Advertisement
MrSlakyx

not really notive

Dec 9th, 2018
210
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 174.21 KB | None | 0 0
  1. -->Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Notive_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Meme.exe [Version 5.8]"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. all of the commands of the script are
  32. click - one puuuaaanncchhh
  33. l - victory if tpose eat chips
  34. k - kill urself but if tpose drink nooby soda
  35. j- what huh and if tpose laugh
  36. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  37. g- that was fun if tpose seizure
  38. f- Xd if tpose isthatahamsandwich?
  39. r- AAH oh my god aah if tpose maybe you should not be living here
  40. t- squat
  41. y- laugh and if t-pose think
  42. u- ooh boi and if tpose chew 5 gum
  43. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  44. o- no u if tpose STARMAN
  45. p - bug
  46. v- game over if tpose What?
  47. c- REEE and if tpose then change music
  48. x- dude shut up and if tpose then waiting
  49. z- dab if tpose ROCKIN' SEIZURE
  50. e- wtf
  51. q- ur screwed
  52. b- TPOSE MEME
  53. n- UNTPOSE MEME
  54. m- to stop squat,think,waiting,wtf,seizure,living instantly
  55.  
  56. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  57.  
  58. Thanks to HeavyThePootisMan333 for the cmd list.
  59. ]])
  60.  
  61. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  62. local Player,game,owner = owner,game
  63. local RealPlayer = Player
  64. do
  65. warn("Notive_Memeboi Made by XDavodioX")
  66. print"Yeet <"
  67. local rp = RealPlayer
  68. script.Parent = rp.Character
  69.  
  70. --RemoteEvent for communicating
  71. local Event = Instance.new("RemoteEvent")
  72. Event.Name = "UserInput_Event"
  73.  
  74. --Fake event to make stuff like Mouse.KeyDown work
  75. local function fakeEvent()
  76. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  77. t.connect = t.Connect
  78. return t
  79. end
  80.  
  81. --Creating fake input objects with fake variables
  82. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  83. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  84. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  85. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  86. end}
  87. --Merged 2 functions into one by checking amount of arguments
  88. CAS.UnbindAction = CAS.BindAction
  89.  
  90. --This function will trigger the events that have been :Connect()'ed
  91. local function te(self,ev,...)
  92. local t = m[ev]
  93. if t and t._fakeEvent then
  94. for _,f in pairs(t.Functions) do
  95. f(...)
  96. end
  97. end
  98. end
  99. m.TrigEvent = te
  100. UIS.TrigEvent = te
  101.  
  102. Event.OnServerEvent:Connect(function(plr,io)
  103. if plr~=rp then return end
  104. m.Target = io.Target
  105. m.Hit = io.Hit
  106. if not io.isMouse then
  107. local b = io.UserInputState == Enum.UserInputState.Begin
  108. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  109. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  110. end
  111. for _,t in pairs(CAS.Actions) do
  112. for _,k in pairs(t.Keys) do
  113. if k==io.KeyCode then
  114. t.Function(t.Name,io.UserInputState,io)
  115. end
  116. end
  117. end
  118. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  119. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  120. end
  121. end)
  122. Event.Parent = NLS([==[
  123. local Player = game:GetService("Players").LocalPlayer
  124. local Event = script:WaitForChild("UserInput_Event")
  125.  
  126. local Mouse = Player:GetMouse()
  127. local UIS = game:GetService("UserInputService")
  128. local input = function(io,a)
  129. if a then return end
  130. --Since InputObject is a client-side instance, we create and pass table instead
  131. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  132. end
  133. UIS.InputBegan:Connect(input)
  134. UIS.InputEnded:Connect(input)
  135.  
  136. local h,t
  137. --Give the server mouse data 30 times every second, but only if the values changed
  138. --If player is not moving their mouse, client won't fire events
  139. while wait(1/30) do
  140. if h~=Mouse.Hit or t~=Mouse.Target then
  141. h,t=Mouse.Hit,Mouse.Target
  142. Event:FireServer({isMouse=true,Target=t,Hit=h})
  143. end
  144. end]==],Player.Character)
  145.  
  146. ----Sandboxed game object that allows the usage of client-side methods and services
  147. --Real game object
  148. local _rg = game
  149.  
  150. --Metatable for fake service
  151. local fsmt = {
  152. __index = function(self,k)
  153. local s = rawget(self,"_RealService")
  154. if s then return s[k] end
  155. end,
  156. __newindex = function(self,k,v)
  157. local s = rawget(self,"_RealService")
  158. if s then s[k]=v end
  159. end,
  160. __call = function(self,...)
  161. local s = rawget(self,"_RealService")
  162. if s then return s(...) end
  163. end
  164. }
  165. local function FakeService(t,RealService)
  166. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  167. return setmetatable(t,fsmt)
  168. end
  169.  
  170. --Fake game object
  171. local g = {
  172. GetService = function(self,s)
  173. return self[s]
  174. end,
  175. Players = FakeService({
  176. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  177. },"Players"),
  178. UserInputService = FakeService(UIS,"UserInputService"),
  179. ContextActionService = FakeService(CAS,"ContextActionService"),
  180. }
  181. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  182. g.service = g.GetService
  183.  
  184. g.RunService = FakeService({
  185. RenderStepped = _rg:GetService("RunService").Heartbeat,
  186. BindToRenderStep = function(self,name,_,fun)
  187.  
  188. end,
  189. UnbindFromRenderStep = function(self,name)
  190. self._btrs[name]:Disconnect()
  191. end,
  192. },"RunService")
  193.  
  194. setmetatable(g,{
  195. __index=function(self,s)
  196. return _rg:GetService(s) or typeof(_rg[s])=="function"
  197. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  198. end,
  199. __newindex = fsmt.__newindex,
  200. __call = fsmt.__call
  201. })
  202. --Changing owner to fake player object to support owner:GetMouse()
  203. game,owner = g,g.Players.LocalPlayer
  204. end
  205. print("Enjoy the leak of the Newest Ver.")
  206.  
  207. Player_Size = 2
  208.  
  209. wait()
  210. local Player = game.Players.MrSlakyx
  211. local Character = Player.Character
  212. local plr = owner
  213. local Humanoid = Character.Humanoid
  214. local char = plr.Character
  215. local hum = char.Humanoid
  216. local ra = char["Right Arm"]
  217. local la= char["Left Arm"]
  218. local rl= char["Right Leg"]
  219. local ll = char["Left Leg"]
  220. local hed = char.Head
  221. local root = char.HumanoidRootPart
  222. local rootj = root.RootJoint
  223. local tors = char.Torso
  224. local LeftArm = Character["Left Arm"]
  225. local RightArm = Character["Right Arm"]
  226. local LeftLeg = Character["Left Leg"]
  227. local RightLeg = Character["Right Leg"]
  228. local Head = Character.Head
  229. local Torso = Character.Torso
  230. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  231. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  232. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  233. local cam = game.Workspace.CurrentCamera
  234. trazx = Instance.new("ParticleEmitter")
  235. c = game.Players.LocalPlayer.Character
  236. local sine=0
  237. Character.Head.face.Texture = "rbxassetid://620619801"
  238.  
  239. hum.MaxHealth = "Inf"
  240. hum.Health = "Inf"
  241. hum.WalkSpeed = 40
  242.  
  243. local forcefield = Instance.new("ForceField",char)
  244. forcefield.Name = "feaqurmam"
  245. forcefield.Visible = false
  246. -----------------------------------------------------------
  247. h = char.Head
  248. t = char.Torso
  249. rs = t["Right Shoulder"]
  250. ls = t["Left Shoulder"]
  251. rh = t["Right Hip"]
  252. lh = t["Left Hip"]
  253. nec = t.Neck
  254. rut = char.HumanoidRootPart
  255. rutj = rut.RootJoint
  256. it = Instance.new
  257.  
  258.  
  259. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  260. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  261.  
  262.  
  263. local TweenService = game:GetService("TweenService")
  264. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  265. local Int = 0
  266. local txt = Instance.new("BillboardGui", char)
  267. txt.Adornee = char.Head
  268. txt.Name = "_status"
  269. txt.Size = UDim2.new(2, 0, 1.2, 0)
  270. txt.StudsOffset = Vector3.new(-9, 8, 0)
  271. local text = Instance.new("TextLabel", txt)
  272. text.Size = UDim2.new(10, 0, 7, 0)
  273. text.FontSize = "Size24"
  274. text.TextScaled = true
  275. text.TextTransparency = 0
  276. text.BackgroundTransparency = 1
  277. text.TextTransparency = 0
  278. text.TextStrokeTransparency = 1
  279. text.Font = "Cartoon"
  280. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  281. v = Instance.new("Part")
  282. v.Name = "ColorBrick"
  283. v.Parent = Player.Character
  284. v.FormFactor = "Symmetric"
  285. v.Anchored = true
  286. v.CanCollide = false
  287. v.BottomSurface = "Smooth"
  288. v.TopSurface = "Smooth"
  289. v.Size = Vector3.new(10, 5, 3)
  290. v.Transparency = 1
  291. v.CFrame = char.Torso.CFrame
  292. v.BrickColor = BrickColor.new("Really black")
  293. v.Transparency = 1
  294. v.Shape = "Block"
  295. spawn(function()
  296. local TweenService = game:GetService("TweenService")
  297. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  298. local Int = 0
  299. while wait(0.5) do
  300. if Int == #Colours then Int = 0 end
  301. Int = Int+1
  302. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  303. end
  304. end)
  305. text.Text = "Noti˅ɐ "
  306.  
  307.  
  308. local txtd = Instance.new("BillboardGui", char)
  309. txtd.Adornee = char.Head
  310. txtd.Name = "_status"
  311. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  312. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  313. local texth = Instance.new("TextLabel", txtd)
  314. texth.Size = UDim2.new(10, 0, 7, 0)
  315. texth.FontSize = "Size24"
  316. texth.TextScaled = true
  317. texth.TextTransparency = 0
  318. texth.BackgroundTransparency = 1
  319. texth.TextTransparency = 0
  320. texth.TextStrokeTransparency = 1
  321. texth.Font = "Cartoon"
  322. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  323. v = Instance.new("Part")
  324. v.Name = "ColorBrick"
  325. v.Parent = Player.Character
  326. v.FormFactor = "Symmetric"
  327. v.Anchored = true
  328. v.CanCollide = false
  329. v.BottomSurface = "Smooth"
  330. v.TopSurface = "Smooth"
  331. v.Size = Vector3.new(10, 5, 3)
  332. v.Transparency = 1
  333. v.CFrame = char.Torso.CFrame
  334. v.BrickColor = BrickColor.new("Really black")
  335. v.Transparency = 1
  336. v.Shape = "Block"
  337. spawn(function()
  338. local TweenService = game:GetService("TweenService")
  339. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  340. local Intt = 0
  341. while wait(0.2) do
  342. if Intt == #Colourss then Intt = 0 end
  343. Intt = Intt+1
  344. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  345. end
  346. end)
  347. texth.Text = ""
  348.  
  349.  
  350. Head.BrickColor = BrickColor.new("Bright yellow")
  351. RightArm.BrickColor = BrickColor.new("Bright yellow")
  352. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  353. Torso.BrickColor = BrickColor.new("Shamrock")
  354. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  355. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  356.  
  357. for i,v in pairs(Character:children()) do
  358. if v:IsA("Hat") then
  359. v:Destroy()
  360. end
  361. end
  362. for i,v in pairs(Character:children()) do
  363. if v:IsA("Accessory") then
  364. v:Destroy()
  365. end
  366. end
  367. for i,v in pairs(Character:children()) do
  368. if v:IsA("Hair") then
  369. v:Destroy()
  370. end
  371. end
  372. for i,v in pairs(Character:children()) do
  373. if v:IsA("Shirt") then
  374. v:Destroy()
  375. end
  376. end
  377. for i,v in pairs(Character:children()) do
  378. if v:IsA("Pants") then
  379. v:Destroy()
  380. end
  381. end
  382. for i,v in pairs(Character:children()) do
  383. if v:IsA("Graphic Shirt") then
  384. v:Destroy()
  385. end
  386. end
  387. for i,v in pairs(Character:children()) do
  388. if v:IsA("GraphicShirt") then
  389. v:Destroy()
  390. end
  391. end
  392.  
  393. for _,v in pairs(Character:children()) do
  394. if v:IsA("Shirt") then
  395. v.ShirtTemplate = "rbxassetid://0"
  396. elseif v:IsA("Pants") then
  397. v.PantsTemplate = "rbxassetid://0"
  398. elseif v:IsA("ShirtGraphic") then
  399. v:Remove()
  400. wait(.1)
  401. Torso.roblox:Remove()
  402. elseif v:IsA("Accessory") then
  403. v:Remove()
  404. end
  405. end
  406.  
  407. local Hair = Instance.new("Part")
  408. Hair.Parent = char
  409. Hair.Name = "GreenTopHat"
  410. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  411. Hair.CFrame = char.Head.CFrame
  412. Hair:BreakJoints()
  413. Hair.CanCollide = false
  414. Hair.BrickColor = BrickColor.new("Medium Stone")
  415. Hair.TopSurface = "Smooth"
  416. Hair.BottomSurface = "Smooth"
  417. Weld = Instance.new("Weld")
  418. Weld.Name = "Weld"
  419. Weld.Part0 = char.Head
  420. Weld.Part1 = Hair
  421. Weld.Parent = char.Head
  422. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  423. Mesh = Instance.new("SpecialMesh")
  424. Mesh.Parent = Hair
  425. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  426. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  427. Mesh.Scale = Vector3.new(1, 1, 1)
  428. -------------------------------------------------------
  429. --Start Good Stuff--
  430. -------------------------------------------------------
  431. CF = CFrame.new
  432. angles = CFrame.Angles
  433. attack = false
  434. timetofly = true
  435. Euler = CFrame.fromEulerAnglesXYZ
  436. Rad = math.rad
  437. IT = Instance.new
  438. BrickC = BrickColor.new
  439. Cos = math.cos
  440. Acos = math.acos
  441. Sin = math.sin
  442. Asin = math.asin
  443. Abs = math.abs
  444. Mrandom = math.random
  445. Floor = math.floor
  446. random = math.random
  447. radian = math.rad
  448. Vec3 = Vector3.new
  449. cFrame = CFrame.new
  450. Euler = CFrame.fromEulerAnglesXYZ
  451. -------------------------------------------------------
  452. --End Good Stuff--
  453. -------------------------------------------------------
  454. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  455. RSH, LSH = nil, nil
  456. RW = Instance.new("Weld")
  457. LW = Instance.new("Weld")
  458. RH = tors["Right Hip"]
  459. LH = tors["Left Hip"]
  460. RSH = tors["Right Shoulder"]
  461. LSH = tors["Left Shoulder"]
  462. RSH.Parent = nil
  463. LSH.Parent = nil
  464. RW.Name = "RW"
  465. RW.Part0 = tors
  466. RW.C0 = CF(1.5, 0.5, 0)
  467. RW.C1 = CF(0, 0.5, 0)
  468. RW.Part1 = ra
  469. RW.Parent = tors
  470. LW.Name = "LW"
  471. LW.Part0 = tors
  472. LW.C0 = CF(-1.5, 0.5, 0)
  473. LW.C1 = CF(0, 0.5, 0)
  474. LW.Part1 = la
  475. LW.Parent = tors
  476. Effects = {}
  477.  
