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FloweyTheFlower

Roblox scripts #70 The Reanimated (Fix Version owo)

Jan 26th, 2018
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  1. --[[
  2.     REANIMATED
  3.         { Never.. Give.. Up.. }
  4.         Created by Quil_Cyndaquil (ROBLOX) [UserID 5719877]
  5.                    MintyLatios (V3rmillion)
  6.                    Nebula Zorua#1938
  7.                    
  8.                    
  9. --]]
  10. wait(3)
  11. wait(1 / 60)
  12. Effects = { }
  13. local debugIt = false
  14. local Player = game.Players.localPlayer
  15. local Character = Player.Character
  16. Character.Archivable=true
  17. local FCharacter = Character:Clone()
  18. Character.Archivable=false
  19. local Humanoid = Character.Humanoid
  20. local Mouse = Player:GetMouse()
  21. local LeftArm = Character["Left Arm"]
  22. local RightArm = Character["Right Arm"]
  23. local LeftLeg = Character["Left Leg"]
  24. local RightLeg = Character["Right Leg"]
  25. local Head = Character.Head
  26. local Torso = Character.Torso
  27. local Camera = game.Workspace.CurrentCamera
  28. local RootPart = Character.HumanoidRootPart
  29. local RootJoint = RootPart.RootJoint
  30. local attack = false
  31. local Anim = 'Idle'
  32. local attacktype = 1
  33. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  34. local velocity = RootPart.Velocity.y
  35. local sine = 0
  36. local change = 1
  37. local Create = LoadLibrary("RbxUtility").Create
  38.  
  39. local m = Create("Model"){
  40.     Parent = Character,
  41.     Name = "WeaponModel",
  42. }
  43.  
  44. Humanoid.Animator.Parent = nil
  45. Character.Animate.Parent = nil
  46.  
  47. local newMotor = function(part0, part1, c0, c1)
  48.     local w = Create('Weld'){
  49.         Parent = part0,
  50.         Part0 = part0,
  51.         Part1 = part1,
  52.         C0 = c0,
  53.         C1 = c1,
  54.     }
  55.     return w
  56. end
  57.  
  58. function clerp(a, b, t)
  59.     return a:lerp(b, t)
  60. end
  61.  
  62. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  63. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  64.  
  65. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  66. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  67. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  68. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  69. RootJoint.C1 = CFrame.new(0, 0, 0)
  70. RootJoint.C0 = CFrame.new(0, 0, 0)
  71. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  72. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  73.  
  74. local rarmc1 = RW.C1
  75. local larmc1 = LW.C1
  76. local rlegc1 = RH.C1
  77. local llegc1 = LH.C1
  78.  
  79. local resetc1 = false
  80.  
  81. function PlayAnimationFromTable(table, speed, bool)
  82.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  83.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  84.     RW.C0 = clerp(RW.C0, table[3], speed)
  85.     LW.C0 = clerp(LW.C0, table[4], speed)
  86.     RH.C0 = clerp(RH.C0, table[5], speed)
  87.     LH.C0 = clerp(LH.C0, table[6], speed)
  88.     LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),speed)
  89.     RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),speed)
  90.     if bool == true then
  91.         if resetc1 == false then
  92.             resetc1 = true
  93.             RootJoint.C1 = RootJoint.C1
  94.             Torso.Neck.C1 = Torso.Neck.C1
  95.             RW.C1 = rarmc1
  96.             LW.C1 = larmc1
  97.             RH.C1 = rlegc1
  98.             LH.C1 = llegc1
  99.         end
  100.     end
  101. end
  102.  
  103. ArtificialHB = Create("BindableEvent", script){
  104.     Parent = script,
  105.     Name = "Heartbeat",
  106. }
  107.  
  108. script:WaitForChild("Heartbeat")
  109.  
  110. frame = 1 / 30
  111. tf = 0
  112. allowframeloss = false
  113. tossremainder = false
  114. lastframe = tick()
  115. script.Heartbeat:Fire()
  116.  
  117. game:GetService("RunService").Heartbeat:connect(function(s, p)
  118.     tf = tf + s
  119.     if tf >= frame then
  120.         if allowframeloss then
  121.             script.Heartbeat:Fire()
  122.             lastframe = tick()
  123.         else
  124.             for i = 1, math.floor(tf / frame) do
  125.                 script.Heartbeat:Fire()
  126.             end
  127.             lastframe = tick()
  128.         end
  129.         if tossremainder then
  130.             tf = 0
  131.         else
  132.             tf = tf - frame * math.floor(tf / frame)
  133.         end
  134.     end
  135. end)
  136.  
  137. function swait(num)
  138.     if num == 0 or num == nil then
  139.         ArtificialHB.Event:wait()
  140.     else
  141.         for i = 0, num do
  142.             ArtificialHB.Event:wait()
  143.         end
  144.     end
  145. end
  146.  
  147. function RemoveOutlines(part)
  148.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  149. end
  150.    
  151. CFuncs = { 
  152.     ["Part"] = {
  153.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  154.             local Part = Create("Part"){
  155.                 Parent = Parent,
  156.                 Reflectance = Reflectance,
  157.                 Transparency = Transparency,
  158.                 CanCollide = false,
  159.                 Locked = true,
  160.                 BrickColor = BrickColor.new(tostring(BColor)),
  161.                 Name = Name,
  162.                 Size = Size,
  163.                 Material = Material,
  164.             }
  165.             RemoveOutlines(Part)
  166.             return Part
  167.         end;
  168.     };
  169.    
  170.     ["Mesh"] = {
  171.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  172.             local Msh = Create(Mesh){
  173.                 Parent = Part,
  174.                 Offset = OffSet,
  175.                 Scale = Scale,
  176.             }
  177.             if Mesh == "SpecialMesh" then
  178.                 Msh.MeshType = MeshType
  179.                 Msh.MeshId = MeshId
  180.             end
  181.             return Msh
  182.         end;
  183.     };
  184.    
  185.     ["Mesh"] = {
  186.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  187.             local Msh = Create(Mesh){
  188.                 Parent = Part,
  189.                 Offset = OffSet,
  190.                 Scale = Scale,
  191.             }
  192.             if Mesh == "SpecialMesh" then
  193.                 Msh.MeshType = MeshType
  194.                 Msh.MeshId = MeshId
  195.             end
  196.             return Msh
  197.         end;
  198.     };
  199.    
  200.     ["Weld"] = {
  201.         Create = function(Parent, Part0, Part1, C0, C1)
  202.             local Weld = Create("Weld"){
  203.                 Parent = Parent,
  204.                 Part0 = Part0,
  205.                 Part1 = Part1,
  206.                 C0 = C0,
  207.                 C1 = C1,
  208.             }
  209.             return Weld
  210.         end;
  211.     };
  212.  
  213.     ["Sound"] = {
  214.         Create = function(id, par, vol, pit)
  215.             coroutine.resume(coroutine.create(function()
  216.                 local S = Create("Sound"){
  217.                     Volume = vol,
  218.                     Pitch = pit or 1,
  219.                     SoundId = id,
  220.                     Parent = par or workspace,
  221.                 }
  222.                 wait()
  223.                 S:play()
  224.                 game:GetService("Debris"):AddItem(S, 6)
  225.             end))
  226.         end;
  227.     };
  228.    
  229.     ["ParticleEmitter"] = {
  230.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  231.             local fp = Create("ParticleEmitter"){
  232.                 Parent = Parent,
  233.                 Color = ColorSequence.new(Color1, Color2),
  234.                 LightEmission = LightEmission,
  235.                 Size = Size,
  236.                 Texture = Texture,
  237.                 Transparency = Transparency,
  238.                 ZOffset = ZOffset,
  239.                 Acceleration = Accel,
  240.                 Drag = Drag,
  241.                 LockedToPart = LockedToPart,
  242.                 VelocityInheritance = VelocityInheritance,
  243.                 EmissionDirection = EmissionDirection,
  244.                 Enabled = Enabled,
  245.                 Lifetime = LifeTime,
  246.                 Rate = Rate,
  247.                 Rotation = Rotation,
  248.                 RotSpeed = RotSpeed,
  249.                 Speed = Speed,
  250.                 VelocitySpread = VelocitySpread,
  251.             }
  252.             return fp
  253.         end;
  254.     };
  255.  
