 10483837590, -- SoundId
  3696. { Volume = 0.5 }, -- Sound properties
  3697. },
  3698. Flashing = {
  3699. true, -- Enabled/Disabled
  3700. Color3.fromRGB(255, 255, 255), -- Color
  3701. },
  3702. Tease = {
  3703. true, -- Enabled/Disabled
  3704. Min = 1,
  3705. Max = 3,
  3706. },
  3707. },
  3708. },
  3709. CustomDialog = {"干嘛"}, -- Custom death message
  3710. })
  3711.  
  3712. -----[[ Advanced ]]-----
  3713. entity.Debug.OnEntitySpawned = function(entityTable)
  3714. print("实体已生成:", entityTable.Model)
  3715. end
  3716.  
  3717. entity.Debug.OnEntityDespawned = function(entityTable)
  3718. print("实体已消失:", entityTable.Model)
  3719. end
  3720.  
  3721. entity.Debug.OnEntityStartMoving = function(entityTable)
  3722. print("实体开始移动:", entityTable.Model)
  3723. end
  3724.  
  3725. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3726. print("实体结束来回:", entityTable.Model)
  3727. end
  3728.  
  3729. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3730. print("实体:", entityTable.Model, "已进入房间:", room)
  3731. end
  3732.  
  3733. entity.Debug.OnLookAtEntity = function(entityTable)
  3734. print("玩家已看向实体:", entityTable.Model)
  3735. end
  3736.  
  3737. entity.Debug.OnDeath = function(entityTable)
  3738. warn("玩家死亡.")
  3739. end
  3740. ------------------------
  3741.  
  3742. -- Run the created entity
  3743. Creator.runEntity(entity)
  3744.  
  3745.  
  3746. end
  3747. })
  3748.  
  3749. customTab:CreateButton({
  3750. Name = "生成 Null",
  3751. Callback = function ()
  3752. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3753.  
  3754. -- Create entity
  3755. local entity = Creator.createEntity({
  3756. CustomName = "Null", -- Custom name of your entity
  3757. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Null.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3758. Speed = 400, -- Percentage, 100 = default Rush speed
  3759. DelayTime = 2, -- Time before starting cycles (seconds)
  3760. HeightOffset = 0,
  3761. CanKill = false,
  3762. KillRange = 50,
  3763. BreakLights = true,
  3764. BackwardsMovement = false,
  3765. FlickerLights = {
  3766. true, -- Enabled/Disabled
  3767. 1, -- Time (seconds)
  3768. },
  3769. Cycles = {
  3770. Min = 2,
  3771. Max = 2,
  3772. WaitTime = 2,
  3773. },
  3774. CamShake = {
  3775. true, -- Enabled/Disabled
  3776. {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  3777. 100, -- Shake start distance (from Entity to you)
  3778. },
  3779. Jumpscare = {
  3780. true, -- Enabled/Disabled
  3781. {
  3782. Image1 = "rbxassetid://10483855823", -- Image1 url
  3783. Image2 = "rbxassetid://10483999903", -- Image2 url
  3784. Shake = true,
  3785. Sound1 = {
  3786. 10483790459, -- SoundId
  3787. { Volume = 0.5 }, -- Sound properties
  3788. },
  3789. Sound2 = {
  3790. 10483837590, -- SoundId
  3791. { Volume = 0.5 }, -- Sound properties
  3792. },
  3793. Flashing = {
  3794. true, -- Enabled/Disabled
  3795. Color3.fromRGB(255, 255, 255), -- Color
  3796. },
  3797. Tease = {
  3798. true, -- Enabled/Disabled
  3799. Min = 1,
  3800. Max = 3,
  3801. },
  3802. },
  3803. },
  3804. CustomDialog = {"你死于 Null"}, -- Custom death message
  3805. })
  3806.  
  3807. -----[[ Advanced ]]-----
  3808. entity.Debug.OnEntitySpawned = function(entityTable)
  3809. print("实体已生成:", entityTable.Model)
  3810. end
  3811.  
  3812. entity.Debug.OnEntityDespawned = function(entityTable)
  3813. print("实体已消失:", entityTable.Model)
  3814. end
  3815.  
  3816. entity.Debug.OnEntityStartMoving = function(entityTable)
  3817. print("实体开始移动:", entityTable.Model)
  3818. end
  3819.  
  3820. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3821. print("实体结束来回:", entityTable.Model)
  3822. end
  3823.  
  3824. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3825. print("实体:", entityTable.Model, "已进入房间:", room)
  3826. end
  3827.  
  3828. entity.Debug.OnLookAtEntity = function(entityTable)
  3829. print("玩家已看向实体:", entityTable.Model)
  3830. end
  3831.  
  3832. entity.Debug.OnDeath = function(entityTable)
  3833. warn("玩家死亡.")
  3834. end
  3835. ------------------------
  3836.  
  3837. -- Run the created entity
  3838. Creator.runEntity(entity)
  3839.  
  3840.  
  3841. end
  3842. })
  3843.  
  3844.  
  3845. customTab:CreateButton({
  3846. Name = "生成 Rebound",
  3847. Callback = function ()
  3848. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3849.  
  3850. -- Create entity
  3851. local entity = Creator.createEntity({
  3852. CustomName = "Rebound", -- Custom name of your entity
  3853. Model = "rbxassetid://11401769490", -- Can be GitHub file or rbxassetid
  3854. Speed = 300, -- Percentage, 100 = default Rush speed
  3855. DelayTime = 3, -- Time before starting cycles (seconds)
  3856. HeightOffset = 0,
  3857. CanKill = false,
  3858. KillRange = 50,
  3859. BreakLights = false,
  3860. BackwardsMovement = false,
  3861. FlickerLights = {
  3862. true, -- Enabled/Disabled
  3863. 2.5, -- Time (seconds)
  3864. },
  3865. Cycles = {
  3866. Min = 1,
  3867. Max = 6,
  3868. WaitTime = 7,
  3869. },
  3870. CamShake = {
  3871. true, -- Enabled/Disabled
  3872. {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  3873. 100, -- Shake start distance (from Entity to you)
  3874. },
  3875. Jumpscare = {
  3876. false, -- Enabled/Disabled
  3877. {
  3878. Image1 = "rbxassetid://11372489796", -- Image1 url
  3879. Image2 = "rbxassetid://11372489796", -- Image2 url
  3880. Shake = true,
  3881. Sound1 = {
  3882. 10483790459, -- SoundId
  3883. { Volume = 0.5 }, -- Sound properties
  3884. },
  3885. Sound2 = {
  3886. 10483837590, -- SoundId
  3887. { Volume = 0.5 }, -- Sound properties
  3888. },
  3889. Flashing = {
  3890. true, -- Enabled/Disabled
  3891. Color3.fromRGB(255, 0, 0), -- Color
  3892. },
  3893. Tease = {
  3894. true, -- Enabled/Disabled
  3895. Min = 1,
  3896. Max = 3,
  3897. },
  3898. },
  3899. },
  3900. CustomDialog = {"你死于 Rebound..."}, -- Custom death message
  3901. })
  3902.  
  3903. -----[[ Advanced ]]-----
  3904. entity.Debug.OnEntitySpawned = function(entityTable)
  3905. print("实体已生成:", entityTable.Model)
  3906. end
  3907.  
  3908. entity.Debug.OnEntityDespawned = function(entityTable)
  3909. print("实体已消失:", entityTable.Model)
  3910. end
  3911.  
  3912. entity.Debug.OnEntityStartMoving = function(entityTable)
  3913. print("实体开始移动:", entityTable.Model)
  3914. end
  3915.  
  3916. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3917. print("实体结束来回:", entityTable.Model)
  3918. end
  3919.  
  3920. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3921. print("实体:", entityTable.Model, "已进入房间:", room)
  3922. end
  3923.  
  3924. entity.Debug.OnLookAtEntity = function(entityTable)
  3925. print("玩家已看向实体:", entityTable.Model)
  3926. end
  3927.  
  3928. entity.Debug.OnDeath = function(entityTable)
  3929. warn("玩家死亡.")
  3930. end
  3931. ------------------------
  3932.  
  3933. -- Run the created entity
  3934. Creator.runEntity(entity)
  3935.  
  3936. end
  3937. })
  3938.  
  3939.  
  3940.  
  3941. customTab:CreateButton({
  3942. Name = "生成 Angry Munci",
  3943. Callback = function ()
  3944. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3945.  
  3946. -- Create entity
  3947. local entity = Creator.createEntity({
  3948. CustomName = "Angry Munci", -- Custom name of your entity
  3949. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/AngryMunci.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3950. Speed = 400, -- Percentage, 100 = default Rush speed
  3951. DelayTime = 2, -- Time before starting cycles (seconds)
  3952. HeightOffset = 0,
  3953. CanKill = false,
  3954. KillRange = 50,
  3955. BreakLights = true,
  3956. BackwardsMovement = false,
  3957. FlickerLights = {
  3958. true, -- Enabled/Disabled
  3959. 3, -- Time (seconds)
  3960. },
  3961. Cycles = {
  3962. Min = 2,
  3963. Max = 4,
  3964. WaitTime = 2,
  3965. },
  3966. CamShake = {
  3967. true, -- Enabled/Disabled
  3968. {5, 20, 3, 1}, -- Shake values (don't change if you don't know)
  3969. 50, -- Shake start distance (from Entity to you)
  3970. },
  3971. Jumpscare = {
  3972. false, -- Enabled/Disabled
  3973. {
  3974. Image1 = "rbxassetid://10483855823", -- Image1 url
  3975. Image2 = "rbxassetid://10483999903", -- Image2 url
  3976. Shake = true,
  3977. Sound1 = {
  3978. 10483790459, -- SoundId
  3979. { Volume = 0.5 }, -- Sound properties
  3980. },
  3981. Sound2 = {
  3982. 10483837590, -- SoundId
  3983. { Volume = 0.5 }, -- Sound properties
  3984. },
  3985. Flashing = {
  3986. true, -- Enabled/Disabled
  3987. Color3.fromRGB(255, 255, 255), -- Color
  3988. },
  3989. Tease = {
  3990. true, -- Enabled/Disabled
  3991. Min = 1,
  3992. Max = 3,
  3993. },
  3994. },
  3995. },
  3996. CustomDialog = {"你死于Angry Muchi"}, -- Custom death message
  3997. })
  3998.  
  3999. -----[[ Advanced ]]-----
  4000. entity.Debug.OnEntitySpawned = function(entityTable)
  4001. print("实体已生成:", entityTable.Model)
  4002. end
  4003.  
  4004. entity.Debug.OnEntityDespawned = function(entityTable)
  4005. print("实体已消失:", entityTable.Model)
  4006. end
  4007.  
  4008. entity.Debug.OnEntityStartMoving = function(entityTable)
  4009. print("实体开始移动:", entityTable.Model)
  4010. end
  4011.  
  4012. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4013. print("实体结束来回:", entityTable.Model)
  4014. end
  4015.  
  4016. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4017. print("实体:", entityTable.Model, "已进入房间:", room)
  4018. end
  4019.  
  4020. entity.Debug.OnLookAtEntity = function(entityTable)
  4021. print("玩家已看向实体:", entityTable.Model)
  4022. end
  4023.  
  4024. entity.Debug.OnDeath = function(entityTable)
  4025. warn("玩家死亡.")
  4026. end
  4027. ------------------------
  4028.  
  4029. -- Run the created entity
  4030. Creator.runEntity(entity)
  4031. end
  4032. })
  4033.  
  4034.  
  4035. customTab:CreateButton({
  4036. Name = "生成 BigGames",
  4037. Callback = function ()
  4038. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  4039.  
  4040. -- Create entity
  4041. local entity = Creator.createEntity({
  4042. CustomName = "BigGames", -- Custom name of your entity
  4043. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/BIGGAMES.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  4044. Speed = 200, -- Percentage, 100 = default Rush speed
  4045. DelayTime = 3, -- Time before starting cycles (seconds)
  4046. HeightOffset = 0,
  4047. CanKill = true,
  4048. KillRange = 50,
  4049. BreakLights = false,
  4050. BackwardsMovement = false,
  4051. FlickerLights = {
  4052. true, -- Enabled/Disabled
  4053. 3, -- Time (seconds)
  4054. },
  4055. Cycles = {
  4056. Min = 2,
  4057. Max = 5,
  4058. WaitTime = 2,
  4059. },
  4060. CamShake = {
  4061. true, -- Enabled/Disabled
  4062. {5, 20, 1, 2}, -- Shake values (don't change if you don't know)
  4063. 100, -- Shake start distance (from Entity to you)
  4064. },
  4065. Jumpscare = {
  4066. false, -- Enabled/Disabled
  4067. {
  4068. Image1 = "rbxassetid://10483855823", -- Image1 url
  4069. Image2 = "rbxassetid://10483999903", -- Image2 url
  4070. Shake = true,
  4071. Sound1 = {
  4072. 10483790459, -- SoundId
  4073. { Volume = 0.5 }, -- Sound properties
  4074. },
  4075. Sound2 = {
  4076. 10483837590, -- SoundId
  4077. { Volume = 0.5 }, -- Sound properties
  4078. },
  4079. Flashing = {
  4080. true, -- Enabled/Disabled
  4081. Color3.fromRGB(255, 255, 255), -- Color
  4082. },
  4083. Tease = {
  4084. true, -- Enabled/Disabled
  4085. Min = 1,
  4086. Max = 3,
  4087. },
  4088. },
  4089. },
  4090. CustomDialog = {"你死于 Big Games"}, -- Custom death message
  4091. })
  4092.  
  4093. -----[[ Advanced ]]-----
  4094. entity.Debug.OnEntitySpawned = function(entityTable)
  4095. print("实体已生成:", entityTable.Model)
  4096. end
  4097.  
  4098. entity.Debug.OnEntityDespawned = function(entityTable)
  4099. print("实体已消失:", entityTable.Model)
  4100. end
  4101.  
  4102. entity.Debug.OnEntityStartMoving = function(entityTable)
  4103. print("实体开始移动:", entityTable.Model)
  4104. end
  4105.  
  4106. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4107. print("实体结束来回:", entityTable.Model)
  4108. end
  4109.  
  4110. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4111. print("实体:", entityTable.Model, "已进入房间:", room)
  4112. end
  4113.  
  4114. entity.Debug.OnLookAtEntity = function(entityTable)
  4115. print("玩家已看向实体:", entityTable.Model)
  4116. end
  4117.  
  4118. entity.Debug.OnDeath = function(entityTable)
  4119. warn("玩家死亡.")
  4120. end
  4121. ------------------------
  4122.  
  4123. -- Run the created entity
  4124. Creator.runEntity(entity)
  4125.  
  4126. end
  4127. })
  4128.  
  4129.  
  4130. customTab:CreateButton({
  4131. Name = "生成 Bonnie",
  4132. Callback = function ()
  4133. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  4134.  
  4135. -- Create entity
  4136. local entity = Creator.createEntity({
  4137. CustomName = "Bonnie", -- Custom name of your entity
  4138. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Bonnie.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  4139. Speed = 300, -- Percentage, 100 = default Rush speed
  4140. DelayTime = 2, -- Time before starting cycles (seconds)
  4141. HeightOffset = 0,
  4142. CanKill = true,
  4143. KillRange = 50,
  4144. BreakLights = false,
  4145. BackwardsMovement = false,
  4146. FlickerLights = {
  4147. true, -- Enabled/Disabled
  4148. 2, -- Time (seconds)
  4149. },
  4150. Cycles = {
  4151. Min = 1,
  4152. Max = 4,
  4153. WaitTime = 2,
  4154. },
  4155. CamShake = {
  4156. true, -- Enabled/Disabled
  4157. {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  4158. 100, -- Shake start distance (from Entity to you)
  4159. },
  4160. Jumpscare = {
  4161. false, -- Enabled/Disabled
  4162. {
  4163. Image1 = "rbxassetid://10483855823", -- Image1 url
  4164. Image2 = "rbxassetid://10483999903", -- Image2 url
  4165. Shake = true,
  4166. Sound1 = {
  4167. 10483790459, -- SoundId
  4168. { Volume = 0.5 }, -- Sound properties
  4169. },
  4170. Sound2 = {
  4171. 10483837590, -- SoundId
  4172. { Volume = 0.5 }, -- Sound properties
  4173. },
  4174. Flashing = {
  4175. true, -- Enabled/Disabled
  4176. Color3.fromRGB(255, 255, 255), -- Color
  4177. },
  4178. Tease = {
  4179. true, -- Enabled/Disabled
  4180. Min = 1,
  4181. Max = 3,
  4182. },
  4183. },
  4184. },
  4185. CustomDialog = {"你死于Bonnie"}, -- Custom death message
  4186. })
  4187.  
  4188. -----[[ Advanced ]]-----
  4189. entity.Debug.OnEntitySpawned = function(entityTable)
  4190. print("实体已生成:", entityTable.Model)
  4191. end
  4192.  
  4193. entity.Debug.OnEntityDespawned = function(entityTable)
  4194. print("实体已消失:", entityTable.Model)
  4195. end
  4196.  
  4197. entity.Debug.OnEntityStartMoving = function(entityTable)
  4198. print("实体开始移动:", entityTable.Model)
  4199. end
  4200.  
  4201. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4202. print("实体结束来回:", entityTable.Model)
  4203. end
  4204.  
  4205. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4206. print("实体:", entityTable.Model, "已进入房间:", room)
  4207. end
  4208.  
  4209. entity.Debug.OnLookAtEntity = function(entityTable)
  4210. print("玩家已看向实体:", entityTable.Model)
  4211. end
  4212.  
  4213. entity.Debug.OnDeath = function(entityTable)
  4214. warn("玩家死亡.")
  4215. end
  4216. ------------------------
  4217.  
  4218. -- Run the created entity
  4219. Creator.runEntity(entity)
  4220.  
  4221. end
  4222. })
  4223.  
  4224. customTab:CreateButton({
  4225. Name = "S生成pawn Capybara",
  4226. Callback = function ()
  4227. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  4228.  
  4229. -- Create entity
  4230. local entity = Creator.createEntity({
  4231. CustomName = "Capybara", -- Custom name of your entity
  4232. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Capybara.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  4233. Speed = 100, -- Percentage, 100 = default Rush speed
  4234. DelayTime = 3, -- Time before starting cycles (seconds)
  4235. HeightOffset = 0,
  4236. CanKill = true,
  4237. KillRange = 50,
  4238. BreakLights = false,
  4239. BackwardsMovement = false,
  4240. FlickerLights = {
  4241. true, -- Enabled/Disabled
  4242. 2, -- Time (seconds)
  4243. },
  4244. Cycles = {
  4245. Min = 2,
  4246. Max = 4,
  4247. WaitTime = 3,
  4248. },
  4249. CamShake = {
  4250. true, -- Enabled/Disabled
  4251. {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  4252. 100, -- Shake start distance (from Entity to you)
  4253. },
  4254. Jumpscare = {
  4255. false, -- Enabled/Disabled
  4256. {
  4257. Image1 = "rbxassetid://10483855823", -- Image1 url
  4258. Image2 = "rbxassetid://10483999903", -- Image2 url
  4259. Shake = true,
  4260. Sound1 = {
  4261. 10483790459, -- SoundId
  4262. { Volume = 0.5 }, -- Sound properties
  4263. },
  4264. Sound2 = {
  4265. 10483837590, -- SoundId
  4266. { Volume = 0.5 }, -- Sound properties
  4267. },
  4268. Flashing = {
  4269. true, -- Enabled/Disabled
  4270. Color3.fromRGB(255, 255, 255), -- Color
  4271. },
  4272. Tease = {
  4273. true, -- Enabled/Disabled
  4274. Min = 1,
  4275. Max = 3,
  4276. },
  4277. },
  4278. },
  4279. CustomDialog = {"你死于 Capybara"}, -- Custom death message
  4280. })
  4281.  
  4282. -----[[ Advanced ]]-----
  4283. entity.Debug.OnEntitySpawned = function(entityTable)
  4284. print("实体已生成:", entityTable.Model)
  4285. end
  4286.  
  4287. entity.Debug.OnEntityDespawned = function(entityTable)
  4288. print("实体已消失:", entityTable.Model)
  4289. end
  4290.  
  4291. entity.Debug.OnEntityStartMoving = function(entityTable)
  4292. print("实体开始移动:", entityTable.Model)
  4293. end
  4294.  
  4295. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4296. print("实体结束来回:", entityTable.Model)
  4297. end
  4298.  
  4299. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4300. print("实体:", entityTable.Model, "已进入房间:", room)
  4301. end
  4302.  
  4303. entity.Debug.OnLookAtEntity = function(entityTable)
  4304. print("玩家已看向实体:", entityTable.Model)
  4305. end
  4306.  
