DarkScriptZEditors

Banisher X

Nov 26th, 2018
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  1. --------Edit by taishi-------
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127.  
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146. --//====================================================\\--
  147. --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN edit2 by nobodyspecial11
  148. --\\====================================================//--
  149. local Player_Size = 1
  150. script:ClearAllChildren()
  151. wait(0.2)
  152.  
  153. Player = owner
  154. PlayerGui = Player.PlayerGui
  155. Cam = workspace.CurrentCamera
  156. Backpack = Player.Backpack
  157. Character = Player.Character
  158. Humanoid = Character.Humanoid
  159. Mouse = Player:GetMouse()
  160. RootPart = Character["HumanoidRootPart"]
  161. Torso = Character["Torso"]
  162. Head = Character["Head"]
  163. RightArm = Character["Right Arm"]
  164. LeftArm = Character["Left Arm"]
  165. RightLeg = Character["Right Leg"]
  166. LeftLeg = Character["Left Leg"]
  167. RootJoint = RootPart["RootJoint"]
  168. Neck = Torso["Neck"]
  169. RightShoulder = Torso["Right Shoulder"]
  170. LeftShoulder = Torso["Left Shoulder"]
  171. RightHip = Torso["Right Hip"]
  172. LeftHip = Torso["Left Hip"]
  173. local TIME = 0
  174. local sick = Instance.new("Sound",Torso)
  175.  
  176. IT = Instance.new
  177. CF = CFrame.new
  178. VT = Vector3.new
  179. RAD = math.rad
  180. C3 = Color3.new
  181. UD2 = UDim2.new
  182. BRICKC = BrickColor.new
  183. ANGLES = CFrame.Angles
  184. EULER = CFrame.fromEulerAnglesXYZ
  185. COS = math.cos
  186. ACOS = math.acos
  187. SIN = math.sin
  188. ASIN = math.asin
  189. ABS = math.abs
  190. MRANDOM = math.random
  191. FLOOR = math.floor
  192.  
  193. local naeeym2 = Instance.new("BillboardGui",Character)
  194. naeeym2.AlwaysOnTop = true
  195. naeeym2.Size = UDim2.new(7,35,3,15)
  196. naeeym2.StudsOffset = Vector3.new(0,2,0)
  197. naeeym2.MaxDistance = 75
  198. naeeym2.Adornee = Character.Head
  199. naeeym2.Name = "Name2"
  200. local tecks2 = Instance.new("TextLabel",naeeym2)
  201. tecks2.BackgroundTransparency = 1
  202. tecks2.TextScaled = true
  203. tecks2.BorderSizePixel = 0
  204. tecks2.Text = "Amethyst Sin"
  205. tecks2.Font = "ArialBold"
  206. tecks2.TextSize = 30
  207. tecks2.TextStrokeTransparency = 0
  208. tecks2.TextColor3 = Color3.fromRGB(.5,0,.5)
  209. tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5)
  210. tecks2.Size = UDim2.new(1,0,0.5,0)
  211. tecks2.Parent = naeeym2
  212.  
  213. --//=================================\\
  214. --|| USEFUL VALUES
  215. --\\=================================//
  216.  
  217. Animation_Speed = 3
  218. local FORCERESET = false
  219. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  220. local Speed = 16
  221. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  222. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  223. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  224. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  225. local DAMAGEMULTIPLIER = 1
  226. local ANIM = "Idle"
  227. local ATTACK = false
  228. local EQUIPPED = false
  229. local HOLD = false
  230. local COMBO = 1
  231. local Rooted = false
  232. local SINE = 0
  233. local KEYHOLD = false
  234. local CHANGE = 2 / Animation_Speed
  235. local WALKINGANIM = false
  236. local VALUE1 = false
  237. local VALUE2 = false
  238. local ROBLOXIDLEANIMATION = IT("Animation")
  239. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  240. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  241. --ROBLOXIDLEANIMATION.Parent = Humanoid
  242. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  243. WEAPONGUI.Name = "BanishV3Gui"
  244. local Weapon = IT("Model")
  245. Weapon.Name = "Adds"
  246. local Effects = IT("Folder", Weapon)
  247. Effects.Name = "Effects"
  248. local ANIMATOR = Humanoid.Animator
  249. local ANIMATE = Character:FindFirstChild("Animate")
  250. local UNANCHOR = true
  251. local TOBANISH = {}
  252. script.Parent = PlayerGui
  253.  
  254. --//=================================\\
  255. --\\=================================//
  256.  
  257.  
  258. --//=================================\\
  259. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  260. --\\=================================//
  261.  
  262. ArtificialHB = Instance.new("BindableEvent", script)
  263. ArtificialHB.Name = "ArtificialHB"
  264.  
  265. script:WaitForChild("ArtificialHB")
  266.  
  267. frame = Frame_Speed
  268. tf = 0
  269. allowframeloss = false
  270. tossremainder = false
  271. lastframe = tick()
  272. script.ArtificialHB:Fire()
  273.  
  274. game:GetService("RunService").Heartbeat:connect(function(s, p)
  275. tf = tf + s
  276. if tf >= frame then
  277. if allowframeloss then
  278. script.ArtificialHB:Fire()
  279. lastframe = tick()
  280. else
  281. for i = 1, math.floor(tf / frame) do
  282. script.ArtificialHB:Fire()
  283. end
  284. lastframe = tick()
  285. end
  286. if tossremainder then
  287. tf = 0
  288. else
  289. tf = tf - frame * math.floor(tf / frame)
  290. end
  291. end
  292. end)
  293.  
  294. --//=================================\\
  295. --\\=================================//
  296.  
  297. --//=================================\\
  298. --|| SOME FUNCTIONS
  299. --\\=================================//
  300.  
  301. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  302. function Lightning(Table)
  303. local Color = Table.Color or C3(1,1,1)
  304. local StartPos = Table.Start or Torso.Position
  305. local EndPos = Table.End or Mouse.Hit.p
  306. local SegmentLength = Table.SegmentL or 2
  307. local Thickness = Table.Thickness or 0.1
  308. local Dissapear = Table.DoesFade or false
  309. local Parent = Table.Ignore or Character
  310. local MaxDist = Table.MaxDist or 400
  311. local Branches = Table.Branches or false
  312. local Thicken = Table.Thicken or false
  313. local FadeTime = Table.FadeTime or 15
  314. local FadeIn = Table.FadeIn or false
  315. local Material = Table.Material or "Neon"
  316. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  317. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  318. local LIGHTNINGMODEL = IT("Model",Effects)
  319. LIGHTNINGMODEL.Name = "Lightning"
  320. local LastBolt = nil
  321. for E = 1, DISTANCE do
  322. local ExtraSize = 0
  323. if Thicken == true then
  324. ExtraSize = (DISTANCE-E)/15
  325. end
  326. local TRANSPARENCY = 0
  327. if FadeIn == true then
  328. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  329. if TRANSPARENCY < 0 then
  330. TRANSPARENCY = 0
  331. end
  332. end
  333. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  334. PART.Color = Color
  335. MakeForm(PART,"Cyl")
  336. if LastBolt == nil then
  337. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  338. else
  339. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  340. end
  341. LastBolt = PART
  342. if Branches == true and E < (DISTANCE-5) then
  343. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  344. if CHOICE == 1 then
  345. local LASTBRANCH = nil
  346. for i = 1, MRANDOM(2,5) do
  347. local ExtraSize2 = 0
  348. if Thicken == true then
  349. ExtraSize = ((DISTANCE-E)/25)/i
  350. end
  351. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  352. PART.Color = Color
  353. MakeForm(PART,"Cyl")
  354. if LASTBRANCH == nil then
  355. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  356. else
  357. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  358. end
  359. LASTBRANCH = PART
  360. end
  361. end
  362. end
  363. end
  364. if Dissapear == true then
  365. coroutine.resume(coroutine.create(function()
  366. for i = 1, FadeTime do
  367. Swait()
  368. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  369. if c.ClassName == "Part" then
  370. c.Transparency = c.Transparency + (i/FadeTime)/10
  371. end
  372. end
  373. end
  374. LIGHTNINGMODEL:remove()
  375. end))
  376. elseif Dissapear == false then
  377. Debris:AddItem(LIGHTNINGMODEL,0.1)
  378. end
  379. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  380. end
  381.  
  382. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
  383. function Lightning(Table)
  384. local Color = Table.Color or C3(1,1,1)
  385. local StartPos = Table.Start or Torso.Position
  386. local EndPos = Table.End or Mouse.Hit.p
  387. local SegmentLength = Table.SegmentL or 2
  388. local Thickness = Table.Thickness or 0.1
  389. local Dissapear = Table.DoesFade or false
  390. local Parent = Table.Ignore or Character
  391. local MaxDist = Table.MaxDist or 400
  392. local Branches = Table.Branches or false
  393. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  394. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  395. local LIGHTNINGMODEL = IT("Model",Effects)
  396. LIGHTNINGMODEL.Name = "Lightning"
  397. local LastBolt = nil
  398. for E = 1, DISTANCE do
  399. local ExtraSize = (DISTANCE-E)/15
  400. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  401. PART.Color = Color
  402. MakeForm(PART,"Cyl")
  403. if LastBolt == nil then
  404. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  405. else
  406. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  407. end
  408. LastBolt = PART
  409. if Branches == true then
  410. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  411. if CHOICE == 1 then
  412. local LASTBRANCH = nil
  413. for i = 1, MRANDOM(2,5) do
  414. local ExtraSize2 = ((DISTANCE-E)/25)/i
  415. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  416. PART.Color = Color
  417. MakeForm(PART,"Cyl")
  418. if LASTBRANCH == nil then
  419. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  420. else
  421. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  422. end
  423. LASTBRANCH = PART
  424. end
  425. end
  426. end
  427. end
  428. if Dissapear == true then
  429. coroutine.resume(coroutine.create(function()
  430. for i = 1, 10 do
  431. Swait()
  432. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  433. if c.ClassName == "Part" then
  434. c.Transparency = i/10
  435. end
  436. end
  437. end
  438. LIGHTNINGMODEL:remove()
  439. end))
  440. elseif Dissapear == false then
  441. Debris:AddItem(LIGHTNINGMODEL,0.1)
  442. end
  443. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  444. end
  445.  
  446. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
  447. function Lightning(Table)
  448. local Color = Table.Color or C3(1,1,1)
  449. local StartPos = Table.Start or Torso.Position
  450. local EndPos = Table.End or Mouse.Hit.p
  451. local SegmentLength = Table.SegmentL or 2
  452. local Thickness = Table.Thickness or 0.1
  453. local Dissapear = Table.DoesFade or false
  454. local Parent = Table.Ignore or Character
  455. local MaxDist = Table.MaxDist or 400
  456. local Branches = Table.Branches or false
  457. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  458. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  459. local LIGHTNINGMODEL = IT("Model",Effects)
  460. LIGHTNINGMODEL.Name = "Lightning"
  461. local LastBolt = nil
  462. for E = 1, DISTANCE do
  463. local ExtraSize = (DISTANCE-E)/15
  464. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  465. PART.Color = Color
  466. MakeForm(PART,"Cyl")
  467. if LastBolt == nil then
  468. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  469. else
  470. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  471. end
  472. LastBolt = PART
  473. if Branches == true then
  474. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  475. if CHOICE == 1 then
  476. local LASTBRANCH = nil
  477. for i = 1, MRANDOM(2,5) do
  478. local ExtraSize2 = ((DISTANCE-E)/25)/i
  479. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  480. PART.Color = Color
  481. MakeForm(PART,"Cyl")
  482. if LASTBRANCH == nil then
  483. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  484. else
  485. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  486. end
  487. LASTBRANCH = PART
  488. end
  489. end
  490. end
  491. end
  492. if Dissapear == true then
  493. coroutine.resume(coroutine.create(function()
  494. for i = 1, 10 do
  495. Swait()
  496. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  497. if c.ClassName == "Part" then
  498. c.Transparency = i/10
  499. end
  500. end
  501. end
  502. LIGHTNINGMODEL:remove()
  503. end))
  504. elseif Dissapear == false then
  505. Debris:AddItem(LIGHTNINGMODEL,0.1)
  506. end
  507. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  508. end
  509.  
  510. BaseLightning = IT("Part")
  511. BaseLightning.Anchored = true
  512. BaseLightning.CanCollide = false
  513. BaseLightning.Material = "Neon"
  514. local LightningBolts = {}
  515. function Zap(Table)
  516. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  517. local Duration = Table.Duration or 2
  518. local Offset = Table.Offset or 2
  519. local Individualize = Table.Individualize or false
  520. local MaxRange = Table.MaxRange or 200
  521. local SegmentLength = Table.SegmentLength or 5
  522. local Transparency = Table.Transparency or 0
  523. local Ignore = Table.Ignore or {}
  524. local SIZE = Table.SIZE or 0.3
  525. if not (StartPos and TargetPos) or not Character then
  526. return
  527. end
  528. local LightningModel = IT("Folder", Effects)
  529. LightningModel.Name = "ZAPP"
  530. for i, v in pairs({Character, LightningModel}) do
  531. table.insert(Ignore, v)
  532. end
  533. local LastPos = StartPos
  534. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  535. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  536. local RayLength = (StartPos - RayPos).Magnitude
  537. local Struck = false
  538. local TotalSegments = math.ceil(RayLength / SegmentLength)
  539. Direction = CFrame.new(StartPos, RayPos).lookVector
  540. local LightningBolt = IT("Model", Effects)
  541. LightningBolt.Name = "Lightning"
  542. LastBolt = LightningBolt
  543. Debris:AddItem(LightningBolt, Duration)
  544. LightningBolt.Parent = LightningModel
  545. for i = 1, TotalSegments do
  546. if not Struck then
  547. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  548. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  549. local SegmentVec = NewPos - LastPos
  550. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  551. local RayVec = LastPos - RayPos
  552. local LightningPart = BaseLightning:Clone()
  553. LightningPart.BrickColor = BrickColor.new(Color)
  554. LightningPart.Transparency = Transparency
  555. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  556. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  557. local CylinderMesh = IT("CylinderMesh", LightningPart)
  558. local OrigCF = LightningPart.CFrame
  559. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  560. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  561. LightningPart.Parent = LightningBolt
  562. LastPos = NewPos
  563. end
  564. end
  565. return {
  566. RayHit = RayHit,
  567. RayPos = RayPos,
  568. RayNormal = RayNormal,
  569. LightningModel = LightningModel
  570. }
  571. end
  572.  
  573. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  574. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  575. end
  576.  
  577. function PositiveAngle(NUMBER)
  578. if NUMBER >= 0 then
  579. NUMBER = 0
  580. end
  581. return NUMBER
  582. end
  583.  
  584. function NegativeAngle(NUMBER)
  585. if NUMBER <= 0 then
  586. NUMBER = 0
  587. end
  588. return NUMBER
  589. end
  590.  
  591. function Swait(NUMBER)
  592. if NUMBER == 0 or NUMBER == nil then
  593. ArtificialHB.Event:wait()
  594. else
  595. for i = 1, NUMBER do
  596. ArtificialHB.Event:wait()
  597. end
  598. end
  599. end
  600.  
  601. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  602. local NEWMESH = IT(MESH)
  603. if MESH == "SpecialMesh" then
  604. NEWMESH.MeshType = MESHTYPE
  605. if MESHID ~= "nil" and MESHID ~= "" then
  606. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  607. end
  608. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  609. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  610. end
  611. end
  612. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  613. NEWMESH.Scale = SCALE
  614. NEWMESH.Parent = PARENT
  615. return NEWMESH
  616. end
  617.  
  618. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  619. local NEWPART = IT("Part")
  620. NEWPART.formFactor = FORMFACTOR
  621. NEWPART.Reflectance = REFLECTANCE
  622. NEWPART.Transparency = TRANSPARENCY
  623. NEWPART.CanCollide = false
  624. NEWPART.Locked = true
  625. NEWPART.Anchored = true
  626. if ANCHOR == false then
  627. NEWPART.Anchored = false
  628. end
  629. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  630. NEWPART.Name = NAME
  631. NEWPART.Size = SIZE
  632. NEWPART.Position = Torso.Position
  633. NEWPART.Material = MATERIAL
  634. NEWPART:BreakJoints()
  635. NEWPART.Parent = PARENT
  636. return NEWPART
  637. end
  638.  
  639. local function weldBetween(a, b)
  640. local weldd = Instance.new("ManualWeld")
  641. weldd.Part0 = a
  642. weldd.Part1 = b
  643. weldd.C0 = CFrame.new()
  644. weldd.C1 = b.CFrame:inverse() * a.CFrame
  645. weldd.Parent = a
  646. return weldd
  647. end
  648.  
  649.  
  650. function QuaternionFromCFrame(cf)
  651. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  652. local trace = m00 + m11 + m22
  653. if trace > 0 then
  654. local s = math.sqrt(1 + trace)
  655. local recip = 0.5 / s
  656. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  657. else
  658. local i = 0
  659. if m11 > m00 then
  660. i = 1
  661. end
  662. if m22 > (i == 0 and m00 or m11) then
  663. i = 2
  664. end
  665. if i == 0 then
  666. local s = math.sqrt(m00 - m11 - m22 + 1)
  667. local recip = 0.5 / s
  668. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  669. elseif i == 1 then
  670. local s = math.sqrt(m11 - m22 - m00 + 1)
  671. local recip = 0.5 / s
  672. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  673. elseif i == 2 then
  674. local s = math.sqrt(m22 - m00 - m11 + 1)
  675. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  676. end
  677. end
  678. end
  679.  
  680. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  681. local xs, ys, zs = x + x, y + y, z + z
  682. local wx, wy, wz = w * xs, w * ys, w * zs
  683. local xx = x * xs
  684. local xy = x * ys
  685. local xz = x * zs
  686. local yy = y * ys
  687. local yz = y * zs
  688. local zz = z * zs
  689. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  690. end
  691.  
  692. function QuaternionSlerp(a, b, t)
  693. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  694. local startInterp, finishInterp;
  695. if cosTheta >= 0.0001 then
  696. if (1 - cosTheta) > 0.0001 then
  697. local theta = ACOS(cosTheta)
  698. local invSinTheta = 1 / SIN(theta)
  699. startInterp = SIN((1 - t) * theta) * invSinTheta
  700. finishInterp = SIN(t * theta) * invSinTheta
  701. else
  702. startInterp = 1 - t
  703. finishInterp = t
  704. end
  705. else
  706. if (1 + cosTheta) > 0.0001 then
  707. local theta = ACOS(-cosTheta)
  708. local invSinTheta = 1 / SIN(theta)
  709. startInterp = SIN((t - 1) * theta) * invSinTheta
  710. finishInterp = SIN(t * theta) * invSinTheta
  711. else
  712. startInterp = t - 1
  713. finishInterp = t
  714. end
  715. end
  716. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  717. end
  718.  
  719. function Clerp(a, b, t)
  720. local qa = {QuaternionFromCFrame(a)}
  721. local qb = {QuaternionFromCFrame(b)}
  722. local ax, ay, az = a.x, a.y, a.z
  723. local bx, by, bz = b.x, b.y, b.z
  724. local _t = 1 - t
  725. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  726. end
  727.  
  728. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  729. local frame = IT("Frame")
  730. frame.BackgroundTransparency = TRANSPARENCY
  731. frame.BorderSizePixel = BORDERSIZEPIXEL
  732. frame.Position = POSITION
  733. frame.Size = SIZE
  734. frame.BackgroundColor3 = COLOR
  735. frame.BorderColor3 = BORDERCOLOR
  736. frame.Name = NAME
  737. frame.Parent = PARENT
  738. return frame
  739. end
  740.  
  741. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  742. local label = IT("TextLabel")
  743. label.BackgroundTransparency = 1
  744. label.Size = UD2(1, 0, 1, 0)
  745. label.Position = UD2(0, 0, 0, 0)
  746. label.TextColor3 = TEXTCOLOR
  747. label.TextStrokeTransparency = STROKETRANSPARENCY
  748. label.TextTransparency = TRANSPARENCY
  749. label.FontSize = TEXTFONTSIZE
  750. label.Font = TEXTFONT
  751. label.BorderSizePixel = BORDERSIZEPIXEL
  752. label.TextScaled = false
  753. label.Text = TEXT
  754. label.Name = NAME
  755. label.Parent = PARENT
  756. return label
  757. end
  758.  
  759. function NoOutlines(PART)
  760. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  761. end
  762.  
  763. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  764. local NEWWELD = IT(TYPE)
  765. NEWWELD.Part0 = PART0
  766. NEWWELD.Part1 = PART1
  767. NEWWELD.C0 = C0
  768. NEWWELD.C1 = C1
  769. NEWWELD.Parent = PARENT
  770. return NEWWELD
  771. end
  772.  
  773. local S = IT("Sound")
  774. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  775. local NEWSOUND = nil
  776. coroutine.resume(coroutine.create(function()
  777. NEWSOUND = S:Clone()
  778. NEWSOUND.Parent = PARENT
  779. NEWSOUND.Volume = VOLUME
  780. NEWSOUND.Pitch = PITCH
  781. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  782. NEWSOUND:play()
  783. if DOESLOOP == true then
  784. NEWSOUND.Looped = true
  785. else
  786. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  787. NEWSOUND:remove()
  788. end
  789. end))
  790. return NEWSOUND
  791. end
  792.  
  793. function CFrameFromTopBack(at, top, back)
  794. local right = top:Cross(back)
  795. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  796. end
  797.  
  798. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  799. function WACKYEFFECT(Table)
  800. local TYPE = (Table.EffectType or "Sphere")
  801. local SIZE = (Table.Size or VT(1,1,1))
  802. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  803. local TRANSPARENCY = (Table.Transparency or 0)
  804. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  805. local CFRAME = (Table.CFrame or Torso.CFrame)
  806. local MOVEDIRECTION = (Table.MoveToPos or nil)
  807. local ROTATION1 = (Table.RotationX or 0)
  808. local ROTATION2 = (Table.RotationY or 0)
  809. local ROTATION3 = (Table.RotationZ or 0)
  810. local MATERIAL = (Table.Material or "Neon")
  811. local COLOR = (Table.Color or C3(1,1,1))
  812. local TIME = (Table.Time or 45)
  813. local SOUNDID = (Table.SoundID or nil)
  814. local SOUNDPITCH = (Table.SoundPitch or nil)
  815. local SOUNDVOLUME = (Table.SoundVolume or nil)
  816. coroutine.resume(coroutine.create(function()
  817. local PLAYSSOUND = false
  818. local SOUND = nil
  819. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  820. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  821. PLAYSSOUND = true
  822. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  823. end
  824. EFFECT.Color = COLOR
  825. local MSH = nil
  826. if TYPE == "Sphere" then
  827. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  828. elseif TYPE == "Block" then
  829. MSH = IT("BlockMesh",EFFECT)
  830. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  831. elseif TYPE == "Wave" then
  832. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  833. elseif TYPE == "Ring" then
  834. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  835. elseif TYPE == "Slash" then
  836. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  837. elseif TYPE == "Round Slash" then
  838. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  839. elseif TYPE == "Swirl" then
  840. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  841. elseif TYPE == "Skull" then
  842. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  843. elseif TYPE == "Crystal" then
  844. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  845. end
  846. if MSH ~= nil then
  847. local MOVESPEED = nil
  848. if MOVEDIRECTION ~= nil then
  849. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  850. end
  851. local GROWTH = SIZE - ENDSIZE
  852. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  853. if TYPE == "Block" then
  854. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  855. else
  856. EFFECT.CFrame = CFRAME
  857. end
  858. for LOOP = 1, TIME+1 do
  859. Swait()
  860. MSH.Scale = MSH.Scale - GROWTH/TIME
  861. if TYPE == "Wave" then
  862. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  863. end
  864. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  865. if TYPE == "Block" then
  866. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  867. else
  868. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  869. end
  870. if MOVEDIRECTION ~= nil then
  871. local ORI = EFFECT.Orientation
  872. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  873. EFFECT.Orientation = ORI
  874. end
  875. end
  876. if PLAYSSOUND == false then
  877. EFFECT:remove()
  878. else
  879. SOUND.Stopped:Connect(function()
  880. EFFECT:remove()
  881. end)
  882. end
  883. else
  884. if PLAYSSOUND == false then
  885. EFFECT:remove()
  886. else
  887. repeat Swait() until SOUND.Playing == false
  888. EFFECT:remove()
  889. end
  890. end
  891. end))
  892. end
  893.  
  894. function MakeForm(PART,TYPE)
  895. if TYPE == "Cyl" then
  896. local MSH = IT("CylinderMesh",PART)
  897. elseif TYPE == "Ball" then
  898. local MSH = IT("SpecialMesh",PART)
  899. MSH.MeshType = "Sphere"
  900. elseif TYPE == "Wedge" then
  901. local MSH = IT("SpecialMesh",PART)
  902. MSH.MeshType = "Wedge"
  903. end
  904. end
  905.  
  906. function SpawnTrail(FROM,TO,BIG)
  907. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "Trail", VT(0,0,0))
  908. MakeForm(TRAIL,"Cyl")
  909. local DIST = (FROM - TO).Magnitude
  910. if BIG == true then
  911. TRAIL.Size = VT(0.5,DIST,0.5)
  912. else
  913. TRAIL.Size = VT(0.25,DIST,0.25)
  914. end
  915. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  916. coroutine.resume(coroutine.create(function()
  917. for i = 1, 5 do
  918. Swait()
  919. TRAIL.Transparency = TRAIL.Transparency + 0.1
  920. end
  921. TRAIL:remove()
  922. end))
  923. end
  924.  
  925. Debris = game:GetService("Debris")
  926.  
  927. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  928. local DIRECTION = CF(StartPos,EndPos).lookVector
  929. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  930. end
  931.  
  932. function turnto(position)
  933. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  934. end
  935. local asd = Instance.new("ParticleEmitter")
  936. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  937. asd.LightEmission = .1
  938. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  939. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  940. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  941. asd.Transparency = bbb
  942. asd.Size = aaa
  943. asd.ZOffset = .9
  944. asd.Acceleration = Vector3.new(0, -15, 0)
  945. asd.LockedToPart = false
  946. asd.EmissionDirection = "Back"
  947. asd.Lifetime = NumberRange.new(1, 2)
  948. asd.Rotation = NumberRange.new(-100, 100)
  949. asd.RotSpeed = NumberRange.new(-100, 100)
  950. asd.Speed = NumberRange.new(10)
  951. asd.Enabled = false
  952. asd.VelocitySpread = 999
  953.  
  954. function getbloody(victim,amount)
  955. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  956. PART.CFrame = victim.CFrame
  957. local HITPLAYERSOUNDS = {"356551938","264486467"}
  958. Debris:AddItem(PART,5)
  959. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  960. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  961. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  962. local prtcl = asd:Clone()
  963. prtcl.Parent = PART
  964. prtcl:Emit(amount*10)
  965. end
  966.  
  967. local Particle = IT("ParticleEmitter",nil)
  968. Particle.Enabled = false
  969. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  970. Particle.LightEmission = 0.5
  971. Particle.Rate = 150
  972. Particle.ZOffset = 1
  973. Particle.Rotation = NumberRange.new(-180, 180)
  974. Particle.RotSpeed = NumberRange.new(-180, 180)
  975. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  976. Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5))
  977.  
  978. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  979. function ParticleEmitter(Table)
  980. local PRTCL = Particle:Clone()
  981. local Speed = Table.Speed or 5
  982. local Drag = Table.Drag or 0
  983. local Size1 = Table.Size1 or 1
  984. local Size2 = Table.Size2 or 5
  985. local Lifetime1 = Table.Lifetime1 or 1
  986. local Lifetime2 = Table.Lifetime2 or 1.5
  987. local Parent = Table.Parent or Torso
  988. local Emit = Table.Emit or 100
  989. local Offset = Table.Offset or 360
  990. local Acel = Table.Acel or VT(0,0,0)
  991. local Enabled = Table.Enabled or false
  992. PRTCL.Parent = Parent
  993. PRTCL.Size = NumberSequence.new(Size1,Size2)
  994. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  995. PRTCL.Speed = NumberRange.new(Speed)
  996. PRTCL.VelocitySpread = Offset
  997. PRTCL.Drag = Drag
  998. PRTCL.Acceleration = Acel
  999. if Enabled == false then
  1000. PRTCL:Emit(Emit)
  1001. Debris:AddItem(PRTCL,Lifetime2)
  1002. else
  1003. PRTCL.Enabled = true
  1004. end
  1005. return PRTCL
  1006. end
  1007.  
  1008. function R_RANDOM(CFRAME,DIST)
  1009. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  1010. end
  1011.  
  1012. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  1013. coroutine.resume(coroutine.create(function()
  1014. local FADE = IT("Model",Effects)
  1015. if PARENT ~= nil then
  1016. FADE.Parent = PARENT
  1017. end
  1018. FADE.Name = "FadingEffect"
  1019. for _, c in pairs(Character:GetChildren()) do
  1020. if c.ClassName == "Part" then
  1021. c.CanCollide = false
  1022. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Royal purple"), c.Name, c.Size, true)
  1023. FADER.CFrame = c.CFrame
  1024. FADER.Color = COLOR
  1025. if FADER.Name == "Head" then
  1026. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  1027. elseif FADER.Name == "HumanoidRootPart" then
  1028. FADE.PrimaryPart = FADER
  1029. FADER.Transparency = 1
  1030. end
  1031. end
  1032. end
  1033. local TRANS = 0.25/TIMER
  1034. local DIST = nil
  1035. if MOVEDIRECTION ~= nil then
  1036. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  1037. end
  1038. for i = 1, TIMER do
  1039. Swait()
  1040. for _, c in pairs(FADE:GetChildren()) do
  1041. if c.ClassName == "Part" then
  1042. c.Transparency = c.Transparency + TRANS
  1043. end
  1044. end
  1045. if MOVEDIRECTION ~= nil then
  1046. local ORI = FADE.PrimaryPart.Orientation
  1047. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  1048. end
  1049. end
  1050. FADE:remove()
  1051. end))
  1052. end
  1053.  
  1054.  
  1055. --//=================================\\
  1056. --|| WEAPON CREATION
  1057. --\\=================================//
  1058.  
  1059. local SIZE = 1.25
  1060.  
  1061. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hood", VT(1,1,1),false)
  1062. PRT.Color = C3(.5,0,.5)
  1063. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1064. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1065. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Scarf", VT(1,1,1),false)
  1066. PRT.Color = C3(.5,0,.5)
  1067. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1068. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1069. for i = 1, 16 do
  1070. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1071. FACE.Color = C3(0,0,0)
  1072. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1073. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1074. end
  1075. local LASTPART = Head
  1076. for i = 1, 20 do
  1077. local MATH = (1-(i/25))
  1078. if LASTPART == Head then
  1079. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1080. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1081. LASTPART = Horn
  1082. Horn.Color = C3((i*3-3)/.5,0,.5)
  1083. else
  1084. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1085. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1086. LASTPART = Horn
  1087. Horn.Color = C3((i*3-3)/.5,0,.5)
  1088. end
  1089. end
  1090. local LASTPART = Head
  1091. for i = 1, 20 do
  1092. local MATH = (1-(i/25))
  1093. if LASTPART == Head then
  1094. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1095. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1096. LASTPART = Horn
  1097. Horn.Color = C3((i*3-3)/.5,0,.5)
  1098. else
  1099. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1100. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1101. LASTPART = Horn
  1102. Horn.Color = C3((i*3-3)/.5,0,.5)
  1103. end
  1104. end
  1105. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hair", VT(1,1,1),false)
  1106. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1107. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1108. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hair", VT(1,1,1),false)
  1109. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1110. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1111.  
  1112. local Particle = IT("ParticleEmitter",nil)
  1113. Particle.Enabled = false
  1114. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1115. Particle.LightEmission = 0.5
  1116. Particle.Rate = 150
  1117. Particle.ZOffset = 0.2
  1118. Particle.Rotation = NumberRange.new(-180, 180)
  1119. Particle.RotSpeed = NumberRange.new(-180, 180)
  1120. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1121. Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5))
  1122.  
  1123. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1124. function ParticleEmitter(Table)
  1125. local PRTCL = Particle:Clone()
  1126. local Speed = Table.Speed or 5
  1127. local Drag = Table.Drag or 0
  1128. local Size1 = Table.Size1 or 1
  1129. local Size2 = Table.Size2 or 5
  1130. local Lifetime1 = Table.Lifetime1 or 1
  1131. local Lifetime2 = Table.Lifetime2 or 1.5
  1132. local Parent = Table.Parent or Torso
  1133. local Emit = Table.Emit or 100
  1134. local Offset = Table.Offset or 360
  1135. local Acel = Table.Acel or VT(0,0,0)
  1136. local Enabled = Table.Enabled or false
  1137. PRTCL.Parent = Parent
  1138. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1139. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1140. PRTCL.Speed = NumberRange.new(Speed)
  1141. PRTCL.VelocitySpread = Offset
  1142. PRTCL.Drag = Drag
  1143. PRTCL.Acceleration = Acel
  1144. if Enabled == false then
  1145. PRTCL:Emit(Emit)
  1146. Debris:AddItem(PRTCL,Lifetime2)
  1147. else
  1148. PRTCL.Enabled = true
  1149. end
  1150. return PRTCL
  1151. end
  1152.  
  1153.  
  1154.  
  1155.  
  1156.  
  1157.  
  1158.  
  1159.  
  1160. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1161. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1162. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1163. MakeForm(Part,"Wedge")
  1164. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1165. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1166. MakeForm(Part,"Wedge")
  1167. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1168. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1169. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1170. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1171. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1172. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1173. MakeForm(Part,"Cyl")
  1174. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1175. for i = 1, 8 do
  1176. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1177. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1178. end
  1179. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1180. MakeForm(Part,"Cyl")
  1181. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1182. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1183. MakeForm(Part,"Ball")
  1184. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1185. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1186. MakeForm(Part,"Wedge")
  1187. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1188. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1189. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1190. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1191. MakeForm(Part,"Cyl")
  1192. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1193. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1194. MakeForm(Part,"Cyl")
  1195. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1196. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1197. MakeForm(Part,"Cyl")
  1198. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1199. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1200. MakeForm(Part,"Wedge")
  1201. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1202. local LASTPART = Handle
  1203. for i = 1, 10 do
  1204. if LASTPART == Handle then
  1205. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1206. LASTPART = Part
  1207. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1208. else
  1209. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1210. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1211. LASTPART = Part
  1212. end
  1213. end
  1214.  
  1215. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1216. MakeForm(Barrel,"Cyl")
  1217. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1218. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1219. MakeForm(Part,"Cyl")
  1220. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1221. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1222. MakeForm(Part,"Wedge")
  1223. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1224. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1225. MakeForm(Hole2,"Cyl")
  1226. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  1227. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1228. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1229. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1230. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1231. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1232. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1233. coroutine.resume(coroutine.create(function()
  1234. while wait() do
  1235. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1236. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1237. end
  1238. end))
  1239.  
  1240. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1241. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1242.  
  1243. for _, c in pairs(Weapon:GetDescendants()) do
  1244. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1245. c.Material = "Glass"
  1246. c.Color = C3(.5,0,.5)
  1247. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1248. c.Color = C3(.5,0,.5)
  1249. c.Material = "Neon"
  1250. end
  1251. end
  1252.  
  1253. Weapon.Parent = Character
  1254. for _, c in pairs(Weapon:GetChildren()) do
  1255. if c.ClassName == "Part" then
  1256. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1257. end
  1258. end
  1259.  
  1260. function ParticleEmitter(Table)
  1261. local PRTCL = Particle:Clone()
  1262. local Speed = Table.Speed or 5
  1263. local Drag = Table.Drag or 0
  1264. local Size1 = Table.Size1 or 1
  1265. local Size2 = Table.Size2 or 5
  1266. local Lifetime1 = Table.Lifetime1 or 1
  1267. local Lifetime2 = Table.Lifetime2 or 1.5
  1268. local Parent = Table.Parent or Torso
  1269. local Emit = Table.Emit or 100
  1270. local Offset = Table.Offset or 360
  1271. local Acel = Table.Acel or VT(0,0,0)
  1272. local Enabled = Table.Enabled or false
  1273. PRTCL.Parent = Parent
  1274. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1275. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1276. PRTCL.Speed = NumberRange.new(Speed)
  1277. PRTCL.VelocitySpread = Offset
  1278. PRTCL.Drag = Drag
  1279. PRTCL.Acceleration = Acel
  1280. if Enabled == false then
  1281. PRTCL:Emit(Emit)
  1282. Debris:AddItem(PRTCL,Lifetime2)
  1283. else
  1284. PRTCL.Enabled = true
  1285. end
  1286. return PRTCL
  1287. end
  1288.  
  1289. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1290. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1291. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1292. MakeForm(Part,"Wedge")
  1293. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1294. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1295. MakeForm(Part,"Wedge")
  1296. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1297. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1298. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1299. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1300. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1301. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1302. MakeForm(Part,"Cyl")
  1303. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1304. for i = 1, 8 do
  1305. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1306. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1307. end
  1308. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1309. MakeForm(Part,"Cyl")
  1310. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1311. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1312. MakeForm(Part,"Ball")
  1313. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1314. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1315. MakeForm(Part,"Wedge")
  1316. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1317. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1318. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1319. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1320. MakeForm(Part,"Cyl")
  1321. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1322. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1323. MakeForm(Part,"Cyl")
  1324. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1325. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1326. MakeForm(Part,"Cyl")
  1327. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1328. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1329. MakeForm(Part,"Wedge")
  1330. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1331. local LASTPART = Handle
  1332. for i = 1, 10 do
  1333. if LASTPART == Handle then
  1334. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1335. LASTPART = Part
  1336. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1337. else
  1338. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1339. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1340. LASTPART = Part
  1341. end
  1342. end
  1343.  
  1344. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1345. MakeForm(Barrel,"Cyl")
  1346. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1347. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1348. MakeForm(Part,"Cyl")
  1349. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1350. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1351. MakeForm(Part,"Wedge")
  1352. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1353. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1354. MakeForm(Hole,"Cyl")
  1355. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1356. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1357. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1358. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1359. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1360. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1361. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1362. coroutine.resume(coroutine.create(function()
  1363. while wait() do
  1364. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1365. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1366. end
  1367. end))
  1368.  
  1369. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1370. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1371.  
  1372. for _, c in pairs(Weapon:GetDescendants()) do
  1373. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1374. c.Material = "Glass"
  1375. c.Color = C3(0.05,0.05,0.05)
  1376. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1377. c.Color = C3(.5,0,.5)
  1378. c.Material = "Neon"
  1379. end
  1380. end
  1381.  
  1382. Weapon.Parent = Character
  1383. for _, c in pairs(Weapon:GetChildren()) do
  1384. if c.ClassName == "Part" then
  1385. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1386. end
  1387. end
  1388.  
  1389. local SKILLTEXTCOLOR = C3(.5,0,.5)
  1390. local SKILLFONT = "Antique"
  1391. local SKILLTEXTSIZE = 7
  1392.  
  1393. Humanoid.Died:connect(function()
  1394. ATTACK = true
  1395. end)
  1396.  
  1397.  
  1398. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1399. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1400. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1401. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1402. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1403. ]]
  1404. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1405. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1406. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1407. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1408. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1409. ]]
  1410. function printbye(Name)
  1411. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1412. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1413. end
  1414.  
  1415. workspace.ChildAdded:connect(function(instance)
  1416. for BANISH = 1, #TOBANISH do
  1417. if TOBANISH[BANISH] ~= nil then
  1418. if instance.Name == TOBANISH[BANISH] then
  1419. coroutine.resume(coroutine.create(function()
  1420. printbye(instance.Name)
  1421. instance:ClearAllChildren()
  1422. Debris:AddItem(instance,0.0005)
  1423. end))
  1424. end
  1425. end
  1426. end
  1427. end)
  1428.  
  1429. --//=================================\\
  1430. --|| DAMAGING
  1431. --\\=================================//
  1432.  
  1433. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1434. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1435. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1436. wave.CFrame = CFRAME
  1437. coroutine.resume(coroutine.create(function(PART)
  1438. for i = 1, WAIT do
  1439. Swait()
  1440. mesh.Scale = mesh.Scale + GROW
  1441. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1442. if DOESROT == true then
  1443. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1444. end
  1445. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1446. if wave.Transparency > 0.99 then
  1447. wave:remove()
  1448. end
  1449. end
  1450. end))
  1451. end
  1452.  
  1453. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1454. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1455. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  1456. wave.CFrame = CFRAME
  1457. coroutine.resume(coroutine.create(function(PART)
  1458. for i = 1, WAIT do
  1459. Swait()
  1460. mesh.Scale = mesh.Scale + GROW
  1461. if DOESROT == true then
  1462. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1463. end
  1464. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1465. if wave.Transparency > 0.99 then
  1466. wave:remove()
  1467. end
  1468. end
  1469. end))
  1470. end
  1471.  
  1472. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1473. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1474. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1475. wave.CFrame = CFRAME
  1476. coroutine.resume(coroutine.create(function(PART)
  1477. for i = 1, WAIT do
  1478. Swait()
  1479. mesh.Scale = mesh.Scale + GROW
  1480. wave.Transparency = wave.Transparency + (1/WAIT)
  1481. if wave.Transparency > 0.99 then
  1482. wave:remove()
  1483. end
  1484. end
  1485. end))
  1486. end
  1487.  
  1488. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  1489. local mesh = nil
  1490. if KIND == "Base" then
  1491. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1492. elseif KIND == "Thin" then
  1493. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1494. elseif KIND == "Round" then
  1495. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1496. end
  1497. wave.CFrame = CFRAME
  1498. coroutine.resume(coroutine.create(function(PART)
  1499. for i = 1, WAIT do
  1500. Swait()
  1501. mesh.Scale = mesh.Scale + GROW/10
  1502. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1503. if wave.Transparency > 0.99 then
  1504. wave:remove()
  1505. end
  1506. end
  1507. end))
  1508. end
  1509.  
  1510. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1511. local svch = Character2
  1512. Character2:BreakJoints()
  1513. local hum = Character2:findFirstChild("Humanoid")
  1514. local q = Character2:GetChildren()
  1515. local CLONE = IT("Model", Effects)
  1516. for i = 1, #q do
  1517. if q[i].ClassName == "Accessory" and Headless == true then
  1518. q[i]:remove()
  1519. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1520. q[i].Parent = CLONE
  1521. elseif q[i].ClassName ~= "Humanoid" then
  1522. q[i]:remove()
  1523. end
  1524. end
  1525. local chrclone = CLONE
  1526. local ch = chrclone:GetChildren()
  1527. local i
  1528. for i = 1, #ch do
  1529. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1530. ch[i]:remove()
  1531. end
  1532. end
  1533. local function Scan(ch)
  1534. local e
  1535. for e = 1, #ch do
  1536. Scan(ch[e]:GetChildren())
  1537. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1538. ch[e]:remove()
  1539. end
  1540. end
  1541. end
  1542. Character2:remove()
  1543. local NEWHUM = IT("Humanoid")
  1544. NEWHUM.Name = "Corpse"
  1545. NEWHUM.Health = 0
  1546. NEWHUM.MaxHealth = 0
  1547. NEWHUM.PlatformStand = true
  1548. NEWHUM.Parent = CLONE
  1549. NEWHUM.DisplayDistanceType = "None"
  1550. Scan(chrclone:GetChildren())
  1551. local ch = Character2:GetChildren()
  1552. local i
  1553. for i = 1, #ch do
  1554. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1555. ch[i]:remove()
  1556. end
  1557. end
  1558.  
  1559. Character2 = chrclone
  1560. local Torso2 = Character2.Torso
  1561. local movevector = Vector3.new()
  1562. if Torso2 then
  1563. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1564. local Head = Character2:FindFirstChild("Head")
  1565. if Head then
  1566. local Neck = Instance.new("Weld")
  1567. Neck.Name = "Neck"
  1568. Neck.Part0 = Torso2
  1569. Neck.Part1 = Head
  1570. Neck.C0 = CFrame.new(0, 1.5, 0)
  1571. Neck.C1 = CFrame.new()
  1572. Neck.Parent = Torso2
  1573. if Headless == true then
  1574. Head.Transparency = 1
  1575. Head:ClearAllChildren()
  1576. end
  1577. end
  1578. local Limb = Character2:FindFirstChild("Right Arm")
  1579. if Limb then
  1580. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1581. local Joint = Instance.new("Glue")
  1582. Joint.Name = "RightShoulder"
  1583. Joint.Part0 = Torso2
  1584. Joint.Part1 = Limb
  1585. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1586. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1587. Joint.Parent = Torso2
  1588. local B = Instance.new("Part")
  1589. B.TopSurface = 0
  1590. B.BottomSurface = 0
  1591. B.formFactor = "Symmetric"
  1592. B.Size = Vector3.new(1, 1, 1)
  1593. B.Transparency = 1
  1594. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1595. B.Parent = Character2
  1596. local W = Instance.new("Weld")
  1597. W.Part0 = Limb
  1598. W.Part1 = B
  1599. W.C0 = CFrame.new(0, -0.5, 0)
  1600. W.Parent = Limb
  1601. end
  1602. local Limb = Character2:FindFirstChild("Left Arm")
  1603. if Limb then
  1604. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1605. local Joint = Instance.new("Glue")
  1606. Joint.Name = "LeftShoulder"
  1607. Joint.Part0 = Torso2
  1608. Joint.Part1 = Limb
  1609. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1610. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1611. Joint.Parent = Torso2
  1612. local B = Instance.new("Part")
  1613. B.TopSurface = 0
  1614. B.BottomSurface = 0
  1615. B.formFactor = "Symmetric"
  1616. B.Size = Vector3.new(1, 1, 1)
  1617. B.Transparency = 1
  1618. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1619. B.Parent = Character2
  1620. local W = Instance.new("Weld")
  1621. W.Part0 = Limb
  1622. W.Part1 = B
  1623. W.C0 = CFrame.new(0, -0.5, 0)
  1624. W.Parent = Limb
  1625. end
  1626. local Limb = Character2:FindFirstChild("Right Leg")
  1627. if Limb then
  1628. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1629. local Joint = Instance.new("Glue")
  1630. Joint.Name = "RightHip"
  1631. Joint.Part0 = Torso2
  1632. Joint.Part1 = Limb
  1633. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1634. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1635. Joint.Parent = Torso2
  1636. local B = Instance.new("Part")
  1637. B.TopSurface = 0
  1638. B.BottomSurface = 0
  1639. B.formFactor = "Symmetric"
  1640. B.Size = Vector3.new(1, 1, 1)
  1641. B.Transparency = 1
  1642. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1643. B.Parent = Character2
  1644. local W = Instance.new("Weld")
  1645. W.Part0 = Limb
  1646. W.Part1 = B
  1647. W.C0 = CFrame.new(0, -0.5, 0)
  1648. W.Parent = Limb
  1649. end
  1650. local Limb = Character2:FindFirstChild("Left Leg")
  1651. if Limb then
  1652. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1653. local Joint = Instance.new("Glue")
  1654. Joint.Name = "LeftHip"
  1655. Joint.Part0 = Torso2
  1656. Joint.Part1 = Limb
  1657. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1658. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1659. Joint.Parent = Torso2
  1660. local B = Instance.new("Part")
  1661. B.TopSurface = 0
  1662. B.BottomSurface = 0
  1663. B.formFactor = "Symmetric"
  1664. B.Size = Vector3.new(1, 1, 1)
  1665. B.Transparency = 1
  1666. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1667. B.Parent = Character2
  1668. local W = Instance.new("Weld")
  1669. W.Part0 = Limb
  1670. W.Part1 = B
  1671. W.C0 = CFrame.new(0, -0.5, 0)
  1672. W.Parent = Limb
  1673. end
  1674. local Bar = Instance.new("Part")
  1675. Bar.TopSurface = 0
  1676. Bar.BottomSurface = 0
  1677. Bar.formFactor = "Symmetric"
  1678. Bar.Size = Vector3.new(1, 1, 1)
  1679. Bar.Transparency = 1
  1680. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1681. Bar.Parent = Character2
  1682. local Weld = Instance.new("Weld")
  1683. Weld.Part0 = Torso2
  1684. Weld.Part1 = Bar
  1685. Weld.C0 = CFrame.new(0, 0.5, 0)
  1686. Weld.Parent = Torso2
  1687. end
  1688. Character2.Parent = Weapon
  1689. if movevector ~= Vector3.new() then
  1690. for i = 1, 10 do
  1691. Torso2.Velocity = movevector * Velocity
  1692. end
  1693. end
  1694. Character2.Name = "Corpse"
  1695. return Character2, Torso2
  1696. end
  1697.  
  1698. function Banish(Foe)
  1699. if Foe then
  1700. coroutine.resume(coroutine.create(function()
  1701. --if game.Players:FindFirstChild(Foe.Name) then
  1702. table.insert(TOBANISH,Foe.Name)
  1703. printbye(Foe.Name)
  1704. --end
  1705. Foe.Archivable = true
  1706. local CLONE = Foe:Clone()
  1707. Foe:Destroy()
  1708. CLONE.Parent = Effects
  1709. CLONE:BreakJoints()
  1710. local MATERIALS = {"Glass","Neon"}
  1711. for _, c in pairs(CLONE:GetDescendants()) do
  1712. if c:IsA("BasePart") then
  1713. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1714. CreateSound(340722848, c, 10, 1, false)
  1715. end
  1716. c.Anchored = true
  1717. c.Transparency = c.Transparency + 0.2
  1718. c.Material = MATERIALS[MRANDOM(1,2)]
  1719. c.Color = C3(.5,0,.5)
  1720. if c.ClassName == "MeshPart" then
  1721. c.TextureID = ""
  1722. end
  1723. if c:FindFirstChildOfClass("SpecialMesh") then
  1724. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1725. end
  1726. if c:FindFirstChildOfClass("Decal") then
  1727. c:FindFirstChildOfClass("Decal"):remove()
  1728. end
  1729. c.Name = "Banished"
  1730. c.CanCollide = false
  1731. else
  1732. c:remove()
  1733. end
  1734. end
  1735. local A = false
  1736. for i = 1, 35 do
  1737. if A == false then
  1738. A = true
  1739. elseif A == true then
  1740. A = false
  1741. end
  1742. for _, c in pairs(CLONE:GetDescendants()) do
  1743. if c:IsA("BasePart") then
  1744. c.Anchored = true
  1745. c.Material = MATERIALS[MRANDOM(1,2)]
  1746. c.Transparency = c.Transparency + 0.8/35
  1747. if A == false then
  1748. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1749. elseif A == true then
  1750. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1751. end
  1752. end
  1753. end
  1754. Swait()
  1755. end
  1756. CLONE:remove()
  1757. end))
  1758. end
  1759. end
  1760.  
  1761. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1762. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1763. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1764. if HITFLOOR.Name == "BloodPuddle" then
  1765. local DIST = (Position - HITFLOOR.Position).Magnitude
  1766. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1767. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1768. end
  1769. elseif HITFLOOR.Anchored == true then
  1770. do
  1771. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(2, 0, 2))
  1772. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1773. MakeForm(BLOOD, "Cyl")
  1774. coroutine.resume(coroutine.create(function()
  1775. Swait(75)
  1776. while true do
  1777. Swait()
  1778. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1779. if BLOOD.Size.Z < 0.051 then
  1780. BLOOD:remove()
  1781. break
  1782. end
  1783. end
  1784. end))
  1785. end
  1786. end
  1787. end
  1788. end
  1789.  
  1790. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1791. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(1, 1, 1), false)
  1792. BLOOD.CFrame = CF(POSITION)
  1793. MakeForm(BLOOD, "Ball")
  1794. local bv = Instance.new("BodyVelocity", BLOOD)
  1795. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1796. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1797. bv.Name = "MOVE"
  1798. Debris:AddItem(bv, 0.05)
  1799. coroutine.resume(coroutine.create(function()
  1800. local HASTOUCHEDGROUND = false
  1801. local HIT = BLOOD.Touched:Connect(function(hit)
  1802. if hit.Anchored == true then
  1803. HASTOUCHEDGROUND = true
  1804. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1805. end
  1806. end)
  1807. wait(5)
  1808. if HASTOUCHEDGROUND == false then
  1809. BLOOD:remove()
  1810. end
  1811. end))
  1812. end
  1813. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1814. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1815. defence.Name = "HitBy" .. Player.Name
  1816. game:GetService("Debris"):AddItem(defence, 0.001)
  1817. Damage = Damage * DAMAGEMULTIPLIER
  1818. if Humanoid.Health ~= 0 then
  1819. local CritChance = MRANDOM(1, 100)
  1820. if Damage > Humanoid.Health then
  1821. Damage = math.ceil(Humanoid.Health)
  1822. if Damage == 0 then
  1823. Damage = 0.1
  1824. end
  1825. end
  1826. Humanoid.Health = Humanoid.Health - Damage
  1827. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1828. end
  1829. end
  1830.  
  1831. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1832. local CHILDREN = workspace:GetDescendants()
  1833. for index, CHILD in pairs(CHILDREN) do
  1834. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1835. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1836. if HUM then
  1837. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1838. if TORSO then
  1839. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1840. if ISBANISH == true then
  1841. Banish(CHILD)
  1842. else
  1843. if ISBANISH == "Gravity" then
  1844. HUM.PlatformStand = true
  1845. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1846. local grav = Instance.new("BodyPosition",TORSO)
  1847. grav.D = 15
  1848. grav.P = 20000
  1849. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1850. grav.position = TORSO.Position
  1851. grav.Name = "V3BanishForce"..Player.Name
  1852. else
  1853. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1854. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1855. end
  1856. else
  1857. HUM.PlatformStand = false
  1858. end
  1859. end
  1860. elseif ISBANISH == "Gravity" then
  1861. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1862. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1863. HUM.PlatformStand = false
  1864. end
  1865. end
  1866. end
  1867. end
  1868. end
  1869. end
  1870. end
  1871.  
  1872. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1873. local dmg = math.random(min,max)
  1874. for i,v in ipairs(workspace:GetChildren()) do
  1875. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1876. local body = v:GetChildren()
  1877. for part = 1, #body do
  1878. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1879. if(body[part].Position - position).Magnitude < radius then
  1880. if v.ClassName == "Model" then
  1881. if v:FindFirstChildOfClass("Humanoid") then
  1882. if CanBeDodgedByJumping == true then
  1883. if body[part].Position.Y < position.Y+5 then
  1884. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1885. end
  1886. else
  1887. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1888. end
  1889. local bv = Instance.new("BodyVelocity")
  1890. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1891. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1892. bv.Parent = body[part]
  1893. Debris:AddItem(bv,0.2)
  1894. end
  1895. end
  1896. end
  1897. end
  1898. end
  1899. end
  1900. if v:FindFirstChild("HitBy"..Player.Name) then
  1901. v:FindFirstChild("HitBy"..Player.Name):remove()
  1902. end
  1903. end
  1904. end
  1905.  
  1906.  
  1907. --//=================================\\
  1908. --|| ATTACK FUNCTIONS AND STUFF
  1909. --\\=================================//
  1910.  
  1911. function ShadowCloak()
  1912. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1913. ATTACK = true
  1914. Rooted = false
  1915. UNANCHOR = false
  1916. FADERS = false
  1917. coroutine.resume(coroutine.create(function()
  1918. coroutine.resume(coroutine.create(function()
  1919. for i=1, 25 do
  1920. Swait()
  1921. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1922. end
  1923. end))
  1924. repeat
  1925. Swait()
  1926. BLADE.Transparency = Torso.Transparency
  1927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1933. until ATTACK == false
  1934. end))
  1935. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1936. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1937. for i = 1, 50 do
  1938. Swait()
  1939. CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
  1940. for index, CHILD in pairs(Character:GetChildren()) do
  1941. if CHILD:IsA("BasePart") then
  1942. CHILD.Transparency = CHILD.Transparency + 1/50
  1943. elseif CHILD:IsA("Accessory") then
  1944. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1945. end
  1946. end
  1947. end
  1948. for i = 1, 25 do
  1949. Swait()
  1950. CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
  1951. end
  1952. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1953. for i = 1, 5 do
  1954. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1955. end
  1956. ApplyAoE(Torso.Position,15,12,22,150,false)
  1957. CreateSound(331666014,Torso,5,1,false)
  1958. for i = 1, 12 do
  1959. Swait()
  1960. CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
  1961. end
  1962. for i = 1, 50 do
  1963. Swait()
  1964. CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
  1965. for index, CHILD in pairs(Character:GetChildren()) do
  1966. if CHILD:IsA("BasePart") then
  1967. CHILD.Transparency = CHILD.Transparency - 1/50
  1968. elseif CHILD:IsA("Accessory") then
  1969. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1970. end
  1971. end
  1972. end
  1973. UNANCHOR = true
  1974. ATTACK = false
  1975. Rooted = false
  1976. FADERS = true
  1977. end
  1978. end
  1979.  
  1980. function Neck_Snap()
  1981. ATTACK = true
  1982. Rooted = false
  1983. local TARGET, HUM, WLD
  1984. local HIT = RightArm.Touched:Connect(function(hit)
  1985. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1986. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1987. if H.Health > 0 then
  1988. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1989. if TORSO then
  1990. HUM = H
  1991. TARGET = TORSO
  1992. H.PlatformStand = true
  1993. CreateSound("260411131", TORSO, 10, 1)
  1994. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1995. end
  1996. end
  1997. end
  1998. end)
  1999. for i = 0, 1, 0.1 / Animation_Speed do
  2000. Swait()
  2001. if TARGET ~= nil then
  2002. break
  2003. end
  2004. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2008. if ANIM == "Idle" then
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2011. elseif ANIM == "Walk" then
  2012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. elseif ANIM == "Jump" or ANIM == "Fall" then
  2015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2017. end
  2018. end
  2019. HIT:disconnect()
  2020. if TARGET ~= nil then
  2021. if TARGET.Name == "Torso" then
  2022. for i = 0, 2, 0.1 / Animation_Speed do
  2023. Swait()
  2024. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2028. if ANIM == "Idle" then
  2029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2031. elseif ANIM == "Walk" then
  2032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. elseif ANIM == "Jump" or ANIM == "Fall" then
  2035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2037. end
  2038. end
  2039. WLD:remove()
  2040. local HEAD = TARGET.Parent:FindFirstChild("Head")
  2041. if HEAD then
  2042. UNANCHOR = false
  2043. RootPart.Anchored = true
  2044. local HD = HEAD:Clone()
  2045. HD.Name = "FakeHead"
  2046. for i = 1, 7 do
  2047. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  2048. end
  2049. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  2050. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2051. HD.Parent = RAGDOLL
  2052. CreateSound("264486467", RAGTORSO, 10, 1)
  2053. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2054. for i = 0, 2, 0.1 / Animation_Speed do
  2055. Swait()
  2056. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2060. if ANIM == "Idle" then
  2061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2063. elseif ANIM == "Walk" then
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2066. elseif ANIM == "Jump" or ANIM == "Fall" then
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2069. end
  2070. end
  2071. HEADWELD:remove()
  2072. for i = 0, 0.5, 0.1 / Animation_Speed do
  2073. Swait()
  2074. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2078. if ANIM == "Idle" then
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2081. elseif ANIM == "Walk" then
  2082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2084. elseif ANIM == "Jump" or ANIM == "Fall" then
  2085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2087. end
  2088. end
  2089. CreateSound("907333406", Torso, 10, 1)
  2090. for i = 0, 0.25, 0.1 / Animation_Speed do
  2091. Swait()
  2092. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2096. if ANIM == "Idle" then
  2097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2099. elseif ANIM == "Walk" then
  2100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. elseif ANIM == "Jump" or ANIM == "Fall" then
  2103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2105. end
  2106. end
  2107. RAGWELD:remove()
  2108. local bv = Instance.new("BodyVelocity")
  2109. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2110. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  2111. bv.Parent = RAGTORSO
  2112. Debris:AddItem(bv, 0.05)
  2113. Debris:AddItem(RAGDOLL, 5)
  2114. for i = 0, 0.15, 0.1 / Animation_Speed do
  2115. Swait()
  2116. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2120. if ANIM == "Idle" then
  2121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2123. elseif ANIM == "Walk" then
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. elseif ANIM == "Jump" or ANIM == "Fall" then
  2127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2129. end
  2130. end
  2131. UNANCHOR = true
  2132. RootPart.Anchored = false
  2133. end
  2134. else
  2135. UNANCHOR = false
  2136. RootPart.Anchored = true
  2137. for i = 0, 0.5, 0.1 / Animation_Speed do
  2138. Swait()
  2139. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2143. if ANIM == "Idle" then
  2144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2146. elseif ANIM == "Walk" then
  2147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2149. elseif ANIM == "Jump" or ANIM == "Fall" then
  2150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2152. end
  2153. end
  2154. for i = 0, 0.25, 0.1 / Animation_Speed do
  2155. Swait()
  2156. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2160. if ANIM == "Idle" then
  2161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2163. elseif ANIM == "Walk" then
  2164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2166. elseif ANIM == "Jump" or ANIM == "Fall" then
  2167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2169. end
  2170. end
  2171. WLD:remove()
  2172. TARGET.Parent:BreakJoints()
  2173. for _, c in pairs(TARGET.Parent:GetChildren()) do
  2174. if c:IsA("BasePart") then
  2175. local bv = Instance.new("BodyVelocity")
  2176. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2177. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  2178. bv.Parent = c
  2179. Debris:AddItem(bv, 0.05)
  2180. end
  2181. end
  2182. for i = 0, 0.15, 0.1 / Animation_Speed do
  2183. Swait()
  2184. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2188. if ANIM == "Idle" then
  2189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2191. elseif ANIM == "Walk" then
  2192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2194. elseif ANIM == "Jump" or ANIM == "Fall" then
  2195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2197. end
  2198. end
  2199. UNANCHOR = true
  2200. RootPart.Anchored = false
  2201. end
  2202. end
  2203. ATTACK = false
  2204. Rooted = false
  2205. end
  2206.  
  2207. function Shot()
  2208. ATTACK = true
  2209. Rooted = false
  2210. for i=0, 0.05, 0.1 / Animation_Speed do
  2211. Swait()
  2212. turnto(Mouse.Hit.p)
  2213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2219. end
  2220. repeat
  2221. for i=0, 0.05, 0.1 / Animation_Speed do
  2222. Swait()
  2223. turnto(Mouse.Hit.p)
  2224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2230. end
  2231. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  2232. SpawnTrail(Hole2.Position,POS)
  2233. if HIT ~= nil then
  2234. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2235. Banish(HIT.Parent)
  2236. end
  2237. end
  2238. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2239. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2240. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2241. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2242. for i=0, 0.05, 0.1 / Animation_Speed do
  2243. Swait()
  2244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2250. end
  2251. until KEYHOLD == false
  2252. ATTACK = false
  2253. Rooted = false
  2254. end
  2255.  
  2256. function AttackTemplate()
  2257. ATTACK = true
  2258. Rooted = false
  2259. for i=0, 1, 0.1 / Animation_Speed do
  2260. Swait()
  2261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2267. end
  2268. ATTACK = false
  2269. Rooted = false
  2270. end
  2271.  
  2272. function BulletRoller()
  2273. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2274. if HITFLOOR then
  2275. ATTACK = true
  2276. Rooted = true
  2277. local bv = Instance.new("BodyVelocity")
  2278. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2279. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175
  2280. bv.Parent = RootPart
  2281. local GYRO = IT("BodyGyro",RootPart)
  2282. GYRO.D = 2
  2283. GYRO.P = 20000
  2284. GYRO.MaxTorque = VT(0,4000000,0)
  2285. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  2286. CreateSound(145486992,Torso,10,0.85,false)
  2287. for i=0, 0.05, 0.1 / Animation_Speed do
  2288. Swait()
  2289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  2291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2293. if ANIM == "Fall" or ANIM == "Jump" then
  2294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. else
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. end
  2300. end
  2301. bv:Remove()
  2302. local E = 360/15
  2303. for i = 1, 15 do
  2304. Swait()
  2305. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  2307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2312. end
  2313. Cooldown1 = true
  2314. local LANDED = nil
  2315. local POS = nil
  2316. coroutine.resume(coroutine.create(function()
  2317. repeat
  2318. Swait()
  2319. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2325. until LANDED ~= nil
  2326. end))
  2327. repeat
  2328. Swait()
  2329. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  2330. if HITFLOOR then
  2331. LANDED = HITFLOOR
  2332. POS = HITPOS
  2333. end
  2334. until LANDED ~= nil
  2335. GYRO:remove()
  2336. Swait(4)
  2337. ManualAoE(RootPart.Position,10,20,50,0,false)
  2338. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  2339. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2340. for i = 0, 4 do
  2341. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2342. end
  2343. for i=0, 0.5, 0.1 / Animation_Speed do
  2344. Swait()
  2345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2351. end
  2352. local AMMO = 0
  2353. repeat
  2354. AMMO = AMMO + 1
  2355. for i=0, 0.1, 0.05 / Animation_Speed do
  2356. Swait()
  2357. turnto(Mouse.Hit.p)
  2358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2364. end
  2365. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2366. SpawnTrail(Hole.Position,POS)
  2367. if HIT ~= nil then
  2368. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2369. Banish(HIT.Parent)
  2370. end
  2371. end
  2372. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2373. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2374. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2375. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2376. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2377. for i=0, 0.075, 0.05 / Animation_Speed do
  2378. Swait()
  2379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2385. end
  2386. until AMMO == 5
  2387. ATTACK = false
  2388. Rooted = false
  2389. wait(0.3)
  2390. Cooldown1 = false
  2391. end
  2392. end
  2393.  
  2394. local Cooldown2 = false
  2395.  
  2396. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2397. local CHILDREN = workspace:GetDescendants()
  2398. for index, CHILD in pairs(CHILDREN) do
  2399. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2400. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2401. if HUM then
  2402. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2403. if TORSO then
  2404. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2405. if INSTAKILL == true then
  2406. CHILD:BreakJoints()
  2407. else
  2408. local DMG = MRANDOM(MINDMG,MAXDMG)
  2409. ManualDamage(HUM,DMG,TORSO)
  2410. end
  2411. if FLING > 0 then
  2412. for _, c in pairs(CHILD:GetChildren()) do
  2413. if c:IsA("BasePart") then
  2414. local bv = Instance.new("BodyVelocity")
  2415. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2416. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2417. bv.Parent = c
  2418. Debris:AddItem(bv,0.05)
  2419. end
  2420. end
  2421. end
  2422. end
  2423. end
  2424. end
  2425. end
  2426. end
  2427. end
  2428.  
  2429. function Extreme_Offset()
  2430. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  2431. if HITFLOOR then
  2432. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  2433. CreateSound("1295446488", Torso, 5, 1)
  2434. for i = 1, 5 do
  2435. WACKYEFFECT({
  2436. Time = MRANDOM(15, 35),
  2437. EffectType = "Round Slash",
  2438. Size = VT(0, 0, 0),
  2439. Size2 = VT(0.3, 0, 0.3),
  2440. Transparency = 0.5,
  2441. Transparency2 = 1,
  2442. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2443. MoveToPos = nil,
  2444. RotationX = MRANDOM(-50, 50) / 10,
  2445. RotationY = MRANDOM(-50, 50) / 10,
  2446. RotationZ = MRANDOM(-50, 50) / 10,
  2447. Material = "Neon",
  2448. Color = C3(.5,0,.5),
  2449. SoundID = nil,
  2450. SoundPitch = nil,
  2451. SoundVolume = nil
  2452. })
  2453. end
  2454. ATTACK = true
  2455. Rooted = true
  2456. UNANCHOR = false
  2457. RootPart.Anchored = true
  2458. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  2459. for i = 1, 5 do
  2460. WACKYEFFECT({
  2461. Time = MRANDOM(15, 35),
  2462. EffectType = "Round Slash",
  2463. Size = VT(0, 0, 0),
  2464. Size2 = VT(0.3, 0, 0.3),
  2465. Transparency = 0.5,
  2466. Transparency2 = 1,
  2467. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2468. MoveToPos = nil,
  2469. RotationX = MRANDOM(-50, 50) / 10,
  2470. RotationY = MRANDOM(-50, 50) / 10,
  2471. RotationZ = MRANDOM(-50, 50) / 10,
  2472. Material = "Neon",
  2473. Color = C3(.5,0,.5),
  2474. SoundID = nil,
  2475. SoundPitch = nil,
  2476. SoundVolume = nil
  2477. })
  2478. end
  2479. for i = 0, 0.2, 0.1 / Animation_Speed do
  2480. Swait()
  2481. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  2482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  2487. end
  2488. for i = 0, 1, 0.1 / Animation_Speed do
  2489. Swait()
  2490. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  2491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  2492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  2493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  2494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2496. end
  2497. for i = 1, 10 do
  2498. Swait()
  2499. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  2500. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  2501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  2502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  2503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  2504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2506. end
  2507. for i = 0, 0.2, 0.1 / Animation_Speed do
  2508. Swait()
  2509. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2515. end
  2516. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  2517. if HITFLOOR then
  2518. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2519. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2520. for index, CHILD in pairs(CHILDREN) do
  2521. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2522. for i = 1, 5 do
  2523. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2524. CHILD:remove()
  2525. end
  2526. end
  2527. end
  2528. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2529. SOUNDPART.CFrame = CF(HITPOS)
  2530. Debris:AddItem(SOUNDPART, 5)
  2531. CreateSound("130972023", SOUNDPART, 6, 3)
  2532. CreateSound("182765513", SOUNDPART, 6, 1)
  2533. WACKYEFFECT({
  2534. EffectType = "Ring",
  2535. Size = VT(0, 0, 0),
  2536. Size2 = VT(1, 1, 0),
  2537. Transparency = 0.7,
  2538. Transparency2 = 1,
  2539. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2540. MoveToPos = nil,
  2541. RotationX = 0,
  2542. RotationY = 0,
  2543. RotationZ = 0,
  2544. Material = "Neon",
  2545. Color = C3(.5,0,.5),
  2546. SoundID = nil,
  2547. SoundPitch = nil,
  2548. SoundVolume = nil
  2549. })
  2550. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2551. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  2552. for index, CHILD in pairs(CHILDREN) do
  2553. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2554. for i = 1, 5 do
  2555. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2556. CHILD:remove()
  2557. end
  2558. end
  2559. end
  2560. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2561. SOUNDPART.CFrame = CF(HITPOS)
  2562. Debris:AddItem(SOUNDPART, 5)
  2563. CreateSound("130972023", SOUNDPART, 6, 3)
  2564. CreateSound("182765513", SOUNDPART, 6, 1)
  2565. WACKYEFFECT({
  2566. EffectType = "Ring",
  2567. Size = VT(0, 0, 0),
  2568. Size2 = VT(1, 1, 0),
  2569. Transparency = 0.7,
  2570. Transparency2 = 1,
  2571. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2572. MoveToPos = nil,
  2573. RotationX = 0,
  2574. RotationY = 0,
  2575. RotationZ = 0,
  2576. Material = "Neon",
  2577. Color = C3(.5,0,.5),
  2578. SoundID = nil,
  2579. SoundPitch = nil,
  2580. SoundVolume = nil
  2581. })
  2582. elseif HITFLOOR.Anchored == false then
  2583. if HITFLOOR.Parent ~= workspace then
  2584. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2585. for index, CHILD in pairs(CHILDREN) do
  2586. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  2587. for i = 1, 5 do
  2588. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  2589. end
  2590. CHILD:remove()
  2591. end
  2592. end
  2593. else
  2594. for i = 1, 5 do
  2595. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  2596. end
  2597. HITFLOOR:remove()
  2598. end
  2599. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2600. SOUNDPART.CFrame = CF(HITPOS)
  2601. Debris:AddItem(SOUNDPART, 5)
  2602. CreateSound("130972023", SOUNDPART, 10, 3)
  2603. CreateSound("178452217", SOUNDPART, 6, 1)
  2604. WACKYEFFECT({
  2605. EffectType = "Ring",
  2606. Size = VT(0, 0, 0),
  2607. Size2 = VT(1, 1, 0),
  2608. Transparency = 0.7,
  2609. Transparency2 = 1,
  2610. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2611. MoveToPos = nil,
  2612. RotationX = 0,
  2613. RotationY = 0,
  2614. RotationZ = 0,
  2615. Material = "Neon",
  2616. Color = C3(.5,0,.5),
  2617. SoundID = nil,
  2618. SoundPitch = nil,
  2619. SoundVolume = nil
  2620. })
  2621. else
  2622. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2623. SOUNDPART.CFrame = CF(HITPOS)
  2624. Debris:AddItem(SOUNDPART, 5)
  2625. CreateSound("130972023", SOUNDPART, 10, 1)
  2626. CreateSound("130972023", SOUNDPART, 6, 0.7)
  2627. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  2628. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  2629. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  2630. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  2631. for i = 1, 5 do
  2632. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  2633. end
  2634. for i = 1, 5 do
  2635. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  2636. end
  2637. end
  2638. end
  2639. for i = 0, 1.2, 0.1 / Animation_Speed do
  2640. Swait()
  2641. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2647. end
  2648. ATTACK = false
  2649. Rooted = false
  2650. UNANCHOR = true
  2651. RootPart.Anchored = false
  2652. end
  2653. end
  2654.  
  2655. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  2656. if FLOOR ~= nil then
  2657. coroutine.resume(coroutine.create(function()
  2658. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  2659. PART.CFrame = CF(POSITION)
  2660. for i = 1, 45 do
  2661. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2662. RingPiece.Material = FLOOR.Material
  2663. RingPiece.Color = FLOOR.Color
  2664. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2665. Debris:AddItem(RingPiece, SWAIT)
  2666. end
  2667. PART:remove()
  2668. end))
  2669. end
  2670. end
  2671. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  2672. if FLOOR ~= nil then
  2673. for i = 1, AMOUNT do
  2674. do
  2675. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2676. DEBREE.Material = FLOOR.Material
  2677. DEBREE.Color = FLOOR.Color
  2678. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2679. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  2680. coroutine.resume(coroutine.create(function()
  2681. Swait(15)
  2682. DEBREE.Parent = workspace
  2683. DEBREE.CanCollide = true
  2684. Debris:AddItem(DEBREE, SWAIT)
  2685. end))
  2686. end
  2687. end
  2688. end
  2689. end
  2690.  
