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Feb 6th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then
  98. return typeof(s[k])=="function"
  99. and function(_,...)return s[k](s,...)end or s[k]
  100. end
  101. end,
  102. __newindex = function(self,k,v)
  103. local s = rawget(self,"_RealService")
  104. if s then s[k]=v end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return rawget(self,s) or _rg:GetService(s)
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. RunService = FakeService({
  123. _btrs = {},
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135. FakeService(g,game)
  136. --Changing owner to fake player object to support owner:GetMouse()
  137. game,owner = g,g.Players.LocalPlayer
  138. end
  139.  
  140. wait(.1)
  141. local Player = game:service'Players'.LocalPlayer
  142. local chara = Player.Character
  143. local Mouse = Player:GetMouse()
  144. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  145. local LeftArm = chara["Left Arm"]
  146. local RightArm = chara["Right Arm"]
  147. local LeftLeg = chara["Left Leg"]
  148. local RightLeg = chara["Right Leg"]
  149. local Head = chara.Head
  150. local Torso = chara.Torso
  151. local RootPart = chara.HumanoidRootPart
  152. local RootJoint = RootPart.RootJoint
  153. local attack = false
  154. local Anim = 'Idle'
  155. local attacktype = 1
  156. local delays = false
  157. local play = true
  158. local targetted = nil
  159. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  160. local velocity = RootPart.Velocity.y
  161. local sine = 0
  162. local change = 1
  163. local doe = 0
  164. local Create = LoadLibrary("RbxUtility").Create
  165. Humanoid.WalkSpeed = 16
  166. debby = game:GetService("Debris")
  167.  
  168. Humanoid.MaxHealth = 800
  169. Humanoid.Health = 800
  170.  
  171. Humanoid.Animator.Parent = nil
  172. chara.Animate.Parent = nil
  173.  
  174.  
  175. local newMotor = function(part0, part1, c0, c1)
  176. local w = Create('Motor'){
  177. Parent = part0,
  178. Part0 = part0,
  179. Part1 = part1,
  180. C0 = c0,
  181. C1 = c1,
  182. }
  183. return w
  184. end
  185.  
  186. function clerp(a, b, t)
  187. return a:lerp(b, t)
  188. end
  189.  
  190. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  191. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  192.  
  193. LeftArm.Size = LeftArm.Size * 1.3
  194. RightArm.Size = RightArm.Size * 1.3
  195. LeftLeg.Size = LeftLeg.Size * 1.3
  196. RightLeg.Size = RightLeg.Size * 1.3
  197. Torso.Size = Torso.Size * 1.3
  198. Head.Size = Head.Size * 1.3
  199. RootPart.Size = RootPart.Size * 1.3
  200.  
  201. local RW = newMotor(Torso, RightArm, CFrame.new(1.95, 0, 0), CFrame.new(0, 0, 0))
  202. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.95, 0, 0), CFrame.new(0, 0, 0))
  203. local Neck = newMotor(Torso, Head, CFrame.new(0,1.95,0), CFrame.new())
  204. local RH = newMotor(Torso, RightLeg, CFrame.new(.65, -2.6, 0), CFrame.new(0, 0, 0))
  205. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.65, -2.6, 0), CFrame.new(0, 0, 0))
  206. local RootJoint = newMotor(RootPart, Torso, CFrame.new(0,-1.3,0), CFrame.new(0,0,0))
  207.  
  208. local rarmc1 = RW.C1
  209. local larmc1 = LW.C1
  210. local rlegc1 = RH.C1
  211. local llegc1 = LH.C1
  212.  
  213. local resetc1 = false
  214.  
  215. function PlayAnimationFromTable(table, speed, bool)
  216. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  217. Neck.C0 = clerp(Neck.C0, table[2], speed)
  218. RW.C0 = clerp(RW.C0, table[3], speed)
  219. LW.C0 = clerp(LW.C0, table[4], speed)
  220. RH.C0 = clerp(RH.C0, table[5], speed)
  221. LH.C0 = clerp(LH.C0, table[6], speed)
  222. if bool == true then
  223. if resetc1 == false then
  224. resetc1 = true
  225. RootJoint.C1 = RootJoint.C1
  226. Neck.C1 = Neck.C1
  227. RW.C1 = rarmc1
  228. LW.C1 = larmc1
  229. RH.C1 = rlegc1
  230. LH.C1 = llegc1
  231. end
  232. end
  233. end
  234.  
  235. function so(id,par,pit,vol)
  236. local sou = Instance.new("Sound", par or workspace)
  237. if par == chara then
  238. sou.Parent = chara.Torso
  239. end
  240. sou.Volume = vol
  241. sou.Pitch = pit or 1
  242. sou.SoundId = "rbxassetid://" .. id
  243. sou.PlayOnRemove = true
  244. sou:Destroy()
  245. end
  246.  
  247. --This is just for builds--
  248. New = function(Object, Parent, Name, Data)
  249. local Object = Instance.new(Object)
  250. for Index, Value in pairs(Data or {}) do
  251. Object[Index] = Value
  252. end
  253. Object.Parent = Parent
  254. Object.Name = Name
  255. return Object
  256. end
  257.  
  258. local mus = Instance.new("Sound",Head)
  259. mus.Name = "mus"
  260. mus.SoundId = "rbxassetid://318340174"
  261. mus.Looped = true
  262. mus.Volume = 1
  263. mus:Play()
  264.  
  265. for i,v in pairs(chara:children'') do
  266. if v:IsA("CharacterMesh") or v:IsA("Clothing") or v:IsA("Accoutrement") or v:IsA("BodyColors") then v:Destroy() end
  267. end
  268.  
  269. local sh = Instance.new("Shirt",chara)
  270. local pn = Instance.new("Pants",chara)
  271. sh.ShirtTemplate = "rbxassetid://17799754"
  272. pn.PantsTemplate = "rbxassetid://21172424"
  273. if chara:FindFirstChild("FaysG") then chara:FindFirstChild("FaysG"):Destroy() end
  274.  
  275. skincol = {"Bright yellow","Cool yellow","Pastel yellow","Pastel brown","Br. yellowish orange","White","Bright violet","Medium green","Medium stone grey","Dark stone grey"}
  276.  
