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- this Image_window8 * 0x7fa6170015d0 0x00007fa6170015d0
- Image_window Image_window
- ibuf Image_buffer8 * 0x60400006c000 0x000060400006c000
- scale int 2
- scaler int 0
- uses_palette bool true
- fullscreen bool true
- game_width int 320
- game_height int 200
- inter_width int 640
- inter_height int 400
- fill_mode Image_window::FillMode Fill
- fill_scaler int 0
- screen_window SDL_Window * 0x6040001b1800 0x00006040001b1800
- magic const void * 0x7fa615807068 0x00007fa615807068
- id Uint32 1
- title char * "Exult Ultima7 Engine" 0x000060c000026a60
- icon SDL_Surface * 0x60c0000a89a0 0x000060c0000a89a0
- x int 0
- y int 0
- w int 667
- h int 375
- min_w int 0
- min_h int 0
- max_w int 0
- max_h int 0
- flags Uint32 1543
- last_fullscreen_flags Uint32 1543
- windowed SDL_Rect
- fullscreen_mode SDL_DisplayMode
- opacity float 1
- brightness float 1
- gamma Uint16 * NULL 0x0000000000000000
- saved_gamma Uint16 * NULL 0x0000000000000000
- surface SDL_Surface * NULL 0x0000000000000000
- surface_valid SDL_bool SDL_FALSE
- is_hiding SDL_bool SDL_FALSE
- is_destroying SDL_bool SDL_FALSE
- is_dropping SDL_bool SDL_FALSE
- shaper SDL_WindowShaper * NULL 0x0000000000000000
- hit_test SDL_HitTest 0x0 0x0000000000000000
- hit_test_data void * NULL 0x0000000000000000
- data SDL_WindowUserData * NULL 0x0000000000000000
- driverdata SDL_WindowData * 0x6040000281e0 0x00006040000281e0
- prev SDL_Window * NULL 0x0000000000000000
- next SDL_Window * NULL 0x0000000000000000
- screen_renderer SDL_Renderer * 0x7fa613e0e0c0 0x00007fa613e0e0c0
- screen_texture SDL_Texture * 0x60c0000ed500 0x000060c0000ed500
- magic __NSCFNumber * 0xbadd102d71c6bead
- format Uint32 3024640
- access int 24768
- w int 0
- h int 0
- modMode int 0
- blendMode SDL_BlendMode SDL_BLENDMODE_NONE
- r Uint8 '\0'
- g Uint8 '\0'
- b Uint8 '\0'
- a Uint8 '\0'
- renderer SDL_Renderer * NULL 0x0000000000000000
- native SDL_Texture * NULL 0x0000000000000000
- yuv SDL_SW_YUVTexture * NULL 0x0000000000000000
- pixels void * NULL 0x0000000000000000
- pitch int 0
- locked_rect SDL_Rect
- driverdata void * NULL 0x0000000000000000
- prev SDL_Texture * NULL 0x0000000000000000
- next SDL_Texture * NULL 0x0000000000000000
- paletted_surface SDL_Surface * NULL 0x0000000000000000
- flags Uint32
- format SDL_PixelFormat * NULL
- w int
- h int
- pitch int
- pixels void * NULL
- userdata void * NULL
- locked int
- lock_data void * NULL
- clip_rect SDL_Rect
- map SDL_BlitMap * NULL
- refcount int
- display_surface SDL_Surface * NULL 0x0000000000000000
- inter_surface SDL_Surface * NULL 0x0000000000000000
- draw_surface SDL_Surface * NULL 0x0000000000000000
- colors unsigned char [768] ""
- ib8 Image_buffer8 * 0x60400006c000 0x000060400006c000
- w int 667
- h int 375
- bpp int 0
- hwdepth int 32
- flags uint32 1
- sbpp int 47199954
- sRmask Uint32 1
- sGmask Uint32 47199949
- sBmask Uint32 2147483646
- sAmask Uint32 79
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