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[Roblox Script] The Murderer (MintyLatios)

Oct 17th, 2018
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  1. --[[
  2.     THE MURDERER
  3.  
  4.         Created by Quil_Cyndaquil (ROBLOX)
  5.                    MintyLatios (V3rmillion)
  6.                    Minty Latios#1938
  7.  
  8.         Credit to CKbackup for the knife
  9.         Credit to Rufus14 for the ragdolls
  10.  
  11. Controls:
  12. Q = Target Player
  13. Z = Kill Targeted Player
  14. C = Mass Murder(Kills all players)
  15.  
  16. --]]
  17.  
  18. wait(1 / 60)
  19. Effects = { }
  20. local Player = game.Players.localPlayer
  21. local Character = Player.Character
  22. local Humanoid = Character.Humanoid
  23. local Mouse = Player:GetMouse()
  24. local LeftArm = Character["Left Arm"]
  25. local RightArm = Character["Right Arm"]
  26. local LeftLeg = Character["Left Leg"]
  27. local RightLeg = Character["Right Leg"]
  28. local Head = Character.Head
  29. local Torso = Character.Torso
  30. local Camera = game.Workspace.CurrentCamera
  31. local RootPart = Character.HumanoidRootPart
  32. local RootJoint = RootPart.RootJoint
  33. local attack = false
  34. local Anim = 'Idle'
  35. local Lighty = game:GetService"Lighting"
  36. local attacktype = 1
  37. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  38. local velocity = RootPart.Velocity.y
  39. local sine = 0
  40. local change = 1
  41. local Create = LoadLibrary("RbxUtility").Create
  42.  
  43.  
  44. local chara = Character
  45. local m = Create("Model"){
  46.     Parent = Character,
  47.     Name = "WeaponModel",
  48. }
  49.  
  50. Humanoid.Animator.Parent = nil
  51. Character.Animate.Parent = nil
  52.  
  53. Humanoid.WalkSpeed = 8
  54.  
  55.  
  56. local newMotor = function(part0, part1, c0, c1)
  57.     local w = Create('Motor'){
  58.         Parent = part0,
  59.         Part0 = part0,
  60.         Part1 = part1,
  61.         C0 = c0,
  62.         C1 = c1,
  63.     }
  64.     return w
  65. end
  66.  
  67. function clerp(a, b, t)
  68.     return a:lerp(b, t)
  69. end
  70.  
  71. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  72. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  73.  
  74. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  75. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  76. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  77. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  78. RootJoint.C1 = CFrame.new(0, 0, 0)
  79. RootJoint.C0 = CFrame.new(0, 0, 0)
  80. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  81. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  82.  
  83. local rarmc1 = RW.C1
  84. local larmc1 = LW.C1
  85. local rlegc1 = RH.C1
  86. local llegc1 = LH.C1
  87.  
  88. local resetc1 = false
  89.  
  90. function PlayAnimationFromTable(table, speed, bool)
  91.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  92.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  93.     RW.C0 = clerp(RW.C0, table[3], speed)
  94.     LW.C0 = clerp(LW.C0, table[4], speed)
  95.     RH.C0 = clerp(RH.C0, table[5], speed)
  96.     LH.C0 = clerp(LH.C0, table[6], speed)
  97.     if bool == true then
  98.         if resetc1 == false then
  99.             resetc1 = true
  100.             RootJoint.C1 = RootJoint.C1
  101.             Torso.Neck.C1 = Torso.Neck.C1
  102.             RW.C1 = rarmc1
  103.             LW.C1 = larmc1
  104.             RH.C1 = rlegc1
  105.             LH.C1 = llegc1
  106.         end
  107.     end
  108. end
  109.  
  110. ArtificialHB = Create("BindableEvent", script){
  111.     Parent = script,
  112.     Name = "Heartbeat",
  113. }
  114.  
  115. script:WaitForChild("Heartbeat")
  116.  
  117. frame = 1 / 30
  118. tf = 0
  119. allowframeloss = false
  120. tossremainder = false
  121. lastframe = tick()
  122. script.Heartbeat:Fire()
  123.  
  124.  
  125. New = function(Object, Parent, Name, Data)
  126.     local Object = Instance.new(Object)
  127.     for Index, Value in pairs(Data or {}) do
  128.         Object[Index] = Value
  129.     end
  130.     Object.Parent = Parent
  131.     Object.Name = Name
  132.     return Object
  133. end
  134.  
  135. if chara.Head:FindFirstChild"face" then
  136.     chara.Head.face.Texture = "rbxassetid://67493879"
  137. end
  138. --Credit to Psychopath for this shit
  139.  
  140. Knifu = New("Model",chara,"Knifu",{})
  141. Handle = New("Part",Knifu,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  142. Mesh = New("CylinderMesh",Handle,"Mesh",{})
  143. KWeld = New("Weld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0=CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))})
  144. Hitbox = New("Part",Knifu,"Hitbox",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 1.4000001, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 27.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  145. Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = Handle,C1 = CFrame.new(0, 1.20000052, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  146. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  147. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  148. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  149. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  150. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.5, 1.20000005, 1.5),})
  151. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  152. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.800005555, 26.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  153. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  154. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  155. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),CFrame = CFrame.new(54.1000023, 0.400004029, 26.8000031, 1, 0, 0, 0, 0, 1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  156. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  157. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  158. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(54.1000023, 0.500006318, 27.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  159. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  160. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  161. BloodPart = New("Part",Knifu,"BloodPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),CFrame = CFrame.new(54.1000023, 0.600008607, 28.1000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  162. Mesh = New("SpecialMesh",BloodPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  163. Weld = New("ManualWeld",BloodPart,"Weld",{Part0 = BloodPart,Part1 = Handle,C1 = CFrame.new(0, 1.70000005, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  164. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700007081, 27.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  165. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  166. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  167. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  168. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  169. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  170. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  171. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  172. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  173. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  174. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  175. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  176. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  177. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  178. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  179. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  180. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  181. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  182. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  183. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  184. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  185. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  186. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  187. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  188. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  189. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  190. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  191. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700007081, 27.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  192. Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, -0.0500000007),Scale = Vector3.new(0.400000006, 1, 0.5),})
  193. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  194. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  195. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  196. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 2.38418579e-07, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  197. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  198. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  199. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  200. Blood2Part = New("Part",Knifu,"Blood2Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(54.1000023, 0.500006318, 27.7000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  201. Mesh = New("BlockMesh",Blood2Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),})
  202. Weld = New("ManualWeld",Blood2Part,"Weld",{Part0 = Blood2Part,Part1 = Handle,C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  203. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(54.1000023, 0.700008988, 27.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  204. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  205. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  206. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(54.1000023, 0.500008225, 27.4000034, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  207. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  208. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  209.  
  210. local p1mit = Instance.new("ParticleEmitter",Hitbox)
  211. p1mit.Texture = "rbxasset://textures/particles/fire_main.dds"
  212. p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
  213. p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  214. p1mit.Lifetime = NumberRange.new(2)
  215. p1mit.Rate = 100
  216. p1mit.Enabled = false
  217. p1mit.Acceleration = Vector3.new(0,-5,0)
  218. p1mit.Rotation = NumberRange.new(0,359)
  219. p1mit.Speed = NumberRange.new(0)
  220. local p2mit = Instance.new("ParticleEmitter",BloodPart)
  221. p2mit.Texture = "http://www.roblox.com/asset/?id=243132757"
  222. p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
  223. p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.1),NumberSequenceKeypoint.new(1,.1)})
  224. p2mit.Lifetime = NumberRange.new(1)
  225. p2mit.Rate = 10
  226. p2mit.Acceleration = Vector3.new(0,-10,0)
  227. p2mit.Speed = NumberRange.new(0)
  228. local p3mit = p2mit:Clone()
  229. p3mit.Parent = Blood2Part
  230.  
  231. game:GetService("RunService").Heartbeat:connect(function(s, p)
  232.     tf = tf + s
  233.     if tf >= frame then
  234.         if allowframeloss then
  235.             script.Heartbeat:Fire()
  236.             lastframe = tick()
  237.         else
  238.             for i = 1, math.floor(tf / frame) do
  239.                 script.Heartbeat:Fire()
  240.             end
  241.             lastframe = tick()
  242.         end
  243.         if tossremainder then
  244.             tf = 0
  245.         else
  246.             tf = tf - frame * math.floor(tf / frame)
  247.         end
  248.     end
  249. end)
  250.  
  251. function swait(num)
  252.     if num == 0 or num == nil then
  253.         ArtificialHB.Event:wait()
  254.     else
  255.         for i = 0, num do
  256.             ArtificialHB.Event:wait()
  257.         end
  258.     end
  259. end
  260.  
  261. function RemoveOutlines(part)
  262.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  263. end
  264.    
  265.  
  266. local txt = Instance.new("BillboardGui", chara)
  267. txt.Adornee = chara.Head
  268. txt.Name = "Nametag"
  269. txt.Size = UDim2.new(2, 0, 1.2, 0)
  270. txt.StudsOffset = Vector3.new(-9, 6, 0)
  271. local text = Instance.new("TextLabel", txt)
  272. text.Size = UDim2.new(10, 0, 7, 0)
  273. text.TextSize = 24
  274. text.Font = Enum.Font.Cartoon
  275. text.TextScaled = false
  276. text.BackgroundTransparency = 1
  277. text.TextColor3 = Color3.new(1,1,1)
  278. text.TextStrokeTransparency = 0
  279. text.TextStrokeColor3 = Color3.new(1,0,0)
  280. text.Text = "The Murderer"
  281.  
  282. function chat(...)
