Advertisement
ArcDesLHK

Tristan is goated

Jun 19th, 2023
60
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.88 KB | None | 0 0
  1. Ultra Robolady
  2. Level 6 EARTH Machine/Evolute/Effect
  3. 1200/500
  4. 2+ Machine Normal Monsters
  5. During your Main Phase, except the turn this card was Special Summoned: You can Special Summon 1 "Ultra Roboyarou" from your Extra Deck (this is treated as an Evolute Summon), and if you do, Conjoin this card to that monster. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can remove 6 E-Cs from this card; this card gains 1500 ATK during that damage calculation only.
  6.  
  7. Ultra Roboyarou
  8. Level 6 EARTH Machine/Evolute/Effect
  9. 1200/500
  10. 2+ Machine Normal Monsters
  11. During your Main Phase, except the turn this card was Special Summoned: You can Special Summon 1 "Ultra Robolady" from your Extra Deck (this is treated as an Evolute Summon), and if you do, Conjoin this card to that monster. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can remove 6 E-Cs from this card; change that opponent's monster's ATK to 0 during that damage calculation only.
  12.  
  13. Rare Metal Soul
  14. Quick-Play Spell
  15. Target 1 Fusion Monster you control; it gains 1000 ATK until the end of this turn. If this card is in your GY: You can target 1 "Robolady" or "Roboyarou" in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 "Rare Metal Soul" effect per turn, and only once that turn.
  16.  
  17. Synthetic Robolady
  18. Level 3 EARTH Machine/Effect
  19. 450/900
  20. This card's name becomes "Robolady" while in the hand, Deck, GY, or on the field. You can only use each of the following effects of "Synthetic Robolady" once per turn. You can reveal this card and 1 "Roboyarou" in your hand; Special Summon both in Defense Position, but you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can add 1 "Rare Metal" Spell/Trap from your Deck to your hand.
  21.  
  22. Synthetic Roboyarou
  23. Level 3 EARTH Machine/Effect
  24. 900/450
  25. This card's name becomes "Roboyarou" while in the hand, Deck, GY, or on the field. You can only use each of the following effects of "Synthetic Roboyarou" once per turn. You can reveal this card and 1 "Robolady" in your hand; Special Summon both in Defense Position, but you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent from the field to the GY: You can discard 1 "Robolady" or "Roboyarou", and if you do, draw 2 cards.
  26.  
  27. Cybernetic Robolady
  28. Level 3 EARTH Machine/Effect
  29. 450/900
  30. This card's name becomes "Robolady" while in the hand, Deck, GY, or on the field. You can only use each of the following effects of "Cybernetic Robolady" once per turn. You can target 1 "Roboyarou" in your GY; Special Summon this card from your hand, and if you do, add that monster to your hand. During your Main Phase: You can Fusion Summon 1 Level 6 Machine Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.
  31.  
  32. Cybernetic Roboyarou
  33. Level 3 EARTH Machine/Effect
  34. 900/450
  35. This card's name becomes "Roboyarou" while in the hand, Deck, GY, or on the field. You can only use each of the following effects of "Cybernetic Roboyarou" once per turn. You can target 1 "Rare Metal" Spell/Trap in your GY; Special Summon this card from your hand, and if you do, add that card to your hand. During your Main Phase: You can Fusion Summon 1 Level 6 Machine Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.
  36.  
  37. Rare Robolady
  38. Level 6 EARTH Machine/Fusion/Effect
  39. 1200/500
  40. "Robolady" + "Roboyarou"
  41. During your Main Phase, except the turn this card was Special Summoned: You can Special Summon 1 "Rare Roboyarou" from your Extra Deck (this is treated as a Fusion Summon), and if you do, equip this card to that monster. A monster equipped with this card gains 600 ATK, and it cannot be destroyed by your opponent's monster effects. At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict 1200 damage to your opponent.
  42.  
  43. Rare Roboyarou
  44. Level 6 EARTH Machine/Fusion/Effect
  45. 1200/500
  46. "Roboyarou" + "Robolady"
  47. During your Main Phase, except the turn this card was Special Summoned: You can Special Summon 1 "Rare Robolady" from your Extra Deck (this is treated as a Fusion Summon), and if you do, equip this card to that monster. A monster equipped with this card gains 600 ATK, and it cannot be destroyed by your opponent's Spell/Trap effects. At the start of the Damage Step, if this card attacks an opponent's monster: You can destroy that monster, and if you do, this card gains 600 ATK.
  48.  
  49. Android Robolady
  50. Level 6 EARTH Machine/Fusion/Effect
  51. 1200/500
  52. "Robolady" + "Robolady"
  53. During your Main Phase, except the turn this card was Special Summoned: You can return this card to the Extra Deck; Special Summon 1 "Android Roboyarou" from your Extra Deck. (This is treated as a Fusion Summon.) You can only use each of the following effects of "Android Robolady" once per turn. If this card is Fusion Summoned: It gains 200 ATK for each card on the field. During your Main Phase: You can Fusion Summon 1 Level 6 Machine Fusion Monster from your Extra Deck, except "Android Robolady", by banishing Fusion Materials mentioned on it from your field or GY.
  54.  
  55. Android Roboyarou
  56. Level 6 EARTH Machine/Fusion/Effect
  57. 1200/500
  58. "Roboyarou" + "Roboyarou"
  59. During your Main Phase, except the turn this card was Special Summoned: You can return this card to the Extra Deck; Special Summon 1 "Android Robolady" from your Extra Deck. (This is treated as a Fusion Summon.) You can only use each of the following effects of "Android Roboyarou" once per turn. If this card is Fusion Summoned: Inflict 200 damage to your opponent for each card on the field. When an opponent's monster declares an attack: You can negate that attack.
  60.  
  61. Rare Metal Fusion
  62. Normal Spell
  63. Fusion Summon 1 Level 6 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls more monsters than you do, you can also use up to 1 "Robolady" or "Roboyarou" in your Deck as Fusion Material. You can only activate 1 "Rare Metal Fusion" per turn.
  64.  
  65. Rare Metal Alloy
  66. Equip Spell
  67. Equip only to a Level 6 Machine Fusion Monster you control. It gains 1200 ATK, and it cannot be destroyed by battle. While equipped to a monster that mentions "Robolady" and/or "Roboyarou", this card cannot be destroyed by card effects.
  68.  
  69. Rare Metal Initiative
  70. Normal Spell
  71. Discard 1 Machine monster; add 1 "Robolady" and/or 1 "Roboyarou" from your Deck to your hand. You can banish this card from your GY; Fusion Summon 1 Level 6 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Rare Metal Initiative" once per turn.
  72.  
  73. Rare Metal Armor
  74. Continuous Spell
  75. Fusion Monsters you control that mention "Robolady" and/or "Roboyarou" gain 1200 ATK. The activation of your cards and effects that include an effect that Fusion Summons a Level 6 Machine Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If a face-up Level 6 Machine Fusion Monster(s) you control leaves the field (except during the Damage Step): You can target 1 "Robolady" or "Roboyarou" in your GY; Special Summon it. You can only use this effect of "Rare Metal Armor" once per turn.
  76.  
  77. Rare Metal Retrofitting
  78. Counter Trap
  79. When a Spell/Trap Card, or monster effect, is activated while you control a Level 6 Machine monster: Negate the activation, and if you do, destroy that card, then, if you control a Conjoined Level 6 Machine Evolute Monster, or a Fusion Monster that mentions "Robolady" and/or "Roboyarou", inflict 1200 damage to your opponent. You can only activate 1 "Rare Metal Retrofitting" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement