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ArcDesLHK

Comic Ranger

Jul 7th, 2023
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  1. Comic Ranger Red
  2. Level 4 Scale 1 FIRE Warrior/Pendulum/Normal
  3. 1900/1900
  4. You can target 1 "Comic Ranger" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Comic Ranger Red" once per turn.
  5. ----
  6. A young delinquent who wishes to be a super hero to save his surrounded world from other fellow delinquents. He sure has some ambitious goals.
  7.  
  8. Comic Ranger Blue
  9. Level 3 Scale 8 WATER Warrior/Pendulum/Normal
  10. 1600/800
  11. During your Main Phase: You can add 1 face-up "Comic Ranger" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Comic Ranger Blue" once per turn.
  12. ----
  13. A level-headed kind kid who never betrays those in need, almost rushing to those in need. He wants to be helpful towards others, that's why he fights so desperately for.
  14.  
  15. Comic Ranger Yellow
  16. Level 2 Scale 1 LIGHT Warrior/Pendulum/Normal
  17. 1400/0
  18. During your Main Phase: You can destroy this card, and if you do, reveal 3 "Comic Ranger" Spells/Traps from your Deck, then your opponent randomly adds 1 of them to your hand, and shuffle the other cards into the Deck. You can only use this effect of "Comic Ranger Blue" once per turn.
  19. ----
  20. The classroom's coolest kid, he often uses his charm techniques to lure enemies and then fight them using his sole fists. Some strength there is.
  21.  
  22. Comic Ranger Green
  23. Level 3 Scale 8 WIND Warrior/Pendulum/Normal
  24. 1500/1300
  25. Once per turn: You can target 1 "Comic Ranger" monster you control; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field).
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  27. An agile youth, always dodges attacks by using acrobatic manoeuvres that amaze the crowd. Truly a spectacle.
  28.  
  29. Comic Ranger Pink
  30. Level 2 Scale 8 FIRE Warrior/Pendulum/Normal
  31. 800/2000
  32. Once per turn: You can target 1 "Comic Ranger" monster you control; this turn, if that monster you control battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step (even if this card leaves the field).
  33. ----
  34. A young cheerleader, who attacks elegantly and defends perfectly.
  35.  
  36. Comic Ranger Purple
  37. Level 6 Scale 1 DARK Warrior/Pendulum/Normal
  38. 2400/2000
  39. If your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Comic Ranger Purple" once per turn.
  40. ----
  41. An ill-intended class representative, who wants to spoil the fun of other classmates of his for the sake of order.
  42.  
  43. Comic Ranger Advisor Mandrake
  44. Level 5 EARTH Warrior/Effect
  45. 500/2500
  46. Cannot be Normal Summoned/Set. Must be Pendulum Summoned while you have a "Comic Ranger" card(s) in your Pendulum Zone. Control of this card cannot switch. You can only use each of the following effects of "Comic Ranger Advisor Mandrake" once per turn. If this card is Special Summoned: You can add 1 "Comic Ranger" monster from your Deck to your hand, except "Comic Ranger Advisor Mandrake". (Quick Effect): You can Tribute this card, then target 1 "Comic Ranger" Monster Card you control; destroy it, and if you do, Special Summon 1 "Comic Ranger" monster from your Extra Deck that mentions the destroyed card.
  47.  
  48. Comic Ranger Mentor Mandragol
  49. Level 7 LIGHT Warrior/Effect
  50. 2500/500
  51. Cannot be Normal Summoned/Set. Must be Pendulum Summoned while you have a "Comic Ranger" card(s) in your Pendulum Zone. "Comic Ranger" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Comic Ranger Advisor Mandragol" once per turn. If this card is Special Summoned: You can add 1 "Comic Ranger" Spell/Trap from your Deck to your hand. (Quick Effect): You can Tribute this card, then target 1 "Comic Ranger" Monster Card you control; destroy it, and if you do, Special Summon 1 "Comic Ranger" monster from your Extra Deck that mentions the destroyed card.
  52.  
  53. Super Comic Ranger Red
  54. Level 7 FIRE Warrior/Fusion/Effect
  55. 2500/2500
  56. Must be Special Summoned by a "Comic Ranger" card. You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if you have "Comic Ranger Red" in your Pendulum Zone or face-up Extra Deck. You can only use this effect of "Super Comic Ranger Red" once per turn. Banish any monster destroyed by battle with this card.
