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BerSun

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Apr 17th, 2020
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  1. Exception thrown while invoking [OnOpenAssetAttribute] method 'Unity.CodeEditor.CodeEditor:OnOpenAsset (int,int,int)' : MissingMethodException: Attempted to access a missing method.
  2. Unity.CodeEditor.CodeEditor.OSOpenFile (System.String appPath, System.String arguments) (at /Users/builduser/buildslave/unity/build/Editor/Mono/CodeEditor/CodeEditor.cs:157)
  3. UnityEditor.DefaultExternalCodeEditor.OpenProject (System.String path, System.Int32 line, System.Int32 column) (at /Users/builduser/buildslave/unity/build/Editor/Mono/CodeEditor/DefaultExternalCodeEditor.cs:117)
  4. Unity.CodeEditor.CodeEditor.OnOpenAsset (System.Int32 instanceID, System.Int32 line, System.Int32 column) (at /Users/builduser/buildslave/unity/build/Editor/Mono/CodeEditor/CodeEditor.cs:52)
  5. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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