  256.     CreateTemplate = {
  257.    
  258.     };
  259. }
  260.  
  261. function rayCast(Position, Direction, Range, Ignore)
  262.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  263. end
  264.  
  265. --[[FindNearestTorso = function(pos)
  266.     local list = (game.Workspace:children())
  267.     local torso = nil
  268.     local dist = 1000
  269.     local temp, human, temp2 = nil, nil, nil
  270.     for x = 1, #list do
  271.         temp2 = list[x]
  272.         if temp2.className == "Model" and temp2.Name ~= Character.Name then
  273.             temp = temp2:findFirstChild("Torso")
  274.             human = temp2:findFirstChild("Humanoid")
  275.             if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  276.                 local dohit = true
  277.                 if dohit == true then
  278.                     torso = temp
  279.                     dist = (temp.Position - pos).magnitude
  280.                 end
  281.             end
  282.         end
  283.     end
  284.     return torso, dist
  285. end]]
  286. function FindNearestTorso(Position, Distance, SinglePlayer)
  287.     if SinglePlayer then
  288.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  289.     end
  290.     local List = {}
  291.     for i, v in pairs(workspace:GetChildren()) do
  292.         if v:IsA("Model") then
  293.             if v:findFirstChild("Torso") then
  294.                 if v ~= Character then
  295.                     if (v.Torso.Position - Position).magnitude <= Distance then
  296.                         table.insert(List, v)
  297.                     end
  298.                 end
  299.             end
  300.         end
  301.     end
  302.     return List
  303. end
  304.  
  305. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  306.     if hit.Parent == nil then
  307.         return
  308.     end
  309.     local h = hit.Parent:FindFirstChild("Humanoid")
  310.     for _, v in pairs(hit.Parent:children()) do
  311.         if v:IsA("Humanoid") then
  312.             h = v
  313.         end
  314.     end
  315.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  316.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  317.             if hit.Parent.DebounceHit.Value == true then
  318.                 return
  319.             end
  320.         end
  321.         local c = Create("ObjectValue"){
  322.             Name = "creator",
  323.             Value = game:service("Players").LocalPlayer,
  324.             Parent = h,
  325.         }
  326.         game:GetService("Debris"):AddItem(c, .5)
  327.         if HitSound ~= nil and HitPitch ~= nil then
  328.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  329.         end
  330.         local Damage = math.random(minim, maxim)
  331.         local blocked = false
  332.         local block = hit.Parent:findFirstChild("Block")
  333.         if block ~= nil then
  334.             if block.className == "IntValue" then
  335.                 if block.Value > 0 then
  336.                     blocked = true
  337.                     block.Value = block.Value - 1
  338.                     print(block.Value)
  339.                 end
  340.             end
  341.         end
  342.         if blocked == false then
  343.             h.Health = h.Health - Damage
  344.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  345.         else
  346.             h.Health = h.Health - (Damage / 2)
  347.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  348.         end
  349.         if Type == "Knockdown" then
  350.             local hum = hit.Parent.Humanoid
  351.             hum.PlatformStand = true
  352.             coroutine.resume(coroutine.create(function(HHumanoid)
  353.                 swait(1)
  354.                 HHumanoid.PlatformStand = false
  355.             end), hum)
  356.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  357.             local bodvol = Create("BodyVelocity"){
  358.                 velocity = angle * knockback,
  359.                 P = 5000,
  360.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  361.                 Parent = hit,
  362.             }
  363.             local rl = Create("BodyAngularVelocity"){
  364.                 P = 3000,
  365.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  366.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  367.                 Parent = hit,
  368.             }
  369.             game:GetService("Debris"):AddItem(bodvol, .5)
  370.             game:GetService("Debris"):AddItem(rl, .5)
  371.         elseif Type == "Normal" then
  372.             local vp = Create("BodyVelocity"){
  373.                 P = 500,
  374.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  375.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  376.             }
  377.             if knockback > 0 then
  378.                 vp.Parent = hit.Parent.Torso
  379.             end
  380.             game:GetService("Debris"):AddItem(vp, .5)
  381.         elseif Type == "Up" then
  382.             local bodyVelocity = Create("BodyVelocity"){
  383.                 velocity = Vector3.new(0, 20, 0),
  384.                 P = 5000,
  385.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  386.                 Parent = hit,
  387.             }
  388.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  389.         elseif Type == "DarkUp" then
  390.             coroutine.resume(coroutine.create(function()
  391.                 for i = 0, 1, 0.1 do
  392.                     swait()
  393.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  394.                 end
  395.             end))
  396.             local bodyVelocity = Create("BodyVelocity"){
  397.                 velocity = Vector3.new(0, 20, 0),
  398.                 P = 5000,
  399.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  400.                 Parent = hit,
  401.             }
  402.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  403.         elseif Type == "Snare" then
  404.             local bp = Create("BodyPosition"){
  405.                 P = 2000,
  406.                 D = 100,
  407.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  408.                 position = hit.Parent.Torso.Position,
  409.                 Parent = hit.Parent.Torso,
  410.             }
  411.             game:GetService("Debris"):AddItem(bp, 1)
  412.         elseif Type == "Freeze" then
  413.             local BodPos = Create("BodyPosition"){
  414.                 P = 50000,
  415.                 D = 1000,
  416.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  417.                 position = hit.Parent.Torso.Position,
  418.                 Parent = hit.Parent.Torso,
  419.             }
  420.             local BodGy = Create("BodyGyro") {
  421.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  422.                 P = 20e+003,
  423.                 Parent = hit.Parent.Torso,
  424.                 cframe = hit.Parent.Torso.CFrame,
  425.             }
  426.             hit.Parent.Torso.Anchored = true
  427.             coroutine.resume(coroutine.create(function(Part)
  428.                 swait(1.5)
  429.                 Part.Anchored = false
  430.             end), hit.Parent.Torso)
  431.             game:GetService("Debris"):AddItem(BodPos, 3)
  432.             game:GetService("Debris"):AddItem(BodGy, 3)
  433.         end
  434.         local debounce = Create("BoolValue"){
  435.             Name = "DebounceHit",
  436.             Parent = hit.Parent,
  437.             Value = true,
  438.         }
  439.         game:GetService("Debris"):AddItem(debounce, Delay)
  440.         c = Create("ObjectValue"){
  441.             Name = "creator",
  442.             Value = Player,
  443.             Parent = h,
  444.         }
  445.         game:GetService("Debris"):AddItem(c, .5)
  446.     end
  447. end
  448.  
  449. function ShowDamage(Pos, Text, Time, Color)
  450.     local Rate = (1 / 30)
  451.     local Pos = (Pos or Vector3.new(0, 0, 0))
  452.     local Text = (Text or "")
  453.     local Time = (Time or 2)
  454.     local Color = (Color or Color3.new(1, 0, 1))
  455.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  456.     EffectPart.Anchored = true
  457.     local BillboardGui = Create("BillboardGui"){
  458.         Size = UDim2.new(3, 0, 3, 0),
  459.         Adornee = EffectPart,
  460.         Parent = EffectPart,
  461.     }
  462.     local TextLabel = Create("TextLabel"){
  463.         BackgroundTransparency = 1,
  464.         Size = UDim2.new(1, 0, 1, 0),
  465.         Text = Text,
  466.         Font = "SciFi",
  467.         TextColor3 = Color,
  468.         TextScaled = true,
  469.         Parent = BillboardGui,
  470.     }
  471.     game.Debris:AddItem(EffectPart, (Time))
  472.     EffectPart.Parent = game:GetService("Workspace")
  473.     delay(0, function()
  474.         local Frames = (Time / Rate)
  475.         for Frame = 1, Frames do
  476.             wait(Rate)
  477.             local Percent = (Frame / Frames)
  478.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  479.             TextLabel.TextTransparency = Percent
  480.         end
  481.         if EffectPart and EffectPart.Parent then
  482.             EffectPart:Destroy()
  483.         end
  484.     end)
  485. end
  486.  
