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- internal void GrabLedge(Vector3 grabOffset)
- {
- // We're going to do our ledge grab
- _animator.SetBool("Hanging", true);
- // _gravityActive = false;
- _characterController.enabled = false;
- Debug.Break();
- Debug.Log(transform.position);
- transform.position -= grabOffset;
- Debug.Log(transform.position);
- }
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