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- var mango = parseFloat(document.getElementById('pct_balance').value);
- var mingo = parseFloat(document.getElementById('pct_balance').value);
- var ying = parseFloat(document.getElementById('pct_balance').value);
- document.getElementById('pct_chance').value = 49.5;
- document.getElementById('pct_payout').value = 2;
- var div = 10;
- var troll = ((((((mango*10000000).toPrecision(1))/((mango*10000000).toPrecision(1))+((mango*10000000).toPrecision(1))-((mango*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
- var hertz = troll;
- var earnpoint = (mango*5);
- var real = troll;
- var flank = 6.5;
- var under = 2.5;
- var claim = (troll*10);
- var krux = (troll*6.5);
- var ingot = 1;
- var gunkybutt = ((Math.floor(mango/claim))*claim);
- var crazy = ((Math.floor(mango/claim))*claim);
- var gunk = ((Math.floor(mango/claim))*claim);
- var gunky = ((Math.floor(utter/claim))*claim);
- var utter = mango;
- var torn = mango;
- var wild = mango;
- var min = mango;
- var noddy = real;
- var trash = mango;
- var blet = 0;
- var stupid = noddy;
- var james = false;
- var crisp = false;
- var trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
- var duel = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
- Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
- function getR(minz, maxz) {
- minz = Math.ceil(minz);
- maxz = Math.floor(maxz);
- return Math.floor(Math.random() * (maxz - minz + 1)) + minz;
- }
- function dobet() {
- document.getElementById('pct_chance').value = 49.5;
- document.getElementById('pct_payout').value = 2;
- trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent;
- if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
- utter = utter+(parseFloat(hertz));
- duel = trick;
- }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
- utter = utter-(parseFloat(hertz));
- duel = trick;
- }
- if (real==null){
- real = parseFloat(hertz);
- }
- if (utter>(crazy+(hertz*flank))) {
- real = hertz*2;
- hertz = hertz*2;
- flank = 4.5;
- under = 4.5;
- crazy = parseFloat(utter);
- }
- if (utter<(crazy-(hertz*under))) {
- real = hertz*2;
- hertz = hertz*2;
- ingot = 0;
- flank = 4.5;
- under = 4.5;
- crazy = parseFloat(utter);
- }
- if ((utter<(hertz*2))&&(utter<gunkybutt)&&(utter>(((Math.floor(utter/claim))*claim)+krux))&&(utter>=(troll*10))) {
- troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
- claim = (troll*10);
- krux = (troll*6.5);
- crazy = ((Math.floor(utter/claim))*claim);
- flank = 4.5;
- ingot = 1;
- under = 4.5;
- crisp = true;
- real = troll*2;
- hertz = troll*2;
- }
- if ((utter<(hertz*2))&&(utter<gunkybutt)&&(utter>(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*6.9)))&&(utter<(troll*10))) {
- troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
- claim = (troll*10);
- krux = (troll*6.5);
- crazy = ((Math.floor(utter/claim))*claim);
- flank = 4.5;
- ingot = 1;
- under = 4.5;
- crisp = true;
- real = troll*2;
- hertz = troll*2;
- }
- if ((utter<(hertz*2))&&(utter>=gunkybutt)&&(utter>(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*6.9)))&&(utter<(troll*10))) {
- troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
- claim = (troll*10);
- krux = (troll*6.5);
- crazy = ((Math.floor(utter/claim))*claim);
- gunkybutt = ((Math.floor(utter/claim))*claim);
- flank = 4.5;
- ingot = 1;
- under = 4.5;
- crisp = false;
- real = troll*2;
- hertz = troll*2;
- }
- if ((utter<(gunk/4))&&(utter>(((Math.floor(utter/claim))*claim)+krux))&&(utter>=gunkybutt)){
- troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
- claim = (troll*10);
- krux = (troll*6.5);
- crazy = ((Math.floor(utter/claim))*claim);
- gunkybutt = ((Math.floor(utter/claim))*claim);
- flank = 4.5;
- ingot = 1;
- under = 4.5;
- crisp = false;
- real = troll*2;
- hertz = troll*2;
- }
- if ((utter<(gunk/4))&&(utter<(((Math.floor(utter/claim))*claim)+krux))&&(utter>=gunkybutt)) {
- troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
- claim = (troll*10);
- krux = (troll*6.5);
- crazy = ((Math.floor(utter/claim))*claim);
- gunkybutt = ((Math.floor(utter/claim))*claim);
- flank = 6.5;
- ingot = 1;
- under = 2.5;
- crisp = false;
- real = troll;
- hertz = troll;
- }
- if ((utter<(hertz*2))&&(utter<gunkybutt)&&(utter<(((Math.floor(utter/claim))*claim)+krux))&&(utter>=(troll*10))) {
- troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
- claim = (troll*10);
- krux = (troll*6.5);
- crazy = ((Math.floor(utter/claim))*claim);
- flank = 6.5;
- ingot = 1;
- crisp = true;
- under = 2.5;
- real = troll;
- hertz = troll;
- }
- if ((utter<(hertz*2))&&(utter<gunkybutt)&&(utter<(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*6.9)))&&(utter<(troll*10))) {
- troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
- claim = (troll*10);
- krux = (troll*6.5);
- crazy = ((Math.floor(utter/claim))*claim);
- flank = 6.5;
- ingot = 1;
- crisp = true;
- under = 2.5;
- real = troll;
- hertz = troll;
- }
- if ((utter<(hertz*2))&&(utter>=gunkybutt)&&(utter<(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*6.9)))&&(utter<(troll*10))) {
- troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
- claim = (troll*10);
- krux = (troll*6.5);
- crazy = ((Math.floor(utter/claim))*claim);
- gunkybutt = ((Math.floor(utter/claim))*claim);
- flank = 6.5;
- ingot = 1;
- crisp = false;
- under = 2.5;
- real = troll;
- hertz = troll;
- }
- if ((utter>earnpoint)&&(utter>(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*6.9)))) {
- troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
- claim = (troll*10);
- krux = (troll*6.5);
- crazy = ((Math.floor(utter/claim))*claim);
- gunkybutt = ((Math.floor(utter/claim))*claim);
- flank = 4.5;
- ingot = 1;
- under = 4.5;
- real = troll*2;
- hertz = troll*2;
- crisp = false;
- earnpoint = ((parseFloat(utter))*5);
- }
- if ((utter>earnpoint)&&(utter<(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*6.9)))) {
- troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
- claim = (troll*10);
- krux = (troll*6.5);
- crazy = ((Math.floor(utter/claim))*claim);
- gunkybutt = ((Math.floor(utter/claim))*claim);
- flank = 6.5;
- ingot = 1;
- under = 2.5;
- real = troll;
- hertz = troll;
- crisp = false;
- earnpoint = ((parseFloat(utter))*5);
- }
- if (utter>=5000) {
- return;
- }
- parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
- parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
- if (trick==duel){
- document.getElementById('a_hi').click();
- }
- }
- setInterval(() => dobet(), 800);
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