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Filtering Enabled Orange Justice

Sep 17th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. ArtificialHB = Instance.new("BindableEvent", script)
  145. ArtificialHB.Name = "Heartbeat"
  146. script:WaitForChild("Heartbeat")
  147.  
  148. Player = game:GetService("Players").LocalPlayer
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. Mouse = Player:GetMouse()
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168.  
  169. Character = Player.Character
  170. Humanoid = Character.Humanoid
  171.  
  172. local BODY = {}
  173. for _, c in pairs(Character:GetDescendants()) do
  174. if c:IsA("BasePart") and c.Name ~= "Handle" then
  175. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  176. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  177. end
  178. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  179. elseif c:IsA("JointInstance") then
  180. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  181. end
  182. end
  183.  
  184. function refit()
  185. Character.Parent = workspace
  186. for e = 1, #BODY do
  187. if BODY[e] ~= nil then
  188. local STUFF = BODY[e]
  189. local PART = STUFF[1]
  190. local PARENT = STUFF[2]
  191. local MATERIAL = STUFF[3]
  192. local COLOR = STUFF[4]
  193. local TRANSPARENCY = STUFF[5]
  194. --local SIZE = STUFF[6]
  195. local NAME = STUFF[7]
  196. if PART.ClassName == "Part" and PART ~= RootPart then
  197. PART.Material = MATERIAL
  198. PART.Transparency = TRANSPARENCY
  199. PART.Name = NAME
  200. end
  201. if PART.Parent ~= PARENT then
  202. Humanoid:remove()
  203. PART.Parent = PARENT
  204. Humanoid = IT("Humanoid",Character)
  205. end
  206. end
  207. end
  208. end
  209.  
  210.  
  211.  
  212. Player = game:GetService("Players").LocalPlayer
  213. PlayerGui = Player.PlayerGui
  214. Cam = workspace.CurrentCamera
  215. Backpack = Player.Backpack
  216. Character = Player.Character
  217. Humanoid = Character.Humanoid
  218. Mouse = Player:GetMouse()
  219. RootPart = Character["HumanoidRootPart"]
  220. Torso = Character["Torso"]
  221. Head = Character["Head"]
  222. RightArm = Character["Right Arm"]
  223. LeftArm = Character["Left Arm"]
  224. RightLeg = Character["Right Leg"]
  225. LeftLeg = Character["Left Leg"]
  226. RootJoint = RootPart["RootJoint"]
  227. Neck = Torso["Neck"]
  228. RightShoulder = Torso["Right Shoulder"]
  229. LeftShoulder = Torso["Left Shoulder"]
  230. RightHip = Torso["Right Hip"]
  231. LeftHip = Torso["Left Hip"]
  232. local sick = Instance.new("Sound",Torso)
  233.  
  234. IT = Instance.new
  235. CF = CFrame.new
  236. VT = Vector3.new
  237. RAD = math.rad
  238. C3 = Color3.new
  239. UD2 = UDim2.new
  240. BRICKC = BrickColor.new
  241. ANGLES = CFrame.Angles
  242. EULER = CFrame.fromEulerAnglesXYZ
  243. COS = math.cos
  244. ACOS = math.acos
  245. SIN = math.sin
  246. ASIN = math.asin
  247. ABS = math.abs
  248. MRANDOM = math.random
  249. FLOOR = math.floor
  250.  
  251. local Speed = 0.1
  252. AnimationSpeed=.8
  253. SmoothTime=2
  254.  
  255. function swait(num)
  256. if num==0 or num==nil then
  257. --if Stagger.Value==false or Stun.Value<=100 then
  258. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  259. script.Heartbeat.Event:wait()
  260. --end
  261. else
  262. for i=0,num do
  263. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  264. script.Heartbeat.Event:wait()
  265. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  266. break
  267. end]]
  268. end
  269. end
  270. end
  271. script:WaitForChild("Heartbeat")
  272.  
  273. frame = 1/60
  274. tf = 0
  275. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  276. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  277. lastframe = tick()
  278. script.Heartbeat:Fire() --ayy lmao
  279.  
  280. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  281. tf = tf + s
  282. if tf >= frame then
  283. if allowframeloss then
  284. script.Heartbeat:Fire()
  285. lastframe=tick()
  286. else
  287. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  288. for i=1, math.floor(tf/frame) do
  289. script.Heartbeat:Fire()
  290. end
  291. lastframe=tick()
  292. end
  293. if tossremainder then
  294. tf = 0
  295. else
  296. tf = tf - frame * math.floor(tf/frame)
  297. end
  298. end
  299. end)
  300.  
  301. Anim = {
  302. Properties = {
  303. Looping = true,
  304. Priority = Enum.AnimationPriority.Core
  305. },
  306. Keyframes = {
  307. [0] = {
  308. ["HumanoidRootPart"] = {
  309. ["Torso"] = {
  310. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  311. ["Left Leg"] = {
  312. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  313. },
  314. ["Right Leg"] = {
  315. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  316. },
  317. ["Left Arm"] = {
  318. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  319. },
  320. ["Right Arm"] = {
  321. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  322. },
  323. ["Head"] = {
  324. },
  325. },
  326. },
  327. },
  328. [0.1] = {
  329. ["HumanoidRootPart"] = {
  330. ["Torso"] = {
  331. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  332. ["Left Leg"] = {
  333. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  334. },
  335. ["Right Leg"] = {
  336. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  337. },
  338. ["Left Arm"] = {
  339. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  340. },
  341. ["Right Arm"] = {
  342. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  343. },
  344. },
  345. },
  346. },
  347. [0.2] = {
  348. ["HumanoidRootPart"] = {
  349. ["Torso"] = {
  350. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  351. ["Left Leg"] = {
  352. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  353. },
  354. ["Right Leg"] = {
  355. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  356. },
  357. ["Left Arm"] = {
  358. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  359. },
  360. ["Right Arm"] = {
  361. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  362. },
  363. },
  364. },
  365. },
  366. [0.3] = {
  367. ["HumanoidRootPart"] = {
  368. ["Torso"] = {
  369. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  370. ["Left Leg"] = {
  371. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  372. },
  373. ["Right Leg"] = {
  374. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  375. },
  376. ["Left Arm"] = {
  377. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  378. },
  379. ["Right Arm"] = {
  380. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  381. },
  382. },
  383. },
  384. },
  385. [0.4] = {
  386. ["HumanoidRootPart"] = {
  387. ["Torso"] = {
  388. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  389. ["Left Leg"] = {
  390. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  391. },
  392. ["Right Leg"] = {
  393. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  394. },
  395. ["Left Arm"] = {
  396. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  397. },
  398. ["Right Arm"] = {
  399. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  400. },
  401. },
  402. },
  403. },
  404. [0.5] = {
  405. ["HumanoidRootPart"] = {
  406. ["Torso"] = {
  407. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  408. ["Left Leg"] = {
  409. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  410. },
  411. ["Right Leg"] = {
  412. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  413. },
  414. ["Left Arm"] = {
  415. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  416. },
  417. ["Right Arm"] = {
  418. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  419. },
  420. },
  421. },
  422. },
  423. [0.6] = {
  424. ["HumanoidRootPart"] = {
  425. ["Torso"] = {
  426. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  427. ["Left Leg"] = {
  428. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  429. },
  430. ["Right Leg"] = {
  431. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  432. },
  433. ["Left Arm"] = {
  434. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  435. },
  436. ["Right Arm"] = {
  437. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  438. },
  439. },
  440. },
  441. },
  442. [0.7] = {
  443. ["HumanoidRootPart"] = {
  444. ["Torso"] = {
  445. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  446. ["Left Leg"] = {
  447. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  448. },
  449. ["Right Leg"] = {
  450. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  451. },
  452. ["Left Arm"] = {
  453. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  454. },
  455. ["Right Arm"] = {
  456. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  457. },
  458. },
  459. },
  460. },
  461. [0.8] = {
  462. ["HumanoidRootPart"] = {
  463. ["Torso"] = {
  464. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  465. ["Left Leg"] = {
  466. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  467. },
  468. ["Left Arm"] = {
  469. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  470. },
  471. ["Right Arm"] = {
  472. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  473. },
  474. },
  475. },
  476. },
  477. [0.9] = {
  478. ["HumanoidRootPart"] = {
  479. ["Torso"] = {
  480. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  481. ["Left Leg"] = {
  482. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  483. },
  484. ["Right Leg"] = {
  485. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  486. },
  487. ["Left Arm"] = {
  488. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  489. },
  490. ["Right Arm"] = {
  491. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  492. },
  493. },
  494. },
  495. },
  496. [1] = {
  497. ["HumanoidRootPart"] = {
  498. ["Torso"] = {
  499. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  500. ["Left Leg"] = {
  501. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  502. },
  503. ["Right Leg"] = {
  504. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  505. },
  506. ["Left Arm"] = {
  507. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  508. },
  509. ["Right Arm"] = {
  510. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  511. },
  512. },
  513. },
  514. },
  515. [1.1] = {
  516. ["HumanoidRootPart"] = {
  517. ["Torso"] = {
  518. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  519. ["Left Leg"] = {
  520. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  521. },
  522. ["Right Leg"] = {
  523. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  524. },
  525. ["Left Arm"] = {
  526. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  527. },