  4307. entity.Debug.OnDeath = function(entityTable)
  4308. warn("玩家死亡.")
  4309. end
  4310. ------------------------
  4311.  
  4312. -- Run the created entity
  4313. Creator.runEntity(entity)
  4314.  
  4315. end
  4316. })
  4317.  
  4318. customTab:CreateButton({
  4319. Name = "生成 Chica",
  4320. Callback = function ()
  4321. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  4322.  
  4323. -- Create entity
  4324. local entity = Creator.createEntity({
  4325. CustomName = "Chica", -- Custom name of your entity
  4326. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Chica.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  4327. Speed = 300, -- Percentage, 100 = default Rush speed
  4328. DelayTime = 3, -- Time before starting cycles (seconds)
  4329. HeightOffset = 0,
  4330. CanKill = true,
  4331. KillRange = 50,
  4332. BreakLights = true,
  4333. BackwardsMovement = false,
  4334. FlickerLights = {
  4335. true, -- Enabled/Disabled
  4336. 2, -- Time (seconds)
  4337. },
  4338. Cycles = {
  4339. Min = 3,
  4340. Max = 6,
  4341. WaitTime = 2,
  4342. },
  4343. CamShake = {
  4344. true, -- Enabled/Disabled
  4345. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  4346. 100, -- Shake start distance (from Entity to you)
  4347. },
  4348. Jumpscare = {
  4349. false, -- Enabled/Disabled
  4350. {
  4351. Image1 = "rbxassetid://10483855823", -- Image1 url
  4352. Image2 = "rbxassetid://10483999903", -- Image2 url
  4353. Shake = true,
  4354. Sound1 = {
  4355. 10483790459, -- SoundId
  4356. { Volume = 0.5 }, -- Sound properties
  4357. },
  4358. Sound2 = {
  4359. 10483837590, -- SoundId
  4360. { Volume = 0.5 }, -- Sound properties
  4361. },
  4362. Flashing = {
  4363. true, -- Enabled/Disabled
  4364. Color3.fromRGB(255, 255, 255), -- Color
  4365. },
  4366. Tease = {
  4367. true, -- Enabled/Disabled
  4368. Min = 1,
  4369. Max = 3,
  4370. },
  4371. },
  4372. },
  4373. CustomDialog = {"你死于Chica"}, -- Custom death message
  4374. })
  4375.  
  4376. -----[[ Advanced ]]-----
  4377. entity.Debug.OnEntitySpawned = function(entityTable)
  4378. print("实体已生成:", entityTable.Model)
  4379. end
  4380.  
  4381. entity.Debug.OnEntityDespawned = function(entityTable)
  4382. print("实体已消失:", entityTable.Model)
  4383. end
  4384.  
  4385. entity.Debug.OnEntityStartMoving = function(entityTable)
  4386. print("实体开始移动:", entityTable.Model)
  4387. end
  4388.  
  4389. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4390. print("实体结束来回:", entityTable.Model)
  4391. end
  4392.  
  4393. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4394. print("实体:", entityTable.Model, "已进入房间:", room)
  4395. end
  4396.  
  4397. entity.Debug.OnLookAtEntity = function(entityTable)
  4398. print("玩家已看向实体:", entityTable.Model)
  4399. end
  4400.  
  4401. entity.Debug.OnDeath = function(entityTable)
  4402. warn("玩家死亡.")
  4403. end
  4404. ------------------------
  4405.  
  4406. -- Run the created entity
  4407. Creator.runEntity(entity)
  4408.  
  4409. end
  4410. })
  4411.  
  4412. customTab:CreateButton({
  4413. Name = "生成 Depth",
  4414. Callback = function ()
  4415. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  4416.  
  4417. -- Create entity
  4418. local entity = Creator.createEntity({
  4419. CustomName = "Depth", -- Custom name of your entity
  4420. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Depth.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  4421. Speed = 300, -- Percentage, 100 = default Rush speed
  4422. DelayTime = 2, -- Time before starting cycles (seconds)
  4423. HeightOffset = 0,
  4424. CanKill = true,
  4425. KillRange = 50,
  4426. BreakLights = true,
  4427. BackwardsMovement = false,
  4428. FlickerLights = {
  4429. true, -- Enabled/Disabled
  4430. 2, -- Time (seconds)
  4431. },
  4432. Cycles = {
  4433. Min = 2,
  4434. Max = 4,
  4435. WaitTime = 2,
  4436. },
  4437. CamShake = {
  4438. true, -- Enabled/Disabled
  4439. {10, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  4440. 100, -- Shake start distance (from Entity to you)
  4441. },
  4442. Jumpscare = {
  4443. false, -- Enabled/Disabled
  4444. {
  4445. Image1 = "rbxassetid://10483855823", -- Image1 url
  4446. Image2 = "rbxassetid://10483999903", -- Image2 url
  4447. Shake = true,
  4448. Sound1 = {
  4449. 10483790459, -- SoundId
  4450. { Volume = 0.5 }, -- Sound properties
  4451. },
  4452. Sound2 = {
  4453. 10483837590, -- SoundId
  4454. { Volume = 0.5 }, -- Sound properties
  4455. },
  4456. Flashing = {
  4457. true, -- Enabled/Disabled
  4458. Color3.fromRGB(255, 255, 255), -- Color
  4459. },
  4460. Tease = {
  4461. true, -- Enabled/Disabled
  4462. Min = 1,
  4463. Max = 3,
  4464. },
  4465. },
  4466. },
  4467. CustomDialog = {"你死于Depth"}, -- Custom death message
  4468. })
  4469.  
  4470. -----[[ Advanced ]]-----
  4471. entity.Debug.OnEntitySpawned = function(entityTable)
  4472. print("实体已生成:", entityTable.Model)
  4473. end
  4474.  
  4475. entity.Debug.OnEntityDespawned = function(entityTable)
  4476. print("实体已消失:", entityTable.Model)
  4477. end
  4478.  
  4479. entity.Debug.OnEntityStartMoving = function(entityTable)
  4480. print("实体开始移动:", entityTable.Model)
  4481. end
  4482.  
  4483. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4484. print("实体结束来回:", entityTable.Model)
  4485. end
  4486.  
  4487. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4488. print("实体:", entityTable.Model, "已进入房间:", room)
  4489. end
  4490.  
  4491. entity.Debug.OnLookAtEntity = function(entityTable)
  4492. print("玩家已看向实体:", entityTable.Model)
  4493. end
  4494.  
  4495. entity.Debug.OnDeath = function(entityTable)
  4496. warn("玩家死亡.")
  4497. end
  4498. ------------------------
  4499.  
  4500. -- Run the created entity
  4501. Creator.runEntity(entity)
  4502.  
  4503.  
  4504. end
  4505. })
  4506.  
  4507. customTab:CreateButton({
  4508. Name = "生成 Doge",
  4509. Callback = function ()
  4510. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  4511.  
  4512. -- Create entity
  4513. local entity = Creator.createEntity({
  4514. CustomName = "Doge", -- Custom name of your entity
  4515. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Doge.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  4516. Speed = 250, -- Percentage, 100 = default Rush speed
  4517. DelayTime = 3, -- Time before starting cycles (seconds)
  4518. HeightOffset = 0,
  4519. CanKill = true,
  4520. KillRange = 50,
  4521. BreakLights = false,
  4522. BackwardsMovement = false,
  4523. FlickerLights = {
  4524. true, -- Enabled/Disabled
  4525. 2, -- Time (seconds)
  4526. },
  4527. Cycles = {
  4528. Min = 1,
  4529. Max = 5,
  4530. WaitTime = 2,
  4531. },
  4532. CamShake = {
  4533. true, -- Enabled/Disabled
  4534. {4.9, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  4535. 100, -- Shake start distance (from Entity to you)
  4536. },
  4537. Jumpscare = {
  4538. false, -- Enabled/Disabled
  4539. {
  4540. Image1 = "rbxassetid://10483855823", -- Image1 url
  4541. Image2 = "rbxassetid://10483999903", -- Image2 url
  4542. Shake = true,
  4543. Sound1 = {
  4544. 10483790459, -- SoundId
  4545. { Volume = 0.5 }, -- Sound properties
  4546. },
  4547. Sound2 = {
  4548. 10483837590, -- SoundId
  4549. { Volume = 0.5 }, -- Sound properties
  4550. },
  4551. Flashing = {
  4552. true, -- Enabled/Disabled
  4553. Color3.fromRGB(255, 255, 255), -- Color
  4554. },
  4555. Tease = {
  4556. true, -- Enabled/Disabled
  4557. Min = 1,
  4558. Max = 3,
  4559. },
  4560. },
  4561. },
  4562. CustomDialog = {"你死于Doge"}, -- Custom death message
  4563. })
  4564.  
  4565. -----[[ Advanced ]]-----
  4566. entity.Debug.OnEntitySpawned = function(entityTable)
  4567. print("实体已生成:", entityTable.Model)
  4568. end
  4569.  
  4570. entity.Debug.OnEntityDespawned = function(entityTable)
  4571. print("实体已消失:", entityTable.Model)
  4572. end
  4573.  
  4574. entity.Debug.OnEntityStartMoving = function(entityTable)
  4575. print("实体开始移动:", entityTable.Model)
  4576. end
  4577.  
  4578. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4579. print("实体结束来回:", entityTable.Model)
  4580. end
  4581.  
  4582. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4583. print("实体:", entityTable.Model, "已进入房间:", room)
  4584. end
  4585.  
  4586. entity.Debug.OnLookAtEntity = function(entityTable)
  4587. print("玩家已看向实体:", entityTable.Model)
  4588. end
  4589.  
  4590. entity.Debug.OnDeath = function(entityTable)
  4591. warn("玩家死亡.")
  4592. end
  4593. ------------------------
  4594.  
  4595. -- Run the created entity
  4596. Creator.runEntity(entity)
  4597.  
  4598. end
  4599. })
  4600.  
  4601. customTab:CreateButton({
  4602. Name = "生成 Eater",
  4603. Callback = function ()
  4604. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  4605.  
  4606. -- Create entity
  4607. local entity = Creator.createEntity({
  4608. CustomName = "Eater", -- Custom name of your entity
  4609. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Eater.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  4610. Speed = 300, -- Percentage, 100 = default Rush speed
  4611. DelayTime = 2, -- Time before starting cycles (seconds)
  4612. HeightOffset = 0,
  4613. CanKill = true,
  4614. KillRange = 50,
  4615. BreakLights = true,
  4616. BackwardsMovement = false,
  4617. FlickerLights = {
  4618. true, -- Enabled/Disabled
  4619. 1, -- Time (seconds)
  4620. },
  4621. Cycles = {
  4622. Min = 1,
  4623. Max = 4,
  4624. WaitTime = 2,
  4625. },
  4626. CamShake = {
  4627. true, -- Enabled/Disabled
  4628. {5.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  4629. 100, -- Shake start distance (from Entity to you)
  4630. },
  4631. Jumpscare = {
  4632. false, -- Enabled/Disabled
  4633. {
  4634. Image1 = "rbxassetid://10483855823", -- Image1 url
  4635. Image2 = "rbxassetid://10483999903", -- Image2 url
  4636. Shake = true,
  4637. Sound1 = {
  4638. 10483790459, -- SoundId
  4639. { Volume = 0.5 }, -- Sound properties
  4640. },
  4641. Sound2 = {
  4642. 10483837590, -- SoundId
  4643. { Volume = 0.5 }, -- Sound properties
  4644. },
  4645. Flashing = {
  4646. true, -- Enabled/Disabled
  4647. Color3.fromRGB(255, 255, 255), -- Color
  4648. },
  4649. Tease = {
  4650. true, -- Enabled/Disabled
  4651. Min = 1,
  4652. Max = 3,
  4653. },
  4654. },
  4655. },
  4656. CustomDialog = {"你死于 Eater"}, -- Custom death message
  4657. })
  4658.  
  4659. -----[[ Advanced ]]-----
  4660. entity.Debug.OnEntitySpawned = function(entityTable)
  4661. print("实体已生成:", entityTable.Model)
  4662. end
  4663.  
  4664. entity.Debug.OnEntityDespawned = function(entityTable)
  4665. print("实体已消失:", entityTable.Model)
  4666. end
  4667.  
  4668. entity.Debug.OnEntityStartMoving = function(entityTable)
  4669. print("实体开始移动:", entityTable.Model)
  4670. end
  4671.  
  4672. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4673. print("实体结束来回:", entityTable.Model)
  4674. end
  4675.  
  4676. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4677. print("实体:", entityTable.Model, "已进入房间:", room)
  4678. end
  4679.  
  4680. entity.Debug.OnLookAtEntity = function(entityTable)
  4681. print("玩家已看向实体:", entityTable.Model)
  4682. end
  4683.  
  4684. entity.Debug.OnDeath = function(entityTable)
  4685. warn("玩家死亡.")
  4686. end
  4687. ------------------------
  4688.  
  4689. -- Run the created entity
  4690. Creator.runEntity(entity)
  4691.  
  4692. end
  4693. })
  4694.  
  4695. customTab:CreateButton({
  4696. Name = "生成 Elgato",
  4697. Callback = function ()
  4698. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  4699.  
  4700. -- Create entity
  4701. local entity = Creator.createEntity({
  4702. CustomName = "Elgato", -- Custom name of your entity
  4703. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Elgato.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  4704. Speed = 230, -- Percentage, 100 = default Rush speed
  4705. DelayTime = 2, -- Time before starting cycles (seconds)
  4706. HeightOffset = 0,
  4707. CanKill = true,
  4708. KillRange = 50,
  4709. BreakLights = false,
  4710. BackwardsMovement = false,
  4711. FlickerLights = {
  4712. true, -- Enabled/Disabled
  4713. 1, -- Time (seconds)
  4714. },
  4715. Cycles = {
  4716. Min = 1,
  4717. Max = 4,
  4718. WaitTime = 2,
  4719. },
  4720. CamShake = {
  4721. true, -- Enabled/Disabled
  4722. {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  4723. 100, -- Shake start distance (from Entity to you)
  4724. },
  4725. Jumpscare = {
  4726. false, -- Enabled/Disabled
  4727. {
  4728. Image1 = "rbxassetid://10483855823", -- Image1 url
  4729. Image2 = "rbxassetid://10483999903", -- Image2 url
  4730. Shake = true,
  4731. Sound1 = {
  4732. 10483790459, -- SoundId
  4733. { Volume = 0.5 }, -- Sound properties
  4734. },
  4735. Sound2 = {
  4736. 10483837590, -- SoundId
  4737. { Volume = 0.5 }, -- Sound properties
  4738. },
  4739. Flashing = {
  4740. true, -- Enabled/Disabled
  4741. Color3.fromRGB(255, 255, 255), -- Color
  4742. },
  4743. Tease = {
  4744. true, -- Enabled/Disabled
  4745. Min = 1,
  4746. Max = 3,
  4747. },
  4748. },
  4749. },
  4750. CustomDialog = {"你死于 Elgato"}, -- Custom death message
  4751. })
  4752.  
  4753. -----[[ Advanced ]]-----
  4754. entity.Debug.OnEntitySpawned = function(entityTable)
  4755. print("实体已生成:", entityTable.Model)
  4756. end
  4757.  
  4758. entity.Debug.OnEntityDespawned = function(entityTable)
  4759. print("实体已消失:", entityTable.Model)
  4760. end
  4761.  
  4762. entity.Debug.OnEntityStartMoving = function(entityTable)
  4763. print("实体开始移动:", entityTable.Model)
  4764. end
  4765.  
  4766. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4767. print("实体结束来回:", entityTable.Model)
  4768. end
  4769.  
  4770. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4771. print("实体:", entityTable.Model, "已进入房间:", room)
  4772. end
  4773.  
  4774. entity.Debug.OnLookAtEntity = function(entityTable)
  4775. print("玩家已看向实体:", entityTable.Model)
  4776. end
  4777.  
  4778. entity.Debug.OnDeath = function(entityTable)
  4779. warn("玩家死亡.")
  4780. end
  4781. ------------------------
  4782.  
  4783. -- Run the created entity
  4784. Creator.runEntity(entity)
  4785.  
  4786. end
  4787. })
  4788.  
  4789. customTab:CreateButton({
  4790. Name = "生成 Flamingo",
  4791. Callback = function ()
  4792. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  4793.  
  4794. -- Create entity
  4795. local entity = Creator.createEntity({
  4796. CustomName = "Flamingo", -- Custom name of your entity
  4797. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Flamingo.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  4798. Speed = 250, -- Percentage, 100 = default Rush speed
  4799. DelayTime = 2, -- Time before starting cycles (seconds)
  4800. HeightOffset = 0,
  4801. CanKill = true,
  4802. KillRange = 50,
  4803. BreakLights = true,
  4804. BackwardsMovement = false,
  4805. FlickerLights = {
  4806. true, -- Enabled/Disabled
  4807. 4, -- Time (seconds)
  4808. },
  4809. Cycles = {
  4810. Min = 3,
  4811. Max = 6,
  4812. WaitTime = 2,
  4813. },
  4814. CamShake = {
  4815. true, -- Enabled/Disabled
  4816. {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  4817. 100, -- Shake start distance (from Entity to you)
  4818. },
  4819. Jumpscare = {
  4820. false, -- Enabled/Disabled
  4821. {
  4822. Image1 = "rbxassetid://10483855823", -- Image1 url
  4823. Image2 = "rbxassetid://10483999903", -- Image2 url
  4824. Shake = true,
  4825. Sound1 = {
  4826. 10483790459, -- SoundId
  4827. { Volume = 0.5 }, -- Sound properties
  4828. },
  4829. Sound2 = {
  4830. 10483837590, -- SoundId
  4831. { Volume = 0.5 }, -- Sound properties
  4832. },
  4833. Flashing = {
  4834. true, -- Enabled/Disabled
  4835. Color3.fromRGB(255, 255, 255), -- Color
  4836. },
  4837. Tease = {
  4838. true, -- Enabled/Disabled
  4839. Min = 1,
  4840. Max = 3,
  4841. },
  4842. },
  4843. },
  4844. CustomDialog = {"你死于 Flamingo"}, -- Custom death message
  4845. })
  4846.  
  4847. customTab:CreateButton({
  4848. Name = "生成 Foxy",
  4849. Callback = function ()
  4850. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  4851.  
  4852. -- Create entity
  4853. local entity = Creator.createEntity({
  4854. CustomName = "Foxy", -- Custom name of your entity
  4855. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Foxy.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  4856. Speed = 250, -- Percentage, 100 = default Rush speed
  4857. DelayTime = 2, -- Time before starting cycles (seconds)
  4858. HeightOffset = 0,
  4859. CanKill = true,
  4860. KillRange = 50,
  4861. BreakLights = false,
  4862. BackwardsMovement = false,
  4863. FlickerLights = {
  4864. true, -- Enabled/Disabled
  4865. 2, -- Time (seconds)
  4866. },
  4867. Cycles = {
  4868. Min = 1,
  4869. Max = 4,
  4870. WaitTime = 2,
  4871. },
  4872. CamShake = {
  4873. true, -- Enabled/Disabled
  4874. {3.9, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  4875. 100, -- Shake start distance (from Entity to you)
  4876. },
  4877. Jumpscare = {
  4878. false, -- Enabled/Disabled
  4879. {
  4880. Image1 = "rbxassetid://10483855823", -- Image1 url
  4881. Image2 = "rbxassetid://10483999903", -- Image2 url
  4882. Shake = true,
  4883. Sound1 = {
  4884. 10483790459, -- SoundId
  4885. { Volume = 0.5 }, -- Sound properties
  4886. },
  4887. Sound2 = {
  4888. 10483837590, -- SoundId
  4889. { Volume = 0.5 }, -- Sound properties
  4890. },
  4891. Flashing = {
  4892. true, -- Enabled/Disabled
  4893. Color3.fromRGB(255, 255, 255), -- Color
  4894. },
  4895. Tease = {
  4896. true, -- Enabled/Disabled
  4897. Min = 1,
  4898. Max = 3,
  4899. },
  4900. },
  4901. },
  4902. CustomDialog = {"You died to Foxy"}, -- Custom death message
  4903. })
  4904.  
  4905. -----[[ Advanced ]]-----
  4906. entity.Debug.OnEntitySpawned = function(entityTable)
  4907. print("实体已生成:", entityTable.Model)
  4908. end
  4909.  
  4910. entity.Debug.OnEntityDespawned = function(entityTable)
  4911. print("实体已消失:", entityTable.Model)
  4912. end
  4913.  
  4914. entity.Debug.OnEntityStartMoving = function(entityTable)
  4915. print("实体开始移动:", entityTable.Model)
  4916. end
  4917.  
  4918. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4919. print("实体结束来回:", entityTable.Model)
  4920. end
  4921.  
  4922. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4923. print("实体:", entityTable.Model, "已进入房间:", room)
  4924. end
  4925.  
  4926. entity.Debug.OnLookAtEntity = function(entityTable)
  4927. print("玩家已看向实体:", entityTable.Model)
  4928. end
  4929.  
  4930. entity.Debug.OnDeath = function(entityTable)
  4931. warn("玩家死亡.")
  4932. end
  4933. ------------------------
  4934.  
  4935. -- Run the created entity
  4936. Creator.runEntity(entity)
  4937.  
  4938. end
  4939. })
  4940.  
  4941. -----[[ Advanced ]]-----
  4942. entity.Debug.OnEntitySpawned = function(entityTable)
  4943. print("实体已生成:", entityTable.Model)
  4944. end
  4945.  
  4946. entity.Debug.OnEntityDespawned = function(entityTable)
  4947. print("实体已消失:", entityTable.Model)
  4948. end
  4949.  
  4950. entity.Debug.OnEntityStartMoving = function(entityTable)
  4951. print("实体开始移动:", entityTable.Model)
  4952. end
  4953.  
  4954. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4955. print("实体结束来回:", entityTable.Model)
  4956. end
  4957.  
  4958. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4959. print("实体:", entityTable.Model, "已进入房间:", room)
  4960. end
  4961.  
  4962. entity.Debug.OnLookAtEntity = function(entityTable)
  4963. print("玩家已看向实体:", entityTable.Model)
  4964. end
  4965.  
  4966. entity.Debug.OnDeath = function(entityTable)
  4967. warn("玩家死亡.")
  4968. end
  4969. ------------------------
  4970.  
  4971. -- Run the created entity
  4972. Creator.runEntity(entity)
  4973.  
  4974. end
  4975. })
  4976.  
  4977. customTab:CreateButton({
  4978. Name = "生成 Freddy Fazbear",
  4979. Callback = function ()
  4980. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  4981.  
  4982. -- Create entity
  4983. local entity = Creator.createEntity({
  4984. CustomName = "Freddy Fazbear", -- Custom name of your entity
  4985. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/FreddyFazbear.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  4986. Speed = 250, -- Percentage, 100 = default Rush speed
  4987. DelayTime = 2, -- Time before starting cycles (seconds)
  4988. HeightOffset = 0,
  4989. CanKill = true,
  4990. KillRange = 50,
  4991. BreakLights = true,
  4992. BackwardsMovement = false,
  4993. FlickerLights = {
  4994. true, -- Enabled/Disabled
  4995. 3, -- Time (seconds)
  4996. },
  4997. Cycles = {
  4998. Min = 1,
  4999. Max = 4,
  5000. WaitTime = 2,
  5001. },
  5002. CamShake = {
  5003. true, -- Enabled/Disabled
  5004. {5.5, 20, 1.1, 1}, -- Shake values (don't change if you don't know)
  5005. 100, -- Shake start distance (from Entity to you)
  5006. },
  5007. Jumpscare = {
  5008. false, -- Enabled/Disabled
  5009. {
  5010. Image1 = "rbxassetid://10483855823", -- Image1 url
  5011. Image2 = "rbxassetid://10483999903", -- Image2 url
  5012. Shake = true,
  5013. Sound1 = {
  5014. 10483790459, -- SoundId
  5015. { Volume = 0.5 }, -- Sound properties
  5016. },
  5017. Sound2 = {
  5018. 10483837590, -- SoundId
  5019. { Volume = 0.5 }, -- Sound properties
  5020. },
  5021. Flashing = {
  5022. true, -- Enabled/Disabled
  5023. Color3.fromRGB(255, 255, 255), -- Color
  5024. },
  5025. Tease = {
  5026. true, -- Enabled/Disabled
  5027. Min = 1,
  5028. Max = 3,
  5029. },
  5030. },
  5031. },
  5032. CustomDialog = {"你死于 Freddy Fazbear"}, -- Custom death message
  5033. })
  5034.  
  5035. -----[[ Advanced ]]-----
  5036. entity.Debug.OnEntitySpawned = function(entityTable)
  5037. print("实体已生成:", entityTable.Model)
  5038. end
  5039.  
  5040. entity.Debug.OnEntityDespawned = function(entityTable)
  5041. print("实体已消失:", entityTable.Model)
  5042. end
  5043.  
  5044. entity.Debug.OnEntityStartMoving = function(entityTable)
  5045. print("实体开始移动:", entityTable.Model)
  5046. end
  5047.  
  5048. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  5049. print("实体结束来回:", entityTable.Model)
  5050. end
  5051.  
  5052. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  5053. print("实体:", entityTable.Model, "已进入房间:", room)
  5054. end
  5055.  
  5056. entity.Debug.OnLookAtEntity = function(entityTable)
  5057. print("玩家已看向实体:", entityTable.Model)
  5058. end
  5059.  
  5060. entity.Debug.OnDeath = function(entityTable)
  5061. warn("玩家死亡.")
  5062. end
  5063. ------------------------
  5064.  
  5065. -- Run the created entity
  5066. Creator.runEntity(entity)
  5067.  
  5068. end
  5069. })
  5070.  
  5071. customTab:CreateButton({
  5072. Name = "生成 Greed",
  5073. Callback = function ()
  5074. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  5075.  
  5076. -- Create entity
  5077. local entity = Creator.createEntity({
  5078. CustomName = "Greed", -- Custom name of your entity
  5079. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Greed.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  5080. Speed = 250, -- Percentage, 100 = default Rush speed
  5081. DelayTime = 2, -- Time before starting cycles (seconds)
  5082. HeightOffset = 0,
  5083. CanKill = true,
  5084. KillRange = 50,
  5085. BreakLights = false,
  5086. BackwardsMovement = false,
  5087. FlickerLights = {
  5088. true, -- Enabled/Disabled
  5089. 2, -- Time (seconds)
  5090. },
  5091. Cycles = {
  5092. Min = 2,
  5093. Max = 4,
  5094. WaitTime = 2,
  5095. },
  5096. CamShake = {
  5097. true, -- Enabled/Disabled
  5098. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  5099. 100, -- Shake start distance (from Entity to you)
  5100. },
  5101. Jumpscare = {
  5102. false, -- Enabled/Disabled
  5103. {
  5104. Image1 = "rbxassetid://10483855823", -- Image1 url
  5105. Image2 = "rbxassetid://10483999903", -- Image2 url
  5106. Shake = true,
  5107. Sound1 = {
  5108. 10483790459, -- SoundId
  5109. { Volume = 0.5 }, -- Sound properties
  5110. },
  5111. Sound2 = {
  5112. 10483837590, -- SoundId
  5113. { Volume = 0.5 }, -- Sound properties
  5114. },
  5115. Flashing = {
  5116. true, -- Enabled/Disabled
  5117. Color3.fromRGB(255, 255, 255), -- Color
  5118. },
  5119. Tease = {
  5120. true, -- Enabled/Disabled
  5121. Min = 1,
  5122. Max = 3,
  5123. },
  5124. },
  5125. },
  5126. CustomDialog = {"你死于 Greed"}, -- Custom death message
  5127. })
  5128.  
  5129. -----[[ Advanced ]]-----
  5130. entity.Debug.OnEntitySpawned = function(entityTable)
  5131. print("实体已生成:", entityTable.Model)
  5132. end
  5133.  
  5134. entity.Debug.OnEntityDespawned = function(entityTable)
  5135. print("实体已消失:", entityTable.Model)
  5136. end
  5137.  
  5138. entity.Debug.OnEntityStartMoving = function(entityTable)
  5139. print("实体开始移动:", entityTable.Model)
  5140. end
  5141.  
  5142. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  5143. print("实体结束来回:", entityTable.Model)
  5144. end
  5145.  
  5146. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  5147. print("实体:", entityTable.Model, "已进入房间:", room)
  5148. end
  5149.  
  5150. entity.Debug.OnLookAtEntity = function(entityTable)
  5151. print("玩家已看向实体:", entityTable.Model)
  5152. end
  5153.  
  5154. entity.Debug.OnDeath = function(entityTable)
  5155. warn("玩家死亡.")
  5156. end
  5157. ------------------------
  5158.  
  5159. -- Run the created entity
  5160. Creator.runEntity(entity)
  5161.  
  5162. end
  5163. })
  5164.  
  5165. customTab:CreateButton({
  5166. Name = "生成 Greed RF",
  5167. Callback = function ()
  5168. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  5169.  
  5170. -- Create entity
  5171. local entity = Creator.createEntity({
  5172. CustomName = "Greed RF", -- Custom name of your entity
  5173. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/GreedRF.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  5174. Speed = 250, -- Percentage, 100 = default Rush speed
  5175. DelayTime = 2, -- Time before starting cycles (seconds)
  5176. HeightOffset = 0,
  5177. CanKill = true,
  5178. KillRange = 50,
  5179. BreakLights = false,
  5180. BackwardsMovement = false,
  5181. FlickerLights = {
  5182. true, -- Enabled/Disabled
  5183. 2, -- Time (seconds)
  5184. },
  5185. Cycles = {
  5186. Min = 2,
  5187. Max = 4,
  5188. WaitTime = 2,
  5189. },
  5190. CamShake = {
  5191. true, -- Enabled/Disabled
  5192. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  5193. 100, -- Shake start distance (from Entity to you)
  5194. },
  5195. Jumpscare = {
  5196. false, -- Enabled/Disabled
  5197. {
  5198. Image1 = "rbxassetid://10483855823", -- Image1 url
  5199. Image2 = "rbxassetid://10483999903", -- Image2 url
  5200. Shake = true,
  5201. Sound1 = {
  5202. 10483790459, -- SoundId
  5203. { Volume = 0.5 }, -- Sound properties
  5204. },
  5205. Sound2 = {
  5206. 10483837590, -- SoundId
  5207. { Volume = 0.5 }, -- Sound properties
  5208. },
  5209. Flashing = {
  5210. true, -- Enabled/Disabled
  5211. Color3.fromRGB(255, 255, 255), -- Color
  5212. },
  5213. Tease = {
  5214. true, -- Enabled/Disabled
  5215. Min = 1,
  5216. Max = 3,
  5217. },
  5218. },
  5219. },
  5220. CustomDialog = {"你死于 Greed RF"}, -- Custom death message
  5221. })
  5222.  
  5223. -----[[ Advanced ]]-----
  5224. entity.Debug.OnEntitySpawned = function(entityTable)
  5225. print("实体已生成:", entityTable.Model)
  5226. end
  5227.  
  5228. entity.Debug.OnEntityDespawned = function(entityTable)
  5229. print("实体已消失:", entityTable.Model)
  5230. end
  5231.  
  5232. entity.Debug.OnEntityStartMoving = function(entityTable)
  5233. print("实体开始移动:", entityTable.Model)
  5234. end
  5235.  
  5236. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  5237. print("实体结束来回:", entityTable.Model)
  5238. end
  5239.  
  5240. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  5241. print("实体:", entityTable.Model, "已进入房间:", room)
  5242. end
  5243.  
  5244. entity.Debug.OnLookAtEntity = function(entityTable)
  5245. print("玩家已看向实体:", entityTable.Model)
  5246. end
  5247.  
  5248. entity.Debug.OnDeath = function(entityTable)
  5249. warn("玩家死亡.")
  5250. end
  5251. ------------------------
  5252.  
  5253. -- Run the created entity
  5254. Creator.runEntity(entity)
  5255.  
  5256. end
  5257. })
  5258.  
  5259. customTab:CreateButton({
  5260. Name = "生成 Happy Muchi",
  5261. Callback = function ()
  5262. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  5263.  
  5264. -- Create entity
  5265. local entity = Creator.createEntity({
  5266. CustomName = "Happy Munci", -- Custom name of your entity
  5267. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/HappyMuchi.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  5268. Speed = 250, -- Percentage, 100 = default Rush speed
  5269. DelayTime = 2, -- Time before starting cycles (seconds)
  5270. HeightOffset = 0,
  5271. CanKill = true,
  5272. KillRange = 50,
  5273. BreakLights = false,
  5274. BackwardsMovement = false,
  5275. FlickerLights = {
  5276. true, -- Enabled/Disabled
  5277. 2, -- Time (seconds)
  5278. },
  5279. Cycles = {
  5280. Min = 2,
  5281. Max = 4,
  5282. WaitTime = 2,
  5283. },
  5284. CamShake = {
  5285. true, -- Enabled/Disabled
  5286. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  5287. 100, -- Shake start distance (from Entity to you)
  5288. },
  5289. Jumpscare = {
  5290. false, -- Enabled/Disabled
  5291. {
  5292. Image1 = "rbxassetid://10483855823", -- Image1 url
  5293. Image2 = "rbxassetid://10483999903", -- Image2 url
  5294. Shake = true,
  5295. Sound1 = {
  5296. 10483790459, -- SoundId
  5297. { Volume = 0.5 }, -- Sound properties
  5298. },
  5299. Sound2 = {
  5300. 10483837590, -- SoundId
  5301. { Volume = 0.5 }, -- Sound properties
  5302. },
  5303. Flashing = {
  5304. true, -- Enabled/Disabled
  5305. Color3.fromRGB(255, 255, 255), -- Color
  5306. },
  5307. Tease = {
  5308. true, -- Enabled/Disabled
  5309. Min = 1,
  5310. Max = 3,
  5311. },
  5312. },
  5313. },
  5314. CustomDialog = {"你死于 Happy Muchi"}, -- Custom death message
  5315. })
  5316.  
  5317. -----[[ Advanced ]]-----
  5318. entity.Debug.OnEntitySpawned = function(entityTable)
  5319. print("实体已生成:", entityTable.Model)
  5320. end
  5321.  
  5322. entity.Debug.OnEntityDespawned = function(entityTable)
  5323. print("实体已消失:", entityTable.Model)
  5324. end
  5325.  
  5326. entity.Debug.OnEntityStartMoving = function(entityTable)
  5327. print("实体开始移动:", entityTable.Model)
  5328. end
  5329.  
  5330. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  5331. print("实体结束来回:", entityTable.Model)
  5332. end
  5333.  
  5334. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  5335. print("实体:", entityTable.Model, "已进入房间:", room)
  5336. end
  5337.  
  5338. entity.Debug.OnLookAtEntity = function(entityTable)
  5339. print("玩家已看向实体:", entityTable.Model)
  5340. end
  5341.  
  5342. entity.Debug.OnDeath = function(entityTable)
  5343. warn("玩家死亡.")
  5344. end
  5345. ------------------------
  5346.  
  5347. -- Run the created entity
  5348. Creator.runEntity(entity)
  5349.  
  5350. end
  5351. })
  5352.  
  5353. customTab:CreateButton({
  5354. Name = "生成 Hehehehaw",
  5355. Callback = function ()
  5356. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  5357.  
  5358. -- Create entity
  5359. local entity = Creator.createEntity({
  5360. CustomName = "Hehehehaw", -- Custom name of your entity
  5361. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Hehehehaw.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  5362. Speed = 250, -- Percentage, 100 = default Rush speed
  5363. DelayTime = 2, -- Time before starting cycles (seconds)
  5364. HeightOffset = 0,
  5365. CanKill = true,
  5366. KillRange = 50,
  5367. BreakLights = false,
  5368. BackwardsMovement = false,
  5369. FlickerLights = {
  5370. true, -- Enabled/Disabled
  5371. 2, -- Time (seconds)
  5372. },
  5373. Cycles = {
  5374. Min = 2,
  5375. Max = 4,
  5376. WaitTime = 2,
  5377. },
  5378. CamShake = {
  5379. true, -- Enabled/Disabled
  5380. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  5381. 100, -- Shake start distance (from Entity to you)
  5382. },
  5383. Jumpscare = {
  5384. false, -- Enabled/Disabled
  5385. {
  5386. Image1 = "rbxassetid://10483855823", -- Image1 url
  5387. Image2 = "rbxassetid://10483999903", -- Image2 url
  5388. Shake = true,
  5389. Sound1 = {
  5390. 10483790459, -- SoundId
  5391. { Volume = 0.5 }, -- Sound properties
  5392. },
  5393. Sound2 = {
  5394. 10483837590, -- SoundId
  5395. { Volume = 0.5 }, -- Sound properties
  5396. },
  5397. Flashing = {
  5398. true, -- Enabled/Disabled
  5399. Color3.fromRGB(255, 255, 255), -- Color
  5400. },
  5401. Tease = {
  5402. true, -- Enabled/Disabled
  5403. Min = 1,
  5404. Max = 3,
  5405. },
  5406. },
  5407. },
  5408. CustomDialog = {"你死于 Hehehehaw", "Hehehehaw", "Hehehehaw"}, -- Custom death message
  5409. })
  5410.  
  5411. -----[[ Advanced ]]-----
  5412. entity.Debug.OnEntitySpawned = function(entityTable)
  5413. print("实体已生成:", entityTable.Model)
  5414. end
  5415.  
  5416. entity.Debug.OnEntityDespawned = function(entityTable)
  5417. print("实体已消失:", entityTable.Model)
  5418. end
  5419.  
  5420. entity.Debug.OnEntityStartMoving = function(entityTable)
  5421. print("实体开始移动:", entityTable.Model)
  5422. end
  5423.  
  5424. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  5425. print("实体结束来回:", entityTable.Model)
  5426. end
  5427.  
  5428. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  5429. print("实体:", entityTable.Model, "已进入房间:", room)
  5430. end
  5431.  
  5432. entity.Debug.OnLookAtEntity = function(entityTable)
  5433. print("玩家已看向实体:", entityTable.Model)
  5434. end
  5435.  
  5436. entity.Debug.OnDeath = function(entityTable)
  5437. warn("玩家死亡.")
  5438. end
  5439. ------------------------
  5440.  
  5441. -- Run the created entity
  5442. Creator.runEntity(entity)
  5443.  
  5444. end
  5445. })
  5446.  
  5447. customTab:CreateButton({
  5448. Name = "生成 Kardin",
  5449. Callback = function ()
  5450. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  5451.  
  5452. -- Create entity
  5453. local entity = Creator.createEntity({
  5454. CustomName = "Kardin", -- Custom name of your entity
  5455. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Kardin.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  5456. Speed = 300, -- Percentage, 100 = default Rush speed
  5457. DelayTime = 2, -- Time before starting cycles (seconds)
  5458. HeightOffset = 0,
  5459. CanKill = true,
  5460. KillRange = 50,
  5461. BreakLights = false,
  5462. BackwardsMovement = false,
  5463. FlickerLights = {
  5464. true, -- Enabled/Disabled
  5465. 2, -- Time (seconds)
  5466. },
  5467. Cycles = {
  5468. Min = 2,
  5469. Max = 4,
  5470. WaitTime = 2,
  5471. },
  5472. CamShake = {
  5473. true, -- Enabled/Disabled
  5474. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  5475. 100, -- Shake start distance (from Entity to you)
  5476. },
  5477. Jumpscare = {
  5478. false, -- Enabled/Disabled
  5479. {
  5480. Image1 = "rbxassetid://10483855823", -- Image1 url
  5481. Image2 = "rbxassetid://10483999903", -- Image2 url
  5482. Shake = true,
  5483. Sound1 = {
  5484. 10483790459, -- SoundId
  5485. { Volume = 0.5 }, -- Sound properties
  5486. },
  5487. Sound2 = {
  5488. 10483837590, -- SoundId
  5489. { Volume = 0.5 }, -- Sound properties
  5490. },
  5491. Flashing = {
  5492. true, -- Enabled/Disabled
  5493. Color3.fromRGB(255, 255, 255), -- Color
  5494. },
  5495. Tease = {
  5496. true, -- Enabled/Disabled
  5497. Min = 1,
  5498. Max = 3,
  5499. },
  5500. },
  5501. },
  5502. CustomDialog = {"你死于 Kardin"}, -- Custom death message
  5503. })
  5504.  
  5505. -----[[ Advanced ]]-----
  5506. entity.Debug.OnEntitySpawned = function(entityTable)
  5507. print("实体已生成:", entityTable.Model)
  5508. end
  5509.  
  5510. entity.Debug.OnEntityDespawned = function(entityTable)
  5511. print("实体已消失:", entityTable.Model)
  5512. end
  5513.  
  5514. entity.Debug.OnEntityStartMoving = function(entityTable)
  5515. print("实体开始移动:", entityTable.Model)
  5516. end
  5517.  
  5518. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  5519. print("实体结束来回:", entityTable.Model)
  5520. end
  5521.  
  5522. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  5523. print("实体:", entityTable.Model, "已进入房间:", room)
  5524. end
  5525.  
  5526. entity.Debug.OnLookAtEntity = function(entityTable)
  5527. print("玩家已看向实体:", entityTable.Model)
  5528. end
  5529.  
