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Mango_Knife

CoD Ghosts Set Models Class - 1.14

Apr 17th, 2014
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  1. public static class Models
  2. {
  3. #region Bytes
  4. public static class Bytes
  5. {
  6. public static byte[] RightPrisonDoor = new byte[] { 0x6F };
  7. public static byte[] LeftPrisonDoor = new byte[] { 0x6E };
  8. public static byte[] NatrualFlag = new byte[] { 0x36 };
  9. public static byte[] GhostsFlag = new byte[] { 0x35 };
  10. public static byte[] FederationFlag = new byte[] { 0x34 };
  11. public static byte[] HeavyJuggernaut = new byte[] { 0x1D };
  12. public static byte[] LightJuggernaut = new byte[] { 0x17 };
  13. public static byte[] JuggernautHead = new byte[] { 0x0E };
  14. public static byte[] Invisible = new byte[] { 0x04 };
  15. public static byte[] LongTree = new byte[] { 0x63 };
  16. public static byte[] BrokenTree = new byte[] { 0x64 };
  17. public static byte[] GreenCarePackage = new byte[] { 0x0A };
  18. public static byte[] RedCarePackage = new byte[] { 0x09 };
  19. public static byte[] GreenJuggernautCarePackage = new byte[] { 0x1E };
  20. public static byte[] RedJuggernautCarePackage = new byte[] { 0x20 };
  21. public static byte[] EnemyKillTag = new byte[] { 0x33 };
  22. public static byte[] FriendlyKillTag = new byte[] { 0x03 };
  23. public static byte[] GunAmmo = new byte[] { 0x37 };
  24. public static byte[] Airplane = new byte[] { 0x38 };
  25. public static byte[] BombLaptop1 = new byte[] { 0x70 };
  26. public static byte[] Mine = new byte[] { 0x01 };
  27. public static byte[] Missile = new byte[] { 0x02 };
  28. public static byte[] Intel = new byte[] { 0x0B };
  29. public static byte[] Flare = new byte[] { 0x0D };
  30. public static byte[] DefaultVehicle = new byte[] { 0x0C };
  31. public static byte[] Box = new byte[] { 0x61 };
  32. public static byte[] Laptop = new byte[] { 0x60 };
  33. public static byte[] MissilesStand = new byte[] { 0x69 };
  34. public static byte[] Head = new byte[] { 0x10 };
  35. public static byte[] IMS = new byte[] { 0x11 };
  36. public static byte[] OrangeIMS = new byte[] { 0x12 };
  37. public static byte[] YellowIMS = new byte[] { 0x13 };
  38. public static byte[] RedIMS = new byte[] { 0x14 };
  39. public static byte[] ExplosiveCharge = new byte[] { 0x15 };
  40. public static byte[] RedCharge = new byte[] { 0x21 };
  41. public static byte[] SATCOM = new byte[] { 0x22 };
  42. public static byte[] OrangeSATCOM = new byte[] { 0x23 };
  43. public static byte[] GoldSATCOM = new byte[] { 0x24 };
  44. public static byte[] RedSATCOM = new byte[] { 0x25 };
  45. public static byte[] AmmoBox = new byte[] { 0x28 };
  46. public static byte[] OrangeAmmoBox = new byte[] { 0x29 };
  47. public static byte[] Star = new byte[] { 0x2A };
  48. public static byte[] SmallOrangeBall = new byte[] { 0x2F };
  49. public static byte[] Wall = new byte[] { 0x2B };
  50. public static byte[] BrokenWall = new byte[] { 0x2C };
  51. public static byte[] GoldWall = new byte[] { 0x2D };
  52. public static byte[] RedWall = new byte[] { 0x2E };
  53. public static byte[] Vest = new byte[] { 0x31 };
  54. public static byte[] AC130 = new byte[] { 0x3A };
  55. public static byte[] NightOwl = new byte[] { 0x3B };
  56. public static byte[] OrangeVest = new byte[] { 0x32 };
  57. public static byte[] Shield = new byte[] { 0x53 };
  58. public static byte[] TV = new byte[] { 0x6B };
  59. public static byte[] AlotOfWoods = new byte[] { 0x6C };
  60. public static byte[] Tourniquet = new byte[] { 0x6D };
  61. public static byte[] BombBelt = new byte[] { 0x66 };
  62. public static byte[] GoldBomBelt = new byte[] { 0x67 };
  63. public static byte[] BombCharge = new byte[] { 0x68 };
  64. public static byte[] MissilesStation = new byte[] { 0x69 };
  65. public static byte[] RuinMissilesStation = new byte[] { 0x6A };
  66. public static byte[] Cellphone = new byte[] { 0x5F };
  67. public static byte[] ChainSAW = new byte[] { 0x3E };
  68. public static byte[] Bomb = new byte[] { 0x70 };
  69. public static byte[] TrophySystem = new byte[] { 0x26 };
  70. public static byte[] OrangeTrophySystem = new byte[] { 0x27 };
  71. public static byte[] SmallBomb = new byte[] { 0x68 };
  72. public static byte[] InfectedSuit = new byte[] { 0x16 };
  73. public static byte[] EliteSuit = new byte[] { 0x17 };
  74. public static byte[] BigPurpleBall = new byte[] { 0x06 };
  75. public static byte[] BigBlackBall = new byte[] { 0x07 };
  76. public static byte[] Knife = new byte[] { 0x4E };
  77. public static byte[] BombLaptop = new byte[] { 0x4B };
  78. public static byte[] Hands = new byte[] { 0x44 };
  79. public static byte[] PrimaryWeapon = new byte[] { 0x43 };
  80. public static byte[] SmallBird = new byte[] { 0x42 };
  81. public static byte[] Gun = new byte[] { 0x40 };
  82. public static byte[] Gryphon = new byte[] { 0x3F };
  83. public static byte[] HeliGun = new byte[] { 0x3E };
  84. public static byte[] Vulture = new byte[] { 0x3D };
  85. public static byte[] HeliSniper = new byte[] { 0x39 };
  86. public static byte[] BattleHind = new byte[] { 0x3C };
  87. public static byte[] JuggernautShield = new byte[] { 0x52 };
  88. public static byte[] OrangeSmokeGranade = new byte[] { 0x54 };
  89. public static byte[] MotionSensor = new byte[] { 0x50 };
  90. public static byte[] OrangeMotionSensor = new byte[] { 0x51 };
  91. public static byte[] Unknown3 = new byte[] { 0x4F };
  92. public static byte[] Unknown2 = new byte[] { 0x4D };
  93. public static byte[] Unknown1 = new byte[] { 0x4C };
  94. public static byte[] BlackCellPhone = new byte[] { 0x5F };
  95. public static byte[] WeaponBox = new byte[] { 0x62 };
  96. public static byte[] OrangeFlashGranade = new byte[] { 0x5A };
  97. public static byte[] FlashGrande = new byte[] { 0x5B };
  98. public static byte[] BlackWolf = new byte[] { 0x5D };
  99. public static byte[] WhiteWolf = new byte[] { 0x5C };
  100. public static byte[] GuardDog = new byte[] { 0x5E };
  101. public static byte[] SentryGun = new byte[] { 0x55 };
  102. public static byte[] OrangeSentryGun = new byte[] { 0x56 };
  103. public static byte[] BrokenSentryGun = new byte[] { 0x57 };
  104. public static byte[] GoldSentryGun = new byte[] { 0x58 };
  105. public static byte[] RedSentryGun = new byte[] { 0x59 };
  106. }
  107. #endregion
  108. #region Strings
  109. public static class String
  110. {
  111. public static string Bomb = "prop_suitcase_bomb";
  112. public static string Vest = "prop_ballistic_vest_iw6";
  113. public static string GoldVest = "prop_ballistic_vest_iw6_bombsquad";
  114. public static string HeavyAmmoSupply = "prop_mp_max_ammo_pickup";
  115. public static string GoldSATCOM = "mp_satcom_obj";
  116. public static string RedSATCOM = "mp_satcom_obj_red";
  117. public static string Intel = "com_metal_briefcase_intel";
  118. public static string GoldTrophySystem = "mp_trophy_system_iw6_bombsquad";
  119. public static string TrophySystem = "mp_trophy_system_iw6";
