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Jul 29th, 2018
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  1.  
  2. -- [[[
  3. --000000[[====================================================================================\\
  4. --000000[[ NinjaFang321 EDIT
  5. --000000[[====================================================================================//
  6. -- [[[
  7. wait(1)
  8.  
  9. Player = game:GetService("Players").LocalOwner
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. repeat wait() until Player.Character
  14. Character = Player.Character
  15. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  16. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  17. Mouse = Player:GetMouse(if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  18. local Player,game,owner = owner,game
  19. local RealPlayer = Player
  20. do
  21. print("FE Compatibility code by Mokiros")
  22. local rp = RealPlayer
  23. script.Parent = rp.Character
  24.  
  25. --RemoteEvent for communicating
  26. local Event = Instance.new("RemoteEvent")
  27. Event.Name = "UserInput_Event"
  28.  
  29. --Fake event to make stuff like Mouse.KeyDown work
  30. local function fakeEvent()
  31. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  32. t.connect = t.Connect
  33. return t
  34. end
  35.  
  36. --Creating fake input objects with fake variables
  37. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  38. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41. end}
  42. --Merged 2 functions into one by checking amount of arguments
  43. CAS.UnbindAction = CAS.BindAction
  44.  
  45. --This function will trigger the events that have been :Connect()'ed
  46. local function te(self,ev,...)
  47. local t = m[ev]
  48. if t and t._fakeEvent then
  49. for _,f in pairs(t.Functions) do
  50. f(...)
  51. end
  52. end
  53. end
  54. m.TrigEvent = te
  55. UIS.TrigEvent = te
  56.  
  57. Event.OnServerEvent:Connect(function(plr,io)
  58. if plr~=rp then return end
  59. m.Target = io.Target
  60. m.Hit = io.Hit
  61. if not io.isMouse then
  62. local b = io.UserInputState == Enum.UserInputState.Begin
  63. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[
  78. local Player = game:GetService("Players").LocalPlayer
  79. local Event = script:WaitForChild("UserInput_Event")
  80.  
  81. local Mouse = Player:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,a)
  84. if a then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90.  
  91. local h,t
  92. --Give the server mouse data 30 times every second, but only if the values changed
  93. --If player is not moving their mouse, client won't fire events
  94. while wait(1/30) do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. end]==],Player.Character)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local _rg = game
  104.  
  105. --Metatable for fake service
  106. local fsmt = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then return s[k] end
  110. end,
  111. __newindex = function(self,k,v)
  112. local s = rawget(self,"_RealService")
  113. if s then s[k]=v end
  114. end,
  115. __call = function(self,...)
  116. local s = rawget(self,"_RealService")
  117. if s then return s(...) end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  122. return setmetatable(t,fsmt)
  123. end
  124.  
  125. --Fake game object
  126. local g = {
  127. GetService = function(self,s)
  128. return self[s]
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. }
  136. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  137. g.service = g.GetService
  138.  
  139. g.RunService = FakeService({
  140. RenderStepped = _rg:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148.  
  149. setmetatable(g,{
  150. __index=function(self,s)
  151. return _rg:GetService(s) or typeof(_rg[s])=="function"
  152. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  153. end,
  154. __newindex = fsmt.__newindex,
  155. __call = fsmt.__call
  156. })
  157. --Changing owner to fake player object to support owner:GetMouse()
  158. game,owner = g,g.Players.LocalPlayer
  159. end)
  160. RootPart = Character["HumanoidRootPart"]
  161. Torso = Character["Torso"]
  162. Head = Character["Head"]
  163. RightArm = Character["Right Arm"]
  164. LeftArm = Character["Left Arm"]
  165. RightLeg = Character["Right Leg"]
  166. LeftLeg = Character["Left Leg"]
  167. RootJoint = RootPart["RootJoint"]
  168. Neck = Torso["Neck"]
  169. RightShoulder = Torso["Right Shoulder"]
  170. LeftShoulder = Torso["Left Shoulder"]
  171. RightHip = Torso["Right Hip"]
  172. LeftHip = Torso["Left Hip"]
  173.  
  174. IT = Instance.new
  175. CF = CFrame.new
  176. VT = Vector3.new
  177. RAD = math.rad
  178. C3 = Color3.new
  179. UD2 = UDim2.new
  180. BRICKC = BrickColor.new
  181. ANGLES = CFrame.Angles
  182. EULER = CFrame.fromEulerAnglesXYZ
  183. COS = math.cos
  184. ACOS = math.acos
  185. SIN = math.sin
  186. ASIN = math.asin
  187. ABS = math.abs
  188. MRANDOM = math.random
  189. FLOOR = math.floor
  190.  
  191. local naeeym2 = Instance.new("BillboardGui",Character)
  192. naeeym2.AlwaysOnTop = true
  193. naeeym2.Size = UDim2.new(7,35,3,15)
  194. naeeym2.StudsOffset = Vector3.new(0,2,0)
  195. naeeym2.MaxDistance = 75
  196. naeeym2.Adornee = Character.Head
  197. naeeym2.Name = "Name2"
  198. local tecks2 = Instance.new("TextLabel",naeeym2)
  199. tecks2.BackgroundTransparency = 1
  200. tecks2.TextScaled = true
  201. tecks2.BorderSizePixel = 0
  202. tecks2.Text = "Master of Doom"
  203. tecks2.Font = "ArialBold"
  204. tecks2.TextSize = 30
  205. tecks2.TextStrokeTransparency = 0
  206. tecks2.TextColor3 = Color3.fromRGB(255, 06, 00)
  207. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  208. tecks2.Size = UDim2.new(1,0,0.5,0)
  209. tecks2.Parent = naeeym2
  210.  
  211. local naeeym3 = Instance.new("BillboardGui",Character)
  212. naeeym3.AlwaysOnTop = true
  213. naeeym3.Size = UDim2.new(7,35,3,15)
  214. naeeym3.StudsOffset = Vector3.new(2,3,0)
  215. naeeym3.MaxDistance = 75
  216. naeeym3.Adornee = Character.Head
  217. naeeym3.Name = "Name3"
  218. local tecks3 = Instance.new("TextLabel",naeeym2)
  219. tecks3.BackgroundTransparency = 1
  220. tecks3.TextScaled = true
  221. tecks3.BorderSizePixel = 0
  222. tecks3.Text = ""..Player.Name
  223. tecks3.Font = "ArialBold"
  224. tecks3.TextSize = 30
  225. tecks3.TextStrokeTransparency = 0
  226. tecks3.TextColor3 = Color3.fromRGB(255, 0, 0)
  227. tecks3.TextStrokeColor3 = Color3.fromRGB(140, 140, 140)
  228. tecks3.Size = UDim2.new(0.5,0,0.2,0)
  229. tecks3.Parent = naeeym3
  230.  
  231. --//=================================\\
  232. --|| USEFUL VALUES
  233. --\\=================================//
  234.  
  235. Animation_Speed = 3
  236. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  237. local Speed = 16
  238. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  239. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  240. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  241. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  242. local DAMAGEMULTIPLIER = "inf"
  243. local ANIM = "Idle"
  244. local ATTACK = false
  245. local EQUIPPED = false
  246. local HOLD = false
  247. local COMBO = 1
  248. local Rooted = false
  249. local SINE = 0
  250. local KEYHOLD = false
  251. local CHANGE = 2 / Animation_Speed
  252. local WALKINGANIM = false
  253. local VALUE1 = false
  254. local VALUE2 = false
  255. local ROBLOXIDLEANIMATION = IT("Animation")
  256. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  257. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  258. --ROBLOXIDLEANIMATION.Parent = Humanoid
  259. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  260. WEAPONGUI.Name = "Weapon GUI"
  261. local Effects = IT("Folder", Character)
  262. Effects.Name = "Effects"
  263. local SpecialEffects = IT("Folder", Character)
  264. SpecialEffects.Name = "SpecialEffects"
  265. local ANIMATOR = Humanoid.Animator
  266. local ANIMATE = Character.Animate
  267. local UNANCHOR = true
  268. local REGENRATE = 1
  269. local FULLREGEN = false
  270. local POSEIDON = false
  271. local EXPLOSIONSMALLSOUND = 439342426
  272. local EXPLOSIONMEDIUMSOUND = 605005842
  273. local EXPLOSIONLARGESOUND = 565538688
  274. local CHARGE = 278641993
  275. local POSEIDONSOUND = 374289727
  276. local FIREBALLSOUND = 414517770
  277. local BURNSOUND = 565777213
  278. local FIREFIELD = false
  279. local SEARING = false
  280. local BODYPOS = nil
  281. local GYRO = nil
  282. local DIRECTTURN = false
  283. local APPLYGYRO = true
  284. local SONGS = {712013220,1330061498}
  285. local CHOSENSONG = MRANDOM(1,#SONGS)
  286.  
  287. --//=================================\\
  288. --\\=================================//
  289.  
  290.  
  291. --//=================================\\
  292. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  293. --\\=================================//
  294.  
  295. ArtificialHB = Instance.new("BindableEvent", script)
  296. ArtificialHB.Name = "ArtificialHB"
  297.  
  298. script:WaitForChild("ArtificialHB")
  299.  
  300. frame = Frame_Speed
  301. tf = 0
  302. allowframeloss = false
  303. tossremainder = false
  304. lastframe = tick()
  305. script.ArtificialHB:Fire()
  306.  
  307. game:GetService("RunService").Heartbeat:connect(function(s, p)
  308. tf = tf + s
  309. if tf >= frame then
  310. if allowframeloss then
  311. script.ArtificialHB:Fire()
  312. lastframe = tick()
  313. else
  314. for i = 1, math.floor(tf / frame) do
  315. script.ArtificialHB:Fire()
  316. end
  317. lastframe = tick()
  318. end
  319. if tossremainder then
  320. tf = 0
  321. else
  322. tf = tf - frame * math.floor(tf / frame)
  323. end
  324. end
  325. end)
  326.  
  327. --//=================================\\
  328. --\\=================================//
  329.  
  330. --//=================================\\
  331. --|| SOME FUNCTIONS
  332. --\\=================================//
  333.  
  334. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  335. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  336. end
  337.  
  338. function PositiveAngle(NUMBER)
  339. if NUMBER >= 0 then
  340. NUMBER = 0
  341. end
  342. return NUMBER
  343. end
  344.  
  345. function NegativeAngle(NUMBER)
  346. if NUMBER <= 0 then
  347. NUMBER = 0
  348. end
  349. return NUMBER
  350. end
  351.  
  352. function Swait(NUMBER)
  353. if NUMBER == 0 or NUMBER == nil then
  354. ArtificialHB.Event:wait()
  355. else
  356. for i = 1, NUMBER do
  357. ArtificialHB.Event:wait()
  358. end
  359. end
  360. end
  361.  
  362. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  363. local NEWMESH = IT(MESH)
  364. if MESH == "SpecialMesh" then
  365. NEWMESH.MeshType = MESHTYPE
  366. if MESHID ~= "nil" and MESHID ~= "" then
  367. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  368. end
  369. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  370. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  371. end
  372. end
  373. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  374. NEWMESH.Scale = SCALE
  375. NEWMESH.Parent = PARENT
  376. return NEWMESH
  377. end
  378.  
  379. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  380. local NEWPART = IT("Part")
  381. NEWPART.formFactor = FORMFACTOR
  382. NEWPART.Reflectance = REFLECTANCE
  383. NEWPART.Transparency = TRANSPARENCY
  384. NEWPART.CanCollide = false
  385. NEWPART.Locked = true
  386. NEWPART.Anchored = true
  387. if ANCHOR == false then
  388. NEWPART.Anchored = false
  389. end
  390. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  391. NEWPART.Name = NAME
  392. NEWPART.Size = SIZE
  393. NEWPART.Position = Torso.Position
  394. NEWPART.Material = MATERIAL
  395. NEWPART:BreakJoints()
  396. NEWPART.Parent = PARENT
  397. return NEWPART
  398. end
  399.  
  400. local function weldBetween(a, b)
  401. local weldd = Instance.new("ManualWeld")
  402. weldd.Part0 = a
  403. weldd.Part1 = b
  404. weldd.C0 = CFrame.new()
  405. weldd.C1 = b.CFrame:inverse() * a.CFrame
  406. weldd.Parent = a
  407. return weldd
  408. end
  409.  
  410.  
  411. function QuaternionFromCFrame(cf)
  412. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  413. local trace = m00 + m11 + m22
  414. if trace > 0 then
  415. local s = math.sqrt(1 + trace)
  416. local recip = 0.5 / s
  417. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  418. else
  419. local i = 0
  420. if m11 > m00 then
  421. i = 1
  422. end
  423. if m22 > (i == 0 and m00 or m11) then
  424. i = 2
  425. end
  426. if i == 0 then
  427. local s = math.sqrt(m00 - m11 - m22 + 1)
  428. local recip = 0.5 / s
  429. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  430. elseif i == 1 then
  431. local s = math.sqrt(m11 - m22 - m00 + 1)
  432. local recip = 0.5 / s
  433. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  434. elseif i == 2 then
  435. local s = math.sqrt(m22 - m00 - m11 + 1)
  436. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  437. end
  438. end
  439. end
  440.  
  441. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  442. local xs, ys, zs = x + x, y + y, z + z
  443. local wx, wy, wz = w * xs, w * ys, w * zs
  444. local xx = x * xs
  445. local xy = x * ys
  446. local xz = x * zs
  447. local yy = y * ys
  448. local yz = y * zs
  449. local zz = z * zs
  450. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  451. end
  452.  
  453. function QuaternionSlerp(a, b, t)
  454. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  455. local startInterp, finishInterp;
  456. if cosTheta >= 0.0001 then
  457. if (1 - cosTheta) > 0.0001 then
  458. local theta = ACOS(cosTheta)
  459. local invSinTheta = 1 / SIN(theta)
  460. startInterp = SIN((1 - t) * theta) * invSinTheta
  461. finishInterp = SIN(t * theta) * invSinTheta
  462. else
  463. startInterp = 1 - t
  464. finishInterp = t
  465. end
  466. else
  467. if (1 + cosTheta) > 0.0001 then
  468. local theta = ACOS(-cosTheta)
  469. local invSinTheta = 1 / SIN(theta)
  470. startInterp = SIN((t - 1) * theta) * invSinTheta
  471. finishInterp = SIN(t * theta) * invSinTheta
  472. else
  473. startInterp = t - 1
  474. finishInterp = t
  475. end
  476. end
  477. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  478. end
  479.  
  480. function Clerp(a, b, t)
  481. local qa = {QuaternionFromCFrame(a)}
  482. local qb = {QuaternionFromCFrame(b)}
  483. local ax, ay, az = a.x, a.y, a.z
  484. local bx, by, bz = b.x, b.y, b.z
  485. local _t = 1 - t
  486. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  487. end
  488.  
  489. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  490. local frame = IT("Frame")
  491. frame.BackgroundTransparency = TRANSPARENCY
  492. frame.BorderSizePixel = BORDERSIZEPIXEL
  493. frame.Position = POSITION
  494. frame.Size = SIZE
  495. frame.BackgroundColor3 = COLOR
  496. frame.BorderColor3 = BORDERCOLOR
  497. frame.Name = NAME
  498. frame.Parent = PARENT
  499. return frame
  500. end
  501.  
  502. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  503. local label = IT("TextLabel")
  504. label.BackgroundTransparency = 1
  505. label.Size = UD2(1, 0, 1, 0)
  506. label.Position = UD2(0, 0, 0, 0)
  507. label.TextColor3 = TEXTCOLOR
  508. label.TextStrokeTransparency = STROKETRANSPARENCY
  509. label.TextTransparency = TRANSPARENCY
  510. label.FontSize = TEXTFONTSIZE
  511. label.Font = TEXTFONT
  512. label.BorderSizePixel = BORDERSIZEPIXEL
  513. label.TextScaled = false
  514. label.Text = TEXT
  515. label.Name = NAME
  516. label.Parent = PARENT
  517. return label
  518. end
  519.  
  520. function NoOutlines(PART)
  521. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  522. end
  523.  
  524. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  525. local NEWWELD = IT(TYPE)
  526. NEWWELD.Part0 = PART0
  527. NEWWELD.Part1 = PART1
  528. NEWWELD.C0 = C0
  529. NEWWELD.C1 = C1
  530. NEWWELD.Parent = PARENT
  531. return NEWWELD
  532. end
  533.  
  534. local S = IT("Sound")
  535. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  536. local NEWSOUND = nil
  537. coroutine.resume(coroutine.create(function()
  538. NEWSOUND = S:Clone()
  539. NEWSOUND.Parent = PARENT
  540. NEWSOUND.Volume = VOLUME
  541. NEWSOUND.Pitch = PITCH
  542. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  543. NEWSOUND:play()
  544. if DOESLOOP == true then
  545. NEWSOUND.Looped = true
  546. else
  547. repeat wait(1) until NEWSOUND.Playing == false
  548. NEWSOUND:remove()
  549. end
  550. end))
  551. return NEWSOUND
  552. end
  553.  
  554. function CFrameFromTopBack(at, top, back)
  555. local right = top:Cross(back)
  556. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  557. end
  558.  
  559. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  560. function WACKYEFFECT(Table)
  561. local TYPE = (Table.EffectType or "Sphere")
  562. local SIZE = (Table.Size or VT(1,1,1))
  563. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  564. local TRANSPARENCY = (Table.Transparency or 0)
  565. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  566. local CFRAME = (Table.CFrame or Torso.CFrame)
  567. local MOVEDIRECTION = (Table.MoveToPos or nil)
  568. local ROTATION1 = (Table.RotationX or 0)
  569. local ROTATION2 = (Table.RotationY or 0)
  570. local ROTATION3 = (Table.RotationZ or 0)
  571. local MATERIAL = (Table.Material or "Neon")
  572. local COLOR = (Table.Color or C3(1,1,1))
  573. local TIME = (Table.Time or 45)
  574. local SOUNDID = (Table.SoundID or nil)
  575. local SOUNDPITCH = (Table.SoundPitch or nil)
  576. local SOUNDVOLUME = (Table.SoundVolume or nil)
  577. coroutine.resume(coroutine.create(function()
  578. local PLAYSSOUND = false
  579. local SOUND = nil
  580. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  581. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  582. PLAYSSOUND = true
  583. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  584. end
  585. EFFECT.Color = COLOR
  586. local MSH = nil
  587. if TYPE == "Sphere" then
  588. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  589. elseif TYPE == "Block" then
  590. MSH = IT("BlockMesh",EFFECT)
  591. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  592. elseif TYPE == "Wave" then
  593. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  594. elseif TYPE == "Ring" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  596. elseif TYPE == "Slash" then
  597. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  598. elseif TYPE == "Round Slash" then
  599. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  600. elseif TYPE == "Swirl" then
  601. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  602. elseif TYPE == "Skull" then
  603. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  604. elseif TYPE == "Crystal" then
  605. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  606. end
  607. if MSH ~= nil then
  608. local MOVESPEED = nil
  609. if MOVEDIRECTION ~= nil then
  610. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  611. end
  612. local GROWTH = SIZE - ENDSIZE
  613. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  614. if TYPE == "Block" then
  615. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  616. else
  617. EFFECT.CFrame = CFRAME
  618. end
  619. for LOOP = 1, TIME+1 do
  620. Swait()
  621. MSH.Scale = MSH.Scale - GROWTH/TIME
  622. if TYPE == "Wave" then
  623. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  624. end
  625. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  626. if TYPE == "Block" then
  627. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  628. else
  629. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  630. end
  631. if MOVEDIRECTION ~= nil then
  632. local ORI = EFFECT.Orientation
  633. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  634. EFFECT.Orientation = ORI
  635. end
  636. end
  637. if PLAYSSOUND == false then
  638. EFFECT:remove()
  639. else
  640. repeat Swait() until SOUND.Playing == false
  641. EFFECT:remove()
  642. end
  643. else
  644. if PLAYSSOUND == false then
  645. EFFECT:remove()
  646. else
  647. repeat Swait() until SOUND.Playing == false
  648. EFFECT:remove()
  649. end
  650. end
  651. end))
  652. end
  653.  
  654. function MakeForm(PART,TYPE)
  655. if TYPE == "Cyl" then
  656. local MSH = IT("CylinderMesh",PART)
  657. elseif TYPE == "Ball" then
  658. local MSH = IT("SpecialMesh",PART)
  659. MSH.MeshType = "Sphere"
  660. elseif TYPE == "Wedge" then
  661. local MSH = IT("SpecialMesh",PART)
  662. MSH.MeshType = "Wedge"
  663. end
  664. end
  665.  
  666. Debris = game:GetService("Debris")
  667.  
  668. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  669. local DIRECTION = CF(StartPos,EndPos).lookVector
  670. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  671. end
  672.  
  673. --//=================================\\
  674. --|| WEAPON CREATION
  675. --\\=================================//
  676. CircleParts = {}
  677. Equipped = false
  678.  
  679. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  680. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  681. end
  682. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  683. Torso = Character:FindFirstChild("Torso")
  684. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  685. return
  686. end
  687. Equipped = true
  688. Circle = Instance.new("Model")
  689. Circle.Name = "Circle"
  690. Angle = 0
  691. for i = 1, 1 do
  692. local CirclePart = Instance.new("Part")
  693. CirclePart.Name = "CirclePart"
  694. CirclePart.Transparency = 1
  695. CirclePart.BrickColor = BrickColor.new("Really black")
  696. CirclePart.Material = Enum.Material.Plastic
  697. CirclePart.Shape = Enum.PartType.Block
  698. CirclePart.FormFactor = Enum.FormFactor.Custom
  699. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  700. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  701. CirclePart.Anchored = true
  702. CirclePart.CanCollide = false
  703. CirclePart.Locked = true
  704. CirclePart.Size = Vector3.new(10, 0.2, 10)
  705. local Aura = Instance.new('ParticleEmitter')
  706. Aura.Name = "Aura"
  707. Aura.Texture = "rbxassetid://141116476"
  708. Aura.Parent = CirclePart
  709. Aura.LightEmission = 0
  710. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  711. Aura.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/200, 0/200, 0/200))
  712. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  713. Aura.LockedToPart = false
  714. Aura.Lifetime = NumberRange.new(1)
  715. Aura.Rate = 100
  716. Aura.Speed = NumberRange.new(2)
  717. Aura.SpreadAngle = Vector2.new(80,80)
  718. local BlockMesh = Instance.new("BlockMesh")
  719. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  720. BlockMesh.Parent = CirclePart
  721. CirclePart.Parent = Circle
  722. local Star = Instance.new("Decal", CirclePart)
  723. Star.Texture = "http://www.roblox.com/asset/?id=511898588"
  724. Star.Face = "Top"
  725. local Light = Instance.new("PointLight", CirclePart)
  726. Light.Color = Color3.new(1,0,0)
  727. Light.Brightness = 100
  728. Light.Range = 15
  729. table.insert(CircleParts, CirclePart)
  730. end
  731. Spawn(function()
  732. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  733. if Angle == 360 then
  734. Angle = 0
  735. end
  736. Angle = Angle + 0.05
  737. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  738. if Hit then
  739. if not Circle.Parent then
  740. Circle.Parent = Character
  741. end
  742. for i, v in pairs(CircleParts) do
  743. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  744. end
  745. else
  746. Circle.Parent = nil
  747. end
  748. wait()
  749. end
  750. end)
  751.  
  752. Neck.Name = "Weld"
  753. RootJoint.Name = "Weld"
  754. RightShoulder.Name = "Weld"
  755. LeftShoulder.Name = "Weld"
  756. RightHip.Name = "Weld"
  757. LeftHip.Name = "Weld"
  758.  
  759. local BODY = {}
  760. for _, c in pairs(Character:GetDescendants()) do
  761. if c:IsA("BasePart") and c.Name ~= "Handle" then
  762. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  763. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  764. end
  765. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  766. elseif c:IsA("JointInstance") then
  767. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  768. end
  769. end
  770. for e = 1, #BODY do
  771. if BODY[e] ~= nil then
  772. local STUFF = BODY[e]
  773. local PART = STUFF[1]
  774. local PARENT = STUFF[2]
  775. local MATERIAL = STUFF[3]
  776. local COLOR = STUFF[4]
  777. local TRANSPARENCY = STUFF[5]
  778. if PART.ClassName == "Part" and PART ~= RootPart then
  779. PART.Material = MATERIAL
  780. PART.Color = COLOR
  781. PART.Transparency = TRANSPARENCY
  782. end
  783. PART.AncestryChanged:Connect(function()
  784. PART.Parent = PARENT
  785. end)
  786. end
  787. end
  788.  
  789. function refit()
  790. Character.Parent = workspace
  791. for e = 1, #BODY do
  792. if BODY[e] ~= nil then
  793. local STUFF = BODY[e]
  794. local PART = STUFF[1]
  795. local PARENT = STUFF[2]
  796. local MATERIAL = STUFF[3]
  797. local COLOR = STUFF[4]
  798. local TRANSPARENCY = STUFF[5]
  799. if PART.ClassName == "Part" and PART ~= RootPart then
  800. PART.Material = MATERIAL
  801. PART.Color = COLOR
  802. PART.Transparency = TRANSPARENCY
  803. end
  804. if PART.Parent ~= PARENT then
  805. Humanoid:remove()
  806. PART.Parent = PARENT
  807. Humanoid = IT("Humanoid",Character)
  808. chatfunc ("You Failed....")
  809. end
  810. end
  811. end
  812. end
  813.  
  814. Humanoid.Parent = Character
  815. if(Player.Name == 'deivis97')then
  816. local PRT = CreatePart(3, Head, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  817. PRT.Color = C3(0,0,0)
  818. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.18,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  819. CreateMesh("SpecialMesh", PRT, "FileMesh", "62246019", "162693346", VT(1,1,1), VT(0,0,0))
  820. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.2,0.3,0.2),false)
  821. PRT.Color = C3(0/255, 255/255, 255/255)
  822. MakeForm(PRT,"Ball")
  823. local Aura = Instance.new('ParticleEmitter')
  824. Aura.Name = "Aura"
  825. Aura.Texture = "rbxassetid://141116476"
  826. Aura.Parent = PRT
  827. Aura.LightEmission = 1
  828. Aura.Transparency = NumberSequence.new(0,0.6,1)
  829. Aura.Color = ColorSequence.new(Color3.new(0/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  830. Aura.Size = NumberSequence.new(0.4,0.3,0.1)
  831. Aura.LockedToPart = false
  832. Aura.Lifetime = NumberRange.new(2)
  833. Aura.Rate = 99
  834. Aura.Speed = NumberRange.new(1)
  835. Aura.EmissionDirection = "Top"
  836. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.1,0.18,-.55), CF(0, 0, 0))
  837. end
  838. Humanoid.Died:connect(function()
  839. refit()
  840. mas()
  841. end)
  842. function swait(num)
  843. if num == 0 or num == nil then
  844. ArtificialHB.Event:wait()
  845. else
  846. for i = 0, num do
  847. ArtificialHB.Event:wait()
  848. end
  849. end
  850. end
  851. function chatfunc(text)
  852. local chat = coroutine.wrap(function()
  853. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  854. Character:FindFirstChild("TalkingBillBoard"):destroy()
  855. end
  856. local Bill = Instance.new("BillboardGui",Character)
  857. Bill.Size = UDim2.new(0,100,0,40)
  858. Bill.StudsOffset = Vector3.new(0,3,0)
  859. Bill.Adornee = Character.Head
  860. Bill.Name = "TalkingBillBoard"
  861. local Hehe = Instance.new("TextLabel",Bill)
  862. Hehe.BackgroundTransparency = 1
  863. Hehe.BorderSizePixel = 0
  864. Hehe.Text = ""
  865. Hehe.Font = "Garamond"
  866. Hehe.TextSize = 40
  867. Hehe.TextStrokeTransparency = 0
  868. Hehe.Size = UDim2.new(1,0,0.5,0)
  869. coroutine.resume(coroutine.create(function()
  870. while Hehe ~= nil do
  871. swait()
  872. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  873. Hehe.Rotation = math.random(-5,5)
  874. Hehe.TextColor3 = Color3.new(0,0,0)
  875. Hehe.TextStrokeColor3 = Color3.new(1,0,0)
  876. end
  877. end))
  878. for i = 1,string.len(text),1 do
  879. swait()
  880. Hehe.Text = string.sub(text,1,i)
  881. end
  882. swait(90)--Re[math.random(1, 93)]
  883. for i = 0, 1, .025 do
  884. swait()
  885. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  886. Hehe.TextStrokeTransparency = i
  887. Hehe.TextTransparency = i
  888. end
  889. Bill:Destroy()
  890. end)
  891. chat()
  892. end
  893.  
  894. function onChatted(msg)
  895. chatfunc(msg)
  896. end
  897.  
  898. Player.Chatted:connect(onChatted)
  899. wait(0.2)
  900.  