  5530. entity.Debug.OnDeath = function(entityTable)
  5531. warn("玩家死亡.")
  5532. end
  5533. ------------------------
  5534.  
  5535. -- Run the created entity
  5536. Creator.runEntity(entity)
  5537.  
  5538. end
  5539. })
  5540.  
  5541. customTab:CreateButton({
  5542. Name = "生成 LSPLASH",
  5543. Callback = function ()
  5544. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  5545.  
  5546. -- Create entity
  5547. local entity = Creator.createEntity({
  5548. CustomName = "LSPLASH", -- Custom name of your entity
  5549. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/LSPLASH.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  5550. Speed = 250, -- Percentage, 100 = default Rush speed
  5551. DelayTime = 2, -- Time before starting cycles (seconds)
  5552. HeightOffset = 0,
  5553. CanKill = true,
  5554. KillRange = 50,
  5555. BreakLights = false,
  5556. BackwardsMovement = false,
  5557. FlickerLights = {
  5558. true, -- Enabled/Disabled
  5559. 2, -- Time (seconds)
  5560. },
  5561. Cycles = {
  5562. Min = 2,
  5563. Max = 4,
  5564. WaitTime = 2,
  5565. },
  5566. CamShake = {
  5567. true, -- Enabled/Disabled
  5568. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  5569. 100, -- Shake start distance (from Entity to you)
  5570. },
  5571. Jumpscare = {
  5572. false, -- Enabled/Disabled
  5573. {
  5574. Image1 = "rbxassetid://10483855823", -- Image1 url
  5575. Image2 = "rbxassetid://10483999903", -- Image2 url
  5576. Shake = true,
  5577. Sound1 = {
  5578. 10483790459, -- SoundId
  5579. { Volume = 0.5 }, -- Sound properties
  5580. },
  5581. Sound2 = {
  5582. 10483837590, -- SoundId
  5583. { Volume = 0.5 }, -- Sound properties
  5584. },
  5585. Flashing = {
  5586. true, -- Enabled/Disabled
  5587. Color3.fromRGB(255, 255, 255), -- Color
  5588. },
  5589. Tease = {
  5590. true, -- Enabled/Disabled
  5591. Min = 1,
  5592. Max = 3,
  5593. },
  5594. },
  5595. },
  5596. CustomDialog = {"你死于 LSPLASH"}, -- Custom death message
  5597. })
  5598.  
  5599. -----[[ Advanced ]]-----
  5600. entity.Debug.OnEntitySpawned = function(entityTable)
  5601. print("实体已生成:", entityTable.Model)
  5602. end
  5603.  
  5604. entity.Debug.OnEntityDespawned = function(entityTable)
  5605. print("实体已消失:", entityTable.Model)
  5606. end
  5607.  
  5608. entity.Debug.OnEntityStartMoving = function(entityTable)
  5609. print("实体开始移动:", entityTable.Model)
  5610. end
  5611.  
  5612. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  5613. print("实体结束来回:", entityTable.Model)
  5614. end
  5615.  
  5616. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  5617. print("实体:", entityTable.Model, "已进入房间:", room)
  5618. end
  5619.  
  5620. entity.Debug.OnLookAtEntity = function(entityTable)
  5621. print("玩家已看向实体:", entityTable.Model)
  5622. end
  5623.  
  5624. entity.Debug.OnDeath = function(entityTable)
  5625. warn("玩家死亡.")
  5626. end
  5627. ------------------------
  5628.  
  5629. -- Run the created entity
  5630. Creator.runEntity(entity)
  5631.  
  5632. end
  5633. })
  5634.  
  5635. customTab:CreateButton({
  5636. Name = "生成移动的 Eyes",
  5637. Callback = function ()
  5638. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  5639.  
  5640. -- Create entity
  5641. local entity = Creator.createEntity({
  5642. CustomName = "Moving Eyes", -- Custom name of your entity
  5643. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/MovingEyes.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  5644. Speed = 300, -- Percentage, 100 = default Rush speed
  5645. DelayTime = 2, -- Time before starting cycles (seconds)
  5646. HeightOffset = 0,
  5647. CanKill = true,
  5648. KillRange = 50,
  5649. BreakLights = false,
  5650. BackwardsMovement = false,
  5651. FlickerLights = {
  5652. true, -- Enabled/Disabled
  5653. 2, -- Time (seconds)
  5654. },
  5655. Cycles = {
  5656. Min = 2,
  5657. Max = 4,
  5658. WaitTime = 2,
  5659. },
  5660. CamShake = {
  5661. true, -- Enabled/Disabled
  5662. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  5663. 100, -- Shake start distance (from Entity to you)
  5664. },
  5665. Jumpscare = {
  5666. false, -- Enabled/Disabled
  5667. {
  5668. Image1 = "rbxassetid://10483855823", -- Image1 url
  5669. Image2 = "rbxassetid://10483999903", -- Image2 url
  5670. Shake = true,
  5671. Sound1 = {
  5672. 10483790459, -- SoundId
  5673. { Volume = 0.5 }, -- Sound properties
  5674. },
  5675. Sound2 = {
  5676. 10483837590, -- SoundId
  5677. { Volume = 0.5 }, -- Sound properties
  5678. },
  5679. Flashing = {
  5680. true, -- Enabled/Disabled
  5681. Color3.fromRGB(255, 255, 255), -- Color
  5682. },
  5683. Tease = {
  5684. true, -- Enabled/Disabled
  5685. Min = 1,
  5686. Max = 3,
  5687. },
  5688. },
  5689. },
  5690. CustomDialog = {"你死于移动的 Eyes"}, -- Custom death message
  5691. })
  5692.  
  5693. -----[[ Advanced ]]-----
  5694. entity.Debug.OnEntitySpawned = function(entityTable)
  5695. print("实体已生成:", entityTable.Model)
  5696. end
  5697.  
  5698. entity.Debug.OnEntityDespawned = function(entityTable)
  5699. print("实体已消失:", entityTable.Model)
  5700. end
  5701.  
  5702. entity.Debug.OnEntityStartMoving = function(entityTable)
  5703. print("实体开始移动:", entityTable.Model)
  5704. end
  5705.  
  5706. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  5707. print("实体结束来回:", entityTable.Model)
  5708. end
  5709.  
  5710. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  5711. print("实体:", entityTable.Model, "已进入房间:", room)
  5712. end
  5713.  
  5714. entity.Debug.OnLookAtEntity = function(entityTable)
  5715. print("玩家已看向实体:", entityTable.Model)
  5716. end
  5717.  
  5718. entity.Debug.OnDeath = function(entityTable)
  5719. warn("玩家死亡.")
  5720. end
  5721. ------------------------
  5722.  
  5723. -- Run the created entity
  5724. Creator.runEntity(entity)
  5725.  
  5726. end
  5727. })
  5728.  
  5729. customTab:CreateButton({
  5730. Name = "生成 Obunga",
  5731. Callback = function ()
  5732. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  5733.  
  5734. -- Create entity
  5735. local entity = Creator.createEntity({
  5736. CustomName = "Obunga", -- Custom name of your entity
  5737. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Obunga.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  5738. Speed = 400, -- Percentage, 100 = default Rush speed
  5739. DelayTime = 4, -- Time before starting cycles (seconds)
  5740. HeightOffset = 0,
  5741. CanKill = true,
  5742. KillRange = 50,
  5743. BreakLights = false,
  5744. BackwardsMovement = false,
  5745. FlickerLights = {
  5746. true, -- Enabled/Disabled
  5747. 4, -- Time (seconds)
  5748. },
  5749. Cycles = {
  5750. Min = 2,
  5751. Max = 6,
  5752. WaitTime = 3,
  5753. },
  5754. CamShake = {
  5755. true, -- Enabled/Disabled
  5756. {7, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  5757. 100, -- Shake start distance (from Entity to you)
  5758. },
  5759. Jumpscare = {
  5760. false, -- Enabled/Disabled
  5761. {
  5762. Image1 = "rbxassetid://10483855823", -- Image1 url
  5763. Image2 = "rbxassetid://10483999903", -- Image2 url
  5764. Shake = true,
  5765. Sound1 = {
  5766. 10483790459, -- SoundId
  5767. { Volume = 0.5 }, -- Sound properties
  5768. },
  5769. Sound2 = {
  5770. 10483837590, -- SoundId
  5771. { Volume = 0.5 }, -- Sound properties
  5772. },
  5773. Flashing = {
  5774. true, -- Enabled/Disabled
  5775. Color3.fromRGB(255, 255, 255), -- Color
  5776. },
  5777. Tease = {
  5778. true, -- Enabled/Disabled
  5779. Min = 1,
  5780. Max = 3,
  5781. },
  5782. },
  5783. },
  5784. CustomDialog = {"你死于 Obunga"}, -- Custom death message
  5785. })
  5786.  
  5787. -----[[ Advanced ]]-----
  5788. entity.Debug.OnEntitySpawned = function(entityTable)
  5789. print("实体已生成:", entityTable.Model)
  5790. end
  5791.  
  5792. entity.Debug.OnEntityDespawned = function(entityTable)
  5793. print("实体已消失:", entityTable.Model)
  5794. end
  5795.  
  5796. entity.Debug.OnEntityStartMoving = function(entityTable)
  5797. print("实体开始移动:", entityTable.Model)
  5798. end
  5799.  
  5800. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  5801. print("实体结束来回:", entityTable.Model)
  5802. end
  5803.  
  5804. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  5805. print("实体:", entityTable.Model, "已进入房间:", room)
  5806. end
  5807.  
  5808. entity.Debug.OnLookAtEntity = function(entityTable)
  5809. print("玩家已看向实体:", entityTable.Model)
  5810. end
  5811.  
  5812. entity.Debug.OnDeath = function(entityTable)
  5813. warn("玩家死亡.")
  5814. end
  5815. ------------------------
  5816.  
  5817. -- Run the created entity
  5818. Creator.runEntity(entity)
  5819.  
  5820. end
  5821. })
  5822.  
  5823. customTab:CreateButton({
  5824. Name = "生成旧版 Ambush",
  5825. Callback = function ()
  5826. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  5827.  
  5828. -- Create entity
  5829. local entity = Creator.createEntity({
  5830. CustomName = "Ambush", -- Custom name of your entity
  5831. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/OldAmbush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  5832. Speed = 300, -- Percentage, 100 = default Rush speed
  5833. DelayTime = 2, -- Time before starting cycles (seconds)
  5834. HeightOffset = 0,
  5835. CanKill = true,
  5836. KillRange = 50,
  5837. BreakLights = false,
  5838. BackwardsMovement = false,
  5839. FlickerLights = {
  5840. true, -- Enabled/Disabled
  5841. 2, -- Time (seconds)
  5842. },
  5843. Cycles = {
  5844. Min = 2,
  5845. Max = 4,
  5846. WaitTime = 2,
  5847. },
  5848. CamShake = {
  5849. true, -- Enabled/Disabled
  5850. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  5851. 100, -- Shake start distance (from Entity to you)
  5852. },
  5853. Jumpscare = {
  5854. false, -- Enabled/Disabled
  5855. {
  5856. Image1 = "rbxassetid://10483855823", -- Image1 url
  5857. Image2 = "rbxassetid://10483999903", -- Image2 url
  5858. Shake = true,
  5859. Sound1 = {
  5860. 10483790459, -- SoundId
  5861. { Volume = 0.5 }, -- Sound properties
  5862. },
  5863. Sound2 = {
  5864. 10483837590, -- SoundId
  5865. { Volume = 0.5 }, -- Sound properties
  5866. },
  5867. Flashing = {
  5868. true, -- Enabled/Disabled
  5869. Color3.fromRGB(255, 255, 255), -- Color
  5870. },
  5871. Tease = {
  5872. true, -- Enabled/Disabled
  5873. Min = 1,
  5874. Max = 3,
  5875. },
  5876. },
  5877. },
  5878. CustomDialog = {"你死于旧版 Ambush"}, -- Custom death message
  5879. })
  5880.  
  5881. -----[[ Advanced ]]-----
  5882. entity.Debug.OnEntitySpawned = function(entityTable)
  5883. print("实体已生成:", entityTable.Model)
  5884. end
  5885.  
  5886. entity.Debug.OnEntityDespawned = function(entityTable)
  5887. print("实体已消失:", entityTable.Model)
  5888. end
  5889.  
  5890. entity.Debug.OnEntityStartMoving = function(entityTable)
  5891. print("实体开始移动:", entityTable.Model)
  5892. end
  5893.  
  5894. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  5895. print("实体结束来回:", entityTable.Model)
  5896. end
  5897.  
  5898. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  5899. print("实体:", entityTable.Model, "已进入房间:", room)
  5900. end
  5901.  
  5902. entity.Debug.OnLookAtEntity = function(entityTable)
  5903. print("玩家已看向实体:", entityTable.Model)
  5904. end
  5905.  
  5906. entity.Debug.OnDeath = function(entityTable)
  5907. warn("玩家死亡.")
  5908. end
  5909. ------------------------
  5910.  
  5911. -- Run the created entity
  5912. Creator.runEntity(entity)
  5913.  
  5914. end
  5915. })
  5916.  
  5917. customTab:CreateButton({
  5918. Name = "生成 橙子???",
  5919. Callback = function ()
  5920. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  5921.  
  5922. -- Create entity
  5923. local entity = Creator.createEntity({
  5924. CustomName = "Orange", -- Custom name of your entity
  5925. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Orange.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  5926. Speed = 300, -- Percentage, 100 = default Rush speed
  5927. DelayTime = 2, -- Time before starting cycles (seconds)
  5928. HeightOffset = 0,
  5929. CanKill = true,
  5930. KillRange = 50,
  5931. BreakLights = false,
  5932. BackwardsMovement = false,
  5933. FlickerLights = {
  5934. true, -- Enabled/Disabled
  5935. 2, -- Time (seconds)
  5936. },
  5937. Cycles = {
  5938. Min = 2,
  5939. Max = 4,
  5940. WaitTime = 2,
  5941. },
  5942. CamShake = {
  5943. true, -- Enabled/Disabled
  5944. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  5945. 100, -- Shake start distance (from Entity to you)
  5946. },
  5947. Jumpscare = {
  5948. false, -- Enabled/Disabled
  5949. {
  5950. Image1 = "rbxassetid://10483855823", -- Image1 url
  5951. Image2 = "rbxassetid://10483999903", -- Image2 url
  5952. Shake = true,
  5953. Sound1 = {
  5954. 10483790459, -- SoundId
  5955. { Volume = 0.5 }, -- Sound properties
  5956. },
  5957. Sound2 = {
  5958. 10483837590, -- SoundId
  5959. { Volume = 0.5 }, -- Sound properties
  5960. },
  5961. Flashing = {
  5962. true, -- Enabled/Disabled
  5963. Color3.fromRGB(255, 255, 255), -- Color
  5964. },
  5965. Tease = {
  5966. true, -- Enabled/Disabled
  5967. Min = 1,
  5968. Max = 3,
  5969. },
  5970. },
  5971. },
  5972. CustomDialog = {"你死于橙子"}, -- Custom death message
  5973. })
  5974.  
  5975. -----[[ Advanced ]]-----
  5976. entity.Debug.OnEntitySpawned = function(entityTable)
  5977. print("实体已生成:", entityTable.Model)
  5978. end
  5979.  
  5980. entity.Debug.OnEntityDespawned = function(entityTable)
  5981. print("实体已消失:", entityTable.Model)
  5982. end
  5983.  
  5984. entity.Debug.OnEntityStartMoving = function(entityTable)
  5985. print("实体开始移动:", entityTable.Model)
  5986. end
  5987.  
  5988. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  5989. print("实体结束来回:", entityTable.Model)
  5990. end
  5991.  
  5992. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  5993. print("实体:", entityTable.Model, "已进入房间:", room)
  5994. end
  5995.  
  5996. entity.Debug.OnLookAtEntity = function(entityTable)
  5997. print("玩家已看向实体:", entityTable.Model)
  5998. end
  5999.  
  6000. entity.Debug.OnDeath = function(entityTable)
  6001. warn("玩家死亡.")
  6002. end
  6003. ------------------------
  6004.  
  6005. -- Run the created entity
  6006. Creator.runEntity(entity)
  6007.  
  6008. end
  6009. })
  6010.  
  6011. customTab:CreateButton({
  6012. Name = "生成 Peter Griffin",
  6013. Callback = function ()
  6014. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  6015.  
  6016. -- Create entity
  6017. local entity = Creator.createEntity({
  6018. CustomName = "Peter Griffin", -- Custom name of your entity
  6019. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/PeterGriffin.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  6020. Speed = 350, -- Percentage, 100 = default Rush speed
  6021. DelayTime = 2, -- Time before starting cycles (seconds)
  6022. HeightOffset = 0,
  6023. CanKill = true,
  6024. KillRange = 50,
  6025. BreakLights = false,
  6026. BackwardsMovement = false,
  6027. FlickerLights = {
  6028. true, -- Enabled/Disabled
  6029. 2, -- Time (seconds)
  6030. },
  6031. Cycles = {
  6032. Min = 2,
  6033. Max = 4,
  6034. WaitTime = 2,
  6035. },
  6036. CamShake = {
  6037. true, -- Enabled/Disabled
  6038. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  6039. 100, -- Shake start distance (from Entity to you)
  6040. },
  6041. Jumpscare = {
  6042. false, -- Enabled/Disabled
  6043. {
  6044. Image1 = "rbxassetid://10483855823", -- Image1 url
  6045. Image2 = "rbxassetid://10483999903", -- Image2 url
  6046. Shake = true,
  6047. Sound1 = {
  6048. 10483790459, -- SoundId
  6049. { Volume = 0.5 }, -- Sound properties
  6050. },
  6051. Sound2 = {
  6052. 10483837590, -- SoundId
  6053. { Volume = 0.5 }, -- Sound properties
  6054. },
  6055. Flashing = {
  6056. true, -- Enabled/Disabled
  6057. Color3.fromRGB(255, 255, 255), -- Color
  6058. },
  6059. Tease = {
  6060. true, -- Enabled/Disabled
  6061. Min = 1,
  6062. Max = 3,
  6063. },
  6064. },
  6065. },
  6066. CustomDialog = {"你死于 Peter Griffin"}, -- Custom death message
  6067. })
  6068.  
  6069. -----[[ Advanced ]]-----
  6070. entity.Debug.OnEntitySpawned = function(entityTable)
  6071. print("实体已生成:", entityTable.Model)
  6072. end
  6073.  
  6074. entity.Debug.OnEntityDespawned = function(entityTable)
  6075. print("实体已消失:", entityTable.Model)
  6076. end
  6077.  
  6078. entity.Debug.OnEntityStartMoving = function(entityTable)
  6079. print("实体开始移动:", entityTable.Model)
  6080. end
  6081.  
  6082. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  6083. print("实体结束来回:", entityTable.Model)
  6084. end
  6085.  
  6086. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  6087. print("实体:", entityTable.Model, "已进入房间:", room)
  6088. end
  6089.  
  6090. entity.Debug.OnLookAtEntity = function(entityTable)
  6091. print("玩家已看向实体:", entityTable.Model)
  6092. end
  6093.  
  6094. entity.Debug.OnDeath = function(entityTable)
  6095. warn("玩家死亡.")
  6096. end
  6097. ------------------------
  6098.  
  6099. -- Run the created entity
  6100. Creator.runEntity(entity)
  6101.  
  6102. end
  6103. })
  6104.  
  6105. customTab:CreateButton({
  6106. Name = "生成 皮卡丘",
  6107. Callback = function ()
  6108. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  6109.  
  6110. -- Create entity
  6111. local entity = Creator.createEntity({
  6112. CustomName = "Greed RF", -- Custom name of your entity
  6113. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Pikachu.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  6114. Speed = 350, -- Percentage, 100 = default Rush speed
  6115. DelayTime = 2, -- Time before starting cycles (seconds)
  6116. HeightOffset = 0,
  6117. CanKill = true,
  6118. KillRange = 50,
  6119. BreakLights = false,
  6120. BackwardsMovement = false,
  6121. FlickerLights = {
  6122. true, -- Enabled/Disabled
  6123. 2, -- Time (seconds)
  6124. },
  6125. Cycles = {
  6126. Min = 2,
  6127. Max = 4,
  6128. WaitTime = 2,
  6129. },
  6130. CamShake = {
  6131. true, -- Enabled/Disabled
  6132. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  6133. 100, -- Shake start distance (from Entity to you)
  6134. },
  6135. Jumpscare = {
  6136. false, -- Enabled/Disabled
  6137. {
  6138. Image1 = "rbxassetid://10483855823", -- Image1 url
  6139. Image2 = "rbxassetid://10483999903", -- Image2 url
  6140. Shake = true,
  6141. Sound1 = {
  6142. 10483790459, -- SoundId
  6143. { Volume = 0.5 }, -- Sound properties
  6144. },
  6145. Sound2 = {
  6146. 10483837590, -- SoundId
  6147. { Volume = 0.5 }, -- Sound properties
  6148. },
  6149. Flashing = {
  6150. true, -- Enabled/Disabled
  6151. Color3.fromRGB(255, 255, 255), -- Color
  6152. },
  6153. Tease = {
  6154. true, -- Enabled/Disabled
  6155. Min = 1,
  6156. Max = 3,
  6157. },
  6158. },
  6159. },
  6160. CustomDialog = {"你死于皮卡丘"}, -- Custom death message
  6161. })
  6162.  
