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- local TextChatService = game:GetService("TextChatService")
- local function sendMessages(messages)
- for _, message in ipairs(messages) do
- TextChatService.TextChannels.RBXGeneral:DisplaySystemMessage('<font color="' .. message[2] .. '" size="24"><b>' .. message[1] .. '</b></font>')
- wait(3)
- end
- end
- local messages = {
- {"[Oof's Impossible Mode]: Script successfully executed", "rgb(0,255,0)"},
- {"SCRIPT VERSION: V2", "rgb(0,255,0)"},
- {"Good Luck", "rgb(255,255,255)"}
- }
- spawn(function()
- sendMessages(messages)
- end)
- local caption = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption
- caption("Oof's impossible mode script successfully loaded. V2", true)
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- sendMessages({{"[Script synced according to the room]", "rgb(255,255,255)"}})
- caption("Script sync'd according to the room.", true)
- wait(2.5)
- caption("Finish this difficulty and record it for a shoutout", true)
- --Entities program
- local function createEntity(url, delayTime, roomRange)
- return coroutine.wrap(function()
- while true do
- local gameData = game.ReplicatedStorage.GameData
- if roomRange then
- local roomValue = gameData.LatestRoom.Value
- if roomValue >= roomRange.min and roomValue <= roomRange.max then
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- loadstring(game:HttpGet(url))()
- end
- else
- loadstring(game:HttpGet(url))()
- end
- wait(delayTime)
- end
- end)
- end
- coroutine.wrap(function()
- wait(0.1)
- local jumpscareRush = game.Players.LocalPlayer.PlayerGui.MainUI.Jumpscare.Jumpscare_Rush
- jumpscareRush.ImageLabel.ImageColor3 = Color3.fromRGB(255, 0, 0)
- jumpscareRush.ImageLabelBig.ImageColor3 = Color3.fromRGB(255, 0, 0)
- local ambushMoving = game.Workspace:FindFirstChild("AmbushMoving")
- if ambushMoving then
- local ambush = ambushMoving:FindFirstChild("RushNew")
- if ambush then
- local ambushEmitter = ambush.Attachment:FindFirstChild("ParticleEmitter")
- if ambushEmitter then
- ambushEmitter.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(1, 0.305882, 0.305882)),
- ColorSequenceKeypoint.new(1, Color3.new(1, 0.305882, 0.305882))
- })
- end
- end
- end
- local rushMoving = game.Workspace:FindFirstChild("RushMoving")
- if rushMoving then
- local rush = rushMoving:FindFirstChild("RushNew")
- if rush then
- local blackTrail = rush.Attachment:FindFirstChild("BlackTrail")
- if blackTrail then
- blackTrail.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0.407843, 0, 0)),
- ColorSequenceKeypoint.new(1, Color3.new(0.407843, 0, 0))
- })
- end
- local rushEmitter = rush.Attachment:FindFirstChild("ParticleEmitter")
- if rushEmitter then
- rushEmitter.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(1, 0, 0)),
- ColorSequenceKeypoint.new(1, Color3.new(1, 0, 0))
- })
- end
- local playSound = rush:FindFirstChild("PlaySound")
- if playSound then
- playSound.PlaybackSpeed = 0.05
- end
- end
- end
- end)()
- local function CommonSense()
- while true do
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- local roomValue = game.ReplicatedStorage.GameData.LatestRoom.Value
- if roomValue == 50 or roomValue == 100 then
- loadstring(game:HttpGet("https://pastebin.com/raw/juedYsB6"))()
- end
- end
- end
- local Eyes = createEntity("https://pastebin.com/raw/f7T7FQHw", 100)
- local Smiler = createEntity("https://pastebin.com/raw/uXJdh8uE", 200)
- local DimensionalEye = createEntity("https://pastebin.com/raw/rB81Fwp7", 300)
- local Hunger = createEntity("https://pastebin.com/raw/qHcQ2dkw", 696)
- local WH1T3 = createEntity("https://pastebin.com/raw/ULTFx5yb", 500)
- local Silence = createEntity("https://pastebin.com/raw/swGKJ9zd", 379)
- local Blinky = createEntity("https://pastebin.com/raw/6yLTkDvC", 268)
- local Smiley = createEntity("https://pastebin.com/raw/QcyrSN7P", 321)
- -- Run Entities
- A150()
- Eyes()
- Smiler()
- DimensionalEye()
- Silence()
- CommonSense()
- Blinky()
- Smiley()
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