Dark_EccentricYT

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Nov 14th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6.  
  7.  
  8. wait(0.2)
  9.  
  10.  
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound",Torso)
  33. sick.SoundId = "rbxassetid://263970261"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 3
  37. sick:Play()
  38. local target = nil
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58. local NEWMESH = IT(MESH)
  59. if MESH == "SpecialMesh" then
  60. NEWMESH.MeshType = MESHTYPE
  61. if MESHID ~= "nil" and MESHID ~= "" then
  62. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63. end
  64. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66. end
  67. end
  68. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69. NEWMESH.Scale = SCALE
  70. NEWMESH.Parent = PARENT
  71. return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  75. local NEWPART = IT("Part")
  76. NEWPART.formFactor = FORMFACTOR
  77. NEWPART.Reflectance = REFLECTANCE
  78. NEWPART.Transparency = TRANSPARENCY
  79. NEWPART.CanCollide = false
  80. NEWPART.Locked = true
  81. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  82. NEWPART.Name = NAME
  83. NEWPART.Size = SIZE
  84. NEWPART.Position = Torso.Position
  85. NEWPART.Material = MATERIAL
  86. NEWPART:BreakJoints()
  87. NEWPART.Parent = PARENT
  88. return NEWPART
  89. end
  90.  
  91.  
  92. --//=================================\\
  93. --|| CUSTOMIZATION
  94. --\\=================================//
  95.  
  96. Class_Name = "Template"
  97. Weapon_Name = "Add-ons"
  98.  
  99. Custom_Colors = {
  100. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  101. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  102.  
  103. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  104. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  105. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  106. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  107. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  108.  
  109. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  110. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  111. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  112. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  113. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  114. }
  115.  
  116.  
  117. Player_Size = 1 --Size of the player.
  118. Animation_Speed = 1
  119. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  120.  
  121. local Speed = 75
  122. local Effects2 = {}
  123.  
  124. --//=================================\\
  125. --|| END OF CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. local function weldBetween(a, b)
  129. local weldd = Instance.new("ManualWeld")
  130. weldd.Part0 = a
  131. weldd.Part1 = b
  132. weldd.C0 = CFrame.new()
  133. weldd.C1 = b.CFrame:inverse() * a.CFrame
  134. weldd.Parent = a
  135. return weldd
  136. end
  137.  
  138. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  139. local acs = Instance.new("Part")
  140. acs.CanCollide = false
  141. acs.Anchored = false
  142. acs.Size = Vector3.new(0,0,0)
  143. acs.CFrame = attachmentpart.CFrame
  144. acs.Parent = Character
  145. acs.BrickColor = color
  146. local meshs = Instance.new("SpecialMesh")
  147. meshs.MeshId = mesh
  148. meshs.TextureId = texture
  149. meshs.Parent = acs
  150. meshs.Scale = scale
  151. meshs.Offset = offset
  152. weldBetween(attachmentpart,acs)
  153. end
  154.  
  155. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  156. if TYPE == "Gem" then
  157. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  158. acs.Anchored = false
  159. acs.CanCollide = false
  160. acs.CFrame = PART.CFrame
  161. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  162. weldBetween(PART,acs)
  163. elseif TYPE == "Skull" then
  164. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  165. acs.Anchored = false
  166. acs.CanCollide = false
  167. acs.CFrame = PART.CFrame
  168. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  169. weldBetween(PART,acs)
  170. elseif TYPE == "Eye" then
  171. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  172. acs.Anchored = false
  173. acs.CanCollide = false
  174. acs.CFrame = PART.CFrame
  175. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  176. weldBetween(PART,acs)
  177. end
  178. end
  179.  
  180. --//=================================\\
  181. --|| USEFUL VALUES
  182. --\\=================================//
  183.  
  184. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  185. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  186. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  187. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  188. local CO1 = 0
  189. local CO2 = 0
  190. local CO3 = 0
  191. local CO4 = 0
  192. local CHANGEDEFENSE = 0
  193. local CHANGEDAMAGE = 0
  194. local CHANGEMOVEMENT = 0
  195. local ANIM = "Idle"
  196. local ATTACK = false
  197. local EQUIPPED = false
  198. local HOLD = false
  199. local COMBO = 1
  200. local LASTPOINT = nil
  201. local BLCF = nil
  202. local SCFR = nil
  203. local STAGGERHITANIM = false
  204. local STAGGERANIM = false
  205. local STUNANIM = false
  206. local CRITCHANCENUMBER = 0
  207. local IDLENUMBER = 0
  208. local DONUMBER = 0
  209. local HANDIDLE = false
  210. local SINE = 0
  211. local CHANGE = 2 / Animation_Speed
  212. local WALKINGANIM = false
  213. local WALK = 0
  214. local DISABLEJUMPING = false
  215. local HASBEENBLOCKED = false
  216. local STUNDELAYNUMBER = 0
  217. local MANADELAYNUMBER = 0
  218. local SECONDARYMANADELAYNUMBER = 0
  219. local ROBLOXIDLEANIMATION = IT("Animation")
  220. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  221. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  222. --ROBLOXIDLEANIMATION.Parent = Humanoid
  223. local WEAPONGUI = IT("ScreenGui", nil)
  224. WEAPONGUI.Name = "Weapon GUI"
  225. local WEAPONTOOL = IT("HopperBin", nil)
  226. WEAPONTOOL.Name = Weapon_Name
  227. local Weapon = IT("Model")
  228. Weapon.Name = Weapon_Name
  229. local Effects = IT("Folder", Weapon)
  230. Effects.Name = "Effects"
  231. local ANIMATOR = Humanoid.Animator
  232. local ANIMATE = Character.Animate
  233. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  234. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  235. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  236. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  237. local UNANCHOR = true
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242. --//=================================\\
  243. --|| STATS
  244. --\\=================================//
  245.  
  246. if Character:FindFirstChild("Stats") ~= nil then
  247. Character:FindFirstChild("Stats").Parent = nil
  248. end
  249.  
  250. local Stats = IT("Folder", nil)
  251. Stats.Name = "Stats"
  252. local ChangeStat = IT("Folder", Stats)
  253. ChangeStat.Name = "ChangeStat"
  254. local Defense = IT("NumberValue", Stats)
  255. Defense.Name = "Defense"
  256. Defense.Value = 1
  257. local Movement = IT("NumberValue", Stats)
  258. Movement.Name = "Movement"
  259. Movement.Value = 1
  260. local Damage = IT("NumberValue", Stats)
  261. Damage.Name = "Damage"
  262. Damage.Value = 1
  263. local Mana = IT("NumberValue", Stats)
  264. Mana.Name = "Mana"
  265. Mana.Value = 0
  266. local SecondaryMana = IT("NumberValue", Stats)
  267. SecondaryMana.Name = "SecondaryMana"
  268. SecondaryMana.Value = 0
  269. local CanCrit = IT("BoolValue", Stats)
  270. CanCrit.Name = "CanCrit"
  271. CanCrit.Value = false
  272. local CritChance = IT("NumberValue", Stats)
  273. CritChance.Name = "CritChance"
  274. CritChance.Value = 20
  275. local CanPenetrateArmor = IT("BoolValue", Stats)
  276. CanPenetrateArmor.Name = "CanPenetrateArmor"
  277. CanPenetrateArmor.Value = false
  278. local AntiTeamKill = IT("BoolValue", Stats)
  279. AntiTeamKill.Name = "AntiTeamKill"
  280. AntiTeamKill.Value = false
  281. local Rooted = IT("BoolValue", Stats)
  282. Rooted.Name = "Rooted"
  283. Rooted.Value = false
  284. local Block = IT("BoolValue", Stats)
  285. Block.Name = "Block"
  286. Block.Value = false
  287. local RecentEnemy = IT("ObjectValue", Stats)
  288. RecentEnemy.Name = "RecentEnemy"
  289. RecentEnemy.Value = nil
  290. local StaggerHit = IT("BoolValue", Stats)
  291. StaggerHit.Name = "StaggerHit"
  292. StaggerHit.Value = false
  293. local Stagger = IT("BoolValue", Stats)
  294. Stagger.Name = "Stagger"
  295. Stagger.Value = false
  296. local Stun = IT("BoolValue", Stats)
  297. Stun.Name = "Stun"
  298. Stun.Value = false
  299. local StunValue = IT("NumberValue", Stats)
  300. StunValue.Name = "StunValue"
  301. StunValue.Value = 0
  302.  
  303.  
  304. --//=================================\\
  305. --\\=================================//
  306.  
  307.  
  308. abss = Instance.new("BillboardGui")
  309. abss.Size = UDim2.new(10,0,10,0)
  310. abss.Enabled = false
  311. abss.AlwaysOnTop = true
  312. img2 = Instance.new("ImageLabel",abss)
  313. img2.Position = UDim2.new(0.35,0,0.35,0)
  314. img2.Size = UDim2.new(0.3,0,0.3,0)
  315. img2.Image = "rbxassetid://108413215"
  316. img2.BackgroundTransparency = 1
  317. img2.ImageColor3 = Color3.new(1,1,1)
  318.  
  319. local boop = nil
  320.  
  321.  
  322. --//=================================\\
  323. --|| DEBUFFS / BUFFS
  324. --\\=================================//
  325.  
  326. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  327. DEFENSECHANGE1.Name = "ChangeDefense"
  328. DEFENSECHANGE1.Value = 0
  329.  
  330. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  331. MOVEMENTCHANGE1.Name = "ChangeMovement"
  332. MOVEMENTCHANGE1.Value = 0
  333.  
  334. --//=================================\\
  335. --\\=================================//
  336.  
  337.  
  338.  
  339.  
  340.  
  341. --//=================================\\
  342. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  343. --\\=================================//
  344.  
  345. ArtificialHB = Instance.new("BindableEvent", script)
  346. ArtificialHB.Name = "ArtificialHB"
  347.  
  348. script:WaitForChild("ArtificialHB")
  349.  
  350. frame = Frame_Speed
  351. tf = 0
  352. allowframeloss = false
  353. tossremainder = false
  354. lastframe = tick()
  355. script.ArtificialHB:Fire()
  356.  
  357. game:GetService("RunService").Heartbeat:connect(function(s, p)
  358. tf = tf + s
  359. if tf >= frame then
  360. if allowframeloss then
  361. script.ArtificialHB:Fire()
  362. lastframe = tick()
  363. else
  364. for i = 1, math.floor(tf / frame) do
  365. script.ArtificialHB:Fire()
  366. end
  367. lastframe = tick()
  368. end
  369. if tossremainder then
  370. tf = 0
  371. else
  372. tf = tf - frame * math.floor(tf / frame)
  373. end
  374. end
  375. end)
  376.  
  377. --//=================================\\
  378. --\\=================================//
  379.  
  380.  
  381.  
  382.  
  383.  
  384. --//=================================\\
  385. --|| SOME FUNCTIONS
  386. --\\=================================//
  387.  
  388. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  389. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  390. end
  391.  
  392. function PositiveAngle(NUMBER)
  393. if NUMBER >= 0 then
  394. NUMBER = 0
  395. end
  396. return NUMBER
  397. end
  398.  
  399. function NegativeAngle(NUMBER)
  400. if NUMBER <= 0 then
  401. NUMBER = 0
  402. end
  403. return NUMBER
  404. end
  405.  
  406. function Swait(NUMBER)
  407. if NUMBER == 0 or NUMBER == nil then
  408. ArtificialHB.Event:wait()
  409. else
  410. for i = 1, NUMBER do
  411. ArtificialHB.Event:wait()
  412. end
  413. end
  414. end
  415.  
  416. function QuaternionFromCFrame(cf)
  417. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  418. local trace = m00 + m11 + m22
  419. if trace > 0 then
  420. local s = math.sqrt(1 + trace)
  421. local recip = 0.5 / s
  422. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  423. else
  424. local i = 0
  425. if m11 > m00 then
  426. i = 1
  427. end
  428. if m22 > (i == 0 and m00 or m11) then
  429. i = 2
  430. end
  431. if i == 0 then
  432. local s = math.sqrt(m00 - m11 - m22 + 1)
  433. local recip = 0.5 / s
  434. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  435. elseif i == 1 then
  436. local s = math.sqrt(m11 - m22 - m00 + 1)
  437. local recip = 0.5 / s
  438. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  439. elseif i == 2 then
  440. local s = math.sqrt(m22 - m00 - m11 + 1)
  441. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  442. end
  443. end
  444. end
  445.  
  446. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  447. local xs, ys, zs = x + x, y + y, z + z
  448. local wx, wy, wz = w * xs, w * ys, w * zs
  449. local xx = x * xs
  450. local xy = x * ys
  451. local xz = x * zs
  452. local yy = y * ys
  453. local yz = y * zs
  454. local zz = z * zs
  455. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  456. end
  457.  
  458. function QuaternionSlerp(a, b, t)
  459. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  460. local startInterp, finishInterp;
  461. if cosTheta >= 0.0001 then
  462. if (1 - cosTheta) > 0.0001 then
  463. local theta = ACOS(cosTheta)
  464. local invSinTheta = 1 / SIN(theta)
  465. startInterp = SIN((1 - t) * theta) * invSinTheta
  466. finishInterp = SIN(t * theta) * invSinTheta
  467. else
  468. startInterp = 1 - t
  469. finishInterp = t
  470. end
  471. else
  472. if (1 + cosTheta) > 0.0001 then
  473. local theta = ACOS(-cosTheta)
  474. local invSinTheta = 1 / SIN(theta)
  475. startInterp = SIN((t - 1) * theta) * invSinTheta
  476. finishInterp = SIN(t * theta) * invSinTheta
  477. else
  478. startInterp = t - 1
  479. finishInterp = t
  480. end
  481. end
  482. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  483. end
  484.  
  485. function Clerp(a, b, t)
  486. local qa = {QuaternionFromCFrame(a)}
  487. local qb = {QuaternionFromCFrame(b)}
  488. local ax, ay, az = a.x, a.y, a.z
  489. local bx, by, bz = b.x, b.y, b.z
  490. local _t = 1 - t
  491. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  492. end
  493.  
  494. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  495. local frame = IT("Frame")
  496. frame.BackgroundTransparency = TRANSPARENCY
  497. frame.BorderSizePixel = BORDERSIZEPIXEL
  498. frame.Position = POSITION
  499. frame.Size = SIZE
  500. frame.BackgroundColor3 = COLOR
  501. frame.BorderColor3 = BORDERCOLOR
  502. frame.Name = NAME
  503. frame.Parent = PARENT
  504. return frame
  505. end
  506.  
  507. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  508. local label = IT("TextLabel")
  509. label.BackgroundTransparency = 1
  510. label.Size = UD2(1, 0, 1, 0)
  511. label.Position = UD2(0, 0, 0, 0)
  512. label.TextColor3 = C3(255, 255, 255)
  513. label.TextStrokeTransparency = STROKETRANSPARENCY
  514. label.TextTransparency = TRANSPARENCY
  515. label.FontSize = TEXTFONTSIZE
  516. label.Font = TEXTFONT
  517. label.BorderSizePixel = BORDERSIZEPIXEL
  518. label.TextScaled = true
  519. label.Text = TEXT
  520. label.Name = NAME
  521. label.Parent = PARENT
  522. return label
  523. end
  524.  
  525. function NoOutlines(PART)
  526. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  527. end
  528.  
  529.  
  530. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  531. local NEWWELD = IT(TYPE)
  532. NEWWELD.Part0 = PART0
  533. NEWWELD.Part1 = PART1
  534. NEWWELD.C0 = C0
  535. NEWWELD.C1 = C1
  536. NEWWELD.Parent = PARENT
  537. return NEWWELD
  538. end
  539.  
  540. function CreateSound(ID, PARENT, VOLUME, PITCH)
  541. coroutine.resume(coroutine.create(function()
  542. local NEWSOUND = IT("Sound", PARENT)
  543. NEWSOUND.Volume = VOLUME
  544. NEWSOUND.Pitch = PITCH
  545. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  546. Swait()
  547. NEWSOUND:play()
  548. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  549. end))
  550. end
  551.  
  552. function CFrameFromTopBack(at, top, back)
  553. local right = top:Cross(back)
  554. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  555. end
  556.  
  557. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  558. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  559. local CURRENTPOSITION = POSITION1
  560. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  561. coroutine.resume(coroutine.create(function()
  562. for i = 1, MULTIPLIERTIME do
  563. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  564. LIGHTNINGPART.Anchored = true
  565. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  566. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  567. if MULTIPLIERTIME == i then
  568. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  569. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  570. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  571. else
  572. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  573. end
  574. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  575. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  576. coroutine.resume(coroutine.create(function()
  577. while LIGHTNINGPART.Transparency ~= 1 do
  578. --local StartTransparency = tra
  579. for i=0, 1, LASTINGTIME do
  580. Swait()
  581. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  582. end
  583. end
  584. end))
  585. Swait(LIGHTNINGDELAY / Animation_Speed)
  586. end
  587. end))
  588. end
  589.  
  590. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  591. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  592. EFFECTPART.Anchored = true
  593. EFFECTPART.CFrame = CFRAME
  594. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  595. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  596. coroutine.resume(coroutine.create(function(PART, MESH)
  597. for i = 0, 1, delay do
  598. Swait()
  599. PART.CFrame = PART.CFrame * ROTATION
  600. PART.Transparency = i
  601. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  602. end
  603. PART.Parent = nil
  604. end), EFFECTPART, EFFECTMESH)
  605. end
  606.  
  607. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  608. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  609. EFFECTPART.Anchored = true
  610. EFFECTPART.CFrame = CFRAME
  611. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  612. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  613. coroutine.resume(coroutine.create(function(PART, MESH)
  614. for i = 0, 1, delay do
  615. Swait()
  616. PART.CFrame = PART.CFrame * ROTATION
  617. PART.Transparency = i
  618. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  619. end
  620. PART.Parent = nil
  621. end), EFFECTPART, EFFECTMESH)
  622. end
  623.  
  624. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  625. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  626. EFFECTPART.Anchored = true
  627. EFFECTPART.CFrame = CFRAME
  628. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  629. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  630. coroutine.resume(coroutine.create(function(PART, MESH)
  631. for i = 0, 1, delay do
  632. Swait()
  633. PART.CFrame = PART.CFrame * ROTATION
  634. PART.Transparency = i
  635. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  636. end
  637. PART.Parent = nil
  638. end), EFFECTPART, EFFECTMESH)
  639. end
  640.  
  641. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  642. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  643. EFFECTPART.Anchored = true
  644. EFFECTPART.CFrame = CFRAME
  645. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  646. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  647. coroutine.resume(coroutine.create(function(PART, MESH)
  648. for i = 0, 1, delay do
  649. Swait()
  650. PART.CFrame = PART.CFrame * ROTATION
  651. PART.Transparency = i
  652. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  653. end
  654. PART.Parent = nil
  655. end), EFFECTPART, EFFECTMESH)
  656. end
  657.  
  658. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  659. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  660. EFFECTPART.Anchored = true
  661. EFFECTPART.CFrame = CFRAME
  662. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  663. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  664. coroutine.resume(coroutine.create(function(PART, MESH)
  665. for i = 0, 1, delay do
  666. Swait()
  667. PART.CFrame = PART.CFrame * ROTATION
  668. PART.Transparency = i
  669. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  670. end
  671. PART.Parent = nil
  672. end), EFFECTPART, EFFECTMESH)
  673. end
  674.  
  675. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  676. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  677. EFFECTPART.Anchored = true
  678. EFFECTPART.CFrame = CFRAME
  679. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  680. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  681. coroutine.resume(coroutine.create(function(PART, MESH)
  682. for i = 0, 1, delay do
  683. Swait()
  684. PART.CFrame = PART.CFrame * ROTATION
  685. PART.Transparency = i
  686. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  687. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  688. end
  689. PART.Parent = nil
  690. end), EFFECTPART, EFFECTMESH)
  691. end
  692.  
  693. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  694. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  695. EFFECTPART.Anchored = true
  696. EFFECTPART.CFrame = CFRAME
  697. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  698. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  699. coroutine.resume(coroutine.create(function(PART, MESH)
  700. for i = 0, 1, delay do
  701. Swait()
  702. PART.CFrame = PART.CFrame * ROTATION
  703. PART.Transparency = i
  704. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  705. end
  706. PART.Parent = nil
  707. end), EFFECTPART, EFFECTMESH)
  708. end
  709.  
  710. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  711. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  712. EFFECTPART.Anchored = true
  713. EFFECTPART.CFrame = CFRAME
  714. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  715. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  716. coroutine.resume(coroutine.create(function(PART, MESH)
  717. for i = 0, 1, delay do
  718. Swait()
  719. PART.CFrame = PART.CFrame * ROTATION
  720. PART.Transparency = i
  721. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  722. end
  723. PART.Parent = nil
  724. end), EFFECTPART, EFFECTMESH)
  725. end
  726.  