  283.     local txxt = {...}
  284.     local ch = coroutine.wrap(function()
  285.         if chara:FindFirstChild("Chatt")~= nil then
  286.             Character:FindFirstChild("Chatt"):destroy()
  287.         end
  288.         local txt = Instance.new("BillboardGui", chara)
  289.         txt.Adornee = chara.Head
  290.         txt.Name = "Chatt"
  291.         txt.Size = UDim2.new(2, 0, 1.2, 0)
  292.         txt.StudsOffset = Vector3.new(-9, 7, 0)
  293.         local text = Instance.new("TextLabel", txt)
  294.         text.Size = UDim2.new(10, 0, 7, 0)
  295.         text.TextSize = 24
  296.         text.Font = Enum.Font.Cartoon
  297.         text.TextScaled = false
  298.         text.BackgroundTransparency = 1
  299.         text.TextColor3 = Color3.new(0,0,0)
  300.         text.TextStrokeTransparency = 0
  301.         text.TextStrokeColor3 = Color3.new(1,0,0)
  302.         text.Text = ""
  303.         txxt = table.concat(txxt,"\t")
  304.         for i = 1, #txxt do
  305.             text.Text = txxt:sub(1,i)
  306.             CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=565939471", Character, .6, .8)
  307.             wait()
  308.         end
  309.         wait(2)
  310.         for trans = 0,1,.1 do
  311.             text.TextTransparency = trans
  312.             text.TextStrokeTransparency = trans
  313.             wait()
  314.         end
  315.         wait()
  316.         txt:destroy()
  317.     end)
  318.    
  319.     ch(...)
  320. end
  321. Player.Chatted:connect(chat)
  322. CFuncs = { 
  323.     ["Part"] = {
  324.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  325.             local Part = Create("Part"){
  326.                 Parent = Parent,
  327.                 Reflectance = Reflectance,
  328.                 Transparency = Transparency,
  329.                 CanCollide = false,
  330.                 Locked = true,
  331.                 BrickColor = BrickColor.new(tostring(BColor)),
  332.                 Name = Name,
  333.                 Size = Size,
  334.                 Material = Material,
  335.             }
  336.             RemoveOutlines(Part)
  337.             return Part
  338.         end;
  339.     };
  340.    
  341.     ["Mesh"] = {
  342.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  343.             local Msh = Create(Mesh){
  344.                 Parent = Part,
  345.                 Offset = OffSet,
  346.                 Scale = Scale,
  347.             }
  348.             if Mesh == "SpecialMesh" then
  349.                 Msh.MeshType = MeshType
  350.                 Msh.MeshId = MeshId
  351.             end
  352.             return Msh
  353.         end;
  354.     };
  355.    
  356.     ["Mesh"] = {
  357.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  358.             local Msh = Create(Mesh){
  359.                 Parent = Part,
  360.                 Offset = OffSet,
  361.                 Scale = Scale,
  362.             }
  363.             if Mesh == "SpecialMesh" then
  364.                 Msh.MeshType = MeshType
  365.                 Msh.MeshId = MeshId
  366.             end
  367.             return Msh
  368.         end;
  369.     };
  370.    
  371.     ["Weld"] = {
  372.         Create = function(Parent, Part0, Part1, C0, C1)
  373.             local Weld = Create("Weld"){
  374.                 Parent = Parent,
  375.                 Part0 = Part0,
  376.                 Part1 = Part1,
  377.                 C0 = C0,
  378.                 C1 = C1,
  379.             }
  380.             return Weld
  381.         end;
  382.     };
  383.  
  384.     ["Sound"] = {
  385.         Create = function(id, par, vol, pit)
  386.             coroutine.resume(coroutine.create(function()
  387.                 local S = Create("Sound"){
  388.                     Volume = vol,
  389.                     Pitch = pit or 1,
  390.                     SoundId = id,
  391.                     Parent = par or workspace,
  392.                 }
  393.                 wait()
  394.                 S:play()
  395.                 game:GetService("Debris"):AddItem(S, 6)
  396.             end))
  397.         end;
  398.     };
  399.    
  400.     ["ParticleEmitter"] = {
  401.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  402.             local fp = Create("ParticleEmitter"){
  403.                 Parent = Parent,
  404.                 Color = ColorSequence.new(Color1, Color2),
  405.                 LightEmission = LightEmission,
  406.                 Size = Size,
  407.                 Texture = Texture,
  408.                 Transparency = Transparency,
  409.                 ZOffset = ZOffset,
  410.                 Acceleration = Accel,
  411.                 Drag = Drag,
  412.                 LockedToPart = LockedToPart,
  413.                 VelocityInheritance = VelocityInheritance,
  414.                 EmissionDirection = EmissionDirection,
  415.                 Enabled = Enabled,
  416.                 Lifetime = LifeTime,
  417.                 Rate = Rate,
  418.                 Rotation = Rotation,
  419.                 RotSpeed = RotSpeed,
  420.                 Speed = Speed,
  421.                 VelocitySpread = VelocitySpread,
  422.             }
  423.             return fp
  424.         end;
  425.     };
  426.  
  427.     CreateTemplate = {
  428.    
  429.     };
  430. }
  431.  
  432. function rayCast(Position, Direction, Range, Ignore)
  433.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  434. end
  435.  
  436.  
  437. FindNearestTorso = function(pos)
  438.     local list = (game.Workspace:children())
  439.     local torso = nil
  440.     local dist = 1000
  441.     local temp, human, temp2 = nil, nil, nil
  442.     for x = 1, #list do
  443.         temp2 = list[x]
  444.         if temp2.className == "Model" and temp2.Name ~= Character.Name then
  445.             temp = temp2:findFirstChild("Torso")
  446.             human = temp2:findFirstChild("Humanoid")
  447.             if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  448.                 local dohit = true
  449.                 if dohit == true then
  450.                     torso = temp
  451.                     dist = (temp.Position - pos).magnitude
  452.                 end
  453.             end
  454.         end
  455.     end
  456.     return torso, dist
  457. end
  458.  
  459. function FindNearestTorsos(Position, Distance, SinglePlayer)
  460.     if SinglePlayer then
  461.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  462.     end
  463.     local List = {}
  464.     for i, v in pairs(workspace:GetChildren()) do
  465.         if v:IsA("Model") then
  466.             if v:findFirstChild("Torso") then
  467.                 if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
  468.                     if v ~= Character then
  469.                         if (v.Torso.Position - Position).magnitude <= Distance then
  470.                             table.insert(List, {v,(v.Torso.Position - Position).magnitude})
  471.                         end
  472.                     end
  473.                 end
  474.             end
  475.         end
  476.     end
  477.     return List
  478. end
  479.  
  480.  
  481. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  482.     if hit.Parent == nil then
  483.         return
  484.     end
  485.     local h = hit.Parent:FindFirstChild("Humanoid")
  486.     for _, v in pairs(hit.Parent:children()) do
  487.         if v:IsA("Humanoid") then
  488.             h = v
  489.         end
  490.     end
  491.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  492.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  493.             if hit.Parent.DebounceHit.Value == true then
  494.                 return
  495.             end
  496.         end
  497.         local c = Create("ObjectValue"){
  498.             Name = "creator",
  499.             Value = game:service("Players").LocalPlayer,
  500.             Parent = h,
  501.         }
  502.         game:GetService("Debris"):AddItem(c, .5)
  503.         if HitSound ~= nil and HitPitch ~= nil then
  504.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  505.         end
  506.         local Damage = math.random(minim, maxim)
  507.         local blocked = false
  508.         local block = hit.Parent:findFirstChild("Block")
  509.         if block ~= nil then
  510.             if block.className == "IntValue" then
  511.                 if block.Value > 0 then
  512.                     blocked = true
  513.                     block.Value = block.Value - 1
  514.                     print(block.Value)
  515.                 end
  516.             end
  517.         end
  518.         if blocked == false then
  519.             h.Health = h.Health - Damage
  520.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  521.         else
  522.             h.Health = h.Health - (Damage / 2)
  523.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  524.         end
  525.         if Type == "Knockdown" then
  526.             local hum = hit.Parent.Humanoid
  527.             hum.PlatformStand = true
  528.             coroutine.resume(coroutine.create(function(HHumanoid)
  529.                 swait(1)
  530.                 HHumanoid.PlatformStand = false
  531.             end), hum)
  532.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  533.             local bodvol = Create("BodyVelocity"){
  534.                 velocity = angle * knockback,
  535.                 P = 5000,
  536.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  537.                 Parent = hit,
  538.             }
  539.             local rl = Create("BodyAngularVelocity"){
  540.                 P = 3000,
  541.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  542.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  543.                 Parent = hit,
  544.             }
  545.             game:GetService("Debris"):AddItem(bodvol, .5)
  546.             game:GetService("Debris"):AddItem(rl, .5)
  547.         elseif Type == "Normal" then
  548.             local vp = Create("BodyVelocity"){
  549.                 P = 500,
  550.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  551.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  552.             }
  553.             if knockback > 0 then
  554.                 vp.Parent = hit.Parent.Torso
  555.             end
  556.             game:GetService("Debris"):AddItem(vp, .5)
  557.         elseif Type == "Up" then
  558.             local bodyVelocity = Create("BodyVelocity"){
  559.                 velocity = Vector3.new(0, 20, 0),
  560.                 P = 5000,
  561.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  562.                 Parent = hit,
  563.             }
  564.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  565.         elseif Type == "DarkUp" then
  566.             coroutine.resume(coroutine.create(function()
  567.                 for i = 0, 1, 0.1 do
  568.                     swait()
  569.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  570.                 end
  571.             end))
  572.             local bodyVelocity = Create("BodyVelocity"){
  573.                 velocity = Vector3.new(0, 20, 0),
  574.                 P = 5000,
  575.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  576.                 Parent = hit,
  577.             }
  578.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  579.         elseif Type == "Snare" then
  580.             local bp = Create("BodyPosition"){
  581.                 P = 2000,
  582.                 D = 100,
  583.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  584.                 position = hit.Parent.Torso.Position,
  585.                 Parent = hit.Parent.Torso,
  586.             }
  587.             game:GetService("Debris"):AddItem(bp, 1)
  588.         elseif Type == "Freeze" then
  589.             local BodPos = Create("BodyPosition"){
  590.                 P = 50000,
  591.                 D = 1000,
  592.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  593.                 position = hit.Parent.Torso.Position,
  594.                 Parent = hit.Parent.Torso,
  595.             }
  596.             local BodGy = Create("BodyGyro") {
  597.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  598.                 P = 20e+003,
  599.                 Parent = hit.Parent.Torso,
  600.                 cframe = hit.Parent.Torso.CFrame,
  601.             }
  602.             hit.Parent.Torso.Anchored = true
  603.             coroutine.resume(coroutine.create(function(Part)
  604.                 swait(1.5)
  605.                 Part.Anchored = false
  606.             end), hit.Parent.Torso)
  607.             game:GetService("Debris"):AddItem(BodPos, 3)
  608.             game:GetService("Debris"):AddItem(BodGy, 3)
  609.         end
  610.         local debounce = Create("BoolValue"){
  611.             Name = "DebounceHit",
  612.             Parent = hit.Parent,
  613.             Value = true,
  614.         }
  615.         game:GetService("Debris"):AddItem(debounce, Delay)
  616.         c = Create("ObjectValue"){
  617.             Name = "creator",
  618.             Value = Player,
  619.             Parent = h,
  620.         }
  621.         game:GetService("Debris"):AddItem(c, .5)
  622.     end
  623. end
  624.  