  6163. -----[[ Advanced ]]-----
  6164. entity.Debug.OnEntitySpawned = function(entityTable)
  6165. print("实体已生成:", entityTable.Model)
  6166. end
  6167.  
  6168. entity.Debug.OnEntityDespawned = function(entityTable)
  6169. print("实体已消失:", entityTable.Model)
  6170. end
  6171.  
  6172. entity.Debug.OnEntityStartMoving = function(entityTable)
  6173. print("实体开始移动:", entityTable.Model)
  6174. end
  6175.  
  6176. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  6177. print("实体结束来回:", entityTable.Model)
  6178. end
  6179.  
  6180. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  6181. print("实体:", entityTable.Model, "已进入房间:", room)
  6182. end
  6183.  
  6184. entity.Debug.OnLookAtEntity = function(entityTable)
  6185. print("玩家已看向实体:", entityTable.Model)
  6186. end
  6187.  
  6188. entity.Debug.OnDeath = function(entityTable)
  6189. warn("玩家死亡.")
  6190. end
  6191. ------------------------
  6192.  
  6193. -- Run the created entity
  6194. Creator.runEntity(entity)
  6195.  
  6196. end
  6197. })
  6198.  
  6199. customTab:CreateButton({
  6200. Name = "生成 索尼克",
  6201. Callback = function ()
  6202. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  6203.  
  6204. -- Create entity
  6205. local entity = Creator.createEntity({
  6206. CustomName = "Sanic", -- Custom name of your entity
  6207. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Sanic.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  6208. Speed = 450, -- Percentage, 100 = default Rush speed
  6209. DelayTime = 2, -- Time before starting cycles (seconds)
  6210. HeightOffset = 0,
  6211. CanKill = true,
  6212. KillRange = 50,
  6213. BreakLights = false,
  6214. BackwardsMovement = false,
  6215. FlickerLights = {
  6216. true, -- Enabled/Disabled
  6217. 2, -- Time (seconds)
  6218. },
  6219. Cycles = {
  6220. Min = 3,
  6221. Max = 6,
  6222. WaitTime = 4,
  6223. },
  6224. CamShake = {
  6225. true, -- Enabled/Disabled
  6226. {7, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  6227. 100, -- Shake start distance (from Entity to you)
  6228. },
  6229. Jumpscare = {
  6230. false, -- Enabled/Disabled
  6231. {
  6232. Image1 = "rbxassetid://10483855823", -- Image1 url
  6233. Image2 = "rbxassetid://10483999903", -- Image2 url
  6234. Shake = true,
  6235. Sound1 = {
  6236. 10483790459, -- SoundId
  6237. { Volume = 0.5 }, -- Sound properties
  6238. },
  6239. Sound2 = {
  6240. 10483837590, -- SoundId
  6241. { Volume = 0.5 }, -- Sound properties
  6242. },
  6243. Flashing = {
  6244. true, -- Enabled/Disabled
  6245. Color3.fromRGB(255, 255, 255), -- Color
  6246. },
  6247. Tease = {
  6248. true, -- Enabled/Disabled
  6249. Min = 1,
  6250. Max = 3,
  6251. },
  6252. },
  6253. },
  6254. CustomDialog = {"你死于索尼克"}, -- Custom death message
  6255. })
  6256.  
  6257. -----[[ Advanced ]]-----
  6258. entity.Debug.OnEntitySpawned = function(entityTable)
  6259. print("实体已生成:", entityTable.Model)
  6260. end
  6261.  
  6262. entity.Debug.OnEntityDespawned = function(entityTable)
  6263. print("实体已消失:", entityTable.Model)
  6264. end
  6265.  
  6266. entity.Debug.OnEntityStartMoving = function(entityTable)
  6267. print("实体开始移动:", entityTable.Model)
  6268. end
  6269.  
  6270. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  6271. print("实体结束来回:", entityTable.Model)
  6272. end
  6273.  
  6274. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  6275. print("实体:", entityTable.Model, "已进入房间:", room)
  6276. end
  6277.  
  6278. entity.Debug.OnLookAtEntity = function(entityTable)
  6279. print("玩家已看向实体:", entityTable.Model)
  6280. end
  6281.  
  6282. entity.Debug.OnDeath = function(entityTable)
  6283. warn("玩家死亡.")
  6284. end
  6285. ------------------------
  6286.  
  6287. -- Run the created entity
  6288. Creator.runEntity(entity)
  6289.  
  6290. end
  6291. })
  6292.  
  6293. customTab:CreateButton({
  6294. Name = "生成 Saul",
  6295. Callback = function ()
  6296. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  6297.  
  6298. -- Create entity
  6299. local entity = Creator.createEntity({
  6300. CustomName = "Saul", -- Custom name of your entity
  6301. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Saul.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  6302. Speed = 300, -- Percentage, 100 = default Rush speed
  6303. DelayTime = 2, -- Time before starting cycles (seconds)
  6304. HeightOffset = 0,
  6305. CanKill = true,
  6306. KillRange = 50,
  6307. BreakLights = false,
  6308. BackwardsMovement = false,
  6309. FlickerLights = {
  6310. true, -- Enabled/Disabled
  6311. 2, -- Time (seconds)
  6312. },
  6313. Cycles = {
  6314. Min = 2,
  6315. Max = 4,
  6316. WaitTime = 2,
  6317. },
  6318. CamShake = {
  6319. true, -- Enabled/Disabled
  6320. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  6321. 100, -- Shake start distance (from Entity to you)
  6322. },
  6323. Jumpscare = {
  6324. false, -- Enabled/Disabled
  6325. {
  6326. Image1 = "rbxassetid://10483855823", -- Image1 url
  6327. Image2 = "rbxassetid://10483999903", -- Image2 url
  6328. Shake = true,
  6329. Sound1 = {
  6330. 10483790459, -- SoundId
  6331. { Volume = 0.5 }, -- Sound properties
  6332. },
  6333. Sound2 = {
  6334. 10483837590, -- SoundId
  6335. { Volume = 0.5 }, -- Sound properties
  6336. },
  6337. Flashing = {
  6338. true, -- Enabled/Disabled
  6339. Color3.fromRGB(255, 255, 255), -- Color
  6340. },
  6341. Tease = {
  6342. true, -- Enabled/Disabled
  6343. Min = 1,
  6344. Max = 3,
  6345. },
  6346. },
  6347. },
  6348. CustomDialog = {"你死于 Saul"}, -- Custom death message
  6349. })
  6350.  
  6351. -----[[ Advanced ]]-----
  6352. entity.Debug.OnEntitySpawned = function(entityTable)
  6353. print("实体已生成:", entityTable.Model)
  6354. end
  6355.  
  6356. entity.Debug.OnEntityDespawned = function(entityTable)
  6357. print("实体已消失:", entityTable.Model)
  6358. end
  6359.  
  6360. entity.Debug.OnEntityStartMoving = function(entityTable)
  6361. print("实体开始移动:", entityTable.Model)
  6362. end
  6363.  
  6364. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  6365. print("实体结束来回:", entityTable.Model)
  6366. end
  6367.  
  6368. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  6369. print("实体:", entityTable.Model, "已进入房间:", room)
  6370. end
  6371.  
  6372. entity.Debug.OnLookAtEntity = function(entityTable)
  6373. print("玩家已看向实体:", entityTable.Model)
  6374. end
  6375.  
  6376. entity.Debug.OnDeath = function(entityTable)
  6377. warn("玩家死亡.")
  6378. end
  6379. ------------------------
  6380.  
  6381. -- Run the created entity
  6382. Creator.runEntity(entity)
  6383.  
  6384. end
  6385. })
  6386.  
  6387. customTab:CreateButton({
  6388. Name = "生成 Wise Mystical Tree",
  6389. Callback = function ()
  6390. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  6391.  
  6392. -- Create entity
  6393. local entity = Creator.createEntity({
  6394. CustomName = "Greed RF", -- Custom name of your entity
  6395. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Wise Mystical Tree.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  6396. Speed = 250, -- Percentage, 100 = default Rush speed
  6397. DelayTime = 2, -- Time before starting cycles (seconds)
  6398. HeightOffset = 0,
  6399. CanKill = true,
  6400. KillRange = 50,
  6401. BreakLights = false,
  6402. BackwardsMovement = false,
  6403. FlickerLights = {
  6404. true, -- Enabled/Disabled
  6405. 2, -- Time (seconds)
  6406. },
  6407. Cycles = {
  6408. Min = 2,
  6409. Max = 4,
  6410. WaitTime = 2,
  6411. },
  6412. CamShake = {
  6413. true, -- Enabled/Disabled
  6414. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  6415. 100, -- Shake start distance (from Entity to you)
  6416. },
  6417. Jumpscare = {
  6418. false, -- Enabled/Disabled
  6419. {
  6420. Image1 = "rbxassetid://10483855823", -- Image1 url
  6421. Image2 = "rbxassetid://10483999903", -- Image2 url
  6422. Shake = true,
  6423. Sound1 = {
  6424. 10483790459, -- SoundId
  6425. { Volume = 0.5 }, -- Sound properties
  6426. },
  6427. Sound2 = {
  6428. 10483837590, -- SoundId
  6429. { Volume = 0.5 }, -- Sound properties
  6430. },
  6431. Flashing = {
  6432. true, -- Enabled/Disabled
  6433. Color3.fromRGB(255, 255, 255), -- Color
  6434. },
  6435. Tease = {
  6436. true, -- Enabled/Disabled
  6437. Min = 1,
  6438. Max = 3,
  6439. },
  6440. },
  6441. },
  6442. CustomDialog = {"你死于 Wise Mystical Tree"}, -- Custom death message
  6443. })
  6444.  
  6445. -----[[ Advanced ]]-----
  6446. entity.Debug.OnEntitySpawned = function(entityTable)
  6447. print("实体已生成:", entityTable.Model)
  6448. end
  6449.  
  6450. entity.Debug.OnEntityDespawned = function(entityTable)
  6451. print("实体已消失:", entityTable.Model)
  6452. end
  6453.  
  6454. entity.Debug.OnEntityStartMoving = function(entityTable)
  6455. print("实体开始移动:", entityTable.Model)
  6456. end
  6457.  
  6458. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  6459. print("实体结束来回:", entityTable.Model)
  6460. end
  6461.  
  6462. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  6463. print("实体:", entityTable.Model, "已进入房间:", room)
  6464. end
  6465.  
  6466. entity.Debug.OnLookAtEntity = function(entityTable)
  6467. print("玩家已看向实体:", entityTable.Model)
  6468. end
  6469.  
  6470. entity.Debug.OnDeath = function(entityTable)
  6471. warn("玩家死亡.")
  6472. end
  6473. ------------------------
  6474.  
  6475. -- Run the created entity
  6476. Creator.runEntity(entity)
  6477.  
  6478. end
  6479. })
  6480.  
  6481. customTab:CreateButton({
  6482. Name = "生成 plamen6789",
  6483. Callback = function ()
  6484. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  6485.  
  6486. -- Create entity
  6487. local entity = Creator.createEntity({
  6488. CustomName = "plamen6789", -- Custom name of your entity
  6489. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/plamen6789.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  6490. Speed = 250, -- Percentage, 100 = default Rush speed
  6491. DelayTime = 2, -- Time before starting cycles (seconds)
  6492. HeightOffset = 0,
  6493. CanKill = true,
  6494. KillRange = 50,
  6495. BreakLights = false,
  6496. BackwardsMovement = false,
  6497. FlickerLights = {
  6498. true, -- Enabled/Disabled
  6499. 2, -- Time (seconds)
  6500. },
  6501. Cycles = {
  6502. Min = 2,
  6503. Max = 4,
  6504. WaitTime = 2,
  6505. },
  6506. CamShake = {
  6507. true, -- Enabled/Disabled
  6508. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  6509. 100, -- Shake start distance (from Entity to you)
  6510. },
  6511. Jumpscare = {
  6512. false, -- Enabled/Disabled
  6513. {
  6514. Image1 = "rbxassetid://10483855823", -- Image1 url
  6515. Image2 = "rbxassetid://10483999903", -- Image2 url
  6516. Shake = true,
  6517. Sound1 = {
  6518. 10483790459, -- SoundId
  6519. { Volume = 0.5 }, -- Sound properties
  6520. },
  6521. Sound2 = {
  6522. 10483837590, -- SoundId
  6523. { Volume = 0.5 }, -- Sound properties
  6524. },
  6525. Flashing = {
  6526. true, -- Enabled/Disabled
  6527. Color3.fromRGB(255, 255, 255), -- Color
  6528. },
  6529. Tease = {
  6530. true, -- Enabled/Disabled
  6531. Min = 1,
  6532. Max = 3,
  6533. },
  6534. },
  6535. },
  6536. CustomDialog = {"你死于 plamen6789"}, -- Custom death message
  6537. })
  6538.  
  6539. -----[[ Advanced ]]-----
  6540. entity.Debug.OnEntitySpawned = function(entityTable)
  6541. print("实体已生成:", entityTable.Model)
  6542. end
  6543.  
  6544. entity.Debug.OnEntityDespawned = function(entityTable)
  6545. print("实体已消失:", entityTable.Model)
  6546. end
  6547.  
  6548. entity.Debug.OnEntityStartMoving = function(entityTable)
  6549. print("实体开始移动:", entityTable.Model)
  6550. end
  6551.  
  6552. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  6553. print("实体结束来回:", entityTable.Model)
  6554. end
  6555.  
  6556. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  6557. print("实体:", entityTable.Model, "已进入房间:", room)
  6558. end
  6559.  
  6560. entity.Debug.OnLookAtEntity = function(entityTable)
  6561. print("玩家已看向实体:", entityTable.Model)
  6562. end
  6563.  
  6564. entity.Debug.OnDeath = function(entityTable)
  6565. warn("玩家死亡.")
  6566. end
  6567. ------------------------
  6568.  
  6569. -- Run the created entity
  6570. Creator.runEntity(entity)
  6571.  
  6572. end
  6573. })
  6574.  
  6575. customTab:CreateButton({
  6576. Name = "生成 噩梦 ambush",
  6577. Callback = function ()
  6578. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  6579.  
  6580.  
  6581. -- Create entity
  6582. local entityTable = Spawner.createEntity({
  6583. CustomName = "Nightmare Ambush", -- Custom name of your entity
  6584. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/NightmareAmbush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  6585. Speed = 300, -- Percentage, 100 = default Rush speed
  6586. DelayTime = 2, -- Time before starting cycles (seconds)
  6587. HeightOffset = 0,
  6588. CanKill = true,
  6589. KillRange = 50,
  6590. BackwardsMovement = false,
  6591. BreakLights = true,
  6592. FlickerLights = {
  6593. true, -- Enabled/Disabled
  6594. 3, -- Time (seconds)
  6595. },
  6596. Cycles = {
  6597. Min = 3,
  6598. Max = 4,
  6599. WaitTime = 2,
  6600. },
  6601. CamShake = {
  6602. true, -- Enabled/Disabled
  6603. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  6604. 100, -- Shake start distance (from Entity to you)
  6605. },
  6606. Jumpscare = {
  6607. false, -- Enabled/Disabled
  6608. {
  6609. Image1 = "rbxassetid://10483855823", -- Image1 url
  6610. Image2 = "rbxassetid://10483999903", -- Image2 url
  6611. Shake = true,
  6612. Sound1 = {
  6613. 10483790459, -- SoundId
  6614. { Volume = 0.5 }, -- Sound properties
  6615. },
  6616. Sound2 = {
  6617. 10483837590, -- SoundId
  6618. { Volume = 0.5 }, -- Sound properties
  6619. },
  6620. Flashing = {
  6621. true, -- Enabled/Disabled
  6622. Color3.fromRGB(255, 255, 255), -- Color
  6623. },
  6624. Tease = {
  6625. true, -- Enabled/Disabled
  6626. Min = 1,
  6627. Max = 3,
  6628. },
  6629. },
  6630. },
  6631. CustomDialog = {"你死于 噩梦 ambush"}, -- Custom death message
  6632. })
  6633.  
  6634.  
  6635. -----[[ Debug -=- Advanced ]]-----
  6636. entity.Debug.OnEntitySpawned = function(entityTable)
  6637. print("实体已生成:", entityTable.Model)
  6638. end
  6639.  
  6640. entity.Debug.OnEntityDespawned = function(entityTable)
  6641. print("实体已消失:", entityTable.Model)
  6642. end
  6643.  
  6644. entity.Debug.OnEntityStartMoving = function(entityTable)
  6645. print("实体开始移动:", entityTable.Model)
  6646. end
  6647.  
  6648. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  6649. print("实体结束来回:", entityTable.Model)
  6650. end
  6651.  
  6652. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  6653. print("实体:", entityTable.Model, "已进入房间:", room)
  6654. end
  6655.  
  6656. entity.Debug.OnLookAtEntity = function(entityTable)
  6657. print("玩家已看向实体:", entityTable.Model)
  6658. end
  6659.  
  6660. entity.Debug.OnDeath = function(entityTable)
  6661. warn("玩家死亡.")
  6662. end
  6663. ------------------------------------
  6664.  
  6665.  
  6666. -- Run the created entity
  6667. Spawner.runEntity(entityTable)
  6668.  
  6669. end
  6670. })
  6671.  
  6672. customTab:CreateButton({
  6673. Name = "生成 噩梦 rush",
  6674. Callback = function ()
  6675. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  6676.  
  6677.  
  6678. -- Create entity
  6679. local entityTable = Spawner.createEntity({
  6680. CustomName = "Nightmare Rush", -- Custom name of your entity
  6681. Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/NightmareRush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  6682. Speed = 200, -- Percentage, 100 = default Rush speed
  6683. DelayTime = 2, -- Time before starting cycles (seconds)
  6684. HeightOffset = 0,
  6685. CanKill = true,
  6686. KillRange = 50,
  6687. BackwardsMovement = false,
  6688. BreakLights = true,
  6689. FlickerLights = {
  6690. true, -- Enabled/Disabled
  6691. 3, -- Time (seconds)
  6692. },
  6693. Cycles = {
  6694. Min = 3,
  6695. Max = 4,
  6696. WaitTime = 2,
  6697. },
  6698. CamShake = {
  6699. true, -- Enabled/Disabled
  6700. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  6701. 100, -- Shake start distance (from Entity to you)
  6702. },
  6703. Jumpscare = {
  6704. false, -- Enabled/Disabled
  6705. {
  6706. Image1 = "rbxassetid://10483855823", -- Image1 url
  6707. Image2 = "rbxassetid://10483999903", -- Image2 url
  6708. Shake = true,
  6709. Sound1 = {
  6710. 10483790459, -- SoundId
  6711. { Volume = 0.5 }, -- Sound properties
  6712. },
  6713. Sound2 = {
  6714. 10483837590, -- SoundId
  6715. { Volume = 0.5 }, -- Sound properties
  6716. },
  6717. Flashing = {
  6718. true, -- Enabled/Disabled
  6719. Color3.fromRGB(255, 255, 255), -- Color
  6720. },
  6721. Tease = {
  6722. true, -- Enabled/Disabled
  6723. Min = 1,
  6724. Max = 3,
  6725. },
  6726. },
  6727. },
  6728. CustomDialog = {"你死于 噩梦 rush"}, -- Custom death message
  6729. })
  6730.  
  6731.  
  6732. -----[[ Debug -=- Advanced ]]-----
  6733. entity.Debug.OnEntitySpawned = function(entityTable)
  6734. print("实体已生成:", entityTable.Model)
  6735. end
  6736.  
  6737. entity.Debug.OnEntityDespawned = function(entityTable)
  6738. print("实体已消失:", entityTable.Model)
  6739. end
  6740.  
  6741. entity.Debug.OnEntityStartMoving = function(entityTable)
  6742. print("实体开始移动:", entityTable.Model)
  6743. end
  6744.  
  6745. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  6746. print("实体结束来回:", entityTable.Model)
  6747. end
  6748.  
  6749. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  6750. print("实体:", entityTable.Model, "已进入房间:", room)
  6751. end
  6752.  
  6753. entity.Debug.OnLookAtEntity = function(entityTable)
  6754. print("玩家已看向实体:", entityTable.Model)
  6755. end
  6756.  
  6757. entity.Debug.OnDeath = function(entityTable)
  6758. warn("玩家死亡.")
  6759. end
  6760. ------------------------------------
  6761.  
  6762.  
  6763. -- Run the created entity
  6764. Spawner.runEntity(entityTable)
  6765.  
  6766. end
  6767. })
  6768.  
  6769.  
  6770. everyTab:CreateButton({
  6771. Name = "每一道门一只screech",
  6772. Callback = function ()
  6773. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  6774. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  6775. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  6776. require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(Data)
  6777. end)
  6778.  
  6779. end
  6780. })
  6781.  
  6782. everyTab:CreateButton({
  6783. Name = "每一道门一只 Eyes",
  6784. Callback = function ()
  6785. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  6786. local enableDamage = true
  6787. repenttimes = 0
  6788. local deadeyescrucifix = false
  6789. local repentcomplete = false
  6790. local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  6791. local eyes = game:GetObjects("rbxassetid://11388700077")[1]
  6792. local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
  6793. eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
  6794.  
  6795. eyes.Parent = workspace
  6796. eyes.Initiate:Play()
  6797. task.wait(0.5)
  6798. eyes.Attachment.Eyes.Enabled = true
  6799. eyes.whisper:Play()
  6800. eyes.whisper.Looped = true
  6801. function EyesHell()
  6802. ts = game:GetService("TweenService")
  6803.  
  6804. wait(3)
  6805.  
  6806. eyes.Scream:Play()
  6807. ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
  6808. wait(7)
  6809. eyes:Destroy()
  6810. end
  6811. local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
  6812.  
  6813. local function IsVisible(part)
  6814. local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
  6815. local onscreen = found and vec.Z > 0
  6816. local cfg = RaycastParams.new();
  6817. cfg.FilterType = Enum.RaycastFilterType.Blacklist
  6818. cfg.FilterDescendantsInstances = {part};
  6819.  
  6820. local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
  6821. return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
  6822. end
  6823.  
  6824. while true do
  6825. if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
  6826. enableDamage = false
  6827. task.wait(0.2)
  6828. eyes:Destroy()
  6829. end
  6830. if enableDamage then
  6831. if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
  6832. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  6833. wait(0.2)
  6834. elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
  6835. print("把那可恶的东西拿走!!!")
  6836. eyes.Repent:Play()
  6837. eyes.Attachment.Angry.Enabled = true
  6838. wait(1)
  6839. repenttimes = repenttimes + 1
  6840. print(repenttimes)
  6841. eyes.Attachment.Angry.Enabled = false
  6842. wait(0.4)
  6843. elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
  6844. local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
  6845. hi.Anchored = true
  6846. hi.Parent = workspace
  6847. hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
  6848. game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
  6849. EyesHell()
  6850. enableDamage = false
  6851. if hum.Health <= 0 then
  6852. game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
  6853. "Eyes"
  6854. debug.setupvalue(
  6855. getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
  6856. 1,
  6857. {
  6858. "你死于 Eyes...",
  6859. "他们不喜欢被盯着.",
  6860. }
  6861. )
  6862. end
  6863. end
  6864. end
  6865. task.wait(0.2)
  6866. end
  6867. end)
  6868. end,
  6869. })
  6870.  
  6871. everyTab:CreateButton({
  6872. Name = "每一道门一只 Jack",
  6873. Callback = function ()
  6874. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  6875. local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  6876. local shadow=game:GetObjects("rbxassetid://11446576619")[1]
  6877. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  6878. shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
  6879. wait(0.2)
  6880. shadow.Parent=workspace
  6881. shadow.Sound:Play()
  6882. task.wait(0.3)
  6883. shadow:Destroy()
  6884. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 10)
  6885. end)
  6886. end
  6887. })
  6888.  
  6889. everyTab:CreateButton({
  6890. Name = "每一道门一只 Halt",
  6891. Callback = function ()
  6892. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  6893. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  6894. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  6895. require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
  6896. end)
  6897. end
  6898. })
  6899.  
  6900.  
  6901. everyTab:CreateButton({
  6902. Name = "每一道门都破灯",
  6903. Callback = function ()
  6904. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  6905. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  6906. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  6907. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "breakLights", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 0.416, 60)
  6908. end)
  6909. end
  6910. })
  6911.  
  6912. everyTab:CreateButton({
  6913. Name = "每一道门一只 Eyes",
  6914. Callback = function ()
  6915. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  6916. local enableDamage = true
  6917. repenttimes = 0
  6918. local deadeyescrucifix = false
  6919. local repentcomplete = false
  6920. local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  6921. local eyes = game:GetObjects("rbxassetid://11388700077")[1]
  6922. local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
  6923. eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
  6924.  
  6925. eyes.Parent = workspace
  6926. eyes.Initiate:Play()
  6927. task.wait(0.5)
  6928. eyes.Attachment.Eyes.Enabled = true
  6929. eyes.whisper:Play()
  6930. eyes.whisper.Looped = true
  6931. function EyesHell()
  6932. ts = game:GetService("TweenService")
  6933.  
  6934. wait(3)
  6935.  
  6936. eyes.Scream:Play()
  6937. ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
  6938. wait(7)
  6939. eyes:Destroy()
  6940. end
  6941. local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
  6942.  
  6943. local function IsVisible(part)
  6944. local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
  6945. local onscreen = found and vec.Z > 0
  6946. local cfg = RaycastParams.new();
  6947. cfg.FilterType = Enum.RaycastFilterType.Blacklist
  6948. cfg.FilterDescendantsInstances = {part};
  6949.  
  6950. local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
  6951. return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
  6952. end
  6953.  
  6954. while true do
  6955. if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
  6956. enableDamage = false
  6957. task.wait(0.2)
  6958. eyes:Destroy()
  6959. end
  6960. if enableDamage then
  6961. if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
  6962. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  6963. wait(0.2)
  6964. elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
  6965. print("把那东西拿走!")
  6966. eyes.Repent:Play()
  6967. eyes.Attachment.Angry.Enabled = true
  6968. wait(1)
  6969. repenttimes = repenttimes + 1
  6970. print(repenttimes)
  6971. eyes.Attachment.Angry.Enabled = false
  6972. wait(0.4)
  6973. elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
  6974. local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
  6975. hi.Anchored = true
  6976. hi.Parent = workspace
  6977. hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
  6978. game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
  6979. EyesHell()
  6980. enableDamage = false
  6981. if hum.Health <= 0 then
  6982. game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
  6983. "Eyes"
  6984. debug.setupvalue(
  6985. getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
  6986. 1,
  6987. {
  6988. "你死于Eyes...",
  6989. "他们不喜欢被盯着.",
  6990. }
  6991. )
  6992. end
  6993. end
  6994. end
  6995. task.wait(0.2)
  6996. end
  6997. end)
  6998. end,
  6999. })
  7000. everyTab:CreateButton({
  7001. Name = "每一道门都闪灯",
  7002. Callback = function ()
  7003. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  7004. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  7005. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  7006. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  7007. end)
  7008. end
  7009. })
  7010.  
  7011.  
  7012. everyTab:CreateButton({
  7013. Name = "每一道门都生成seek的眼睛",
  7014. Callback = function ()
  7015. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  7016. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  7017. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  7018. require(game:GetService("ReplicatedStorage").ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms:WaitForChild(game.ReplicatedStorage.GameData.LatestRoom.Value), 14, 1665596753, true)
  7019. end)
  7020. end
  7021. })
  7022.  
  7023. everyTab:CreateButton({
  7024. Name = "每一道门心跳小游戏",
  7025. Callback = function ()
  7026. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  7027. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  7028. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  7029. firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)
  7030. end)
  7031. end
  7032. })
  7033.  
  7034. everyTab:CreateButton({
  7035. Name = "每一道门红房",
  7036. Callback = function ()
  7037. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  7038. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  7039. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  7040. local v1 = require(game.ReplicatedStorage.ClientModules.Module_Events)
  7041. local room = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
  7042. local seconds = 1000000
  7043. v1.tryp(workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], seconds)
  7044. end)
  7045. end
  7046. })
  7047.  
  7048. everyTab:CreateButton({
  7049. Name = "每一道门一只 A-60 ",
  7050. Callback = function ()
  7051. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  7052. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  7053. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  7054. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  7055.  
  7056. -- Create entity
  7057. local entity = Creator.createEntity({
  7058. CustomName = "A-60", -- Custom name of your entity
  7059. Model = "https://github.com/fnaclol/sussy-bois/blob/main/A-60V2.rbxm", -- Can be GitHub file or rbxassetid
  7060. Speed = 200, -- Percentage, 100 = default Rush speed
  7061. DelayTime = 3, -- Time before starting cycles (seconds)
  7062. HeightOffset = 0,
  7063. CanKill = false,
  7064. KillRange = 50,
  7065. BreakLights = true,
  7066. BackwardsMovement = false,
  7067. FlickerLights = {
  7068. true, -- Enabled/Disabled
  7069. 2, -- Time (seconds)
  7070. },
  7071. Cycles = {
  7072. Min = 1,
  7073. Max = 2,
  7074. WaitTime = 0.05,
  7075. },
  7076. CamShake = {
  7077. true, -- Enabled/Disabled
  7078. {30, 30, 0.1, 1}, -- Shake values (don't change if you don't know)
  7079. 50, -- Shake start distance (from Entity to you)
  7080. },
  7081. Jumpscare = {
  7082. false, -- Enabled/Disabled
  7083. {
  7084. Image1 = "rbxassetid://11394048190", -- Image1 url
  7085. Image2 = "rbxassetid://11394048190", -- Image2 url
  7086. Shake = true,
  7087. Sound1 = {
  7088. 10483790459, -- SoundId
  7089. { Volume = 0.5 }, -- Sound properties
  7090. },
  7091. Sound2 = {
  7092. 10483837590, -- SoundId
  7093. { Volume = 0.5 }, -- Sound properties
  7094. },
  7095. Flashing = {
  7096. true, -- Enabled/Disabled
  7097. Color3.fromRGB(255, 0, 0), -- Color
  7098. },
  7099. Tease = {
  7100. false, -- Enabled/Disabled
  7101. Min = 1,
  7102. Max = 1,
  7103. },
  7104. },
  7105. },
  7106. CustomDialog = {"你死于A-60.."}, -- Custom death message
  7107. })
  7108.  
  7109. -----[[ Advanced ]]-----
  7110. entity.Debug.OnEntitySpawned = function(entityTable)
  7111. print("实体已生成:", entityTable.Model)
  7112. end
  7113.  
  7114. entity.Debug.OnEntityDespawned = function(entityTable)
  7115. print("实体已消失:", entityTable.Model)
  7116. end
  7117.  
  7118. entity.Debug.OnEntityStartMoving = function(entityTable)
  7119. print("实体正在移动:", entityTable.Model)
  7120. end
  7121.  
  7122. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  7123. print("实体已结束来回:", entityTable.Model)
  7124. end
  7125.  
  7126. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  7127. print("实体:", entityTable.Model, "已进入房间:", room)
  7128. end
  7129.  
  7130. entity.Debug.OnLookAtEntity = function(entityTable)
  7131. print("玩家已看向实体:", entityTable.Model)
  7132. end
  7133.  
  7134. entity.Debug.OnDeath = function(entityTable)
  7135. warn("玩家死亡.")
  7136. end
  7137. ------------------------
  7138.  
  7139. -- Run the created entity
  7140. Creator.runEntity(entity)
  7141. end)
  7142. end
  7143. })
  7144.  
  7145. everyTab:CreateButton({
  7146. Name = "每一道门一只 Rebound",
  7147. Callback = function ()
  7148. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  7149. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  7150. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  7151. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  7152.  
  7153. -- Create entity
  7154. local entity = Creator.createEntity({
  7155. CustomName = "Rebound", -- Custom name of your entity
  7156. Model = "rbxassetid://11401769490", -- Can be GitHub file or rbxassetid
  7157. Speed = 150, -- Percentage, 100 = default Rush speed
  7158. DelayTime = 3, -- Time before starting cycles (seconds)
  7159. HeightOffset = 0,
  7160. CanKill = false,
  7161. KillRange = 50,
  7162. BreakLights = false,
  7163. BackwardsMovement = false,
  7164. FlickerLights = {
  7165. true, -- Enabled/Disabled
  7166. 2.5, -- Time (seconds)
  7167. },
  7168. Cycles = {
  7169. Min = 1,
  7170. Max = 6,
  7171. WaitTime = 7,
  7172. },
  7173. CamShake = {
  7174. true, -- Enabled/Disabled
  7175. {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  7176. 100, -- Shake start distance (from Entity to you)
  7177. },
  7178. Jumpscare = {
  7179. false, -- Enabled/Disabled
  7180. {
  7181. Image1 = "rbxassetid://11372489796", -- Image1 url
  7182. Image2 = "rbxassetid://11372489796", -- Image2 url
  7183. Shake = true,
  7184. Sound1 = {
  7185. 10483790459, -- SoundId
  7186. { Volume = 0.5 }, -- Sound properties
  7187. },
  7188. Sound2 = {
  7189. 10483837590, -- SoundId
  7190. { Volume = 0.5 }, -- Sound properties
  7191. },
  7192. Flashing = {
  7193. true, -- Enabled/Disabled
  7194. Color3.fromRGB(255, 0, 0), -- Color
  7195. },
  7196. Tease = {
  7197. true, -- Enabled/Disabled
  7198. Min = 1,
  7199. Max = 3,
  7200. },
  7201. },
  7202. },
  7203. CustomDialog = {"你死于 Rebound..."}, -- Custom death message
  7204. })
  7205.  
  7206. -----[[ Advanced ]]-----
  7207. entity.Debug.OnEntitySpawned = function(entityTable)
  7208. print("实体已生成:", entityTable.Model)
  7209. end
  7210.  
  7211. entity.Debug.OnEntityDespawned = function(entityTable)
  7212. print("实体已消失:", entityTable.Model)
  7213. end
  7214.  
  7215. entity.Debug.OnEntityStartMoving = function(entityTable)
  7216. print("实体开始移动:", entityTable.Model)
  7217. end
  7218.  
  7219. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  7220. print("实体已结束来回:", entityTable.Model)
  7221. end
  7222.  
  7223. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  7224. print("实体:", entityTable.Model, "已进入房间:", room)
  7225. end
  7226.  
  7227. entity.Debug.OnLookAtEntity = function(entityTable)
  7228. print("玩家已看向实体:", entityTable.Model)
  7229. end
  7230.  
  7231. entity.Debug.OnDeath = function(entityTable)
  7232. warn("玩家死亡.")
  7233. end
  7234. ------------------------
  7235.  
  7236. -- Run the created entity
  7237. Creator.runEntity(entity)
  7238.  
  7239. end)
  7240. end
  7241. })
  7242.  
  7243. Tab:CreateButton({
  7244. Name = "生成 Screech",
  7245. Callback = function ()
  7246. require(game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
  7247. workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
  7248.  
  7249. end
  7250. })
  7251.  
  7252. Tab:CreateButton({
  7253. Name = "生成 Ambush",
  7254. Callback = function ()
  7255. local EntitySpawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/dreadmania/Scripts/main/Spawner_V2.lua"))()
  7256. local Configuration = {
  7257. Kill = false,
  7258. Speed = 160,
  7259. Time = 3
  7260. }
  7261.  
  7262. EntitySpawner:Spawn("Ambush", Configuration)
  7263. end
  7264. })
  7265.  
  7266. Tab:CreateButton({
  7267. Name = "生成 Ambush [可被杀]",
  7268. Callback = function ()
  7269. local EntitySpawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/dreadmania/Scripts/main/Spawner_V2.lua"))()
  7270. local Configuration = {
  7271. Kill = true,
  7272. Speed = 160,
  7273. Time = 3
  7274. }
  7275.  
  7276. EntitySpawner:Spawn("Ambush", Configuration)
  7277. end
  7278. })
  7279.  
  7280. Tab:CreateButton({
  7281. Name = "生成 Seek",
  7282. Callback = function ()
  7283. local EntitySpawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/dreadmania/Scripts/main/EntitySpawner.lua"))()
  7284. local Configuration = {}
  7285.  
  7286. EntitySpawner:Spawn("Seek", unpack(Configuration))
  7287. end
  7288. })
  7289.  
  7290.  
  7291. Tab:CreateButton({
  7292. Name = "生成 Eyes [可被杀]",
  7293. Callback = function ()
  7294. local enableDamage = true
  7295. repenttimes = 0
  7296. local deadeyescrucifix = false
  7297. local repentcomplete = false
  7298. local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  7299. local eyes = game:GetObjects("rbxassetid://11488518082")[1]
  7300. local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
  7301. eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
  7302.  
  7303. eyes.Parent = workspace
  7304. eyes.Initiate:Play()
  7305. task.wait(0.5)
  7306. eyes.Attachment.Eyes.Enabled = true
  7307. eyes.whisper:Play()
  7308. eyes.whisper.Looped = true
  7309. function EyesHell()
  7310. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  7311. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  7312. local camara = game.Workspace.CurrentCamera
  7313. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  7314. camara.CFrame = camara.CFrame * shakeCf
  7315. end)
  7316. camShake:Start()
  7317. camShake:ShakeOnce(10,30,0.7,0.1)
  7318. ts = game:GetService("TweenService")
  7319. wait(0.2)
  7320. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  7321. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  7322. local camara = game.Workspace.CurrentCamera
  7323. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  7324. camara.CFrame = camara.CFrame * shakeCf
  7325. end)
  7326. camShake:Start()
  7327. camShake:ShakeOnce(2,30,5,2)
  7328. wait(3)
  7329.  
  7330. eyes.Scream:Play()
  7331. ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
  7332. wait(7)
  7333. eyes:Destroy()
  7334. end
  7335. local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
  7336.  
  7337. local function IsVisible(part)
  7338. local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
  7339. local onscreen = found and vec.Z > 0
  7340. local cfg = RaycastParams.new();
  7341. cfg.FilterType = Enum.RaycastFilterType.Blacklist
  7342. cfg.FilterDescendantsInstances = {part};
  7343.  
  7344. local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
  7345. return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
  7346. end
  7347.  
  7348. while true do
  7349. if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
  7350. enableDamage = false
  7351. task.wait(0.2)
  7352. eyes:Destroy()
  7353. end
  7354. if enableDamage then
  7355. if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
  7356. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  7357. wait(0.2)
  7358. elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
  7359. print("把那东西拿开!!!")
  7360. eyes.Repent:Play()
  7361. eyes.Attachment.Angry.Enabled = true
  7362. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  7363. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  7364. local camara = game.Workspace.CurrentCamera
  7365. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  7366. camara.CFrame = camara.CFrame * shakeCf
  7367. end)
  7368. camShake:Start()
  7369.  
  7370. camShake:ShakeOnce(5,50,0.7,0.2)
  7371. wait(0.7)
  7372. repenttimes = repenttimes + 1
  7373. print(repenttimes)
  7374. eyes.Attachment.Angry.Enabled = false
  7375. wait(0.4)
  7376. elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
  7377. local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
  7378. hi.Anchored = true
  7379. hi.Parent = workspace
  7380. hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
  7381. game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
  7382. EyesHell()
  7383. enableDamage = false
  7384. if hum.Health <= 0 then
  7385. game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
  7386. "Eyes"
  7387. debug.setupvalue(
  7388. getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
  7389. 1,
  7390. {
  7391. "你死于 Eyes...",
  7392. "他们不喜欢被盯着.",
  7393. }
  7394. )
  7395. end
  7396. end
  7397. end
  7398. task.wait(0.2)
  7399. end
  7400.  
  7401.  
  7402. end
  7403. })
  7404.  
  7405. Tab:CreateButton({
  7406. Name = "生成 Eyes",
  7407. Info = "十字架无效",
  7408. Callback = function ()
  7409. local enableDamage = false
  7410. repenttimes = 0
  7411. local deadeyescrucifix = false
  7412. local repentcomplete = false
  7413. local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  7414. local eyes = game:GetObjects("rbxassetid://11488518082")[1]
  7415. local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
  7416. eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
  7417.  