  57.  
  58. Super Comic Ranger Blue
  59. Level 6 WATER Warrior/Fusion/Effect
  60. 2400/1800
  61. Must be Special Summoned by a "Comic Ranger" card. You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. This is a Quick Effect if you have "Comic Ranger Blue" in your Pendulum Zone or face-up Extra Deck. You can only use this effect of "Super Comic Ranger Blue" once per turn. This card can make a second attack during each Battle Phase.
  62.  
  63. Super Comic Ranger Yellow
  64. Level 6 LIGHT Warrior/Fusion/Effect
  65. 2300/2000
  66. Must be Special Summoned by a "Comic Ranger" card. Once per turn, if a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can inflict 1000 damage to your opponent. If you have "Comic Ranger Yellow" in your Pendulum Zone or face-up Extra Deck, you can use this effect up to twice per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.
  67.  
  68. Super Comic Ranger Green
  69. Level 6 WIND Warrior/Fusion/Effect
  70. 2300/2500
  71. Must be Special Summoned by a "Comic Ranger" card. You can Tribute this card, then target 1 face-up monster your opponent controls; Special Summon 1 "Comic Ranger" monster from your Deck, and if you do, that target loses ATK equal to the Summoned monster's ATK or DEF (whichever is higher), until the end of this turn. This is a Quick Effect if you have "Comic Ranger Green" in your Pendulum Zone or face-up Extra Deck. You can only use this effect of "Super Comic Ranger Green" once per turn.
  72.  
  73. Super Comic Ranger Pink
  74. Level 5 FIRE Warrior/Fusion/Effect
  75. 1300/2800
  76. Must be Special Summoned by a "Comic Ranger" card. This card can attack directly. If this card attacks, it is changed to Defense Position at the end of the Damage Step. Once per turn, if you have "Comic Ranger Pink" in your Pendulum Zone or face-up Extra Deck: You can target 1 Spell/Trap on the field; destroy it.
  77.  
  78. Super Comic Ranger Purple
  79. Level 7 DARK Warrior/Fusion/Effect
  80. 2500/2500
  81. Must be Special Summoned by a "Comic Ranger" card. If this card is Special Summoned: You can add 1 "Comic Ranger" Pendulum Monster from your Deck to your Extra Deck face-up. You can only use this effect of "Super Comic Ranger Purple" once per turn. While you have "Comic Ranger Purple" in your Pendulum Zone or face-up Extra Deck, your opponent cannot Special Summon 2 or more monsters at the same time.
  82.  
  83. Comic Ranger Change
  84. Quick-Play Spell
  85. Target 1 "Comic Ranger" Pendulum Monster you control; destroy it, and if you do, Special Summon 1 "Comic Ranger" Fusion Monster from your Extra Deck that mentions the destroyed monster. You can only activate 1 "Comic Ranger Change" per turn.
  86.  
  87. Super Comic Ranger Change
  88. Quick-Play Spell
  89. During the Battle Phase: Target 1 "Comic Ranger" Pendulum Monster you control; place it in your Pendulum Zone, and if you do, Special Summon 1 "Comic Ranger" Fusion Monster from your Extra Deck that mentions the targeted monster. You can only activate 1 "Super Comic Ranger Change" per turn.
  90.  
  91. Super Comic Ranger Charge
  92. Quick-Play Spell
  93. When a "Comic Ranger" Pendulum Monster you control is destroyed by battle: Special Summon 1 "Comic Ranger" Fusion Monster from your Extra Deck that mentions the destroyed monster. You can only activate 1 "Super Comic Ranger Charge" per turn.
  94.  
  95. Comic Ranger United
  96. Continuous Spell
  97. You can target 1 "Comic Ranger" monster in your GY; add it to your hand. You can only use this effect of "Comic Ranger United" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can add 1 "Comic Ranger" Effect Monster from your Deck to your hand.
  98.  
  99. Comic Ranger Assembly
  100. Normal Trap
  101. If you Special Summon a "Comic Ranger" monster(s) from the Extra Deck: Target 1 card on the field; destroy it, then inflict 1000 damage to your opponent. You can only activate 1 "Comic Ranger Assembly" per turn.
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