  625. function ShowDamage(Pos, Text, Time, Color)
  626.     local Rate = (1 / 30)
  627.     local Pos = (Pos or Vector3.new(0, 0, 0))
  628.     local Text = (Text or "")
  629.     local Time = (Time or 2)
  630.     local Color = (Color or Color3.new(1, 0, 1))
  631.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  632.     EffectPart.Anchored = true
  633.     local BillboardGui = Create("BillboardGui"){
  634.         Size = UDim2.new(3, 0, 3, 0),
  635.         Adornee = EffectPart,
  636.         Parent = EffectPart,
  637.     }
  638.     local TextLabel = Create("TextLabel"){
  639.         BackgroundTransparency = 1,
  640.         Size = UDim2.new(1, 0, 1, 0),
  641.         Text = Text,
  642.         Font = "SciFi",
  643.         TextColor3 = Color,
  644.         TextScaled = true,
  645.         Parent = BillboardGui,
  646.     }
  647.     game.Debris:AddItem(EffectPart, (Time))
  648.     EffectPart.Parent = game:GetService("Workspace")
  649.     delay(0, function()
  650.         local Frames = (Time / Rate)
  651.         for Frame = 1, Frames do
  652.             wait(Rate)
  653.             local Percent = (Frame / Frames)
  654.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  655.             TextLabel.TextTransparency = Percent
  656.         end
  657.         if EffectPart and EffectPart.Parent then
  658.             EffectPart:Destroy()
  659.         end
  660.     end)
  661. end
  662.  
  663. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  664.     for _, c in pairs(workspace:children()) do
  665.         local hum = c:findFirstChild("Humanoid")
  666.         if hum ~= nil then
  667.             local head = c:findFirstChild("Torso")
  668.             if head ~= nil then
  669.                 local targ = head.Position - Part.Position
  670.                 local mag = targ.magnitude
  671.                 if mag <= Magnitude and c.Name ~= Player.Name then
  672.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  673.                 end
  674.             end
  675.         end
  676.     end
  677. end
  678.  
  679. EffectModel = Create("Model"){
  680.     Parent = Character,
  681.     Name = "Effects",
  682. }
  683.  
  684. Effects = {
  685.     Block = {
  686.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  687.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  688.             prt.Anchored = true
  689.             prt.CFrame = cframe
  690.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  691.             game:GetService("Debris"):AddItem(prt, 10)
  692.             if Type == 1 or Type == nil then
  693.                 table.insert(Effects, {
  694.                     prt,
  695.                     "Block1",
  696.                     delay,
  697.                     x3,
  698.                     y3,
  699.                     z3,
  700.                     msh
  701.                 })
  702.             elseif Type == 2 then
  703.                 table.insert(Effects, {
  704.                     prt,
  705.                     "Block2",
  706.                     delay,
  707.                     x3,
  708.                     y3,
  709.                     z3,
  710.                     msh
  711.                 })
  712.             end
  713.         end;
  714.     };
  715.  
  716.         Cylinder = {
  717.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  718.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  719.             prt.Anchored = true
  720.             prt.CFrame = cframe
  721.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  722.             game:GetService("Debris"):AddItem(prt, 10)
  723.             table.insert(Effects, {
  724.                 prt,
  725.                 "Cylinder",
  726.                 delay,
  727.                 x3,
  728.                 y3,
  729.                 z3,
  730.                 msh
  731.             })
  732.         end;
  733.     };
  734.     Head = {
  735.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  736.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  737.             prt.Anchored = true
  738.             prt.CFrame = cframe
  739.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  740.             game:GetService("Debris"):AddItem(prt, 10)
  741.             table.insert(Effects, {
  742.                 prt,
  743.                 "Cylinder",
  744.                 delay,
  745.                 x3,
  746.                 y3,
  747.                 z3,
  748.                 msh
  749.             })
  750.         end;
  751.     };
  752.    
  753.     Sphere = {
  754.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  755.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  756.             prt.Anchored = true
  757.             prt.CFrame = cframe
  758.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  759.             game:GetService("Debris"):AddItem(prt, 10)
  760.             table.insert(Effects, {
  761.                 prt,
  762.                 "Cylinder",
  763.                 delay,
  764.                 x3,
  765.                 y3,
  766.                 z3,
  767.                 msh
  768.             })
  769.         end;
  770.     };
  771.    
  772.     Elect = {
  773.         Create = function(cff, x, y, z)
  774.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  775.             prt.Anchored = true
  776.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  777.             prt.CFrame = CFrame.new(prt.Position)
  778.             game:GetService("Debris"):AddItem(prt, 2)
  779.             local xval = math.random() / 2
  780.             local yval = math.random() / 2
  781.             local zval = math.random() / 2
  782.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  783.             table.insert(Effects, {
  784.                 prt,
  785.                 "Elec",
  786.                 0.1,
  787.                 x,
  788.                 y,
  789.                 z,
  790.                 xval,
  791.                 yval,
  792.                 zval
  793.             })
  794.         end;
  795.  
  796.     };
  797.    
  798.     Ring = {
  799.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  800.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  801.             prt.Anchored = true
  802.             prt.CFrame = cframe
  803.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  804.             game:GetService("Debris"):AddItem(prt, 10)
  805.             table.insert(Effects, {
  806.                 prt,
  807.                 "Cylinder",
  808.                 delay,
  809.                 x3,
  810.                 y3,
  811.                 z3,
  812.                 msh
  813.             })
  814.         end;
  815.     };
  816.  
  817.  
  818.     Wave = {
  819.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  820.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  821.             prt.Anchored = true
  822.             prt.CFrame = cframe
  823.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  824.             game:GetService("Debris"):AddItem(prt, 10)
  825.             table.insert(Effects, {
  826.                 prt,
  827.                 "Cylinder",
  828.                 delay,
  829.                 x3,
  830.                 y3,
  831.                 z3,
  832.                 msh
  833.             })
  834.         end;
  835.     };
  836.  
  837.     Break = {
  838.         Create = function(brickcolor, cframe, x1, y1, z1)
  839.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  840.             prt.Anchored = true
  841.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  842.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  843.             local num = math.random(10, 50) / 1000
  844.             game:GetService("Debris"):AddItem(prt, 10)
  845.             table.insert(Effects, {
  846.                 prt,
  847.                 "Shatter",
  848.                 num,
  849.                 prt.CFrame,
  850.                 math.random() - math.random(),
  851.                 0,
  852.                 math.random(50, 100) / 100
  853.             })
  854.         end;
  855.     };
  856.    
  857.     Fire = {
  858.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  859.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  860.             prt.Anchored = true
  861.             prt.CFrame = cframe
  862.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  863.             game:GetService("Debris"):AddItem(prt, 10)
  864.             table.insert(Effects, {
  865.                 prt,
  866.                 "Fire",
  867.                 delay,
  868.                 1,
  869.                 1,
  870.                 1,
  871.                 msh
  872.             })
  873.         end;
  874.     };
  875.    
  876.     FireWave = {
  877.         Create = function(brickcolor, cframe, x1, y1, z1)
  878.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  879.             prt.Anchored = true
  880.             prt.CFrame = cframe
  881.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  882.             local d = Create("Decal"){
  883.                 Parent = prt,
  884.                 Texture = "rbxassetid://26356434",
  885.                 Face = "Top",
  886.             }
  887.             local d = Create("Decal"){
  888.                 Parent = prt,
  889.                 Texture = "rbxassetid://26356434",
  890.                 Face = "Bottom",
  891.             }
  892.             game:GetService("Debris"):AddItem(prt, 10)
  893.             table.insert(Effects, {
  894.                 prt,
  895.                 "FireWave",
  896.                 1,
  897.                 30,
  898.                 math.random(400, 600) / 100,
  899.                 msh
  900.             })
  901.         end;
  902.     };
  903.    
  904.     Lightning = {
  905.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  906.             local magz = (p0 - p1).magnitude
  907.             local curpos = p0
  908.             local trz = {
  909.                 -ofs,
  910.                 ofs
  911.             }
  912.             for i = 1, tym do
  913.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  914.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  915.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  916.                 li.Material = "Neon"
  917.                 if tym == i then
  918.                     local magz2 = (curpos - p1).magnitude
  919.                     li.Size = Vector3.new(th, th, magz2)
  920.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  921.                     table.insert(Effects, {
  922.                         li,
  923.                         "Disappear",
  924.                         last
  925.                     })
  926.                 else
  927.                     do
  928.                         do
  929.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  930.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  931.                             game.Debris:AddItem(li, 10)
  932.                             table.insert(Effects, {
  933.                                 li,
  934.                                 "Disappear",
  935.                                 last
  936.                             })
  937.                         end
  938.                     end
  939.                 end
  940.             end
  941.         end
  942.     };
  943.  