  487. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  488.     for _, c in pairs(workspace:children()) do
  489.         local hum = c:findFirstChild("Humanoid")
  490.         if hum ~= nil then
  491.             local head = c:findFirstChild("Torso")
  492.             if head ~= nil then
  493.                 local targ = head.Position - Part.Position
  494.                 local mag = targ.magnitude
  495.                 if mag <= Magnitude and c.Name ~= Player.Name then
  496.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  497.                 end
  498.             end
  499.         end
  500.     end
  501. end
  502.  
  503. EffectModel = Create("Model"){
  504.     Parent = Character,
  505.     Name = "Effects",
  506. }
  507.  
  508. Effects = {
  509.     Block = {
  510.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  511.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  512.             prt.Anchored = true
  513.             prt.CFrame = cframe
  514.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  515.             game:GetService("Debris"):AddItem(prt, 10)
  516.             if Type == 1 or Type == nil then
  517.                 table.insert(Effects, {
  518.                     prt,
  519.                     "Block1",
  520.                     delay,
  521.                     x3,
  522.                     y3,
  523.                     z3,
  524.                     msh
  525.                 })
  526.             elseif Type == 2 then
  527.                 table.insert(Effects, {
  528.                     prt,
  529.                     "Block2",
  530.                     delay,
  531.                     x3,
  532.                     y3,
  533.                     z3,
  534.                     msh
  535.                 })
  536.             end
  537.         end;
  538.     };
  539.  
  540.         Cylinder = {
  541.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  542.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  543.             prt.Anchored = true
  544.             prt.CFrame = cframe
  545.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  546.             game:GetService("Debris"):AddItem(prt, 10)
  547.             table.insert(Effects, {
  548.                 prt,
  549.                 "Cylinder",
  550.                 delay,
  551.                 x3,
  552.                 y3,
  553.                 z3,
  554.                 msh
  555.             })
  556.         end;
  557.     };
  558.     Head = {
  559.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  560.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  561.             prt.Anchored = true
  562.             prt.CFrame = cframe
  563.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  564.             game:GetService("Debris"):AddItem(prt, 10)
  565.             table.insert(Effects, {
  566.                 prt,
  567.                 "Cylinder",
  568.                 delay,
  569.                 x3,
  570.                 y3,
  571.                 z3,
  572.                 msh
  573.             })
  574.         end;
  575.     };
  576.    
  577.     Sphere = {
  578.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  579.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  580.             prt.Anchored = true
  581.             prt.CFrame = cframe
  582.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  583.             game:GetService("Debris"):AddItem(prt, 10)
  584.             table.insert(Effects, {
  585.                 prt,
  586.                 "Cylinder",
  587.                 delay,
  588.                 x3,
  589.                 y3,
  590.                 z3,
  591.                 msh
  592.             })
  593.         end;
  594.     };
  595.    
  596.     Elect = {
  597.         Create = function(cff, x, y, z)
  598.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  599.             prt.Anchored = true
  600.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  601.             prt.CFrame = CFrame.new(prt.Position)
  602.             game:GetService("Debris"):AddItem(prt, 2)
  603.             local xval = math.random() / 2
  604.             local yval = math.random() / 2
  605.             local zval = math.random() / 2
  606.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  607.             table.insert(Effects, {
  608.                 prt,
  609.                 "Elec",
  610.                 0.1,
  611.                 x,
  612.                 y,
  613.                 z,
  614.                 xval,
  615.                 yval,
  616.                 zval
  617.             })
  618.         end;
  619.  
  620.     };
  621.    
  622.     Ring = {
  623.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  624.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  625.             prt.Anchored = true
  626.             prt.CFrame = cframe
  627.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  628.             game:GetService("Debris"):AddItem(prt, 10)
  629.             table.insert(Effects, {
  630.                 prt,
  631.                 "Cylinder",
  632.                 delay,
  633.                 x3,
  634.                 y3,
  635.                 z3,
  636.                 msh
  637.             })
  638.         end;
  639.     };
  640.  
  641.  
  642.     Wave = {
  643.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  644.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  645.             prt.Anchored = true
  646.             prt.CFrame = cframe
  647.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  648.             game:GetService("Debris"):AddItem(prt, 10)
  649.             table.insert(Effects, {
  650.                 prt,
  651.                 "Cylinder",
  652.                 delay,
  653.                 x3,
  654.                 y3,
  655.                 z3,
  656.                 msh
  657.             })
  658.         end;
  659.     };
  660.  
  661.     Break = {
  662.         Create = function(brickcolor, cframe, x1, y1, z1)
  663.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  664.             prt.Anchored = true
  665.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  666.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  667.             local num = math.random(10, 50) / 1000
  668.             game:GetService("Debris"):AddItem(prt, 10)
  669.             table.insert(Effects, {
  670.                 prt,
  671.                 "Shatter",
  672.                 num,
  673.                 prt.CFrame,
  674.                 math.random() - math.random(),
  675.                 0,
  676.                 math.random(50, 100) / 100
  677.             })
  678.         end;
  679.     };
  680.    
  681.     Fire = {
  682.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  683.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  684.             prt.Anchored = true
  685.             prt.CFrame = cframe
  686.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  687.             game:GetService("Debris"):AddItem(prt, 10)
  688.             table.insert(Effects, {
  689.                 prt,
  690.                 "Fire",
  691.                 delay,
  692.                 1,
  693.                 1,
  694.                 1,
  695.                 msh
  696.             })
  697.         end;
  698.     };
  699.    
  700.     FireWave = {
  701.         Create = function(brickcolor, cframe, x1, y1, z1)
  702.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  703.             prt.Anchored = true
  704.             prt.CFrame = cframe
  705.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  706.             local d = Create("Decal"){
  707.                 Parent = prt,
  708.                 Texture = "rbxassetid://26356434",
  709.                 Face = "Top",
  710.             }
  711.             local d = Create("Decal"){
  712.                 Parent = prt,
  713.                 Texture = "rbxassetid://26356434",
  714.                 Face = "Bottom",
  715.             }
  716.             game:GetService("Debris"):AddItem(prt, 10)
  717.             table.insert(Effects, {
  718.                 prt,
  719.                 "FireWave",
  720.                 1,
  721.                 30,
  722.                 math.random(400, 600) / 100,
  723.                 msh
  724.             })
  725.         end;
  726.     };
  727.    
  728.     Lightning = {
  729.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  730.             local magz = (p0 - p1).magnitude
  731.             local curpos = p0
  732.             local trz = {
  733.                 -ofs,
  734.                 ofs
  735.             }
  736.             for i = 1, tym do
  737.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  738.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  739.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  740.                 li.Material = "Neon"
  741.                 if tym == i then
  742.                     local magz2 = (curpos - p1).magnitude
  743.                     li.Size = Vector3.new(th, th, magz2)
  744.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  745.                     table.insert(Effects, {
  746.                         li,
  747.                         "Disappear",
  748.                         last
  749.                     })
  750.                 else
  751.                     do
  752.                         do
  753.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  754.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  755.                             game.Debris:AddItem(li, 10)
  756.                             table.insert(Effects, {
  757.                                 li,
  758.                                 "Disappear",
  759.                                 last
  760.                             })
  761.                         end
  762.                     end
  763.                 end
  764.             end
  765.         end
  766.     };
  767.  
  768.     EffectTemplate = {
  769.  