  727. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  728. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  729. EFFECTPART.Anchored = true
  730. EFFECTPART.CFrame = CFRAME
  731. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  732. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  733. coroutine.resume(coroutine.create(function(PART, MESH)
  734. for i = 0, 1, delay do
  735. Swait()
  736. PART.CFrame = PART.CFrame * ROTATION
  737. PART.Transparency = i
  738. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  739. end
  740. PART.Parent = nil
  741. end), EFFECTPART, EFFECTMESH)
  742. end
  743.  
  744. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  745. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  746. EFFECTPART.Anchored = true
  747. EFFECTPART.CFrame = CFRAME
  748. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  749. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  750. coroutine.resume(coroutine.create(function(PART, MESH)
  751. for i = 0, 1, delay do
  752. Swait()
  753. PART.CFrame = PART.CFrame * ROTATION
  754. PART.Transparency = i
  755. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  756. end
  757. PART.Parent = nil
  758. end), EFFECTPART, EFFECTMESH)
  759. end
  760.  
  761. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  762. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  763. EFFECTPART.Anchored = true
  764. EFFECTPART.CFrame = CFRAME
  765. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  766. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  767. coroutine.resume(coroutine.create(function(PART, MESH)
  768. for i = 0, 1, delay do
  769. Swait()
  770. PART.CFrame = PART.CFrame * ROTATION
  771. PART.Transparency = i
  772. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  773. end
  774. PART.Parent = nil
  775. end), EFFECTPART, EFFECTMESH)
  776. end
  777.  
  778. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  779. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  780. EFFECTPART.Anchored = true
  781. EFFECTPART.CFrame = CFRAME
  782. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  783. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  784. coroutine.resume(coroutine.create(function(PART, MESH)
  785. for i = 0, 1, delay do
  786. Swait()
  787. PART.CFrame = PART.CFrame * ROTATION
  788. PART.Transparency = i
  789. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  790. end
  791. PART.Parent = nil
  792. end), EFFECTPART, EFFECTMESH)
  793. end
  794.  
  795. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  796. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  797. EFFECTPART.Anchored = true
  798. EFFECTPART.CFrame = CFRAME
  799. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  800. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  801. coroutine.resume(coroutine.create(function(PART, MESH)
  802. for i = 0, 1, delay do
  803. Swait()
  804. PART.CFrame = PART.CFrame * ROTATION
  805. PART.Transparency = i
  806. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  807. end
  808. PART.Parent = nil
  809. end), EFFECTPART, EFFECTMESH)
  810. end
  811.  
  812. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  813. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  814. EFFECTPART.Anchored = true
  815. EFFECTPART.CFrame = CFRAME
  816. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  817. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  818. local XVALUE = MRANDOM()
  819. local YVALUE = MRANDOM()
  820. local ZVALUE = MRANDOM()
  821. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  822. for i = 0, 1, delay do
  823. Swait()
  824. PART.CFrame = PART.CFrame * ROTATION
  825. PART.Transparency = i
  826. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  827. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  828. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  829. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  830. end
  831. PART.Parent = nil
  832. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  833. end
  834.  
  835. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  836. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  837. if MAGNITUDECFRAME > (1 / 100) then
  838. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  839. EFFECTPART.Anchored = true
  840. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  841. local THEMESHTYPE = "BlockMesh"
  842. if MESHTYPE == "Cylinder" then
  843. THEMESHTYPE = "CylinderMesh"
  844. end
  845. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  846. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  847. coroutine.resume(coroutine.create(function(PART, MESH)
  848. for i = 0, 1, delay do
  849. Swait()
  850. PART.CFrame = PART.CFrame * ROTATION
  851. PART.Transparency = i
  852. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  853. end
  854. PART.Parent = nil
  855. end), EFFECTPART, EFFECTMESH)
  856. end
  857. end
  858.  
  859. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  860. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  861. EFFECTPART.Anchored = true
  862. EFFECTPART.CFrame = CFRAME
  863. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  864. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  865. local THELASTPOINT = CFRAME
  866. coroutine.resume(coroutine.create(function(PART)
  867. for i = 1, DURATION do
  868. Swait()
  869. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  870. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  871. THELASTPOINT = PART.CFrame
  872. end
  873. PART.Parent = nil
  874. end), EFFECTPART)
  875. end
  876.  
  877. --local list={}
  878. function Triangle(Color, Material, a, b, c, delay)
  879. local edge1 = (c - a):Dot((b - a).unit)
  880. local edge2 = (a - b):Dot((c - b).unit)
  881. local edge3 = (b - c):Dot((a - c).unit)
  882. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  883. a, b, c=a, b, c
  884. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  885. a, b, c=b, c, a
  886. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  887. a, b, c=c, a, b
  888. else
  889. assert(false, "unreachable")
  890. end
  891. local len1 = (c - a):Dot((b - a).unit)
  892. local len2 = (b - a).magnitude - len1
  893. local width = (a + (b - a).unit * len1 - c).magnitude
  894. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  895. if len1 > 1 / 100 then
  896. local sz = VT(0.2, width, len1)
  897. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  898. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  899. w1.Anchored = true
  900. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  901. coroutine.resume(coroutine.create(function()
  902. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  903. Swait()
  904. w1.Transparency = i
  905. end
  906. w1.Parent = nil
  907. end))
  908. game:GetService("Debris"):AddItem(w1, 10)
  909. --table.insert(list, w1)
  910. end
  911. if len2 > 1 / 100 then
  912. local sz = VT(0.2, width, len2)
  913. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  914. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  915. w2.Anchored = true
  916. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  917. coroutine.resume(coroutine.create(function()
  918. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  919. Swait()
  920. w2.Transparency = i
  921. end
  922. w2.Parent = nil
  923. end))
  924. game:GetService("Debris"):AddItem(w2, 10)
  925. --table.insert(list, w2)
  926. end
  927. --return unpack(list)
  928. end
  929.  
  930. --[[Usage:
  931. local Pos = Part
  932. local Offset = Part.CFrame * CF(0, 0, 0)
  933. local Color = "Institutional white"
  934. local Material = "Neon"
  935. local TheDelay = 0.01
  936. local Height = 4
  937. BLCF = Offset
  938. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  939. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  940. if a then game:GetService("Debris"):AddItem(a, 1) end
  941. if b then game:GetService("Debris"):AddItem(b, 1) end
  942. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  943. if a then game:GetService("Debris"):AddItem(a, 1) end
  944. if b then game:GetService("Debris"):AddItem(b, 1) end
  945. SCFR = BLCF
  946. elseif not SCFR then
  947. SCFR = BLCF
  948. end
  949. --
  950. BLCF = nil
  951. SCFR = nil
  952. --]]
  953.  
  954. --//=================================\\
  955. --\\=================================//
  956.  
  957.  
  958. --//=================================\\
  959. --|| WEAPON CREATION
  960. --\\=================================//
  961.  