  944.     EffectTemplate = {
  945.  
  946.     };
  947. }
  948.  
  949. function attackone()
  950.     attack = true
  951.     for i = 0, 1, 0.1 do
  952.         swait()
  953.         PlayAnimationFromTable({
  954.             CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  955.             CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  956.             CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  957.             CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  958.             CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  959.             CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  960.         }, .3, false)
  961.     end
  962.     attack = false
  963. end
  964.  
  965. Mouse.KeyDown:connect(function(k)
  966.     k = k:lower()
  967.     if attack == false and k == '' then
  968.    
  969.     end
  970. end)
  971.  
  972. abss = Instance.new("BillboardGui",Character)
  973. abss.Size = UDim2.new(10,0,10,0)
  974. abss.Enabled = false
  975. imgl = Instance.new("ImageLabel",abss)
  976. imgl.Position = UDim2.new(0,0,0,0)
  977. imgl.Size = UDim2.new(1,0,1,0)
  978. imgl.Image = "rbxassetid://711463989"
  979. imgl.BackgroundTransparency = 1
  980. imgl.ImageColor3 = Color3.new(.9,0,0)
  981. img2 = Instance.new("ImageLabel",abss)
  982. img2.Position = UDim2.new(0,0,0,0)
  983. img2.Size = UDim2.new(1,0,1,0)
  984. img2.Image = "rbxassetid://711463989"
  985. img2.BackgroundTransparency = 1
  986. img2.ImageColor3 = Color3.new(.9,0,0)
  987.  
  988. local targetted = nil;
  989.  
  990. function ohshityougothit(dude)
  991.     coroutine.wrap(function()
  992.         repeat wait() until dude:FindFirstChild"Head"
  993.         KnifuHit = New("Model",workspace,"KnifuHit",{})
  994.         game:GetService("Debris"):AddItem(KnifuHit,3)
  995.         HWeldPart = New("Part",KnifuHit,"HWeldPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(68.6099854, 1.50001717, 8.10717869, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  996.         Mesh = New("CylinderMesh",HWeldPart,"Mesh",{})
  997.         Weld = New("ManualWeld",HWeldPart,"Weld",{Part0 = HWeldPart,Part1 = dude.Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),C1 = CFrame.new(0.00998687744, 1.00000417, -1.79282093, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  998.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(68.6099854, 0.913415372, 8.92320538, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  999.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  1000.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1001.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.60001719, 7.93397379, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1002.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  1003.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1004.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.30001676, 8.45358944, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1005.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.5, 1.20000005, 1.5),})
  1006.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1007.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.47322106, 8.55358887, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1008.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  1009.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1010.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),CFrame = CFrame.new(68.6099854, 1.12680948, 8.3535881, 1, 0, 0, 0, 0.500000536, 0.866025746, 0, -0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1011.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  1012.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1013.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(68.6099854, 1.01341367, 8.74999905, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1014.         Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  1015.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1016.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),CFrame = CFrame.new(68.6099854, 0.650017917, 9.5794239, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1017.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  1018.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.70000005, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1019.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.886619031, 9.36961555, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1020.         Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  1021.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1022.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.28662145, 8.67679501, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1023.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1024.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1025.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.28662145, 8.67679501, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1026.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1027.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1028.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.18662131, 8.85000038, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1029.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1030.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1031.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.18662131, 8.85000038, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1032.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1033.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1034.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08662117, 9.02320576, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1035.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1036.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1037.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08662117, 9.02320576, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1038.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1039.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1040.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.986621022, 9.19641113, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1041.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1042.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1043.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.986621022, 9.19641113, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1044.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1045.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1046.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08661926, 9.0232048, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1047.         Mesh = New("BlockMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0, -0.0500000007),Scale = Vector3.new(0.400000006, 1, 0.5),})
  1048.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1049.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.50001705, 8.10717869, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1050.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  1051.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 2.38418579e-07, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1052.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.4000169, 8.28038406, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1053.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  1054.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1055.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(68.6099854, 0.76341331, 9.18301201, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1056.         Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),})
  1057.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1058.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(68.6099854, 0.886620879, 9.36961555, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1059.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  1060.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1061.     end)()
  1062. end
  1063.  
  1064. function fuckingdie(dude)
  1065. if dude.Name ~= "CKbackup" and dude.Name ~= "Quil_Cyndaquil" then
  1066.         dude.Humanoid.PlatformStand = true
  1067.         local bgf = Instance.new("BodyGyro",dude.Head)
  1068.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  1069.         local val = Instance.new("BoolValue",dude)
  1070.         val.Name = "IsHit"
  1071.         for i = 1, 6 do
  1072.             local blo = Instance.new("Part",game.Workspace)
  1073.             blo.Size = Vector3.new(.6,.2,.6)
  1074.             blo.Material = "SmoothPlastic"
  1075.             blo.BrickColor = BrickColor.new("Crimson")
  1076.             blo.Position = dude.Head.Position
  1077.             blo.CFrame = dude.Head.CFrame
  1078.             game:GetService("Debris"):AddItem(blo,15)
  1079.         end
  1080.         local ds = coroutine.wrap(function()
  1081.         wait(1)
  1082.         if dude == targetted then
  1083.             targetted = nil
  1084.         end
  1085.         dude:FindFirstChildOfClass"Humanoid".Health = 0
  1086.         (dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso").Anchored = false
  1087.         ragdoll(dude)
  1088.         end)
  1089.         ds()
  1090.     end
  1091. end
  1092.  
  1093. local Sitting = false
  1094. function fuckingdiethro(dude)
  1095. if dude.Name ~= "CKbackup" and dude.Name ~= "Quil_Cyndaquil" then
  1096.         dude.Humanoid.PlatformStand = true
  1097.         if dude:FindFirstChild"Head" then local bgf = Instance.new("BodyGyro",dude.Head)
  1098.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) end
  1099.         local val = Instance.new("BoolValue",dude)
  1100.         val.Name = "IsHit"
  1101.         if dude:FindFirstChild"Head" then
  1102.             for i = 1, 6 do
  1103.                 local blo = Instance.new("Part",game.Workspace)
  1104.                 blo.Size = Vector3.new(.6,.2,.6)
  1105.                 blo.Material = "SmoothPlastic"
  1106.                 blo.BrickColor = BrickColor.new("Crimson")
  1107.                 blo.Position = dude.Head.Position
  1108.                 blo.CFrame = dude.Head.CFrame
  1109.                 game:GetService("Debris"):AddItem(blo,15)
  1110.             end
  1111.         end
  1112.         local ds = coroutine.wrap(function()
  1113.         if(dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso") then
  1114.             (dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso").Velocity = (dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso").CFrame.lookVector * -15
  1115.         end
  1116.         wait(0.3)
  1117.         if dude == targetted then
  1118.             targetted = nil
  1119.         end
  1120.         dude:FindFirstChildOfClass"Humanoid".Health = 0
  1121.         ragdoll(dude)
  1122.         end)
  1123.         ds()
  1124.     end
  1125. end
  1126.  
  1127. function ragdoll(guy)
  1128. guy.Archivable = true
  1129. clone = guy:Clone()
  1130. clone.Parent = workspace
  1131. game:service'Debris':AddItem(clone,10)
  1132. for i,v in pairs(clone:GetChildren()) do
  1133.     if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  1134.         v:destroy()
  1135.     end
  1136.     for i,p in pairs(v:GetChildren()) do
  1137.     if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  1138.         p:destroy()
  1139.     end
  1140. end
  1141. end
  1142. for i,t in pairs(guy:GetChildren()) do
  1143.     if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  1144.         t:destroy()
  1145.     end
  1146. end
  1147. for i,v in next, clone:children() do
  1148.     if v:IsA"LocalScript" or v:IsA"Script" or v:IsA"ModuleScript" then
  1149.         v.Disabled = true
  1150.         wait()
  1151.         v:destroy()
  1152.     end
  1153. end
  1154. local vel
  1155. if clone:FindFirstChild"Torso" then
  1156.     vel = Instance.new("BodyVelocity", clone.Torso)
  1157.     vel.Velocity = clone.Torso.CFrame.lookVector * -5
  1158.     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1159. end
  1160. if clone:FindFirstChild"Head" and clone.Head:FindFirstChild"face" then
  1161.     clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  1162. end
  1163. using = false
  1164. local leftarm = clone:findFirstChild("Left Arm")
  1165. local rightrm = clone:findFirstChild("Right Arm")
  1166. local leftleg = clone:findFirstChild("Left Leg")
  1167. local rightleg = clone:findFirstChild("Right Leg")
  1168. local head = clone:findFirstChild("Head")
  1169. for i, g in pairs(guy:GetChildren()) do
  1170.     if g.ClassName == "Part" then
  1171.         g:destroy()
  1172.     end
  1173. end
  1174. for i, h in pairs(guy:GetChildren()) do
  1175.     if h.ClassName == "Accesory" then
  1176.         h:destroy()
  1177.     end
  1178. end
  1179.  
  1180. if head ~= nil then
  1181.     local glue13 = Instance.new("Glue", clone.Torso)
  1182.     glue13.Part0 = clone.Torso
  1183.     glue13.Part1 = head
  1184.     glue13.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1185.     glue13.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1186.     local collider13 = Instance.new("Part", head)
  1187.     collider13.Position = Vector3.new(0,999,0)
  1188.     collider13.Size = Vector3.new(0.5, 0.9, 0.9)
  1189.     collider13.Shape = "Cylinder"
  1190.     collider13.Transparency = 1
  1191.     local weld = Instance.new("Weld", collider13)
  1192.     weld.Part0 = head
  1193.     weld.Part1 = collider13
  1194.     weld.C0 = weld.C0 * CFrame.new(0,0.2,0) * CFrame.Angles(0, 0, 80)
  1195.     collider13.TopSurface = "Smooth"
  1196.     collider13.BottomSurface = "Smooth"
  1197.     collider13.formFactor = "Symmetric"
  1198. end
  1199. if leftleg ~= nil then
  1200. local glue = Instance.new("Glue", clone.Torso)
  1201. glue.Part0 = clone.Torso
  1202. glue.Part1 = leftleg
  1203. glue.Name = "Left leg"
  1204. local collider = Instance.new("Part", leftleg)
  1205. collider.Position = Vector3.new(0,999,0)
  1206. collider.Size = Vector3.new(1.7, 1, 1)
  1207. collider.Shape = "Cylinder"
  1208. local weld = Instance.new("Weld", collider)
  1209. weld.Part0 = leftleg
  1210. weld.Part1 = collider
  1211. weld.C0 = CFrame.Angles(0, 0, 80)
  1212. collider.TopSurface = "Smooth"
  1213. collider.BottomSurface = "Smooth"
  1214. collider.formFactor = "Symmetric"
  1215. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1216. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1217. collider.Transparency = 1
  1218. end
  1219. ------------
  1220. if rightleg ~= nil then
  1221. local glue1 = Instance.new("Glue", clone.Torso)
  1222. glue1.Part0 = clone.Torso
  1223. glue1.Part1 = rightleg
  1224. glue1.Name = "Right leg"
  1225. local collider1 = Instance.new("Part", rightleg)
  1226. collider1.Position = Vector3.new(0,999,0)
  1227. collider1.Size = Vector3.new(1.7, 1, 1)
  1228. collider1.Shape = "Cylinder"
  1229. local weld1 = Instance.new("Weld", collider1)
  1230. weld1.Part0 = rightleg
  1231. weld1.Part1 = collider1
  1232. weld1.C0 = CFrame.Angles(0, 0, 80)
  1233. collider1.TopSurface = "Smooth"
  1234. collider1.BottomSurface = "Smooth"
  1235. collider1.formFactor = "Symmetric"
  1236. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1237. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1238. collider1.Transparency = 1
  1239. end
  1240. ------------
  1241. if rightrm ~= nil then
  1242. local glue11 = Instance.new("Glue", clone.Torso)
  1243. glue11.Part0 = clone.Torso
  1244. glue11.Part1 = rightrm
  1245. glue11.Name = "Right shoulder"
  1246. local collider11 = Instance.new("Part", rightrm)
  1247. collider11.Position = Vector3.new(0,9999,0)
  1248. collider11.Size = Vector3.new(1.8,1,1)
  1249. collider11.Shape = "Cylinder"
  1250. local weld11 = Instance.new("Weld", collider11)
  1251. weld11.Part0 = rightrm
  1252. weld11.Part1 = collider11
  1253. weld11.C0 = CFrame.Angles(0, 0, 80)
  1254. collider11.TopSurface = "Smooth"
  1255. collider11.BottomSurface = "Smooth"
  1256. collider11.formFactor = "Symmetric"
  1257. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1258. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1259. collider11.Transparency = 1
  1260. end
  1261. ------------
  1262. if leftarm ~= nil then
  1263. local glue111 = Instance.new("Glue", clone.Torso)
  1264. glue111.Part0 = clone.Torso
  1265. glue111.Part1 = leftarm
  1266. glue111.Name = "Left shoulder"
  1267. local collider111 = Instance.new("Part", leftarm)
  1268. collider111.Position = Vector3.new(0,9999,0)
  1269. collider111.Size = Vector3.new(1.8,1,1)
  1270. collider111.Shape = "Cylinder"
  1271. local weld111 = Instance.new("Weld", collider111)
  1272. weld111.Part0 = leftarm
  1273. weld111.Part1 = collider111
  1274. weld111.C0 = CFrame.Angles(0, 0, 80)
  1275. collider111.TopSurface = "Smooth"
  1276. collider111.BottomSurface = "Smooth"
  1277. collider111.formFactor = "Symmetric"
  1278. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1279. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1280. collider111.Transparency = 1
  1281. ----------------
  1282. sensoring = Instance.new("Part", clone.Torso)
  1283. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  1284. sensoring.CanCollide = false
  1285. sensoring.Position = clone.Torso.Position
  1286. local welder = Instance.new("Weld", sensoring)
  1287. welder.Part0 = clone.Torso
  1288. welder.Part1 = sensoring
  1289. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  1290. sensoring.Transparency = 1
  1291. -----------------
  1292. sensoring1 = Instance.new("Part", clone.Torso)
  1293. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  1294. sensoring1.CanCollide = false
  1295. sensoring1.Position = clone.Torso.Position
  1296. local welder1 = Instance.new("Weld", sensoring)
  1297. welder1.Part0 = clone.Torso
  1298. welder1.Part1 = sensoring1
  1299. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  1300. sensoring1.Transparency = 1
  1301. end
  1302. clone.Name = guy.Name.." (Murdered)"
  1303. if vel then vel:destroy() end
  1304.  
  1305. end
  1306.  
  1307. local slashes = {}
  1308. table.insert(slashes,220833967)
  1309. table.insert(slashes,220833976)
  1310. table.insert(slashes,220834000)
  1311. table.insert(slashes,220834019)
  1312. function fucktheworld()
  1313.     local a = Instance.new("ColorCorrectionEffect",Lighty)
  1314.     a.TintColor = Color3.new(1,1,1)
  1315.     local b  = Instance.new("BlurEffect",Lighty)
  1316.     b.Size = 0
  1317.     for i = 1,0, -.1 do
  1318.         a.TintColor = Color3.new(i,i,i)
  1319.         b.Size = b.Size + 1
  1320.     end
  1321.    
  1322.     wait(1)
  1323.    
  1324.    
  1325.     coroutine.wrap(function()
  1326.         for i,v in next, workspace:children() do
  1327.             if v:IsA"Model" or v:IsA"Part" then
  1328.                 if v:FindFirstChildOfClass"Humanoid" and v ~= Character then
  1329.                     v:BreakJoints()
  1330.                     if v:FindFirstChild"Torso" then ragdoll(v) end
  1331.                     wait(.15)
  1332.                 end
  1333.             end  
  1334.         end
  1335.     end)()
  1336.  
  1337.    
  1338.     for i = 1, 7 do
  1339.         for i = 0,1,.3 do
  1340.             a.TintColor = Color3.new(i,i,i)
  1341.             wait()
  1342.         end
  1343.         local slash = math.random(1,4)
  1344.         local sou = Instance.new("Sound",workspace)
  1345.         sou.Pitch = math.random(0.75,1)
  1346.         sou.Volume = 10
  1347.         sou.SoundId = "rbxassetid://"..slashes[slash]
  1348.         sou:Play()
  1349.         a.TintColor = Color3.new(0,0,0)
  1350.         wait()
  1351.     end
  1352.    
  1353.     --165487479
  1354.    
  1355.     local sou = Instance.new("Sound",workspace)
  1356.     sou.Pitch = 1
  1357.     sou.Volume = 10
  1358.     sou.SoundId = "rbxassetid://137473066"
  1359.     sou:Play()
  1360.     wait(3)
  1361.    
  1362.     for i = 0,1,.1 do
  1363.         a.TintColor = Color3.new(i,i,i)
  1364.         b.Size = b.Size - 1
  1365.         wait()
  1366.     end
  1367.     a:destroy()
  1368.     game:service'Debris':AddItem(b,3)
  1369. end
  1370. function endit()
  1371.     attack = true
  1372.     Humanoid.WalkSpeed = 0
  1373.     Humanoid.JumpPower = 0
  1374.     for i = 0, 1, 0.1 do
  1375.         swait()
  1376.         PlayAnimationFromTable({
  1377.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379.          CFrame.new(1.55124712, 1.10979831, 0.0157209933, 0.994141698, -0.090331316, 0.0593510792, -0.0904476494, -0.995900929, -0.000725974329, 0.0591732934, -0.00464646891, -0.998236537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383.         }, .3, false)
  1384.         KWeld.C0 = clerp(KWeld.C0, CFrame.new(-0.0327453725, -1.02458775, -0.0236971658, -1.00000048, 2.08819984e-09, -3.7252903e-09, -5.65341907e-09, -1.00000012, -2.57510692e-07, 3.7252903e-09, -2.57277861e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1385.     end
  1386.     chat("This world is getting boring...")
  1387.     wait(1.5)
  1388.     chat("Well...")
  1389.     wait(1)
  1390.     chat("LETS MOVE ON TO THE NEXT!")
  1391.     wait(2)
  1392.     for i = 1, 3 do
  1393.         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=341336274", Character, 1, 1)
  1394.         local part = Instance.new("Part",EffectModel)
  1395.         part.Shape = "Ball"
  1396.         part.Anchored = true
  1397.         part.CanCollide = false
  1398.         part.BrickColor = BrickColor.new"Really red"
  1399.         part.Material = Enum.Material.Neon
  1400.         part.Size = Vector3.new(1,1,1)
  1401.         part.CFrame = BloodPart.CFrame
  1402.         part.TopSurface,part.BottomSurface = 10,10
  1403.         for i = 0,1,.1 do
  1404.             part.Size = part.Size+ Vector3.new(4,4,4)
  1405.             part.Transparency = i
  1406.             wait()
  1407.         end
  1408.         part:destroy()
  1409.         wait(.05)
  1410.     end
  1411.     wait(.5)
  1412.     attack = false
  1413.     fucktheworld()
  1414.     wait(2)
  1415.     Humanoid.WalkSpeed = 8
  1416.     Humanoid.JumpPower = 50
  1417.    