  7418. eyes.Parent = workspace
  7419. eyes.Initiate:Play()
  7420. task.wait(0.5)
  7421. eyes.Attachment.Eyes.Enabled = true
  7422. eyes.whisper:Play()
  7423. eyes.whisper.Looped = true
  7424. function EyesHell()
  7425. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  7426. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  7427. local camara = game.Workspace.CurrentCamera
  7428. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  7429. camara.CFrame = camara.CFrame * shakeCf
  7430. end)
  7431. camShake:Start()
  7432. camShake:ShakeOnce(10,30,0.7,0.1)
  7433. ts = game:GetService("TweenService")
  7434. wait(0.2)
  7435. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  7436. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  7437. local camara = game.Workspace.CurrentCamera
  7438. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  7439. camara.CFrame = camara.CFrame * shakeCf
  7440. end)
  7441. camShake:Start()
  7442. camShake:ShakeOnce(2,30,5,2)
  7443. wait(3)
  7444.  
  7445. eyes.Scream:Play()
  7446. ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
  7447. wait(7)
  7448. eyes:Destroy()
  7449. end
  7450. local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
  7451.  
  7452. local function IsVisible(part)
  7453. local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
  7454. local onscreen = found and vec.Z > 0
  7455. local cfg = RaycastParams.new();
  7456. cfg.FilterType = Enum.RaycastFilterType.Blacklist
  7457. cfg.FilterDescendantsInstances = {part};
  7458.  
  7459. local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
  7460. return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
  7461. end
  7462.  
  7463. while true do
  7464. if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
  7465. enableDamage = false
  7466. task.wait(0.2)
  7467. eyes:Destroy()
  7468. end
  7469. if enableDamage then
  7470. if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
  7471. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  7472. wait(0.2)
  7473. elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
  7474. print("把那东西拿走!!!")
  7475. eyes.Repent:Play()
  7476. eyes.Attachment.Angry.Enabled = true
  7477. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  7478. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  7479. local camara = game.Workspace.CurrentCamera
  7480. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  7481. camara.CFrame = camara.CFrame * shakeCf
  7482. end)
  7483. camShake:Start()
  7484.  
  7485. camShake:ShakeOnce(5,50,0.7,0.2)
  7486. wait(0.7)
  7487. repenttimes = repenttimes + 1
  7488. print(repenttimes)
  7489. eyes.Attachment.Angry.Enabled = false
  7490. wait(0.4)
  7491. elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
  7492. local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
  7493. hi.Anchored = true
  7494. hi.Parent = workspace
  7495. hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
  7496. game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
  7497. EyesHell()
  7498. enableDamage = false
  7499. if hum.Health <= 0 then
  7500. game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
  7501. "Eyes"
  7502. debug.setupvalue(
  7503. getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
  7504. 1,
  7505. {
  7506. "你死于 Eyes...",
  7507. "他们不喜欢被盯着.",
  7508. }
  7509. )
  7510. end
  7511. end
  7512. end
  7513. task.wait(0.2)
  7514. end
  7515.  
  7516.  
  7517. end
  7518. })
  7519.  
  7520.  
  7521. Tab:CreateButton({
  7522. Name = "生成 Halt",
  7523. Callback = function ()
  7524. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  7525. require(game.ReplicatedStorage.ClientModules.EntityModules.Shade).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
  7526.  
  7527. end
  7528. })
  7529.  
  7530. Tab:CreateButton({
  7531. Name = "生成 Glitch",
  7532. Callback = function ()
  7533. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  7534. require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
  7535.  
  7536. end
  7537. })
  7538.  
  7539. Tab:CreateButton({
  7540. Name = "生成 Rush",
  7541. Callback = function ()
  7542. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  7543.  
  7544. -- Create entity
  7545. local entity = Creator.createEntity({
  7546. CustomName = "Rush", -- Custom name of your entity
  7547. Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  7548. Speed = 100, -- Percentage, 100 = default Rush speed
  7549. DelayTime = 2, -- Time before starting cycles (seconds)
  7550. HeightOffset = 0,
  7551. CanKill = false,
  7552. KillRange = 25,
  7553. BreakLights = true,
  7554. BackwardsMovement = false,
  7555. FlickerLights = {
  7556. true, -- Enabled/Disabled
  7557. 1, -- Time (seconds)
  7558. },
  7559. Cycles = {
  7560. Min = 1,
  7561. Max = 1,
  7562. WaitTime = 2,
  7563. },
  7564. CamShake = {
  7565. true, -- Enabled/Disabled
  7566. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  7567. 100, -- Shake start distance (from Entity to you)
  7568. },
  7569. Jumpscare = {
  7570. true, -- Enabled/Disabled
  7571. {
  7572. Image1 = "rbxassetid://10483855823", -- Image1 url
  7573. Image2 = "rbxassetid://10483999903", -- Image2 url
  7574. Shake = true,
  7575. Sound1 = {
  7576. 10483790459, -- SoundId
  7577. { Volume = 0.5 }, -- Sound properties
  7578. },
  7579. Sound2 = {
  7580. 10483837590, -- SoundId
  7581. { Volume = 0.5 }, -- Sound properties
  7582. },
  7583. Flashing = {
  7584. true, -- Enabled/Disabled
  7585. Color3.fromRGB(0, 0, 255), -- Color
  7586. },
  7587. Tease = {
  7588. true, -- Enabled/Disabled
  7589. Min = 4,
  7590. Max = 4,
  7591. },
  7592. },
  7593. },
  7594. CustomDialog = {"You died to Rush...", "your balls look dry", "Can I put some lotion on them?"}, -- Custom death message
  7595. })
  7596.  
  7597. -----[[ Advanced ]]-----
  7598. entity.Debug.OnEntitySpawned = function(entityTable)
  7599. print("实体已生成:", entityTable.Model)
  7600. end
  7601.  
  7602. entity.Debug.OnEntityDespawned = function(entityTable)
  7603. print("实体已消失:", entityTable.Model)
  7604. end
  7605.  
  7606. entity.Debug.OnEntityStartMoving = function(entityTable)
  7607. print("实体开始移动:", entityTable.Model)
  7608. end
  7609.  
  7610. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  7611. print("实体已结束来回:", entityTable.Model)
  7612. end
  7613.  
  7614. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  7615. print("实体:", entityTable.Model, "已进入房间:", room)
  7616. end
  7617.  
  7618. entity.Debug.OnLookAtEntity = function(entityTable)
  7619. print("玩家已看向实体:", entityTable.Model)
  7620. end
  7621.  
  7622. entity.Debug.OnDeath = function(entityTable)
  7623. warn("玩家死亡.")
  7624. end
  7625. ------------------------
  7626.  
  7627. -- Run the created entity
  7628. Creator.runEntity(entity)
  7629.  
  7630. end
  7631. })
  7632.  
  7633.  
  7634.  
  7635. Tab:CreateButton({
  7636. Name = "生成 Rush [可被杀]",
  7637. Callback = function ()
  7638. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  7639.  
  7640. -- Create entity
  7641. local entity = Creator.createEntity({
  7642. CustomName = "Rush", -- Custom name of your entity
  7643. Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  7644. Speed = 100, -- Percentage, 100 = default Rush speed
  7645. DelayTime = 2, -- Time before starting cycles (seconds)
  7646. HeightOffset = 0,
  7647. CanKill = true,
  7648. KillRange = 25,
  7649. BreakLights = true,
  7650. BackwardsMovement = false,
  7651. FlickerLights = {
  7652. true, -- Enabled/Disabled
  7653. 1, -- Time (seconds)
  7654. },
  7655. Cycles = {
  7656. Min = 1,
  7657. Max = 1,
  7658. WaitTime = 2,
  7659. },
  7660. CamShake = {
  7661. true, -- Enabled/Disabled
  7662. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  7663. 100, -- Shake start distance (from Entity to you)
  7664. },
  7665. Jumpscare = {
  7666. true, -- Enabled/Disabled
  7667. {
  7668. Image1 = "rbxassetid://10483855823", -- Image1 url
  7669. Image2 = "rbxassetid://10483999903", -- Image2 url
  7670. Shake = true,
  7671. Sound1 = {
  7672. 10483790459, -- SoundId
  7673. { Volume = 0.5 }, -- Sound properties
  7674. },
  7675. Sound2 = {
  7676. 10483837590, -- SoundId
  7677. { Volume = 0.5 }, -- Sound properties
  7678. },
  7679. Flashing = {
  7680. true, -- Enabled/Disabled
  7681. Color3.fromRGB(0, 0, 255), -- Color
  7682. },
  7683. Tease = {
  7684. true, -- Enabled/Disabled
  7685. Min = 4,
  7686. Max = 4,
  7687. },
  7688. },
  7689. },
  7690. CustomDialog = {"你死于rush"}, -- Custom death message
  7691. })
  7692.  
  7693. -----[[ Advanced ]]-----
  7694. entity.Debug.OnEntitySpawned = function(entityTable)
  7695. print("Entity has spawned:", entityTable.Model)
  7696. end
  7697.  
  7698. entity.Debug.OnEntityDespawned = function(entityTable)
  7699. print("Entity has despawned:", entityTable.Model)
  7700. end
  7701.  
  7702. entity.Debug.OnEntityStartMoving = function(entityTable)
  7703. print("Entity has started moving:", entityTable.Model)
  7704. end
  7705.  
  7706. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  7707. print("Entity has finished rebound:", entityTable.Model)
  7708. end
  7709.  
  7710. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  7711. print("Entity:", entityTable.Model, "has entered room:", room)
  7712. end
  7713.  
  7714. entity.Debug.OnLookAtEntity = function(entityTable)
  7715. print("Player has looked at entity:", entityTable.Model)
  7716. end
  7717.  
  7718. entity.Debug.OnDeath = function(entityTable)
  7719. warn("Player has died.")
  7720. end
  7721. ------------------------
  7722.  
  7723. -- Run the created entity
  7724. Creator.runEntity(entity)
  7725.  
  7726. end
  7727. })
  7728.  
  7729. itemsTab:CreateParagraph({Title = "注意!", Content = "只对自己生成的怪物有效,且会持续一整局,无法删除!"})
  7730.  
  7731. itemsTab:CreateButton({
  7732. Name = "拿枪",
  7733. Callback = function ()
  7734. loadstring(game:HttpGet("https://raw.githubusercontent.com/ZepsyyCodesLUA/Utilities/main/DOORSFpsGun.lua?token=GHSAT0AAAAAAB2POHILOXMAHBQ2GN2QD2MQY3SXTCQ"))()
  7735. end
  7736. })
  7737.  
  7738. itemsTab:CreateButton({
  7739. Name = "拿十字架",
  7740. Callback = function ()
  7741. --[[ local shadow=game:GetObjects("rbxassetid://11480603603")[1]
  7742. shadow.Parent = game.Players.LocalPlayer.Backpack
  7743. local anim = Instance.new("Animation")
  7744. anim.AnimationId = 'https://www.roblox.com/Assest?ID=9982615727'
  7745. local track
  7746.  
  7747. shadow.Equipped:Connect(function()
  7748. track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
  7749. track.Priority = Enum.AnimationPriority.Action
  7750. track:Play()
  7751. track.Looped = true
  7752.  
  7753. end)
  7754.  
  7755. shadow.Unequipped:Connect(function()
  7756. if track then
  7757. track:Stop()
  7758. end
  7759. end)
  7760. end,
  7761. ]]
  7762. loadstring(game:HttpGet("https://raw.githubusercontent.com/DXuwu/abc/main/abc.lua"))()
  7763. end
  7764. })
  7765.  
  7766. itemsTab:CreateParagraph({Title = "注意!", Content = "骷髅钥匙因未知原因不能使用"})
  7767. itemsTab:CreateButton({
  7768. Name = "拿骷髅钥匙",
  7769. Info = "能打开全部门",
  7770. Callback = function ()
  7771. -- Services
  7772.  
  7773. local Players = game:GetService("Players")
  7774. local TS = game:GetService("TweenService")
  7775. local ReSt = game:GetService("ReplicatedStorage")
  7776.  
  7777. -- Variables
  7778.  
  7779. local Plr = Players.LocalPlayer
  7780. local Char = Plr.Character or Plr.CharacterAdded:Wait()
  7781. local Hum = Char:WaitForChild("Humanoid")
  7782. local Root = Char:WaitForChild("HumanoidRootPart")
  7783.  
  7784. local SelfModules = {
  7785. Functions = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Functions.lua"))(),
  7786. }
  7787.  
  7788. local Assets = {
  7789. Door = LoadCustomInstance("https://github.com/RegularVynixu/Utilities/blob/main/Doors/Door%20Replication/Door.rbxm?raw=true"),
  7790. }
  7791.  
  7792. local DoorReplication = {}
  7793.  
  7794. -- Misc Functions
  7795.  
  7796. local function openDoor(doorTable)
  7797. doorTable.Debug.OnDoorPreOpened()
  7798. doorTable.Model:SetAttribute("Opened", true)
  7799.  
  7800. if doorTable.Model:FindFirstChild("Lock") then
  7801. -- Unlock visual
  7802.  
  7803. doorTable.Model.Lock.UnlockPrompt.Enabled = false
  7804. doorTable.Model.Lock.M_Thing.C0 = doorTable.Model.Lock.M_Thing.C0 * CFrame.Angles(0, math.rad(-45), 0)
  7805. doorTable.Model.Hinge.Lock:Destroy()
  7806. doorTable.Model.Lock.UnlockPrompt:Destroy()
  7807. end
  7808.  
  7809. -- Door opening visual
  7810.  
  7811. if doorTable.Model:FindFirstChild("Light") then
  7812. doorTable.Model.Light.Light.Color = Color3.fromRGB(197, 113, 88)
  7813. doorTable.Model.Light.Light.Attachment.PointLight.Enabled = true
  7814. doorTable.Model.Light.Light.Hit:Play()
  7815. end
  7816.  
  7817. doorTable.Model.Door.CanCollide = false
  7818. doorTable.Model.Door.Open:Play()
  7819. doorTable.Model.Hidden:Destroy()
  7820.  
  7821. task.spawn(function()
  7822. local knobC1 = doorTable.Model.Hinge.Knob.C1
  7823.  
  7824. TS:Create(doorTable.Model.Hinge.Knob, TweenInfo.new(0.15, Enum.EasingStyle.Quad), {C1 = knobC1 * CFrame.Angles(0, 0, math.rad(-35))}):Play()
  7825. task.wait(0.15)
  7826. TS:Create(doorTable.Model.Hinge.Knob, TweenInfo.new(0.15, Enum.EasingStyle.Quad), {C1 = knobC1}):Play()
  7827. end)
  7828.  
  7829. TS:Create(doorTable.Model.Hinge, TweenInfo.new(doorTable.Config.FastOpen and 0.15 or 0.75, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {CFrame = doorTable.Model.Hinge.CFrame * CFrame.Angles(0, math.rad(-90), 0)}):Play()
  7830.  
  7831. -- Next room preparations
  7832.  
  7833. local nextRoom = workspace.CurrentRooms:FindFirstChild(tonumber(doorTable.Model.Parent.Name) + 1)
  7834.  
  7835. if nextRoom then
  7836. for _, v in next, {"Assets", "Light_Fixtures"} do
  7837. if nextRoom:FindFirstChild(v) then
  7838. for _, v2 in next, nextRoom[v]:GetDescendants() do
  7839. if string.find(v2.ClassName, "Light") and not v2.Enabled then
  7840. v2.Enabled = true
  7841. end
  7842. end
  7843. end
  7844. end
  7845. end
  7846.  
  7847. doorTable.Debug.OnDoorOpened()
  7848. end
  7849.  
  7850. -- Functions
  7851.  
  7852. DoorReplication.CreateDoor = function(config)
  7853. -- Configs setup
  7854.  
  7855. for _, v in next, {"Key", "Lockpick"} do
  7856. if not table.find(config.CustomKeyNames, v) then
  7857. table.insert(config.CustomKeyNames, v)
  7858. end
  7859. end
  7860.  
  7861. -- Model
  7862.  
  7863. local model = Assets.Door:Clone()
  7864. model.Door.MaterialVariant = "PlywoodALT"
  7865. model.Sign.MaterialVariant = "Plywood"
  7866.  
  7867. if not config.Barricaded then
  7868. model.Boards:Destroy()
  7869.  
  7870. if not config.Locked then
  7871. model.Lock:Destroy()
  7872. end
  7873.  
  7874. if config.Sign == false then
  7875. model.Sign:Destroy()
  7876. model.Gui:Destroy()
  7877. else
  7878. task.spawn(function()
  7879. repeat task.wait() until model.Parent and tonumber(model.Parent.Name)
  7880.  
  7881. local signText = ""
  7882.  
  7883. for i = #tostring(model.Parent.Name + 1), 3 do
  7884. signText = signText.. "0"
  7885. end
  7886.  
  7887. signText = signText.. model.Parent.Name + 1
  7888.  
  7889. for _, v in next, model.Gui:GetDescendants() do
  7890. if v.ClassName == "TextLabel" then
  7891. v.Text = signText
  7892. end
  7893. end
  7894. end)
  7895. end
  7896.  
  7897. if config.Light == false then
  7898. model.Light:Destroy()
  7899. end
  7900. else
  7901. model.Lock:Destroy()
  7902. model.Sign:Destroy()
  7903. model.Gui:Destroy()
  7904. end
  7905.  
  7906. return {
  7907. Model = model,
  7908. Config = config,
  7909. Debug = {
  7910. OnDoorPreOpened = function() end,
  7911. OnDoorOpened = function() end,
  7912. },
  7913. }
  7914. end
  7915.  
  7916. DoorReplication.ReplicateDoor = function(doorTable)
  7917. -- Pre-check
  7918.  
  7919. if not doorTable.Model.Parent then
  7920. warn("Failure - Parent the door before replicating it")
  7921. return
  7922.  
  7923. elseif doorTable.Config.Barricaded then
  7924. warn("Failure - Attempt to replicate a barricaded door")
  7925. return
  7926. end
  7927.  
  7928. -- Guiding light
  7929.  
  7930. if doorTable.Config.GuidingLight ~= false and doorTable.Model.Parent:GetAttribute("IsDark") then
  7931. task.spawn(function()
  7932. if not doorTable.Model.Door.LightAttach.HelpLight.Enabled then
  7933. task.wait(15)
  7934. end
  7935.  
  7936. if doorTable.Model.Parent and not doorTable.Model:GetAttribute("Opened") then
  7937. doorTable.Model.Door.LightAttach.HelpLight.Enabled = true
  7938. doorTable.Model.Door.LightAttach.HelpParticle.Enabled = true
  7939.  
  7940. TS:Create(doorTable.Model.Door.LightAttach.HelpLight, TweenInfo.new(2), {Brightness = 0.5}):Play()
  7941. end
  7942. end)
  7943. end
  7944.  
  7945. -- Connections
  7946.  
  7947. local connections = {}
  7948.  
  7949. if doorTable.Model:FindFirstChild("Lock") then
  7950. connections.unlockBegan = doorTable.Model.Lock.UnlockPrompt.PromptButtonHoldBegan:Connect(function()
  7951. for _, v in next, doorTable.Config.CustomKeyNames do
  7952. local key = Char:FindFirstChild(v)
  7953.  
  7954. if key and key:FindFirstChild("Animations") and key.Animations:FindFirstChild("use") then
  7955. Hum:LoadAnimation(key.Animations.use):Play()
  7956. return
  7957. end
  7958. end
  7959.  
  7960. firesignal(ReSt.Bricks.Caption.OnClientEvent, "你需要钥匙!", true)
  7961. end)
  7962.  
  7963. connections.unlockTriggered = doorTable.Model.Lock.UnlockPrompt.Triggered:Connect(function()
  7964. for _, v in next, doorTable.Config.CustomKeyNames do
  7965. local key = Char:FindFirstChild(v)
  7966.  
  7967. if key then
  7968. for _, v in next, connections do
  7969. v:Disconnect()
  7970. end
  7971. if key:GetAttribute("uses") then key:SetAttribute("uses", key:GetAttribute("uses")-1) end
  7972. if not key:GetAttribute("uses") and doorTable.Config.DestroyKey ~= false or key:GetAttribute("uses")==0 then
  7973. key:Destroy()
  7974. if key:FindFirstChild("Handle"):FindFIrstChild("Curse") then key.Handle.Curse:Play() end
  7975. end
  7976.  
  7977. openDoor(doorTable)
  7978.  
  7979. break
  7980. end
  7981. end
  7982. end)
  7983. else
  7984. task.spawn(function()
  7985. while doorTable.Model.Parent and Root do
  7986. if (Root.Position - doorTable.Model.PrimaryPart.Position).Magnitude <= 15 then
  7987. openDoor(doorTable)
  7988.  
  7989. break
  7990. end
  7991.  
  7992. task.wait()
  7993. end
  7994. end)
  7995. end
  7996. end
  7997.  
  7998. -- Scripts
  7999.  
  8000. return DoorReplication end
  8001. })
  8002.  
  8003.  
  8004. PlayerTab:CreateSlider({
  8005. Name = "人物速度",
  8006. Range = {0, 50},
  8007. Increment = 1,
  8008. Suffix = "Wheeeemoomeomeomeomeom",
  8009. CurrentValue = 5,
  8010. Callback = function(Value)
  8011. TargetWalkspeed = Value
  8012. end,
  8013. })
  8014.  
  8015. VisualsTab:CreateButton({
  8016. Name = "全成就【不是真的】",
  8017. Callback = function ()
  8018. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  8019. for i,v in pairs(require(game.ReplicatedStorage.Achievements)) do
  8020. spawn(function()
  8021. require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.AchievementUnlock)(nil, i)
  8022. end)
  8023. end
  8024. end
  8025. })
  8026.  
  8027.  
  8028. local KeyChams = {}
  8029. VisualsTab:CreateToggle({
  8030. Name = "Key Chams",
  8031. Default = false,
  8032. Flag = "KeyToggle",
  8033. Save = true,
  8034. Callback = function(Value)
  8035. for i,v in pairs(KeyChams) do
  8036. v.Enabled = Value
  8037. end
  8038. end
  8039. })
  8040.  
  8041. local function ApplyKeyChams(inst)
  8042. wait()
  8043. local Cham = Instance.new("Highlight")
  8044. Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
  8045. Cham.FillColor = Color3.new(0.980392, 0.670588, 0)
  8046. Cham.FillTransparency = 0.5
  8047. Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
  8048. Cham.Parent = game:GetService("CoreGui")
  8049. Cham.Adornee = inst
  8050. Cham.Enabled = Rayfield.Flags["KeyToggle"].Value
  8051. Cham.RobloxLocked = true
  8052. return Cham
  8053. end
  8054.  
  8055. local KeyCoroutine = coroutine.create(function()
  8056. workspace.CurrentRooms.DescendantAdded:Connect(function(inst)
  8057. if inst.Name == "KeyObtain" then
  8058. table.insert(KeyChams,ApplyKeyChams(inst))
  8059. end
  8060. end)
  8061. end)
  8062. for i,v in ipairs(workspace:GetDescendants()) do
  8063. if v.Name == "KeyObtain" then
  8064. table.insert(KeyChams,ApplyKeyChams(v))
  8065. end
  8066. end
  8067. coroutine.resume(KeyCoroutine)
  8068.  
  8069. local BookChams = {}
  8070. VisualsTab:CreateToggle({
  8071. Name = "Book Chams",
  8072. Default = false,
  8073. Flag = "BookToggle",
  8074. Save = true,
  8075. Callback = function(Value)
  8076. for i,v in pairs(BookChams) do
  8077. v.Enabled = Value
  8078. end
  8079. end
  8080. })
  8081.  
  8082. local FigureChams = {}
  8083. VisualsTab:CreateToggle({
  8084. Name = "Figure Chams",
  8085. Default = false,
  8086. Flag = "FigureToggle",
  8087. Save = true,
  8088. Callback = function(Value)
  8089. for i,v in pairs(FigureChams) do
  8090. v.Enabled = Value
  8091. end
  8092. end
  8093. })
  8094.  
  8095. local function ApplyBookChams(inst)
  8096. if inst:IsDescendantOf(game:GetService("Workspace").CurrentRooms:FindFirstChild("50")) and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value == 50 then
  8097. wait()
  8098. local Cham = Instance.new("Highlight")
  8099. Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
  8100. Cham.FillColor = Color3.new(0, 1, 0.749019)
  8101. Cham.FillTransparency = 0.5
  8102. Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
  8103. Cham.Parent = game:GetService("CoreGui")
  8104. Cham.Enabled = Rayfield.Flags["BookToggle"].Value
  8105. Cham.Adornee = inst
  8106. Cham.RobloxLocked = true
  8107. return Cham
  8108. end
  8109. end
  8110.  
  8111. local function ApplyEntityChams(inst)
  8112. wait()
  8113. local Cham = Instance.new("Highlight")
  8114. Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
  8115. Cham.FillColor = Color3.new(1, 0, 0)
  8116. Cham.FillTransparency = 0.5
  8117. Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
  8118. Cham.Parent = game:GetService("CoreGui")
  8119. Cham.Enabled = Rayfield.Flags["FigureToggle"].Value
  8120. Cham.Adornee = inst
  8121. Cham.RobloxLocked = true
  8122. return Cham
  8123. end
  8124.  
  8125. local BookCoroutine = coroutine.create(function()
  8126. task.wait(1)
  8127. for i,v in pairs(game:GetService("Workspace").CurrentRooms["50"].Assets:GetDescendants()) do
  8128. if v.Name == "LiveHintBook" then
  8129. table.insert(BookChams,ApplyBookChams(v))
  8130. end
  8131. end
  8132. end)
  8133. local EntityCoroutine = coroutine.create(function()
  8134. local Entity = game:GetService("Workspace").CurrentRooms["50"].FigureSetup:WaitForChild("FigureRagdoll",5)
  8135. Entity:WaitForChild("Torso",2.5)
  8136. table.insert(FigureChams,ApplyEntityChams(Entity))
  8137. end)
  8138.  
  8139. ExtraTab:CreateButton({
  8140. Name = "破坏灯",
  8141. Callback = function ()
  8142. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  8143. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "breakLights", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 0.416, 60)
  8144. end
  8145. })
  8146.  
  8147.  
  8148. ExtraTab:CreateButton({
  8149. Name = "让灯闪烁",
  8150. Callback = function ()
  8151. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  8152. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  8153. end
  8154. })
  8155.  
  8156.  
  8157. ExtraTab:CreateButton({
  8158. Name = "Seek 的眼睛",
  8159. Callback = function ()
  8160. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  8161. require(game:GetService("ReplicatedStorage").ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms:WaitForChild(game.ReplicatedStorage.GameData.LatestRoom.Value), 14, 1665596753, true)
  8162. end
  8163. })
  8164.  
  8165.  
  8166. ExtraTab:CreateButton({
  8167. Name = "红房",
  8168. Callback = function ()
  8169. local v1 = require(game.ReplicatedStorage.ClientModules.Module_Events)
  8170. local room = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
  8171. local seconds = 1000000
  8172. v1.tryp(workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], seconds)
  8173. end
  8174. })
  8175.  
  8176. ExtraTab:CreateButton({
  8177. Name = "心跳小游戏",
  8178. Callback = function ()
  8179. firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)
  8180. end
  8181. })
  8182.  
  8183.  
  8184. ExtraTab:CreateButton({
  8185. Name = "Infinite Yield【外挂版本的管理员指令】",
  8186. Callback = function ()
  8187. loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source')))()
  8188.  
  8189. end
  8190. })
  8191.  
  8192. local RoomActionsDropdown = ExtraTab:CreateDropdown({
  8193. Name = "下一个房间的动作",
  8194. Options = {"开门Jack","Shadow", "Eyes"},
  8195. CurrentOption = "Input",
  8196. Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
  8197. Callback = function(Option)
  8198. if Option == "开门Jackk" then
  8199. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  8200. local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  8201. local shadow=game:GetObjects("rbxassetid://11499539790")[1]
  8202. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  8203. shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
  8204. wait(0.2)
  8205. shadow.Parent=workspace
  8206. shadow.Sound:Play()
  8207. task.wait(0.3)
  8208. shadow:Destroy()
  8209. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 10)
  8210. elseif Option == "Shadow" then
  8211. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  8212. wait(0.2)
  8213. local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  8214. local shadow=game:GetObjects("rbxassetid://11454656473")[1]
  8215. local num=math.floor(#currentLoadedRoom.Nodes:GetChildren()/2)
  8216. shadow.CFrame=(
  8217. num==0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]
  8218. ).CFrame+Vector3.new(0,4,0)
  8219. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  8220. wait(0.2)
  8221. shadow.Parent=workspace
  8222. shadow.Initiate:Play()
  8223. task.wait(0.3)
  8224. shadow:Destroy()
  8225. elseif Option == "Eyes" then
  8226. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  8227. local enableDamage = true
  8228. repenttimes = 0
  8229. local deadeyescrucifix = false
  8230. local repentcomplete = false
  8231. local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  8232. local eyes = game:GetObjects("rbxassetid://11488518082")[1]
  8233. local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
  8234. eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
  8235.  
  8236. eyes.Parent = workspace
  8237. eyes.Initiate:Play()
  8238. task.wait(0.5)
  8239. eyes.Attachment.Eyes.Enabled = true
  8240. eyes.whisper:Play()
  8241. eyes.whisper.Looped = true
  8242. function EyesHell()
  8243. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  8244. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  8245. local camara = game.Workspace.CurrentCamera
  8246. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  8247. camara.CFrame = camara.CFrame * shakeCf
  8248. end)
  8249. camShake:Start()
  8250. camShake:ShakeOnce(10,30,0.7,0.1)
  8251. ts = game:GetService("TweenService")
  8252. wait(0.2)
  8253. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  8254. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  8255. local camara = game.Workspace.CurrentCamera
  8256. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  8257. camara.CFrame = camara.CFrame * shakeCf
  8258. end)
  8259. camShake:Start()
  8260. camShake:ShakeOnce(2,30,5,2)
  8261. wait(3)
  8262.  
  8263. eyes.Scream:Play()
  8264. ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
  8265. wait(7)
  8266. eyes:Destroy()
  8267. end
  8268. local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
  8269.  
  8270. local function IsVisible(part)
  8271. local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
  8272. local onscreen = found and vec.Z > 0
  8273. local cfg = RaycastParams.new();
  8274. cfg.FilterType = Enum.RaycastFilterType.Blacklist
  8275. cfg.FilterDescendantsInstances = {part};
  8276.  
  8277. local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
  8278. return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
  8279. end
  8280.  
  8281. while true do
  8282. if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
  8283. enableDamage = false
  8284. task.wait(0.2)
  8285. eyes:Destroy()
  8286. end
  8287. if enableDamage then
  8288. if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
  8289. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  8290. wait(0.2)
  8291. elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
  8292. print("把那东西拿开!!!")
  8293. eyes.Repent:Play()
  8294. eyes.Attachment.Angry.Enabled = true
  8295. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  8296. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  8297. local camara = game.Workspace.CurrentCamera
  8298. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  8299. camara.CFrame = camara.CFrame * shakeCf
  8300. end)
  8301. camShake:Start()
  8302.  
  8303. camShake:ShakeOnce(5,50,0.7,0.2)
  8304. wait(0.7)
  8305. repenttimes = repenttimes + 1
  8306. print(repenttimes)
  8307. eyes.Attachment.Angry.Enabled = false
  8308. wait(0.4)
  8309. elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
  8310. local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
  8311. hi.Anchored = true
  8312. hi.Parent = workspace
  8313. hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
  8314. game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
  8315. EyesHell()
  8316. enableDamage = false
  8317. if hum.Health <= 0 then
  8318. game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
  8319. "Eyes"
  8320. debug.setupvalue(
  8321. getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
  8322. 1,
  8323. {
  8324. "你死于Eyes...",
  8325. "他们不喜欢被盯着.",
  8326. }
  8327. )
  8328. end
  8329. end
  8330. end
  8331. task.wait(0.2)
  8332. end
  8333.  
  8334.  
  8335. end
  8336. end,
  8337. })
  8338.  
  8339.  
  8340. ExtraTab:CreateButton({
  8341. Name = "Doors 速通模式",
  8342. Callback = function ()
  8343. loadstring(game:HttpGet('https://raw.githubusercontent.com/MuhXd/DoorSuff/main/DoorsModes/DoorSpeedRun%20Mode'))()
  8344. end
  8345. })
  8346.  
  8347.  
  8348. GameTab:CreateToggle({
  8349. Name = "立即互动",
  8350. Default = false,
  8351. Flag = "InstantToggle",
  8352. Save = true
  8353. })
  8354. GameTab:CreateButton({
  8355. Name = "跳过发房间",
  8356. Callback = function()
  8357. pcall(function()
  8358. local HasKey = false
  8359. local CurrentDoor = workspace.CurrentRooms[tostring(game:GetService("ReplicatedStorage").GameData.LatestRoom.Value)]:WaitForChild("Door")
  8360. for i,v in ipairs(CurrentDoor.Parent:GetDescendants()) do
  8361. if v.Name == "KeyObtain" then
  8362. HasKey = v
  8363. end
  8364. end
  8365. if HasKey then
  8366. game.Players.LocalPlayer.Character:PivotTo(CF(HasKey.Hitbox.Position))
  8367. wait(0.3)
  8368. fireproximityprompt(HasKey.ModulePrompt,0)
  8369. game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  8370. wait(0.3)
  8371. fireproximityprompt(CurrentDoor.Lock.UnlockPrompt,0)
  8372. end
  8373. if LatestRoom == 50 then
  8374. CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
  8375. end
  8376. game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  8377. wait(0.3)
  8378. CurrentDoor.ClientOpen:FireServer()
  8379. end)
  8380. end
  8381. })
  8382.  
  8383. GameTab:CreateToggle({
  8384. Name = "自动跳过房间",
  8385. Default = false,
  8386. Save = false,
  8387. Flag = "AutoSkip"
  8388. })
  8389.  
  8390. local AutoSkipCoro = coroutine.create(function()
  8391. while true do
  8392. task.wait()
  8393. pcall(function()
  8394. if Rayfield.Flags["AutoSkip"].Value == true and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value < 100 then
  8395. local HasKey = false
  8396. local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom.Value
  8397. local CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom)]:WaitForChild("Door")
  8398. for i,v in ipairs(CurrentDoor.Parent:GetDescendants()) do
  8399. if v.Name == "KeyObtain" then
  8400. HasKey = v
  8401. end
  8402. end
  8403. if HasKey then
  8404. game.Players.LocalPlayer.Character:PivotTo(CF(HasKey.Hitbox.Position))
  8405. task.wait(0.3)
  8406. fireproximityprompt(HasKey.ModulePrompt,0)
  8407. game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  8408. task.wait(0.3)
  8409. fireproximityprompt(CurrentDoor.Lock.UnlockPrompt,0)
  8410. end
  8411. if LatestRoom == 50 then
  8412. CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
  8413. end
  8414. game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  8415. task.wait(0.3)
  8416. CurrentDoor.ClientOpen:FireServer()
  8417. end
  8418. end)
  8419. end
  8420. end)
  8421. coroutine.resume(AutoSkipCoro)
  8422.  
  8423. GameTab:CreateButton({
  8424. Name = "没有 jumpscares",
  8425. Callback = function()
  8426. pcall(function()
  8427. game:GetService("ReplicatedStorage").Bricks.Jumpscare:Destroy()
  8428. end)
  8429. end
  8430. })
  8431. GameTab:CreateToggle({
  8432. Name = "避开 Rush/Ambush",
  8433. CurrneValue = false,
  8434. Flag = "AvoidRushToggle",
  8435. Save = true
  8436. })
  8437. GameTab:CreateToggle({
  8438. Name = "没有 Screech",
  8439. CurrentValue = false,
  8440. Flag = "ScreechToggle",
  8441. Save = true
  8442. })
  8443.  
  8444. GameTab:CreateToggle({
  8445. Name = "一直完成心跳小游戏",
  8446. CurrentValue = false,
  8447. Flag = "HeartbeatWin",
  8448. Save = true
  8449. })
  8450.  
  8451. GameTab:CreateToggle({
  8452. Name = "预判追逐",
  8453. CurrentValue = false,
  8454. Flag = "PredictToggle" ,
  8455. Save = true
  8456. })
  8457. GameTab:CreateToggle({
  8458. Name = "怪物生成提示",
  8459. CurrentValue = false,
  8460. Flag = "MobToggle" ,
  8461. Save = true
  8462. })
  8463. GameTab:CreateButton({
  8464. Name = "Complete breaker box minigame",
  8465. Callback = function()
  8466. game:GetService("ReplicatedStorage").Bricks.EBF:FireServer()
  8467. end
  8468. })
  8469. GameTab:CreateButton({
  8470. Name = "跳过50关",
  8471. Callback = function()
  8472. local CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
  8473. game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  8474. end
  8475. })
  8476.  
  8477. PlayerTab:CreateToggle({
  8478. Name = "头顶的光",
  8479. CurrentValue = false,
  8480. Flag = "ToggleHeadlight",
  8481. Callback = function(Value)
  8482. pcl.Enabled = Value
  8483. end
  8484. })
  8485.  
  8486.  
  8487.  
  8488. game:GetService("RunService").RenderStepped:Connect(function()
  8489. pcall(function()
  8490. if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
  8491. game.Players.LocalPlayer.Character:TranslateBy(game.Players.LocalPlayer.Character.Humanoid.MoveDirection * TargetWalkspeed/50)
  8492. end
  8493. end)
  8494. end)
  8495.  
  8496. game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect(function(prompt)
  8497. if Rayfield.Flags["InstantToggle"].Value == true then
  8498. fireproximityprompt(prompt)
  8499. end
  8500. end)
  8501.  
  8502. local old
  8503. old = hookmetamethod(game,"__namecall",newcclosure(function(self,...)
  8504. local args = {...}
  8505. local method = getnamecallmethod()
  8506.  
  8507. if tostring(self) == 'Screech' and method == "FireServer" and Rayfield.Flags["ScreechToggle"].Value == true then
  8508. args[1] = true
  8509. return old(self,unpack(args))
  8510. end
  8511. if tostring(self) == 'ClutchHeartbeat' and method == "FireServer" and Rayfield.Flags["HeartbeatWin"].Value == true then
  8512. args[2] = true
  8513. return old(self,unpack(args)).infiniteyield
  8514. end
  8515.  
  8516. return old(self,...)
  8517. end))
  8518.  
  8519. workspace.CurrentCamera.ChildAdded:Connect(function(child)
  8520. if child.Name == "Screech" and Rayfield.Flags["ScreechToggle"].Value == true then
  8521. child:Destroy()
  8522. end
  8523. end)
  8524.  
  8525. local NotificationCoroutine = coroutine.create(function()
  8526. LatestRoom.Changed:Connect(function()
  8527. if Rayfield.Flags["PredictToggle"].Value == true then
  8528. local n = ChaseStart.Value - LatestRoom.Value
  8529. if 0 < n and n < 4 then
  8530. Rayfield:MakeNotification({
  8531. Name = "注意!",
  8532. Content = "事件于 " .. tostring(n) .. " 房间.",
  8533. Time = 5
  8534. })
  8535. end
  8536. end
  8537. if Rayfield.Flags["BookToggle"].Value == true then
  8538. if LatestRoom.Value == 50 then
  8539. coroutine.resume(BookCoroutine)
  8540. end
  8541. end
  8542. if Rayfield.Flags["FigureToggle"].Value == true then
  8543. if LatestRoom.Value == 50 then
  8544. coroutine.resume(EntityCoroutine)
  8545. end
  8546. end
  8547. end)
  8548. workspace.ChildAdded:Connect(function(inst)
  8549. if inst.Name == "RushMoving" and Rayfield.Flags["MobToggle"].Value == true then
  8550. if Rayfield.Flags["AvoidRushToggle"].Value == true then
  8551. Rayfield:MakeNotification({
  8552. Name = "注意!",
  8553. Content = "正在避开 Rush. 请稍等.",
  8554. Time = 5
  8555. })
  8556. local OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
  8557. local con = game:GetService("RunService").Heartbeat:Connect(function()
  8558. game.Players.LocalPlayer.Character:MoveTo(OldPos + Vector3.new(0,20,0))
  8559. end)
  8560.  
  8561. inst.Destroying:Wait()
  8562. con:Disconnect()
  8563.  
  8564. game.Players.LocalPlayer.Character:MoveTo(OldPos)
  8565. else
  8566. Rayfield:MakeNotification({
  8567. Name = "注意!",
  8568. Content = "Rush 已生成,躲!",
  8569. Time = 5
  8570. })
  8571. end
  8572. elseif inst.Name == "AmbushMoving" and Rayfield.Flags["MobToggle"].Value == true then
  8573. if Rayfield.Flags["AvoidRushToggle"].Value == true then
  8574. Rayfield:MakeNotification({
  8575. Name = "注意!",
  8576. Content = "正在避开 Ambush. 请稍等.",
  8577. Time = 5
  8578. })
  8579. local OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
  8580. local con = game:GetService("RunService").Heartbeat:Connect(function()
  8581. game.Players.LocalPlayer.Character:MoveTo(OldPos + Vector3.new(0,20,0))
  8582. end)
  8583.  
  8584. inst.Destroying:Wait()
  8585. con:Disconnect()
  8586.  
  8587. game.Players.LocalPlayer.Character:MoveTo(OldPos)
  8588. else
  8589. Rayfield:MakeNotification({
  8590. Name = "注意!",
  8591. Content = "Ambush 已生成, 躲!",
  8592. Time = 5
  8593. })
  8594. end
  8595. end
  8596. end)
  8597. end)
  8598.  
  8599.  
  8600.  
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