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EnemyGPP

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Jan 28th, 2018
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  1. //Skin system
  2. void ServerGameLogic::ApiPlayerUpdateWeaponSkins(obj_ServerPlayer* plr)
  3. {
  4. for( std::map< uint32_t, obj_ServerPlayer::WeaponSkins >::iterator Skinids = plr->WpnSKN.begin();Skinids != plr->WpnSKN.end(); ++Skinids )
  5. {
  6. obj_ServerPlayer::WeaponSkins& SkinWpn = Skinids->second;
  7.  
  8. if (SkinWpn.itemID != 0)
  9. {
  10. //r3dOutToLog("############ GUARDANDO EN LA DB\n");
  11. for (int i = 0;i<MAX_SKINS_BY_WEAPON;i++)
  12. {
  13. if (SkinWpn.SkinsBought[i] != 99)
  14. {
  15. CJobChangeWeaponSkins* job = new CJobChangeWeaponSkins(plr);
  16. job->ItemID = SkinWpn.itemID;
  17. job->Skin = SkinWpn.SkinsBought[i];
  18. job->LastSkinUsed = SkinWpn.LastSKINused;
  19. g_AsyncApiMgr->AddJob(job);
  20. }
  21. }
  22. }
  23. }
  24. }
  25. /////
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