  1418. end
  1419. function sleepchild()
  1420.     attack = true
  1421.     Humanoid.WalkSpeed = 0
  1422.     Humanoid.JumpPower = 0
  1423.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521656", Character, 1, .8)
  1424.     local a = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("HumanoidRootPart") targetted:FindFirstChild("UpperTorso")
  1425.     a.Anchored = true
  1426.     RootPart.CFrame = a.CFrame * CFrame.new(0,0,1)
  1427.     wait(.01)
  1428.     Character.Torso.Anchored = true
  1429.     for i = 0, 1, 0.1 do
  1430.         swait()
  1431.         PlayAnimationFromTable({
  1432.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433.          CFrame.new(0.647793114, 1.49790704, -0.08620812, 0.919307768, 0.392846406, 0.0233431272, -0.391966701, 0.919319689, -0.0348359533, -0.0351450294, 0.0228752308, 0.999119997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1434.          CFrame.new(1.27472198, 0.948095679, -0.665119231, 0.15143548, 0.0339903161, -0.987882555, -0.986717343, -0.0542402044, -0.153123304, -0.0587876812, 0.997948885, 0.0253249966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435.          CFrame.new(-0.563300252, 0.95589447, -1.39769626, 0.695959151, -0.718027294, -0.00878927112, -0.264074028, -0.244537428, -0.93298763, 0.667761326, 0.651642263, -0.359800428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438.         }, .3, false)
  1439.         --KWeld.C0 = clerp(KWeld.C0, CFrame.new(7.63306252e-06, -0.99992466, 0.249988556, -1.00000012, 1.46683306e-08, 0, 0, -3.8407743e-06, 1, 1.62981451e-09, 1.00000012, 3.85195017e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1440.     end
  1441.     if targetted.Name == "Lime_Pidgey" or targetted.Name == "Quil_Cyndaquil" or targetted.Name == "CKbackup" or targetted.Name == "Salvo_Starly" then
  1442.         wait(2)
  1443.         a.Anchored = false
  1444.         local sel = math.random(1,3)
  1445.         if sel == 1 then
  1446.             chat("What was I thinking...")
  1447.         elseif sel == 2 then
  1448.             if targetted.Name == "Quil_Cyndaquil" then
  1449.                 chat("Sorry, Nebula.")
  1450.             elseif targetted.Name == "CKbackup" then
  1451.                 chat("Didn't know it was you, Sugarie")
  1452.             elseif targetted.Name == "Salvo_Starly" then
  1453.                 chat("Didn't realize, Genocider. I'm so sorry.")
  1454.             elseif targetted.Name == "Lime_Pidgey" then
  1455.                 chat("Ah, Jerry, So sorry, thought you were an enemy.")
  1456.             end
  1457.         elseif sel == 3 then
  1458.             chat("Why.. did I try that..?")
  1459.         end
  1460.         for i = 0, 5, 0.1 do
  1461.             swait()
  1462.             PlayAnimationFromTable({
  1463.              CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464.              CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1465.              CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466.              CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467.              CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468.              CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469.             }, .3, false)
  1470.         end
  1471.         attack = false
  1472.         Character.Torso.Anchored = false
  1473.         Humanoid.WalkSpeed = 8
  1474.         Humanoid.JumpPower = 50
  1475.     else
  1476.         chat("Go to sleep...")
  1477.         wait(2)
  1478.         for i = 0, 1, 0.1 do
  1479.             swait()
  1480.             PlayAnimationFromTable({
  1481.              CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1482.              CFrame.new(0.647793114, 1.49790704, -0.08620812, 0.919307768, 0.392846406, 0.0233431272, -0.391966701, 0.919319689, -0.0348359533, -0.0351450294, 0.0228752308, 0.999119997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1483.              CFrame.new(1.28332329, 0.947640657, -0.594629169, 0.130690023, 0.303638369, -0.943781614, -0.986253858, -0.0572666377, -0.15499571, -0.101109855, 0.951064467, 0.291980326) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484.              CFrame.new(-0.563300252, 0.95589447, -1.39769626, 0.695959151, -0.718027294, -0.00878927112, -0.264074028, -0.244537428, -0.93298763, 0.667761326, 0.651642263, -0.359800428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485.              CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486.              CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487.             }, .3, false)
  1488.             --KWeld.C0 = clerp(KWeld.C0, CFrame.new(1.6214326e-05, -0.999932289, 0.249966294, -1, 7.4505806e-09, 0, 0, -3.24845314e-06, 1.00000012, -1.86264515e-08, 1.00000012, 3.21865082e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1489.         end
  1490.         fuckingdie(targetted)
  1491.         wait(1)
  1492.         attack = false
  1493.         Character.Torso.Anchored = false
  1494.         Humanoid.WalkSpeed = 8
  1495.         Humanoid.JumpPower = 50
  1496.     end
  1497. end
  1498.  
  1499. local combo = false
  1500. local input = ""
  1501. local didCombo = false
  1502.  
  1503. function chainreaction()
  1504.     attack = true
  1505.     Humanoid.WalkSpeed = 0
  1506.     Humanoid.JumpPower = 0
  1507.     local func
  1508.     for i = 0, 0.05, 0.1 do
  1509.         swait()
  1510.         PlayAnimationFromTable({
  1511.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513.          CFrame.new(1.52798259, 0.437558174, 0.521697879, 0.997940063, -0.0485750884, 0.0419071428, -0.0418144763, 0.00291904411, 0.999121189, -0.0486547761, -0.99881494, 0.00088191824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1515.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1516.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1517.         }, .4, false)
  1518.         --KWeld.C0 = clerp(KWeld.C0, CFrame.new(-7.71878695e-06, -0.99999249, 0.25000006, -1.00000012, 5.82076609e-11, 8.94069672e-08, 8.94069672e-08, 4.42378223e-08, 1.00000012, 8.73114914e-11, 1.00000012, -4.3772161e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1519.     end
  1520.     swait()
  1521.     for i = 0, 0.45, 0.1 do
  1522.         swait()
  1523.         PlayAnimationFromTable({
  1524.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1525.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1526.          CFrame.new(1.55079103, 1.21950901, 0.0761990994, 0.994141698, -0.090331316, 0.0593510792, -0.0904476494, -0.995900929, -0.000725974329, 0.0591732934, -0.00464646891, -0.998236537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530.         }, .6, false)
  1531.     end
  1532.     for i,v in next, Knifu:children() do
  1533.         if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1534.             v.Transparency = 1
  1535.         end
  1536.     end
  1537.     p2mit.Enabled = false
  1538.     p3mit.Enabled = false
  1539.     local stopIt = false
  1540.     local asd
  1541.     local count = 0
  1542.     asd = function(dude)
  1543.         local torso = dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso"
  1544.         local cTorso,mag = nil, 0
  1545.         if torso then
  1546.             for i,v in next, FindNearestTorsos(torso.CFrame.p,15) do
  1547.                 if v[2] > mag then
  1548.                     cTorso = v[1]
  1549.                     mag = v[2]
  1550.                 end
  1551.                 wait()
  1552.             end
  1553.             count = count + 1
  1554.             fuckingdiethro(dude)
  1555.             if not cTorso or mag < 1 or count > 7 then
  1556.                 stopIt = true
  1557.             else
  1558.                 asd(cTorso)
  1559.             end
  1560.         else
  1561.             stopIt = true
  1562.         end
  1563.        
  1564.            
  1565.     end
  1566.     func = coroutine.wrap(function()
  1567.         asd(targetted)
  1568.     end)()
  1569.     repeat wait() until stopIt == true
  1570.     wait(3)
  1571.     for i,v in next, Knifu:children() do
  1572.         if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1573.             v.Transparency = 0
  1574.         end
  1575.     end
  1576.     p2mit.Enabled = true
  1577.     p3mit.Enabled = true
  1578.     attack = false
  1579.     Humanoid.WalkSpeed = 8
  1580.     Humanoid.JumpPower = 50
  1581. end
  1582. function throwit()
  1583.     attack = true
  1584.     Humanoid.WalkSpeed = 0
  1585.     for i = 0, 0.05, 0.1 do
  1586.         swait()
  1587.         PlayAnimationFromTable({
  1588.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590.          CFrame.new(1.52798259, 0.437558174, 0.521697879, 0.997940063, -0.0485750884, 0.0419071428, -0.0418144763, 0.00291904411, 0.999121189, -0.0486547761, -0.99881494, 0.00088191824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594.         }, .4, false)
  1595.         --KWeld.C0 = clerp(KWeld.C0, CFrame.new(-7.71878695e-06, -0.99999249, 0.25000006, -1.00000012, 5.82076609e-11, 8.94069672e-08, 8.94069672e-08, 4.42378223e-08, 1.00000012, 8.73114914e-11, 1.00000012, -4.3772161e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1596.     end
  1597.     swait()
  1598.     for i = 0, 0.45, 0.1 do
  1599.         swait()
  1600.         PlayAnimationFromTable({
  1601.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603.          CFrame.new(1.55079103, 1.21950901, 0.0761990994, 0.994141698, -0.090331316, 0.0593510792, -0.0904476494, -0.995900929, -0.000725974329, 0.0591732934, -0.00464646891, -0.998236537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607.         }, .6, false)
  1608.     end
  1609.     if targetted.Name ~= "Quil_Cyndaquil" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "CKbackup" and targetted.Name ~= "Lime_Pidgey" then
  1610.         for i,v in next, Knifu:children() do
  1611.             if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1612.                 v.Transparency = 1
  1613.             end
  1614.         end
  1615.         p2mit.Enabled = false
  1616.         p3mit.Enabled = false
  1617.         ohshityougothit(targetted)
  1618.         fuckingdiethro(targetted)
  1619.         wait(3)
  1620.         for i,v in next, Knifu:children() do
  1621.             if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1622.                 v.Transparency = 0
  1623.             end
  1624.         end
  1625.         p2mit.Enabled = true
  1626.         p3mit.Enabled = true
  1627.         attack = false
  1628.         Character.Torso.Anchored = false
  1629.         Humanoid.WalkSpeed = 8
  1630.         Humanoid.JumpPower = 50
  1631.     elseif targetted.Name == "CKbackup" then
  1632.         wait(2)
  1633.         for i = 0, 1, 0.1 do
  1634.             swait()
  1635.             PlayAnimationFromTable({
  1636.              CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637.              CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638.              CFrame.new(1.56826949, 1.34040046, -0.462332547, 0.993520677, -0.100954898, 0.0522000715, -0.0726195872, -0.917213261, -0.391722202, 0.0874247849, 0.385393262, -0.918601215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639.              CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640.              CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641.              CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642.             }, .3, false)
  1643.         end
  1644.         local sel = math.random(1,3)
  1645.         if sel == 1 then
  1646.             chat("Sorry, thought you were on the other side.")
