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MiaMyLove

SunShineSilver.mdA

Mar 31st, 2018
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  1.     <stat Name="MPPLY_LAST_REPORT_PENALTY"          Type="u32"    SaveCategory="0"  Default="0"   online="true"  profile="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="The last time a player took a report strength penalty" />
  2.     <stat Name="MPPLY_LAST_COMMEND_PENALTY"         Type="u32"    SaveCategory="0"  Default="0"   online="true"  profile="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="The last time a player took a commend strength penalty" />
  3.     <stat Name="MPPLY_LAST_REPORT_RESTORE"          Type="u32"    SaveCategory="0"  Default="0"   online="true"  profile="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="The last time a player took a report strength penalty" />
  4.     <stat Name="MPPLY_LAST_COMMEND_RESTORE"         Type="u32"    SaveCategory="0"  Default="0"   online="true"  profile="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="The last time a player took a report strength penalty" />
  5.     <stat Name="MPPLY_REPORT_STRENGTH"              Type="int"    SaveCategory="0"  Default="16"  online="true"  profile="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="The amount to be added to the report stats (default of 16)" />
  6.     <stat Name="MPPLY_COMMEND_STRENGTH"             Type="int"    SaveCategory="0"  Default="16"  online="true"  profile="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="The amount to be added to the commend stats (default of 16)" />
  7.  
  8.     <stat Name="MPPLY_GRIEFING"                  Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="Total reports of Griefing" />
  9.     <stat Name="MPPLY_VC_ANNOYINGME"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Voice Chat: Annoying Me reports" />
  10.     <stat Name="MPPLY_VC_HATE"                   Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Voice Chat: Using Hate reports" />
  11.     <stat Name="MPPLY_OFFENSIVE_LANGUAGE"        Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="Total reports of Offensive Language" />
  12.     <stat Name="MPPLY_OFFENSIVE_TAGPLATE"        Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="Total reports for offensive emblem, crew, or UGC" />
  13.     <!-- Now, some of these profile stats, when over a specific threshold also update a tunable and sends a UGC report to SCAdmin.  On the game side we do NOT report these via STAT_SAVETYPE_EXPLOITS. -->
  14.     <!-- "MPPLY_VC_HATE", "MPPLY_GAME_EXPLOITS", "MPPLY_EXPLOITS" -->
  15.    <!-- A bunch get reported via UGC and stats are updated and dealt with on the backend via SCAdmin. On the game side we do NOT report these via STAT_SAVETYPE_EXPLOITS. -->
  16.     <stat Name="MPPLY_OFFENSIVE_UGC"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   triggerEventValueChanged="true" Comment="Total reports for offensive emblem, crew, or UGC" />
  17.     <stat Name="MPPLY_BAD_CREW_NAME"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Total reports of offensive crew name" />
  18.     <stat Name="MPPLY_BAD_CREW_MOTTO"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Total reports for offensive crew motto" />
  19.     <stat Name="MPPLY_BAD_CREW_STATUS"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Total reports for offensive crew status" />
  20.     <stat Name="MPPLY_BAD_CREW_EMBLEM"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Total reports for offensive emblem" />
  21.     <stat Name="MPPLY_GAME_EXPLOITS"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="Total reports for offensive emblem, crew, or UGC" />
  22.     <stat Name="MPPLY_EXPLOITS"                  Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  Comment="Total reports for use of exploits" />
  23.  
  24.     <stat Name="MPPLY_PLAYERMADE_TITLE"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Total reports for player made titles (missions)" />
  25.     <stat Name="MPPLY_PLAYERMADE_DESC"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Total reports for Player made description (missions)" />
  26.     <!--  If we care about commends too we also have -->
  27.     <stat Name="MPPLY_FRIENDLY"                  Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="Total commends for being Friendly" />
  28.     <stat Name="MPPLY_HELPFUL"                   Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="Total commends for being Helpful" />
  29.  
  30.     <stat Name="MPPLY_STARTED_MP"                  Type="date"   SaveCategory="0"  Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script"  Comment="Date the player started playing MP" />
  31.     <stat Name="MPPLY_KILLS_PLAYERS_CHEATER"       Type="int"    SaveCategory="0"  Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="Players Kill for cheater ratio" />
  32.     <stat Name="MPPLY_DEATHS_PLAYERS_CHEATER"      Type="int"    SaveCategory="0"  Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="Players Deaths for cheater ratio" />
  33.  
  34.     <stat Name="MPPLY_NON_CHEATER_CASH"            Type="date"   SaveCategory="0"    online="true"  profile="false"  Owner="script"  Default="0" UserData="STAT_FLAG_NEVER_SHOW"  Comment="Date the player started playing MP" />
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