  901. Torso.Transparency = 1
  902. function sandbox(var,func)
  903. local env = getfenv(func)
  904. local newenv = setmetatable({},{
  905. __index = function(self,k)
  906. if k=="script" then
  907. return var
  908. else
  909. return env[k]
  910. end
  911. end,
  912. })
  913. setfenv(func,newenv)
  914. return func
  915. end
  916. cors = {}
  917. mas = Instance.new("Model",game:GetService("Lighting"))
  918. Model0 = Instance.new("Model")
  919. Model1 = Instance.new("Model")
  920. Part2 = Instance.new("Part")
  921. Part3 = Instance.new("Part")
  922. SpecialMesh4 = Instance.new("SpecialMesh")
  923. Part5 = Instance.new("Part")
  924. SpecialMesh6 = Instance.new("SpecialMesh")
  925. Part7 = Instance.new("Part")
  926. SpecialMesh8 = Instance.new("SpecialMesh")
  927. Part9 = Instance.new("Part")
  928. SpecialMesh10 = Instance.new("SpecialMesh")
  929. Part11 = Instance.new("Part")
  930. Part12 = Instance.new("Part")
  931. SpecialMesh13 = Instance.new("SpecialMesh")
  932. Part14 = Instance.new("Part")
  933. SpecialMesh15 = Instance.new("SpecialMesh")
  934. Part16 = Instance.new("Part")
  935. Part17 = Instance.new("Part")
  936. SpecialMesh18 = Instance.new("SpecialMesh")
  937. Part19 = Instance.new("Part")
  938. Part20 = Instance.new("Part")
  939. Part21 = Instance.new("Part")
  940. SpecialMesh22 = Instance.new("SpecialMesh")
  941. Part23 = Instance.new("Part")
  942. SpecialMesh24 = Instance.new("SpecialMesh")
  943. Part25 = Instance.new("Part")
  944. Part26 = Instance.new("Part")
  945. Part27 = Instance.new("Part")
  946. SpecialMesh28 = Instance.new("SpecialMesh")
  947. Part29 = Instance.new("Part")
  948. SpecialMesh30 = Instance.new("SpecialMesh")
  949. Part31 = Instance.new("Part")
  950. Model32 = Instance.new("Model")
  951. Part33 = Instance.new("Part")
  952. SpecialMesh34 = Instance.new("SpecialMesh")
  953. Part35 = Instance.new("Part")
  954. SpecialMesh36 = Instance.new("SpecialMesh")
  955. Part37 = Instance.new("Part")
  956. SpecialMesh38 = Instance.new("SpecialMesh")
  957. Part39 = Instance.new("Part")
  958. Part40 = Instance.new("Part")
  959. SpecialMesh41 = Instance.new("SpecialMesh")
  960. Part42 = Instance.new("Part")
  961. Part43 = Instance.new("Part")
  962. Part44 = Instance.new("Part")
  963. SpecialMesh45 = Instance.new("SpecialMesh")
  964. Part46 = Instance.new("Part")
  965. SpecialMesh47 = Instance.new("SpecialMesh")
  966. Part48 = Instance.new("Part")
  967. SpecialMesh49 = Instance.new("SpecialMesh")
  968. Part50 = Instance.new("Part")
  969. SpecialMesh51 = Instance.new("SpecialMesh")
  970. Part52 = Instance.new("Part")
  971. SpecialMesh53 = Instance.new("SpecialMesh")
  972. Part54 = Instance.new("Part")
  973. SpecialMesh55 = Instance.new("SpecialMesh")
  974. Part56 = Instance.new("Part")
  975. SpecialMesh57 = Instance.new("SpecialMesh")
  976. Part58 = Instance.new("Part")
  977. SpecialMesh59 = Instance.new("SpecialMesh")
  978. Part60 = Instance.new("Part")
  979. SpecialMesh61 = Instance.new("SpecialMesh")
  980. Part62 = Instance.new("Part")
  981. SpecialMesh63 = Instance.new("SpecialMesh")
  982. Part64 = Instance.new("Part")
  983. SpecialMesh65 = Instance.new("SpecialMesh")
  984. Part66 = Instance.new("Part")
  985. SpecialMesh67 = Instance.new("SpecialMesh")
  986. Part68 = Instance.new("Part")
  987. SpecialMesh69 = Instance.new("SpecialMesh")
  988. Part70 = Instance.new("Part")
  989. Model71 = Instance.new("Model")
  990. Part72 = Instance.new("Part")
  991. SpecialMesh73 = Instance.new("SpecialMesh")
  992. Part74 = Instance.new("Part")
  993. SpecialMesh75 = Instance.new("SpecialMesh")
  994. Part76 = Instance.new("Part")
  995. SpecialMesh77 = Instance.new("SpecialMesh")
  996. Part78 = Instance.new("Part")
  997. Part79 = Instance.new("Part")
  998. SpecialMesh80 = Instance.new("SpecialMesh")
  999. Part81 = Instance.new("Part")
  1000. Part82 = Instance.new("Part")
  1001. Part83 = Instance.new("Part")
  1002. SpecialMesh84 = Instance.new("SpecialMesh")
  1003. Part85 = Instance.new("Part")
  1004. SpecialMesh86 = Instance.new("SpecialMesh")
  1005. Part87 = Instance.new("Part")
  1006. SpecialMesh88 = Instance.new("SpecialMesh")
  1007. Part89 = Instance.new("Part")
  1008. SpecialMesh90 = Instance.new("SpecialMesh")
  1009. Part91 = Instance.new("Part")
  1010. SpecialMesh92 = Instance.new("SpecialMesh")
  1011. Part93 = Instance.new("Part")
  1012. SpecialMesh94 = Instance.new("SpecialMesh")
  1013. Part95 = Instance.new("Part")
  1014. SpecialMesh96 = Instance.new("SpecialMesh")
  1015. Part97 = Instance.new("Part")
  1016. SpecialMesh98 = Instance.new("SpecialMesh")
  1017. Part99 = Instance.new("Part")
  1018. SpecialMesh100 = Instance.new("SpecialMesh")
  1019. Part101 = Instance.new("Part")
  1020. SpecialMesh102 = Instance.new("SpecialMesh")
  1021. Part103 = Instance.new("Part")
  1022. SpecialMesh104 = Instance.new("SpecialMesh")
  1023. Part105 = Instance.new("Part")
  1024. SpecialMesh106 = Instance.new("SpecialMesh")
  1025. Part107 = Instance.new("Part")
  1026. SpecialMesh108 = Instance.new("SpecialMesh")
  1027. Part109 = Instance.new("Part")
  1028. Model110 = Instance.new("Model")
  1029. Part111 = Instance.new("Part")
  1030. Part112 = Instance.new("Part")
  1031. SpecialMesh113 = Instance.new("SpecialMesh")
  1032. Part114 = Instance.new("Part")
  1033. SpecialMesh115 = Instance.new("SpecialMesh")
  1034. Part116 = Instance.new("Part")
  1035. SpecialMesh117 = Instance.new("SpecialMesh")
  1036. Part118 = Instance.new("Part")
  1037. SpecialMesh119 = Instance.new("SpecialMesh")
  1038. Part120 = Instance.new("Part")
  1039. Part121 = Instance.new("Part")
  1040. Part122 = Instance.new("Part")
  1041. SpecialMesh123 = Instance.new("SpecialMesh")
  1042. Part124 = Instance.new("Part")
  1043. SpecialMesh125 = Instance.new("SpecialMesh")
  1044. Part126 = Instance.new("Part")
  1045. SpecialMesh127 = Instance.new("SpecialMesh")
  1046. Part128 = Instance.new("Part")
  1047. Part129 = Instance.new("Part")
  1048. SpecialMesh130 = Instance.new("SpecialMesh")
  1049. Part131 = Instance.new("Part")
  1050. SpecialMesh132 = Instance.new("SpecialMesh")
  1051. Model133 = Instance.new("Model")
  1052. Part134 = Instance.new("Part")
  1053. SpecialMesh135 = Instance.new("SpecialMesh")
  1054. Part136 = Instance.new("Part")
  1055. SpecialMesh137 = Instance.new("SpecialMesh")
  1056. Part138 = Instance.new("Part")
  1057. SpecialMesh139 = Instance.new("SpecialMesh")
  1058. Part140 = Instance.new("Part")
  1059. SpecialMesh141 = Instance.new("SpecialMesh")
  1060. Part142 = Instance.new("Part")
  1061. SpecialMesh143 = Instance.new("SpecialMesh")
  1062. Part144 = Instance.new("Part")
  1063. SpecialMesh145 = Instance.new("SpecialMesh")
  1064. Part146 = Instance.new("Part")
  1065. Part147 = Instance.new("Part")
  1066. Part148 = Instance.new("Part")
  1067. SpecialMesh149 = Instance.new("SpecialMesh")
  1068. Part150 = Instance.new("Part")
  1069. SpecialMesh151 = Instance.new("SpecialMesh")
  1070. Part152 = Instance.new("Part")
  1071. Part153 = Instance.new("Part")
  1072. SpecialMesh154 = Instance.new("SpecialMesh")
  1073. Part155 = Instance.new("Part")
  1074. Script156 = Instance.new("Script")
  1075. Model0.Name = "good stuff k"
  1076. Model0.Parent = mas
  1077. Model1.Name = "Torso"
  1078. Model1.Parent = Model0
  1079. Part2.Parent = Model1
  1080. Part2.Material = Enum.Material.SmoothPlastic
  1081. Part2.BrickColor = BrickColor.new("Really black")
  1082. Part2.Rotation = Vector3.new(0, -90, 0)
  1083. Part2.Anchored = true
  1084. Part2.FormFactor = Enum.FormFactor.Symmetric
  1085. Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
  1086. Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1087. Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1088. Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1089. Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1090. Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1091. Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1092. Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1093. Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
  1094. Part2.Orientation = Vector3.new(0, -90, 0)
  1095. Part3.Parent = Model1
  1096. Part3.Material = Enum.Material.CorrodedMetal
  1097. Part3.BrickColor = BrickColor.new("Crimson")
  1098. Part3.Rotation = Vector3.new(0, -90, 0)
  1099. Part3.Anchored = true
  1100. Part3.FormFactor = Enum.FormFactor.Symmetric
  1101. Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1102. Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1103. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1104. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1105. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1106. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1107. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1108. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1109. Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
  1110. Part3.Orientation = Vector3.new(0, -90, 0)
  1111. SpecialMesh4.Parent = Part3
  1112. SpecialMesh4.MeshType = Enum.MeshType.Sphere
  1113. Part5.Parent = Model1
  1114. Part5.Material = Enum.Material.CorrodedMetal
  1115. Part5.BrickColor = BrickColor.new("Crimson")
  1116. Part5.Rotation = Vector3.new(0, -90, 0)
  1117. Part5.Anchored = true
  1118. Part5.FormFactor = Enum.FormFactor.Symmetric
  1119. Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1120. Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1121. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1122. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1123. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1124. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1125. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1126. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1127. Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
  1128. Part5.Orientation = Vector3.new(0, -90, 0)
  1129. SpecialMesh6.Parent = Part5
  1130. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  1131. Part7.Parent = Model1
  1132. Part7.Material = Enum.Material.SmoothPlastic
  1133. Part7.BrickColor = BrickColor.new("Really black")
  1134. Part7.Rotation = Vector3.new(0, -90, 0)
  1135. Part7.Anchored = true
  1136. Part7.FormFactor = Enum.FormFactor.Symmetric
  1137. Part7.Size = Vector3.new(2.0079999, 1.972, 1)
  1138. Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1139. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1140. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1141. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1142. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1143. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1144. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1145. Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
  1146. Part7.Orientation = Vector3.new(0, -90, 0)
  1147. SpecialMesh8.Parent = Part7
  1148. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  1149. SpecialMesh8.MeshType = Enum.MeshType.Brick
  1150. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  1151. Part9.Parent = Model1
  1152. Part9.Material = Enum.Material.SmoothPlastic
  1153. Part9.BrickColor = BrickColor.new("Really black")
  1154. Part9.Rotation = Vector3.new(0, -1.24000001, 0)
  1155. Part9.Anchored = true
  1156. Part9.FormFactor = Enum.FormFactor.Symmetric
  1157. Part9.Size = Vector3.new(0.825000048, 2, 1)
  1158. Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1159. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1160. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1161. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1162. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1163. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1164. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1165. Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
  1166. Part9.Orientation = Vector3.new(0, -1.24000001, 0)
  1167. SpecialMesh10.Parent = Part9
  1168. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1169. SpecialMesh10.MeshType = Enum.MeshType.Brick
  1170. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1171. Part11.Parent = Model1
  1172. Part11.Material = Enum.Material.SmoothPlastic
  1173. Part11.BrickColor = BrickColor.new("Really black")
  1174. Part11.Rotation = Vector3.new(0, -90, 0)
  1175. Part11.Anchored = true
  1176. Part11.FormFactor = Enum.FormFactor.Symmetric
  1177. Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
  1178. Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1179. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1180. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1181. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1182. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1183. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1184. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1185. Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
  1186. Part11.Orientation = Vector3.new(0, -90, 0)
  1187. Part12.Parent = Model1
  1188. Part12.Material = Enum.Material.CorrodedMetal
  1189. Part12.BrickColor = BrickColor.new("Crimson")
  1190. Part12.Rotation = Vector3.new(0, -90, 0)
  1191. Part12.Anchored = true
  1192. Part12.FormFactor = Enum.FormFactor.Symmetric
  1193. Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1194. Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1195. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1196. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1197. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1198. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1199. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1200. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1201. Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
  1202. Part12.Orientation = Vector3.new(0, -90, 0)
  1203. SpecialMesh13.Parent = Part12
  1204. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  1205. Part14.Parent = Model1
  1206. Part14.Material = Enum.Material.SmoothPlastic
  1207. Part14.BrickColor = BrickColor.new("Really black")
  1208. Part14.Rotation = Vector3.new(0, -1.24000001, 0)
  1209. Part14.Anchored = true
  1210. Part14.FormFactor = Enum.FormFactor.Symmetric
  1211. Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
  1212. Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1213. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1214. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1215. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1216. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1217. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1218. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1219. Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
  1220. Part14.Orientation = Vector3.new(0, -1.24000001, 0)
  1221. SpecialMesh15.Parent = Part14
  1222. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1223. SpecialMesh15.MeshType = Enum.MeshType.Brick
  1224. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1225. Part16.Parent = Model1
  1226. Part16.Material = Enum.Material.SmoothPlastic
  1227. Part16.BrickColor = BrickColor.new("Really black")
  1228. Part16.Rotation = Vector3.new(0, -90, 0)
  1229. Part16.Anchored = true
  1230. Part16.FormFactor = Enum.FormFactor.Symmetric
  1231. Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
  1232. Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1233. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1234. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1235. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1236. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1237. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1238. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1239. Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
  1240. Part16.Orientation = Vector3.new(0, -90, 0)
  1241. Part17.Parent = Model1
  1242. Part17.Material = Enum.Material.CorrodedMetal
  1243. Part17.BrickColor = BrickColor.new("Crimson")
  1244. Part17.Rotation = Vector3.new(0, -90, 0)
  1245. Part17.Anchored = true
  1246. Part17.FormFactor = Enum.FormFactor.Symmetric
  1247. Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1248. Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1249. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1250. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1251. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1252. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1253. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1254. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1255. Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
  1256. Part17.Orientation = Vector3.new(0, -90, 0)
  1257. SpecialMesh18.Parent = Part17
  1258. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1259. Part19.Parent = Model1
  1260. Part19.Material = Enum.Material.Slate
  1261. Part19.BrickColor = BrickColor.new("Crimson")
  1262. Part19.Rotation = Vector3.new(0, -0.230000004, 0)
  1263. Part19.Anchored = true
  1264. Part19.FormFactor = Enum.FormFactor.Symmetric
  1265. Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1266. Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1267. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1268. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1269. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1270. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1271. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1272. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1273. Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
  1274. Part19.Orientation = Vector3.new(0, -0.230000004, 0)
  1275. Part20.Parent = Model1
  1276. Part20.Material = Enum.Material.Slate
  1277. Part20.BrickColor = BrickColor.new("Crimson")
  1278. Part20.Rotation = Vector3.new(0, -90, 0)
  1279. Part20.Anchored = true
  1280. Part20.FormFactor = Enum.FormFactor.Symmetric
  1281. Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
  1282. Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1283. Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1284. Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1285. Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1286. Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1287. Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1288. Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1289. Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
  1290. Part20.Orientation = Vector3.new(0, -90, 0)
  1291. Part21.Parent = Model1
  1292. Part21.Material = Enum.Material.Slate
  1293. Part21.BrickColor = BrickColor.new("Crimson")
  1294. Part21.Rotation = Vector3.new(0, -90, 0)
  1295. Part21.Anchored = true
  1296. Part21.FormFactor = Enum.FormFactor.Symmetric
  1297. Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
  1298. Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1299. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1300. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1301. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1302. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1303. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1304. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1305. Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
  1306. Part21.Orientation = Vector3.new(0, -90, 0)
  1307. SpecialMesh22.Parent = Part21
  1308. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1309. SpecialMesh22.MeshType = Enum.MeshType.Brick
  1310. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1311. Part23.Parent = Model1
  1312. Part23.Material = Enum.Material.Slate
  1313. Part23.BrickColor = BrickColor.new("Crimson")
  1314. Part23.Rotation = Vector3.new(0, -90, 0)
  1315. Part23.Anchored = true
  1316. Part23.FormFactor = Enum.FormFactor.Symmetric
  1317. Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
  1318. Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1319. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1320. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1321. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1322. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1323. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1324. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1325. Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
  1326. Part23.Orientation = Vector3.new(0, -90, 0)
  1327. SpecialMesh24.Parent = Part23
  1328. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1329. SpecialMesh24.MeshType = Enum.MeshType.Brick
  1330. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1331. Part25.Parent = Model1
  1332. Part25.Material = Enum.Material.Slate
  1333. Part25.BrickColor = BrickColor.new("Crimson")
  1334. Part25.Rotation = Vector3.new(0, -90, 0)
  1335. Part25.Anchored = true
  1336. Part25.FormFactor = Enum.FormFactor.Symmetric
  1337. Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
  1338. Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1339. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1340. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1341. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1342. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1343. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1344. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1345. Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
  1346. Part25.Orientation = Vector3.new(0, -90, 0)
  1347. Part26.Parent = Model1
  1348. Part26.Material = Enum.Material.Slate
  1349. Part26.BrickColor = BrickColor.new("Crimson")
  1350. Part26.Rotation = Vector3.new(0, -0.230000004, 0)
  1351. Part26.Anchored = true
  1352. Part26.FormFactor = Enum.FormFactor.Symmetric
  1353. Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1354. Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1355. Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1356. Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1357. Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1358. Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1359. Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1360. Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1361. Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
  1362. Part26.Orientation = Vector3.new(0, -0.230000004, 0)
  1363. Part27.Parent = Model1
  1364. Part27.Material = Enum.Material.SmoothPlastic
  1365. Part27.BrickColor = BrickColor.new("Really black")
  1366. Part27.Rotation = Vector3.new(0, -90, 0)
  1367. Part27.Anchored = true
  1368. Part27.FormFactor = Enum.FormFactor.Symmetric
  1369. Part27.Size = Vector3.new(0.649000049, 1.972, 1)
  1370. Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1371. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1372. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1373. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1374. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1375. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1376. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1377. Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
  1378. Part27.Orientation = Vector3.new(0, -90, 0)
  1379. SpecialMesh28.Parent = Part27
  1380. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1381. SpecialMesh28.MeshType = Enum.MeshType.Brick
  1382. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1383. Part29.Parent = Model1
  1384. Part29.Material = Enum.Material.SmoothPlastic
  1385. Part29.BrickColor = BrickColor.new("Really black")
  1386. Part29.Rotation = Vector3.new(0, -90, 0)
  1387. Part29.Anchored = true
  1388. Part29.FormFactor = Enum.FormFactor.Symmetric
  1389. Part29.Size = Vector3.new(0.582000017, 1.972, 1)
  1390. Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1391. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1392. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1393. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1394. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1395. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1396. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1397. Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
  1398. Part29.Orientation = Vector3.new(0, -90, 0)
  1399. SpecialMesh30.Parent = Part29
  1400. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1401. SpecialMesh30.MeshType = Enum.MeshType.Brick