  770.     };
  771. }
  772.  
  773. coroutine.wrap(function()
  774.     while wait() do
  775.         if 0 < #Effects then
  776.             for e = 1, #Effects do
  777.                 if Effects[e] ~= nil then
  778.                     local Thing = Effects[e]
  779.                     if Thing ~= nil then
  780.                         local Part = Thing[1]
  781.                         local Mode = Thing[2]
  782.                         local Delay = Thing[3]
  783.                         local IncX = Thing[4]
  784.                         local IncY = Thing[5]
  785.                         local IncZ = Thing[6]
  786.                         if Thing[2] == "Shoot" then
  787.                             local Look = Thing[1]
  788.                             local move = 30
  789.                             if Thing[8] == 3 then
  790.                                 move = 10
  791.                             end
  792.                             local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  793.                             if Thing[10] ~= nil then
  794.                                 da = pos
  795.                                 cf2 = CFrame.new(Thing[4], Thing[10].Position)
  796.                                 cfa = CFrame.new(Thing[4], pos)
  797.                                 tehCF = cfa:lerp(cf2, 0.2)
  798.                                 Thing[1] = tehCF.lookVector
  799.                             end
  800.                             local mag = (Thing[4] - pos).magnitude
  801.                             Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  802.                             if Thing[8] == 2 then
  803.                                 Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  804.                             end
  805.                             Thing[4] = Thing[4] + Look * move
  806.                             Thing[3] = Thing[3] - 1
  807.                             if 2 < Thing[5] then
  808.                                 Thing[5] = Thing[5] - 0.3
  809.                                 Thing[6] = Thing[6] - 0.3
  810.                             end
  811.                             if hit ~= nil then
  812.                                 Thing[3] = 0
  813.                                 if Thing[8] == 1 or Thing[8] == 3 then
  814.                                     Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  815.                                 else
  816.                                     if Thing[8] == 2 then
  817.                                         Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  818.                                         if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  819.                                             ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  820.                                             ref.Anchored = true
  821.                                             ref.CFrame = CFrame.new(pos)
  822.                                             CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  823.                                             game:GetService("Debris"):AddItem(ref, 0.2)
  824.                                             Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  825.                                             Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  826.                                             MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  827.                                         end
  828.                                     end
  829.                                 end
  830.                                 ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  831.                                 ref.Anchored = true
  832.                                 ref.CFrame = CFrame.new(pos)
  833.                                 Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  834.                                 game:GetService("Debris"):AddItem(ref, 1)
  835.                             end
  836.                             if Thing[3] <= 0 then
  837.                                 table.remove(Effects, e)
  838.                             end
  839.                         end
  840.                         do
  841.                             do
  842.                                 if Thing[2] == "FireWave" then
  843.                                     if Thing[3] <= Thing[4] then
  844.                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  845.                                         Thing[3] = Thing[3] + 1
  846.                                         Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  847.                                     else
  848.                                         Part.Parent = nil
  849.                                         table.remove(Effects, e)
  850.                                     end
  851.                                 end
  852.                                 if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  853.                                     if Thing[1].Transparency <= 1 then
  854.                                         if Thing[2] == "Block1" then
  855.                                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  856.                                             Mesh = Thing[7]
  857.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  858.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  859.                                         else
  860.                                             if Thing[2] == "Block2" then
  861.                                                 Thing[1].CFrame = Thing[1].CFrame
  862.                                                 Mesh = Thing[7]
  863.                                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  864.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  865.                                             else
  866.                                                 if Thing[2] == "Fire" then
  867.                                                     Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  868.                                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  869.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  870.                                                 else
  871.                                                     if Thing[2] == "Cylinder" then
  872.                                                         Mesh = Thing[7]
  873.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  874.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  875.                                                     else
  876.                                                         if Thing[2] == "Blood" then
  877.                                                             Mesh = Thing[7]
  878.                                                             Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  879.                                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  880.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  881.                                                         else
  882.                                                             if Thing[2] == "Elec" then
  883.                                                                 Mesh = Thing[10]
  884.                                                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  885.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  886.                                                             else
  887.                                                                 if Thing[2] == "Disappear" then
  888.                                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  889.                                                                 else
  890.                                                                     if Thing[2] == "Shatter" then
  891.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  892.                                                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  893.                                                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  894.                                                             Thing[6] = Thing[6] + Thing[5]
  895.                                                                     end
  896.                                                                 end
  897.                                                             end
  898.                                                         end
  899.                                                     end
  900.                                                 end
  901.                                             end
  902.                                         end
  903.                                     else
  904.                                         Part.Parent = nil
  905.                                         table.remove(Effects, e)
  906.                                     end
  907.                                 end
  908.                             end
  909.                         end
  910.                     end
  911.                 end
  912.             end
  913.         end
  914.     end
  915. end)()
  916. function attackone()
  917.     attack = true
  918.     for i = 0, 1, 0.1 do
  919.         swait()
  920.         PlayAnimationFromTable({
  921.             CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  922.             CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  923.             CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  924.             CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  925.             CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  926.             CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  927.         }, .3, false)
  928.     end
  929.     attack = false
  930. end
  931.  
  932. Humanoid.WalkSpeed = 0;
  933.  
  934. FCharacter.Parent = Character;
  935.  
  936. local FLeftArm = FCharacter["Left Arm"]
  937. local FRightArm = FCharacter["Right Arm"]
  938. local FLeftLeg = FCharacter["Left Leg"]
  939. local FRightLeg = FCharacter["Right Leg"]
  940.  
  941. local FRW = newMotor(FCharacter.Torso, FRightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  942. local FLW = newMotor(FCharacter.Torso, FLeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  943. local FRH = newMotor(FCharacter.Torso, FRightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  944. local FLH = newMotor(FCharacter.Torso, FLeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  945. local FRootPart = FCharacter.HumanoidRootPart
  946. local FRootJoint = FRootPart.RootJoint
  947. FRootJoint.C1 = CFrame.new(0, 0, 0)
  948. FRootJoint.C0 = CFrame.new(0, 0, 0)
  949. FCharacter.Torso.Neck.C1 = CFrame.new(0, 0, 0)
  950. FCharacter.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  951. FRootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,10)
  952.  
  953. New = function(Object, Parent, Name, Data)
  954.     local Object = Instance.new(Object)
  955.     for Index, Value in pairs(Data or {}) do
  956.         Object[Index] = Value
  957.     end
  958.     Object.Parent = Parent
  959.     Object.Name = Name
  960.     return Object
  961. end
  962.    
  963.  
  964.  
  965. local fgm = New("Model",FCharacter,"GunModel",{})
  966. FHandle = New("Part",fgm,"FHandle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  967. moter = New("Weld",FHandle,"mot",{Part0 = FLeftArm,Part1 = FHandle,})
  968. moter.C0 = CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0)
  969. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  970. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  971. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  972. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  973. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  974. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  975. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  976. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
  977. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  978. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  979. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
  980. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  981. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  982. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  983. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  984. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  985. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
  986. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  987. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  988. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
  989. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  990. Partss = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  991. Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  992. mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  993. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  994. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  995. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  996. Part = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  997. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  998. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  999. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1000. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1001. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1002. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1003. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1004. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
  1005. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1006. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1007. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1008. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1009. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1010. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
  1011. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1012. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1013. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1014. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1015. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1016. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1017. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1018. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1019. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1020. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1021. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1022. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1023. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1024. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1025. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1026. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1027. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1028. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1029. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1030.  
  1031. for _,v in pairs(m:children()) do
  1032. if v:IsA("Part") then
  1033. v.CanCollide = false
  1034. end
  1035. end
  1036.  