  1647.         elseif sel == 2 then
  1648.             chat("I forgot, we are one and the same. Psychopaths.")
  1649.         elseif sel == 3 then
  1650.             chat("Oh, Psycho! How's the Genocider been?")
  1651.         end
  1652.         wait(2)
  1653.         attack = false
  1654.         Character.Torso.Anchored = false
  1655.         Humanoid.WalkSpeed = 8
  1656.         Humanoid.JumpPower = 50
  1657.     elseif targetted.Name == "Lime_Pidgey" then
  1658.         wait(2)
  1659.         local sel = math.random(1,3)
  1660.         if sel == 1 then
  1661.             chat("Sorry, thought you were on the other side.")
  1662.         elseif sel == 2 then
  1663.             chat("Heyy... Jerry? I think it was?")
  1664.         elseif sel == 3 then
  1665.             chat("Uhh... Sorry.")
  1666.         end
  1667.         for i = 0, 5, 0.1 do
  1668.             swait()
  1669.             PlayAnimationFromTable({
  1670.              CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671.              CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1672.              CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673.              CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674.              CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675.              CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676.             }, .3, false)
  1677.         end
  1678.         wait(2)
  1679.         attack = false
  1680.         Character.Torso.Anchored = false
  1681.         Humanoid.WalkSpeed = 8
  1682.         Humanoid.JumpPower = 50
  1683.     elseif targetted.Name == "Salvo_Starly" then
  1684.         wait(2)
  1685.         for i = 0, 1, 0.1 do
  1686.             swait()
  1687.             PlayAnimationFromTable({
  1688.              CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689.              CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690.              CFrame.new(1.56826949, 1.34040046, -0.462332547, 0.993520677, -0.100954898, 0.0522000715, -0.0726195872, -0.917213261, -0.391722202, 0.0874247849, 0.385393262, -0.918601215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691.              CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692.              CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693.              CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694.             }, .3, false)
  1695.         end
  1696.         local sel = math.random(1,3)
  1697.         if sel == 1 then
  1698.             chat("Sorry, thought you were on the other side.")
  1699.         elseif sel == 2 then
  1700.             chat("Ah, Genocider. We've got to talk more!")
  1701.         elseif sel == 3 then
  1702.             chat("Oh, it's you.. How's Sugarie?")
  1703.         end
  1704.         wait(2)
  1705.         attack = false
  1706.         Character.Torso.Anchored = false
  1707.         Humanoid.WalkSpeed = 8
  1708.         Humanoid.JumpPower = 50
  1709.     else
  1710.         wait(2)
  1711.         for i = 0, 1, 0.1 do
  1712.             swait()
  1713.             PlayAnimationFromTable({
  1714.              CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715.              CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716.              CFrame.new(1.56826949, 1.34040046, -0.462332547, 0.993520677, -0.100954898, 0.0522000715, -0.0726195872, -0.917213261, -0.391722202, 0.0874247849, 0.385393262, -0.918601215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717.              CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718.              CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719.              CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720.             }, .3, false)
  1721.         end
  1722.         local sel = math.random(1,3)
  1723.         if sel == 1 then
  1724.             chat("Why.. Did I even try?")
  1725.         elseif sel == 2 then
  1726.             chat("Sorry, Nebula. I thought you were against me")
  1727.         elseif sel == 3 then
  1728.             chat("I can't")
  1729.         end
  1730.         wait(2)
  1731.         attack = false
  1732.         Character.Torso.Anchored = false
  1733.         Humanoid.WalkSpeed = 8
  1734.         Humanoid.JumpPower = 50
  1735.     end
  1736. end
  1737. function LockOn()
  1738.     if Mouse.Target and Mouse.Target.Parent then
  1739.         local a = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1740.         if a and a.Parent ~= Character then
  1741.             CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, .8)
  1742.             coroutine.wrap(function()
  1743.                 if targetted ~= Mouse.Target.Parent then
  1744.                     targetted = Mouse.Target.Parent
  1745.                     img2.Size = UDim2.new(1,0,1,0)
  1746.                     img2.ImageTransparency = 0
  1747.                     img2.Position = UDim2.new(0,0,0,0)
  1748.                     for i = 0, 2, 0.1 do
  1749.                         swait()
  1750.                         img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1751.                         img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1752.                         img2.ImageTransparency = img2.ImageTransparency + 0.05
  1753.                     end
  1754.                 end
  1755.             end)()
  1756.         end
  1757.     end
  1758. end
  1759. Mouse.KeyDown:connect(function(k)
  1760.     if k == 'q' and attack == false and combo == false then
  1761.         LockOn()
  1762.     end
  1763. end)
  1764. Mouse.KeyDown:connect(function(k)
  1765.     if k == 'z' and attack == false and targetted ~= nil and combo == false then
  1766.         sleepchild()
  1767.     end
  1768. end)
  1769.  
  1770.  
  1771.  
  1772. Mouse.KeyDown:connect(function(k)
  1773.     if targetted ~= nil and k == 't' and attack == false and combo == false then
  1774.         throwit()
  1775.     end
  1776. end)
  1777.  
  1778. Mouse.KeyDown:connect(function(k)
  1779.     if k == 'c' and attack == false and combo == false then
  1780.         coroutine.wrap(function()
  1781.             combo = true
  1782.             Humanoid.WalkSpeed = 0
  1783.             Humanoid.JumpPower = 0
  1784.             local asd = false
  1785.             for i = 0, 1.5, .1 do
  1786.                 wait(.1)
  1787.                 if combo == false then
  1788.                     asd = true
  1789.                     break;
  1790.                 end
  1791.             end
  1792.             if asd == false then
  1793.                 if combo == true or input ~= '' then
  1794.                     Humanoid.WalkSpeed = 8
  1795.                     Humanoid.JumpPower = 50
  1796.                     combo = false
  1797.                     input = ''
  1798.                 end
  1799.             end
  1800.         end)()
  1801.     end
  1802. end)
  1803.  
  1804. local Keys = {
  1805.     [48] = "LShift",
  1806.     [13] = "Enter",
  1807.     [32] = "Space",
  1808.     [47] = "RShift",
  1809.     [92] = "Backslash",
  1810.     [50] = "LCtrl",
  1811.     [52] = "LAlt",
  1812.     [49] = "RCtrl",
  1813.     [51] = "RAlt",
  1814.     [8] = "Backspace",
  1815.     [45] = "CapsLock"
  1816.    
  1817. }
  1818.  
  1819. local alreadyEnded = false
  1820. Mouse.KeyDown:connect(function(k)
  1821.     if k == 'n' and not attack and not combo then
  1822.         Sitting = not Sitting
  1823.     end
  1824. end)
  1825.  
  1826. Mouse.KeyDown:connect(function(k)
  1827.     if attack == false and combo == true then
  1828.         k = string.lower(k)
  1829.         if k == 'c' or k == 'q' or k == 'e' or k == 'h' or k == 'r' or k == 't' or k == 'n' or k == 'z' or k == 'x' or k == 'm' or k == 'w' or k == 'a' or k == 's' or k == 'd' then
  1830.             if #input < 8 then
  1831.                 input = input..k
  1832.                 print(input)   
  1833.             end
  1834.         elseif Keys[string.byte(k)] == "Enter" then
  1835.             combo = false
  1836.             warn("Trying to execute combo: "..input)
  1837.             if string.lower(input) == "aawdq" then
  1838.                 if targetted and attack == false then
  1839.                     chainreaction()
  1840.                 elseif not targetted then
  1841.                     Humanoid.WalkSpeed = 8
  1842.                     Humanoid.JumpPower = 50
  1843.                     chat("I need a target!")
  1844.                 end
  1845.             elseif string.lower(input) == "etwzx" then
  1846.                 if attack == false then
  1847.                     if not alreadyEnded then
  1848.                         alreadyEnded = true
  1849.                         endit()
  1850.                     else
  1851.                         Humanoid.WalkSpeed = 8
  1852.                         Humanoid.JumpPower = 50
  1853.                         chat("I can't end it again..!")
  1854.                     end
  1855.                 end
  1856.             else
  1857.                 Humanoid.WalkSpeed = 8
  1858.                 Humanoid.JumpPower = 50
  1859.             end
  1860.             input = ''
  1861.         end
  1862.     end
  1863. end)
  1864.  