  277. FHead = New("Part",chara,"FHead",{BrickColor = BrickColor.new(skincol[math.random(1,#skincol)]),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.5999999, 1.29999995, 1.29999995),CFrame = CFrame.new(18.8000259, 5.85002184, -11.199934, -1, 0, 0, 0, 0.999997139, -9.36714151e-10, 0, -9.36711486e-10, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  278. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  279. Decal = New("Decal",FHead,"Decal",{Texture = "http://www.roblox.com/asset/?id=46078492",})
  280. Weld = New("ManualWeld",FHead,"Weld",{Part0 = FHead,Part1 = Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),})
  281.  
  282. Head:ClearAllChildren()
  283. Instance.new("BlockMesh",Head).Scale = Vector3.new(0,0,0)
  284.  
  285. local hedcol = FHead.BrickColor
  286. local bcols = Instance.new("BodyColors",chara)
  287. bcols.Name = "NeoCols"
  288. bcols.HeadColor = hedcol
  289. bcols.LeftArmColor = hedcol
  290. bcols.RightArmColor = hedcol
  291. bcols.TorsoColor = hedcol
  292. bcols.LeftLegColor = hedcol
  293. bcols.RightLegColor = hedcol
  294.  
  295. function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
  296. local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
  297. local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
  298. local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
  299. return TEff
  300. end
  301.  
  302. LLTr = CreateTrailObj(LeftLeg,"White","White",0,0)
  303. RLTr = CreateTrailObj(RightLeg,"White","White",0,0)
  304. LATr = CreateTrailObj(LeftArm,"White","White",0,0)
  305. RATr = CreateTrailObj(RightArm,"White","White",0,0)
  306.  
  307.  
  308. function rayCast(Position, Direction, Range, Ignore)
  309. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  310. end
  311.  
  312. function FindNearestTorso(Position, Distance, SinglePlayer)
  313. if SinglePlayer then
  314. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  315. end
  316. local List = {}
  317. for i, v in pairs(workspace:GetDescendants()) do
  318. if v:IsA("Model") then
  319. if v:findFirstChild("Head") then
  320. if v ~= chara then
  321. if (v.Head.Position - Position).magnitude <= Distance then
  322. table.insert(List, v)
  323. end
  324. end
  325. end
  326. end
  327. end
  328. return List
  329. end
  330.  
  331. ArtificialHB = Instance.new("BindableEvent", script)
  332. ArtificialHB.Name = "Heartbeat"
  333. script:waitForChild("Heartbeat")
  334. frame = 0.03333333333333
  335. tf = 0
  336. allowframeloss = false
  337. tossremainder = false
  338. lastframe = tick()
  339. script.Heartbeat:Fire()
  340. game:GetService("RunService").Heartbeat:connect(function(s, p)
  341. tf = tf + s
  342. if tf >= frame then
  343. if allowframeloss then
  344. script.Heartbeat:Fire()
  345. lastframe = tick()
  346. else
  347. for i = 1, math.floor(tf / frame) do
  348. script.Heartbeat:Fire()
  349. end
  350. lastframe = tick()
  351. end
  352. if tossremainder then
  353. tf = 0
  354. else
  355. tf = tf - frame * math.floor(tf / frame)
  356. end
  357. end
  358. end)
  359. function swait(num)
  360. if num == 0 or num == nil then
  361. ArtificialHB.Event:wait()
  362. else
  363. for i = 0, num*30 do
  364. ArtificialHB.Event:wait()
  365. end
  366. end
  367. end
  368.  
  369. EffectModel = Create("Model"){
  370. Parent = chara,
  371. Name = "Effects",
  372. }
  373.  
  374. --Effect Functions--
  375. Effects = {
  376.  
  377. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  378. local p = Instance.new("Part",EffectModel)
  379. p.BrickColor = BrickColor.new(colour)
  380. p.Size = partsize
  381. p.Anchored = true
  382. p.CanCollide = false
  383. p.Material = matr
  384. p.CFrame = cf
  385. if inverse == true then
  386. p.Transparency = 1
  387. else
  388. p.Transparency = 0
  389. end
  390. local m = Instance.new("BlockMesh",p)
  391. m.Scale = meshstart
  392. coroutine.wrap(function()
  393. for i=0,1,factor do
  394. swait()
  395. if inverse == true then
  396. p.Transparency = 1-i
  397. else
  398. p.Transparency = i
  399. end
  400. m.Scale = m.Scale + meshadd
  401. if spin == true then
  402. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  403. end
  404. end
  405. p:Destroy()
  406. end)()
  407. return p
  408. end,
  409.  
  410. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  411. local p = Instance.new("Part",EffectModel)
  412. p.BrickColor = BrickColor.new(colour)
  413. p.Size = partsize
  414. p.Anchored = true
  415. p.CanCollide = false
  416. p.Material = matr
  417. p.CFrame = cf
  418. if inverse == true then
  419. p.Transparency = 1
  420. else
  421. p.Transparency = 0
  422. end
  423. local m = Instance.new("SpecialMesh",p)
  424. m.MeshType = "Sphere"
  425. m.Scale = meshstart
  426. coroutine.wrap(function()
  427. for i=0,1,factor do
  428. swait()
  429. if inverse == true then
  430. p.Transparency = 1-i
  431. else
  432. p.Transparency = i
  433. end
  434. m.Scale = m.Scale + meshadd
  435. end
  436. p:Destroy()
  437. end)()
  438. return p
  439. end,
  440.  
  441. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  442. local p = Instance.new("Part",EffectModel)
  443. p.BrickColor = BrickColor.new(colour)
  444. p.Size = partsize
  445. p.Anchored = true
  446. p.CanCollide = false
  447. p.Material = matr
  448. p.CFrame = cf
  449. if inverse == true then
  450. p.Transparency = 1
  451. else
  452. p.Transparency = 0
  453. end
  454. local m = Instance.new("CylinderMesh",p)
  455. m.Scale = meshstart
  456. coroutine.wrap(function()
  457. for i=0,1,factor do
  458. swait()
  459. if inverse == true then
  460. p.Transparency = 1-i
  461. else
  462. p.Transparency = i
  463. end
  464. m.Scale = m.Scale + meshadd
  465. end
  466. p:Destroy()
  467. end)()
  468. return p
  469. end,
  470.  