  478. BTAUNT = Instance.new("Sound", tors)
  479. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  480. BTAUNT.Volume = 10
  481. BTAUNT.Pitch = 1
  482. BTAUNT.Looped = false
  483. BTAUNT.TimePosition = 0.2
  484.  
  485. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  486. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  487. RCKIN.Volume = 100
  488. RCKIN.Pitch = 1
  489. RCKIN.Looped = false
  490.  
  491. soos = Instance.new("Sound", tors) --Seizure
  492. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  493. soos.Volume = 100
  494. soos.Pitch = 1
  495. soos.Looped = false
  496.  
  497. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  498.  
  499. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  500. bat.Size = Vector3.new(1, 1, 5)
  501. bat.CanCollide = false
  502. bat:BreakJoints()
  503.  
  504. LeDrink = it("Model")
  505. LeDrink.Parent = char
  506. LeDrink.Name = "LeDrink"
  507. RHe = it("Part")
  508. RHe.Parent = LeDrink
  509. RHe.BrickColor = BrickColor.new("Really black")
  510. RHe.Locked = true
  511. RHe.CanCollide = false
  512. RHe.Transparency = 1
  513. PMesh = it("SpecialMesh")
  514. RHe.formFactor = "Symmetric"
  515. PMesh.MeshType = "FileMesh"
  516. PMesh.MeshId = "rbxassetid://10470609"
  517. PMesh.TextureId = "rbxassetid://111405256"
  518. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  519. PMesh.Parent = RHe
  520. local RWeld = it("Weld")
  521. RWeld.Parent = RHe
  522. RWeld.Part0 = RHe
  523. RWeld.Part1 = ra
  524. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  525.  
  526. LeChips = it("Model")
  527. LeChips.Parent = char
  528. LeChips.Name = "LeChips"
  529. RHk = it("Part")
  530. RHk.Parent = LeChips
  531. RHk.BrickColor = BrickColor.new("Really black")
  532. RHk.Locked = true
  533. RHk.CanCollide = false
  534. RHk.Transparency = 1
  535. PMeshe = it("SpecialMesh")
  536. RHk.formFactor = "Symmetric"
  537. PMeshe.MeshType = "FileMesh"
  538. PMeshe.MeshId = "rbxassetid://19106014"
  539. PMeshe.TextureId = "rbxassetid://342435650"
  540. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  541. PMeshe.Parent = RHk
  542. local RWelds = it("Weld")
  543. RWelds.Parent = RHk
  544. RWelds.Part0 = RHk
  545. RWelds.Part1 = ra
  546. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  547.  
  548. local LeDrink = "wiplolnotyet"
  549. local LeChips = "wipaswelllol"
  550. local Sitt = false
  551.  
  552.  
  553. -------------------------------------------------------
  554. --Start HeartBeat--
  555. -------------------------------------------------------
  556. ArtificialHB = Instance.new("BindableEvent", script)
  557. ArtificialHB.Name = "Heartbeat"
  558. script:WaitForChild("Heartbeat")
  559.  
  560. frame = 1 / 60
  561. tf = 0
  562. allowframeloss = false
  563. tossremainder = false
  564.  
  565.  
  566. lastframe = tick()
  567. script.Heartbeat:Fire()
  568.  
  569.  
  570. game:GetService("RunService").Heartbeat:connect(function(s, p)
  571. tf = tf + s
  572. if tf >= frame then
  573. if allowframeloss then
  574. script.Heartbeat:Fire()
  575. lastframe = tick()
  576. else
  577. for i = 1, math.floor(tf / frame) do
  578. script.Heartbeat:Fire()
  579. end
  580. lastframe = tick()
  581. end
  582. if tossremainder then
  583. tf = 0
  584. else
  585. tf = tf - frame * math.floor(tf / frame)
  586. end
  587. end
  588. end)
  589. -------------------------------------------------------
  590. --End HeartBeat--
  591. -------------------------------------------------------
  592.  
  593.  
  594. local cR=255
  595. local cG=0
  596. local cB=0
  597. local flg5=1 local omgidk=1
  598. local add=13.5
  599. game:GetService('RunService').Heartbeat:connect(function()
  600. if omgidk>10000 then omgidk=0 end
  601. omgidk=omgidk+1
  602. if cR>=255 then flg5=1 end
  603. if cG>=255 then flg5=2 end
  604. if cB>=255 then flg5=3 end
  605. if flg5==1 then cR=cR-add cG=cG+add end
  606. if flg5==2 then cG=cG-add cB=cB+add end
  607. if flg5==3 then cB=cB-add cR=cR+add end
  608. end)
  609.  
  610. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  611. coroutine.resume(coroutine.create(function()
  612. local intensity = 1 * Intensity
  613. local rotM = 0.01 * Intensity
  614. for i = 0, Length, 0.1 do
  615. swait()
  616. intensity = intensity - 0.05 * Intensity / Length
  617. rotM = rotM - 5.0E-4 * Intensity / Length
  618. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  619. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  620. end
  621. Humanoid.CameraOffset = Vec3(0, 0, 0)
  622. end))
  623. end
  624.  
  625. local joyemoji = Instance.new('ParticleEmitter', tors)
  626. joyemoji.VelocitySpread = 2000
  627. joyemoji.Lifetime = NumberRange.new(1)
  628. joyemoji.Speed = NumberRange.new(40)
  629. joy= {}
  630. for i=0, 19 do
  631. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  632. end
  633. joyemoji.Size = NumberSequence.new(joy)
  634. joyemoji.Rate = 0
  635. joyemoji.LockedToPart = false
  636. joyemoji.LightEmission = 0
  637. joyemoji.Texture = "rbxassetid://1176402123"
  638. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  639.  
  640.  
  641. local LIT = Instance.new('ParticleEmitter', tors)
  642. LIT.VelocitySpread = 2000
  643. LIT.Lifetime = NumberRange.new(1)
  644. LIT.Speed = NumberRange.new(45)
  645. nani= {}
  646. for i=0, 19 do
  647. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  648. end
  649. LIT.Size = NumberSequence.new(nani)
  650. LIT.Rate = 0
  651. LIT.LockedToPart = false
  652. LIT.LightEmission = 0
  653. LIT.Texture = "rbxassetid://1492670151"
  654. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  655.  
  656. local toast = Instance.new('ParticleEmitter', tors)
  657. toast.VelocitySpread = 2000
  658. toast.Lifetime = NumberRange.new(1)
  659. toast.Speed = NumberRange.new(60)
  660. toasterstoasttoast= {}
  661. for i=0, 19 do
  662. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  663. end
  664. toast.Size = NumberSequence.new(toasterstoasttoast)
  665. toast.Rate = 0
  666. toast.LockedToPart = false
  667. toast.LightEmission = 0
  668. toast.Texture = "rbxassetid://436096230"
  669. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  670.  
  671. local ok = Instance.new('ParticleEmitter', tors)
  672. ok.VelocitySpread = 2000
  673. ok.Lifetime = NumberRange.new(1)
  674. ok.Speed = NumberRange.new(50)
  675. cool= {}
  676. for i=0, 19 do
  677. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  678. end
  679. ok.Size = NumberSequence.new(cool)
  680. ok.Rate = 0
  681. ok.LockedToPart = false
  682. ok.LightEmission = 0
  683. ok.Texture = "rbxassetid://636768448"
  684. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  685.  
  686. maincolor = BrickC("Really red")
  687. -------------------------------------------------------
  688. --Start Kyu's shitty stuff--
  689. -------------------------------------------------------
  690. function un_fun()
  691. attack = true
  692. hum.WalkSpeed = 0
  693. BTAUNT:Play()
  694. repeat
  695. swait()
  696. BTAUNT.Parent = tors
  697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  698. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  699. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  700. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  701. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  702. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  703. until BTAUNT.Playing == false
  704. attack = false
  705. hum.WalkSpeed = 40
  706. end
  707.  
  708. function Tauntmelon()
  709. attack = true
  710. hum.WalkSpeed = 0
  711. CreateSound("1486343908", tors, 10, 1)
  712. for i = 0, 9, 0.1 do
  713. swait()
  714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  718. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  719. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  720. end
  721. attack = false
  722. hum.WalkSpeed = 40
  723. end
  724.  
  725. function fbiopenup()
  726. attack = true
  727. hum.WalkSpeed = 6
  728. CreateSound("2156386052", tors, 10, 1)
  729. Character.Head.face.Texture = "rbxassetid://12117740"
  730. for i = 0, 5.56, 0.1 do
  731. swait()
  732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  736. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  737. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  738. end
  739. for i = 0,1.57,0.1 do
  740. swait()
  741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  747. end
  748. for i = 0,1.2,0.1 do
  749. swait()
  750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  756. end
  757. for i = 0,1.2,0.1 do
  758. swait()
  759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  761. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  762. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  765. end
  766. for i = 0,1.2,0.1 do
  767. swait()
  768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  772. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  774. end
  775. for i = 0,1.2,0.1 do
  776. swait()
  777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  780. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  781. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  783. end
  784. for i = 0,1,0.1 do
  785. swait()
  786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  788. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  789. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  790. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  791. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  792. end
  793. for i = 0,1,0.1 do
  794. swait()
  795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  797. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  798. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  799. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  800. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  801. end
  802. attack = false
  803. Character.Head.face.Texture = "rbxassetid://620619801"
  804. hum.WalkSpeed = 40
  805. end
  806.  
  807. function FindNearestHead(Position, Distance, SinglePlayer)
  808. if SinglePlayer then
  809. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  810. end
  811. local List = {}
  812. for i, v in pairs(workspace:GetChildren()) do
  813. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  814. table.insert(List, v)
  815. end
  816. end
  817. return List
  818. end
  819.  
  820. function SoulSteal(dude)
  821. if dude.Name ~= char then
  822. local bgf = IT("BodyGyro", dude.Head)
  823. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  824. local val = IT("BoolValue", dude)
  825. val.Name = "IsHit"
  826. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  827. local soulst = coroutine.wrap(function()
  828. local soul = Instance.new("Part",dude)
  829. soul.Size = Vector3.new(1,1,1)
  830. soul.CanCollide = false
  831. soul.Anchored = false
  832. soul.Position = torso.Position
  833. soul.Transparency = 1
  834. local PartEmmit1 = IT("ParticleEmitter", soul)
  835. PartEmmit1.LightEmission = 1
  836. PartEmmit1.Texture = "rbxassetid://569507414"
  837. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  838. PartEmmit1.Rate = 250
  839. PartEmmit1.Lifetime = NumberRange.new(1.6)
  840. PartEmmit1.Size = NumberSequence.new({
  841. NumberSequenceKeypoint.new(0, 1, 0),
  842. NumberSequenceKeypoint.new(1, 0, 0)
  843. })
  844. PartEmmit1.Transparency = NumberSequence.new({
  845. NumberSequenceKeypoint.new(0, 0, 0),
  846. NumberSequenceKeypoint.new(1, 1, 0)
  847. })
  848. PartEmmit1.Speed = NumberRange.new(0, 0)
  849. PartEmmit1.VelocitySpread = 30000
  850. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  851. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  852. local BodPoss = IT("BodyPosition", soul)
  853. BodPoss.P = 3000
  854. BodPoss.D = 1000
  855. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  856. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  857. wait(1.6)
  858. soul.Touched:connect(function(hit)
  859. if hit.Parent == char then
  860. soul:Destroy()
  861. end
  862. end)
  863. wait(1.2)
  864. while soul do
  865. swait()
  866. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  867. BodPoss.Position = tors.Position
  868. end
  869. end)
  870. soulst()
  871. end
  872. end
  873. function FaceMouse()
  874. local Cam = workspace.CurrentCamera
  875. return {
  876. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  877. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  878. }
  879. end
  880.  
  881. function Eviscerate(dude)
  882. if dude.Name ~= char then
  883. local bgf = IT("BodyGyro", dude.Head)
  884. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  885. local val = IT("BoolValue", dude)
  886. val.Name = "IsHit"
  887. local ds = coroutine.wrap(function()
  888. dude:WaitForChild("Head"):BreakJoints()
  889. wait(0.5)
  890. target = nil
  891. coroutine.resume(coroutine.create(function()
  892. for i, v in pairs(dude:GetChildren()) do
  893. if v:IsA("Accessory") then
  894. v:Destroy()
  895. end
  896. if v:IsA("Humanoid") then
  897. v:Destroy()
  898. end
  899. if v:IsA("CharacterMesh") then
  900. v:Destroy()
  901. end
  902. if v:IsA("Model") then
  903. v:Destroy()
  904. end
  905. if v:IsA("Part") or v:IsA("MeshPart") then
  906. for x, o in pairs(v:GetChildren()) do
  907. if o:IsA("Decal") then
  908. o:Destroy()
  909. end
  910. end
  911. coroutine.resume(coroutine.create(function()
  912. v.Material = "Neon"
  913. v.CanCollide = false
  914. local PartEmmit1 = IT("ParticleEmitter", v)
  915. PartEmmit1.LightEmission = 1
  916. PartEmmit1.Texture = "rbxassetid://284205403"
  917. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  918. PartEmmit1.Rate = 150
  919. PartEmmit1.Lifetime = NumberRange.new(1)
  920. PartEmmit1.Size = NumberSequence.new({
  921. NumberSequenceKeypoint.new(0, 0.75, 0),
  922. NumberSequenceKeypoint.new(1, 0, 0)
  923. })
  924. PartEmmit1.Transparency = NumberSequence.new({
  925. NumberSequenceKeypoint.new(0, 0, 0),
  926. NumberSequenceKeypoint.new(1, 1, 0)
  927. })
  928. PartEmmit1.Speed = NumberRange.new(0, 0)
  929. PartEmmit1.VelocitySpread = 30000
  930. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  931. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  932. local BodPoss = IT("BodyPosition", v)
  933. BodPoss.P = 3000
  934. BodPoss.D = 1000
  935. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  936. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  937. v.Color = maincolor.Color
  938. coroutine.resume(coroutine.create(function()
  939. for i = 0, 49 do
  940. swait(1)
  941. v.Transparency = v.Transparency + 0.08
  942. end
  943. wait(0.5)
  944. PartEmmit1.Enabled = false
  945. wait(3)
  946. v:Destroy()
  947. dude:Destroy()
  948. end))
  949. end))
  950. end
  951. end
  952. end))
  953. end)
  954. ds()
  955. end
  956. end
  957.  
  958. function ragdoll(model)
  959. local char = model
  960. torso = char.HumanoidRootPart
  961. torso2 = char.Torso
  962. LW.Parent = nil
  963. RW.Parent = nil
  964. LH.Parent = nil
  965. RH.Parent = nil
  966. if hum ~= nil then
  967. hum.PlatformStand = true
  968. end
  969.  
  970. local Head = char:FindFirstChild("Head")
  971. if Head then
  972. local Neck = Instance.new("Weld")
  973. Neck.Name = "Neck"
  974. Neck.Part0 = torso
  975. Neck.Part1 = Head
  976. Neck.C0 = CFrame.new(0, 1.5, 0)
  977. Neck.C1 = CFrame.new()
  978. Neck.Parent = torso
  979. end
  980. local Limb = char:FindFirstChild("Right Arm")
  981. if Limb then
  982.  
  983. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  984. local Joint = Instance.new("Glue")
  985. Joint.Name = "RightShoulder"
  986. Joint.Part0 = torso
  987. Joint.Part1 = Limb
  988. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  989. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  990. Joint.Parent = torso
  991.  
  992. local B = Instance.new("Part")
  993. B.TopSurface = 0
  994. B.BottomSurface = 0
  995. B.formFactor = "Symmetric"
  996. B.Size = Vector3.new(1, 1, 1)
  997. B.Transparency = 1
  998. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  999. B.Parent = char
  1000. local W = Instance.new("Weld")
  1001. W.Part0 = Limb
  1002. W.Part1 = B
  1003. W.C0 = CFrame.new(0, -0.5, 0)
  1004. W.Parent = Limb
  1005.  
  1006. end
  1007. local Limb = char:FindFirstChild("Left Arm")
  1008. if Limb then
  1009.  
  1010. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1011. local Joint = Instance.new("Glue")
  1012. Joint.Name = "LeftShoulder"
  1013. Joint.Part0 = torso
  1014. Joint.Part1 = Limb
  1015. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1016. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1017. Joint.Parent = torso
  1018.  
  1019. local B = Instance.new("Part")
  1020. B.TopSurface = 0
  1021. B.BottomSurface = 0
  1022. B.formFactor = "Symmetric"
  1023. B.Size = Vector3.new(1, 1, 1)
  1024. B.Transparency = 1
  1025. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1026. B.Parent = char
  1027. local W = Instance.new("Weld")
  1028. W.Part0 = Limb
  1029. W.Part1 = B
  1030. W.C0 = CFrame.new(0, -0.5, 0)
  1031. W.Parent = Limb
  1032.  
  1033. end
  1034. local Limb = char:FindFirstChild("Right Leg")
  1035. if Limb then
  1036.  
  1037. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1038. local Joint = Instance.new("Glue")
  1039. Joint.Name = "RightHip"
  1040. Joint.Part0 = torso
  1041. Joint.Part1 = Limb
  1042. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1043. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1044. Joint.Parent = torso
  1045.  
  1046. local B = Instance.new("Part")
  1047. B.TopSurface = 0
  1048. B.BottomSurface = 0
  1049. B.formFactor = "Symmetric"
  1050. B.Size = Vector3.new(1, 1, 1)
  1051. B.Transparency = 1
  1052. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1053. B.Parent = char
  1054. local W = Instance.new("Weld")
  1055. W.Part0 = Limb
  1056. W.Part1 = B
  1057. W.C0 = CFrame.new(0, -0.5, 0)
  1058. W.Parent = Limb
  1059.  
  1060. end
  1061. local Limb = char:FindFirstChild("Left Leg")
  1062. if Limb then
  1063.  
  1064. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1065. local Joint = Instance.new("Glue")
  1066. Joint.Name = "LeftHip"
  1067. Joint.Part0 = torso
  1068. Joint.Part1 = Limb
  1069. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1070. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1071. Joint.Parent = torso
  1072.  
  1073. local B = Instance.new("Part")
  1074. B.TopSurface = 0
  1075. B.BottomSurface = 0
  1076. B.formFactor = "Symmetric"
  1077. B.Size = Vector3.new(1, 1, 1)
  1078. B.Transparency = 1
  1079. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1080. B.Parent = char
  1081. local W = Instance.new("Weld")
  1082. W.Part0 = Limb
  1083. W.Part1 = B
  1084. W.C0 = CFrame.new(0, -0.5, 0)
  1085. W.Parent = Limb
  1086.  
  1087. end
  1088. --[
  1089. local Bar = Instance.new("Part")
  1090. Bar.TopSurface = 0
  1091. Bar.BottomSurface = 0
  1092. Bar.formFactor = "Symmetric"
  1093. Bar.Size = Vector3.new(1, 1, 1)
  1094. Bar.Transparency = 1
  1095. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1096. Bar.Parent = char
  1097. local Weld = Instance.new("Weld")
  1098. Weld.Part0 = torso
  1099. Weld.Part1 = Bar
  1100. Weld.C0 = CFrame.new(0, 0.5, 0)
  1101. Weld.Parent = torso
  1102. --]]
  1103.  
  1104. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1105.  
  1106. end
  1107.  
  1108. -------------------------------------------------------
  1109. --End Kyu's shitty stuff--
  1110. -------------------------------------------------------
  1111.  
  1112. -------------------------------------------------------
  1113. --Start Important Functions--
  1114. -------------------------------------------------------
  1115. function swait(num)
  1116. if num == 0 or num == nil then
  1117. game:service("RunService").Stepped:wait(0)
  1118. else
  1119. for i = 0, num do
  1120. game:service("RunService").Stepped:wait(0)
  1121. end
  1122. end
  1123. end
  1124. function thread(f)
  1125. coroutine.resume(coroutine.create(f))
  1126. end
  1127. function clerp(a, b, t)
  1128. local qa = {
  1129. QuaternionFromCFrame(a)
  1130. }
  1131. local qb = {
  1132. QuaternionFromCFrame(b)
  1133. }
  1134. local ax, ay, az = a.x, a.y, a.z
  1135. local bx, by, bz = b.x, b.y, b.z
  1136. local _t = 1 - t
  1137. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1138. end
  1139. function QuaternionFromCFrame(cf)
  1140. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1141. local trace = m00 + m11 + m22
  1142. if trace > 0 then
  1143. local s = math.sqrt(1 + trace)
  1144. local recip = 0.5 / s
  1145. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1146. else
  1147. local i = 0
  1148. if m00 < m11 then
  1149. i = 1
  1150. end
  1151. if m22 > (i == 0 and m00 or m11) then
  1152. i = 2
  1153. end
  1154. if i == 0 then
  1155. local s = math.sqrt(m00 - m11 - m22 + 1)
  1156. local recip = 0.5 / s
  1157. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1158. elseif i == 1 then
  1159. local s = math.sqrt(m11 - m22 - m00 + 1)
  1160. local recip = 0.5 / s
  1161. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1162. elseif i == 2 then
  1163. local s = math.sqrt(m22 - m00 - m11 + 1)
  1164. local recip = 0.5 / s
  1165. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1166. end
  1167. end
  1168. end
  1169. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1170. local xs, ys, zs = x + x, y + y, z + z
  1171. local wx, wy, wz = w * xs, w * ys, w * zs
  1172. local xx = x * xs
  1173. local xy = x * ys
  1174. local xz = x * zs
  1175. local yy = y * ys
  1176. local yz = y * zs
  1177. local zz = z * zs
  1178. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1179. end
  1180. function QuaternionSlerp(a, b, t)
  1181. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1182. local startInterp, finishInterp
  1183. if cosTheta >= 1.0E-4 then
  1184. if 1 - cosTheta > 1.0E-4 then
  1185. local theta = math.acos(cosTheta)
  1186. local invSinTheta = 1 / Sin(theta)
  1187. startInterp = Sin((1 - t) * theta) * invSinTheta
  1188. finishInterp = Sin(t * theta) * invSinTheta
  1189. else
  1190. startInterp = 1 - t
  1191. finishInterp = t
  1192. end
  1193. elseif 1 + cosTheta > 1.0E-4 then
  1194. local theta = math.acos(-cosTheta)
  1195. local invSinTheta = 1 / Sin(theta)
  1196. startInterp = Sin((t - 1) * theta) * invSinTheta
  1197. finishInterp = Sin(t * theta) * invSinTheta
  1198. else
  1199. startInterp = t - 1
  1200. finishInterp = t
  1201. end
  1202. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1203. end
  1204. function rayCast(Position, Direction, Range, Ignore)
  1205. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1206. end
  1207. local RbxUtility = LoadLibrary("RbxUtility")
  1208. local Create = RbxUtility.Create
  1209. local insta = true
  1210.  
  1211. -------------------------------------------------------
  1212. --Start Damage Function--
  1213. -------------------------------------------------------
  1214. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1215. if hit.Parent == nil then
  1216. return
  1217. end
  1218. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1219. for _, v in pairs(hit.Parent:children()) do
  1220. if v:IsA("Humanoid") then
  1221. h = v
  1222. end
  1223. end
  1224. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1225. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1226. end
  1227.  
  1228. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1229. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1230. if hit.Parent.DebounceHit.Value == true then
  1231. return
  1232. end
  1233. end
  1234. if insta == true then
  1235. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1236. end
  1237. local c = Create("ObjectValue"){
  1238. Name = "creator",
  1239. Value = game:service("Players").LocalPlayer,
  1240. Parent = h,
  1241. }
  1242. game:GetService("Debris"):AddItem(c, .5)
  1243. CreateSound("958257111", hit, 10, 1)
  1244. local Damage = math.random(minim, maxim)
  1245. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1246. local blocked = false
  1247. local block = hit.Parent:findFirstChild("Block")
  1248. if block ~= nil then
  1249. if block.className == "IntValue" then
  1250. if block.Value > 0 then
  1251. blocked = true
  1252. block.Value = block.Value - 1
  1253. end
  1254. end
  1255. end
  1256. if blocked == false then
  1257. h.Health = h.Health - Damage
  1258. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1259. else
  1260. h.Health = h.Health - (Damage / 2)
  1261. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1262. end
  1263. if Type == "Knockdown" then
  1264. local hum = hit.Parent.Humanoid
  1265. hum.PlatformStand = true
  1266. coroutine.resume(coroutine.create(function(HHumanoid)
  1267. swait(1)
  1268. HHumanoid.PlatformStand = false
  1269. end), hum)
  1270. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1271. local bodvol = Create("BodyVelocity"){
  1272. velocity = angle * knockback,
  1273. P = 5000,
  1274. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1275. Parent = hit,
  1276. }
  1277. local rl = Create("BodyAngularVelocity"){
  1278. P = 3000,
  1279. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1280. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1281. Parent = hit,
  1282. }
  1283. game:GetService("Debris"):AddItem(bodvol, .5)
  1284. game:GetService("Debris"):AddItem(rl, .5)
  1285. elseif Type == "Normal" then
  1286. local vp = Create("BodyVelocity"){
  1287. P = 500,
  1288. maxForce = Vector3.new(math.huge, 0, math.huge),
  1289. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1290. }
  1291. if knockback > 0 then
  1292. vp.Parent = hit.Parent.Torso
  1293. end
  1294. game:GetService("Debris"):AddItem(vp, .5)
  1295. elseif Type == "Up" then
  1296. local bodyVelocity = Create("BodyVelocity"){
  1297. velocity = Vector3.new(0, 20, 0),
  1298. P = 5000,
  1299. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1300. Parent = hit,
  1301. }
  1302. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1303. elseif Type == "DarkUp" then
  1304. coroutine.resume(coroutine.create(function()
  1305. for i = 0, 1, 0.1 do
  1306. swait()
  1307. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1308. end
  1309. end))
  1310. local bodyVelocity = Create("BodyVelocity"){
  1311. velocity = Vector3.new(0, 20, 0),
  1312. P = 5000,
  1313. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1314. Parent = hit,
  1315. }
  1316. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1317. elseif Type == "Snare" then
  1318. local bp = Create("BodyPosition"){
  1319. P = 2000,
  1320. D = 100,
  1321. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1322. position = hit.Parent.Torso.Position,
  1323. Parent = hit.Parent.Torso,
  1324. }
  1325. game:GetService("Debris"):AddItem(bp, 1)
  1326. elseif Type == "Freeze" then
  1327. local BodPos = Create("BodyPosition"){
  1328. P = 50000,
  1329. D = 1000,
  1330. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1331. position = hit.Parent.Torso.Position,
  1332. Parent = hit.Parent.Torso,
  1333. }
  1334. local BodGy = Create("BodyGyro") {
  1335. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1336. P = 20e+003,
  1337. Parent = hit.Parent.Torso,
  1338. cframe = hit.Parent.Torso.CFrame,
  1339. }
  1340. hit.Parent.Torso.Anchored = true
  1341. coroutine.resume(coroutine.create(function(Part)
  1342. swait(1.5)
  1343. Part.Anchored = false
  1344. end), hit.Parent.Torso)
  1345. game:GetService("Debris"):AddItem(BodPos, 3)
  1346. game:GetService("Debris"):AddItem(BodGy, 3)
  1347. end
  1348. local debounce = Create("BoolValue"){
  1349. Name = "DebounceHit",
  1350. Parent = hit.Parent,
  1351. Value = true,
  1352. }
  1353. game:GetService("Debris"):AddItem(debounce, Delay)
  1354. c = Create("ObjectValue"){
  1355. Name = "creator",
  1356. Value = Player,
  1357. Parent = h,
  1358. }
  1359. game:GetService("Debris"):AddItem(c, .5)
  1360. end
  1361. end
  1362. -------------------------------------------------------
  1363. --End Damage Function--
  1364. -------------------------------------------------------
  1365.  
  1366. -------------------------------------------------------
  1367. --Start Damage Function Customization--
  1368. -------------------------------------------------------
  1369. function ShowDamage(Pos, Text, Time, Color)
  1370. local Rate = (1 / 30)
  1371. local Pos = (Pos or Vector3.new(0, 0, 0))
  1372. local Text = (Text or "")
  1373. local Time = (Time or 2)
  1374. local Color = (Color or Color3.new(1, 0, 1))
  1375. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1376. EffectPart.Anchored = true
  1377. local BillboardGui = Create("BillboardGui"){
  1378. Size = UDim2.new(3, 0, 3, 0),
  1379. Adornee = EffectPart,
  1380. Parent = EffectPart,
  1381. }
  1382. local TextLabel = Create("TextLabel"){
  1383. BackgroundTransparency = 1,
  1384. Size = UDim2.new(1, 0, 1, 0),
  1385. Text = Text,
  1386. Font = "Bodoni",
  1387. TextColor3 = Color,
  1388. TextScaled = true,
  1389. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1390. Parent = BillboardGui,
  1391. }
  1392. game.Debris:AddItem(EffectPart, (Time))
  1393. EffectPart.Parent = game:GetService("Workspace")
  1394. delay(0, function()
  1395. local Frames = (Time / Rate)
  1396. for Frame = 1, Frames do
  1397. wait(Rate)
  1398. local Percent = (Frame / Frames)
  1399. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1400. TextLabel.TextTransparency = Percent
  1401. end
  1402. if EffectPart and EffectPart.Parent then
  1403. EffectPart:Destroy()
  1404. end
  1405. end)
  1406. end
  1407. -------------------------------------------------------
  1408. --End Damage Function Customization--
  1409. -------------------------------------------------------
  1410.  
  1411. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1412. for _, c in pairs(workspace:children()) do
  1413. local hum = c:findFirstChild("Humanoid")
  1414. if hum ~= nil then
  1415. local head = c:findFirstChild("Head")
  1416. if head ~= nil then
  1417. local targ = head.Position - Part.Position
  1418. local mag = targ.magnitude
  1419. if magni >= mag and c.Name ~= plr.Name then
  1420.  
  1421. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1422. end
  1423. end
  1424. end
  1425. end
  1426. end
  1427.  
  1428.  
  1429. CFuncs = {
  1430. Part = {
  1431. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1432. local Part = Create("Part")({
  1433. Parent = Parent,
  1434. Reflectance = Reflectance,
  1435. Transparency = Transparency,
  1436. CanCollide = false,
  1437. Locked = true,
  1438. BrickColor = BrickColor.new(tostring(BColor)),
  1439. Name = Name,
  1440. Size = Size,
  1441. Material = Material
  1442. })
  1443. RemoveOutlines(Part)
  1444. return Part
  1445. end
  1446. },
  1447. Mesh = {
  1448. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1449. local Msh = Create(Mesh)({
  1450. Parent = Part,
  1451. Offset = OffSet,
  1452. Scale = Scale
  1453. })
  1454. if Mesh == "SpecialMesh" then
  1455. Msh.MeshType = MeshType
  1456. Msh.MeshId = MeshId
  1457. end
  1458. return Msh
  1459. end
  1460. },
  1461. Mesh = {
  1462. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1463. local Msh = Create(Mesh)({
  1464. Parent = Part,
  1465. Offset = OffSet,
  1466. Scale = Scale
  1467. })
  1468. if Mesh == "SpecialMesh" then
  1469. Msh.MeshType = MeshType
  1470. Msh.MeshId = MeshId
  1471. end
  1472. return Msh
  1473. end
  1474. },
  1475. Weld = {
  1476. Create = function(Parent, Part0, Part1, C0, C1)
  1477. local Weld = Create("Weld")({
  1478. Parent = Parent,
  1479. Part0 = Part0,
  1480. Part1 = Part1,
  1481. C0 = C0,
  1482. C1 = C1
  1483. })
  1484. return Weld
  1485. end
  1486. },
  1487. Sound = {
  1488. Create = function(id, par, vol, pit)
  1489. coroutine.resume(coroutine.create(function()
  1490. local S = Create("Sound")({
  1491. Volume = vol,
  1492. Pitch = pit or 1,
  1493. SoundId = id,
  1494. Parent = par or workspace
  1495. })
  1496. wait()
  1497. S:play()
  1498. game:GetService("Debris"):AddItem(S, 6)
  1499. end))
  1500. end
  1501. },
  1502. ParticleEmitter = {
  1503. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1504. local fp = Create("ParticleEmitter")({
  1505. Parent = Parent,
  1506. Color = ColorSequence.new(Color1, Color2),
  1507. LightEmission = LightEmission,
  1508. Size = Size,
  1509. Texture = Texture,
  1510. Transparency = Transparency,
  1511. ZOffset = ZOffset,
  1512. Acceleration = Accel,
  1513. Drag = Drag,
  1514. LockedToPart = LockedToPart,
  1515. VelocityInheritance = VelocityInheritance,
  1516. EmissionDirection = EmissionDirection,
  1517. Enabled = Enabled,
  1518. Lifetime = LifeTime,
  1519. Rate = Rate,
  1520. Rotation = Rotation,
  1521. RotSpeed = RotSpeed,
  1522. Speed = Speed,
  1523. VelocitySpread = VelocitySpread
  1524. })
  1525. return fp
  1526. end
  1527. }
  1528. }
  1529. function RemoveOutlines(part)
  1530. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1531. end
  1532. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1533. local Part = Create("Part")({
  1534. formFactor = FormFactor,
  1535. Parent = Parent,
  1536. Reflectance = Reflectance,
  1537. Transparency = Transparency,
  1538. CanCollide = false,
  1539. Locked = true,
  1540. BrickColor = BrickColor.new(tostring(BColor)),
  1541. Name = Name,
  1542. Size = Size,
  1543. Material = Material
  1544. })
  1545. RemoveOutlines(Part)
  1546. return Part
  1547. end
  1548. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1549. local Msh = Create(Mesh)({
  1550. Parent = Part,
  1551. Offset = OffSet,
  1552. Scale = Scale
  1553. })
  1554. if Mesh == "SpecialMesh" then
  1555. Msh.MeshType = MeshType
  1556. Msh.MeshId = MeshId
  1557. end
  1558. return Msh
  1559. end
  1560. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1561. local Weld = Create("Weld")({
  1562. Parent = Parent,
  1563. Part0 = Part0,
  1564. Part1 = Part1,
  1565. C0 = C0,
  1566. C1 = C1
  1567. })
  1568. return Weld
  1569. end
  1570.  
  1571. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1572. local Sound = IT("Sound")
  1573. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1574. Sound.Pitch = pitch or 1
  1575. Sound.Volume = volume or 1
  1576. Sound.Looped = looped or false
  1577. if(autoPlay)then
  1578. coroutine.wrap(function()
  1579. repeat wait() until Sound.IsLoaded
  1580. Sound.Playing = autoPlay or false
  1581. end)()
  1582. end
  1583. if(not looped and effect)then
  1584. Sound.Stopped:connect(function()
  1585. Sound.Volume = 0
  1586. Sound:destroy()
  1587. end)
  1588. elseif(effect)then
  1589.  
  1590. end
  1591. Sound.Parent =parent or Torso
  1592. return Sound
  1593. end
  1594.  
  1595. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1596. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1597. local Sound = IT("Sound")
  1598. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1599. Sound.Pitch = pitch or 1
  1600. Sound.Volume = volume or 1
  1601. Sound.Looped = looped or false
  1602. if(autoPlay)then
  1603. coroutine.wrap(function()
  1604. repeat wait() until Sound.IsLoaded
  1605. Sound.Playing = autoPlay or false
  1606. end)()
  1607. end
  1608. if(not looped and effect)then
  1609. Sound.Stopped:connect(function()
  1610. Sound.Volume = 0
  1611. soundPart:destroy()
  1612. end)
  1613. elseif(effect)then
  1614. warn("Sound can't be looped and a sound effect!")
  1615. end
  1616. Sound.Parent = soundPart
  1617. return Sound
  1618. end
  1619.  
  1620. -------------------------------------------------------
  1621. --Start Effect Function--
  1622. -------------------------------------------------------
  1623. EffectModel = Instance.new("Model", char)
  1624. Effects = {
  1625. Block = {
  1626. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1627. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1628. prt.Anchored = true
  1629. prt.CFrame = cframe
  1630. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1631. game:GetService("Debris"):AddItem(prt, 10)
  1632. if Type == 1 or Type == nil then
  1633. table.insert(Effects, {
  1634. prt,
  1635. "Block1",
  1636. delay,
  1637. x3,
  1638. y3,
  1639. z3,
  1640. msh
  1641. })
  1642. elseif Type == 2 then
  1643. table.insert(Effects, {
  1644. prt,
  1645. "Block2",
  1646. delay,
  1647. x3,
  1648. y3,
  1649. z3,
  1650. msh
  1651. })
  1652. else
  1653. table.insert(Effects, {
  1654. prt,
  1655. "Block3",
  1656. delay,
  1657. x3,
  1658. y3,
  1659. z3,
  1660. msh
  1661. })
  1662. end
  1663. end
  1664. },
  1665. Sphere = {
  1666. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1667. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1668. prt.Anchored = true
  1669. prt.CFrame = cframe
  1670. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1671. game:GetService("Debris"):AddItem(prt, 10)
  1672. table.insert(Effects, {
  1673. prt,
  1674. "Cylinder",
  1675. delay,
  1676. x3,
  1677. y3,
  1678. z3,
  1679. msh
  1680. })
  1681. end
  1682. },
  1683. Cylinder = {
  1684. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1685. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1686. prt.Anchored = true
  1687. prt.CFrame = cframe
  1688. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1689. game:GetService("Debris"):AddItem(prt, 10)
  1690. table.insert(Effects, {
  1691. prt,
  1692. "Cylinder",
  1693. delay,
  1694. x3,
  1695. y3,
  1696. z3,
  1697. msh
  1698. })
  1699. end
  1700. },
  1701. Wave = {
  1702. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1703. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1704. prt.Anchored = true
  1705. prt.CFrame = cframe
  1706. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1707. game:GetService("Debris"):AddItem(prt, 10)
  1708. table.insert(Effects, {
  1709. prt,
  1710. "Cylinder",
  1711. delay,
  1712. x3 / 60,
  1713. y3 / 60,
  1714. z3 / 60,
  1715. msh
  1716. })
  1717. end
  1718. },
  1719. Ring = {
  1720. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1721. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1722. prt.Anchored = true
  1723. prt.CFrame = cframe
  1724. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1725. game:GetService("Debris"):AddItem(prt, 10)
  1726. table.insert(Effects, {
  1727. prt,
  1728. "Cylinder",
  1729. delay,
  1730. x3,
  1731. y3,
  1732. z3,
  1733. msh
  1734. })
  1735. end
  1736. },
  1737. Break = {
  1738. Create = function(brickcolor, cframe, x1, y1, z1)
  1739. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1740. prt.Anchored = true
  1741. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1742. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1743. local num = math.random(10, 50) / 1000
  1744. game:GetService("Debris"):AddItem(prt, 10)
  1745. table.insert(Effects, {
  1746. prt,
  1747. "Shatter",
  1748. num,
  1749. prt.CFrame,
  1750. math.random() - math.random(),
  1751. 0,
  1752. math.random(50, 100) / 100
  1753. })
  1754. end
  1755. },
  1756. Spiral = {
  1757. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1758. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1759. prt.Anchored = true
  1760. prt.CFrame = cframe
  1761. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1762. game:GetService("Debris"):AddItem(prt, 10)
  1763. table.insert(Effects, {
  1764. prt,
  1765. "Cylinder",
  1766. delay,
  1767. x3,
  1768. y3,
  1769. z3,
  1770. msh
  1771. })
  1772. end
  1773. },
  1774. Push = {
  1775. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1776. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1777. prt.Anchored = true
  1778. prt.CFrame = cframe
  1779. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1780. game:GetService("Debris"):AddItem(prt, 10)
  1781. table.insert(Effects, {
  1782. prt,
  1783. "Cylinder",
  1784. delay,
  1785. x3,
  1786. y3,
  1787. z3,
  1788. msh
  1789. })
  1790. end
  1791. }
  1792. }
  1793. -------------------------------------------------------
  1794. --End Effect Function--
  1795. -------------------------------------------------------
  1796.  
  1797. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1798. local NSound = nil
  1799. coroutine.resume(coroutine.create(function()
  1800. NSound = Instance.new("Sound", PARENT)
  1801. NSound.Volume = VOLUME
  1802. NSound.Pitch = PITCH
  1803. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1804. swait()
  1805. NSound:play()
  1806. game:GetService("Debris"):AddItem(NSound, 10)
  1807. end))
  1808. return NSound
  1809. end
  1810.  
  1811.  
  1812. coroutine.resume(coroutine.create(function()
  1813. while text ~= nil do
  1814. swait()
  1815. text.Rotation = math.random(-1.5,1.5)
  1816. end
  1817. end))
  1818.  
  1819. angery = false
  1820.  
  1821.  
  1822. -------------------------------------------------------
  1823. --End Important Functions--
  1824. -------------------------------------------------------
  1825.  
  1826. -------------------------------------------------------
  1827. --Start Music Option--
  1828. -------------------------------------------------------
  1829.  
  1830. lul = Instance.new("Sound", tors) --le musice
  1831. lul.Pitch = 1
  1832.  
  1833. local mu = math.random(1,17)
  1834. if mu == 1 then
  1835. lul.SoundId = "rbxassetid://193889412"
  1836. end
  1837. if mu == 2 then
  1838. lul.SoundId = "rbxassetid://274690929"
  1839. end
  1840. if mu == 3 then
  1841. lul.SoundId = "rbxassetid://1241998626"
  1842. end
  1843. if mu == 4 then
  1844. lul.SoundId = "rbxassetid://1878962648"
  1845. end
  1846. if mu == 5 then
  1847. lul.SoundId = "rbxassetid://185117072"
  1848. end
  1849. if mu == 6 then
  1850. lul.SoundId = "rbxassetid://295856024"
  1851. end
  1852. if mu == 7 then
  1853. lul.SoundId = "rbxassetid://2054013600"
  1854. end
  1855. if mu == 8 then
  1856. lul.SoundId = "rbxassetid://1463709693"
  1857. lul.Pitch = 1.4
  1858. end
  1859. if mu == 9 then
  1860. lul.SoundId = "rbxassetid://575705300"
  1861. end
  1862. if mu == 10 then
  1863. lul.SoundId = "rbxassetid://142924062"
  1864. end
  1865. if mu == 11 then
  1866. lul.SoundId = "rbxassetid://251072363"
  1867. end
  1868. if mu == 12 then
  1869. lul.SoundId = "rbxassetid://731061980"
  1870. end
  1871. if mu == 13 then
  1872. lul.SoundId = "rbxassetid://455682677"
  1873. end
  1874. if mu == 14 then
  1875. lul.SoundId = "rbxassetid://1283123885"
  1876. end
  1877. if mu == 15 then
  1878. lul.SoundId = "rbxassetid://1185002382"
  1879. end
  1880. if mu == 16 then
  1881. lul.SoundId = "rbxassetid://1588631952"
  1882. end
  1883. if mu == 17 then
  1884. lul.SoundId = "rbxassetid://1496130120"
  1885. end
  1886.  
  1887. lul.Volume = 1
  1888. lul.TimePosition = 0
  1889. lul.Looped = true
  1890. lul:Play()
  1891.  
  1892. NEWS = Instance.new("Sound", tors) --O NO
  1893. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1894. NEWS.Volume = 100
  1895. NEWS.Pitch = 1
  1896. NEWS.Looped = false
  1897. NEWS.TimePosition = 1
  1898.  
  1899. AAAAA = Instance.new("Sound", tors) --aaa
  1900. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1901. AAAAA.Volume = 10
  1902. AAAAA.Pitch = 1
  1903. AAAAA.Looped = false
  1904. AAAAA.TimePosition = 1
  1905.  