  1037. local knife = Instance.new("Part", FCharacter)
  1038. knife.Locked = true
  1039. knife.Name ="Knife"
  1040. knife.CanCollide = false
  1041. knife.CFrame = FCharacter.Torso.CFrame
  1042. knife.Size = Vector3.new(2.4,1,1)
  1043. local sbox = Instance.new("SelectionBox",knife)
  1044. sbox.Adornee=knife
  1045. sbox.Transparency = 1
  1046. local mesh = Instance.new("SpecialMesh",knife)
  1047. mesh.MeshType = Enum.MeshType.FileMesh
  1048. mesh.TextureId = "rbxassetid://430991793"
  1049. mesh.MeshId = "rbxassetid://430991742"
  1050. mesh.Scale = Vector3.new(0.3,0.3,0.3)
  1051. local holder = Instance.new("Part",FCharacter)
  1052. holder.BrickColor = BrickColor.new("Brown")
  1053. holder.TopSurface,holder.BottomSurface = "SmoothNoOutlines" ,"SmoothNoOutlines"
  1054. holder.Size = Vector3.new(.2,2,.6)
  1055. holder.CanCollide = false
  1056. local knifweld = Instance.new("Weld",FCharacter)
  1057. knifweld.Part1 = holder
  1058. knifweld.Part0 = knife
  1059. knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90))
  1060. local holderweld = Instance.new("Weld",FCharacter)
  1061. holderweld.Part0 = holder
  1062. holderweld.Part1 = FCharacter['Left Leg']
  1063. holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0)
  1064. wait()
  1065. FRootPart.Anchored = true
  1066. RootPart.Anchored = true
  1067. wait(1)
  1068. if debugIt == false then
  1069.     for i = 0,1,0.1 do
  1070.         local speed = .3
  1071.         local table = {
  1072.              CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1073.              CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1074.              CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1075.              CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1076.              CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1077.              CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1078.         }
  1079.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1080.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1081.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1082.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1083.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1084.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1085.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1086.         swait()
  1087.     end
  1088.    
  1089.     wait(1)
  1090.     coroutine.wrap(function()
  1091.         Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1092.         Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1093.         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5)
  1094.         for i = 0,1,0.1 do
  1095.             local speed = .3
  1096.             local table = {
  1097.                  CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1098.                  CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1099.                  CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1100.                  CFrame.new(-1.80998576, 0.949998736, -0, -0.743379056, 0.668870509, 0, -0.668870509, -0.743379056, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1101.                  CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1102.                  CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1103.             }
  1104.             FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1105.             FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1106.             FRW.C0 = clerp(FRW.C0, table[3], speed)
  1107.             FLW.C0 = clerp(FLW.C0, table[4], speed)
  1108.             FRH.C0 = clerp(FRH.C0, table[5], speed)
  1109.             FLH.C0 = clerp(FLH.C0, table[6], speed)
  1110.             moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1111.             swait()
  1112.         end
  1113.         wait()
  1114.         for i = 0,1,0.1 do
  1115.             local speed = .3
  1116.             local table = {
  1117.                  CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1118.                  CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1119.                  CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1120.                  CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1121.                  CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1122.                  CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1123.             }
  1124.             FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1125.             FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1126.             FRW.C0 = clerp(FRW.C0, table[3], speed)
  1127.             FLW.C0 = clerp(FLW.C0, table[4], speed)
  1128.             FRH.C0 = clerp(FRH.C0, table[5], speed)
  1129.             FLH.C0 = clerp(FLH.C0, table[6], speed)
  1130.             moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1131.             swait()
  1132.         end
  1133.     end)()
  1134.    
  1135.    
  1136.    
  1137.     for i = 0, 1, 0.1 do
  1138.         swait()
  1139.         PlayAnimationFromTable({
  1140.          CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1141.          CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1142.          CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1143.          CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1144.          CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145.          CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146.         }, .3, false)
  1147.     end
  1148.     wait(1)
  1149.     for i = 0,1,.1 do
  1150.         local speed = .3
  1151.         local table = {
  1152.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154.             CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155.             CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1156.             CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1157.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158.         }
  1159.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1160.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1161.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1162.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1163.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1164.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1165.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1166.         swait()
  1167.     end
  1168.    
  1169.     wait(1)
  1170.     for i = 0, 1, .1 do
  1171.         local speed = .3
  1172.         local table = {
  1173.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1174.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175.             CFrame.new(-0.289989859, -3.27825546e-07, -0.770015359, 0.282591939, 0.951313019, 0.123073883, -0.569866359, 0.269702584, -0.776217401, -0.771619499, 0.14921695, 0.618335962) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1176.             CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1177.             CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1178.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1179.         }
  1180.         swait()
  1181.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1182.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1183.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1184.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1185.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1186.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1187.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1188.     end
  1189.    
  1190.     knifweld.Part1 = FCharacter['Right Arm']
  1191.     knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(-90),0)
  1192.     for i = 0,1,.1 do
  1193.         local speed = .3
  1194.         local table = {
  1195.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197.             CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198.             CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199.             CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201.         }
  1202.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1203.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1204.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1205.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1206.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1207.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1208.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1209.         swait()
  1210.     end
  1211.    
  1212.     wait(1)
  1213.     for i = 0, 1, 0.1 do
  1214.         swait()
  1215.         PlayAnimationFromTable({
  1216.          CFrame.new(0, -2.24408007, -3.19489694, 1, 0, 0, 0, 0.452725112, 0.891650259, 0, -0.891650259, 0.452725112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217.          CFrame.new(7.62939453e-06, 1.4999584, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218.          CFrame.new(1.61997747, 0.704635978, -0.635224581, -0.825147271, -0.352566004, 0.441395015, 0.496845663, -0.0810818374, 0.864043713, -0.268842638, 0.932268381, 0.242075145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219.          CFrame.new(-1.80998445, 0.192538664, -0.186033189, 0.494757533, 0.782224536, -0.378605217, -0.853971958, 0.518376589, -0.0449554324, 0.161094487, 0.345559716, 0.924467504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220.          CFrame.new(0.819988847, -1.93866265, 0.717127383, 0.950523973, -0.310651302, 8.76989304e-07, 0.273218215, 0.835988283, 0.475894451, -0.147837952, -0.452348769, 0.879502594) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1221.          CFrame.new(-0.659997702, -1.93866444, 0.717128515, 0.972906768, 0.231197968, 2.30545061e-06, -0.203340545, 0.855674803, 0.475892335, 0.110023372, -0.462999344, 0.879503667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222.         }, .3, false)
  1223.     end
  1224.     wait(1)
  1225.     for i = 0,1,.1 do
  1226.         local speed = .3
  1227.         local table = {
  1228.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230.             CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231.             CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232.             CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234.         }
  1235.     end
  1236.     coroutine.wrap(function()
  1237.         for i = 1, 11,.1 do
  1238.             sine = sine + 1
  1239.             local speed = .3
  1240.             FRootPart.CFrame = FRootPart.CFrame * CFrame.new(0,0,-.1)
  1241.             local table = {    
  1242.                 CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1243.                 CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1244.                 CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1245.                 CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1246.                 CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1247.                 CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1248.             }
  1249.             FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1250.             FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1251.             FRW.C0 = clerp(FRW.C0, table[3], speed)
  1252.             FLW.C0 = clerp(FLW.C0, table[4], speed)
  1253.             FRH.C0 = clerp(FRH.C0, table[5], speed)
  1254.             FLH.C0 = clerp(FLH.C0, table[6], speed)
  1255.             moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1256.             swait()
  1257.         end
  1258.         for i = 0,1,.1 do
  1259.             local speed = .3
  1260.             local table = {
  1261.                 CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262.                 CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263.                 CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264.                 CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265.                 CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266.                 CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267.             }
  1268.             FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1269.             FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1270.             FRW.C0 = clerp(FRW.C0, table[3], speed)
  1271.             FLW.C0 = clerp(FLW.C0, table[4], speed)
  1272.             FRH.C0 = clerp(FRH.C0, table[5], speed)
  1273.             FLH.C0 = clerp(FLH.C0, table[6], speed)
  1274.             moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1275.             swait()
  1276.         end
  1277.     end)()
  1278.     wait(3)
  1279.     for i = 0, 1, 0.1 do
  1280.         swait()
  1281.         PlayAnimationFromTable({
  1282.          CFrame.new(0, -1.61013091, -2.7208631, 1, 0, 0, 0, 0.784842849, 0.619694889, 0, -0.619694889, 0.784842849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283.          CFrame.new(7.62939453e-06, 1.49995804, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284.          CFrame.new(1.6199764, 0.0526405573, -0.633618712, -0.825147271, -0.352566004, 0.441395015, 0.338357478, 0.317245364, 0.885929346, -0.452378333, 0.880371392, -0.142481118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285.          CFrame.new(-1.48999131, 0.159032702, -0.689792395, -0.925652206, 0.121316604, 0.35839963, 0.3763749, 0.392493248, 0.839220524, -0.038858071, 0.911718965, -0.40897283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286.          CFrame.new(0.81999141, -1.66318786, 0.698954165, 0.950523973, -0.310651302, 8.76989304e-07, 0.186064735, 0.56931895, 0.800784588, -0.24876529, -0.761164725, 0.598952591) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287.          CFrame.new(-0.65999639, -1.66319084, 0.698958337, 0.972906768, 0.231197968, 2.30545061e-06, -0.138478845, 0.582726359, 0.800783157, 0.185138091, -0.779087663, 0.598954439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288.         }, .3, false)
  1289.     end
  1290.    