  471. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  472. local p = Instance.new("Part",EffectModel)
  473. p.BrickColor = BrickColor.new(colour)
  474. p.Size = Vector3.new()
  475. p.Anchored = true
  476. p.CanCollide = false
  477. p.CFrame = cf
  478. if inverse == true then
  479. p.Transparency = 1
  480. else
  481. p.Transparency = 0
  482. end
  483. local m = Instance.new("SpecialMesh",p)
  484. m.MeshId = "rbxassetid://20329976"
  485. m.Scale = meshstart
  486. coroutine.wrap(function()
  487. for i=0,1,factor do
  488. swait()
  489. if inverse == true then
  490. p.Transparency = 1-i
  491. else
  492. p.Transparency = i
  493. end
  494. m.Scale = m.Scale + meshadd
  495. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  496. end
  497. p:Destroy()
  498. end)()
  499. return p
  500. end,
  501.  
  502. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  503. local p = Instance.new("Part",EffectModel)
  504. p.BrickColor = BrickColor.new(colour)
  505. p.Size = Vector3.new()
  506. p.Anchored = true
  507. p.CanCollide = false
  508. p.CFrame = cf
  509. if inverse == true then
  510. p.Transparency = 1
  511. else
  512. p.Transparency = 0
  513. end
  514. local m = Instance.new("SpecialMesh",p)
  515. m.MeshId = "rbxassetid://3270017"
  516. m.Scale = meshstart
  517. coroutine.wrap(function()
  518. for i=0,1,factor do
  519. swait()
  520. if inverse == true then
  521. p.Transparency = 1-i
  522. else
  523. p.Transparency = i
  524. end
  525. m.Scale = m.Scale + meshadd
  526. end
  527. p:Destroy()
  528. end)()
  529. return p
  530. end,
  531.  
  532. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  533. local p = Instance.new("Part",EffectModel)
  534. p.BrickColor = BrickColor.new(colour)
  535. p.Size = Vector3.new()
  536. p.Anchored = true
  537. p.CanCollide = false
  538. p.CFrame = cf
  539. if inverse == true then
  540. p.Transparency = 1
  541. else
  542. p.Transparency = 0
  543. end
  544. local m = Instance.new("SpecialMesh",p)
  545. m.MeshId = meshid
  546. m.TextureId = textid
  547. m.Scale = meshstart
  548. coroutine.wrap(function()
  549. for i=0,1,factor do
  550. swait()
  551. if inverse == true then
  552. p.Transparency = 1-i
  553. else
  554. p.Transparency = i
  555. end
  556. m.Scale = m.Scale + meshadd
  557. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  558. end
  559. p:Destroy()
  560. end)()
  561. return p
  562. end,
  563.  
  564. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  565. local p = Instance.new("Part",EffectModel)
  566. p.BrickColor = BrickColor.new(colour)
  567. p.Size = partsize
  568. p.Anchored = true
  569. p.CanCollide = false
  570. p.Material = matr
  571. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  572. if inverse == true then
  573. p.Transparency = 1
  574. else
  575. p.Transparency = 0
  576. end
  577. local m = Instance.new("SpecialMesh",p)
  578. m.MeshType = "Sphere"
  579. m.Scale = meshstart
  580. coroutine.wrap(function()
  581. for i=0,1,factor do
  582. swait()
  583. if inverse == true then
  584. p.Transparency = 1-i
  585. else
  586. p.Transparency = i
  587. end
  588. m.Scale = m.Scale + meshadd
  589. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  590. end
  591. p:Destroy()
  592. end)()
  593. return p
  594. end,
  595.  
  596. }
  597.  
  598. function GetDudesTorso(c)
  599. local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
  600. if torsy ~= nil then
  601. return torsy
  602. end
  603. end
  604.  
  605. function BodyVel(part,faws)
  606. local bodyvel = Instance.new("BodyVelocity",part)
  607. local pep = 10000000
  608. bodyvel.P = pep
  609. bodyvel.MaxForce = Vector3.new(pep,pep,pep)
  610. bodyvel.Velocity = faws
  611. debby:AddItem(bodyvel,.2)
  612. end
  613.  
  614. function Dmg(dude,dmg,env,faws,trip,efftyp,toim)
  615. if dude and dude ~= chara then
  616. if dude:FindFirstChild("HITO") then return end
  617. local debounce = Instance.new("BoolValue",dude)
  618. debounce.Name = "HITO"
  619. debby:AddItem(debounce,toim)
  620. local hum = dude:FindFirstChildOfClass("Humanoid")
  621. local dam = dmg+math.random(-env,env)
  622. local teksu = "-"..dam
  623. if hum then
  624. local finhel = hum.Health - dam
  625. if finhel <= 0 and dude:FindFirstChild("DEATHED")==nil then
  626. Instance.new("BoolValue",dude).Name = "DEATHED"
  627. end
  628. hum.Health = hum.Health - dam
  629. end
  630. coroutine.wrap(function()
  631. local naeeym2 = Instance.new("BillboardGui",dude)
  632. naeeym2.Size = UDim2.new(0,100,0,40)
  633. naeeym2.StudsOffset = Vector3.new(0,3,0)
  634. naeeym2.Adornee = dude:FindFirstChild("Head")
  635. naeeym2.Name = "TalkingBillBoard"
  636. local tecks2 = Instance.new("TextLabel",naeeym2)
  637. tecks2.BackgroundTransparency = 1
  638. tecks2.BorderSizePixel = 0
  639. tecks2.Text = teksu
  640. tecks2.Font = "Fantasy"
  641. tecks2.TextSize = 24
  642. tecks2.TextStrokeTransparency = 0
  643. tecks2.TextColor3 = Color3.new(1,1,1)
  644. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  645. tecks2.Size = UDim2.new(1,0,0.5,0)
  646. swait(.2)
  647. for i = 0,1,.05 do
  648. swait()
  649. tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
  650. tecks2.TextStrokeTransparency = i
  651. tecks2.TextTransparency = i
  652. end
  653. naeeym2:Destroy()
  654. end)()
  655. local torsy = GetDudesTorso(dude)
  656. if torsy then
  657. for i=1,dam/5 do
  658. local blp = Instance.new("Part",EffectModel)
  659. blp.Size = Vector3.new(.3,.3,.3)
  660. blp.BrickColor = BrickColor.new("Crimson")
  661. blp.CFrame = torsy.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  662. blp.Velocity = torsy.CFrame.lookVector*math.random(-8,-8) + torsy.CFrame.rightVector*math.random(-8,8) + Vector3.new(0,math.random(0,5),0)
  663. blp.RotVelocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  664. --local blm = Instance.new("SpecialMesh",blp)
  665. --blm.MeshType = "Sphere"
  666. coroutine.wrap(function()
  667. swait(.2)
  668. blp.Orientation = Vector3.new(0,blp.Orientation.y,0)
  669. for i=0,1,.1 do
  670. swait()
  671. blp.Transparency = i
  672. blp.Size = blp.Size + Vector3.new(.05,-.05,.05)
  673. end
  674. blp:Destroy()
  675. end)()
  676. end
  677. if efftyp == "Blunt" then
  678. puncheff(torsy)
  679. elseif efftyp == "Sharp" then
  680. slasheff(torsy)
  681. elseif efftyp == "Shot" then
  682. so(144884872,torsy,.9,1)
  683. end
  684. if faws ~= 0 then
  685. BodyVel(torsy,faws)
  686. end
  687. if trip == true then
  688. torsy.CFrame = torsy.CFrame * CFrame.Angles(math.rad(-90),0,0)
  689. torsy.RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  690. end
  691. end
  692. end
  693. end
  694.  