  1402. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1403. Part31.Name = "Torso"
  1404. Part31.Parent = Model1
  1405. Part31.Material = Enum.Material.SmoothPlastic
  1406. Part31.BrickColor = BrickColor.new("Institutional white")
  1407. Part31.Transparency = 1
  1408. Part31.Rotation = Vector3.new(0, -90, 0)
  1409. Part31.Anchored = true
  1410. Part31.FormFactor = Enum.FormFactor.Symmetric
  1411. Part31.Size = Vector3.new(2, 2, 1)
  1412. Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1413. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1414. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1415. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1416. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1417. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1418. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1419. Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
  1420. Part31.Orientation = Vector3.new(0, -90, 0)
  1421. Model32.Name = "LeftArm"
  1422. Model32.Parent = Model0
  1423. Part33.Parent = Model32
  1424. Part33.Material = Enum.Material.SmoothPlastic
  1425. Part33.BrickColor = BrickColor.new("Really black")
  1426. Part33.Rotation = Vector3.new(180, -1.03999996, 180)
  1427. Part33.Anchored = true
  1428. Part33.CanCollide = false
  1429. Part33.FormFactor = Enum.FormFactor.Symmetric
  1430. Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1431. Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1432. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1433. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1434. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1435. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1436. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1437. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1438. Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
  1439. Part33.Orientation = Vector3.new(0, -178.960007, 0)
  1440. SpecialMesh34.Parent = Part33
  1441. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1442. SpecialMesh34.MeshType = Enum.MeshType.Brick
  1443. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1444. Part35.Parent = Model32
  1445. Part35.Material = Enum.Material.SmoothPlastic
  1446. Part35.BrickColor = BrickColor.new("Really black")
  1447. Part35.Rotation = Vector3.new(0, -90, 0)
  1448. Part35.Anchored = true
  1449. Part35.CanCollide = false
  1450. Part35.FormFactor = Enum.FormFactor.Symmetric
  1451. Part35.Size = Vector3.new(1, 1.89199996, 1)
  1452. Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1453. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1454. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1455. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1456. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1458. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1459. Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
  1460. Part35.Orientation = Vector3.new(0, -90, 0)
  1461. SpecialMesh36.Parent = Part35
  1462. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1463. SpecialMesh36.MeshType = Enum.MeshType.Brick
  1464. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1465. Part37.Parent = Model32
  1466. Part37.Material = Enum.Material.SmoothPlastic
  1467. Part37.BrickColor = BrickColor.new("Really black")
  1468. Part37.Rotation = Vector3.new(0, -90, 0)
  1469. Part37.Anchored = true
  1470. Part37.CanCollide = false
  1471. Part37.FormFactor = Enum.FormFactor.Symmetric
  1472. Part37.Size = Vector3.new(1, 1.89199996, 1)
  1473. Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1474. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1475. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1476. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1477. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1478. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1479. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1480. Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
  1481. Part37.Orientation = Vector3.new(0, -90, 0)
  1482. SpecialMesh38.Parent = Part37
  1483. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1484. SpecialMesh38.MeshType = Enum.MeshType.Brick
  1485. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1486. Part39.Name = "Left Arm"
  1487. Part39.Parent = Model32
  1488. Part39.Material = Enum.Material.SmoothPlastic
  1489. Part39.BrickColor = BrickColor.new("Brick yellow")
  1490. Part39.Transparency = 1
  1491. Part39.Rotation = Vector3.new(-180, -90, 0)
  1492. Part39.Anchored = true
  1493. Part39.CanCollide = false
  1494. Part39.FormFactor = Enum.FormFactor.Symmetric
  1495. Part39.Size = Vector3.new(1, 2, 1)
  1496. Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
  1497. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1498. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1499. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1500. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1501. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1502. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1503. Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
  1504. Part39.Orientation = Vector3.new(0, -90, 180)
  1505. Part40.Parent = Model32
  1506. Part40.Material = Enum.Material.SmoothPlastic
  1507. Part40.BrickColor = BrickColor.new("Really black")
  1508. Part40.Rotation = Vector3.new(180, -1.03999996, 180)
  1509. Part40.Anchored = true
  1510. Part40.CanCollide = false
  1511. Part40.FormFactor = Enum.FormFactor.Symmetric
  1512. Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1513. Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1514. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1515. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1516. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1517. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1518. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1519. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1520. Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
  1521. Part40.Orientation = Vector3.new(0, -178.960007, 0)
  1522. SpecialMesh41.Parent = Part40
  1523. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1524. SpecialMesh41.MeshType = Enum.MeshType.Brick
  1525. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1526. Part42.Parent = Model32
  1527. Part42.Material = Enum.Material.SmoothPlastic
  1528. Part42.BrickColor = BrickColor.new("Really black")
  1529. Part42.Rotation = Vector3.new(0, -90, 0)
  1530. Part42.Anchored = true
  1531. Part42.CanCollide = false
  1532. Part42.FormFactor = Enum.FormFactor.Symmetric
  1533. Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1534. Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1535. Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1536. Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1537. Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1538. Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1539. Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1540. Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1541. Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
  1542. Part42.Orientation = Vector3.new(0, -90, 0)
  1543. Part43.Parent = Model32
  1544. Part43.Material = Enum.Material.SmoothPlastic
  1545. Part43.BrickColor = BrickColor.new("Crimson")
  1546. Part43.Rotation = Vector3.new(0, -90, 0)
  1547. Part43.Anchored = true
  1548. Part43.CanCollide = false
  1549. Part43.FormFactor = Enum.FormFactor.Symmetric
  1550. Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1551. Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1552. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1553. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1554. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1555. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1556. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1557. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1558. Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
  1559. Part43.Orientation = Vector3.new(0, -90, 0)
  1560. Part44.Parent = Model32
  1561. Part44.Material = Enum.Material.SmoothPlastic
  1562. Part44.BrickColor = BrickColor.new("Crimson")
  1563. Part44.Rotation = Vector3.new(180, -1.03999996, 180)
  1564. Part44.Anchored = true
  1565. Part44.CanCollide = false
  1566. Part44.FormFactor = Enum.FormFactor.Symmetric
  1567. Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1568. Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1569. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1570. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1571. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1572. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1573. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1574. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1575. Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
  1576. Part44.Orientation = Vector3.new(0, -178.960007, 0)
  1577. SpecialMesh45.Parent = Part44
  1578. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1579. SpecialMesh45.MeshType = Enum.MeshType.Brick
  1580. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1581. Part46.Parent = Model32
  1582. Part46.Material = Enum.Material.SmoothPlastic
  1583. Part46.BrickColor = BrickColor.new("Really black")
  1584. Part46.Rotation = Vector3.new(0, -90, 0)
  1585. Part46.Anchored = true
  1586. Part46.CanCollide = false
  1587. Part46.FormFactor = Enum.FormFactor.Symmetric
  1588. Part46.Size = Vector3.new(1, 0.595000029, 1)
  1589. Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1590. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1591. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1592. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1593. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1594. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1595. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1596. Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
  1597. Part46.Orientation = Vector3.new(0, -90, 0)
  1598. SpecialMesh47.Parent = Part46
  1599. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1600. SpecialMesh47.MeshType = Enum.MeshType.Brick
  1601. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1602. Part48.Parent = Model32
  1603. Part48.Material = Enum.Material.SmoothPlastic
  1604. Part48.BrickColor = BrickColor.new("Really black")
  1605. Part48.Rotation = Vector3.new(0, -90, 0)
  1606. Part48.Anchored = true
  1607. Part48.CanCollide = false
  1608. Part48.FormFactor = Enum.FormFactor.Symmetric
  1609. Part48.Size = Vector3.new(1, 0.595000029, 1)
  1610. Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1611. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1612. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1613. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1614. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1615. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1616. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1617. Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
  1618. Part48.Orientation = Vector3.new(0, -90, 0)
  1619. SpecialMesh49.Parent = Part48
  1620. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1621. SpecialMesh49.MeshType = Enum.MeshType.Brick
  1622. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1623. Part50.Parent = Model32
  1624. Part50.Material = Enum.Material.SmoothPlastic
  1625. Part50.BrickColor = BrickColor.new("Really black")
  1626. Part50.Rotation = Vector3.new(180, -1.03999996, 180)
  1627. Part50.Anchored = true
  1628. Part50.CanCollide = false
  1629. Part50.FormFactor = Enum.FormFactor.Symmetric
  1630. Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1631. Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1632. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1633. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1634. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1635. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1636. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1637. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1638. Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
  1639. Part50.Orientation = Vector3.new(0, -178.960007, 0)
  1640. SpecialMesh51.Parent = Part50
  1641. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1642. SpecialMesh51.MeshType = Enum.MeshType.Brick
  1643. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1644. Part52.Parent = Model32
  1645. Part52.Material = Enum.Material.SmoothPlastic
  1646. Part52.BrickColor = BrickColor.new("Really black")
  1647. Part52.Rotation = Vector3.new(180, -1.03999996, 180)
  1648. Part52.Anchored = true
  1649. Part52.CanCollide = false
  1650. Part52.FormFactor = Enum.FormFactor.Symmetric
  1651. Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1652. Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1653. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1654. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1655. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1656. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1657. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1658. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1659. Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
  1660. Part52.Orientation = Vector3.new(0, -178.960007, 0)
  1661. SpecialMesh53.Parent = Part52
  1662. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1663. SpecialMesh53.MeshType = Enum.MeshType.Brick
  1664. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1665. Part54.Parent = Model32
  1666. Part54.Material = Enum.Material.SmoothPlastic
  1667. Part54.BrickColor = BrickColor.new("Crimson")
  1668. Part54.Rotation = Vector3.new(0, -90, 0)
  1669. Part54.Anchored = true
  1670. Part54.CanCollide = false
  1671. Part54.FormFactor = Enum.FormFactor.Symmetric
  1672. Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
  1673. Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1674. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1675. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1676. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1677. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1678. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1679. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1680. Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
  1681. Part54.Orientation = Vector3.new(0, -90, 0)
  1682. SpecialMesh55.Parent = Part54
  1683. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1684. SpecialMesh55.MeshType = Enum.MeshType.Brick
  1685. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1686. Part56.Parent = Model32
  1687. Part56.Material = Enum.Material.SmoothPlastic
  1688. Part56.BrickColor = BrickColor.new("Crimson")
  1689. Part56.Rotation = Vector3.new(0, -90, 0)
  1690. Part56.Anchored = true
  1691. Part56.CanCollide = false
  1692. Part56.FormFactor = Enum.FormFactor.Symmetric
  1693. Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
  1694. Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1695. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1696. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1697. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1698. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1699. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1700. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1701. Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
  1702. Part56.Orientation = Vector3.new(0, -90, 0)
  1703. SpecialMesh57.Parent = Part56
  1704. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1705. SpecialMesh57.MeshType = Enum.MeshType.Brick
  1706. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1707. Part58.Parent = Model32
  1708. Part58.Material = Enum.Material.SmoothPlastic
  1709. Part58.BrickColor = BrickColor.new("Crimson")
  1710. Part58.Rotation = Vector3.new(0, 0.639999986, 0)
  1711. Part58.Anchored = true
  1712. Part58.CanCollide = false
  1713. Part58.FormFactor = Enum.FormFactor.Symmetric
  1714. Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
  1715. Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1716. Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1717. Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1718. Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1719. Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1720. Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1721. Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1722. Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
  1723. Part58.Orientation = Vector3.new(0, 0.639999986, 0)
  1724. SpecialMesh59.Parent = Part58
  1725. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1726. SpecialMesh59.MeshType = Enum.MeshType.Brick
  1727. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1728. Part60.Parent = Model32
  1729. Part60.Material = Enum.Material.SmoothPlastic
  1730. Part60.BrickColor = BrickColor.new("Crimson")
  1731. Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
  1732. Part60.Anchored = true
  1733. Part60.CanCollide = false
  1734. Part60.FormFactor = Enum.FormFactor.Symmetric
  1735. Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
  1736. Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
  1737. Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1738. Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1739. Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1740. Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1741. Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1742. Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1743. Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
  1744. Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
  1745. SpecialMesh61.Parent = Part60
  1746. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1747. SpecialMesh61.MeshType = Enum.MeshType.Brick
  1748. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1749. Part62.Parent = Model32
  1750. Part62.Material = Enum.Material.Neon
  1751. Part62.BrickColor = BrickColor.new("Really blue")
  1752. Part62.Rotation = Vector3.new(0, 0.639999986, 0)
  1753. Part62.Anchored = true
  1754. Part62.CanCollide = false
  1755. Part62.FormFactor = Enum.FormFactor.Symmetric
  1756. Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
  1757. Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1758. Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1759. Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1760. Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1761. Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1762. Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1763. Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1764. Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
  1765. Part62.Orientation = Vector3.new(0, 0.639999986, 0)
  1766. SpecialMesh63.Parent = Part62
  1767. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1768. SpecialMesh63.MeshType = Enum.MeshType.Brick
  1769. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1770. Part64.Parent = Model32
  1771. Part64.Material = Enum.Material.Neon
  1772. Part64.BrickColor = BrickColor.new("Really blue")
  1773. Part64.Rotation = Vector3.new(0, -90, 0)
  1774. Part64.Anchored = true
  1775. Part64.CanCollide = false
  1776. Part64.FormFactor = Enum.FormFactor.Symmetric
  1777. Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
  1778. Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1779. Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1780. Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1781. Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1782. Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1783. Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1784. Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1785. Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
  1786. Part64.Orientation = Vector3.new(0, -90, 0)
  1787. SpecialMesh65.Parent = Part64
  1788. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1789. SpecialMesh65.MeshType = Enum.MeshType.Brick
  1790. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1791. Part66.Parent = Model32
  1792. Part66.Material = Enum.Material.Neon
  1793. Part66.BrickColor = BrickColor.new("Really blue")
  1794. Part66.Rotation = Vector3.new(0, -90, 0)
  1795. Part66.Anchored = true
  1796. Part66.CanCollide = false
  1797. Part66.FormFactor = Enum.FormFactor.Symmetric
  1798. Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
  1799. Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1800. Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1801. Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1802. Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1803. Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1804. Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1805. Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1806. Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
  1807. Part66.Orientation = Vector3.new(0, -90, 0)
  1808. SpecialMesh67.Parent = Part66
  1809. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1810. SpecialMesh67.MeshType = Enum.MeshType.Brick
  1811. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1812. Part68.Parent = Model32
  1813. Part68.Material = Enum.Material.Neon
  1814. Part68.BrickColor = BrickColor.new("Really blue")
  1815. Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
  1816. Part68.Anchored = true
  1817. Part68.CanCollide = false
  1818. Part68.FormFactor = Enum.FormFactor.Symmetric
  1819. Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
  1820. Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
  1821. Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1822. Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1823. Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1824. Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1825. Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1826. Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1827. Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
  1828. Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
  1829. SpecialMesh69.Parent = Part68
  1830. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1831. SpecialMesh69.MeshType = Enum.MeshType.Brick
  1832. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1833. Part70.Parent = Model32
  1834. Part70.Material = Enum.Material.Slate
  1835. Part70.BrickColor = BrickColor.new("Crimson")
  1836. Part70.Rotation = Vector3.new(0, -90, 0)
  1837. Part70.Anchored = true
  1838. Part70.CanCollide = false
  1839. Part70.FormFactor = Enum.FormFactor.Symmetric
  1840. Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  1841. Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1842. Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1843. Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1844. Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1845. Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1846. Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1847. Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1848. Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
  1849. Part70.Orientation = Vector3.new(0, -90, 0)
  1850. Model71.Name = "RightArm"
  1851. Model71.Parent = Model0
  1852. Part72.Parent = Model71
  1853. Part72.Material = Enum.Material.SmoothPlastic
  1854. Part72.BrickColor = BrickColor.new("Really black")
  1855. Part72.Rotation = Vector3.new(0, 3.95000005, 0)
  1856. Part72.Anchored = true
  1857. Part72.CanCollide = false
  1858. Part72.FormFactor = Enum.FormFactor.Symmetric
  1859. Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1860. Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1861. Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1862. Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1863. Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1864. Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1865. Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1866. Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1867. Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
  1868. Part72.Orientation = Vector3.new(0, 3.95000005, 0)
  1869. SpecialMesh73.Parent = Part72
  1870. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1871. SpecialMesh73.MeshType = Enum.MeshType.Brick
  1872. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1873. Part74.Parent = Model71
  1874. Part74.Material = Enum.Material.SmoothPlastic
  1875. Part74.BrickColor = BrickColor.new("Really black")
  1876. Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
  1877. Part74.Anchored = true
  1878. Part74.CanCollide = false
  1879. Part74.FormFactor = Enum.FormFactor.Symmetric
  1880. Part74.Size = Vector3.new(1, 1.89199996, 1)
  1881. Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1882. Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1883. Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1884. Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1885. Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1886. Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1887. Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1888. Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
  1889. Part74.Orientation = Vector3.new(0, 92.9000015, 0)
  1890. SpecialMesh75.Parent = Part74
  1891. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1892. SpecialMesh75.MeshType = Enum.MeshType.Brick
  1893. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1894. Part76.Parent = Model71
  1895. Part76.Material = Enum.Material.SmoothPlastic
  1896. Part76.BrickColor = BrickColor.new("Really black")
  1897. Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
  1898. Part76.Anchored = true
  1899. Part76.CanCollide = false
  1900. Part76.FormFactor = Enum.FormFactor.Symmetric
  1901. Part76.Size = Vector3.new(1, 1.89199996, 1)
  1902. Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1903. Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1904. Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1905. Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1906. Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1907. Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1908. Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1909. Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
  1910. Part76.Orientation = Vector3.new(0, 92.9000015, 0)
  1911. SpecialMesh77.Parent = Part76
  1912. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1913. SpecialMesh77.MeshType = Enum.MeshType.Brick
  1914. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1915. Part78.Name = "Right Arm"
  1916. Part78.Parent = Model71
  1917. Part78.Material = Enum.Material.SmoothPlastic
  1918. Part78.BrickColor = BrickColor.new("Brick yellow")
  1919. Part78.Transparency = 1
  1920. Part78.Rotation = Vector3.new(0, -87.0999985, 0)
  1921. Part78.Anchored = true
  1922. Part78.CanCollide = false
  1923. Part78.FormFactor = Enum.FormFactor.Symmetric
  1924. Part78.Size = Vector3.new(1, 2, 1)
  1925. Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
  1926. Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1927. Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1928. Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1929. Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1930. Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1931. Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1932. Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
  1933. Part78.Orientation = Vector3.new(0, -87.0999985, 0)
  1934. Part79.Parent = Model71
  1935. Part79.Material = Enum.Material.SmoothPlastic
  1936. Part79.BrickColor = BrickColor.new("Really black")
  1937. Part79.Rotation = Vector3.new(0, 3.95000005, 0)
  1938. Part79.Anchored = true
  1939. Part79.CanCollide = false
  1940. Part79.FormFactor = Enum.FormFactor.Symmetric
  1941. Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1942. Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1943. Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1944. Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1945. Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1946. Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1947. Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1948. Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1949. Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
  1950. Part79.Orientation = Vector3.new(0, 3.95000005, 0)
  1951. SpecialMesh80.Parent = Part79
  1952. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1953. SpecialMesh80.MeshType = Enum.MeshType.Brick
  1954. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1955. Part81.Parent = Model71
  1956. Part81.Material = Enum.Material.SmoothPlastic
  1957. Part81.BrickColor = BrickColor.new("Really black")
  1958. Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
  1959. Part81.Anchored = true
  1960. Part81.CanCollide = false
  1961. Part81.FormFactor = Enum.FormFactor.Symmetric
  1962. Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1963. Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1964. Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1965. Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1966. Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1967. Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1968. Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1969. Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1970. Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
  1971. Part81.Orientation = Vector3.new(0, 92.9000015, 0)
  1972. Part82.Parent = Model71
  1973. Part82.Material = Enum.Material.SmoothPlastic
  1974. Part82.BrickColor = BrickColor.new("Crimson")
  1975. Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
  1976. Part82.Anchored = true
  1977. Part82.CanCollide = false
  1978. Part82.FormFactor = Enum.FormFactor.Symmetric
  1979. Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1980. Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1981. Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1982. Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1983. Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1984. Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1985. Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1986. Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1987. Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
  1988. Part82.Orientation = Vector3.new(0, 92.9000015, 0)
  1989. Part83.Parent = Model71
  1990. Part83.Material = Enum.Material.SmoothPlastic
  1991. Part83.BrickColor = BrickColor.new("Crimson")
  1992. Part83.Rotation = Vector3.new(0, 3.95000005, 0)
  1993. Part83.Anchored = true
  1994. Part83.CanCollide = false
  1995. Part83.FormFactor = Enum.FormFactor.Symmetric
  1996. Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1997. Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1998. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1999. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2000. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2001. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2002. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2003. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2004. Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
  2005. Part83.Orientation = Vector3.new(0, 3.95000005, 0)
  2006. SpecialMesh84.Parent = Part83
  2007. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  2008. SpecialMesh84.MeshType = Enum.MeshType.Brick
  2009. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  2010. Part85.Parent = Model71
  2011. Part85.Material = Enum.Material.SmoothPlastic
  2012. Part85.BrickColor = BrickColor.new("Really black")
  2013. Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
  2014. Part85.Anchored = true
  2015. Part85.CanCollide = false
  2016. Part85.FormFactor = Enum.FormFactor.Symmetric
  2017. Part85.Size = Vector3.new(1, 0.595000029, 1)
  2018. Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2019. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2020. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2021. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2022. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2023. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2024. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2025. Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
  2026. Part85.Orientation = Vector3.new(0, 92.9000015, 0)
  2027. SpecialMesh86.Parent = Part85
  2028. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  2029. SpecialMesh86.MeshType = Enum.MeshType.Brick
  2030. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  2031. Part87.Parent = Model71
  2032. Part87.Material = Enum.Material.SmoothPlastic
  2033. Part87.BrickColor = BrickColor.new("Really black")
  2034. Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
  2035. Part87.Anchored = true
  2036. Part87.CanCollide = false
  2037. Part87.FormFactor = Enum.FormFactor.Symmetric
  2038. Part87.Size = Vector3.new(1, 0.595000029, 1)
  2039. Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2040. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2041. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2042. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2043. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2044. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2045. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2046. Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
  2047. Part87.Orientation = Vector3.new(0, 92.9000015, 0)
  2048. SpecialMesh88.Parent = Part87
  2049. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  2050. SpecialMesh88.MeshType = Enum.MeshType.Brick
  2051. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  2052. Part89.Parent = Model71
  2053. Part89.Material = Enum.Material.SmoothPlastic
  2054. Part89.BrickColor = BrickColor.new("Really black")
  2055. Part89.Rotation = Vector3.new(0, 3.95000005, 0)
  2056. Part89.Anchored = true
  2057. Part89.CanCollide = false
  2058. Part89.FormFactor = Enum.FormFactor.Symmetric
  2059. Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
  2060. Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  2061. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2062. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2063. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2064. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2065. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2066. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2067. Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
  2068. Part89.Orientation = Vector3.new(0, 3.95000005, 0)
  2069. SpecialMesh90.Parent = Part89
  2070. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  2071. SpecialMesh90.MeshType = Enum.MeshType.Brick
  2072. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  2073. Part91.Parent = Model71
  2074. Part91.Material = Enum.Material.SmoothPlastic
  2075. Part91.BrickColor = BrickColor.new("Really black")
  2076. Part91.Rotation = Vector3.new(0, 3.95000005, 0)
  2077. Part91.Anchored = true
  2078. Part91.CanCollide = false
  2079. Part91.FormFactor = Enum.FormFactor.Symmetric
  2080. Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
  2081. Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  2082. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2083. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2084. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2085. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2086. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2087. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2088. Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
  2089. Part91.Orientation = Vector3.new(0, 3.95000005, 0)
  2090. SpecialMesh92.Parent = Part91
  2091. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  2092. SpecialMesh92.MeshType = Enum.MeshType.Brick
  2093. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  2094. Part93.Parent = Model71
  2095. Part93.Material = Enum.Material.SmoothPlastic
  2096. Part93.BrickColor = BrickColor.new("Crimson")
  2097. Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
  2098. Part93.Anchored = true
  2099. Part93.CanCollide = false
  2100. Part93.FormFactor = Enum.FormFactor.Symmetric
  2101. Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
  2102. Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2103. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2104. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2105. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2106. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2107. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2108. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2109. Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
  2110. Part93.Orientation = Vector3.new(0, 92.9000015, 0)
  2111. SpecialMesh94.Parent = Part93
  2112. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  2113. SpecialMesh94.MeshType = Enum.MeshType.Brick
  2114. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  2115. Part95.Parent = Model71
  2116. Part95.Material = Enum.Material.SmoothPlastic
  2117. Part95.BrickColor = BrickColor.new("Crimson")
  2118. Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
  2119. Part95.Anchored = true
  2120. Part95.CanCollide = false
  2121. Part95.FormFactor = Enum.FormFactor.Symmetric
  2122. Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
  2123. Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2124. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2125. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2126. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2127. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2128. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2129. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2130. Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
  2131. Part95.Orientation = Vector3.new(0, 92.9000015, 0)
  2132. SpecialMesh96.Parent = Part95
  2133. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  2134. SpecialMesh96.MeshType = Enum.MeshType.Brick
  2135. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  2136. Part97.Parent = Model71
  2137. Part97.Material = Enum.Material.SmoothPlastic
  2138. Part97.BrickColor = BrickColor.new("Crimson")
  2139. Part97.Rotation = Vector3.new(180, -3.54999995, 180)
  2140. Part97.Anchored = true
  2141. Part97.CanCollide = false
  2142. Part97.FormFactor = Enum.FormFactor.Symmetric
  2143. Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
  2144. Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  2145. Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2146. Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2147. Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2148. Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2149. Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2150. Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2151. Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
  2152. Part97.Orientation = Vector3.new(0, -176.449997, 0)
  2153. SpecialMesh98.Parent = Part97
  2154. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  2155. SpecialMesh98.MeshType = Enum.MeshType.Brick
  2156. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  2157. Part99.Parent = Model71
  2158. Part99.Material = Enum.Material.SmoothPlastic
  2159. Part99.BrickColor = BrickColor.new("Crimson")
  2160. Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
  2161. Part99.Anchored = true
  2162. Part99.CanCollide = false
  2163. Part99.FormFactor = Enum.FormFactor.Symmetric
  2164. Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
  2165. Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
  2166. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2167. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2168. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2169. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2170. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2171. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2172. Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
  2173. Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
  2174. SpecialMesh100.Parent = Part99
  2175. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2176. SpecialMesh100.MeshType = Enum.MeshType.Brick
  2177. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2178. Part101.Parent = Model71
  2179. Part101.Material = Enum.Material.Neon
  2180. Part101.BrickColor = BrickColor.new("Really blue")
  2181. Part101.Rotation = Vector3.new(180, -3.54999995, 180)
  2182. Part101.Anchored = true
  2183. Part101.CanCollide = false
  2184. Part101.FormFactor = Enum.FormFactor.Symmetric
  2185. Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
  2186. Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  2187. Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2188. Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2189. Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2190. Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2191. Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2192. Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2193. Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
  2194. Part101.Orientation = Vector3.new(0, -176.449997, 0)
  2195. SpecialMesh102.Parent = Part101
  2196. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2197. SpecialMesh102.MeshType = Enum.MeshType.Brick
  2198. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2199. Part103.Parent = Model71
  2200. Part103.Material = Enum.Material.Neon
  2201. Part103.BrickColor = BrickColor.new("Really blue")
  2202. Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
  2203. Part103.Anchored = true
  2204. Part103.CanCollide = false
  2205. Part103.FormFactor = Enum.FormFactor.Symmetric
  2206. Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
  2207. Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2208. Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2209. Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2210. Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2211. Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2212. Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2213. Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2214. Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
  2215. Part103.Orientation = Vector3.new(0, 92.9000015, 0)
  2216. SpecialMesh104.Parent = Part103
  2217. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2218. SpecialMesh104.MeshType = Enum.MeshType.Brick
  2219. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2220. Part105.Parent = Model71
  2221. Part105.Material = Enum.Material.Neon
  2222. Part105.BrickColor = BrickColor.new("Really blue")
  2223. Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
  2224. Part105.Anchored = true
  2225. Part105.CanCollide = false
  2226. Part105.FormFactor = Enum.FormFactor.Symmetric
  2227. Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
  2228. Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2229. Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2230. Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2231. Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2232. Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2233. Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2234. Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2235. Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
  2236. Part105.Orientation = Vector3.new(0, 92.9000015, 0)
  2237. SpecialMesh106.Parent = Part105
  2238. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2239. SpecialMesh106.MeshType = Enum.MeshType.Brick
  2240. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2241. Part107.Parent = Model71
  2242. Part107.Material = Enum.Material.Neon
  2243. Part107.BrickColor = BrickColor.new("Really blue")
  2244. Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
  2245. Part107.Anchored = true
  2246. Part107.CanCollide = false
  2247. Part107.FormFactor = Enum.FormFactor.Symmetric
  2248. Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
  2249. Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
  2250. Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2251. Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2252. Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2253. Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2254. Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2255. Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2256. Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
  2257. Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
  2258. SpecialMesh108.Parent = Part107
  2259. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2260. SpecialMesh108.MeshType = Enum.MeshType.Brick
  2261. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2262. Part109.Parent = Model71
  2263. Part109.Material = Enum.Material.Slate
  2264. Part109.BrickColor = BrickColor.new("Crimson")
  2265. Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
  2266. Part109.Anchored = true
  2267. Part109.CanCollide = false
  2268. Part109.FormFactor = Enum.FormFactor.Symmetric
  2269. Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  2270. Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2271. Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2272. Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2273. Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2274. Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2275. Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2276. Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2277. Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
  2278. Part109.Orientation = Vector3.new(0, 92.9000015, 0)
  2279. Model110.Name = "RightLeg"
  2280. Model110.Parent = Model0
  2281. Part111.Parent = Model110
  2282. Part111.Material = Enum.Material.SmoothPlastic
  2283. Part111.BrickColor = BrickColor.new("Really black")
  2284. Part111.Rotation = Vector3.new(0, -90, 0)
  2285. Part111.Anchored = true
  2286. Part111.CanCollide = false
  2287. Part111.FormFactor = Enum.FormFactor.Symmetric
  2288. Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
  2289. Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2290. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2291. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2292. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2293. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2294. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2295. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2296. Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
  2297. Part111.Orientation = Vector3.new(0, -90, 0)
  2298. Part112.Parent = Model110
  2299. Part112.Material = Enum.Material.SmoothPlastic
  2300. Part112.BrickColor = BrickColor.new("Crimson")
  2301. Part112.Rotation = Vector3.new(0, -90, 0)
  2302. Part112.Anchored = true
  2303. Part112.CanCollide = false
  2304. Part112.FormFactor = Enum.FormFactor.Symmetric
  2305. Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2306. Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2307. Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2308. Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2309. Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2310. Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2311. Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2312. Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2313. Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
  2314. Part112.Orientation = Vector3.new(0, -90, 0)
  2315. SpecialMesh113.Parent = Part112
  2316. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2317. SpecialMesh113.MeshType = Enum.MeshType.Brick
  2318. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2319. Part114.Parent = Model110
  2320. Part114.Material = Enum.Material.SmoothPlastic
  2321. Part114.BrickColor = BrickColor.new("Really black")
  2322. Part114.Rotation = Vector3.new(0, -90, 0)
  2323. Part114.Anchored = true
  2324. Part114.FormFactor = Enum.FormFactor.Symmetric
  2325. Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
  2326. Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2327. Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2328. Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2329. Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2330. Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2331. Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2332. Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2333. Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
  2334. Part114.Orientation = Vector3.new(0, -90, 0)
  2335. SpecialMesh115.Parent = Part114