  1906. MERKIO = Instance.new("Sound", tors) --why
  1907. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1908. MERKIO.Volume = 10
  1909. MERKIO.Pitch = 1
  1910. MERKIO.Looped = false
  1911. MERKIO.TimePosition = 0
  1912.  
  1913. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1914. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1915. MERKIO2.Volume = 10
  1916. MERKIO2.Pitch = 1
  1917. MERKIO2.Looped = false
  1918. MERKIO2.TimePosition = 0
  1919.  
  1920. thonks = Instance.new("Sound", tors) --wat?
  1921. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1922. thonks.Volume = 10
  1923. thonks.Pitch = 1
  1924. thonks.Looped = false
  1925. thonks.TimePosition = 0
  1926.  
  1927. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1928. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1929. gudsong.Volume = 10
  1930. gudsong.Pitch = 1
  1931. gudsong.Looped = true
  1932. gudsong.TimePosition = 6.6
  1933.  
  1934. so = Instance.new("Sound", tors) --moar seizure
  1935. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1936. so.Volume = 10
  1937. so.Pitch = 1
  1938. so.Looped = false
  1939. so.TimePosition = 0
  1940.  
  1941. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1942. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1943. sors.Volume = 10
  1944. sors.Pitch = 1
  1945. sors.Looped = false
  1946. sors.TimePosition = 0
  1947.  
  1948. --u mom gay--
  1949. -------------------------------------------------------
  1950. --End Music Option--
  1951. -------------------------------------------------------
  1952. --hi fat >:)
  1953. -------------------------------------------------------
  1954. --Start Attacks N Stuff--
  1955. -------------------------------------------------------
  1956.  
  1957. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1958. attack = true
  1959.  
  1960. hum.WalkSpeed = 40
  1961. lul:Pause()
  1962. Character.Head.face.Texture = "rbxassetid://620619801"
  1963. NEWS:Play()
  1964. repeat
  1965. NEWS.Parent = tors
  1966. swait()
  1967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1971. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1972. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1973. until NEWS.Playing == false
  1974. local S = Instance.new("Explosion",workspace)
  1975. S.Position = tors.Position
  1976. S.BlastPressure = 999
  1977. S.BlastRadius = 45
  1978. S.ExplosionType = 0
  1979. attack = false
  1980. hum.WalkSpeed = 40
  1981. lul:Resume()
  1982. Character.Head.face.Texture = "rbxassetid://620619801"
  1983. attack = false
  1984. hum.WalkSpeed = 40
  1985. end
  1986.  
  1987. function sneakonehundred()
  1988. attack = true
  1989. hum.WalkSpeed = 0.03
  1990. Character.Head.face.Texture = "rbxassetid://1667792"
  1991. CreateSound("1542642349", tors, 10, 1.05)
  1992. for i = 0,20,0.1 do
  1993. swait()
  1994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1996. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1997. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1998. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1999. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2000. end
  2001. CreateSound("753450324", tors, 10, 1.05)
  2002. wait(0.25)
  2003. Character.Head.face.Texture = "rbxassetid://1223903433"
  2004. for i = 0,7,0.1 do
  2005. swait()
  2006. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2007. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2008. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2009. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2010. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2011. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2012. end
  2013. Character.Head.face.Texture = "rbxassetid://620619801"
  2014. attack = false
  2015. hum.WalkSpeed = 40
  2016. end
  2017.  
  2018. function WRY() --WRYYYYYYY
  2019. attack = true
  2020. hum.WalkSpeed = 0.30
  2021. CreateSound("794081034", hed, 10, 1)
  2022. Character.Head.face.Texture = "rbxassetid://396389196"
  2023. for i = 0,2,0.1 do
  2024. swait()
  2025. CameraEnshaking(1, 2)
  2026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2028. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2029. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2030. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2031. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2032. end
  2033. for i = 0,14.7,0.1 do
  2034. swait()
  2035. CameraEnshaking(1, 3)
  2036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2038. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2039. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2040. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2041. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2042. end
  2043. attack = false
  2044. Character.Head.face.Texture = "rbxassetid://620619801"
  2045. hum.WalkSpeed = 40
  2046. end
  2047.  
  2048. function DANCEFORME()
  2049. attack = true
  2050. texth.Text = "Squɑƚing."
  2051. text.Text = ""
  2052. lul:Pause()
  2053. Character.Head.face.Texture = "rbxassetid://1676553712"
  2054. MERKIO:Play()
  2055. repeat
  2056. for i = 0,0.37,0.03 do
  2057. swait()
  2058. MERKIO.Parent = tors
  2059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2061. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2062. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2063. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2064. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2065. end
  2066. for i = 0,0.37,0.03 do
  2067. swait()
  2068. MERKIO.Parent = tors
  2069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2075. end
  2076. until MERKIO.Playing == false
  2077. MERKIO:Stop()
  2078. Character.Head.face.Texture = "rbxassetid://620619801"
  2079. attack = false
  2080. lul:Resume()
  2081. texth.Text = ""
  2082. text.Text = "Noti˅ɐ "
  2083. hum.WalkSpeed = 40
  2084. end
  2085.  
  2086. function TRUEDANCEFORME()
  2087. attack = true
  2088. texth.Text = "Truely Squɑƚing."
  2089. text.Text = ""
  2090. lul:Pause()
  2091. Character.Head.face.Texture = "rbxassetid://8339872"
  2092. MERKIO:Play()
  2093. repeat
  2094. for i = 0,0.37,0.03 do
  2095. swait()
  2096. MERKIO.Parent = tors
  2097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2099. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2100. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2101. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2103. end
  2104. for i = 0,0.37,0.03 do
  2105. swait()
  2106. MERKIO.Parent = tors
  2107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2108. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2109. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2110. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2111. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2112. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2113. end
  2114. until MERKIO.Playing == false
  2115. MERKIO:Stop()
  2116. Character.Head.face.Texture = "rbxassetid://620619801"
  2117. attack = false
  2118. lul:Resume()
  2119. texth.Text = ""
  2120. text.Text = "Noti˅ɐ "
  2121. hum.WalkSpeed = 40
  2122. end
  2123.  
  2124. function takethat()
  2125. attack = true
  2126. hum.WalkSpeed = 0
  2127. CreateSound("1238240145", tors, 10, 1.05)
  2128. for i = 0,8.3,0.1 do
  2129. swait()
  2130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2134. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2136. end
  2137. CreateSound("135165859", tors, 10, 1.05)
  2138. for i = 0,6,0.1 do
  2139. swait()
  2140. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2147. end
  2148. attack = false
  2149. Character.Head.face.Texture = "rbxassetid://620619801"
  2150. hum.WalkSpeed = 40
  2151. end
  2152. function thonki()
  2153. attack = true
  2154. text.Text = "Thinking..."
  2155. hum.WalkSpeed = 6.5
  2156. Character.Head.face.Texture = "rbxassetid://1528105298"
  2157. thonks:Play()
  2158. lul:Pause()
  2159. repeat
  2160. for i = 0,8.3,0.1 do
  2161. swait()
  2162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2164. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2168. end
  2169. until thonks.Playing == false
  2170. thonks:Stop()
  2171. attack = false
  2172. text.Text = "Noti˅ɐ "
  2173. Character.Head.face.Texture = "rbxassetid://620619801"
  2174. lul:Resume()
  2175. hum.WalkSpeed = 40
  2176. end
  2177. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2178. attack = true
  2179. Character.Head.face.Texture = "rbxassetid://266304560"
  2180. for i = 0,6,0.1 do
  2181. swait()
  2182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2184. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2186. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2187. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2188. end
  2189. CreateSound("1093102664", hed, 10, 1)
  2190. CameraEnshaking(3, 8)
  2191. for i = 0,2,0.1 do
  2192. swait()
  2193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2198. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2199. end
  2200. Character.Head.face.Texture = "rbxassetid://30128383"
  2201. hum.MaxHealth = 0
  2202. ragdoll(char)
  2203. CreateSound("534269232", hed, 5, 1)
  2204. end
  2205.  
  2206. function dead()
  2207. attack = true
  2208. hum.WalkSpeed = 0.20
  2209. CreateSound("137225991", hed, 10, 1)
  2210. Character.Head.face.Texture = "rbxassetid://297512410"
  2211. for i = 0,1.1,0.1 do
  2212. swait()
  2213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2217. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2218. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2219. end
  2220. for i = 0,1.1,0.1 do
  2221. swait()
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2228. end
  2229. for i = 0,1.1,0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2237. end
  2238. for i = 0,1.1,0.1 do
  2239. swait()
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2246. end
  2247. for i = 0,1.1,0.1 do
  2248. swait()
  2249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2253. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2254. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2255. end
  2256. for i = 0,1.1,0.1 do
  2257. swait()
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2264. end
  2265. for i = 0,1.1,0.1 do
  2266. swait()
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2271. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2272. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2273. end
  2274. for i = 0,1.1,0.1 do
  2275. swait()
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2282. end
  2283. for i = 0,1.1,0.1 do
  2284. swait()
  2285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2289. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2290. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2291. end
  2292. Character.Head.face.Texture = "rbxassetid://273309187"
  2293. for i = 0,9,0.1 do
  2294. swait()
  2295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2297. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2301. end
  2302. attack = false
  2303. Character.Head.face.Texture = "rbxassetid://620619801"
  2304. hum.WalkSpeed = 40
  2305. end
  2306.  
  2307. function ShutTheHellUp()
  2308. attack = true
  2309. hum.WalkSpeed = 2.01
  2310. CreateSound("336377340", hed, 10, 1)
  2311. for i = 0,3,0.1 do
  2312. swait()
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2315. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2319. end
  2320. for i = 0,1.2,0.1 do
  2321. swait()
  2322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2324. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2325. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2328. end
  2329. for i = 0,1.2,0.1 do
  2330. swait()
  2331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2337. end
  2338. for i = 0,1.2,0.1 do
  2339. swait()
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2346. end
  2347. for i = 0,1.2,0.1 do
  2348. swait()
  2349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2351. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2355. end
  2356. for i = 0,2,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2364. end
  2365. for i = 0,2,0.1 do
  2366. swait()
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2373. end
  2374. hum.WalkSpeed = 40
  2375. attack = false
  2376. end
  2377.  
  2378. function NO_U()
  2379. attack = true
  2380. hum.WalkSpeed = 4.01
  2381. Character.Head.face.Texture = "rbxassetid://304904077"
  2382. CreateSound("1543318456", hed, 10, 1)
  2383. for i = 0,6,0.1 do
  2384. swait()
  2385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2391. end
  2392. for i = 0,3.2,0.1 do
  2393. swait()
  2394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2400. end
  2401. hum.WalkSpeed = 40
  2402. Character.Head.face.Texture = "rbxassetid://620619801"
  2403. attack = false
  2404. end
  2405.  
  2406. function EndMySufferingV2()
  2407. attack = true
  2408. hum.WalkSpeed = 1.01
  2409. CreateSound("577475178", hed, 10, 1)
  2410. for i = 0,18,0.1 do
  2411. swait()
  2412. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2413. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2414. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2415. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2416. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2417. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2418. end
  2419. attack = false
  2420. hum.WalkSpeed = 40
  2421. end
  2422.  
  2423. function Victory()
  2424. attack = true
  2425. hum.WalkSpeed = 1.01
  2426. Character.Head.face.Texture = "rbxassetid://616284160"
  2427. Humanoid.Jump = true
  2428. CreateSound("130834939", hed, 10, 1)
  2429. for i = 0,3.7,0.1 do
  2430. swait()
  2431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2436. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2437. end
  2438. Humanoid.Jump = true
  2439. for i = 0,3.7,0.1 do
  2440. swait()
  2441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2445. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2446. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2447. end
  2448. Humanoid.Jump = true
  2449. for i = 0,3.7,0.1 do
  2450. swait()
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2457. end
  2458. Humanoid.Jump = true
  2459. for i = 0,3.7,0.1 do
  2460. swait()
  2461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2463. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2464. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2465. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2466. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2467. end
  2468. Humanoid.Jump = true
  2469. for i = 0,3.7,0.1 do
  2470. swait()
  2471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2476. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2477. end
  2478. attack = false
  2479. Character.Head.face.Texture = "rbxassetid://620619801"
  2480. hum.WalkSpeed = 40
  2481. end
  2482.  
  2483. function WhatHuh()
  2484. attack = true
  2485. hum.WalkSpeed = 1.01
  2486. CreateSound("130766865", hed, 10, 1)
  2487. Character.Head.face.Texture = "rbxassetid://276732672"
  2488. for i = 0,4,0.1 do
  2489. swait()
  2490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2496. end
  2497. for i = 0,6.7,0.1 do
  2498. swait()
  2499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2501. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2505. end
  2506. for i = 0,8.1,0.1 do
  2507. swait()
  2508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2510. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2512. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2513. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2514. end
  2515. for i = 0,1,0.1 do
  2516. swait()
  2517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2519. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2523. end
  2524. for i = 0,1,0.1 do
  2525. swait()
  2526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2528. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2529. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2530. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2531. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2532. end
  2533. for i = 0,4,0.1 do
  2534. swait()
  2535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2537. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2539. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2541. end
  2542. attack = false
  2543. Character.Head.face.Texture = "rbxassetid://620619801"
  2544. hum.WalkSpeed = 40
  2545. end
  2546.  
  2547. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2548. attack = true
  2549. Character.Head.face.Texture = "rbxassetid://266304560"
  2550. for i = 0,6,0.1 do
  2551. swait()
  2552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2556. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2557. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2558. end
  2559. CreateSound("1093102664", hed, 10, 1)
  2560. CameraEnshaking(3, 8)
  2561. for i = 0,2,0.1 do
  2562. swait()
  2563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2567. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2568. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2569. end
  2570. Character.Head.face.Texture = "rbxassetid://30128383"
  2571. hum.MaxHealth = 0
  2572. ragdoll(char)
  2573. CreateSound("534269232", hed, 5, 1)
  2574. end
  2575.  
  2576. function AnotherOne() --WhAT ANOTHER ONE
  2577. attack = true
  2578. hum.WalkSpeed = 1.01
  2579. local icri = CreateSound("1205111204", hed, 10, 1)
  2580. swait(165)
  2581. local FRAME = tors.CFrame
  2582. repeat
  2583. swait()
  2584. Character.Head.face.Texture = "rbxassetid://582931093"
  2585. CameraEnshaking(1, 10)
  2586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2587. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2588. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2589. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2590. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2591. tors.CFrame = FRAME * CF(0,1,0)
  2592. swait()
  2593. tors.CFrame = FRAME
  2594. until icri.Playing == false
  2595. Character.Head.face.Texture = "rbxassetid://620619801"
  2596. attack = false
  2597. hum.WalkSpeed = 40
  2598. end
  2599.  
  2600.  
