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- "Escape Time" by "Phillip J Rhoades"
- The current instruction set is a list of stored actions that varies.
- Cube is a room. The player is here.
- Bedroom is north of Cube.
- Box is in cube. "A little metal box."
- zombie is a person.
- zombie is nowhere.
- Report zombie examining zombie:
- say "Watching your past self look at itself is giving you a headache." instead.
- After doing something when zombie is nowhere:
- now the actor is zombie;
- add the current action to the current instruction set;
- now the actor is the player;
- if the number of entries in the current instruction set is 10:
- now zombie is in the cube;
- say "A time zombie is spawned";
- continue the action.
- Instead of attacking the box:
- say "It is smashed into little dusty pieces.";
- now the box is nowhere.
- Every turn when zombie is somewhere:
- if the number of entries in the current instruction set is 0:
- say "The time zombie vanishes";
- now zombie is nowhere;
- otherwise:
- let the next task be entry 1 of the current instruction set;
- try the next task;
- remove entry 1 from the current instruction set;
- if rule failed:
- say "[next task] PARADOX INCREASES".
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