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- --OC BLINKER by ponos software dev. ltd
- local comp = require("component")
- --Надо переделать это говно, ибо это пиздец
- local board1 = comp.proxy(comp.get("faa"))
- local board2 = comp.proxy(comp.get("82b"))
- local board3 = comp.proxy(comp.get("791"))
- local board4 = comp.proxy(comp.get("288"))
- local board5 = comp.proxy(comp.get("be4"))
- local board6 = comp.proxy(comp.get("7a6"))
- local board7 = comp.proxy(comp.get("347"))
- local board8 = comp.proxy(comp.get("261"))
- local board9 = comp.proxy(comp.get("663"))
- local board10 = comp.proxy(comp.get("8d1"))
- local board11 = comp.proxy(comp.get("b3a"))
- local board12 = comp.proxy(comp.get("118"))
- local colors = {0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00}
- local rcol2 = {0x00FF00, 0x00, 0x00FF00, 0x00}
- local rcol3 = {0x0000FF, 0x00, 0x0000FF, 0x00}
- local rcol4 = {0xFFFF00, 0x00, 0xFFFF00, 0x00}
- math.randomseed(os.time())
- --Пиздец...
- board1.setActive(1, true)
- board1.setActive(2, true)
- board1.setActive(3, true)
- board1.setActive(4, true)
- board2.setActive(1, true)
- board2.setActive(2, true)
- board2.setActive(3, true)
- board2.setActive(4, true)
- board3.setActive(1, true)
- board3.setActive(2, true)
- board3.setActive(3, true)
- board3.setActive(4, true)
- board4.setActive(1, true)
- board4.setActive(2, true)
- board4.setActive(3, true)
- board4.setActive(4, true)
- board5.setActive(1, true)
- board5.setActive(2, true)
- board5.setActive(3, true)
- board5.setActive(4, true)
- board6.setActive(1, true)
- board6.setActive(2, true)
- board6.setActive(3, true)
- board6.setActive(4, true)
- board7.setActive(1, true)
- board7.setActive(2, true)
- board7.setActive(3, true)
- board7.setActive(4, true)
- board8.setActive(1, true)
- board8.setActive(2, true)
- board8.setActive(3, true)
- board8.setActive(4, true)
- board9.setActive(1, true)
- board9.setActive(2, true)
- board9.setActive(3, true)
- board9.setActive(4, true)
- board10.setActive(1, true)
- board10.setActive(2, true)
- board10.setActive(3, true)
- board10.setActive(4, true)
- board11.setActive(1, true)
- board11.setActive(2, true)
- board11.setActive(3, true)
- board11.setActive(4, true)
- board12.setActive(1, true)
- board12.setActive(2, true)
- board12.setActive(3, true)
- board12.setActive(4, true)
- board1.setColor(1, 0xFF0000)
- board2.setColor(1, 0xFF0000)
- board3.setColor(1, 0xFF0000)
- board4.setColor(1, 0xFF0000)
- board5.setColor(1, 0xFF0000)
- board6.setColor(1, 0xFF0000)
- board7.setColor(1, 0xFF0000)
- board8.setColor(1, 0xFF0000)
- board9.setColor(1, 0xFF0000)
- board10.setColor(1, 0xFF0000)
- board11.setColor(1, 0xFF0000)
- board12.setColor(1, 0xFF0000)
- while true do
- board1.setColor(2, rcol2[math.random(1, 4)])
- board1.setColor(3, rcol3[math.random(1, 4)])
- board1.setColor(4, rcol4[math.random(1, 4)])
- board2.setColor(2, rcol2[math.random(1, 4)])
- board2.setColor(3, rcol3[math.random(1, 4)])
- board2.setColor(4, rcol4[math.random(1, 4)])
- board3.setColor(2, rcol2[math.random(1, 4)])
- board3.setColor(3, rcol3[math.random(1, 4)])
- board3.setColor(4, rcol4[math.random(1, 4)])
- board4.setColor(2, rcol2[math.random(1, 4)])
- board4.setColor(3, rcol3[math.random(1, 4)])
- board4.setColor(4, rcol4[math.random(1, 4)])
- board5.setColor(2, rcol2[math.random(1, 4)])
- board5.setColor(3, rcol3[math.random(1, 4)])
- board5.setColor(4, rcol4[math.random(1, 4)])
- board6.setColor(2, rcol2[math.random(1, 4)])
- board6.setColor(3, rcol3[math.random(1, 4)])
- board6.setColor(4, rcol4[math.random(1, 4)])
- board7.setColor(2, rcol2[math.random(1, 4)])
- board7.setColor(3, rcol3[math.random(1, 4)])
- board7.setColor(4, rcol4[math.random(1, 4)])
- board8.setColor(2, rcol2[math.random(1, 4)])
- board8.setColor(3, rcol3[math.random(1, 4)])
- board8.setColor(4, rcol4[math.random(1, 4)])
- board9.setColor(2, rcol2[math.random(1, 4)])
- board9.setColor(3, rcol3[math.random(1, 4)])
- board9.setColor(4, rcol4[math.random(1, 4)])
- board10.setColor(2, rcol2[math.random(1, 4)])
- board10.setColor(3, rcol3[math.random(1, 4)])
- board10.setColor(4, rcol4[math.random(1, 4)])
- board11.setColor(2, rcol2[math.random(1, 4)])
- board11.setColor(3, rcol3[math.random(1, 4)])
- board11.setColor(4, rcol4[math.random(1, 4)])
- board12.setColor(2, rcol2[math.random(1, 4)])
- board12.setColor(3, rcol3[math.random(1, 4)])
- board12.setColor(4, rcol4[math.random(1, 4)])
- os.sleep(0,85)
- end
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