  2601. function NEN()
  2602. attack = true
  2603. hum.WalkSpeed = 1.01
  2604. CreateSound("230292011", hed, 10, 1)
  2605. Character.Head.face.Texture = "rbxassetid://705269463"
  2606. for i = 0,4,0.1 do
  2607. swait()
  2608. CameraEnshaking(1, 3)
  2609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2611. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2613. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2614. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2615. end
  2616. attack = false
  2617. Character.Head.face.Texture = "rbxassetid://620619801"
  2618. hum.WalkSpeed = 40
  2619. end
  2620.  
  2621. function Ashes() --Straight from... Whatever it was called.
  2622. attack = true
  2623. hum.WalkSpeed = 1.01
  2624. Character.Head.face.Texture = "rbxassetid://360687027"
  2625. CreateSound("290084602", tors, 10, 1)
  2626. for i = 0,6.2,0.1 do
  2627. swait()
  2628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2630. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2631. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2632. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2633. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2634. end
  2635. for i = 0,6.2,0.1 do
  2636. swait()
  2637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2638. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2639. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2640. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2641. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2642. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2643. end
  2644. attack = false
  2645. Character.Head.face.Texture = "rbxassetid://620619801"
  2646. hum.WalkSpeed = 40
  2647. end
  2648.  
  2649.  
  2650. function BOI()
  2651. attack = true
  2652. hum.WalkSpeed = 1.01
  2653. CreateSound("390901873", hed, 10, 1)
  2654. Character.Head.face.Texture = "rbxassetid://282463320"
  2655. for i = 0,4,0.1 do
  2656. swait()
  2657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2659. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2660. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2661. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2663. end
  2664. for i = 0,4,0.1 do
  2665. swait()
  2666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2668. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2669. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2670. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2671. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2672. end
  2673. attack = false
  2674. Character.Head.face.Texture = "rbxassetid://620619801"
  2675. hum.WalkSpeed = 40
  2676. end
  2677.  
  2678. function DrinkdaDrink()
  2679. attack = true
  2680. RHe.Transparency = 0
  2681. hum.WalkSpeed = 3
  2682. local Munch = CreateSound("554208103", hed, 5, 1)
  2683. swait(2)
  2684. repeat
  2685. for i = 0,6,0.1 do
  2686. swait()
  2687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2688. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2691. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2692. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2693. end
  2694. until Munch.Playing == false
  2695. hum.WalkSpeed = 40
  2696. RHe.Transparency = 1
  2697. attack = false
  2698. end
  2699.  
  2700. function EatdaChips()
  2701. attack = true
  2702. RHk.Transparency = 0
  2703. hum.WalkSpeed = 3
  2704. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2705. swait(2)
  2706. repeat
  2707. for i = 0,6,0.1 do
  2708. swait()
  2709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2710. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2713. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2714. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2715. end
  2716. until Muncha.Playing == false
  2717. hum.WalkSpeed = 40
  2718. RHk.Transparency = 1
  2719. attack = false
  2720. end
  2721.  
  2722. function Sittyboi()
  2723. attack = true
  2724. lul:Pause()
  2725. text.Text = "Waiting..."
  2726. AAAAA.SoundId = "rbxassetid://1239136800"
  2727. AAAAA.TimePosition = 0
  2728. AAAAA:Play()
  2729. hum.WalkSpeed = 0
  2730. repeat
  2731. swait()
  2732. for i = 0, 1, 0.1 do
  2733. swait()
  2734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2735. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2736. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2737. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2738. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2739. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2740. end
  2741. until AAAAA.Playing == false
  2742. attack = false
  2743. AAAAA:Stop()
  2744. lul:Resume()
  2745. text.Text = "Noti˅ɐ "
  2746. hum.WalkSpeed = 40
  2747. end
  2748.  
  2749. function HELP()
  2750. attack = true
  2751. hum.WalkSpeed = 1.01
  2752. Character.Head.face.Texture = "rbxassetid://307972876"
  2753. CreateSound("1123321019", hed, 10, 1)
  2754. for i = 0,15,0.1 do
  2755. swait()
  2756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2758. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2759. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2760. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2761. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2762. end
  2763. CreateSound("198462271", hed, 10, 1)
  2764. for i = 0,8,0.1 do
  2765. Character.Head.face.Texture = "rbxassetid://341497730"
  2766. swait()
  2767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2769. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2770. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2771. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2772. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2773. end
  2774. for i = 0,8,0.1 do
  2775. Character.Head.face.Texture = "rbxassetid://341497730"
  2776. swait()
  2777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2779. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2780. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2781. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2782. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2783. end
  2784. CreateSound("948494432", hed, 10, 1)
  2785. for i = 0,7.5,0.1 do
  2786. Character.Head.face.Texture = "rbxassetid://249062487"
  2787. swait()
  2788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2790. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2791. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2792. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2793. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2794. end
  2795. CreateSound("1542642349", hed, 10, 1)
  2796. for i = 0,10,0.1 do
  2797. Character.Head.face.Texture = "rbxassetid://270636807"
  2798. swait()
  2799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2800. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2801. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2802. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2803. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2804. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2805. end
  2806. CreateSound("269597232", hed, 10, 1)
  2807. for i = 0,6,0.1 do
  2808. Character.Head.face.Texture = "rbxassetid://265057155"
  2809. swait()
  2810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2812. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2813. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2814. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2815. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2816. end
  2817. attack = false
  2818. Character.Head.face.Texture = "rbxassetid://620619801"
  2819. hum.WalkSpeed = 40
  2820. end
  2821.  
  2822. danci = false
  2823.  
  2824. function dingidongo() --my head burns (UNUSED)
  2825. attack = true
  2826. danci = true
  2827. hum.WalkSpeed = 27.6
  2828. texth.Text = "Having a Seizure."
  2829. text.Text = ""
  2830. gudsong:Play()
  2831. lul:Pause()
  2832. gudsong.TimePosition = 6.6
  2833. Character.Head.face.Texture = "rbxassetid://315792941"
  2834. repeat
  2835. for i = 0,1.87,0.23 do
  2836. swait()
  2837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2839. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2840. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2841. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2842. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2843. end
  2844. if gudsong.TimePosition == 11.937 then
  2845. gudsong.TimePosition = 6.6
  2846. end
  2847. for i = 0,1.87,0.23 do
  2848. swait()
  2849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2851. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2852. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2853. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2855. end
  2856. until danci == false
  2857. gudsong:Stop()
  2858. attack = false
  2859. lul:Resume()
  2860. texth.Text = ""
  2861. text.Text = "Noti˅ɐ "
  2862. attack = false
  2863. Character.Head.face.Texture = "rbxassetid://620619801"
  2864. hum.WalkSpeed = 40
  2865. end
  2866.  
  2867. function hap() --much hap
  2868. attack = true
  2869. hum.WalkSpeed = 0.10
  2870. CreateSound("363808674", hed, 10, 1)
  2871. Character.Head.face.Texture = "rbxassetid://315792941"
  2872. for i = 0,12,0.1 do
  2873. swait()
  2874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2876. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2877. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2878. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2879. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2880. end
  2881. CreateSound("233168827", hed, 10, 1)
  2882. Character.Head.face.Texture = "rbxassetid://335761015"
  2883. for i = 0,10,0.1 do
  2884. swait()
  2885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2889. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2891. end
  2892. CreateSound("363808674", hed, 10, 1)
  2893. attack = false
  2894. Character.Head.face.Texture = "rbxassetid://620619801"
  2895. hum.WalkSpeed = 40
  2896. end
  2897.  
  2898. function Gumilol()
  2899. attack = true
  2900. hum.WalkSpeed = 0
  2901. local Senses = CreateSound("605297168", hed, 6, 1)
  2902. swait(2)
  2903. repeat
  2904. swait()
  2905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2906. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2907. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2908. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2909. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2910. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2911. until Senses.TimePosition > 2.7
  2912. for i = 0, 3, 0.1 do
  2913. swait()
  2914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2915. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2916. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2917. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2918. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2919. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2920. end
  2921. root.Anchored = true
  2922. repeat
  2923. swait()
  2924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2925. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2926. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2927. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2928. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2929. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2930. until Senses.Playing == false
  2931. hum.WalkSpeed = 40
  2932. attack = false
  2933. root.Anchored = false
  2934. end
  2935. function oofmyass()
  2936. attack = true
  2937. hum.WalkSpeed = 0
  2938. CreateSound("663306786", tors, 3, 1)
  2939. for i = 0, 12, 0.1 do
  2940. swait()
  2941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2942. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2943. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2944. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2945. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2946. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2947. end
  2948. CreateSound("663307468", tors, 6, 1)
  2949. for i = 0, 6, 0.1 do
  2950. swait()
  2951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2952. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2953. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2954. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2955. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2956. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2957. end
  2958. hum.WalkSpeed = 40
  2959. attack = false
  2960. end
  2961. function WoodyGotWood()
  2962. attack = true
  2963. hum.WalkSpeed = 0
  2964. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2965. Character.Head.face.Texture = "rbxassetid://27020401"
  2966. swait(2)
  2967. repeat
  2968. swait()
  2969. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2970. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2971. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2972. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2973. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2974. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2975. until Woodlenny.TimePosition > 3.6
  2976. root.Anchored = true
  2977. repeat
  2978. swait()
  2979. for i = 0, 2, 0.1 do
  2980. swait()
  2981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2982. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2983. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2984. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2985. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2986. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2987. end
  2988. for i = 0, 1.6, 0.1 do
  2989. swait()
  2990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2991. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2992. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2993. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2994. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2995. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2996. end
  2997. until Woodlenny.Playing == false
  2998. hum.WalkSpeed = 40
  2999. Character.Head.face.Texture = "rbxassetid://620619801"
  3000. attack = false
  3001. root.Anchored = false
  3002. end
  3003.  
  3004. function IsThatA()
  3005. attack = true
  3006. hum.WalkSpeed = 0
  3007. local isthata = CreateSound("950444738", hed, 6, 1)
  3008. Character.Head.face.Texture = "rbxassetid://63495374"
  3009. swait(2)
  3010. for i = 0, 7, 0.1 do
  3011. swait()
  3012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3016. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3017. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3018. end
  3019. Character.Head.face.Texture = "rbxassetid://143884958"
  3020. swait()
  3021. for i = 0, 14, 0.1 do
  3022. swait()
  3023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3025. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3026. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3027. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3028. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3029. end
  3030. hum.WalkSpeed = 40
  3031. Character.Head.face.Texture = "rbxassetid://620619801"
  3032. attack = false
  3033. root.Anchored = false
  3034. end
  3035.  
  3036. function LIVING()
  3037. attack = true
  3038. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3039. hum.WalkSpeed = 0
  3040. sors:Play()
  3041. repeat
  3042. swait()
  3043. sors.Parent = tors
  3044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3045. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3046. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3047. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3048. until sors.Playing == false
  3049. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3050. attack = false
  3051. hum.WalkSpeed = 40
  3052. end
  3053.  
  3054. function Seizure()
  3055. attack = true
  3056. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3057. hum.WalkSpeed = 0
  3058. so:Play()
  3059. repeat
  3060. swait()
  3061. so.Parent = tors
  3062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3063. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3064. if Mrandom(1,15) == 1 then
  3065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3066. end
  3067. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3068. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3069. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3070. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3071. until so.Playing == false
  3072. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3073. attack = false
  3074. hum.WalkSpeed = 40
  3075. end
  3076.  
  3077. local SOOSS = false
  3078.  
  3079. function STARMAN()
  3080. attack = true
  3081. SOOSS = true
  3082. hum.WalkSpeed = 160
  3083. soos:Play()
  3084. lul:Pause()
  3085. coroutine.resume(coroutine.create(function()
  3086. while SOOSS == true do
  3087. swait()
  3088. Head.Color = Color3.fromRGB(cR,cG,cB)
  3089. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3090. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3091. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3092. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3093. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3094. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3095. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3096. text.Text = ""..StarText[math.random(1,#StarText)]
  3097. end
  3098. end))
  3099. repeat
  3100. swait()
  3101. soos.Parent = tors
  3102. for i = 0,0.17,0.03 do
  3103. swait()
  3104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3106. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3107. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3110. end
  3111. for i = 0,0.17,0.03 do
  3112. swait()
  3113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3119. end
  3120. until soos.Playing == false
  3121. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3122. attack = false
  3123. SOOSS = false
  3124. text.Text = "Noti˅ɐ "
  3125. hum.WalkSpeed = 40
  3126. wait(0.1)
  3127. lul:Resume()
  3128. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3129. Head.BrickColor = BrickColor.new("Bright yellow")
  3130. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3131. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3132. Torso.BrickColor = BrickColor.new("Shamrock")
  3133. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3134. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3135. wait(0.1)
  3136. text.Text = "Noti˅ɐ "
  3137. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3138. Head.BrickColor = BrickColor.new("Bright yellow")
  3139. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3140. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3141. Torso.BrickColor = BrickColor.new("Shamrock")
  3142. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3143. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3144. wait(0.1)
  3145. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3146. Head.BrickColor = BrickColor.new("Bright yellow")
  3147. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3148. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3149. Torso.BrickColor = BrickColor.new("Shamrock")
  3150. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3151. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3152. wait(0.1)
  3153. text.Text = "Noti˅ɐ "
  3154. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3155. Head.BrickColor = BrickColor.new("Bright yellow")
  3156. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3157. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3158. Torso.BrickColor = BrickColor.new("Shamrock")
  3159. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3160. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3161. end
  3162.  
  3163. function Woaht()
  3164. attack = true
  3165. hum.WalkSpeed = 0
  3166. local wot = CreateSound("313553389", hed, 6, 1)
  3167. Character.Head.face.Texture = "rbxassetid://60501076"
  3168. swait(2)
  3169. repeat
  3170. for i = 0,0.37,0.03 do
  3171. swait()
  3172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3174. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3175. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3176. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3177. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3178. end
  3179. until wot.Playing == false
  3180. hum.WalkSpeed = 40
  3181. Character.Head.face.Texture = "rbxassetid://620619801"
  3182. attack = false
  3183. root.Anchored = false
  3184. end
  3185.  
  3186. function Cso(ID, PARENT, VOLUME, PITCH)
  3187. local NSound = nil
  3188. coroutine.resume(coroutine.create(function()
  3189. NSound = IT("Sound", PARENT)
  3190. NSound.Volume = VOLUME
  3191. NSound.Pitch = PITCH
  3192. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3193. swait()
  3194. NSound:play()
  3195. game:GetService("Debris"):AddItem(NSound, 10)
  3196. end))
  3197. return NSound
  3198. end
  3199.  
