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- eee = Instance.new("Folder", workspace.Terrain)
- a = Instance.new("Part", eee) ch = owner.Character a.Size = Vector3.new(500,1,500) a.Velocity = Vector3.new(0,0,0) a.Anchored = true a.Position = Vector3.new(math.random(-10000,10000), 10000, math.random(-10000,10000)) a.Material = "Glass"
- a.BrickColor = BrickColor.new("Really black") a.Transparency = 1
- a2 = Instance.new("Part", eee)
- a2.Anchored = true
- a2.CFrame = a.CFrame * CFrame.new(250.5,250.5,0)
- a2.Material = "Neon"
- a2.BrickColor = BrickColor.new("Really black")
- a2.Size = Vector3.new(1,500,500)
- a2.Transparency = 1
- a3 = Instance.new("Part", eee)
- a3.Anchored = true
- a3.CFrame = a.CFrame * CFrame.new(-250.5,250.5,0)
- a3.Material = "Neon"
- a3.BrickColor = BrickColor.new("Really black")
- a3.Size = Vector3.new(1,500,500)
- a3.Transparency = 1
- a4 = Instance.new("Part", eee)
- a4.Anchored = true
- a4.CFrame = a.CFrame * CFrame.new(0,250.5,250.5)
- a4.Material = "Neon"
- a4.BrickColor = BrickColor.new("Really black")
- a4.Size = Vector3.new(500,500,1)
- a4.Transparency = 1
- a5 = Instance.new("Part", eee)
- a5.Anchored = true
- a5.CFrame = a.CFrame * CFrame.new(0,250.5,-250.5)
- a5.Material = "Neon"
- a5.BrickColor = BrickColor.new("Really black")
- a5.Size = Vector3.new(500,500,1)
- a5.Transparency = 1
- a6 = Instance.new("Part" eee)
- a6.Anchored = true
- a6.CFrame = a.CFrame * CFrame.new(0,250,0)
- a6.Material = "Neon"
- a6.BrickColor = BrickColor.new("White")
- a6.Size = Vector3.new(20,20,20)
- workspace.Terrain:FillBlock(a.CFrame * CFrame.new(0,-11,0),Vector3.new(500,22.5,500),Enum.Material.Water)
- workspace.Terrain:FillBlock(a.CFrame * CFrame.new(0,520,0),Vector3.new(500,30,500),Enum.Material.Water)
- workspace.Terrain:FillBlock(a2.CFrame * CFrame.new(-18,0,0),Vector3.new(30,500,500),Enum.Material.Water)
- workspace.Terrain:FillBlock(a3.CFrame * CFrame.new(18,0,0),Vector3.new(30,500,500),Enum.Material.Water)
- workspace.Terrain:FillBlock(a4.CFrame * CFrame.new(0,0,-18),Vector3.new(500,500,30),Enum.Material.Water)
- workspace.Terrain:FillBlock(a5.CFrame * CFrame.new(0,0,18),Vector3.new(500,500,30),Enum.Material.Water)
- workspace.Terrain:FillBlock(a6.CFrame,Vector3.new(30,30,30),Enum.Material.Water)
- workspace.Terrain.WaterColor = Color3.new("Really blue")
- workspace.Terrain.WaterTransparency = 0.5
- workspace.Terrain.WaterWaveSpeed = 59
- workspace.Terrain.WaterWaveSize = 100
- ch:MoveTo(a.Position + Vector3.new(0,10,0))
- spawn = Instance.new("SpawnLocation", eee)
- spawn.Anchored = true
- spawn.CanCollide = false
- spawn.Transparency = 1
- spawn.Size = Vector3.new(5,1,5)
- spawn.CFrame = a.CFrame * CFrame.new(0,10,0)
- function AAA()
- owner.Chatted:Connect(function(E)
- if string.sub(E,1,7) == ".color " then
- workspace.Terrain.WaterColor = BrickColor.new(string.sub(E,8)).Color
- a6.Color = BrickColor.new(string.sub(E,8)).Color
- elseif string.sub(E,1,5) == ".void" then
- workspace.Terrain.WaterColor = Color3.new(-100,-100,100)
- a6.Color = Color3.new(0,0,0)
- elseif E == ".to cube" then
- ch:MoveTo(a.Position + Vector3.new(0,10,0))
- end
- end)
- end
- AAA()
- script.Parent = nil
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