  2691. function RiftForm()
  2692. ATTACK = true
  2693. Rooted = false
  2694. UNANCHOR = false
  2695. RootPart.Anchored = true
  2696. for i=0, 5, 0.1 / Animation_Speed do
  2697. Swait()
  2698. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  2699. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2705. end
  2706. CreateSound("1368598393", Effects, 10, 1)
  2707. for i=0, 2, 0.1 / Animation_Speed do
  2708. Swait()
  2709. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2710. MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,5))
  2711. MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,5))
  2712. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2718. end
  2719. CreateSound("1368583274", Effects, 10, 1)
  2720. for i=0, 6, 0.1 / Animation_Speed do
  2721. Swait()
  2722. CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0))
  2723. CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3)
  2724. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2725. MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
  2726. MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2))
  2727. MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal Purple",VT(0.1,0.1,55))
  2728. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2734. end
  2735. CreateSound("907329532", Effects, 10, 0.9)
  2736. Swait(175)
  2737. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0))
  2738. CreateSound("1368605755", Effects, 10, 1)
  2739. CreateSound("1368637781", Effects, 10, 1)
  2740. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5))
  2741. for i=0, 1, 0.1 / Animation_Speed do
  2742. CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0))
  2743. CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0))
  2744. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2750. end
  2751. UNANCHOR = true
  2752. RootPart.Anchored = false
  2753. ATTACK = false
  2754. Rooted = false
  2755. end
  2756.  
  2757. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  2758. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2759. local mesh = IT("SpecialMesh",wave)
  2760. mesh.MeshType = "FileMesh"
  2761. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2762. mesh.Scale = SIZE
  2763. mesh.Offset = VT(0,0,0)
  2764. wave.CFrame = CFRAME
  2765. coroutine.resume(coroutine.create(function(PART)
  2766. for i = 1, WAIT do
  2767. Swait()
  2768. mesh.Scale = mesh.Scale + GROW
  2769. if DOESROT == true then
  2770. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2771. end
  2772. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2773. if wave.Transparency > 0.99 then
  2774. wave:remove()
  2775. end
  2776. end
  2777. end))
  2778. end
  2779.  
  2780. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  2781. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2782. local mesh = IT("SpecialMesh",wave)
  2783. mesh.MeshType = "Sphere"
  2784. mesh.Scale = SIZE
  2785. mesh.Offset = VT(0,0,0)
  2786. wave.CFrame = CFRAME
  2787. coroutine.resume(coroutine.create(function(PART)
  2788. for i = 1, WAIT do
  2789. Swait()
  2790. mesh.Scale = mesh.Scale + GROW
  2791. wave.Transparency = wave.Transparency + (1/WAIT)
  2792. if wave.Transparency > 0.99 then
  2793. wave:remove()
  2794. end
  2795. end
  2796. end))
  2797. end
  2798.  
  2799. local lightning = Instance.new("ParticleEmitter",Torso)
  2800. lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
  2801. lightning.LightEmission = 0
  2802. lightning.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0))
  2803. lightning.LockedToPart = true
  2804. lightning.Rate = 20
  2805. lightning.Lifetime = NumberRange.new(0.1,0.10)
  2806. lightning.Rotation = NumberRange.new(0,360)
  2807. lightning.Size = NumberSequence.new(3,3,3)
  2808. lightning.Transparency = NumberSequence.new(0,0)
  2809. lightning.Speed = NumberRange.new(0,0)
  2810. lightning.RotSpeed = NumberRange.new(0,0)
  2811. lightning.ZOffset = 5
  2812. lightning.Parent = Character.Torso
  2813. lightning.Enabled = false
  2814.  
  2815. Player=game:GetService('Players').LocalPlayer
  2816. Character=Player.Character
  2817. Mouse=Player:GetMouse()
  2818. m=Instance.new('Model',Character)
  2819. local function weldBetween(a, b)
  2820. local weldd = Instance.new("ManualWeld")
  2821. weldd.Part0 = a
  2822. weldd.Part1 = b
  2823. weldd.C0 = CFrame.new()
  2824. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2825. weldd.Parent = a
  2826. return weldd
  2827. end
  2828.  
  2829. it=Instance.new
  2830.  
  2831. function nooutline(part)
  2832. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  2833. end
  2834.  
  2835. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  2836. local fp=it("Part")
  2837. fp.formFactor=formfactor
  2838. fp.Parent=parent
  2839. fp.Reflectance=reflectance
  2840. fp.Transparency=transparency
  2841. fp.CanCollide=false
  2842. fp.Locked=true
  2843. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  2844. fp.Name=name
  2845. fp.Size=size
  2846. fp.Position=Character.Torso.Position
  2847. nooutline(fp)
  2848. fp.Material=material
  2849. fp:BreakJoints()
  2850. return fp
  2851. end
  2852.  
  2853. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2854. local mesh=it(Mesh)
  2855. mesh.Parent=part
  2856. if Mesh=="SpecialMesh" then
  2857. mesh.MeshType=meshtype
  2858. mesh.MeshId=meshid
  2859. end
  2860. mesh.Offset=offset
  2861. mesh.Scale=scale
  2862. return mesh
  2863. end
  2864.  
  2865. function weld(parent,part0,part1,c0,c1)
  2866. local weld=it("Weld")
  2867. weld.Parent=parent
  2868. weld.Part0=part0
  2869. weld.Part1=part1
  2870. weld.C0=c0
  2871. weld.C1=c1
  2872. return weld
  2873. end
  2874.  
  2875. local eeeffecto = Instance.new("ParticleEmitter",Torso)
  2876. eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
  2877. eeeffecto.LightEmission = 0
  2878. eeeffecto.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0))
  2879. eeeffecto.LockedToPart = true
  2880. eeeffecto.Rate = 10
  2881. eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
  2882. eeeffecto.Rotation = NumberRange.new(0,0)
  2883. eeeffecto.Size = NumberSequence.new(9,9,9)
  2884. eeeffecto.Transparency = NumberSequence.new(0,0)
  2885. eeeffecto.Speed = NumberRange.new(0,0)
  2886. eeeffecto.RotSpeed = NumberRange.new(0,0)
  2887. eeeffecto.Parent = Character.Torso
  2888. eeeffecto.Enabled = false
  2889.  
  2890. --//=================================\\
  2891. --|| ASSIGN THINGS TO KEYS
  2892. --\\=================================//
  2893.  
  2894. function MouseDown(Mouse)
  2895. if ATTACK == false then
  2896. end
  2897. end
  2898.  
  2899. function MouseUp(Mouse)
  2900. HOLD = false
  2901. end
  2902.  
  2903. function KeyDown(Key)
  2904. KEYHOLD = true
  2905. if Key == "l" and ATTACK == false then
  2906. RiftForm()
  2907. lightning.Enabled = true
  2908. eeeffecto.Enabled = true
  2909. SKILL4TEXT:remove()
  2910. SKILL3TEXT:remove()
  2911. SKILL2TEXT:remove()
  2912. SKILL1TEXT:remove()
  2913.  
  2914. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  2915. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  2916. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  2917. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  2918. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  2919. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  2920. RiftWorld()
  2921. s:stop()
  2922. local s = Instance.new("Sound",char)
  2923. s.Name = "BGMusic"
  2924. s.SoundId = "rbxassetid://1275083876"
  2925. s.Pitch = 1
  2926. s.Volume = 40
  2927. s.Looped = true
  2928. s.archivable = false
  2929. s.Parent = char.Head
  2930. wait(0.1)
  2931. s:play()
  2932. end
  2933.  
  2934. if Key == "z" and ATTACK == false then
  2935. Shot()
  2936. end
  2937.  
  2938. if Key == "x" and ATTACK == false then
  2939. Neck_Snap()
  2940. end
  2941.  
  2942. if Key == "c" and ATTACK == false then
  2943. ShadowCloak()
  2944. end
  2945.  
  2946. if Key == "v" and ATTACK == false then
  2947. BulletRoller()
  2948. end
  2949.  
  2950. if Key == "b" and ATTACK == false then
  2951. Extreme_Offset()
  2952. end
  2953. end
  2954.  
  2955. function KeyUp(Key)
  2956. KEYHOLD = false
  2957. end
  2958.  
  2959. Mouse.Button1Down:connect(function(NEWKEY)
  2960. MouseDown(NEWKEY)
  2961. end)
  2962. Mouse.Button1Up:connect(function(NEWKEY)
  2963. MouseUp(NEWKEY)
  2964. end)
  2965. Mouse.KeyDown:connect(function(NEWKEY)
  2966. KeyDown(NEWKEY)
  2967. end)
  2968. Mouse.KeyUp:connect(function(NEWKEY)
  2969. KeyUp(NEWKEY)
  2970. end)
  2971.  
  2972. --//=================================\\
  2973. --\\=================================//
  2974.  
  2975.  
  2976. function unanchor()
  2977. if UNANCHOR == true then
  2978. g = Character:GetChildren()
  2979. for i = 1, #g do
  2980. if g[i].ClassName == "Part" then
  2981. g[i].Anchored = false
  2982. end
  2983. end
  2984. end
  2985. end
  2986.  
  2987.  
  2988. --//=================================\\
  2989. --|| WRAP THE WHOLE SCRIPT UP
  2990. --\\=================================//
  2991.  
  2992. Humanoid.Changed:connect(function(Jump)
  2993. if Jump == "Jump" and (Disable_Jump == true) then
  2994. Humanoid.Jump = false
  2995. end
  2996. end)
  2997.  
  2998. local CONNECT = nil
  2999.  
  3000. while true do
  3001. Swait()
  3002. ANIMATE.Parent = nil
  3003. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3004. Humanoid = IT("Humanoid",Character)
  3005. end
  3006. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3007. v:Stop();
  3008. end
  3009. SINE = SINE + CHANGE
  3010. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3011. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3012. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3013. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3014. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3015. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3016. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3017. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3018. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3019. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3020. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3021. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3022. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3023. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3024. end
  3025. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3026. ANIM = "Jump"
  3027. if ATTACK == false then
  3028. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  3029. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3034. end
  3035. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3036. ANIM = "Fall"
  3037. if ATTACK == false then
  3038. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  3039. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3044. end
  3045. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3046. ANIM = "Idle"
  3047. if ATTACK == false then
  3048. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  3049. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3054. end
  3055. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3056. ANIM = "Walk"
  3057. if ATTACK == false then
  3058. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  3059. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3062. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3064. end
  3065. end
  3066. unanchor()
  3067. Humanoid.MaxHealth = "inf"
  3068. Humanoid.Health = "inf"
  3069. if Rooted == false then
  3070. Disable_Jump = false
  3071. Humanoid.WalkSpeed = Speed
  3072. elseif Rooted == true then
  3073. Disable_Jump = true
  3074. Humanoid.WalkSpeed = 0
  3075. end
  3076. sick.Parent = Torso
  3077. sick:resume()
  3078. sick.Volume = 5
  3079. sick.Pitch = 1.2
  3080. sick.SoundId = "rbxassetid://1470848774"
  3081. sick.Name = "BanishV3Music"
  3082. end
  3083.  
  3084. --//=================================\\
  3085. --\\=================================//
  3086.  
  3087.  
  3088.  
  3089.  
  3090.  
  3091. --//====================================================\\--
  3092. --|| END OF SCRIPT
  3093. --\\====================================================//--
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