  120. public static string HeavyJuggernaut = "mp_fullbody_juggernaut_heavy_black";
  121. public static string LightJuggernaut = "mp_body_juggernaut_light_black";
  122. public static string JuggernautHead = "head_juggernaut_light_black";
  123. public static string InfectedSuit = "mp_body_infected_a";
  124. public static string InfectedHead = "head_mp_infected";
  125. public static string Default = "mp_body_us_rangers_assault_a_woodland";
  126. public static string EliteSuit = "mp_body_us_rangers_assault_a_elite";
  127. public static string SmallBomb = "mil_tntbomb_mp";
  128. public static string CarePackage = "com_plasticcase_green_big_us_dirt";
  129. public static string AC130 = "vehicle_ac130_low_mp";
  130. public static string BattleHind = "vehicle_battle_hind";
  131. public static string DefaultVehicle = "defaultvehicle";
  132. public static string Invisible = "none";
  133. public static string AAS72X = "vehicle_aas_72x_killstreak";
  134. public static string SmallAirplane = "vehicle_skylark";
  135. public static string BallDrone = "vehicle_ball_drone_iw6";
  136. public static string Gryphon = "vehicle_drone_vanguard";
  137. public static string IMS = "ims_scorpion_body_iw6";
  138. public static string RightDoor = "pbk_prison_door_right_01";
  139. public static string LeftDoor = "pbk_prison_door_left_01";
  140. public static string Warthog = "vehicle_a10_warthog_iw6_mp";
  141. public static string Drone = "vehicle_drone_backup_buddy";
  142. public static string GasBaloon = "ims_scorpion_explosive_iw6";
  143. public static string Wall = "placeable_barrier";
  144. public static string NaturalFlag = "prop_flag_neutral";
  145. public static string FederationFlag = "prop_flag_iw6_federation";
  146. public static string GhostsFlag = "prop_flag_iw6_ghost";
  147. public static string Dog = "mp_fullbody_dog_a";
  148. public static string BombBelt = "mil_semtex_belt";
  149. public static string CellPhone = "com_cellphone_on";
  150. public static string LongTree = "com_woodlog_16_192_d";
  151. public static string BrokenTree = "foliage_afr_tree_brokentrunk_01a";
  152. public static string GoldSentry = "weapon_sentry_chaingun_obj";
  153. public static string RedSentry = "weapon_sentry_chaingun_obj_red";
  154. public static string Sentry = "weapon_sentry_chaingun";
  155. public static string BrokenSentry = "weapon_sentry_chaingun_destroyed";
  156. public static string OrangeSentry/*(CantPlaceSentry)*/ = "weapon_sentry_chaingun_bombsquad";
  157. public static string TV = "ny_harbor_slava_interior_props_monitor";
  158. public static string ChainSaw = "vehicle_drone_backup_buddy_gun";
  159. public static string Vulture = "vehicle_drone_backup_buddy";
  160. public static string JuggernautCarePackage = "mp_juggernaut_carepackage";
  161. public static string RedJaggernautCarePackage = "mp_juggernaut_carepackage_red";
  162. public static string Shield = "weapon_riot_shield_jug_iw6";
  163. }
  164. #endregion
  165. public static uint G_SetModel = 0x28F4FC;
  166. public static uint G_Entity = 0xE04980;
  167. public static uint Model = 0x171;
  168. #region Set Model
  169. public static void SetModel_Strings(int client, string model)
  170. {
  171. RPC.CallFunction(0x28F4FC, 0xE04980 + (client * 0x280), model);
  172. }
  173. #endregion
  174. #region Set Model
  175. public static void SetModel_Bytes(int client, byte[] Bytes)
  176. {
  177. PS3.SetMemory(G_Entity + Model + ((uint)client * 0x280), Bytes);
  178. }
  179. #endregion
  180. }
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