  3200. function woah()
  3201. attack = true
  3202. hum.WalkSpeed = 0
  3203. Cso("1542642349", hed, 10, 1)
  3204. for i = 0, 6, 0.1 do
  3205. swait()
  3206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3207. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3208. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3209. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3210. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3211. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3212. end
  3213. Cso("144508058", hed, 10, 0.8)
  3214. for i = 0, 6, 0.1 do
  3215. swait()
  3216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3217. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3220. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3221. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3222. end
  3223. Cso("1093102664", hed, 10, 1)
  3224. for i = 0, 6, 0.1 do
  3225. swait()
  3226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3227. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3228. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3229. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3230. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3231. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3232. end
  3233. Cso("500507347", hed, 10, 1)
  3234. wait(4.4)
  3235. swait()
  3236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3237. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3238. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3239. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3240. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3241. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3242. wait(5.6)
  3243. Cso("744744924", hed, 10, 1)
  3244. for i = 0, 16, 0.1 do
  3245. swait()
  3246. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3247. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3252. end
  3253. attack = false
  3254. hum.WalkSpeed = 40
  3255. end
  3256.  
  3257. function LeChange()
  3258. attack = true
  3259. hum.WalkSpeed = 40
  3260. lul.Pitch = 1
  3261. lul:Stop()
  3262. local mue = math.random(1,17)
  3263. if mue == 1 then
  3264. lul.SoundId = "rbxassetid://193889412"
  3265. end
  3266. if mue == 2 then
  3267. lul.SoundId = "rbxassetid://274690929"
  3268. end
  3269. if mue == 3 then
  3270. lul.SoundId = "rbxassetid://1241998626"
  3271. end
  3272. if mue == 4 then
  3273. lul.SoundId = "rbxassetid://1878962648"
  3274. end
  3275. if mue == 5 then
  3276. lul.SoundId = "rbxassetid://185117072"
  3277. end
  3278. if mue == 6 then
  3279. lul.SoundId = "rbxassetid://295856024"
  3280. end
  3281. if mue == 7 then
  3282. lul.SoundId = "rbxassetid://2054013600"
  3283. end
  3284. if mue == 8 then
  3285. lul.SoundId = "rbxassetid://1463709693"
  3286. lul.Pitch = 1.4
  3287. end
  3288. if mue == 9 then
  3289. lul.SoundId = "rbxassetid://575705300"
  3290. end
  3291. if mue == 10 then
  3292. lul.SoundId = "rbxassetid://142924062"
  3293. end
  3294. if mue == 11 then
  3295. lul.SoundId = "rbxassetid://251072363"
  3296. end
  3297. if mue == 12 then
  3298. lul.SoundId = "rbxassetid://731061980"
  3299. end
  3300. if mue == 13 then
  3301. lul.SoundId = "rbxassetid://455682677"
  3302. end
  3303. if mue == 14 then
  3304. lul.SoundId = "rbxassetid://1283123885"
  3305. end
  3306. if mue == 15 then
  3307. lul.SoundId = "rbxassetid://1185002382"
  3308. end
  3309. if mue == 16 then
  3310. lul.SoundId = "rbxassetid://1588631952"
  3311. end
  3312. if mue == 17 then
  3313. lul.SoundId = "rbxassetid://1496130120"
  3314. end
  3315. hum.WalkSpeed = 40
  3316. lul:Play()
  3317. attack = false
  3318. root.Anchored = false
  3319. end
  3320.  
  3321. function REEE()
  3322. attack = true
  3323. hum.WalkSpeed = 70
  3324. text.Text = ""
  3325. texth.Text = "REEEEE"
  3326. lul:Pause()
  3327. local fire = Instance.new("ParticleEmitter", char.Torso)
  3328. fire.Lifetime = NumberRange.new(0.5)
  3329. fire.Speed = NumberRange.new(1, 3)
  3330. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3331. fire.Rate = 0
  3332. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3333. fire.LightEmission = 0.6
  3334. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3335. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3336. fire.Enabled = true
  3337. fire.Rate = 2000
  3338. RCKIN:Play()
  3339. repeat
  3340. swait()
  3341. RCKIN.Parent = tors
  3342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3343. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3344. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3345. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3346. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3347. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3348. until RCKIN.Playing == false
  3349. attack = false
  3350. lul:Resume()
  3351. fire.Enabled = false
  3352. text.Text = "Noti˅ɐ "
  3353. texth.Text = ""
  3354. hum.WalkSpeed = 40
  3355. end
  3356.  
  3357. function SCREAM()
  3358. attack = true
  3359. hum.WalkSpeed = 70
  3360. lul:Pause()
  3361. Character.Head.face.Texture = "rbxassetid://1667792"
  3362. local A = math.random(1,83)
  3363. if A == 1 then
  3364. AAAAA.SoundId = "rbxassetid://580806904"
  3365. AAAAA.TimePosition = 0
  3366. end
  3367. if A == 2 then
  3368. AAAAA.SoundId = "rbxassetid://569124237"
  3369. AAAAA.TimePosition = 0
  3370. end
  3371. if A == 3 then
  3372. AAAAA.SoundId = "rbxassetid://824995694"
  3373. AAAAA.TimePosition = 0
  3374. end
  3375. if A == 4 then
  3376. AAAAA.SoundId = "rbxassetid://619398081"
  3377. AAAAA.TimePosition = 0
  3378. end
  3379. if A == 5 then
  3380. AAAAA.SoundId = "rbxassetid://561567000"
  3381. AAAAA.TimePosition = 0
  3382. end
  3383. if A == 6 then
  3384. AAAAA.SoundId = "rbxassetid://780544434"
  3385. AAAAA.TimePosition = 0
  3386. end
  3387. if A == 7 then
  3388. AAAAA.SoundId = "rbxassetid://1127778994"
  3389. AAAAA.TimePosition = 0
  3390. end
  3391. if A == 8 then
  3392. AAAAA.SoundId = "rbxassetid://2016152738"
  3393. AAAAA.TimePosition = 0
  3394. end
  3395. if A == 9 then
  3396. AAAAA.SoundId = "rbxassetid://1649268255"
  3397. AAAAA.TimePosition = 0
  3398. end
  3399. if A == 10 then
  3400. AAAAA.SoundId = "rbxassetid://318925857"
  3401. AAAAA.TimePosition = 0
  3402. end
  3403. if A == 11 then
  3404. AAAAA.SoundId = "rbxassetid://1231447409"
  3405. AAAAA.TimePosition = 0
  3406. end
  3407. if A == 12 then
  3408. AAAAA.SoundId = "rbxassetid://1173662546"
  3409. AAAAA.TimePosition = 0
  3410. end
  3411. if A == 13 then
  3412. AAAAA.SoundId = "rbxassetid://1731102335"
  3413. AAAAA.TimePosition = 0
  3414. end
  3415. if A == 14 then
  3416. AAAAA.SoundId = "rbxassetid://597084853"
  3417. AAAAA.TimePosition = 0
  3418. end
  3419. if A == 15 then
  3420. AAAAA.SoundId = "rbxassetid://255219578"
  3421. AAAAA.TimePosition = 0
  3422. end
  3423. if A == 16 then
  3424. AAAAA.SoundId = "rbxassetid://968042399"
  3425. AAAAA.TimePosition = 0
  3426. end
  3427. if A == 17 then
  3428. AAAAA.SoundId = "rbxassetid://2088388847"
  3429. AAAAA.TimePosition = 0
  3430. end
  3431. if A == 18 then
  3432. AAAAA.SoundId = "rbxassetid://1958305455"
  3433. AAAAA.TimePosition = 0
  3434. end
  3435. if A == 19 then
  3436. AAAAA.SoundId = "rbxassetid://1171758804"
  3437. AAAAA.TimePosition = 0
  3438. end
  3439. if A == 20 then
  3440. AAAAA.SoundId = "rbxassetid://1453459167"
  3441. AAAAA.TimePosition = 0
  3442. end
  3443. if A == 21 then
  3444. AAAAA.SoundId = "rbxassetid://2000897208"
  3445. AAAAA.TimePosition = 0
  3446. end
  3447. if A == 22 then
  3448. AAAAA.SoundId = "rbxassetid://841541884"
  3449. AAAAA.TimePosition = 0
  3450. end
  3451. if A == 23 then
  3452. AAAAA.SoundId = "rbxassetid://839044936"
  3453. AAAAA.TimePosition = 0
  3454. end
  3455. if A == 24 then
  3456. AAAAA.SoundId = "rbxassetid://520168377"
  3457. AAAAA.TimePosition = 0
  3458. end
  3459. if A == 25 then
  3460. AAAAA.SoundId = "rbxassetid://655669511"
  3461. AAAAA.TimePosition = 0
  3462. end
  3463. if A == 26 then
  3464. AAAAA.SoundId = "rbxassetid://1125711065"
  3465. AAAAA.TimePosition = 0
  3466. end
  3467. if A == 27 then
  3468. AAAAA.SoundId = "rbxassetid://482886779"
  3469. AAAAA.TimePosition = 0
  3470. end
  3471. if A == 28 then
  3472. AAAAA.SoundId = "rbxassetid://470406966"
  3473. AAAAA.TimePosition = 0
  3474. end
  3475. if A == 29 then
  3476. AAAAA.SoundId = "rbxassetid://363239413"
  3477. AAAAA.TimePosition = 0
  3478. end
  3479. if A == 30 then
  3480. AAAAA.SoundId = "rbxassetid://1183260037"
  3481. AAAAA.TimePosition = 0
  3482. end
  3483. if A == 31 then
  3484. AAAAA.SoundId = "rbxassetid://644321050"
  3485. AAAAA.TimePosition = 0
  3486. end
  3487. if A == 32 then
  3488. AAAAA.SoundId = "rbxassetid://962124783"
  3489. AAAAA.TimePosition = 0
  3490. end
  3491. if A == 33 then
  3492. AAAAA.SoundId = "rbxassetid://328782098"
  3493. AAAAA.TimePosition = 0
  3494. end
  3495. if A == 34 then
  3496. AAAAA.SoundId = "rbxassetid://1868475933"
  3497. AAAAA.TimePosition = 0
  3498. end
  3499. if A == 35 then
  3500. AAAAA.SoundId = "rbxassetid://606775826"
  3501. AAAAA.TimePosition = 0
  3502. end
  3503. if A == 36 then
  3504. AAAAA.SoundId = "rbxassetid://299132320"
  3505. AAAAA.TimePosition = 0
  3506. end
  3507. if A == 37 then
  3508. AAAAA.SoundId = "rbxassetid://153109732"
  3509. AAAAA.TimePosition = 0
  3510. end
  3511. if A == 37 then
  3512. AAAAA.SoundId = "rbxassetid://457506669"
  3513. AAAAA.TimePosition = 0
  3514. end
  3515. if A == 38 then
  3516. AAAAA.SoundId = "rbxassetid://335628150"
  3517. AAAAA.TimePosition = 0
  3518. end
  3519. if A == 39 then
  3520. AAAAA.SoundId = "rbxassetid://488032404"
  3521. AAAAA.TimePosition = 0
  3522. end
  3523. if A == 40 then
  3524. AAAAA.SoundId = "rbxassetid://1375131348"
  3525. AAAAA.TimePosition = 0
  3526. end
  3527. if A == 41 then
  3528. AAAAA.SoundId = "rbxassetid://1314602285"
  3529. AAAAA.TimePosition = 0
  3530. end
  3531. if A == 42 then
  3532. AAAAA.SoundId = "rbxassetid://744281932"
  3533. AAAAA.TimePosition = 0
  3534. end
  3535. if A == 43 then
  3536. AAAAA.SoundId = "rbxassetid://434976383"
  3537. AAAAA.TimePosition = 0
  3538. end
  3539. if A == 44 then
  3540. AAAAA.SoundId = "rbxassetid://1842306658"
  3541. AAAAA.TimePosition = 0
  3542. end
  3543. if A == 45 then
  3544. AAAAA.SoundId = "rbxassetid://643472343"
  3545. AAAAA.TimePosition = 0
  3546. end
  3547. if A == 46 then
  3548. AAAAA.SoundId = "rbxassetid://221258319"
  3549. AAAAA.TimePosition = 0
  3550. end
  3551. if A == 47 then
  3552. AAAAA.SoundId = "rbxassetid://1679015957"
  3553. AAAAA.TimePosition = 0
  3554. end
  3555. if A == 48 then
  3556. AAAAA.SoundId = "rbxassetid://567908972"
  3557. AAAAA.TimePosition = 0
  3558. end
  3559. if A == 49 then
  3560. AAAAA.SoundId = "rbxassetid://717014037"
  3561. AAAAA.TimePosition = 0
  3562. end
  3563. if A == 50 then
  3564. AAAAA.SoundId = "rbxassetid://744323533"
  3565. AAAAA.TimePosition = 0
  3566. end
  3567. if A == 51 then
  3568. AAAAA.SoundId = "rbxassetid://889774006"
  3569. AAAAA.TimePosition = 0
  3570. end
  3571. if A == 52 then
  3572. AAAAA.SoundId = "rbxassetid://167137736"
  3573. AAAAA.TimePosition = 0
  3574. end
  3575. if A == 53 then
  3576. AAAAA.SoundId = "rbxassetid://251074756"
  3577. AAAAA.TimePosition = 0
  3578. end
  3579. if A == 54 then
  3580. AAAAA.SoundId = "rbxassetid://977558364"
  3581. AAAAA.TimePosition = 0
  3582. end
  3583. if A == 55 then
  3584. AAAAA.SoundId = "rbxassetid://328728034"
  3585. AAAAA.TimePosition = 0
  3586. end
  3587. if A == 56 then
  3588. AAAAA.SoundId = "rbxassetid://1266243649"
  3589. AAAAA.TimePosition = 0
  3590. end
  3591. if A == 57 then
  3592. AAAAA.SoundId = "rbxassetid://964618925"
  3593. AAAAA.TimePosition = 0
  3594. end
  3595. if A == 58 then
  3596. AAAAA.SoundId = "rbxassetid://1803630339"
  3597. AAAAA.TimePosition = 0
  3598. end
  3599. if A == 59 then
  3600. AAAAA.SoundId = "rbxassetid://840189092"
  3601. AAAAA.TimePosition = 0
  3602. end
  3603. if A == 60 then
  3604. AAAAA.SoundId = "rbxassetid://1559029429"
  3605. AAAAA.TimePosition = 0
  3606. end
  3607. if A == 61 then
  3608. AAAAA.SoundId = "rbxassetid://1638542850"
  3609. AAAAA.TimePosition = 0
  3610. end
  3611. if A == 62 then
  3612. AAAAA.SoundId = "rbxassetid://803576871"
  3613. AAAAA.TimePosition = 0
  3614. end
  3615. if A == 63 then
  3616. AAAAA.SoundId = "rbxassetid://698882646"
  3617. AAAAA.TimePosition = 0
  3618. end
  3619. if A == 64 then
  3620. AAAAA.SoundId = "rbxassetid://1151976352"
  3621. AAAAA.TimePosition = 0
  3622. end
  3623. if A == 65 then
  3624. AAAAA.SoundId = "rbxassetid://406116544"
  3625. AAAAA.TimePosition = 0
  3626. end
  3627. if A == 66 then
  3628. AAAAA.SoundId = "rbxassetid://316022829"
  3629. AAAAA.TimePosition = 0
  3630. end
  3631. if A == 67 then
  3632. AAAAA.SoundId = "rbxassetid://171914461"
  3633. AAAAA.TimePosition = 0
  3634. end
  3635. if A == 68 then
  3636. AAAAA.SoundId = "rbxassetid://287491840"
  3637. AAAAA.TimePosition = 0
  3638. end
  3639. if A == 69 then
  3640. AAAAA.SoundId = "rbxassetid://430752531"
  3641. AAAAA.TimePosition = 0
  3642. end
  3643. if A == 70 then
  3644. AAAAA.SoundId = "rbxassetid://531023877"
  3645. AAAAA.TimePosition = 0
  3646. end
  3647. if A == 71 then
  3648. AAAAA.SoundId = "rbxassetid://271588868"
  3649. AAAAA.TimePosition = 0
  3650. end
  3651. if A == 72 then
  3652. AAAAA.SoundId = "rbxassetid://602958674"
  3653. AAAAA.TimePosition = 0
  3654. end
  3655. if A == 73 then
  3656. AAAAA.SoundId = "rbxassetid://899472110"
  3657. AAAAA.TimePosition = 0
  3658. end
  3659. if A == 74 then
  3660. AAAAA.SoundId = "rbxassetid://793986125"
  3661. AAAAA.TimePosition = 0
  3662. end
  3663. if A == 75 then
  3664. AAAAA.SoundId = "rbxassetid://317643401"
  3665. AAAAA.TimePosition = 0
  3666. end
  3667. if A == 76 then
  3668. AAAAA.SoundId = "rbxassetid://427265119"
  3669. AAAAA.TimePosition = 0
  3670. end
  3671. if A == 77 then
  3672. AAAAA.SoundId = "rbxassetid://318250043"
  3673. AAAAA.TimePosition = 0
  3674. end
  3675. if A == 78 then
  3676. AAAAA.SoundId = "rbxassetid://272135781"
  3677. AAAAA.TimePosition = 0
  3678. end
  3679. if A == 79 then
  3680. AAAAA.SoundId = "rbxassetid://302662929"
  3681. AAAAA.TimePosition = 0
  3682. end
  3683. if A == 80 then
  3684. AAAAA.SoundId = "rbxassetid://1226918619"
  3685. AAAAA.TimePosition = 0
  3686. end
  3687. if A == 81 then
  3688. AAAAA.SoundId = "rbxassetid://973891000"
  3689. AAAAA.TimePosition = 0
  3690. end
  3691. if A == 82 then
  3692. AAAAA.SoundId = "rbxassetid://1002843959"
  3693. AAAAA.TimePosition = 0
  3694. end
  3695. if A == 83 then
  3696. AAAAA.SoundId = "rbxassetid://1441494988"
  3697. AAAAA.TimePosition = 0
  3698. end
  3699. AAAAA:Play()
  3700. repeat
  3701. swait()
  3702. AAAAA.Parent = tors
  3703. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3704. until AAAAA.Playing == false
  3705. hum.WalkSpeed = 40
  3706. attack = false
  3707. lul:Resume()
  3708. Character.Head.face.Texture = "rbxassetid://620619801"
  3709. hum.WalkSpeed = 40
  3710. end
  3711.  