  2336. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2337. SpecialMesh115.MeshType = Enum.MeshType.Brick
  2338. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2339. Part116.Parent = Model110
  2340. Part116.Material = Enum.Material.Slate
  2341. Part116.BrickColor = BrickColor.new("Crimson")
  2342. Part116.Rotation = Vector3.new(0, -90, 0)
  2343. Part116.Anchored = true
  2344. Part116.FormFactor = Enum.FormFactor.Symmetric
  2345. Part116.Size = Vector3.new(0.200000003, 1.704, 1)
  2346. Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2347. Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2348. Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2349. Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2350. Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2351. Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2352. Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2353. Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
  2354. Part116.Orientation = Vector3.new(0, -90, 0)
  2355. SpecialMesh117.Parent = Part116
  2356. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2357. SpecialMesh117.MeshType = Enum.MeshType.Brick
  2358. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2359. Part118.Parent = Model110
  2360. Part118.Material = Enum.Material.SmoothPlastic
  2361. Part118.BrickColor = BrickColor.new("Crimson")
  2362. Part118.Rotation = Vector3.new(55.0600014, -90, 0)
  2363. Part118.Anchored = true
  2364. Part118.CanCollide = false
  2365. Part118.FormFactor = Enum.FormFactor.Symmetric
  2366. Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
  2367. Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
  2368. Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2369. Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2370. Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2371. Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2372. Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2373. Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2374. Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
  2375. Part118.Orientation = Vector3.new(0, -90, -55.0600014)
  2376. SpecialMesh119.Parent = Part118
  2377. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2378. SpecialMesh119.MeshType = Enum.MeshType.Brick
  2379. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2380. Part120.Parent = Model110
  2381. Part120.Material = Enum.Material.SmoothPlastic
  2382. Part120.BrickColor = BrickColor.new("Really black")
  2383. Part120.Rotation = Vector3.new(0, -90, 0)
  2384. Part120.Anchored = true
  2385. Part120.CanCollide = false
  2386. Part120.FormFactor = Enum.FormFactor.Symmetric
  2387. Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
  2388. Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2389. Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2390. Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2391. Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2392. Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2393. Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2394. Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2395. Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
  2396. Part120.Orientation = Vector3.new(0, -90, 0)
  2397. Part121.Parent = Model110
  2398. Part121.Material = Enum.Material.SmoothPlastic
  2399. Part121.BrickColor = BrickColor.new("Really black")
  2400. Part121.Rotation = Vector3.new(0, -90, 0)
  2401. Part121.Anchored = true
  2402. Part121.CanCollide = false
  2403. Part121.FormFactor = Enum.FormFactor.Symmetric
  2404. Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
  2405. Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2406. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2407. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2408. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2409. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2410. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2411. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2412. Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
  2413. Part121.Orientation = Vector3.new(0, -90, 0)
  2414. Part122.Parent = Model110
  2415. Part122.Material = Enum.Material.Slate
  2416. Part122.BrickColor = BrickColor.new("Crimson")
  2417. Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2418. Part122.Anchored = true
  2419. Part122.FormFactor = Enum.FormFactor.Symmetric
  2420. Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
  2421. Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2422. Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2423. Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2424. Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2425. Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2426. Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2427. Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2428. Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
  2429. Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2430. SpecialMesh123.Parent = Part122
  2431. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2432. SpecialMesh123.MeshType = Enum.MeshType.Brick
  2433. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2434. Part124.Parent = Model110
  2435. Part124.Material = Enum.Material.SmoothPlastic
  2436. Part124.BrickColor = BrickColor.new("Really black")
  2437. Part124.Rotation = Vector3.new(0, -1.24000001, 0)
  2438. Part124.Anchored = true
  2439. Part124.FormFactor = Enum.FormFactor.Symmetric
  2440. Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
  2441. Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2442. Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2443. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2444. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2446. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2447. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2448. Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
  2449. Part124.Orientation = Vector3.new(0, -1.24000001, 0)
  2450. SpecialMesh125.Parent = Part124
  2451. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2452. SpecialMesh125.MeshType = Enum.MeshType.Brick
  2453. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2454. Part126.Parent = Model110
  2455. Part126.Material = Enum.Material.Slate
  2456. Part126.BrickColor = BrickColor.new("Crimson")
  2457. Part126.Rotation = Vector3.new(90.6999969, -90, 0)
  2458. Part126.Anchored = true
  2459. Part126.FormFactor = Enum.FormFactor.Symmetric
  2460. Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
  2461. Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2462. Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2463. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2464. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2465. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2466. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2467. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2468. Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
  2469. Part126.Orientation = Vector3.new(0, -90, -90.6999969)
  2470. SpecialMesh127.Parent = Part126
  2471. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2472. SpecialMesh127.MeshType = Enum.MeshType.Brick
  2473. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2474. Part128.Name = "Right Leg"
  2475. Part128.Parent = Model110
  2476. Part128.Material = Enum.Material.SmoothPlastic
  2477. Part128.BrickColor = BrickColor.new("Institutional white")
  2478. Part128.Rotation = Vector3.new(0, -90, 0)
  2479. Part128.Anchored = true
  2480. Part128.CanCollide = false
  2481. Part128.FormFactor = Enum.FormFactor.Symmetric
  2482. Part128.Size = Vector3.new(1, 2, 1)
  2483. Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2484. Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2485. Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2486. Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2487. Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2488. Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2489. Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2490. Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
  2491. Part128.Orientation = Vector3.new(0, -90, 0)
  2492. Part129.Parent = Model110
  2493. Part129.Material = Enum.Material.Slate
  2494. Part129.BrickColor = BrickColor.new("Crimson")
  2495. Part129.Rotation = Vector3.new(90.6999969, -90, 0)
  2496. Part129.Anchored = true
  2497. Part129.FormFactor = Enum.FormFactor.Symmetric
  2498. Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2499. Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2500. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2501. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2502. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2503. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2504. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2505. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2506. Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
  2507. Part129.Orientation = Vector3.new(0, -90, -90.6999969)
  2508. SpecialMesh130.Parent = Part129
  2509. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2510. SpecialMesh130.MeshType = Enum.MeshType.Brick
  2511. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2512. Part131.Parent = Model110
  2513. Part131.Material = Enum.Material.SmoothPlastic
  2514. Part131.BrickColor = BrickColor.new("Really black")
  2515. Part131.Rotation = Vector3.new(0, -90, 0)
  2516. Part131.Anchored = true
  2517. Part131.FormFactor = Enum.FormFactor.Symmetric
  2518. Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2519. Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2520. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2521. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2522. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2523. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2524. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2525. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2526. Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
  2527. Part131.Orientation = Vector3.new(0, -90, 0)
  2528. SpecialMesh132.Parent = Part131
  2529. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2530. SpecialMesh132.MeshType = Enum.MeshType.Brick
  2531. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2532. Model133.Name = "LeftLeg"
  2533. Model133.Parent = Model0
  2534. Part134.Parent = Model133
  2535. Part134.Material = Enum.Material.SmoothPlastic
  2536. Part134.BrickColor = BrickColor.new("Really black")
  2537. Part134.Rotation = Vector3.new(0, -90, 0)
  2538. Part134.Anchored = true
  2539. Part134.FormFactor = Enum.FormFactor.Symmetric
  2540. Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
  2541. Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2542. Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2543. Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2544. Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2545. Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2546. Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2547. Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2548. Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
  2549. Part134.Orientation = Vector3.new(0, -90, 0)
  2550. SpecialMesh135.Parent = Part134
  2551. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2552. SpecialMesh135.MeshType = Enum.MeshType.Brick
  2553. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2554. Part136.Parent = Model133
  2555. Part136.Material = Enum.Material.Slate
  2556. Part136.BrickColor = BrickColor.new("Crimson")
  2557. Part136.Rotation = Vector3.new(90.6999969, -90, 0)
  2558. Part136.Anchored = true
  2559. Part136.FormFactor = Enum.FormFactor.Symmetric
  2560. Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
  2561. Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2562. Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2563. Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2564. Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2565. Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2566. Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2567. Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2568. Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
  2569. Part136.Orientation = Vector3.new(0, -90, -90.6999969)
  2570. SpecialMesh137.Parent = Part136
  2571. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2572. SpecialMesh137.MeshType = Enum.MeshType.Brick
  2573. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2574. Part138.Parent = Model133
  2575. Part138.Material = Enum.Material.SmoothPlastic
  2576. Part138.BrickColor = BrickColor.new("Really black")
  2577. Part138.Rotation = Vector3.new(0, -1.24000001, 0)
  2578. Part138.Anchored = true
  2579. Part138.FormFactor = Enum.FormFactor.Symmetric
  2580. Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
  2581. Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2582. Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2583. Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2584. Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2585. Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2586. Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2587. Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2588. Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
  2589. Part138.Orientation = Vector3.new(0, -1.24000001, 0)
  2590. SpecialMesh139.Parent = Part138
  2591. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2592. SpecialMesh139.MeshType = Enum.MeshType.Brick
  2593. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2594. Part140.Parent = Model133
  2595. Part140.Material = Enum.Material.SmoothPlastic
  2596. Part140.BrickColor = BrickColor.new("Really black")
  2597. Part140.Rotation = Vector3.new(0, -90, 0)
  2598. Part140.Anchored = true
  2599. Part140.FormFactor = Enum.FormFactor.Symmetric
  2600. Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2601. Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2602. Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2603. Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2604. Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2605. Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2606. Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2607. Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2608. Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
  2609. Part140.Orientation = Vector3.new(0, -90, 0)
  2610. SpecialMesh141.Parent = Part140
  2611. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2612. SpecialMesh141.MeshType = Enum.MeshType.Brick
  2613. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2614. Part142.Parent = Model133
  2615. Part142.Material = Enum.Material.SmoothPlastic
  2616. Part142.BrickColor = BrickColor.new("Crimson")
  2617. Part142.Rotation = Vector3.new(118.43, -90, 0)
  2618. Part142.Anchored = true
  2619. Part142.CanCollide = false
  2620. Part142.FormFactor = Enum.FormFactor.Symmetric
  2621. Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
  2622. Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
  2623. Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2624. Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2625. Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2626. Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2627. Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2628. Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2629. Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
  2630. Part142.Orientation = Vector3.new(0, -90, -118.43)
  2631. SpecialMesh143.Parent = Part142
  2632. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2633. SpecialMesh143.MeshType = Enum.MeshType.Brick
  2634. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2635. Part144.Parent = Model133
  2636. Part144.Material = Enum.Material.SmoothPlastic
  2637. Part144.BrickColor = BrickColor.new("Crimson")
  2638. Part144.Rotation = Vector3.new(0, -90, 0)
  2639. Part144.Anchored = true
  2640. Part144.CanCollide = false
  2641. Part144.FormFactor = Enum.FormFactor.Symmetric
  2642. Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2643. Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2644. Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2645. Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2646. Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2647. Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2648. Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2649. Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2650. Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
  2651. Part144.Orientation = Vector3.new(0, -90, 0)
  2652. SpecialMesh145.Parent = Part144
  2653. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2654. SpecialMesh145.MeshType = Enum.MeshType.Brick
  2655. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2656. Part146.Parent = Model133
  2657. Part146.Material = Enum.Material.SmoothPlastic
  2658. Part146.BrickColor = BrickColor.new("Really black")
  2659. Part146.Rotation = Vector3.new(0, -90, 0)
  2660. Part146.Anchored = true
  2661. Part146.CanCollide = false
  2662. Part146.FormFactor = Enum.FormFactor.Symmetric
  2663. Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
  2664. Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2665. Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2666. Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2667. Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2668. Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2669. Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2670. Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2671. Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
  2672. Part146.Orientation = Vector3.new(0, -90, 0)
  2673. Part147.Parent = Model133
  2674. Part147.Material = Enum.Material.SmoothPlastic
  2675. Part147.BrickColor = BrickColor.new("Really black")
  2676. Part147.Rotation = Vector3.new(0, -90, 0)
  2677. Part147.Anchored = true
  2678. Part147.CanCollide = false
  2679. Part147.FormFactor = Enum.FormFactor.Symmetric
  2680. Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
  2681. Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2682. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2683. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2684. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2685. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2686. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2687. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2688. Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
  2689. Part147.Orientation = Vector3.new(0, -90, 0)
  2690. Part148.Parent = Model133
  2691. Part148.Material = Enum.Material.Slate
  2692. Part148.BrickColor = BrickColor.new("Crimson")
  2693. Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2694. Part148.Anchored = true
  2695. Part148.FormFactor = Enum.FormFactor.Symmetric
  2696. Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
  2697. Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2698. Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2699. Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2700. Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2701. Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2702. Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2703. Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2704. Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
  2705. Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2706. SpecialMesh149.Parent = Part148
  2707. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2708. SpecialMesh149.MeshType = Enum.MeshType.Brick
  2709. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2710. Part150.Parent = Model133
  2711. Part150.Material = Enum.Material.Slate
  2712. Part150.BrickColor = BrickColor.new("Crimson")
  2713. Part150.Rotation = Vector3.new(90.6999969, -90, 0)
  2714. Part150.Anchored = true
  2715. Part150.FormFactor = Enum.FormFactor.Symmetric
  2716. Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2717. Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2718. Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2719. Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2720. Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2721. Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2722. Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2723. Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2724. Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
  2725. Part150.Orientation = Vector3.new(0, -90, -90.6999969)
  2726. SpecialMesh151.Parent = Part150
  2727. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2728. SpecialMesh151.MeshType = Enum.MeshType.Brick
  2729. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2730. Part152.Name = "Left Leg"
  2731. Part152.Parent = Model133
  2732. Part152.Material = Enum.Material.SmoothPlastic
  2733. Part152.BrickColor = BrickColor.new("Institutional white")
  2734. Part152.Transparency = 1
  2735. Part152.Rotation = Vector3.new(0, -90, 0)
  2736. Part152.Anchored = true
  2737. Part152.CanCollide = false
  2738. Part152.FormFactor = Enum.FormFactor.Symmetric
  2739. Part152.Size = Vector3.new(1, 2, 1)
  2740. Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2741. Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2742. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2743. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2744. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2745. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2746. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2747. Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
  2748. Part152.Orientation = Vector3.new(0, -90, 0)
  2749. Part153.Parent = Model133
  2750. Part153.Material = Enum.Material.Slate
  2751. Part153.BrickColor = BrickColor.new("Crimson")
  2752. Part153.Rotation = Vector3.new(0, -90, 0)
  2753. Part153.Anchored = true
  2754. Part153.FormFactor = Enum.FormFactor.Symmetric
  2755. Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
  2756. Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2757. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2758. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2759. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2760. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2761. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2762. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2763. Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
  2764. Part153.Orientation = Vector3.new(0, -90, 0)
  2765. SpecialMesh154.Parent = Part153
  2766. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2767. SpecialMesh154.MeshType = Enum.MeshType.Brick
  2768. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2769. Part155.Parent = Model133
  2770. Part155.Material = Enum.Material.SmoothPlastic
  2771. Part155.BrickColor = BrickColor.new("Really black")
  2772. Part155.Rotation = Vector3.new(0, -90, 0)
  2773. Part155.Anchored = true
  2774. Part155.CanCollide = false
  2775. Part155.FormFactor = Enum.FormFactor.Symmetric
  2776. Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
  2777. Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2778. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2779. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2780. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2781. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2782. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2783. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2784. Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
  2785. Part155.Orientation = Vector3.new(0, -90, 0)
  2786. Script156.Name = "Welds"
  2787. Script156.Parent = Model0
  2788. table.insert(cors,sandbox(Script156,function()
  2789. --Saz
  2790.  
  2791. --A new system which is a combination of fast-welds and hard-welds.
  2792. --Should be far, far better.
  2793.  
  2794. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  2795. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  2796.  
  2797. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  2798. --The fact that you're reading this means you should likely kill yourself. Immediately.
  2799.  
  2800. wait(.33)
  2801.  
  2802. Tool=script.Parent
  2803. Nib=Tool.Parent
  2804.  
  2805.  
  2806. weldparts=function()
  2807. print("Welding")
  2808. lel={}
  2809. function jarate(p)
  2810. for i=1, #p do
  2811. table.insert(lel,p[i])
  2812. k=p[i]:children()
  2813. if #k>0 then
  2814. jarate(k)
  2815. end
  2816. end
  2817. end
  2818. for _,v in pairs(script.Parent:children()) do
  2819. if v.Name~="Cloak" and v.className~="Script" then
  2820. v:BreakJoints()
  2821. jarate(v:children())
  2822. end
  2823. end
  2824. for _,v in pairs(lel) do
  2825. if v.className=="Weld" or v.className=="Motor6D" then
  2826. v:Remove()
  2827. end
  2828. end
  2829. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  2830. if v.Name~="Right Leg" then
  2831. w=Instance.new("Weld")
  2832. w.Part0=script.Parent["RightLeg"]["Right Leg"]
  2833. w.Part1=v
  2834. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2835. w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2836. w.Parent=w.Part0
  2837. end
  2838. end
  2839. w=Instance.new("Weld")
  2840. w.Part0=Nib["Right Leg"]
  2841. w.Part1=script.Parent["RightLeg"]["Right Leg"]
  2842. w.Parent=w.Part0
  2843. w.C0=CFrame.new(0,-.1,0)
  2844. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  2845. if v.Name~="Left Leg" then
  2846. w=Instance.new("Weld")
  2847. w.Part0=script.Parent["LeftLeg"]["Left Leg"]
  2848. w.Part1=v
  2849. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2850. w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2851. w.Parent=w.Part0
  2852. end
  2853. end
  2854. w=Instance.new("Weld")
  2855. w.Part0=Nib["Left Leg"]
  2856. w.Part1=script.Parent["LeftLeg"]["Left Leg"]
  2857. w.Parent=w.Part0
  2858. w.C0=CFrame.new(0,-.1,0)
  2859. for _,v in pairs(script.Parent["RightArm"]:children()) do
  2860. if v.Name~="Right Arm" then
  2861. w=Instance.new("Weld")
  2862. w.Part0=script.Parent["RightArm"]["Right Arm"]
  2863. w.Part1=v
  2864. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2865. w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2866. w.Parent=w.Part1
  2867. end
  2868. end
  2869. w=Instance.new("Weld")
  2870. w.Part0=Nib["Right Arm"]
  2871. w.Part1=script.Parent["RightArm"]["Right Arm"]
  2872. w.Parent=w.Part0
  2873. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  2874. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  2875. if v.Name~="Left Arm" then
  2876. w=Instance.new("Weld")
  2877. w.Part0=script.Parent["LeftArm"]["Left Arm"]
  2878. w.Part1=v
  2879. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2880. w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2881. w.Parent=w.Part0
  2882. end
  2883. end
  2884. w=Instance.new("Weld")
  2885. w.Part0=Nib["Left Arm"]
  2886. w.Part1=script.Parent["LeftArm"]["Left Arm"]
  2887. w.Parent=w.Part0
  2888.  
  2889. for _,v in pairs(script.Parent["Torso"]:children()) do
  2890. if v.Name~="Torso" then
  2891. w=Instance.new("Weld")
  2892. w.Part0=script.Parent["Torso"]["Torso"]
  2893. w.Part1=v
  2894. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2895. w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
  2896. w.Parent=script.Parent["Torso"]["Torso"]
  2897. end
  2898. end
  2899.  
  2900. w=Instance.new("Weld")
  2901. w.Part0=Nib["Torso"]
  2902. w.Part1=script.Parent["Torso"]["Torso"]
  2903. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  2904. w.Parent=w.Part0
  2905.  
  2906. for _,v in pairs(lel) do
  2907. if v:IsA("BasePart") then v.Anchored=false end
  2908. end
  2909.  
  2910. wait(1)
  2911.  
  2912. w=Instance.new("Weld")
  2913. w.Part0=Nib.Torso
  2914. w.Part1=Tool.Torso.Torso
  2915. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2916. w.C1=CFrame.new(0,0,0)
  2917. w.Parent=w.Part1
  2918. w.Name="ClothingWeld"
  2919.  
  2920. wait(.06)
  2921.  
  2922. while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
  2923. wait(.03)
  2924. w=Instance.new("Weld")
  2925. w.Part0=Nib.Torso
  2926. w.Part1=Tool.Torso.Torso
  2927. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2928. w.C1=CFrame.new(0,0,0)
  2929. w.Parent=w.Part1
  2930. w.Name="ClothingWeld"
  2931. end
  2932.  
  2933. w=Instance.new("Weld")
  2934. w.Part0=Nib["Right Leg"]
  2935. w.Part1=Tool.RightLeg["Right Leg"]
  2936. w.C0=CFrame.new(0,0,0)
  2937. w.C1=CFrame.new(0,0,0)
  2938. w.Parent=w.Part1
  2939. w.Name="ClothingWeld"
  2940.  
  2941. w=Instance.new("Weld")
  2942. w.Part0=Nib["Left Leg"]
  2943. w.Part1=Tool.LeftLeg["Left Leg"]
  2944. w.C0=CFrame.new(0,0,0)
  2945. w.C1=CFrame.new(0,0,0)
  2946. w.Parent=w.Part1
  2947. w.Name="ClothingWeld"
  2948.  
  2949. w=Instance.new("Weld")
  2950. w.Part0=Nib["Right Arm"]
  2951. w.Part1=Tool.RightArm["Right Arm"]
  2952. w.C0=CFrame.new(0,0,0)
  2953. w.C1=CFrame.new(0,0,0)
  2954. w.Parent=w.Part1
  2955. w.Name="ClothingWeld"
  2956.  
  2957. w=Instance.new("Weld")
  2958. w.Part0=Nib["Left Arm"]
  2959. w.Part1=Tool.LeftArm["Left Arm"]
  2960. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2961. w.C1=CFrame.new(0,0,0)
  2962. w.Parent=w.Part1
  2963. w.Name="ClothingWeld"
  2964.  
  2965. wait()
  2966.  
  2967. end
  2968. weldparts()
  2969. end))
  2970. for i,v in pairs(mas:GetChildren()) do
  2971. v.Parent = game:GetService("Players").LocalPlayer.Character
  2972. pcall(function() v:MakeJoints() end)
  2973. end
  2974. mas:Destroy()
  2975. for i,v in pairs(cors) do
  2976. spawn(function()
  2977. pcall(v)
  2978. end)
  2979. end
  2980.  
  2981. --//=================================\\
  2982. --|| DAMAGING
  2983. --\\=================================//
  2984.  
  2985. function ApplyDamage(Humanoid,Damage)
  2986. if Humanoid.Health == math.huge then
  2987. Humanoid.Parent:BreakJoints()
  2988. else
  2989. local MULTIPLY = Humanoid.MaxHealth/100
  2990. Damage = Damage * DAMAGEMULTIPLIER
  2991. if Humanoid.Health ~= 0 then
  2992. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  2993. end
  2994. end
  2995. end
  2996.  
  2997. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  2998. local CHILDREN = workspace:GetDescendants()
  2999. for index, CHILD in pairs(CHILDREN) do
  3000. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3001. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3002. if HUM then
  3003. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3004. if TORSO then
  3005. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3006. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  3007. CHILD:BreakJoints()
  3008. else
  3009. local DMG = MRANDOM(MINDMG,MAXDMG)
  3010. ApplyDamage(HUM,DMG)
  3011. end
  3012. if FLING > 0 then
  3013. for _, c in pairs(CHILD:GetChildren()) do
  3014. if c:IsA("BasePart") then
  3015. local bv = Instance.new("BodyVelocity")
  3016. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3017. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3018. bv.Parent = c
  3019. Debris:AddItem(bv,0.05)
  3020. end
  3021. end
  3022. end
  3023. end
  3024. end
  3025. end
  3026. end
  3027. end
  3028. end
  3029.  
  3030. --//=================================\\
  3031. --|| ATTACK FUNCTIONS AND STUFF
  3032. --\\=================================//
  3033.  
  3034. function Fireball()
  3035. ATTACK = true
  3036. Rooted = true
  3037. local GYRO = IT("BodyGyro",RootPart)
  3038. GYRO.D = 20
  3039. GYRO.P = 4000
  3040. GYRO.MaxTorque = VT(40000,40000,40000)
  3041. local POSITION = IT("BodyPosition",RootPart)
  3042. POSITION.Position = RootPart.Position+VT(0,2,0)
  3043. POSITION.D = 450
  3044. POSITION.P = 40000
  3045. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3046. CreateSound(CHARGE,RightArm,6,1,false)
  3047. coroutine.resume(coroutine.create(function()
  3048. repeat
  3049. Swait()
  3050. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3051. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3057. until ATTACK == false
  3058. GYRO:remove()
  3059. POSITION:remove()
  3060. end))
  3061. wait(1)
  3062. repeat
  3063. coroutine.resume(coroutine.create(function()
  3064. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  3065. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  3066. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  3067. for i = 1, 250 do
  3068. Swait()
  3069. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  3070. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  3071. if HIT then
  3072. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  3073. for i = 1, 3 do
  3074. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3075. end
  3076. for i = 1, 3 do
  3077. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3078. end
  3079. for i = 1, 5 do
  3080. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3081. end
  3082. break
  3083. end
  3084. end
  3085. Debris:AddItem(FIREBALL,7)
  3086. end))
  3087. wait(0.1)
  3088. until KEYHOLD == false
  3089. wait(0.2)
  3090. ATTACK = false
  3091. Rooted = false
  3092. end
  3093.  
  3094. function SearingOrb()
  3095. ATTACK = true
  3096. Rooted = true
  3097. local POSITION = IT("BodyPosition",RootPart)
  3098. POSITION.Position = RootPart.Position+VT(0,2,0)
  3099. POSITION.D = 450
  3100. POSITION.P = 40000
  3101. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3102. CreateSound(CHARGE,Torso,6,1,false)
  3103. local NEWANIM = false
  3104. coroutine.resume(coroutine.create(function()
  3105. repeat
  3106. Swait()
  3107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3113. until ATTACK == false or NEWANIM == true
  3114. if NEWANIM == true then
  3115. local GYRO = IT("BodyGyro",RootPart)
  3116. GYRO.D = 20
  3117. GYRO.P = 4000
  3118. GYRO.MaxTorque = VT(40000,40000,40000)
  3119. repeat
  3120. Swait()
  3121. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3122. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3128. until ATTACK == false
  3129. GYRO:remove()
  3130. end
  3131. POSITION:remove()
  3132. end))
  3133. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright red"), "Orb", VT(0,0,0), true)
  3134. MakeForm(ORB,"Ball")
  3135. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  3136. local A = IT("Attachment",ORB)
  3137. local LOOP = 0
  3138. for i = 1, 500 do
  3139. Swait()
  3140. LOOP = LOOP + 1
  3141. if LOOP >= 30 then
  3142. LOOP = 0
  3143. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3144. end
  3145. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3146. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3147. end
  3148. wait(1)
  3149. if KEYHOLD == false then
  3150. coroutine.resume(coroutine.create(function()
  3151. ORB.Transparency = 1
  3152. Debris:AddItem(ORB,10)
  3153. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3154. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  3155. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  3156. for i = 1, 3 do
  3157. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3158. end
  3159. for i = 1, 3 do
  3160. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3161. end
  3162. for i = 1, 15 do
  3163. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3164. end
  3165. end))
  3166. else
  3167. for i = 1, 100 do
  3168. Swait()
  3169. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  3170. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3171. end
  3172. ORB.Transparency = 1
  3173. Debris:AddItem(ORB,10)
  3174. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  3175. for _, c in pairs(Character:GetChildren()) do
  3176. if c:IsA("BasePart") then
  3177. end
  3178. end
  3179. NEWANIM = true
  3180. wait(0.5)
  3181. for i = 1, 15 do
  3182. wait(0.1)
  3183. coroutine.resume(coroutine.create(function()
  3184. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  3185. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  3186. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  3187. for i = 1, 250 do
  3188. Swait()
  3189. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  3190. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  3191. if HIT then
  3192. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  3193. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  3194. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  3195. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  3196. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  3197. coroutine.resume(coroutine.create(function()
  3198. for i = 1, 15 do
  3199. wait(1)
  3200. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3201. end
  3202. Debris:AddItem(FIELD,5)
  3203. Debris:AddItem(FIELD2,5)
  3204. end))
  3205. break
  3206. end
  3207. end
  3208. Debris:AddItem(FIREBALL,7)
  3209. end))
  3210. end
  3211. end
  3212. wait(0.3)
  3213. ATTACK = false
  3214. Rooted = false
  3215. end
  3216.  
  3217. function Shroud()
  3218. if Mouse.Target ~= nil then
  3219. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3220. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  3221. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3222. if TORSO and HUM.Health > 0 then
  3223. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  3224. if DISTANCE < 100 then
  3225. ATTACK = true
  3226. POSEIDON = false
  3227. Rooted = true
  3228. local GYRO = IT("BodyGyro",RootPart)
  3229. GYRO.D = 20
  3230. GYRO.P = 4000
  3231. GYRO.MaxTorque = VT(40000,40000,40000)
  3232. local POSITION = IT("BodyPosition",RootPart)
  3233. POSITION.Position = RootPart.Position+VT(0,2,0)
  3234. POSITION.D = 450
  3235. POSITION.P = 40000
  3236. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3237. local TARGETTING = true
  3238. local HIT = false
  3239.  
  3240. CreateSound(CHARGE,Torso,6,1,false)
  3241. coroutine.resume(coroutine.create(function()
  3242. repeat
  3243. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  3244. Swait()
  3245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3251. until TARGETTING == false
  3252. repeat
  3253. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  3254. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  3255. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  3256. Swait()
  3257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3263. until HIT == true
  3264. POSITION:remove()
  3265. GYRO:remove()
  3266. end))
  3267. wait(0.5)
  3268. repeat wait() until HOLD == true
  3269. for _, c in pairs(Character:GetChildren()) do
  3270. if c:IsA("BasePart") then
  3271.  
  3272. end
  3273. end
  3274. for _, c in pairs(Character:GetChildren()) do
  3275. if c:IsA("BasePart") then
  3276. c.Transparency = 1
  3277. end
  3278. end
  3279. TARGETTING = false
  3280. for i = 1, 100 do
  3281. wait()
  3282. if DISTANCE < 5 or DISTANCE >= 200 then
  3283. break
  3284. end
  3285. end
  3286. HIT = true
  3287. end
  3288. for _, c in pairs(HUM.Parent:GetChildren()) do
  3289. end
  3290. end
  3291. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  3292. RootPart.CFrame = TORSO.CFrame
  3293. local WELD = weldBetween(RootPart,TORSO)
  3294. repeat wait() until HOLD == true
  3295. CreateSound(416328540,Torso,6,1,false)
  3296. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3297. local bv = Instance.new("BodyVelocity")
  3298. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3299. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  3300. bv.Parent = TORSO
  3301. for i = 1, 70 do
  3302. wait(0.1)
  3303. if TORSO.Parent == nil then
  3304. break
  3305. end
  3306. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3307. end
  3308. UNANCHOR = false
  3309. bv:remove()
  3310. wait(1)
  3311. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3312. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  3313. UNANCHOR = true
  3314. local bv = Instance.new("BodyVelocity")
  3315. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3316. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  3317. bv.Parent = TORSO
  3318. local LANDED = false
  3319. for i = 1, 500 do
  3320. wait()
  3321. Ignore = {Character,HUM.Parent}
  3322. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3323. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3324. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  3325. if HITFLOOR or FULLREGEN == true then
  3326. LANDED = true
  3327. break
  3328. end
  3329. if TORSO.Parent == nil then
  3330. break
  3331. end
  3332. end
  3333. if TORSO.Parent ~= nil then
  3334. UNANCHOR = false
  3335. bv:remove()
  3336. wait(1)
  3337. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3338. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  3339. UNANCHOR = true
  3340. local bv = Instance.new("BodyVelocity")
  3341. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3342. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  3343. bv.Parent = TORSO
  3344. local LANDED = false
  3345. for i = 1, 500 do
  3346. wait()
  3347. Ignore = {Character,HUM.Parent}
  3348. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3349. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3350. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  3351. if HITFLOOR or FULLREGEN == true then
  3352. LANDED = true
  3353. break
  3354. end
  3355. if TORSO.Parent == nil then
  3356. break
  3357. end
  3358. end
  3359. bv:remove()
  3360. if LANDED == true then
  3361. UNANCHOR = false
  3362. for i = 1, 10 do
  3363. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3364. end
  3365. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  3366. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  3367. for i = 1, 15 do
  3368. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3369. end
  3370. WELD:remove()
  3371. wait(0.3)
  3372. UNANCHOR = true
  3373. else
  3374. WELD:remove()
  3375. end
  3376. end
  3377. end
  3378. for _, c in pairs(Character:GetChildren()) do
  3379. if c:IsA("BasePart") and c ~= RootPart then
  3380. c.Transparency = 0
  3381. end
  3382. end
  3383. RootPart.Velocity = VT(0,0,0)
  3384. ATTACK = false
  3385. Rooted = false
  3386. end
  3387. end
  3388.  