  1291.     wait(2)
  1292.     for i = 0,1,.1 do
  1293.         local speed = .3
  1294.         local table = {
  1295.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297.             CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298.             CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299.             CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301.         }
  1302.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1303.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1304.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1305.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1306.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1307.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1308.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1309.         swait()
  1310.     end
  1311.     wait(0.5)
  1312.     for i = 0,.7,.1 do
  1313.         local speed = .3
  1314.         local table = {
  1315.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317.             CFrame.new(0.1415039, -0.250491381, -0.976747632, -0.180687964, 0.704339802, 0.686481893, 0.569043994, 0.644152701, -0.51113236, -0.802209973, 0.298282892, -0.517191052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318.             CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319.             CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321.         }
  1322.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1323.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1324.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1325.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1326.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1327.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1328.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1329.         swait()
  1330.     end
  1331.     knife.Parent = Character
  1332.     knifweld.Parent = Character
  1333.     knifweld.Part0 = knife
  1334.     knifweld.Part1 = Torso
  1335.     knifweld.C0 = CFrame.new(-1,0,0)*CFrame.Angles(0,math.rad(90),0)
  1336.     for i = 0, 1, 0.1 do
  1337.         swait()
  1338.         PlayAnimationFromTable({
  1339.          CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340.          CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341.          CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342.          CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343.          CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344.          CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345.         }, .3, false)
  1346.     end
  1347.     for i = 0,1,.1 do
  1348.         local speed = .3
  1349.         local table = {
  1350.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352.             CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353.             CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354.             CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356.         }
  1357.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1358.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1359.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1360.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1361.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1362.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1363.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1364.         swait()
  1365.     end
  1366.     wait(1)
  1367.     for i = 0,1,.1 do
  1368.         local speed = .3
  1369.         local table = {
  1370.             CFrame.new(-1.13150174e-08, -0.233643144, -0.531754971, 1, 4.6356714e-08, 1.40138434e-08, -4.84286318e-08, 0.957217097, 0.289371043, -5.41235154e-16, -0.289371043, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371.             CFrame.new(7.62939453e-06, 1.50000799, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372.             CFrame.new(1.52783501, 0.00880410615, -0.0600301139, 0.985311627, -0.17076619, 1.32775563e-06, 0.170766205, 0.985311747, -3.87430191e-07, -1.24797225e-06, 5.96046448e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373.             CFrame.new(-1.54000914, -4.91738319e-07, -7.69009716e-07, 0.990279853, 0.139089808, -5.03203808e-07, -0.139089808, 0.990279853, -2.68220901e-07, 4.58210707e-07, 3.27825546e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374.             CFrame.new(0.500001609, -2.00094748, 0.514751852, 0.997889757, -0.0544961505, -0.0353313722, 0.0621684566, 0.95890981, 0.276820749, 0.0187938847, -0.278432727, 0.96027267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1375.             CFrame.new(-0.499998927, -1.73762023, -0.356294215, 0.998180985, 0.0602904856, -5.96745882e-16, -0.0577110909, 0.955475867, -0.289371043, -0.0174463224, 0.288844645, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1376.         }
  1377.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1378.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1379.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1380.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1381.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1382.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1383.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1384.         swait()
  1385.     end
  1386.     wait(1)
  1387.     coroutine.wrap(function()
  1388.         FRootJoint.C0 = CFrame.new(0,0,0)
  1389.         for i = 1, 500 do
  1390.             FRootJoint.C0 = FRootJoint.C0 * CFrame.new(0,3,0)
  1391.             swait()
  1392.         end
  1393.     end)()
  1394.     wait(2)
  1395.     FCharacter:destroy()
  1396.     wait(2)
  1397.     local Fire = Instance.new("Sound",Character.Torso)
  1398.     Fire.SoundId = "rbxassetid://192104941"
  1399.     Fire.Looped = true
  1400.     Fire.Pitch = 1
  1401.     Fire.Volume = 1
  1402.     Fire.Name = "cackle cackle"
  1403.     Fire:play()
  1404.     local fire = Instance.new("ParticleEmitter", Character.Torso)
  1405.     fire.Lifetime = NumberRange.new(0.5)
  1406.     fire.Speed = NumberRange.new(1, 3)
  1407.     fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1408.     fire.Rate = 1000
  1409.     fire.Name = "FireParticie"
  1410.     fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1411.     fire.LightEmission = 0.6
  1412.     fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1413.     fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1414.     wait(3)
  1415.     for i = 0,4,.1 do
  1416.         RootJoint.C0 = RootJoint.C0 * CFrame.new(0,0,-.1)
  1417.         swait()
  1418.     end
  1419.     wait(5)
  1420. end
  1421. if FCharacter then
  1422.     FCharacter:destroy()
  1423. end
  1424. local s = Instance.new("Sound",Character)
  1425. s.Name = "Reanimate"
  1426. s.Volume = 30
  1427. s.Pitch = 1
  1428. s.Looped = true
  1429. s.SoundId = "rbxassetid://156879167"
  1430. s:Play()
  1431.  
  1432.  
  1433. local hideName = Head:Clone()
  1434. hideName.Parent = Character
  1435. hideName.Name = "Hide"
  1436.  
  1437. hideName.BrickColor = BrickColor.new("Really black")
  1438. hideName:FindFirstChildOfClass"Decal":destroy()
  1439. Head:FindFirstChildOfClass"Decal":destroy()
  1440. for i,v in next, Character:children() do
  1441.     if v:IsA"BasePart" and v ~= RootPart then
  1442.         v.Transparency = 0.5
  1443.         v.BrickColor = BrickColor.new"Really black"
  1444.     end
  1445. end
  1446. Head.Transparency = 1
  1447.  
  1448. local nametag = Instance.new("BillboardGui",Character.Head)
  1449. nametag.StudsOffset = Vector3.new(0,2,0)
  1450. nametag.Adornee = Character.Head
  1451. nametag.Size = UDim2.new(0,200,0,50)
  1452.  
  1453. local text = Instance.new("TextLabel",nametag)
  1454. text.Size = UDim2.new(0,200,0,50)
  1455. text.BackgroundTransparency = 1
  1456. text.Text = "The Reanimated"
  1457. text.TextColor3 = Color3.new(180/255,0,0)
  1458. text.TextStrokeColor3 = Color3.new(0,0,0)
  1459. text.Font = Enum.Font.Fantasy
  1460. text.TextScaled = true
  1461. text.TextStrokeTransparency = 0
  1462. coroutine.wrap(function()
  1463.     while wait() do
  1464.         wait(3)
  1465.         text.Text = "Bonnie"
  1466.         wait()
  1467.         text.Text = "The Box";
  1468.         wait(2)
  1469.         local str = ""
  1470.         for i = 1, math.random(3,25) do
  1471.             str = str..string.char(math.random(65,122))
  1472.         end
  1473.         text.Text = str
  1474.         wait()
  1475.         str = ""
  1476.         for i = 1, math.random(12,25) do
  1477.             str = str..string.char(math.random(48,122))
  1478.         end
  1479.         wait()
  1480.         text.Text = str
  1481.         wait()
  1482.         text.Text = "The Box";
  1483.         wait(1)
  1484.         text.Text = "Nerver won"
  1485.         wait()
  1486.         text.Text = "Why me"
  1487.         wait()
  1488.         text.Text = "The Box";
  1489.         wait(2)
  1490.         text.Text = "You Must Die";
  1491.         wait()
  1492.         text.Text = "mm";
  1493.         wait()
  1494.         for i = 1, math.random(12,25) do
  1495.             str = str..string.char(math.random(48,57))
  1496.         end
  1497.         text.Text = str
  1498.         wait()
  1499.         text.Text = "The Box";
  1500.         wait(2)
  1501.     end
  1502. end)()
  1503. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  1504. local BodyColors =  Character:FindFirstChildOfClass"BodyColors"
  1505. if BodyColors then
  1506.     BodyColors.HeadColor = BrickColor.new"Really black"
  1507.     BodyColors.TorsoColor = BrickColor.new"Really black"
  1508.     BodyColors.LeftArmColor = BrickColor.new"Really black"
  1509.     BodyColors.RightArmColor = BrickColor.new"Really black"
  1510.     BodyColors.LeftLegColor = BrickColor.new"Really black"
  1511.     BodyColors.RightLegColor = BrickColor.new"Really black"
  1512. end
  1513. local fire;
  1514. local Fire;
  1515. if Character.Torso:FindFirstChild"FireParticie" then
  1516.     fire = Character.Torso:FindFirstChild"FireParticie"
  1517. end
  1518. if Character.Torso:FindFirstChild"cackle cackle" then
  1519.     Fire = Character.Torso:FindFirstChild"cackle cackle"
  1520. end
  1521. wait(1)
  1522. for i = 0, 1, 0.1 do
  1523.     swait()
  1524.     PlayAnimationFromTable({
  1525.      CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1526.      CFrame.new(4.11561359e-42, 1.5, 0, 1, 2.74374239e-42, 0, 2.74374239e-42, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527.      CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528.      CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529.      CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530.      CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531.     }, .3, false)
  1532. end
  1533. wait(2)
  1534. for i = 1, 3 do
  1535.     for i = 0, 1, 0.1 do
  1536.         swait()
  1537.         PlayAnimationFromTable({
  1538.          CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1539.          CFrame.new(-1.46917455e-25, 1.5, 5.57377561e-26, 0.845658779, -9.794497e-26, -0.533723354, 6.01806207e-26, 1, -8.32027374e-26, 0.533723354, 3.71585041e-26, 0.845658779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540.          CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541.          CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542.          CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543.          CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544.         }, .3, false)
  1545.     end
  1546.     wait()
  1547.     for i = 0, 1, 0.1 do
  1548.         swait()
  1549.         PlayAnimationFromTable({
  1550.          CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551.          CFrame.new(-1.48432068e-25, 1.5, 5.99786723e-26, 0.533723056, -9.8954712e-26, 0.845658302, 8.05774083e-26, 1, 6.07864659e-26, -0.845658302, 3.99857816e-26, 0.533723056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552.          CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553.          CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554.          CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555.          CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556.         }, .3, false)
  1557.     end
  1558. end
  1559.  
  1560. wait(1)
  1561. coroutine.wrap(function()
  1562.     if fire then
  1563.         for i = fire.Rate, 0, -5 do
  1564.             fire.Rate = i
  1565.             wait()
  1566.         end
  1567.         fire:destroy()
  1568.     end
  1569.     if Fire then
  1570.         Fire:Stop()
  1571.         Fire:destroy()
  1572.     end
  1573. end)()
  1574.  
  1575. if knife and knifweld then
  1576.     for i = 0, 1, 0.1 do
  1577.         swait()
  1578.         PlayAnimationFromTable({
  1579.          CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580.          CFrame.new(6.27267406e-22, 1.5, 5.14489943e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581.          CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582.          CFrame.new(-0.850000083, 0.490011454, 1.23001456, 0.713302493, -0.651785433, 0.25761947, 0.0951224491, 0.454213858, 0.885803401, -0.694377124, -0.607336044, 0.385999024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583.          CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584.          CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585.         }, .3, false)
  1586.     end
  1587.        
  1588.     knifweld.Part1 = LeftArm;
  1589.     for i = 0, 1, 0.1 do
  1590.         swait()
  1591.         PlayAnimationFromTable({
  1592.          CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593.          CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594.          CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595.          CFrame.new(-1.86429644, 0.490001321, 0.353379637, 0.43522808, 0.781304598, -0.447369784, 0.0951220244, 0.454214871, 0.885799527, 0.895281255, -0.428079516, 0.123367772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596.          CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597.          CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598.         }, .3, false)
  1599.         knifweld.C0 = clerp(knifweld.C0, CFrame.new(0.719429076, -0.636934459, -0.303826034, -0.694375217, 0.0951220244, -0.713298857, -0.607333899, 0.454214871, 0.651793361, 0.385990798, 0.885799527, -0.257624656):inverse(), 0.3)
  1600.     end
  1601.     wait(1)
  1602.     for i = 0, 0.3, 0.1 do
  1603.         swait()
  1604.         PlayAnimationFromTable({
  1605.          CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606.          CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607.          CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608.          CFrame.new(-1.6177212, 0.490001768, -0.561156034, -0.897470236, 0.424123824, -0.121104449, 0.0951220244, 0.45421502, 0.885799348, 0.4306961, 0.783458829, -0.447987944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609.          CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610.          CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611.         }, .7, false)
  1612.     end
  1613.     knifweld:destroy()
  1614.     knife.CanCollide = true
  1615.     knife.Velocity = Vector3.new(0,3,0) + Torso.CFrame.lookVector * 150
  1616.     knife.Touched:connect(function(o)
  1617.         if o and o.Parent and o.Parent:FindFirstChildOfClass"Humanoid" and o.Parent ~= Character then
  1618.             o.Parent:BreakJoints()
  1619.         end
  1620.     end)   
  1621.     game:service'Debris':AddItem(knife,3)
  1622.     wait(1)
  1623. end
  1624. local spike = Instance.new("Part",Character)
  1625. spike.Size = Vector3.new(1,5,1)
  1626. spike.BrickColor = BrickColor.new"Really black"
  1627. spike.CanCollide=false
  1628. local mesh = Instance.new("SpecialMesh",spike)
  1629. mesh.MeshType = Enum.MeshType.FileMesh
  1630. mesh.Scale = Vector3.new(0.5,0,0.5)
  1631. mesh.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1632. local w = Instance.new("Weld",spike)
  1633. w.Part0 = spike;
  1634. w.Part1 = RightArm
  1635. w.C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(180),0,0)
  1636. for i = 0, 5, .2 do
  1637.     mesh.Scale = Vector3.new(0.5,i,0.5)
  1638.     wait()
  1639. end
  1640. Humanoid.Name = "..?"
  1641. Humanoid.MaxHealth = 6666669999
  1642. wait()
  1643. Humanoid.Health = 6666669999
  1644. local sitting = false
  1645. RootPart.Anchored = false
  1646. Humanoid.WalkSpeed = 16
  1647.  
  1648.  
  1649. Mouse.KeyDown:connect(function(k)
  1650.     k = k:lower()
  1651.     if attack == false and k == 'n' then
  1652.         sitting = not sitting
  1653.     end
  1654. end)
  1655.  
  1656. Mouse.KeyDown:connect(function(k)
  1657.     k = k:lower()
  1658.     if attack == false and k == '\\' then
  1659.         attack = true
  1660.         for i = 0, 1, .1 do
  1661.             PlayAnimationFromTable({
  1662.                 CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663.                 CFrame.new(-3.12924385e-06, 1.49999845, -0.190008759, 0.830971599, -3.46708561e-07, -0.556314826, 0.432258785, 0.629496157, 0.645667791, 0.350197822, -0.777003586, 0.523093581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664.                 CFrame.new(0.229988158, 0.77000308, -0.809998631, 0.526497126, 0.849815786, 0.024786748, 0.125237852, -0.0486874878, -0.990931571, -0.840902209, 0.524826705, -0.132062897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665.                 CFrame.new(-1.58000278, 0.540002823, -0.709999025, 0.270906031, 0.962609172, 4.37134879e-08, -0.962609172, 0.270906031, -1.83186105e-12, -1.18440182e-08, -4.20786073e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666.                 CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667.                 CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668.             }, .3, false)
  1669.         end
  1670.         for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 30)) do
  1671.             if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1672.                 if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1673.                     v:BreakJoints()
  1674.                 end
  1675.             end
  1676.         end
  1677.         wait(3)
  1678.         attack = false
  1679.     end
  1680. end)
  1681. Mouse.KeyDown:connect(function(k)
  1682.     k = k:lower()
  1683.     if attack == false and k == 'e' then
  1684.         attack=true
  1685.         local grab = nil
  1686.         local Grabbed = false
  1687.         for i, v in pairs(FindNearestTorso(spike.CFrame.p, 5)) do
  1688.             if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1689.                 if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1690.                     Grabbed = true
  1691.                     grab = v
  1692.                 end
  1693.             end
  1694.         end
  1695.         coroutine.wrap(function()
  1696.             if grab then
  1697.                 while wait() do
  1698.                     if not grab then break end
  1699.                     if grab:FindFirstChild"Torso" then
  1700.                         grab.Torso.CFrame = spike.CFrame * CFrame.new(0,4,0)
  1701.                     end
  1702.                 end
  1703.             end
  1704.         end)()
  1705.         for i = 0, 1, 0.1 do
  1706.             swait()
  1707.             PlayAnimationFromTable({
  1708.              CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709.              CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710.              CFrame.new(0.929986954, 0.769999504, -0.809990883, 0.814206779, 0.580045819, 0.0247832965, 0.0966590643, -0.0933407471, -0.990931332, -0.572472274, 0.809218228, -0.132065386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1711.              CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, 0, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1712.              CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713.              CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714.             }, .8, false)
  1715.         end
  1716.         wait(2)
  1717.         if grab then
  1718.             grab:BreakJoints()
  1719.             grab = nil
  1720.         end
  1721.         attack = false
  1722.     end
  1723. end)
  1724.  
  1725. local stomps = Instance.new("Sound", Character)
  1726. stomps.SoundId = "http://www.roblox.com/asset/?id=0"
  1727. stomps.Looped = true
  1728. stomps.Volume = 10
  1729. local footsteps = false
  1730.  
  1731. while true do
  1732.     swait()
  1733.     for i, v in pairs(Character:GetChildren()) do
  1734.         if v:IsA("Part") then
  1735.             v.Material = "SmoothPlastic"
  1736.         elseif v:IsA("Accessory") then
  1737.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1738.         end
  1739.     end
  1740.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1741.     velocity = RootPart.Velocity.y
  1742.     sine = sine + change
  1743.     local RightLeg = CFrame.new(0.5,-1,0)
  1744.     local LeftLeg = CFrame.new(-0.5,-1,0)
  1745.  
  1746.     local lefth = (Torso.CFrame*LeftLeg)
  1747.     local righth = (Torso.CFrame*RightLeg)
  1748.  
  1749.     local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1750.  
  1751.     local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1752.  
  1753.     local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1754.     local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1755.    
  1756.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1757.         if RootPart.Velocity.y > 1 and hit == nil then
  1758.             Anim = "Jump"
  1759.             if attack == false then
  1760.                 PlayAnimationFromTable({
  1761.                  CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762.                  CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763.                  CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764.                  CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765.                  CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766.                  CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767.                 }, .3, false)
  1768.                 LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1769.                 RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1770.                 RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1771.                 LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1772.             end
  1773.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1774.             Anim = "Fall"
  1775.             if attack == false then
  1776.                 PlayAnimationFromTable({
  1777.                  CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1778.                  CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1779.                  CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1780.                  CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1781.                  CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782.                  CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783.                 }, .3, false)
  1784.                 LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1785.                 RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1786.                 RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1787.                 LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1788.             end
  1789.         elseif Torsovelocity < 1 and hit ~= nil then
  1790.             Anim = "Idle"
  1791.             if attack == false then
  1792.                 if sitting then
  1793.                     PlayAnimationFromTable({
  1794.                         CFrame.new(0, -1.79429209, 1.46916926, 1, 0, 0, 0, 0.686436713, -0.72718966, 0, 0.72718966, 0.686436713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1795.                         CFrame.new(0, 1.49587059, -0.388922036, 1, 0, 0, 0, 0.926760077, 0.37564832, 0, -0.37564832, 0.926760077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1796.                         CFrame.new(1.57999742, 0.115062252, 0.493130147, 0.905118704, -0.402649224, -0.136505559, 0.309478283, 0.403816581, 0.860903978, -0.291519076, -0.821465731, 0.49011308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797.                         CFrame.new(-1.57999468, -0.083268106, 0.472244143, 0.913947523, 0.383825779, 0.131824896, -0.312791735, 0.45925644, 0.831411481, 0.258575737, -0.801100194, 0.539793789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798.                         CFrame.new(0.729981065, -1.6900773, -0.349870145, 0.94077301, -0.296055317, 0.165220842, 0.326471359, 0.659609675, -0.677002609, 0.0914489403, 0.690846324, 0.717195749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799.                         CFrame.new(-0.669989347, -1.66948545, -0.371685445, 0.98626411, 0.00139324146, -0.165173233, -0.11338535, 0.732872367, -0.67085284, 0.120116085, 0.68036586, 0.722963512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800.                     }, .3, false)
  1801.                 else
  1802.                     change = 1
  1803.                     PlayAnimationFromTable({
  1804.                         CFrame.new(-0, -0, 0, 1, 0, 0, 0, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1805.                         CFrame.new(0, 1.5, 5.92223352e-21, 1, 0, 0, 0, 1, -3.94815568e-21, 0, 3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1806.                         CFrame.new(1.57999372, 0.0500014573, -6.90637165e-08, 0.987661004, -0.156606853, 4.37113883e-08, 0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, 6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1807.                         CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1808.                         CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, -3.94815568e-21, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0+0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1809.                         CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.91568896e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1810.                     }, .3, false)
  1811.                     LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1812.                     RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1813.                     RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1814.                     LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1815.                 end
  1816.             end
  1817.         elseif Torsovelocity > 2 and hit ~= nil then
  1818.             Anim = "Walk"
  1819.             if attack == false then
  1820.                 RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1821.                 Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1822.                 RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1823.                 RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1824.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1825.                 LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1826.                 RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
  1827.                 RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)
  1828.                
  1829.                 --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1830.                 LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
  1831.                 LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1832.                
  1833.                 --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1834.             end
  1835.         end
  1836.     if Anim == "Walk" then
  1837.         stomps.Pitch = 1.1
  1838.         if stomps.Playing == false then
  1839.             stomps:Play()
  1840.         end
  1841.     elseif Anim == "Idle" then
  1842.         stomps:Stop()
  1843.     end
  1844. end
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