  528. ["Right Arm"] = {
  529. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  530. },
  531. },
  532. },
  533. },
  534. [1.15] = {
  535. ["Torso"] = {
  536. ["Right Arm"] = {
  537. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  538. },
  539. },
  540. },
  541. [1.2] = {
  542. ["HumanoidRootPart"] = {
  543. ["Torso"] = {
  544. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  545. ["Left Leg"] = {
  546. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  547. },
  548. ["Right Leg"] = {
  549. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  550. },
  551. ["Left Arm"] = {
  552. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  553. },
  554. ["Right Arm"] = {
  555. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  556. },
  557. },
  558. },
  559. },
  560. [1.3] = {
  561. ["HumanoidRootPart"] = {
  562. ["Torso"] = {
  563. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  564. ["Left Leg"] = {
  565. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  566. },
  567. ["Right Leg"] = {
  568. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  569. },
  570. ["Left Arm"] = {
  571. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  572. },
  573. ["Right Arm"] = {
  574. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  575. },
  576. },
  577. },
  578. },
  579. [1.35] = {
  580. ["Torso"] = {
  581. ["Left Leg"] = {
  582. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  583. },
  584. ["Left Arm"] = {
  585. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  586. },
  587. ["Right Arm"] = {
  588. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  589. },
  590. },
  591. },
  592. [1.4] = {
  593. ["HumanoidRootPart"] = {
  594. ["Torso"] = {
  595. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  596. ["Left Leg"] = {
  597. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  598. },
  599. ["Right Leg"] = {
  600. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  601. },
  602. ["Left Arm"] = {
  603. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  604. },
  605. ["Right Arm"] = {
  606. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  607. },
  608. },
  609. },
  610. },
  611. [1.45] = {
  612. ["Torso"] = {
  613. ["Left Arm"] = {
  614. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  615. },
  616. },
  617. },
  618. [1.5] = {
  619. ["HumanoidRootPart"] = {
  620. ["Torso"] = {
  621. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  622. ["Left Leg"] = {
  623. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  624. },
  625. ["Right Leg"] = {
  626. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  627. },
  628. ["Left Arm"] = {
  629. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  630. },
  631. ["Right Arm"] = {
  632. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  633. },
  634. },
  635. },
  636. },
  637. [1.6] = {
  638. ["HumanoidRootPart"] = {
  639. ["Torso"] = {
  640. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  641. ["Left Leg"] = {
  642. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  643. },
  644. ["Right Leg"] = {
  645. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  646. },
  647. ["Left Arm"] = {
  648. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  649. },
  650. ["Right Arm"] = {
  651. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  652. },
  653. },
  654. },
  655. },
  656. [1.7] = {
  657. ["HumanoidRootPart"] = {
  658. ["Torso"] = {
  659. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  660. ["Left Leg"] = {
  661. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  662. },
  663. ["Right Leg"] = {
  664. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  665. },
  666. ["Left Arm"] = {
  667. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  668. },
  669. ["Right Arm"] = {
  670. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  671. },
  672. },
  673. },
  674. },
  675. [1.8] = {
  676. ["HumanoidRootPart"] = {
  677. ["Torso"] = {
  678. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  679. ["Left Leg"] = {
  680. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  681. },
  682. ["Right Leg"] = {
  683. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  684. },
  685. ["Left Arm"] = {
  686. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  687. },
  688. ["Right Arm"] = {
  689. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  690. },
  691. },
  692. },
  693. },
  694. [1.9] = {
  695. ["HumanoidRootPart"] = {
  696. ["Torso"] = {
  697. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  698. ["Left Leg"] = {
  699. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  700. },
  701. ["Right Leg"] = {
  702. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  703. },
  704. ["Left Arm"] = {
  705. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  706. },
  707. ["Right Arm"] = {
  708. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  709. },
  710. },
  711. },
  712. },
  713. [2] = {
  714. ["HumanoidRootPart"] = {
  715. ["Torso"] = {
  716. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  717. ["Left Leg"] = {
  718. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  719. },
  720. ["Right Leg"] = {
  721. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  722. },
  723. ["Left Arm"] = {
  724. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  725. },
  726. ["Right Arm"] = {
  727. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  728. },
  729. },
  730. },
  731. },
  732. [2.1] = {
  733. ["HumanoidRootPart"] = {
  734. ["Torso"] = {
  735. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  736. ["Left Leg"] = {
  737. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  738. },
  739. ["Right Leg"] = {
  740. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  741. },
  742. ["Left Arm"] = {
  743. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  744. },
  745. ["Right Arm"] = {
  746. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  747. },
  748. },
  749. },
  750. },
  751. [2.2] = {
  752. ["HumanoidRootPart"] = {
  753. ["Torso"] = {
  754. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  755. ["Left Leg"] = {
  756. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  757. },
  758. ["Right Leg"] = {
  759. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  760. },
  761. ["Left Arm"] = {
  762. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  763. },
  764. ["Right Arm"] = {
  765. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  766. },
  767. },
  768. },
  769. },
  770. [2.3] = {
  771. ["HumanoidRootPart"] = {
  772. ["Torso"] = {
  773. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  774. ["Left Leg"] = {
  775. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  776. },
  777. ["Right Leg"] = {
  778. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  779. },
  780. ["Left Arm"] = {
  781. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  782. },
  783. ["Right Arm"] = {
  784. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  785. },
  786. },
  787. },
  788. },
  789. [2.4] = {
  790. ["HumanoidRootPart"] = {
  791. ["Torso"] = {
  792. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  793. ["Left Leg"] = {
  794. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  795. },
  796. ["Right Leg"] = {
  797. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  798. },
  799. ["Left Arm"] = {
  800. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  801. },
  802. ["Right Arm"] = {
  803. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  804. },
  805. },
  806. },
  807. },
  808. [2.5] = {
  809. ["HumanoidRootPart"] = {
  810. ["Torso"] = {
  811. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  812. ["Left Leg"] = {
  813. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  814. },
  815. ["Right Leg"] = {
  816. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  817. },
  818. ["Left Arm"] = {
  819. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  820. },
  821. ["Right Arm"] = {
  822. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  823. },
  824. },
  825. },
  826. },
  827. [2.6] = {
  828. ["HumanoidRootPart"] = {
  829. ["Torso"] = {
  830. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  831. ["Left Leg"] = {
  832. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  833. },
  834. ["Right Leg"] = {
  835. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  836. },
  837. ["Left Arm"] = {
  838. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  839. },
  840. ["Right Arm"] = {
  841. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  842. },
  843. },
  844. },
  845. },
  846. [2.7] = {
  847. ["HumanoidRootPart"] = {
  848. ["Torso"] = {
  849. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  850. ["Left Leg"] = {
  851. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  852. },
  853. ["Right Leg"] = {
  854. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  855. },
  856. ["Left Arm"] = {
  857. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  858. },
  859. ["Right Arm"] = {
  860. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  861. },
  862. },
  863. },
  864. },
  865. [2.8] = {
  866. ["HumanoidRootPart"] = {
  867. ["Torso"] = {
  868. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  869. ["Left Leg"] = {
  870. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  871. },
  872. ["Right Leg"] = {
  873. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  874. },
  875. ["Left Arm"] = {
  876. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  877. },
  878. ["Right Arm"] = {
  879. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  880. },
  881. },
  882. },
  883. },
  884. [2.9] = {
  885. ["HumanoidRootPart"] = {
  886. ["Torso"] = {
  887. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  888. ["Left Leg"] = {
  889. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  890. },
  891. ["Right Leg"] = {
  892. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  893. },
  894. ["Left Arm"] = {
  895. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  896. },
  897. ["Right Arm"] = {
  898. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  899. },
  900. },
  901. },
  902. },
  903. [3] = {
  904. ["HumanoidRootPart"] = {
  905. ["Torso"] = {
  906. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  907. ["Left Leg"] = {
  908. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  909. },
  910. ["Right Leg"] = {
  911. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  912. },
  913. ["Left Arm"] = {
  914. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  915. },
  916. ["Right Arm"] = {
  917. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  918. },
  919. },
  920. },
  921. },
  922. [3.1] = {
  923. ["HumanoidRootPart"] = {
  924. ["Torso"] = {
  925. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  926. ["Left Leg"] = {
  927. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  928. },
  929. ["Right Leg"] = {
  930. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  931. },
  932. ["Left Arm"] = {
  933. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  934. },
  935. ["Right Arm"] = {
  936. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  937. },
  938. },
  939. },
  940. },
  941. [3.2] = {
  942. ["HumanoidRootPart"] = {
  943. ["Torso"] = {
  944. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  945. ["Left Leg"] = {
  946. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  947. },
  948. ["Right Leg"] = {
  949. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  950. },
  951. ["Left Arm"] = {
  952. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  953. },
  954. ["Right Arm"] = {
  955. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  956. },
  957. },
  958. },
  959. },
  960. [3.3] = {
  961. ["HumanoidRootPart"] = {
  962. ["Torso"] = {
  963. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  964. ["Left Leg"] = {
  965. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  966. },
  967. ["Right Leg"] = {
  968. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  969. },
  970. ["Left Arm"] = {
  971. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  972. },
  973. ["Right Arm"] = {
  974. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  975. },
  976. ["Head"] = {
  977. },
  978. },
  979. },
  980. },
  981. [3.35] = {
  982. ["Torso"] = {
  983. ["Left Arm"] = {
  984. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  985. },
  986. ["Right Arm"] = {
  987. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  988. },
  989. },
  990. },
  991. [3.4] = {
  992. ["HumanoidRootPart"] = {
  993. ["Torso"] = {
  994. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  995. ["Left Leg"] = {
  996. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  997. },
  998. ["Right Leg"] = {
  999. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  1000. },
  1001. ["Left Arm"] = {
  1002. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  1003. },
  1004. ["Right Arm"] = {
  1005. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  1006. },
  1007. },
  1008. },
  1009. },
  1010. [3.5] = {
  1011. ["HumanoidRootPart"] = {
  1012. ["Torso"] = {
  1013. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  1014. ["Left Leg"] = {
  1015. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  1016. },
  1017. ["Right Leg"] = {
  1018. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  1019. },
  1020. ["Left Arm"] = {
  1021. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  1022. },
  1023. ["Right Arm"] = {
  1024. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  1025. },
  1026. },
  1027. },
  1028. },
  1029. [3.6] = {
  1030. ["HumanoidRootPart"] = {
  1031. ["Torso"] = {
  1032. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  1033. ["Left Leg"] = {
  1034. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  1035. },
  1036. ["Right Leg"] = {
  1037. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  1038. },
  1039. ["Left Arm"] = {
  1040. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  1041. },
  1042. ["Right Arm"] = {
  1043. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  1044. },
  1045. },
  1046. },
  1047. },
  1048. [3.7] = {
  1049. ["HumanoidRootPart"] = {
  1050. ["Torso"] = {
  1051. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  1052. ["Left Leg"] = {
  1053. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  1054. },
  1055. ["Right Leg"] = {
  1056. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  1057. },
  1058. ["Left Arm"] = {
  1059. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1060. },
  1061. ["Right Arm"] = {
  1062. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1063. },
  1064. },
  1065. },
  1066. },
  1067. [3.8] = {
  1068. ["HumanoidRootPart"] = {
  1069. ["Torso"] = {
  1070. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1071. ["Left Leg"] = {
  1072. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1073. },
  1074. ["Right Leg"] = {
  1075. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1076. },
  1077. ["Left Arm"] = {
  1078. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1079. },
  1080. ["Right Arm"] = {
  1081. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1082. },
  1083. },
  1084. },
  1085. },
  1086. [3.9] = {
  1087. ["HumanoidRootPart"] = {
  1088. ["Torso"] = {
  1089. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1090. ["Left Leg"] = {
  1091. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1092. },
  1093. ["Right Leg"] = {
  1094. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1095. },
  1096. ["Left Arm"] = {
  1097. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1098. },
  1099. ["Right Arm"] = {
  1100. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1101. },
  1102. },
  1103. },
  1104. },
  1105. [4] = {
  1106. ["HumanoidRootPart"] = {
  1107. ["Torso"] = {
  1108. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1109. ["Left Leg"] = {
  1110. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1111. },
  1112. ["Right Leg"] = {
  1113. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1114. },
  1115. ["Left Arm"] = {
  1116. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1117. },
  1118. ["Right Arm"] = {
  1119. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1120. },
  1121. },
  1122. },
  1123. },
  1124. [4.1] = {
  1125. ["HumanoidRootPart"] = {
  1126. ["Torso"] = {
  1127. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1128. ["Left Leg"] = {
  1129. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1130. },
  1131. ["Right Leg"] = {
  1132. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1133. },
  1134. ["Left Arm"] = {
  1135. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1136. },
  1137. ["Right Arm"] = {
  1138. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1139. },
  1140. },
  1141. },
  1142. },
  1143. [4.2] = {
  1144. ["HumanoidRootPart"] = {
  1145. ["Torso"] = {
  1146. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1147. ["Left Leg"] = {
  1148. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1149. },
  1150. ["Right Leg"] = {
  1151. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1152. },
  1153. ["Left Arm"] = {
  1154. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1155. },
  1156. ["Right Arm"] = {
  1157. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1158. },
  1159. },
  1160. },
  1161. },
  1162. [4.3] = {
  1163. ["HumanoidRootPart"] = {
  1164. ["Torso"] = {
  1165. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1166. ["Left Leg"] = {
  1167. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1168. },
  1169. ["Right Leg"] = {
  1170. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1171. },
  1172. ["Left Arm"] = {
  1173. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1174. },
  1175. ["Right Arm"] = {
  1176. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1177. },
  1178. },
  1179. },
  1180. },
  1181. [4.4] = {
  1182. ["HumanoidRootPart"] = {
  1183. ["Torso"] = {
  1184. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1185. ["Left Leg"] = {
  1186. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1187. },
  1188. ["Right Leg"] = {
  1189. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1190. },
  1191. ["Left Arm"] = {
  1192. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1193. },
  1194. ["Right Arm"] = {
  1195. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1196. },
  1197. },
  1198. },
  1199. },
  1200. [4.5] = {
  1201. ["HumanoidRootPart"] = {
  1202. ["Torso"] = {
  1203. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1204. ["Left Leg"] = {
  1205. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1206. },
  1207. ["Right Leg"] = {
  1208. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1209. },
  1210. ["Left Arm"] = {
  1211. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1212. },
  1213. ["Right Arm"] = {
  1214. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1215. },
  1216. },
  1217. },
  1218. },
  1219. [4.6] = {
  1220. ["HumanoidRootPart"] = {
  1221. ["Torso"] = {
  1222. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1223. ["Left Leg"] = {
  1224. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1225. },
  1226. ["Right Leg"] = {
  1227. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1228. },
  1229. ["Left Arm"] = {
  1230. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1231. },
  1232. ["Right Arm"] = {
  1233. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1234. },
  1235. },
  1236. },
  1237. },
  1238. [4.7] = {
  1239. ["HumanoidRootPart"] = {
  1240. ["Torso"] = {
  1241. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1242. ["Left Leg"] = {
  1243. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1244. },
  1245. ["Right Leg"] = {
  1246. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1247. },
  1248. ["Left Arm"] = {
  1249. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1250. },
  1251. ["Right Arm"] = {
  1252. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1253. },
  1254. },
  1255. },
  1256. },
  1257. [4.8] = {
  1258. ["HumanoidRootPart"] = {
  1259. ["Torso"] = {
  1260. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1261. ["Left Leg"] = {
  1262. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1263. },
  1264. ["Right Leg"] = {
  1265. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1266. },
  1267. ["Left Arm"] = {
  1268. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1269. },
  1270. ["Right Arm"] = {
  1271. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1272. },
  1273. },
  1274. },
  1275. },
  1276. [4.9] = {
  1277. ["HumanoidRootPart"] = {
  1278. ["Torso"] = {
  1279. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1280. ["Left Leg"] = {
  1281. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1282. },
  1283. ["Right Leg"] = {
  1284. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1285. },
  1286. ["Left Arm"] = {
  1287. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1288. },
  1289. ["Right Arm"] = {
  1290. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1291. },
  1292. },
  1293. },
  1294. },
  1295. [5] = {
  1296. ["HumanoidRootPart"] = {
  1297. ["Torso"] = {
  1298. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1299. ["Left Leg"] = {
  1300. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1301. },
  1302. ["Right Leg"] = {
  1303. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1304. },
  1305. ["Left Arm"] = {
  1306. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1307. },
  1308. ["Right Arm"] = {
  1309. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1310. },
  1311. },
  1312. },
  1313. },
  1314. [5.1] = {
  1315. ["HumanoidRootPart"] = {
  1316. ["Torso"] = {
  1317. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1318. ["Left Leg"] = {
  1319. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1320. },
  1321. ["Right Leg"] = {
  1322. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1323. },
  1324. ["Left Arm"] = {
  1325. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1326. },
  1327. ["Right Arm"] = {
  1328. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1329. },
  1330. },
  1331. },
  1332. },
  1333. [5.2] = {
  1334. ["HumanoidRootPart"] = {
  1335. ["Torso"] = {
  1336. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1337. ["Left Leg"] = {
  1338. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1339. },
  1340. ["Right Leg"] = {
  1341. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1342. },
  1343. ["Left Arm"] = {
  1344. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1345. },
  1346. ["Right Arm"] = {
  1347. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1348. },
  1349. },
  1350. },
  1351. },
  1352. [5.3] = {
  1353. ["HumanoidRootPart"] = {
  1354. ["Torso"] = {
  1355. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1356. ["Left Leg"] = {
  1357. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1358. },
  1359. ["Right Leg"] = {
  1360. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1361. },
  1362. ["Left Arm"] = {
  1363. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1364. },
  1365. ["Right Arm"] = {
  1366. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1367. },
  1368. },
  1369. },
  1370. },
  1371. [5.4] = {
  1372. ["HumanoidRootPart"] = {
  1373. ["Torso"] = {
  1374. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1375. ["Left Leg"] = {
  1376. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1377. },
  1378. ["Right Leg"] = {
  1379. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1380. },
  1381. ["Left Arm"] = {
  1382. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1383. },
  1384. ["Right Arm"] = {
  1385. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1386. },
  1387. },
  1388. },
  1389. },
  1390. [5.5] = {
  1391. ["HumanoidRootPart"] = {
  1392. ["Torso"] = {
  1393. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1394. ["Left Leg"] = {
  1395. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1396. },
  1397. ["Right Leg"] = {
  1398. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1399. },
  1400. ["Left Arm"] = {
  1401. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1402. },
  1403. ["Right Arm"] = {
  1404. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1405. },
  1406. },
  1407. },
  1408. },
  1409. [5.6] = {
  1410. ["HumanoidRootPart"] = {
  1411. ["Torso"] = {
  1412. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1413. ["Left Leg"] = {
  1414. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1415. },
  1416. ["Right Leg"] = {
  1417. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1418. },
  1419. ["Left Arm"] = {
  1420. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1421. },
  1422. ["Right Arm"] = {
  1423. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1424. },
  1425. },
  1426. },
  1427. },
  1428. [5.7] = {
  1429. ["HumanoidRootPart"] = {
  1430. ["Torso"] = {
  1431. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1432. ["Left Leg"] = {
  1433. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1434. },
  1435. ["Right Leg"] = {
  1436. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1437. },
  1438. ["Left Arm"] = {
  1439. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1440. },
  1441. ["Right Arm"] = {
  1442. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1443. },
  1444. },
  1445. },
  1446. },
  1447. [5.8] = {
  1448. ["HumanoidRootPart"] = {
  1449. ["Torso"] = {
  1450. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1451. ["Left Leg"] = {
  1452. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1453. },
  1454. ["Right Leg"] = {
  1455. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1456. },
  1457. ["Left Arm"] = {
  1458. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1459. },
  1460. ["Right Arm"] = {
  1461. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1462. },
  1463. },
  1464. },
  1465. },
  1466. [5.9] = {
  1467. ["HumanoidRootPart"] = {
  1468. ["Torso"] = {
  1469. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1470. ["Left Leg"] = {
  1471. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1472. },
  1473. ["Right Leg"] = {
  1474. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1475. },
  1476. ["Left Arm"] = {
  1477. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1478. },
  1479. ["Right Arm"] = {
  1480. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1481. },
  1482. },
  1483. },
  1484. },
  1485. [6] = {
  1486. ["HumanoidRootPart"] = {
  1487. ["Torso"] = {
  1488. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1489. ["Left Leg"] = {
  1490. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1491. },
  1492. ["Right Leg"] = {
  1493. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1494. },
  1495. ["Left Arm"] = {
  1496. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1497. },
  1498. ["Right Arm"] = {
  1499. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1500. },
  1501. },
  1502. },
  1503. },
  1504. [6.1] = {
  1505. ["HumanoidRootPart"] = {
  1506. ["Torso"] = {
  1507. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1508. ["Left Leg"] = {
  1509. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1510. },
  1511. ["Right Leg"] = {
  1512. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1513. },
  1514. ["Left Arm"] = {
  1515. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1516. },
  1517. ["Right Arm"] = {
  1518. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1519. },
  1520. },
  1521. },
  1522. },
  1523. [6.2] = {
  1524. ["HumanoidRootPart"] = {
  1525. ["Torso"] = {
  1526. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1527. ["Left Leg"] = {
  1528. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1529. },
  1530. ["Right Leg"] = {
  1531. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1532. },
  1533. ["Left Arm"] = {
  1534. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1535. },
  1536. ["Right Arm"] = {
  1537. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1538. },
  1539. },
  1540. },
  1541. },
  1542. [6.3] = {
  1543. ["HumanoidRootPart"] = {
  1544. ["Torso"] = {
  1545. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1546. ["Left Leg"] = {
  1547. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1548. },
  1549. ["Right Leg"] = {
  1550. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1551. },
  1552. ["Left Arm"] = {
  1553. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1554. },
  1555. ["Right Arm"] = {
  1556. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1557. },
  1558. },
  1559. },
  1560. },
  1561. [6.4] = {
  1562. ["HumanoidRootPart"] = {
  1563. ["Torso"] = {
  1564. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1565. ["Left Leg"] = {
  1566. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1567. },
  1568. ["Right Leg"] = {
  1569. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1570. },
  1571. ["Left Arm"] = {
  1572. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1573. },
  1574. ["Right Arm"] = {
  1575. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1576. },
  1577. },
  1578. },
  1579. },
  1580. [6.5] = {
  1581. ["HumanoidRootPart"] = {
  1582. ["Torso"] = {
  1583. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1584. ["Left Leg"] = {
  1585. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1586. },
  1587. ["Right Leg"] = {
  1588. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1589. },
  1590. ["Left Arm"] = {
  1591. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1592. },
  1593. ["Right Arm"] = {
  1594. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1595. },
  1596. },
  1597. },
  1598. },
  1599. }
  1600. }
  1601.  
  1602. local number=0
  1603.  
  1604. LastTimeSetTotal=0
  1605. local savec0 = {}
  1606.  
  1607.  
  1608. GetAnimCF = function(limb,Time)
  1609.  
  1610. local GA = nil
  1611. coroutine.resume(coroutine.create(function()
  1612.  
  1613. if limb == "Torso" then
  1614. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1615. else
  1616. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1617.  
  1618. end
  1619. end))
  1620. return GA
  1621. end
  1622.  
  1623.  
  1624.  
  1625. local model = nil
  1626. if owner ~= nil then
  1627. model = owner.Character
  1628. else
  1629. model = game:GetService("Players").localPlayer.Character
  1630. end
  1631. function GatherAllInstances(Parent)
  1632. local Instances = {}
  1633. local function GatherInstances(Parent)
  1634. for i, v in pairs(Parent:GetChildren()) do
  1635. GatherInstances(v)
  1636. table.insert(Instances, v)
  1637. end
  1638. end
  1639. GatherInstances(Parent)
  1640. return Instances
  1641. end
  1642.  
  1643.  
  1644.  
  1645.  
  1646. for i, v in pairs(GatherAllInstances(model)) do
  1647. if v:IsA("BasePart") then
  1648. for i, v2 in pairs(GatherAllInstances(model)) do
  1649. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1650.  
  1651. local saveCF = v2.C0
  1652. table.insert(savec0,{v2.Name,saveCF})
  1653.  
  1654. end
  1655. end
  1656. end end
  1657.  
  1658.  
  1659.  
  1660.  
  1661. RunAnim = function(Time)
  1662.  
  1663.  
  1664.  
  1665.  
  1666.  
  1667.  
  1668. local speed = Time-LastTimeSetTotal
  1669.  
  1670. speed = speed*AnimationSpeed
  1671. LastTimeSetTotal = Time
  1672.  
  1673.  
  1674.  
  1675. local doing = true
  1676.  
  1677. coroutine.resume(coroutine.create(function()
  1678. for i, v in pairs(GatherAllInstances(model)) do
  1679. if v:IsA("BasePart") then
  1680. for i, v2 in pairs(GatherAllInstances(model)) do
  1681. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1682.  
  1683. --print(v.Name)
  1684. local GotAnim = GetAnimCF(v.Name,Time)
  1685. --print(GotAnim)
  1686. local saveCF = nil
  1687. for i,v3 in pairs(savec0) do
  1688. if v2.name == v3[1] then
  1689. saveCF = v3[2]
  1690. end
  1691. end
  1692.  
  1693. --print(saveCF)
  1694.  
  1695. if GotAnim ~= nil and saveCF ~= nil then
  1696.  
  1697.  
  1698. coroutine.resume(coroutine.create(function()
  1699. while doing == true do
  1700. swait()
  1701. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1702. end
  1703.  
  1704. end))
  1705. --v2.C0 = saveCF*GotAnim
  1706.  
  1707.  
  1708. end
  1709.  
  1710. end
  1711.  
  1712. end
  1713. end end
  1714.  
  1715.  
  1716. end))
  1717. wait(speed)
  1718. doing = false
  1719. end
  1720. while true do
  1721. RunAnim(0)
  1722. RunAnim(0.1)
  1723. RunAnim(0.2)
  1724. RunAnim(0.3)
  1725. RunAnim(0.4)
  1726. RunAnim(0.5)
  1727. RunAnim(0.6)
  1728. RunAnim(0.7)
  1729. RunAnim(0.8)
  1730. RunAnim(0.9)
  1731. RunAnim(1)
  1732. -----------
  1733. RunAnim(1.1)
  1734. RunAnim(1.15)
  1735. RunAnim(1.2)
  1736. RunAnim(1.3)
  1737. RunAnim(1.35)
  1738. RunAnim(1.4)
  1739. RunAnim(1.45)
  1740. RunAnim(1.5)
  1741. RunAnim(1.6)
  1742. RunAnim(1.7)
  1743. RunAnim(1.8)
  1744. RunAnim(1.9)
  1745. RunAnim(2)
  1746. -----------
  1747.  
  1748. RunAnim(2.1)
  1749. RunAnim(2.2)
  1750. RunAnim(2.3)
  1751. RunAnim(2.4)
  1752. RunAnim(2.5)
  1753. RunAnim(2.6)
  1754. RunAnim(2.7)
  1755. RunAnim(2.8)
  1756. RunAnim(2.9)
  1757. RunAnim(3)
  1758. -----------
  1759.  
  1760. RunAnim(3.1)
  1761. RunAnim(3.2)
  1762. RunAnim(3.3)
  1763. RunAnim(3.35)
  1764. RunAnim(3.4)
  1765. RunAnim(3.5)
  1766. RunAnim(3.6)
  1767. RunAnim(3.7)
  1768. RunAnim(3.8)
  1769. RunAnim(3.9)
  1770. RunAnim(4)
  1771. -----------
  1772.  
  1773. RunAnim(4.1)
  1774. RunAnim(4.2)
  1775. RunAnim(4.3)
  1776. RunAnim(4.4)
  1777. RunAnim(4.5)
  1778. RunAnim(4.6)
  1779. RunAnim(4.7)
  1780. RunAnim(4.8)
  1781. RunAnim(4.9)
  1782. RunAnim(5)
  1783. -----------
  1784.  
  1785. RunAnim(5.1)
  1786. RunAnim(5.2)
  1787. RunAnim(5.3)
  1788. RunAnim(5.4)
  1789. RunAnim(5.5)
  1790. RunAnim(5.6)
  1791. RunAnim(5.7)
  1792. RunAnim(5.8)
  1793. RunAnim(5.9)
  1794. RunAnim(6)
  1795. -----------
  1796.  
  1797. RunAnim(6.1)
  1798. RunAnim(6.2)
  1799. RunAnim(6.3)
  1800. RunAnim(6.4)
  1801. RunAnim(6.5)
  1802. LastTimeSetTotal = .1
  1803. Humanoid.MaxHealth = "inf"
  1804. Humanoid.Health = "inf"
  1805. sick.SoundId = "rbxassetid://1881895904"
  1806. sick.Looped = true
  1807. --------sick.Pitch = 1
  1808. sick.Volume = 10
  1809. sick:Resume()
  1810. sick.Parent = Torso
  1811.  
  1812. end
  1813. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
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