  962. if Player_Size ~= 1 then
  963. for _, v in pairs (Weapon:GetChildren()) do
  964. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  965. local p1 = v.Part1
  966. v.Part1 = nil
  967. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  968. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  969. v.Part1 = p1
  970. elseif v.ClassName == "Part" then
  971. for _, b in pairs (v:GetChildren()) do
  972. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  973. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  974. end
  975. end
  976. end
  977. end
  978. end
  979.  
  980. local BODY = {}
  981. for _, c in pairs(Character:GetDescendants()) do
  982. if c:IsA("BasePart") and c.Name ~= "Handle" then
  983. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  984. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  985. end
  986. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  987. elseif c:IsA("JointInstance") then
  988. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  989. end
  990. end
  991. for e = 1, #BODY do
  992. if BODY[e] ~= nil then
  993. local STUFF = BODY[e]
  994. local PART = STUFF[1]
  995. local PARENT = STUFF[2]
  996. local MATERIAL = STUFF[3]
  997. local COLOR = STUFF[4]
  998. local TRANSPARENCY = STUFF[5]
  999. if PART.ClassName == "Part" and PART ~= RootPart then
  1000. PART.Material = MATERIAL
  1001. PART.Color = COLOR
  1002. PART.Transparency = TRANSPARENCY
  1003. end
  1004. PART.AncestryChanged:Connect(function()
  1005. PART.Parent = PARENT
  1006. end)
  1007. end
  1008. end
  1009. function refit()
  1010. Character.Parent = workspace
  1011. for e = 1, #BODY do
  1012. if BODY[e] ~= nil then
  1013. local STUFF = BODY[e]
  1014. local PART = STUFF[1]
  1015. local PARENT = STUFF[2]
  1016. local MATERIAL = STUFF[3]
  1017. local COLOR = STUFF[4]
  1018. local TRANSPARENCY = STUFF[5]
  1019. if PART.ClassName == "Part" and PART ~= RootPart then
  1020. PART.Material = MATERIAL
  1021. PART.Color = COLOR
  1022. PART.Transparency = TRANSPARENCY
  1023. end
  1024. if PART.Parent ~= PARENT then
  1025. Humanoid:remove()
  1026. PART.Parent = PARENT
  1027. Humanoid = IT("Humanoid",Character)
  1028. end
  1029. end
  1030. end
  1031. end
  1032.  
  1033. for _, c in pairs(Weapon:GetChildren()) do
  1034. if c.ClassName == "Part" then
  1035. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1036. end
  1037. end
  1038.  
  1039. Weapon.Parent = Character
  1040.  
  1041. Humanoid.Died:connect(function()
  1042. ATTACK = true
  1043. refit()
  1044. end)
  1045.  
  1046. print(Class_Name.." loaded.")
  1047.  
  1048. --//=================================\\
  1049. --\\=================================//
  1050.  
  1051.  
  1052.  
  1053.  
  1054.  
  1055. --//=================================\\
  1056. --|| DAMAGE FUNCTIONS
  1057. --\\=================================//
  1058.  
  1059. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1060. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1061. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1062. local BODYGYRO = IT("BodyGyro", STATPART)
  1063. local BODYPOSITION = IT("BodyPosition", STATPART)
  1064. BODYPOSITION.P = 2000
  1065. BODYPOSITION.D = 100
  1066. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1067. if LABELTYPE == "Normal" then
  1068. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1069. elseif LABELTYPE == "Debuff" then
  1070. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1071. elseif LABELTYPE == "Interruption" then
  1072. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1073. end
  1074. game:GetService("Debris"):AddItem(STATPART ,5)
  1075. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1076. BILLBOARDGUI.Adornee = STATPART
  1077. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1078. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1079. BILLBOARDGUI.AlwaysOnTop = false
  1080. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1081. TEXTLABEL.BackgroundTransparency = 1
  1082. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1083. TEXTLABEL.Text = TEXT
  1084. TEXTLABEL.Font = "SciFi"
  1085. TEXTLABEL.FontSize="Size42"
  1086. TEXTLABEL.TextColor3 = COLOR
  1087. TEXTLABEL.TextStrokeTransparency = 1
  1088. TEXTLABEL.TextScaled = true
  1089. TEXTLABEL.TextWrapped = true
  1090. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1091. wait(0.2)
  1092. for i=1, 5 do
  1093. wait()
  1094. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1095. end
  1096. wait(1.2)
  1097. for i=1, 5 do
  1098. wait()
  1099. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1100. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1101. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1102. end
  1103. THEPART.Parent = nil
  1104. end),STATPART, BODYPOSITION, TEXTLABEL)
  1105. end
  1106.  
  1107.  
  1108. --//=================================\\
  1109. --|| DAMAGING
  1110. --\\=================================//
  1111.  
  1112.  
  1113.  
  1114. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1115. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1116. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1117. local dmg = math.random(min,max)
  1118. if humanoid.Health > 0 then
  1119. if beserk == true then
  1120. humanoid.Health = 0
  1121. else
  1122. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1123. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1124. if math.random(1,100) < critrate+1 then
  1125. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1126. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1127. else
  1128. humanoid.Health = humanoid.Health - dmg
  1129. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  1130. end
  1131. local defence = Instance.new("BoolValue",hit.Parent)
  1132. defence.Name = ("HitBy"..Player.Name)
  1133. game:GetService("Debris"):AddItem(defence, 0.5)
  1134. end
  1135. end
  1136. end
  1137. end
  1138.  
  1139. function killnearest(position,range,maxstrength)
  1140. for i,v in ipairs(workspace:GetChildren()) do
  1141. local body = v:GetChildren()
  1142. for part = 1, #body do
  1143. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1144. if(body[part].Position - position).Magnitude < range then
  1145. if v.ClassName == "Model" then
  1146. v:BreakJoints()
  1147. end
  1148. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1149. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1150. end
  1151. end
  1152. end
  1153. if v.ClassName == "Part" then
  1154. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1155. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1156. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1157. end
  1158. end
  1159. end
  1160. end
  1161.  
  1162. --//=================================\\
  1163. --|| ATTACK FUNCTIONS AND STUFF
  1164. --\\=================================//
  1165.  
  1166. function choosetarget()
  1167. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1168. target = Mouse.Target.Parent
  1169. if boop ~= nil then
  1170. boop:remove()
  1171. end
  1172. local targettorso = target:FindFirstChild("Torso") or target:FindFirstChild("UpperTorso")
  1173. if targettorso ~= nil then
  1174. boop = IT("Part",Effects)
  1175. boop.Size = VT(0,0,0)
  1176. boop.CanCollide = false
  1177. boop.Transparency = 1
  1178. boop.CFrame = targettorso.CFrame * CF(0,-0.75,0.8)
  1179. weldBetween(targettorso,boop)
  1180. local gui = abss:Clone()
  1181. gui.Parent = boop
  1182. gui.AlwaysOnTop = false
  1183. gui.Enabled = true
  1184. else
  1185. target = nil
  1186. end
  1187. end
  1188. end
  1189.  
  1190.  
