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- Settings = {
- Copy = true, -- Using this option might cause lag in game but it doesn't remove the game.
- Creator = '001', -- Created by 001 from V3rmillion.net.
- EverythingAnchored = false, -- Anchors every part.
- CopyLightingProperties = true, -- Copy ambient, skybox, timeofday, globalshadows, etc properties from Lighting.
- }
- AllowedClassnames = {'Part','WedgePart','SpawnLocation','UnionOperation','Seat','VehicleSeat','TrussPart'}
- source = ""
- newline = [[
- ]]
- tablecheck = function(t,value) -- Function: tablecheck, Description: checks a table for a value, Variables: table (table), value (string).
- for i,v in pairs(t) do
- if v==value then
- return true
- end
- end
- return nil
- end
- printFunction = function(str) -- Function: printFunction, Description: Custom print function, Variables: print (string).
- source=source..";"..str
- end
- copy = function(children) -- no time to document this,
- local PartClass = children.ClassName
- if tablecheck(AllowedClassnames, PartClass) then
- local PartName = "P"..math.random(100,999)
- printFunction(PartName.."=Instance.new('"..PartClass.."', Workspace)") -- Instance.new
- upc=tostring('false')
- if children:IsA'UnionOperation' then
- upc=tostring(children.UsePartColor)
- end
- shape='"N"'
- if children:IsA'Part' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- shape=tostring(children.Shape)
- end
- formfactor='"N"'
- if children:IsA'Part' or children:IsA'WedgePart' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- formfactor=tostring(children.FormFactor)
- end
- local Anchored = tostring(children.Anchored)
- local Locked = tostring(children.Locked)
- local Name = children.Name
- local Size = children.Size
- local CanCollide = tostring(children.CanCollide)
- local Archivable = tostring(children.Archivable)
- local CFrame = children.CFrame
- local Transparency = tonumber(children.Transparency)
- local Reflectance = tonumber(children.Reflectance)
- local Material = children.Material
- local BrickColor = children.BrickColor
- local fc = PartName..",'"..Name.."',"..tostring(Settings.EverythingAnchored)..","..shape..","..upc..","..CanCollide..","..Locked..","..Anchored..","..Archivable..","..formfactor..",{"..tostring(Size).."},{"..tostring(CFrame).."},'"..tostring(BrickColor).."',"..Transparency..","..tostring(Material)..","..Reflectance
- printFunction("c("..fc..")")
- printFunction("ss("..PartName..","..tostring(children.BackSurface)..","..tostring(children.BottomSurface)..","..tostring(children.FrontSurface)..","..tostring(children.LeftSurface)..","..tostring(children.RightSurface)..","..tostring(children.TopSurface)..")")
- for i,v in pairs(children:GetChildren()) do
- if v:IsA'Decal' then
- printFunction("d("..v.Name..","..tonumber(v.Transparency)..",'"..tostring(v.Texture).."',"..tostring(v.Face)..",'"..tostring(v.Name).."')") -- Decal
- elseif v:IsA'SpecialMesh' then
- -- For mesh (d): p=part,t=meshid,te=meshtexture,face=size,n=name,ff=meshtype
- printFunction("d("..PartName..",'"..tostring(v.MeshId).."','"..tostring(v.TextureId).."',{"..tostring(v.Scale).."},'"..tostring(v.Name).."',"..tostring(v.MeshType)..")") -- Mesh
- end
- end
- end
- end
- local decryptFunc = [[
- c=function(part,name,everythinganchored,shape,usepartcolor,cancollide,locked,anchored,archivable,formfactor,size,cframe,brickcolor,transparency,material,reflectance)
- part.Name=name
- function tabltostring(tabl)
- s=''
- for i,v in pairs(tabl) do
- s=s..v
- end
- return s
- end
- function n(nu)
- return tonumber(nu)
- end
- if part:IsA'Part' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- part.Shape=shape
- end
- if part:IsA'UnionOperation' then
- part.UsePartColor=usepartcolor
- end
- part.CanCollide=cancollide
- part.Locked=locked
- if everythinganchored == true then
- part.Anchored = true
- else
- part.Anchored = anchored
- end
- part.Archivable = archivable
- if part:IsA'Part' or part:IsA'WedgePart' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- part.FormFactor=formfactor
- end
- part.Size = Vector3.new(n(size[1]),n(size[2]),n(size[3]))
- part.CFrame = CFrame.new(n(cframe[1]),n(cframe[2]),n(cframe[3]),n(cframe[4]),n(cframe[5]),n(cframe[6]),n(cframe[7]),n(cframe[8]),n(cframe[9]),n(cframe[10]),n(cframe[11]),n(cframe[12]))
- part.BrickColor = BrickColor.new(brickcolor)
- part.Material = material
- part.Transparency = transparency
- part.Reflectance = reflectance
- end
- ]]
- local function magiclines( str )
- if str:sub(-1)~="\n" then str=str.."\n" end
- return str:gmatch("(.-)\n")
- end
- function findLoop(childre)
- Instance.new('Model',game.Lighting).Name='Copy'
- findLoop2 = function(children) -- Function: findLoop, Description: Just a find loop, Variables: children (Part).
- for i,v in pairs(children:GetChildren()) do
- if tablecheck(AllowedClassnames, v.ClassName) then
- if Settings.Copy == true then
- v:Clone().Parent = game.Lighting.Copy
- else
- v.Parent = game.Lighting.Copy
- end
- end
- if v:FindFirstChild'HumanoidRootPart' ~= true then -- Anti player copy.
- findLoop2(v)
- end
- end
- end
- findLoop2(childre)
- wait(2)
- for line in magiclines(decryptFunc) do
- printFunction(line)
- wait()
- end
- wait(4)
- printFunction("d=function(p,t,te,face,n,ff)if type(ff)=='string' then me=Instance.new('SpecialMesh',p);me.MeshType=ff;me.MeshId=t;me.TextureId=te;me.Name=n;me.Scale=Vector3.new(face[1],face[2],face[3]); else xx=Instance.new('Decal',p);xx.Texture=te;xx.Transparency=t;xx.Face=face;xx.Name=n;end;end") -- Decal (d) function.
- printFunction("ss=function(p,bs,bz,fs,ls,rs,ts)p.BackSurface=bs;p.BottomSurface=bz;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;end") -- SetSurface (ss) function.
- if Settings.CopyLightingProperties == true then
- printFunction("game.Lighting.Ambient = Color3.new("..tostring(game.Lighting.Ambient)..")")
- printFunction("game.Lighting.TimeOfDay = '"..tostring(game.Lighting.TimeOfDay).."'")
- printFunction("game.Lighting.Brightness = "..tostring(game.Lighting.Brightness))
- printFunction("game.Lighting.ColorShift_Bottom = Color3.new("..tostring(game.Lighting.ColorShift_Bottom)..")")
- printFunction("game.Lighting.ColorShift_Top = Color3.new("..tostring(game.Lighting.ColorShift_Top)..")")
- printFunction("game.Lighting.GlobalShadows = "..tostring(game.Lighting.GlobalShadows))
- printFunction("game.Lighting.OutdoorAmbient = Color3.new("..tostring(game.Lighting.OutdoorAmbient)..")")
- printFunction("game.Lighting.ShadowColor = Color3.new("..tostring(game.Lighting.ShadowColor)..")")
- printFunction("game.Lighting.FogColor = Color3.new("..tostring(game.Lighting.FogColor)..")")
- printFunction("game.Lighting.FogEnd = "..tostring(game.Lighting.FogEnd))
- printFunction("game.Lighting.FogStart = "..tostring(game.Lighting.FogStart))
- printFunction("game.Lighting.GeographicLatitude = "..tostring(game.Lighting.GeographicLatitude))
- for i,v in pairs(game.Lighting:GetChildren()) do
- if v:IsA'Sky' then
- printFunction("a=Instance.new('Sky',game.Lighting)")
- printFunction("a.CelestialBodiesShown="..tostring(v.CelestialBodiesShown))
- printFunction("a.SkyboxBk='"..tostring(v.SkyboxBk).."'")
- printFunction("a.SkyboxDn='"..tostring(v.SkyboxDn).."'")
- printFunction("a.SkyboxFt='"..tostring(v.SkyboxFt).."'")
- printFunction("a.SkyboxLf='"..tostring(v.SkyboxLf).."'")
- printFunction("a.SkyboxRt='"..tostring(v.SkyboxRt).."'")
- printFunction("a.SkyboxUp='"..tostring(v.SkyboxUp).."'")
- printFunction("a.StarCount="..tostring(v.StarCount))
- printFunction("a.Name='"..tostring(v.Name).."'")
- end
- end
- wait(2)
- end
- for i,v in pairs(game.Lighting.Copy:GetChildren()) do
- copy(v)
- end
- Clipboard.set(source)
- end
- findLoop(game.Workspace) -- Start the script.
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