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Dec 18th, 2017
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  1. this Image_window8 * 0x7fa6170015d0 0x00007fa6170015d0
  2. Image_window Image_window
  3. ibuf Image_buffer8 * 0x60400006c000 0x000060400006c000
  4. scale int 2
  5. scaler int 0
  6. uses_palette bool true
  7. fullscreen bool true
  8. game_width int 320
  9. game_height int 200
  10. inter_width int 640
  11. inter_height int 400
  12. fill_mode Image_window::FillMode Fill
  13. fill_scaler int 0
  14. screen_window SDL_Window * 0x6040001b1800 0x00006040001b1800
  15. magic const void * 0x7fa615807068 0x00007fa615807068
  16. id Uint32 1
  17. title char * "Exult Ultima7 Engine" 0x000060c000026a60
  18. icon SDL_Surface * 0x60c0000a89a0 0x000060c0000a89a0
  19. x int 0
  20. y int 0
  21. w int 667
  22. h int 375
  23. min_w int 0
  24. min_h int 0
  25. max_w int 0
  26. max_h int 0
  27. flags Uint32 1543
  28. last_fullscreen_flags Uint32 1543
  29. windowed SDL_Rect
  30. fullscreen_mode SDL_DisplayMode
  31. opacity float 1
  32. brightness float 1
  33. gamma Uint16 * NULL 0x0000000000000000
  34. saved_gamma Uint16 * NULL 0x0000000000000000
  35. surface SDL_Surface * NULL 0x0000000000000000
  36. surface_valid SDL_bool SDL_FALSE
  37. is_hiding SDL_bool SDL_FALSE
  38. is_destroying SDL_bool SDL_FALSE
  39. is_dropping SDL_bool SDL_FALSE
  40. shaper SDL_WindowShaper * NULL 0x0000000000000000
  41. hit_test SDL_HitTest 0x0 0x0000000000000000
  42. hit_test_data void * NULL 0x0000000000000000
  43. data SDL_WindowUserData * NULL 0x0000000000000000
  44. driverdata SDL_WindowData * 0x6040000281e0 0x00006040000281e0
  45. prev SDL_Window * NULL 0x0000000000000000
  46. next SDL_Window * NULL 0x0000000000000000
  47. screen_renderer SDL_Renderer * 0x7fa613e0e0c0 0x00007fa613e0e0c0
  48. screen_texture SDL_Texture * 0x60c0000ed500 0x000060c0000ed500
  49. magic __NSCFNumber * 0xbadd102d71c6bead
  50. format Uint32 3024640
  51. access int 24768
  52. w int 0
  53. h int 0
  54. modMode int 0
  55. blendMode SDL_BlendMode SDL_BLENDMODE_NONE
  56. r Uint8 '\0'
  57. g Uint8 '\0'
  58. b Uint8 '\0'
  59. a Uint8 '\0'
  60. renderer SDL_Renderer * NULL 0x0000000000000000
  61. native SDL_Texture * NULL 0x0000000000000000
  62. yuv SDL_SW_YUVTexture * NULL 0x0000000000000000
  63. pixels void * NULL 0x0000000000000000
  64. pitch int 0
  65. locked_rect SDL_Rect
  66. driverdata void * NULL 0x0000000000000000
  67. prev SDL_Texture * NULL 0x0000000000000000
  68. next SDL_Texture * NULL 0x0000000000000000
  69. paletted_surface SDL_Surface * NULL 0x0000000000000000
  70. flags Uint32
  71. format SDL_PixelFormat * NULL
  72. w int
  73. h int
  74. pitch int
  75. pixels void * NULL
  76. userdata void * NULL
  77. locked int
  78. lock_data void * NULL
  79. clip_rect SDL_Rect
  80. map SDL_BlitMap * NULL
  81. refcount int
  82. display_surface SDL_Surface * NULL 0x0000000000000000
  83. inter_surface SDL_Surface * NULL 0x0000000000000000
  84. draw_surface SDL_Surface * NULL 0x0000000000000000
  85. colors unsigned char [768] ""
  86. ib8 Image_buffer8 * 0x60400006c000 0x000060400006c000
  87. w int 667
  88. h int 375
  89. bpp int 0
  90. hwdepth int 32
  91. flags uint32 1
  92. sbpp int 47199954
  93. sRmask Uint32 1
  94. sGmask Uint32 47199949
  95. sBmask Uint32 2147483646
  96. sAmask Uint32 79
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