  1191. NEWS = Instance.new("Sound", tors) --O NO
  1192. NEWS.SoundId = "http://www.roblox.com/asset/?id=145616154"
  1193. NEWS.Volume = 100
  1194. NEWS.Pitch = 1
  1195. NEWS.Looped = false
  1196. NEWS.TimePosition = 1
  1197.  
  1198. NEWS = Instance.new("Sound", tors) --O NO
  1199. NEWS.SoundId = "http://www.roblox.com/asset/?id=145616154"
  1200. NEWS.Volume = 100
  1201. NEWS.Pitch = 1
  1202. NEWS.Looped = false
  1203. NEWS.TimePosition = 1
  1204.  
  1205. NEWS2 = Instance.new("Sound", tors) --O NO
  1206. NEWS2.SoundId = "http://www.roblox.com/asset/?id=2218629027"
  1207. NEWS2.Volume = 100
  1208. NEWS2.Pitch = 1
  1209. NEWS2.Looped = false
  1210. NEWS2.TimePosition = 1
  1211.  
  1212. NEWS223 = Instance.new("Sound", tors) --O NO
  1213. NEWS223.SoundId = "http://www.roblox.com/asset/?id=628897044"
  1214. NEWS223.Volume = 100
  1215. NEWS223.Pitch = 1
  1216. NEWS223.Looped = false
  1217. NEWS223.TimePosition = 1
  1218.  
  1219. NEWS22 = Instance.new("Sound", tors) --O NO
  1220. NEWS22.SoundId = "http://www.roblox.com/asset/?id=205254380"
  1221. NEWS22.Volume = 100
  1222. NEWS22.Pitch = 1
  1223. NEWS22.Looped = false
  1224. NEWS22.TimePosition = 1
  1225.  
  1226. NEWS3 = Instance.new("Sound", tors) --O NO
  1227. NEWS3.SoundId = "http://www.roblox.com/asset/?id=277184220"
  1228. NEWS3.Volume = 100
  1229. NEWS3.Pitch = 1
  1230. NEWS3.Looped = false
  1231. NEWS3.TimePosition = 1
  1232.  
  1233. NEWS4 = Instance.new("Sound", tors) --O NO
  1234. NEWS4.SoundId = "http://www.roblox.com/asset/?id=374091819"
  1235. NEWS4.Volume = 100
  1236. NEWS4.Pitch = 1
  1237. NEWS4.Looped = false
  1238. NEWS4.TimePosition = 1
  1239.  
  1240. function illuminati()
  1241. ATTACK = true
  1242. Humanoid.WalkSpeed = 0
  1243. local Hair = Instance.new("Part", Character)
  1244. Hair.Name = "Hair"
  1245. Hair.CanCollide = false
  1246. Hair.BrickColor = BrickColor.new("Institutional white")
  1247. Hair.Transparency = 0
  1248. Hair.Material = "Plastic"
  1249. Hair.Size = Vector3.new(1, 1, 2)
  1250. Hair.TopSurface = Enum.SurfaceType.Smooth
  1251. Hair.BottomSurface = Enum.SurfaceType.Smooth
  1252.  
  1253. local Weld = Instance.new("Weld", Hair)
  1254. Weld.Part0 = Head
  1255. Weld.Part1 = Hair
  1256. Weld.C1 = CFrame.new(-0.53, -.6, 0.10)
  1257. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1258.  
  1259. local M2 = Instance.new("SpecialMesh")
  1260. M2.Parent = Hair
  1261. M2.MeshId = "http://www.roblox.com/asset/?id=438530093"
  1262. M2.TextureId = "http://www.roblox.com/asset/?id=438530120"
  1263. M2.Scale = Vector3.new(0.3,0.3,0.3)
  1264. NEWS:Play()
  1265. repeat
  1266. NEWS.Parent = Torso
  1267. Swait()
  1268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 2 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(math.random(-360,360))), 1 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-130)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1274. until NEWS.Playing == false
  1275. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1276. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1277. ATTACK = false
  1278. Humanoid.WalkSpeed = 75
  1279. ATTACK = false
  1280. Humanoid.WalkSpeed = 75
  1281. end
  1282.  
  1283. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  1284. coroutine.resume(coroutine.create(function()
  1285. local intensity = 1 * Intensity
  1286. local rotM = 0.01 * Intensity
  1287. for i = 0, Length, 0.1 do
  1288. swait()
  1289. intensity = intensity - 0.05 * Intensity / Length
  1290. rotM = rotM - 5.0E-4 * Intensity / Length
  1291. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  1292. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  1293. end
  1294. Humanoid.CameraOffset = Vec3(0, 0, 0)
  1295. end))
  1296. end
  1297.  
  1298. function smokeweed()
  1299. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1300. local HITBODY = Mouse.Target.Parent
  1301. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1302. local HEAD = HITBODY:FindFirstChild("Head")
  1303. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1304. if TORS ~= nil and HUMAN ~= nil then
  1305. attack = true
  1306. RootPart.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1307. TORS.Anchored = true
  1308. Humanoid.WalkSpeed = 0
  1309. CreateSound("1092042211", Head, 10, 1)
  1310. CameraEnshaking(2, 4)
  1311. end
  1312. for i = 0,9,0.1 do
  1313. Swait()
  1314. for i = 1,2 do
  1315. CameraEnshaking(1, 7)
  1316. TORS:BreakJoints()
  1317. end
  1318. end
  1319. TORS.Anchored = false
  1320. attack = false
  1321. Humanoid.WalkSpeed = 70
  1322. end
  1323. end
  1324.  
  1325. function wut2()
  1326. ATTACK = true
  1327. Humanoid.WalkSpeed = 0
  1328. sick.SoundId = "rbxassetid://0"
  1329. local Hair = Instance.new("Part", Character)
  1330. Hair.Name = "Hair"
  1331. Hair.CanCollide = false
  1332. Hair.BrickColor = BrickColor.new("Really black")
  1333. Hair.Transparency = 0
  1334. Hair.Material = "Plastic"
  1335. Hair.Size = Vector3.new(1, 1, 2)
  1336. Hair.TopSurface = Enum.SurfaceType.Smooth
  1337. Hair.BottomSurface = Enum.SurfaceType.Smooth
  1338.  
  1339. local Weld = Instance.new("Weld", Hair)
  1340. Weld.Part0 = RightArm
  1341. Weld.Part1 = Hair
  1342. Weld.C1 = CFrame.new(0, 1, 0)
  1343. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1344.  
  1345. local M2 = Instance.new("SpecialMesh")
  1346. M2.Parent = Hair
  1347. M2.MeshId = "http://www.roblox.com/asset/?id=43996479"
  1348. M2.Scale = Vector3.new(0.50,0.50,0.50)
  1349. NEWS3:Play()
  1350. repeat
  1351. NEWS3.Parent = Torso
  1352. Swait()
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(math.random(-360,360)), RAD(math.random(-360,360)), RAD(math.random(-360,360))), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(100), RAD(180), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1359. until NEWS3.Playing == false
  1360. ATTACK = false
  1361. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1362. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1363. sick.SoundId = "rbxassetid://263970261"
  1364. Humanoid.WalkSpeed = 75
  1365. ATTACK = false
  1366. Humanoid.WalkSpeed = 75
  1367. end
  1368.  