  3389. function Spitter()
  3390. ATTACK = true
  3391. Rooted = true
  3392. local GYRO = IT("BodyGyro",RootPart)
  3393. GYRO.D = 20
  3394. GYRO.P = 4000
  3395. GYRO.MaxTorque = VT(40000,40000,40000)
  3396. local POSITION = IT("BodyPosition",RootPart)
  3397. POSITION.Position = RootPart.Position+VT(0,2,0)
  3398. POSITION.D = 450
  3399. POSITION.P = 40000
  3400. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3401. CreateSound(CHARGE,RightArm,6,0.8,false)
  3402. coroutine.resume(coroutine.create(function()
  3403. repeat
  3404. Swait()
  3405. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3406. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3412. until ATTACK == false
  3413. GYRO:remove()
  3414. POSITION:remove()
  3415. end))
  3416. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright red"), "Orb", VT(0,0,0), true)
  3417. MakeForm(FIREBALL,"Ball")
  3418. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  3419. local CORE = IT("Attachment",FIREBALL)
  3420. local LOOP = 0
  3421. repeat
  3422. Swait()
  3423. LOOP = LOOP + 1
  3424. if LOOP == 20 then
  3425. LOOP = 0
  3426. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3427. end
  3428. if FIREBALL.Size.X < 20 then
  3429. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  3430. end
  3431. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  3432. until KEYHOLD == false and FIREBALL.Size.X >= 10
  3433. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  3434. coroutine.resume(coroutine.create(function()
  3435. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  3436. local RANGE = 75
  3437. for i = 1, 600 do
  3438. LOOP = LOOP + 1
  3439. if LOOP == 20 then
  3440. LOOP = 0
  3441. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  3442. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3443. end
  3444. Swait()
  3445. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  3446. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  3447. if HIT then
  3448. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3449. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  3450. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  3451. for i = 1, 3 do
  3452. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3453. end
  3454. for i = 1, 3 do
  3455. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3456. end
  3457. for i = 1, 15 do
  3458. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3459. end
  3460. break
  3461. end
  3462. end
  3463. for i = 1, 10 do
  3464. Swait()
  3465. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  3466. end
  3467. Debris:AddItem(FIREBALL,5)
  3468. end))
  3469. wait(0.5)
  3470. ATTACK = false
  3471. Rooted = false
  3472. end
  3473.  
  3474. function Devastor()
  3475. ATTACK = true
  3476. Rooted = true
  3477. local POSITION = IT("BodyPosition",RootPart)
  3478. POSITION.Position = RootPart.Position+VT(0,2,0)
  3479. POSITION.D = 450
  3480. POSITION.P = 40000
  3481. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3482. CreateSound(CHARGE,Torso,6,1,false)
  3483. local NEWANIM = false
  3484. coroutine.resume(coroutine.create(function()
  3485. repeat
  3486. Swait()
  3487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3493. until ATTACK == false or NEWANIM == true
  3494. if NEWANIM == true then
  3495. local GYRO = IT("BodyGyro",RootPart)
  3496. GYRO.D = 20
  3497. GYRO.P = 4000
  3498. GYRO.MaxTorque = VT(40000,40000,40000)
  3499. repeat
  3500. Swait()
  3501. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3502. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3508. until ATTACK == false
  3509. GYRO:remove()
  3510. end
  3511. POSITION:remove()
  3512. end))
  3513. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright red"), "Orb", VT(0,0,0), true)
  3514. MakeForm(ORB,"Ball")
  3515. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  3516. local A = IT("Attachment",ORB)
  3517. local LOOP = 0
  3518. for i = 1, 200 do
  3519. Swait()
  3520. LOOP = LOOP + 1
  3521. if LOOP >= 30 then
  3522. LOOP = 0
  3523. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3524. end
  3525. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3526. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3527. end
  3528. RightArm.Transparency = 1
  3529. LeftArm.Transparency = 1
  3530. for _, c in pairs(Character:GetChildren()) do
  3531. if c:IsA("BasePart") then
  3532. end
  3533. end
  3534. CreateSound(CHARGE,Torso,6,0.5,false)
  3535. for i = 1, 200 do
  3536. Swait()
  3537. LOOP = LOOP + 1
  3538. if LOOP >= 30 then
  3539. LOOP = 0
  3540. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3541. end
  3542. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3543. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3544. end
  3545. for _, c in pairs(Character:GetChildren()) do
  3546. if c:IsA("BasePart") then
  3547. c.Transparency = 1
  3548. end
  3549. end
  3550. for i = 1, 400 do
  3551. Swait()
  3552. LOOP = LOOP + 1
  3553. if LOOP >= 30 then
  3554. LOOP = 0
  3555. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3556. end
  3557. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3558. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3559. end
  3560. wait(0.5)
  3561. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  3562. coroutine.resume(coroutine.create(function()
  3563. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  3564. for i = 1, 1200 do
  3565. Swait()
  3566. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  3567. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  3568. if HIT then
  3569. break
  3570. end
  3571. end
  3572. for i = 1, 6 do
  3573. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3574. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  3575. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  3576. for i = 1, 3 do
  3577. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3578. end
  3579. for i = 1, 3 do
  3580. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3581. end
  3582. for i = 1, 15 do
  3583. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3584. end
  3585. wait(1)
  3586. end
  3587. for i = 1, 10 do
  3588. Swait()
  3589. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  3590. end
  3591. Debris:AddItem(ORB,5)
  3592. end))
  3593. wait(1)
  3594. refit()
  3595. ATTACK = false
  3596. Rooted = false
  3597. end
  3598.  
  3599. --//=================================\\
  3600. --|| MISC
  3601. --\\=================================//
  3602.  
  3603. function Jupiter()
  3604. ATTACK = true
  3605. Rooted = true
  3606. local POSITION = IT("BodyPosition",RootPart)
  3607. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  3608. POSITION.D = 450
  3609. POSITION.P = 40000
  3610. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3611. coroutine.resume(coroutine.create(function()
  3612. repeat
  3613. Swait()
  3614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  3615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  3616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  3620. until ATTACK == false
  3621. end))
  3622. wait(0.5)
  3623. repeat wait() until KEYHOLD == false
  3624. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  3625. POSITION:remove()
  3626. RootPart.Velocity = VT(0,150,0)
  3627. ATTACK = false
  3628. Rooted = false
  3629. end
  3630.  
  3631. function Taunt()
  3632. ATTACK = true
  3633. Rooted = true
  3634. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  3635. coroutine.resume(coroutine.create(function()
  3636. repeat
  3637. Swait()
  3638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3644. until ATTACK == false
  3645. end))
  3646. repeat wait() until TAUNT.Playing == false
  3647. ATTACK = false
  3648. Rooted = false
  3649. end
  3650.  
  3651. --//=================================\\
  3652. --|| ASSIGN THINGS TO KEYS
  3653. --\\=================================//
  3654.  
  3655. function MouseDown(Mouse)
  3656. HOLD = true
  3657. if ATTACK == false then
  3658. end
  3659. end
  3660.  
  3661. function MouseUp(Mouse)
  3662. HOLD = false
  3663. end
  3664.  
  3665. local MUSIC = CreateSound(285883918,Character,3,1,true)
  3666.  
  3667. function KeyDown(Key)
  3668. KEYHOLD = true
  3669. if ATTACK == false and FULLREGEN == false then
  3670. if Key == "z" then
  3671. Fireball()
  3672. end
  3673.  
  3674. if Key == "v" and SEARING == false then
  3675. SearingOrb()
  3676. end
  3677.  
  3678. if Key == "q" and SEARING == false then
  3679. Shroud()
  3680. end
  3681.  
  3682. if Key == "x" and SEARING == false then
  3683. Jupiter()
  3684. wait(2)
  3685. Devastor()
  3686. end
  3687.  
  3688. if Key == "e" then
  3689. Spitter()
  3690. end
  3691.  
  3692. if Key == "j" then
  3693. Jupiter()
  3694. end
  3695.  
  3696. if Key == "t" and SEARING == false then
  3697. Taunt()
  3698. end
  3699.  
  3700. if Key == "" then
  3701. if POSEIDON == false then
  3702. POSEIDON = true
  3703. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  3704. else
  3705. POSEIDON = false
  3706. end
  3707. end
  3708. end
  3709.  
  3710. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  3711. repeat
  3712. VALUE2 = true
  3713. Swait()
  3714. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  3715. until KEYHOLD == false
  3716. VALUE2 = false
  3717. end
  3718.  
  3719. if string.byte(Key) == 50 and ATTACK == false then
  3720. if Speed == 16 then
  3721. Speed = 60
  3722. elseif Speed == 60 then
  3723. Speed = 16
  3724. end
  3725. end
  3726.  
  3727. if Key == "1" then
  3728. MUSIC:Play()
  3729. CHOSENSONG = CHOSENSONG + 1
  3730. if CHOSENSONG > #SONGS then
  3731. CHOSENSONG = 1
  3732. end
  3733. end
  3734. end
  3735.  
  3736. function KeyUp(Key)
  3737. KEYHOLD = false
  3738. end
  3739.  
  3740. Mouse.Button1Down:connect(function(NEWKEY)
  3741. MouseDown(NEWKEY)
  3742. end)
  3743. Mouse.Button1Up:connect(function(NEWKEY)
  3744. MouseUp(NEWKEY)
  3745. end)
  3746. Mouse.KeyDown:connect(function(NEWKEY)
  3747. KeyDown(NEWKEY)
  3748. end)
  3749. Mouse.KeyUp:connect(function(NEWKEY)
  3750. KeyUp(NEWKEY)
  3751. end)
  3752.  
  3753. --//=================================\\
  3754. --\\=================================//
  3755.  
  3756. function unanchor()
  3757. if UNANCHOR == true then
  3758. for _, c in pairs(Character:GetChildren()) do
  3759. if c:IsA("BasePart") then
  3760. c.Anchored = false
  3761. end
  3762. end
  3763. else
  3764. for _, c in pairs(Character:GetChildren()) do
  3765. if c:IsA("BasePart") then
  3766. c.Anchored = true
  3767. end
  3768. end
  3769. end
  3770. end
  3771.  
  3772. --//=================================\\
  3773. --|| WRAP THE WHOLE SCRIPT UP
  3774. --\\=================================//
  3775.  
  3776. Humanoid.Changed:connect(function(Jump)
  3777. if Jump == "Jump" and (Disable_Jump == true) then
  3778. Humanoid.Jump = false
  3779. end
  3780. end)
  3781.  
  3782. local LOOP = 0
  3783.  
  3784. while true do
  3785. Swait()
  3786. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3787. Humanoid = IT("Humanoid",Character)
  3788. end
  3789. Effects.Parent = Character
  3790. script.Parent = WEAPONGUI
  3791. ANIMATE.Parent = nil
  3792. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3793. v:Stop();
  3794. end
  3795. SINE = SINE + CHANGE
  3796. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3797. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3798. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  3799. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3800. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  3801. local WALKSPEEDVALUE = 5
  3802. if SEARING == false then
  3803. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  3804. if Humanoid.WalkSpeed <= 20 then
  3805. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  3806. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3807. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  3808. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  3809. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  3810. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) ) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3811. Neck.C1 = Clerp(Neck.C1, CF(0 , -0.5 , 0 ) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3812. end
  3813. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  3814. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3815. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3816. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3817. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3818. end
  3819. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3820. ANIM = "Jump"
  3821. if ATTACK == false then
  3822. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828. end
  3829. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3830. ANIM = "Fall"
  3831. if ATTACK == false then
  3832. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  3833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  3834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838. end
  3839. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3840. ANIM = "Idle"
  3841. if ATTACK == false then
  3842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  3843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3848. end
  3849. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3850. ANIM = "Walk"
  3851. if ATTACK == false then
  3852. if Humanoid.WalkSpeed <= 20 then
  3853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  3856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  3857. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3859. elseif Humanoid.WalkSpeed > 20 then
  3860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3866. end
  3867. end
  3868. end
  3869. elseif SEARING == true then
  3870. if APPLYGYRO == true then
  3871. if VALUE2 == false and DIRECTTURN == false then
  3872. if GYRO ~= nil then
  3873. GYRO.MaxTorque = VT(0,40000,0)
  3874. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3875. end
  3876. else
  3877. if GYRO ~= nil then
  3878. GYRO.MaxTorque = VT(80000,40000,80000)
  3879. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3880. end
  3881. end
  3882. end
  3883. if VALUE2 == false and ATTACK == false then
  3884. ANIM = "IdleFlight"
  3885. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891. elseif VALUE2 == true and ATTACK == false then
  3892. ANIM = "Flight"
  3893. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  3896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3899. end
  3900. end
  3901. unanchor()
  3902. Humanoid.MaxHealth = "inf"
  3903. Humanoid.Health = "inf"
  3904. if Rooted == false then
  3905. Disable_Jump = false
  3906. Humanoid.WalkSpeed = Speed
  3907. elseif Rooted == true then
  3908. Disable_Jump = true
  3909. Humanoid.WalkSpeed = 0
  3910. end
  3911. refit()
  3912. if Head:FindFirstChild("face") then
  3913. Head.face.Texture = "rbxassetid://608798717"
  3914. Head.face.Transparency = Head.Transparency
  3915. end
  3916. for _, c in pairs(Character:GetDescendants()) do
  3917. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  3918. c:remove()
  3919. end
  3920. end
  3921. for _, c in pairs(Character:GetChildren()) do
  3922. if SEARING == true and c:IsA("BasePart") then
  3923. c.Transparency = 1
  3924. end
  3925. end
  3926. MUSIC.Parent = Character
  3927. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  3928. MUSIC.Pitch = 1
  3929. if CHOSENSONG ~= 5 then
  3930. MUSIC.Volume = 2
  3931. else
  3932. MUSIC.Volume = 10
  3933. end
  3934. MUSIC.Playing = true
  3935. if POSEIDON == true and FULLREGEN == false then
  3936. LOOP = LOOP + 1
  3937. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  3938. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  3939. FLOOR.CanCollide = true
  3940. Debris:AddItem(FLOOR,0.2)
  3941. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  3942. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  3943. FLOOR.CanCollide = true
  3944. Debris:AddItem(FLOOR,0.2)
  3945. if LOOP >= 5 then
  3946. LOOP = 0
  3947. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3948. end
  3949. end
  3950. RootJoint.Parent = RootPart
  3951. Humanoid.DisplayDistanceType = "None"
  3952. Humanoid.Name = "010101101"
  3953. end
  3954. --//=================================\\
  3955. --\\=================================//
  3956.  
  3957.  
  3958.  
  3959.  
  3960.  
  3961. --//====================================================\\--
  3962. --|| END OF SCRIPT
  3963. --\\====================================================//--
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