  695. function MagnitudeDmg(par,magni,dmg,env,faws,trip,efftyp,toim)
  696. for _, c in pairs(workspace:GetDescendants()) do
  697. local hum = c:FindFirstChildOfClass("Humanoid")
  698. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  699. local head = GetDudesTorso(c)
  700. if head ~= nil then
  701. local targ = head.Position - par.Position
  702. local mag = targ.magnitude
  703. if magni >= mag and c ~= chara then
  704. Dmg(c,dmg,env,faws,trip,efftyp,toim)
  705. end
  706. end
  707. end
  708. end
  709. end
  710.  
  711. function CamShake(par,magni,env,dur)
  712. coroutine.wrap(function()
  713. for i=0,dur*60 do
  714. swait()
  715. Humanoid.CameraOffset = Vector3.new(math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10)
  716. end
  717. Humanoid.CameraOffset = Vector3.new(0,0,0)
  718. end)()
  719. end
  720.  
  721. function puncheff(par)
  722. if par.Parent:FindFirstChild("DebounceHit")==nil then
  723. so(386946017,par,math.random(6,8)/10,1)
  724. local bla = Effects.Sphere(par.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(1,1,1),"Neon","White",false,.1)
  725. CamShake(bla,30,.5,.5)
  726. end
  727. end
  728.  
  729. function slasheff(par)
  730. if par.Parent:FindFirstChild("DebounceHit")==nil then
  731. local cho = math.random(1,3)
  732. if cho == 1 then
  733. so(444667824,par,1,1)
  734. elseif cho == 2 then
  735. so(444667844,par,1,1)
  736. elseif cho == 3 then
  737. so(444667859,par,1,1)
  738. end
  739. --function(cf,partsize,meshstart,meshadd,matr,colour,factor)
  740. Effects.Sphere(par.CFrame*CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360)),Vector3.new(.5,.5,.5),Vector3.new(1,0,1),Vector3.new(0,5,0),"Neon","Really red",false,.1)
  741. end
  742. end
  743.  
  744. function smasheff(pos,projsiz,projnum,grousiz,grono,grospr,projfor)
  745. local hit,hitpos = rayCast(pos,Vector3.new(0,-1,0),4,chara)
  746. if hit ~= nil then
  747. for i = 1, projnum do
  748. local p = Instance.new("Part",EffectModel)
  749. p.BrickColor = hit.BrickColor
  750. p.Material = hit.Material
  751. p.Size = Vector3.new(projsiz,projsiz,projsiz)
  752. p.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  753. p.CanCollide = false
  754. p.Velocity = projfor
  755. CreateTrailObj(p,Color3.new(1,1,1),Color3.new(1,1,1),0,0).Enabled = true
  756. coroutine.resume(coroutine.create(function()
  757. swait(.2)
  758. p.CanCollide = true
  759. swait(3)
  760. for i = 0,1,.01 do
  761. swait()
  762. p.Transparency = i
  763. end
  764. p:Destroy()
  765. end))
  766. end
  767. for i = 1, grono do
  768. local size = math.random(4,6)
  769. local gtrace = Instance.new("Part",EffectModel)
  770. gtrace.BrickColor = hit.BrickColor
  771. gtrace.Material = hit.Material
  772. gtrace.Size = Vector3.new(grousiz,grousiz,grousiz)
  773. gtrace.Anchored = true
  774. gtrace.CanCollide = false
  775. gtrace.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  776. coroutine.wrap(function()
  777. swait(3)
  778. for i = 0,1,.01 do
  779. swait()
  780. gtrace.Transparency = i
  781. end
  782. gtrace:Destroy()
  783. end)()
  784. end
  785. end
  786. end
  787.  
  788. function attackone()
  789. attack = true
  790. Humanoid.WalkSpeed = 10
  791. for i=0,2,.1 do
  792. swait()
  793. PlayAnimationFromTable({
  794. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  795. CFrame.new(-0.0638873279, 2.01559806, -0.402032375, 0.492402941, -0.214610398, 0.84349376, -0.173647985, 0.925416708, 0.336823881, -0.852869213, -0.312324047, 0.418411195),
  796. CFrame.new(1.10928118, 0.356215954, -1.26063514, 0.766042948, 0.642789483, 0, 0, 0, -1, -0.642789423, 0.766042948, 0),
  797. CFrame.new(-1.95000088, -9.79751348e-07, 8.32974911e-06, 0.766044021, 0.633022547, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.49011612e-07, 0.173648953, 0.984807789),
  798. CFrame.new(0.650009155, -2.5999999, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  799. CFrame.new(-0.650007129, -2.5999999, 1.07288361e-05, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  800. }, .3, false)
  801. end
  802. RATr.Enabled = true
  803. so(487907203,Head,1,3)
  804. so(200632136,RightArm,.6,1)
  805. Humanoid.WalkSpeed = 0
  806. BodyVel(RootPart,RootPart.CFrame.lookVector*70)
  807. for i=0,1,.1 do
  808. swait()
  809. PlayAnimationFromTable({
  810. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  811. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  812. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  813. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  814. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  815. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  816. }, .3, false)
  817. MagnitudeDmg(RightArm,2.5,40,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  818. end
  819. swait(.5)
  820. Humanoid.WalkSpeed = 16
  821. RATr.Enabled = false
  822. attack = false
  823. end
  824.  
  825. function dashattack()
  826. attack = true
  827. Humanoid.WalkSpeed = 2
  828. so(487911937,Head,1,3)
  829. for i=0,2,.1 do
  830. swait()
  831. PlayAnimationFromTable({
  832. CFrame.new(0, -0.260801345, 0.37769106, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  833. CFrame.new(0, 1.88156867, 0.187936544, 1, 0, 0, 0, 0.939692438, -0.342020929, 0, 0.342020959, 0.939692438),
  834. CFrame.new(2.54999161, 0.600001335, 9.71555778e-07, 0, -1, 0, 1, 0, 2.98023224e-08, 2.98023224e-08, 0, 1),
  835. CFrame.new(-2.54999542, 0.599999964, 3.99351336e-07, 0, 1, 0, -1.00000012, 0, 9.83476639e-07, 9.23871994e-07, 0, 1.00000012),
  836. CFrame.new(0.649994314, -2.32730556, 0.445138514, 0.939692736, 0, -0.342019886, 0.116977625, 0.939692736, 0.321393639, 0.321393639, -0.342019886, 0.883022428),
  837. CFrame.new(-0.649998546, -2.32730579, 0.445138097, 0.939692736, 0, 0.342019886, -0.116977625, 0.939692736, 0.321393639, -0.321393639, -0.342019886, 0.883022428),
  838. }, .4, false)
  839. end
  840. RATr.Enabled = true
  841. Humanoid.WalkSpeed = 0
  842. local bodyvel = Instance.new("BodyVelocity",RootPart)
  843. local pep = 10000000
  844. bodyvel.P = pep
  845. bodyvel.MaxForce = Vector3.new(pep,0,pep)
  846. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  847. local dasu = 0
  848. local par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  849. repeat
  850. dasu = dasu + 1
  851. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  852. par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  853. so(10730819,Torso,1,2)
  854. CamShake(Torso,60,.4,.1)
  855. smasheff(Torso.Position,math.random(10,20)/10,math.random(2,3),math.random(10,20)/10,math.random(2,3),2,(RootPart.CFrame.lookVector*-math.random(30,50))+Vector3.new(math.random(-5,5),math.random(50,70),math.random(-5,5)))
  856. swait()
  857. Effects.Wave(RootPart.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(),Vector3.new(1,.2,1),"",10,false,.05)
  858. PlayAnimationFromTable({
  859. CFrame.new(-0.11852926, -0.0870857984, -0.16250591, 0.499998987, 0.433013916, -0.75, 0, 0.866024852, 0.500001073, 0.866025984, -0.25000003, 0.433011562),
  860. CFrame.new(1.67643725e-06, 1.94997621, -1.7765941e-06, 0.866025209, -8.34465027e-07, 0.500000358, 7.30156898e-07, 1.00000012, 3.57627869e-07, -0.500000417, 6.70552254e-08, 0.866025209),
  861. CFrame.new(2.30981135, 0.0232107639, -1.46663569e-05, 0.499999255, -0.866025925, 3.06963921e-06, 0.866025925, 0.499999285, -2.25007534e-06, 4.17232513e-07, 3.78489494e-06, 1),
  862. CFrame.new(-0.942220747, 0.533102334, -1.07246113, 0.173649132, -0.63302058, 0.754407704, 0.98480767, 0.11162056, -0.1330221, -1.62422657e-06, 0.76604557, 0.642786443),
  863. CFrame.new(0.650001526, -2.59999871, -7.62939544e-06, 1, 0, 2.98023224e-08, 0, 1.00000012, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1.00000012),
  864. CFrame.new(-0.957818449, -2.31074858, -0.794715047, 0.939692378, 1.1920929e-07, 0.342020839, 0.116977721, 0.939692855, -0.321393222, -0.321394473, 0.342019558, 0.883022189),
  865. }, .4, false)
  866. MagnitudeDmg(Torso,6,30,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  867. until par ~= nil or dasu >= 100
  868. bodyvel:Destroy()
  869. Humanoid.WalkSpeed = 16
  870. RATr.Enabled = false
  871. attack = false
  872. end
  873.  
  874. function thesurou()
  875. attack = true
  876. Humanoid.WalkSpeed = 0
  877. local grab = nil
  878. local torsy = nil
  879. local hum = nil
  880. for i, v in pairs(FindNearestTorso(Torso.Position, 6)) do
  881. if v:FindFirstChild('Head') and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
  882. hum = v:FindFirstChildOfClass("Humanoid")
  883. torsy = GetDudesTorso(v)
  884. grab = v
  885. end
  886. end
  887. so(200632136,RootPart,.8,1)
  888. for i = 0,1,.1 do
  889. swait()
  890. PlayAnimationFromTable({
  891. CFrame.new(0, -0.160800725, -0.377691686, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  892. CFrame.new(0, 2.01372528, -0.214328468, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  893. CFrame.new(1.30359828, 0.346287906, -1.12627494, 0.866025269, 0.500000358, -4.18942193e-07, -0.0868241489, 0.150382817, -0.984807909, -0.492404312, 0.852868497, 0.173647434),
  894. CFrame.new(-1.30359876, 0.346286833, -1.12628198, 0.866025269, -0.500000358, 4.18942193e-07, 0.0868241489, 0.150382817, -0.984807909, 0.492404312, 0.852868497, 0.173647434),
  895. CFrame.new(0.65000087, -2.4212749, -0.479339659, 0.984807849, 0, -0.173647985, -0.0593910702, 0.939692736, -0.33682391, 0.163175747, 0.342019886, 0.925416768),
  896. CFrame.new(-0.649993539, -2.42127419, -0.479341805, 0.984807849, 0, 0.173647985, 0.0593910702, 0.939692736, -0.33682391, -0.163175747, 0.342019886, 0.925416768),
  897. }, .3, false)
  898. end
  899. if grab ~= nil and torsy ~= nil then
  900. so(487911937,Head,1,3)
  901. so(240429615,torsy,1,1)
  902. for i = 0,1,.1 do
  903. swait()
  904. PlayAnimationFromTable({
  905. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  906. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  907. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  908. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  909. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  910. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  911. }, .3, false)
  912. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  913. hum.PlatformStand = true
  914. torsy.Velocity = Vector3.new()
  915. end
  916. for a=1,3 do
  917. for i = 0,1,.1 do
  918. swait()
  919. PlayAnimationFromTable({
  920. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  921. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  922. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  923. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  924. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  925. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  926. }, .3, false)
  927. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  928. hum.PlatformStand = true
  929. torsy.Velocity = Vector3.new()
  930. end
  931. so(200632136,RootPart,.9,1)
  932. for i = 0,1,.2 do
  933. swait()
  934. PlayAnimationFromTable({
  935. CFrame.new(-0.102054864, -0.932198167, 9.983778e-07, 0, 0.766044974, -0.64278698, 0, 0.64278698, 0.766044974, 1, 0, 0),
  936. CFrame.new(0, 1.94997787, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  937. CFrame.new(1.70003557, 0.647316098, -1.51024413, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  938. CFrame.new(-1.95000505, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  939. CFrame.new(0.650000989, -0.993868172, -1.34321105, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  940. CFrame.new(-0.650000989, -2.59999466, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  941. }, .4, false)
  942. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  943. hum.PlatformStand = true
  944. torsy.Velocity = Vector3.new()
  945. end
  946. puncheff(torsy)
  947. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  948. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  949. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  950. for i = 0,1,.1 do
  951. swait()
  952. PlayAnimationFromTable({
  953. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  954. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  955. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  956. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  957. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  958. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  959. }, .3, false)
  960. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  961. hum.PlatformStand = true
  962. torsy.Velocity = Vector3.new()
  963. end
  964. so(200632136,RootPart,.9,1)
  965. for i = 0,1,.2 do
  966. swait()
  967. PlayAnimationFromTable({
  968. CFrame.new(0.102049023, -0.932193279, 0, 0, -0.766044974, 0.64278698, 0, 0.64278698, 0.766044974, -1, 0, 0),
  969. CFrame.new(0, 1.94997406, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  970. CFrame.new(1.70003128, 0.647328019, -1.51025343, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  971. CFrame.new(-1.95000458, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  972. CFrame.new(0.650002003, -0.993867934, -1.34321058, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  973. CFrame.new(-0.650001049, -2.60001373, 1.14440918e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  974. }, .4, false)
  975. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  976. hum.PlatformStand = true
  977. torsy.Velocity = Vector3.new()
  978. end
  979. puncheff(torsy)
  980. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  981. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  982. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  983. end
  984. so(200632136,RootPart,.9,1)
  985. for i = 0,1,.1 do
  986. swait()
  987. PlayAnimationFromTable({
  988. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  989. CFrame.new(0.0492400974, 1.93260896, -0.0852866173, 0.492402941, 0.0868238136, 0.866025984, -0.173647985, 0.984807849, 0, -0.852869213, -0.150383666, 0.499998987),
  990. CFrame.new(2.25130796, 1.15621161, -0.521879852, 0.866025984, -0.43301183, 0.249999613, 0, -0.500000238, -0.866025388, 0.499998987, 0.750000477, -0.433013201),
  991. CFrame.new(-1.95000482, 3.33413482e-07, 2.38418579e-07, 0.76604408, 0.633022606, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.78813934e-07, 0.173648968, 0.98480773),
  992. CFrame.new(0.650005341, -2.5999999, -7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  993. CFrame.new(-0.650006175, -2.5999999, 2.44379044e-06, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  994. }, .4, false)
  995. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  996. hum.PlatformStand = true
  997. torsy.Velocity = Vector3.new()
  998. end
  999. local pato = Instance.new("Part",torsy)
  1000. pato.CFrame = torsy.CFrame
  1001. pato.Size = Vector3.new(4.1,6.1,1.1)
  1002. pato.Transparency = 1
  1003. pato.CanCollide = false
  1004. pato.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1005. local werudo = Instance.new("Weld",pato)
  1006. werudo.Part0 = pato
  1007. werudo.Part1 = torsy
  1008. torsy.Velocity = RootPart.CFrame.lookVector*150+Vector3.new(0,30,0)
  1009. torsy.RotVelocity = Vector3.new(10,10,10)
  1010. pato.Touched:connect(function(hit)
  1011. if hit:IsDescendantOf(chara)==false then
  1012. pato:Destroy()
  1013. Dmg(grab,70,3,Vector3.new(0,20,0)+RootPart.CFrame.lookVector*50,true,"Blunt",.3)
  1014. so(260430079,torsy,1,5)
  1015. MagnitudeDmg(torsy,6,40,3,Vector3.new(0,5,0)+RootPart.CFrame.lookVector*20,true,"Blunt",.2)
  1016. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  1017. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  1018. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  1019. end
  1020. end)
  1021. so(200632136,RootPart,.8,1)
  1022. for i = 0,2,.1 do
  1023. swait()
  1024. PlayAnimationFromTable({
  1025. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  1026. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  1027. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  1028. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  1029. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  1030. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  1031. }, .3, false)
  1032. end
  1033. end
  1034. attack = false
  1035. Humanoid.WalkSpeed = 8
  1036. end
  1037.  
  1038. function taunt()
  1039. attack = true
  1040. Humanoid.WalkSpeed = 0
  1041. mus.Pitch = 0
  1042. local snd = Instance.new("Sound",Head)
  1043. snd.Volume = 3
  1044. snd.SoundId = "rbxassetid://146333460"
  1045. snd:Play()
  1046. so(487907203,Head,1,3)
  1047. for i = 0,1,.01 do
  1048. swait()
  1049. PlayAnimationFromTable({
  1050. CFrame.new(-7.70094994e-06, 0.0393988565, 0.149780393, 0.999998927, -8.29677447e-08, -4.7053436e-07, 0, 0.984807849, -0.173647985, -6.85358827e-06, 0.173648238, 0.984809279),
  1051. CFrame.new(6.96081361e-06, 1.94950724, -0.513472855, 1, -6.94597475e-07, 3.9392653e-06, -6.94597475e-07, 0.939692855, 0.342019767, -3.93926348e-06, -0.342019796, 0.939692736),
  1052. CFrame.new(1.69018638, 1.65000451, 0.300107032, 0.866022527, 0.500005007, 5.95726306e-06, 0.500005066, -0.866022527, -1.13099813e-05, -4.91738319e-07, 1.27702951e-05, -1.00000012),
  1053. CFrame.new(-1.69020617, 1.6499958, 0.299897015, 0.866027176, -0.49999702, 6.79078403e-06, -0.499997079, -0.866027117, 1.20401382e-05, -1.34110451e-07, -1.38133764e-05, -1.00000012),
  1054. CFrame.new(0.650000513, -2.62530255, 0.310812205, 0.939692974, 0, -0.342019439, 0.0593909882, 0.984807849, 0.163175792, 0.336823434, -0.173647985, 0.925417006),
  1055. CFrame.new(-0.649998724, -2.62530136, 0.310818315, 0.939692497, 0, 0.34202072, -0.0593912043, 0.984807849, 0.163175717, -0.336824685, -0.173647985, 0.925416589),
  1056. }, .1, false)
  1057. end
  1058. so(487907316,Head,1,3)
  1059. for i = 0,1,.01 do
  1060. swait()
  1061. PlayAnimationFromTable({
  1062. CFrame.new(1.55392627e-05, -0.118780732, -0.583496988, 0.999998569, 2.40357622e-07, -4.16312105e-07, 0, 0.866025388, 0.500000238, -9.29446469e-06, -0.500001192, 0.866027057),
  1063. CFrame.new(1.61478602e-05, 1.9034369, 0.0406528115, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1064. CFrame.new(1.35360622, -0.201802224, -0.616510034, 0.866021276, 0.500007153, -5.6077406e-06, -0.433019817, 0.74999243, -0.500005424, -0.250002086, 0.433017761, 0.866022408),
  1065. CFrame.new(-1.35358262, -0.201804206, -0.616507173, 0.866028905, -0.49999395, -4.74162516e-06, 0.433007032, 0.750007033, -0.499994606, 0.249997824, 0.433007747, 0.866028666),
  1066. CFrame.new(0.649987519, -2.44053602, -0.735289276, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1067. CFrame.new(-0.650013626, -2.44054365, -0.735276401, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1068. }, .1, false)
  1069. end
  1070. so(487907203,Head,.9,3)
  1071. for i = 0,1,.01 do
  1072. swait()
  1073. PlayAnimationFromTable({
  1074. CFrame.new(0, -0.599999666, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1075. CFrame.new(3.60608101e-06, 1.94996309, -3.51667404e-06, 0.469848812, 0.342020154, 0.813796282, -0.171001956, 0.939692676, -0.296202868, -0.866025746, 9.79501692e-06, 0.499999583),
  1076. CFrame.new(1.61960268, 1.77223492, -2.74498088e-05, 0.866025388, 0.500000238, 1.34671045e-05, 0.500000238, -0.866025388, -9.50000867e-06, 6.91284913e-06, 1.49608022e-05, -1),
  1077. CFrame.new(-2.50045633, 0.909400702, 7.89161845e-07, -1.0784097e-06, 0.984807849, -0.173647985, 0, -0.173647985, -0.984807849, -1, -1.06202424e-06, 1.8726405e-07),
  1078. CFrame.new(1.36961031, -2.04641271, 4.32031811e-06, 0.866025388, -0.500000238, -7.40492396e-06, 0.500000238, 0.866025388, 1.30000126e-05, -8.71550583e-08, -1.49608022e-05, 1),
  1079. CFrame.new(-0.649993896, -1.99999642, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1080. }, .1, false)
  1081. end
  1082. so(487907316,Head,.9,3)
  1083. for i = 0,1,.01 do
  1084. swait()
  1085. PlayAnimationFromTable({
  1086. CFrame.new(0, -0.699999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1087. CFrame.new(4.35113907e-06, 1.9499656, -2.47359276e-06, 0.499997169, -0.296198249, -0.813799441, 0, 0.939692855, -0.342019647, 0.866027057, 0.171008855, 0.469843775),
  1088. CFrame.new(2.56986904, 0.91509676, 1.86699071e-05, -3.99215896e-05, -0.984806359, 0.173656061, 0, -0.173656061, -0.984806359, 1, -3.93150331e-05, 6.93262609e-06),
  1089. CFrame.new(-1.76206148, 1.33159709, 1.23434656e-05, 0.939692736, -0.342019886, 5.52932834e-05, -0.342019916, -0.939692736, -9.23453536e-06, 5.51170961e-05, -1.02337781e-05, -1),
  1090. CFrame.new(0.650001526, -1.89999652, -0.599994659, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1091. CFrame.new(-1.4295907, -1.91907001, -1.105927e-05, 0.866025388, 0.500000238, -1.4333129e-05, -0.500000238, 0.866025388, -9.00000668e-06, 7.91284765e-06, 1.49608022e-05, 1),
  1092. }, .1, false)
  1093. end
  1094. snd:Destroy()
  1095. mus.Pitch = 1
  1096. Humanoid.WalkSpeed = 16
  1097. attack = false
  1098. end
  1099.  
  1100. Mouse.Button1Down:connect(function()
  1101. if attack == false then
  1102. attackone()
  1103. end
  1104. end)
  1105.  
  1106. local sprintt = 0
  1107.  
  1108. Mouse.KeyDown:connect(function(k)
  1109. k = k:lower()
  1110. if k=='m' then
  1111. if mus.IsPlaying == true then
  1112. mus:Stop()
  1113. elseif mus.IsPaused == true then
  1114. mus:Play()
  1115. end
  1116. end
  1117. if attack == false then
  1118. if k == 'z' then
  1119. thesurou()
  1120. elseif k == 'x' then
  1121. dashattack()
  1122. elseif k == 'g' then
  1123. taunt()
  1124. end
  1125. end
  1126. end)
  1127.  
  1128. prevhp = 800
  1129. Humanoid.HealthChanged:connect(function(hp)
  1130. if hp < prevhp then
  1131. local cho = math.random(1,5)
  1132. local s = Instance.new("Sound",Head)
  1133. if cho == 1 then
  1134. so(480392869,Head,1,3)
  1135. elseif cho == 2 then
  1136. so(480392949,Head,1,3)
  1137. elseif cho == 3 then
  1138. so(480394663,Head,1,3)
  1139. elseif cho == 4 then
  1140. so(480394802,Head,1,3)
  1141. elseif cho == 5 then
  1142. so(480394542,Head,1,3)
  1143. end
  1144. end
  1145. prevhp = hp
  1146. end)
  1147.  
  1148. local soundIds = {142539074, 487912030, 487911937}
  1149. coroutine.wrap(function()
  1150. while wait(math.random(25,30)/10) do
  1151. if Humanoid.Health > 1 and attack == false then
  1152. so(soundIds[math.random(1,3)],Head,1,3)
  1153. end
  1154. end
  1155. end)()
  1156.  
  1157. Humanoid.Died:connect(function()
  1158. mus:Stop()
  1159. so(487907155,Head,1,3)
  1160. swait(5)
  1161. for i = 1,10 do
  1162. swait()
  1163. for i,v in pairs(chara:GetDescendants()) do
  1164. if v:IsA("BasePart") then
  1165. v.Transparency = v.Transparency + .1
  1166. end
  1167. end
  1168. end
  1169. chara:Destroy()
  1170. end)
  1171.  
  1172. coroutine.wrap(function()
  1173. while 1 do
  1174. swait()
  1175. if doe <= 360 then
  1176. doe = doe + 2
  1177. else
  1178. doe = 0
  1179. end
  1180. end
  1181. end)()
  1182.  
  1183. while true do
  1184. swait()
  1185. while true do
  1186. swait()
  1187. if Head:FindFirstChild("mus")==nil then
  1188. mus = Instance.new("Sound",Head)
  1189. mus.Name = "mus"
  1190. mus.SoundId = "rbxassetid://318340174"
  1191. mus.Looped = true
  1192. mus.Volume = 1
  1193. mus:Play()
  1194. end
  1195. local ss = Humanoid:GetState()
  1196. if ss == (Enum.HumanoidStateType.FallingDown or ss == Enum.HumanoidStateType.PlatformStanding) then
  1197. Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1198. end
  1199. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1200. velocity = RootPart.Velocity.y
  1201. sine = sine + change
  1202. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 5.3, chara)
  1203. if RootPart.Velocity.y > 1 and hit == nil then
  1204. Anim = "Jump"
  1205. if attack == false then
  1206. PlayAnimationFromTable({
  1207. CFrame.new(0, 0.0740167201, -0.180228189, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1208. CFrame.new(0, 2.03109002, -0.115844816, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  1209. CFrame.new(1.47152913, -0.278083742, 0.397592455, 0.939692855, 0.342019439, -3.31528156e-08, -0.321393043, 0.883022368, 0.34202078, 0.116977774, -0.321394503, 0.939692497),
  1210. CFrame.new(-1.47150564, -0.27808097, 0.397592992, 0.939692855, -0.342019439, 3.31528156e-08, 0.321393043, 0.883022368, 0.34202078, -0.116977774, -0.321394503, 0.939692497),
  1211. CFrame.new(0.650001526, -1.19999599, -0.600000799, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1212. CFrame.new(-0.649993896, -2.59999466, 5.54323037e-07, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1213. }, .3, false)
  1214. end
  1215. elseif RootPart.Velocity.y < -1 and hit == nil then
  1216. Anim = "Fall"
  1217. if attack == false then
  1218. PlayAnimationFromTable({
  1219. CFrame.new(0, -0.133714333, 0.15832366, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  1220. CFrame.new(0, 2.05995607, -0.632082939, 1, 0, 0, 0, 0.766044796, 0.642787218, 0, -0.642787218, 0.766044855),
  1221. CFrame.new(2.25642705, 0.257112086, -3.82667531e-06, 0.766044319, -0.642787933, -2.9919768e-08, 0.642787993, 0.766044319, 3.87430191e-07, -1.93715096e-07, -2.83122063e-07, 1),
  1222. CFrame.new(-2.25643301, 0.257116973, 9.41694736e-07, 0.766044319, 0.642787933, 2.9919768e-08, -0.642787993, 0.766044319, 3.87430191e-07, 1.93715096e-07, -2.83122063e-07, 1),
  1223. CFrame.new(0.649993896, -1.3999939, -0.600004256, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1224. CFrame.new(-0.650001526, -2.59999371, -3.89218303e-06, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1225. }, .3, false)
  1226. end
  1227. elseif Torsovelocity < 1 and hit ~= nil then
  1228. Anim = "Idle"
  1229. if attack == false then
  1230. change = 1
  1231. PlayAnimationFromTable({
  1232. CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.05 * math.cos((sine)/5), 0),
  1233. CFrame.new(0.0984803587, 1.91524398, -0.170572892, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1234. CFrame.new(1.98214447, 0.0342020541, -0.0883011818, 0.939692676, -0.116977856, -0.321394205, 0, 0.939692736, -0.342019945, 0.342020601, 0.321393609, 0.883022249),
  1235. CFrame.new(-1.51237798, -0.128823012, -0.775815547, 0.766044199, -0.642788053, -3.87430191e-07, 0.413175076, 0.492402881, -0.76604563, 0.492405087, 0.586824656, 0.642786384),
  1236. CFrame.new(0.649999857, -2.5999999, -8.64267349e-07, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1237. CFrame.new(-0.64999789, -2.5999999, -9.53674544e-07, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1238. }, .3, false)
  1239. end
  1240. elseif Torsovelocity > 2 and hit ~= nil then
  1241. Anim = "Walk"
  1242. if attack == false then
  1243. Humanoid.WalkSpeed = 16
  1244. Humanoid.JumpPower = 80
  1245. PlayAnimationFromTable({
  1246. CFrame.new(0, 0.0098747462, -0.187130988, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.Angles(0, math.rad(0 + 10 * math.cos((sine) / 5)), 0),
  1247. CFrame.new(0, 2.01372552, -0.214327857, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849),
  1248. CFrame.new(1.94397354, -0.115067676, -0.230779886, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1249. CFrame.new(-1.95000458, -0.0637510419, -0.214326635, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1250. CFrame.new(0.649997711, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0+ .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0),
  1251. CFrame.new(-0.650001526, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0- .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0),
  1252. }, .3, false)
  1253. end
  1254. end
  1255. end
  1256. end
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