  3712. lolxdtest = false --dont remove or script wont work
  3713. MoreTaunts = false
  3714. mouse.KeyDown:connect(function(key)
  3715. if key == 'm' then
  3716. MERKIO:Stop()
  3717. AAAAA:Stop()
  3718. thonks:Stop()
  3719. so:Stop()
  3720. sors:Stop()
  3721. RCKIN:Stop()
  3722. soos:Stop()
  3723. danci = false
  3724. elseif key == 'n' and angery == true then
  3725. angery = false
  3726. MoreTaunts = false
  3727. print"Back to normal Taunts <"
  3728. end
  3729. if attack == false then
  3730. if lolxdtest == false then
  3731. if key == 'q' then
  3732. THEBESTOVERUSEDJOKEEVER()
  3733. elseif key == 'e' then
  3734. SCREAM()
  3735. elseif key == 'b' and angery == false then
  3736. angery = true
  3737. MoreTaunts = true
  3738. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3739. elseif key == 'n' and angery == true then
  3740. angery = false
  3741. elseif key == 'r' and MoreTaunts == false then
  3742. sneakonehundred()
  3743. elseif key == 't' then
  3744. DANCEFORME()
  3745. elseif key == 'y' and MoreTaunts == false then
  3746. takethat()
  3747. elseif key == 'z' and MoreTaunts == false then
  3748. EndMySufferingV2()
  3749. elseif key == 'g' and MoreTaunts == false then
  3750. un_fun()
  3751. elseif key == 'p' and MoreTaunts == false then
  3752. HELP()
  3753. elseif key == 'u' and MoreTaunts == false then
  3754. BOI()
  3755. elseif key == 'o' and MoreTaunts == false then
  3756. NO_U()
  3757. elseif key == 'f' and MoreTaunts == false then
  3758. Ashes()
  3759. elseif key == 'h' and MoreTaunts == false then
  3760. NEN()
  3761. elseif key == 'g' and MoreTaunts == false then
  3762. AnotherOne()
  3763. elseif key == 'k' and MoreTaunts == false then
  3764. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3765. elseif key == 'j' and MoreTaunts == false then
  3766. WhatHuh()
  3767. elseif key == 'i' and MoreTaunts == false then
  3768. fbiopenup()
  3769. elseif key == 'l' and MoreTaunts == false then
  3770. Victory()
  3771. elseif key == 'x' and MoreTaunts == false then
  3772. ShutTheHellUp()
  3773. elseif key == 'v' and MoreTaunts == false then
  3774. dead()
  3775. elseif key == 'i' and MoreTaunts == true then
  3776. woah()
  3777. elseif key == 'c' and MoreTaunts == false then
  3778. WRY()
  3779. elseif key == "y" and MoreTaunts == true then
  3780. thonki()
  3781. elseif key == "f" and MoreTaunts == true then
  3782. IsThatA()
  3783. elseif key == "u" and MoreTaunts == true then
  3784. Gumilol()
  3785. elseif key == "j" and MoreTaunts == true then
  3786. WoodyGotWood()
  3787. elseif key == "h" and MoreTaunts == true then
  3788. oofmyass()
  3789. elseif key == "k" and MoreTaunts == true then
  3790. DrinkdaDrink()
  3791. elseif key == "l" and MoreTaunts == true then
  3792. EatdaChips()
  3793. elseif key == "x" and MoreTaunts == true then
  3794. Sittyboi()
  3795. elseif key == "c" and MoreTaunts == true then
  3796. LeChange()
  3797. elseif key == "v" and MoreTaunts == true then
  3798. Woaht()
  3799. elseif key == "r" and MoreTaunts == true then
  3800. LIVING()
  3801. elseif key == "g" and MoreTaunts == true then
  3802. Seizure()
  3803. elseif key == "p" and MoreTaunts == true then
  3804. TRUEDANCEFORME()
  3805. elseif key == "z" and MoreTaunts == true then
  3806. REEE()
  3807. elseif key == "o" and MoreTaunts == true then
  3808. STARMAN()
  3809. end
  3810. end
  3811. end
  3812. end)
  3813.  
  3814. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3815. local Hitboxpart = Instance.new("Part", EffectModel)
  3816. RemoveOutlines(Hitboxpart)
  3817. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3818. Hitboxpart.CanCollide = false
  3819. Hitboxpart.Transparency = 1
  3820. Hitboxpart.Anchored = true
  3821. Hitboxpart.CFrame = Pose
  3822. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3823. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3824. end
  3825. wait2 = false
  3826. combo = 1
  3827.  
  3828.  
  3829.  
  3830.  
  3831. mouse.Button1Down:connect(function(key)
  3832. if attack == false then
  3833. attack = true
  3834. hum.WalkSpeed = 3.01
  3835. if combo == 1 then
  3836. for i = 0, 1.2, 0.1 do
  3837. swait()
  3838. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3840. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3841. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3842. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3843. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3844. end
  3845. CreateSound("608537390", ra, 3, .8)
  3846. local sude = Instance.new("Part", ra)
  3847. sude.Size = Vector3.new(1, 1, 1)
  3848. sude:BreakJoints()
  3849. sude.Transparency = 1
  3850. sude.CanCollide = false
  3851. local dmgweld = Instance.new("Weld", sude)
  3852. dmgweld.Part0 = ra
  3853. dmgweld.Part1 = sude
  3854. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3855. local function death(part)
  3856. local tor = part.Parent:findFirstChild("Torso")
  3857. if tor ~= nil then
  3858. CreateSound("1615641704", ra, 7, 1)
  3859. local heds = part.Parent:findFirstChild("Head")
  3860. local vel = Instance.new("BodyVelocity", tor)
  3861. vel.Velocity = tor.CFrame.lookVector * -754
  3862. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3863. local vels = Instance.new("BodyVelocity", heds)
  3864. vels.Velocity = heds.CFrame.lookVector * -546745
  3865. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3866. tor:BreakJoints()
  3867. if tor then
  3868. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3869. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3870. end
  3871. wait(1)
  3872. sude:destroy()
  3873. end
  3874. end
  3875. ra.Touched:connect(death)
  3876. for i = 0, 1.2, 0.1 do
  3877. swait()
  3878. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3879. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3880. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3881. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3882. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3883. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3884. end
  3885. end
  3886. hum.WalkSpeed = 40
  3887. wait2 = false
  3888. attack = false
  3889. end
  3890. end)
  3891.  
  3892. -------------------------------------------------------
  3893. --End Attacks N Stuff--
  3894. -------------------------------------------------------
  3895.  
  3896.  
  3897. while jumping do
  3898. Humanoid.Jump = true
  3899. wait(0.9)
  3900. end
  3901.  
  3902.  
  3903.  
  3904.  
  3905. -------------------------------------------------------
  3906. --Start Animations--
  3907. -------------------------------------------------------
  3908. local PlayerSize = 1
  3909. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3910. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3911. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3912. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3913. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3914. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3915.  
  3916.  
  3917. local equipped = false
  3918. local idle = 0
  3919. local change = 1
  3920. local val = 0
  3921. local toim = 0
  3922. local idleanim = 0.4
  3923. hum.Animator.Parent = nil
  3924. while true do
  3925. swait()
  3926. sine = sine + change
  3927. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3928. local velderp = root.Velocity.y
  3929. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3930. if equipped == true or equipped == false then
  3931. if attack == false then
  3932. idle = idle + 1
  3933. else
  3934. idle = 0
  3935. end
  3936. if 1 < root.Velocity.y and hitfloor == nil then
  3937. Anim = "Jump"
  3938. if attack == false then
  3939. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3941. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3943. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3944. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3945. end
  3946. elseif -1 > root.Velocity.y and hitfloor == nil then
  3947. Anim = "Fall"
  3948. if attack == false then
  3949. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3951. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3953. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3954. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3955. end
  3956. elseif torvel < 1 and hitfloor ~= nil then
  3957. Anim = "Idle"
  3958. change = .5
  3959. if attack == false then
  3960. if angery == false then
  3961. VALUE1 = false
  3962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3964. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3965. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3966. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3967. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3968. if VALUE1 == false and math.random(1,200) == 1 then
  3969. coroutine.resume(coroutine.create(function()
  3970. VALUE1 = true
  3971. for i = 1, 25 do
  3972. swait()
  3973.  
  3974. end
  3975. VALUE1 = false
  3976.  
  3977. end))
  3978. end
  3979. elseif angery == true then
  3980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3982. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3983. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3984. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3985. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3986. if VALUE1 == false and math.random(1,200) == 1 then
  3987. coroutine.resume(coroutine.create(function()
  3988. VALUE1 = true
  3989. for i = 1, 25 do
  3990. swait()
  3991. FT.Parent = tors
  3992. RA.Parent = ra
  3993. LA.Parent = la
  3994. RL.Parent = rl
  3995. LL.Parent = ll
  3996. for _,v in next, char:GetDescendants() do
  3997. if(v:IsA'DataModelMesh')then
  3998. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3999. end
  4000. end
  4001. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  4002. end
  4003. VALUE1 = false
  4004. FT.Parent = nil
  4005. RA.Parent = nil
  4006. LA.Parent = nil
  4007. RL.Parent = nil
  4008. LL.Parent = nil
  4009. for _,v in next, char:GetDescendants() do
  4010. if(v:IsA'DataModelMesh')then
  4011. v.Offset = Vector3.new(0,0,0)
  4012. end
  4013. end
  4014.  
  4015. end))
  4016. end
  4017. end
  4018. end
  4019. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4020. Anim = "Walk"
  4021. change = 1
  4022. if attack == false then
  4023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4025. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4026. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4027. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4028. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4029. end
  4030. end
  4031. end
  4032. if lul.Volume == 0 then
  4033. lul.Volume = 10
  4034. end
  4035. lul.Looped = true
  4036. lul.Parent = tors
  4037. hum.MaxHealth = 1e9999
  4038. hum.Health = 1e9999
  4039. if 0 < #Effects then
  4040. for e = 1, #Effects do
  4041. if Effects[e] ~= nil then
  4042. local Thing = Effects[e]
  4043. if Thing ~= nil then
  4044. local Part = Thing[1]
  4045. local Mode = Thing[2]
  4046. local Delay = Thing[3]
  4047. local IncX = Thing[4]
  4048. local IncY = Thing[5]
  4049. local IncZ = Thing[6]
  4050. if 1 >= Thing[1].Transparency then
  4051. if Thing[2] == "Block1" then
  4052. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4053. local Mesh = Thing[1].Mesh
  4054. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4055. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4056. elseif Thing[2] == "Block2" then
  4057. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4058. local Mesh = Thing[7]
  4059. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4060. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4061. elseif Thing[2] == "Block3" then
  4062. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4063. local Mesh = Thing[7]
  4064. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4065. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4066. elseif Thing[2] == "Cylinder" then
  4067. local Mesh = Thing[1].Mesh
  4068. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4069. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4070. elseif Thing[2] == "Blood" then
  4071. local Mesh = Thing[7]
  4072. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4073. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4074. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4075. elseif Thing[2] == "Elec" then
  4076. local Mesh = Thing[1].Mesh
  4077. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4078. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4079. elseif Thing[2] == "Disappear" then
  4080. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4081. elseif Thing[2] == "Shatter" then
  4082. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4083. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4084. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4085. Thing[6] = Thing[6] + Thing[5]
  4086. end
  4087. else
  4088. Part.Parent = nil
  4089. table.remove(Effects, e)
  4090. end
  4091. end
  4092. end
  4093. end
  4094. end
  4095. end
  4096. -------------------------------------------------------
  4097. --End Animations And Script--
  4098. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement