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- --No name needed--
- math.randomseed(tick())
- local pwn = game:service('Players').LocalPlayer
- local char = pwn.Character
- local pk = pwn.Backpack
- local Human = char.Humanoid
- local Torso = char.Torso
- local Head = char.Head
- local LeftArm = char["Left Arm"]
- local RightArm = char["Right Arm"]
- local LeftLeg = char["Left Leg"]
- local RightLeg = char["Right Leg"]
- local Neck = char.Torso["Neck"]
- local RightShoulder = char.Torso["Right Shoulder"]
- local LeftShoulder = char.Torso["Left Shoulder"]
- local RightHip = char.Torso["Right Hip"]
- local LeftHip = char.Torso["Left Hip"]
- local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
- local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
- local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
- local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
- local Tewl = Instance.new("HopperBin",pk)
- local Nim = "Time Blast"
- local disabled = false
- function ChargeWelds()
- if Torso.Anchored then
- Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0)
- else
- Torso.Anchored = true
- Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0)
- end
- coroutine.resume(meshInsertion)
- TiltX = 2
- TiltY = 0
- TiltZ = 2
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- TiltX = 2
- TiltY = 0
- TiltZ = 2
- MoveX = 0
- MoveY = 0
- MoveZ = 0
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- TiltX = 0.3
- TiltY = 0
- TiltZ = 0.3
- MoveX = 0
- MoveY = 0
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- function Welds1()
- TiltX = 0
- TiltY = 0
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function Welds2()
- TiltX = 100
- TiltY = 20
- TiltZ = -20
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = 0
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function onButton1Down(mouse)
- if disabled == true then
- return
- end
- Torso.Anchored = true
- Human.PlatformStand = true
- Human.WalkSpeed = 0
- disabled = true
- narb = Instance.new("ForceField",char)
- noob = narb:clone()
- noobz = narb:clone()
- nubz = narb:clone()
- coroutine.resume(coroutine.create(function()
- for x = 1,150 do
- Torso.CFrame = Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-100,100),0)
- wait()
- end
- end))
- chargeup()
- local wow = Instance.new("Part",workspace)
- wow.Anchored = true
- wow.CanCollide = false
- wow.Reflectance = 0.32
- wow.formFactor = "Custom"
- wow.Size = Vector3.new(0.2,0.2,0.2)
- wow.TopSurface = "Smooth"
- wow.Transparency = 0
- wow.BottomSurface = "Smooth"
- wow.CFrame = Torso.CFrame
- wow.BrickColor = BrickColor.new("Really black")
- local Mesh2 = Instance.new("SpecialMesh",wow)
- Mesh2.MeshType = "FileMesh"
- Mesh2.Scale = Vector3.new(4.5,0.5,4.5)
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- Mesh2.TextureId = ""
- for i = 1,30 do
- wow.CFrame = Torso.CFrame * CFrame.new(0,-7.5,0)
- wait()
- wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,-6,0)
- wow.Transparency = wow.Transparency + 0.1
- end
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0
- p.Reflectance = 0.3
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(12, 12, 12)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = Torso.CFrame
- p.BrickColor = BrickColor.new("Really black")
- local lol = Instance.new("Explosion",workspace)
- lol.Position = Torso.Position
- lol.BlastRadius = 450
- lol.BlastPressure = 0
- for i = 1,10 do
- wait()
- p.Size = p.Size + Vector3.new(3,3,3)
- p.CFrame = Torso.CFrame
- p.Transparency = p.Transparency + 0.1
- end
- game.Lighting.TimeOfDay = 6
- p:remove()
- wow:remove()
- Welds2()
- wait(0.5)
- Welds1()
- wait(0.5)
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0.1, 0, 2)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0.1, 0, -2)
- wait(1)
- for i = 1,20 do
- game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
- wait()
- end
- game.Lighting.Ambient = Color3.new(1,1,1)
- local model = Instance.new("Model",char)
- local fer = Instance.new("Fire",Torso)
- fer.Size = 30
- fer.Heat = 18
- fer.Color = BrickColor.new("Really black").Color
- fer.SecondaryColor = BrickColor.new("Really black").Color
- local smk = Instance.new("Smoke",Torso)
- smk.Opacity = 1
- smk.RiseVelocity = 25
- smk.Size = 12
- smk.Color = BrickColor.new("Really black").Color
- local O = Instance.new("Part",model)
- O.Anchored = true
- O.CanCollide = false
- O.Transparency = 0
- O.Reflectance = 0.3
- O.formFactor = "Symmetric"
- O.Size = Vector3.new(0, 0, 0)
- O.TopSurface = "Smooth"
- O.BottomSurface = "Smooth"
- O.Name = "Sharingan"
- O.Shape = "Ball"
- O.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
- O.BrickColor = BrickColor.new("Really red")
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = O
- Mesh.MeshType = "FileMesh"
- Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh.TextureId = ""
- local O2 = Instance.new("Part",model)
- O2.Anchored = true
- O2.CanCollide = false
- O2.Transparency = 0
- O2.Reflectance = 0.3
- O2.formFactor = "Symmetric"
- O2.Size = Vector3.new(0, 0, 0)
- O2.TopSurface = "Smooth"
- O2.BottomSurface = "Smooth"
- O2.Name = "Sharingan"
- O2.Shape = "Ball"
- O2.CFrame = Torso.CFrame
- O2.BrickColor = BrickColor.new("Really black")
- local Mesh3 = Instance.new("SpecialMesh")
- Mesh3.Parent = O2
- Mesh3.MeshType = "FileMesh"
- Mesh3.Scale = Vector3.new(1, 1, 1)
- Mesh3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh3.TextureId = ""
- local O3 = Instance.new("Part",model)
- O3.Anchored = true
- O3.CanCollide = false
- O3.Transparency = 0
- O3.Reflectance = 0.3
- O3.formFactor = "Symmetric"
- O3.Size = Vector3.new(0, 0, 0)
- O3.TopSurface = "Smooth"
- O3.BottomSurface = "Smooth"
- O3.Name = "Sharingan"
- O3.Shape = "Ball"
- O3.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
- O3.BrickColor = BrickColor.new("Really black")
- local Mesh4 = Instance.new("SpecialMesh")
- Mesh4.Parent = O3
- Mesh4.MeshType = "FileMesh"
- Mesh4.Scale = Vector3.new(1.3, 1.3, 1.3)
- Mesh4.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh4.TextureId = ""
- local O4 = Instance.new("Part",model)
- O4.Anchored = true
- O4.CanCollide = false
- O4.Transparency = 0
- O4.Reflectance = 0.3
- O4.formFactor = "Symmetric"
- O4.Size = Vector3.new(0, 0, 0)
- O4.TopSurface = "Smooth"
- O4.BottomSurface = "Smooth"
- O4.Name = "Sharingan"
- O4.Shape = "Ball"
- O4.CFrame = Torso.CFrame
- O4.BrickColor = BrickColor.new("Really black")
- local Mesh5 = Instance.new("SpecialMesh")
- Mesh5.Parent = O4
- Mesh5.MeshType = "FileMesh"
- Mesh5.Scale = Vector3.new(1, 1, 1)
- Mesh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh5.TextureId = ""
- local pro = Instance.new("Part",char)
- pro.Anchored = true
- pro.CanCollide = true
- pro.Transparency = 0.2
- pro.Reflectance = 0.3
- pro.formFactor = "Symmetric"
- pro.Size = Vector3.new(1, 1, 1)
- pro.TopSurface = "Smooth"
- pro.BottomSurface = "Smooth"
- pro.Name = "Sharingan"
- pro.Shape = "Ball"
- pro.BrickColor = BrickColor.new("Really black")
- pro.CFrame = Torso.CFrame
- pro.Touched:connect(onTouched)
- local lol = Instance.new("Explosion",workspace)
- lol.Position = Torso.Position
- lol.BlastRadius = 65
- lol.BlastPressure = 900000
- lol.Hit:connect(explhit)
- local Effect = Instance.new("Part",pro)
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 0.6
- Effect.BrickColor = BrickColor.new("Really black")
- Effect.CFrame = Torso.CFrame
- Effect.Reflectance = 0.6
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- local EffectMesh = Instance.new("CylinderMesh",Effect)
- EffectMesh.Scale = Vector3.new(3, 90000, 3)
- local effect = Effect:Clone()
- local effectmesh = EffectMesh:Clone()
- effect.Parent = pro
- effectmesh.Parent = effect
- for i = 1,75 do
- effect.Reflectance = math.random()
- Effect.Reflectance = math.random()
- effectmesh.Scale = effectmesh.Scale + Vector3.new(1,0,1)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2,0,2)
- Mesh.Scale = Mesh.Scale + Vector3.new(3, 3, 3)
- Mesh3.Scale = Mesh.Scale
- Mesh4.Scale = Mesh.Scale
- Mesh5.Scale = Mesh.Scale
- O.CFrame = O.CFrame * CFrame.fromEulerAnglesXYZ(6,0,0)
- O2.CFrame = O2.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
- O3.CFrame = O3.CFrame * CFrame.fromEulerAnglesXYZ(0,6,6)
- O4.CFrame = O4.CFrame * CFrame.fromEulerAnglesXYZ(6,0,6)
- pro.Size = pro.Size + Vector3.new(3,3,3)
- pro.CFrame = Torso.CFrame
- O.BrickColor = BrickColor.new("Really black")
- O2.BrickColor = BrickColor.new("Really black")
- O3.BrickColor = BrickColor.new("Really black")
- O4.BrickColor = BrickColor.new("Really black")
- pro.BrickColor = BrickColor.new("Really black")
- wait()
- end
- coroutine.resume(core)
- for i = 1,10 do
- Effect.Reflectance = 0 + 0.1
- effect.Reflectance = 0 + 0.1
- EffectMesh.Scale = EffectMesh.Scale - Vector3.new(12,30,12)
- effectmesh.Scale = effectmesh.Scale - Vector3.new(11,29,11)
- O.Transparency = O.Transparency + 0.1
- O2.Transparency = O2.Transparency + 0.1
- O3.Transparency = O3.Transparency + 0.1
- O4.Transparency = O4.Transparency + 0.1
- pro.Transparency = p.Transparency + 0.01
- wait()
- end
- Effect:remove()
- pro:remove()
- fer:remove()
- smk:remove()
- noob:remove()
- noobz:remove()
- nubz:remove()
- narb:remove()
- RefreshWelds()
- game.Lighting.TimeOfDay = 14
- game.Lighting.Brightness = 0
- model:remove()
- Human.PlatformStand = false
- Torso.Anchored = false
- Human.WalkSpeed = 16
- wait(10)
- disabled = false
- end
- function lul(mouse)
- mouse.Icon = "http://www.roblox.com/asset/?id=41672909"
- mouse.Button1Down:connect(onButton1Down)
- end
- function explhit(drumstep)
- for d,s in pairs (drumstep:children()) do
- if s.className == "Humanoid" then
- s:takeDamage(80)
- end
- end
- end
- function chargeup()
- Welds1()
- wait(0.4)
- ChargeWelds()
- wait(0.3)
- StartCharge()
- wait()
- MidCharge()
- wait(0.5)
- EndCharge()
- wait(0.4)
- end
- function EndCharge()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0
- p.Reflectance = 0.3
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(12, 12, 12)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = Torso.CFrame
- p.BrickColor = BrickColor.new("Really black")
- for i = 1,10 do
- p.Size = p.Size - Vector3.new(3,3,3)
- p.CFrame = Torso.CFrame
- wait()
- end
- p:remove()
- end
- function MidCharge()
- local wow = Instance.new("Part",workspace)
- wow.Anchored = true
- wow.CanCollide = false
- wow.Reflectance = 0.32
- wow.formFactor = "Custom"
- wow.Size = Vector3.new(12,12,12)
- wow.TopSurface = "Smooth"
- wow.Transparency = 0.5
- wow.BottomSurface = "Smooth"
- wow.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wow.BrickColor = BrickColor.new("Really black")
- local wow2 = Instance.new("Part",workspace)
- wow2.Anchored = true
- wow2.CanCollide = false
- wow2.Reflectance = 0.32
- wow2.formFactor = "Custom"
- wow2.Size = Vector3.new(12,12,12)
- wow2.TopSurface = "Smooth"
- wow2.Transparency = 0.5
- wow2.BottomSurface = "Smooth"
- wow2.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wow2.BrickColor = BrickColor.new("Really black")
- local wow11 = Instance.new("Part",workspace)
- wow11.Anchored = true
- wow11.CanCollide = false
- wow11.Reflectance = 0.32
- wow11.formFactor = "Custom"
- wow11.Size = Vector3.new(12,12,12)
- wow11.TopSurface = "Smooth"
- wow11.Transparency = 0.5
- wow11.BottomSurface = "Smooth"
- wow11.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wow11.BrickColor = BrickColor.new("Really black")
- local wow4 = Instance.new("Part",workspace)
- wow4.Anchored = true
- wow4.CanCollide = false
- wow4.Reflectance = 0.32
- wow4.formFactor = "Custom"
- wow4.Size = Vector3.new(12,12,12)
- wow4.TopSurface = "Smooth"
- wow4.Transparency = 0.5
- wow4.BottomSurface = "Smooth"
- wow4.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wow4.BrickColor = BrickColor.new("Really black")