  1369. function die()
  1370. ATTACK = true
  1371. Humanoid.WalkSpeed = 0
  1372. NEWS4:Play()
  1373. repeat
  1374. NEWS4.Parent = Torso
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(math.random(-360,360)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(math.random(-360,360)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(math.random(-360,360)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1382. until NEWS4.Playing == false
  1383. ATTACK = false
  1384. Humanoid.WalkSpeed = 75
  1385. ATTACK = false
  1386. Humanoid.WalkSpeed = 75
  1387. end
  1388.  
  1389. function wut()
  1390. ATTACK = true
  1391. Humanoid.WalkSpeed = 0
  1392. local Hair = Instance.new("Part", Character)
  1393. Hair.Name = "Hair"
  1394. Hair.CanCollide = false
  1395. Hair.BrickColor = BrickColor.new("Institutional white")
  1396. Hair.Transparency = 0
  1397. Hair.Material = "Plastic"
  1398. Hair.Size = Vector3.new(1, 1, 2)
  1399. Hair.TopSurface = Enum.SurfaceType.Smooth
  1400. Hair.BottomSurface = Enum.SurfaceType.Smooth
  1401.  
  1402. local Weld = Instance.new("Weld", Hair)
  1403. Weld.Part0 = RightArm
  1404. Weld.Part1 = Hair
  1405. Weld.C1 = CFrame.new(0, 1, 0)
  1406. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1407.  
  1408. local M2 = Instance.new("SpecialMesh")
  1409. M2.Parent = Hair
  1410. M2.MeshId = "http://www.roblox.com/asset/?id=439709401"
  1411. M2.TextureId = "http://www.roblox.com/asset/?id=439709919"
  1412. M2.Scale = Vector3.new(0.01,0.01,0.01)
  1413. NEWS2:Play()
  1414. repeat
  1415. NEWS2.Parent = Torso
  1416. Swait()
  1417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(4030), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1423. until NEWS2.Playing == false
  1424. ATTACK = false
  1425. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1426. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1427. Humanoid.WalkSpeed = 75
  1428. ATTACK = false
  1429. Humanoid.WalkSpeed = 75
  1430. end
  1431.  
  1432. function kfc()
  1433. ATTACK = true
  1434. sick.SoundId = "rbxassetid://0"
  1435. Humanoid.WalkSpeed = 0
  1436. local Hair = Instance.new("Part", Character)
  1437. Hair.Name = "Hair"
  1438. Hair.CanCollide = false
  1439. Hair.BrickColor = BrickColor.new("Institutional white")
  1440. Hair.Transparency = 0
  1441. Hair.Material = "Plastic"
  1442. Hair.Size = Vector3.new(1, 1, 2)
  1443. Hair.TopSurface = Enum.SurfaceType.Smooth
  1444. Hair.BottomSurface = Enum.SurfaceType.Smooth
  1445.  
  1446. local Weld = Instance.new("Weld", Hair)
  1447. Weld.Part0 = RightArm
  1448. Weld.Part1 = Hair
  1449. Weld.C1 = CFrame.new(0, 1, 0)
  1450. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1451.  
  1452. local M2 = Instance.new("SpecialMesh")
  1453. M2.Parent = Hair
  1454. M2.MeshId = "http://www.roblox.com/asset/?id=17359739"
  1455. M2.TextureId = "http://www.roblox.com/asset/?id=54763141"
  1456. M2.Scale = Vector3.new(1.7,1.7,1.7)
  1457. NEWS22:Play()
  1458. repeat
  1459. NEWS22.Parent = Torso
  1460. Swait()
  1461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1465. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1467. until NEWS22.Playing == false
  1468. ATTACK = false
  1469. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1470. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1471. sick.SoundId = "rbxassetid://263970261"
  1472. Humanoid.WalkSpeed = 75
  1473. ATTACK = false
  1474. Humanoid.WalkSpeed = 75
  1475. end
  1476.  
  1477. function kfc2()
  1478. ATTACK = true
  1479. sick.SoundId = "rbxassetid://0"
  1480. Humanoid.WalkSpeed = 0
  1481. local Hair = Instance.new("Part", Character)
  1482. Hair.Name = "Hair"
  1483. Hair.CanCollide = false
  1484. Hair.BrickColor = BrickColor.new("Institutional white")
  1485. Hair.Transparency = 0
  1486. Hair.Material = "Plastic"
  1487. Hair.Size = Vector3.new(1, 1, 2)
  1488. Hair.TopSurface = Enum.SurfaceType.Smooth
  1489. Hair.BottomSurface = Enum.SurfaceType.Smooth
  1490.  
  1491. local Weld = Instance.new("Weld", Hair)
  1492. Weld.Part0 = RightArm
  1493. Weld.Part1 = Hair
  1494. Weld.C1 = CF(-1.2, -0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(80))
  1495. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1496.  
  1497. local M2 = Instance.new("SpecialMesh")
  1498. M2.Parent = Hair
  1499. M2.MeshId = "http://www.roblox.com/asset/?id=65015623"
  1500. M2.TextureId = "http://www.roblox.com/asset/?id=89510051"
  1501. M2.Scale = Vector3.new(1.7,1.7,1.7)
  1502. CreateSound("554208103", Head, 10, 0.8)
  1503. for i = 0, 10, 0.1 do
  1504. Swait()
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(120), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1511. end
  1512. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1513. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1514. CreateSound("144508058", Head, 10, 0.8)
  1515. for i = 0, 10, 0.1 do
  1516. Swait()
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1523. end
  1524. NEWS223:Play()
  1525. repeat
  1526. NEWS223.Parent = Torso
  1527. Swait()
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(math.random(-360,360)), RAD(math.random(-360,360)), RAD(math.random(-360,360))), 1 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(math.random(-360,360)), RAD(math.random(-360,360)), RAD(math.random(-360,360))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(math.random(-360,360)), RAD(math.random(-360,360)), RAD(math.random(-360,360))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1534. until NEWS223.Playing == false
  1535. ATTACK = false
  1536. sick.SoundId = "rbxassetid://263970261"
  1537. Humanoid.WalkSpeed = 75
  1538. ATTACK = false
  1539. Humanoid.WalkSpeed = 75
  1540. end
  1541.  
  1542.  
  1543. function hurr()
  1544. if target ~= nil then
  1545. local targettorso = target:FindFirstChild("Torso") or target:FindFirstChild("UpperTorso")
  1546. if targettorso ~= nil then
  1547. Rooted = true
  1548. ATTACK = true
  1549. RootPart.CFrame = targettorso.CFrame * CF(0,0,3)
  1550. for i = 1, 15 do
  1551. Swait(3)
  1552. RootPart.CFrame = targettorso.CFrame * CF(0,0,1)
  1553. Swait(3)
  1554. RootPart.CFrame = targettorso.CFrame * CF(0,0,3)
  1555. end
  1556. CreateSound("173137001", Head, 5, 1)
  1557. target:BreakJoints()
  1558. target = nil
  1559. Rooted = false
  1560. ATTACK = false
  1561. end
  1562. end
  1563. end
  1564.  
  1565. function beam(from,size)
  1566. local sphere = Instance.new("Part",Effects)
  1567. sphere.Size = VT(size*2,size*2,size*2)
  1568. sphere.Material = "Neon"
  1569. sphere.Shape = "Ball"
  1570. sphere.Name = "Waft"
  1571. sphere.Anchored = true
  1572. sphere.Color = C3(80/255, 109/255, 84/255)
  1573. sphere.CFrame = RootPart.CFrame * CF(0,0.5,-from)
  1574. sphere.CanCollide = false
  1575. local hit = sphere.Touched:connect(function(hit)
  1576. dealdamage(hit,0,0,0,true,0,0)
  1577. end)
  1578. --table.insert(Effects2,{Lazor,"Disappear",0.01,0.03,0,0.03,1})
  1579. table.insert(Effects2,{sphere,"Disappear",0.01,0.03,0,0.03,1})
  1580. end
  1581.  
  1582. function turnto(position)
  1583. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1584. end
  1585.  
  1586.  
  1587. --//=================================\\
  1588. --|| ASSIGN THINGS TO KEYS
  1589. --\\=================================//
  1590.  
  1591. Humanoid.Changed:connect(function(Jump)
  1592. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1593. Humanoid.Jump = false
  1594. end
  1595. end)
  1596.  
  1597. function MouseDown(Mouse)
  1598. if ATTACK == false then
  1599. illuminati()
  1600. end
  1601. end
  1602.  
  1603. function MouseUp(Mouse)
  1604. HOLD = false
  1605. end
  1606.  
  1607. function KeyDown(Key)
  1608. if Key == "q" and ATTACK == false then
  1609. wut()
  1610. end
  1611. if Key == "e" and ATTACK == false then
  1612. wut2()
  1613. end
  1614. if Key == "r" and ATTACK == false then
  1615. die()
  1616. end
  1617. if Key == "y" and ATTACK == false then
  1618. kfc()
  1619. end
  1620. if Key == "f" and ATTACK == false then
  1621. smokeweed()
  1622. end
  1623. if Key == "g" and ATTACK == false then
  1624. kfc2()
  1625. end
  1626. end
  1627.  
  1628. function KeyUp(Key)
  1629. end
  1630.  
  1631. Mouse.Button1Down:connect(function(NEWKEY)
  1632. MouseDown(NEWKEY)
  1633. end)
  1634. Mouse.Button1Up:connect(function(NEWKEY)
  1635. MouseUp(NEWKEY)
  1636. end)
  1637. Mouse.KeyDown:connect(function(NEWKEY)
  1638. KeyDown(NEWKEY)
  1639. end)
  1640. Mouse.KeyUp:connect(function(NEWKEY)
  1641. KeyUp(NEWKEY)
  1642. end)
  1643.  
  1644. --//=================================\\
  1645. --\\=================================//
  1646.  
  1647. Character.Head.face.Texture = "rbxassetid://305068389"
  1648.  
  1649. function unanchor()
  1650. if UNANCHOR == true then
  1651. g = Character:GetChildren()
  1652. for i = 1, #g do
  1653. if g[i].ClassName == "Part" then
  1654. g[i].Anchored = false
  1655. end
  1656. end
  1657. end
  1658. end
  1659.  
  1660.  
  1661. --//=================================\\
  1662. --|| WRAP THE WHOLE SCRIPT UP
  1663. --\\=================================//
  1664.  
  1665. Humanoid.Changed:connect(function(Jump)
  1666. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1667. Humanoid.Jump = false
  1668. end
  1669. end)
  1670. Rooted = true
  1671. ANIMATE.Parent = nil
  1672. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1673. IDLEANIMATION:Play()
  1674. Swait()
  1675. Rooted = false
  1676.  
  1677. local loop = 0
  1678.  
  1679. while true do
  1680. Swait()
  1681. SINE = SINE + CHANGE
  1682. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1683. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1684. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1685. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1686. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1687. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1688. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1689. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1690. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1691. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1692. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1693. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1694. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1695. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1696. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1697. end
  1698. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1699. ANIM = "Jump"
  1700. if ATTACK == false then
  1701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1705. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1707. end
  1708. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1709. ANIM = "Fall"
  1710. if ATTACK == false then
  1711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(5 - 2.5 * SIN(SINE / 20))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 2.5 * SIN (SINE / 20))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1715. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1717. end
  1718. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1719. ANIM = "Idle"
  1720. if ATTACK == false then
  1721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -.3 * Player_Size + 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(30), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(30), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1727. end
  1728. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1729. ANIM = "Walk"
  1730. WALK = WALK + 1 / Animation_Speed
  1731. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1732. WALK = 0
  1733. if WALKINGANIM == true then
  1734. WALKINGANIM = false
  1735. elseif WALKINGANIM == false then
  1736. WALKINGANIM = true
  1737. end
  1738. end
  1739. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1740. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1741. if ATTACK == false then
  1742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.3 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1746. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1748. end
  1749. end
  1750. if #Effects2>0 then
  1751. for e=1,#Effects2 do
  1752. if Effects2[e]~=nil then
  1753. local Thing=Effects2[e]
  1754. if Thing~=nil then
  1755. local Part=Thing[1]
  1756. local Mode=Thing[2]
  1757. local Delay=Thing[3]
  1758. local IncX=Thing[4]
  1759. local IncY=Thing[5]
  1760. local IncZ=Thing[6]
  1761. local Part2=Thing[8]
  1762. if Thing[1].Transparency<=1 then
  1763. if Thing[2]=="Block1" then
  1764. Thing[1].CFrame=Part2.CFrame
  1765. Mesh=Thing[1].Mesh
  1766. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1767. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1768. elseif Thing[2]=="Cylinder" then
  1769. Mesh=Thing[1].Mesh
  1770. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1771. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1772. elseif Thing[2]=="Blood" then
  1773. Mesh=Thing[7]
  1774. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1775. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1776. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1777. elseif Thing[2]=="Elec" then
  1778. Mesh=Thing[1].Mesh
  1779. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1780. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1781. elseif Thing[2]=="Disappear" then
  1782. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1783. end
  1784. else
  1785. Part.Parent=nil
  1786. table.remove(Effects2,e)
  1787. end
  1788. end
  1789. end
  1790. end
  1791. end
  1792. unanchor()
  1793. Humanoid.MaxHealth = "inf"
  1794. Humanoid.Health = "inf"
  1795. if Rooted == false then
  1796. Disable_Jump = false
  1797. Humanoid.WalkSpeed = Speed
  1798. elseif Rooted == true then
  1799. Disable_Jump = true
  1800. Humanoid.WalkSpeed = 0
  1801. end
  1802. refit()
  1803. end
  1804.  
  1805. --//=================================\\
  1806. --\\=================================//
  1807.  
  1808.  
  1809.  
  1810.  
  1811.  
  1812. --//====================================================\\--
  1813. --|| END OF SCRIPT
  1814. --\\====================================================//--
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