  1865. local idleC = 0
  1866. while true do
  1867.     swait()
  1868.     imgl.Rotation = imgl.Rotation + 3
  1869.     img2.Rotation = img2.Rotation + 3
  1870.     if targetted ~= nil then
  1871.         abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  1872.         abss.Enabled = true
  1873.     elseif targetted == nil then
  1874.         abss.Adornee = nil
  1875.         abss.Enabled = false
  1876.     end
  1877.     for i, v in pairs(Character:GetChildren()) do
  1878.         if v:IsA("Part") then
  1879.             v.Material = "SmoothPlastic"
  1880.         elseif v:IsA("Accessory") then
  1881.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1882.         end
  1883.     end
  1884.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1885.     velocity = RootPart.Velocity.y
  1886.     sine = sine + change
  1887.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1888.         if RootPart.Velocity.y > 1 and hit == nil then
  1889.             Anim = "Jump"
  1890.             idleC = 0
  1891.             if attack == false then
  1892.             PlayAnimationFromTable({
  1893.              CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1894.              CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1895.              CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1896.              CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1897.              CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1898.              CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1899.             }, .3, false)
  1900.             KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1901.             end
  1902.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1903.             Anim = "Fall"
  1904.             idleC = 0
  1905.             if attack == false then
  1906.                 PlayAnimationFromTable({
  1907.                  CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1908.                  CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1909.                  CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1910.                  CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1911.                  CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1912.                  CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1913.                 }, .3, false)
  1914.                 KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1915.             end
  1916.         elseif Torsovelocity < 1 and hit ~= nil then
  1917.             if Sitting then
  1918.                 Anim = "Sitting"
  1919.                 if attack == false then
  1920.                     idleC = idleC+1
  1921.                     PlayAnimationFromTable({
  1922.                      CFrame.new(0.000827711076, -1.65770507, 0.458721817, 0.999484241, -0.0122322068, 0.0296938289, 0.0252500642, 0.870653987, -0.491247624, -0.0198440049, 0.491744012, 0.870513737) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1923.                      CFrame.new(-0.0562419407, 1.51485705, -0.185010612, 0.985933542, -0.147043079, -0.0794572532, 0.166523844, 0.904925764, 0.391636789, 0.014315445, -0.399359286, 0.916682839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1924.                      CFrame.new(1.49053812, -0.00525209308, 0.341132015, 0.968288898, -0.249781534, 0.0050949771, 0.230188534, 0.899891436, 0.370417148, -0.0971082747, -0.35749796, 0.928851664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1925.                      CFrame.new(-1.53550422, 0.00908520445, 0.289719999, 0.964274764, 0.237935737, 0.11645104, -0.264904231, 0.866110563, 0.423885047, -2.08616257e-06, -0.439589977, 0.898198724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1926.                      CFrame.new(0.877631247, -1.43620968, -0.684172571, 0.881371081, -0.470902473, 0.0379017182, 0.26241079, 0.421269089, -0.868151844, 0.392844826, 0.775101304, 0.494869024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1927.                      CFrame.new(-0.741793275, -1.41195464, -0.697883487, 0.966170251, 0.249477178, -0.0653936565, -0.179010332, 0.466165125, -0.866398215, -0.18566227, 0.848794281, 0.495053828) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928.                     }, .3, false)
  1929.                     KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1930.                 end
  1931.             else
  1932.                 Anim = "Idle"
  1933.                 if attack == false then
  1934.                     idleC = idleC+1
  1935.                     change = 1
  1936.                     if idleC < 175 then
  1937.                         PlayAnimationFromTable({
  1938.                          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1939.                          CFrame.new(-0.0575585738, 1.52553558, -0.218724757, 0.985934377, -0.143356442, -0.0859283879, 0.166522771, 0.886584163, 0.431554198, 0.0143168001, -0.439792335, 0.897985697) * CFrame.new(0, -.05- .05 * math.cos((sine) / 55), 0- .05 * math.cos((sine) / 55)) * CFrame.Angles(math.rad(0 - 5 * math.cos((sine) / 55)), 0, 0),
  1940.                          CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0- 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0- 0.05 * math.cos((sine) / 45)),
  1941.                          CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0+ 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0+ 0.05 * math.cos((sine) / 45)),
  1942.                          CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1943.                          CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1944.                         }, .3, false)
  1945.                         KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1946.                     elseif idleC >= 175 and idleC < 200 then
  1947.                         PlayAnimationFromTable({
  1948.                          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1949.                          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1950.                          CFrame.new(1.29851341, 0.443963498, -0.396169066, 0.0157513712, 0.186539456, -0.982321262, -0.998143196, 0.0607455187, -0.00446989527, 0.0588377416, 0.980567396, 0.187149927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1951.                          CFrame.new(-1.0340364, 0.367607117, -0.614107132, 0.883662701, -0.353060901, 0.307383537, 0.318954408, -0.0265178736, -0.94740808, 0.342643917, 0.935224652, 0.0891784057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1952.                          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1953.                          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1954.                         }, .1, false)
  1955.                         KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1956.                     elseif idleC >= 200 and idleC < 325 then
  1957.                         PlayAnimationFromTable({
  1958.                          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1959.                          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1960.                          CFrame.new(1.29851341, 0.443963498, -0.396169066, 0.0157513712, 0.186539456, -0.982321262, -0.998143196, 0.0607455187, -0.00446989527, 0.0588377416, 0.980567396, 0.187149927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1961.                          CFrame.new(-0.454344451, 0.36049974, -0.596875072, 0.572839379, -0.80925262, 0.130250588, 0.259049803, 0.0279791299, -0.965458691, 0.777655363, 0.586793959, 0.225664154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1962.                          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1963.                          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1964.                         }, .01, false)
  1965.                     else
  1966.                         idleC = 0
  1967.                     end
  1968.                 end
  1969.             end
  1970.         elseif Torsovelocity > 2 and hit ~= nil then
  1971.             Anim = "Walk"
  1972.             idleC = 0
  1973.             if attack == false then
  1974.                 PlayAnimationFromTable({       
  1975.                  CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1976.                  CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1977.                  CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1978.                  CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1979.                  CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1980.                  CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1981.                 }, .3, false)
  1982.                 KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1983.             end
  1984.         end
  1985.     if 0 < #Effects then
  1986.         for e = 1, #Effects do
  1987.             if Effects[e] ~= nil then
  1988.                 local Thing = Effects[e]
  1989.                 if Thing ~= nil then
  1990.                     local Part = Thing[1]
  1991.                     local Mode = Thing[2]
  1992.                     local Delay = Thing[3]
  1993.                     local IncX = Thing[4]
  1994.                     local IncY = Thing[5]
  1995.                     local IncZ = Thing[6]
  1996.                     if Thing[2] == "Shoot" then
  1997.                         local Look = Thing[1]
  1998.                         local move = 30
  1999.                         if Thing[8] == 3 then
  2000.                             move = 10
  2001.                         end
  2002.                         local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  2003.                         if Thing[10] ~= nil then
  2004.                             da = pos
  2005.                             cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2006.                             cfa = CFrame.new(Thing[4], pos)
  2007.                             tehCF = cfa:lerp(cf2, 0.2)
  2008.                             Thing[1] = tehCF.lookVector
  2009.                         end
  2010.                         local mag = (Thing[4] - pos).magnitude
  2011.                         Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  2012.                         if Thing[8] == 2 then
  2013.                             Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  2014.                         end
  2015.                         Thing[4] = Thing[4] + Look * move
  2016.                         Thing[3] = Thing[3] - 1
  2017.                         if 2 < Thing[5] then
  2018.                             Thing[5] = Thing[5] - 0.3
  2019.                             Thing[6] = Thing[6] - 0.3
  2020.                         end
  2021.                         if hit ~= nil then
  2022.                             Thing[3] = 0
  2023.                             if Thing[8] == 1 or Thing[8] == 3 then
  2024.                                 Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2025.                             else
  2026.                                 if Thing[8] == 2 then
  2027.                                     Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2028.                                     if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  2029.                                         ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2030.                                         ref.Anchored = true
  2031.                                         ref.CFrame = CFrame.new(pos)
  2032.                                         CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  2033.                                         game:GetService("Debris"):AddItem(ref, 0.2)
  2034.                                         Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2035.                                         Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2036.                                         MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  2037.                                     end
  2038.                                 end
  2039.                             end
  2040.                             ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2041.                             ref.Anchored = true
  2042.                             ref.CFrame = CFrame.new(pos)
  2043.                             Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  2044.                             game:GetService("Debris"):AddItem(ref, 1)
  2045.                         end
  2046.                         if Thing[3] <= 0 then
  2047.                             table.remove(Effects, e)
  2048.                         end
  2049.                     end
  2050.                     do
  2051.                         do
  2052.                             if Thing[2] == "FireWave" then
  2053.                                 if Thing[3] <= Thing[4] then
  2054.                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2055.                                     Thing[3] = Thing[3] + 1
  2056.                                     Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2057.                                 else
  2058.                                     Part.Parent = nil
  2059.                                     table.remove(Effects, e)
  2060.                                 end
  2061.                             end
  2062.                             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2063.                                 if Thing[1].Transparency <= 1 then
  2064.                                     if Thing[2] == "Block1" then
  2065.                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2066.                                         Mesh = Thing[7]
  2067.                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2068.                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2069.                                     else
  2070.                                         if Thing[2] == "Block2" then
  2071.                                             Thing[1].CFrame = Thing[1].CFrame
  2072.                                             Mesh = Thing[7]
  2073.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2074.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2075.                                         else
  2076.                                             if Thing[2] == "Fire" then
  2077.                                                 Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2078.                                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2079.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2080.                                             else
  2081.                                                 if Thing[2] == "Cylinder" then
  2082.                                                     Mesh = Thing[7]
  2083.                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2084.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2085.                                                 else
  2086.                                                     if Thing[2] == "Blood" then
  2087.                                                         Mesh = Thing[7]
  2088.                                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2089.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2090.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2091.                                                     else
  2092.                                                         if Thing[2] == "Elec" then
  2093.                                                             Mesh = Thing[10]
  2094.                                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2095.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2096.                                                         else
  2097.                                                             if Thing[2] == "Disappear" then
  2098.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2099.                                                             else
  2100.                                                                 if Thing[2] == "Shatter" then
  2101.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2102.                                                         Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2103.                                                         Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2104.                                                         Thing[6] = Thing[6] + Thing[5]
  2105.                                                                 end
  2106.                                                             end
  2107.                                                         end
  2108.                                                     end
  2109.                                                 end
  2110.                                             end
  2111.                                         end
  2112.                                     end
  2113.                                 else
  2114.                                     Part.Parent = nil
  2115.                                     table.remove(Effects, e)
  2116.                                 end
  2117.                             end
  2118.                         end
  2119.                     end
  2120.                 end
  2121.             end
  2122.         end
  2123.     end
  2124. end
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