- local Taco = Instance.new("SelectionBox",wow)
- Taco.Visible = true
- Taco.Color = BrickColor.new("Really black")
- Taco.Adornee = Taco.Parent
- local Tacoz = Taco:clone()
- Tacoz.Parent = wow2
- Tacoz.Color = BrickColor.new("Really black")
- Tacoz.Adornee = Tacoz.Parent
- local Taco5 = Tacoz:clone()
- Taco5.Parent = wow4
- Taco5.Adornee = Taco5.Parent
- Taco5.Color = BrickColor.new("Really black")
- local Tacosh = Tacoz:clone()
- Tacosh.Parent = wow11
- Tacosh.Adornee = Tacosh.Parent
- Tacosh.Color = BrickColor.new("Really black")
- for i = 1,20 do
- wait()
- wow11.CFrame = wow11.CFrame * CFrame.fromEulerAnglesXYZ(6,6,6)
- wow4.CFrame = wow4.CFrame * CFrame.fromEulerAnglesXYZ(-6,-6,-6)
- wow2.CFrame = wow2.CFrame * CFrame.fromEulerAnglesXYZ(-3,2,6)
- wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(5,1,-6)
- end
- wow:remove()
- wow2:remove()
- wow4:remove()
- wow11:remove()
- end
- function StartCharge()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.6
- p.Reflectance = 0.3
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(3,3,3)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = Torso.CFrame
- p.BrickColor = BrickColor.new("Really black")
- local O = Instance.new("Part",model)
- O.Anchored = true
- O.CanCollide = false
- O.Transparency = 0
- O.Reflectance = 0.3
- O.formFactor = "Symmetric"
- O.Size = Vector3.new(0, 0, 0)
- O.TopSurface = "Smooth"
- O.BottomSurface = "Smooth"
- O.Name = "Sharingan"
- O.Shape = "Ball"
- O.CFrame = Torso.CFrame
- O.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = O
- Mesh.MeshType = "FileMesh"
- Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh.TextureId = ""
- for i = 1,10 do
- p.Size = p.Size + Vector3.new(3,3,3)
- p.CFrame = Torso.CFrame
- p.Transparency = p.Transparency + 0.1
- O.Transparency = O.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(4, 4, 4)
- wait()
- end
- p:remove()
- O:remove()
- end
- function onTouched(Taco)
- if Taco.Parent.Name ~= pwn.Name and Taco.Parent.Parent.Name ~= pwn.Name then
- if Taco.Parent.className == "Model" or Taco.Parent.Parent.className == "Model" then
- for k,f in pairs(Taco.Parent:children()) do
- if f.className == "Part" then
- f.Anchored = false
- coroutine.resume(coroutine.create(function()
- f.Velocity = (Head.Position - f.Position).unit * -150
- wait(0.4)
- f.Veclovity = Vector3.new(0,0,0)
- end))
- elseif f.className == "ForceField" then
- f:remove()
- elseif f.className == "Hat" then
- f:remove()
- end
- end
- end
- end
- end
- function shock()
- local wowz = Instance.new("Part",workspace)
- wowz.Anchored = true
- wowz.CanCollide = false
- wowz.Reflectance = 0.32
- wowz.formFactor = "Custom"
- wowz.Size = Vector3.new(0.2,0.2,0.2)
- wowz.TopSurface = "Smooth"
- wowz.Transparency = 0
- wowz.BottomSurface = "Smooth"
- wowz.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wowz.BrickColor = BrickColor.new("Really black")
- local Mesh2 = Instance.new("SpecialMesh",wow)
- Mesh2.MeshType = "FileMesh"
- Mesh2.Scale = Vector3.new(6,0.5,6)
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- Mesh2.TextureId = ""
- for i = 1,30 do
- wowz.CFrame = Torso.CFrame * CFrame.new(0,-2.5,0)
- wait()
- wowz.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
- wowz.BrickColor = BrickColor.Random()
- end
- wowz:remove()
- end
- function spinmesh()
- local wowz = Instance.new("Part",char)
- wowz.Anchored = true
- wowz.CanCollide = false
- wowz.Reflectance = 0.32
- wowz.Shape = "Ball"
- wowz.Transparency = 0
- wowz.formFactor = "Custom"
- wowz.Size = Vector3.new(9,9,9)
- wowz.TopSurface = "Smooth"
- wowz.BottomSurface = "Smooth"
- wowz.CFrame = Torso.CFrame
- wowz.BrickColor = BrickColor.new("Really black")
- wait(3)
- wowz:remove()
- end
- meshInsertion = coroutine.create(spinmesh)
- core = coroutine.create(shock)
- Tewl.Name = Nim
- Tewl.Selected:connect(lul)
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